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MKUNGA LALEM (Zombie Fighting)

This general striking style emphasizes speed, agility and defense. Practitioners block, bob, weave and pick their shots whenever they see their opponents defense falter. Prerequisites: Strength , De terity , Stamina , !its , and "rawl it #ses the following mane#ver progression$ No shame in running (!): The character has learned to act %#ickly to ne#tralize a threat and make a fast escape. They gain a bon#s added to their &nitiative e%#al to their "rawl Skill when fighting zombies 'or beings of same s#b(type). "# the$ %an t mo&e' the$ %an t atta%( (): *o#r character knows how to rapidly close with yo#r enemy and take him to the gro#nd. &n lie# of sec#ring a grappling hold, he can immediately render the opponent prone (see )he *or+, o# -ar(ness, p. 157 and 164). +#rthermore, if he takes an opponent down this way, he can choose whether or not to go prone with the target. ,i ed martial arts fighters take a cro#ching 'b#t still standing) position from here and deliver vicio#s beatings with their hands - a techni%#e called .gro#nd and po#nd./ .e +i(e the /in,' e&er$/here an, no/here at the same time ( ): *o#r character has mastered the ability to fight defensively. !hen #sing this mane#ver, yo#r character gains 01 to his Defense for the t#rn, b#t any attack he makes s#ffers a (1 penalty. 2e can move no more than his Speed while performing a Defense 3ttack mane#ver in a t#rn. Atta%(' atta%(' atta%(' o&er(i++ is a goo, thing (): *o#r character can #nleash a storm of blows against an opponent. 2e can make a n#mber of e tra "rawl attacks for each point of De terity that he has above 1 in a single action. 4ach e tra attack is made at a c#m#lative (5 modifier. Th#s, he can perform a total of two attacks at De terity 6 'the second of which is at (5), three attacks at De terity 7 'the third of which is at (1), and fo#r at De terity 8 'the fo#rth of which is at (6). 3ll attacks m#st be on the same target. 99:o splitting of die pool, this is f#ll val#e min#s penalty 'see above) per attack99 0rush the %o%onut (!!!!!): "y foc#sing their might and concentration, yo#r character can kill or maim an opponent with a well(placed strike. 3 strike inflicts lethal instead of bashing damage and s#btract targeting penalties by three. (See Specified Targets, p. 165). 4ven when a specific part of an opponent is not targeted, armor penalties to yo#r characters "rawl attacks are red#ced by three. -ra/ba%(: Spend one Willpower point per attac . !ote t"at t"is Willpower e#pendit$re does not add t"ree dice to t"e attac . 1%hoo+s: S#rviving the ;ombie(3pocalypse has its own r#les, s#rvive and adapt, or be EATEN!!

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