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Level f Auras 1 1/0 2 2/0 3 3/0 4 3/1 5 4/1 6 5/1 7 6/1 8 6/2 9 7/2 10 8/2 11 9/2 12 9/3 13 10/3

14 11/3 15 12/3 16 12/4 17 13/4 18 14/4 19 15/4 20 15/5

attack bonus Minor/major 0 1 2 3 3 4 5 6/1 6/1 7/2 8/3 9/4 9/4 10/5 11/6/1 12/7/2 12/7/2 13/8/3 14/9/4 15/10/5

fortitude/will/reflex 2/0/2 3/0/3 3/1/3 4/1/4 4/1/4 5/2/5 5/2/5 6/2/6 6/3/6 7/3/7 7/3/7 8/4/8 8/4/8 9/4/9 9/5/9 10/5/10 10/5/10 11/6/11 11/6/11 12/6/12

abilites

Number o

Minor auras/scribe scroll brew potion craft wonderus items Major auras craft magic arms and armor

craft wands

craft rod

craft staff

forge ring

d8 Skill points (4+int modifier) *4 at first level +4 plus int modifer per level skills based of marshal in minitures handbook Minor auras minor totem auras give basic stat bonuses and some other bonuses based on wisdom modifers. Each aura has a health stat of 5 times wisdom modifier and if that he alth is depleted the aura goes away. Major totem auras give basic stat bonuses and some other bonuses based on wisdom modifiers.Each Major aura has a health stat of 8 tiimes wisdom modifer and if t hat health is depleted the aura goes away. Auras only last for a number of rounds equal to the wisdom modifier of the auram ancer and each minor totem can only be used a number of times per day based on t he wisdom modifier of the auramancer while the major auras can only be used a nu mber of times equal to half of the auramancers wisdom modifers.

Minortotem armors Major bull +4 to strength score and +2 to bull rushes 3 green dragon Dragons breath deals 1d8 plus wisdom modifier fire damage in a 60 foot co ne and +6 natural armor bonus considered large 6 green 2 white Satyr +6 to jump checks and + 4 to survival 3 white owlbear +8 to strength score and +8 to con score and scent as well as considered a large creature 4 green 4 white shark 30 foot swim speed and a 1d6 bite attack and waterbreathing 2 white 2 gree n kraken 40 swim speed as well as a +10 to grapple and considered huge with waterbreathing grapple does 6 damage a round to the foe grappled ontop of normal damage for spikes along the tenticles. 10 green falcon 30 foot fly speed and a wisdom modifier bonus to perception 4 white wolf +20 movespeed and + 3 to track and move through difficult terrain.3 green bear + 4 to con score and 2 1d8+ strength claw attacks 6 green Unicorn protection against evil and evil sense at will 2 white Elephant considered huge and reach of 10 feet3 green Rhino +2 to bull rush and 1d8 horn + strength horn attack Turtle +4 armor 2 damage reduction and an extra 10 health