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DIVINE POWER

CREDITS
Design Rob Heinsoo (lead), Richard Baker, Logan Bonner, R o b e r t J . S c h w a l b Cover Illustration Additional Design Greg Bilsland, A n d y Collins, M a t t h e w Sernett Graphic Designer Development Stephen Schubert (lead), A n d y Collins, Peter Schaefer Interior Illustrations Kyle Anderson, Ralph Beisner, Kerem Beyit, Concept Art Additional Development Mike Donais, A n d r e w Finch House, E m r a h Elmasli, Luvas Graciano, Rebecca Guay, Layne J o h n s o n , G o r a n Josic. Mazin Kassis, H o w a r d Lyon, Lee M o y e r , W i l l i a m O'Connor, Lucio Parrillo, M i c h a e l Editing J e r e m y Crawford (lead), Jennifer Clarke W i l k e s , K i m Mohan Phillippi, W a y n e Reynolds, D a n Scott, Georgi " C a l a d e r " Simeonov. R o n Spencer, Amelia Stoner, Matias Tapia, Kieran Yanner Publishing Production Specialist Angelika Lokotz Emi Tanji Ralph Horsley Art Director Karin Powell, J o n Schindehette

Managing Editing Kim Mohan

D i r e c t o r of D & D R & D a n d B o o k P u b l i s h i n g Bill Slavicsek

Prepress Manager Jefferson Dunlap

D&D

Creative Manager Perkins

Imaging Technician Ashley Brock

Christopher

D & D Senior Art Director Jon Schindehette

Production Manager Cynda Callaway

D&D

Design Manager James Wyatt

G a m e rules based o n the original DUNGEONS & D R A G O N S ' rules c r e a t e d by E . G a r y G y g a x a n d D a v e A r n e s o n , a n d t h e later e d i t i o n s by D a v i d " Z e b " C o o k ( 2 n d E d i t i o n ) ; J o n a t h a n

D&D

Development and Editing Manager Andy Collins

T w e e t , M o n t e Cook, S k i p W i l l i a m s , Richard Baker, and P e t e r A d k i s o n (3rd Edition): a n d R o b H e i n s o o , A n d y Collins, and J a m e s W y a t t (4th Edition).

620-21790720 0 0 1 E N 987654321 First Printing:July 2009 I S B N : 978-0-7869-4982-3

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D U N G E O N S & D R A G O N S . D & D . d20. d20 System. W I Z A R D S OF T H E C O A S T . Player's Handbook, Dungeon Master's Guide. Monster Manual. Divine Power. F O R G O T T E N R E A I M S . all other W i z a r d s of t h e Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U . S . A . and other countries. All Wizards characters, character names, and t h e distinctive likenesses thereof are property of W i z a r d s of the Coast LLC. This material Is protected under the copyright laws of the United States of America. A n y reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of W i z a r d s of the Coast LLC. A n y similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in t h e U.S.A. 2 0 0 9 Wizards of the Coast LLC

VISIT

O U R

W E B S I T E

AT

W W W . W 1 Z A R D S . C O M / D N D

INTRODUCTION
S t a u n c h p r o t e c t o r , s a v e r of l i v e s , f o r m i d a b l e foe, D & D I n s i d e r : S o m e o f the material in this l e a t u r e d i n a r t i c l e s i n Dragon book and worldly representative of the g o d s - a l l of these awe roles filled by d i v i n e characters. T h e i r special w a s originally * magaz i n e , part ol D & D I n s i d e r . It's c o m p i l e d h e r e , a l o n g for e a s y r e f e r e n c e D & D c o n n e c t i o n s w i t h t h e d e i t i e s a n d o t h e r f o r c e s of t h e cosmos give t h e m a suite o f p o w e r s a n d a b i l i t i e s - a s well as responsibilities-that make them indispensw i t h plenty of n e w information,

at y o u r g a m e t a b l e . W h e n y o u s u b s c r i b e t o

I n s i d e r , y o u get a c c e s s to h u n d r e d s o f p a g e s o f c o n t e n t l i k e t h i s - n e w p o w e r s , feats, a n d i n s p i r a t i o n to m a k e y o u r D & D " g a m e m o r e f u n . a n d to m a k e y o u a b e t t e r player. Y o u r D & D Insider subscription also gives y o u tools like t h e D & D C h a r a c t e r B u i l d e r , the easiest w a y to c r e a t e a n d m a i n t a i n y o u r c h a r a c t e r at a n y level.

able i n t h e c o n t i n u a l struggle to a d v a n c e t h e c a u s e s of righteousness a n d justice. T h o s e w h o attain the

highest levels o f a c c o m p l i s h m e n t literally d o a s c e n d , b e c o m i n g entities not unlike the deities they i.nd e m u l a t e . D i v i n e Power is a t o m e t h a t b r o a d e n s t h e c h o i c e s worship

Visit v v w w . d n d i n s i d e r . c o m to l e a r n m o r e .

a v a i l a b l e t o t h o s e w h o f o l l o w t h e d i c t a t e s of a d e i t y . I n its p a g e s a r e n e w w a y s t o b u i l d a d i v i n e c h a r a c t e r , a l o n g w i t h n e w o p t i o n s t o fill o u t y o u r r o l e a s a n avenger, a cleric, a n invoker. or a paladin.

REIMAGINIMG YOUR CHARACTER


It h a p p e n s . Y o u ' v e p l a y e d y o u r d i v i n e c h a r a c t e r a w h i l e , a n d s u d d e n l y D i v i n e " Power s h o w s u p . offeryou might have earlier.

ing many n e w possibilitiesoptions

USING THIS BOOK


A s y o u c a n see by the table of contents. Divine Power i s o r g a n i z e d b y c l a s s . W h e t h e r y o u h a v e ;i c h a r a c t e r o f a p a r t i c u l a r class o r y o u w a n t to m a k e a c h a r a c t e r o f that class, a l l y o u h a v e to d o is c o n s u l t t h e p r o p e r c h a p t e r for n e w c l a s s f e a t u r e s , b u i l d s , powers, a n d paragon paths. T h e final chapter of the book contains a large section on divine domains,

p i c k e d if y o u h a d k n o w n a b o u t t h e m

Don't despair; you have a few choices. Retraining r u l e s ( s e e p a g e 2 8 o f t h e P l a y e r ' s Handbook") t a p p i n g into Divine Power easy. I f r e t r a i n i n g d o t h e t r i c k q u i c k l y e n o u g h , t a l k to y o u r D M make won't about

reworking your character along the lines Divine Power p r o v i d e s . C h a n c e s a r e y o u c a n o v e r h a u l y o u r P C to m a t c h y o u r desires w i t h o u t d o i n g a n y h a r m to t h e c a m p a i g n . Y o u r D M m i g h t e v e n h a v e a w a y to m a k e the c h a n g e a p a r t of t h e story. I f d o i n g that ultimately

dozens o f n e w feats, ten d i v i n e - t h e m e d epic destinies, several n e w rituals, a n d information on deities a n d divine b a c k g r o u n d s that will d e e p e n y o u r playing experience. role-

p r o v e s too d i f f i c u l t , a d r a m a t i c exit for t h e o l d e r c h a r a c t e r c o u l d m a k e w a y for a n e w o n e .

fc A V E N G E R N e w Class F e a t u r e N e w Build N e w Avenger Powers N e w Paragon Paths 2: C L E R I C N e w Class Feature N e w Build N e w Cleric P o w e r s N e w Paragon Paths 3: I N V O K E R N e w Class F e a t u r e N e w Build N e w Invoker P o w e r s N e w Paragon Paths

4 6 6 6 20 28 30 30 31 44 54 56 56 57 70

4: P A L A D I N N e w Class Features N e w Builds N e w Paladin Powers N e w Paragon Paths 5: D I V I N E O P T I O N S Divine Domains Your Deity and You Divine Backgrounds N e w Feats H e r o i c Tier F e a t s Paragon Tier Feats Epic T i e r F e a t s Multiclass Feats Epic Destinies A v a t a r of D e a t h

80 82 82 83 96 106 108 124 128 130 130 137 140 143 145 145

A v a t a r of F r e e d o m A v a t a r of H o p e A v a t a r of J u s t i c e A v a t a r of Life A v a t a r of S t o r m A v a t a r of W a r Chosen Exalted Angel Saint N e w Rituals

146 147 148 149 150 151 152 154 155 156

" M e s s e n g e r , enforcer, a t the s o u n d of my


YOU ARE

assassm-tn
called,

t i m e I might
and

walk each of

these p a t h s . I go as I am

let the n i c k e d t r e m b l e

footsteps."
a n a g e n t o f d i v i n e j u s t i c e . It is y o u r

task to g u a r d t h e i n n o c e n t , to s t a n d w a t c h in the s h a d o w s , to c e n s u r e y o u r deity's foes w i t h s a c r e d p o w e r , a n d to lav t h e m l o w w i t h y o u r w e a p o n no matter w h e r e they hide. T h e e n e m i e s o f y o u r reign u n c h e c k e d throughout to b e d o n e . A v e n g e r s rely o n their z e a l o u s piety to see t h e m t h r o u g h t h e i r b a t t l e s , e m p l o y i n g o a t h of and enmity god

t h e w o r l d ; t h e r e is m u c h

A v e n g e r ' s C e n s u r e to destroy t h e i r foes. T h e Retribution

Censure of Pursuit and the Censure of a r e d e s c r i b e d i n Player's Handbook

2. T h i s c h a p t e r choose this

introduces the C e n s u r e of Unity. If you

version of Avenger's C e n s u r e , y o u don't locus o n chasing after y o u r e n e m i e s or d r i v i n g t h e m away

f r o m y o u r c h o s e n foe. I n s t e a d , y o u s p e c i a l i z e i n p o w e r s that b r i n g e n e m i e s to m e e t j u d g m e n t at y o u r h a n d o n e at a t i m e . T h r o u g h t h e C e n s u r e o f U n i t y , y o u r a t t a c k s a g a i n s t y o u r c h o s e n foe g a i n strength

w h e n y o u r a l l i e s a r e n e a r b y , g i v i n g y o u t h e a b i l i t y to dispatch foes q u i c k l y w h o a r o u s e y o u r wrath,

T h i s c h a p t e r i n c l u d e s m a t e r i a l for a v e n g e r s w h o c h o o s e t h e C e n s u r e of U n i t y , a s w e l l a s f o r avengers. other

N e w C l a s s Feature: T h e Censure of Unity, a new v e r s i o n o f A v e n g e r ' s C e n s u r e , r e w a r d s y o u for cooperating w i t h your allies.

N e w B u i l d : A s a c o m m a n d i n g avenger, bring the p o w e r of y o u r friends to b e a r against y o u r enemy. sworn

N e w A v e n g e r Powers: Almost a hundred a v e n g e r p o w e r s for y o u to c h o o s e f r o m ,

new

including

p o w e r s s u i t a b l e for t h e C e n s u r e o f P u r s u i t , t h e C e n s u r e of R e t r i b u t i o n , a n d t h e C e n s u r e o f U n i t y . N e w P a r a g o n P a t h s : N e w avenger paragon paths are introduced, including the favored soul, the relentless slayer, a n d the w a t c h f u l s h e p h e r d .

C H A P T E R

Avenger

NEW CLASS F E A T U R E
W h e n you choose your Avenger's Censure, you c a n choose the C e n s u r e of U n i t y instead of another o p t i o n , s u c h a s t h e o n e s i n P l a y e r ' s Handbook 2.

LEVEL 1 A T - W I L L PRAYERS Bond of Censure


You c o m p e l y o u r e n e m y to come forward Avenger Attack 1 and face judgment.

At-Will C h a r m , Divine, Implement. Radiant Standard Action Target: O n e creature A t t a c k : W i s d o m v s . W i l l . If t h e t a r g e t is y o u r o a t h of enmity Ranged 5

C e n s u r e o f U n i t y : Y o u g a i n a +1 b o n u s to d a m a g e r o l l s a g a i n s t y o u r oath of e n m i t y t a r g e t for

t a r g e t a n d n o e n e m i e s a r e a d j a c e n t to y o u , y o u c a n m a k e t w o a t t a c k rolls a n d u s e e i t h e r result. H i t : Y o u p u l l t h e target a n u m b e r of s q u a r e s e q u a l to y o u r I n t e l l i g e n c e modifier. If t h e t a r g e t e n d s this m o v e m e n t a d j a c e n t t o y o u , it t a k e s 1 d 1 0 r a d i a n t d a m a g e . Level 2 1 : 2 d 1 0 r a d i a n t d a m a g e .

e a c h a l l y a d j a c e n t to t h a t t a r g e t . T h e b o n u s i n c r e a s e s t o + 2 a t 1 1 t h l e v e l a n d +'i a t 2 1 st l e v e l .

NEW BUILD
Leading Strike
Player's Handbook 2 features the isolating a v e n g e r and the pursuing avenger. T h i s chapter adds the c o m m a n d i n g avenger, w h o becomes e v e n more formidable w h e n allies enter the fray against his or h e r foe. At-Will Divine, W e a p o n Melee weapon Avenger Attack 1

Y o u show an ally how to hit your foe where it hurts.


Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C H i t : 1 | W | + W i s d o m modifier d a m a g e . O n e ally adjacent

COMMANDING AVENGER
I In c o m m a n d i n g a v e n g e r b u i l d is b a s e d o n t h e ( i n s u r e of U n i t y . O n c e y o u h a v e s w o r n y o u r o a t h of e n m i t y , y o u h o p e t o s u r r o u n d y o u r o a t h of enmity

t o y o u or to t h e t a r g e t g a i n s a b o n u s to his or h e r n e x t d a m a g e roll against t h e target e q u a l t o y o u r I n t e l l i g e n c e modifier. Level 2 7 : 2 | W ] + W i s d o m m o d i f i e r d a m a g e .

target w i t h a s m a n y o f y o u r allies a s possible. I f the e n e m y seeks to flee, y o u r p o w e r s e n a b l e y o u to c o m p e l it t o f a c e y o u . A l o n e y o u a r e p o w e r f u l , but

LEVEL 1 ENCOUNTER PRAYERS Compelling Blade


weapon weaves a subtle trap, toyours.
Your Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C H i t : 1 | W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e first t i m e a n e n e m y e n t e r s a s q u a r e a d j a c e n t t o y o u o n its t u r n , y o u c a n shift 1 s q u a r e a s a Avenger AU.K k 1

fighting alongside your comrades y o u are vengeance incarnate. Like other avengers,you should m a k e W i s d o m your highest ability score. Intelligence should be y o u r second highest, followed b y S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of Suggested Feat: Weapon Focus Dexterity. Unity*

locking your enemy's steps

S u g g e s t e d S k i l l s : Athletics. Perception, Religion. Stealth S u g g e s t e d A t - W i l l P o w e r s : b o n d q) censure,*over-

free action a n d t h e n slide the target 1 square into t h e s p a c e y o u left.

whelming

strike
arms* many*

S u g g e s t e d E n c o u n t e r P o w e r : pass ar S u g g e s t e d D a i l y P o w e r : s t r e n g t h of N e w option presented in this book

C e n s u r e o f R e t r i b u t i o n : T h e d i s t a n c e of t h e shift a n d t h e slide e q u a l s y o u r I n t e l l i g e n c e m o d i f i e r , b u t a f t e r t h e s l i d e , you must be adjacent to t h e target.

NEW AVENGER POWERS


T h e new p o w e r s presented in this c h a p t e r supplem e n t those a l r e a d y a v a i l a b l e to a v e n g e r s . M a n y o f the p o w e r s s u p p o r t t h e C e n s u r e of U n i t y , but t h e b r o a d r a n g e o f p o w e r s h e r e p r o v i d e s useful Options for a n y avenger.

AVENGER ORIGINS
T h e a v e n g e r c l a s s d e s c r i b e s a n o r i g i n for m e m b e r s of t h e c l a s s o u t s i d e t h e n o r m a l e x p e c t a t i o n s of a g o d ' s w o r s h i p ers. W h a t ' s true for y o u r a v e n g e r ? D i d y o u l e a r n y o u r skills f r o m a r e c o g n i z e d religious o r g a n i z a t i o n , a b r e a k a w a y s e c t of h e r e t i c s , o r a v e r s i o n of t h e religion t h o u g h t to b e extinct? H o w d o leaders of t h e faith v i e w y o u ? A r e y o u a hero to t h e m , a trusted servant, a misguided fool,

or a dangerous free thinker? W h a t d o y o u think of other faithful? A r e t h e y like f a m i l y t o y o u , o r d o t h e y s e e m like blind s h e e p deaf to the truth? H o w do y o u s e e your o w n a c t i o n s ? Is y o u r k i l l i n g a n e c e s s a r y e v i l , a g r i m b u t teous duty of the faithful, or a tribute to your deity? righ-

( I I A P T E B

1 | Avenfler

Day's First Light


moves, the brilliance scorches it. Encounter Divine, Implement,

Avenger Attack 1

\ou envelop your foe in a burning shroud of light. II the foe


Radiant

Standard Action

M e l e e touch

A t t a c k : W i s d o m v s . Reflex H i t : 1 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target w i l l i n g l y m o v e s b e f o r e t h e start of y o u r n e x t t u r n , it t a k e s S your W i s d o m modifier radiant d a m a g e .

Pass at Arms
to change position. If you take advantage

Avenger Attack 1

Your strike creates an opening that you or a nearby ally can use
of the opening, y o u

can force your foe to move.


Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier d a m a g e . You or a n ally adjac e n t t o t h e t a r g e t c a n t h e n shift 1 s q u a r e a s a f r e e a c t i o n . C e n s u r e o f U n i t y : If y o u shift, r a t h e r t h a n y o u r ally, y o u c a n slide t h e t a r g e t into t h e s p a c e y o u left.

Relentless Attack

Avenger Attack 1

Your attacks drive the enemy away and no matter where it goes, you are not far behind.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier damage. You push t h e target 2 s q u a r e s a n d t h e n shift 3 s q u a r e s t o a s q u a r e a d j a c e n t to it.

Shielded by Faith
ing y o u from the interference of your
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C

Avenger Attack 1

T h e words of your prayer lend power to your strike w h i l e shield-

enemies.

H i t : 2 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a +2 p o w e r b o n u s t o a l l d e f e n s e s against a t t a c k s m a d e b y c r e a t u r e s o t h e r t h a n t h e t a r g e t .

Speed and Stillness

Avenger Attack i

You move in a blur, and your strike places a glowing sigil above your enemy. The sigil's strength flows back to you if that enemy
moves. Encounter Divine, Radiant, W e a p o n Melee weapon

Standard Action

E f f e c t : B e f o r e t h e a t t a c k , y o u shift 1 s q u a r e . C e n s u r e o f P u r s u i t : T h e n u m b e r of s q u a r e s y o u shift e q u a l s y o u r D e x t e r i t y modifier. Target: O n e creature Attack: W i s d o m vs. A C H i t : 1 | W ] + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target m o v e s o n its t u r n b e f o r e t h e e n d of y o u r next t u r n , y o u g a i n 5 t e m p o r a r y hit p o i n t s .

LEVEL 1 DAILY PRAYERS Argent Mantle


Avenger Attack 1

Wings of Light

Avenger Attack

S h i n i n g wings sprout from your shoulders for a moment, i n g y t m swiftly toyour sworn foe.
Daily Divine, W e a p o n Melee weapon Standard Action

carry

Y o u c h a n n e l divine light and thunder through y o u r holy s y m b o l , smiting enemies nearby. F o r the rest of the battle, a m a n t l e of favor.

silver light clings to y o u r shoulders, a sign o f divine Daily Divine, Implement, Radiant, Thunder C l o s e burst 1

E f f e c t : B e f o r e t h e a t t a c k , y o u c a n fly 6 s q u a r e s a n d must l a n d in a s q u a r e a d j a c e n t to y o u r o a t h of enmity t a r g e t . T h i s m o v e m e n t does not provoke opportunity attacks. T a r g e t : Y o u r o a t h of e n m i t y target A t t a c k : W i s d o m vs. A C H i t 3 | W ] - W i s d o m modifier d a m a g e . Miss: Half damage.

Standard Action

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u c a n reroll t h e d a m a g e roll for a n y a v e n g e r a t t a c k p o w e r y o u u s e , i n c l u d i n g t h i s o n e , a n d y o u m u s t u s e t h e s e c o n d result. T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 1 0 + W i s d o m modifier radiant a n d thunder damage. Miss: Half damage.

LEVEL 2 UTILITY PRAYERS Avenger's Resolve


A v e n g e r Utility

Celestial Fist
holds the foe fast in its grip.
Daily Divine, Implement, Radiant Ranged 5 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex

Avenger Attack 1 and then

For a few

m o m e n t s . y o u r faith infusesyou w i t h s u p e r n a t u r a l

toughness. Encounter Divine Personal

.A g r e a t fist of light smashes d o w n at your atony,

Immediate Interrupt you

T r i g g e r : A n e n e m y o t h e r t h a n y o u r o a t h of enmity target hits

E f f e c t : Y o u g a i n resist S to all d a m a g e u n t i l t h e e n d of y o u r next t u r n .

H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) . E a c h Failed S a v i n g T h r o w : T h e target takes 5 radiant damage. A f t e r e f f e c t : T h e target is s l o w e d ( s a v e e n d s ) . M i s s : H a l f d a m a g e , a n d t h e target is i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n .

Enduring Spirit
T h e strength ofvour Encounter Minor Action Divine Personal

A v e n g e r Utility 2

spirit shines most brightlv i n adversitv

R e q u i r e m e n t : You must be bloodied. E f f e c t : Y o u g a i n a + 4 b o n u s t o all d e f e n s e s u n t i l t h e e n d of

Strength of Many

Avenger Attack 1

y o u r next t u r n .

You call on the loyalty a n d courage of your allies to strike a mighty blow.
Daily Divine, W e a p o n Melee weapon Standard Action

Loyal Sanction
You blessyour comrades
chosen foe. Encounter Minor Action T a r g e t : O n e ally in b u r s t Divine C l o s e burst 5

A v e n g e r Utility

efforts to aidyou

in the defeat of your

E f f e c t : W h e n e v e r y o u m a k e a d a m a g e r o l l b e f o r e t h e e n d of y o u r next t u r n , y o u g a i n a - 2 b o n u s f o r e a c h ally w i t h i n 2 s q u a r e s of y o u . Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 3 [ W ] + W i s d o m modifier damage. Miss: Half damage.

E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s a p o w e r b o n u s t o d a m a g e rolls against y o u r o a t h of enmity t a r g e t e q u a l to y o u r W i s d o m modifier.

Thunder and Echo


Daily Divine, Thunder, W e a p o n Melee weapon

Avenger Attack 1

Righteous Pursuit
T r y a s y o u r enemy Encounter Divine Personal

A v e n g e r Utility .

might, there's no escaping y o u r HTath.

Thunder t i d e s y o u r weapon and then reverberates


Standard Action

around you.

Immediate Reaction

T r i g g e r : Y o u r o a t h o / e n m i t y target e n d s its t u r n in a s q u a r e n o t a d j a c e n t to y o u E f f e c t : Y o u shift a n u m b e r of s q u a r e s e q u a l t o y o u r W i s d o m m o d i f i e r a n d m u s t e n d t h i s m o v e m e n t a s c l o s e to y o u r o a t h of enmity target a s p o s s i b l e .

P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m vs. A C H i t : 1 [ W ] - W i s d o m modifier d a m a g e plus 1 d l 0 thunder damage. Miss: Half damage. E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a close burst 2. S e c o n d a r y Target: E a c h e n e m y in burst other t h a n the primary target S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude Hit: l d 6 - W i s d o m modifier thunder d a m a g e , and you push t h e secondary target 2 squares.

Silver Shadow
Daily Divine Personal

Avenger Utility 2

You cloakyourself in astro] mist, which guards you from

harm.

Minor Action

E f f e c t Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to 5 + y o u r l e v e l . Y o u also g a i n c o n c e a l m e n t , w h i c h lasts until y o u h a v e no t e m p o r a r y hit p o i n t s .

C H A P T E R

1 |

Avenger

LEVEL 3 ENCOUNTER P R A Y E R S Bound by Fate


Encounter Divine. W e a p o n Melee weapon Avenger Attack 3

Sparking Wounds
Encounter

Avenger Attack 3

The sparks after your strike warn off your enemy's companions.
Divine, Fire, Lightning, W e a p o n Melee weapon

You strike your foe and then share your pain with it.
Standard Action Target: O n e creature Attack: W i s d o m vs. A C H i t 2 [ W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , a n d t h e first t i m e a n e n e m y o t h e r t h a n t h e t a r g e t hits a n d d a m a g e s y o u w h i l e y o u a r e a d j a c e n t t o t h e t a r g e t , y o u t a k e half of t h e d a m a g e a n d t h e t a r g e t t a k e s t h e o t h e r half.

Standard Action Target: O n e creature Attack: W i s d o m vs. A C

H i t : 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . A t t h e e n d of t h e t a r g e t ' s next t u r n , e a c h e n e m y a d j a c e n t t o t h e t a r g e t t a k e s 5 fire a n d l i g h t n i n g d a m a g e , a n d if n o e n e m i e s a r e a d j a c e n t t o it, t h e t a r g e t t a k e s 5 fire a n d l i g h t n i n g damage. C e n s u r e o f R e t r i b u t i o n : If n o o t h e r c r e a t u r e s a r e a d j a c e n t to t h e t a r g e t w h e n t h e a t t a c k hits, y o u g a i n a b o n u s t o t h e d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.

Deadly Stride
bstacle can stop voufrom f~
Encounter Divine, W e a p o n Melee weapon

Avenger Attack 3

visiting righteous furv on your

LEVEL 5 DAILY PRAYERS Dance of Flame


Multicolored /lames dance acrossyour
Daily Divine, Fire, W e a p o n Melee weapon Avenger Attack-5

Standard Action

weapon a n d ignite your


dance.

E f f e c t : B e f o r e t h e a t t a c k , y o u shift a n u m b e r of s q u a r e s e q u a l t o o n e - h a l f y o u r s p e e d . Y o u g a i n p h a s i n g d u r i n g this movement. Target: O n e creature Attack: W i s d o m vs. A C H h : 2 ( W ] + W i s d o m modifier damage.

enemy, erupting onto other enemies the longer the flames

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C

Hit: 2 [ W ] + W i s d o m modifier damage. E f f e c t : T h e target t a k e s o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) . Avenger Attack 3

Fury's Advance

E a c h F a i l e d S a v i n g T h r o w : A n e n e m y of y o u r c h o i c e w i t h i n 5 s q u a r e s of t h e target t a k e s o n g o i n g 5 fire d a m a g e (save e n d s ) .

A quick flick of your weapon forces the enemy to stumble


Encounter Minor Action Target: O n e creature Attack: W i s d o m vs. A C H r c 1 ; W | d a m a g e . Y o u p u s h t h e target 1 s q u a r e , a n d It t a k e s 3 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t t o it after d i e p u s h . Y o u t h e n shift 1 s q u a r e to a s q u a r e a d j a c e n t t o t h e target. C e n s u r e o f U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h a n d drift e q u a l s y o u r I n t e l l i g e n c e modifier. Y o u still m u s t e n d t h e shift a d j a c e n t to t h e t a r g e t . Divine, W e a p o n Melee weapon

Light of Truth

Avenger Attack S

A brilliant shaft o f light streaks down from above and fixes on the enemy you touch. In the merciless light.your enemy suffers pain commensurate with the number of your friends near it.
Daily Divine, Implement, Radiant M e l e e touch Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Fortitude H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d ongoing 1 0 r a d i a n t d a m a g e (save e n d s ) . Miss: Half d a m a g e , and ongoing 5 radiant d a m a g e

htervening Blades

Avenger Attack 3

(save ends). E f f e c t : W h e n t h e t a r g e t rolls a n y s a v i n g t h r o w b e f o r e t h e o n g o i n g d a m a g e e n d s , t h e t a r g e t t a k e s a p e n a l t y to t h e s a v i n g t h r o w e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t t o it.

I t a l i c echoes of your weapon weave around your target after r H o w strikes home, interfering with your foe's attacks.
Encounter Divine, W e a p o n Melee weapon Standard Action " j r g e t O n e creature A n a c l c W i s d o m vs. A C M e 2 f W ] - W i s d o m modifier damage, a n d the target t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d o f y o u r e s t turn. C e n s u r e of P u r s u i t : Y o u c a n u s e this p o w e r a s a n p p u i t u n i t y a t t a c k against y o u r o a t h of enmity target.

Menacing Presence
You attack and then emanate resolve of nearby foes.
Daily Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 3 | W | - W i s d o m modifier damage. Miss: Half damage.

Avenger Attack 5

divine menace, weakening the

D i v i n e , Fear, W e a p o n Melee weapon

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t starts its t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to A C u n t i l t h e e n d of its next t u r n .

C H A P T E R

1 | Avenger

Nine Souls of Wrath

Avenger Attack 5 you.

LEVEL 6 UTILITY PRAYERS Aspect of Majesty


A v e n g e r Utility 6

A s y o u strike y o u r enemy, you cull forth souls to protect

Streaming around you. they lash out at enemies nearby, ening them.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 | W | + W i s d o m modifier d a m a g e . Miss: Half damage.

weak-

Your faith fills you with courage and mystically extends the reach of your attacks.
Daily Divine. Stance Personal Minor Action

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +1 b o n u s to W i l l , a n d your m e l e e reach increases by 1 .

Effect: Until the e n d of t h e encounter, any e n e m y other t h a n y o u r o a t h of enmity t a r g e t t h a t e n d s its t u r n a d j a c e n t to y o u g a i n s v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of your next turn.

Fortifying Chant
You recite holy verses, armoring your faith.
Daily Divine, Stance Personal Minor Action

A v e n g e r Utility 6 1

your elf w i t h the strength of

Oath of Righteous Fury


foe renews y o u r zeal. Divine, W e a p o n Melee weapon

A v e n g e r Attack S

You swear an oath to reduce your enemies to r u i n . E a c h slain


Daily

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 b o n u s t o A C a n d F o r t i t u d e . In a d d i t i o n , w h e n e v e r y o u r e d u c e y o u r o a t h of enmity target to 0 hit p o i n t s , this b o n u s i n c r e a s e s to * 4 u n t i l t h e e n d of y o u r next t u r n .

Standard Action Target: O n e creature Attack: W i s d o m vs. A C

Harsh Lesson
corrected.
Encounter Free Action Divine Personal

A v e n g e r Utility 6 he

H i t : 3 | W ] + W i s d o m modifier d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u r o a t h of enmity target d r o p s t o 0 hit p o i n t s , y o u c a n shift a n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y m o d i f i e r a s a free action.

Y o u seek penance in the hope that vour faults might

T r i g g e r : Y o u miss e v e r y t a r g e t w i t h a n a v e n g e r a u a c k p o w e r Effect: You take 5 d a m a g e , and you gain a - 2 p o w e r bonus t o a t t a c k rolls until t h e e n d of y o u r next t u r n .

Step of Fate
Daily Divine, Stance Personal

A v e n g e r Utility 6

Your world is in motion with your sworn enemy as its center.


Minor Action

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u c a n u s e a f r e e a c t i o n to shift 1 s q u a r e a s t h e first a c t i o n o n e a c h of y o u r t u r n s . Y o u c a n ' t e n d this m o v e m e n t f a r t h e r a w a y f r o m y o u r o a t h of enmity target t h a n y o u s t a r t e d .

LEVEL 7 ENCOUNTER PRAYERS Celestia Endures


Its uplifting wonts lend y o u strength. Encounter Divine, Healing, W e a p o n Melee weapon Avenger Attack 7

This prayer comes from a battle hvmn of the War of

Creation.

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C

H i t 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . If this a t t a c k r e d u c e s t h e t a r g e t t o 0 hit p o i n t s or if y o u h a v e r e d u c e d y o u r o a t h of enmity target t o 0 hit p o i n t s d u r i n g this e n c o u n t e r , y o u c a n s p e n d a h e a l i n g surge. I n a d d i t i o n , y o u g a i n a b o n u s to t h e d a m a g e rolls of y o u r n e x t a t t a c k b e f o r e t h e e n d of y o u r n e x t t u r n e q u a l to y o u r W i s d o m modifier.

I I A I' I I R

1 | Avenger

Chains of Censure
Invokes spectral chains to immobilize a Encounter Divine, W e a p o n Melee weapon foe.

Avenger Attack 7

LEVEL 9 DAILY P R A Y E R S

As you deliver a punishing MOW With your weapon, your

prayer

Blade of Guilt
A l the touch of your weapon, your foe

Avenger Attack 9 relives its misdeeds. O n l y ' OS


LU

0 o.

Standard Action Target: O n e creature Attack: W i s d o m vs. A C

by standing still can it keep the p a i n f u l visions a t bay. Daily Divine, Psychic, W e a p o n Melee weapon

Standard Action Target: O n e creature Attack: W i s d o m vs. A C

Hit: 2 ] W ] + W i s d o m modifier damage. You choose to immobilize either the target or a n e n e m y w i t h i n 5 squares of it u n t i l t h e e n d o f y o u r next t u r n . C e n s u r e of P u r s u i t : If n o o t h e r c r e a t u r e s a r e a d j a c e n t to y o u or t o t h e t a r g e t , t h e a t t a c k d e a l s extra d a m a g e e q u a l t o y o u r D e x t e r i t y modifier.

U
Z

LU

H i t : 2 ( W ] + W i s d o m modifier d a m a g e . T h e target takes 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s w i l l i n g l y (save ends). M i s s : H a l f d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s

> <
Z

Dismiss the Unworthy

Avenger Attack 7

willingly.

You deal a stinging blow to your target and then speak a prayer of contemptuous dismissal, sending it away from you.
Encounter C h a r m , Divine, W e a p o n Standard Action Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 ( W ) + W i s d o m modifier damage, and you push the t a r g e t 1 s q u a r e to a s q u a r e a d j a c e n t t o a t least o n e of your allies. C e n s u r e of U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h t h e target e q u a l s 1 + y o u r I n t e l l i g e n c e modifier. T h e t a r g e t still m u s t e n d this m o v e m e n t a d j a c e n t to a t least o n e o f y o u r allies. Melee weapon

Glyph of Agony
w h e n they d r a w near. Daily Divine, Implement, Radiant C l o s e burst 2

Avenger Attack 9

C r i m s o n runes^Iare into being above y o u r enemies, flashing

Standard Action Attack: W i s d o m vs. W i l l

T a r g e t : E a c h e n e m y in b u r s t

H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d you p u l l t h e t a r g e t 1 s q u a r e . T h e target t a k e s 1 0 r a d i a n t d a m a g e if it starts its t u r n a d j a c e n t to y o u (save e n d s ) . A f t e r e f f e c t : If t h e target is a d j a c e n t to y o u , y o u p u s h it 2 squares. Miss: Half damage.

Excoriating Call
Your holy symbof/loshes as you

Avenger Attack 7 utter a might}- rebuke, w h i c h

Holy Ardor

Avenger Attack 9

drives creatures away from you but draws your chosen foe
Encounter Divine, Implement, Radiant C l o s e burst 3 Standard Action

closer.

Your battle prayer transports y o u into a rapturous state, eyes M a z i n g w i t h fire. Your exaltation increases as your foe's life slips

away.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier damage. E f f e c t : T h e target t a k e s o n g o i n g 5 d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u gain

T a r g e t : E a c h c r e a t u r e in burst Attack: W i s d o m vs. W i l l H i t : Y o u p u s h t h e t a r g e t 3 s q u a r e s . If t h e t a r g e t is y o u r o a t h of enmity target, it i n s t e a d t a k e s 2 d 1 0 + y o u r W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d y o u pull it to a s q u a r e adjacent to you.

Inexorable Summons
W h e n y o u call.your Encounter a d v e r s a r y must answer.

Avenger Attack 7

a p o w e r b o n u s to y o u r next d a m a g e roll m a d e before t h e e n d of y o u r n e x t t u r n against y o u r o a t h of e n m i t y t a r g e t . T h e b o n u s e q u a l s y o u r W i s d o m modifier.

Divine, Implement, Radiant, Teleportation Ranged 5

Standard Action Target: O n e creature

Winds of Woe

Avenger Attack 9

A t t a c k : W i s d o m vs. Reflex Hit: 2d8 + W i s d o m modifier radiant d a m a g e , a n d y o u telep o r t t h e target to a s q u a r e a d j a c e n t t o y o u . Effect: W h e n any e n e m y enters a square adjacent t o you b e f o r e t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 radiant damage. C e n s u r e of R e t r i b u t i o n : T h e radiant d a m a g e t h e target takes w h e n any e n e m y enters a square adjacent t o you e q u a l s 5 - y o u r I n t e l l i g e n c e modifier.

After you Yityour foe. a dread wind whips aroundyou. aside your enemies.
Daily Divine, W e a p o n Melee weapon Standard Action

tossing

P r i m a r y Target: O n e creature P r i m a r y Attack: W i s d o m vs. A C Hit: 3 [ W | + W i s d o m modifier damage. Miss: Half damage. E f f e c t : Y o u m a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 1 . S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude H i t : You push t h e secondary target 1 d 4 squares.

C H A P T E R

| Avenge

Zealot's Call

Avenger Attack 9

LEVEL 1 3 ENCOUNTER PRAYERS Avenger's Demand


Encounter Charm, Divine, W e a p o n Ranged S Avenger Attack 1 3

Your prayer wrenches your foe from where it Stands and it appear beside you.
Daily Divine, Implement, Psychic, Teleportation Ranged 5 Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

makes Your beckoning gesture compels the enemy to face swift


Standard Action Target: O n e creature E f f e c t : Y o u pull t h e target to a s q u a r e a d j a c e n t to y o u . t h e n m a k e t h e f o l l o w i n g m e l e e a t t a c k against it. A t t a c k : W i s d o m vs. A C Hit: 2 [ W ] + W i s d o m modifier damage, and you push the t a r g e t 2 s q u a r e s a n d k n o c k it p r o n e . C e n s u r e of P u r s u i t : After y o u knock t h e target prone, y o u c a n shift 2 s q u a r e s t o a s q u a r e a d j a c e n t t o it.

justice.

Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e , a n d you t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u . T h e t a r g e t is d a z e d (save e n d s ) . Miss: Half d a m a g e , a n d you teleport t h e target to a square adjacent to you. E f f e c t : W h e n e v e r y o u hit t h e t a r g e t w i t h a m e l e e a t t a c k before t h e e n d of t h e e n c o u n t e r , y o u c a n shift 1 s q u a r e a n d t h e n slide t h e t a r g e t t o a s q u a r e a d j a c e n t t o y o u a s a free action.

Crimson Stride

Avenger Attack 13 side

You stride through nothingness, a p p e a r i n g a t your enemy's

LEVEL 1 0 UTILITY PRAYERS Ever Onward


swiftness course through y o u . Daily Divine, Healing Personal A v e n g e r Utility 1 0

to make a deadly attack. Then YOU stride away carrying


foe with you. Divine, Teleportation, W e a p o n Melee 1 Encounter

your

You breathe the words of a restorative prayer. N e w Vigor and

Standard Action

E f f e c t : B e f o r e t h e a t t a c k , y o u t e l e p o r t 5 s q u a r e s to a s q u a r e adjacent to an enemy. Target: O n e e n e m y A t t a c k : W i s d o m vs. A C H i t : 2 [ W ] + W i s d o m modifier damage. You teleport 5 squares a n d then teleport the target to a square adjacent to you. C e n s u r e of R e t r i b u t i o n : If n o c r e a t u r e s a r e a d j a c e n t t o A v e n g e r U t i l i t y 10 e i t h e r y o u or t h e target a f t e r y o u t e l e p o r t it. t h e t a r g e t t a k e s d a m a g e e q u a l to your I n t e l l i g e n c e modifier. C e n s u r e of U n i t y : If y o u t e l e p o r t t h e target at least 2 s q u a r e s , it t a k e s 2 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t t o it after t h e m o v e m e n t .

Minor Action

Effect: You can s p e n d a healing surge. In addition, you gain a +2 p o w e r b o n u s to s p e e d until t h e e n d of t h e encounter.

Leading Step
y o u bring the enemy after y o u . Encounter Divine, Teleportation Melee 1

After your enemy Strikes, yOU teleport away. An instant later,

Immediate Reaction

Trigger: A n e n e m y adjacent to you d a m a g e s y o u Target: T h e triggering e n e m y E f f e c t : Y o u t e l e p o r t 5 squares a n d t h e n t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u .

Dervish Strike
sprawling into its companions. Encounter A v e n g e r Utility 1 0 Divine, W e a p o n Melee weapon

Avenger Attack 1 3 enemy

S p i n n i n g gracefully.you a i m a deft strike that sends vour

Shielding Symbol
yourself.
Encounter Divine, Implement Personal Immediate Interrupt

Standard Action

You c h a n n e l divine power through y o u r holy s y m b o l to shield

P r i m a r y Target: O n e e n e m y Primary Attack: W i s d o m vs. A C Hit: 3 | W | + W i s d o m modifier d a m a g e , a n d you push the p r i m a r y t a r g e t 5 s q u a r e s . W h e n y o u p u s h it t h r o u g h a n y square occupied by a n e n e m y , m a k e a secondary attack. S e c o n d a r y Target: Each e n e m y in the square S e c o n d a r y A t t a c k : W i s d o m v s . Fortitude H i t : T h e s e c o n d a r y t a r g e t is k n o c k e d p r o n e .

Trigger: Y o u are hit by a n attack E f f e c t : M a k e a W i s d o m a t t a c k using y o u r i m p l e m e n t . T h e result is y o u r d e f e n s e against t h e t r i g g e r i n g a t t a c k .

Wings of Vengeance
y o u lire most Encounter Move Action needed. Divine Personal

A v e n g e r Utility 1 0

E p h e m e r a l w i n g s c a r r y you across the battlefield to strike where

Wages of Sin
your enemy's comrades to harm it.
Encounter

Avenger Attack 13

Y o u r prayer channels the anger, t h e / e a r . a n d the wickedness of

Divine, Implement, Psychic Ranged 5

E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d o f 7, a n d y o u c a n hover.

Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e . T h e attack d e a l s 3 extra p s y c h i c d a m a g e for e a c h e n e m y a d j a c e n t to t h e target.

C H A P T E R

1 ! Avenger

Weaving Blades
fimflourish YOUT weapon in a dazzling amd a n y other that dares approach.
Encounter Divine. W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Reflex

Avenger Attack displav. s t r i k i n g y o u r

13

Ghostly Chains
.At the touch of your weapon,
Daily Divine, W e a p o n Melee weapon your enemy, h i n d e r i n g its steps.

Avenger Attack

15

foe

p h a n t a s m a l fetters appear

around

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C

h f c 2 ; W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r n e x t t u r n , a n y e n e m y o t h e r t h a n t h e target t h a t e n t e r s a s q u a r e a d j a c e n t to y o u or starts its t u r n t h e r e is affected by your w e a v i n g blades: A s a free a c t i o n , y o u c a n d e a l 5 d a m a g e to it a n d p u s h it 1 s q u a r e .

H i t : 3 | W ] - W i s d o m m o d i f i e r d a m a g e , a n d t h e target is s l o w e d (save e n d s ) . M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d until t h e e n d of y o u r next t u r n . S p e c i a l : If t w o o r m o r e of y o u r allies a r e a d j a c e n t t o t h e t a r g e t , it is i m m o b i l i z e d i n s t e a d of s l o w e d .

i L 1 5 DAILY PRAYERS Forceful Call


Channeled Avenger Attack 1 S en-

Inescapable Justice
No matter where y o u r cpiarry goes, you are Daily Divine, Teleportation, W e a p o n Melee weapon

Avenger Attack there.

15

through y o u r w e a p o n , astral winds propelyour

emits toward YOU and then spirit you awav when you deliver a n mmek.
Daily Divine, Teleportation. Weapon Standard Action C l o s e burst 2

Standard Action

E f f e c t : B e f o r e t h e a t t a c k , y o u shift 2 s q u a r e s . Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 3 [ W ] - W i s d o m modifier damage. M i s s : Half d a m a g e . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r o r u n t i l y o u or t h e target d r o p s t o 0 hit p o i n t s , w h e n e v e r y o u start y o u r t u r n 3 or m o r e s q u a r e s a w a y f r o m t h e t a r g e t , y o u c a n t e l e p o r t to a s q u a r e w i t h i n 3 s q u a r e s of it a s a f r e e a c t i o n .

Primary T a r g e t : E a c h e n e m y i n burst Primary Attack: W i s d o m vs. W i l l n f c You pull the primary target 2 squares. Effect: M a k e a m e l e e secondary attack. S e c o n d a r y Target: O n e adjacent e n e m y Secondary Attack: W i s d o m vs. A C Hrfc 3 | W ] - W i s d o m m o d i f i e r d a m a g e , p l u s 2 d a m a g e for e a c h e n e m y a d j a c e n t to y o u . E f f e c t : Y o u t e l e p o r t 1 s q u a r e for e a c h e n e m y a d j a c e n t to you after t h e secondary attack.

Soul Lightning

Avenger Attack 1 S

Your prayer sends lightning crackling through your body and mind, and it arcs to nearby foes.
Daily Divine, Implement, Lightning, Psychic Ranged S Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

enemy's

H i t : 3 d 1 0 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d ongoing 1 0 l i g h t n i n g d a m a g e (save e n d s ) . Miss: Half damage, a n d ongoing 5 lightning d a m a g e (save ends). E f f e c t : W h e n e v e r t h e target t a k e s t h i s o n g o i n g d a m a g e , e a c h e n e m y w i t h i n 2 s q u a r e s of t h e t a r g e t t a k e s t h e s a m e a m o u n t of l i g h t n i n g d a m a g e .

Temple of Brilliance
Vour touch scours your foe zling edifice over it. Daily

Avenger Attack 1S

with light, w h i c h lingers a s a daz-

Divine, Implement, Radiant, Zone M e l e e touch

Standard Action Target: O n e creature

A t t a c k : W i s d o m vs. Fortitude Hit: 2d6 - W i s d o m modifier radiant d a m a g e . Miss: Half damage. E f f e c t : T h e a t t a c k c r e a t e s a z o n e of r a d i a n t e n e r g y i n a burst 2 c e n t e r e d o n t h e t a r g e t . T h e z o n e lasts until t h e e n d of y o u r next t u r n . W h e n t h e target m o v e s , t h e z o n e m o v e s w i t h it. r e m a i n i n g c e n t e r e d o n it. A n y e n e m y t h a t e n d s its t u r n w i t h i n t h e z o n e is b l i n d e d u n t i l t h e e n d of its n e x t t u r n . S u s t a i n M i n o r : T h e z o n e persists.

C H A P T E R

Avenger

Tether of Light

Avenger Attack 1 5

Strength in Unity

Avenger Utility 1 6

As you s w i n g y o u r weapon, you forge a thin strand of light


between y o u a m i y o u r adversary, a n d then leap through the brilliant void to a n o t h e r spot. Compelled e n e m y follows. Daily Divine. Teleportation, W e a p o n Melee weapon by the tether, y o u r

The ties that join you and your friends become visible for a moment and serve as wards that shield YOU from h a r m .
Encounter Divine Personal Immediate Interrupt

T r i g g e r : A n e n e m y attack d a m a g e s y o u E f f e c t : T h e d a m a g e of t h e triggering a t t a c k is r e d u c e d against y o u by a n a m o u n t e q u a l t o y o u r I n t e l l i g e n c e m o d i f i e r x t h e n u m b e r of allies w i t h i n 2 s q u a r e s of y o u .

Standard Action Target: O n e creature Attack: W i s d o m vs. A C

Hit: 2 | W ] + W i s d o m modifier d a m a g e . You teleport S s q u a r e s a n d t h e n t e l e p o r t t h e target t o a s q u a r e a d j a c e n t to y o u . Miss: Half damage. E f f e c t : W h e n y o u hit t h e target w i t h a n y m e l e e a t t a c k b e f o r e t h e e n d of t h e e n c o u n t e r , y o u c a n t e l e p o r t a n u m b e r of s q u a r e s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r a n d t h e n t e l e p o r t t h e target to a s q u a r e a d j a c e n t t o y o u .

Summons t O Duty
Y o u r a l l y is propelled

A v e n g e r Utility 1 6 and

toward y o u r foe in a burst of wind

light.
Encounter Minor Action T a r g e t : O n e ally in burst E f f e c t : Y o u slide t h e t a r g e t to a s q u a r e a d j a c e n t to a n e n Divine C l o s e burst S

Zealous Onslaught
smite your foe. sending it staggering away.
Daily Divine, Teleportation, W e a p o n Melee weapon Standard Action

e m y a d j a c e n t to y o u . Avenger Attack 15 to

Trusting i n y o u r deity to g u i d e y o u r Steps, y o u d a s h forward

Temple of Seclusion
F i e r y blue runes appear

Avenger Utility 16 a pat

in the air a r o u n d y o u . forming

tern that scatters approaching


Daily Minor Action

creatures.

E f f e c t : B e f o r e t h e a t t a c k , y o u shift 5 s q u a r e s . Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 [ W ] + W i s d o m modifier d a m a g e , a n d y o u push the target 3 s q u a r e s . T h e target grants c o m b a t a d v a n t a g e (save ends). Aftereffect: A s a free action, y o u c a n teleport to a square adjacent to t h e target and m a k e a m e l e e basic attack. M i s s : H a l f d a m a g e , a n d t h e target g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of y o u r n e x t t u r n .

Divine, Stance, Teleportation Personal

E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n a n y c r e a t u r e e n d s its t u r n a d j a c e n t to y o u , y o u c a n t e l e p o r t t h a t c r e a t u r e 3 squares as a free action.

F O R T H E DM: A V E N G E R S IN T H E C A M P A I G N
You might w a n t to have the avenger represent more than j u s t a class in y o u r c a m p a i g n s e t t i n g . W i t h n o g r e a t s t r e t c h of t h e i m a g i n a t i o n , y o u c o u l d c r e a t e a n organization m a d e u p of, o r l e d b y , a v e n g e r s . T h e n , d e p e n d i n g o n t h e c l a s s e s , alignments, a n d deities the P C s choose, the characters could be friends or foes of that group.

LEVEL 1 6 UTILITY PRAYERS Battle Blessing


or y o u r ally's h a n d . Encounter Divine C l o s e burst 5 A v e n g e r Utility 1 6 it w i l l , by y o u r

You have sworn that y o u r e n e m y shall fall-and

Immediate Interrupt

Your

avenger organization

might

be m a d e up

of

T r i g g e r : Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a n o p p o r t u n i t y a t t a c k against y o u r o a t h of e n m i t y t a r g e t E f f e c t : T h e o p p o r t u n i t y a t t a c k d e a l s 1 [ W | extra d a m a g e .

knights fighting to reclaim their holy land or a territory t h a t t h e y b e l i e v e is r i g h t f u l l y t h e i r s . W i t h s u c h a m o t i v a tion, a v e n g e r s could c o m e across as heroes or villains. T h e avengers could also be a clandestine group working

Pillar of Chernoggar
noggar, Daily slowing your enemies. Divine, Stance Personal

A v e n g e r Utility 1 6

behind the scenes, undermining governments or working against greater evils a n d trappings t h a n t h e typical political rivalries of n a t i o n s . Y o u might e n c o u r a g e a P C to i n c o r p o r a t e his or h e r b a c k g r o u n d into this organization. P e r h a p s t h e charac-

You SWhman strength from the oppressive dominion of Cher-

Minor Action

E f f e c t : U n t i l t h e s t a n c e e n d s , a n y e n e m y t h a t s t a r t s its t u r n a d j a c e n t t o y o u is s l o w e d u n t i l t h e e n d of y o u r next t u r n .

t e r is a n a g e n t w o r k i n g t o k e e p a n e y e o n t h e o t h e r P C s or to guide t h e m toward certain paths. O r m a y b e she is t r y i n g t o r e c r u i t t h e o t h e r P C s f o r t h e organization's escape duty

p u r p o s e s . O r , p e r h a p s t h e c h a r a c t e r is t r y i n g t o

t h e o r g a n i z a t i o n , h o p i n g t o s t a r t a n e w life f r e e o f or e x p e c t a t i o n s .

C H A P T E R

Avenger

i \ I L 17 ENCOUNTER PRAYERS Accept No Defeat


Avenger Attack 1 7

Wrathful Charge
attack

Avenger Attack 1 7 from each

Y o u d a s h across the battlefield, g a i n i n g momentum

a g a i n s t y o u , u n t i l y o u s l a m i n t o y o u r enemy w i t h y o u r

S k a j l r minded pursuit Is usually your strength, but prayers, fiats, can be phrased with fallback maneuvers.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C Me 3 [ W | + W i s d o m modifier damage.

like

weapon.
Encounter Divine, W e a p o n Melee 1 Standard Action

E f f e c t : Y o u gain p h a s i n g a n d a +4 b o n u s t o A C a g a i n s t o p p o r t u n i t y a t t a c k s u n t i l t h e e n d of y o u r t u r n . Y o u t h e n c h a r g e a n d m a k e t h e f o l l o w i n g a t t a c k i n p l a c e of a m e l e e basic attack. Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 | W ] - W i s d o m modifier d a m a g e . T h e attack deals 2 extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k m a d e against

M i s s : Y o u shift 1 s q u a r e a n d m a k e a m e l e e b a s i c a t t a c k against a different creature, w i t h a - 4 bonus to t h e d a m a g e roll.

lethal Intercession
it* attacks. Encounter Divine, W e a p o n Melee weapon

you during the charge m o v e m e n t . Avenger Attack 17 C e n s u r e of R e t r i b u t i o n : T h e extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k e q u a l s your I n t e l l i g e n c e modifier.

Spiritual echoes of your weapon surround your foe. confounding

Standard Action T a i g t t O n e creature Attack: W i s d o m vs. A C W t

LEVEL 19 DAILY PRAYERS Blade of Astral Hosts


Y o u stride into the midst ojyour y o u r weapon. Avenger Attack enemies, l u t i n g about w i t h forms 19

3 ; W ] + W i s d o m modifier d a m a g e , a n d t h e target

t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r next turn. C e n s u r e of P u r s u i t : W h e n y o u u s e this p o w e r a g a i n s t y o u r o t h of enmity t a r g e t , t h e p o w e r is reliable. S p e c i a l : This p o w e r c a n be used as an opportunity attack a g a i n s t y o u r o a t h of enmity target.

For each foe you strike, a celestial blade lending might to your final

alongside y o u r own. Daily

attack.

Divine, Teleportation, W e a p o n C l o s e burst 1

Standard Action

Effect: B e f o r e t h e primary attack, you teleport 5 squares. P r i m a r y T a r g e t : E a c h e n e m y in b u r s t Primary Attack: W i s d o m vs. A C

famishing Blow
yarn now.
Encounter Divine. W e a p o n Melee weapon Scandard Action Taffcct O n e c r e a t u r e Attack; W i s d o m vs. A C

Avenger Attack 1 7

H i t : 1 [ W ] + W i s d o m modifier damage. Effect: You teleport 5 squares and m a k e a m e l e e secondary attack. S e c o n d a r y Target: O n e creature adjacent to you S e c o n d a r y A t t a c k : W i s d o m vs. A C H i t : 3 | W ] - W i s d o m m o d i f i e r d a m a g e , plus 2 d a m a g e for e a c h e n e m y hit b y t h e p r i m a r y a t t a c k . M i s s : Half d a m a g e .

f e a r s w r n enemy a n d a l l w h o stand with it must a n s w e r to

W c 3 ' W ] - W i s d o m m o d i f i e r d a m a g e . If t h e t a r g e t is y o u r o r i i of enmity target, e a c h e n e m y a d j a c e n t to t h e t a r g e t atso c o u n t s a s a t a r g e t of y o u r o a t h of enmity a f your next turn. until t h e e n d

Bonded by Blood
Daily Divine, Teleportation, W e a p o n Melee weapon

Avenger Attack

19

Your attack forges a bond between you and vour


A v e n g e r A t t a c k 17 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Fortitude

enemy.

Vengeful Parry
i v power. Divine, W e a p o n Melee 1

! p o m vour enemy's attack and make a riposte infused


Encounter

with

Hit: 4 [ W | + W i s d o m modifier d a m a g e . Miss: Half damage. E f f e c t : W h e n e v e r t h e t a r g e t m o v e s , y o u c a n t e l e p o r t to a s q u a r e a d j a c e n t t o it as a f r e e a c t i o n a f t e r its m o v e m e n t is c o m p l e t e . T h i s e f f e c t lasts u n t i l t h e e n d of t h e e n c o u n t e r o r u n t i l y o u e n d y o u r t u r n n o t a d j a c e n t to t h e target.

m e d i a t e Interrupt

Trigger: A n e n e m y a d j a c e n t to y o u hits or m i s s e s y o u " j r ^ e c T h e triggering e n e m y C n S u t T h e target t a k e s a - 2 p e n a l t y to t h e a t t a c k r o l l . M a k e t h e f o l l o w i n g a t t a c k against t h e t a r g e t . C e n s u r e o f U n i t y : T h e p e n a l t y t o t h e t a r g e t ' s a t t a c k roll e q u a l s y o u r I n t e l l i g e n c e modifier. Attack: W i s d o m vs. A C M e 2 ' W ] - W i s d o m m o d i f i e r d a m a g e . Y o u shift 1 s q u a r e a n d t h e n slide t h e target 2 s q u a r e s to a s q u a r e a d j a c e n t oyou.

Flame Unquenchable
Vour prayer sets y o u r weapon ablaze

A v e n g e r Attack 19 with Wuefire. A single

Stroke of Doom
You brandish vour weapon, seeking

A v e n g e r Attack 19 to drag y o u r foe toward you

thrust transfers
Daily

the flames to your

foe.

Divine, Fire, W e a p o n Melee weapon

with divine force, f a i l i n g t h a t , y o u leap to the foe. Hither way. your weapon is charged with lethal power.
Daily Divine, Weapon Ranged S Standard Action Target: O n e creature P r i m a r y A t t a c k : W i s d o m vs. Fortitude H i t Y o u p u l l t h e target to a s q u a r e a d j a c e n t t o y o u . M i s s : Y o u shift 5 s q u a r e s to a s q u a r e a d j a c e n t t o t h e t a r g e t . E f f e c t : M a k e a m e l e e s e c o n d a r y a t t a c k against t h e t a r g e t if it is a d j a c e n t t o y o u . S e c o n d a r y A t t a c k : W i s d o m vs. A C Hit: 5 | W ] + W i s d o m modifier damage. Miss: Half damage.

Standard Action Target: O n e creature Attack: W i s d o m vs. A C

H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e (save ends). M i s s : H a l f d a m a g e , a n d o n g o i n g 5 fire d a m a g e (save e n d s ) . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a - 1 p e n a l t y t o s a v i n g t h r o w s against o n g o i n g d a m a g e . T h e p e n a l t y w o r s e n s b y - 1 for e a c h c r e a t u r e t a k i n g o n g o i n g d a m a g e w i t h i n 1 0 s q u a r e s of t h e t a r g e t .

SERVING MULTIPLE M A S T E R S
Y o u c a n c h o o s e o n e g o d for your a v e n g e r to follow, but there's n o reason w h y your character must c h a m p i o n only a single deity. Y o u might serve t h e w h o l e p a n t h e o n as a w e a p o n against the primordials a n d others w h o oppose the immortals, or you could worship a particular or group of gods based u p o n c o m m o n cause. pairing

LEVEL 2 2 UTILITY P R A Y E R S Refuge of Piety


Encounter Move Action Divine Personal Avenger Utility 2 2

You clear your mind and magically slough of/ impediments.

E f f e c t : Y o u m a k e a s a v i n g t h r o w against e a c h effect o n y o u t h a t a save c a n e n d . Y o u shift 1 s q u a r e for e a c h s a v e .

P e r h a p s y o u despise slavery and tyrants, a n d as such y o u pray to A v a n d r a for luck a n d S e h a n i n e for stealth as y o u seek to bring your foes d o w n . Y o u might see yourself as the h a n d of fate a n d look to b o t h loun a n d the

Seeker's Step
T h e y might h i t y o u once, hut you'll twice. Daily Divine, Stance, Teleportation Personal

A v e n g e r Utility 2 2 be damned if they'll do it

R a v e n Q u e e n for w h a t t h e future s h o u l d hold. M a y b e y o u strike o u t in t h e dark parts of t h e w o r l d , h o p i n g to

b r i n g t h e t r i u n e light of civilization, craft, a n d k n o w l e d g e , serving Erathis, loun, and Moradin. P e r h a p s your drago n b o r n a v e n g e r puts faith in t h e m i g h t o f d r a g o n s a n d pays h o m a g e to both B a h a m u t a n d T i a m a t . Y o u might b e l i e v e in protecting o t h e r s f r o m d a n g e r o u s knowledge

Minor Action

E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u a r e hit b y a n e n e m y ' s m e l e e or r a n g e d a t t a c k , y o u c a n t e l e p o r t 1 0 s q u a r e s to a s q u a r e a d j a c e n t t o y o u r oath of enmity as a n i m m e d i a t e reaction. target

and pray to both S e h a n i n e a n d V e c n a , believing that s o m e s e c r e t s a r e b e t t e r left k e p t . Y o u r r i g h t e o u s w r a t h m i g h t b e d i r e c t e d a g a i n s t u n d e a d w i t h t h e b l e s s i n g s of b o t h P e l o r a n d t h e R a v e n Q u e e n . It c o u l d b e t h a t y o u t a k e strength

Shield of Providence
Uttering a quick prayer.you
for a moment your own. Encounter Divine Personal

Avenger Utility 2 2

partially

leave the physical realm


into

and c h a n n e l the power o f y o u r foe's attack

from the pristine wilderness, and thus y o u follow M e l o r a and Kord. Serving more than o n e deity gives y o u more playing options. Y o u h a v e m o r e sources for role-

Immediate Interrupt

T r i g g e r : A n e n e m y hits y o u w i t h a n a r e a or a c l o s e a t t a c k E f f e c t : Y o u b e c o m e i n s u b s t a n t i a l u n t i l t h e e n d of y o u r next t u r n . I n a d d i t i o n , y o u r next a t t a c k before t h e e n d of your next t u r n d e a l s 2 d l 0 extra d a m a g e .

made-up

adages, m o r e i m a g i n e d religious rites y o u m i g h t p e r f o r m , and m o r e t h a n o n e lens through w h i c h to v i e w the w o r l d a n d express your perspectives. H a v i n g multiple also increases y o u r opportunities to m a k e a deities

personal

LEVEL 2 3 ENCOUNTER P R A Y E R S Chains of Fate


Avenger Attack 23

m a r k o n t h e s t o r y o f t h e c a m p a i g n . If y o u r a v e n g e r h a s more than o n e deity's cause to care about, you'll h a v e more c h a n c e s to bring those different causes into focus during adventures.

Asyou attack.you mystically b i n d y o u r sworn enemy's fate yours, causing it to share your injuries.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e start o f y o u r next t u r n , y o u t a k e half d a m a g e f r o m a n y s o u r c e a n d y o u r oath of enmity target t a k e s t h e o t h e r half.

to

^^Nw

( M A I M E R

Avenger

Excoriating Challenge
your rebuke hurls away nearby creatures

Avenger Attack 23

Victory Hymn

Avenger Attack 2 3

Vour holy symbol glows red as you curst your foes. The might of
but brings v o u r chosen

You hum a hymn about a time when war will not be needed. But for now. you seek to end the fight as the victorious survivor.
Encounter Divine, Healing, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C H i t : 3 | W | + W i s d o m m o d i f i e r d a m a g e . B e f o r e t h e e n d of y o u r n e x t t u r n , y o u g a i n a b o n u s t o y o u r next a t t a c k ' s d a m a g e rolls e q u a l to y o u r W i s d o m modifier. E f f e c t : If this a t t a c k r e d u c e s t h e target t o 0 hit p o i n t s or if y o u h a v e r e d u c e d y o u r o a t h of e n m i t y t a r g e t t o 0 hit p o i n t s during this encounter, you c a n spend a healing surge a n d make a saving throw.

foe before you for


Encounter Standard Action

judgment.
C l o s e burst 3

Divine, Implement, Radiant, Teleportation

T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. W i l l H i t : Y o u t e l e p o r t t h e t a r g e t 5 s q u a r e s to a s q u a r e t h a t is f a r t h e r a w a y f r o m y o u . If t h e t a r g e t is y o u r o a t h of e n m i t y t a r g e t , it i n s t e a d t a k e s 4 d 1 0 + y o u r W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d y o u t e l e p o r t it to a s q u a r e a d j a c e n t to you.

Fearsome Fury
enemies' eyes. Encounter D i v i n e , Fear, W e a p o n Melee weapon

Avenger Attack 23

N o t h i n g c l a r i f i e s y o u r objective better than the terror in y o u r

LEVEL 2 5 DAILY PRAYERS Amber Prisons


Avenger Attack 25

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C

Whenyou pullyour h a n d away from your enemy, it leaves behind a n amber sigi! from which shines an eerie light. Those
touched by its g l o w become encased i n a m b e r sarcophagi. Daily Divine, Implement, Radiant M e l e e touch

H i t : 4 [ W ] + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , w h e n t h e t a r g e t m a k e s a n y a t t a c k r o l l , it t a k e s a p e n a l t y t o t h a t a t t a c k roll e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t t o it. Censure of Unity: The penalty equals the n u m b e r of your allies a d j a c e n t t o t h e t a r g e t + y o u r I n t e l l i g e n c e m o d i f i e r .

Standard Action

P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m v s . Fortitude H i t 5 d 8 - W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d t h e prim a r y target is i m m o b i l i z e d (save e n d s ) . M i s s : H a l f d a m a g e , a n d t h e p r i m a r y t a r g e t is i m m o b i l i z e d

Threatening Strike
ing is dashed
Encounter

Avenger Attack 23 escap-

u n t i l t h e e n d of y o u r n e x t t u r n . E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e b u r s t 1, usi n g t h e p r i m a r y t a r g e t ' s s p a c e as t h e origin s q u a r e . S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e p r i m a r y target S e c o n d a r y A t t a c k : W i s d o m v s . Fortitude H i t : Y o u s l i d e t h e s e c o n d a r y t a r g e t 3 s q u a r e s , a n d it is i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n . M i s s : T h e s e c o n d a r y t a r g e t is s l o w e d until t h e e n d of y o u r next t u r n .

Your strike knocks y o u r foe aside, and any hope it has of

when it finds your weapon i n its face.


Divine, Teleportation, W e a p o n Melee weapon

Standard Action Target: O n e creature

A t t a c k : W i s d o m v s . Fortitude Hit: 3 [ W ] + W i s d o m modifier damage, a n d you slide the target 2 s q u a r e s . If t h e t a r g e t m o v e s b e f o r e t h e s t a r t of y o u r n e x t t u r n , y o u c a n t e l e p o r t t o a s q u a r e a d j a c e n t to it a n d m a k e a m e l e e basic a t t a c k against it. C e n s u r e of R e t r i b u t i o n : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a b o n u s t o y o u r b a s i c a t t a c k s ' d a m a g e rolls e q u a l t o y o u r I n t e l l i g e n c e modifier.

Drawn by Fate
find y o u r Daily fate.

Avenger Attack 2 S to

T w o s h i m m e r i n g portals appear, d r a w i n g y o u or your enemy

Divine, Implement, Teleportation Ranged 10

Vengeful Apparition

Avenger Attack 2 3

Standard Action Target: O n e creature

The touch of your weapon sends your foe reeling i n terror, a n d


y o u become ghostly, able to w a l k through walls and soar the air. Encounter D i v i n e , Fear, W e a p o n Melee weapon through

P r i m a r y Attack: W i s d o m vs. W i l l H i t : Y o u t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u . M i s s : Y o u t e l e p o r t to a s q u a r e a d j a c e n t to t h e t a r g e t . Effect: M a k e a m e l e e secondary attack against t h e target u s i n g y o u r w e a p o n . I n a d d i t i o n , t h e target is d r a w n by f a t e (save e n d s ) . U n t i l t h i s effect e n d s , y o u c a n t e l e p o r t the target to a square adjacent to y o u as a minor action. S e c o n d a r y A t t a c k : W i s d o m vs. A C Hit: 4 | W ] t W i s d o m modifier damage. M i s s : Half d a m a g e .

Standard Action Target: O n e creature

A t t a c k : W i s d o m vs. Fortitude Hit: 3 [ W ] + W i s d o m modifier d a m a g e , a n d you push the target a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m m o d i fier a n d k n o c k it p r o n e . E f f e c t : Y o u gain p h a s i n g a n d a fly s p e e d of 6 u n t i l t h e e n d of y o u r next t u r n . C e n s u r e o f P u r s u i t : T h e fly s p e e d e q u a l s 6 + y o u r D e x terity modifier.

C H A P T E R

1 | Avenger

Mantle of the Astral Champion

Avenger Attack 2 5

Thunderhead Smite

Avenger Attack 2 S

Asyou attack, your prayer bestows onyou the mantle of the astral champion, allowing you to fly like an angelic being.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C Hit: 4 | W ] + W i s d o m modifier d a m a g e . Effect: Until the end of the encounter, you gain phasing a n d a fly s p e e d of 6 , a n d y o u c a n h o v e r .

You present your holy symbol with a shouted prayer, causing a shock ware to scatter your foes, and thunder crashes over a n enemy that remains behind.
Daily Divine, Implement, Thunder C l o s e burst 3 Standard Action

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. Reflex H i t : Y o u p u s h t h e target 3 s q u a r e s . Effect: O n e e n e m y adjacent to you takes 10 t h u n d e r d a m a g e for e a c h target hit. If n o e n e m y is a d j a c e n t t o y o u , y o u r e g a i n t h e u s e of this p o w e r .

WHOM TO HUNT?
T h e a v e n g e r w a l k s a d a r k p a t h of r e t r i b u t i o n a n d p u n i s h m e n t . Y e t w i t h s o m e d e i t i e s it m i g h t b e d i f f i c u l t t o f i g u r e out w h o m the avenger seeks to censure. W h e n the deity is a s f a i r - m i n d e d a s B a h a m u t o r a s k i n d a s P e l o r , w h a t r o l e d o e s y o u r a v e n g e r fill? B e l o w a r e s o m e s u g g e s t i o n s f o r t h e types of individuals or groups that a n a v e n g e r d e v o t e d to a certain deity might obsess about. Avandra: Asmodeus worshipers, cheaters, people c o m p l a c e n t in t h e f a c e of e v i l , slavers, T o r o g w o r s h i p e r s B a h a m u t : Bullies, chromatic worshipers, unjust leaders C o r e l l o n : D r o w , fomorians, Lolth w o r s h i p e r s , those w h o destroy beauty, those w h o destroy magic Erathis: D e m o n s , Gruumsh worshipers, overzealous worshipers of Melora, revolutionaries, those w h o destroy the w o r k s of civilization, uncivilized p e o p l e s loun: Those w h o destroy knowledge, those who d r a g o n s , liars, T i a m a t

LEVEL 2 7 ENCOUNTER PRAYERS Anvil of Faith


S u m m o n i n g strength from y o u r comrades' Avenger Attack 2 7 courage.you deliver

11 m i g h t y blow that tosses y o u r e n e m y across the battle/ield. Encounter Divine. W e a p o n Melee weapon

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C

H i t : 3 [ W | + W i s d o m modifier d a m a g e , a n d you push t h e t a r g e t a n u m b e r of s q u a r e s e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t to it. T h e t a r g e t t a k e s 5 d a m a g e for e a c h s q u a r e it e n t e r s d u r i n g t h e f o r c e d m o v e m e n t . C e n s u r e o f U n i t y : T h e t a r g e t is k n o c k e d p r o n e a t t h e e n d of t h e f o r c e d m o v e m e n t .

Brilliant Halo

Avenger Attack 2 7

.Asyou h u r l divine light at t o u r enemy, a scintillating halo ap-

pears above you. Any enemy that approaches is burned i n its


glow. Encounter Divine, Healing, Implement, Radiant Ranged 5

destroy magic, those w h o p r o m o t e ignorant ideas, V e c n a worshipers Kord: C o w a r d s , those w h o possess strength t o u s e it, t h o s e w h o d i s s e m b l e o r e m p l o y but fail

Standard Action Target: O n e creature

subterfuge

A t t a c k : W i s d o m vs. Fortitude H i t : 4 d 6 + W i s d o m modifier radiant d a m a g e . Until the e n d of y o u r next t u r n , a n y e n e m y t h a t e n d s its t u r n w i t h i n 5 s q u a r e s of y o u t a k e s 5 r a d i a n t d a m a g e , a n d y o u r e g a i n 5 hit p o i n t s . C e n s u r e o f R e t r i b u t i o n : Y o u r I n t e l l i g e n c e m o d i f i e r is a d d e d to t h e d a m a g e a n d h e a l i n g c a u s e d w h e n a n e n e m y e n d s its t u r n w i t h i n 5 s q u a r e s o f y o u .

instead of direct confrontations, those w h o gain strength by making others w e a k M e l o r a : A b e r r a n t s , o v e r z e a l o u s w o r s h i p e r s of E r a t h i s , G r u u m s h w o r s h i p e r s , cultists of Y e e n o g h u M o r a d i n : Cultists of primordials, " d e v i a n t " d w a r v e s s u c h a s a z e r s o r d u e r g a r , t h o s e w h o l e e c h off labors, traitors Pelor: Shadar-kai, those w h o cause ing, t h e causes of f a m i n e worshipers T h e R a v e n Q u e e n : Cultists of O r c u s , t h o s e w h o s e e k to prolong worshipers S e h a n i n e : A s m o d e u s w o r s h i p e r s , z e a l o t s of a n y k i n d , those w h o destroy love, Zehir worshipers life b e y o n d its n a t u r a l e n d , u n d e a d , V e c n a undue sufferothers'

and disease, u n d e a d , Vecna

Hand of Silver
Vour hand

Avenger Attack 27 enemy.

shines w i t h a silvery light a s t o u t o u c h y o u r

preventing its escape.


