Beruflich Dokumente
Kultur Dokumente
Making Movies
Concept
Storyboarding
Sound
Character
Development
Layout and
look
Effects
Animation
Lighting
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Concept
“Nothing gets in the way of the story”
John Lasseter (Pixar)
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Story-
boarding
Explicitly define
Scenes
Camera shots
Special effects
Lighting
Scale
Used as guide by
animators
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Sound
Voice recording of talent completed before
animation begins
Animations must match the voice over
A puppeteer once told me that the voice makes or
breaks a character
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Character Development
300 Drawings
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Character Development
40 Sculptures
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Character Development
Computer
Models
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Layout & Look
Build scenery
Match colors
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Matchmoving
CG camera must exactly match the real camera
Position
Rotation
Focal length
Aperature
Easy when camera is instrumented
Hard to place CG on moving objects on film
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Match-
moving
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Matchmoving
Known patterns in live action made it easier to
track – furniture, wall paper
2D – 3D conversion in Maya
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Shooting Film For CG
Actors practice with maquettes (small scale
models)
Maquettes replaced with laser dots
lasers on when camera shutter is closed
After each take, three extra shots
chrome ball for environment map for Stuart’s eyes
white and gray balls for lighting info
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Matchmoving
Film scanned
Camera tracking data retrieved
3D Equalizer + Alias Maya to prepare (register) the
digital camera
Once shot is prepared, 2D images rendered and
composited with live action
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Water
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Particle
Sim and
Indentation
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Tools
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Compositing
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Compositing
Lighting
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Facial Animation
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Facial Animation
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Fur
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Cloth
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Buttons and Creases
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Texture
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Companies
Pixar Dreamworks SKG
Disney Tippett Studios
Sony Imageworks
Angel Studios
Industrial Light and
Magic (ILM) Blue Sky
Rhythm and Hues Robert Abel and
Pacific Data Images Associates
(PDI) Giant Studios
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Toy Story (1995)
77 minutes long; 110,064 frames
800,000 machine hours (91 years!) of rendering
1 terabyte of disk space
3.5 minutes of animation produced each week
(maximum)
Frame render times: 45 min – 20 hours
110 Suns operating 24-7 for rendering
300 CPU’s
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Toy Story
Texture maps on Buzz: 189
(450 to show scuffs and dirt)
Number of animation ‘knobs’
Buzz – 700
Woody – 712
Face – 212
Mouth – 58
Sid’s Backpack – 128
Number of leaves on
trees – 1.2 mil
Number of shaders – 1300
Number of storyboards – 25,000
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Toy Story 2
80 minutes long, 122,699
frames
1400 processor render farm
Render time of 10 min to 3
days
Direct to video film
Software tools
Alias|Wavefront
Amazon Paint
RenderMan
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Newman!
Subdivision-surfaces
Sculpted clothes
Complex shaders
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Devil’s in the Details
Render in color
Convert to
NTSC B/W
Add film effects
Jitter
Negative
scratches
Hair
Static
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Images
Shadows?
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Images
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Images
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Stuart Little
500 shots with
digital character
6 main challenges
Lip sync
Match-move (CG
to live-action)
Fur
Clothes
Animation tools
Rendering, lighting, compositing
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Stuart Little
100+ people worked on CG
32 color/lighting/composite artists
12 technical assistants
30 animators
40 artists
12 R&D
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Stuart Little
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Final Fantasy
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http://www.arstechnica.com/wankerdesk/01q3/ff-interview/ff-interview-2.html
Final Fantasy
First ever animated feature to attempt photorealistic CGI
humans
Second biggest box office flop ever (lost over $124M)
Main characters > 300,000 polys
1336 shots
24,606 layers
3,000,000 renders (if only rendered once)
typically 5 render revisions
render time per frame = 90 min
Most layers per shot 500
934,162 days of render time on one CPU
they used 1200 CPUs = 778 days of rendering
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Final Fantasy
Renderman (Pixar) used for rendering
direct illumination
many hacks to fake global illumination
Maya used for modeling
Hair
Modeled is splines
Lighting and rendering complicated as well
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Star Wars I
The good
Jar-Jar’s ears (cloth
simulation)
Jar-Jar’s facial animation
Sets
Were only as high as the
tallest character in the
film
Above that was all CG
Was the first interaction
between CGI and humans
The bad
Jar-Jar
Jar-Jar
Jar-Jar
Jar-Jar
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Making Movies
Production Team
Production Line
Special Effects
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Production Team
Directors Shader Writers
Modelers Effects Animators
Lighting Looks Team
Character Animators Security Officer
Technical Directors Janitor
Render Wranglers Lackey
Tools Developers
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