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Kega Fusion Mini-Manual

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Need help? See the bottom of this file.

What is Fusion ?
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Fusion:

* Emulates the Sega SG-1000, SC-3000, Master System, and GameGear with a
high degree of accuracy.

* Emulates the Sega MegaDrive/Genesis more accurately than any other


emulator.

* Emulates the Sega MegaCD/SegaCD more accurately than any other emulator.

* Emulates the Sega 32X more accurately than any other emulator.

* Emulates the Sega CD+32X together, no other emulator can do this.

* Emulates the Sega Pico and Sega Virtua Processor.

* Has many other interesting features.

Fusion is written mainly in hand optimised x86 ASM, with small parts
(Windows interface, DirectX interface, File Handling) written in C.
All code is written by me - Steve Snake.

Fusion requires DirectX 7.0 or above to operate, and your desktop must be
set to either 16-Bit (HI-COLOR) or 32-Bit (TRUE-COLOR). A modern graphics
card is recommended, however a fallback compatibility mode is included if
you have an older card, or experience speed issues or other problems. This
will kick in automatically if needed, but can be forced by editing the INI
file value for "ForceCompatibleGFX" to 1 should your performance suffer.
You could also try settings of either 0 or 1 for "CompatibleGFXOpt" to see
which works fastest on your hardware. Note however that this mode is no
longer supported, is somewhat slower, has less features, and requires the
desktop to be in 16-Bit (HI-COLOR) Mode.

Under Win9x/WinME, it requires an ASPI manager in order to access CD-ROM


drives. Under Win2k/WinXP it will attempt to use IOCTL instead, but should
you encounter problems with this you can edit the INI file value for
"ForceASPI" to 1, and install ASPI anyway.

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Using Fusion - the basics
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The basic operation of Fusion should be fairly self-explanatory, so until a


proper manual exists, here is some basic information on using it.

Some more detail, and some "special features" are explained at the end of
this file.

FILE menu
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Load MasterSystem ROM - Load a MasterSystem/SG-1000/SC-3000 ROM

Load GameGear ROM - Load a GameGear ROM

Load Genesis/32X ROM - Load a Genesis or 32X ROM

Load SegaCD Image - Load a SegaCD CUE, ISO or BIN Image File

Boot SegaCD - Boot SegaCD from a real CD in your drive

Power On/Hard Reset - Power On or Hard Reset current console

Power Off - Power off the current console

Soft Reset - Soft Reset the current console

Game Genie/PAR - Enter/Edit/Toggle/Find Game Genie or PAR codes

Netplay - Join/Start/Exit a Netplay game

Load State As - Load a specified State File

Save State As - Save to a specified State File

Load State/Save State - Load or Save to one of 10 State Slots

Change State Slot - Select State Slot for Load/Save

Save Screenshot - Save Screenshot in TGA or BMP format

Load RAM Cart - Load a SegaCD RAM Cartridge

Create New RAM Cart - Create and Load a new SegaCD RAM Cartridge

File History - List or load up to 16 recently used files

Clear File History - Clears the above list

Exit - Exits Fusion

COUNTRY menu
------------

Select USA/JAP/EUR modes, or Auto Detect. Auto Detect may not work for all
games because of incorrect data in the ROM header. You can also select the
preferred order of country detection, for games that work in more than one
region.

VIDEO menu
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From here you can select (seperately) the Window size (for Windowed Mode)
and the Resolution (for FullScreen Mode). The options available will depend
on your system.

"Fixed Aspect (Fit)" will attempt to fit the picture to the selected
resolution without altering the aspect ratio, assuming square pixels. This
means if you have, for example, a TFT display of 1280x1024, the image will
be displayed centered at 1280x960. But if you have a widescreen TFT display
of 1280x768, the image will be displayed centered at 960x720 (the closest
to the original 4:3 aspect ratio.)

"Fixed Aspect (Zoom)" does kinda the opposite of above. Rather than trying
to fit all the picture, it instead tries to fill as much of the screen as
possible, again without altering the aspect ratio, assuming square pixels.
This means if you have, for example, a widescreen TFT display of 1280x768,
the image will be displayed centered at 1280x960 - with 96 pixels at the
top and bottom being cut off. It's similar to the 'Zoom' mode found on
widescreen TVs.