Encounter Divine, Implement, Radiant M e l e e touch Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d l 2 - W i s d o m modifier radiant d a m a g e , a n d the target is r e s t r a i n e d until t h e e n d of y o u r n e x t t u r n . C e n s u r e o f P u r s u i t : T h e a t t a c k d e a l s extra r a d i a n t d a m a g e e q u a l t o y o u r D e x t e r i t y modifier.

C H A P T E R

1 |

Avenger

Spark of Hatred

Avenger Attack 27

Eye of the Hurricane

Avenger Attack 29 to

There is a spark of hatred in every foul creature, and in many fair ones. T h e power of your oath fans that spark, quick and lethal.
Encounter Minor Action Charm, Divine, Implement Ranged 5 target

Y o u inhale a n d draw your enemies close, using their energy

deliver a thunderous attack against the object of your malice.


Daily Divine, Implement, Thunder C l o s e burst 3 Standard Action

P r i m a r y T a r g e t : E a c h e n e m y in burst P r i m a r y A t t a c k : W i s d o m v s . Fortitude H i t : Y o u p u l l t h e p r i m a r y t a r g e t 3 s q u a r e s , a n d it is deafe n e d (save e n d s ) . Effect: M a k e a m e l e e s e c o n d a r y attack using your w e a p o n . S e c o n d a r y Target: O n e adjacent creature Secondary Attack: W i s d o m vs. A C H i t : 6 [ W ] + W i s d o m modifier d a m a g e , plus 5 t h u n d e r

T a r g e t : O n e e n e m y t h a t is n o t y o u r o a t h of enmity Attack: W i s d o m vs. W i l l

H i t : T h e t a r g e t is d o m i n a t e d until t h e s t a r t of y o u r n e x t t u r n . U n t i l this d o m i n a t i o n e n d s , t h e t a r g e t c a n a t t a c k o n l y y o u r o a t h of enmity target.

LEVEL 2 9 DAILY PRAYERS Cataclysmic Duel


M i g h t y shock waves resound aroundyou A v e n g e r Attack 29 a n d y o u r enemy. E a c h the

d a m a g e for e a c h e n e m y a d j a c e n t to y o u .

Impaling Summons

Avenger Attack 29

exchange of blows sends roiling tendrils o f destruction across

battlefield.
Daily Divine, Thunder, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C Hit: 7 [ W ] * W i s d o m modifier thunder d a m a g e , a n d the t a r g e t t a k e s a - 2 p e n a l t y t o a t t a c k rolls against y o u (save ends). Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e t a r g e t hits y o u , it c h o o s e s o n e of y o u r allies w i t h i n 5 s q u a r e s o f y o u or w i t h i n 5 s q u a r e s of t h e t a r g e t . T h a t a l l y is k n o c k e d p r o n e . In a d d i t i o n , w h e n e v e r y o u hit t h e t a r g e t , y o u choose a n e n e m y other than t h e target w i t h i n 5 squares of y o u o r w i t h i n 5 s q u a r e s of t h e t a r g e t . T h a t e n e m y is d a z e d (save e n d s ) .

Channeling the fury of the gods, you compel an enemy to fling itself onto your weapon.
Daily Charm, Divine, W e a p o n Ranged 10 Standard Action Target: O n e creature Effect: Y o u pull t h e target to a square adjacent to y o u , t h e n m a k e t h e f o l l o w i n g m e l e e a t t a c k a g a i n s t it. Attack: W i s d o m vs. A C Hit: 6 [ W ] + W i s d o m modifier damage. Miss: Half damage.

March of Doom

A v e nger Attack 2 9

Y o u command your foe to march to the place w h e r e y o u intend for it to die. and then send your allies to slay it there.
Daily C h a r m , Divine, Teleportation, W e a p o n C l o s e burst 5 Standard Action

T a r g e t : O n e c r e a t u r e in b u r s t Effect: Y o u slide t h e target 5 squares a n d t e l e p o r t to a

Divide and Condemn


speaking a prayer of condemnation. Nearby

Avenger Attack 29

s q u a r e a d j a c e n t t o it. Y o u t h e n s l i d e e a c h a l l y i n t h e b u r s t 5 squares to a square adjacent to the target. T h e n you m a k e t h e f o l l o w i n g m e l e e a t t a c k a g a i n s t it. A t t a c k : W i s d o m vs. A C Hit: 5 [ W ] + W i s d o m modifier d a m a g e , a n d you knock the

You stride instantly toyour enemy and setyour hand upon it.
enemies a r e scat-

tered by your
Daily

power.
M e l e e touch

Divine, Implement, Radiant, Teleportation

target prone.

Standard Action

Effect: Before the attack, you teleport 1 0 squares. Target: O n e creature Attack: W i s d o m vs. W i l l Hit: 7 d 8 + W i s d o m modifier radiant damage. Miss: Half damage. E f f e c t : Y o u t e l e p o r t e a c h e n e m y a d j a c e n t to t h e t a r g e t 1 0 squares.

Merciless Nemesis
A s y o u attack.you
Daily

A v e n g e r Attack 29

appoint yourself

the nemesis of your

chosen

foe. W h e r e y o u go. it must follow. Divine, Teleportation, W e a p o n Melee weapon

Standard Action Target: O n e creature Attack: W i s d o m vs. A C

Hit: 5 [ W ] + W i s d o m modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u hit y o u r o a t h of enmity t a r g e t w i t h a n a v e n g e r a t t a c k p o w e r , y o u c a n t e l e p o r t 5 s q u a r e s a n d t h e n t e l e p o r t y o u r o a t h of enmity target to a s q u a r e a d j a c e n t t o y o u .

C H A P T E R

1 I

Avenger

NEW PARAGON PATHS ARDENT CHAMPION


"The fires hand of heaven inflame means my soul. I am a sword nothing to me!" in the of my god. Death

P r e r e q u i s i t e : Avenger, C e n s u r e o f Pursuit class

f e a t u r e , oath of enmity

power

M o s t avengers u n d e r g o t r a i n i n g i n secret temples or m o n a s t e r i e s to p r e p a r e for t h e i r s e r v i c e a n d r e c e i v e their p o w e r s t h r o u g h rites o f initiation, but some raw

are e n d o w e d w i t h divine p o w e r simply through

d e v o t i o n to t h e i r g o d . S u c h a v e n g e r s d i g d e e p w i t h i n t h e m s e l v e s to i i n d u n m a t c h e d r e s e r v e s o f f a i t h , m a k i n g u p for their l a c k o f f o r m a l t r a i n i n g w i t h passion. These are ardent champions. your holy

A s a n ardent c h a m p i o n , y o u a r e a n outsider,

spirit touched directly by the h a n d of y o u r deity. Y o u a r c m o s t l i k e l y u n l e a r n e d i n t h e e s o t e r i c l o r e of y o u r faith, a n d y o u h a v e little c o n n e c t i o n to a n y h i e r a r c h i e s a s s o c i a t e d w i t h it. I n f a c t , o t h e r s w h o l a c k y o u r p a s s i o n m i g h t s e e y o u a s a t h r e a t to t h e e s t a b l i s h e d ways. W h e r e cynics a n d pragmatists see despair or uncertainty, y o u sec only y o u r d i v i n e patron's and will,

y o u set o u t t o a c c o m p l i s h it r e g a r d l e s s o f o b s t a -

c l e s . I f y o u a r c m e a n t to t r i u m p h , y o u w i l l . I f y o u a r e not. y o u a r e confident that y o u w i l l soon b e s h o w n a n o t h e r w a y to s e r v e y o u r g o d .

ARDENT CHAMPION PATH EEATURES


H o l y A r d o r (11th level): W h e n e v e r you make t w o a t t a c k r o l l s b e c a u s e o i ' y o u r oath of enmity, you

Battle Rapture
Y o u enter a stare of zealous

A r d e n t C h a m p i o n Utility 12 passion, c o n s u m e d by the power of

s c o r e a c r i t i c a l h i t if b o t h d i c e h a v e t h e s a m e r o l l , except if b o t h rolls a r e 1 . A r d e n t Action (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also m a k e a s a v i n g t h r o w or shift a n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y modifier. when

your faith.
Daily

Defeating

your sworn enemy is a test of faith for you.


Personal

Divine, Stance

Minor Action

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u r a t t a c k s d e a l extra d a m a g e a g a i n s t y o u r o a t h of e n m i t y t a r g e t e q u a l to 1 d l 0 + one-half y o u r level. In addition, w h e n any ally deals d a m a g e ( n o t o n g o i n g d a m a g e ) t o y o u r o a t h of e n m i t y t a r g e t ,

A r d e n t F u r y (16th level): Once per round y o u s c o r e a c r i t i c a l h i t a g a i n s t y o u r o a t h of

you take 3d6 damage.

enmity

target, y o u c a n shift 1 s q u a r e a n d m a k e a basic attack against that target as a free a c t i o n .

Irresistible Ardor
strike. Y o u r sworn e n e m y ' s attacks

Ardent Champion Attack 20 holy power to your you.

Y o u r spirit blazes w i t h devotion, lending

a r e as nothing to

ARDENT CHAMPION PRAYERS Fanatical Flurry


Ardent Champion Attack 11

Daily

Divine, Weapon Melee weapon

Standard Action Target: O n e creature Attack: W i s d o m vs. A C

You launch a reckless attack against your chosen enemy and a l l foes nearby, ignoring your own safety.
Encounter Divine, W e a p o n C l o s e burst 2 t a r g e t a n d e a c h e n e m y in burst Standard Action

H i t : 4 [ W ] + W i s d o m modifier d a m a g e . Y o u regain the use of a n e n c o u n t e r p o w e r t h a t y o u h a v e a l r e a d y u s e d d u r i n g this e n c o u n t e r . Miss: Half damage. E f f e c t : U n t i l y o u a t t a c k a c r e a t u r e o t h e r t h a n y o u r o a t h of e n m i t y t a r g e t or u n t i l t h e e n d o f t h e e n c o u n t e r , y o u g a i n a +2 p o w e r b o n u s t o all d e f e n s e s a g a i n s t t h e a t t a c k s o f your oath of enmity target.

T a r g e t : Y o u r o a t h of enmity A t t a c k : W i s d o m vs. A C

Hit: 2 [ W ] + W i s d o m modifier damage. E f f e c t : Y o u t a k e a - 2 p e n a l t y t o a l l d e f e n s e s until t h e e n d of your next turn.

C H A P T E R

1 ; Avenger

DERVISH OF DAWN
" I n llit' turnings clear."
Prerequisite: Avenger

of the dance,

the divine

p u r p o s e is

made

You are a m o n g a small n u m b e r of avengers w h o seek enlightenment through the study of desert dervish

traditions. I n the tireless turns o f the d e r v i s h d a n c e , the cares a n d distractions of the m o r t a l world fall a w a y , a l l o w i n g y o u to p e r c e i v e d i v i n e truths.

T h e r e are a n u m b e r of dervish traditions, a n d not all d e r v i s h e s a r e a v e n g e r s ; m o s t a r c priests and

scholars of desert peoples. D e r v i s h e s of the d a w n represent a tradition celebrating the mystic p o w e r oi the sunrise and venerating gods of hope and enlighten-

ment. A s a dervish of d a w n , you are a n agent of hope, a w a n d e r i n g mystic given the sacred task of fighting oppression a n d despair a n d setting a n e x a m p l e piety w h e r e v e r you travel. of

DERVISH OE DAWN PATH FEATURES


Celerity of M o r n i n g (11th level): W h e n you s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also m a k e a saving t h r o w w i t h a b o n u s e q u a l to y o u r W i s d o m modifier. R a d i a n t Blessing (11th level): W h e n you use an radiant

Wild Hope

D e r v i s h of D a w n Utility 1 2

Y o u r dance inspires y o u to w i l d ecstasy. M o r t a l s cannot long

endure such joy. but each time you strikeyour foe. new vigor flows into y o u .
Daily Divine, Healing, Stance Personal Minor Action

encounter or a daily attack p o w e r that has the

k e y w o r d , y o u g a i n a + 2 b o n u s to a l l d e f e n s e s u n t i l t h e end of your next turn. bloodied

E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u hit o n e or m o r e e n e m i e s w i t h a n a t t a c k , y o u r e g a i n hit p o i n t s e q u a l to y o u r W i s d o m modifier. In a d d i t i o n , w h e n e v e r y o u m i s s

D e r v i s h Ecstasy (16th level): If you are

during a n encounter, y o u can use a second C h a n n e l Divinity power in that encounter.

e v e r y target w i t h a n attack, y o u t a k e 3 d a m a g e .

Dance of Sunrise DERVISH OF DAWN PRAYERS Whirling Assault


D e r v i s h of D a w n A t t a c k 1 1

D e r v i s h of D a w n A t t a c k 2 0

A s y o u gracefully

carry yourself across the battlefield, y o u r


For the rest o f the f i g h t , y o u glow with

w e a p o n begins to gleam.

the hues of d a w n , w h i c h scorch your foe w i t h light. Daily Divine, Radiant, W e a p o n Melee weapon

You launch into a graceful, spinning, dance asyou close on your enemy. In the mesmerizing form of your dance, you free yourself from an enemy's power and inspire vour comrade as well.
Encounter Divine, Radiant, W e a p o n Melee weapon Standard Action

Standard Action

E f f e c t : B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s . Target: O n e creature Attack: W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m modifier radiant d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r a t - w i l l a t t a c k p o w e r s against t h e t a r g e t d e a l 1 d 8 extra r a d i a n t d a m a g e t o it.

E f f e c t B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s . T a r g e t O n e creature Attack: W i s d o m vs. A C H i t : 2 | W ] + W i s d o m modifier radiant d a m a g e . You a n d o n e ally w i t h i n 1 0 s q u a r e s of y o u c a n e a c h c h o o s e to d o o n e of t h e f o l l o w i n g t h i n g s : M a k e a n escape a t t e m p t against a grab as a free action. M a k e a s a v i n g t h r o w against a n effect t h a t a s a v e c a n e n d a n d t h a t d a z e s , i m m o b i l i z e s , s l o w s , or s t u n s .

C II A P T E R 1 | A v e n g e r

DREAD IMPERATOR
"When the gods c o m m a n d , 1 make sure you obey."
P r e r e q u i s i t e : A v e n g e r . C e n s u r e o f U n i t y class feat u r e , o a t h of e n m i t y power

c o n s i d e r t h e right p a t h , tirelessly s e e k i n g out foes both hidden and open. T h e day will come when f a i t h is r e s t o r e d t h r o u g h o u t t h e l a n d s , a n d y o u t o b e t h e r e t o s e e it. the

mean

D R E A D IMPERATOR PATH FEATURES


Deceptive Control(,11th YeveiyWlvcu v o w o^t\\ of e n m i t y t a r g e t m i s s e s y o u w i t h a n a t t a c k , y o u r a l l i e s g a i n c o m b a t a d v a n t a g e against that target until the end o f its n e x t turn.

I m p e r i o u s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u srxr.-j an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o s l i d e

a n e n e m y w i t h i n 5 squares o f y o u 1 s q u a r e or slide an ally w i t h i n 5 squares of y o u 1 squares. T e m p l a r Reaction (16th l e v e l ) : W h e n a n y ally-

scores a critical hit against y o u r oath

of enmity t a r g e t ,
that

you c a n m a k e a n opportunity attack against

t a r g e t i l it i s w i t h i n y o u r r e a c h . Y o u g a i n a b o n u s t o t h e d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.

D R E A D IMPERATOR PRAYERS Soul Stab


D r e a d Imperator Attack 11

A twist of your blade is a twist in y o u r enemy's soul. wrenchmp


it s i d e w a y s to strike its c o m p a n i o n . Encounter Charm, Divine, W e a p o n Melee weapon

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C

H i t : 2 [ W ] - W i s d o m m o d i f i e r d a m a g e , a n d y o u slide t h e target 2 s q u a r e s . T h e t a r g e t t h e n m a k e s a b a s i c a t t a c k a g a i n s t a c r e a t u r e of y o u r c h o i c e .

Crown of Souls
In the days of the h u m a n empire of N e r a t h . m a n y

D r e a d Imperator Utility 1 2

The r a d i a n t crown settling on your brow symbolizes y o u r m a s -

ten'. Shadows
Daily Minor Action

of the crown flash

above your companions.

temples a n d faiths w e r e w e a l t h y a n d w i d e s p r e a d e n o u g h to g i v e rise to p o w e r f u l h i e r a r c h i e s , s p a n n i n g organizations that often w i e l d e d kingdomboth faith

Divine, Stance Personal

Effect: Until the stance ends, w h e n e v e r you m a k e multiple a t t a c k rolls at o n e t i m e a g a i n s t y o u r o a t h of e n m i t y target a n d t h e y w o u l d a l l h i t . c h o o s e a n ally w i t h i n S s q u a r e s of y o u . T h a t ally g a i n s a +1 p o w e r b o n u s t o a t t a c k rolls a n d all d e f e n s e s u n t i l t h e e n d of y o u r next t u r n . r e l i g i o u s a n d s e c u l a r p o w e r . T h e s e e m p i r e s of

l a p s e d i n t o d i s o r d e r w h e n N e r a t h fell. T e m p l e s lost t o u c h w i t h e a c h other, local leaders split f r o m their distant masters, a n d disaffected people a b a n d o n e d t h e g r e a t t e m p l e s for g e n e r a t i o n s . R u t i n a l e w places,

Imperator's Judgment
judgment

Dread Imperator Attack 2 0

the titles a n d trappings o f the old h i e r a r c h i e s s u r v i v e . Imperators are a m o n g these surviving traditions, r e m i n d e r of the days w h e n archpriests a

You deliver a punishing blow to your foe while pels it to obey y o u .


Daily Charm, Divine, W e a p o n Melee weapon Standard Action Target: O n e creature

pronouncing

a g a i n s t it. F o r a m o m e n t , y o u r d i v i n e a u t h o r i t y com

maintained

temple a r m i e s led by imperators, r u l e d over estates, and s p o n s o r e d v i g i l a n t o r d e r s o f i n q u i s i t o r s to disloyalty. in ferret

out dissent a n d

A s a dread imperator. you have b e e n invested a c c o r d a n c e w i t h the old w a y s . E v e n t h o u g h d e i t y ' s f a i t h i s o n l y a s h a d o w of i t s f o r m e r s p a n n i n g glory, y o u still w i e l d d i v i n e your

A t t a c k : W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e , a n d t h e target is d o m i n a t e d u n t i l t h e e n d of y o u r next t u r n . E f f e c t : Y o u g a i n a n o t h e r u s e of y o u r soul s t a b p o w e r for this encounter.

kingdom-

authority

against y o u r deity's e n e m i e s . Y o u h a v e the p o w e r to c o m p e l o b e d i e n c e f r o m y o u r foes a n d inspire alty i n y o u r allies. Y o u a r e a g u a r d i a n o f w h a t loyyou

C H A P T E R

1 |

Avenger

FAVORED SOUL
"Who am I ? J am the sward of heaven, my forged on the anvil of the w o r l d , andyou have angered master."

FAVORED SOUL PATH FEATURES


Favored A c t i o n (11th level): W h e n you spend an a c t i o n point to t a k e a n extra a c t i o n , y o u o r a n ally

a d j a c e n t to y o u c a n also s p e n d a h e a l i n g s u r g e . Prerequisite: Avenger H e a v e n ' s S h i e l d (11th level): W h i l e you have m a x i m u m h i t p o i n t s , y o u g a i n a + 1 b o n u s to a l l You have long harbored a divine spark w i t h i n yourdefenses. H e a v e n ' s B o o n ( 1 6 t h level): A pair of feathery Wings unfolds from your back, a n d y o u gain a fly speed of 6. Y o u c a n use this speed only if you w e a r i n g n o a r m o r or light a r m o r . are

self, a s u b t l e s h a r d o f y o u r g o d ' s e s s e n c e . L o n g h a s it Iain d o r m a n t , but as y o u dispatch y o u r e n e m i e s a n d see y o u r oaths t h r o u g h , the essence a w a k e n s a n d infuses y o u r body w i t h astral brilliance until y o u r mortal shell transmutes into something greater than

w h a t it o n c e w a s . Y o u r d e e d s a r e t h e c a t a l y s t f o r y o u r transformation i n t o a f a v o r e d s o u l . O n c e y o u set foot

FAVORED SOUL PRAYERS Radiant Rush


You blur into a c t i o n . Speeding Favored Soul Attack 11 across the battlefield to s m a s h

on this glorious p a t h , y o u ever after c a r r y w i t h y o u the blessings of your god. B e c o m i n g a favored soul triggers several physical changes, specifically the appearance of feathery

into your enemy in a halo of radiance. If your blow misses, the light conceals you.
Encounter Divine, Radiant, W e a p o n Melee weapon target Standard Action

w i n g s that grow, almost overnight, f r o m y o u r back. T h e s e w i n g s h a v e s t r e n g t h e n o u g h to b e a r y o u r weight. Y o u r feathers c a n be a n y color y o u like. A s you continue d o w n this path, j o u r b o d y lightens, y o u r

T a r g e t : Y o u r o a t h of enmity Attack: W i s d o m vs. A C

H i t : 2 [ W ] + W i s d o m modifier radiant d a m a g e , y o u push b o n e s b e c o m i n g h o l l o w a n d s t r o n g so y o u c a n fly m o r e easily without sacrificing your durability. B y the time y o u complete this path, your lower body trails t h e t a r g e t 2 s q u a r e s , a n d t h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n . M i s s : Y o u g a i n c o n c e a l m e n t u n t i l t h e e n d o f y o u r next t u r n . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e t h i s p o w e r in p l a c e of a m e l e e basic a t t a c k .

off i n t o m i s t w h e n y o u fly. t h u s m a r k i n g y o u a s o n e o f t h e h e a v e n l y h o s t , k i n to a n g e l s , a n d a s p e c i a l s e r v a n t of y o u r god.

Wings of Angels

Favored Soul Utility 1 2

Your lower body fades into swirling mist as ypti gain mastery of your airborne movement
Daily Divine, Healing, Stance Personal Minor Action

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u r fly s p e e d i n c r e a s e s b y 4 . a n d y o u c a n hover. I n a d d i t i o n , w h i l e y o u a r e n ' t b l o o d e d , y o u g a i n r e g e n e r a t i o n e q u a l to y o u r W i s d o m m o d i f i e r .

Celestial Skirmish
repeatedly as you d a r t p a s t y o u r foes. Daily Divine, Radiant, W e a p o n

Favored Soul Attack 20 strike

You take to the sky, y o u r w e a p o n aglow. Y o u swoop and

Standard Action

Melee weapon

E f f e c t : Y o u fly y o u r s p e e d + 2 . D u r i n g this m o v e m e n t , y o u g a i n a +6 b o n u s t o A C a g a i n s t o p p o r t u n i t y a t t a c k s . A t a n y p o i n t d u r i n g t h e m o v e m e n t , y o u c a n m a k e t h e foll o w i n g attack three times, e a c h t i m e against a different target. Target: O n e creature A t t a c k : W i s d o m vs. A C H i t : 2 | W | - W i s d o m m o d i f i e r r a d i a n t d a m a g e . If y o u h i t t w o c r e a t u r e s , t h e s e c o n d is d a z e d ( s a v e e n d s ) . If y o u hit t h r e e c r e a t u r e s , t h e t h i r d is s t u n n e d ( s a v e e n d s ) .

C H A P T E R

1 |

Avenger

RELENTLESS SLAYER
" J am the bane of your bind."
power P r e r e q u i s i t e : A v e n g e r , o a t h of enmity

RELENTLESS SLAYER PATH FEATURES


Slayer's O a t h (11th level): W h e n e v e r you use o a t h of enmity, y o u c a n t a r g e t a s e c o n d e n e m y w i t h it if

t h a t e n e m y is y o u r slayer's e n e m y (see t h e sidebar). I n addition, w h e n y o u m a k e a n attack a n d could make

M a n y avengers find themselves confronting some great t h r e a t , s u c h a s a g r o u p of d r o w s e e k i n g to enslave a surface kingdom, a n incursion of demons, a cult o f T h a r i z d u n w o r s h i p e r s , or a n e m p i r e o f v a m pires secretly r u l i n g over h u m a n cities. W h a t e v e r t h e t h r e a t m i g h t b e , it is d i r e e n o u g h t o d r i v e to a n old a n d p o w e r f u l rite o f s a c r e d you

t w o a t t a c k r o l l s b e c a u s e o f o a t h of enmity,

you can

c h o o s e to forgo m a k i n g t h e s e c o n d roll to c a u s e t h e a t t a c k to d e a l 2 d 6 e x t r a d a m a g e i n s t e a d . Y o u m a k e this choice before m a k i n g the first attack roll. L e t h a l A c t i o n (11th level): If you spend an a c t i o n p o i n t to m a k e a n attack against y o u r oath of

commitment. oath

enmity target, the attack c a n score a critical hit o n a roll o f 18-20. (16th level): W h e n

T h r o u g h prayerful vigils, y o u h a v e invested y o u r

of e n m i t y w i t h t r e m e n d o u s p o t e n c y . A l l a v e n g e r s r e l y o n o a t h of e n m i t y , b u t y o u d r a w o n y o u r s t o p e r f o r m exceptional feats in battle.

Relentless Determination

y o u fail a s a v i n g t h r o w against a n effect c a u s e d b y a n enemy, your divine attack powers deal 5 extra d a m a g e until the end of your next turn.

A s a r e l e n t l e s s slayer, y o u a r e a l w a y s a l e r t for signs that y o u r e n e m i e s a r e at w o r k . Y o u r a d v e n t u r e s o f t e n lead y o u a w a y f r o m a l o n g t i m e a d v e r s a r y for w e e k s o r m o n t h s at a t i m e , but y o u k n o w t h a t y o u h a v e a s a c r e d d u t y to w h i c h y o u m u s t e v e n t u a l l y return.

RELENTLESS SLAYER P R A Y E R S Slayer's Gambit


Relentless Slayer Attack 11

CHOOSING A SLAYER'S ENEMY


Consult with your Dungeon Master about an appropriate e n e m y f o r y o u r c h a r a c t e r . It s h o u l d b e a k i n d o f monster

You recklessly bullyour way through the press of enemies meet your destiny near your chosen foe.
Encounter Divine, W e a p o n Melee weapon Standard Action

to

E f f e c t : Y o u m o v e y o u r s p e e d to a s q u a r e w h e r e y o u r o a t h of enmity t a r g e t is w i t h i n y o u r r e a c h . D u r i n g t h i s m o v e m e n t , you can m o v e through enemies' squares. T h e n you m a k e the following attack. T a r g e t : Y o u r o a t h of enmity target

you've faced before, a n d o n e that the D M plans to feature o c c a s i o n a l l y in u p c o m i n g a d v e n t u r e s . A slayer's e n e m y is a s p e c i f i c g r o u p o f m o n s t e r s - f o r example, demons,

devils, d r o w , fire giants, m i n o t a u r s , o r v a m p i r e s .

A t t a c k : W i s d o m vs. A C Hit: 2 [ W | + W i s d o m modifier damage. T h e attack deals 5 extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k m a d e a g a i n s t y o u d u r i n g t h e m o v e m e n t t h a t is part of t h i s p o w e r .

Relentless Fervor
nearby
Daily

Relentless Slayer Utility 12 against

Success a g a i n s t y o u r chosen foe creates opportunities

enemies.
Divine, Stance Personal

Minor Action

Effect: U n t i l t h e stance e n d s , w h e n you m a k e t w o attack rolls b e c a u s e of y o u r o a t h of enmity, m a k e t h e rolls o n e

at a t i m e . If t h e first a t t a c k roll hits, y o u c a n c h o o s e t o u s e t h e s e c o n d a t t a c k roll a s a m e l e e basic a t t a c k against another e n e m y within reach.

Slayer's Ascendancy

Relentless Slayer Attack 2 0

Through the power of your god. you see the battle as i f everyone else was moving at h a l f speed.
Daily Divine, Stance, W e a p o n Melee weapon Standard Action Target: O n e e n e m y A t t a c k : W i s d o m vs. A C Hit: 4 [ W ] + W i s d o m modifier damage. Miss: Half damage. Effect: You assume the slayer's stance. Until the stance e n d s , y o u c a n m a k e a m e l e e basic attack o n c e p e r round as a m i n o r action. . B u 3

SERENE INITIATE
" O n l y w h e n the m i n d is c a l m a n d the passions stilled can

B e t w e e n a d v e n t u r e s , y o u s t r i v e t o set a n e x a m p l e o f m o d e r a t i o n a n d piety. M a n y s e r e n e initiates a r e cloistered m o n k s w h o pass their days i n monasteries, l e a d i n g lives of self-discipline a n d p r a y e r until they a r e n e e d e d to c o n f r o n t d a r k n e s s a g a i n . power

the d i v i n e purpose sword in anger-only

be understood.

Never do I wield

my

i n necessity."

P r e r e q u i s i t e : A v e n g e r , o a t h of enmity

SERENE INITIATE PATH FEATURES


v ^ C a l m E y e (11th level): W h e n you spend an a c t i o n p o i n t to u s e a n a t - w i l l a t t a c k p o w e r , t h a t deals 2 d l 0 extra d a m a g e . S e r e n e E d g e (11th level): W h e n y o u miss your oath attack

of enmity

target w i t h a n e n c o u n t e r a t t a c k

power,

t h e a t t a c k d e a l s d a m a g e to t h e t a r g e t e q u a l to y o u r Dexterity modifier.

C e r t a i n C u t (16th level): W h e n y o u miss your oath of e n m i t y t a r g e t w i t h a n at-w ill a t t a c k p o w e r , t h e a t t a c k d e a l s d a m a g e to t h e t a r g e t e q u a l t o y o u r D e x terity modifier.

SERENE INITIATE PRAYERS Defining Cut


Your deadly c a l m shapes the battle. Encounter Divine, Weapon Melee weapon S e r e n e Initiate Attack 11

Standard Action

Target: O n e or t w o creatures A t t a c k : W i s d o m v s . A C . If o n e of t h e t a r g e t s is y o u r oath of enmity t a r g e t , b o t h t a r g e t s a r e t r e a t e d a s y o u r oath of enmity target for this a t t a c k . H i t : 3 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e target t a k e s 1 0 d a m a g e t h e first t i m e it uses a n a t t a c k o t h e r t h a n a basic a t t a c k .

Deadly Calm
Y o u h a v e c h o s e n to f o l l o w a p a t h o f contemplation

S e r e n e Initiate Utility 1 2

W i t h o u t malice, without linger, each blow is delivered as

smoothly and perfectly as a one word prayer.


Daily Divine, Stance Personal Minor Action

a n d c a l m . S o m e heroes a r e ruled by their passions, but y o u s e e k a d i s c i p l i n e d a p p r o a c h to y o u r q u e s t s . Y o u a r e not e m o t i o n l e s s , but y o u b e l i e v e that you by

Effect: Until the stance e n d s , w h e n you m a k e t w o attack rolls b e c a u s e of o a t h of enmity a n d b o t h w o u l d hit, t h e t a r g e t t a k e s extra d a m a g e e q u a l t o o n e - h a l f y o u r level.

should rule your emotions instead of being ruled t h e m . Anger, despair, f e a r - a l l t u r n the mortal a w a y from the divine will. Likewise, y o u must

heart remain

vigilant against excesses of m i r t h , desire, or pride. Y o u b e l i e v e that p o w e r f u l e m o t i o n s a n d a t t a c h m e n t s entangle the spirit w i t h the worldly mortal

Heaven's Edge
y o u r weapon Daily against y o u r sworn foe.

S e r e n e Initiate Attack 2 0

Vour strike w i n s the favor of your deity, w h i c h i n t u r n guides

r e a l m a n d k e e p y o u f r o m p a y i n g a t t e n t i o n to w h a t is most important. in

Divine, W e a p o n Melee weapon

Standard Action Target: O n e creature

A l t h o u g h y o u a r e s l o w to a n g e r a n d c a r e f u l

Attack: W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m modifier d a m a g e . B e f o r e the e n d of t h e e n c o u n t e r , w h e n y o u a r e next a b l e t o m a k e t w o a t t a c k rolls b e c a u s e of y o u r o a t h of enmity, y o u c a n i n s t e a d m a k e t h r e e a t t a c k rolls a n d u s e t h e result y o u prefer. S p e c i a l : If y o u h a v e n o e n c o u n t e r a t t a c k p o w e r s a v a i l a b l e w h e n y o u u s e this p o w e r , it is r e l i a b l e .

y o u r a c t i o n s , y o u a r e n o p a c i f i s t . T h e w o r l d is l u l l o f d a n g e r s that must b e m e t w i t h force, a n d y o u a r e a w a r r i o r s w o r n t o t h e s e r v i c e of t h e d i \ i n c . W h e n

v i o l e n t a c t i o n i s n e c e s s a r y a s it a l l t o o o f t e n I s y o u battle y o u r e n e m i e s w i t h dispassionate efficiency. Y o u s e e no r e a s o n to w a s t e w o r d s o n t h o s e w h o can't or won't listen, or to e x t e n d m e r c y to those w h o w o u l d t r y t o e x p l o i t it.

11 A P T I i R 1

Avenger

WATCHFUL SHEPHERD
" S o m e t i m e s i t / a l l s to m e to keep Jlock. I do what I can." the wolves away from the

WATCHFUL SHEPHERD PATH FEATURES


Stronger a n d Stronger (11th level): W h e n you s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u also

Prerequisite: Avenger

r e g a i n hit p o i n t s e q u a l to l d 6 + o n e - h a l f y o u r level. Shepherd's G u a r d (11th level): W h e n you spend a h e a l i n g s u r g e , e a c h a l l y a d j a c e n t to y o u r e g a i n s hit points e q u a l to y o u r I n t e l l i g e n c e Humble Determination modifier.

(16th level): W h i l e you

a r e b l o o d i e d , w h e n y o u r o a t h of e n m i t y t a r g e t d a m a g e s y o u (not w i t h o n g o i n g d a m a g e ) , y o u r a t t a c k s d e a l e x t r a d a m a g e u n t i l t h e e n d of y o u r n e x t turn. ld6

WATCHFUL SHEPHERD PRAYERS Shepherd's Aegis


hate a m i reckless wrath. Encounter Divine, Implement, Radiant M e l e e touch Watchful Shepherd Attack 1 1

The brilliance of your holy symbol

warns your

enemy against

Standard Action Target: O n e creature

A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r radiant d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e target t a k e s 2 d 1 0 r a d i a n t d a m a g e t h e first t i m e it a t t a c k s y o u o r a n a l l y w i t h i n 2 s q u a r e s of y o u .

Hidden Strength

W a t c h f u l S h e p h e r d Utility 1 2 strength.

V o u r devotion provides y o u w i t h a reservoir of hidden

which your enemies do not suspect.


H i d d e n orders a n d secret ceremonies of initiation a r e t h e w a y lor m a n y a v e n g e r s , b u t y o u h a v e c o m e to e m b r a c e a s i m p l e r t r a d i t i o n . Y o u a r e a protector Daily Divine, Stance Personal Minor Action

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 p o w e r b o n u s to a t t a c k rolls a n d all d e f e n s e s . If y o u h a v e r e a c h e d at least o n e m i l e s t o n e t o d a y , y o u i n s t e a d gain a +2 p o w e r b o n u s .

o f the c o m m o n folk w h o h i d e s in p l a i n sight. W i t h a quiet m a n n e r a n d thoughtful devotion, you are a steward ol the gods' teachings, a n d b e t w e e n adventures y o u p a y a s m u c h attention to the s p i r i t u a l w e l l - b e i n g of the c o m m o n folk a s y o u p a y to y o u r avenger prayers. M a n y of the people you guard t h i n k y o u are nothing m o r e t h a n a rustic village priest or a w a n d e r i n g ftiarunusually wise and compassionate, perhaps,

Quell the Hateful

Watchful Shepherd Attack 20

Your prayer quells your foe's will to harm you and your allies. The anger you take from your foe becomes healing power i n your hands.
Daily Divine, Healing, Implement, Psychic M e l e e touch Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l H i t : 3 d 8 - W i s d o m m o d i f i e r psychic d a m a g e , a n d t h e targ e t t a k e s a - 4 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) .

but certainly n o monster-slaying hero. T h e y ' r e mist a k e n , o f c o u r s e , but t h a t suits y o u just f i n e . W h i l e y o u t e n d to t h e i r s p i r i t u a l n e e d s , y o u r e m a i n for t r o u b l e : b r i g a n d s , m a r a u d e r s , h u n g r y vigilant

Miss: Half damage. E f f e c t : Y o u a n d e a c h b l o o d i e d ally w i t h i n 5 s q u a r e s of y o u c a n s p e n d a h e a l i n g surge.

monsters,

a n d v i l l a i n s all seek to p r e y o n t h e w e a k a n d d e f e n s e less, so y o u s t a n d g u a r d o v e r y o u r f l o c k to k e e p t h e s e t h r e a t s at bay. Y o u p r e f e r to a v o i d f a m e a n d g l o r y , s i n c e t h a t w a y l e a d s t o p r i d e a n d a n i n e v i t a b l e f a l l . T o y o u it's f a r b e t t e r to a l l o w y o u r f e l l o w a d v e n t u r e r s to b a s k i n t h e triumphs of the day a n d downplay your o w n contri-

butions. A f t e r all. y o u b e l i e v e that y o u r r e w a r d lies i n t h e n e x t w o r l d , not i n this o n e .

< 11 A P T E R

1 |

Avenger

WEAPON OF FORTUNE
"Everything comes whetheryou die."
down to chance:

whether 1 live

and

W E A P O N OF FORTUNE PATH FEATURES


Fortune Favors the Fortunate (11th level): W h e n y o u s p e n d a n a c t i o n point to t a k e a n e x t r a ,

Prerequisite: Avenger,

oath

of enmity p o w e r

a c t i o n , r o l l a d 6 . I f t h e r e s u l t is 6 . y o u t a k e t h e

extra

action but keep the action point, a n d y o u c a n use another action point d u r i n g the s a m e encounter. I'll T a k e t h a t B e t ( 1 1 t h l e v e l ) : W h e n y o u take a critical hit o r w h e n y o u r

oath ofenmity t a r g e t

scores

a critical hit. y o u c a n roll a d 6 a s a free a c t i o n . I f t h e r e s u l t i s 1 . y o u t a k e 2 d 6 d a m a g e . I f t h e r e s u l t is 5 o r 6. t h e critical hit b e c o m e s a n o r m a l hit.

L u c k I s o n M y S i d e ( 1 6 t h l e v e l ) : W h e n y o u roll a 20 o n a saving throw, y o u e n d t w o effects o n that a save c a n e n d . yourself

W E A P O N OF FORTUNE PRAYERS Luck, Not Skill


W e a p o n of F o r t u n e A t t a c k 1 1

It's better to he lucky- than -kill in I. You swing wildly, hoping that your enemy fa&s to get out of the way.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C . You can choose to take a - 4 pena l t y t o t h e a t t a c k roll. If y o u d o so, t h e a t t a c k d e a l s 2 [ W | extra d a m a g e if it hits. Hit: 2 [ W ] - W i s d o m modifier d a m a g e .

You are a servant of a deity of luck, a n d y o u c o m pletely trust y o u r o w n good fortune. A s a s y m b o l y o u r d e v o t i o n to c h a n c e , y o u a l w a y s c a r r y a set o f dice w i t h y o u . W h e n i n doubt, y o u trust the d i c e to of

Signs of Favor

W e a p o n of Fortune Utility 1 2

Your prayer invokes divine favor or disfavor onyour


Your successful strikes against your sworn foe lendyou

efforts.
new

strength, hut each miss weakens y o u with doubt.


Daily Divine, Healing, Stance Personal Minor Action

determine your actions. Just like the w i n d , you c a n be gentle a n d c o m p l a c e n t or a d a n g e r o u s s t o r m c a p a b l e of destroying those w h o stand in your way. A l t h o u g h you are always unpredictable, you c a n be a brave and loyal c o m p a n i o n : fortune brought y o u r c o m p a n y most

E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u hit y o u r oath of enmity t a r g e t , y o u regain hit p o i n t s e q u a l t o y o u r W i s d o m modifier, but w h e n e v e r y o u miss that target, you take 5 damage.

together, after all. a n d y o u k n o w better t h a n that g r e a t d e e d s o f t e n f l o w f r o m u n l i k e l y or c h a n c e m e e t i n g s .

friendships

Gambler's Flourish
Your weapon

W e a p o n of F o r t u n e A t t a c k 2 0

swings true, hut sometimes a bit of extra risk is

You are probably a worshiper of A v a n d r a or a s i m i l a r d e i t y . Y o u r p u r p o s e is t o i n s p i r e p e o p l e t o b e d a r i n g , to t a k e c h a n c e s a n d s e i z e o p p o r t u n i t i e s , for

worth the payoff.


Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m v s . A C . Y o u c a n c h o o s e to t a k e a - 5 p e n a l t y t o t h e a t t a c k roll. If y o u t a k e t h e p e n a l t y a n d t h e a t t a c k hits, t h e t a r g e t is s t u n n e d i n s t e a d of d a z e d a n d t a k e s a - 2 p e n a l t y to s a v i n g t h r o w s ( s a v e e n d s b o t h ) . If y o u t a k e t h e penalty a n d t h e attack misses, you grant c o m b a t advantage u n t i l t h e e n d of y o u r n e x t t u r n . H i t : 4 | W ] + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d (save e n d s ) . M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of its next t u r n .

those w h o take no risks n e v e r realize their full potential. I n battle, y o u h a v e l e a r n e d to rely o n c h a n c e . Y o u are a potent combatant w h e n luck favors y o u . A l t h o u g h y o u m i g h t not represent t h e typical

i m a g e of a d i v i n e servant, y o u a r c nonetheless a faithful devotee of y o u r deity a n d y o u r beliefs. Y o u h a v e l i t t l e r e g a r d f o r t h e s t r i c t u r e s of f o r m a l worship

you're m o r e likely to b e f o u n d g a m b l i n g in a t a v e r n than praying in a temple. B u t w h e n c h a n c e leads y o u t o d o w n t h e p a t h to a d v e n t u r e o r i n t o a s i t u a t i o n that

d e m a n d s a c t i o n , y o u don't hesitate to j o i n t h e fight. A f t e r a l l . that's w h a t ' s t h e d i c e told y o u to d o .

C H A P T E R

1 [ Avenger

^CLERIC

"The I'elor

p o w e r s of darkness is my shield and

do not deter strength!"

me, foul

demon!

WIELDING POWER

sanctioned by the party.

gods, you are the center of y o u r adventuring

You guard your comrades and heal them w h e n they are hurt, a n d y o u direct the course o f the battle weakening chosen enemies. S o m e c l e r i c s prefer to d e a l w i t h foes w a d i n g into hand-to-hand combat or directly, by

scouring

e n e m i e s w i t h radiant blasts a n d pillars o f f l a m e . O t h e r s f o l l o w t h e p a t h o f t h e s h i e l d i n g c l e r i c (a b u i l d i n t r o d u c e d i n this c h a p t e r ) to defeat o p p o n e n t s by

supporting stouthearted companions. I n this role, y o u d o not fear battle, but y o u u n d e r s t a n d that your

divine power does the most good by blunting the attacks of your e n e m i e s a n d bolstering the efforts

of your allies. T h r o u g h your prayers, you share y o u r o w n unshakable confidence and determination the

w i t h y o u r c o m p a n i o n s , h e a r t e n i n g t h e m for challenges ahead.

W h e t h e r you're a skull-thumping battler, a devoted protector, or a charismatic source of inspiration, this c h a p t e r offers n u m e r o u s w a y s to lead y o u r c o m r a d e s in y o u r deity's cause.

N e w Class Feature: A new Channel p o w e r , h e a l e r s mercy,

Divinity

lets y o u f u r t h e r l o c u s o n

h e a l i n g y o u r c o m r a d e s , t h o u g h at t h e e x p e n s e of your o w n strength. at

N e w B u i l d : T h e s h i e l d i n g c l e r i c is a n e x p e r t weakening and hindering enemies. In

addition,

y o u excel at h e l p i n g y o u r allies to h e l p t h e m s e l v e s b y r e w a r d i n g t h e m for s t r i k i n g t h e f o e s y o u designate. N e w Cleric Powers: Almost a hundred p o w e r s e x p a n d t h e possibilities for b a t t l e and new clerics

devoted clerics as well as shielding clerics. ten

N e w P a r a g o n Paths: Choose from among new

paragon paths, s u c h as the battle c h a p l a i n , the worker.

compassionate healer, and the miracle

C H A P T E R

NEW

CLASS FEATURE

W h e n y o u m a k e y o u r cleric, y o u c a n select the C h a n n e l D i v i n i t y p o w e r healer's mercy in place of

turn

undead.

Channel Divinity: Healer's Mercy C l e r i c F e a t u r e Strength flows out from you to your injured comrades, rekindling their resolve to see the battle to its Encounter Divine, Healing C l o s e burst 5 end.

Standard Action

T a r g e t : E a c h b l o o d i e d ally in b u r s t E f f e c t : E a c h target c a n s p e n d a h e a l i n g s u r g e . Y o u a r e w e a k e n e d u n t i l t h e e n d of y o u r n e x t t u r n .

NEW
The

BUILD
and shielding

Player's Handbook features the battle cleric

the devoted cleric This chapter adds the

cleric, w h o leads the party t h r o u g h subtle prayers that aid a n d support other heroes.

SHIELDING CLERIC
A s a s h i e l d i n g cleric, y o u b e l i e v e that y o u r p l a c e is n o t t o t a k e t h e f i g h t to t h e e n e m y d i r e c t l y , but to bolster allies w i t h y o u r p r e s e n c e . Y o u r prayers l e n d additional r e s o u r c e s to y o u r f r i e n d s a n d c r e a t e o p p o r -

t u n i t i e s for t h e m to d e f e a t t h e i r f o e s . Y o u r s is a l i f e of leadership t h r o u g h self-sacrifice, ongoing and support, and

inspiration. Y o u d o not seek p e r s o n a l glory,

y o u take comfort in k n o w i n g that y o u r allies have succeeded without you.

couldn't

W i s d o m is y o u r m o s t i m p o r t a n t a b i l i t y , s i n c e t h e p r a y e r s t h a t s u p p o r t y o u r t a c t i c s r e l y o n it. C h a r i s m a is a v i t a l s e c o n d a r y a b i l i t y , m a k i n g m a n y o f y o u r p r a y e r s m o r e e f f e c t i v e . A g o o d S t r e n g t h is i m p o r tant If y o u i n t e n d to take m e l e e p o w e r s . Y o u s h o u l d select p o w e r s that e m p h a s i z e y o u r role as healer a n d facilitator. Suggested Class Feature: Channel Divinity

(healers

mercy)'
Insight.

S u g g e s t e d Feat: Defensive Grace* Suggested Skills: Diplomacy. Heal. Religion

S u g g e s t e d A t - W i l l P o w e r s : astral flame

seal*

sacred

S u g g e s t e d E n c o u n t e r P o w e r : bane*

S u g g e s t e d D a i l y Power:

font

of

tears*

N e w option presented in this

book

C H A P T E R

; Cleric

NEW CLERIC POWERS


M a n y of the p o w e r s described below benefit the more shielding cleric, though any cleric interested in of a support role c a n benefit f r o m t h e m . I n

Numinous Shield

Cleric Attack 1

D i v i n e radiance blazes from your holy symbol as you strike your foe. forming a halo of protection about you.
Encounter Divine, Radiant, W e a p o n , Zone Melee weapon Standard Action Target: O n e creature Attack: Strength vs. A C

addition, builds

n e w p o w e r s e x p a n d o p t i o n s for t h e t w o c l e r i c described in the Player's Handbook.

H i t : 1 [ W ] + Strength modifier radiant d a m a g e . T h e attack c r e a t e s a z o n e of s h i e l d i n g light in a c l o s e b u r s t 2 . T h e z o n e lasts u n t i l t h e e n d o f y o u r next t u r n . Y o u a n d y o u r allies g a i n a +2 p o w e r b o n u s t o A C w h i l e w i t h i n t h e zone. Cleric Attack 1 of the Astral Sea.

LEVEL 1 A T - W I L L PRAYERS Astral Seal


You outline y o u r e n e m y w i t h ihe silver g\ow

and its healing light bathes your


At-Will Standard Action Target: O n e creature A t t a c k : W i s d o m +2 v s . R e f l e x

friend.

Shield Bearer

Cleric Attack 1

Divine, Healing, Implement Ranged 5

A shimmering warrior steps from between the worlds to defend your allies.
Encounter Conjuration, Divine, Implement, Radiant Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r radiant d a m a g e . Y o u c o n j u r e a s h i e l d b e a r e r in a n u n o c c u p i e d s q u a r e a d j a c e n t to t h e t a r g e t . T h e s h i e l d b e a r e r lasts until t h e e n d of y o u r n e x t

H i t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t t a k e s a - 2 p e n a l t y t o a l l d e f e n s e s . T h e next a l l y w h o hits it b e f o r e t h e e n d o f y o u r next t u r n r e g a i n s h i t p o i n t s e q u a l t o 2 + y o u r C h a r i s m a modifier.

Recovery Strike

Cleric A t t a c k 1

t u r n . T h e s h i e l d b e a r e r o c c u p i e s 1 s q u a r e , a n d allies c a n m o v e t h r o u g h it as if it w e r e a n ally. W h i l e a d j a c e n t t o

Your attack heals a companion who strifes a t the foe condemn.


At-Will Divine, Healing, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C

you

t h e s h i e l d bearer, a n y ally g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s .

War Priest's Strike


rune that g u i d e s y o u r allies' attacks. Encounter Divine, Radiant, W e a p o n Melee weapon

Cleric Attack 1 glowing

Y o u s m i t e y o u r foe. crushing its a r m o r a n d leaving a

H i t : 1 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e next a l l y w h o hits t h e target b e f o r e t h e e n d of y o u r n e x t t u r n reg a i n s hit p o i n t s e q u a l t o y o u r C h a r i s m a modifier. Level 2 1 : 2 [ W ] + S t r e n g t h m o d i f i e r d a m a g e .

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

H i t : 2 [ W | + Strength modifier radiant d a m a g e . Until the

LEVEL 1 ENCOUNTER PRAYERS


Cleric Attack 1

e n d o f y o u r next t u r n , y o u a n d y o u r allies h a v e c o m b a t a d v a n t a g e against t h e t a r g e t .

You lay a divine curse upon your foe that shrouds it in enervating shadows. Encounter Divine, Implement Ranged 10

LEVEL 1 DAILY PRAYERS Astral Condemnation


Cleric Attack 1

Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

You brand a foe with your god's glowing symbol to drain power from its attacks.
Daily Divine, Implement, Radiant Ranged 5 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Reflex

Hit: Until t h e end of your next turn, the target takes a p e n a l t y t o a t t a c k rolls a n d all d e f e n s e s e q u a l to 1 + y o u r C h a r i s m a modifier.

Exacting Utterance
T h e suffering

Cleric Attack 1

H i t 3 d 6 + W i s d o m modifier radiant d a m a g e . E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t t a k e s a p e n a l t y to d a m a g e rolls e q u a l t o 5 - y o u r C h a r i s m a modifier.

of your e n e m y instills y o u r comrades w i t h righ-

teous vigor.
Encounter Divine, Implement Ranged 5 Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l H i t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t g a i n s vulnerability to all d a m a g e equal to your W i s d o m m o d i f i e r , a n d a n y ally w h o a t t a c k s t h e t a r g e t g a i n s t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m m o d i f i e r .

S u s t a i n M i n o r : T h e effect persists.

C H A P T E R

2 I Cleric

Font of Tears
will. Daily Divine, Implement, Zone C l o s e burst 3

Cleric Attack 1

Moment of Glory

Cleric Attack 1

A g l i m m e r i n g ruin showers enemies a r o u n d you a n d saps their

You call down a brilliant column o f light that drives y o u r enemies to the g r o u n d a n d bolsters your allies against h a r m . Daily D i v i n e , Fear, I m p l e m e n t C l o s e blast 5

Standard Action

Standard Action

T a r g e t : E a c h e n e m y i n burst Attack: W i s d o m vs. W i l l H i t T h e t a r g e t is d a z e d ( s a v e e n d s ) . E f f e c t : T h e burst c r e a t e s a z o n e of s h i m m e r i n g e n e r g y t h a t lasts until t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t starts its t u r n w i t h i n t h e z o n e t a k e s a - 2 p e n a l t y t o a t t a c k rolls u n t i l t h e e n d of its next t u r n . S u s t a i n M i n o r : T h e z o n e persists.

T a r g e t : E a c h e n e m y in blast A t t a c k : W i s d o m vs. W i l l H i t : Y o u p u s h t h e target 3 s q u a r e s a n d k n o c k it p r o n e . E f f e c t : Y o u a n d e a c h ally in t h e blast g a i n resist 5 to all d a m a g e until t h e e n d of y o u r n e x t t u r n . S u s t a i n M i n o r : T h e effect persists.

into the g r o u n d , you create a blast of force that bowls over your foes. The energy then coalesces into a
g l o w i n g shield. Daily D i v i n e , Force, W e a p o n C l o s e blast 3

Shield of the Gods Stemming your weapon

Cleric Attack 1

Standard Action

T a r g e t : E a c h e n e m y i n blast A t t a c k : Strength vs. Reflex H i t : 1 [ W ] - S t r e n g t h m o d i f i e r force d a m a g e , a n d y o u knock t h e target prone. Miss: Half damage. E f f e c t : Y o u or a n ally w i t h i n 5 s q u a r e s of y o u g a i n s a +3 s h i e l d b o n u s t o A C a n d R e f l e x u n t i l t h e e n d of t h e encounter. A s a m i n o r action, y o u c a n transfer t h e bonus t o y o u r s e l f or a d i f f e r e n t ally w i t h i n 5 s q u a r e s of y o u .

Weapon of Astral Flame


y o u wield. Daily Conjuration, D i v i n e , Fire, W e a p o n Melee weapon

Cleric Attack 1

You conjure a weapon oj divine flame that duplicates the one

Standard Action

E f f e c t : Y o u c o n j u r e a w e a p o n of astral f l a m e in y o u r s p a c e . T h e w e a p o n lasts u n t i l t h e e n d of y o u r next t u r n . W h e n y o u m o v e , the w e a p o n m o v e s w i t h y o u , remaining in your space. T h e w e a p o n makes the following primary a t t a c k w h e n it a p p e a r s . P r i m a r y Target: O n e creature P r i m a r y A t t a c k : Strength vs. Reflex H i t : 1 [ W ] + S t r e n g t h m o d i f i e r fire d a m a g e , a n d t h e p r i m a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . S u s t a i n M i n o r : T h e w e a p o n persists a n d m a k e s a s e c o n d ary attack. S e c o n d a r y Target: O n e creature S e c o n d a r y A t t a c k : Strength v s . Reflex H i t : 1 | W ] fire d a m a g e .

CHAPTER

Cleric

LEVEL 2 UTILITY PRAYERS Armor of Faith


Y o u clothe y o u r ally in s h i n i n g golden armor C l e r k Utility 2 I created from the I

LEVEL 3 ENCOUNTER PRAYERS Astral Flare


to dazzle your foes.
Encounter Divine, Implement C l o s e burst 3 Cleric Attack 3 gods

l/l

a.
LU

You brandish y o u r holy symbol a n d invoke the power of the

0 u

essence of the Astral Sea.


Daily Divine C l o s e burst 5 Standard Action T a r g e t : O n e ally in b u r s t E f f e c t : T h e target g a i n s a + 4 p o w e r b o n u s t o a d e f e n s e of y o u r c h o i c e until t h e e n d of t h e e n c o u n t e r .

c
5
LU

Standard Action

T a r g e t : E a c h e n e m y in burst Attack: W i s d o m vs. W i l l H i t : T h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n .

Divine Skill
a crucial moment.
Divine C l o s e burst 5

Cleric Utility 2 I

Hammer of the Gods


Your inspired onslaught batters a foe, and your strike it with equal zeal.
Encounter Divine, Radiant, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: Strength vs. A C

Cleric Attack 3

You grant divine grace to bolster y o u r ally's prowess in a skill at

companions

Encounter Minor Action

Target: O n e ally in burst E f f e c t : T h e t a r g e t g a i n s a p o w e r b o n u s t o his or h e r n e x t skill c h e c k b e f o r e t h e e n d of t h e e n c o u n t e r . T h e b o n u s e q u a l s y o u r C h a r i s m a modifier.

H i t : 1 [ W ] + Strength modifier radiant d a m a g e . W h e n any a l l y hits t h e t a r g e t b e f o r e t h e s t a r t of y o u r n e x t t u r n , t h e t a r g e t t a k e s 1 d 6 extra r a d i a n t d a m a g e .

Holy Vestments
Glowing web. Daily Divine Personal sigils blossom over v o u r armor, forming

Cleric Utility 2 a protective

Hymn of Resurgence
Your foes' resolve crumbles onyour allies.
Encounter Standard Action

Cleric Attack 3

as your hymn bestows divine vigor

Standard Action

Divine, Implement C l o s e blast 5

E f f e c t : C h o o s e a c i d , c o l d , fire, lightning, p o i s o n , or t h u n d e r . U n t i l t h e e n d of t h e e n c o u n t e r , y o u gain resist 5 t o t h a t d a m a g e type, a n d any ally w h o e n d s a m o v e adjacent to y o u g a i n s resist 5 t o t h a t d a m a g e t y p e u n t i l t h e s t a r t of his or h e r n e x t t u r n .

T a r g e t : E a c h e n e m y i n blast A t t a c k : W i s d o m v s . Fortitude H i t : T h e target t a k e s a - 2 p e n a l t y t o a l l d e f e n s e s . W h e n a n y ally hits t h e target b e f o r e t h e e n d of y o u r n e x t t u r n , t h e t a r g e t is k n o c k e d p r o n e .

Life Transference
from your patient.
Encounter Divine, Healing M e l e e touch Standard Action Target: O n e creature

Cleric Utility 2

E f f e c t : E a c h a l l y i n t h e b u r s t c a n c h o o s e e i t h e r to g a i n 5 t e m p o r a r y hit p o i n t s o r to m a k e a s a v i n g t h r o w .

Bruises a n d lacerations a p p e a r on your body as they v a n i s h

Light of Arvandor
A web of gleaming allies.
Encounter Standard Action

Cleric Attack 3

strands cuts into your foes and defends

your

E f f e c t Y o u t a k e d a m a g e e q u a l to y o u r h e a l i n g s u r g e v a l u e , w h i c h c a n ' t b e r e d u c e d in a n y w a y . T h e t a r g e t r e g a i n s hit p o i n t s e q u a l to t w i c e t h a t v a l u e .

Divine, Implement, Radiant A r e a burst 1 w i t h i n 5 s q u a r e s

T a r g e t : E a c h e n e m y in b u r s t Attack: W i s d o m vs. W i l l

Return from Deaths Door


You snatch a n a l l y from the brink o f death. Daily Divine, Healing Ranged 20

Cleric Utility 2

H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d e a c h a l l y i n t h e b u r s t g a i n s a +2 p o w e r b o n u s t o A C u n t i l t h e e n d of y o u r next t u r n .

Immediate Interrupt

T r i g g e r : A n a l l y w i t h i n 2 0 s q u a r e s of y o u fails a d e a t h s a v i n g throw T a r g e t : T h e triggering a l l y Effect: T h e target succeeds o n t h e d e a t h saving t h r o w a n d c a n s p e n d a h e a l i n g surge.

Sacred Shielding
liance springs into existence Encounter around you.

Cleric Attack 3

Y o u r weapon is limned in holy light, a n d a m a n t l e of equal bril-

Divine, Radiant, W e a p o n Melee weapon

Standard Action T a r g e t O n e creature A t t a c k : Strength vs. A C

H i t : 2 | W ] + Strength modifier radiant d a m a g e . Until t h e e n d of y o u r n e x t t u r n , e a c h ally a d j a c e n t t o y o u or t o t h e t a r g e t g a i n s r e s i s t a n c e to a l l d a m a g e e q u a l to y o u r C h a r i s m a modifier.

LEVEL 5 DAILY PRAYERS Hallowed Advance


in victory. Daily Divine, Healing, Teleportation, W e a p o n Melee weapon Cleric Attack 5

Revealing Light
A narrow beam

Cleric Attack 5

o / b r i l l i a n t blue-white light lances down to il-

luminate a foe that seeks the shadows.


Daily Divine, Implement, Radiant Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . R e f l e x . T h e a t t a c k ignores c o n c e a l m e n t a n d cover. H i t : 3d6 + W i s d o m modifier radiant d a m a g e . Effect: T h e target takes ongoing 5 radiant d a m a g e a n d cannot b e c o m e hidden (save ends both).

T h e power of your god draws an ally to your side, eager to share

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

Hit: 2 [ W ] + Strength modifier damage. Miss: Half d a m a g e . E f f e c t : O n e a l l y w i t h i n 5 s q u a r e s of y o u c a n t e l e p o r t adjacent to t h e target and m a k e a m e l e e basic attack a g a i n s t it a s a f r e e a c t i o n . I n a d d i t i o n , t h a t a l l y c a n s p e n d a healing surge.

LEVEL 6 UTILITY PRAYERS Blades of Holy Fire


Cleric Utility 6

Halo of Consequence

Cleric Attack 5

A ring of faint light surroundsyour enemy and punishes it for attacking y o u or your allies.
Daily Divine, Implement, Reliable Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : T h e t a r g e t is a f f e c t e d by y o u r h a l o of c o n s e q u e n c e (save e n d s ) . U n t i l t h e h a l o e n d s , t h e t a r g e t t a k e s a - 4 p e n a l t y to a t t a c k rolls, a n d a f t e r t h e t a r g e t a t t a c k s y o u o r a n y ally, it is d a z e d u n t i l t h e e n d of its n e x t t u r n . T h e target takes a - 2 penalty to saving t h r o w s against t h e halo.

Your allies' implements secrated flames.


Daily Minor Action

and weapons

blaze with white-hot, con-

D i v i n e , Fire, R a d i a n t C l o s e burst 5

T a r g e t : E a c h a l l y i n burst E f f e c t : T h e next t i m e t h e t a r g e t hits b e f o r e t h e e n d of t h e e n c o u n t e r , t h a t a t t a c k d e a l s 1 d 6 extra fire a n d r a d i a n t damage.

Divine Favor
Sacred light suffuses your comrade,
ing i n battle. Daily Divine, Healing M e l e e touch

Cleric Utility 6

bestowing y o u r god's bless-

Hold Foe
W i t h an impassioned prayer.you spot. Daily Divine, Implement Ranged 10

Cleric Attack 5 t r a n s f i x y o u r e n e m y to the

Standard Action T a r g e t : Y o u or o n e ally

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls a n d d a m a g e rolls, a n d w h e n t h e t a r g e t is first b l o o d i e d , h e o r s h e c a n s p e n d a healing surge.

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l

H i t : 2 d 6 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t is d a z e d and immobilized (save ends both). M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d u n t i l t h e e n d of your next turn.

Holy Celerity
impediments.
Encounter Divine Ranged 10 Minor Action

Cleric Utility 6 all

Y o u imbue an ally with the confidence to advance against

Iron to Glass

Cleric Attack 5

T a r g e t : Y o u or o n e ally E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t ignores the effects of t h e immobilized, restrained, a n d s l o w e d conditions.

Tracing runes of denial in the air.you cause your foe's to become as brittle as glass.
Daily Divine, Implement Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex

weapons

Spirit of Healing
A glowing figure appears at your command, health iweryour allies.
Daily Conjuration, Divine, Healing Ranged 10 Minor Action

Cleric Utility 6

casting an aura of

H i t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a - 4 p e n a l t y t o m e l e e d a m a g e rolls. W h e n e v e r t h e t a r g e t hits w i t h a m e l e e a t t a c k , t h e p e n a l t y w o r s e n s b y 2 to a m a x i m u m of - 1 0 . M i s s : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a - 2 p e n a l t y to m e l e e d a m a g e rolls. W h e n e v e r t h e target hits w i t h a m e l e e a t t a c k , t h e p e n a l t y w o r s e n s b y 1 t o a maximum o f - 5 .

E f f e c t : Y o u c o n j u r e a spirit o f h e a l i n g in 1 s q u a r e w i t h i n r a n g e . T h e spirit lasts u n t i l t h e e n d of y o u r n e x t t u r n . W h e n a n a l l y in t h e spirit's s q u a r e or a d j a c e n t to it hits an e n e m y , that ally regains hit points equal to t w i c e y o u r W i s d o m modifier. A s a m o v e a c t i o n , y o u c a n m o v e t h e spirit 4 s q u a r e s . S u s t a i n M i n o r : T h e spirit persists.

C 11 A I ' T l i R 2

Cleric

Stream of Life
Your life energy flows into a companion the vigor to fight on.
Daily Divine, Healing Personal Minor Action

Cleric Utility 6

and grants your

friend

Effect: Y o u take ongoing S d a m a g e (save ends). This d a m a g e c a n ' t b e r e d u c e d i n a n y w a y . A t t h e e n d of y o u r t u r n , y o u c a n c h o o s e not to m a k e a s a v i n g t h r o w a g a i n s t this ongoing damage. W h e n e v e r you take the ongoing d a m a g e , a n a l l y w i t h i n 5 s q u a r e s of y o u r e g a i n s 1 5 hit p o i n t s .

LEVEL 7 ENCOUNTER PRAYERS Bolts of Warding


Y o u r weapon Cleric Attack 7

crackles w i t h d i v i n e lightning that arcs out to

strike any who threaten your allies.


Encounter Divine, Lightning, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C H i t : 2 [ W ] + Strength modifier lightning d a m a g e . U n t i l t h e e n d of y o u r next t u r n , a n y e n e m y t a k e s 5 l i g h t n i n g d a m a g e if it e n d s its t u r n a d j a c e n t to a n y ally w i t h i n 5 s q u a r e s of y o u .

Denunciation
You pronounce a d i v i n e curse, and to h i n d e r it. a r o u n d vour enemy Encounter

Cleric Attack 7 motes o f darkness s w i r l

Divine, Implement Ranged 5

Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

Zealous Sanction
a n d heals a n y wlto strike it. Encounter

Cleric Attack 7

H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t is d a z e d a n d t a k e s a p e n a l t y t o a t t a c k rolls a n d all d e f e n s e s e q u a l t o your C h a r i s m a modifier.

You name your foe an enemy of your god. D i v i n e power sears it


Divine, Healing, Implement, Radiant Ranged 10

Standard Action

Price of Violence
Encounter Divine, Implement Ranged 5

Cleric Attack 7

Target: O n e creature A t t a c k : W i s d o m vs. W i l l H i t : 2 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . T h e first t i m e a n y a l l y hits t h e t a r g e t b e f o r e t h e e n d of y o u r next t u r n , t h a t ally c a n s p e n d a h e a l i n g s u r g e .

Your enemy claws at its sightless eyes after daring to attack.


Immediate Reaction

T r i g g e r : A n e n e m y w i t h i n S s q u a r e s of y o u hits y o u o r y o u r ally Target: T h e triggering e n e m y A t t a c k : W i s d o m v s . Fortitude H i t : T h e t a r g e t is b l i n d e d until t h e e n d of y o u r n e x t t u r n .

LEVEL 9 DAILY PRAYERS Crucial Resurgence


T h e p a i n of your w o u n d s o n l y inspires you Daily Divine, Healing, W e a p o n Melee weapon Cleric Attack 9 to greater heights.

Strike of Judgment
your allies w i l l be compensated if that foe Encounter dares

Cleric A t t a c k 7

Your attack visits pain upon your foe and ensures that you and
to retaliate. Divine, Healing, W e a p o n Melee weapon

Standard Action

R e q u i r e m e n t : You must be bloodied. Target: O n e creature A t t a c k : Strength vs. A C Hit: 2 [ W | + Strength modifier damage. Effect: You a n d e a c h ally w i t h i n 5 squares of y o u c a n spend a healing surge.

Standard Action Target: O n e creature A t t a c k : Strength vs. W i l l

Hit: 2 [ W ] + Strength modifier damage. Effect: T h e next t i m e t h e target hits or misses a n ally before t h e e n d of y o u r next t u r n , o n e ally of y o u r c h o i c e w i t h i n 5 s q u a r e s of t h e t a r g e t r e g a i n s 1 0 h i t p o i n t s .

4
C H A P T E R 2 ! CI

Dismissal
Daily Divine, Implement, Teleportation Ranged 10

Cleric Attack 9

I Rebuke Violence

Cleric Attack 9

Y o u utter a mighty shout and cast your enemy out of the world.
Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l H i t : T h e target disappears into a n extraplanar prison (save ends). T h e target takes a - 2 penalty t o saving t h r o w s a g a i n s t t h i s e f f e c t , o r a - 5 p e n a l t y if it is a n a b e r r a n t , e l e m e n t a l , fey, i m m o r t a l , o r s h a d o w c r e a t u r e . W h e n t h e t a r g e t s a v e s a g a i n s t this e f f e c t , it r e a p p e a r s i n its o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t r e t u r n s to the nearest unoccupied space. A f t e r e f f e c t : T h e t a r g e t is d a z e d u n t i l t h e e n d of its n e x t t u r n . M i s s : T h e target disappears into a n extraplanar prison until t h e e n d of y o u r n e x t t u r n . T h e t a r g e t t h e n r e a p p e a r s i n its o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t returns to t h e nearest u n o c c u p i e d space.

W i t h a fervent prayer, you purge all thoughts of battle from vour enemy's m i n d .
Daily Divine, Implement Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l H i t : T h e target c a n n o t attack (save ends). Until y o u or a n y ally a t t a c k s t h e t a r g e t , it t a k e s a - 5 p e n a l t y to s a v i n g t h r o w s a g a i n s t this e f f e c t . M i s s : T h e t a r g e t c a n n o t a t t a c k until t h e e n d of y o u r next turn.

LEVEL 1 0 UTILITY PRAYERS Godsight


Daily Divine Ranged 5 Cleric Utility 1 0

You bestow the ability to see through deception.

Divine Fury
c o m p a n i o n s w h i l e punishing your enemies. Daily

Cleric Attack 9

Minor Action T a r g e t : Y o u o r o n e ally

Your patron's servants take notice of your struggle and reward


Divine, Healing, Radiant, W e a p o n , Zone C l o s e burst 1

E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t 5 u n t i l t h e e n d of t h e encounter.

Standard Action

T a r g e t : E a c h e n e m y in burst A t t a c k : Strength v s . Fortitude H i t : 2 [ W | + Strength modifier radiant d a m a g e . Miss: Half damage. E f f e c t : T h e b u r s t c r e a t e s a z o n e o f d i v i n e f u r y t h a t lasts until t h e e n d of y o u r n e x t t u r n . W h e n a n y a l l y w i t h i n t h e z o n e hits a n e n e m y , t h a t a l l y r e g a i n s 1 0 hit p o i n t s . S u s t a i n M i n o r : T h e zone persists.

Healer's Balm
You loy a hand

Cleric Utility 1 0

on your comrade's brow, taking o n his or her

pain and

suffering.
Divine Melee touch

Encounter

Standard Action T a r g e t : O n e ally

E f f e c t : Y o u t r a n s f e r to y o u r s e l f a l l effects o n t h e t a r g e t t h a t a save c a n e n d . Y o u gain a +4 b o n u s to saving t h r o w s against those effects.

DWARVES W H O D O N ' T WORSHIP MORADIN


M a n y d w a r v e s r e v e r e M o r a d i n first a m o n g t h e g o d s , b u t t h e y also recognize that different deities hold s w a y over d i f f e r e n t a s p e c t s o f life. L i k e o t h e r f o l k , t h e g r e a t majority

Recall Ally
You s u m m o n a comrade
Encounter Move Action T a r g e t : O n e ally

Cleric Utility 1 0

to your

side.

Divine, Teleportation Ranged 20

E f f e c t : Y o u t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u .

of d w a r v e s v e n e r a t e v a r i o u s d e i t i e s a t a p p r o p r i a t e t i m e s . D w a r v e s w h o s e interests go b e y o n d t h e typical values of industry, stoicism, a n d artisanship a r e just a s likely to give h o m a g e to the deity of their vocation as t o M o r a d i n . T h e S o u l Forger s h a p e d t h e m in b o d y a n d s o u l long a g o , but t h e y h a v e lived u n d e r the influence of m a n y godsboth beneficial a n d malevolentever since. For e x a m p l e , a d w a r f s o l d i e r m a k e s offerings in M o r a d i n ' s n a m e m o s t of t h e t i m e , b u t w h e n m a r c h i n g off war to

Sacred Beneficence
draws on your strength to remain unboived.
Daily Divine, Healing M e l e e touch Standard Action

Cleric Utility 1 0

A s long as you s t a n d / i n n a g a i n s t the e n e m y , y o u r c o m p a n i o n

R e q u i r e m e n t : You must not be bloodied. T a r g e t : O n e ally E f f e c t : T h e t a r g e t g a i n s r e g e n e r a t i o n 1 0 until y o u a r e b l o o d i e d o r u n t i l t h e e n d of t h e e n c o u n t e r .

s h e m i g h t call u p o n Kord for strength, B a n e for vic-

tory, or B a h a m u t for honor. A d w a r f t o m b - k e e p e r might take the R a v e n Q u e e n as his patron, w h i l e a d w a r f rogue who t r a v e l s in s e a r c h o f a d v e n t u r e is l i k e l y t o honor

Word of Vigor
reserves.
Encounter Minor Action Divine, Healing C l o s e burst 1

Cleric Utility 1 0

Y o u r ringing prayer inspires a l l n e a r b y to dravc o n inner

Avandra. Likewise, d w a r v e s k n o w that their hearts are t o u c h e d by Sehanine, their minds s h a p e d by Erathis a n d loun, a n d their fates overseen by the R a v e n Q u e e n . T h e y t h a n k Pelor for t h e w a r m t h of t h e s u n a n d C o r e l l o n for t h e inspiration to create w o r k s of beauty.

