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JCISE Special Issue: CALL for PAPERS

Simulation and Gaming for Engineering

Scope: JCISE is soliciting papers for a Special Issue on “Simulation and Gaming for Engineering”.
We welcome full-length research papers (9000 words), as well as, application papers and technical
briefs (5000 word) that address implementation issues. Authors are asked to send a short abstract (200
words) and title to the Guest Editors, prior to submitting the full paper.

The objective is to explore, investigate and make aware how simulation and gaming technologies and
associated methods can be employed to revolutionise engineering applications; provide a means to
understand what engineers do; how they work including enhancing the way in which they carry out
their activities throughout the whole product life cycle. Gaming and simulation technologies have
come a long way, especially in the 3D domain; yet modern technological advances in this area have
not readily been copied and applied to product design, analysis or manufacturing, and to promote the
learning and understanding of engineering science. Submissions are welcomed, but not limited to the
following areas: gaming and simulation methodologies for engineering applications, the application
and evaluation of virtual environments which engage participants in engineering problem solving,
gaming-engineering diversity awareness, knowledge engineering in product design, analysis and
manufacturing.

Topics: The following is a list of possible topics. Please note that this is not an exhaustive list and
other related topics will be considered. ASME guidelines limit the size of the paper to 9000 words.

Research papers (9000 words)


 Game-based environments for product engineering,
collaboration design, authoring and evaluation.
 Simulation and games/physics engines for
engineering processes and applications (e.g.
CAD/CAM, analysis and manufacturing).
 3D devices and gaming technologies for engineering
(e.g. VR, haptics, biometric interactive systems).
 Applications of gaming hardware, game based
methodologies/architectures for manufacturing (e.g.
macro & micro-planning in CNC machining, fixture
planning, DfM & DfA)
 Game console/hardware solutions for engineering
and manufacturing applications.
 Planning new manufacturing technologies (e.g.
nano, bio) using game and simulation technologies
 Process Knowledge Representation & Capture (e.g.
Knowledge-based systems, artificial intelligent
systems, agent-based approaches and technologies,
cognitive science, human factors, data management)
 Simulation and gaming approaches to Systems
engineering
Case studies (2000-5000 words)
 Experience with commercial tools
 Industrial applications, pilot projects
 Verification of principle engineering simulations
 Game-based learning and problem solving for
engineering
 Human-computer interaction design and modelling.
 Analysis, design and evaluation of complex systems
of people and technology (e.g. Psychological and
behavioural user-based evaluations of game-type
product engineering interfaces and systems, data-
mining of manufacturing data).

GUEST EDITORS
Dr. T. Lim
TIMELINE:
Paper Submission: November 15, 2009
Completion of 1st Review Cycle: March, 2010
Resubmission of Revised Papers: June, 2010
Completion of Second Review Cycle: August, 2010
Submission of Final Manuscript: September, 2010
Publication of Special Issue: December2010 (JCISE) Vol 10 N4

Where to submit:
Please submit a PDF file to eLANE – the online journal service used by JCISE:
http://jcise.eas.asu.edu:8080/JCISE/
Please indicate that the paper is for the “Simulation and Gaming for Engineering” Special Issue (pull
down menu in eLANE)

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