If both Fixed Aspect options are turned off, the image will just be scaled
to fill the whole screen.

The Brighten option simply brightens the display, to take care of the
differences in brightness between a CRT TV and a PC monitor.

The rest of the options are fairly self explanatory. You can toggle
FullScreen or Windowed mode, enable or disable VSync, and select the render
mode. Render Plugins are available seperately and should be placed either
in the same folder as the Fusion.exe, or in their own folder named Plugins.

Please note that VSync in Windowed mode may be quite slow. This is because
the only way to do VSync in windowed mode is to physically sit there and
wait until the VSync happens. Obviously that can be a huge waste of CPU
time, especially if, at the point you start waiting, you've only just
missed the last VSync...

SOUND menu
----------

From here you can enable/disable sound emulation, and choose your desired
samplerate.

It is recommended that, if your PC is fast enough, you select "SuperHQ"


mode. The soundchips in each console are emulated much more accurately in
this mode, and sound very close to the real thing. The samplerate will also
be fixed to 44100Hz when you select this mode.

The OVERDRIVE option doubles the volume of sound output, making it sound
closer in volume to most other emulators using the MAME sound core. However
doing this means that the YM2612, and possibly other chips, are slightly
distorted by clipping. If you turn this option off, and your speakers up,
you will get a slightly cleaner sound. But no doubt most users will prefer
OVERDRIVE mode, since the difference in quality may be very subtle.

You can log sound output to either a WAV file, or a VGM file. Select either
of these options, choose a filename to log to, and the logging will begin.
To stop logging at any time, simply select the option again.

CD DRIVE menu
-------------

Your CD-ROM drive(s) should appear here, if available. Select the one you
wish to boot from.

OPTIONS menu
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SET CONFIG - See CONFIG

PERFECT SYNC - Some SegaCD/MegaCD games will only run correctly if the two
MC68000 processors inside the console are perfectly syncronised. This
option enables this feature. Traditionally this type of feature requires
a lot more processor power, but Fusion is very highly optimised, and this
feature isn't usually noticably slower, so it should be ok to leave it
enabled all the time. If you do notice poor performance, or notice any
strange problems with certain MegaCD/SegaCD games, you may wish to try it
both ways.

You can choose to enable or disable display of a frames per second counter,
and the SegaCD LEDs.

USE ALTERNATE TIMING - Normally the sound card will be used for timing
purposes - this ensures a clean, pop/gap free sound stream. However, some
sound cards/drivers do not provide accurate timing information. If you
notice any speedup / slowdown or inconsistent speed problems, you can try
enabling alternate timing instead. Note though that you may get some
problems with sound if you do so. This option will be forced ON if you
have no sound card in your machine, or you disable sound.

SLEEP WHILE WAITING - Normally, when Fusion has finished rendering a frame
it will begin waiting until it's time to start rendering the next one. The
timing required here is very precise. Because during this time Fusion is
not completely inactive (it's constantly saying 'Are we there yet?') this
results in a high CPU usage measured in the Windows Task Manager. This is
not a problem, Fusion will give time up to other applications that need
it - still, some people don't seem to like, or understand, this.
SLEEP WHILE WAITING means that Fusion will instead go to sleep at the end
of rendering a frame, giving much lower CPU usage measurements. But do
understand that if you enable this feature, it is not possible to get the
precise timing needed, and Fusion *can not* wake up in time to render the
next frame. The frame rate will be 'choppy' at best. I leave it up to you
to decide which you prefer.

HIGH PRIORITY - Because Fusion does, in fact, give up time to other


applications (see above), sometimes background tasks such as virus scan,
or other programs that you have running, can cause the framerate to drop
or become 'choppy'. This option should improve the situation considerably.
Please note that there is very little point enabling HIGH PRIORITY and
SLEEP WHILE WAITING at the same time, because of the problems mentioned
above.

DISABLE KEY SHORTCUTS - turns off all keyboard shortcuts (except ESC) to
prevent the accidental selection of some option while playing a game with
the keyboard.