T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : E a c h t a r g e t c a n s p e n d a h e a l i n g surge a n d r e g a i n 2 d 6 a d d i t i o n a l hit p o i n t s .

C H A P T E R

Cleric

LEVEL 13 ENCOUNTER PRAYERS Angel's Rescue


Y o u invoke a n angel's name to lend strength Clerk Attack n t o y o u r attack a n d

LEVEL 1 5 DAILY P R A Y E R S

I Brilliant Censure
ing allies.
Daily

Cleric Attack 15 inspir-

A w f u l brilliance /lashes from your eyes, b l i n d i n g J o e s and

carry your ally out of


Encounter Standard Action Target: O n e creature

danger
Melee weapon

'
Divine, Implement, Radiant, Zone C l o s e burst 3

Divine, W e a p o n

Standard Action

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. Fortitude H i t : T h e t a r g e t is b l i n d e d ( s a v e e n d s ) . E f f e c t : T h e b u r s t c r e a t e s a z o n e of b r i g h t light t h a t lasts until t h e e n d of t h e e n c o u n t e r . W h e n y o u m o v e , t h e z o n e m o v e s w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . A n y ally w h o begins his or h e r t u r n w i t h i n t h e z o n e d e a l s 2 d 6 extra r a d i a n t d a m a g e w i t h m e l e e or r a n g e d a t t a c k s u n t i l t h e start of his

Attack: W i s d o m vs. A C Hit: 3 | W | + Strength modifier damage. E f f e c t : Y o u slide a n ally w h o is a d j a c e n t t o y o u or to t h e target 2 squares. S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.

Crown of Light

Cleric Attack 1 3

or h e r next t u r n .

B l a z i n g light coalesces over your ally to form a crown whose radiance pierces surrounding foes.
Encounter Divine, Implement, Radiant Ranged 10 Standard Action

Divine Reprisal

Cleric Attack 15

You utter a prayer to heal an ally's injury and exact against the attacker.
Daily Divine, Healing, Implement, Radiant Ranged 10 Immediate Reaction

punishment

P r i m a r y T a r g e t : O n e ally E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e p r i m a r y t a r g e t g a i n s a p o w e r b o n u s t o all d e f e n s e s e q u a l to y o u r C h a r i s m a modifier. M a k e a s e c o n d a r y a t t a c k t h a t is a n area burst 1 centered o n t h e primary target. S e c o n d a r y T a r g e t : E a c h e n e m y in burst A t t a c k : W i s d o m v s . Reflex H i t : 3 d 6 + W i s d o m modifier radiant d a m a g e .

T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s o f y o u hits y o u r ally Target: T h e triggering e n e m y Attack: W i s d o m vs. W i l l H i t : 3d8 + W i s d o m modifier radiant d a m a g e . E f f e c t : T h e ally c a n m a k e a s a v i n g t h r o w a n d c a n s p e n d a h e a l i n g surge.

Deadly Lure
Your imperious gesture drags a n enemy

C l e r i c A t t a c k 13 toward y o u . compelling

| Ivory Rampart

Cleric Attack 15

it to lower its defenses.


Encounter Charm, Divine, Implement Ranged 5 Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l H i t : T h e t a r g e t g a i n s v u l n e r a b i l i t y t o all d a m a g e e q u a l to 2 + y o u r W i s d o m m o d i f i e r until t h e e n d of y o u r n e x t t u r n . T h e target t h e n m o v e s its s p e e d t o w a r d y o u , t a k i n g t h e safest p a t h p o s s i b l e .

As your weapon strikes your foe. divine power flows from you to form a barrier that protects vour allies.
Daily Conjuration, Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C Hit: 2 | W ] + Strength modifier damage. Miss: Half damage. E f f e c t : Y o u c o n j u r e a w a l l o f g l e a m i n g e n e r g y t h a t origin a t e s i n y o u r s p a c e a n d c a n b e u p to 8 s q u a r e s l o n g a n d u p to 2 s q u a r e s h i g h . T h e w a l l lasts until t h e e n d of y o u r

Promise of Victory
W i t h a flurry of devastating strikes, you

Cleric Attack 13 show your enemies h o w

n e x t t u r n . A n y ally w i t h i n t h e w a l l o r a d j a c e n t t o it g a i n s cover. A n y e n e m y t h a t e n t e r s t h e w a l l is i m m o b i l i z e d

close they are to defeat.


Encounter Divine, W e a p o n C l o s e burst 1 Standard Action

u n t i l t h e e n d of its t u r n . S u s t a i n M i n o r : T h e w a l l persists.

Target: Each e n e m y in burst A t t a c k : Strength vs. A C H i t : 2 [ W ] + Strength modifier d a m a g e , and t h e target t a k e s a -1 p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r next t u r n .

Penance of Blood
Daily Divine, Implement C l o s e burst 3

Cleric Attack 15

D i v i n e displeasure visits even more pain on your enemies.

Standard Action

Target: Each e n e m y in burst A t t a c k : W i s d o m v s . Fortitude

Remorse
their violent acts. Encounter Divine, Healing, Implement

Cleric Attack 13

H i t : T h e target gains vulnerable 5 to all d a m a g e until t h e e n d of t h e e n c o u n t e r . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y v u l n e r a b i l i t y y o u c a u s e your e n e m i e s is i n c r e a s e d by y o u r W i s d o m modifier.

Your words of reproach cause your foes to hesitate as they regret

Standard Action

A r e a burst 1 w i t h i n 5 squares

Target: E a c h e n e m y in burst Attack: W i s d o m vs. W i l l H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t g a i n s v u l n e r a b l e 1 0 to all d a m a g e a n d is d a z e d . E f f e c t : E a c h ally in t h e b u r s t c a n s p e n d a h e a l i n g s u r g e . C H A P T E R 2

Cleric

Wrath of the Faithful

Cleric Attack 1 5

LEVEL 17 ENCOUNTER PRAYERS Divine Phalanx


Cleric Attack 17

You draw resolve from your allies to strike down the enemy face.
Daily Divine, Reliable, W e a p o n Melee weapon Standard Action Target: O n e creature

they

Asyou attack, divine trumpets sound, anil vour allies rally to your side. Together, y o u are all stronger.
Encounter Divine, Radiant, Teleportation, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C H i t : 2 [ W | - Strength modifier radiant d a m a g e . E f f e c t : Y o u t e l e p o r t e a c h a l l y w i t h i n 1 0 s q u a r e s of y o u t o a

A t t a c k : S t r e n g t h v s . A C . Y o u g a i n a +1 b o n u s to t h e a t t a c k roll for e a c h a l l y a d j a c e n t t o t h e t a r g e t . Hit: 4 | W | + Strength modifier d a m a g e .

LEVEL 1 6 UTILITY PRAYERS Air Walk


Daily Divine Personal Cleric Utility 1 6

s q u a r e a d j a c e n t to y o u . E a c h ally y o u t e l e p o r t g a i n s a +2 p o w e r b o n u s t o A C a n d to a t t a c k rolls u n t i l t h e e n d of y o u r next turn.

W i l l i deliberate steps, you stride upward on luminous


Minor Action

clouds.

Halo of Peace
You slamyour energy t h a t h a m p e r s its attacks. Encounter Divine, Radiant, W e a p o n Melee weapon

Cleric Attack 17

weapon into v o u r foe and en/old it i n brilliant

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u gain t h e ability to m o v e o n air as if it w e r e a solid s u r f a c e . If y o u e n d your turn m o r e t h a n 2 squares a b o v e a solid surface, you descend gently until you are 2 squares a b o v e o n e .

Standard Action Target: O n e creature Attack: Strength vs. A C

Cloak of Courage
Your praver hope. Encounter Divine C l o s e burst 2

Cleric Utility 1 6 with

Hit: 2 | W | - Strength modifier radiant d a m a g e . Until t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s a - 4 p e n a l t y t o a t t a c k rolls a n d c a n n o t m a k e o p p o r t u n i t y a t t a c k s .

bolsters vour c o m p a n i o n s ' w i l l a n d (ills diem

Standard Action T a r g e t : E a c h a l l y in burst

Malediction
agiiinst it. Encounter Divine. Implement Ranged 5

Cleric Attack 17

Your enemy is crippled by the terrible curse y o u

pronounce

E f f e c t : E a c h target g a i n s t e m p o r a r y hit p o i n t s e q u a l t o his or h e r h e a l i n g surge v a l u e . U n t i l t h e e n d of y o u r n e x t t u r n , e a c h t a r g e t g a i n s a +4 p o w e r b o n u s to all d e f e n s e s a g a i n s t f e a r effects.

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l

Cure Critical Wounds


with a soothing touch. Daily Divine, Healing M e l e e touch

Cleric Utility 1 6

H i t : T h e t a r g e t is w e a k e n e d a n d d a z e d until t h e e n d of your next turn.

Intoning the name of your g o d . y o u heal your friend's injuries

Sever the Source


A gleaming rune of anathema off from divine blessings.
Encounter Divine Ranged 5 Standard Action Target: O n e creature

C l e r i c A t t a c k 17

Standard Action

appears on your enemy, cutting it

T a r g e t : Y o u or o n e c r e a t u r e E f f e c t : T h e target regains hit p o i n t s a s if it h a d s p e n t t h r e e healing surges.

Radiant Beams
A halo ol brilliance springs fromyour

Cleric Utility 1 6 brow, defending vour

E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s v u l n e r a b i l i t y to all d a m a g e e q u a l to 1 0 + y o u r W i s d o m m o d i f i e r a n d c a n n o t regain hit points.

comrades
Daily

from the foulness of the


Divine, Radiant

undead.

Standard Action

C l o s e burst 5

Starry Snare

Cleric Attack 17

T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : U n t i l t h e e n d of y o u r next t u r n , e a c h t a r g e t g a i n s resist 2 0 n e c r o t i c a n d d e a l s 1 radiant d a m a g e t o a n y e n e m y t h a t a t t a c k s h i m or her. S u s t a i n M i n o r : T h e effect persists.

You weave a net of astral light, which imprisons your foe in glittering strands.
Encounter Divine, Implement, Radiant Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Fortitude

Unexpected Return
Encounter Divine, Healing Ranged 5

Cleric Utility 16

H i t : 3d8 + W i s d o m modifier radiant d a m a g e . Until t h e e n d o f y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , c a n n o t t e l e p o r t . a n d d o e s not b e n e f i t f r o m b e i n g i n s u b s t a n t i a l .

A swift chant gives your ally a second chance at life.


Immediate Reaction

T r i g g e r : A n a l l y w i t h i n 5 s q u a r e s o f y o u d r o p s to 0 hit p o i n t s or fewer T a r g e t : T h e triggering a l l y Effect: T h e target c a n spend a healing surge.

C H A P T E R

Cleric

LEVEL 19 DAILY PRAYERS Beacon of Doom


Cleric Attack 19

OS
LU

W i t h a resounding strike, y o u denounce your enemy. It minifies under a flurry of attacks fromyour friends.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C Hit: 2 | W | + Strength modifier damage. Miss: Half damage. E f f e c t : T h e target t a k e s a - 4 p e n a l t y to a l l d e f e n s e s (save ends). E a c h F a i l e d S a v i n g T h r o w : O n e ally w i t h i n 1 0 s q u a r e s o f t h e t a r g e t c a n m a k e a b a s i c a t t a c k against it a s a f r e e action. A f t e r e f f e c t : E a c h ally w i t h i n 5 s q u a r e s of t h e t a r g e t c a n m a k e a b a s i c a t t a c k a g a i n s t it a s a f r e e a c t i o n . U

Miraculous Intervention

Cleric Attack 19

Your ally is overcome, but you buy time to restore that ion's health.
Daily Divine, Healing, Implement Ranged 5 Immediate Reaction

compan-

Trigger: A n ally w i t h i n 5 s q u a r e s of y o u d r o p s to 0 hit p o i n t s or f e w e r P r i m a r y T a r g e t : T h e t r i g g e r i n g ally E f f e c t : T h e p r i m a r y t a r g e t regains hit p o i n t s a s if h e o r s h e h a d s p e n t a h e a l i n g surge. M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y t a r g e t . S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. W i l l H i t : T h e s e c o n d a r y t a r g e t is s t u n n e d ( s a v e e n d s ) .

Moment of Peace

Cleric Attack 19

\ wave of tranquility washes over your foes, rendering harmless for a critical moment.
Daily Divine, Implement C l o s e blast 5 Standard Action Attack: W i s d o m vs. W i l l

them

SMALL DEVOTIONS
M a n y practices c o m m o n a m o n g the people of the w o r l d h a v e t h e i r origin in v a r i o u s m i n o r d e v o t i o n s t o t h e gods. For e x a m p l e , s o m e o n e telling a lie m i g h t splay w i d e t h e f i n g e r s o f t h e left h a n d u n d e r a t a b l e o r b e h i n d h i s o r h e r b a c k . W h e t h e r t h a t p e r s o n k n o w s it o r n o t , t h e g e s t u r e is m e a n t t o r e p r e s e n t t h e h o l y s y m b o l o f L o l t h , g o d o f l i e s , a n d t o a s k h e r h e l p i n m a k i n g s u r e t h e u n t r u t h is

T a r g e t : E a c h e n e m y in blast

Hit: T h e target's attacks d e a l no d a m a g e (save ends). M i s s : T h e target's a t t a c k s d e a l n o d a m a g e until t h e e n d of y o u r next t u r n .

Realm of Battle

Cleric A t t a c k 1 9

not discovered. A n o t h e r s u c h g e s t u r e is t o p l a c e t h e w e a p o n o f a f a l l e n w a r r i o r i n t h e c o r p s e ' s h a n d . T h i s a c t is b e l i e v e d t o arm

You sweep your weapon through the a i r a m i call out for divine aid. A flock of angels soars through the sky to surround you, driving back the enemy.
D a i l y 4- D i v i n e , R a d i a n t , W e a p o n , Z o n e Standard Action Target: O n e creature Attack: Strength vs. A C H i t 3 [ W ] + Strength modifier radiant d a m a g e . Miss: Half d a m a g e . E f f e c t : T h e a t t a c k c r e a t e s a z o n e o f a n g e l i c soldiers in a d o s e burst 3 . T h e z o n e lasts u n t i l t h e e n d of t h e e n c o u n ter. W h i l e w i t h i n t h e z o n e , y o u a n d your allies g a i n a + 1 p o w e r b o n u s to A C a n d a t t a c k rolls. W h i l e w i t h i n t h e z o n e , a n y e n e m y t a k e s 5 r a d i a n t d a m a g e a t t h e s t a r t of its t u r n a n d p r o v o k e s o p p o r t u n i t y a t t a c k s w h e n it shifts. Melee weapon

t h e w a r r i o r for t h e n e x t w o r l d a n d to s h o w B a n e , t h e god of war, that h e or she died honor. Travelers setting out on journeys often scoop up a fighting and therefore deserves

h a n d f u l o f d i r t o r d u s t f r o m t h e r o a d a n d l e t it f a l l f r o m their h a n d s . M o s t p e o p l e regard this tradition a s simply c h e c k i n g t h e s t r e n g t h a n d d i r e c t i o n o f t h e w i n d , b u t it i s m e a n t t o h o n o r A v a n d r a . T h e g o d is s a i d t o s h o w a s i g n of t h e fortune awaiting the journey by b l o w i n g t h e dust

a w a y ( w h i c h favors departure) or back t o w a r d the traveler (indicating difficulty a h e a d ) .

C H A P T E R

Cleric

Supernal Radiance
You create a pulse of light that gleams can hide within its brilliance.
Daily Standard Action

Cleric Attack 19

I Heal
B o w i n g y o u r head In prayer, you comrade Daily to complete health. Divine, Healing M e l e e touch restore

Cleric Utility 2 2 a desperately injured

with divine clarity. N o foe

Divine, Implement, Radiant A r e a burst 1 w i t h i n 5 squares

Standard Action T a r g e t : O n e ally

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. W i l l Hit: 2 d 1 0 + W i s d o m modifier radiant d a m a g e . Effect: T h e target t a k e s ongoing 1 0 radiant d a m a g e , cannot b e n e f i t f r o m invisibility o r c o n c e a l m e n t , a n d c a n n o t b e c o m e h i d d e n (save e n d s all).

E f f e c t : T h e t a r g e t regains a l l his or h e r hit p o i n t s .

Mass Cure Serious Wounds


staunching
Daily

Cleric Utility 2 2

G l i m m e r i n g blue motes e n v e l o p y o u and your companions.

wounds.
Divine, Healing C l o s e burst 5

LEVEL 2 2 UTILITY PRAYERS Adjure the Chosen


W i t h a ringing voice, you Cleric Utility 22

Standard Action

T a r g e t : Y o u a n d e a c h a l l y in b u r s t E f f e c t E a c h t a r g e t regains hit p o i n t s a s if h e o r s h e h a d spent t w o healing surges.

urge y o u r c o m p a n i o n s to d i r e c t y o u r

god's fury against your


Encounter Divine Standard Action

foes.

Ramparts of Light
C l o s e burst 5

Cleric Utility 2 2

D i v i n e light e n c a s e s y o u o r y o u r a l l y to thwart even the deadli-

T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t U n t i l t h e e n d of y o u r n e x t t u r n , e a c h t a r g e t g a i n s a +2 p o w e r b o n u s t o s p e e d , a t t a c k rolls, a n d d a m a g e rolls, a n d c a n s c o r e a critical hit o n a roll of 1 8 - 2 0 .

est

attacks.
Divine C l o s e burst 2 0

Encounter Minor Action

T a r g e t : Y o u or o n e ally i n b u r s t E f f e c t : T h e t a r g e t g a i n s resist 2 5 t o a l l d a m a g e u n t i l t h e e n d o f y o u r next t u r n .

DEAD GODS
G o d s cannot die of old age or mortal ailments a n d infirmit i e s , b u t t h e y c a n still b e s l a i n . F e w b e i n g s h a v e t h e p o w e r t o kill a g o d : p r i m o r d i a l s , rival g o d s , a n d g r e a t e n t i t i e s the Far R e a l m , several d e m o n lords or archdevils ing in c o n c e r t - a n d s o m e t i m e s a g r o u p of t h e of patches powerful devils to slay a n y mortal w h o speaks the f o r b i d d e n n a m e , a n d t h a t h e fears t h e n a m e to this day. lo: T h e creator of dragons, lo w a s beset b y primordials mighty

work-

a n d d e s t r o y e d in t h e W a r of C r e a t i o n . F r o m

mightiest

his s h a t t e r e d b o d y t w o n e w g o d s s p r a n g - B a h a m u t , t h e P l a t i n u m D r a g o n , a n d T i a m a t , the Q u e e n of Evil D r a g o n s . S o m e stories say that the god w a s betrayed to the primord i a l s b y Z e h i r , w h o e n v i e d lo his m i g h t y c h i l d r e n . K h a l a : T h e original g o d of w i n t e r w a s a c r u e l , m a l i c i o u s

mortals. G o d s also have b e e n k n o w n to simply fade away, forgotten by t h e m o r t a l w o r l d . T h e y slip i n t o e v e r d e e p e r s l u m b e r a n d linger d r e a m i n g t h r o u g h t h e a g e s , until finally t h e y d r e a m of n o t h i n g at all a n d c e a s e to b e . S o m e of the d e a d gods k n o w n to h a v e o n c e include the following. existed

being w h o s c h e m e d against t h e other gods a n d sought to extend her grip over all t h e mortal w o r l d . H e r glaciers a n d blizzards t h r e a t e n e d to d e s t r o y t h e fragile r a c e s o f m o r t a l s as h e r s o n K o r d ran w i l d , bringing s t o r m s a n d c a l a m i t y to all. K h a l a a n d h e r alliesGruumsh, T i a m a t , Zehir, a n d several powerful primordials-grew strong e n o u g h to assault

A m o t h : M a n y c e n t u r i e s a g o , A m o t h w a s a g o d of justice a n d m e r c y w h o r u l e d o v e r t h e astral d o m i n i o n of K a l a n d u r ren. T h e d e m o n lords O r c u s , D e m o g o r g o n , a n d conspired against him and launched a n attack against Kalandurren. Although Rimmon

overwhelming destroyed

Amoth

t h e d o m i n i o n s o f t h e g o d s w h o s t o o d a g a i n s t her. B u t K o r d c a m e to regret the h a r m h e h a d d o n e a n d t u r n e d against Khala. Pelor and the assembled gods w h o stood w i t h him

R i m m o n a n d nearly slew D e m o g o r g o n as w e l l , O r c u s struck h i m d o w n , a n d t h e d e m o n s o v e r t h r e w his r e a l m . Kalandurr e n is n o w a r u i n e d d o m i n i o n , a b a n d o n e d b y a l l b u t a f e w d e m o n s w h o s t i l l p r o w l its s h a t t e r e d c a s t l e s a n d g r a y h i l l s . H e W h o W a s :O n c e a m o n g the mightiest of the gods, the lord of t h e great d o m i n i o n Baathion presided over

d e s t r o y e d K h a l a a n d d r o v e off G r u u m s h ; t h e R a v e n Q u e e n later claimed dominion over winter. Nerull: Formerly t h e god of the d e a d , Nerull ruled over t h e g r i m d o m i n i o n of P l u t o n , w h e r e h e h e l d all t h e souls of mortals as powerless, miserable shades. In time the R a v e n Q u e e n overthrew him and became goddess of death. S e e t h e " R i s e of t h e R a v e n Q u e e n " s i d e b a r ( p a g e 4 3 ) . T u e r n : A g o d of c o n q u e s t a n d fire, T u e r n w a s overt h r o w n by a m o r t a l king. B a n e w a s the greatest of mortal tyrants in t h e d a w n of t h e w o r l d , a n d he b e c a m e s o p o w e r ful t h a t h e d a r e d t o g i v e b a t t l e t o t h e w a r g o d . H e l a u n c h e d a n invasion of the w a r god's realm, defeated Tuern, a n d seized t h e d o m i n i o n for his o w n .

kingship, w i s d o m , a n d t h e sky. T h e a r c h a n g e l A s m o d e u s rebelled against him, a n d w i t h the Ruby R o d struck down

his lord. T h e d y i n g g o d p r o n o u n c e d a c u r s e against A s m o d e u s a n d his f o l l o w e r s , t r a n s f o r m i n g t h e idyllic r e a l m B a a t h i o n into Baator, a cruel prison of black rock of

and erase

u n e n d i n g fire. A s m o d e u s h a s w o r k e d for ages to

t h e k n o w l e d g e of his d e f e a t e d m a s t e r ' s n a m e , so o n l y a h a n d f u l o f m o r t a l s c h o l a r s s t i l l k n o w it; m o s t r e f e r t o t h i s b e i n g a s H e W h o W a s . It is w h i s p e r e d t h a t A s m o d e u s d i s -

C H A P T E R

2 |

Cleric

Revive
Daily Divine, Healing M e l e e touch

Cleric Utility 2 2

Word of Deterrence
You drive back the foe who

Cleric Attack 2 3 it

You call back an ally from the clutches of death.


Standard Action

injured y o u r a l l y and dissuade

from further
Encounter

aggression.
Divine, Implement, Radiant Ranged 5

T a r g e t : O n e b l o o d i e d o r d y i n g a l l y o r a d e a d ally w h o d i e d during this encounter E f f e c t : T h e t a r g e t r e g a i n s e n o u g h hit p o i n t s t o b r i n g his o r h e r c u r r e n t hit p o i n t t o t a l to his o r h e r b l o o d i e d v a l u e . If t h e t a r g e t is d e a d , h e o r s h e r e v i v e s , t h e n r e g a i n s t h e h i t p o i n t s , a n d is c o n s i d e r e d n o t t o h a v e f a i l e d a n y d e a t h saving t h r o w s during this encounter.

Immediate Reaction

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s o f y o u h i t s y o u r ally Target: T h e triggering e n e m y Attack: W i s d o m vs. W i l l H i t : Y o u p u s h t h e t a r g e t 3 s q u a r e s . If t h e t a r g e t m a k e s a n a t t a c k roll b e f o r e t h e e n d of y o u r n e x t t u r n , it t a k e s radia n t d a m a g e e q u a l to 2 0 + your W i s d o m modifier.

LEVEL 2 3 ENCOUNTER PRAYERS Divine Fervor


Y o u r god's c o m p a n i o n as you Encounter bailer down a n enemy. Cleric Attack 23

LEVEL 2 5 DAILY PRAYERS Divine Intervention


Cleric Attack 25

power flares from your w e a p o n to bless y o u a n d a

Divine, Healing, Radiant, W e a p o n Melee weapon

You pull your friend out of the way. taking the brunt of the attack onto yourself. Your furious rebuke steals the sight from your foes.
Daily Divine, Implement, Teleportation C l o s e burst 5 Immediate Interrupt

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally w i t h i n 5 s q u a r e s o f y o u . a n d y o u a r e n o t a t a r g e t of t h a t attack P r i m a r y T a r g e t : T h e t r i g g e r i n g ally Effect: You teleport yourself a n d the primary target, s w a p -

Hit: 4 [ W ] + Strength modifier radiant damage. E f f e c t : Y o u a n d a n a l l y w i t h i n 1 0 s q u a r e s of y o u c a n e a c h s p e n d a healing surge.

Mortal Terror
You smashyourfoe death. Encounter D i v i n e , Fear, W e a p o n Melee weapon

Cleric Attack 23 and o v e r w h e l m it w i t h / e a r of imminent

p i n g p o s i t i o n s w i t h h i m o r her, a n d t h e t r i g g e r i n g e n e m y m a k e s t h e a t t a c k roll a g a i n s t y o u i n s t e a d . If y o u t a k e d a m a g e f r o m t h e attack, t h e primary target gains t e m p o rary hit p o i n t s e q u a l to t h a t d a m a g e . Y o u t h e n m a k e t h e following secondary attack. S e c o n d a r y Target: Each e n e m y adjacent to y o u A t t a c k : W i s d o m vs. Fortitude H i t : T h e s e c o n d a r y t a r g e t is b l i n d e d ( s a v e e n d s ) .

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

H i t : 3 [ W ] + Strength modifier d a m a g e , a n d t h e target m o v e s its s p e e d a w a y f r o m y o u , t a k i n g t h e safest p a t h possible.

Flames of Torment
Daily D i v i n e , Fire, W e a p o n Melee weapon

Cleric Attack 2 5

You smite your enemy with w r a t h f u l / i r e (hat feeds

on its soul.

Rebuke the Wrathful


You reproach your Joe. andyour
violence. Encounter Divine, Implement Ranged 10

Cleric Attack 23

Standard Action

allies brutally punish its

Target: O n e creature A t t a c k : Strength v s . Reflex H i t : 4 [ W ] + S t r e n g t h m o d i f i e r fire d a m a g e . T h e target t a k e s o n g o i n g 1 0 fire d a m a g e a n d a p e n a l t y t o all d e f e n s es equal to 1 + y o u r Charisma modifier (save e n d s both). M i s s : H a l f d a m a g e . T h e t a r g e t t a k e s o n g o i n g 5 fire d a m a g e a n d a - 2 penalty to all d e f e n s e s (save e n d s both).

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l

H i t : T h e first t i m e t h e target m a k e s a n a t t a c k b e f o r e t h e e n d of y o u r n e x t t u r n , e a c h a l l y w i t h i n 1 0 s q u a r e s of you c a n m a k e a b a s i c a t t a c k a g a i n s t t h e t a r g e t a s a n opportunity action.

Life Lanterns
T i n y l a n t e r n s appear

Cleric Attack 25 next to your foes and bedarzle t h e m w i t h

Spirit Flame

d i v i n e light, w h i c h can h e a l your friends' w o u n d s . Cleric Attack 2 3 Daily Conjuration, Divine, Healing, Implement Ranged 5 pulse Standard Action

R a i s i n g y o u r holy s y m b o l h i g h , you call down a great

of divine fire against your foes and restore yourself and your friends.
Encounter D i v i n e , Fire, I m p l e m e n t Close blast 5 Standard Action

T a r g e t : O n e , t w o , or three creatures A t t a c k : W i s d o m vs. W i l l H i t : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) . E f f e c t : For e a c h t a r g e t , y o u c o n j u r e a life l a n t e r n , w h i c h a p p e a r s in 1 s q u a r e o c c u p i e d b y t h a t target a n d lasts u n t i l t h e e n d of t h e e n c o u n t e r . A n y e n e m y t h a t s t a r t s its t u r n i n a life l a n t e r n ' s s q u a r e is d a z e d until t h e s t a r t of its n e x t t u r n . A n y ally w h o starts o r e n d s h i s o r h e r t u r n in a life l a n t e r n ' s s q u a r e c a n r e g a i n hit p o i n t s as if h e o r s h e h a d s p e n t a h e a l i n g s u r g e . D o i n g so d e s t r o y s t h a t l a n t e r n .

T a r g e t : E a c h e n e m y i n blast A t t a c k : W i s d o m v s . Reflex H i t : 3 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e . E f f e c t : Y o u e n d t h e f o l l o w i n g c o n d i t i o n s o n yourself: b l i n d e d , dazed, immobilized, s l o w e d , stunned, a n d w e a k e n e d . In a d d i t i o n , e a c h ally in t h e blast c a n c h o o s e t o h a v e o n e of t h e s e c o n d i t i o n s e n d e d o n h i m s e l f o r herself.

C H A P T E R

2 | Cleric

Prayer of Victory
You declaim
foes, Daily leading y o u r allies to strike true. Divine, Radiant, W e a p o n Melee weapon

Cleric Attack 2.

Scouring Smite

Cleric Attack 27

an inspirational prayer as you m a r c h among

your

The shining power of your faith consumes your foe as you and lances out to assail others who threaten you.
Encounter Divine, Radiant, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength v s . Fortitude H i t : 3 | W ] + Strength modifier radiant d a m a g e , a n d the

attack

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

H i t : 3 | W | + S t r e n g t h m o d i f i e r radiant d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u hit a n e n e m y w i t h a m e l e e attack, o n e ally adjacent to that e n e m y g a i n s a +3 p o w e r b o n u s to his or h e r next m e l e e a t t a c k roll a g a i n s t t h a t e n e m y . In a d d i t i o n , w h e n e v e r y o u m o v e o n y o u r t u r n , o n e ally w i t h i n 5 s q u a r e s of y o u c a n shift 2 s q u a r e s a s a f r e e a c t i o n .

t a r g e t a n d e a c h e n e m y w i t h i n 2 s q u a r e s of it gain v u l n e r a b l e 5 to all d a m a g e until t h e e n d of your n e x t t u r n .

Stroke of Ruin
sumcs the strength of the e n e m y y o u strike. Encounter Divine. Necrotic, W e a p o n Melee weapon

Cleric Attack that

27

Vour w e a p o n opens a tear in the fabric of the cosmos

con

Righteous Might
D i v i n e power wells u p w i t h i n y o u . andyou

Cleric Attack 2 5 seem to tower over

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

your god's enemies.


Daily Divine, W e a p o n Melee weapon Standard Action

Hit: 3 [ W ] + Strength modifier necrotic damage, and the t a r g e t is w e a k e n e d until t h e e n d of your n e x t t u r n . If t h e t a r g e t h a s r e s i s t a n c e or i m m u n i t y t o n e c r o t i c d a m a g e , it t a k e s n o d a m a g e a n d is s t u n n e d instead of w e a k e n e d .

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , your r e a c h i n c r e a s e s by 1 , y o u r m e l e e a t t a c k s d e a l 1 d 6 extra d a m a g e , a n d y o u gain a +1 p o w e r b o n u s to s p e e d a n d a +2 p o w e r b o n u s to A C . T h e n m a k e t h e following attack. Target: O n e creature A t t a c k : Strength vs. A C Hit: 4 | W | + Strength modifier damage.

Sublime Light

Cleric Attack 27

Your holy symbol blazes brightly, restoring your allies and blind ing your foes with its irresistible glare.
Encounter Divine, Implement, Radiant C l o s e blast 5 Standard Action

T a r g e t : E a c h e n e m y in blast

LEVEL 2 7 ENCOUNTER P R A Y E R S Divine Contempt


despair. Encounter Divine, Implement, Psychic Ranged 10 Cleric Attack 27

A t t a c k : W i s d o m vs. Reflex H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d the target is b l i n d e d u n t i l t h e e n d of y o u r next t u r n . E f f e c t : Y o u a n d e a c h a l l y in t h e blast m a k e a s a v i n g t h r o w . A l s o , e a c h e n e m y in t h e blast c a n n o t benefit f r o m invisibility u n t i l t h e e n d of y o u r next t u r n .

You utter a scathing curse t h a i c r u s h e s y o u r enemy's spirit w i t h

Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

LEVEL 2 9 DAILY PRAYERS Astral Exile


Daily Cleric Attack 29

H i t : 2 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e targ e t is s t u n n e d until t h e e n d of y o u r next t u r n . A f t e r e f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e target is d a z e d a n d t a k e s a p e n a l t y to a t t a c k rolls e q u a l t o 1 + y o u r C h a r i s m a modifier.

Your strike hurls vour enemy deep into the Astral .Sea.
Divine, Radiant, Teleportation. W e a p o n Melee weapon Standard Action Target: O n e creature

Healer's Reproof
newed strength. Encounter Divine, Healing, Implement C l o s e burst 1

Cleric Attack 27

A t t a c k : Strength vs. A C H i t : 4 | W ] + S t r e n g t h m o d i f i e r radiant d a m a g e , a n d t h e t a r g e t d i s a p p e a r s into t h e A s t r a l S e a ( s a v e e n d s ) . W h e n this e f f e c t e n d s , t h e t a r g e t r e a p p e a r s in a s p a c e of y o u r c h o i c e w i t h i n 5 s q u a r e s o f its original s p a c e . A f t e r e f f e c t : T h e t a r g e t is d a z e d ( s a v e e n d s ) . M i s s : H a l f d a m a g e , a n d t h e t a r g e t is d a z e d ( s a v e e n d s ) .

Your shout confounds your enemies a n d fillsyour ally with re-

Standard Action

T a r g e t : E a c h e n e m y in burst Attack: W i s d o m vs. W i l l H i t : T h e t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r next t u r n . E f f e c t : O n e a l l y i n t h e burst c a n s p e n d a h e a l i n g surge a n d r e g a i n a d d i t i o n a l hit p o i n t s e q u a l t o 3 d 6 + your W i s d o m modifier.

H A P T E R

2 I Cleric

of the Stars

Cleric Attack 29

p exhale the cold, pale light of the Astral Sea. driving r enemies and healing your friends.
Cold. Divine, Healing, Implement, Radiant I Action Close blast 5 : E a c h e n e m y in blast : W i s d o m vs. Fortitude :4dS

back

R I S E O F T H E RAVEN Q U E E N
In the early ages of the w o r l d , the s o u l s of mortals u n c l a i m e d by t h e gods w e r e not free to pass to the great b e y o n d after d e a t h . Instead Nerull, t h e g o d of t h e d e a d , h e l d t h e m in his gray, c h e e r l e s s d o m i n i o n o f P l u t o n . T h e r e they w o u l d spend eternity as powerless shades, haunted b y t h e m e m o r y o f life's r i c h s e n s a t i o n a n d vigor. N e r u l l ' s dominion g r e w e v e r greater, a s e a c h d a y myriad souls

i/i

- W i s d o m m o d i f i e r c o l d a n d radiant d a m a g e .

I y o u p u s h t h e target 5 s q u a r e s . T h e t a r g e t is d a z e d lends). E a c h ally in t h e blast regains hit p o i n t s a s if h e e h a d s p e n t a h e a l i n g surge. E a c h d y i n g ally in test i n s t e a d regains hit p o i n t s e q u a l to his or h e r fied value. c a m e to his r e a l m , n e v e r to d e p a r t . T h e g o d of t h e d e a d set his sights o n m a k i n g h i m s e l f king o v e r all t h e g o d s , z a n d b e g a n to s e n d blights a n d plagues i n t o the w o r l d s p e e d t h e p a s s a g e of m o r t a l s into his r e a l m . T h e n an especially powerful mortal died and c a m e to to

of the Peacemaker
Divine. Implement Ranged 20

Cleric Attack 29

Nerull's d o m a i n , a beautiful

and proud

sorcerer-queen.

O w f i i j chains enwrap your foe and interfere with its attacks.


S a a d a r d Action "ar-jtt: O n e creature : W i s d o m vs. W i l l : T h e t a r g e t t a k e s a - 5 p e n a l t y t o a t t a c k rolls a n d is | save e n d s b o t h ) , feereffect: ^ * I I T h e target t a k e s a - 5 p e n a l t y t o a t t a c k rolls

U n i q u e a m o n g t h e gray s h a d e s held in P l u t o n , h e r ghostly f o r m g l o w e d w i t h her fierce will a n d a m b i t i o n . Nerull

d e e m e d her a worthy consort, and he gave her form and s u b s t a n c e s o t h a t s h e c o u l d rule a t his s i d e . H e r n a m e in life is f o r g o t t e n n o w , b u t s o m e k n e w h e r a s N e r a , w h i c h w a s t h e n a m e that Nerull b e s t o w e d o n her. S h e proved to b e Nerull's d o o m , for t h e sorcerer-queen refused to b e s e c o n d to a n y being, god or mortal.

it h i t s w i t h a n a t t a c k . T A R G E T l a k e s a - 5 p e n a l t y to a t t a c k rolls a n d is Nera discovered the m e a n s by w h i c h Nerull held mortal s h a d e s in thrall a n d seized t h a t p o w e r for herself. S t r e n g t h e n e d by countless souls, s h e challenged t h e god of d e a t h

o e a f c e n e d until t h e e n d of y o u r n e x t t u r n .

Surrender
I v i w i i its a m i s . Charm. Divine. Implement Action O n e creature W i s d o m vs. W i l l ~~~ target is d o m i n a t e d (save ends). Ranged 10

Cleric Attack 29

a n d strove w i t h h i m for m a s t e r y of P l u t o n . A l t h o u g h

she

Dfeaar will echoes in y o u r voice as you command

your enemy to

w a s mighty indeed, Nerull w a s an old a n d formidable god, a n d e v e n s h o r n o f his d e a d l e g i o n s h e w a s t o o s t r o n g for her. I n o r d e r t o d e f e a t h i m , s h e h a d t o r e l e a s e t h e s o u l s she held: E a c h o n e freed g a v e up a tiny surge of strength

a s it p a s s e d f r o m b o n d a g e . B y f r e e i n g a l m o s t a l l t h e s o u l s i m p r i s o n e d in P l u t o n , s h e g r e w strong e n o u g h to destroy N e r u l l a n d seize his d o m i n i o n o v e r d e a t h . After her victory, t h e sorcerer-queen t h o u g h t to t a k e Nerull's p l a c e - b u t the other gods intervened. Rather than rising as t h e n e w deity of t h e d e a d , s h e i n s t e a d presides o v e r d e a t h itself. M o r t a l s o u l s a r e n o l o n g e r b o u n d eternal imprisonment to

E a c h ally w i t h i n y o u r line of sight g a i n s a +5 X b o n u s t o a t t a c k rolls a n d d a m a g e rolls against t h e ( u n t i l t h e e n d of its next t u r n . 3 : r , ally w i t h i n y o u r line of sight g a i n s a +5 p o w e r s t o a t t a c k rolls a n d d a m a g e rolls a g a i n s t t h e t a r g e t t h e e n d of y o u r n e x t t u r n .

but instead pass into the infinite,

b e y o n d the p o w e r or k n o w l e d g e of the gods.

>idgment
fellows with your god's
Daily Standard Action Target: O n e creature A t t a c k : Strength vs. W i l l

Cleric Attack 29

Ever since those events, the d e a t h g o d d e s s has sought to escape t h e strictures limiting h e r p o w e r . S o o n after h e r ascension, she expunged her true n a m e f r o m the knowle d g e of all c r e a t u r e s a n d t o o k to calling h e r s e l f t h e R a v e n Q u e e n . I n this w a y s h e h o p e d to v o i d t h e r e s t r i c t i o n s on

T w r w e a p o n imposes M i n d i n g p a i n o n i\ J o e , cursing it a n i l its

disfavor.
Melee weapon

Divine, Reliable, W e a p o n

h e r role. S h e a b a n d o n e d P l u t o n , f o u n d i n g a r e a l m of h e r o w n in t h e m o u n t a i n s of L e t h e r n a in t h e S h a d o w f e l l . In the long centuries since the R a v e n Q u e e n o v e r t h r e w Nerull, she has slowly increased her power, adding dominion over fate a n d w i n t e r to h e r rule o v e r d e a t h . S h e sorely resents the gods w h o d e n i e d h e r t h e full p o w e r Nerull

Hit: 3 [ W | + Strength modifier damage, and ongoing 10 d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e target t a k e s t h e o n g o i n g d a m a g e , it a n d e a c h e n e m y a d j a c e n t to it a r e b l i n d e d until t h e e n d of t h e t a r g e t ' s next t u r n . A f t e r e f f e c t : O n g o i n g 5 d a m a g e (save e n d s ) .

once wielded, and she jealously guards her domain. S h e has no p o w e r over souls w h o d o not bind t h e m s e l v e s to g o d s o r d e v i l s in life, b u t t h e R a v e n Q u e e n c l a i m s all w h o place t h e m s e l v e s in h e r p o w e r , a n d t h e y a r e e n s l a v e d w i t h i n her cold r e a l m forever.

C I I A \> I I K 2

Cleric

NEW PARAGON PATHS


I n a d d i t i o n to t h e p a r a g o n p a t h s i n t h i s c h a p t e r , the h a m m e r o f M o r a d i n p a r a g o n p a t h ( p a g e 1 0 0 ) is o p e n to c l e r i c s .

anoint a n e w item. A s a free action, y o u c a n anoint a different item or choose a different benefit (if the a n o i n t e d i t e m is a w e a p o n ) d u r i n g a s h o r t rest o r a f t e r you use a n anointed c h a m p i o n A n o i n t e d Armor: Anointed power.

Y o u g a i n a +1 b o n u s t o A C . g a i n r e s i s t a n c e e q u a l to y o u r

Weapon: Y o u

C h a r i s m a modifier against a d a m a g e type ol your

ANOINTED CHAMPION
"Ancient blessings have I spoken aver my armaments. me." I do not fear any power that s t a n d s against

choice: fire, necrotic, radiant, or Anointed Reflex, and

thunder.

A m u l e t Y o u g a i n a +1 b o n u s t o f o r t i t u d e . Will.

A n o i n t e d Action (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o g a i n a b o n u s t o a t t a c k r o l l s a n d d a m a g e r o l l s e q u a l to y o u r

Prerequisite: Cleric

In times long past, w h e n the gods w a r r e d w i t h the primordials. the d i v i n e a r m i e s w e r e a r r a y e d in m a j e s tic r e g a l i a b l e s s e d b y a n g e l i c a r m o r e r s w i t h powerful

C h a r i s m a m o d i f i e r . T h e b o n u s lasts u n t i l the e n d of your turn. A n o i n t e d Regalia (16th level): Your

Additional

w a r d s a g a i n s t t h e i r foes. B y long study o f h o l y texts, y o u have l e a r n e d those a n c i e n t p r a y e r s a n d rites. As an anointed champion, you ward yourself

Anointed Regalia path feature includes two addit i o n a l t y p e s of i t e m s . A n o i n t e d Holy S y m b o l ' W h e n y o u h i t w i t h a d i \ i tit-

against y o u r foes by sanctifying the a r m s a n d a r m o r y o u b e a r into battle w i t h sacred oil a n d special ceremonies. Y o u speak prayers that have not b e e n h e a r d b y m o r t a l s for c e n t u r i e s , c o n f e r r i n g t h e a n c i e n t blessings u p o n y o u r c o m p a n i o n s as w e l l . A s y o u perform urging

a t t a c k , y o u g r a n t t e m p o r a r y h i t p o i n t s e q u a l to y o u r C h a r i s m a m o d i f i e r to y o u r s e l f o r t o a n a l l y w i t h i n y o u r l i n e of sight. Anointed H e l m : You g a i n a +2 b o n u s t o s a v i n g t h r o w s .

y o u r h o l y t a s k s , y o u c a n feel t h e p u l l o f h i s t o r y

ANOINTED CHAMPION PRAYERS Blessed Blade


A n o i n t e d C h a m p i o n A t t a c k 11

y o u o n lo the s a m e glory the a r m i e s of t h e g o d s k n e w as they bested their e n e m i e s in ages past.

ANOINTED CHAMPION PATH EEATURES


A n o i n t e d R e g a l i a (11th level): Y o u c a n choose to a n o i n t o n e i t e m y o u w e a r o r c a r r y . D o i n g so c o n fers a benefit b a s e d o n t h e i t e m . O n l y o n e Item c a n be a n o i n t e d at a t i m e , a n d the benefit lasts u n t i l y o u

You smiteyour foe with a spectral sword, andyou speak a blessing for your allies to match that of your own armaments.
Encounter D i v i n e , Force, I m p l e m e n t Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r force d a m a g e , a n d e a c h ally w i t h i n 5 s q u a r e s of y o u g a i n s y o u r c u r r e n t A n o i n t e d R e galia b e n e f i t until t h e e n d of y o u r next t u r n .

Exaltation

A n o i n t e d C h a m p i o n Utility 1 2

f i r e d by your ancient blessing, your ally's armaments mor glow with supernatural power.
Encounter Minor Action T a r g e t : O n e a l l y in burst Divine, Healing C l o s e burst 5

and ar-

E f f e c t : T h e t a r g e t c a n m a k e a s a v i n g t h r o w or s p e n d a h e a l i n g surge. U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t g a i n s a +2 p o w e r b o n u s to his or h e r next a t t a c k roll a n d all d e f e n s e s .

Anointed Army

Anointed Champion Attack 20 a n d grants y o u r c o m p a n i o n s

D i v i n e brilliance burns y o u r foes

blessings t h a t once w a r d e d the a r m i e s of the gods. Daily Divine, Implement, Radiant C l o s e burst 5

Standard Action

T a r g e t : E a c h e n e m y i n burst Attack: W i s d o m vs. W i l l H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h ally i n t h e b u r s t g a i n s a * 4 p o w e r b o n u s t o a l l d e f e n s e s a n d a +2 p o w e r b o n u s to a t t a c k rolls a n d d a m a g e rolls.

ASTRAL SAVANT
"Bevond the world you k n o w , higher powers dwell. of your There doom." lies the font of my s t r e n g t h , a n d the source
Prerequisite: Cleric

I <

s.

You

are a theologian, and yon have devoted yourself domin-

to l e a r n i n g t h e n a t u r e o f t h e g o d s a n d t h e i r

i o n s . T h r o u g h y e a r s o f S t u d y , y o u h a v e d e v e l o p e d ,1 p h i l o s o p h y t h a t g r a n t s y o u a d e e p u n d e r s t a n d i n g of higher realities a n d the properties of d i v i n e power. As a n astral savant, y o u use your u n c a n n y insights to t a p i n t o t h e r a w p o w e r o f t h e l o r c e s t h a t s h a p e t h e Astral Sea. creating a w i d e range of effects w i t h prayers. Y o u w i e l d d i v i n e energy in w a y s that your

other

clerics cannot, w a r d i n g a n d sustaining y o u r allies against their foes.

ASTRAL SAVANT PATH FEATURES


A s t r a l M a s k (11th level): You are considered an i m m o r t a l c r e a t u r e for the p u r p o s e o f effects that relate to c r e a t u r e origin. Savant's Action (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , o n e a l l y w i t h i n y o u r l i n e of s i g h t c a n a l s o s p e n d a h e a l i n g surge. R a d i a n t H e a l i n g (11th level): W h e n e v e r u s e t h e h e a l i n g word you

Swim the Astral Sea


rents, bypassing
Daily Divine Minor Action

A s t r a l S a v a n t Utility 1 2 through astral cur-

p o w e r , e a c h e n e m y a d j a c e n t to

You a n d y o u r c o m p a n i o n move effortlessly

the p o w e r ' s target t a k e s r a d i a n t d a m a g e e q u a l to y o u r Charisma modifier. an

mundane

impediments.
C l o s e burst 1 0

D i v i n e R e s u r g e n c e (16th level): W h e n

T a r g e t : Y o u a n d o n e ally in b u r s t E f f e c t : E a c h t a r g e t c a n shift a n u m b e r of s q u a r e s e q u a l to his or her s p e e d , i g n o r i n g difficult t e r r a i n . E a c h target is this unaffected by t h e immobilized, restrained, a n d slowed conditions during this m o v e m e n t .

e n e m y scores a critical hit against y o u o r a n a l l y w i t h i n y o u r l i n e o f sight, y o u r e g a i n t h e u s e o f a Channel Divinity power you have used during

encounter. If you haven't used a C h a n n e l Divinity p o w e r d u r i n g t h i s e n c o u n t e r , y o u g a i n a +2 b o n u s to all defenses until the e n d of y o u r next turn.

Astral Terrain
creating a temporary Daily

Astral Savant Attack 2 0 Astral Sea.

You assail y o u r enemies w i t h the raw stuffofthe

ASTRAL SAVANT PRAYERS Astral Flood


you and lashes out at your enemies. Encounter D i v i n e , I m p l e m e n t ; C o l d or R a d i a n t C l o s e blast 5 Astral Savant A t t a c k 1 1

echo of that plane.

D i v i n e , I m p l e m e n t ; C o l d or R a d i a n t A r e a burst 2 w i t h i n 1 0 s q u a r e s

Standard Action

T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. Reflex H i t : 3 d 8 + W i s d o m m o d i f i e r c o l d or radiant d a m a g e ( c h o o s e o n e for all targets). Miss: Half damage. E f f e c t : T h e b u r s t c r e a t e s a z o n e of s h i m m e r i n g s u b s t a n c e t h a t lasts u n t i l t h e e n d of y o u r next t u r n . T h e z o n e ' s effect depends o n the attack's d a m a g e type. C o l d : A n y e n e m y t h a t starts its t u r n w i t h i n t h e z o n e t a k e s a - 2 p e n a l t y to all d e f e n s e s until t h e e n d of y o u r next t u r n . R a d i a n t : A n y ally w i t h i n t h e z o n e w h o s p e n d s a h e a l i n g surge r e g a i n s 2 d 6 a d d i t i o n a l hit p o i n t s . S u s t a i n M i n o r T h e z o n e persists.

A n a v e of r a w energy d r a w n from the .Astral S e a flows through

Standard Action

T a r g e t : E a c h e n e m y in blast A t t a c k : W i s d o m v s . Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r c o l d or r a d i a n t d a m a g e ( c h o o s e o n e for all targets). T h e a t t a c k h a s a n a d d i t i o n a l effect b a s e d o n t h e d a m a g e t y p e . C o l d : T h e target t a k e s a - 2 p e n a l t y t o a t t a c k r o l l s until t h e e n d of y o u r n e x t t u r n . Radiant: T h e target cannot see creatures m o r e t h a n 5 s q u a r e s a w a y f r o m it.

C H A P T E R

! Cleric

BATTLE CHAPLAIN
" F e a r not. friends, for we do the work of the gods"
Prerequisite: Cleric

BATTLE CHAPLAIN PATH EEATURES


B a t t l e C h a n t (11th level): W h e n e v e r a n ally h i t s a n e n e m y t h a t is a d j a c e n t t o y o u . y o u c a n m a r k that e n e m y . T h e m a r k lasts u n t i l t h e e n d of y o u r next

(urn. I f the e n e m y m a r k e d by y o u m a k e s a n attack W h e n evil bubbles u p f r o m the A b y s s a n d spills into the world, w h e n insane hordes raid a n d plunder civilized lands, or w h e n lawlessness t h r e a t e n s society, y o u light b a c k to p r e s e r v e t h e w o r l d . Y o u s h o u l d e r this b u r d e n w i l l i n g l y , but y o u c a n lighten the load by u n i t i n g y o u r c o m p a n i o n s b e h i n d y o u r holy mission. Y o u lead through your inspiring presence, w i s e words, a n d brave deeds, w i t h the goal of one d a y u s h e r i n g y o u r allies to the glory that a w a i t s b o l d c h a m p i o n s of your faith. that does not i n c l u d e y o u as a target, y o u c a n shift 1 square as a free action. S h i e l d e d P r i e s t (11th level): You gain c i e n c y w i t h light a n d h e a v y shields. S t i r r i n g A c t i o n (11th level): W h e n you spend a n a c t i o n point to m a k e a n attack, o n e all) a d j a c e n t t o y o u o r t o t h e t a r g e t of y o u r a t t a c k c a n a l s o m a k e a m e l e e basic attack a s a free a c t i o n , w i t h a b o n u s to t h e a t t a c k r o l l e q u a l to y o u r S t r e n g t h m o d i f i e r . D e e d s not W o r d s (16th level): W h e n you bloody profi-

Y o u a r c a soldier o f y o u r god. but not a proselytizer. A l l deities a n d their s e r v a n t s h a v e a p l a c e i n t h e w o r l d . Y o u r r o l e i s to u n i t e d i s p a r a t e b e l i e l s a n d achieve a c o m m o n victory. Your tolerance, however, does not e x t e n d to t h o s e agents o f r u i n w h o subvert y o u r h a r m o n i o u s message w i t h their tion a n d greed. W h e n you sing h y m n s a n d recite scripture in would ambi-

a n e n e m y , r e d u c e a n e n e m y to 0 hit points, o r score a critical hit w i t h a m e l e e attack, a n ally adjacent to y o u g a i n s a b o n u s to d a m a g e rolls e q u a l lo y o u r S t r e n g t h m o d i f i e r u n t i l the start o f y o u r next turn.

BATTLE CHAPLAIN PRAYERS Revelation of Battle


A ringing impact from your favored Battle Chaplain Attack 11 weapon instructs y o u r allies

battle, a silver h a l o a p p e a r s a b o v e y o u r h e a d as a s y m b o l o f y o u r belief a n d d i v i n e b l e s s i n g . Its light fills your comrades with hope and purpose, helping them

in the more direct matters oj faith.


Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : S t r e n g t h v s . Reflex Hit: 2 [ W | + Strength modifier damage. E f f e c t : E a c h ally w i t h i n 1 0 s q u a r e s o f y o u g a i n s a +-2 p o w e r b o n u s t o a t t a c k rolls a n d d a m a g e rolls until t h e start of y o u r next t u r n .

to rise a b o v e t h e m u n d a n e a n d seize t h e i r destinies.

Battle Hymn
power into battle. Daily Divine

B a t t l e Chaplain Utility 1 2

You raise your voice in song, and your companions c a r r y its

Standard Action

C l o s e burst 5

T a r g e t : Y o u a n d e a c h ally in burst E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h t a r g e t d e a l s 1 d 8 extra d a m a g e w h e n m a k i n g a m e l e e basic a t t a c k as p a r t of a c h a r g e .

Deny Defeat
heroic
Daily

Battle Chaplain Attack 2 0 to

You refuse to let v o u r allies f a l l - t h e i r desperation drives you

effort.
Divine, Healing, W e a p o n Melee weapon

Standard Action Target: O n e creature

A t t a c k : S t r e n g t h v s . A C , Y o u g a i n a - 2 b o n u s to t h e a t t a c k roll for e a c h d y i n g ally w i t h i n y o u r line of sight. Hit: 4 [ W ] + Strength modifier d a m a g e . Miss: Half damage. E f f e c t : E a c h d y i n g ally w i t h i n y o u r line of sight c a n s p e n d a h e a l i n g surge.

C H A P T I K

Cleric

COMPASSIOMATE HEALER
" T o alleviate the suffering of t h e just, the i n n o c e n t , a n d t h e
railings." v a l i a n t is t h e h i g h e s t of

Prerequisite: Cleric

S w o r d s a n d s p e l l s c a n h o l d o f f e n e m i e s for a t i m e , b u t still t h e b e s t a n d b r a v e s t h e r o e s fall to o p p o s i n g f o r c e s . T h u s , y o u h a v e d e d i c a t e d a l l y o u r s p i r i t to h e a l i n g heroes' injuries a n d s u s t a i n i n g their efforts. Y o u a r e a m a s t e r o f h e a l i n g , a n d y o u a r c n o t a f r a i d to g i v e f r e e l y o f y o u r o w n s t r e n g t h a n d life to aid y o u r c o m p a n i o n s . E v e n m o r e than your fellow heroes, y o u willingly risk y o u r s e l f so that o t h e r s m i g h t live, i n s p i r i n g y o u r c o m r a d e s to d a r i n g acts o f c o u r a g e . Y o u a r e n o t suicidal: you're just c o m m i t t e d to y o u r c a u s e . E v e r y w o u n d y o u suffer s p a r e s a n o t h e r c h a m p i o n to fight on i n the n a m e of y o u r g o d a n d beliefs. D e a t h elicits n o fear in y o u ; y o u r r e w a r d waits in the hereafter.

COMPASSIONATE HEALER PATH FEATURES


Compassionate Blessing (11th level): W h e n you restore hit points w i t h a h e a l i n g p o w e r , y o u c a n c h o o s e to t a k e 5 d a m a g e . I f y o u d o , t h e p o w e r ' s target r e g a i n s 2 d 6 additional hit points, a n d y o u g a i n a +2 p o w e r b o n u s t o a l l d e f e n s e s u n t i l t h e e n d of y o u r n e x t turn.

Selfless A c t i o n (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n extra a c t i o n , a n ally w i t h i n 5 squares of you c a n also spend a healing surge.

H e a l e r ' s S a c r i f i c e ( 1 6 t h level): W h e n you grant a n ally the o p p o r t u n i t y to s p e n d o n e o r m o r e healing

Bear the Wounds


Daily Divine, Healing

Compassionate H e a l e r Utility 1 2

Your ally's injuries fiide. only to reappear on your body.


Standard Action Target: O n e ally Effect: Choose a n u m b e r up to your bloodied value. T h e t a r g e t r e g a i n s t h a t n u m b e r of hit p o i n t s , a n d y o u t a k e t h e s a m e a m o u n t of d a m a g e . Y o u c a n t h e n t r a n s f e r to y o u r s e l f a n y effect o n t h e t a r g e t t h a t a s a v e c a n e n d . M e l e e touch

surges a n d that ally has n o m o r e t h a n o n e h e a l i n g s u r g e left, y o u c a n s p e n d o n e o r m o r e h e a l i n g surges but r e g a i n n o hit points. E a c h healing surge you

s p e n d reduces the n u m b e r that ally s p e n d s by one. The a l l y r e g a i n s hit p o i n t s a s if h e or s h e h a d s p e n t

the healing surges.

COMPASSIONATE HEALER PRAYERS So Others Might Live


Compassionate Healer Attack 11

Martyr's Cry
Daily

Compassionate H e a l e r Attack 2 0

The wounds y o u suffer weaken your enemy.


Divine, Implement C l o s e burst 5 Immediate Reaction

Your prayer saps your enemy's strength. You then take its attack onto yourself to protect your ally, who is healed by your sacrifice.
Encounter Divine, Healing, Implement Ranged 5 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Fortitude H i t : T h e t a r g e t is w e a k e n e d until t h e e n d of y o u r n e x t t u r n . T h e first t i m e t h e t a r g e t d a m a g e s o n e of y o u r a l l i e s w i t h a n a t t a c k b e f o r e t h e e n d o f y o u r next t u r n , y o u t a k e t h e d a m a g e i n s t e a d , a n d t h a t ally c a n s p e n d a h e a l i n g s u r g e .

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u b l o o d i e s y o u o r damages you while you're bloodied T a r g e t : T h e t r i g g e r i n g e n e m y in b u r s t A t t a c k : W i s d o m vs. Fortitude H i t : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) . A f t e r e f f e c t : T h e target is w e a k e n e d ( s a v e e n d s ) . M i s s : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) .

C H A P T E R

Cleric

HOLY EMISSARY
"I bring a message pain of death." from my god-and you will hear it, on

HOLY EMISSARY PATH EEATURES


H o l y T o n g u e ( 1 1 t h level): Y o u a r e fluent Supernal. G i f t o f H o p e ( 1 1 t h l e v e l ) : A n y ally w h o e n d s his in

Prerequisite: Cleric

o r h e r t u r n a d j a c e n t to y o u g a i n s a b o n u s to s a v i n g t h r o w s e q u a l to y o u r W i s d o m m o d i f i e r u n t i l the start

Y o u arc a herald of the gods, i m b u e d w i t h divine W h e r e v e r you travel, you a n n o u n c e the

will.

of his or her next

turn.

intentions

Gift of G r a c e Action (11th level): W hen you s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , e a c h a l l y a d j a c e n t t o y o u a l s o g a i n s a b o n u s to a l l d e f e n s e s e q u a l to y o u r W i s d o m m o d i f i e r u n t i l t h e e n d o f y o u r next turn.

a n d desires of your patron. Y o u r actions, words, and beliefs a r e w i n d o w s into the gods' d o m i n i o n s , a n d through t h e m shines the divine presence.

A l t h o u g h y o u serve a single deity, y o u enjoy a special c o n n e c t i o n w i t h all divine p o w e r s , a l l o w i n g them

G i f t o f L i f e ( 1 6 t h l e v e l ) : W h e n you restore hit points to a b l o o d i e d target by u s i n g a d i v i n e h e a l i n g p o w e r , the target r e g a i n s l d 6 a d d i t i o n a l hit points.

to s u b t l y i n f l u e n c e y o u a n d t h o s e a r o u n d y o u . Y o u m i g h t e v e n b e m o v e d to p r o p h e s y f r o m t i m e to t i m e . S o m e devotees of y o u r faith m i g h t distrust this rela tionship: a l t h o u g h they too h o n o r all the gods, t h e y t a k e pride i n t h e i r s e r v i c e to a single deity. W h e n e v e r y o u s p e a k in S u p e r n a l or utter y o u r prayers, a tongue of fire a p p e a r s over y o u r h e a d . T h e f l a m e d o e s not b u r n a n d sheds only the faintest light, b u t it d o e s i d e n t i f y y o u r s p e c i a l s t a t u s .

HOLY EMISSARY PRAYERS Trumpet of Awe


Astral Holy Emissary A t t a c k 11 allies

trumpets announce your god. Your

lake heart

and

your enemies quail before the divine presence. Encounter Divine. Implement, Thunder C l o s e blast 3

Standard Action Attack: W i s d o m vs. W i l l

T a r g e t : E a c h e n e m y i n blast

Hit: 1 d 8 - W i s d o m modifier thunder d a m a g e , a n d the target g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of y o u r next turn. E f f e c t : E a c h ally in t h e blast c a n m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l to y o u r C h a r i s m a modifier.

Call Home the Weary


recover. Encounter

Holy Emissary Utility

i}

Y o u r ally has fought well, but n o w must w i t h d r a w to rest a n d

Divine, Healing, Teleportation Ranged 10

Standard Action

T a r g e t : O n e b l o o d i e d ally E f f e c t : T h e t a r g e t t e l e p o r t s to a s q u a r e a d j a c e n t t o y o u a n d c a n spend a healing surge, adding your Charisma modifier t o t h e hit p o i n t s r e g a i n e d .

Message of War
choir to urge your comrades
Daily Standard Action Target: O n e e n e m y A t t a c k : W i s d o m v s . Reflex

Holy Emissary Attack 2 0

You raise y o u r voice i n song, j o i n i n g y o u r music with a n angelic

to victory.
Ranged 10

Divine, Implement, Radiant

Hit: 3 d 8 + W i s d o m modifier radiant damage. Effect: Each ally adjacent to t h e target c a n m a k e a m e l e e basic a t t a c k a g a i n s t it as a f r e e a c t i o n , w i t h a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l to y o u r C h a r i s m a modifier.

C H A P T E R

2 | Cleric

MESSENGER OE PEACE
" V i o l e n c e s h o u l d be the lost resort." P r e r e q u i s i t e : C l e r i c , trained in Diplomacy

mm
many

Y o u g r i e v e for t h e s o - c a l l e d c i v i l i z e d r a c e s , too

of w h o m a r e locked i n useless, n e v e r - e n d i n g strife. U n l e s s s o m e b r a v e s o u l s t e p s f o r w a r d t o set a b e t t e r example, constant warfare c a n only create m o r e conflict. T h u s y o u have laid d o w n your w e a p o n s a n d s p o k e n v o w s o f n o n v i o l e n c e , h o p i n g to f i n d a c i v i l i z e d s o l u t i o n to t h e p r o b l e m s o f m o r t a l s . A s a messenger of peace, you always work to

f i n d a w a y a r o u n d c o m b a t w h e n battle is a v o i d a b l e . D i p l o m a c y is y o u r p r i n c i p a l w e a p o n : T h r o u g h care-

fully chosen words a n d accurate assessments of your o p p o n e n t ' s d e s i r e s , y o u m i g h t b e a b l e to circumvent

c o n f l i c t a l t o g e t h e r . N o t a l l e n e m i e s a r e w i l l i n g to set aside their anger, though. S h o u l d battle erupt despite

y o u r best efforts, y o u a r e a n e y e o f c a l m i n w a r ' s hurricane. T h e w e a k , the w e a r y , a n d the sorely w o u n d e d find succor in your presence.

MESSENGER OE P E A C E PATH EEATURES


V o w of Nonviolence (11th level): W h e n you hit w i t h a n attack that doesn't deal d a m a g e , y o u gain a +2 b o n u s to a l l d e f e n s e s u n t i l t h e start o f y o u r turn. Peacemaker's A c t i o n (11th level): W h e n you next

MESSENGER OE P E A C E PRAYERS
M e s s e n g e r of P e a c e A t t a c k 1 1 Y o u r words m a k e v o u r / o e think twice before resorting to violence. Encounter Divine, Implement Ranged 5

Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , y o u g a i n a + 4 b o n u s to a t t a c k r o l l s w i t h a t t a c k s t h a t d o n ' t d a m a g e . T h e b o n u s lasts u n t i l t h e e n d o f y o u r deal turn.

H i t : If t h e t a r g e t h i t s o r m i s s e s w i t h a n a t t a c k b e f o r e t h e start o f y o u r n e x t t u r n , it is s t u n n e d until t h e e n d of its next turn.

A u r a of P e a c e (16th level): Enemies within 2 s q u a r e s o f y o u t a k e a - 2 p e n a l t y to a t t a c k r o l l s .

Peacemaker's Pronouncement P E A C E , N O T PACIFISM


Your commitment to nonviolence applies chiefly to t h i n k i n g m o r t a l s w h o c a n b e r e a s o n e d w i t h . It make sense when you deal with doesn't to continues. Encounter Minor Action Divine

M e s s e n g e r of P e a c e U t i l i t y 1 2

A t y o u r word, an enemy's punishment or a friend's

blessing

C l o s e burst 5

monsters trying

T a r g e t : O n e c r e a t u r e in burst E f f e c t : O n e effect o n t h e t a r g e t t h a t w o u l d o t h e r w i s e e n d a t t h e e n d o f y o u r c u r r e n t t u r n i n s t e a d lasts until t h e e n d of y o u r next t u r n .

eat y o u , creatures s u c h as d e m o n s or evil d r a g o n s are destructive by their very nature, or e v e n

that

intelligent

beings that h a v e a n unslakable thirst for v i o l e n c e , such as gnolls a n d ores. Y o u c a n fight t o d e f e n d yourself a n d y o u r allies, a l t h o u g h y o u s h o u l d u s e a s little v i o l e n c e as p o s sible against foes w h o m i g h t s o m e d a y c h o o s e a different p a t h . If y o u r e n e m i e s a r e c a p a b l e o f l e a r n i n g f r o m y o u r e x a m p l e , urge y o u r c o m p a n i o n s to refrain f r o m dealing

End to Strife
Y o u utter n stern command, fight. Daily Divine, Implement

Messenger of Peace Attack 2 0 and vour enemies lose their will to

killing b l o w s , instead taking prisoners a n d s h o w i n g m e r c y to the d e f e a t e d .

Standard Action

A r e a burst 2 w i t h i n 5 s q u a r e s

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. W i l l H i t : T h e target c a n n o t a t t a c k until it is a t t a c k e d o r until t h e e n d of t h e e n c o u n t e r . M i s s : T h e target t a k e s a - 5 p e n a l t y to a t t a c k rolls until it is a t t a c k e d o r u n t i l t h e e n d of t h e e n c o u n t e r .

C H A P T E R

Cleric

MIRACLE WORKER
" T H E S E H A N D S have, cured the sick, HEALED THE INJURED, and

MIRACLE W O R K E R PATH FEATURES


W o r d o f L i f e ( 1 1 t h l e v e l ) : W h e n y o u use y o u r h e a l i n g word power, y o u roll d8s instead of d6s for t h e

forestalled

death's

cruel

touch."
Heal

additional hit points restored. P r e r e q u i s i t e : Cleric, trained in H e a l i n g A c t i o n (11th level): W h e n you spend an a c t i o n p o i n t to u s e a d i v i n e h e a l i n g p o w e r , e a c h ally Y o u ' v e a l w a y s h a d a k n a c k for t h e h e a l i n g a r t s . P e o p l e just s e e m to recover m o r e quickly u n d e r y o u r care: Bones knit and cuts m e n d quickly, a n d even sickness flees y o u r touch. A s your mastery of divine power has s t r e n g t h e n e d , so too h a v e y o u r skills a t t e n d i n g sick a n d i n j u r e d . N o w life e n e r g y f l o w s t h r o u g h fingertips to a n y o n e y o u a t t e n d . M o r e t h a n o t h e r clerics, y o u c o m m i t y o u r life to alleviating suffering in a n y form. W h e n y o u are not adventuring, you might work in the temples of g o d a n d l e n d y o u r talents to h e l p t h e any the your a d j a c e n t to y o u r e g a i n s hit points e q u a l to l d 6 + y o u r W i s d o m m o d i f i e r . T h e h i t p o i n t s r e g a i n e d i n c r e a s e to 2d6 + your W i s d o m modifier at 21st level.

A u r a o f H e a l t h ( 1 6 t h level): W h e n a n ally within 5 squares of you uses his or her s e c o n d w i n d , points.

that a l l y r e g a i n s 3 d 6 a d d i t i o n a l hit

MIRACLE WORKER PRAYERS Reversal of Fortunes


Miracle W o r k e r Attack 11

community, removing

w h e t h e r s u p p l y i n g f o o d to t h e h u n g r y o r

A whispered benediction heals the injuries of an ally and gives the attacker a taste of the pain it inflicted.
Encounter Divine, Healing, Implement Ranged 5 Immediate Reaction

sickness from the afflicted. Y o u bring these s a m e sensibilities to a n a d v e n t u r i n g g r o u p . Y o u m o v e a c r o s s the battlefield to s h o r e u p w e a k n e s s a n d p a t c h u p

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u hits y o u r a l l y a d j a c e n t t o it Target: T h e triggering e n e m y A t t a c k : W i s d o m v s . Fortitude H i t : 2 d 1 0 + W i s d o m m o d i f i e r d a m a g e . T h e a l l y hit b y t h e t r i g g e r i n g e n e m y ' s a t t a c k c a n s p e n d a h e a l i n g surge a n d r e g a i n 2 d 1 0 a d d i t i o n a l hit p o i n t s .

t h e w o u n d e d so t h e y c a n get b a c k i n t o t h e fight. Y o u m i g h t not d i r e c t l y s h a r e i n t h e glory e n j o y e d b y y o u r c o m p a n i o n s , but y o u take h e a r t in k n o w i n g that c o u l d n ' t h a v e d o n e it w i t h o u t y o u . they

Miraculous Grace
Daily Divine, Healing

Miracle W o r k e r Utility 1 2

Your timely prayer enablesyour ally to escape certain


Immediate Reaction Ranged 5

doom.

T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u d r o p s to 0 hit p o i n t s or fewer Target: T h e triggering ally E f f e c t : T h e t a r g e t r e g a i n s h i t p o i n t s a s if h e o r s h e h a d spent a h e a l i n g surge a n d regains 2 d 6 additional hit

points. In addition, t h e target m a k e s a saving t h r o w against e a c h effect o n h i m or her t h a t a save c a n e n d .

Reap What
You denounce friends.
Daily

YOU S O W

Miracle W o r k e r Attack 20

a foe. making

it suffer all the pains dealt to your

Divine, Implement C l o s e burst 5

Standard Action

Target: O n e e n e m y in burst Attack: W i s d o m vs. W i l l H i t : Y o u t r a n s f e r all effects t h a t a s a v e c a n e n d f r o m e a c h a l l y w i t h i n t h e burst t o t h e t a r g e t . M i s s : Y o u transfer o n e e f f e c t t h a t a s a v e c a n e n d f r o m e a c h a l l y w i t h i n t h e burst t o t h e t a r g e t .

