Beruflich Dokumente
Kultur Dokumente
Claire Moore
Agenda
About Darien Library Programs for the Digital Family Goals and Best Practices Resources for implementing tech in children's services Q&A
Technology in Programming
Storytime Integration
Read aloud with e- Book Apps. Ex. Go Away Big Green Monster
Photo courtesy
Goals
Educate and Engage
Provide tech programs to a wide variety of ages Expose both parents and kids to new technologies Expand the tech services provided Increase use of technology among the community
Ages 3 to 5
Week 3: Using a Keyboard Week 4: Applications Week 5: Internet Week 6: IPad and apps
IKids Ages 9 to 12
d s Pr o j ect s
Scrat ch
Ar t isan Cam
Ker poof
Ar t A PPr ec i at i o n
Ag es 9 t o 12
Wor df ot o
KaleidaCam
Garage Band
Animation Project
Ad d i t i o n al Pr o g r a m s
Tec hspl o r er s App Ar t Co d er Do j o Dar i en St o p- Mo t i o n An i m at i o n
Stop-Motion Project
Pr o g r a m s f o r Par en t s a n d Car eg i v er s
Best Practices
Give staff opportunities to test new technologies. Offer diverse programming for all ages Mix staff led programs with guest instructors Offer incentives Evaluate the entire program
T EA Ro o m
Open Tea Room: Wire Jewel
Kids in Grades 3 t o 6
Bibliography
Technology and Interactive Media as Tools in early Childhood Programs Serving Children from Birth through Age 8. http://www.naeyc.org/files/naeyc/file/positions/PS_technology_WEB2.pdf
Learning: There's an App for that? Investigations do children's usage and learning wit mobile devices. http://www.joanganzcooneycenter.org/upload_kits/learningapps_final_110410.pdf
Technology and Literacy: 21st Century Programming for Children and Teens by Jenn Nelson and Keith Braafladt, ALA Edition, 2012.
Standards of the 21st Century Learner, American Association for School Librarians, 2007