CONFIG
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The config dialog is split into several tabs:

SMS/GG:
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You can specify where to find the USA/JAP/EUR BIOS files for the Sega
Master System, and the GG BIOS file for the GameGear. None of these files
are required for operation, but you can use them if you wish.

SxM Files - these are the emulated battery-backed RAM files used in some
cartridges. Select the folder where you want these files to be saved.

State Files - See LOAD/SAVE STATE. Select the folder where you want these
files to be saved.

SMS Patch/GG Patch - these are files that store GameGenie or PAR codes for
each game. Select the folders where you want these files to be saved.

Sprite Limiter - a real SMS/GG can only display a small number of


sprites on any one line of the display, and after that, the rest will not
be shown. Some games use this fact to make sprites disappear under other
objects. However you can disable this effect and let all sprites be
drawn - for some games this will remove a lot of flickering.

BIOS Use - allows you to ignore the BIOS files without having to manually
edit them all out. SG-1000/SC-3000 games, for example, probably won't run
if the BIOS files are enabled, because they lack data that the BIOS files
look for.

SMS Border - some people didn't like the fact that the area outside the
SMS display is filled with a "border colour". This is how a real SMS
does things, but by request, this option removes the "border colour" and
instead fills the area with black.
YM2413FM - an extra soundchip present only in some Japanese systems. This
should not be accessed by any software that doesn't make use of it, but
you can disable it here should any weird sounds be heard, or if you
prefer the sound from a system without this chip.

GG Zoom - Zooms the GameGear screen up to full screen.

Genesis:
--------

SRM Files - these are the emulated battery-backed RAM files used in some
cartridges. Select the folder where you want these files to be saved.

State Files - See LOAD/SAVE STATE. Select the folder where you want these
files to be saved.

Patch Files - these are Game Genie or PAR code files. Select the folder
where you want these files to be saved.

BIOS File - you can specify where to find the Genesis BIOS file. This file
is not required for operation, but you can use it if you wish.

AutoFix Checksums - Fixes Checksums on ROMs with bad checksums. Some ROMs
are *supposed* to have a bad chacksum, and fixing it will stop the game
from running. In either case, if your game locks up (often with a red
screen) try altering this option and reloading the ROM.

Disable SRAM - Some games have a kind of protection whereby they will try
to write to SRAM. The cartridge itself didn't actually *have* any SRAM -
so if the write is successful, the game will not work correctly. Pugsy is
one such game, there may be others.

Disable Border - the border area is filled with black instead of the
correct border colour. Again, by request.

Sega CD:
--------

USA/JAP/EUR BIOS - locate the BIOS files required for SegaCD emulation.
Repeat - These files are *required* for SegaCD emulation.

BRM Files - Select the folder where you wish SegaCD Save Games to be saved.

ReadAhead - Select amount of ReadAhead the CD drive does while running


SegaCD games. Which works best really depends on the speed of your PC and
CD-ROM drive. Experiment !

Built-In RAM - Per Game will create and save a new RAM file for each game
loaded. Per BIOS will use just one built-in RAM file for each territory.
This is much closer to how the original console operated and is much
preferred.

CD+G - Specify how CD+G codes are treated. This is dependant on your CD
drive, and is only useful if you are playing an audio CD containing CD+G
codes from within the SegaCD BIOS. Most of the time you should leave this
OFF (it has no use at all while playing games or normal audio CDs, and may
affect performance) but if you have a CD+G disc, you can try either RAW or
COOKED mode. Which works best is dependant on your CD drive - a lot of CD
drives don't work at all, but most CD-RW drives should support at least one
or the other format.

Please note that CD+G itself is fairly unreliable - the CD+G data is not
protected by checksums/correction data like the rest of the data on a CD.
So if you see some corruption while watching a CD+G disk, don't be too
surprised by it ;-) There is not much that can be done about this, its a
problem with the CD+G format, and is quite common.

32X:
----

M68K/Master/Slave BIOS - you can specify where to find the three 32X BIOS
files for M68K, Master and Slave. These files are not required for use,
but you can use them if you wish.