C H A P T E R

I Cleric

SELDARINE DEDICATE
"Corellon guide my heart, Sehanine my arrow"
proficiency P r e r e q u i s i t e : E l f or eladrin. cleric, with longbow or shortbow

SELDARINE DEDICATE PATH EEATURES


H o n o r t h e B o w ( 1 1 t h l e v e l ) : Y o u c a n use a longb o w or a s h o r t b o w as a n i m p l e m e n t Seldarine dedicate implement for y o u r c l e r i c o r 0. Z 0

powers. W h e n you'use

a n i m p l e m e n t p o w e r t h r o u g h a l o n g b o w o r a shortb o w . y o u a d d t h e w e a p o n ' s e n h a n c e m e n t b o n u s , if any, to t h e p o w e r ' s a t t a c k rolls a n d d a m a g e rolls, but y o u don't u s e the w e a p o n ' s proficiency b o n u s . 11 y o u shortbow Z I?

score a critical hit w i t h a m a g i c longbow or

w h e n u s i n g it a s a n i m p l e m e n t , y o u u s e t h e w e a p o n ' s critical hit effect.

R e n e w i n g A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also g a i n a n e x t r a u s e o f y o u r h e a l i n g word encounter. Footsteps of the G o d s (16th level): W h e n use a cleric or a S e l d a r i n e dedicate i m p l e m e n t you power, or p o w e r for this

y o u c a n use a free a c t i o n to shift 1 s q u a r e before alter using that power.

SELDARINE DEDICATE PRAYERS Moonbeam


Seldarine D e d i c a t e Attack 1 1

A ray of frosty Ught streaks fromyour your prey.


Encounter Standard Action

bow to slow the limbs of

Cold, Divine, Implement Ranged 20

R e q u i r e m e n t : You must be wielding a longbow or a shortbow. Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : 2 d 1 0 + W i s d o m modifier cold d a m a g e . Until the e n d o f y o u r n e x t t u r n , t h e t a r g e t grants c o m b a t a d v a n t a g e t o a n y o n e t h a t m a k e s a r a n g e d a t t a c k a g a i n s t it.

Shroud of Stars
T h e S e l d a r i n e . the fellowship of brothers a n d sisters of the woods, comprises Corellon. S e h a n i n e . a n d the other gods a n d exarchs w h o d w e l l in the d o m i n i o n of Arvandor. R e v e r e d by elves a n d eladrin alike, these gods w a t c h over a n d protect their favored scions. E l f a n d e l a d r i n clerics often w o r s h i p o n e or a n o t h e r of the S e l d a r i n e , b u t a f e w p a y h o m a g e to t h e w h o l e , d r a w ing their p o w e r f r o m A r v a n d o r ' s c o m b i n e d wisdom. Daily Divine, Stance

Seldarine D e d i c a t e Utility 1 2

M y r i a d specks o f light swirl about you. hiding you from


Minor Action Personal

enemies.

E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u shift, y o u gain c o n c e a l m e n t u n t i l t h e start of y o u r next t u r n .

Seldarine Wrath
You l a u n c h a fiery

Seldarine Dedicate Attack 20

b o l t / r o m y o u r bow that erupts into white-hot

A s a Seldarine dedicate, y o u occupy a high position w i t h i n your temples. Y o u a n d the lew others like y o u enjoy a b r o a d e r c o n n e c t i o n to t h e gods o f A r v a n dor t h a n other clerics do, a n d y o u k n o w m e t h o d s communing for

flame where it hits.


Daily D i v i n e , Fire, I m p l e m e n t Ranged 20 Standard Action

R e q u i r e m e n t : Y o u m u s t b e w i e l d i n g a l o n g b o w or a shortbow. Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : 3 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d t h e target t a k e s o n g o i n g 1 0 fire d a m a g e a n d is d a z e d (save e n d s both). M i s s : H a l f d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . w i t h t h e m . Y o u d r a w a b o w as readily as

y o u r a i s e y o u r holy s y m b o l to focus y o u r p r a y e r s . Y o u r w e a p o n is i n s c r i b e d w i t h sigils a n d r u n e s , w h i c h f l a r e w i t h e m e r a l d light w h e n y o u fire a shot with a whispered prayer.

C H A P T E R

2 I

Cleric

STONE KEEPER
"Memory, like stone, lasts forever."
P r e r e q u i s i t e : D w a r f , cleric, trained in I listory

Y o u r v i e w s a n d beliefs e n c o m p a s s all of history a n d t h e p l a c e y o u r p e o p l e o c c u p y i n it. Y o u h a r b o r a deep-seated,smoldering anger born of ancient w r o n g s a n d long centuries o f grief. Y o u r prayers focus this a n g e r into y o u r attacks.

D w a r v e s have long memories. T h e y strengthen

their

recollections by retelling stories passed d o w n since t h e d a r k d a y s o f t h e i r e n s l a v e m e n t to g i a n t s . P r e s e r v i n g these tales is the responsibility of the stone

STONE K E E P E R PATH FEATURES


N o n e S o G r e a t ( 1 1 t h level): W h e n y o u score a c r i t i c a l h i t a g a i n s t a t a r g e t t h a t is l a r g e r t h a n y o u . t h e target is k n o c k e d p r o n e after t h e attack's o t h e r effects are resolved. M e m o r a b l e Action (11th level): W h e n you

k e e p e r s , d w a r v e s c h o s e n for t h e i r w i s d o m a n d c o m mitment to history. T h e s e stone fathers a n d mothers,

as they a r e s o m e t i m e s c a l l e d , chisel stories into s h r i n e w a l l s a n d t e m p l e d o m e s to g i v e t h e i r h i s t o r y a physical presence, m a k i n g t h e m part of the architecture a n d w o n d e r o f d w a r v e n cities. A s a stone keeper, you concern yourself w i t h the past, but y o u a r e not s i m p l y a scholar. Y o u a r e a holy c h a m p i o n w h o draws strength from your fury over all the w r o n g s ever committed against y o u r people, b r i n g i n g it t o b e a r a g a i n s t I o c s w h o s t i l l t h r e a t e n y o u r race. W h e n d w a r v e n strongholds a r e in danger, y o u a r e t h e first to u n i t e t h e c l a n s a g a i n s t t h e e n e m y . Y o u also travel widely, visiting ruined d w a r v e n kingdoms

s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , y o u r w e a p o n attacks deal 1| W ] extra d a m a g e until the e n d of y o u r next turn.

U n f a i l i n g F o r t u n e (16th level): W h e n you use y o u r d i v i n e fortune p o w e r , y o u g a i n a +3 b o n u s i n s t e a d

o f a + 1 b o n u s . I f y o u a p p l y t h i s b o n u s to a n a t t a c k a n d m i s s , y o u g a i n a n o t h e r u s e o f divine fortune for encounter. this

STONE KEEPER PRAYERS Rancorous Smite


S t o n e K e e p e r A t t a c k 11

a n d c i t y s t a t e s to l e a r n t h e i r f a t e s a n d t o e x a c t v e n g e a n c e w h e n it i s d e s e r v e d .

Enraged by the harm done to your companions, y o u force your enemy to repay the debt in blood.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : S t r e n g t h v s . A C . Y o u gain a - 1 b o n u s to t h e a t t a c k roll for e a c h b l o o d i e d ally w i t h i n y o u r line of sight. Hit: 3 | W ] + W i s d o m modifier damage.

Scrape the Sky


Daily Divine Personal

S t o n e K e e p e r Utility 1 2

f u r y / i l l s y o u . and you tower over your enemies.

Standard Action

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r r e a c h a n d s p e e d b o t h i n c r e a s e by 1 , a n d y o u r m e l e e a t t a c k s d e a l 2 d 6 extra d a m a g e .

Every Wrong Righted


You c h a n n e l y o u r smoldering

Stone Keeper Attack 20 resentment into a savage strike

and inspire your allies to finish the job.


Daily Divine, Healing, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: Strength vs. A C Hit: 5 | W | - Strength modifier damage. M i s s : H a l f d a m a g e , a n d e a c h ally a d j a c e n t t o y o u g a i n s a +3 p o w e r b o n u s to a t t a c k rolls against t h e t a r g e t until t h e start of y o u r next t u r n . Effect: Y o u and each ally adjacent to y o u c a n spend a h e a l i n g surge.

C H A P T E R

Cleric

TRUTHSEEKER
"The light of truth r e v e a l s all secrets and denies all falsehoods."
Prerequisite: Cleric

D e c e p t i o n w o r m s its w a y t h r o u g h t h e w o r l d , c o r roding morals and subverting ideals. O n l y through be

constant vigilance c a n this welling corruption

c h e c k e d . M a n y d i v i n e s e r v a n t s battle o b v i o u s foes u n d e a d . d e m o n s , a n d other foul creaturesbut the e n e m i e s y o u face a r e far m o r e insidious. Y o u explore r e a l m s of s h a d o w a n d deception, leading the light a g a i n s t e n e m i e s w h o u s e g u i l e i n s t e a d of b r u t a l i t y . To c o m b a t such forces, y o u a r m o r yourself i n the

t r u t h , u s i n g its r a d i a n c e to b u r n a w a y t h e l i e s a n d falsehoods y o u r foes employ. I n y o u r p r e s e n c e , t h e e n e m y c a n n o t h i d e o r u s e i t s t r i c k s , a n d it s t a n d s exposed before you. F a c i n g t h e w o r s t s o r t o f v i l l a i n s l e a v e s its m a r k on

y o u . Y o u age prematurely, lines creasing y o u r face, b u t s u c h r a v a g e s o f t h e b o d y d o n o t e x t e n d to y o u r spirit. E a c h victory only f i r m s y o u r resolve. W h e n you wield your truthseeker powers in the n a m e of y o u r god, y o u r voice sounds like thunder a n d y o u r enemies quail before your righteous presence.

TRUTHSEEKER PATH FEATURES


C e n s u r i n g A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to u s e a d i v i n e attack p o w e r , u n t i l t h e e n d o f y o u r n e x t t u r n , a n y e n e m y t h a t e n d s its t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to a l l d e f e n s e s (save ends). H e a l i n g T r u t h ( 1 1 t h l e v e l ) : E a c h target of y o u r h e a l i n a word p o w e r g a i n s a +2 p o w e r b o n u s t o a l l effects

Shrine of Clarity
T r a c i n g a circle of binding

Truthseeker Utility 1 2 power, y o u force your enemies to

Stand and face you.


Encounter Divine, Zone C l o s e burst S Standard Action

E f f e c t : T h e burst c r e a t e s a z o n e of p l a n a r i n t e r f e r e n c e t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . E n e m i e s c a n n o t teleport into t h e zone. W h i l e w i t h i n t h e z o n e , e n e m i e s c a n n o t teleport a n d c a n n o t benefit from p h a s i n g or being insubstantial.

defenses against fear, illusion, a n d p o l y m o r p h until the e n d of the encounter. U n e q u a l e d Clarity (16th level): W h e n

you

m a k e a n Insight c h e c k , y o u c a n roll t w i c e a n d use either result. I n a d d i t i o n , y o u g a i n a +4 b o n u s to passive Insight checks.

Moment of Truth
Y o u r holy symbol flasltes, Daily confounding Divine, Implement Ranged 5

Truthseeker Attack 2 0 a foe.

Standard Action Target: O n e creature

TRUTHSEEKER PRAYERS Corruption Unveiled


Y o u b r a n d i s h y o u r symbol, whose Truthseeker A t t a c k 11 Irresistible g l o w reveabyour

A t t a c k : W i s d o m vs. W i l l H i t : T h e t a r g e t is s t u n n e d a n d h e l p l e s s u n t i l t h e e n d of y o u r next t u r n . A f t e r e f f e c t : T h e target is d a z e d ( s a v e e n d s ) . M i s s : T h e t a r g e t is d a z e d ( s a v e e n d s ) .

enemy's

secrets.
Divine, Implement, Radiant Ranged 5

Encounter

Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t c a n n o t u s e fear, i l l u s i o n , o r p o l y m o r p h p o w e r s until t h e e n d of y o u r next t u r n .

C H A P T E R

2 I Cleric

"Do not look to me for forgiveness. be merciful. wrongs, I am a truth unendurable

Do not i m p l o r e me to and a reckoning account." of

and I am here to call you to

YOU

ARE

a speaker of truth and a shouter

of

d e f i a n c e . T h r o u g h y o u r h a n d , y o u r staff, a n d y o u r voice t h e p o w e r o f the gods is loosed against y o u r foes. Y o u s c o u r e n e m i e s b y t h e h a l f - d o z e n w i t h d i v i n e power: blinding them with radiance, h a m m e r i n g them w i t h thunder, burning t h e m with holy flame, d r i v i n g t h e m to t h e g r o u n d , a n d b i n d i n g t h e m in

c h a i n s o f light. Y o u r w o r d s of j u d g m e n t a r e t h e last the gods' e n e m i e s hear. Unlike divine characters w h o gain their powers through rites of investiture, invokers g a i n their

powers through covenants m a d e directly w i t h the gods. T h e C o v e n a n t of Preservation a n d the C o v e n a n t o f W r a t h a r e p r e s e n t e d i n P l a y e r ' s Handbook 2: the

C o v e n a n t o f M a l e d i c t i o n is d e s c r i b e d h e r e . A l l invokers rely o n fragments of the w o r d s of creation to some extent, but as a malediction invoker. y o u m a s t e r m o r e of these ancient syllables a n d w i e l d their against y o u r foes. L i k e t h e C o v e n a n t of W r a t h , C o v e n a n t o f M a l e d i c t i o n is a n o f f e n s i v e l y power the

oriented

p a t h . M a n y o f its p o w e r s c r i p p l e e n e m i e s ' d e f e n s e s and p r o v e u n u s u a l l y d i f f i c u l t to s h a k e off.

Regardless of y o u r choice of covenant, this chapter offers y o u n e w o p t i o n s for w i e l d i n g d i v i n e power

against y o u r foes. T h e c h a p t e r includes t h e following material.

N e w Class F e a t u r e : T h e Covenant of

Malediction

includes a n e w C h a n n e l Divinity power, w h i c h hinders y o u r foes. N e w B u i l d : A s a malediction invoker. m a k e your e n e m i e s q u a i l a t t h e s o u n d of y o u r v e r y w o r d s . N e w I n v o k e r P o w e r s : Nearly a hundred new

p o w e r s for y o u to c h o o s e f r o m , i n c l u d i n g o n e s suitable for t h e C o v e n a n t o f P r e s e r v a t i o n , t h e Covenant of Malediction, and the Covenant of Wrath. N e w P a r a g o n P a t h s : A variety of n e w invoker paragon paths, including the adept of whispers, the K e e p e r of the N i n e , a n d the stonecaller.

NEW CLASS F E A T U R E
W h e n you choose your Divine Covenant, you can select the C o v e n a n t of M a l e d i c t i o n i n s t e a d o f a n o t h e r o p t i o n , s u c h a s t h e o n e s i n Player's Handbook 2.

S u g g e s t e d C l a s s F e a t u r e : C o v e n a n t of Malediction* Suggested Feat: Baleful Malediction S u g g e s t e d S k i l l s : A r c a n a . E n d u r a n c e , Insight, Religion S u g g e s t e d A t - W i l l P o w e r s : grasping shards,

v i s i o n s of

blood*
justice*

COVENANT OF MALEDICTION
T h e gods entrust y o u w i t h the invocations of destruction used in their w a r against the primordials. so y o u c a n carry forward their sacred cause a n d ensure that the world's e n e m i e s n e v e r rise a g a i n .

S u g g e s t e d E n c o u n t e r P o w e r : s u m m o n s of S u g g e s t e d D a i l y P o w e r : execration* * N e w option presented in this book

Channel Divinity:
i t y p o w e r maledictor's

You gain the C h a n n e l Divin-

NEW INVOKER POWERS


T h e i n v o k e r is t h e h a n d o f d i v i n e w i l l , a c h a m p i o n o f t h e g o d s w h o b r i n g s to b e a r t e r r i b l e p r a y e r s i n t h e n a m e of h i s o r h e r h o l y c a u s e . T h i s s e c t i o n e x p a n d s t h e p o w e r o p t i o n s for all i n v o k e r s , a s w e l l a s p r e s e n t i n g p o w e r s tailored for t h e C o v e n a n t of M a l e d i c t i o n .

doom.

C o v e n a n t M a n i f e s t a t i o n : W h e n y o u use a divine encounter or daily attack power o n your turn, y o u c a n p u s h o n e target hit b y the p o w e r 1 s q u a r e after the p o w e r ' s effect is r e s o l v e d .

Channel Divinity: Maledictor's Doom


promise. Encounter Minor Action D i v i n e , Fear C l o s e blast 5

Invoker Feature

LEVEL 1 A T - W I L L PRAYERS Hand of Radiance


Tendrils of radiance
battlefield. light on impact. At-Will Divine, Implement, Radiant Ranged 10 Invoker Attack 1

Foes who hear your solemn vow ore shaken by its weight)'

streak from your fingertips

across the

The beams

strike v o u r enemies, r a i n i n g sparks o f

T a r g e t : E a c h e n e m y in blast E f f e c t E a c h target takes a - 1 penalty to attack rolls a n d saving t h r o w s until the e n d of y o u r next turn. I n addition, w h e n e v e r t h e target is hit b y a fear attack before t h e e n d of y o u r next turn, y o u p u s h t h e target 1 square a s a free action.

Standard Action

T a r g e t : O n e , t w o , or t h r e e c r e a t u r e s Level 2 7 : T a r g e t a n a d d i t i o n a l c r e a t u r e . A t t a c k : W i s d o m vs. Reflex H i t : 1 d 4 + W i s d o m modifier radiant d a m a g e .

NEW BUILD
Player's Handbook 2 introduced the preserving
pronouncements would invoker a n d the wrathful invoker. T h i s chapter adds

Mantle of the Infidel

Invoker Attack 1

Holding your implement high, y o u conjure a radiant


that sears a foe and m a r k s it a s a n enemy o f the f a i t h . At-Will Divine, Implement, Radiant Ranged 20

mantle

the malediction invoker, whose o n the battlefield stand in

Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

b r i n g r u i n to t h o s e t h a t

opposition.

H i t : 1 d 6 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e t a r g e t

MALEDICTION INVOKER
T h e m a l e d i c t i o n i n v o k e r b u i l d is b a s e d o n t h e C o v e n a n t oi M a l e d i c t i o n . T h e malediction invoker e m p l o y s d r e a d w o r d s of p o w e r to e r a d i c a t e t h e gods' foes. T h e s e w o r d s o f p o w e r c o m e f r o m t h e gods' lexicon, the very words of creation. T h e w o r d s are frequently too potent for m o r t a l s , i m p e r i l i n g t h e health a n d sanity of those w h o speak t h e m . M a l e d i c t i o n i n v o k e r s n e e d a h i g h W i s d o m s c o r e to i n t o n e t h e w o r d s p r o p e r l y a n d to p i e c e together t h e inflec-

is m a r k e d , t h e p e n a l t y to a t t a c k rolls it t a k e s f r o m t h e m a r k e d c o n d i t i o n is - 4 i n s t e a d o f - 2 . Level 2 7 : 2 d 6 + W i s d o m m o d i f i e r r a d i a n t d a m a g e .

Visions of Blood
The images of carnage
y o u r enemies. At-Will

Invoker Attack 1

and death that you invoke sow doubt i n

D i v i n e , Fear, I m p l e m e n t , P s y c h i c C l o s e blast 3

Standard Action

T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. W i l l Hit: 1 d 6 + W i s d o m modifier psychic d a m a g e , a n d the t a r g e t t a k e s a - 1 p e n a l t y t o all d e f e n s e s u n t i l t h e s t a r t of y o u r next t u r n .

t i o n s a n d h o l y g r a m m a r r e q u i r e d to u s e t h e w o r d s in battle. W o r d s of p o w e r b e a r a physical price, so malediction invokers should consider m a k i n g Con-

Level 2 1 : 2 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e .

stitution their s e c o n d highest ability, followed closely by Intelligence.

C H A P T E R

3 | Invoker

LEVEL 1 ENCOUNTER PRAYERS Forceful Denunciation


ness of your Encounter denunciation. Divine, Implement, Thunder invoker Attack 1

It is its if your god brushes aside your foes, such is

theforceful-

Standard Action

C l o s e blast 3

T a r g e t : E a c h e n e m y in b l a s t A t t a c k : W i s d o m vs. Fortitude Hit: 2d6 + W i s d o m modifier thunder damage, and you push the target 1 square. C o v e n a n t of P r e s e r v a t i o n : T h e number of squares you p u s h t h e target e q u a l s y o u r I n t e l l i g e n c e modifier.

Lightning's Revelation
Lightning splits the air. striking yourfoes frailty.
Encounter Divine, Implement, Standard Action

invoker Attack 1

and exposing

their

Lightning

A r e a burst 1 w i t h i n 10 squares

T a r g e t : E a c h c r e a t u r e in burst A t t a c k : W i s d o m v s . Reflex Hit: 2d6 + W i s d o m modifier lightning d a m a g e , a n d t h e t a r g e t t a k e s a - 1 p e n a l t y t o a l l d e f e n s e s u n t i l t h e e n d of your next turn. C o v e n a n t o f W r a t h : T h e p e n a l t y t o all d e f e n s e s e q u a l s y o u r C o n s t i t u t i o n modifier.

Summons of Justice
comeforward.
Encounter Charm, Divine, Implement, C l o s e burst 5

Invoker Attack 1

justice w i l l be served no matter the cost. You draw from

your

own vitality to hurl a brilliant ray that compelsyour enemies to

Radiant

Standard Action

T a r g e t : O n e or t w o c r e a t u r e s in b u r s t Attack: W i s d o m vs. W i l l Hit: 2 d 8 + W i s d o m modifier radiant d a m a g e , a n d you pull the target 3 squares. C o v e n a n t o f M a l e d i c t i o n : Y o u also k n o c k t h e target p r o n e . E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .

Whispers of Defeat

Invoker Attack 1

Your words assume a life of their own. worming into your enemies' minds and creating a feeling that defeat is inevitable.
Encounter D i v i n e , Fear, I m p l e m e n t , C l o s e burst 5 Psychic Standard Action

T a r g e t E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. W i l l H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 2 p e n a l t y t o a t t a c k rolls, a n d w h e n e v e r t h e t a r g e t misses w i t h a n a t t a c k , it t a k e s 5 p s y c h i c d a m a g e . C o v e n a n t of Malediction: A d d your W i s d o m modifier to the psychic d a m a g e .

LEVEL 1 DAILY PRAYERS Crown of Retaliation


Invoker Attack 1

You point a t a foe and form a circle with your hands. A translucent crown then appears over that foe's head, searing it with each i n j u n ' y o u r companions suffer.
Daily Divine, Implement, Radiant Ranged 10

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l

Hit: 2 d 6 + W i s d o m modifier radiant d a m a g e . E f f e c t : T h e target is a f f e c t e d b y y o u r c r o w n o f r e t a l i a t i o n (save ends). U n t i l the c r o w n e n d s , t h e t a r g e t takes 5 radiant d a m a g e w h e n a n y a l l y w i t h i n 5 s q u a r e s of it takes damage.

Execration

Invoker Attack 1

You spit a dread curse, which punishesyour enemies a n d causes you to feel an echo of their pain.
Daily Divine, Implement C l o s e burst 5 Standard Action

T a r g e t : O n e or t w o c r e a t u r e s i n b u r s t A t t a c k : W i s d o m vs. W i l l H i t : 1 d 8 + W i s d o m m o d i f i e r d a m a g e , or 2 d 8 - W i s d o m m o d i f i e r d a m a g e if y o u t a r g e t o n l y o n e c r e a t u r e . T h e target takes ongoing 1 0 d a m a g e (save ends). M i s s : Half d a m a g e , a n d ongoing S damage (save ends). Effect: Y o u take ongoing 5 d a m a g e (save e n d s ) .

Invocation of Ice and Fire


F l a m i n g h a i l bludgeons y o u r opponents. Daily

Invoker Attack 1

Cold, D i v i n e , Fire, I m p l e m e n t , Z o n e Close blast 5

Storm Call
F i l l e d w i t h the w r a t h of the gods, you

Invoker Attack 1 call down thunder and

Standard Action

T a r g e t : E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m m o d i f i e r c o l d a n d fire d a m a g e . E f f e c t : T h e blast c r e a t e s a z o n e of f l a m i n g h a i l t h a t lasts until t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its t u r n w i t h i n t h e z o n e t a k e s 5 c o l d a n d fire d a m a g e . S u s t a i n M i n o r : T h e zone persists.

lightning on your
Daily Standard Action

enemy.
Thunder Ranged 10

D i v i n e , I m p l e m e n t , Lightning,

Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : 1 d 8 + W i s d o m m o d i f i e r t h u n d e r d a m a g e . T h e targ e t t a k e s o n g o i n g 5 l i g h t n i n g d a m a g e a n d is d a z e d (save ends both).

Silent Malediction
what you're them.
Daily s a y i n g because

Invoker Attack 1

M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .

You enter a trance as your lips move. Y o u r e n e m i e s don't h e a r of the thunder r u m b l i n g around

LEVEL 2 UTILITY PRAYERS Divine Protection


Y o u act knowing
Encounter Minor Action Divine Personal Invoker Utility 2

D iv i n e , I m p l e m e n t , T h u n d e r C l o s e blast 3

S t a n d a r d Ak t i o n

T a r g e t : Eaclh c r e a t u r e i n blast A t t a c k : W i is d o m v s . F o r t i t u d e Hit: 2d6 + 'W i s d o m m o d i f i e r t h u n d e r d a m a g e , a n d t h e

that your god will save you from

harm.

t a r g e t is s t u n n e d ( s a v e e n d s ) . M i s s : H a l f ci a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d o f your next turn. E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .

E f f e c t : U n t i l t h e e n d o f y o u r next t u r n , y o u d o n ' t p r o v o k e opportunity attacks.

Encouraging Chant
You shout a word of hope to restore your allies'
Encounter Minor Action Divine, Zone C l o s e burst 2

Invoker Utility 2

confidence.

E f f e c t : T h e burst c r e a t e s a z o n e of h o p e t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . W h i l e w i t h i n t h e z o n e , y o u a n d a n y allies g a i n a p o w e r b o n u s to s a v i n g t h r o w s e q u a l t o y o u r I n t e l l i g e n c e modifier.

C H A P T E R

3 I

Invofcer

Know Weakness
Encounter Minor Action Divine Personal

Invoker Utility 2

Symbol of the Broken Sword


ing it.
Encounter Charm, Divine, Implement Ranged 10 Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

Invoker Attack 3

You utter words of power that are also words of

knowledge.

You place a symbol of pacification on your enemy, partly subdu-

E f f e c t : C h o o s e a c r e a t u r e w i t h i n 1 0 s q u a r e s of y o u . Y o u k n o w t h a t creature*s c u r r e n t resistances a n d v u l n e r a b i l i ties, if any.

H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t c a n n o t u s e

Lore of Shorn
You invoke the vast knowledge

Invoker Utility 2 of the lost civilization of S h o r n .

any attack p o w e r that requires a standard a c t i o n , other than basic attacks. C o v e n a n t o f P r e s e r v a t i o n : U n t i l t h e e n d of y o u r n e x t t u r n , t h e target a l s o t a k e s a p e n a l t y to a t t a c k r o l l s e q u a l t o y o u r I n t e l l i g e n c e modifier.

gaining access to esoteric lore that might otherwise escape


Daily Divine Personal Free Action

you.

Trigger: Y o u m a k e a n A r c a n a c h e c k , a H i s t o r y c h e c k , or a R e l i g i o n c h e c k a n d dislike t h e result E f f e c t : Y o u reroll t h e skill c h e c k w i t h a p o w e r b o n u s e q u a l t o y o u r I n t e l l i g e n c e m o d i f i e r a n d use e i t h e r result.

Word of Ru i n
You utter svllitbles of d a m n a t i o n , w h i c h attack

Invoker Attack 3 the minds of

creatures around you and cloud vour own.


Encounter Divine, Implement, Psychic C l o s e burst 2 Standard Action

Miraculous Fortune

Invoker Utility 2

l l i o u g h the attack strikes you. your timely prayer reduces the worst of the injury and inspires a nearby ally.
Encounter Divine Personal Immediate Interrupt

Target: Each creature in burst Attack: W i s d o m vs. W i l l H i t : 1 d 8 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e targ e t is d a z e d a n d s l o w e d until t h e e n d o f y o u r next t u r n . E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .

Trigger: Y o u a r e d a m a g e d b y a n e n e m y ' s a t t a c k E f f e c t : T h e d a m a g e is r e d u c e d by 5. O n e ally w i t h i n 5 s q u a r e s of y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k rolls until t h e start of y o u r next t u r n .

LEVEL 5 DAILY PRAYERS Deluge of Blood


Invoker Attack 5 as it is

LEVEL 3 ENCOUNTER PRAYERS Knives of the Soul


Two translucent
Encounter Invoker Attack 3

fresh blood streams f r o m the wounds of your enemy dazed

by w r a c k i n g p a i n . Y o u must endure some o f the p a i n too dazed.

a n i l .ire m o m e n t a r i l y

blades burst out of your body and streak


Divine, Force, I m p l e m e n t Ranged 5

toward

Daily

Divine. Implement C l o s e burst S

Immediate Reaction

vour enemies. You stagger f r o m the unleashed power.

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u is d a m a g e d b y a m e l e e or a ranged attack T a r g e t : T h e t r i g g e r i n g e n e m y in burst A t t a c k : W i s d o m vs. Fortitude H i t : T h e t a r g e t is d a z e d a n d t a k e s o n g o i n g 1 0 d a m a g e (save ends both). M i s s : O n g o i n g 5 d a m a g e (save e n d s ) . E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .

Standard Action

Target: O n e or two creatures A t t a c k : W i s d o m v s . Reflex H i t : 2 d 1 0 + W i s d o m m o d i f i e r f o r c e d a m a g e , or 2 d 1 2 + W i s d o m m o d i f i e r f o r c e d a m a g e if y o u t a r g e t o n l y o n e c r e a t u r e . Y o u p u s h t h e target 1 s q u a r e . C o v e n a n t o f M a l e d i c t i o n : T h e n u m b e r of s q u a r e s y o u p u s h t h e t a r g e t e q u a l s y o u r C o n s t i t u t i o n modifier. Effect: You take 5 damage.

Lamentation of the Wicked

invoker Attack S

Penance Compelled
S o m e o n e will pay for Encounter Divine, Implement, Radiant Ranged 10

Invoker Attack 3

these crimes: you g u a r a n t e e it.

You speak a n ancient curse. Your enemies gnash their teeth and wail at the doom you promise, distracted from their own defense. Your andyour allies' attacks take advantage o f this distraction.
Daily Divine, Implement, Psychic C l o s e burst 2 Standard Action

Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l

T a r g e t : E a c h e n e m y i n burst Attack: W i s d o m vs. W i l l H i t : 2 d 8 - W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e targ e t g r a n t s c o m b a t a d v a n t a g e a n d c a n n o t shift (save e n d s both). E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n y o u or a n y a l l y w i t h i n 5 s q u a r e s of y o u a t t a c k s a n e n e m y a n d h a s c o m b a t a d v a n t a g e against it. t h e a t t a c k d e a l s extra d a m a g e e q u a l to y o u r C o n s t i t u t i o n modifier.

H i t : 2 d 6 + W i s d o m m o d i f i e r radiant d a m a g e . T h e n e x t t i m e t h e t a r g e t d e a l s d a m a g e before t h e e n d o f y o u r next turn, choose another e n e m y w i t h i n 10 squares of you. That e n e m y takes 5 radiant d a m a g e . C o v e n a n t of W r a t h : T h e r a d i a n t d a m a g e t h a t t h e c h o s e n e n e m y t a k e s e q u a l s 5 + y o u r C o n s t i t u t i o n modifier.

C H A P T E R

Invober

Malediction of Blindness

Invoker Attack 5

Trumpet the Star's Fall

invoker Attack 5

At your command, your foes lose their sight. Tiie power of this prayer leaves you barely able to defend yourself Jor a moment.
Daily Divine, Implement C l o s e blast 3 Standard Action

A hi ill iii in orb appears overhead and then smashes enemies in a storm o f light and fire.
Daily D i v i n e , Fire, I m p l e m e n t , Radiant, Z o n e Standard Action

mtoyour

A r e a burst 2 w i t h i n 1 0 s q u a r e s

T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 8 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is blinded (save ends). Miss: Half d a m a g e , a n d t h e target takes a - 2 penalty to a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e u n t i l t h e start o f y o u r next t u r n .

T a r g e t : E a c h c r e a t u r e i n burst A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d you knock the target prone. M i s s : Half d a m a g e , a n d y o u push the target 1 square. E f f e c t : T h e burst c r e a t e s a z o n e of s m o k e t h a t lasts u n t i l t h e e n d o f t h e e n c o u n t e r . T h e z o n e is h e a v i l y o b s c u r e d .

Sun Shard
You call down a fragment
Daily Standard Action Divine, Implement, Radiant

Invoker Attack 5

LEVEL 6 UTILITY PRAYERS Brilliant Cloak


Daily Divine Personal Invoker Utility 6

of solar essence on your enemies.


A r e a burst 1 w i t h i n 1 0 s q u a r e s

Your clothing comes to life with a dazzling display of color.

Target: E a c h creature in burst A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m modifier radiant d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d o f its next t u r n . If t h i s p o w e r t a r g e t s o n l y o n e c r e a t u r e , t h e t a r g e t is d a z e d ( s a v e e n d s ) . Miss: Half damage.

Standard Action

E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u a n d a n y allies a d j a c e n t to y o u g a i n a +2 b o n u s to A C a n d R e f l e x . S u s t a i n M i n o r : T h e effect persists.

Guardian Angel CRAFTING A COVENANT


Invokers take a n o a t h to oppose t h e g o d s ' e n e m i e s w h e n they gain their powers, but your invoker's covenant n e e d not be so simple. C o n s i d e r a d d i n g other promises to your or

Invoker Utility 6

A prayer to the gods summons tect your comrades.


Daily Conjuration, Divine Standard Action

a fearsome,

winged angel to pro-

Ranged 10

E f f e c t Y o u c o n j u r e a g u a r d i a n a n g e l in 1 s q u a r e w i t h i n r a n g e . T h e a n g e l lasts u n t i l t h e e n d o f y o u r next t u r n . A n y a l l y i n t h e a n g e l ' s s p a c e o r a d j a c e n t to it g a i n s a +2 p o w e r b o n u s to A C . I n a d d i t i o n , w h e n y o u or a n ally is hit

special taboos to m o r e distinct.

m a k e your connection

deity

M a y b e y o u a g r e e d to b e a r t h e g o d s ' p o w e r in o r d e r

to

b y a n a t t a c k w h i l e i n t h e a n g e l ' s s p a c e or a d j a c e n t to it, y o u can dismiss t h e angel as a n i m m e d i a t e interrupt and

avenge s o m e wrong, and as repayment for the p o w e r they granted t o w a r d this e n d , you must c o m p l e t e a quest. particular of

r e d u c e t h e d a m a g e b y half. S u s t a i n M i n o r : T h e a n g e l p e r s i s t s , a n d y o u c a n m o v e it 5 squares.

P e r h a p s y o u h a v e s w o r n n o t t o kill m e m b e r s

s o m e race or organization favored by t h e god you serve. You covenant might drive you to take seemingly inconseq u e n t i a l e v e n t s o r c o n c e p t s a s s e r i o u s l y a s life a n d d e a t h . For e x a m p l e , y o u might h a v e s w o r n to protect love as a follower of S e h a n i n e , thus forcing y o u to b r e a k battle

Prayer for Victory


in the face of
Daily

invoker Utility 6

Seeing (he danger, you whisper a prayer to bolster your harm.


Personal Divine

courage

lines as y o u s e e k to reunite t w o y o u n g lovers d r a w n apart by war. Your worship might include rites u n k n o w n to other

Immediate Interrupt

T r i g g e r : A n e n e m y m a k e s a m e l e e or a r a n g e d a t t a c k roll against y o u E f f e c t : Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l t o 5 + y o u r W i s d o m m o d i f i e r , a n d y o u g a i n a +2 p o w e r b o n u s t o A C until t h e e n d of y o u r n e x t t u r n .

faithful, or y o u m i g h t a d h e r e to prohibitions that s e e m odd. Y o u c a n s i m p l y d o s t r a n g e t h i n g s f o r t h e h u m o r o f it,

or y o u c a n craft t h e s e t a b o o s or c e r e m o n i e s so t h a t t h e y have m e a n i n g based o n the deity you follow. Perhaps, as a f o l l o w e r of M e l o r a , y o u c a n ' t c r o s s r u n n i n g w a t e r w i t h o u t first t h r o w i n g s o m e t h i n g i n . M a y b e M o r a d i n d e m a n d s t h a t y o u say a blessing over every forge y o u see. Kord might

Solid Fog
K a c h word spoken battlefield. Daily Divine, Zone C l o s e blast 3 carries

Invoker Utility 6 thick fog until dense mist covers the

c a l l u p o n y o u to e n g a g e in all c o n t e s t s o f s t r e n g t h t h a t y o u encounter. A s an adherent of the R a v e n Q u e e n , you might s p e a k a s m a l l prayer for t h e souls of t h e d e a d b o d i e s y o u discover, a n d y o u might e v e n b r e a t h e a w e l l - w i s h i n g t h e m i d s t of battle for t h e souls y o u s e n d o n t h e i r w a y . in

Minor Action

E f f e c t : T h e b u r s t c r e a t e s a z o n e o f d e n s e f o g t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . T h e z o n e is difficult t e r r a i n a n d heavily obscured. S u s t a i n M i n o r : T h e z o n e persists, a n d y o u c a n i n c r e a s e its size b y 1 t o a m a x i m u m of blast 5 .

C H A P T E R

3 I In

voter

Trumpets of Celestia
You invoke the divine dominion
their resolve. Encounter

Invoker Attack 7

of Celestia,

calling on the tram


shutter

pets of the i m m o r t a l s there to Wast VOW enemies and

D i v i n e , Fear, I m p l e m e n t , T h u n d e r C l o s e blast 3

Standard Action

T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m v s . Fortitude Hit: 2d6 * W i s d o m modifier thunder d a m a g e , a n d the target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of your next turn. C o v e n a n t o f P r e s e r v a t i o n : T h e p e n a l t y to a t t a c k rolls e q u a l s your Intelligence modifier.

Word of Fiery Condemnation

Invoker Attack

Your words ignite creatures before you with fire from the heavens. The blaze of glory demands allyour attention, d a r i n g y o u
for a short t i m e . Encounter D i v i n e , Fire, I m p l e m e n t , R a d i a n t C l o s e blast 5

Standard Action

T a r g e t : E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex H i t : 2d6 + W i s d o m modifier radiant d a m a g e , a n d ongoing 5 fire d a m a g e ( s a v e e n d s ) . C o v e n a n t of M a l e d i c t i o n : T h e target takes a - 2 penalty to saving t h r o w s against the ongoing d a m a g e . E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r next t u r n .

Written in Fire
Encounter

Invoker Attack 7

F i e r y letters flicker in the a i r and sear nearby enemies. Conjuration, D i v i n e , Fire, I m p l e m e n t Ranged 10

LEVEL 7 ENCOUNTER PRAYERS Rain of Blood B l o o d rains downfrtrm the sky.


Encounter Standard Action Invoker Attack 7 pelting y o u r enemies.

Standard Action

E f f e c t : Y o u c o n j u r e fiery s y m b o l s in 1 s q u a r e w i t h i n r a n g e . T h e s y m b o l s last u n t i l t h e e n d of y o u r next t u r n . A n y e n e m y t h a t starts its t u r n w i t h i n 5 s q u a r e s of t h e s y m b o l s a n d d o e s n o t e n d its t u r n at l e a s t 6 s q u a r e s a w a y f r o m Divine, Implement A r e a burst 2 w i t h i n 1 0 s q u a r e s t h e m t a k e s fire d a m a g e e q u a l to 1 0 + y o u r W i s d o m modifier.

T a r g e t : E a c h e n e m y in b u r s t Attack: W i s d o m vs. Fortitude Hit: 2d6 + W i s d o m modifier d a m a g e , a n d t h e target gains v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t turn. C o v e n a n t o f W r a t h : U n t i l t h e e n d of y o u r next t u r n , e a c h ally in t h e burst g a i n s a p o w e r b o n u s to a t t a c k rolls e q u a l to y o u r C o n s t i t u t i o n modifier.

LEVEL 9 DAILY PRAYERS Baleful Admonishment


Invoker Attack 9

Your damning words wrack vour body at the same time that they doom your foes to defeat.
Daily Divine, Implement R a n g e d 10 Standard Action

Tide of the First Storm

invoker Attack 7

Target: O n e . t w o , or t h r e e creatures

You call on (lie first storm that railed over the w o r l d , using its

poiver to blow vour allies away from harm while buffeting


enemies, Encounter Divine, Implement

your

Attack: W i s d o m vs. W i l l H i t : 1 d 1 0 - W i s d o m m o d i f i e r d a m a g e , a n d t h e target is a f f e c t e d by y o u r b a l e f u l a d m o n i s h m e n t ( s a v e e n d s ) . W h e n e v e r t h e target hits w i t h a n a t t a c k b e f o r e t h e b a l e ful a d m o n i s h m e n t e n d s , y o u c a n t a k e 5 d a m a g e a s a free a c t i o n t o f o r c e t h e t a r g e t t o reroll t h e a t t a c k a n d u s e t h e s e c o n d result. If t h e r e r o l l e d a t t a c k m i s s e s , t h e target takes 5 t your Constitution modifier d a m a g e . M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of your next turn.

Standard Action

A r e a burst 2 w i t h i n 1 0 s q u a r e s

T a r g e t : E a c h e n e m y in burst A t t a c k : W i s d o m vs. Reflex H i t : 1 d 6 + W i s d o m m o d i f i e r d a m a g e , a n d t h e target is s l o w e d until t h e e n d of y o u r n e x t t u r n . E f f e c t : Y o u s l i d e e a c h ally in t h e burst a n u m b e r of s q u a r e s e q u a l to 1 + y o u r I n t e l l i g e n c e m o d i f i e r .

H A I T E R

Invoker

Hall of Thunderous Battle


You evoke

Invoker Attack 9

Twist of Fate

Invoker Attack 9

a vision of a divine haU of battle. Y o u r allies a r e e m -

You a s s a u l t y o u r enemies' m i n d s and invoke destiny to alter the

boldened by the brave shouts within it. while the sounds of battle thunder overyour enemies, pushing them back.
Daily Divine, Implement, Thunder, Z o n e C l o s e burst 2 Standard Action

course of events, limiting the attacks the enemies can make.


Daily Charm, Divine, Implement, Psychic Standard Action A r e a burst 1 w i t h i n 1 0 squares

Target: Each e n e m y in burst Attack: W i s d o m vs. W i l l H i t : 2 d 6 + W i s d o m modifier psychic d a m a g e . T h e only a t t a c k s t h e t a r g e t c a n m a k e d u r i n g its next t u r n a r e b a s i c a t t a c k s . If y o u r a t t a c k hits o n l y o n e e n e m y , t h e o n l y a t t a c k s it c a n m a k e d u r i n g its t u r n a r e basic a t t a c k s (save ends). C o v e n a n t o f P r e s e r v a t i o n : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t a l s o t a k e s a p e n a l t y t o a t t a c k rolls e q u a l to y o u r I n t e l l i g e n c e modifier. Miss: Half damage.

Target: Each e n e m y in burst A t t a c k : W i s d o m vs. Fortitude

Hit: 2 d 6 + W i s d o m modifier thunder d a m a g e , and y o u p u s h t h e t a r g e t a n u m b e r o f s q u a r e s e q u a l to y o u r Intelligence m o d i f i e r . M i s s : Half d a m a g e , a n d you push t h e target 1 square. E f f e c t : T h e b u r s t c r e a t e s a t h u n d e r i n g z o n e t h a t lasts until t h e e n d of y o u r next t u r n . W h e n y o u m o v e , t h e zone m o v e s w i t h y o u , remaining centered on y o u . W h i l e w i t h i n t h e z o n e , a n y ally g a i n s a +2 p o w e r b o n u s t o A C and Fortitude. S u s t a i n M i n o r : T h e z o n e persists, a n d y o u p u s h e a c h e n e m y w i t h i n it 1 s q u a r e .

LEVEL 1 0 UTILITY PRAYERS


Invoker Attack 9

Herald the Storm Unleashed


F r o m a mote of flashing
Daily enemies w i t h lightning ami thunder.

Call of the Vanguard


D i v i n e inspiration turns a n ambush Daily Divine Ranged 10 toyour

I n v o k e r Utility 1 0 advantage.

light, a savage storm is born,

scourging

Divine, Implement, Lightning, Thunder, Z o n e A r e a burst 1 w i t h i n 1 0 s q u a r e s

No A c t i o n Target: Y o u a n d o n e ally

Standard Action

T r i g g e r : Y o u roll i n i t i a t i v e

T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. Fortitude Hit: 3 d 6 + W i s d o m modifier lightning a n d thunder d a m age, a n d y o u s l i d e t h e t a r g e t 2 s q u a r e s . Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of l i g h t n i n g a n d t h u n d e r t h a t lasts u n t i l t h e e n d of y o u r next t u r n . A n y c r e a t u r e t h a t b e g i n s its t u r n w i t h i n t h e z o n e t a k e s 5 lightning d a m a g e . A n y creature that leaves t h e z o n e takes 5 thunder d a m a g e . A s a move action, you can m o v e the zone 5 squares. S u s t a i n M i n o r : T h e z o n e persists.

E f f e c t : E a c h target g a i n s a b o n u s to his or h e r i n i t i a t i v e c h e c k e q u a l t o y o u r I n t e l l i g e n c e m o d i f i e r . In a d d i t i o n , n e i t h e r t a r g e t is s u r p r i s e d .

Enunciation
Daily Divine Personal

Invoker Utility 1 0

Your voice raised, you extend the reach of your


Minor Action

prayers.

E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u c a n i n c r e a s e t h e size of y o u r c l o s e blast o r c l o s e b u r s t a t t a c k s b y 1 .

Malediction of RlgidHy

Invoker Attack 9

Prayer of Vengeance
against their
Daily Minor Action

invoker

Utility 1 o

Those arrayed around you are reluctant to move lest you blister them again withyour punishing words, which stiffen your own
limbs. Daily D i v i n e , Fear, I m p l e m e n t C l o s e blast 5

You recite the ancient declaration of war against the p r i m o r d i als. Friends w h o hear it a r e filled w i t h righteous i n d i g n a t i o n

attackers.
C l o s e burst 3

Divine, Zone

Minor Action

E f f e c t : T h e burst c r e a t e s a z o n e of r e t r i b u t i o n t h a t lasts u n t i l t h e e n d of y o u r next t u r n . W h e n a n y ally w i t h i n t h e z o n e t a k e s d a m a g e f r o m a n a t t a c k , t h a t a l l y g a i n s a +2 p o w e r b o n u s to a t t a c k rolls against t h e a t t a c k e r u n t i l t h e start o f t h e ally's n e x t t u r n . S u s t a i n M i n o r : T h e z o n e persists.

T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. W i l l Hit: 1 d8 + W i s d o m modifier damage. The target takes o n g o i n g 1 0 d a m a g e a n d is i m m o b i l i z e d ( s a v e e n d s b o t h ) . M i s s : Half d a m a g e . T h e target takes ongoing 5 d a m a g e a n d is s l o w e d (save e n d s b o t h ) . C o v e n a n t of M a l e d i c t i o n : T h e target takes a - 2 penalty to saving t h r o w s against these effects. E f f e c t : Y o u a r e i m m o b i l i z e d u n t i l t h e e n d o f y o u r next t u r n .

Word of Urgency
from h a r m .
Encounter Free A c t i o n Divine C l o s e burst 1 0

Invoker Utility 1 0 away

You exclaim w i t h authority, i n s p i r i n g y o u r friend to leap

T r i g g e r : Y o u u s e a n a r e a or a c l o s e a t t a c k p o w e r a n d a n ally w i t h i n 1 0 s q u a r e s of y o u is in t h e a r e a of e f f e c t T a r g e t : T h e t r i g g e r i n g ally in b u r s t E f f e c t : T h e t a r g e t c a n shift a n u m b e r of s q u a r e s e q u a l t o your Intelligence modifier as a free action.

C H A P T E R

Invoker

LEVEL 1 3 ENCOUNTER PRAYERS Brilliant Revelation


You blast n e a r b y creatures' vine dominions. Encounter Divine, Implement, Psychic C l o s e blast 5 m i n d s u'itli Invoker Attack 13 1

Thunderous Rebuke

Invoker Attack 13

You blast your enemies away in a wave of thunder and destruction.


Encounter Divine, Implement, Thunder C l o s e blast 5

a dizzying vision of di-

0
c
LU

Immediate Reaction

T r i g g e r : Y o u a r e hit by a n e n e m y a t t a c k T a r g e t : E a c h c r e a t u r e i n blast A t t a c k : W i s d o m vs. Fortitude H i t : 2d6 + W i s d o m modifier thunder d a m a g e , a n d the t a r g e t is p u s h e d 1 s q u a r e a n d d e a f e n e d u n t i l t h e e n d of your next turn.
UJ

Standard Action

T a r g e t : E a c h c r e a t u r e in blast Attack: W i s d o m vs. W i l l Hit: 1 d 1 0 + W i s d o m modifier psychic damage, and t h e target is d a z e d a n d s l o w e d until t h e e n d of y o u r next t u r n . T h e first t i m e t h e t a r g e t a t t a c k s b e f o r e t h e e n d o f y o u r n e x t t u r n , it t a k e s 1 0 p s y c h i c d a m a g e . C o v e n a n t of M a l e d i c t i o n : T h e p s y c h i c d a m a g e t h e t a r g e t t a k e s w h e n it a t t a c k s e q u a l s 1 0 + y o u r C o n s t i t u t i o n modifier.

0
> z

Word of Blindness
A t y o u r command,
Encounter

Invoker Attack 1 3

creatures around you lose their sight. T h e

power of this prayer leaves y o u dazed for a short time. Divine, Implement, Radiant C l o s e burst 1

Deadly Doubt
too.
Encounter

Invoker Attack 13

Standard Action

Vour words assail your foes' minds with self-doubt

strong
victims

Target: E a c h creature in burst Attack: W i s d o m vs. W i l l H i t 2 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d t h e targ e t is b l i n d e d until t h e e n d of y o u r n e x t t u r n . E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n . C o v e n a n t o f M a l e d i c t i o n : T h e size of t h e burst i n c r e a s e s by 1 .

enough to w o u n d t h e m . A n y further attack dazes the

Divine, Implement, Psychic C l o s e blast 5

Standard Action

T a r g e t : E a c h e n e m y i n blast Attack: W i s d o m vs. W i l l H i t 2 d 8 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . If t h e t a r g e t is hit a g a i n b e f o r e t h e e n d of y o u r next t u r n , it is d a z e d u n t i l t h e e n d of its n e x t t u r n . C o v e n a n t o f W r a t h : T h e first c r e a t u r e to a t t a c k t h e t a r g e t before t h e e n d of y o u r n e x t t u r n g a i n s a p o w e r b o n u s to its a t t a c k roll e q u a l t o y o u r C o n s t i t u t i o n modifier.

LEVEL 1 5 DAILY PRAYERS Deific Imprecation


Invoker Attack 1

You are a conduit for your god's wrath. You feel its sting as it smites your enemies.
Daily Divine, Implement R a n g e d 10 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Fortitude Hit: 2d8 + W i s d o m modifier damage, and ongoing 10 d a m a g e (save e n d s ) . A f t e r e f f e c t : E a c h e n e m y w i t h i n 3 s q u a r e s o f t h e target takes 10 damage. M i s s : Half damage, a n d ongoing 5 d a m a g e (save ends). Effect: You take ongoing 5 d a m a g e (save ends). W h e n e v e r y o u take this ongoing d a m a g e , choose an e n e m y w i t h i n 5 s q u a r e s of y o u . T h a t e n e m y a l s o t a k e s S d a m a g e .

Earthen Reversal

Invoker Attack 13

You utter a nearly forgotten word dedicated to the earth, a n d it heaves in response, lifting allies and upturning enemies.
Encounter Divine, Implement A r e a burst 2 w i t h i n 1 0 squares Standard Action

Target: Each e n e m y in burst A t t a c k : W i s d o m vs. Fortitude Hit: 1 d 8 + W i s d o m modifier d a m a g e , a n d you knock t h e target p r o n e . Effect: You a n d e a c h ally in t h e burst c a n stand up as a free action. C o v e n a n t o f P r e s e r v a t i o n : E a c h ally in t h e burst c a n a l s o shift 1 s q u a r e a s a f r e e a c t i o n .

Dire Banishment

Invoker Attack 1 S

You temporarily banish your enemy from this world, using vour life force to prevent the enemy from returning.

DESTINED F O R GREATNESS
an invoker, y o u h a v e b e e n personally c h o s e n b y the i s to s e r v e t h e i r e n d s . H o w d o e s t h a t m a k e y o u f e e l ? Do y o u e n v y those w h o are able to pursue t h e i r o w n

Daily

Divine, I m p l e m e n t , Necrotic, Teleportation Ranged 5

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l

Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e , and the t a r g e t v a n i s h e s f r o m this w o r l d (save e n d s ) . Y o u c a n e n d t h e effect as a m i n o r a c t i o n . W h e n t h e effect e n d s , t h e t a r g e t r e a p p e a r s in t h e s p a c e it last o c c u p i e d o r i n t h e nearest unoccupied space. E a c h Failed S a v i n g T h r o w : You take 5 damage.

d e s t i n i e s , o r d o y o u t a k e g r e a t p r i d e in y o u r c o n t a c t w i t h the divine? Others, e v e n other divine characters, lack your direct, m o m e n t - b y - m o m e n t t a v e f a i t h , b u t y o u know. ou connection to the gods. T h e y

D o y o u feel pity for t h e m , o r a r e

a w e d by their g r e a t e r d e v o t i o n ? Is y o u r c o v e n a n t a b u r d e n i m p o s e d u p o n y o u , o r did

M i s s : Half d a m a g e , a n d you t e l e p o r t t h e target 5 squares. regret

you

s e e k it? D o y o u r e v e l in y o u r p o w e r , o r d o y o u

the o a t h y o u m a d e ? D o y o u s e e k t h e g o d s ' a p p r o v a l w i t h .our deeds, or are you confident -ake represent their desires? that the choices you

C H A P T E R

3 I Invofeer

Shadow/dark Invocation
You call forth

invoker Attack 1

Pennant of Heaven's Armies


A tattered white flag appears. Those

Invoker Utility 1 6

a chill darkness, w h i c h deepens until light is but a

who behold it f i n d the cour-

dim

memory.
Cold, Divine, Implement, Zone C l o s e burst 3

age they need to win the day.


Daily Conjuration, Divine Ranged 10 Standard Action

Daily

Standard Action

Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude Hit: 2 d 8 + W i s d o m modifier cold d a m a g e . Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of s h a d o w t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . T h e z o n e is h e a v i l y o b s c u r e d . W h e n a n y c r e a t u r e starts its t u r n w i t h i n t h e z o n e , t h a t c r e a t u r e t a k e s 1 0 c o l d d a m a g e , a n d y o u c a n s l i d e it 3 squares as a free action. Y o u a r e i m m u n e to the zone's effects. A s a m o v e a c t i o n , y o u c a n m o v e t h e z o n e 3 squares. S u s t a i n M i n o r : T h e z o n e persists.

Effect: Y o u conjure a shining b a n n e r in 1 square w i t h i n r a n g e . T h e b a n n e r lasts u n t i l t h e e n d o f y o u r next t u r n . A n y ally w h o h a s line o f sight to t h e b a n n e r g a i n s a b o n u s t o all d e f e n s e s , s a v i n g t h r o w s a g a i n s t f e a r e f f e c t s , a n d d a m a g e rolls. T h e b o n u s e q u a l s y o u r W i s d o m modifier. S u s t a i n M i n o r : T h e b a n n e r persists.

Serene Visage
your foes,

invoker Utility 16

Y o u r god's visage overlays y o u r own and draws the attention of buying y o u r allies a needed reprieve. Divine C l o s e burst 2

Encounter Minor Action

Storm of Punishment
R a i s i n g vour implement,

Target: Each ally in burst Invoker Attack 1 5 Effect: T h e target doesn't provoke opportunity attacks until t h e e n d of y o u r n e x t t u r n .

you invoke the gods a n d create a hole onto

i n the sky through w h i c h thunder a n d l i g h t n i n g cascade

your

foes.
Divine, Implement, Lightning, T h u n d e r A r e a burst 1 w i t h i n 1 0 s q u a r e s

Walls of Hestavar
c r u m of the B r i g h t C i t y ' s walls. Daily Conjuration, Divine

invoker Utility 16

Daily

Standard Action

Y o u t r a c e y o u r implement through the a i r a n d conjure a s i m u l a -

Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude H i t : 2 d 8 - W i s d o m modifier lightning and t h u n d e r d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d ( s a v e e n d s both). M i s s : H a l f d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d until t h e e n d of y o u r next t u r n .

Minor Action

A r e a w a l l 1 0 w i t h i n 1 0 squares

E f f e c t : Y o u c o n j u r e a w a l l of d i v i n e e n e r g y . T h e w a l l c a n b e u p to 2 s q u a r e s h i g h , a n d it lasts until t h e e n d of y o u r n e x t t u r n . T h e w a l l is a solid o b s t a c l e , a n d it b l o c k s line of sight. It c a n b e c l i m b e d w i t h a n A t h l e t i c s c h e c k ( D C 2 0 + one-half your level).

LEVEL 1 6 UTILITY P R A Y E R S Confounding Utterance


behind the confusion
Daily Divine Personal Minor Action I nvoker

S u s t a i n M i n o r : T h e w a l l persists.

utility

16

Word of Refuge
W i t h a word, you escape Encounter Divine, Teleportation Personal

Invoker Utility 1 6 an attack, but a t a price.

Y o u speak a word of seeming gibberish a n d then take shelter

it creates.

Immediate Interrupt

T r i g g e r : A n e n e m y m a k e s a n a t t a c k against y o u Effect: Y o u negate t h e triggering e n e m y ' s attack against you a n d teleport 1 0 squares. You are dazed until t h e e n d of y o u r next t u r n . If y o u w e r e t h e o n l y t a r g e t of t h e triggering e n e m y ' s attack, t h e attacker c a n t a k e a different action.

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y m a k e s a m e l e e a t t a c k roll a g a i n s t y o u , it m u s t roll t w i c e a n d u s e t h e l o w e r result.

WORDS OF CREATION
Y o u character uses t h e w o r d s t h e gods spoke t o c o m m a n d t h e s u b s t a n c e o f t h e w o r l d a n d b r i n g a b o u t life. W h a t d o those w o r d s sound like? D o e s your invoker speak sounds or m u m b l e eerie chants? Since y o u have a relatively small n u m b e r of p o w e r s , y o u c a n easily d e v i s e u n i q u e w o r d s of p h r a s e s for e a c h . Your w o r d s of creation might be n o n s e n s e s o u n d s or bold

LEVEL 1 7 ENCOUNTER PRAYERS Astral Dust


they land on.
Encounter Divine, Fire, Implement, Radiant C l o s e burst 3 Standard Action Invoker Attack 1 7 enemy

Motes of silvery dust rain f r o m above, b u r n i n g whatever

p e c u l i a r sayings. If y o u ' r e f a m i l i a r w i t h t h e m o v i e D u n e or w i t h the Klingon l a n g u a g e f r o m S t a r Trek, y o u can

Target: Each e n e m y in burst A t t a c k : W i s d o m v s . Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e . If t h e t a r g e t d o e s n ' t m o v e a w a y f r o m y o u b e f o r e t h e e n d of its n e x t t u r n , it t a k e s 5 fire a n d r a d i a n t d a m a g e a n d a - 2 p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r n e x t t u r n .

probably think of s o m e n o n s e n s e w o r d s that sound cool. B e l o w are s o m e other suggestions to get your creative juices flowing. " T h e M a i m e d Lord s e e k s truth in t h e d a r k n e s s . " " T i m e is a d o o r t h a t c a n n o t b e c l o s e d . " "I pass b e y o n d to arrive within." " T h i s fire a l r e a d y b u r n s in all s o u l s . "

C H A P T E R

Involtcr

Chainfire

Invoker Attack fire enemies.

17

Word of Pain

Invoker Attack mental

17

You ignite a foe in a c o l u m n of holy flames, from which streams to nearby Encounter

A t v o u r word, agony lances through the minds of the creatures a r o u n d y o u . You are m o m e n t a r i l y distracted by their screams. Encounter Divine, Implement, Psychic C l o s e burst 1

Divine, Fire, I m p l e m e n t R a n g e d 10

Standard Action

P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m vs. Reflex H i t : 3 d 6 + W i s d o m m o d i f i e r fire d a m a g e . M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y target. S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m m o d i f i e r fire d a m a g e .

Standard Action

T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. W i l l Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the t a r g e t is w e a k e n e d until t h e e n d of y o u r n e x t t u r n . E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n . C o v e n a n t of M a l e d i c t i o n : T h e size of t h e b u r s t i n c r e a s e s by 1 .

Daunting Blasphemy
vour enemies, w h o dare not move.

invoker A u . u k

17

LEVEL 19 DAILY PRAYERS Forced Submission


Invoker Attack 1 9

The" vile words YOU speak darken vour soul as the)' eat away at

Your e n e m y bends to the divine w i l l expressed through y o u . Y o u Encounter Divine, Implement, Necrotic C l o s e burst 3 Daily C h a r m . Divine, Implement, Psychic, Reliable Ranged 10 Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the t a r g e t is d o m i n a t e d (save e n d s ) . U n t i l this d o m i n a t i o n e n d s , y o u grant c o m b a t a d v a n t a g e . cease focusing on vour o w n defense while voti harness it. Standard Action

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 1 0 + W i s d o m m o d i f i e r n e c r o t i c d a m a g e . T h e first t i m e t h e target m o v e s b e f o r e t h e start of y o u r n e x t t u r n , it t a k e s 5 n e c r o t i c d a m a g e . Effect: You take 5 damage.

Sound of the Golden Clarion


Encounter

C o v e n a n t o f M a l e d i c t i o n : T h e target t a k e s a - 2 p e n a l t y t o Invoker Attack l / s a v i n g t h r o w s a g a i n s t this d o m i n a t i o n .

H e a v e n l y trumpets sound, blasting your foes with a perfect note. Divine, Implement, Thunder C l o s e blast 5

Mark of Forbearance
attacks. Daily Divine, Implement, Radiant Ranged 10

Invoker Attack 1 9

Standard Action

You superimpose a divine g l y p h on your foe. The a n c i e n t m a r k sears your foe w i t h r a d i a n t damage and interferes w i t h its

T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude Hit: 3d6 + W i s d o m modifier thunder damage, and t h e target is p u s h e d 1 s q u a r e a n d d e a f e n e d until t h e e n d of its n e x t t u r n .

Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l

SERVING EVIL G O D S
A s a n invoker, y o u can't d e d i c a t e yourself to a n evil deity without matching the god's alignment, but that doesn't the

H i t : 4 d 8 + W i s d o m m o d i f i e r radiant d a m a g e . M i s s : Half d a m a g e . E f f e c t : T h e t a r g e t t a k e s a - 5 p e n a l t y t o a t t a c k rolls against y o u r b l o o d i e d a l l i e s ( s a v e e n d s ) . O n e a c h of t h e t a r g e t ' s t u r n s , it c a n m a k e a s a v i n g t h r o w against this e f f e c t o n l y if it d o e s not a t t a c k d u r i n g t h a t t u r n .

m e a n t h e dark gods can't ask for s o m e return o n immortals' divine investment.

P e r h a p s y o u h e a r Tia-

mat's w h i s p e r s a m i d the clinking of coins. M a y b e s n a k e s occasionally raise t h e i r h e a d s a n d hiss Z e h i r ' s w i s h e s . W h e n you battle Bane's followers, they might salute you and not attack raise their h a n d s against y o u unless y o u first

Thunderous Shout

Invoker Attack 19

I n t o n i n g a word of creation, you split the a i r w i t h a cacophonous Mast. Your ears bleed as the word hurls t o u r foes away.

them. in roleplaying t h r o u g h this gray of

Daily

Divine, Implement,

Thunder

Standard Action If y o u ' r e i n t e r e s t e d area, talk a b o u t it w i t h y o u r D M a n d discuss s o m e

C l o s e blast 5

T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude Hit: 3 d 1 0 - W i s d o m modifier thunder damage, and you p u s h t h e target 5 s q u a r e s a n d k n o c k it p r o n e . I n a d d i t i o n , t h e target is d e a f e n e d ( s a v e e n d s ) . M i s s : Half d a m a g e , and y o u push the target 2 squares. Effect: You take 10 d a m a g e . C o v e n a n t of M a l e d i c t i o n : You instead take 5 d a m a g e .

the w a y s t h a t t h e evil g o d s m i g h t call in t h e i r d e b t s . Y o u don't w a n t to derail the g a m e by betraying the acts, but a character other who and for the the favor

PCs or committing disruptive

occasionally w a l k s the narrow path b e t w e e n right w r o n g c a n give t h e D M story ideas a n d be great fun e v e r y o n e . T h e n , w h e n a n e n v o y of V e c n a gives y o u information y o u n e e d to do s o m e great service for gods a n d t h e w o r l d , surely y o u c a n do s o m e small in r e t u r n

C H A P T E R

3 I

Invoker

Wrath of the Fallen God

Invoker Attack

19

LEVEL 2 3 ENCOUNTER PRAYERS Fateful Foresight


Invoker Attack 2 3

The memory of a fallen god's anger and agony fills nearby creatures' minds.
Daily Divine, Implement, Psychic, Z o n e A r e a burst 2 w i t h i n 10 squares Standard Action

Prophetic forces showed you this moment long ago. With this foresight, y o u invoke fate to alter the course of events.
Encounter Divine, Implement, Psychic Ranged 10 Immediate Interrupt

Target: Each creature in burst A t t a c k : W i s d o m v s . Fortitude H i t : 4 d 6 + W i s d o m m o d i f i e r psychic d a m a g e , a n d o n g o i n g 1 0 p s y c h i c d a m a g e (save e n d s ) . M i s s : Half d a m a g e , a n d ongoing 5 psychic d a m a g e (save e n d s ) . E f f e c t : T h e b u r s t c r e a t e s a z o n e of a g o n y t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its t u r n w i t h i n t h e z o n e is s l o w e d a n d t a k e s a - 2 p e n a l t y t o a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n .

T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s of y o u m a k e s a n a t t a c k o n its t u r n T a r g e t : T h e triggering e n e m y Attack: W i s d o m vs. W i l l Hit: 2d8 + W i s d o m modifier psychic damage. T h e target's a t t a c k is n e g a t e d a n d is n o t e x p e n d e d , a n d t h e t a r g e t c a n ' t u s e t h a t a t t a c k until t h e start of its n e x t t u r n , u n l e s s t h a t a t t a c k is a b a s i c a t t a c k . T h e t a r g e t c a n i m m e d i a t e l y m a k e a different attack.

LEVEL 2 2 UTILITY P R A Y E R S Call Angelic Shield


You summon
Daily Divine Personal Invoker Utility 22

C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t t a k e s a p e n a l t y t o its next a t t a c k roll before t h e e n d of y o u r next t u r n e q u a l t o your Intelligence modifier.

angelic energy to shield y o u from h a r m .

Fetters of Darkness
Encounter

Invoker Attack 23

You tether y o u r enemies w i t h shadowy m a n a c l e s . Divine, Implement, Necrotic, Ranged 1 0 Teleportation

Minor Action

E f f e c t : Y o u g a i n a b o n u s to all d e f e n s e s e q u a l to y o u r Intelligence modifier. Each t i m e a n attack misses y o u , the b o n u s is r e d u c e d b y 1 . T h i s e f f e c t lasts u n t i l t h e e n d of t h e e n c o u n t e r o r u n t i l t h e b o n u s is 0 .

Standard Action

T a r g e t : O n e or t w o c r e a t u r e s A t t a c k : W i s d o m vs. Reflex Hit: 2d8 + W i s d o m modifier necrotic damage. You telep o r t t h e t a r g e t S s q u a r e s , a n d it is i m m o b i l i z e d until t h e

Herald of God
Y o u r voice resonates w i t h divine might. Daily Divine Personal

Invoker Utility 22

e n d of y o u r n e x t t u r n . If y o u t a r g e t o n l y o n e c r e a t u r e , t h e a t t a c k d e a l s 1 d 8 extra n e c r o t i c d a m a g e , a n d y o u t e l e p o r t t h e t a r g e t 1 0 s q u a r e s i n s t e a d of 5 .

Minor Action

E f f e c t U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n a + 1 0 p o w e r b o n u s to Bluff c h e c k s , D i p l o m a c y c h e c k s , a n d Intimidate checks.

Final Reproach
You warned
Encounter

Invoker Attack 23

them, but they wouldn't listen.


Divine, Force, I m p l e m e n t C l o s e burst 3

Standard Action

Invoke Sight
C a l l i n g o n the gods,you Daily Divine M e l e e touch

Invoker Utility 2 2 bestow the ability to see the unseen.

T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. W i l l H i t : W h e n e v e r t h e target deals d a m a g e w i t h a n attack b e f o r e t h e e n d o f y o u r next t u r n , it t a k e s 1 5 force d a m age a n d is d a z e d until t h e e n d o f y o u r next t u r n .

Minor Action T a r g e t : Y o u or o n e ally

E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t is b l i n d e d , t h a t c o n d i t i o n e n d s . S u s t a i n M i n o r : T h e t r u e s i g h t persists.

Plague of Poison
T h e gods answered

Invoker Attack 23 w i t h six your

the blasphemies of the ciry Sazarus on

vicious plagues. Y o u call d o w n the poisonous plague

INVOKER ORIGINS
As a n invoker, y o u m a k e a c o v e n a n t w i t h o n e o r more g o d s t o c a r r y a f r a c t i o n o f t h e i r p o w e r a n d u s e it in t h e i r n a m e s . H o w did that promise c o m e about? Did you h a v e a fateful m e e t i n g w i t h a strange mystic? D i d t h e gods

enemies.
Encounter Divine, Implement, Poison, Zone C l o s e blast 5 Standard Action

T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m v s . Fortitude Hit: 4 d 6 + W i s d o m modifier poison damage. T h e target's s p a c e b e c o m e s a z o n e of p o i s o n g a s t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y c r e a t u r e t h a t s t a r t s its t u r n w i t h i n t h e z o n e or a d j a c e n t t o it t a k e s 5 p o i s o n d a m a g e . C o v e n a n t o f W r a t h : T h e z o n e d e a l s extra p o i s o n d a m a g e

s p e a k to y o u in a d r e a m or t h r o u g h a w a k i n g vision? H a v e y o u m e t a n a n g e l , a n e x a r c h , or e v e n t h e d e i t y e m b o d i e d ? Perhaps you sealed the deal on another lously transported plane, miracuyour

there by the power that desired

e q u a l to y o u r W i s d o m m o d i f i e r .

s e r v i c e . It c o u l d b e t h a t y o u w e r e b o r n w i t h y o u r g i f t s a n d g r e w u p k n o w i n g t h a t your destiny w a s t o u s e t h e m in a deity's service. For a darker twist, m a y b e a n evil deity gave y o u y o u r p o w e r s , but y o u s e e k t o u s e t h e m in a way righteous your

a n d to s e r v e a n o t h e r d e i t y in t h e h o p e s t h a t

deeds can overcome the oaths you swore.

C H A P T E R

S I

Invoker

T H E WAR O F WINTER
O v e r the ages, the gods have battled o n e another m a n y occasions. Battles b e t w e e n Tiamat and on Bahamut

Word of Bewilderment

invoker Attack 2 3

One word is all it takes to strip vour enemies of their Yours are also temporarily dimmed.
Encounter Divine, Implement, Psychic C l o s e burst 2 Standard Action Attack: W i s d o m vs. W i l l

faculties.

a n d b e t w e e n B a n e a n d G r u u m s h a r e still b e i n g f o u g h t . B u t most deities d o not c o m e into direct conflict with

T a r g e t : E a c h c r e a t u r e in b u r s t

e a c h other. T h e gods a r e b o u n d by alliances forged d u r i n g the D a w n W a r a n d by other m y t h i c events. O n e of those e v e n t s w a s a c l a s h in t h e w a n i n g m o m e n t s of t h e Dawn

Hit: 1 d l 0 + W i s d o m modifier psychic d a m a g e , a n d the t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n . Effect: You are dazed until t h e e n d of your next turn. C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o b e c o m e s t u n n e d u n t i l t h e e n d of y o u r next t u r n t o i n c r e a s e t h e

W a r w h e n Khala, t h e g o d of winter, tried to m a k e herself q u e e n o v e r all t h e d e i t i e s . Khala a i m e d to establish supremacy over the and over the gods w h o had survived the nearly world com-

size o f t h e b u r s t b y a s m u c h a s 3 .

pleted w a r w i t h the primordials. Khala relied o n her son Kord a n d her consort Zehir, a n d o n G r u u m s h a n d T i a m a t , w h o p r e f e r r e d K h a l a ' s v i s i o n of a w i n t e r - b o u n d w o r l d of savagery a n d darkness to Avandra's ancient compromise

LEVEL 2 5 DAILY PRAYERS Despised of the Gods


Invoker Attack 2 S

t h a t also offered d a y s of light a n d s e a s o n s of h o p e . T h e forces of w i n t e r attacked the dominions of the

Your words strip away your enemy's defenses, exposing of your foe before the ominous eye of your god.
Daily Divine, Implement Ranged 10 Standard Action

the soul

strongest g o d s m o s t likely to o b j e c t to K h a l a ' s r e i g n - P e l o r , Erathis, M o r a d i n , A m o t h , a n d B a h a m u t - a n d scored early victories. A m o t h ' s defenses w e r e devastated o n durren, t h e l o w e r slopes of Celestia fell, a n d Kalan-

Target: O n e creature A t t a c k : W i s d o m vs. Fortitude H i t : 2 d l 0 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t loses all resistances a n d g a i n s v u l n e r a b l e 2 0 t o all d a m a g e (save ends both). M i s s : H a l f d a m a g e , a n d t h e t a r g e t g a i n s v u l n e r a b l e 1 0 to a l l d a m a g e until t h e e n d of y o u r n e x t t u r n . C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o g a i n v u l n e r a b l e 2 0 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t t u r n . If y o u d o so, t h e t a r g e t t a k e s a p e n a l t y t o s a v i n g t h r o w s e q u a l t o y o u r C o n s t i t u t i o n m o d i f i e r u n t i l t h e e n d of y o u r next t u r n .

