Beruflich Dokumente
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Tournament Overview
A new system, Athena 197, has been discovered on the Rim, far from known space. Its worlds are home to a variety of indigenous races, though known have achieved high technology. Unfortunately for them, their worlds are rich in Quantium-40, an ore vital for the construction of jump gates and with many governments expanding their interests throughout the Rim, this is a discovery too good to pass up. Each government has dispatched several fleets with the intention of securing a claim on Athena 197 and though each has expressed peaceful intentions for the region, many fleets have secret orders to grab the territory at any cost. The future of Athena 197 and its inhabitants is in your hands. Will you fight off the other governments and establish a rule of law, order and fairness? Will you act purely in the interests of your own people? Or will your fleet be scattered in pieces throughout space, a mere footnote in the history of great admirals and heroes?
Every game will be played on a 6 by 4 table with fixed stellar debris. Players must provide all other materials for their games. You must also bring along a copies of the Call to Arms rulebook and Fleet Lists, and any rules updates that are relevant to your fleet. Rules updates from our web site or Signs & Portents may be printed out. You Will Need You must bring the following items with you on the day of the tournament. The Call to Arms rulebook and Fleet Lists, plus any relevant rules updates Your fleet, either as miniatures or counters (AoG Fleet Action miniatures are acceptable) Two copies of your Fleet Roster This tournament pack Pen, paper and dice Tape Measure Some money for food, drink and a few new A Call to Arms goodies from our store!
Tournament Schedule
Start 9:00 9:30 11:15 12:45 13:20 15:00 16:40 17:00 End 9:30 11:00 12:45 13:15 14:50 16:30 16:50 Schedule Entry, Registration and Shopping! First Game Second Game Lunch, Hassle Mongoose Staff Third Game Fourth Game Awards Ceremony Doors Close
Throughout the tournament, you will earn points in various categories. The winner of the tournament will be the player with the most points overall. In the event of a tie, the player with the most Admiralship points will win. Points will be earned as follows.
to one side if you continually mark players either very well or very badly. The maximum points available in this category is 8, though we expect every player to score at least 4. Remember, you are here to have fun!
Admiralship
As you win more games throughout the tournament, you will gain Admiralship points, a reflection of your raw gaming ability. This will have the most effect on where you end up in the tournament rankings. Admiralship is scored as follows. The maximum possible score over the four games is 80 points. Game Result Draw Win by less than 10 VPs Win by 10 or more VPs Win by 25 or more VPs Victor 10 13 17 20 Vanquished 10 7 3 0
You will be warned ten minutes before a game must end and from this point you must finish the game with the current turn. Victory Points will be calculated from this point as normal.
Tournament Fleets
Your fleet roster (of which you must bring two clear and legible copies) must list every ship within your fleet and any additional items or options that you have selected. Your fleet must obey the following restrictions:
Your fleet will comprise five Fleet Allocation Points at Priority Level: Raid. However, be aware of the battles you will have to fight on the day. Your fleet may have no more than eight ships. Fighters are not limited in any way. You must have a painted miniature or counter for every ship in your fleet. Agents of Gaming Fleet Action miniatures may also be used. Players must choose fleets from the Fleet Lists book. A mixed League fleet may use one Hurr Gunship, Lumati Transport and/or Ipsha War Globe. No fleets may use the Technomage Pinnace this time sorry! Earth Alliance fleets of the Third Age and Crusade Era may use the Tantalus from Signs & Portents. All ships have a Crew Quality score of 4. ISA, Gaim and Vree ships get their usual bonuses.
4. Planetfall The heaviest concentration of Quantium-40 has been located, and fleets move in to seize the prize! Whoever controls the planet at the end of the game will have gained a valuable foothold in the system, hopefully leading to outright ownership of territory after all, possession is nine tenths. . . A planet will be supplied for your table, which must be placed in the exact centre.