Disable 32X - Unlike most other emulators that treat the 32X as an entirely
seperate console, in this emulator the 32X is connected to the Genesis at
all times - much like a real system, Genesis and SegaCD games work as
normal, and only when a game attempts to initialise the 32X, it springs to
life. This makes for a nicer user experience - the user does not need to
know beforehand if the 32X is required or not. However, although it should
not happen, it is possible that some programs MAY accidentally trigger the
32X, which will do nothing much except affect performance. If this is the
case it can be disabled (effectively, unplugged) here. Another reason why
you may wish to disable the 32X is that some SegaCD/32X games will work
with or without the 32X - this will allow you to see both versions.

Controllers:
------------

Here you can select which type of controller is connected to each of the
control ports. You can also select whether each of these controllers uses
Keyboard, Joystick, or in some cases, Mouse control. Clicking the DEFINE
button allows you to set keys or Joystick buttons.

Standard controllers supported are: 3 Button Pad, 6 Button Pad, Sega Mouse,
and Sega Menacer. The PC Mouse can be used to control the Sega Mouse or
Menacer only.

Also supported is the Sega TeamPlayer (in port 1, port 2, or both), the EA
4-Way-Play (which takes up both ports), and the J-Cart (used for some
Codemasters games) - these devices all allow more than 2 controllers to be
connected. Note that none of these devices should be enabled unless the
game you are playing supports them, otherwise controller input may not
work correctly.

Finally, you can invert the Sega Mouse (some games require this) and enable
a cursor for the LightGun (NOT YET IMPLEMENTED), if you wish.

Extras:
-------

Specify the folder and format for Screenshot files.

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Special Features
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* You can play multiple CD games. When it comes time to change discs, you
should see a flashing CD tray icon in the bottom left of the display.
This means the emulated CD tray is OPEN. You can safely change discs at
this point - alternatively you can load a new SegaCD Image file.

* You can play with the SMS BIOS by hitting "Power On" while the emulator
is in a "Power Off" state. The SMS will boot without a cartridge, thus
letting you play with games etc. stored in the BIOS.

* You can play with the MegaCD Cartridge "Flux" by first loading it as a
Genesis cartridge. When it reports that you need a MegaCD to use it, you
can then put an audio CD in your CD-ROM drive and hit "Boot CD". Flux
will now run, and will stay active until you hit "Power Off".

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EXPERT OPTIONS - use at your own risk!
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There are a few options for expert users that are only accessible by
editing the Fusion.ini file by hand. These options are mainly there for
ArcadeVGA users, but can be used by anybody.

There are two refresh rate settings, one for 60Hz and one for 50Hz.
Ideally the 60Hz option should be set to a multiple of 60 (e.g. 60, 120)
and the 50Hz option to a multiple of 50 (e.g. 50, 100). These values are
the refresh rates Fusion will attempt to use when running in Full Screen
with VSync enabled - The 60Hz one is for NTSC games and the 50Hz one is for
PAL games. If you are unsure, DO NOT EDIT these values.

The other settings are for Automatic Video Mode selection and switching.
There are currently four different video modes used by Fusion - they are
256x240, 256x480, 320x240 and 320x480. You can specify the resolution,
refresh rates, and display size for each of these modes, and have Fusion
automatically switch to the right mode when needed. Here's how it works:

Mode256x240=640,480,60,100,320,240

The above line means that when 256x240 mode is in use, Fusion will switch
to a 640x480 resolution, at 60Hz for NTSC games or 100Hz for PAL games,
and the display size will be 320,240 - i.e. quarter of the screen size,
centered in the middle of the screen.

Mode320x240=1280,1024,120,100,1344,960
The above line means that when 320x240 mode is in use, Fusion will switch
to a 1280x1024 resolution, at 120Hz for NTSC games or 100Hz for PAL games,
and the display size will be 1344,960 - i.e. 32 pixels at the left and
right will be cut off, and there will be black bars at the top and bottom.

IMPORTANT: you must make sure that the video modes, and refresh rates, you
are specifying actually exist. Fusion will default to 640x480 if it can't
set the mode, but I make no guarantees that your system will not let it
set a mode that your monitor does not like. USE WITH CAUTION and AT YOUR
OWN RISK.