Hestavar for

was besieged. B u t Khala's success w a s temporary,

the r e m a i n i n g g o d s l e a g u e d against her. B a n e j o i n e d t h e w a r against winter to p r e s e r v e t h e w o r l d for conquest

a n d t y r a n n y , r a t h e r t h a n a b a n d o n it t o u n c e a s i n g s a v agery. S e h a n i n e i n t e r v e n e d alongside Pelor to protect being Khala,

the ancient c o m p r o m i s e s of night and d a y f r o m overthrown. E v e n Lolth w o r k e d secretly against

u n w i l l i n g t o a l l o w a single d e i t y t o subjugate t h e rest. The turning point c a m e w h e n mountains Kord a n d Moradin Kord's storms

b a t t l e d in t h e

of C e l e s t i a . D e s p i t e

Eye

of

the

Sun

Invoker Attack 2 5

irresistible fury, M o r a d i n refused to y i e l d ; Kord's

You conjure a g l i m m e r i n g ball of radiant energy, which


into a d i m i n u t i v e sun. It can sear enemies Daily Conjuration, Divine, Implement, Radiant Ranged 10

expands

b a t t e r e d M o r a d i n ' s m o u n t a i n s in v a i n . A f t e r a l o n g b a t t l e , Kord d r e w back. M o r a d i n s h o w e d Kord t h e destruction their battle h a d w r o u g h t in t h e m o r t a l w o r l d , a n d regretted his a c t i o n s . H e a b a n d o n e d t h e c a u s e of and t u r n e d against his mother. forces of Kord

and protect allies.

Standard Action

winter

Effect: Y o u conjure a radiant sphere in a n u n o c c u p i e d square within range. T h e sphere occupies 1 square, and it lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t starts its t u r n a d j a c e n t to t h e s p h e r e t a k e s 1 d 8 + y o u r

W i t h t h e aid of Kord, B a n e , a n d others, t h e

standing against Khala rallied. T h e y broke the siege Hestavar a n d destroyed or imprisoned and abominations the

W i s d o m modifier radiant d a m a g e . W h i l e adjacent to t h e s p h e r e , a n y a l l y g a i n s a +2 p o w e r b o n u s to a l l d e f e n s e s . A s a m o v e action, you can m o v e the sphere 8 squares. W h e n t h e s p h e r e a p p e a r s , it m a k e s t h e f o l l o w i n g a t t a c k . T a r g e t : O n e c r e a t u r e a d j a c e n t to t h e s p h e r e A t t a c k : W i s d o m vs. Reflex H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e target c a n n o t a t t a c k b l o o d i e d c r e a t u r e s u n t i l t h e e n d of its next turn. S u s t a i n M i n o r : T h e s p h e r e persists, a n d y o u c a n m a k e a n o t h e r a t t a c k w i t h it as a s t a n d a r d a c t i o n .

primordials retreated

Khala had released. Tiamat abandoned

t o h e r lair, a n d G r u u m s h

Khala's c a u s e as destroy than

well. B u t Khala refused to yield a n d sought to

the mortal w o r l d under never-ending w i n t e r rather

a d m i t defeat. Pelor, B a n e , a n d M o r a d i n d e f e a t e d h e r in her great castle of ice, a n d t h e R a v e n Q u e e n w a s called on to expel K h a l a into d e a t h . T h e R a v e n Q u e e n a g r e e d , b u t o n l y if s h e w a s g i v e n p o w e r o v e r w i n t e r . S o t h e W a r u-f W i n t e r e n d e d w i t h K h a l a ' s d e a t h , K o r d ' s tion, transforma-

and the Raven Queen's dominion over winter. t h e W a r of the

T h e g o d s a r e n o t q u i c k t o a d m i t it, b u t

inter had a n o t h e r huge c o n s e q u e n c e , convincing at p r i m a l spirits t h a t t h e w o r l d n e e d e d t o b e

protected from 2 and

T o m t h e g o d s a s m u c h a s it n e e d e d t o b e p r o t e c t e d d i e p r i m o r d i a l s . T h a t s t o r y is i n Player's : h e u p c o m i n g P r i m a l Power Handbook

supplement.

C II A P T E R 3 !

Invoker

Shackles of the Chained God

invoker Attack 25

LEVEL 2 7 ENCOLINTER PRAYERS Brand of Fire


Invoker Attack 2 7

The Unspeakable O n e sought power and for his greed found chains and suffering. Those chains wrap aroundyourfoe and lash out at its allies.
Daily D i v i n e , Force, I m p l e m e n t R a n g e d 10 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Fortitude H i t : 4 d 6 + W i s d o m m o d i f i e r f o r c e d a m a g e , a n d t h e targ e t t a k e s o n g o i n g 2 0 f o r c e d a m a g e a n d is i m m o b i l i z e d (save e n d s b o t h ) . M i s s : Half d a m a g e , a n d the target takes ongoing 1 0 force d a m a g e a n d is s l o w e d (save e n d s b o t h ) . E f f e c t : W h e n e v e r t h e target t a k e s this p o w e r ' s o n g o i n g d a m a g e , e a c h e n e m y w i t h i n 5 s q u a r e s of i t is p u l l e d 1 s q u a r e t o w a r d it, a n d t h e n e a c h e n e m y a d j a c e n t t o it t a k e s 1 0 force d a m a g e .

Your solemn curse causes fire to leap at your enemies them.


Encounter D i v i n e , Fire, I m p l e m e n t Ranged 10 Standard Action

to brand

T a r g e t : O n e , t w o , or t h r e e c r e a t u r e s A t t a c k : W i s d o m v s . Reflex H i t : 4 d 6 + W i s d o m m o d i f i e r fire d a m a g e . T h e first t i m e t h e t a r g e t is hit b y a m e l e e or a c l o s e a t t a c k b e f o r e t h e e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e . C o v e n a n t o f W r a t h : T h e first t i m e t h e t a r g e t is hit by a n y a t t a c k ( n o t j u s t a m e l e e o r a c l o s e a t t a c k ) b e f o r e t h e e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e .

Compel Action
You force your enemies
invoker Attack 25 Encounter Controlling them requires m u c h of your

Invoker Attack 2 7

Trumpet the Eight Dooms


rible than the last. Vour invocation onto your enemies.
Daily Standard Action

to act as you command

for a

moment.

attention.

Angels blew eight trumpets, each sounding a d o o m more ter-

calls one of those

dooms

Charm, Divine, Implement C l o s e blast 5

Standard Action

T a r g e t : E a c h c r e a t u r e in blast Attack: W i s d o m vs. W i l l H i t : T h e t a r g e t is d o m i n a t e d u n t i l t h e e n d of y o u r next turn. C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t g a i n s a +2 b o n u s t o a t t a c k rolls until t h e d o m i n a t i o n e n d s . E f f e c t : Y o u grant c o m b a t a d v a n t a g e until t h e start of y o u r next turn.

Divine, Implement, Thunder C l o s e blast 5

T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude Hit: 4 d 8 + W i s d o m modifier thunder d a m a g e . Roll a d 8 to d e t e r m i n e a n effect. 1. T h e target takes ongoing 1 0 d a m a g e (save ends). 2 . Y o u p u s h t h e t a r g e t 1 s q u a r e , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 3. Y o u p u s h t h e t a r g e t 2 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 4 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save e n d s ) . 5 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e a n d is s l o w e d ( s a v e e n d s b o t h ) . 6 . Y o u p u s h t h e t a r g e t 3 s q u a r e s a n d k n o c k it p r o n e , a n d it takes ongoing 1 0 d a m a g e (save ends). 7. Y o u p u s h t h e target 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e a n d is d a z e d ( s a v e e n d s b o t h ) . 8. T h e target t a k e s 2 d 8 extra t h u n d e r d a m a g e . Miss: 6d6
+

Pall of the Shadowfell


A shadowy together.

Invoker Attack 27

shroud of chill descends on two foes, dooming


Cold, Divine, Implement Ranged 10

them

Encounter

Standard Action Target: T w o creatures

A t t a c k : W i s d o m v s . Fortitude Hit: 3 d 8 + W i s d o m modifier cold d a m a g e . W h e n e v e r the target deals d a m a g e before t h e e n d of your next turn, t h e other target of this p o w e r takes 1 5 cold d a m a g e .

W i s d o m modifier thunder d a m a g e .

Word of Death
creatures aroundyou
Encounter Standard Action

Invoker Attack 2 7 inviting

Word of Cessation

You enter a trance a n d m a k e att ancient utterance, Invoker Attack 25

to enter the realm of


C l o s e burst 1

death.

You utter a word so potent that it can snuff out your enemy's life. Even if the foe survives, its ability to fight is reduced for a time. The price you pay is mometuary defenselessness.
Daily Divine, Implement, Psychic Ranged 10 Standard Action Target: O n e target A t t a c k : W i s d o m vs. W i l l H i t : 8 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . T h e o n l y att a c k s t h e t a r g e t c a n m a k e a r e basic a t t a c k s (save e n d s ) . M i s s : Half d a m a g e , a n d the target takes a - 2 penalty to a t t a c k rolls until t h e e n d o f y o u r n e x t t u r n . E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e until t h e start of y o u r next t u r n .

Divine, Implement, Necrotic

Target: Each creature in burst Attack: W i s d o m vs. W i l l Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e . C o v e n a n t o f M a l e d i c t i o n : If t h e t a r g e t is a l r e a d y b l o o d i e d , it t a k e s extra n e c r o t i c d a m a g e e q u a l t o y o u r C o n s t i t u t i o n modifier. E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .

C H A P T E R

3 | Invofeer

Malediction of the Eternal Pyre


death. Daily Divine, Fire, I m p l e m e n t C l o s e blast 5

invoker Attack 29

F l a m e s roar out of you as you consign vour enemies to a fiery

Standard Action

T a r g e t E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex H i t : 3 d 1 0 - W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 2 0 fire d a m a g e ( s a v e e n d s ) . M i s s : 1 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . E f f e c t : Y o u t a k e o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) .

Storm of Creation

Invoker Attack 29

You tap into the power of creation itself a n d use it to pound your foes with a force that disrupts their very existence. Daily Divine, Force, I m p l e m e n t A r e a burst 2 w i t h i n 1 0 s q u a r e s

Standard Action

T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. Fortitude

LEVEL 2 9 DAILY PRAYERS Apocalypse from the Sky


Invoker Attack 29 smashes

H i t 4 d 8 + W i s d o m m o d i f i e r force d a m a g e , a n d t h e t a r g e t is s t u n n e d (save e n d s ) . A f t e r e f f e c t : T h e t a r g e t is d a z e d ( s a v e e n d s ) . T h i s aftereffect a p p l i e s o n l y if y o u t a r g e t a single c r e a t u r e . M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of y o u r next t u r n .

Vi>u invoke a gigantic, ghostly fist of magical force that

down from overhead a m i blasts out a great pit i n one titanic blow. Daily Divine, Force, I m p l e m e n t A r e a burst 2 w i t h i n 1 0 s q u a r e s

Standard Action

Target: Each creature in burst A t t a c k : W i s d o m v s . Reflex H i t : 4 d 8 + W i s d o m modifier force d a m a g e , and the target is d a z e d (save e n d s ) . Miss: Half d a m a g e , and y o u knock t h e target prone. You m u s t slide t h e target to t h e n e a r e s t u n o c c u p i e d s p a c e o u t s i d e t h e burst. E f f e c t : A pit fills t h e a r e a o f t h e b u r s t a n d is 1 0 f e e t d e e p . A n y c r e a t u r e fully w i t h i n t h e a r e a of t h e pit d e s c e n d s 1 0 f e e t , t a k i n g n o falling d a m a g e for d e s c e n d i n g t h a t distance. favor w a s a beautiful w o m a n w h o w a s p u r s u e d by a cruel suitor. T h i s suitor set his s e r v a n t s o n h e r l i k e h u n t i n g d o g s . T w o t i m e s A v a n d r a h e l p e d t h e w o m a n to flee or fight by

AVANDRA A N D T H E F I R S T DOPPELG ANGER


W h e n the world was young, Avandra was deeply involved in t h e l i v e s of its c r e a t u r e s . S h e d e l i g h t e d i n m a k i n g t h e i r lives better. O n e m o r t a l w h o w a s t h e o b j e c t of A v a n d r a ' s

Invoked Devastation

Invoker Attack 2 9

changing her luck, a n d e a c h t i m e t h e w o m a n A v a n d r a after h e r escape. The

praised

I n ancient days, Invokers spoke the word of ending to a n n i h i l a t e their enemies, but at such a dreadful cost that it nearly erased their own civilization. Daily Divine, Implement, Zone; Varies A r e a burst 3 w i t h i n 2 0 s q u a r e s

third time the w o m a n w a s threatened, Avandra

g i f t e d h e r w i t h t h e p o w e r t o c h a n g e h e r f o r m so t h a t s h e could save herself f r o m any future threat. T h e woman

Standard Action

used her p o w e r to b e c o m e a n assassin, killing her suitor a n d all w h o s e r v e d h i m . W h e n A v a n d r a s o u g h t h e r o u t to r e b u k e her, t h e w o m a n u s e d h e r p o w e r t o h i d e f r o m t h e goddess. B y the time A v a n d r a found the w o m a n , her children's children h a d given birth to m a n y m o r e offspring,

T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e , Reflex, W i l l . Y o u m a k e o n e a t t a c k roll p e r t a r g e t , c o m p a r i n g t h e result a g a i n s t all t h r e e d e f e n s e s . A t a r g e t m i g h t b e hit u p t o t h r e e t i m e s , d e p e n d i n g o n w h i c h d e f e n s e s a r e hit. H i t (Fortitude): 1 d8 + W i s d o m modifier force d a m a g e , and ongoing 5 cold d a m a g e (save ends). Hit (Reflex): 1d8 ^ W i s d o m modifier lightning d a m a g e , a n d o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) . H i t ( W i l l ) : 1 d 8 + W i s d o m m o d i f i e r radiant d a m a g e , a n d o n g o i n g 5 p s y c h i c d a m a g e (save e n d s ) . E f f e c t : T h e z o n e c r e a t e s a n a r e a o f d e v a s t a t i o n t h a t lasts u n t i l t h e e n d of t h e e n c o u n t e r . T h e z o n e is difficult t e r r a i n . A n y c r e a t u r e t h a t e n t e r s t h e z o n e or starts its t u r n t h e r e takes 10 damage.

all h a v i n g t h e p o w e r t o c h a n g e s h a p e . T h e g o d d e s s ' s gift, once given, could not be taken away. T h u s the race of

doppelgangers, or changelings, w a s born. From that episode Avandra learned a bitter lesson

a b o u t being overly g e n e r o u s to mortals. E v e r since t h e n , s h e h a s b e e n careful t o h e l p m o r t a l s o n l y in small w a y s , often hiding her h a n d . B y allowing mortals to face their o w n problems, Avandra provides t h e m w i t h the chance to d i s c o v e r t h e i r full potential.

C H A P T E R

Invoker

NEW PARAGON PATHS ADEPT OF W H I S P E R S


" T h e w i s e know same time."
Invoker

blindsight or trcmorsense. Y o u take a -2 penalty Blufl checks and Diplomacy checks. R a i s e d V o i c e ( 1 6 t h level): W h e n you use a d i v i n e a t t a c k p o w e r , y o u c a n c h o o s e to r a i s e y o u r

to

v o i c e b e f o r e y o u m a k e a n y a t t a c k r o l l s f o r it. F o r t h a t

that one cannot

speak

and listen

at the

attack, y o u c a n score a critical hit on a roll o f

19-20,

a n d e n e m i e s t a k e a - 2 p e n a l t y to s a v i n g t h r o w s against the attack's effects. H o w e v e r , y o u a r e d a z e d

Prerequisite:

until the end of y o u r next

turn.

The words of creation can b e n d the elements

to

y o u r desires, but the w o r d s of m o r t a l s p e e c h also h a v e p o w e r to c r e a t e o r destroy. F a r b e t t e r to l i s t e n i n s t e a d o f s p e a k , to s e e k t h e w i s d o m t h a t c o m e s w i t h quiet understanding. Y o u speak sparingly and

ADEPT OF W H I S P E R S PRAYERS Admonishing Whisper


from its m i g h t , deafened A d e p t of w h i s p e r s A t t a c k 11

You whisper it single word of power, and your enemies harm to your
Encounter

reel back

by it and admonished to do no more

softly, a n d y o u c h o o s e y o u r w o r d s w i t h g r e a t c a r e . B y h u s b a n d i n g t h e p o w e r o f y o u r v o i c e for t h e words

friends.
Divine, Implement C l o s e burst 2

of creation, you ensure that your m i n d a n d soul a r c focused o n the p o w e r f u l prayers y o u utter.

Standard Action

T a r g e t : E a c h e n e m y in b u r s t Attack: W i s d o m vs. W i l l

ADEPT OF W H I S P E R S PATH FEATURES


Adept's A c t i o n (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also g a i n a +2 b o n u s to a t t a c k r o l l s w i t h d i v i n e p o w e r s , a n d y o u c a n increase the size of y o u r d i v i n e blasts o r bursts by 1 . T h e s e b e n e f i t s last u n t i l t h e s t a r t o f y o u r n e x t t u r n . S i l e n t P r e s e n c e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to S t e a l t h c h e c k s , Insight c h e c k s , a n d I n t i m i date checks, a n d creatures cannot perceive you with

H i t : 3 d 6 + W i s d o m modifier d a m a g e , a n d you push the t a r g e t 2 s q u a r e s . T h e t a r g e t is d e a f e n e d u n t i l t h e e n d o f y o u r n e x t t u r n . If t h e t a r g e t is t h e n a d j a c e n t t o a b l o o d i e d ally, t h e t a r g e t is a l s o d a z e d u n t i l t h e e n d of y o u r next turn.

Restorative Word
healing power. Daily Divine, Healing

A d e p t of W h i s p e r s U t i l i t y 1 2

You softly call your comrade's name and whisper a word of

Standard Action T a r g e t : O n e ally

M e l e e touch

E f f e c t : T h e t a r g e t c a n s p e n d t w o h e a l i n g surges a n d m a k e a saving throw.

Whisper of Doom

A d e p t of W h i s p e r s Attack 20

You whisper an ancient curse of dire potency against enemies.


Daily Divine, Implement C l o s e burst 3 Standard Action

your

Target: E a c h e n e m y in burst A t t a c k : W i s d o m vs. Fortitude H i t : 3 d 8 + W i s d o m modifier d a m a g e . T h e target takes o n g o i n g 1 0 d a m a g e a n d is w e a k e n e d ( s a v e e n d s b o t h ) . Miss: Half damage.

VOW O F S I L E N C E
Your a d e p t of whispers might have taken a v o w of silence. If s o , y o u c a n s t i l l t a l k t o t h e D M t o t e l l h i m w h a t c h a r a c t e r is d o i n g . Y o u c a n a l s o t a k e p a r t i n n o r m a l discussions a n d repartee with other players; you your table can

a s s u m e that y o u r c h a r a c t e r uses a basic sign language or a chalk a n d slate to contribute to party decisions. W h e n your character addresses a P C or another character, you can roleplay your character's taciturn nature by describing n o d s , h a r d looks, h e a d s h a k e s , or h a n d g e s t u r e s . Finally, y o u r c h a r a c t e r c a n s p e a k in t i m e s of great n e e d , s i n c e t h e a d e p t ' s v o w is v o l u n t a r y .

C H A P T E R

3 | Invofeer

CRIMSON ARBITER
" Y o u have transgressed, Drink deep of your and r e s t i t u t i o n must be misfortune." made.

Prerequisite: Invoker

You You are

a r c a n agent o f justice to y o u r deity's e n e m i e s . arc judge, jury, a n d executioner, although y o u m o r e than an inflicter of punishment. You are

also a redresser of wrongs a n d a giver of absolut i o n , e n j o i n e d to a i d t h o s e w h o h a v e b e e n u n f a i r l y t r e a t e d a n d to set i n j u s t i c e s a r i g h t . A c c o r d i n g to l o n g standing tradition, you conceal y o u r features b e n e a t h a c r i m s o n m a s k or h o o d w h i l e y o u p e r f o r m y o u r duties. B y this sign the c o n d e m n e d a n d the forgiven alike k n o w that y o u a r e acting not f r o m y o u r mortal

passions or preferences,but as y o u r divine master instructs. C r i m s o n arbiters a r e m o s t likely to s e r v e deities c o n c e r n e d w i t h l a w or justice, s u c h as Erathis, B a h a m u t . Pelor. or You Bane. with

c a r r y small strips o f p a p e r m a r k e d

s a c r e d g l y p h s that l e n d s t r e n g t h to y o u r p r a y e r s for justice. E a c h holds the n a m e of a p o w e r epitomizing guiding

mercy, perception, balance, or punishment, you in your judgments.

CRIMSON ARBITER PATH FEATURES


Arbiter's Action (11th level): W h e n you spend an action point to m a k e a n attack, a n y e n e m y y o u

hit w i t h that attack takes a - 2 p e n a l t y to attack rolls (save ends). J u s t P r e s e n c e ( 1 1 t h level): W h e n you score a c r i t i c a l hit w i t h a n i n v o k e r p o w e r , y o u g a i n a +2 p o w e r b o n u s to attack rolls against a n y e n e m y w i t h i n 2 squares of you. encounter. J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e first e n e m y that d a m a g e s y o u i n a n e n c o u n t e r is subject to y o u r w r a t h . Until the e n d of t h e encounter, y o u c a n reroll any d a m a g e die that c o m e s u p as a 1 w h e n y o u m a k e T h i s b o n u s l a s t s u n t i l t h e e n d of t h e

No Rest for the Wicked

C r i m s o n A r b i t e r Utility 1 2

You call forth souls from the Shadow/ell. As foes strike y o u . the souls distract them with wailing.
Daily Divine Personal Minor Action

E f f e c t : W h e n a n y e n e m y hits y o u b e f o r e t h e e n d of y o u r n e x t t u r n , t h a t e n e m y t a k e s a - 2 p e n a l t y to all d e f e n s e s (save ends). S u s t a i n M i n o r : T h e effect persists.

Sign of Penance
A glyph of penance leaps from it to enemies o f weak Daily

Crimson Arbiter Attack 2 0

appears before you and ignites. D i v i n e fire will.

a d a m a g e roll that includes that e n e m y as a target.

D i v i n e , Fire, I m p l e m e n t , R a d i a n t Ranged 10

CRIMSON ARBITER PRAYERS Sign of Guilt


Crimson Arbiter Attack 1 1

Standard Action

P r i m a r y Target: O n e target P r i m a r y Attack: W i s d o m vs. W i l l H i t : 3 d 6 + W i s d o m m o d i f i e r fire a n d radiant d a m a g e . Miss: Half damage. E f f e c t M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 1 c e n t e r e d o n t h e p r i m a r y target. S e c o n d a r y Target: Each creature in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d t h e s e c o n d a r y t a r g e t is s l o w e d ( s a v e e n d s ) . E f f e c t : If t h e p r i m a r y a t t a c k r e d u c e s t h e p r i m a r y t a r g e t t o 0 h i t p o i n t s , t h e b u r s t c r e a t e s a n a r e a of difficult t e r r a i n t h a t lasts u n t i l t h e e n d o f t h e e n c o u n t e r .

You trace a magical glyph in the air. Your enemy cannot hear the sight of it as the magic evokes deep guilt, causing the enemy to waver in its attacks.
Encounter D i v i n e , Fear, I m p l e m e n t , P s y c h i c Ranged 10 Standard Action Target: O n e e n e m y Attack: W i s d o m vs. W i l l Hit: 1 d 1 0 + W i s d o m modifier psychic d a m a g e . Until the end of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 5 p e n a l t y t o

a t t a c k rolls, a n d if t h e target a t t a c k s a n d m i s s e s , it m u s t m a k e a m e l e e basic attack against a n e n e m y adjacent to it a s a f r e e a c t i o n .

C H A P T E R

3 j Invofeer

DEVOTED ORATOR
"Take be heedl feared."
Prerequisite: Invoker

y o u r m i s s i o n . I f y o u s e r v e a t e m p l e , y o u often p r o v e to b e d i f f i c u l t for y o u r s u p e r i o r s to d e a l w i t h , s i n c e y o u r

My words are those of the gods,

and they are to

p r o n o u n c e m e n t s chastise the great a n d the

powerful

a s w e l l a s t h e r e s t of t h e p e o p l e . C o n s e q u e n t l y , y o u r a r e l y s t a y i n o n e p l a c e for l o n g . A l e w t h e o c r a c i e s h a v e d e v o t e d o r a t o r s at t h e i r h e a d o r i n c l o s e s e r v i c e to t h e r u l e r , for f e w d a r e to r e f u t e t h e p o w e r o f o n e

Y o u are a messenger of the gods and a preacher of divine virtues. Y o u r speecli evokes devotion in

such as you.

the faithful a n d fear in the irreligious. Y o u are a n a u t h o r i t y for a n y o n e w i s h i n g to k n o w t h e d e s i r e s o f y o u r deity, a n d y o u a r c r e n o w n e d lor y o u r p o w e r to e n h a n c e a n d amplify y o u r voice a n d lor y o u r ability to s p e a k i n o m i n o u s , m u l t i l a y e r c d tones. A t e w d e v o t e d o r a t o r s a r e t r a i n e d at t e m p l e s , b u t most arise through private devotion. Y o u might have c o m m u n e d directly w i t h a deity a n d b e e n forever moved by the experience, or you could b e one w h o s e f a i t h is s t r o n g e n o u g h t o b r i d g e t h e m o r t a l and

DEVOTED ORATOR PATH EEATURES


B r i l l i a n t R h e t o r i c (11th level): You can use your Intelligence modifier instead of your C h a r i s m a modifier w h e n m a k i n g D i p l o m a c y c h e c k s . Fearsome Oration (11th level): W h e n you

s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u either p u l l or p u s h e a c h e n e m y w i t h i n 5 s q u a r e s of y o u a n u m b e r o f s q u a r e s e q u a l to y o u r modifier. T h u n d e r i n g P r a y e r ( 1 6 t h level): W h e n you use a close a t t a c k p o w e r , y o u c a n c h o o s e to d e a l extra t h u n d e r d a m a g e e q u a l to o n e - h a l f y o u r Intelligence Intelligence

immortal. People w h o dislike your message might r e g a r d y o u as a scolder, a rabble-rouser, o r a threat to the e s t a b l i s h e d order, but y o u h a v e little c o n c e r n for h o w t h e y r e a c t t o y o u ; y o u s p e a k w h a t t h e g o d s put in y o u r heart, a n d y o u trust that they w i l l deal harshly w i t h those w h o ignore y o u or h i n d e r y o u in

m o d i f i e r , a n d y o u c a n p u s h a target y o u hit 1 s q u a r e . I f y o u d o so, the p o w e r gains the t h u n d e r keyword.

DEVOTED ORATOR PRAYERS Legion Rebuke


Devoted Orator Attack 1 1

You chastise nearby enemies with divine displeasure. Your voice sounds as if many people are speaking at once.
Encounter D i v i n e , Fear, I m p l e m e n t , T h u n d e r C l o s e blast 3 Standard Action

T a r g e t : E a c h e n e m y in blast

*.

"rim '1 oWkmkW'

Attack: W i s d o m vs. W i l l H i t : 1 d8 + W i s d o m modifier thunder d a m a g e . T h e target m o v e s its s p e e d + y o u r I n t e l l i g e n c e m o d i f i e r a w a y f r o m y o u b y t h e safest p a t h p o s s i b l e .

Chastisement
Encounter Divine

D e v o t e d O r a t o r Utility 1 2

Your thunderous rebuke weakens a n enemy's resolve.

Immediate Reaction

C l o s e burst 5

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a n a t t a c k T a r g e t : T h e t r i g g e r i n g e n e m y in b u r s t Effect: T h e target gains vulnerable 1 0 thunder until t h e e n d of y o u r n e x t t u r n .

Thunderous Oration
Daily

Devoted Orator Attack 20

Vour enemies reel upon h e a r i n g your thunderous voice. Divine, Implement, Thunder C l o s e blast 5

Standard Action

T a r g e t : E a c h e n e m y in blast A t t a c k : W i s d o m vs. Fortitude H i t : 3 d 8 + W i s d o m m o d i f i e r t h u n d e r d a m a g e , a n d t h e targ e t is d a z e d a n d d e a f e n e d u n t i l t h e e n d of y o u r n e x t t u r n . Miss: Half damage. E f f e c t : A s t h e first a c t i o n of y o u r next t u r n , y o u c a n m a k e t h e a t t a c k a g a i n as a f r e e a c t i o n .

C H A P

II

I!

! Invoker

DIVINE HAND
" I am the hand god's touch crushing fist."
Invoker

of my god. Through

my a c t i o n s , my or a

is felt, w h e t h e r it he a t e n d e r caress

Prerequisite:

T h r o u g h faithful devotion, y o u have attracted

the

attention o f y o u r deity, w h o has elevated y o u as a divine hand. A mortal representative of your deity,

y o u h a v e a d i v i n e m i s s i o n , s u c h as to c o n s t r u c t a great monument i n y o u r g o d ' s i m a g e , to s u b d u e a t y r a n t ,

o r to c r e a t e a t e m p l e i n a d i s t a n t l a n d . Y o u r a c t i o n s s o m e t i m e s s e e m w i t h o u t p u r p o s e , but they a r e part of y o u r deity's g r a n d design. M a n y d i v i n e h a n d s a r e m a r k e d p h y s i c a l l y b y t h e i r g o d i n t h e f o r m of eye or hair color or a blemish o n the skin. As a divine hand, you wield powerful invocaunusual

t i o n s for s m i t i n g t h e e n e m i e s o f y o u r deity. Y o u a r e a d a u n t l e s s s o l d i e r for y o u r c a u s e , b e c a u s e y o u r fervor

fills y o u r h e a r t w i t h limitless courage. Y o u r great faith strikes fear into y o u r e n e m i e s a n d blazes a bright path across the world.

DIVINE HAND PATH FEATURES


I n s p i r e Terror (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o e n d a n y slowed or immobilized conditions on you. I n addition, if y o u m a k e a n attack w i t h y o u r extra action, e a c h e n e m y y o u hit w i t h t h a t attack is i m m o b i l i z e d u n t i l t h e e n d o f y o u r n e x t t u r n . T h i s a t t a c k is a fear effect.

Tenor of Wrath
The sky darkens
Daily god's terrifying presence. D i v i n e , Fear, Z o n e

D i v i n e H a n d Utility

and theground trembles a s y o u manifest

your

U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to s a v i n g t h r o w s a n d to all d e f e n s e s against fear effects. Q u e l l t h e F e a r f u l ( 1 6 t h l e v e l ) : W h e n y o u hit an

Minor Action

C l o s e burst 5

e n e m y w i t h a fear power, that e n e m y takes a - 2 pena l t y to a t t a c k r o l l s a g a i n s t y o u u n t i l t h e e n d o f y o u r next turn.

E f f e c t : T h e b u r s t c r e a t e s a z o n e of f e a r t h a t lasts u n t i l t h e e n d of your next turn. W h e n you m o v e , t h e zone m o v e s w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . If w i l l i n g l y e n t e r i n g a square w i t h i n the zone w o u l d bring a n e n e m y closer to y o u , e n t e r i n g t h a t s q u a r e costs t h e e n e m y 1 extra s q u a r e of m o v e m e n t . S u s t a i n M i n o r : T h e z o n e persists.

DIVINE HAND PRAYERS Harvest the Craven


Encounter D i v i n e H a n d Attack 11

You call terror down on your foes. The)'fear


Standard Action

to remain alone.

Cascade of Fear

Divine H a n d Attack 20

D i v i n e , Fear, I m p l e m e n t , P s y c h i c A r e a burst 2 w i t h i n 1 0 s q u a r e s

You raise your implement high and speak words of portent, assuringyour foes of your god's wrath and sending them sprawling i n fear. Daily D i v i n e , Fear, I m p l e m e n t , P s y c h i c C l o s e blast 5

T a r g e t : E a c h e n e m y in b u r s t Attack: W i s d o m vs. W i l l Hit: 2 d 6 + W i s d o m modifier psychic d a m a g e . Until the e n d of y o u r next t u r n , t h e t a r g e t is s l o w e d , a n d it t a k e s a - 2 p e n a l t y to all d e f e n s e s w h e n it is n o t a d j a c e n t t o another enemy.

Standard Action

T a r g e t : E a c h e n e m y i n blast Attack: W i s d o m vs. W i l l Hit: 2 d 8 + W i s d o m modifier psychic d a m a g e , a n d the t a r g e t is k n o c k e d p r o n e a n d d a z e d (save e n d s ) . T h e t a r g e t t a k e s a p e n a l t y to s a v i n g t h r o w s a g a i n s t t h i s e f f e c t e q u a l to y o u r C o n s t i t u t i o n modifier. M i s s : H a l f d a m a g e , a n d t h e t a r g e t is k n o c k e d p r o n e .

C H A P T E R

3 I

Invobei

DIVINE PHILOSOPHER
" K n o w l e d g e i s my weapon, sword." for it cuts truer than any

DIVINE PHILOSOPHER PATH FEATURES


Insight of the Ancients (11th level): W h e n you s p e n d a n a c t i o n point to m a k e a n attack, y o u c a n

Prerequisite: Invoker

rcroll one attack roll y o u m a k e as part o f that attack. Y o u must use the second result.

A paragon of scholarship, y o u wield the p o w e r k n o w l e d g e . Y o u believe that the gods a r e the

of ultimate

S t u d e n t o f t h e G o d s (11th level): You gain one d i v i n e at-will attack p o w e r f r o m a class o t h e r your o w n as an encounter power. K n o w l e d g e I s P o w e r (16th level): W h e n you than

vessels of w i s d o m i n the universe, a n d t h r o u g h devot i o n to t h e m a n d c a r e f u l s t u d y o f t h e i r w o r d s , y o u s e e k to u n d e r s t a n d a n d s h a p e r e a l i t y itself. D i v i n e philosophers generally arise f r o m remote monasteries w h e r e the words of the gods are studied and debated a m i d daily chants a n d meditations. A

succeed on a D C 20 monster knowledge check about a p a r t i c u l a r c r e a t u r e ( D C 2 5 for a p a r a g o n tier creature or D C 3 0 for a n epic tier c r e a t u r e ) , y o u g a i n a +1 b o n u s t o a t t a c k r o l l s a n d a +2 b o n u s to d a m a g e r o l l s against that creature until the e n d of the encounter. If

rare lew d i v i n e p h i l o s o p h e r s a r e self-taught s a v a n t s , w h o l e a r n t h r o u g h c a r e f u l s t u d y o f d i v i n e texts a n d p e r s o n a l d e v o t i o n to t h e gods. W h a t e v e r their origins, the

y o u r c h e c k r e s u l t is 2 5 ( 3 0 for a p a r a g o n tier c r e a t u r e o r 3 5 for a n e p i c tier c r e a t u r e ) , y o u i n s t e a d g a i n a +2 b o n u s to attack rolls a n d a +4 b o n u s to d a m a g e rolls. Y o u c a n use this path feature once per day.

divine philosophers seek knowledge throughout

world, in temple archives, hidden vaults, and ancient libraries. A s a divine philosopher, y o u call on y o u r deep u n d e r s t a n d i n g of t h e gods to a i d y o u i n y o u r adven-

DIVINE PHILOSOPHER PRAYERS Hit the Weak Spot


Divine Philosopher Attack 1 1

tures. Y o u r tireless pursuit o f k n o w l e d g e leads y o u across t h e p l a n e s to a n c i e n t civilizations a n d hostile lands. Although you might serve a particular deity,

You invoke the knowledge of the gods and said out a beam of radiance that lowers your foe's resistances.
Encounter Divine, Implement, Radiant Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m modifier radiant d a m a g e . Until t h e e n d o f y o u r next t u r n , t h e t a r g e t ' s resistances a r e r e d u c e d b y 5 + y o u r I n t e l l i g e n c e m o d i f i e r , a n d its v u l n e r a b i l i t i e s a r e i n c r e a s e d b y y o u r I n t e l l i g e n c e modifier. Ranged 10

y o u s e e k t h e w i s d o m o f a l l t h e g o d s , w h e r e v e r it c a n be found.

Uncanny Insight

D i v i n e Philosopher Utility 1 2

You foresee your foe's next course of action and act. taking advantage of that knowledge.
Encounter Divine Personal Immediate Interrupt

T r i g g e r : A n e n e m y w i t h i n y o u r line o f sight t a k e s a s t a n d a r d a c t i o n , a n d y o u a r e t r a i n e d in t h e skill r e l a t e d to t h a t c r e a t u r e ' s origin Effect: You take a standard action.

Word of Anathema

Divine Philosopher Attack 2 0

You speak one of the sacred words handed down to you from the gods. The word is a n a t h e m a to your enemies, enfeebling them.
Daily D i v i n e , Fear, I m p l e m e n t C l o s e burst 5 Standard Action

T a r g e t : E a c h e n e m y in b u r s t t h a t h a s a c r e a t u r e origin r e l a t e d t o a skill y o u ' r e t r a i n e d i n Attack: W i s d o m vs. W i l l H i t : 1 d 1 0 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is w e a k e n e d a n d gains vulnerable 5 + y o u r Intelligence m o d i f i e r to all d a m a g e ( s a v e e n d s b o t h ) . M i s s : T h e t a r g e t is s l o w e d a n d g a i n s v u l n e r a b l e 5 to all d a m a g e until t h e e n d of your next turn.

" " " V

CHAPTER

3 |

Invoker

KEEPER OF THE NINE


" Y o u b r o u g h t t h i s onto yourself.' P r e r e q u i s i t e : Invoker. trained in History

A n c i e n t s c r o l l s s p e a k of t h e w o r l d ' s l a s t d a y s , f o r e telling a t i m e of v i o l e n c e a n d d e s t r u c t i o n that will

c o n s u m e everything. Y o u have studied these scrolls a n d k n o w t h e d i s a s t e r s d e s t i n e d to b e l a l l t h e w o r l d : n i n e t e r r i b l e c a t a s t r o p h e s that w i l l o n e d a y c a u s e its d o o m . T h e s e s u p e r n a t u r a l disasters w e r e s o w n in the w o r l d ' s f o u n d a t i o n s d u r i n g t h e lirst d a y s a n d n o w b u r i e d b e n e a t h m i g h t y seals i n its far c o r n e r s . I t is y o u r t a s k to e n s u r e that t h e s e seals r e m a i n i n t a c t , for e a c h t i m e s o m e evil p o w e r breaks one. the e n d of all things d r a w s closer. T h o s e w h o m e d d l e w i t h t h e seals flirt w i t h t h e d e s t r u c t i o n o f all a n d risk u p s e t t i n g great purpose of the cosmos. T o safeguard the ancient seals, y o u a r e initiated into a secretive order: the Keepers of the N i n e . Y o u l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n so that y o u c a n d e a l w i t h t h o s e w h o m e d d l e w i t h forces they d o not u n d e r s t a n d . K e e p e r s a r e d r a w n from the lie

m a n y r a c e s a n d i n c l u d e s e r v a n t s of d i f f e r e n t g o d s , b u t m o s t a r e d e d i c a t e d to E r a t h i s . l o u n . o r M o r a d i n . O l d disagreements and jealousies are c o m m o n among

the K e e p e r s , but a l l a g r e e that t h e N i n e S e a l s m u s t remain hidden and unbroken.

Keeper's Mantle

K e e p e r of t h e N i n e U t i l i t y 1 2

A s h i m m e r i n g blue aura o f energy'settles over y o u r shoulders,

K E E P E R OF THE NINE PATH FEATURES


D o o m i n g Action (11th level): W h e n you s p e n d a n a c t i o n point to m a k e a n attack, o n e target hit b y that attack g a i n s v u l n e r a b l e 5 to all d a m a g e (save ends). R u i n i n g P r a y e r (11th level): W h e n you use a m i n v o k e r p o w e r t h a t is a c l o s e a t t a c k , y o u c a n t u r n t h e ground a r o u n d y o u into rubble: each square adjacent to y o u b e c o m e s d i f f i c u l t t e r r a i n u n t i l t h e r u b b l e is cleared. Keeper's V e n g e a n c e (16th level): W h e n you

whisking y o u away from your enemies' attacks and distracting foes standing too close to you.
Daily Divine, Teleportation Personal Immediate Reaction

Trigger: You take d a m a g e from a n e n e m y ' s attack w h i l e you are bloodied E f f e c t : Y o u t e l e p o r t 5 s q u a r e s . E a c h e n e m y a d j a c e n t to y o u w h e n y o u t e l e p o r t g r a n t s c o m b a t a d v a n t a g e until t h e e n d of y o u r n e x t t u r n .

The Tenth Seal


k n o w n only to the most powerful

K e e p e r of t h e N i n e A t t a c k 2 0

Y o u conjure a glyph that unleashes the m a g i c o f the Tenth S e a l , Keepers o f the N i n e . Y o u r en-

emies a r e stunned by its thunder. Daily Conjuration, Divine, Implement, Thunder R a n g e d 10

are bloodied a n d use a n invoker p o w e r that creates a burst, y o u c a n increase the size of the burst by 1 .

Standard Action

E f f e c t : Y o u c o n j u r e a g l y p h of t h e T e n t h S e a l in a n

K E E P E R OF THE NINE PRAYERS Glyph of Warning


A complex enemies. Encounter Divine, Fear C l o s e burst 1 0 K e e p e r of t h e N i n e A t t a c k 1 1

u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e g l y p h lasts u n t i l t h e e n d o f y o u r n e x t t u r n . W h e n t h e g l y p h a p p e a r s , it m a k e s a n a t t a c k t h a t is a c l o s e b u r s t 3 . P r i m a r y T a r g e t : E a c h e n e m y in burst Primary Attack: W i s d o m vs. W i l l Hit: 2d8 + W i s d o m modifier thunder d a m a g e , a n d the p r i m a r y target is s t u n n e d ( s a v e e n d s ) . S u s t a i n M i n o r : T h e g l y p h persists a n d m a k e s a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 3. S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t S e c o n d a r y A t t a c k : W i s d o m vs. W i l l H i t : 1 d8 + W i s d o m modifier thunder d a m a g e , a n d the s e c o n d a r y t a r g e t is d a z e d ( s a v e e n d s ) .

glyph appears in the a i r above you. repelling y o u r

Standard Action

T a r g e t : E a c h e n e m y in burst E f f e c t : E a c h t a r g e t m o v e s its s p e e d a w a y f r o m y o u a s a f r e e a c t i o n . A n y ally w h o m a k e s a n o p p o r t u n i t y a t t a c k p r o v o k e d b y this m o v e m e n t g a i n s a p o w e r b o n u s t o t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l t o 2 - y o u r I n t e l l i g e n c e modifier.

C H A P T E R

3 I

Invoker

SPEAKER OF THE W O R D
" J i is s i m p l e to speak u s e the Wordand u n l e a s h its power-is the Word. more Knowing how and when you to how to ease your c o n s c i e n c e after complex."

Prerequisite: Invoker

Y o u a r e a n initiate i n a r a r e tradition, o n e that embraces a unified religious concept s u m m e d up in one w o r d of power. T h e W o r d w a s crafted by the gods to b e a great w e a p o n . O n l y t h e m o s t t r u s t w o r t h y and

compassionate invokers a r e taught the syllables of the W o r d , a n d e v e n t h e y s e l d o m u s e its p o w e r . E a c h syllable, w h e n spoken in the proper pitch a n d cadence, is a p o w e r f u l p r a y e r i n its o w n r i g h t , a n d t h o s e tones are the most powerful w e a p o n s of y o u r brief

faith.

I t is n o t e n o u g h s i m p l y t o r e p e a t t h e s y l l a b l e s t h a t c o m p r i s e t h e W o r d : to u n l e a s h its p o w e r y o u m u s t d e s i r e t o d o s o . s p e a k i n g it e x a c t l y a n d f r a m i n g the

philosophical significance of e a c h syllabic in y o u r m i n d a s y o u s a y it. U t t e r i n g t h e W o r d u n l e a s h e s d a n g e r o u s d i v i n e e n e r g y , a n d e v e n s p e a k e r s ol t h e Word

d a r e n o t u t t e r it i n a v o i c e l o u d e r t h a n a w h i s p e r .

SPEAKER OE THE W O R D PATH FEATURES


Speaker's A c t i o n (11th level): W h e n you spend a n action point to t a k e a n extra a c t i o n , y o u c a n also reroll o n e d i e y o u roll d u r i n g the s a m e t u r n ibr a n attack roll, a d a m a g e roll, a skill c h e c k , o r a s a v i n g t h r o w a n d use either result.

Guiding Syllable
Encounter Minor Action Divine

S p e a k e r of t h e W o r d U t i l i t y 1 2

I n f l u e n c i n g S y l l a b l e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to C h a r i s m a - b a s e d skill c h e c k s . E m p o w e r i n g S y l l a b l e ( 1 6 t h level): After you use a s p e a k e r o f t h e W o r d p o w e r , y o u g a i n a +2 p o w e r b o n u s to attack rolls u n t i l t h e e n d o f y o u r next turn.

A syllable of the Word is enough to guide others'


C l o s e burst S

steps.

T a r g e t : Y o u a n d e a c h a l l y i n burst E f f e c t : Y o u slide t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to y o u r I n t e l l i g e n c e modifier. T h e next t i m e t h e t a r g e t h i t s w i t h a n a t t a c k b e f o r e t h e e n d of y o u r next t u r n , y o u c a n

SPEAKER OE THE W O R D PRAYERS Syllable of Light


Von whisper iin otherworldly radiance.
Encounter Divine, Implement, Radiant C l o s e burst 2 Standard Action S p e a k e r of t h e W o r d A t t a c k 1 1

s l i d e t h e hit c r e a t u r e 1 s q u a r e as a f r e e a c t i o n .

The Word Spoken


l i m e destruction. Daily

S p e a k e r of t h e W o r d A t t a c k 2 0

tone, and lights swirl around


of

I n a soft voice, you intone the complete W o r d , unleashing sub-

vou. M i n d i n g v o u r foes a n d s u r r o u n d i n g y o u r allies i n cloaks

Divine, Implement, Psychic A r e a burst 3 w i t h i n 1 0 squares

Standard Action

T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. W i l l H i t 3 d 8 + W i s d o m modifier psychic damage, a n d ongoing 1 0 psychic d a m a g e (save ends). In addition, the t a r g e t fails its next s a v i n g t h r o w b e f o r e t h e e n d of t h e encounter. M i s s : H a l f d a m a g e , a n d ongoing S psychic d a m a g e (save ends).

T a r g e t : E a c h e n e m y in burst A t t a c k : W i s d o m vs. W i l l H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d u n t i l t h e e n d of y o u r next turn. E f f e c t : E a c h ally in t h e burst g a i n s a + 2 p o w e r b o n u s t o all d e f e n s e s a n d resist 5 r a d i a n t u n t i l t h e e n d of y o u r next t u r n .

C H A P T E R

Invoker

STONECALLER
"The w r o n g s of old are remembered world. Secret wrath in the very rocks of the lies s l e e p i n g i n stone."
Invoker

Prerequisite:

T h e a n c i e n t l a n g u a g e o f c r e a t i o n lies l o c k e d w i t h i n the bones of the earth. Y o u have mastered some of the oldest a n d most f u n d a m e n t a l syllables o f this l a n g u a g e , syllables so s o n o r o u s t h a t t h e y a l m o s t d e f y being uttered by mortals. W i t h your words a n d your w i l l , y o u c a n w a k e t h e v e r y s t o n e o f t h e w o r l d to l e n d y o u its s t r e n g t h or l a s h o u t at y o u r e n e m i e s . D w a r v e s w e r e t h e first m o r t a l s t o n e c a l l e r s , but the t r a d i t i o n h a s s i n c e s p r e a d to o t h e r races, especially goliaths, shifters, a n d barbaric h u m a n s p e o p l e w h o live c l o s e to the e l e m e n t s . T h r o u g h o u t the world, m o u n t a i n iblk k n o w the p o w e r of the stonecaller's voice.

STONECALLER PATH FEATURES


Stonecaller's A c t i o n (11th level): W h e n you

Rooted to the Earth


T h e earth grantsyou 10

S t o n e c a l l e r Utility 1 2

s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also create a n e a r t h q u a k e in a close burst 2 . 5, or ( y o u r choice). U n t i l t h e start of y o u r next t u r n , all creatures other t h a n y o u treat the a r e a o f the burst as d i f f i c u l t t e r r a i n , a n d a n y c r e a t u r e y o u h i t w h i l e it i s in the burst is k n o c k e d p r o n e after t h e attack's effects are resolved. S t r o n g F o o t i n g ( 1 1 t h level): W h e n any attack would knock you prone, you can m a k e a saving throw. If y o u save, y o u don't fall prone. I n addition, y o u i g n o r e d i f f i c u l t t e r r a i n i f it i s t h e r e s u l t o f r u b b l e , u n e v e n stone, or a n e a r t h e n construction. S t o n e s i g h t (16th level): Y o u gain tremorsense 5 as long as y o u are in contact w i t h the g r o u n d .

or your friend its i m m o v a b l e mass and

deep

power.
Divine C l o s e burst 2

Encounter

Immediate Interrupt

T r i g g e r : Y o u o r a n ally w i t h i n 2 s q u a r e s o f y o u is b l o o d i e d , p u l l e d , p u s h e d , o r slid by a n e n e m y a t t a c k T a r g e t : T h e triggering c h a r a c t e r E f f e c t : T h e t a r g e t c a n u s e his or h e r s e c o n d w i n d a n d isn't s u b j e c t to t h e f o r c e d m o v e m e n t , if any.

Black Obelisk of Doom


tion is carved doom. Daily

Stonecaller Attack 20

You call forth a great pillar of rock. An ancient rune of destrucon it. E n e m i e s that behold it are d r a w n to their

Conjuration, Divine, Implement, Necrotic Ranged 20

Standard Action

STONECALLER PRAYERS
Earthbolt At your command, Stonecaller Attack 11 the g r o u n d beneath y o u r enemies erupts i n

E f f e c t : Y o u c o n j u r e a b l a c k obelisk t h a t fills a n u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e obelisk m u s t b e o n a solid s u r f a c e a n d is a 1 0 - f o o t - h i g h solid o b s t a c l e . It lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t s t a r t s its t u r n a d j a c e n t to t h e o b e l i s k is w e a k e n e d until t h e start of its n e x t t u r n . W h e n t h e obelisk a p p e a r s , it m a k e s a n a t t a c k t h a t is a close burst 4 . T a r g e t : O n e c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. W i l l H i t : 3d8 + W i s d o m modifier necrotic d a m a g e , a n d t h e t a r g e t is p u l l e d 3 s q u a r e s t o w a r d t h e o b e l i s k a n d immobilized (save ends). S u s t a i n M i n o r : T h e obelisk persists. A s a s t a n d a r d action, y o u c a n m a k e its a t t a c k a g a i n .

jagged

fangs of stone.
Divine, Implement, Zone A r e a burst 2 w i t h i n 1 0 s q u a r e s

Encounter

Standard Action

Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude H i t : 3 d 6 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is knocked prone. E f f e c t : T h e burst c r e a t e s a z o n e of u n e v e n s t o n e t h a t lasts u n t i l t h e e n d of y o u r next t u r n . T h e z o n e is difficult t e r r a i n .

C H A P T E R

Invoker

THEURGE OF THE COMPACT


" I w i l l not bow." P r e r e q u i s i t e : Invoker. C o v e n a n t of W r a t h class feature You and w a l k a p e r i l o u s p a t h , for y o u study t h e r a r e dangerous fragments of the C o m p a c t Infernal.

THEURGE OF THE COMPACT PRAYERS Hellfire Unleashed


the air around it.
Encounter Divine, Fire, Implement, Poison Ranged 10 Standard Action Target: O n e creature T h e u r g e of t h e C o m p a c t A t t a c k 1 1

H e l l i s h fire erupts w i t h i n vour enemy, while butch smoke

poisons

T h r o u g h your understanding of this d a r k lore, y o u have harnessed the power of the N i n e Hells. Y o u hold mastery over infernal conflagrations a n d can conjure fiendish s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m -

A t t a c k : W i s d o m v s . Fortitude H i t : 2 d 1 0 + W i s d o m m o d i f i e r fire a n d p o i s o n d a m a g e . Each creature adjacent to the target takes 5 poison d a m a g e a n d grants c o m b a t a d v a n t a g e u n t i l t h e e n d o f your next turn.

m a n d , y o u r u n the risk of b e c o m i n g c o n s u m e d by pride a n d b e i n g s e d u c e d by fell w h i s p e r s . Y o u m u s t use your powers w i t h great careif you falter, the

fiends that serve y o u might b e c o m e y o u r masters.

Infernal Guardian
tect you from h a r m .
Encounter

T h e u r g e of t h e C o m p a c t U t i l i t y 1 2

A sinister f i g u r e / o r m e d / r o m hell/ire appears beside y o u to pro-

THEURGE OF THE COMPACT PATH FEATURES


I n c e n d i a r y A c t i o n (11th level): W h e n you s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , e a c h t a r g e t hit by that attack gains v u l n e r a b l e 5 of your next turn. fire until the e n d

Conjuration, Divine Melee 1

Minor Action

Effect: Y o u conjure a n infernal guardian in a n u n o c c u p i e d s q u a r e a d j a c e n t t o y o u . T h e g u a r d i a n lasts u n t i l t h e e n d of y o u r n e x t t u r n . W h i l e y o u a r e a d j a c e n t t o t h e g u a r d i a n , you a r e i m m u n e t o c h a r m e f f e c t s a n d fear e f f e c t s , a n d

B r i n g e r o f D e s p a i r ( 1 1 t h level): W h e n y o u score a critical hit w i t h a n invoker attack p o w e r , y o u c a n take 5 damage. If you d o so. t h e target o f t h e c r i t i c a l

y o u g a i n resist 1 0 fire. S u s t a i n M i n o r : T h e g u a r d i a n persists.

hit t a k e s a - 2 p e n a l t y to attack rolls (save ends). F i e r y W r a t h (16th level): T h e bonus damage of y o u r C o v e n a n t M a n i f e s t a t i o n i s fire a n d i s 2 i n s t e a d of 1 l o r e a c h e n e m y .

Fiery Companions

T h e u r g e of t h e C o m p a c t A t t a c k 2 0

f i r e erupts across your body as y o u scream the word to rip open rcalitv and call forth fiends to aid y o u .
Daily Conjuration, Divine, Fire, Implement C l o s e burst 1 0 Standard Action

E f f e c t : Y o u c o n j u r e four f i e r y f i e n d s i n four u n o c c u p i e d s q u a r e s in t h e burst. T h e f i e n d s o c c u p y t h e i r s q u a r e s , a n d t h e y last u n t i l t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e t h a t l e a v e s a s q u a r e a d j a c e n t t o a f i e n d o n its t u r n t a k e s o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . W h e n t h e f i e n d s appear, they each m a k e the following m e l e e attack (det e r m i n e line of sight f r o m e a c h f i e n d ) . A f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t t o it. Target: O n e adjacent creature A t t a c k : W i s d o m vs. R e f l e x H i t : 2 d 8 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 5 fire d a m a g e (save e n d s ) . S u s t a i n M i n o r : T h e f i e n d s persist. A s a s t a n d a r d a c t i o n , you c a n c a u s e e a c h of t h e f i e n d s t o m a k e its a t t a c k

a g a i n . A s b e f o r e , a f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t to it.

C H A l ' T L K

3 I Invoker

VESSEL OF ICHOR
" I am more the gods."
P r e r e q u i s i t e : Invoker, Covenant of W r a t h feature class

VESSEL OF ICHOR PATH FEATURES


the blood of
Vessel's A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a s t a n d a r d a c t i o n , y o u a l s o gain a n extra m i n o r action y o u c a n use before the e n d o f y o u r next turn. I f you a r e bloodied w h e n y o u spend the action point, y o u gain a n extra m o v e action instead. I n v o k e r ' s B l o o d (11th level): W h e n you use your

than mortal,

for I have tasted

T o s t r e n g t h e n y o u for t h e h a r d s h i p s that lie a h e a d , y o u h a v e b e e n given a rare blessing: Y o u have drunk

armor

of wrath

power, you deal 2 d 6 extra d a m a g e

if

you are bloodied. V e s s e l ' s R e s i s t a n c e ( 1 6 t h l e v e l ) : Y o u g a i n resist 5 to a l l d a m a g e w h i l e y o u a r e b l o o d i e d .

a single d r o p o f ichor, the blood of the gods. T h e p o t e n c y o f i c h o r is m o r e t h a n the m o r t a l f r a m e w a s m e a n t to b e a r , a n d t h e e f f e c t o f c o n s u m i n g e v e n a d r o p w a s a l m o s t e n o u g h to kill y o u . B u t y o u s u r v i v e d , and n o w a tiny portion of i m m o r t a l blood flows

VESSEL OF ICHOR PRAYERS Fiery Glance


Vessel of Ichor Attack 1 1

through your veins. I c h o r is e x c e e d i n g l y r a r e i n t h e w o r l d . S e c r e t i v e religious orders carefully hoard vials containing s i l v e r y s u b s t a n c e , c o n c e a l i n g it i n well-defended the

You summon the divine power in your blood. Your eyes blaze with silver fire as you fix your gaze on your foe.
Encounter Divine, Implement, Radiant Ranged 20 Standard Action

temples, remote monasteries, or hidden shrines. Y o u might have discovered the drop you c o n s u m e d in a long-forgotten vault years ago a n d c a r r i e d the v i a l u n t i l y o u g r e w p o w e r f u l e n o u g h to d r i n k its c o n t e n t s and live. O r emissaries o f those w h o first s c h o o l e d

P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m v s . Reflex H i t : 1 d l 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e primary target. S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex H i t : 1 d 1 0 - W i s d o m modifier radiant d a m a g e .

y o u in the i n v o k e r s w a y m i g h t h a v e a r r i v e d w h e n y o u w e r e r e a d y to t a k e this p a t h , b r i n g i n g y o u t h e drop

o f ichor. I n a n y e v e n t , y o u r goal as a vessel of i c h o r is to d e f e n d t h e great a n d n o b l e t h i n g s t h e gods h a v e created against those w h o w o u l d tear t h e m d o w n . W h e n e v e r a s e r v a n t of t h e gods is m u r d e r e d , w h e n e v e r s o m e t h i n g s a c r e d i s d e f i l e d , it i s a n a f f r o n t t o divine sovereignty.

Holy Vigor

Vessel of Ichor Utility 1 2

Y o u coll on ilic divine potency in your blood. I n a flash, you and your friend are emboldened to strike back at your foe.
Daily Divine, Healing C l o s e burst 1 0 Immediate Reaction

T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n 1 0 s q u a r e s of y o u T a r g e t : T h e t r i g g e r i n g ally in burst E f f e c t : Y o u a n d t h e t a r g e t g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k roll e a c h of y o u m a k e s a g a i n s t t h e t r i g g e r i n g e n e m y b e f o r e t h e e n d of t h e e n c o u n t e r . If t h e t a r g e t w a s b l o o d i e d b y t h e t r i g g e r i n g e n e m y ' s a t t a c k , h e or s h e c a n spend a healing surge.

Silver Rain
power of d i v i n e ichor. Daily

V e s s e l of I c h o r A t t a c k 2 0

A rain of silver droplets showers your friends and foes with the
Divine, Healing, Implement, Radiant, Zone A r e a burst 3 w i t h i n 2 0 s q u a r e s

Standard Action

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e . Y o u g a i n a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l to t h e n u m b e r of b l o o d i e d allies in t h e burst a n d a n a d d i t i o n a l +1 if y o u a r e b l o o d i e d . H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d ongoing 5 radiant d a m a g e (save ends). Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of i c h o r t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y b l o o d i e d ally w h o starts his o r h e r t u r n w i t h i n t h e z o n e r e g a i n s hit p o i n t s e q u a l to y o u r C o n s t i t u t i o n modifier. A n y e n e m y t h a t isn't b l o o d i e d t h a t starts its t u r n w i t h i n t h e z o n e t a k e s r a d i a n t d a m a g e e q u a l t o y o u r C o n s t i t u t i o n modifier. S u s t a i n M i n o r : T h e z o n e persists.

C H A P T E R

Invofeer

^PALADIN
i _

rr

My flood blade My tough lance My strength

carves

the casques sure.

of

men.

thrusteth is pure.

is as the strength

of ten.

B e c a u s e thy heart

Tennyson, "Sir Galahad"'

A LIVING

r a m p a r t o f steel a n d c o u r a g e , y o u

stand against all e n e m i e s . Y o u a n c h o r t h e front line o f t h e a d v e n t u r i n g p a r t y , f i r s t to t h r o w y o u r s e l f i n harm's way. W i t h bold challenges, y o u defy the f e a r s o m e of e n e m i e s a n d force t h e m to r e c k o n y o u . Y o u r p l a c e is i n t h e m i d d l e o f t h e fray, y o u r mettle in h a n d - t o - h a n d Different combat. of most with

testing

deities have v a r y i n g expectations

their paladins. S o m e deities favor those w h o excel in shielding their comrades from h a r m , while others

d e m a n d vengeance from their champions. But you m i g h t i n s t e a d b e a n a r d e n t p a l a d i n , o n e w h o sacrifices y o u r o w n defense a n d e v e n y o u r h e a l t h greater offensive power. O r y o u are a virtuous din, a warrior of pure heart w h o can withstand for palathe

wiles a n d blights of your gods' e n e m i e s . Y'ou m i g h t follow o n e of these paths exclusively, or y o u might forge a c o u r s e of y o u r own. patron,

H o w e v e r y o u c h o o s e to s e r v e y o u r d i v i n e this chapter provides y o u w i t h m a n y n e w

options.

N e w C l a s s F e a t u r e s : I n p l a c e o f y o u r lay on hands p o w e r , y o u c a n select o n e o f t w o n e w p o w e r s to better focus o n d e a l i n g d a m a g e or overcoming

h a r m f u l c o n d i t i o n s . T h e s e a r e best s u i t e d to t h e paladin builds presented in this chapter, any paladin can choose them. N e w B u i l d s : T h e ardent paladin takes the to the e n e m y , h e e d l e s s of p e r s o n a l r i s k . T h e ous p a l a d i n excels in resisting conditions by enemies. N e w P a l a d i n P o w e r s : Almost one hundred p a l a d i n p o w e r s i n c l u d e p r a y e r s for a r d e n t virtuous paladins, as well as prayers suited avenging and protecting paladins. N e w P a r a g o n P a t h s : N e w paragon paths focus your paladin's service, including the of Corellon, the demonslayer. a n d the conqueror. champion holy new battle virtuthough

imposed

and to

C H A P T E R

Paladin

MEW CLASS F E A T U R E S
W h e n y o u m a k e y o u r p a l a d i n , y o u c a n s e l e c t o n e of t h e s e p o w e r s i n p l a c e o f l a y on h a n d s .

r e q u i r e y o u to s p e n d s o m e o f y o u r o w n hit

points

for best effect. B e c a u s e o f t h i s b u i l d ' s f o c u s o n d e a l ing d a m a g e , c h o o s e a w e a p o n w i t h the best possible d a m a g e capacity, typically a two-handed weapon. S u g g e s t e d C l a s s F e a t u r e : ardent vow*

Suggested Feat: Mighty Challenge

Ardent Vow
divine/ury. Daily (Special) Minor Action Target: O n e creature Divine M e l e e touch

Paladin Feature

S u g g e s t e d S k i l l s : H e a l . Insight. Religion

Intimidate.

You d r a w on u n w a v e r i n g faith a n d i n n e r strength to strike with

S u g g e s t e d A t - W i l l P o w e r s : ardent strike,* v a l i a n t strike S u g g e s t e d E n c o u n t e r P o w e r : divine pursuit*

S u g g e s t e d D a i l y P o w e r : blood o f the m i g h t y * * N e w option presented in this book

E f f e c t : T h e next t i m e y o u a t t a c k t h e target b e f o r e t h e e n d of y o u r next t u r n , y o u g a i n a b o n u s to t h e d a m a g e roll e q u a l t o 5 + y o u r W i s d o m modifier. In a d d i t i o n , w h e n e v e r y o u a t t a c k t h e t a r g e t b e f o r e t h e e n d of t h e e n c o u n t e r , it is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . S p e c i a l : Y o u c a n u s e this p o w e r a n u m b e r of t i m e s p e r d a y e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y once per round.

VIRTUOUS PALADIN
Y o u a r e a t o w e r of f a i t h : e n c h a n t m e n t s a n d dreadful p o w e r s w i e l d e d by y o u r foes c a n f i n d little p u r c h a s e in y o u r devoted heart. Like the protecting paladin, y o u s h i e l d y o u r c o m p a n i o n s , but y o u d o so w h i l e p r o t e c t i n g y o u r s e l f so that y o u c a n stay in t h e fight.

Virtue's Touch
Your gentle touch removes affliction. Daily (Special) Minor Action Target: O n e creature Divine M e l e e touch

N o m a t t e r h o w y o u r e n e m i e s a t t a c k y o u . y o u e x c e l at Paladin Feature resisting conditions that w o u l d i m p e d e others. A s a w a r r i o r o f exceptional piety, y o u also m a k e m o r e u s e of your holy symbol than other paladins do. Y o u have s e v e r a l o p t i o n s lor e n g a g i n g e n e m i e s at r a n g e , s o t h a t e v e n foes b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t escape your challenge. Y o u r highest ability score should be C h a r i s m a . C h o o s e W i s d o m for y o u r s e c o n d - b e s t s c o r e , s i n c e a good W i s d o m e n h a n c e s the effects of m a n y of y o u r powers. Strength should b e your third-best score.

Effect: You remove o n e condition from the target: blinded. d a z e d , d e a f e n e d , s l o w e d , s t u n n e d , or w e a k e n e d . S p e c i a l : Y o u c a n u s e t h i s p o w e r a n u m b e r of t i m e s p e r d a y e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y once per round.

First c h o o s e p o w e r s that let y o u m a k e extra s a v i n g

NEW BUILDS
T h e avenging paladin a n d the protecting paladin are d e s c r i b e d i n t h e Player's Handbook. This chapter Intro-

t h r o w s or u s e healing surges, then p o w e r s that bolster y o u r allies or deal high d a m a g e . Y o u should wield a shield a n d a one-handed weapon, since having high d e f e n s e s i s a g o a l of t h i s b u i l d .

duces two paladin builds: the ardent paladin, w h o specializes in offense, a n d the virtuous p a l a d i n , w h o focuses o n resisting h a r m f u l effects.

DIVINE S A N C T I O N
M a n y n e w p a l a d i n p o w e r s a n d s o m e of t h e n e w feats in this b o o k subject a target to y o u r d i v i n e s a n c t i o n . B e i n g s u b j e c t t o it m e a n s t h e t a r g e t is m a r k e d b y y o u f o r a duration specified in t h e description of t h e p o w e r or feat. Unless otherwise noted, the mark ends before the specif i e d d u r a t i o n if s o m e o n e e l s e m a r k s t h e t a r g e t . Until the mark ends, the target takes radiant d a m a g e e q u a l t o 3 + y o u r C h a r i s m a m o d i f i e r t h e first t i m e round each

ARDENT PALADIN
Y o u r brutal assaults demonstrate the p o w e r of y o u r god's w r a t h . You're m o r e like a striker t h a n other paladins are. Y o u willingly sacrifice y o u r o w n health up

a n d d e f e n s e to strike d o w n y o u r foes, e v e n g i v i n g s o m e h e a l i n g ability to b e a m o r e p o w e r f u l T h e ardent vow

attacker.

p o w e r a l l o w s y o u t o f o c u s o n a spe< i l k

opponent, dealing additional damage w i t h attacks a n d k e e p i n g t h a t foe's a t t e n t i o n o n y o u . T h i s p o w e r also e n h a n c e s p o w e r s that w o r k better against enemies marked by you. Take Strength as y o u r highest ability score, since y o u u s e it f o r m a n y a t t a c k s a n d d a m a g e . W i s d o m s h o u l d b e y o u r second-highest score, to m a x i m i z e n u m b e r o f u s e s y o u g e t of ardent vow. the

it m a k e s a n a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s

a target. T h e d a m a g e increases to 6 + your Charisma modifier at 11th level a n d 9 + your C h a r i s m a at 21st level. D i v i n e s a n c t i o n is m e a n t t o c o m p l e m e n t d i v i n e c h a l lenge. Y o u c a n u s e divine challenge to m a r k o n e c r e a t u r e a n d use divine sanction to m a r k others. D i v i n e sanction h a s f e w e r restrictions t h a n divine challenge so t h a t y o u c a n easily u s e t h e t w o in c o n c e r t . modifier

A good Consti-

tution score c a n help soothe the sting of p o w e r s that

C H A P T E R

Paladin

S u g g e s t e d C l a s s F e a t u r e : virtue's

touch*

Suggested Feat: Virtuous Recovery Suggested Skills: Endurance. Heal. Religion S u g g e s t e d A t - W i l l P o w e r s : bolstering strike, virtu ous strike* S u g g e s t e d E n c o u n t e r P o w e r : valorous S u g g e s t e d D a i l y P o w e r : majestic " N e w option presented in this book hah' smite* Insight.

N E W PALADIN P O W E R S
P a l a d i n s e x c e l at c a l l i n g o u t f o e s , a n d a n u m b e r of t h e n e w p o w e r s presented h e r e reinforce that ability using divine sanction. Ardent paladin powers represent z e a l o u s d e v o t i o n to deity a n d c a u s e , d e a l i n g t r e m e n d o u s d a m a g e at a cost to yourself, a n d virtuous

p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d s t r e n g t h of spirit to g u a r d y o u f r o m e n e m y attacks. A v e n g i n g paladins

it c h o o s e a f e w a r d e n t p a l a d i n p o w e r s for a b o o s t to d a m a g e , a n d p r o t e c t i n g p a l a d i n s c a n m a k e use of m a n y virtuous paladin powers. good

LEVEL 1 A T - W I L L PRAYERS Ardent Strike


anger. At-Will Divine, W e a p o n Melee weapon Paladin Attack 1

You attack y o u r enemy a n d m a k e it the focus of your god's

Standard Action Target: O n e creature

A t t a c k : S t r e n g t h or C h a r i s m a v s . A C H i t : 1 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of your next turn. Level 2 7 : 2 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.

Virtuous Strike
von with resolve. At-Will Divine, Radiant, W e a p o n Melee weapon

Paladin Attack 1

T h e clean light of your weapon piercesyour enemies a n d / i l l s

Standard Action Target: O n e creature Attack: Charisma vs. A C

H i t : 1 [ W | + Charisma modifier radiant d a m a g e , a n d y o u g a i n a +2 b o n u s t o s a v i n g t h r o w s until t h e s t a r t of y o u r next turn. Level 2 1 : 2 [ W | + C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . S p e c i a l : This p o w e r c a n be used as a m e l e e basic attack.

LEVEL 1 ENCOUNTER PRAYERS Dazzling Flare


Encounter Divine, Implement, Ranged 5 Radiant Paladin Attack 1

LEVEL 1 DAILY PRAYERS Blood of the Mighty


Daily Divine, Reliable, W e a p o n Melee weapon Paladin Attack 1

Painfull)' bright light /lushes f r o m y o u r holy symbol.

You d r a w o n y o u r o w n life force to deal a decisive blow.

Standard Action Target: O n e creature

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

A t t a c k : C h a r i s m a v s . Reflex Hit: 2d8 + Charisma modifier radiant d a m a g e , a n d the target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of your n e x t t u r n .

Hit: 4 | W 1 + Strength modifier damage. E f f e c t : Y o u t a k e 5 d a m a g e , w h i c h c a n ' t b e r e d u c e d in any way.

Divine Pursuit
prevent its escape. Encounter Divine, W e a p o n Melee weapon

Paladin Attack 1 it to

Blazing Brand
your companions. D i v i n e , Fire, Reliable, W e a p o n Melee weapon

Paladin Attack 1

You d r i v e y o u r foe bock (villi u might)' attack andfoUow

Your strike burns your god's symbol onto the enemy, a beacon to

Daily

Standard Action T a r g e t O n e creature

Standard Action Target: O n e creature

A t t a c k : Strength vs. Fortitude H i t 2 [ W | + Strength modifier d a m a g e , and y o u push t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m m o d i f i e r . Y o u t h e n shift to t h e n e a r e s t s q u a r e a d j a c e n t to the target.

