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The document introduces OpenGL and provides an agenda for covering topics such as rendering primitives, rendering modes, lighting, texture mapping, and additional rendering attributes. It discusses the goals of demonstrating OpenGL for creating 3D object models and imagery with lighting and texture mapping. It also introduces more advanced topics for further exploration.
The document introduces OpenGL and provides an agenda for covering topics such as rendering primitives, rendering modes, lighting, texture mapping, and additional rendering attributes. It discusses the goals of demonstrating OpenGL for creating 3D object models and imagery with lighting and texture mapping. It also introduces more advanced topics for further exploration.
Copyright:
Attribution Non-Commercial (BY-NC)
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Als PDF, TXT herunterladen oder online auf Scribd lesen
The document introduces OpenGL and provides an agenda for covering topics such as rendering primitives, rendering modes, lighting, texture mapping, and additional rendering attributes. It discusses the goals of demonstrating OpenGL for creating 3D object models and imagery with lighting and texture mapping. It also introduces more advanced topics for further exploration.
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als PDF, TXT herunterladen oder online auf Scribd lesen