MinSwitchDelay - this is a value, in 50ths of a second, that specifies the


minimum time allowed between a video mode switch. Some games set the video
mode VERY rapidly, and this is both undesirable and potentially dangerous.
I recommend you set this value to at least 50 (one second) and probably
needs to be higher - it depends how long your monitor takes to switch
modes. If you know that your monitor doesn't care, or if all four modes
are set to the same resolution and refresh rate, then and only then should
you set this value to zero.

Finally, these options are ignored unless UseExpertModes is set to 1. Then


another option appears in the Video menu - Auto Mode Switching. This can
be turned ON by selecting it, and turned OFF again by selecting a full
screen resolution from the menu as normal.

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Netplay
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Please note that this feature is preliminary, and I have been unable to
test it because I haven't found anyone online ;)

In order to use Netplay, first all users must load the game they wish to
play, and must make sure they are using the same version.

The controls you will be using to play are the ones mapped to Port 1, but
you will be assigned a player number based on the order in which you join
the game.

If you wish to start a game, and your PC is behind a Firewall or Router,


you will need to open/forward UDP port 5394. You will also need to know
your IP address, and tell this to the other users. This can either be found
by typing IPCONFIG at a command prompt (if you are directly connected to
the internet, or playing over a LAN), through your router setup pages, or
by pointing your browser at http://www.whatismyip.com - your IP will be
displayed.

To start a game with more than two players, the player starting the game
will need to set controller options: Sega Teamplayer (in port 1, port 2,
or both), 4-Way Play, or J-Cart.

It is not a good idea to change ANY options while playing. This will force
other players machines to wait, and you might get disconnected.
Starting a game:

Select Netplay->Start. Here you can enter your nick, and select the number
of players you want in your game. It is definately a good idea to select
the right number here - if you know you are only going to have 3 players,
don't leave this value set higher than that.

Now click 'Create'. Other players will now be able to join your game, and
their nicks and ping times will be displayed. Adjust the 'Latency' slider -
it should be set at least a little bit higher than the maximum ping you
are getting, and may need to be higher if you have a lot of players. If you
have a two player only game, you should be able to get away with setting
this value to a little bit higher than HALF the maximum ping, due to the
way Kega handles two player only games. The higher the latency, the more
the lag on controllers - but if it's too low, your game will run slowly.

Bandwidth depends on the connection speeds of all players, and the number
of players. You may need to set this to LOW if somebody is on dialup. You
may need to set it to LOW if you have a lot of players. You may need to set
it to MED just to get it to work well at all. Experimentation is key.

Once you have everything set, click 'Start'. The game should start.

Joining a game:

Select Netplay->Join. Here you just have to enter your nick, and the IP
address of the game you wish to join (which you will get from the person
who started the game). Now click 'Join' and your nick should appear in the
list of players. The game will start once the person who started the game
is ready.

While in Netplay:

Keyboard shortcuts are disabled while in Netplay (except the ESC key). You
can send chat messages by hitting the TAB key, and then typing. Hitting TAB
again cancels the message, hitting ENTER/RETURN sends it.

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Other info for those that need it
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Fusion supports ISO+MP3 and ISO+WAV for SegaCD. For this feature to work
the ISO and MP3s or WAVs need to be in the same folder, and they need to be
named correctly.

If your ISO file (which is track 1 on a CD) is named example.iso then the
MP3s/WAVs need to have the same name, followed by a two digit track number,
and then the MP3 or WAV extension. E.G:

example.iso (this would be track 1 on a CD)


example 02.mp3 (because the first audio track is track 2 on a CD)
example 03.mp3
example 04.mp3 (etc.etc.)

A common problem is having "hide extensions for known file types" set in
Windows Folder options. This means that your files will end up being named,
for example, 02.mp3.mp3 - and therefore not loaded - because you cannot
see the final mp3 extension.

Finally, Fusion uses the Windows MP3 Codec to decode MP3s. If your codec is
missing or damaged you need to reinstall it. Google should help you find an
MP3 ACM codec installer.

More info to come.

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