A t t a c k : Strength vs. Fortitude H i t : 2 | W ] + S t r e n g t h m o d i f i e r fire d a m a g e . T h e t a r g e t t a k e s o n g o i n g 5 fire d a m a g e a n d g r a n t s c o m b a t a d v a n t a g e t o a n y a l l y a d j a c e n t t o it ( s a v e e n d s b o t h ) .

Glorious Charge Guardian Light


Asyou y o u r defenses for a lime. Encounter Divine, Radiant, W e a p o n Melee weapon Paladin Attack 1 attack, a faint g l o w envelops y o u r w e a p o n a n d bolsters Daily Divine, Healing, W e a p o n Melee weapon

Paladin Attack 1 heights.

You w a d e into battle a n d urge your allies to greater

Standard Action Target: O n e creature Attack: Charisma vs. A C

Standard Action T a r g e t O n e creature

Hit: 2 | W ] + Charisma modifier damage. Effect: After t h e attack, e a c h ally w i t h i n 2 squares of y o u regains hit p o i n t s e q u a l t o o n e - h a l f y o u r l e v e l + y o u r W i s d o m modifier. S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.

A t t a c k : S t r e n g t h or C h a r i s m a v s . A C H i t : 1 [ W ] + S t r e n g t h or C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . U n t i l t h e e n d of y o u r next t u r n , y o u gain a b o n u s to Fortit u d e . Reflex, a n d W i l l e q u a l to y o u r W i s d o m m o d i f i e r .

Heedless Fury
Encounter Divine, W e a p o n Melee weapon

Paladin Attack 1

You lay i n t o y o u r foe without regard to your men safety.

Majestic Halo
attack and c o m m a n d s their respect. Daily Divine, Radiant, W e a p o n Melee weapon

Paladin Attack 1

You shine w i t h d i v i n e r a d i a n c e that sears y o u r enemies us y o u

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

Standard Action Target: O n e creature Attack: Charisma vs. A C

Hit: 3 | W | + Strength modifier damage, and you take a - 5 p e n a l t y to all d e f e n s e s until t h e e n d of y o u r next t u r n .

H i t 3 [ W ] + Charisma modifier radiant damage.

Valorous Smite
Y o u cry out as\vu Encounter strike, daring allyour Divine, W e a p o n Melee weapon

Paladin Attack 1 e n e m i e s to face you.

Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t starts its t u r n a d j a c e n t t o y o u is s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of its t u r n .

Standard Action Target: O n e creature Attack: Charisma vs. A C

Hit: 2 [ W | + Charisma modifier damage. Each e n e m y withi n 3 s q u a r e s of y o u is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .

C H A P T E R

Paladin

LEVEL 2 UTILITY PRAYERS Bless Weapon


Y o u recite a n ancient Paladin Utility 2 prayer to imbue vour weapon with the

LEVEL 3 ENCOUNTER P R A Y E R S

Ui

I Avenging Smite
Encounter Divine, W e a p o n Melee 1 Immediate Reaction

Paladin Attack 3

Your steel transfixes an enemy that harms your

friend.

0
CL

power of pure
Daily

faith.

Divine, Radiant Personal

Minor Action

T r i g g e r : A n e n e m y a d j a c e n t t o y o u hits y o u r a l l y Target: T h e triggering e n e m y Attack: Charisma vs. A C H i t : 2 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n .

Effect: C h o o s e one w e a p o n you are wielding. Until t h e e n d of t h e e n c o u n t e r , y o u g a i n a +1 p o w e r b o n u s t o a t t a c k rolls w i t h t h a t w e a p o n , a n d it d e a l s 1 d 6 extra r a d i a n t d a m a g e o n a hit. I n a d d i t i o n , y o u c a n s c o r e a critical h i t w i t h t h e w e a p o n o n a roll of 1 8 - 2 0 against c r e a t u r e s v u l n e r a b l e t o radiant d a m a g e .

< _

< Ill z

Call to Arms
You leadyour
Paladin Utility 2 Encounter Divine, Implement C l o s e burst 5

Paladin Attack 3

Call of Challenge
You brandish vour weapon a n d demand
face you in battle. Divine C l o s e burst 3

foe to me ground

whereyou want to fight.

that all foes

nearby

Standard Action

Target: O n e creature m a r k e d by y o u P r i m a r y Attack: Charisma vs. W i l l H i t : You pull the target to a square adjacent t o y o u . T h e n m a k e a m e l e e s e c o n d a r y a t t a c k against it u s i n g y o u r weapon. Secondary Attack: Charisma + 2 vs. A C Hit: 2 [ W ] + Charisma modifier damage.

Encounter Minor Action

T a r g e t : E a c h e n e m y in burst E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of your next turn.

Divine Counter
and you call out the attacker. Encounter Divine Personal

Paladin Utility 2

The power of your god deflects part of an attack against

you,

Hold Fast
Y o u engage allies. Encounter Divine, W e a p o n Melee weapon

Paladin Attack 3

your foe and prevent it f r o m a d v a n c i n g o n y o u r

Immediate Interrupt

T r i g g e r : A n e n e m y h i t s y o u r F o r t i t u d e , R e f l e x , or W i l l E f f e c t : Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g e n e m y ' s a t t a c k , a n d t h e t r i g g e r i n g e n e m y is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e e n d of its n e x t t u r n .

Standard Action Target: O n e creature

A t t a c k : S t r e n g t h or C h a r i s m a v s . A C Hit: 2 [ W ] + Strength or Charisma modifier d a m a g e , a n d t h e t a r g e t is i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .

Touch of Grace
You take onto yourself the suffering
Encounter Minor Action T a r g e t : O n e ally Divine M e l e e touch

Paladin Utility 2

S p e c i a l : Y o u c a n u s e t h i s p o w e r in p l a c e o f a m e l e e basic attack.

of your ally.

Strength from Valor


A s foes encircle y o u . you Encounter fight all the harder. Divine, W e a p o n C l o s e burst 1

Paladin Attack 3

E f f e c t : Y o u transfer t o y o u r s e l f o n e effect o n t h e t a r g e t t h a t a save c a n e n d .

Standard Action

Target: Each e n e m y in burst

Virtue
renewed determination. Encounter Minor Action Divine Personal

Paladin Utility 2

A t t a c k : Strength vs. Fortitude Hit: 1 [ W ] + Strength modifier damage. You gain 5 temporary hit p o i n t s for e a c h t a r g e t hit b y t h e a t t a c k .

You gird yourself in your high ideals and face the enemy with

Trial of Strength
Encounter Divine, W e a p o n Melee weapon

Paladin Attack 3

E f f e c t : Y o u s p e n d a h e a l i n g surge b u t r e g a i n n o hit p o i n t s . Y o u i n s t e a d gain t e m p o r a r y hit p o i n t s e q u a l t o y o u r h e a l ing s u r g e v a l u e .

You shake off affliction to strike true a n d h a r d .

Standard Action Target: O n e creature

Effect: B e f o r e t h e attack, you m a k e a saving t h r o w w i t h a b o n u s e q u a l to y o u r W i s d o m modifier. Attack: Charisma vs. A C Hit: 2 | W ] + Charisma modifier damage.

C H A P T E R

4 I Paladin

LEVEL 5 DAILY PRAYERS Arc of Vengeance


Your flashing Daily Divine, Radiant, W e a p o n C l o s e burst 1 Paladin Attack 5

Unyielding Faith
you from your sacred task. Daily Divine, W e a p o n Melee weapon

Paladin Attack 5

You let faith a l o n e g u i d e vour weapon. No enemy can distract

weapon promises a swift end to your foes.

Standard Action Target: O n e creature A t t a c k : Charisma vs. A C

Standard Action

T a r g e t : E a c h e n e m y in burst A t t a c k : Strength vs. A C H i t 2 [ W ) + Strength modifier radiant d a m a g e . Miss: Half damage. E f f e c t : T h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n til t h e e n d of y o u r next t u r n . If t h e t a r g e t w a s a l r e a d y m a r k e d b y y o u , it also t a k e s r a d i a n t d a m a g e e q u a l t o y o u r W i s d o m m o d i f i e r w h e n e v e r it d e a l s d a m a g e to y o u or any ally (save ends).

Hit: 3 | W ] + Charisma modifier d a m a g e , a n d t h e target is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of t h e encounter. M i s s : Half d a m a g e . E f f e c t : Y o u gain a + S p o w e r b o n u s to all d e f e n s e s a g a i n s t c h a r m effects until t h e e n d of t h e e n c o u n t e r .

LEVEL 6 UTILITY PRAYERS


Paladin Attack 5

Name of Might
slows your foes. Daily Divine, Implement, Thunder C l o s e blast 3

Fear Not
effects. Encounter Minor Action Target: O n e creature Divine M e l e e touch

Paladin Utility 6

You shout an ancient angelic n a m e of thunderous power that

You reassure your ally, conferring divine power to throw off ill

Standard Action

T a r g e t : E a c h e n e m y i n blast A t t a c k : Charisma vs. Fortitude H i t : 3 d 8 -i C h a r i s m a m o d i f i e r t h u n d e r d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) . M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d u n t i l t h e e n d of its n e x t t u r n .

Effect: T h e target c a n m a k e a saving throw. Against a fear e f f e c t , t h e t a r g e t g a i n s a b o n u s to t h e s a v i n g t h r o w e q u a l to y o u r W i s d o m modifier.

Pure Devotion
Paladin Attack S sidious power. Encounter Divine Personal

Paladin Utility 6

Prayer of Two Paths


against another. Daily

T h e Intensity of your faith protects you from your enemy's in

As you strike one enemy, you direct a beam of holy r a d i a n c e Immediate Interrupt Divine, Healing, Radiant, W e a p o n Melee weapon Standard Action

Trigger: A n e n e m y attacks you E f f e c t : Y o u g a i n a + 4 p o w e r b o n u s to F o r t i t u d e a n d W i l l until t h e e n d of y o u r next t u r n .

P r i m a r y Target: O n e creature P r i m a r y Attack: Strength vs. A C Hit: 2 [ W | + Strength modifier d a m a g e . Effect: M a k e a ranged secondary attack using your i m p l e m e n t . D o i n g so d o e s n ' t p r o v o k e o p p o r t u n i t y a t t a c k s . S e c o n d a r y Target: O n e creature other t h a n the primary t a r g e t w i t h i n 5 s q u a r e s of y o u Secondary Attack: Charisma vs. W i l l Hit: 2d8 + Charisma modifier radiant d a m a g e , and you r e g a i n hit p o i n t s e q u a l to 1 d 6 + y o u r C h a r i s m a modifier.

Shield of Discipline
Toughness h a r d won through y e a r s of rigorous blunts your enemies' attacks. Encounter Minor Action Divine Personal

Paladin Utility 6 self-control

E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u g a i n r e s i s t a n c e to all d a m a g e e q u a l to y o u r S t r e n g t h modifier.

Unrelenting Punishment
foe. and you grow stronger a l l the while. Daily Divine, Healing, W e a p o n Melee weapon

Paladin Attack S

Shield the Virtuous


by a shining halo. Daily Divine, Radiant C l o s e burst 1 0

Paladin Utility 6

.After your i n i t i a l attack, divine power continues to assault your

You speak a p r a t e r of protection for a n ally, w h o is surrounded

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

Minor Action Target: O n e ally in burst

E f f e c t : U n t i l t h e e n d o f t h e e n c o u n t e r , a n y e n e m y t h a t hits o r m i s s e s t h e target t a k e s 3 + y o u r C h a r i s m a m o d i f i e r rad i a n t d a m a g e , u n l e s s t h a t e n e m y is m a r k e d b y t h e t a r g e t . Level 1 1 : 6 + y o u r C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . Level 2 1 : 9 + y o u r C h a r i s m a m o d i f i e r r a d i a n t d a m a g e .

Hit: 2 [ W | + Strength modifier damage. Effect: T h e target takes ongoing 5 d a m a g e (save ends). W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u regain hit p o i n t s e q u a l to y o u r W i s d o m modifier.

C H A P T E R

Paladin

Valiant Rush
You plunge into battle with divine
Encounter Move Action Divine Personal

Paladin Utility 6

Comeback Smite
You shrug off the effects of your enemies' with even greater purpose.
Encounter Divine, W e a p o n Melee weapon Standard Action

Paladin Attack 7

speed.

attacks and strike

back

UJ

E f f e c t : Y o u m o v e t w i c e y o u r s p e e d to a s q u a r e a d j a c e n t to a n e n e m y t h a t is w i t h i n y o u r line of sight a t t h e start of this m o v e m e n t .

a. <

Effect: Before the attack, y o u m a k e a saving t h r o w against e a c h effect o n y o u t h a t a s a v e c a n e n d . Y o u g a i n a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l t o t h e n u m b e r of effects y o u s a v e a g a i n s t .

LEVEL 7 ENCOUNTER PRAYERS Astral Thunder


symbol to p u m m e l nearby foes. Encounter Divine, Implement, Thunder C l o s e burst 3 Paladin Attack 7

Target: O n e creature A t t a c k : Strength vs. A C Hit: 2 | W ] + Strength modifier damage.

2
Paladin Attack 7 attack.

T h e power of your god's d o m i n i o n thunders through vour holy

Force of Arms
Y o u channelyour Encounter entire spirit into a powerful Divine, W e a p o n Melee weapon

Standard Action

T a r g e t : E a c h e n e m y i n burst A t t a c k : Charisma v s . Fortitude Hit: 2d8 + Charisma modifier thunder damage. Until the e n d o f y o u r next t u r n , t h e t a r g e t t a k e s a p e n a l t y t o a t t a c k rolls e q u a l t o y o u r W i s d o m modifier.

Standard Action Target: O n e creature

A t t a c k : S t r e n g t h v s . A C . If y o u h a v e u s e d t h e C h a n n e l D i v i n i t y p o w e r divine strength d u r i n g this t u r n , y o u gain a b o n u s t o t h e a t t a c k roll e q u a l to y o u r W i s d o m modifier. Hit: 2 | W | + Strength modifier damage.

Blade of Light
Asyou

Paladin Attack 7 and fortifies

charge, a golden light envelops y o u r weapon

Price of Cowardice
A searing flash of light punishes a foe who

Paladin Attack 7 refuses to face you in

you against the powers of darkness and fear.


Encounter Divine, Radiant, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: Charisma vs. A C H i t : 3 [ W ] + Charisma modifier radiant d a m a g e . Until t h e e n d of y o u r next t u r n , y o u g a i n a +2 b o n u s to all d e f e n s e s against f e a r o r n e c r o t i c e f f e c t s . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r i n p l a c e of a m e l e e basic a t t a c k .

battle.
Encounter Divine, Implement, Radiant C l o s e burst 5 Immediate Interrupt

Trigger: A n e n e m y m a r k e d by y o u m a k e s a n attack that does not include y o u as a target Target: T h e triggering e n e m y A t t a c k : Charisma vs. W i l l H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d u n t i l t h e e n d o f y o u r next t u r n .

C H A P T E R

Paladin

j f

Resurgent Smite
Your inspiring attack bestows health myour Encounter Divine. Healing, W e a p o n Melee weapon

Paladin Attack 7 ally.

I Shackles of Justice
w h e n e v e r that foe causes h a r m . Daily Divine, Radiant, W e a p o n Melee weapon

Paladin Attack 9

Consecrated light enfolds the enemy you smite, exacting a price

Standard Action T a r g e t O n e creature

Standard Action Target: O n e creature Attack: Charisma vs. A C

A t t a c k : S t r e n g t h or C h a r i s m a v s . A C H i t 2 [ W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d a n ally w i t h i n 5 s q u a r e s of y o u c a n s p e n d a h e a l ing s u r g e . If t h e a t t a c k d e a l s at l e a s t 2 0 d a m a g e , t h e ally g a i n s a d d i t i o n a l hit p o i n t s e q u a l t o t w i c e y o u r W i s d o m modifier.

Hit: 2 [ W ] + Charisma modifier damage. E f f e c t W h e n e v e r t h e t a r g e t d e a l s d a m a g e , it t a k e s 2 d 6 r a d i a n t d a m a g e (save e n d s ) .

Shout of Condemnation LEVEL 9 DAILY PRAYERS Final Rebuke


You roar with outrage, ami your furious away. Daily Divine, Reliable, W e a p o n Melee weapon Paladin Attack 9 strike hurls your foe Daily Divine, Implement, Thunder C l o s e blast 5

Paladin Attack 9

Y o u r thunderous words consign your foes to c o n t i n u a l p a i n .

Standard Action

T a r g e t E a c h c r e a t u r e in blast Attack: Strength vs. W i l l H i t 2 d 6 + Strength modifier thunder d a m a g e , a n d the t a r g e t t a k e s o n g o i n g 5 t h u n d e r d a m a g e a n d is s u b j e c t t o y o u r d i v i n e s a n c t i o n (save e n d s b o t h ) . M i s s : H a l f d a m a g e , a n d t h e target is s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .

Standard Action Target: O n e creature

A t t a c k : Strength vs. Fortitude H i t : 2 [ W | + Strength modifier d a m a g e , a n d y o u push t h e t a r g e t 5 s q u a r e s . If t h e target e n d s this m o v e m e n t in a s q u a r e a d j a c e n t t o a solid o b s t a c l e , t h e t a r g e t t a k e s 1 | W | extra d a m a g e .

LEVEL 1 0 UTILITY PRAYERS Benediction


Paladin Utility 1 0

Knightly Intercession
Y'ou command Daily Divine, W e a p o n C l o s e burst 1 0

Paladin Attack 9 companion.

A quick prayer grants rigor and strength to a comrade in battle. Encounter Divine, Healing C l o s e burst S

a foe to attack you instead of your

Immediate Reaction attack

Immediate Interrupt

T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u hits w i t h a m e l e e

T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s o f y o u hits y o u r ally w i t h a m e l e e or a r a n g e d a t t a c k Target: T h e triggering e n e m y E f f e c t : T h e t r i g g e r i n g a t t a c k hits y o u i n s t e a d of t h e ally. You pull the target to a square adjacent to y o u and then m a k e t h e f o l l o w i n g a t t a c k a g a i n s t it. Attack: Strength vs. AC Hit: 2 [ W ] - Strength modifier d a m a g e , a n d the target is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e e n d of t h e encounter.

T a r g e t : T h e triggering ally E f f e c t : T h e t a r g e t c a n e i t h e r s p e n d a h e a l i n g surge or m a k e t w o d a m a g e rolls for t h e a t t a c k a n d u s e e i t h e r result.

Font of Healing
Daily Divine, Healing C l o s e burst 5

Paladin Utility 1 0

D i v i n e beneficence Heals YOU and your c o m p a n i o n .

Minor Action

T a r g e t : Y o u a n d o n e a l l y i n burst

Ray of Reprisal

Paladin Attack 9

E f f e c t : Y o u s p e n d a h e a l i n g surge, a n d e a c h t a r g e t regains hit p o i n t s e q u a l to y o u r h e a l i n g s u r g e v a l u e .

You direct a beam of fierce radiance a g a i n s t a n enemy and force it to feel the pain of the wounds it inflicted onyour Daily Divine. Implement, Radiant C l o s e burst 5 comrade.

Guiding Verse
a deleterious condition. Encounter Minor Action Divine Personal

Paladin Utility 10

Immediate Interrupt

I n the sacred words of a prayer, you find the resolve to shake off

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u h i t s y o u r a l l y T a r g e t : T h e triggering e n e m y A t t a c k : C h a r i s m a v s . Fortitude H i t 3 d 6 + Charisma radiant d a m a g e . Miss: Half damage. E f f e c t : T h e ally hit t a k e s half d a m a g e f r o m t h e t r i g g e r i n g e n e m y ' s attack.

E f f e c t You m a k e a saving t h r o w w i t h a bonus equal to 1 y o u r W i s d o m modifier.

Righteous Indignation
Seeingyour Daily ally harmed Divine Personal enragesyou.

Paladin Utility 10

Immediate Reaction

T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n y o u r line of sight E f f e c t : T h e n e x t t i m e y o u a t t a c k b e f o r e t h e e n d of y o u r n e x t t u r n , y o u gain a ^ 2 p o w e r b o n u s to t h e a t t a c k roll a n d d e a l extra d a m a g e e q u a l t o 2 + y o u r S t r e n g t h modifier.

C H A P T E R

Paladin

LEVEL 1 3 ENCOUNTER PRAYERS Castigating Strike


their intention. Encounter Divine, W e a p o n Melee weapon Paladin Attack 13

LEVEL 1 5 DAILY PRAYERS Divine Vengeance


Daily Divine, Radiant, Stance Personal Paladin Attack 1 5

A s y o u attack, you c h i d e y o u r foes for neglecting y o u and compel

B r i l l i a n c e flares from you to dispense pain lo a t t a c k i n g enemies.

Minor Action

Standard Action Target: O n e creature

E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r a n e n e m y hits y o u or a n ally a d j a c e n t t o y o u w i t h a m e l e e a t t a c k , t h a t e n e m y t a k e s r a d i a n t d a m a g e e q u a l to 5 + y o u r W i s d o m modifier.

A t t a c k : Strength or Charisma vs. A C H i t : 1 | W | + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d e a c h e n e m y w i t h i n 3 s q u a r e s of y o u is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .

Flames of Devotion
D i v i n e fire i g n i t e s y o u r consecrated w e a p o n . Daily Divine, Fire, W e a p o n Melee weapon

Paladin Attack 15

Compel Obedience
You lend an enemy away from Encounter Divine, W e a p o n Melee weapon

Paladin Attack 13 those under \vur protection. Standard Action Target: O n e creature A t t a c k : Strength vs. A C H i t : 2 | W | + S t r e n g t h m o d i f i e r fire d a m a g e . E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u r w e a p o n a t t a c k s d e a l 2 d 6 extra fire d a m a g e . S u s t a i n M i n o r : T h e e f f e c t persists.

Standard Action Target: O n e creature

A t t a c k : Charisma vs. W i l l H i t : 3 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d y o u shift 3 s q u a r e s . Y o u t h e n p u l l t h e target 5 s q u a r e s to a s q u a r e adjacent to you.

Knight's Defiance Eye for an Eye


foe that dares to assault v o u r comrade. Encounter Divine, Implement C l o s e burst S Paladin Attack 13 to blind a You raise y o u r holy symbol and shout an imprecation ly against one o f t h e m . Daily Divine, W e a p o n C l o s e burst S

Paladin Attack 1

You demand that y o u r foes meet you in battle, then strike fierce-

Standard Action

Immediate Reaction

P r i m a r y T a r g e t : E a c h e n e m y i n burst E f f e c t : B e f o r e t h e a t t a c k , y o u pull e a c h p r i m a r y t a r g e t t o a s q u a r e a d j a c e n t t o y o u , a n d e a c h target is s u b j e c t t o y o u r d i v i n e s a n c t i o n (save e n d s ) . M a k e a m e l e e s e c o n d a r y attack. S e c o n d a r y T a r g e t : O n e p r i m a r y target a d j a c e n t to y o u Attack: Charisma vs. A C

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u hits y o u r ally T a r g e t : T h e triggering e n e m y in burst A t t a c k : Charisma vs. W i l l H i t : 2 d 8 + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e target is b l i n d e d u n t i l t h e e n d of y o u r n e x t t u r n .

Fervent Strike
Encounter Divine, W e a p o n Melee weapon

P a l a d i n A t t a c k 13

Hit: 3 | W | + Charisma modifier damage.

Still burning w i t h y o u r ardent vow. you l a u n c h a might}- attack.

Pyre of Judgment
t h a i stay by its side. Daily Divine, Fire, Reliable, W e a p o n Melee weapon

Paladin Attack 1 5

Standard Action Target: O n e creature

You consign a foe to the flames. T h e blaze consumes enemies

A t t a c k : S t r e n g t h v s . A C . If t h e target is m a r k e d by y o u , y o u g a i n a +2 b o n u s t o t h e a t t a c k roll, a n d y o u c a n s c o r e a critical hit o n a roll of 1 8 - 2 0 . H i t : 2 | W j + S t r e n g t h m o d i f i e r d a m a g e . If y o u h a v e u s e d ardent v o w d u r i n g this e n c o u n t e r , t h e a t t a c k d e a l s extra d a m a g e e q u a l to y o u r W i s d o m m o d i f i e r .

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

H i t : 2 | W | + S t r e n g t h m o d i f i e r fire d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , e a c h e n e m y a d j a c e n t t o it t a k e s fire d a m a g e equal to 5 + your W i s d o m modifier.

Zealous Smite
B e i n g wounded i n battle only makesyou Encounter Divine, W e a p o n Melee weapon

Paladin Attack 1 3 strike the harder.

Tower of Faith
the spirits o f allies nearby. Daily Divine, W e a p o n Melee weapon

Paladin Attack 1 5

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

A s y o u s w i n g y o u r weapon, a surge o f divine confidence buoys

H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . T h e a t t a c k d e a l s 1 [ W ] extra d a m a g e if t h e t a r g e t has hit y o u since y o u r last t u r n .

Standard Action Target: O n e creature Attack: Charisma vs. A C

Hit: 3 | W | - Charisma modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d a n y allies w i t h i n 5 s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o s a v i n g t h r o w s . T h e b o n u s i n c r e a s e s t o +5 against c h a r m or f e a r effects.

C H A P T E R

I Paladin

LEVEL 1 6 UTILITY P R A Y E R S Devotion


certainty Daily shields y o u a n d vour comrades. Divine C l o s e burst 5 Paladin Utility 1 6

Reassuring Strike
You l a n d a solid blow and are rewarded Encounter Divine, Healing, W e a p o n Melee weapon

Paladin Attack 17 w i t h renewed vitality.

Your enemy seeks to overwhelm your resolve, but y o u r c a l m

Standard Action Target: O n e creature

A t t a c k : S t r e n g t h or C h a r i s m a v s . A C Hit: 3 [ W ] + Strength or Charisma modifier d a m a g e . You can spend a healing surge a n d a d d your W i s d o m m o d i fier t o t h e hit p o i n t s r e g a i n e d .

Immediate Interrupt you

T r i g g e r : A n e n e m y hits y o u or y o u r ally w i t h i n 5 s q u a r e s o f

T a r g e t : Y o u a n d e a c h ally in burst E f f e c t : E a c h t a r g e t g a i n s a +4 p o w e r b o n u s t o F o r t i t u d e a n d W i l l u n t i l t h e e n d of y o u r next t u r n .

Sanctified Ught
bearing y o u r mark.

Paladin Attack

17

A flash from your holy symbol sears y o u r foes, p a r t i c u l a r l y those Paladin Utility 16

Divine Aegis
Daily Divine, Stance Personal

Encounter

Divine, Implement, Radiant A r e a burst 1 w i t h i n 1 0 squares

Your god shelters you a n d y o u r allies f r o m h a r m .

Standard Action

Target: E a c h creature in burst A t t a c k : Charisma vs. Reflex H i t : 1 d 8 r a d i a n t d a m a g e . If t h e t a r g e t is m a r k e d b y y o u , the attack instead deals 2 d 8 + your Charisma modifier radiant d a m a g e .

Minor Action

Effect: U n t i l t h e stance ends, you a n d any allies w i t h i n 2 s q u a r e s o f y o u g a i n a +2 b o n u s t o all d e f e n s e s .

Higher Cause
When your body Jailers,
the fight. Daily Divine, Healing, Stance Personal

Paladin Utility 1 6

your faith takes over (t> let y o u keep up

Shattering Smite
A well-placed strike punches Encounter Divine, W e a p o n Melee weapon

Paladin Attack

17

through y o u r opponent's defenses.

Minor Action

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

R e q u i r e m e n t : You must be bloodied. E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +2 p o w e r b o n u s to s a v i n g t h r o w s . I n a d d i t i o n , y o u g a i n r e g e n e r a t i o n 5 while bloodied.

H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t loses a l l r e s i s t a n c e s until t h e e n d of y o u r n e x t t u r n .

Liberation
H e a r i n g your call, your embattled comrade
Encounter Move Action T a r g e t : O n e ally in b u r s t Divine, Healing C l o s e burst 5

Paladin Utility 16

Wrathful Smite
round you.
Divine, W e a p o n C l o s e burst 1

Paladin Attack 1 7 sur-

falls back to safety.

W i t h a burst of w h i r l i n g steel.you batter dowti foes who

Encounter

Standard Action

E f f e c t : Y o u p u l l t h e target a n u m b e r o f s q u a r e s e q u a l t o y o u r C h a r i s m a modifier. A t t h e e n d of this m o v e m e n t , t h e t a r g e t c a n s p e n d a h e a l i n g surge.

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma v s . Reflex H i t : 2 [ W ] + C h a r i s m a modifier d a m a g e , a n d t h e target t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r

Prayer for the Valiant


You seek aid for your beleaguered shines down, bringing relief.
Daily Divine C l o s e burst 5 Minor Action T a r g e t : E a c h ally in b u r s t

Paladin Utility 1 6

n e x t t u r n . If t h e t a r g e t is m a r k e d b y y o u , t h e a t t a c k d e a l s 1 | W | extra d a m a g e .

companions.

A warm

light

HYMN TO C O R E L L O N
Lord of t h e w o o d , lord of t h e stars, M a k e r of songs a n d t e a c h e r of a r t s G r e a t Corellon, as your servant I stand. O p e n m y eyes to t h e w o r k s of your h a n d .

Effect: Each target can m a k e a saving throw with a p o w e r b o n u s e q u a l to y o u r C h a r i s m a modifier.

LEVEL 17 ENCOUNTER P R A Y E R S
Lord of t h e w o o d , lighten m y heart; impart.

Mark of Terror
Encounter D i v i n e , Fear, W e a p o n Melee weapon

Paladin Attack 17

M a k e r of songs, your w i s d o m

Asyou strike, y o u r god's presence fills the enemy with dread.


Standard Action

Great Corellon, grant m e a d r e a m O f t h e twilight courts of t h e Seldarine!

Target: O n e creature m a r k e d by y o u Attack: Strength vs. A C H i t : 1 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n .

L o r d of m a g i c , lord of starlight, L o v e r o f b e a u t y a n d p o e t of n i g h t L o n g lies t h e p a t h t h r o u g h mists a n d t h r o u g h But h o m e I will c o m e to Arvandor. moor

Paladin

LEVEL 19 DAILY PRAYERS Name of Potency


I n it resounding voice, you Paladin Attack 19

Smite the Soul


Your wrathful Daily Divine, W e a p o n Melee weapon

Paladin Attack 19 foe.

strike drives deep, i n c a p a c i t a t i n g y o u r

speak an ancient

angelic n a m e

that

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

stopsyour enemies in their tracks. Daily Divine, Implement, Thunder C l o s e burst 2

Standard Action

H i t : 2 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is s t u n n e d (save e n d s ) . A f t e r e f f e c t : T h e target is d a z e d until t h e e n d of its next turn. M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of your next turn.

T a r g e t : E a c h e n e m y in burst A t t a c k : Charisma vs. Fortitude Hit: 3d8 + Charisma modifier thunder d a m a g e , a n d the t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) . M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d ( s a v e e n d s ) .

Overwhelming Fervor
relentlessly. Daily Divine, W e a p o n Melee weapon

Paladin Attack 19

I Wheel of Fate
Daily Divine, Healing, W e a p o n C l o s e burst 1

Paladin Attack 19

You name your enemy a foe of the faith and press the attack

You unleash a flurry of attacks against all nearby drawing greater strength from their pain.
Standard Action

enemies,

Standard Action Target: O n e creature Attack: Strength vs. A C

T a r g e t : E a c h e n e m y i n burst Attack: Strength vs. A C H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e . If t h e a t t a c k hits t w o or m o r e t a r g e t s , y o u r e g a i n hit p o i n t s e q u a l to y o u r h e a l i n g surge v a l u e . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n r e g e n e r a t i o n equal to your W i s d o m modifier w h i l e bloodied.

H i t : 5 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . W h e n e v e r y o u a t t a c k t h e t a r g e t until t h e e n d of t h e e n c o u n t e r , t h e target is s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r n e x t t u r n . Miss: Half damage.

Righteous Resolve
E a c h H o w struck by your foe Daily Divine, Weapon Melee weapon

Paladin Attack 19 only heightensyour resistance.

LEVEL 2 2 UTILITY PRAYERS Failure Is No Option


Daily Divine, Healing, Teleportation C l o s e burst 3 Paladin Utility 2 2

Y o u r battle cry renews the determination of flagging allies.

Standard Action Target: O n e creature Attack: Charisma vs. A C

Standard Action T a r g e t : E a c h ally in b u r s t

Hit: 4 [ W | + Charisma modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e target d e a l s d a m a g e to y o u or a n ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l t o 5 + y o u r W i s d o m modifier.

Effect: You teleport e a c h target a n u m b e r of squares equal t o y o u r C h a r i s m a modifier. T h e t a r g e t m u s t e n d this m o v e m e n t a d j a c e n t to a n e n e m y . T h e t a r g e t t h e n regains hit p o i n t s e q u a l to 1 5 + y o u r C h a r i s m a m o d i f i e r .

C H A P T E R

4 I Paladin

Holy Wings
Encounter Minor Action Divine Personal

P a l a d i n Utility 2 2

LEVEL 2 3 ENCOUNTER PRAYERS Censuring Radiance


Paladin Attack 23

M a j e s t i c silver w i n g s carry you past obstacles.

E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d equal to y o u r speed a n d a - 4 bonus to A C against opportunity attacks.

Your weapon sears a sigil into your foe that hinders its attacks against your companions.
Encounter Divine, Radiant, W e a p o n Melee weapon Standard Action Target: O n e creature

Inspiring Hymn
Encounter Divine C l o s e burst 5

P a l a d i n Utility 22

A t t a c k : Charisma vs. Fortitude H i t : 3 [ W ] - Strength modifier radiant d a m a g e . Until t h e end of y o u r next t u r n , w h e n e v e r t h e t a r g e t m a k e s a n a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s a t a r g e t , t h e t a r g e t is w e a k e n e d for t h a t a t t a c k .

You recite an ancient verse to avert ill fortune in battle.


Immediate Interrupt

T r i g g e r : A n e n e m y scores a critical hit a g a i n s t y o u r ally w i t h i n 5 s q u a r e s of y o u T a r g e t : T h e t r i g g e r i n g e n e m y i n burst E f f e c t : T h e target rerolls t h e a t t a c k a n d uses t h e s e c o n d result.

1 Champion's Call
Youfunnelyour devotion into a to you and leaves them reeling.
Encounter Standard Action

Paladin Attack 2 3 1

mighty] ell that

dragsyourfoes

Divine, Implement, Thunder C l o s e burst 5

Return to the Living


Your tenacity defies even
Daily Divine, Healing Personal No A c t i o n

Paladin Utility 2 2

death.

P r i m a r y Target: Each e n e m y in burst Effect: Y o u pull e a c h primary target 5 squares a n d t h e n m a k e t h e following attack. S e c o n d a r y Target: Each e n e m y adjacent to you A t t a c k : Strength vs. W i l l H i t : 2 d 8 - S t r e n g t h m o d i f i e r t h u n d e r d a m a g e . If t h e s e c o n d a r y t a r g e t is m a r k e d b y y o u , it is also i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .

T r i g g e r : Y o u d r o p t o 0 hit p o i n t s or f e w e r a n d d o n o t d i e E f f e c t : Y o u r e g a i n 1 hit p o i n t a n d c a n s p e n d f o u r h e a l i n g surges.

THE

DIVINE C O M P R O M I S E S
had w o n the w a r against the pridominion

Demand Respect
b o w i n g it beneath vour god's Encounter displeasure.

Paladin Attack 23

W h e n the immortals

You visit divine punishment on a foe that attacks your


Divine, Implement, Radiant C l o s e burst 1 0

friends,

mordials, t h e y fought a m o n g t h e m s e l v e s for

over various aspects of the natural world. Z e h i r contested w i t h P e l o r o v e r m a s t e r y of t h e sky, for t h e s u n b a n i s h e d d a r k n e s s . P e l o r in t u r n f o u g h t w i t h K h a l a , w h o s e icy m i s t s and s n o w s b l o c k e d t h e life-giving rays of t h e s u n . E a c h of

Immediate Interrupt

Trigger: A n e n e m y m a k e s a n attack that d o e s not include you as a target T a r g e t : T h e t r i g g e r i n g e n e m y in burst Attack: Charisma vs. W i l l H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d y o u k n o c k t h e t a r g e t p r o n e . T h e t a r g e t is also b l i n d e d u n t i l t h e e n d o f y o u r next t u r n .

P e l o r ' s o p p o n e n t s g a t h e r e d allies, a n d P e l o r h a d allies of his o w n . O n o n e side stood Corellon, Khala, Zehir, a n d

S e h a n i n e , w h i l e o n t h e other stood Pelor, Erathis, M o r a din, a n d M e l o r a . T h e t w o forces a r g u e d for ages to avail, l e a v i n g h u r t s a n d g r u d g e s t h a t l i n g e r still. A t last A v a n d r a p a r l a y e d b e t w e e n t h e t w o factions. To settle the a r g u m e n t b e t w e e n Pelor a n d Zehir, she offered day she The a n d night. A s a c o m p r o m i s e b e t w e e n K h a l a a n d Pelor, proposed alternating seasons of s u m m e r a n d winter. gods, w e a r y of their quarrels, a g r e e d . Pelor abides to no

Resurgent Wrath
Your furious a n d a n ally. Encounter Divine, Healing, W e a p o n Melee weapon attack

Paladin A t t a c k 23

unleashes divine might that revitalizes y o u

Standard Action Target: O n e creature A t t a c k : Charisma vs. A C

faithfully by his a g r e e m e n t w i t h Zehir, b u t f r o m t i m e

t i m e Z e h i r seeks to s h a d o w t h e s u n during d a y t i m e w i t h a n e c l i p s e . K h a l a is n o m o r e , b u t t h e R a v e n Q u e e n w h o holds sway over winter nowhonors t h e ancient pact.

H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e . Y o u a n d o n e ally a d j a c e n t to y o u c a n e a c h c h o o s e to d o o n e o f t h e f o l l o w i n g things: S p e n d a h e a l i n g s u r g e ( a n d regain a d d i t i o n a l hit p o i n t s e q u a l to t w i c e y o u r W i s d o m m o d i f i e r if t h e a t t a c k d e a l s at least 3 0 d a m a g e ) . M a k e a s a v i n g t h r o w ( w i t h a b o n u s e q u a l to y o u r W i s d o m m o d i f i e r if t h e a t t a c k d e a l s a t least 3 0 damage).

Yet she also tests Pelor's resolve, seeking t o e n d s u m m e r s early a n d d e l a y i n g springs a s long a s she c a n . In this w a y , a u t u m n s n o w s a n d spring t h a w s c a n c o m e early or late.

C H A P T E R

Paladin

Trial of Adversity
You confer determination on their strength to steady your Encounter Divine. W e a p o n Melee weapon hand.

Paladin Attack 23 and discipline on your allies, drawing

Spurn the Unworthy


Daily Divine, W e a p o n Melee weapon

Paladin Attack 2 5 enemies.

You slap down a foe that keeps you from greater

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

Standard Action Target: O n e creature

o.

5 0

E f f e c t : B e f o r e t h e a t t a c k , y o u a n d e a c h ally w i t h i n 5 s q u a r e s of y o u m a k e a s a v i n g t h r o w . Y o u gain a +1 b o n u s t o t h e a t t a c k roll a n d t h e d a m a g e roll for e a c h ally w h o s a v e s against a n effect. A t t a c k : S t r e n g t h or C h a r i s m a v s . A C H i t : 4 [ W ] * S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e .

Hit: 3 | W | - Strength modifier d a m a g e , a n d you knock the target prone. Miss: Half damage. E f f e c t : Y o u a n d t h e target s w a p p l a c e s . U n t i l t h e e n d of t h e e n c o u n t e r , y o u r m e l e e basic a t t a c k s d e a l 1 | W | extra damage.

2 <
< 0.

LEVEL 2 5 DAILY PRAYERS Discipline the Unruly


Paladin Attack 25

LEVEL 2 7 ENCOUNTER PRAYERS Ardent Judgment


resilience. Encounter Divine, W e a p o n Melee weapon Paladin Attack 27

B l i n d i n g radiance explodes from your weapon as you strike, searing foes who dare to attack vour comrades. Daily Divine, Radiant, W e a p o n Melee weapon

As you strike your foe. the power of your sacred vow shatters its

Standard Action Target: O n e creature A t t a c k : Charisma vs. A C

Standard Action Target: O n e creature

A t t a c k : S t r e n g t h v s . A C . If t h e target is m a r k e d by y o u , y o u g a i n a +2 b o n u s to t h e a t t a c k roll, a n d y o u c a n s c o r e a critical hit o n a roll of 1 8 - 2 0 . H i t : 2 | W ] + S t r e n g t h m o d i f i e r d a m a g e . If y o u h a v e u s e d ardent v o w d u r i n g this e n c o u n t e r , t h e t a r g e t also g a i n s v u l n e r a b l e 1 0 t o ail d a m a g e u n t i l t h e e n d of y o u r n e x t turn.

H i t : 3 | W | - C h a r i s m a m o d i f i e r radiant d a m a g e . E f f e c t : U n t i l t h e e n d of y o u r next t u r n , a n y e n e m y w i t h i n 5 s q u a r e s o f y o u t h a t hits or m i s s e s a n y a l l y t a k e s 4 d 6 r a d i a n t d a m a g e a n d is b l i n d e d until t h e e n d of y o u r n e x t turn. S u s t a i n M i n o r T h e effect persists.

Harsh Verdict
none of its companions can hide from your Daily Divine, Radiant, W e a p o n Melee weapon

Paladin Attack 25

Astral Thunderbolt

Paladin Attack 27 andyou

You judge one of your enemies i n the n a m e of your god. and wrath.

The power of the d o m i n i o n s rings t h r o u g h y o u r strike,

raise your symbol to h u r l divine thunder at a nearby foe. Encounter Divine, Thunder, W e a p o n Melee weapon

Standard Action

Standard Action

P r i m a r y Target: O n e creature Primary Attack: Charisma vs. W i l l H i t : 3 [ W ) + Strength modifier damage. Miss: Half damage. E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e b u r s t 1 c e n tered o n t h e primary target. S e c o n d a r y T a r g e t : T h e p r i m a r y target a n d e a c h e n e m y in burst S e c o n d a r y A t t a c k : Charisma vs. W i l l H i t : T h e s e c o n d a r y target t a k e s o n g o i n g 1 0 r a d i a n t d a m a g e a n d c a n n o t b e n e f i t f r o m c o n c e a l m e n t or t o t a l c o n c e a l m e n t (save e n d s b o t h ) .

P r i m a r y Target: O n e creature P r i m a r y A t t a c k : C h a r i s m a vs. Fortitude Hit: 4 | W ] + Charisma modifier thunder damage. T h e p r i m a r y t a r g e t is s l o w e d a n d t a k e s a - 2 p e n a l t y t o a t t a c k rolls u n t i l t h e e n d o f y o u r next t u r n . M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 1 0 using y o u r S e c o n d a r y T a r g e t : O n e c r e a t u r e in burst S e c o n d a r y A t t a c k : Charisma vs. Fortitude Hit: 3 d 8 - Charisma modifier thunder damage, a n d the s e c o n d a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e e n d of your n e x t t u r n . implement.

Overwhelming Smite Mark of Weakness


Your divinely inspired attack enfeebles Daily Divine, W e a p o n Melee weapon Paladin Attack 25 yourfoe. can ignoreyou. Divine, Radiant, W e a p o n Melee weapon

Paladin Attack 27

The shining hand of the divine guides y o u r w e a p o n , and none

Encounter

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

Standard Action Target: O n e creature A t t a c k : Strength vs. A C

H i t : 3 | W 1 + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is w e a k e n e d a n d s u b j e c t to y o u r d i v i n e s a n c t i o n ( s a v e e n d s both). M i s s : H a l f d a m a g e , a n d t h e target is w e a k e n e d u n t i l t h e e n d of your n e x t t u r n .

H i t : 4 | W ] + Strength modifier radiant d a m a g e , a n d e a c h e n e m y a d j a c e n t to y o u is s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r n e x t turn.

C H A P T E R

Paladin

Terrible Charge

Paladin Attack

27

Name of Awe

Paladin Attack 29

Your fervor drives y o u into the fray a n d strikes terror into your enemy.
Encounter D i v i n e , Fear, W e a p o n Melee 1 Standard Action

You utter an ancient name of such power that your enemies rooted to the spot, unable to escape.
Daily Divine, Implement, Thunder C l o s e blast 5 Standard Action

are

Effect: You c h a r g e a n d m a k e the following a t t a c k in place of a m e l e e basic attack. Target: O n e creature A t t a c k : Strength vs. A C H i t : 3 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is s t u n n e d until t h e e n d of y o u r n e x t t u r n .

T a r g e t : E a c h e n e m y in blast A t t a c k : Charisma vs. Fortitude Hit: 5d8 + Charisma modifier thunder damage, and the target is i m m o b i l i z e d a n d w e a k e n e d (save e n d s b o t h ) . M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) . E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n until t h e e n d of y o u r next t u r n .

Wrathful Flame
around you.
Encounter D i v i n e , Fire, I m p l e m e n t C l o s e burst 5 Standard Action

Paladin Attack 27

P u r e b l u e / i r e blazes from y o u r holy symbol to devastate foes

Prostration
I n a resounding voice, y o u command

Paladin Attack 29 the respect of vour

enemies.
Daily Divine, Lightning, Thunder, W e a p o n C l o s e burst 1 Standard Action

Target: Each e n e m y in burst A t t a c k : Charisma v s . Reflex H i t : 4 d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . I f t h e t a r g e t is m a r k e d b y y o u . it is also d a z e d until t h e e n d of y o u r n e x t turn.

Target: Each e n e m y in burst A t t a c k : Strength v s . Reflex H i t : 4 | W | + Strength modifier lightning a n d thunder damage. Miss: Half damage.

LEVEL 2 9 DAILY PRAYERS Day of Reckoning


L i k e an agent of vengeance, liver the killing blow. Daily Divine, Teleportation, W e a p o n Melee 1 you Paladin Attack a p p e a r beside y o u r foe to de29

Effect: You knock e a c h target prone.

Sanctioned Slaughter
it.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C

Paladin Attack 29 draws

Y o u r g o d d e m a n d s y o u r enemy's blood, and your weapon

Standard Action

E f f e c t : Y o u t e l e p o r t 1 0 s q u a r e s to a s q u a r e a d j a c e n t t o a creature m a r k e d by y o u . Target: O n e creature marked by you Attack: Strength vs. A C Hit: 6 [ W ] + Strength modifier d a m a g e . Miss: Half damage.

H i t : 4 [ W | + Strength modifier damage, and ongoing 10 d a m a g e (save e n d s ) . M i s s : Half d a m a g e , a n d ongoing 5 d a m a g e (save ends).

Devastating Surge
enemy. Daily Divine, Healing, W e a p o n Melee weapon

Paladin Attack 29

You give of your own vitality to heal a n ally a n d wound a n

Standard Action

R e q u i r e m e n t : Y o u m u s t h a v e a t least o n e h e a l i n g surge remaining. Effect: Y o u s p e n d a healing surge but d o not regain hit p o i n t s . C h o o s e a n ally w i t h i n 1 0 s q u a r e s o f y o u . T h a t a l l y regains hit p o i n t s e q u a l t o y o u r h e a l i n g s u r g e v a l u e . T h e n m a k e t h e following attack. Target: O n e creature A t t a c k : Strength vs. A C H i t : T h e target t a k e s d a m a g e e q u a l t o y o u r h e a l i n g s u r g e value + y o u r Strength modifier. Miss: Half damage.

C H A P T E R

Paladin

NEW

PARAGON PATHS

of these peoples. H o w e v e r , any noble warrior

devoted

to t h e l o r d o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n of Corellon. T h o s e c h a m p i o n s of Corellon w h o are

CHAMPION OF CORELLON
" W i t h Corellon's grace I fear no foe in reach of my sword."
P r e r e q u i s i t e : Paladin, must worship Corellon

o f o t h e r r a c e s find a w a r m w e l c o m e i n m o s t and

eladrin

e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d as ("star-friends"), h o n o r e d allies.

ruathar

k n i g h t o f t h e e l a d r i n c o u r t s , y o u a r e p l e d g e d to the

CHAMPION OF CORELLON PATH FEATURES


Restorative Action (11th level): W h e n you s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also spend a healing surge. Superior D e f e n s e (11th level): If your Dexterity

s e r v i c e o f t h e l o r d s of t h e f e y . A l o n g w i t h v a l o r a n d m a r t i a l skill, y o u h a v e s h o w n exceptional patience, eladrin

grace, a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d in and

elven realms alike. Y o u follow a personal c o d e

that resembles t h e chivalric traditions of the m o r t a l w o r l d , but y o u b r i n g a fey p e r s p e c t i v e to the c o n c e p t s of honor, valor, a n d fidelity. M o s t knights arc obli-

score is 13 o r higher, y o u g a i n a +1 b o n u s to A C w h i l e w e a r i n g h e a v y a r m o r . I f y o u r D e x t e r i t y s c o r e is 15 o r h i g h e r , t h e b o n u s is + 2 . L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u ignore t h e s p e e d p e n a l t y for w e a r i n g h e a v y a r m o r . I n addit i o n , w h e n y o u b l o o d y a n e n e m y o r r e d u c e it t o 0 hit points o n y o u r turn, y o u c a n shift 1 s q u a r e as a free action.

g a t e d to p r o v e t h e i r b r a v e r y by d e c l i n i n g a d v a n t a g e s that r e d u c e risk in battle, but y o u d o not s c o r n the bow, the spell, or the r u s e o f w a r w h e n s u c h tactics are e f f e c t i v e . Y o u h a v e l e a r n e d t e c h n i q u e s for making

the best use o f agility a n d q u i c k n e s s e v e n w h i l e w e a r ing the heaviest armor. A m o n g the eladrin, those w h o follow this arc path

k n o w n as the Aelavellin S e l d u r i n e - t h e S w o r d

CHAMPION OF CORELLON PRAYERS Elegant Strike


C h a m p i o n of Corellon Attack 11

Knights of the Seldarine. Most such champions are e l a d r i n , e l v e s , o r h a l f - e l v e s , for C o r e l l o n is t h e patron

You move and strike with a dancer's grace, confounding foe.


Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: Charisma vs. A C

your

H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is s l o w e d a n d c a n n o t shift until t h e e n d of y o u r n e x t t u r n . W e a p o n : If y o u a r e w i e l d i n g a light b l a d e o r a h e a v y b l a d e , y o u gain a b o n u s to t h e d a m a g e roll e q u a l t o y o u r D e x t e r i t y modifier.

Graceful Step
You maneuver match.
Encounter Move Action

C h a m p i o n o f C o r e l l o n Utility 1 2

with speed and balance that few warriors


Divine Personal

can

E f f e c t : Y o u shift y o u r s p e e d . D u r i n g t h i s m o v e m e n t , y o u i g n o r e difficult terrain a n d gain a +5 b o n u s to A c r o b a t i c s checks and Athletics checks.

Corellon's Wrath
does vour weapon Daily

C h a m p i o n of C o r e l l o n A t t a c k 2 0

Just as Corellon's blade once tool; the eve of G r u u m s h , so too seek vour enemv's eves.

Divine, Radiant, W e a p o n Melee weapon

Standard Action Target: O n e creature

A t t a c k : Charisma v s . Reflex H i t : 4 [ W | + Charisma modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d ( s a v e e n d s ) . Miss: Half damage. E f f e c t : Y o u r o p p o r t u n i t y a t t a c k s d e a l 1 d l 0 extra r a d i a n t d a m a g e until t h e e n d of t h e e n c o u n t e r .

C H A P T E R

4 I Paladin

DEMONSLAYER
" R u n back to the Abyss prepare
ward

Demonslayer's Action (11th level): W h e n

you

spend a n action point to m a k e a n attack, the attack

and tell them

I'm coming.

Let

them for-

d e a l s e x t r a d a m a g e e q u a l to o n e - h a l f y o u r l e v e l a n d ignores resistances. S u p p r e s s R e s i s t a n c e ( 1 6 t h l e v e l ) : W h e n y o u hit a creature that has variable resistance w i t h a m e l e e

their defenses

and raise their armies.

I look

to o b l i t e r a t i n g t h e m a l l . ' "

Prerequisite: Paladin

attack, y o u negate the resistance until the e n d of the creature's next turn.

E m b o d i m e n t s of chaos a n d cruelty, d e m o n s are a n a f f r o n t to y o u r f a i t h , a n d y o u s e e k to d e s t r o y t h e m at every opportunity. Y o u have received special blessings a n d l e a r n e d battle p r a y e r s that a r e a n a t h e m a to the denizens of the Abyss. Y o u r attacks pierce their unholy defenses, a n d simply being near y o u causes t h e m p a i n . Y o u w o n ' t rest u n t i l e v e r y d e m o n is d e a d . A l l but the darkest a n d m o s t vile o f gods regard d e m o n s as a blight u p o n the c o s m o s a n d urge their

DEMONSLAYER PRAYERS Demonslayer's Smite


whelm demonic
Encounter Standard Action Target: O n e creature Demonslayer Attack 1 1

Y o u intone a prayer over your w e a p o n , e m p o w e r i n g it to over-

defenses.
Divine, W e a p o n Melee weapon

followers to root out d e m o n i c t h r e a t s w h e r e v e r t h e y appear. M o s t well-organized faiths support orders demon-

A t t a c k : S t r e n g t h v s . A C . If t h e t a r g e t is a d e m o n , y o u g a i n a +2 b o n u s t o t h e a t t a c k roll. H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target loses its resistances u n t i l t h e e n d o f y o u r next t u r n . S p e c i a l : W h e n e v e r a d e m o n w i t h i n 1 0 s q u a r e s of y o u scores a critical hit o r s p e n d s a n a c t i o n p o i n t , y o u r e g a i n t h e u s e

d e v o t e d to c o n f r o n t i n g d e m o n s ; s o m e a n o i n t

slayers f r o m a m o n g the r a n k s of the faithful using ancient


1

rituals.

DEMONSLAYER PATH EEATLIRES


Demonslayer's Presence (11th level): A n y d e m o n t h a t s t a r t s its t u r n a d j a c e n t to y o u t a k e s

of t h i s p o w e r .

Demonslayer's Resistance
demonic
Daily

D e m o n s l a y e r Utility 1 2

A g l e a m i n g halo surrounds you a n d blunts the attacks of your d a m a g e e q u a l to y o u r W i s d o m m o d i f i e r . W h i l e a n y d e m o n i s a d j a c e n t t o y o u , it c a n ' t s h i f t . Divine Personal Immediate Interrupt

foes.

T r i g g e r : A n e n e m y hits y o u E f f e c t : Y o u g a i n resist 5 a g a i n s t d a m a g e d e a l t b y t h e trigg e r i n g e n e m y u n t i l t h e e n d o f t h e e n c o u n t e r . If t h e trigg e r i n g e n e m y is a d e m o n , t h e r e s i s t a n c e i n c r e a s e s to 1 0 , a n d t h e e n e m y is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e end of the encounter. Level 21: Resist 1 0 , o r resist 1 5 if t h e t r i g g e r i n g e n e m y is a demon.

Edict of Destruction
very being.
Daily Divine, W e a p o n Standard Action Target: O n e creature Attack: Strength vs. A C

D e m o n s l a y e r Attack 20

Y o u recite words of divine l a w a s you attack, twisting your prey's

Melee weapon

H i t : 3 ( W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is a f f e c t e d by y o u r e d i c t o f d e s t r u c t i o n ( s a v e e n d s ) . U n t i l t h e e d i c t e n d s , roll a d 4 a t t h e s t a r t of e a c h of t h e t a r g e t ' s t u r n s t o d e t e r m i n e t h e e d i c t ' s e f f e c t a t t h a t t i m e . If t h e t a r g e t is a d e m o n , roll t w o t i m e s a n d a p p l y b o t h results (if y o u roll t h e s a m e n u m b e r t w i c e , roll a g a i n ) . 1. T h e t a r g e t a n d e a c h e n e m y a d j a c e n t to it t a k e 1 d l 0 + your Strength modifier d a m a g e . 2. T h e target gains vulnerable 5 to all d a m a g e until t h e e n d of your next turn. 3. T h e target is b l i n d e d until t h e e n d of y o u r n e x t t u r n . 4 . T h e target t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e e n d o f y o u r next t u r n . M i s s : H a l f d a m a g e . A t t h e start of t h e t a r g e t ' s n e x t t u r n , roll a d 4 t o d e t e r m i n e t h e effect, a s a b o v e .

C H A P T E R

Paladin

DRAGONSLAYER
"My sword, front my shield, and my faith monsters." are all I n e e d t o conthe most terrifying

Prerequisite: Paladin

A champion must

fight

m a n y monsters, a n d the

most

savage a n d ferocious of these are dragons. T h e y sport a d a u n t i n g arsenal o f c l a w s , fangs, stings, roars, a n d breath weapons, a n d they are protected by iron-hard scales a n d supernatural vitality. M a n y also h a v e a w i c k e d , calculating intelligence. F e u warriors stand

a c h a n c e a g a i n s t s u c h f o e s , b u t y o u h a v e m a d e it y o u r d u t y to protect defenseless folk against t h e i r d e p r e d a t i o n s . Y o u seek out all d e s t r u c t i v e monsters-

i n c l u d i n g o t h e r fantastic beasts s u c h as m a n t i c o r e s , w y v c r n s . a n d s p h i n x e s - a n d put a n e n d to t h e i r reigns of terror. Y o u m i g h t be a h u n t e r o f some skill, but y o u not rely o n patient stalking, trap-setting, or do

sudden

a m b u s h to defeat y o u r s w o r n e n e m i e s . Y o u m e e t monsters openly in chivalrous combat, pitting your skill a n d courage against f a n g . It's a f a i r l i g h t . fiery breath and flashing

DRAGONSLAYER PATH FEATURES


Dragonslayer's Action (11th level): W h e n you s p e n d a n a c t i o n p o i n t to l a k e a n e x t r a a c t i o n , y o u a l s o g a i n a +2 b o n u s to a l l d e f e n s e s a g a i n s t c r e a t u r e s m a r k e d by y o u . T h i s b o n u s lasts until the e n d o f y o u r next turn.

Dragonslayer's Challenge (11th level): The first t i m e y o u m a r k a target d u r i n g a n e n c o u n t e r , y o u target at

g a i n a +2 b o n u s t o d a m a g e r o l l s a g a i n s t t h a t

Deflect the Blast


f r i e n d as well.

Dragonslayer Utility 1 2 nearby

u n t i l that m a r k e n d s . T h e b o n u s i n c r e a s e s to + 4 21st level. T r u e H e a r t (16th

You take shelter behind j o u r trusty shield, protecting a

l e v e l ) : Y o u g a i n a +2 b o n u s to

Encounter

Divine Melee 1

W i l l against fear effects.

Immediate Interrupt

T r i g g e r : A c l o s e o r a n a r e a a t t a c k against A C or Reflex damages you

DRAGONSLAYER PRAYERS Challenging Smite


Vour strike demands Dragonslayer Ati.u k I 1 and

R e q u i r e m e n t : Y o u m u s t b e using a s h i e l d . E f f e c t Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g att a c k . T h e d a m a g e is a l s o h a l v e d against o n e a d j a c e n t ally w h o took d a m a g e f r o m t h e t r i g g e r i n g a t t a c k .

the attention of your chosen enemy,

thai enemy ignores you at its peril.


Encounter Divine, W e a p o n Melee weapon

Ground the Foe


Daily Divine, Force, I m p l e m e n t Ranged 10

Dragonslayer Attack

20

Standard Action

The power of your prayer hurls your foe to the ground.


Standard Action Target: O n e creature A t t a c k : Charisma - 2 v s . Reflex H i t : 5 d 6 + C h a r i s m a m o d i f i e r f o r c e d a m a g e , a n d t h e target is k n o c k e d p r o n e a n d i m m o b i l i z e d ( s a v e e n d s ) . A f t e r e f f e c t : T h e t a r g e t is s l o w e d a n d c a n n o t fly (save e n d s b o t h ) . M i s s : H a l f d a m a g e . T h e t a r g e t is s l o w e d a n d is c l u m s y w h i l e flying ( s a v e e n d s b o t h ) .

Target: O n e creature m a r k e d by you A t t a c k : Charisma vs. A C H i t : 3 | W ] + C h a r i s m a m o d i f i e r d a m a g e . U n t i l t h e s t a r t of y o u r n e x t t u r n , y o u r d i v i n e s a n c t i o n a n d divine challenge d e a l 1 0 extra r a d i a n t d a m a g e .

C H A P T E R

4 I Paladin

FAITHFUL SHIELD
" B e h i n d me, friends!
Prerequisite:

They

shall not

touchyou.'

Paladin

Y o n a r c a living bulwark, protecting the defenseless. Y o u are (he shelter in the storm. A s a faithful shield, you place your companions' well-being above your own. Faithful shields arc supreme e x a m p l e s of devout warriors, found in most of the world's faiths. S u c h w a r r i o r s s a f e g u a r d holy sites a n d d i v i n e s e r v a n t s . O t h e r s set o u t i n t o t h e w o r l d t o l e n d t h e i r t a l e n t s to t h o s e w h o n e e d it m o s t , w h e t h e r t h e f o t k of a f r o n t i e r town surrounded by enemies or a band of adventurers w o r k i n g to t h w a r t a d i r e threat.

Rather than focusing on dealing d a m a g e , y o u give y o u r c o m p a n i o n s the t i m e t h e y n e e d to w i n Y o u might partner with another defender, through. forming striker,

a n i m p r e g n a b l e w a l l , or w o r k w i t h a trusted

b l o c k i n g e n e m y a t t a c k s a n d c r e a t i n g o p e n i n g s for y o u r ally. W h e n y o u r g r o u p is h a r d p r e s s e d , y o u might cover the retreat, slowly giving g r o u n d y o u r f r i e n d s f l e e to safety. while

FAITHFUL SHIELD PATH FEATURES


Sheltering H a n d s (11th level): W h e n e v e r you u s e y o u r l a y on hands power, the power's target gains a

Constant Shield

Faithful S h i e l d Utility 1 2

+2 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e start o f h i s o r her next turn.

You channel divine might through your shield to defend andyour charges.
Daily Divine, Stance Personal Minor Action

yourself

S h i e l d i n g A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a n d e a c h ally w i t h i n 5 s q u a r e s o f y o u also g a i n a +2 b o n u s to A C a n d R e f l e x u n t i l the start o f y o u r n e x t turn. any

R e q u i r e m e n t : Y o u must be using a shield. E f f e c t : U n t i l t h e s t a n c e e n d s , y o u a n d a n y allies a d j a c e n t t o y o u g a i n a +2 p o w e r b o n u s t o A C a n d Reflex. I n a d d i t i o n , w h e n y o u o r a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , or slid, y o u c a n r e d u c e t h e f o r c e d m o v e m e n t b y 1 s q u a r e .

Defensive P r e s e n c e (16th level): W h e n

a l l y w i t h i n 5 s q u a r e s of y o u t a k e s t h e s e c o n d w i n d o r t h e total d e f e n s e a c t i o n , a n y e n e m y that hits that ally before the e n d o f his or h e r next t u r n takes radiant d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r .

Rampart of Strength

Faithful S h i e l d A t t a c k 2 0

Y o u raise your shield, and from it bursts scintillating astral radiance that drives back your foes.
Daily Divine, Implement, Radiant C l o s e burst 5 Standard Action

FAITHFUL SHIELD P R A Y E R S Protecting Smite


Faithful S h i e l d A t t a c k 1 1

R e q u i r e m e n t : Y o u must be using a shield. T a r g e t : E a c h e n e m y in burst A t t a c k : Charisma vs. Fortitude Hit: 3d8 + Charisma modifier radiant d a m a g e , a n d y o u push the target 3 squares. Miss: Half damage, a n d y o u push t h e target 1 square. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a t t h e start of e a c h of y o u r t u r n s , if y o u h a v e n o t m o v e d s i n c e t h e start of y o u r last t u r n , y o u c a n u s e a f r e e a c t i o n to g r a n t y o u r s e l f a n d e a c h a l l y a d j a c e n t t o y o u a ^ 4 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e start of y o u r n e x t t u r n .

A decisive strike against your enemy gives your allies a chance to see to their own defense.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: Charisma vs. A C H i t : 2 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d e a c h ally w i t h i n 5 s q u a r e s of y o u g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e s t a r t of y o u r n e x t t u r n .

C H A P T E R

| Paladin

GRAY GUARD
" D o whatever the moral it takes to get t h e j o b done, and worry about questions Inter."

A s y o u continue d o w n this p a t h , y o u m i g h t feel estranged from your god. a disappointment for w h o m y o u h a v e s a c r i f i c e d so m u c h . T h e to t h e o n e blood

staining your hands has somehow darkened your soul, although y o u r abilities are unaffected. B u t y p u and

P r e r e q u i s i t e : P a l a d i n , trained in Insight Intimidate

do what you must.

A s a p a l a d i n , y o u c l e a v e to p r i n c i p l e s t h a t g u i d e y o u t h r o u g h life, s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g your m o r a l foundation. E v e n H you don't follow a c o d e of b e h a v i o r , y o u f o l l o w t h e p r e c e p t s o f y o u r g o d a n d w o r k to l i v e u p t o y o u r f a i t h ' s e x p e c t a t i o n s . Y e t t h e e n e m y n e v e r play s fair. S o m e t i m e s r u l e s m u s t b e b e n t , o r e v e n b r o k e n , for t h e g r e a t e r g o o d . N o one k n o w s this better t h a n y o u , a gray g u a r d . Y o u have m a d e a career of defying expectations a n d m a k i n g t h e t o u g h c h o i c e s that y o u r peers avoid. For y o u , the ends justify the m e a n s - e v e n stealing, lying, or brutal interrogation. Y o u do what you must

GRAY GUARD PATH FEATURES


G r a y G u a r d A c t i o n (11th level): W h e n you s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also shift 3 s q u a r e s as a free a c t i o n . I n a d d i t i o n , y o u g a i n a +2 b o n u s t o a t t a c k rolls u n t i l t h e s t a r t o f y o u r next turn.

G r a y G u a r d V i g i l a n c e (11th level): You are trained in Perception a n d Streetwise. I n addition,

e n e m i e s m a r k e d by y o u cannot benefit f r o m conceal incut or total c o n c e a l m e n t against y o u r attacks. D e m o r a l i z i n g Critical (16th level): W h e n you s c o r e a c r i t i c a l hit, t h e e n e m y n e a r e s t to t h e t a r g e t lakes a - 2 p e n a l t y to attack rolls a n d all defenses u n t i l the e n d of y o u r next turn.

to d e f e a t t h e e n e m y . Y o u r t a c t i c s d o n ' t m a k e y o u p o p u l a r w i t h o t h e r s i n s e r v i c e to y o u r g o d . M a n y s e e you as dangerous, almost as m u c h of a threat as your e n e m i e s . L e t t h e m s a \ \\ h a t t h e y w i l l . Y o u k n o w that,

GRAY GUARD PRAYERS Debilitating Smite


S o j M i n f i i l is the i n j u r y Cray G u a r d Attack 11

d e e p d o w n , they fear you a n d might even respect y o u .

to your enemy that it can barely

con-

tinue to fight.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: Strength vs. A C H i t : 2 [ W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d a n d s l o w e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t m a k e s a n a t t a c k b e f o r e t h e n , it is d a z e d until t h e e n d of its n e x t t u r n .

Relentless Justice
Encounter Free A c t i o n power Divine Personal

Gray G u a r d Utility 1 2

You persevere i n y o u r , m , i , ks until y o u m a k e a n enemy pay.

Trigger: You d o not hit w i t h a paladin e n c o u n t e r attack

E f f e c t : Y o u regain t h e u s e of o n e p a l a d i n e n c o u n t e r a t t a c k p o w e r t h a t y o u h a v e u s e d d u r i n g this e n c o u n t e r .

Devastating Smite
opening it to your ally's
Daily Standard Action Target: O n e creature A t t a c k : Strength vs. A C

Gray G u a r d Attack 2 0

D i v i n e power charges y o u r strike, tearing through y o u r foe a n d

attack.
Melee weapon

Divine, Reliable, W e a p o n

Hit: 4 [ W ] + Strength modifier damage. You can expend a use of y o u r lay on hands p o w e r (or a p o w e r that y o u took

in p l a c e of it) to c a u s e t h e a t t a c k t o d e a l extra d a m a g e e q u a l to y o u r h e a l i n g surge v a l u e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t g r a n t s c o m b a t a d v a n t a g e t o o n e a l l y w i t h i n 5 s q u a r e s of y o u .

CHAPTER 4

Paladin

HAMMER OF MORADIN
" I s t r i k e i n the name
t a s t e Moradin's

of the Soul Forger.

Let my e n e m i e s

HAMMER OF MORADIN PATH FEATURES


H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a +1 to a t t a c k r o l l s w i t h h a m m e r s . bonus

wrath!"

P r e r e q u i s i t e : Cleric or paladin, proficiency w a r h a m m e r or throwing h a m m e r , must Moradin

with

P o w e r f u l A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to m a k e a n attack, e a c h target hit by of

worship

t h e a t t a c k is k n o c k e d p r o n e o r d a z e d u n t i l t h e e n d

y o u r n e x t t u r n . Y o u c h o o s e t h e effect for e a c h target A s a devotee of Moradin. you have dedicated yourself after the attack's other effects a r e resolved. C h a m p i o n ' s A u r a (16th level): You and any allies w i t h i n 3 s q u a r e s of y o u g a i n a +4 b o n u s to all and defenses against fear effects.

to t h e d e s t r u c t i o n of y o u r god's t r a d i t i o n a l e n e m i e s a n d t h e p r o t e c t i o n o f h i s f a i t h . I n r e t u r n for your

d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h to y o u r h a n d

shields y o u w i t h his power. I n some lands, h a m m e r s o f M o r a d i n f o r m a n elite k n i g h t l y o r d e r of clerics a n d paladins w h o defend d w a r v e n citadels. Others are solitary agents of order w h o use their p o w e r s to protect the w e a k a n d c o n f r o n t injustice w h e r e v e r encounter it. they

HAMMER OF MORADIN PRAYERS Hammer Throw


H a m m e r of M o r a d i n A t t a c k 1 1

A l t h o u g h m a n y h a m m e r s of M o r a d i n arc d w a r v e s , a n y h e r o w h o w i e l d s M o r a d i n ' s d i v i n e p o w e r is free t o c h o o s e t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to M o r a d i n for t h e s t r e n g t h to h o l d b a c k e v i l a n d d e f e a t the w i c k e d . H u m a n knights, eladrin a n d d r a g o n b o r n battle-priests a r e all swordsmiths, numbered

You hurl your hammer, ft bashes one foe and spins through the a i r to knock another to the ground before returning to your hand.
Encounter Divine, W e a p o n Ranged 10 Standard Action

R e q u i r e m e n t : You must be wielding a hammer. P r i m a r y Target: O n e creature P r i m a r y A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d u n t i l t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y attack. S e c o n d a r y Target: O n e creature w i t h i n 3 squares of the primary target S e c o n d a r y A t t a c k : Strength v s . Fortitude Hit: 1 [ W ] + Strength modifier damage, and you knock the secondary target prone. S p e c i a l : W h e n y o u u s e this p o w e r , y o u c a n m a k e t h e a t t a c k s as if y o u r h a m m e r w a s a h e a v y t h r o w n w e a p o n . T h e h a m m e r returns to y o u r h a n d after t h e a t t a c k s a r e resolved.

a m o n g the h a m m e r s of M o r a d i n .

Stalwart Defense
Daily Divine, Stance

H a m m e r of M o r a d i n Utility 1 2 foes.

M o r a d i n ' s power shields you f r o m the onslaught of your

Minor Action

Personal

E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n resist 5 to all d a m a g e a n d a +2 b o n u s t o F o r t i t u d e .

Quake Strike
You slamyour
quake Daily

H a m m e r of M o r a d i n A t t a c k 2 0

hammer

to the ground, unleashing a n earth-

that represents M o r a d i n ' s w r a t h . Divine, Thunder, W e a p o n , Zone C l o s e blast 5

Standard Action

R e q u i r e m e n t : You must be wielding a hammer. T a r g e t : E a c h c r e a t u r e in blast A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + Strength modifier thunder damage, a n d you knock t h e target prone. E f f e c t : T h e burst c r e a t e s a z o n e of difficult t e r r a i n t h a t lasts u n t i l t h e e n d of t h e e n c o u n t e r .

C H A PTER 4

Paladin

HOLY CONQUEROR
" N o w a l l is too h i g h and no moat v i l l a i n from before me." my wrath. too wide to protect stand a B a s t i o n s of evil cannot

HOLY CONQUEROR PATH FEATURES


H o l y R e b u k e ( 1 1 t h l e v e l ) : W h e n y o u deal extra d a m a g e w i t h y o u r a r d e n t vow. you a l s o p u s h t h e target

1 s q u a r e . A s a free a c t i o n , y o u c a n shift 1 s q u a r e closer to the target.

P r e r e q u i s i t e : P a l a d i n , ardent

vow p o w e r

Divine Fortification

(11th level): W h e n

you

s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , e a c h e n e m y a d j a c e n t t o y o u is s u b j e c t t o y o u r d i v i n e s a n e tion until the e n d of y o u r next turn.

H o l d t h e L i n e ( 1 6 t h l e v e l ) : W h e n y o u or a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , o r s l i d , y o u c a n u s e a f r e e a c t i o n to r e d u c e t h e f o r c e d m o v e m e n t b y a n u m b e r of s q u a r e s e q u a l t o o n e - h a l f y o u r S t r e n g t h m o d i f i e r .

HOLY CONQUEROR PRAYERS Charge of the Conqueror


Holy Conqueror Attack 11

A s an enemy launches an attack at y o u r comrade, you give a defiant yell a n d charge across the battlefield at the foe. Encounter Divine, W e a p o n Melee weapon

Immediate Interrupt

T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally w i t h i n 5 s q u a r e s of y o u E f f e c t : Y o u c h a r g e t h e triggering e n e m y a n d m a k e t h e foll o w i n g a t t a c k in place of a m e l e e basic a t t a c k . Target: T h e triggering e n e m y A t t a c k : Strength vs. A C Hit: 2 | W ] + Strength modifier damage. E f f e c t : T h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e start of y o u r n e x t t u r n .

Sacrificial Intervention

Holy C o n q u e r o r Utility 1 2

Y o u a p p e a l to your god and leap to lake the w o u n d m e a n t for a n a l l y condemning the foe for its insolence. Encounter Divine, Teleportation Close burst 5

Immediate Interrupt

T r i g g e r : A n e n e m y hits y o u r ally w i t h i n 5 s q u a r e s of y o u w i t h a m e l e e or a r a n g e d a t t a c k T a r g e t : T h e ally hit b y t h e t r i g g e r i n g e n e m y ' s a t t a c k Y o u a r e a d i v i n e w a r r i o r i n s e r v i c e to a deity o f o r d e r and righteousness, looking beyond the immediate E f f e c t : Y o u a n d t h e t a r g e t t e l e p o r t . s w a p p i n g positions. T h e triggering e n e m y ' s a t t a c k hits y o u i n s t e a d . U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u e n d y o u r t u r n adjat h r e a t o f e v i l to its s o u r c e . Y o u set m i g h t y g o a l s o f triumph, such as the overthrow of a terrible tyrant or c e n t t o t h e t r i g g e r i n g e n e m y , it is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .

t h e f a l l o f a n a t i o n o f v i l l a i n s , to t e a r p o w e r f r o m y o u r d e i t y ' s e n e m i e s a n d g i v e it t o t h e d e s e r v i n g . Y o u h a v e n o i n t e r e s t i n p o s s e s s i n g a t e r r i t o r y a n d s e e k to p r e serve g o v e r n a n c e by virtuous rulers.

Take the Keep

Holy Conqueror Attack 20

Y o u cry out. u r g i n g y o u r foes to utturfeyou. Y o u r shout encour ages vour allies to seize e n e m v g r o u n d . Daily Divine, W e a p o n C l o s e burst 3

Y o u are single m i n d e d in y o u r pursuit of a goal a n d g o t o a l m o s t a n y l e n g t h t o a c h i e v e it. a n d y o u a r e b e t t e r s u i t e d to t h e r o l e o f a f r o n t l i n e s o l d i e r t h a n a l e a d e r . Y o u p r e f e r to c h a r g e i n t o b a t t l e , u s i n g ardent

Standard Action

T a r g e t : E a c h e n e m y i n burst E f f e c t : Y o u pull e a c h t a r g e t to a s q u a r e a d j a c e n t to y o u . a n d e a c h target is subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . E a c h ally in t h e b u r s t c a n shift

vow t o s m i t e y o u r f o e s . Y o u h a v e l i t t l e p a t i e n c e f o r n e g o t i a t i o n a n d c a n b e i m p u l s i v e to a f a u l t . H o l y conquerors often worship B a h a m u t . K o r d . or Pelor. glorifying their god w i t h e a c h victory in battle. M a n y h a v e s t r o n g c o n n e c t i o n s to s p e c i f i c locations reli-

a n u m b e r of s q u a r e s e q u a l t o y o u r W i s d o m m o d i f i e r as a f r e e a c t i o n b u t c a n n o t e n d this m o v e m e n t c l o s e r to y o u . You then make the following melee attack. T a r g e t : E a c h e n e m y a d j a c e n t to y o u A t t a c k : Strength vs. A C Hit: 3 [ W | t Strength modifier damage. Miss: Half d a m a g e . C H A P T E R 4 j Paladin

that w e r e seized i n battle or that hold p a r t i c u l a r gious significance.

KNIGHT OF THE CHALICE


"Begone, devils.' Y o u h a v e no power here!"
Prerequisite: Paladin

KNIGHT OF THE CHALICE PATH FEATURES


C e n s u r e D e v i l s (11th level): You gain the Chan-

n e l D i v i n i t y p o w e r censure

devils.

S a v i n g Action (11th level): W h e n you spend an D e v i l s s c h e m e a m i d the layers of the N i n e Hells a n d a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also m a k e a infest t h e w o r l d w i t h e v i l . Y o n a r e s w o r n to p r o t e c t s a v i n g t h r o w against e a c h effect o n y o u that a save innocents f r o m their infernal machinations. To this can end. y o u h a v e j o i n e d a n o r d e r of l i k e - m i n d e d warriors. +2 b o n u s to the s a v i n g t h r o w against t h a t effect. The K n i g h t s of t h e C h a l i c e t a k e t h e i r o r d e r ' s n a m e A u r a Suppression (16th level): W h e n you f r o m a n a r t i f a c t b e l o n g i n g to t h e deity s l a i n b y A s m o any d e u s w h e n h e a s c e n d e d to g o d h o o d . It is rumored a u r a is d e a c t i v a t e d . T h e c r e a t u r e c a n n o t r e a c t i v a t e that w i t h a single draught o f w a t e r f r o m the c h a l i c e t h e a u r a b e f o r e t h e e n d of y o u r n e x t o f t h a t deity, t h e d r i n k e r c a n a t o n e for a n y wrong a n d completely p u r i f y his or her soul. S o m e say that drinking from the cup can turn any being, even A s m o d e u s h i m s e l f , f r o m e v i l to g o o d . W h e t h e r or not t h e s e t a l c s of t h e s e l e g e n d a r y p r o p e r t i e s a r e t r u e , t h e c h a l i c e is u n d o u b t e d l y a p o w e r f u l a r t i f a c t for Some Encounter Minor Action Divine, Implement C l o s e burst 5 turn. creature m a r k e d by y o u that h a s a n aura, the hit e n d . ff a n effect w a s c a u s e d b y a d e v i l , y o u gain a

KNIGHT OF THE CHALICE PRAYERS Channel Divinity: Censure Devils


Knight of the Chalice Feature

The power of your faith pains your diabolical enemies.

g o o d , a n d m a n y K n i g h t s o f t h e C h a l i c e s e e k it.

p u r s u e a l o f t i e r g o a l s t i l l : to r e s u r r e c t t h e c h a l i c e ' s d i v i n e o w n e r a n d restore h i m to h i s t h r o n e . As a K n i g h t of the C h a l i c e , y o u r e m a i n vigilant

T a r g e t : E a c h d e v i l in b u r s t Attack: Charisma vs. W i l l H i t : T h e t a r g e t is w e a k e n e d u n t i l t h e e n d of y o u r next t u r n .

for a n y s i g n s o f i n f e r n a l activity. Y o u a i d all o f g o o d heart w h o s t a n d in the p a t h o f devilish i n f l u e n c e , you answer the call of your fellow knights w h e n powers of the N i n e Hells gather in force. and

the

Ensnaring Smite
You hind y o u r foe with ancient Encounter

K n i g h t of t h e C h a l i c e A t t a c k 1 1 magic used to i m p r i s o n devils.

Divine, W e a p o n Melee weapon

>ui I

ItUlyiyuu

Standard Action Target: O n e creature A t t a c k : C h a r i s m a vs. A C

H i t : 1 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is r e s t r a i n e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t is a d e v i l m a r k e d b y y o u , it t a k e s 1 [ W ] extra d a m a g e a n d c a n ' t t e l e p o r t (save e n d s ) .

Heavenly Courage

K n i g h t of t h e C h a l i c e U t i l i t y 1 2

Honeyed words and malicious threats have no effect on you but bring punishment to your foes.
Encounter No Action Divine, Radiant Personal

T r i g g e r : Y o u fail a s a v i n g t h r o w a g a i n s t a c h a r m or f e a r e f f e c t E f f e c t : Y o u reroll t h e s a v i n g t h r o w . If y o u s a v e , t h e e n e m y t h a t c a u s e d t h e c h a r m or f e a r e f f e c t t a k e s r a d i a n t d a m age e q u a l t o y o u r C h a r i s m a modifier.

Blessing of the Chalice

K n i g h t of t h e C h a l i c e A t t a c k 2 0

Invoking the power of your order's o a t h , y o u infuse your with holy light to t h w a r t y o u r enemy.
Daily Divine, Radiant, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Charisma vs. A C

blade

H i t : 4 [ W ] + C h a r i s m a modifier radiant d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) . If t h e t a r g e t is a d e v i l , it also t a k e s o n g o i n g 1 0 r a d i a n t d a m a g e (save ends). M i s s : H a l f d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of y o u r n e x t t u r n .

CHAPTER 4 I Paladin

QUESTING KNIGHT
"I measure my worth by that which I seek.' Prerequisite: Paladin

Y o u h a v e s w o r n a s a c r e d v o w to p u r s u e a great quest that has c h a l l e n g e d the devotion o f d i v i n e for c e n t u r i e s . A s a questing knight, y o u must m e e t your god's d e m a n d i n g s t a n d a r d s to p r o v e y o u r s e l f w o r t h y of champions

success. D e p e n d i n g o n the n a t u r e of y o u r deity, y o u m i g h t h a v e to d e m o n s t r a t e o u t s t a n d i n g c o u r a g e , p e r severance, humility, indomitability. w i s d o m , honor, f u r y , or piety. T h e object o f t h e q u e s t c o u l d b e a lost relic, a h i d d e n oracle, the w o r d s of a holy verse n o w forgotten, the destruction of a n artifact i n i m i c a l y o u r g o d . o r t h e d e f e a t o f a l e g e n d a r y foe. B e c a u s e t h e t r a i l l e a d i n g to y o u r u l t i m a t e goal to

sometimes g r o w s cold, y o u need not a b a n d o n your current c o n c e r n s entirely. C o n t i n u e w i t h y o u r advent u r e s , a n d s t r i v e to b e t h e best y o u c a n b e . but watch

c a r e f u l l y for signs a n d p o r t e n t s that l e a d y o u o n w a r d i n y o u r quest.

QUESTING KNIGHT PATH FEATURES


Resolute A c t i o n (11th level): W h e n you spend a n a c t i o n point to t a k e a n extra a c t i o n , y o u also m a k e a s a v i n g t h r o w w i t h a +2 b o n u s . T r u t h S e n s e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to W i l l against c h a r m , fear, a n d illusion effects a n d a +2 b o n u s to I n s i g h t c h e c k s . Knight's Resurgence (16th level): W h i l e you a r e b l o o d i e d , y o u c a n u s e y o u r s e c o n d w i n d as a free action on your turn.

QUESTING KNIGHT P R A Y E R S Strength of Ten


Encounter Questing Knight Attack 11

Your conviction lends you the force to repel nearby foes. D i v i n e , Force, W e a p o n C l o s e blast 3

Standard Action

T a r g e t : E a c h e n e m y in blast A t t a c k : Charisma vs. Fortitude

F O R T H E DM: DEVISING A Q U E S T
If a p l a y e r c h o o s e s t h i s p a t h , y o u s h o u l d p r o v i d e a c h a l lenging quest that allows the other party m e m b e r s contribute. A good structure to

H i t : 2 [ W ] + C h a r i s m a m o d i f i e r force d a m a g e , a n d y o u p u s h t h e target 3 s q u a r e s . T h e t a r g e t is a l s o s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n . E f f e c t : A f t e r t h e a t t a c k , y o u shift to a s q u a r e w i t h i n t h e blast.

is t h r e e c l u e s s c a t t e r e d

Quester's Discipline
Daily Divine

Q u e s t i n g Knight Utility 1 2 i n y o u r heart.

t h r o u g h a d v e n t u r e s d u r i n g t h e p a r a g o n tier. F o r e x a m p l e , if t h e q u e s t i n g k n i g h t is s e e k i n g a l o s t crown, you might design a quest that ultimately leads to

Deceit, despair, a n d weakness find no purchase

No Action

Personal

a c r y p t b e l o w a r u i n e d c a s t l e . T h e first c l u e c o u l d b e a signet ring belonging to a n o b l e w h o served t h e a n c i e n t ruler, f o u n d a m o n g t r e a s u r e in a n o t h e r w i s e unrelated

T r i g g e r : A n a t t a c k t h a t w o u l d b l i n d , d a z e , d o m i n a t e , s t u n , or w e a k e n y o u hits y o u Effect: T h e triggering attack's conditions are negated against y o u .

a d v e n t u r e . T h e s e c o n d c l u e m i g h t be a fresco in a n a b a n d o n e d shrine, depicting the n o b l e w e a r i n g t h e ring a n d relating his story to a scribe. T h e third clue might b e t h e scribe's long-lost book, w h i c h contains t h e n a m e of t h e castle w h e r e t h e c r o w n n o w lies. C l u e s c a n serve a s excellent h o o k s for intermediate ring,

Virtuous Wrath
who recoil from the strike. Daily

Questing Knight Attack 20

Your unflinching dedication is a dreadful bane toyour enemies

D i v i n e , Fear. R e l i a b l e , W e a p o n Melee weapon

Standard Action adventures. For e x a m p l e , after finding the signet Target: O n e creature s o m e research might lead t h e questing knight to a n old a c c o u n t of a traveler w h o visited t h e a n c i e n t noble's

Attack: Charisma vs. W i l l Hit: | 4 W ] + Charisma modifier damage, a n d you push the t a r g e t 5 s q u a r e s . T h e target is w e a k e n e d ( s a v e e n d s ) .

p a l a c e , w h i c h j u s t h a p p e n s t o lie n e a r t h e l o c a l e w h e r e y o u h a v e set the party's next adventure.

< II A P I E R 4

Paladin

SCION OF SACRIFICE
" Y o u r threats save you from are m e a n i n g l e s s to me. Nothing death at my h a n d s . " you say can

SCION OF SACRIFICE PATH FEATURES


Devastating Action (11th level): W h e n s p e n d a n a c t i o n p o i n t to m a k e a n attack, t h e you attack

P r e r e q u i s i t e : P a l a d i n , ardent

vow

power

d e a l s e x t r a d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r . If y o u are bloodied, you also add your W i s d o m modi-

T h e core of your values a n d the code y o u follow a r e r o o t e d in y o u r w i l l i n g n e s s to g i v e y o u r life for a greater purpose. Y o u r body a n d soul are strong,

fier to t h e d a m a g e . Unflinching Persistence (11th level): You gain

a n a d d i t i o n a l u s e o f a r d e n t vow e a c h d a y . M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) : W h e n a n attack r e d u c e s y o u to 0 hit p o i n t s o r f e w e r , y o u c a n u s e a n atwill attack p o w e r before falling unconscious.

a n d y o u d o not s h r i n k f r o m g i v i n g u p s o m e of t h a t s t r e n g t h to h e l p o t h e r s . Y o u s t r i k e o u t w i t h divine

fury that racks y o u w i t h p a i n but i m b u e s y o u w i t h even greater strength. Y o u m e a s u r e y o u r w o r t h by the foes y o u defeat. A s a scion o f sacrifice, y o u a r e zealous in the e x t r e m e , e a g e r to m e e t the e n e m i e s o f y o u r faith

SCION OF SACRIFICE PRAYERS Scion's Sanction


back. Encounter to Divine, W e a p o n C l o s e burst 1 Scion of Sacrifice Attack 11

regardless of the circumstances. W h e n others pause a n d d e l i b e r a t e , y o u a c t - f o r b e t t e r o r for w o r s e . H o w ever, y o u a r e not suicidal. If y o u e n c o u n t e r a foe

You lash out against foes around you and dare them to strike

c l e a r l y b e y o n d y o u r a b i l i t y to d e f e a t , y o u r e t r e a t

Standard Action

work toward the day w h e n your power matches the e n e m y ' s . O r y o u m i g h t t u r n a s i d e to a i d w h o a r e in danger, or w i t h d r a w companions

E f f e c t : B e f o r e t h e a t t a c k , y o u c a n t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e r e d u c e d i n a n y w a y . If y o u d o so, t h e a t t a c k d e a l s 2 [ W | extra d a m a g e . T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. A C Hit: 2 | W | + Charisma modifier damage. E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n .

to c a r r y t h e i n j u r e d and

a w a y f r o m battle. B u t in m o s t fights y o u a r e g r i m fearless. W h e t h e r y o u fall in t h e effort to defeat a m i g h t y foe o r s u r v i v e to f a c e a n e w t h r e a t lies in t h e h a n d s o f y o u r g o d .

tomorrow

Scion's Healing
Daily Divine, Healing

S c i o n of S a c r i f i c e U t i l i t y 1 2

Y o u offer up part of your life force to restore your wounded ally.

Minor Action T a r g e t : O n e ally i n b u r s t

C l o s e burst 1 0

E f f e c t : Y o u t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e r e d u c e d in a n y w a y . T h e t a r g e t regains hit p o i n t s e q u a l to his o r h e r h e a l i n g surge v a l u e .

Punishing Flame
o f retribution. Daily

S c i o n of S a c r i f i c e A t t a c k

20

D i v i n e / l a m e s flood over you. consuming nearby foes in a pyre

D i v i n e , Fire, I m p l e m e n t C l o s e burst 3

Standard Action

T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. Reflex H i t : S d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y w i t h i n 5 s q u a r e s of y o u d e a l s d a m a g e ( n o t o n g o i n g d a m a g e ) to a n y ally, t h a t e n e m y t a k e s fire d a m a g e e q u a l t o y o u r C h a r i s m a modifier.

SLAYER OF THE DEAD


" S t a y in your graves, hungry dead! Or when rebury." I am done with you there w i l l b e n o t h i n g left to

Prerequisite: Paladin

T h e t i n d e a d that c r a w l out o f t h e e a r t h a n d

shamble the

f r o m chill h a r r o w s a r e a n u n n a t u r a l blight u p o n land. You have taken up the charge of destroying

these horrors w i t h the brilliant light of y o u r faith. T h e Undead are no longer the people they once w e r e , and s e n d i n g t h e m b a c k t o t h e i r g r a v e s is t h e o n l y w a y to respect those w h o s e corpses w a l k a g a i n in undeath. under-

Y o u w e r e a p p o i n t e d to y o u r holy task after

going sacred rituals a n d learning ancient prayers that i n v e s t y o u w i t h t h e p o w e r to e r a d i c a t e t h e walking of

d e a d . T h i s p a r a g o n p a t h is w e l l s u i t e d t o f o l l o w e r s Pelor. god of the sun a n d e n e m y of the creatures of

d a r k n e s s . P a l a d i n s o f l o u n too a r e d e d i c a t e d to foiling t h e p l a n s of V e c n a . w h o is t h e god of u n d e a t h a s w e l l as the keeper of foul secrets. H o w e v e r , m a n y deities

encourage their followers to dispatch the u n d c a d as v i o l a t i o n s o f d i v i n e l a w . so s l a y e r t r a d i t i o n s a r e s t r o n g a m o n g the devotees of m a n y gods.

SLAYER OF THE DEAD PATH FEATURES


Incandescent Action (11th level): W h e n you s p e n d a n a c t i o n p o i n t to m a k e a n attack, that a t t a c k d e a l s e x t r a radiant d a m a g e e q u a l to 5 + y o u r modifier against the first t a r g e t h i t b y it. resist Wisdom

S c o r n the D e a d (11th level): You gain

Life and Death Entwined


T h e undead horror strikes at you.

Slayer of the D e a d Utility 1 2

n e c r o t i c e q u a l to 5 + y o u r S t r e n g t h m o d i f i e r . T h e r e s i s t a n c e i n c r e a s e s to 10 + y o u r S t r e n g t h m o d i f i e r at 21st l e v e l . Slayer's P r e s e n c e (16th level): W h e n you bloody

but your divine patron foils

its

loathsome
Daily

touch and turns its aggression against


Divine, Radiant Personal

it.

Immediate Interrupt

T r i g g e r : A n u n d e a d e n e m y hits y o u Target: T h e triggering e n e m y Effect: You take no d a m a g e from the target's attack. Your next a t t a c k against t h e t a r g e t d e a l s extra r a d i a n t d a m a g e equal to one-half the damage you w o u l d have taken from t h e target's attack.

a n y u n d c a d c r e a t u r e o r r e d u c e it t o 0 h i ! p o i n t s , e a c h e n e m y w i t h i n 5 squares of you takes a -2 penalty attack rolls u n t i l the e n d o f y o u r next turn. fear effect. to

I h i s is a

SLAYER OF THE DEAD PRAYERS


Bury

the Dead

Slayer of the D e a d Attack asyou command

20

Light of the Living


Your strike flares w i t h holy undead.
Encounter Standard Action Target: O n e creature A t t a c k : Strength vs. A C

S l a y e r of t h e D e a d A t t a c k 1 1

T h e light of life g l e a m s aroundyou d e a d to return to their graves.

the restless

radiance, w h i c h scars nearby

Daily 4 Divine, Implement, Radiant Standard Action C l o s e burst 2

Divine, Radiant, W e a p o n Melee weapon

Target: Each creature in burst A t t a c k : Strength vs. Reflex H i t : 4 d 8 - S t r e n g t h m o d i f i e r r a d i a n t d a m a g e . If t h e target is u n d e a d , it is a l s o r e s t r a i n e d ( s a v e e n d s ) . Miss: Half damage.

H i t : 3 | W ] + Strength modifier radiant d a m a g e . E a c h u n d e a d c r e a t u r e w i t h i n S s q u a r e s of y o u t a k e s r a d i a n t d a m a g e e q u a l t o y o u r S t r e n g t h m o d i f i e r a n d is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .

C . H A P T lilt 4 I P a l a d i n

CHAPTER 5

^DIVINE OPTIO

ONE

OE

t h e m o s t d i s t i n c t i v e f e a t u r e s of a n y

DUNGEONS & D RAGONS c a m p a i g n w o r l d i s i t s p a n theon, t h e collection of deities available for player characters, villains, a n dmonsters to follow o r oppose. Just as there a r e m a n y deities i n t h e D & D p a n t h e o n , so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e gods' blessings, study their teachings, o r demonstrate devotion to t h e m . O n ed w a r f p a l a d i n d e v o t e d to P e l o r m i g h t select p o w e r s a n d feats that w o u l d b e useful to a n yp a l a d i n , w h i l e a n o t h e r m i g h t c h o o s e radiant p o w e r s a n d feats related to t h e m , r e f l e c t i n g Pelor's a s c e n d a n c y as god o f the s u n . B o t h a r ecapable chara c t e r s , a n d e a c h is a u n i q u e t a k e o n w h a t a d w a r f paladin o f Pelor might look like. W i t h t h e options available to y o u i n this chapter. v o u c a n customize your divine heroes to vour o w n

j
material.

satisfaction. T h e s e options include t h e following

D i v i n e D o m a i n s : Deities often have several s p h e r e s of i n f l u e n c e , r e p r e s e n t e d b y d i v i n e d o m a i n s . Y o u h a v e access to feats, i n c l u d i n g divin-

ity feats, a s s o c i a t e d w i t h y o u r deity's d o m a i n s . T h i s chapter presents over thirty divine d o m a i n s a n d their r e l a t e d feats. Y o u r D e i t y a n dY o u : H o wdoes y o u r character's deity i n f o r m t h e w a yh e or she t h i n k s a n d acts? This section provides some roleplaying advice. D i v i n e B a c k g r o u n d s : T h i s section p r o v i d e s several brief character backgrounds you c a n use or adapt to y o u r o w n divine character. N e w F e a t s : M a n y n e w feats a r c p r e s e n t e d h e r e , providing y o uw i t h n e woptions for customizing y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y feats related to e v i l deities, a s w e l l a s feats specific to t h e avenger, cleric, invoker. a n d paladin classes. E p i c D e s t i n i e s : T e n epic destinies a p p e a r in this chapter, including the Chosen, the Saint, a n d Avatar, a destiny that involves y o u b e c o m i n g a n e m b o d i m e n t of y o u r deity. N e w R i t u a l s : T h ec h a p t e r c o n c l u d e s w i t h s e v e r a l n e w rituals oriented t o w a r d divine characters.

CHAPTER

5 | Divine Options

DIVINE D O M A I N S
E a c h deity holds s w a y over c e r t a i n aspects of exist e n c e . F o r e x a m p l e , E r a t h i s is t h e g o d o f c i t i e s a n d nations. S h e often represents law, order, authority,

DEITIES AND DOMAINS


T h e s e tables s h o w w h i c h d o m a i n s are associated w i t h e a c h deitv.

GOOD, LAWFUL G O O D , A N D

UNALIGNED

Domains Avandra Bahamut Corellon Erathis Ioun Kord Melora Moradin Pelor The Raven Queen C h a n g e , f r e e d o m , luck Hope, justice, protection A r c a n a , skill, w i l d e r n e s s Civilization, creation, justice Fate, k n o w l e d g e , skill Storm, strength, w a r Life, sea, wilderness Creation, earth, protection H o p e , life, sun Death, fate, winter Love, moon, trickery

a n d invention. Aspects of existence s u c h as these are s u m m e d u p in d o m a i n s , spheres o f d i v i n e i n f l u e n c e . E a c h d e i t y is a s s o c i a t e d w i t h t w o o r t h r e e d i v i n e domains. M o r e than thirty divine domains are presented in this chapter, a n d the d o m a i n s of t h e deities f r o m t h e P l a y e r s Handbook a n d t h e Dungeon Master's Guide

a r e n o t e d . E r a t h i s . for e x a m p l e , is a s s o c i a t e d w i t h t h e civilization, creation, and justice d o m a i n s .

USING DOMAINS
Y o u r d i v i n e c h a r a c t e r g a i n s access to t h e d o m a i n s of his o r h e r deity, w h i c h m e a n s y o u g a i n access to t h o s e d o m a i n s ' feats. E a c h d i v i n e d o m a i n has a divinity

Sehanine

EVIL A N D CHAOTIC

EVIL Domains

Asmodeus f e a t a n d a d o m a i n f e a t a s s o c i a t e d w i t h it. T h e s e f e a t s Bane f o l l o w t h e n o r m a l r u l e s for feat s e l e c t i o n . Gruumsh I f y o u r character worships multiple deities w i t h Lolth a c o m m o n t h e m e (such as the three gods of destiny, Tharizdun Avandra, Ioun, and the Raven Queen), you gain Tiamat access to all their d o m a i n s . Torog Vecna

Civilization, tyranny Skill, w a r D e s t r u c t i o n , strengt! Darkness, trickery Destruction, madness Strife, vengeance Earth, torment Knowledge, undeath Darkness, poison

DIVINITY FEATS
C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y class feature c a n gain additional C h a n n e l Divinity powers by t a k i n g d i v i n i t y feats. A s l o n g as y o u h a v e a d i v i n i t y feat, y o u c a n u s e its p o w e r . particular

Zehir

DOMAIN DESCRIPTIONS
E a c h d i v i n e d o m a i n i n c l u d e s t w o feats a s s o c i a t e d w i t h it: a d o m a i n f e a t a n d a d i v i n i t y f e a t . T h e d o m a i n feats n o t e w h i c h b o o k s t h e i r a s s o c i a t e d p o w e r s c o m e f r o m : t h e P l a y e r ' s Handbook ( P H ) . P l a y e r ' s Handbook 2

DOMAIN FEATS
D o m a i n feats p r o v i d e benefits w h e n y o u u s e d i v i n e at-will attack powers associated w i t h t h e m . E a c h d o m a i n f e a t n o t e s its a s s o c i a t e d p o w e r s . I f y o u h a v e m o r e t h a n o n e d o m a i n feat associated w i t h the s a m e power, that p o w e r c a n benefit from

( P H 2 ) . or Divine Power ( D P ) .

ARCANA
T h e a r c a n a d o m a i n rests s e c u r e l y w i t h i n Corellon's s p h e r e of i n f l u e n c e . O t h e r d e i t i e s h a v e i n t e r e s t s i n t h e a r c a n e r e a l m : I o u n w a n t s to s p r e a d a r c a n e k n o w l e d g e as far as possible. S e h a n i n e delights i n a r c a n e p o w e r s ' potent illusions, a n d V e c n a prefers that the secrets o f a r c a n a b e g r a n t e d o n l y to a w o r t h y few.

o n l y o n e d o m a i n feat at a t i m e . Y o u d e c i d e w h i c h d o m a i n feat applies e a c h t i m e y o u u s e t h e p o w e r . F o r e x a m p l e , if y o u r cleric o f K o r d h a s t h e d o m a i n feats P o w e r of S t r e n g t h a n d P o w e r o f W a r a n d uses priests shield, y o u c h o o s e w h i c h feat's b e n e f i t to a p p l y .

CHANGING DOMAIN CHOICES


W i t h your D M ' s permission, you can assign different d o m a i n s t o y o u r c h a r a c t e r ' s d e i t y . F o r e x a m p l e , in a c a m paign rife w i t h giants, y o u r d w a r f p a l a d i n m i g h t c h o o s e to worship a n aspect of Moradin that represents t h e ancient d w a r v e n struggle for f r e e d o m f r o m the giants. This version of M o r a d i n has the freedom and w a r domains,

F O R T H E DM: YOUR OWN P A N T H E O N


If y o u d e c i d e t o a s s i g n d i v i n e d o m a i n s t o a pantheon y o u created, assign t w o or t h r e e appropriate d o m a i n s to e a c h deity. T h e d o m a i n s ' descriptions s h o u l d help you

c h o o s e w h i c h d o m a i n s t o assign to e a c h deity. It's all right t o assign t h e s a m e d o m a i n t o m o r e t h a n o n e deity. For instance, y o u might have a good deity of t h e w a r d o m a i n as w e l l a s a n e v i l d e i t y of t h a t d o m a i n .

instead of t h e creation a n d earth d o m a i n s .

C H A P T E R

5 I Divine

Options

In contrast. C o r e l l o n glories i n all aspects of a r c a n e p o w e r a n d a p p r e c i a t e s t h e u s e o f it a s t h e highest art. A n y w h o create n e w a r c a n e w o r k s or s h a r e lost s e c r e t s o f t h e a r t c a n r e c e i v e t h e M a s t e r o f Magic's blessing, but those w h o have no dealings w i t h t h e a r c a n e m a y d i s c o v e r that C o r e l l o n h a s little est i n t h e m . A s a n u n a l i g n e d deity, C o r e l l o n c a r e s m o r e for the e l e g a n c e a n d p o t e n c y o f a r c a n e m a g i c t h a n for t h e m o r a l i t y o f its m a s t e r s , b u t o t h e r g o d s m i g h t h a v e diff e r e n t a g e n d a s . A n e v i l d e i t y of a r c a n a m i g h t d e m a n d t h a t it b e u s e d t o e x e r t d o m i n a n c e , w h i l e a g o o d d e i t y o f a r c a n a m i g h t c o m m a n d t h a t it b e u s e d t o s e e k truth. inter-

change's sakefalls short of tearing the

structure

a p a r t , but a n e v i l deity m i g h t e l e v a t e c h a n g e precisely b e c a u s e of h o w i t c a n d e s t a b i l i z e p e o p l e a n d s o c i e t i e s .

POWER OF CHANGE [DOMAIN]


P r e r e q u i s i t e : A n y d i v i n e class, must worship a deity of the c h a n g e d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to T h i e v e r y checks. W h e n y o u u s e a p o w e r associated w i t h this feat, y o u g a i n a +1 b o n u s t o a t t a c k r o l l s w i t h t h e n e x t e n c o u n t e r or d a i l y attack p o w e r y o u use before the e n d of your next turn.

P o w e r s : bolstering- s t r i k e ( p a l a d i n P H ) . d i v i n e b o l t s

POWER OF ARCANA [DOMAIN]


P r e r e q u i s i t e : A n y d i v i n e class, m u s t w o r s h i p a deity of the arcana d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to A r c a n a checks. W h e n y o u use a p o w e r associated w i t h this feat, t h a t p o w e r is a r c a n e a s w e l l a s d i v i n e . A f t e r u s i n g t h e p o w e r , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s w i t h powers until the end of y o u r next turn. of faith arcane

( i n v o k e r P H 2 ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) .

recovery

strike

(cleric D P )

CYCLE OF CHANGE [DIVINITY]


P r e r e q u i s i t e : C h a n n e l Divinity class feature, must worship a deity of the c h a n g e d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity power

c y c l e of

change.
Feat P o w e r

P o w e r s : d i v i n e b o l t s ( i n v o k e r P H 2 ) . lance ( c l e r i c P H ) , radiant strike ( p a l a d i n D P ) vengeance

Channel Divinity: Cycle of Change

(avenger P I ' 2 ) , virtuous

W i t h y o u r god's help, y o u move the burden lo where it can be borne w i t h ease.


Encounter Divine Melee 1 Minor Action T a r g e t : O n e ally E f f e c t : Y o u transfer a n e f f e c t t h a t a s a v e c a n e n d f r o m t h e

ARCANA WARD [DIVINITY]


P r e r e q u i s i t e : C h a n n e l Divinity class feature, m u s t w o r s h i p a d e i t y of t h e a r c a n a d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity power

t a r g e t to y o u r s e l f o r v i c e v e r s a .

arcana

ward.

CIVILIZATION
Channel Divinity: Arcana Ward
Your god's comprehension of arcane mysteries Feat P o w e r extends to shieldB o t h Erathis a n d A s m o d e u s prize civilization as the m o s t i m p o r t a n t f o r c e for g r e a t n e s s , but t h e y seize u p o n the concept in different ways. bringing

ing you from elemental


Encounter Divine Immediate Interrupt

forces.
Personal

E r a t h i s sees civilization as t h e m e a n s o f order and illumination

to a d a r k a n d c h a o t i c c o s m o s .

Trigger: Y o u are hit by a n attack that deals acid, cold, fire, lightning, or t h u n d e r d a m a g e t o y o u E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u g a i n resist 5 t o a d a m a g e t y p e of y o u r c h o i c e : a c i d , c o l d , fire, l i g h t n i n g , o r thunder. L e v e l l l : Resist 1 0 .

For her. a n y culture of l a w s advances society better than the wild aspirations of individuals. Large a n d s t a b l e c o m m u n i t i e s g i v e p e o p l e t h e c h a n c e to c r e a t e the inventions that further civilization as a whole. A s m o d e u s understands civilization as a m e a n s of gaining power. C o n f u s e d rabble r o a m i n g the wilpropel the ascendancy of

Level 2 1 : Resist 1 5 .

CHANGE
\vandra enjoys the w i n d s of change a n d exhorts her faithful to follow w h e r e t h e y blow. E o r A v a n d r a . change represents ever-renewing opportunities. Each

d e r n e s s m a k e for e a s y c o n q u e s t s , b u t c o n q u e r i n g t h e m m e a n s bringing t h e m under control. T h e laws, technologies, a n d structures of civil society provide t h e t o o l s to p i n i o n t h e w e a k b e n e a t h t h e b o o t s o f t h e mighty. A g o o d g o d o f c i v i l i z a t i o n m i g h t v i e w it a s t h e b e s t

m o m e n t is a c h a n c e to alter t h e c o u r s e , e i t h e r p e r s o n a l l y o r o n a g r a n d e r s c a l e , a n d to t a k e t h i n g s i n a w a y for p e o p l e to h e l p o n e a n o t h e r . T h e l a w s a n d better direction t h a n i n the past. s h a r e d r e s p o n s i b i l i t i e s of s o c i e t i e s g i v e p e o p l e t h e A n u n a l i g n e d deity might c h a m p i o n c h a n g e i n the o p p o r t u n i t i e s to s h o w t h e i r b e t t e r s e l v e s . I n a w o r l d form of evolution or the passage of time. Alternatively, w h e r e cities a r e s e p a r a t e d by vast areas o f peril, a god m i g h t be s e e k i n g a particular c h a n g e in t h e e x p a n d i n g t h e r e a c h of c i v i l i z a t i o n c a n b e a h e r o i c w o r l d o r t h e c o s m o s . I f t h a t g o d is g o o d o r u n a l i g n e d , task indeed. t h e d e s i r e d c h a n g e - e v e n if it i s s i m p l y c h a n g e for

C H A P T E R

5 | Divine

Options

POWER OF CIVILIZATION [DOMAIN]


Prerequisite: Benefit:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, y o u g a i n a +1 b o n u s to t h e d a m a g e roll for e a c h e n e m y a d j a c e n t to y o u . A n y divine class, must worship a domain Diplomacy deity of the civilization

W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l v o f y o u r c h o i c e w i t h i n 5 s q u a r e s o f y o u g a i n s a +1 b o n u s t o A C u n t i l t h e e n d of v o u r n e x t turn. power

Y o u g a i n a +2 feat b o n u s to

Powers:
shards righteous

bolstering strike ( p a l a d i n P H ) . g r a s p i n g

( i n v o k e r P H 2 ) , radiant brand (cleric P H )

vengeance

(avenger

I'll!),

Powers:

l e a d i n g s t r i k e ( a v e n g e r D P ) , mantle

of the

CREATION SECRET [DIVINITY]


Prerequisite: Benefit:
C h a n n e l Divinity class feature, domain must worship a deity of the creation

infidel ( i n v o k e r D P ) , priest's shield ( c l e r i c P I I ) . v u l i u n t strike ( p a l a d i n P H )

Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r tre-

ANTHEM OF CIVILIZATION [DIVINITY]


Prerequisite: Benefit:
C h a n n e l Divinity class feature, domain power must worship a deity oi the civilization

a t i o n secret.

Channel Divinity: Creation Secret


w i t h i n a n item. Encounter Divine Personal

Feat P o w e r

Y o u gain the C h a n n e l Divinity

Your prayer has a chance of extending the magic contained

a n t h e m of c i v i l i z a t i o n .

Channel Divinity: Anthem of Civilization

Feat P o w e r

Free Action

T r i g g e r : Y o u u s e a m a g i c i t e m ' s daily p o w e r E f f e c t : R o l l a d 2 0 . If y o u roll 1 0 or higher, t h e u s e of t h e d a i l y p o w e r is n o t e x p e n d e d .

You inspire your allies to work in concert to Inrri tfl tide of battle.
Encounter Minor Action Divine Personal

DARKNESS
D r o w a n d d a r k n e s s go together like spiders a n d w e b s , a fact often reinforced by priestesses of the d a r k elves' p a t r o n . L o l t h c o m m a n d s h e r followers to u s e darkn e s s a s c o v e r for t h e i r d e c e p t i o n s a n d a t t a c k s . N o

E f f e c t U n t i l t h e e n d of y o u r next t u r n , y o u o r a n ally of y o u r c h o i c e w i t h i n 3 s q u a r e s of y o u g a i n s a n a d d i t i o n a l +2 b o n u s to a t t a c k rolls against a n y e n e m y h e or s h e f l a n k s .

CREATION
Erathis a n d M o r a d i n both c l a i m the d o m a i n of creation, a n d their followers share a n appreciation for w o r k s o f craft. Yet e a c h god places different e m p h a s i s on what they inspire their worshipers to create. E r a t h i s values creations that a d v a n c e civilization. Easter s h i p s to s p e e d t r a d e , great r o a d s c a r v e d t h r o u g h m o u n t a i n s , n e w cities w h e r e n o p e r s o n h a d t h o u g h t t h e y m i g h t l i v e - t h e s c b r i n g E r a t h i s joy. Even

biting blade or cutting remark c a n be better delivered than from the shadows. Z e h i r sees d a r k n e s s in a b r o a d e r scope. H e delights in the darkness of ignorance a n d fear as well as t h e d e a t h o f t h e light. Z e h i r ' s w o r s h i p e r s know

they c a n stave off their patron's w r a t h by killing in d a r k n e s s a n d b y d r i v i n g others to t u r n t o w a r d e v i l . D a r k n e s s n e e d n o t b e t h e e x c l u s i v e d o m a i n of e v i l gods. A n unaligned or good deity of stealth could f a v o r it. a n d s o m i g h t a g o d of r e s t a n d r e j u v e n a t i o n .

a n i n v e n t i o n as s m a l l as a n e w k i n d of h i n g e r e c e i v e s Erathis's sanction. M o r a d i n e n c o u r a g e s o t h e r s to b r i n g w o r k s into being that w i l l see generations of use. H e w a s intimately involved in h a m m e r i n g the raw c r e a t i o n the primordials into a durable a n d refined world of that

POWER OF DARKNESS [DOMAIN]


Prerequisite: Benefit:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this leal a n d h i t a n e n e m y w i t h it. y o u g a i n c o n c e a l m e n t against the next attack m a d e against you before the e n d of y o u r n e x t turn. A n y d i v i n e class, must worship a deity of the darkness d o m a i n Y o u g a i n a + 2 feat b o n u s to S t e a l t h

mortals could thrive in. N o w that the w o r k o f original c r e a t i o n is d o n e , h i s f o l l o w e r s f o c u s o n t h e lasting

w o r k s of h a m m e r a n d forge, c h i s e l a n d stone. O t h e r gods of creation likely m a k e their own

m a r k s o n t h e d o m a i n . A d e i t y of c r e a t i o n a n d m a g i c m i g h t f o c u s o n t h e i n v e n t i o n of n e w s p e l l s o r m a g i c items. A god of creation a n d w a r might value inventions o n l y for their d e s t r u c t i v e potential.

Powers: ardent
blood (invoker D P )

strike

(paladin DP),

overwhelming

s t r i k e ( a v e n g e r P H 2 ) . p r i e s t ' s s h i e l d ( c l e r i c P I I ) . v i s i o n s of

POWER OF CREATION [DOMAIN]


Prerequisite:
A n y d i v i n e class, must worship a domain d e i t y of t h e c r e a t i o n

DARKNESS CONSUMES [DIVINITY]


Prerequisite: Benefit:
C h a n n e l 1 )i\ inity class feature, must w o r s h i p a deity of the darkness d o m a i n You gain the C h a n n e l Divinity power

B e n e f i t : Y o u g a i n a +2 feat b o n u s to R e l i g i o n checks.

darkness consumes.

CHAPTER

>

Divine

Options

Channel Divinity: Darkness Consumes


You cause darkness to swirl around \vu and\our moment. Encounter Minor Action Divine C l o s e burst 1

Feat P o w e r

DESTRUCTION
G r u u m s h and Tharizdun share the destruction d o m a i n , but t h e i r o u t l o o k s h a v e little i n c o m m o n . G r u u m s h e x h o r t s followers to senseless c a r n a g e , b u r n i n g , a n d t h e d e f i l e m e n t of l a n d s . I l i s r a g i n g hordes scour the w o r l d , bringing cities d o w n a n d d r a g g i n g n a t i o n s t o t h e i r k n e e s . D e s t r u c t i o n is a n e n d in Itself, a n d t h e m o r e v i o l e n t t h e e n d . t h e better.

allies for a

T a r g e t : Y o u a n d e a c h ally in burst E f f e c t : E a c h target g a i n s c o n c e a l m e n t until t h e e n d of y o u r next turn.

T h a r i z d u n desires destruction o n a g r a n d e r scale.

DEATH
l In- R a v e n Q u e e n h o l d s d o m i n i o n o v e r d e a t h . It represents her ultimate role in the cosmos, a n d s h e s t a n d s a s its d i s p a s s i o n a t e s y m b o l . I f t h e y a r e t r u e to h e r intent, t h e R a v e n Queen's

H e is t h e g o d o f c a t a c l y s m s . N o m e r e w i l d f i r e

or

volcanic eruption satiates his d e m a n d s o n his follow crs. The m a d g o d seeks the world's e n d by w h a t e v e r m e a n s possible. H i s c r a z e d mad. O t h e r gods of destruction might be associated w i t h natural disasters: storms, e a r t h q u a k e s , a n d the l i k e . A n u n a l i g n e d g o d of d e s t r u c t i o n c o u l d b e a n u n c a r i n g a g e n t of d o o m o r a h e r a l d o f t h e w o r l d ' s e n d . d u t y - b o u n d to b e g i n a c y c l e o f c o s m i c r e b i r t h b y unleashing devastation u p o n the world. A good god of d e s t r u c t i o n m i g h t exist i n a v e r y d a r k w o r l d , w h e r e m o s t of w h a t e x i s t s is c o r r u p t a n d m u s t b e w i p e d domains be clean. followers are often truly

followers advance death as the proper progression of t h e s o u l t o w a r d its u l t i m a t e d e s t i n a t i o n . D e a t h s h o u l d b e n e i t h e r t h r i l l i n g n o r f r i g h t f u l . It c o m e s a s n i g h t to d a y a n d a s n a t u r a l l y a s w i n t e r b i t e s at t h e h e e l s o f a u t u m n . T h o s e w h o b r e a k w i t h that fate through forc-

u n d e a t h or other e x t r a o r d i n a r y m e a n s m u s t b e ibly brought to their ends.

O t h e r deities w i t h death a m o n g their likch

\ l e w it d i f f e r e n t l y . A n e v i l d e a t h g o d m i g h t

a tyrant w h o delights in the sorrow that death sows, whereas a good death god might be a compassionate g u i d e to t h e n e x t w o r l d , a s t e r n j u d g e o f t h e d e a d , a g u a r d i a n o f the e t e r n a l gates, or a protector o f t o m b s .

POWER OF DESTRUCTION [DOMAIN]


Prerequisite: A n y Benefit:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a n d h i t a n u n b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2 b o n u s to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 a t 1 1 t h l e v e l a n d + 4 a t 2 1 st l e v e l . d i v i n e class, must w o r s h i p a domain Intimidate deity of the destruction

Y o u g a i n a +2 feat b o n u s to

POWER OF DEATH IDOMAIN]


Prerequisite: A n y Benefit:
checks. W h e n y o u use a p o w e r associated w i t h this feat a n d h i t a b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2 to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at level a n d + 4 at 21st level. bonus 11th d i v i n e class, must w o r s h i p a deity of the death d o m a i n Y o u g a i n a +2 feat b o n u s to R e l i g i o n

Powers: ardent
brand (cleric P H )

strike ( p a l a d i n D P ) , b o n d o f c e n s u r e shards ( i n v o k e r P H 2 ) . riahteous

( a v e n g e r D P ) , grasping

Powers:
vengeance

enfeebling

strike

(paladin PH).

radiant

PATH OF DESTRUCTION [DIVINITY]


Prerequisite: C h a n n e l Benefit:
D i v i n i t y class feature, domain power must worship a deity of the destruction

( a v e n g e r P H 2 ) . righteous brand ( c l e r i c P H ) .

v i s i o n s of blood ( i n v o k e r D P )

You gain the C h a n n e l Divinity

DEATH KNELL [DIVINITY!


Prerequisite: C h a n n e l Benefit:
J ciith k n e l l . Divinity class feature, m u s t w o r s h i p a d e i t y of t h e d e a t h d o m a i n You gain the C h a n n e l Divinity power

p a t h of d e s t r u c t i o n .

Channel Divinity: Path of Destruction


the M a n g i e r , the Destroyer-your god.

Feat P o w e r

A snarled prayer is enough to invoke the power of the Breaker,

Channel Divinity: Death Knell


moment Encounter Minor Action Divine M e l e e touch

Feat P o w e r

Encounter Free Action

Divine Personal

D e a t h comes to all. m i d vour god founts on you to hasten the

T r i g g e r : Y o u roll d a m a g e for a m e l e e a t t a c k E f f e c t : Y o u reroll t h e d a m a g e a n d u s e e i t h e r result.

Target: O n e bloodied creature E f f e c t : If t h e t a r g e t ' s c u r r e n t hit p o i n t s e q u a l 5 + o n e - h a l f y o u r l e v e l o r f e w e r , it d r o p s t o 0 hit p o i n t s . O t h e r w i s e , y o u c a n u s e o n e of y o u r o t h e r C h a n n e l D i v i n i t y p o w e r s during this encounter.

EARTH
M o r a d i n a n d T o r o g o p p o s e o n e a n o t h e r for m a n y reasons, including their competing claims on the d o m a i n o f e a r t h . M o r a d i n sees e a r t h as t h e founda-

t i o n o f c r e a t i o n a n d a s o u r c e of s t a b i l i t y , w e a l t h .

C H A P T E R

Divine Options

a n d strength. I le honors stone as the bones of the world a n d loves m o u n t a i n s as the domain's greatest symbols. Torog has acquired power over earth during his imprisonment in the U n d e r d a r k , First h e d r e w the

T h e R a v e n Q u e e n takes fate as h e r d o m a i n , a c t i n g a s t h e g u a r d i a n of d e s t i n y . I n k e e p i n g w i t h h e r c o l d n a t u r e , h e r v i s i o n o f fate is g r i m , a n d s h e frequently

r e s e n t s g r e a t h e r o e s for f l o u t i n g t h e i r d e s t i n i e s . T h e irony o f h e r situation is that s h e a c h i e v e d m a s t e r y of late by o v e r c o m i n g a mortal's destiny, so extraordinary heroes w h o survive long enough eventually find t h a t f a t e b e g i n s to t i p i n t h e i r favor.

p o w e r o f e a r t h i n t o t h e U n d e r d a r k to p r o v i d e i s l a n d s of p e r m a n e n c e i n that e v e r - c h a n g i n g r e a l m . N o w h e c o n t i n u e s to s c r a p e at the w o r l d a b o v e , c l a w i n g e a r t h d o w n into the unfinished creation of the Underdark

I o u n h a s fate a s a d o m a i n for its a s p e c t o f p r o g nostication. Ioun's followers s e e k to k n o w a n d r e c o r d the paths of eventsin the past, the present, a n d the f u t u r e . I I e r d e v o t e e s h o p e to u n d e r s t a n d t h e i r fates a n d to h e l p t h o s e w h o d o not c o m p r e h e n d own their

w h e r e it c a n b e u s e d a s a d u r a b l e p r i s o n , a w e a p o n o f confinement. O t h e r e a r t h gods a r e often s o m e of t h e oldest deities a n d a r e f r e q u e n t l y a s s o c i a t e d w i t h t h e formation

of the world. T h e y are the carvers of m o u n t a i n s , the binders of stone, a n d the m a k e r s of l a w w h o fixed the work of the primordials i n its p l a c e . A n earth

d e s t i n i e s to p e r c e i v e w h a t it is t h e y a r e m e a n t to d o . for g o o d o r ill.

g o d m i g h t p e r s o n i f y t h e e a r t h i t s e l f a s t h e s o u l of t h e world's physical shell. M a n y e a r t h gods are associated w i t h strength, stability, a n d t i m e . O t h e r s h a v e aspects of agriculture or mineral wealth. Evil e a r t h gods are often jealous, destructive beings w h o d e m a n d placation a n d resent the exploration of the U n d e r d a r k .

POWER OF FATE [DOMAIN]


Prerequisite: A n y Benefit:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a g a i n s t a b l o o d i e d e n e m y , y o u g a i n a +1 b o n u s t o t h e d i v i n e class, must w o r s h i p a d e i t y of t h e f a t e d o m a i n Y o u g a i n a +2 feat b o n u s to Insight

POWER OF EARTH [DOMAIN]


Prerequisite: A n y
deity of the earth d i v i n e class, must w o r s h i p a domain

attack roll.

Powers: astral

seal ( c l e r i c D P ) , avenging

light

( i n v o k e r P I I 2 ) . b o n d of retribution strike ( p a l a d i n P H )

( a v e n g e r P H 2 ) . holy

Benefit:
checks.

Y o u g a i n a +2 feat b o n u s to A t h l e t i c s

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y i s s l o w e d u n t i l the start o f y o u r next turn. strike ( p a l a d i n P H ) . overwhelmstrike (cleric D P ) ,

FATE ROLLS ON [DIVINITY]


Prerequisite: C h a n n e l Benefit:
rolls o n . D i v i n i t y class feature, m u s t w o r s h i p a deity o f t h e fate d o m a i n Y o u gain the C h a n n e l Divinity power/ate

Powers: b o l s t e r i n g
i n g strike

( a v e n g e r P H 2 ) , recovery

v i s i o n s of blood ( i n v o k e r D P )

Channel Divinity: Fate Rolls On EARTH HOLD [DIVINITY]


Prerequisite: Benefit:
earth hold. C h a n n e l Divinity class feature, domain power must worship a deity of the earth Encounter Divine Ranged 5

Feat P o w e r

I n y o u r god's presence, w h a t w a s mere luck becomes destiny.

Immediate Reaction

You gain the C h a n n e l Divinity

T r i g g e r : A c r e a t u r e w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g throw Target: T h e triggering creature

Channel Divinity: Earth Hold

E f f e c t : If t h e t a r g e t failed t h e s a v i n g t h r o w , it t a k e s a - 2 Feat P o w e r p e n a l t y t o its n e x t s a v i n g t h r o w before t h e e n d of t h e e n c o u n t e r . If t h e t a r g e t s a v e d , it g a i n s a +2 b o n u s t o its next saving t h r o w before t h e e n d of t h e encounter.

F o r a few moments, you give yourself up to v o u r god's hold. Those a r o u n d y o u sense the divine presence as fearsome Encounter Minor Action Divine C l o s e burst 2 gravity.

Target: Y o u a n d e a c h e n e m y in burst E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u a r e i m m o b i lized, a n d t h e o t h e r t a r g e t s a r e s l o w e d .

FREEDOM
S e h a n i n e advocates that people follow their hearts without constraint, but A v a n d r a stands as the symbol of true freedom. S h e c o m m a n d s the d o m a i n not

FATE
T o m a n y m o r t a l s , fate is i n e s c a p a b l e . T h e i r d e s t i n i e s are written before they're born, a n d throughout their lives, e v e n t s c o n s p i r e to l e a d t h e m a l o n g their appointed path. A few mortals-particularly great

to protect the selfish feelings of i n d i v i d u a l s but to d e f e n d t h e s o v e r e i g n right o f all p e o p l e to t a k e of their destinies. A v a n d r a h o p e s t h a t o t h e r s u s e t h e i r f r e e d o m to do the right thing, a n d she stands against tyranny of control

h e r o e s s o m e t i m e s o v e r p o w e r fate, but v e r y few defy it i n d e f i n i t e l y . S o o n e r o r l a t e r a l l b u t t h e m o s t d i n a r y a r c c a u g h t u p i n fate's w e b . extraor-

a n y k i n d . H e r followers k e e p alive f l a m e s of h o p e in oppressive societies, serving as the seeds of rebellion or peaceful reform.

It

CHAPTER 5 I Divine Options

It w o u l d b e u n u s u a l for a n e v i l d e i t y t o c h a m p i o n f r e e d o m , but the d o m a i n has d a n g e r o u s aspects: anarchy, violence, a n d debauchery. A n evil or unaligned god w h o promotes personal freedom above all other ideals could have the d o m a i n .

B e n e f i t : Y o u g a i n a + 2 feat b o n u s t o D i p l o m a c y checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, o n e a l l y w i t h i n 5 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o t h e next

attack roll h e or she m a k e s before the start o f y o u r

POWER OE FREEDOM [DOMAIN]


P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the freedom domain

next

turn. light ( i n v o k e r P H 2 ) . l e a d i n a s t r i k e ( c l e r i c P H ) , valiant strike

P o w e r s : avenging

( a v e n g e r D P ) , r i g h t e o u s brand (paladin P H )

B e n e f i t : Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s checks. W h e n y o u use a p o w e r associated w i t h this feat

HOPE REMAINS [DIVINITY]


P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature, must worship a deity of the hope d o m a i n B e n e f i t : You gain the C h a n n e l Divinity hope remains. power

a n d hit o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l y w i t h i n 5 s q u a r e s o f y o u g a i n s a +2 b o n u s to h i s o r h e r n e x t s a v i n g t h r o w before the start of y o u r n e x t P o w e r s : hob/strike ( p a l a d i n P H ) , leading (cleric P H ) , turn.

strike vanguard's

( a v e n g e r D P ) , r i g h t e o u s brand lightning (invoker P H 2 )

Channel Divinity: Hope Remains


ifiosc w h o rise a g a i n fight w i t h renewed vigor. Encounter Free Action Divine C l o s e burst 1 0

Feat P o w e r

PATH OF FREEDOM [DIVINITY]


P r e r e q u i s i t e : C h a n n e l Divinity class feature, must w o r s h i p a deity of the f r e e d o m domain power

T r i g g e r : Y o u o r a n ally w i t h i n 1 0 s q u a r e s of y o u regains c o n s c i o u s n e s s after b e i n g r e d u c e d t o 0 h i t p o i n t s or f e w e r T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in b u r s t E f f e c t : T h e t a r g e t g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls, s a v i n g t h r o w s , a n d a l l d e f e n s e s until t h e e n d of its n e x t

B e n e f i t : Y o u gain the C h a n n e l Divinity p a t h of freedom.

Channel Divinity: Path of Freedom


through your prayer, you remind yourfriends ah/ays truly free. Divine Close burst 5

Feat P o w e r

turn.

that they are

JUSTICE
Justice lives differently in the m i n d o f e a c h p e r s o n , a n d l a w s c h a n g e w i t h e a c h ruler, but ideals of integrity a n d fairness exist i n most societieseven a m o n g those w h o see such ideals as weaknesses. T w o gods t a k e u p t h e b a n n e r o f j u s t i c e , p l a c i n g it a m o n g t h e i r highest virtues. B a h a m u t s e e s j u s t i c e a s t h e t o o l of g o o d intentions.

Encounter Minor Action

Target: Each ally in burst Effect: Each target can choose to make an escape attempt a g a i n s t a grab a s a f r e e a c t i o n or to m a k e a s a v i n g t h r o w a g a i n s t a n i m m o b i l i z i n g , restraining, or s l o w i n g e f f e c t that a save can end.

HOPE
T h e h o p e d o m a i n d o e s n ' t exist for t h o s e w h o m e r e l y w i s h for s o m e t h i n g t o c o m e t o p a s s : it s t a n d s f o r t h o s e w h o express a n optimistic faith in the future. A s such,

L a w s a n d h o n o r e x i s t to p r o t e c t t h o s e w h o c a n n o t protect t h e m s e l v e s a n d to p r e v e n t t h o s e w h o w i e l d power from taking the path of evil. Erathis v i e w s justice as the driving force b e h i n d civilization. W i t h o u t lawwithout the shared understanding of w h a t should a n d should not besociety dissolves into chaos. O t h e r gods of justice w o u l d place their o w n perspectives on the concept. A deity of justice a n d death might be concerned only with providing the proper r e w a r d s a n d p u n i s h m e n t s to s o u l s . A n e v i l d e i t y o f justice might b e a n unforgiving judge w h o cleaves to t h e letter o f t h e l a w , r e l i s h i n g i n t h e t e c h n i c a l i t i e s that entrap decent souls.

B a h a m u t and Pelor share reign over the d o m a i n . Pelor shines the light o f h o p e into all hearts that accept his benevolent message. H i s followers express h o p e not just for a k i n d e r f u t u r e but for g o o d h a r v e s t s f r o m t h e i r j u s t l a b o r s . P e l o r ' s h o p e is t h e f a i t h t h a t t h e sun w i l l rise, that winter will end. a n d that compassion w i l l flourish.

B a h a m u t claims hope a m o n g his domains in a different form. T h e P l a t i n u m Dragon's followers rely on the ideals of justice a n d honor as shields against t h e d a r k n e s s that c a n c l a i m souls. T h e i r h o p e is that righteous action c a n prevent a drastic fall. B a h a m u t places f a i t h not i n t h e e x t e r n a l w o r l d , but i n t h e spirit of the individual.

POWER OF JUSTICE [DOMAIN]


P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the justice domain

B e n e f i t : Y o u g a i n a +2 feat b o n u s to I n s i g h t

POWER OF HOPE [DOMAIN]


P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the hope d o m a i n

checks. W h e n y o u use a p o w e r associated w i t h this feat

a n d h i t a n e n e m y w i t h it. e a c h b l o o d i e d a l l y w i t h i n

C 11 A P I I K 5

Divine

Options

1 0 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k r o l l s u n t i l t h e s t a r t of y o u r n e x t turn. of the

SURE KNOWLEDGE [DIVINITY]


P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature, m u s t w o r s h i p a d e i t y of t h e k n o w l e d g e d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity sure k n o w l e d g e . power

P o w e r s : b o n d of c e n s u r e ( a v e n g e r D P ) , mantle infidel ( i n v o k e r D P ) , r i g h t e o u s brand

(cleric P H ) . virtu-

ous strike ( p a l a d i n D P )

IMMEDIATE JUSTICE [DIVINITY!


P r e r e q u i s i t e : C h a n n e l Divinity class feature, must worship a deity of the justice d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity immediate Justice. power

Channel Divinity: Sure Knowledge


ally. Encounter Free A c t i o n Divine Ranged 5

Feat P o w e r

S o m e portion of vour god's w i s d o m flows through vou or vour

T r i g g e r Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a

Channel Divinity: Immediate Justice


Y o u enforce

Feat P o w e r

k n o w l e d g e c h e c k a n d d o e s n ' t l i k e t h e result T a r g e t : T h e triggering c h a r a c t e r Effect: T h e target m a k e s the k n o w l e d g e check again a n d u s e s t h e n e w result.

balance w i t h aflare of divine energy that lances

your

enemy.
Divine. Radiant Ranged 10

Encounter

Immediate Reaction

LIFE
A l l but a f e w deities h a v e a n interest in life a s a d o m a i n , b u t o n l y t w o p l a c e it a m o n g t h e i r concerns. M e l o r a s t a n d s a s t h e w o r l d ' s a d v o c a t e . I f it o r i g i n a t e s i n t h e w o r l d , a n d it b r e a t h e s a n d d r a w s s u s t e n a n c e , s h e c h a m p i o n s its r i g h t to e x i s t . Y e t primary

T r i g g e r : A n e n e m y r e d u c e s y o u r ally t o 0 hit p o i n t s or f e w e r or d a m a g e s y o u r u n c o n s c i o u s ally T a r g e t : T h e triggering e n e m y E f f e c t : T h e t a r g e t t a k e s r a d i a n t d a m a g e e q u a l to 5 + o n e half y o u r l e v e l .

KNOWLEDGE
I o u n a n d V e c n a take opposing perspectives on knowle d g e . I o u n b e l i e v e s t h a t k n o w l e d g e o f a n y k i n d is for t h e b e n e f i t of a l l . V e c n a e n c o u r a g e s h i s f o l l o w e r s t o h i d e learning so that only their actions a n d his plans c a n profit b y t h e m . I o u n sees k n o w l e d g e as a light t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s it a s t h e secrets that c a n keep people b o u n d in the d a r k n e s s of ignorance. A n o t h e r god of knowledge might emphasize particular types o f k n o w l e d g e that god values. A deity

.Melora d o c s not v a l u e o n e o f t h e world's

living

t h i n g s over a n o t h e r . A l l h a v e t h e right to play out the natural processes o f struggle a n d s u n ival. M e l o r a d o e s not control t h e w o r l d ' s p r i m a l spirits, but s h e recognizes their importance a n d has allied with

the elder spirits m a n y times. P r i m a l peoples w h o w o u l d never consider worshiping another deity somet i m e s a c k n o w l e d g e M e l o r a a s a r e s p e c t e d a l l y of t h e primal spirits.

P e l o r brings focus to t h e c a u s e o f life i n t w o different w a y s . H e w a t c h e s o v e r t h e life of t h e fields a n d farms, a n d the harvests a n d herds. A s his priests a r e w o n t t o s a y . g o o d f o o d is s u s t e n a n c e f o r t h e s o u l . H e c a r e s a l s o for t h e l i v e s o f g o o d p e o p l e a n d b l e s s e s those w h o s h o w m e r c y a n d alleviate suffering. O t h e r deities of the life d o m a i n likely color their interpretation of the d o m a i n with their other concerns. T h e r e might even be a chaotic evil deity of d e s t r u c t i o n a n d the w i l d e r n e s s w h o p r o m o t e s t h e life of ravenous beasts.

o f a r c a n a a n d k n o w l e d g e l i k e l y d r i v e s f o l l o w e r s to discover the secrets of magic a n d the cosmos. A deity

of knowledge a n d trickery emphasizes the power of u s i n g t r u t h to m a k e o t h e r s b e l i e v e l i e s . If you serve a god of knowledge, y o u a r e naturally interested in discovering a n d preserving lore, especially the ancient or the esoteric. Y o u might fill journals w i t h descriptions of your travels a n d sketches of things you've seen.

POWER OF KNOWLEDGE [DOMAIN]


P r e r e q u i s i t e : A n y divine class, must worship a deity of the knowledge domain

POWER OF LIFE [DOMAIN]


P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity o f t h e life d o m a i n B e n e f i t : Y o u g a i n a +2 f e a t b o n u s to H e a l c h e c k s . W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat feat a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n 1 0 s q u a r e s o f y o u g a i n s .1 t e m p o r a r y h i t p o i n t s . I h e t e m p o r a r y hit p o i n t s i n c r e a s e to 5 at 11th l e v e l a n d 8 al 21st level. P o w e r s : avenging light ( i n v o k e r P H 2 ) . b o l s t e r i n g seal ( c l e r i c D P ) , radiant ven-

B e n e f i t : Y o u g a i n a +2 feat b o n u s to H i s t o r y checks. W h e n y o u use a p o w e r associated w i t h this

a n d h i t a n e n e m y w i t h it. y o u g a i n a +1 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e s t a r t o f y o u r n e x t P o w e r s : astral turn.

seal ( c l e r i c D P ) , g r a s p i n g s h a r d s virtuous

( i n v o k e r P H 2 ) . leading strike ( a v e n g e r D P ) , strike ( p a l a d i n D P )

s t r i k e ( p a l a d i n P H ) . astral geance (avenger P H 2 )

CHAPTER

Divine Options

PULSE OF LIFE [DIVINITY]


Prerequisite: Benefit:
p u l s e of life. C h a n n e l Divinity class feature, m u s t w o r s h i p a deity o f t h e life d o m a i n Y o u gain the C h a n n e l Divinity power

Channel Divinity: Loving Sacrifice


some of the pain he or she would have suffered
Encounter Divine Ranged 5 Immediate Interrupt

Feat P o w e r take

T h e loving tie between you a n d y o u r friend a l l o w s you to

alone.

T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u t a k e s d a m a g e

Channel Divinity: Pulse of Life


he postponed. Encounter Divine Ranged 10

Feat P o w e r

T a r g e t : T h e t r i g g e r i n g ally E f f e c t : T h e d a m a g e a g a i n s t t h e t a r g e t is r e d u c e d b y 5 , a n d y o u t a k e 5 d a m a g e , w h i c h can*t b e r e d u c e d in a n y w a y . Level 7 7: T h e d a m a g e is r e d u c e d b y 1 0 , a n d y o u t a k e 1 0 . Level 21: T h e d a m a g e is r e d u c e d b y 1 5 , a n d y o u t a k e 1 5 .

I n the mortal world, death cannot be entirely- denied. B u t it c a n

Immediate Interrupt

Trigger: A creature w i t h i n 1 0 squares of you m a k e s a d e a t h saving t h r o w Target: T h e triggering creature Effect: T h e target gains a +10 p o w e r bonus to t h e d e a t h saving throw.

LUCK
C h a n c e , coincidence, fortune, randomness-whatever unpredictable y o u c a l l it, l u c k i s a p o w e r f u l a n d force. A v a n d r a takes this p o w e r f u l force i n h a n d as a w e a p o n against drab destiny a n d dark fatalism. For

LOVE
T h e d o m a i n of love includes friendship, romance, m e r r i m e n t , a n d desire. S e h a n i n e accepts all of these as h e r p r o v i n c e , but she places particular emphasis

her followers, luck provides excitement a n d nity e v e n in the face of terrible odds.

opportu-

A n o t h e r luck g o d m i g h t be a trickster f g u re, a troub l e m a k e r w h o injects a n element o f uncertainty into and

o n t h e p a s s i o n s o f n e w l o v e a n d t h e c h a n g e s it c a n create in the lives of people w h o thought their personal stories w e r e set. M o s t love deities a r c positive influences i n the w o r l d , but s o m e a r e k n o w n for b e i n g f i c k l e . O t h e r love deities m i g h t b e c u n n i n g seducers or jealous beauties w h o delight in broken hearts. a

divine circles. A n o t h e r m i g h t be a god of prosperity

good fortune, w h o r e w a r d s the virtuous a n d worthy. A n e v i l d e i t y o f l u c k m i g h t t a k e f r o m it t h e a s p e c t o f m i s f o r tune a n d delight in accidents a n d disasters. ff you serve a god of luck, you believe in keepi n g y o u r e y e s o p e n for t h e u n e x p e c t e d opportunity.

After all. most people m a k e their o w n luck by being p r e p a r e d a n d decisive. I f you're respectful, if you're ready, you'll sec the m o m e n t s w h e n a divine hand

I f y o u serve a deity of love, y o u are probably

light-hearted a n d encouraging presence. L o v e has the p o w e r to m e l t t h e h a r d e s t of h e a r t s , a n d y o u b e l i e v e that y o u r courage a n d compassion c a n c h a n g e the world.

arranges some small coincidence or decides some seemingly r a n d o m outcome in your favor.

POWER OF LUCK [DOMAIN] POWER OF LOVE [DOMAIN]


Prerequisite: A n y
deity of the love d i v i n e class, m u s t worship a domain Diplomacy

Prerequisite: A n y
deity of the luck

divine class, must worship a

domain

Benefit:
checks.

Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s

Benefit:
checks.

Y o u g a i n a +2 feat b o n u s to

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, y o u c a n score a c r i t i c a l hit o n a r o l l of 19-20.

W h e n y o u u s e a p o w e r associated w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e to d e a l n o d a m a g e a n d i n s t e a d g r a n t 5 t e m p o r a r y p o i n t s to o n e o r t w o a l l i e s w i t h i n 5 s q u a r e s o f y o u . T h e t e m p o r a r y hit p o i n t s i n c r e a s e to 10 at 1 1 t h a n d 15 at 21st l e v e l . level hit

Powers: b o n d
ning

of censure

( a v e n g e r D P ) , holy strike ( c l e r i c P H ) , vanguard's light-

( p a l a d i n P H ) . l a n c e of faith (invoker P H 2 )

IMMINENT LUCK [DIVINITY]


(avenger P H 2 ) . recovery

Powers:
strike strike

radiant

vengeance

Prerequisite: Benefit:
imminent

C h a n n e l D i v i n i t y class feature, domain power

( c l e r i c DP), (paladin

sun strike DP)

( i n v o k e r P H 2 ) . virtuous

must worship a deity of the luck

Y o u gain the C h a n n e l Divinity

luck.

LOVING SACRIFICE [DIVINITY]


Prerequisite: Benefit:
loving C h a n n e l D i v i n i t y class feature, domain

Channel Divinity: Imminent Luck


Your god gives you another chance at good
Encounter Free Action Divine Personal

Feat P o w e r

must worship a deity of the love

fortune.

Y o u gain the C h a n n e l Divinity power

sacrifice.

Trigger: Y o u use a p o w e r that gives y o u a reroll, a n d the reroll is l o w e r t h a n t h e original roll E f f e c t : Y o u d o n ' t e x p e n d t h e u s e of t h e p o w e r t h a t g a v e y o u t h e reroll.

C H A P T E R

5 | Divine

Options

MADNESS
T h o s e w h o k n o w the n a m e of T h a r i z d i m attempt a v o i d e v e n t h i n k i n g it. f o r f e a r o f t h e t h o u g h t ' s to echoes i n their m i n d s . H i s w o r s h i p e r s a r e g i v e n to c r e e p i n g

S e h a n i n e t a k e s f r o m t h e m o o n t h e a s p e c t of s h a d o w s a n d m a s k s , fts g l o w a l l o w s h e r f o l l o w e r s to s e e d a n g e r s i n t h e d a r k , a n d its d a r k n e s s c l o a k s t h e d a n g e r s t h e y p r e s e n t to o t h e r s . S e h a n i n e ' s worshipers see her blessings in the

suspicion, m a n i a c a l rage, or bizarre fixations. Lost moon's phases. T h e full m o o n shields the faithful in delusions a n d inner torment, they grovel before a from d i v i n i t y t h a t e x i s t s to b r i n g d o o m a n d t h e of all things. take what you will. A different god of m a d n e s s might b e o n e w h o s e s e c r e t s a r e t o o m u c h for t h e m o r t a l m i n d to b e a r . P e r haps instead the deity claims madness as a d o m a i n b e c a u s e it c o m e s f r o m a n i n s a n i t y - i n s p i r i n g place, dissolution attacks. A n d a dark m o o n presents opportunities to h a r m . A b l a d e l i k c c r e s c e n t b o d e s w e l l for their

POWER OF THE MOON [DOMAIN]


Prerequisite: A n y
deity of the m o o n divine class, must worship a domain

s u c h as t h e F a r R e a l m , w h o s e u n n a t u r a l blessings o v e r w h e l m m o r t a l s w r e t c h e d a n d foolish e n o u g h to seek t h e m out. A n u n a l i g n e d deity o f m a d n e s s might

B e n e f i t : Y o u g a i n a +1 f e a t b o n u s t o P e r c e p t i o n checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 2 p e n a l t y to t h e d e f e n s e t a r g e t e d b y t h e p o w e r . T h e p e n a l t y lasts u n t i l the e n d of y o u r next turn. enfeebling

t a k e t h e f o r m of a senile sage or a c a p e r i n g jester. T h e r e m i g h t e v e n b e a b e n e f i c e n t d e i t y of m a d n e s s a n d invention w h o offers inspiration t h r o u g h bouts of insanity.

Powers: b o n d

of censure

(avenger DP), radiance

POWER OF MADNESS [DOMAIN]


Prerequisite: Benefit:
A n y divine class, must worship a deity of the madness d o m a i n Y o u g a i n a +2 f e a t b o n u s t o B l u f f checks.

strike

( p a l a d i n P H ) . h a n d of

(invoker D P ) ,

righteous b r a n d ( c l e r i c P H )

MOON TOUCHED [DIVINITY]


Prerequisite:
C h a n n e l Divinity class feature, domain power must w o r s h i p a deity of the m o o n

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 1 p e n a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t turn.

B e n e f i t : Y o u gain the C h a n n e l Divinity moon touched.

Powers: enfeebling

strike ( p a l a d i n P H ) . o v e r w h e l m -

ing strike ( a v e n g e r P H 2 ) . righteous hrcmii ( c l e r i c P H ) , v i s i o n s of blood ( i n v o k e r D P )

Channel Divinity: Moon Touched


a n d wanes for a time. Encounter Minor Action Divine. Healing C l o s e burst 5

Fc.u P o w e r

Y o u g l o w w i t h the healing light of the moon. The light waxes

SCREAMING MADNESS [DIVINITY]


Prerequisite: C h a n n e l Benefit:
screaming Divinity class feature, must worship a deity of the m a d n e s s d o m a i n Y o u g a i n the C h a n n e l Divinity madness. power

T a r g e t : Y o u or o n e ally in burst; target m u s t b e b l o o d i e d E f f e c t : T h e target regains hit p o i n t s e q u a l to y o u r W i s d o m or C h a r i s m a modifier. A t t h e start of e a c h of y o u r t u r n s , roll a d 8 . If t h e roll is o d d , t h e t a r g e t g a i n s t e m p o r a r y

Channel Divinity: Screaming Madness


into lunacy.
Encounter Minor Action Divine Personal

Feat P o w e r

hit p o i n t s e q u a l t o t h e roll, a n d if t h e t a r g e t a l r e a d y h a s t e m p o r a r y hit p o i n t s , t h e e f f e c t e n d s . If t h e roll is e v e n , t h e target regains hit p o i n t s e q u a l to t h e roll, a n d t h e effect ends. Level 1 1 : R o l l a d 1 0 i n s t e a d of a d 8 . Level 2 1 : R o l l a d 1 2 i n s t e a d of a d 8 .

A m b u s h e d bv vour dread god's madness, vour enemy lurches

E f f e c t T h e next e n e m y y o u hit d u r i n g this t u r n w i t h a f e a r p o w e r hits itself w i t h its m e l e e basic a t t a c k t h e first t i m e it m a k e s a n a t t a c k o n its n e x t t u r n . T h e e n e m y hits itself a f t e r its a t t a c k is r e s o l v e d .

POISON
Zehir's words are v e n o m , a n d his teachings poison m i n d s w h e r e v e r h i s priests' h i s s e s c a n b e h e a r d . I lis followers value all kinds of poison: the toxins that

MOON
People place m a n y different m e a n i n g s o n the m o o n . S o m e s e e it a s a s y m b o l o f p r e d i c t a b l e c y c l e s a n d t i m e . O t h e r s t a k e it a s a s i g n o f c h a n g e , a s y m b o l of

debilitate or kill the b o d y as w e l l as the v e n o m o u s ideas that r u i n t h e m i n d a n d sap t h e spirit. T h e f o l l o w e r s o f o t h e r g o d s m i g h t u s e p o i s o n , but for Z e h i r . p o i s o n i t s e l f is w o r t h y o f h o n o r . H i s f a i t h ful p a y h o m a g e to v e n o m o u s c r e a t u r e s a n d often

magic, or a n e m b l e m of beauty a n d love. A deity of the m o o n might be seen as a h u n t e r in t h e d a r k n e s s , a p a t r o n o f n i g h t l y r e v e l r y , o r a g o d o f ill f o r t u n e savage m a d n e s s . or

say p r a y e r s w h i l e a p p l y i n g p o i s o n to their objects o r a d m i n i s t e r i n g it f o r ingestion.

I n y o u r c a m p a i g n , p o i s o n m i g h t not b e t h e province of a n evil god. Poison represents a hidden

C H A P T E R

Divine

Options

d a n g e r , so a n y d e i t y a c c u s t o m e d to s t e a l t h a n d d e c e p tion might take poison as a d o m a i n . But good a n d f o r t h r i g h t g o d s l i k e l y a v o i d it.

s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e s t a r t of y o u r n e x t turn.

Powers: l e a d i n g
ning (invoker P H 2 )

strike ( a v e n g e r D P ) , priest's shield light-

( c l e r i c P H ) , v a l i a n t s t r i k e ( p a l a d i n P H ) . vanguard's

POWER OF POISON [DOMAIN]


Prerequisite: A n y
deity of the poison d i v i n e class, must w o r s h i p a domain

SURE PROTECTION [DIVINITY]


Prerequisite: Benefit:
sure C h a n n e l D i v i n i t y class feature, domain power m u s t w o r s h i p a deity of the protection

Benefit: Y o u

g a i n a +2 feat b o n u s to B l u f f c h e c k s .

W h e n y o u use a p o w e r associated w i t h this feat, y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o p o i s o n (the p o w e r gains the poison k e y w o r d a n d loses the k e y w o r d s o f its f o r m e r d a m a g e t y p e s ) . I f y o u d o s o , y o u g a i n a +2 b o n u s to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 a t 1 1 t h l e v e l a n d - 4 at 2 1 s t l e v e l .

Y o u gain the C h a n n e l Divinity

protection.

Channel Divinity: Sure Protection


Encounter Free Action Divine C l o s e burst 5

Feat P o w e r

Y o u ensure that a m o m e n t of respite is not interrupted.

Powers: o v e r w h e l m i n g
bling

strike ( a v e n g e r P H 2 ) ,

enfee-

strike ( p a l a d i n P I I ) . g r a s p i n g s h a r d s ( i n v o k e r

P H 2 ) , righteous brand (cleric P H )

T r i g g e r : Y o u o r a n ally w i t h i n 5 s q u a r e s of y o u uses his or her second w i n d

ORIGINAL POISON [DIVINITY]


Prerequisite:
C h a n n e l D i v i n i t y class feature, must worship a deity of the poison d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity original poison. power

T a r g e t : T h e triggering c h a r a c t e r E f f e c t : T h e t a r g e t g a i n s a +3 p o w e r b o n u s t o all d e f e n s e s until t h e start of his or h e r next t u r n .

SEA
T h e s e a is a m i g h t y f o r c e i n t h e w o r l d . I t o f f e r s t h e b o u n t y o f f i s h , t h e t h r e a t of s t o r m s , a m e a n s f o r c o m merce a n d exploration, a n d a wilderness in w h i c h

Channel Divinity: Original Poison


Y o u r prayer empowers your venomous Encounter Minor Action Target: O n e creature Divine Ranged 5 attacks.

Feat P o w e r

ships a n d sailors s o m e t i m e s v a n i s h without a trace. A god of the sea c a n therefore be a protective figure

w h o g r a n t s blessings to s e a f a r i n g folk, a m o n s t r o u s being w h o delights in d r o w n i n g mortals, or a fickle d i v i n i t y w h o h e l p s or h a r m s as t h e w h i m strikes. People sec i n M e l o r a all three aspects. M e l o r a c l a i m s uncontested rule of t h e seas, a n d

E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u gain a + 2 p o w e r b o n u s t o a t t a c k rolls a g a i n s t t h e t a r g e t w i t h p o i son p o w e r s .

PROTECTION
G o d s of protection wield their divine influence to m i n i m i z e t h e e f f e c t o f d i s a s t e r s , to g u i d e t h o s e i n p e r i l to s h e l t e r , a n d t o i n f l u e n c e m o r t a l s a w a y overly destructive actions. S o m e protection from

h e r w h i m is i r o n law. Y e t she exercises little control o v e r t h e v a s t w a t e r s of t h e w o r l d , p r e f e r r i n g t o a l l o w e v e n t s t o u n f o l d n a t u r a l l y . W h e n s h e i s r o u s e d to anger, her w r a t h c o m e s in endless waves of destruction, a n d w h e n b r o u g h t to s y m p a t h y , s h e offers u p a s t o n i s h i n g t r e a s u r e s lost to t h e s e a .

gods

i n s p i r e t h e i r f o l l o w e r s to e n g a g e e n e m i e s t h r o u g h f o r c e of a r m s , w h i l e o t h e r s w o r k i n d i r e c t l y , shielding

their chosen people w i t h helpful weather, unexpected good fortune, or inspired champions. B a h a m u t a n d M o r a d i n share the d o m a i n of protection in a spirit o f solidarity. M o r a d i n e m p h a s i z e s guardianship of h o m e , family, a n d clan, w h i l e B a h a mut takes a w i d e r v i e w of protecting society a n d good people wherever evil finds them. W h e n danger

POWER OF THE SEA [DOMAIN]


Prerequisite: A n y
d i v i n e class, must w o r s h i p a deity of the sea d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to A t h l e t i c s checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e a n effect: Y o u m a k e a s a v i n g t h r o w against a n effect that a save c a n e n d , o r o n e e n e m y hit b y t h e p o w e r t a k e s a - 2 p e n a l t y t o t h e n e x t s a v i n g t h r o w it m a k e s before the start of y o u r next t u r n .

c o m e s , t h e followers o f M o r a d i n d r a w b a c k to s t a n d o n solid g r o u n d , a n d B a h a m u t ' s faithful c o m e forw a r d to strike d o w n threats.

POWER OE PROTECTION [DOMAIN]


Prerequisite: A n y
deity of the protection d i v i n e class, must w o r s h i p a domain

Powers: b o n d
(paladin D P )

of censure

( a v e n g e r D P ) , d i v i n e bolts

( i n v o k e r P H 2 ) , recovery

strike ( c l e r i c D P ) , virtuous strike

Benefit: Y o u

g a i n a +2 feat b o n u s to I l e a l c h e c k s .

W h e n y o u u s e a p o w e r associated w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n 5

C H A P T E R

5 | Divine

Options

Jt

SEA SURGE [DIVINITY]


Prerequisite: C h a n n e l Benefit:
sea surge. Divinity class feature, must w o r s h i p a deity of t h e sea d o m a i n Y o u gain the C h a n n e l Divinity power

Channel Divinity: Divine Excellence


Encounter Free Action Divine Personal

Feat P o w e r

Y o u r prayer inspires excellence in yourself a n d your allies.

T r i g g e r : Y o u m a k e a skill c h e c k E f f e c t : Y o u g a i n a +2 p o w e r b o n u s to t h e skill c h e c k . U n t i l

Channel Divinity: Sea Surge


safety. Encounter Divine C l o s e burst 1 0

Feat P o w e r to

t h e e n d of y o u r n e x t t u r n , y o u a n d e a c h a l l y w i t h i n 1 0 s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o c h e c k s u s i n g t h e s a m e skill.

Your prayer culls forth a wave to carry you or vour friend

Immediate Reaction

STORM
Slashing rain, roaring winds, brooding clouds, puni s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e h e a r his laughter in thunder a n d fierce

T r i g g e r : Y o u or a n ally w i t h i n 1 0 s q u a r e s of y o u is p u l l e d . p u s h e d , or slid T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in burst Effect: Y o u slide t h e target 2 squares.

fear t h e

lightning of his

smile. Sailors seeking c a l m winds a n d farmers

w h o h o p e for g e n t l e r a i n b e g K o r d to v e n t h i s f u r y

SKILL
A deity of the skill d o m a i n values excellence a n d precision In one's actions. T h e god's followers often seek m a s t e r ) of s o m e a r t o r p r o f i c i e n c y , s p e n d i n g time in pursuit of perfection. B a n e d e m a n d s m a r t i a l skill f r o m his followers, m a n y of w h o m s p e n d h o u r s i n d r i l l s a n d p r a c t i c e battles. I f t h e y a r e not h e f t i n g a w e a p o n o n a battlefield, much

elsewhere. T h e y engage in contests o f strength

and have

r a i s e t o a s t s i n K o r d ' s n a m e t o let h i m k n o w t h e y

neither forgotten his p o w e r nor taken his c l e m e n c y for g r a n t e d . L i k e K o r d , a n o t h e r g o d of s t o r m s i s l i k e l y a d e i t y o f r a g i n g p a s s i o n s . A g o o d g o d of s t o r m s m i g h t b e t h o u g h t of a s s c o u r i n g t h e w o r l d o l e v i l , w h i l e a malignant deity of the d o m a i n w o u l d inflict storms s i m p l y o u t of cruelty.

h i s m o s t f a i t h f u l a r e s t u d y i n g t h e o r i e s of w a r f a r e o r p l a y i n g g a m e s of strategy to h o n e the m i l i t a r y C o r e l l o n a p p r e c i a t e s b e a u t y a n d a r t . b e it i n song, story, sculpture, dress, or a n y f o r m o f decoration. Everyone seeking beauty in their actions prays t o C o r e l l o n for t h e s k i l l to b r i n g t h e i r v i s i o n s i n t o existence. A s god of k n o w l e d g e . l o u n offers t h e c o m p r e h e n s i o n n e c e s s a r y to g r o w s k i l l e d a n d t h e d e e p e r u n d e r s t a n d i n g that practice o f a skill e n g e n d e r s . S o m e t i m e s d i s m i s s e d b y t h e ignorant a s the patron mind.

POWER OF THE STORM [DOMAIN]


Prerequisite: A n y
deity o f the storm d i v i n e class, must w o r s h i p a domain Intimidate

Benefit:
checks.

Y o u g a i n a +2 feat b o n u s to

W h e n y o u use a p o w e r associated w i t h this feat, y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o thunder

(the p o w e r g a i n s t h e t h u n d e r k e y w o r d a n d loses the k e y w o r d s o f i t s f o r m e r d a m a g e t y p e s ) , ff y o u d o s o , y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s i n c r e a s e s to +3 at 11th level a n d +4 at 21st level.

o f s c h o l a r s , l o u n s t a n d s for t r u t h a n d l e a r n i n g in all a r e a s ol t h o u g h t a n d a c t i o n .

Powers: overvvlteltninc)

strike ( a v e n g e r P H 2 ) ,

POWER OF SKILL [DOMAIN]


Prerequisite: A n y Benefit:
checks. Y o u c a n u s e a n y p o w e r y o u h a v e t h a t is a s s o c i a t e d w i t h this leat a s a b a s i c a t t a c k . d i v i n e class, must w o r s h i p a deity of the skill d o m a i n Y o u g a i n a +1 f e a t b o n u s to t r a i n e d skill

righteous

brand

( c l e r i c P H ) . valiant strike ( p a l a d i n P H ) .

vanguard's liahtnina ( i n v o k e r P H 2 )

STORM SACRIFICE [DIVINITY]


Prerequisite: C h a n n e l Benefit:
D i v i n i t y class feature, domain power m u s t w o r s h i p a d e i t y of t h e s t o r m

You gain the C h a n n e l Divinity

Powers: d i v i n e
i a n t strike ( p a l a d i n

bolts ( i n v o k e r P H 2 ) .

overwhelming val-

storm sacrifice.

s t r i k e ( a v e n g e r Pi 1 2 ) . r i u h t e o u s brand PH)

( c l e r i c PH).

Channel Divinity: Storm Sacrifice


Encounter Minor Action Target: O n e creature power Divine Ranged 10

Feat P o w e r

I f it is v o u r god's w i l l , the coming storm u-ill strike a s a blessing.

DIVINE EXCELLENCE [DIVINITY]


Prerequisite: BeneFit:
divine C h a n n e l Divinity class feature, m u s t w o r s h i p a d e i t y of t h e s k i l l d o m a i n You gain the C h a n n e l Divinity

Effect: Y o u gain vulnerable 5 lightning a n d vulnerable 5 t h u n d e r . If t h e target h a s n o l i g h t n i n g or t h u n d e r resist a n c e , it g a i n s v u l n e r a b l e 5 l i g h t n i n g a n d v u l n e r a b l e 5 t h u n d e r . If it h a s l i g h t n i n g or t h u n d e r r e s i s t a n c e , it loses t h a t r e s i s t a n c e . T h e s e effects last u n t i l t h e e n d of y o u r next t u r n .

excellence.

C H A P T E R

| Divine Options

STRENGTH
P o p u l a r a m o n g barbaric peoples, the gods of a r e p a t r o n s to w a r r i o r s a n d h u n t e r s . V i o l e n t short-tempered, these deities act rather t h a n strength and reflect.

C h a o s too is h e r ally. W h e n others c a n n o t together, they a r e m o r e easily t o r n apart.

stand

T h e d o m a i n o f strife exists for g o d s w h o act a s thorns in the world's flesh, bloody Blood-spattered G r u u m s h glories in the slaughp e o p l e d r a w n to s e r v e a strife g o d a r e a t t r a c t e d ter o f w e a k e r foes, d i s d a i n i n g strategy a n d skill. H e the pure, d r i v i n g ambition that the god r e p r e s e n t s believes t h a t t h e w o r l d belongs to t h o s e w h o c a n the d e s i r e to get a h e a d , r e g a r d l e s s o f t h e cost. Strife c r u s h s k u l l s i n t h e i r fists o r b r e a k b o n e s w i t h a b i t e . might be the single problematic S t r e n g t h i s t h e l i c e n s e t o d o a s y o u p l e a s e , a n d it is o t h e r w i s e o n e o f t h e w o r l d ' s d e f e n d e r s , r e p r e s e n t pleases G r u u m s h w h e n his followers use their might i n g t h e god's p e n c h a n t for s t i r r i n g u p a n g e r o r a to d e s t r o y . dangerous K o r d a c t s a s p a t r o n o f s t r e n g t h t o a l l w h o s e e k to avoid the wanton destruction urged by G r u u m s h . Athletes, soldiers, laborers, a n d others w h o prize p o w e r o f the b o d y p r a y to K o r d . a n d so d o t h o s e the of curiosity. d o m a i n of a g o d who by troublemakers

w h o don't w a n t to get a l o n g w i t h a n y o n e else. T h o s e

POWER OF STRIFE [DOMAIN]


Prerequisite: A n y
deity o f the strife d i v i n e class, m u s t worship a domain

w e a k n e s s w h o a r e w i l l i n g to act against t h e strong. A s t r e n g t h g o d n e e d not b e so i m p u l s i v e , a n d s u c h a deity could be aligned w i t h good. Perhaps your c a m p a i g n h a s r o o m for a g o d o f s t r e n g t h a n d knowl-

Benefit:

Y o u g a i n a +2 feat b o n u s to B l u f f c h e c k s .

W h e n y o u use a p o w e r associated w i t h this feat, y o u g a i n a +1 b o n u s to the d a m a g e roll for e a c h e n e m y w i t h i n 3 s q u a r e s o f the target. T h e b o n u s i n c r e a s e s to +2 at 11th l e v e l a n d +3 at 21st level.

edge, patron of athletes and a n asceticism seeking physical perfection. A strength god coidd instead be aligned w i t h justice and promote the use of might w h a t is r i g h t . for

Powers: ardent
(invoker P H 2 )

strike

( p a l a d i n D P ) , bond of ( c l e r i c P H ) . sun

retribustrike

tion ( a v e n g e r P H 2 ) . lance of faith

POWER OF STRENGTH [DOMAIN]


Prerequisite: Benefit:
checks. W h e n y o u use a p o w e r associated w i t h this feat, y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s i n c r e a s e s t o +3 a t 1 1 t h l e v e l a n d + 4 at 2 1 s t l e v e l . A n y divine class, must worship domain Athletics a deity of the strength

SUDDEN STRIFE [DIVINITY]


Prerequisite: C h a n n e l Benefit:
sudden strife. Divinity class feature, domain power must w o r s h i p a deity of the strife

Y o u g a i n a +2 feat b o n u s to

Y o u g a i n the C h a n n e l D i v i n i t y

Channel Divinity: Sudden Strife

Feat P o w e r

Powers: avenging,

light ( i n v o k e r P H 2 ) . holy

strike

You sow doubt in two enemies, causing them to question each other's loyalty. I heir combat acumen suffers as a result. Encounter Free Action Charm, Divine Ranged 5

( p a l a d i n P J f ) . o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) , priest's shield ( c l e r i c P H )

STRENGTH OF THE GODS [DIVINITY]


Prerequisite: Benefit:
strength C h a n n e l D i v i n i t y class feature, domain must worship a deity of the strength

T a r g e t : T w o e n e m i e s w i t h i n 3 s q u a r e s of e a c h o t h e r E f f e c t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t s t a k e a - 4 p e n a l t y t o a t t a c k rolls w h i l e t h e y a r e w i t h i n 3 s q u a r e s of e a c h other.

Y o u gain the C h a n n e l D i v i n i t y p o w e r

of the gods.

SUN
The s u n ' s i n f l u e n c e a n d b r i l l i a n c e a r e o b v i o u s to a l l . Feat P o w e r acting as a daily r e m i n d e r of Pclor's p o w e r a n d benefi c e n c e . T h e s u n is the light of g r o w t h a n d r e n e w a l . It is w a r m t h i n w i n t e r a n d e n s u r e s g o o d h a r v e s t c o m e t h e fall. P e l o r e x t e n d s its l i g h t t o a l l j u s t a s h e h o p e s his followers extend their compassion to all. T h e sun C l o s e burst 5 also peels back the veil of night, a n d P e l o r s followers s e e i n t h a t a m e t a p h o r f o r t h e l i g h t t h e y m u s t b r i n g to shadowy deeds and dark hearts.

Channel Divinity: Strength of the Gods


strength a m i i m p a c t Encounter Minor Action T a r g e t : O n e ally i n b u r s t Divine

From your god, toyour ally, and into the enemy: a passage of

E f f e c t : T h e target g a i n s a p o w e r b o n u s e q u a l to y o u r S t r e n g t h m o d i f i e r to its n e x t d a m a g e roll b e f o r e t h e e n d of your next turn.

S u n gods frequently rule pantheons or stand as t h e first a m o n g e q u a l s . A l t h o u g h u s u a l l y portrayed

STRIFE
T i a m a t r u l e s t h e s t r i f e d o m a i n . It s t a n d s f o r avarice a n d the g r e e d she foments in her her followers.

as benevolent or dispassionate deities, s u n gods don't n e e d to b e g o o d o r u n a l i g n e d . A n e v i l s u n g o d m i g h t be a bloodthirsty tyrant w h o threatens d r o u g h t a n d fire unless slaked by sacrifices.

C H A P T E R

5 | Divine

Options

POWER OE THE SUN [DOMAIN]


Prerequisite: Benefit:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y g a i n s v u l n e r a b l e .3 r a d i a n t u n t i l t h e e n d of y o u r n e x t t u r n , a f t e r the power's effects a r c resolved. T h e vulnerability A n y d i v i n e class, m u s t w o r s h i p a deity of the s u n d o m a i n Y o u g a i n a +2 feat b o n u s to Insight

PERFECT TORMENT [DIVINITY]


Prerequisite: Benefit:
perfect C h a n n e l Divinity class feature, domain power must worship a deity of the torment

Y o u gain the C h a n n e l Divinity

torment.

Channel Divinity: Perfect Torment


Y o u r prayer prolongs y o u r enemies'suffering. Encounter Minor Action Divine C l o s e burst 5

Feat P o w e r

i n c r e a s e s to 5 at 11th level a n d 8 at 21st level.

Powers:

l a n c e of faith

( c l e r i c P H ) . radiant

vengeance

T a r g e t E a c h e n e m y in burst E f f e c t E a c h target takes a - 2 penalty to saving throws until t h e e n d of y o u r next t u r n .

( a v e n g e r P H 2 ) . sun strike ( i n v o k e r P H 2 ) . virtuous strike (paladin D P )

SOLAR ENEMY [DIVINITY]


Prerequisite: Benefit:
solar enemy. C h a n n e l Divinity class feature, domain power m u s t w o r s h i p a d e i t y of t h e s u n

TRICKERY
Cleverness, deceit, illusion, stealth-these are the t o o l s of d e i t i e s w h o h o l d s w a y o v e r t h e d o m a i n of trickery. A god of trickery might be a n irrepressible j o k e s t e r w h o s e m i s a d v e n t u r e s s e r v e to illuminate to

Y o u gain the C h a n n e l Divinity

t h e f o l l i e s a n d i n a n i t i e s ol l i f e ; a s h a d o w y p a t r o n

Channel Divinity: Solar Enemy


radiance to come. Divine C l o s e burst 2

Feat P o w e r

thieves a n d illusionists; or a c r u e l d e c e i v e r w h o s e lies poison the world. S e h a n i n e a n d I .olth a s s e r t c o n t r o l o v e r t h e of trickery, a n uncomfortable domain

T h e divine sunlight playing across your enemies is a sign of the

Encounter Minor Action

allocation of power

extant since before Lolth's rebellion. T h o u g h that conf l i c t e n d e d i n a n e r a l o n g p a s t , t h e f o l l o w e r s of b o t h d e i t i e s o p e n f r e s h w o u n d s o v e r it e v e r y y e a r . For Lolth. trickery presents the m e a n s of gaining a n d k e e p i n g p o w e r . W h y fight foes w h e n y o u c a n

T a r g e t : E a c h e n e m y in burst E f f e c t E a c h t a r g e t g a i n s v u l n e r a b l e 5 r a d i a n t , or its v u l n e r a b i l i t y to r a d i a n t d a m a g e i n c r e a s e s b y 5 .

TORMENT
Torog crawls through the gloom of the Underdark, h i s b r o k e n b a c k h u n c h e d as his b l e e d i n g k n e e s a n d elbows scrape their w a y t h r o u g h the e a r t h . This t o r t u r e d deity vents his i m p r i s o n e d rage against existence as the god of torment. Patron of jailers, slavers, torturers, a n d sadists of all stripes, the King

manipulate

them?

S e h a n i n e sees t r i c k e r y in a m o r e w i n s o m e light. T r i c k e r y c a n delight as w e l l as devastate, a n d she e n c o u r a g e s h e r f o l l o w e r s to m o d e r a t e o n e w i t h t h e other as they pursue their destinies.

POWER OF TRICKERY [DOMAIN]


Prerequisite: Benefit:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u o r a n a l l y a d j a c e n t to t h a t e n e m y c a n s h i f t 1 s q u a r e a s a f r e e action. A n y d i v i n e class, must w o r s h i p a domain deity of the trickery

t h a t C r a w Is t a k e s p l e a s u r e i n c a u s i n g p a i n a n d i n t h e agony inflicted by his devotees. T h e t o r m e n t d o m a i n t y p i c a l l y b e l o n g s to evil deities, but y o u r c a m p a i g n m i g h t host a good or u n a l i g n e d god subjected lo torture. M o r t a l s m i g h t ask s u c h a d i v i n e m a r t y r for t h e a b i l i t y to e n d u r e t h e p a i n s t h e y l a c e o r to t a k e o n t h e i r troubles.

Y o u g a i n a +2 feat b o n u s to T h i e v e r y

POWER OF TORMENT [DOMAIN]


Prerequisite: Benefit:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y g r a n t s c o m b a t a d v a n t a g e t o y o u r n e x t a l l y w h o a t t a c k s it b e f o r e start o f y o u r next turn. the A n y d i v i n e class, m u s t w o r s h i p a domain Intimidate deity of the torment

Powers:

avenging

light ( i n v o k e r P H 2 ) . o v e r w h e l m -

ing strike ( a v e n g e r P H 2 ) . enfeebling strike ( p a l a d i n P H ) . recovery strike ( c l e r i c D P )

Y o u g a i n a +2 feat b o n u s to

TRICKSTER'S FORTUNE [DIVINITY]


Prerequisite: Benefit:
C h a n n e l Divinity class feature, domain power must w o r s h i p a deity of the trickery

Y o u gain the C h a n n e l Divinity

trickster'sfortune.

Powers:
of the infidel

ardent strike ( p a l a d i n D P ) , a s t r a l seal mantle

( c l e r i c D P ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) , (invoker D P )

***V

C H A P T E R

Divine Options

Channel Divinity: Trickster's Fortune


yvur fortune. Divine C l o s e burst S

Feat P o w e r

p a s s e d i n t o t h e b e y o n d . F o r m o s t , u n d e a t h is a terrible curse that corrupts the soul.

Y o u slyly twist your foe's fate and try to turn its misfortune

into

V e c n a c l a s p s t h e s e c r e t s o f t h e d o m a i n of u n d e a t h tightly to his b o n y breast. H e e n v i s i o n s a world in w h i c h a chosen lew rule over masses of u n d e a d . w h i c h a r e easily subjugated to his w i l l . A l t h o u g h n o t a l l u n d e a d o w e t h e i r a l l e g i a n c e to V e c n a , the M a i m e d O n e keeps secret w a t c h o n the p l a n s of u n k n o w n n u m b e r s o f t h e m , a n d m a n y unwittingly do his will. A n evil god of undeath might usurp death as well, b e c o m i n g a frightful m a s t e r of all fates b e y o n d life.

Encounter

Immediate Interrupt

T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g throw T a r g e t : T h e triggering e n e m y in burst E f f e c t : T h e target t a k e s a - 2 p e n a l t y to t h e s a v i n g t h r o w . If t h e s a v i n g t h r o w fails, y o u o r a n a l l y i n t h e b u r s t c a n m a k e a saving throw.

TYRANNY
A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e ion over all existence, a n d thus he jealously dominprotects his control of the t y r a n n y d o m a i n . Oppression, coerc i o n , r e p r e s s i o n - t h c s c a r e the tools of the Those w h o follow A s m o d e u s accept the tyrant.

M o r e rarely, a good or u n a l i g n e d god of u n d e a t h might be concerned w i t h the preservation of ancestral spirits a n d t h e protection of b u r i a l places.

POWER OF UNDEATH [DOMAIN!


Prerequisite: A n y
d e i t y of t h e u n d e a t h d i v i n e class, must w o r s h i p a domain

domination

o f h i s a g e n t s or s e e k to g a i n p o w e r for t h e m s e l v e s by c r u s h i n g others i n a n iron grip. F e w a d v e n t u r e r s d e v o t e t h e m s e l v e s to the ruthless

Benefit:
checks.

Y o u g a i n a +2 feat b o n u s to R e l i g i o n

W h e n y o u use a p o w e r associated w i t h this feat, t h e p o w e r ' s d a m a g e c h a n g e s to n e c r o t i c ( t h e p o w e r g a i n s the n e c r o t i c k e y w o r d a n d loses t h e k e y w o r d s of i t s f o r m e r d a m a g e t y p e s ) . Y o u a l s o g a i n a + 2 bonus 11th

acquisition of p o w e r that the tyrannv d o m a i n entails. H o w e v e r , t y r a n n y m i g h t be t h e lesser oi t w o e v i l s i n a setting that faces a n e v e n w o r s e threat, s u c h as d e m o n i c hordes or invasion f r o m the F a r R e a l m .

to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at level a n d +4 at 21st level.

POWER OF TYRANNY IDOMAIN]


Prerequisite: A n y
deity of the t y r a n n y d i v i n e class, must w o r s h i p a domain Intimidate

Powers: b o n d
l a n c e of faith

of censure

( a v e n g e r D P ) , enfeebling

strike ( p a l a d i n P H ) . g r a s p i n g shards ( i n v o k e r P I I 2 ) . (cleric P H )

Benefit:
checks.

Y o u g a i n a + 2 feat b o n u s to

UNDEATH'S ALLY [DIVINITY]


Prerequisite: Benefit:
undeath's seal ( c l e r i c D P ) , b o n d of censure C h a n n e l Divinity class feature, domain power must worship a deity of the undeath

W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, the p o w e r ' s targets e a c h t a k e a - 2 p e n a l t y to s a v i n g t h r o w s u n t i l the start o f y o u r next t u r n , w h e t h e r o r not y o u hit.

Y o u gain the C h a n n e l Divinity

ally.

Powers: astral

( a v e n g e r D P ) , d i v i n e bolts ( i n v o k e r P H 2 ) , e n f e e b l i n g strike ( p a l a d i n P H )

Channel Divinity: Undeath's Ally


A t y o u r touch, your friend's g u i n s some o f the resilience of undeath.

Feat P o w e r

life begins to slip away, but he or sh-

MASTER OF TYRANNY [DIVINITY]


Prerequisite: Benefit:
master of C h a n n e l Divinity class feature, domain power must worship a deity of the tyranny

Encounter Minor Action

Divine Melee 1

T a r g e t : O n e ally E f f e c t : T h e t a r g e t loses a h e a l i n g surge b u t g a i n s t e m p o rary hit p o i n t s e q u a l t o his o r h e r h e a l i n g surge v a l u e + one-half your level.

You gain the C h a n n e l Divinity

tyranny.

Channel Divinity: Master of Tyranny


Your enemies' weakness gives you strength. Encounter Minor Action Divine Personal

Feat P o w e r

VENGEANCE
T i a m a t rises as the q u e e n of vengeance. S h e exhorts h e r f a i t h f u l to forgive n o t h i n g a n d a v e n g e e v e n the slightest w r o n g . H e r w o r s h i p e r s b e l i e v e that p o w e r c a n b e r e s p e c t e d o n l y w h e n it i s e x e r c i s e d , a n d t h e w a y to g a i n p o w e r i s b y t e a r i n g d o w n t h o s e w h o h a v e

E f f e c t : Y o u gain a +2 b o n u s t o a t t a c k rolls a g a i n s t b l o o d i e d c r e a t u r e s until t h e e n d of y o u r next t u r n .

UNDEATH
D e a t h is t h e n a t u r a l e n d t o m o r t a l l i v e s , b u t throughout t h e a g e s , s o m e m o r t a l s h a v e r e b e l l e d a g a i n s t t h i s c o m m o n fate. U n d e a t h offers s o m e m o r t a l s a w a y to c l i n g to w o r l d l y e x i s t e n c e long after t h e y s h o u l d have

what you desire. A god of vengeance probably takes delight revenge that far exceeds the original d a m a g e . Although an evil alignment is m o s t l i k e l y , a g o d o f in

v e n g e a n c e m i g h t be a n u n a l i g n e d l o r d o f strife. A

C H A P T E R

| Divine

Options

good-aligned god of vengeance might b e in a setting d o m i n a t e d by evil, w h e r e the r e d r e s s for c e n t u r i e s o f a b u s e . forces of good seek

I f y o u are a devotee of a god of war. y o u regard battle a s t h e p r i n c i p a l test o f y o u r w o r t h a n d d e v o t i o n . A n d s o m e t i m e s a fist i n t h e face s a y s m o r e t h a n a thousand honeyed words.

POWER OF VENGEANCE [DOMAIN]


P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity ol t h e v e n g e a n c e d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s 2 d a m a g e t h e f i r s t t i m e it a t t a c k s y o u o r a n a l l y o f y o u r s b e f o r e the start o f y o u r next t u r n . T h e d a m a g e i n c r e a s e s to 3 at 1 1 t l i l e v e l a n d 4 a t 2 1 s t l e v e l . P o w e r s : a s t r a l s e a l ( c l e r i c D P ) , avenging ( i n v o k e r P H 2 ) , holy strike geance ( a v e n g e r P I 12) (paladin P H ) . light radiant venIntimidate

POWER OF WAR [DOMAIN]


P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the w a r d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to checks. W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat a g a i n s t a n u n b l o o d i e d t a r g e t , y o u g a i n a +1 b o n u s t o the attack roll. P o w e r s : b o l s t e r i n g s t r i k e ( p a l a d i n P H ) . b o n d of r e t r i b u t i o n ( a v e n g e r P H 2 ) . priest's shield ( c l e r i c P H ) , visions of blood ( i n v o k e r D P ) Historj

PATH OF WAR [DIVINITY] SMALL VENGEANCE [DIVINITY]


P r e r e q u i s i t e : C h a n n e l Divinity class feature, must worship a deity of the vengeance domain power P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature, must w o r s h i p a deity of the w a r d o m a i n B e n e f i t : You gain the C h a n n e l Divinity path of war. power

B e n e f i t : Y o u gain the C h a n n e l Divinity small vengeance.

Channel Divinity: Path of War Channel Divinity: Small Vengeance


Encounter Divine C l o s e burst 10 Feat P o w e r Y o u encourage your friends battle. Encounter Minor Action T a r g e t : E a c h ally in burst Divine C l o s e burst 5 You c h a n n e l y o u r god's essence a n d return p a i n ro your foe.

Feat P o w e r

to throw themselves into glorious

Immediate Reaction

Trigger: Y o u are bloodied by a n e n e m y w i t h i n 1 0 squares of y o u T a r g e t : T h e triggering e n e m y in burst Effect: T h e target takes 1 d8 d a m a g e . Level 1 1 : 2 d 8 d a m a g e . Level 2 1 : 3 d 8 d a m a g e .

E f f e c t : E a c h target g a i n s a +2 b o n u s t o attack rolls a n d a - 2 p e n a l t y t o all d e f e n s e s u n t i l t h e e n d of y o u r next t u r n .

WAR
W a r is a p o w e r f u l f o r c e i n t h e w o r l d , t h e ultimate test o l m a r t i a l f i t n e s s . A w a r g o d c a n b e a n h o n o r a b l e c h a m p i o n w h o delights in demonstrations of courage, a cruel c o n q u e r o r w h o revels in bloody t r i u m p h , or a harsh judge w h o m e a s u r e s mortals by how they m e e t their hour of d o o m . B a n e c o m m a n d s t h e d o m a i n o l w a r for its a s p e c t s o f c o n q u e s t a n d strict m i l i t a r y s t r u c t u r e s . O r d e r e d battle p l a n s a n d i m p r o v i s e d strategies please B a n e , as do masses of troops a n d tiny tactical units. B a n e e m b r a c e s e v e r y a s p e c t of w a r a n d s e e s i t a s a n e n d i n its o w n r i g h t , a n o u t l o o k s h a r e d b y m a n y o f t h o s e d e v o t e d to h i m . K o r d sees w a r a s t h e t e s t i n g g r o u n d for s t r e n g t h . H e v a l u e s it a s a s t o r m o f b l o o d - a p a s s i o n t h a t r a g e s i n t h e h e a r t of t r u e w a r r i o r s . K o r d h a s l i t t l e p a t i e n c e lor strategizing a n d d e c e p t i o n , a n d t h o s e w h o c a r r y h i s s t a n d a r d i n t o b a t t l e t r y s i m p l y to pit strength

F O R T H E DM: E V I L F E A T S
T h e Player's Handbook provides divinity feats only for proevil most g o o d a n d u n a l i g n e d deities. I n contrast, this b o o k vides divinity feats a n d d o m a i n feats usable w i t h deities. Evil player characters don't m e s h w e l l w i t h

D & D c a m p a i g n s a n d t h e s h a r e d e x p e r i e n c e of t h e g a m e table, so t h e evil-related feats, s u c h as Perfect T o r m e n t , w i l l p r o v e m o s t useful for D M s building evil N P C s . Evilflavored d o m a i n s , such as tyranny, are also useful building complete pantheons. In rare cases, a player c h a r a c t e r might try to w a l k t h e moral tightrope of worshiping a n evil g o d w h i l e maintaining an unaligned alignment. This situation provides quite a f e w dramatic hooks, but such d r a m a s usually e n d with only a f e w survivors. Y o u should therefore think carefully before inviting such tensions into a campaign. If y o u w a n t t o t r y r u n n i n g a c a m p a i g n f u l l o f e v i l p l a y e r characters, the n e w divinity feats a n d d o m a i n feats should prove invaluable. Quite a f e w of t h e m capture the core evil e x p e r i e n c e - i t ' s not necessarily hard to b e evil, but it's hell b e i n g a r o u n d o t h e r p e o p l e w h o a r e e v i l . for

a g a i n s t s t r e n g t h , o r t h e y l o o k to a n o t h e r p o w e r - s u c h as l o u n . B a h a m u t , or e v e n Banefor t h e tactics they n e e d to w i n .

C H A P T E R

5 I Divine

Options

WILDERNESS
D u r i n g t h e world's c r e a t i o n , g o d s s h a p e d t h e forests, the m o u n t a i n s , the plains, a n d the deserts. T h e s e vast l a n d s c a p e s f o r m t h e f o u n d a t i o n of life. T h e w i l d e r n e s s is t h e r e a l m o f p r i m a l s p i r i t s a n d fey p o w e r s , and Melora a n d Corellon divide their control of the

WINTER
The Raven Q u e e n rules over winter as the uncaring m a r s h a l o f its b e g i n n i n g a n d e n d . S h e p u l l s t h e w h i t e veil o v e r t h e w o r l d w i t h cold e f f i c i e n c y , a n d lets t h e w o r l d rise from the d e a d o f w i n t e r only b e c a u s e the n a t u r a l o r d e r d e m a n d s it. T h e R a v e n Q u e e n ' s s e r vants see winter as a p u r e a n d fair m e a n s of t h e w e a k . It r e p r e s e n t s a t i m e o f h a r d s h i p culling

I/I 2

<
0 0
LU Z

wilderness d o m a i n on similar lines. Melora concerns herself w i t h the wilderness of t h e w o r l d , its c y c l e s a n d t h e s u r v i v a l o f its m a n y beings: a n i m a l s , plants, a n d spirits that a r e the source o f p r i m a l p o w e r . M e l o r a ' s v i e w o f n a t u r e is b r o a d e n o u g h that she does not c a r e if s o m e o n e c a r e s m o r e for p r i m a l spirits t h a n for her. J u s t a s w i t h h e r o t h e r d o m a i n s , t h e sea a n d life. .Melora h a s little i m p a c t o n t h e w i l d e r n e s s so l o n g a s n o t h i n g d r a m a t i c a l l y a f f e c t s its e x i s t e n c e . O n l y w h e n t r u l y d e v a s t a t i n g t h r e a t s l o o m w i l l M e l o r a m a r s h a l h e r r e s o u r c e s to d e f e n d the world. Corellon's interests a r e the w i l d places of the F e y w i l d a n d the a n c i e n t forests that s t a n d a c r o s s t h e world. H e most values locations of natural beauty, and his followers often protect t h e m in his n a m e ,

through

>
Q

w h i c h the world emerges stronger t h a n before. Mortals typically associate winter w i t h darkness, h u n g e r , a n d d e a t h , so m a n y p r a y to a w i n t e r g o d out of f e a r , h o p i n g t o p l a c a t e i c y w r a t h . T h o s e w h o a d a p t t h e i r l i v e s t o w i n t r y e n v i r o n m e n t s m i g h t e n j o y theprotect ion of g o o d g o d of w i n t e r . I n l a n d s w h e r e seasons c h a n g e little, the w i n t e r g o d m i g h t b e a g o d of

the high mountains, w h e r e snow a n d ice never melt. An evil winter deity might d r e a m about plunging the

w o r l d i n t o e t e r n a l i c e b u t b e h e l d i n c h e c k b y a g o d of the s u n a n d s u m m e r such as Pelor.

POWER OF WINTER [DOMAIN]


Prerequisite: Benefit:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat, the p o w e r ' s d a m a g e c h a n g e s to c o l d (the p o w e r g a i n s t h e c o l d k e y w o r d a n d l o s e s t h e k e y w o r d s o f its d a m a g e types). Y o u also g a i n a +2 b o n u s to the d a m a g e roll. T h e b o n u s i n c r e a s e s to +3 at 11th l e v e l former A n y d i v i n e class, must w o r s h i p a domain deity of the w i n t e r

especially places of splendor in the Feywild. An alternative w i l d e r n e s s deity might b e a n evil or

Y o u g a i n a +2 feat b o n u s to E n d u r a n c e

unaligned power w h o emphasizes the harshness and cruelty of the wilds. A deity of trickery a n d the wild e r n e s s m i g h t act a s p a t r o n to m e r c u r i a l fey beings, offering other mortals infrequent protection from pique of those mysterious beings. the

POWER OF THE WILDERNESS DOMAIN]


Prerequisite: A n y Benefit:
and d i v i n e class, must w o r s h i p a d e i t y of t h e w i l d e r n e s s d o m a i n Y o u g a i n a +2 feat b o n u s to N a t u r e c h e c k s .

and

+4 at 21st level.

Powers: b o n d
l a n c e of faith

of censure hand

( a v e n g e r D P ) , enfeebling of radiance (invoker D P ) ,

s t r i k e ( p a l a d i n I'll),

(cleric P H )

W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat h i t a n e n e m y w i t h it. y o u a n d e a c h a l l y a d j a c e n t

PATH OF WINTER [DIVINITYI


Prerequisite: Benefit:
p a t h of
C h a n n e l Divinity class domain power feature, must w o r s h i p a deity of the w i n t e r

t o y o u i g n o r e d i f f i c u l t t e r r a i n u n t i l t h e e n d of y o u r next turn. strike ( a v e n g e r P H 2 ) . recov-

Powers: o v e r w h e l m i n g
strike ( p a l a d i n P H )

Y o u gain the C h a n n e l Divinity

ery strike ( c l e r i c D P ) , s u n strike ( i n v o k e r P H 2 ) . v a l i a n t

winter.
Feat P o w e r

Channel Divinity: Path of Winter GRASP OF THE W I L D [DIVINITY]


Prerequisite: C h a n n e l Benefit:
g r a s p of the Divinity class feature, must w o r s h i p a deity of the wilderness d o m a i n You gain the Channel Divinity wild. power Encounter Minor Action Divine C l o s e burst 5

A t your prayer, you and your allies endure winter's chill.

T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : E a c h target g a i n s resist 5 cold u n t i l t h e e n d of y o u r next t u r n .

Channel Divinity: Grasp of the Wild

Feat P o w e r

Level 11: Resist 1 0 c o l d . Level 2 7 : Resist 1 5 c o l d .

You cause the environment to clutch at creatures i n a n a r e a . Vines wrap around t h e m , the e a r t h so/tens under t h e m , water churns about themwhatever is natural for the environs. Encounter Minor Action Divine A r e a burst 1 w i t h i n 1 0 s q u a r e s

E f f e c t : T h e a r e a of t h e burst is difficult terrain until t h e e n d of y o u r next t u r n .

CHAPTER 5 | Divine Options

YOUR DEITY AND YOU


E a c h o f the deities i n the core p a n t h e o n has a u n i q u e outlook a n d a special mindset, just as d o the devotees of those deities. T h i s section provides a d v i c e o n h o w to tailor t h e abilities a n d attitudes of y o u r divine

y o u . T h o u g h y o u are reliable a n d strong, you're h a r d to p r e d i c t , a n d s o m e t i m e s i n c a u t i o u s . Y o u n e v e r t a k e p r i s o n e r s , f o r it's b e t t e r to b e d e a d t h a n b o u n d .

BAHAMUT
Y o u r philosophy exalts the good a n d righteous, the honorable and lawful, above all. Evil, no matter how powerful,

c h a r a c t e r so t h e y a r e in concert w i t h t h e god that h e o r s h e s e e k s to e m u l a t e . I n m a n y of these passages, r e c o m m e n d e d trained

must be opposed, and y o u w i l l stand against a n y force of darkn e s s . Y o u m a k e it y o u r b u s i n e s s to k n o w t h e l a w s o f a n y l a n d y o u visit. T h e l a w c a n m a s k t h e w o r k i n g s o f e v i l , a n d y o u c l e a v e to t h e

skills a r e not a l l o n t h e c l a s s list o f e v e r y d i v i n e class. It's still p o s s i b l e for y o u r c h a r a c t e r to b e c o m e t r a i n e d in s u c h a skill, b y t a k i n g either t h e S k i l l T r a i n i n g feat o r a class-specific m u l t i c l a s s feat.

IT
and

AVANDRA
Y o u h o p e to b e c o m e a q u i n t e s s e n t i a l a d v e n t u r e r , a w a l k i n g s y m b o l o f the spirit o f exploration by Avandra's wishes. As you a n d your as guided compatriots of to

higher l a w - t h e divine lawset forth by Bahamut. P i c k p o w e r s that w i l l best protect y o u r allies, a n d possibly c o l d p o w e r s to m i m i c t h e frost of B a h a m u t ' s breath. Skills that o v e r p o w e r (such as I n t i m i d a t e ) a n d skills o f u n d e r s t a n d i n g (such as D i p l o m a c y

travel, y o u serve as a guide a n d a representative the party. T h o u g h y o u give prayers a n d offerings

A v a n d r a , y o u k n o w it's m o r e i m p o r t a n t to b e assertive a n d t a k e a c t i o n . N o t h i n g is m o r e vile in y o u r eyes t h a n oppression a n d slavery, and you take up Avandra's m a n d a t e to right t h o s e great wrongs. Choose powers especially utilitiesthat grant m o v e m e n t or alter luck. O b t a i n t r a i n i n g in skills that m a k e travel easier in both civilization a n d wilderness, such as Diplomacy. Dungeoneering, Nature, and Streetwise.

Insight) exemplify the strength a n d nobility of your deity.

Avenger: T h e

retributive

side of B a h a m u t

intrigues y o u . Y o u b r i n g swift, b l o o d y justice to t h o s e w h o transgress. W i t h blade or b o w in h a n d , y o u fight w i t h the ferocity of a dragon.

Cleric: T o

p r o t e c t t h e w e a k , y o u a r e w i l l i n g to r i s k

y o u r life. Y o u r d i v i n e p o w e r is a blessing, a n d y o u o w e it to t h e w o r l d to s a f e g u a r d t h o s e w h o h a v e l e s s p o w e r . Y o u give a i d to t h e p e r s o n w i t h t h e m o s t n e e d before y o u t h i n k of a n y o n e else.

Invoker: Y o u

c o n s i d e r B a h a m u t to b e a f r a g m e n t as

of lo. the progenitor of dragons. A s contradictory

it m i g h t s e e m , y o u p a y t r i b u t e t o T i a m a t f o r t h e s a m e r e a s o n . Y o u u s e p r a y e r s to e m u l a t e lo's m i g h t , a n d the l a w f u l c o d e y o u f o l l o w is a c t u a l l y c l o s e r t o l o ' s m o r e b r u t i s h , p r i d e f u l p r i n c i p l e s t h a n to B a h a m u t ' s n o b i l ity a n d honor. exemplify the way of the paladin

Avenger:

Less focused o n a single goal t h a n most

other avengers, y o u travel across the world, finding y o u r o w n targets. T h o s e w h o e n s l a v e or c o n f i n e o t h e r s a r e y o u r greatest foes. Y o u m i g h t start y o u r c a r e e r f i g h t i n g b r i g a n d s w h o b l o c k a r o a d a n d c a p it fighting a n archdevil w h o enslaves millions.

Paladin: N o n e

as y o u d o . Y o u b r i n g j u s t i c e to y o u r foes, b u t y o u d o so w i t h fairness a n d mercy. Y o u allow no w e a k n e s s in yourself, since y o u must stand as a paragon of l a w a n d honor.

Cleric:

F r e e d o m is t h e c o r e o f y o u r b e l i e f . W h i l e

you might lead your allies, y o u are n e v e r domineering. Y o u r d e v o t i o n leads y o u to m a n y l a n d s , a n d t h e w o r l d is d o t t e d w i t h s h r i n e s y o u h a v e b u i l t a n d c o n s e crated, both humble and grand.

CORELLON
T o s e r v e C o r e l l o n i s to s e r v e e n c h a n t m e n t - b o t h the m a g i c o f b e a u t y a n d t h e b e a u t y o f m a g i c . Y o u feel C o r e l l o n ' s favor w h e n y o u f i n d a n d foster m a g i c a n d w h e n y o u protect or create beauty. Y o u take inspirathe

Invoker: Y o u

realize f r o m the histories you've

r e a d that absolute f r e e d o m is far f r o m i d e a l . It c a n c a u s e p a i n a s e a s i l y a s j o y , a n d it l e d to c h a o s i n

times before deities ruled. T h o u g h A v a n d r a encourages c h a n g e , y o u b e l i e v e s h e w a n t s that c h a n g e to b e d i r e c t e d . S p e a k i n g w i t h h o l y a u t h o r i t y , y o u s e e k to b r i n g c h a n g e o n l y for g o o d a n d to d r i v e t h e w i c k e d t o follow the w i l l of the good deities.

t i o n f r o m e x q u i s i t e t h i n g s a n d s e e k w a y s to b r i n g m a g i c to o t h e r s ' lives. A s a w o r s h i p e r o f C o r e l l o n , y o u favor p o w e r s that emphasize the p o w e r of magic. Select s h o w y powers, particularly those that d e a l radiant d a m a g e or force damage. Choose training in A r c a n a , Diplomacy, and Insight.

1 1k

Paladin: T h o s e

w h o e x p e c t a p a l a d i n to b e a

humorless, selfrightcous soldier w i l l be surprised b y

C H A P T E R

Divine

Options

Avenger:

In an enchanted train-

C l e r i c : Y o u s e e k to f o r g e a l l i a n c e s , b r o a d e n standing, and ultimately

under-

refuge y o u received your

bring disparate groups

i n g a n d t h e i n v e s t i t u r e oi y o u r divine power. Y o u didn't need the a d v i c e o f o t h e r s to tell y o u h o w to u s e C o r e l l o n s g i l t s . Y o u h e a r d y o u r calling in songs a n d saw your path written across a Starlit sky: S t r i k e d o w n those

t o g e t h e r to c r e a t e n e w s o c i e t i e s . E n c o u r a g e t h e b u i l d i n g o f g r e a t t e m p l e s i n c i v i l i z e d l a n d s , w i t h s h r i n e s to m a n y d e i t i e s (to d r a w m a n y p e o p l e to t h e c i t y ) .

I n v o k e r : W h e n t h e g o d s a r e s t r o n g , t h e w o r l d is r u l e d b y law a n d great cities rise. Y o u s e e k to p u l l t h e w o r l d f r o m d a r k n e s s a n d r e t u r n it t o g l o r y divine rule. Erathis's l a w s lay the g r o u n d w o r k w i l l b r i n g l a w a n d p r o s p e r i t y to all. P a l a d i n : A n aggressive,devout follower, you drive the progress of societies f o r w a r d , d e l v i n g into the w ilds to r e s h a p e t h e m into s e t t l e m e n t s that a r e b o t h sate a n d c i v i l i z e d . Y o u m i g h t e v e n h a v e a n ambition under that

w h o destroy beauty, a n d tear t h r o u g h t h e w e b o f L o l t h ' s fbll o w e r s t o s t a b at t h e h e a r t o f h e r plans. D e a t h , too, c a n be a w o r k of art.

D
C

>

Cleric: T h e

splendor of the

to r u l e a s a m o n a r c h o n e day.

w o r l d a n d its p e o p l e s ' c r e a t i o n s inspires y o u . a n d you hope your deeds will inspire

lOUN
S e n ing loun m e a n s discovering a n d sharing secrets. Yet

o t h e r s to l e e l w h a t y o u k n o w i n y o u r s o u l . C o r e l l o n is a g o d ol r e n e w a l , so y o u s e e k to r e s t o r e a n d wherever destruction has wrought sorrow. this quest ranges further t h a n w e r e g r a n t e d a gift y o u ' r e not s u r e c o b w e b b c d libraries a n d the e d g e d r a w s y o u to u n d e r s t a n d attention of even the most hideous souls. W i t h his strategic t h i n k i n g , m a g i c b e h i n d y o u r w i l l , y o u feel c o m p e l l e d to s h a r e a n d a l l f o r m s of t h e j o y y o u r spirit leels. A m a g i c so great s h o u l d n e v e r be kept secret. prowess. often, ugly brutality ruins the gentle A s a worshiper of loun, you f a v o r p o w e r s of p r e s c i e n c e a n d those that d e a l psychic d a m a g e . C h o o s e t r a i n i n g in k n o w l e d g e skills (particularly History). mental foresight, musty b o o k s . Y o u r h u n g e r for k n o w l speak w o r d s ol s u c h grace that y o u c o m m a n d rebuild

Invoker: Y o u

y o u c a n e v e r repay. T h a n k s to C o r e l l o n . y o u c a n

^3
keep knowl-

Paladin: T o o

or g l o r i o u s t h i n g s in lite. Y o u c h o s e t h e p a t h ol t h e p a l a d i n not for t h e s o n g o f t h e s w o r d ' s a r c . but for t h e s o u n d of t h e n e x t b r e a t h o f a w o u l d - b e v i c t i m bought

by y o u r w e a p o n ' s s t r i k e against a n a t t a c k e r . W h e t h e r beauty takes the f o r m of the most enchanting place in the w o r l d or the face o f a k i n d soul, how could y o u n o t s t a n d b e t w e e n it a n d d e s t r u c t i o n ?

Insight, a n d Streetwise. A v e n g e r : K n o w l e d g e is a w e a p o n , a n d y o u don't e v e r w a n t to b e caught u n a r m e d . N o s e c r e t is safe from you. T h e n again, neither are those w h o

ERATHIS
T h e lights of civilization tion a r e all that keep the and invenworld f r o m descending into chaos a n d b a r b a r i s m . Y o u create n e w societies a n d p r o t e c t t h o s e y o u find.

t h e m . V e c n a a n d his followers a r e a sickness that y o u r blade c a n cut out of t h e w o r l d . Y o u s e e y o u r foes' f u t u r e , a n d t h e p r o g n o s i s for t h e m isn't g o o d . C l e r i c : A s e c r e t d i e s w i t h its k e e p e r s , b u t

edge gains p o w e r w h e n s h a r e d . T h o u g h y o u fight m o r t a l f o e s , i g n o r a n c e is y o u r t r u e e n e m y . Y o u w a l k i n a w o r l d u n a w a r e o f its p o t e n t i a l , s o y o u s t r i v e to share y o u r skills a n d l e a r n the lessons others c a n t e a c h y o u . Y o u h o p e y o u r e x a m p l e w i l l l e a d others to take the right path. I n v o k e r : l o u n k n o w s y o u r m i n d , a n d y o u r h e a r t is t u r n e d t o w a r d h e r p u r p o s e s . Y o u k n o w t h e p e a c e of directly soul that c o m e s f r o m meditation a n d study. I f others o p e n t h e i r h e a r t s to e n l i g h t e n m e n t , you're hopeful

T o e m b o d y t h e v i r t u e s of p r o g ress, y o u study the histories

of civilizations a n d learn s o m e type of craft. C h o o s e p o w e r s that e n c o u r a g e t e a m w o r k b y g i v i n g b o n u s e s to allies, either

or by i m p o s i n g conditions on e n e m i e s . T a k e skills that e n c o u r a g e cooperation, s u c h as D i p l o m a c y , a n d ones you'll use in civilized areas, such as History Streetwise. and

t h a t t h e y c a n s h a r e that p e a c e . If n o t . y o u ' l l t e a c h t h e m the error of their ways. many

P a l a d i n : K n o w l e d g e shields people from R a t h e r t h a n looking lor n e w places run

Avenger:

m i s t a k e s , but to t a k e the p r o p e r p a t h , o n e n e e d s t h e w i s d o m to p e r c e i v e it a n d t h e s t r e n g t h t o s t a y t h e course. You know that m a n y p e o p l e w i l l falter as they

to c r e a t e c i v i l i z a t i o n , y o u m a k e e x i s t i n g c i t i e s

m o r e smoothly. F r e q u e n t l y , this effort entails r c m o v s ing f r o m p o w e r those w h o w o r k against the goals o f others (often c r i m i n a l organizations).

t a k e t h e n e c e s s a r y s t e p s , a n d it's y o u r d u t y t o m a k e c e r t a i n thev don't fall.

C H A P T E R

5 | Divine

Options

KORD
A s a follower of K o r d , y o u serve as the fighting heart of y o u r adventuring groupthe character others c a n and d e p e n d o n to s h o w great c o u r a g e , to t a k e risks, a n d to s t a n d a n d f i g h t a g a i n s t o v e r w h e l m i n g o d d s . T o show true devotion, y o u must act w i t h bravery and s k i l l , n o t s i m p l y p r a y at a s h r i n e o r c a r r y a t r i n k e t of faith. Y o u see n o n e e d to m i n c e w o r d s , e s p e c i a l l y w i t h those w h o are w e a k . T h o s e w h o use subterfuge a n d h o n e y e d words might show great skill, but such actions are f u n d a m e n t a l l y cowardly oak and

Cleric: Y o u

arc the pack leader of y o u r

adventur-

ing group, a n d you take on both the power of a n alpha animal. W h e n

responsibility fighting, you

u r g e y o u r allies to b e m e r c i l e s s h u n t e r s .

Invoker: I n
and

the w i n d i n g rivers, the lush jungles,

the rolling waxes of the oceans, y o u sec the care skill t h e deities b r o u g h t to c r e a t i n g t h e world.

Y'ou r e v e r e a n d protect these n a t u r a l w i l d s , considering t h e m as important a m o n g the d o m a i n s of the gods as a n y city or temple.

Paladin:

Calling upon the strength of the

a n d the p o w e r of the avalanche,y o u b e c o m e a

not befitting a true a d h e r e n t of K o r d ' s teachings. Y o u p r e f e r m e l e e a t t a c k s a n d p o w e r s t h a t d e a l lightn i n g or t h u n d e r d a m a g e . C h o o s e t r a i n i n g in physical skills s u c h as Athletics. Acrobatics, a n d E n d u r a n c e . A v e n g e r : T h e teachings of K o r d are a l w a y s o n your m i n d as y o u enter single combat. Y o u focus o n defeating o n e foe using only y o u r p e r s o n a l m i g h t skill, a n d y o u continually seek y o u r next next victory. encouragement in and

m i g h t y protector of all living things. Y o u r e m a i n vigil a n t , o p p o s i n g a n y o n e t h a t a t t e m p t s to d e s t r o y nature

o r s l a u g h t e r b e a s t s , b e y o n d w h a t is n e e d e d t o s u r v i v e .

MORADIN
Your determination i n t h e f a c e o f h a r d s h i p is outfriends. w e i g h e d only by your loyalty to y o u r You apply your indomitable will toward

battleyour

C l e r i c : Y o u shout out boisterous

crafting a better world. O r d e r goodwill clearly present the

and

to y o u r allies, p r o v i d i n g e m o t i o n a l e n c o u r a g e m e n t

righteous these

a d d i t i o n to y o u r m a g i c a l b o o n s . Y o u l e a d b y e x a m p l e , rushing headlong into battle a n d exhorting y o u r allies to k e e p u p w i t h y o u . I n v o k e r : I n ancient times. K o r d ' s battles shook the

p a t h , a n d y o u try to e x e m p l i f y traits e v e n i n the worst

moments.

A s a worshiper of M o r a d i n , y o u favor p o w e r s that aid allies a n d protect yourself.

world. Y o u still feel the reverberations o f those great fights a n d h a v e a n instinctual knowledge of the lord

Choose training in Dungeoneering, Endurance, and History. as a smith beats weakness unwanted

of battle's p o w e r . T h o u g h y o u m i g h t s e e m e n t i r e l y different d u r i n g travel or negotiation, in battle y o u enter a t r a n c e a s y o u c a l l o n t h e s t r e n g t h of y o u r g o d . P a l a d i n : Y o u f i n d it e a s y t o f o l l o w K o r d ' s t e a c h ings as a p a l a d i n , a n d your c o d e of h o n o r includes glory, mercy

Avenger: J u s t

f r o m m e t a l or a sculptor chips a w a y

stone, y o u m a k e the w o r l d a better place b y c a r v i n g out t h e b a d p a r t s . A n d a s w i t h a n y g r e a t of craftsmanship, w h e n you've finished making work your

his c o m m a n d s . Although y o u seek battle a n d y o u ' r e n e v e r c r u e l , a n d y o u a r e q u i c k to g r a n t to a foe t h a t c o n c e d e s d e f e a t .

m a r k o n history, n o one w i l l m o u r n the missing pieces.

Cleric: A m i d

waves of chaos a n d destruction,

you

stand as solid as stone. Y o u r solidarity provides a n a n c h o r for a l l i e s a n d p r e s e n t s a n u n f a l t e r i n g w a l l to

MELORA
W i t h a close connection to y o u r a n i m a l instincts, y o u possess a mercurial t e m p e r a m e n t that between the contradicting alternates parts of

a tide o f foes. Y o u k n o w that others look to y o u for guidance, a n d your steady h a n d gives t h e m the confid e n c e to t a k e t h e i r o w n p a t h s .

Invoker:

M o r a d i n f a s h i o n e d y o u r soul to f u r t h e r

his w i l l i n t h e w o r l d , a n d y o u ' r e d e t e r m i n e d to m a k e g r e a t w o r k s w i t h t h e m a t e r i a l s y o u r life p r o v i d e s . You're the keystone in these plans, w h i l e those

nature. Sometimes you show grace and c a l m , but y o u also rage like a w i l d

a r o u n d y o u n e e d to b e m o v e d i n t o p l a c e b e f o r e t h e i r full roles c a n be realized.

b e a s t w h e n i n d a n g e r . N a t u r e is y o u r t r u e h o m e , a n d it's d i f f i c u l t f o r y o n to b e c o n f i n e d i n t o m b s or constructed tunnels. claustrophobic

Paladin: A n y t h i n g
and may,

w o r t h m a k i n g is w o r t h

pro-

tecting, e s p e c i a l l y f r i e n d s h i p . L o y a l t y is y o u r legacy, y o u n e v e r b r e a k t h e o a t h s y o u forge. C o m e w h a t y o u r allies know- t h e y c a n d e p e n d o n y o u . those

C h o o s e p o w e r s that b r i n g out the savagery of yourself a n d y o u r allies. Y o u r skills s h o u l d i n c l u d e

that h e l p y o u p e r s e v e r e i n t h e w i l d , s u c h as A t h l e t i c s , Endurance. Nature, and Perception. A v e n g e r : A s a n avenger worshiping Melora, you m i g h t be a m e m b e r o f a n elite c a b a l of aberration

PELOR
Pelor represents m a n y things to m a n y people, a n d so m u s t y o u . Y o u s t a n d a s t h e light to g u i d e o t h e r s out of d a r k n e s s , a n d y o u offer r e d e m p t i o n to t h o s e w h o seek i t . E v e n s o , y o u r i s e a g a i n s t d a r k n e s s a n d s e e it p u t in

h u n t e r s w h o h a v e vast k n o w l e d g e about the F a r R e a l m a n d h o w to spot its i n f l u e n c e . U n t i l e v e r y a b e r r a n t s p a w n of that d r e a d place is slain, y o u w o n ' t rest.

C H A P T E R

| Divine Options

its p l a c e . Y o u s e r v e P e l o r b e s t w h e n y o u help others a n d protect t h e m from evil. A s a worshiper of Pelor. pick powers that d e a l radiant d a m a g e or h e a l allies. Choose training in Diplomacy. Heal, a n d Nature. A v e n g e r : Pelor's priests often speak of showing

closest friends, a n d e v e n b a b e s in their a r m s s e e m but guttering c a n d l e s in a

mothers'

D
0 >

limitless Raven

darkness. You bear a p o w e r older than the

Q u e e n , y e t s h e g r a n t e d it t o y o u a s h e r h a n d i n t h e w o r l d . Y o u a r e h o n o r e d to t a k e that m a n t l e upon

Q Z <
h
LU

y o u r s h o u l d e r s , b u t s o m e t i m e s it w e i g h s h e a v i l y . P a l a d i n : Y o u do not fear y o u r o w n d e a t h , but y o u r friends are another matter. Y o u sec in their d e e d s the h a n d o f f a t e , a n d it is y o u r d u t y t o p r o t e c t t h e m u n t i l their d e a t h s serve p r o v i d e n c e . Y o u don't k n o w how a l l e n d s , but w h e n v o u r s o u l g o e s to m e e t t h e R a v e n Q u e e n , y o u w i l l not r e g r e t h o w y o u s e r v e d her. it

c o m p a s s i o n a n d k i n d n e s s , but y o u k n o w t h e r e is a difference b e t w e e n m e r c y a n d forgiveness. T h o s e w h o t r u l y s e e t h e l i g h t d e s e r v e its w a r m t h . A l l others

e a r n cold steel. W h e n the path y o u w a l k s e e m s dark, it i s o n l y b e c a u s e y o u s t a n d i n t h e s h a d o w s by Pelor"s light. C l e r i c : Y o u r r i g h t e o u s s t a n c e is t h e l i g h t m e a n t to produced

Q te. U >-

SEHANINE
T h e moon's glow, the crisp leaves of a u t u m n , the magician's trick, the kiss b e t w e e n l o v e r s - a l l a r e signs o f S e h a n i n e ' s favor. Y o u

l e a d o t h e r s o u t of d a r k n e s s . W h e n y o u r f r i e n d s f a l t e r , you are beside t h e m w i t h the w a r m words a n d heart that illuminate the proper path. k n o w this b e c a u s e y o u c a n feel h e r s m i l e soul, a n d the world w o u l d be a better place if all y o u r sotd w h e n y o u see t h e m . Y o u r o a m c o u l d share the joy y o u feel. B y s o w i n g the seeds of w o r l d seeking y o u r destiny, t a k i n g s u c h o m e n s empathy a n d goodwill, you're confident you'll reap a s s i g n a l s to g u i d e y o u r s h a d o w y w a y . a fine harvest. W h e n y o u inevitably e n c o u n t e r resistance, y o u k n o w Pelor's light shall r e v e a l the errors of A s a worshiper of S e h a n i n e . pick p o w e r s that allow y o u to a v o i d notice o r e s c a p e trouble. C h o o s e t r a i n i n g in Bluff. Perception, a n d Stealth. A v e n g e r : Your soul has always lurked in the shadP a l a d i n : E a c h sunrise brings a n e w day. and each o w s . E v e n i n t h e c e n t e r o f a c r o w d e d r o o m , y o u felt a s d a y is a c h a n c e t o s t a r t a n e w . Y e t c o m p a s s i o n for a though you watched from hiding. O n l y the moon saw foe is n o e x c u s e for a l l o w i n g t h e i n n o c e n t t o c o m e to y o u for w h o y o u a r e . O n l y S e h a n i n e a n s w e r e d t h e h a r m . Y o u r f i r s t d u t y i s to p r o t e c t t h o s e w h o c h o o s e c a l l y o u c o u l d not utter. N o w b e n e a t h h e r bright s m i l e the bright w a y . O n l y after i n n o c e n c e is s h i e l d e d f r o m y o u serve as her hidden blade, a n d w h e n she clasps evil does a n evildoer deserve a second chance. y o u r soul in her h a n d , y o u strike. C l e r i c : L i f e is a p r a n k t h e g o d s p l a y u p o n s o u l s , b u t at l e a s t y o u ' r e i n o n t h e j o k e . F a t e . l i f e , d e a t h It h o l d s t h o s e i d e a s m e a n l i t t l e w h e n it c o m e s d o w n t o it. T h e t r u t h i s t h a t e a c h m o m e n t i s w h a t y o u m a k e it, a n d for y o u there's n o t h i n g better t h a n s p e n d i n g t h o s e m o m e n t s w i t h friends. T h e y don't a l w a y s see w h a t y o u f i n d so f u n n y , but w i t h a little h e l p f r o m y o u , t h e y c a n l a u g h at d e a t h t o o . I n v o k e r : S o m e w o u l d call y o u a trickster, others w o u l d c a l l y o u a thief or a c h e a t , but t h e y ' d h a v e to c a t c h y o u first, a n d e v e n t h e n y o u ' d f i g u r e out killing, how the in kind

I n v o k e r : T h e w a r m t h of s u m m e r e v e r fills y o u r

y o u r e n e m i e s ' w a y s . T h e s u n c a u s e s c r o p s to g r o w , but it c a n b u r n t h e m too.

THE RAVEN QUEEN


D e a t h r e p r e s e n t s not a n e n d but a transition. n o l e a r f o r y o u b e y o n d t h e c o n c e r n t h a t it would c a u s e y o u to m i s s o p p o r t u n i t i e s to s e r v e t h e H a v e n Q u e e n . W h i l e y o u d r a w b r e a t h , y o u s e e k to others w i t h death, w h e t h e r by c o m f o r t i n g a help mourner

or h e l p i n g s o m e o n e f i n d his or her w a y b e y o n d . A s a w o r s h i p e r of t h e R a v e n Q u e e n , p i c k powers

that d e a l necrotic d a m a g e or elicit fear. C h o o s e training in Insight. Intimidate, a n d Religion. A v e n g e r : T h e r e is little p a s s i o n i n y o u r

t o s l i p f r e e . Y o u k n o w t h a t t h e s e c r e t t o l i f e is l i v i n g it well, a n d y o u use others as u n w i t t i n g p a w n s in w a y s t h a t a m u s e y o u . S e h a n i n e a p p r o v e s , of c o u r s e . I f s h e didn't, y o u k n o w she'd steal back the gifts she has g i v e n - b e c a u s e y o u ' d d o the s a m e in h e r place. P a l a d i n : Y o u can't say for c e r t a i n w h e r e t h e b o u n d a r y b e t w e e n right a n d w r o n g lies, but as y o u t r a v e l t h e r o a d o f life, y o u m a k e s u r e to k e e p b e t w e e n t h o s e ditches. Yet there's one t h i n g you a n d S e h a n i n e can't leave b e h i n d , o n e thing that's w o r t h going off y o u r c o u r s e for: l o v e . W h e t h e r it's f o r t h e p a s s i o n b e t w e e n t w o or the c a m a r a d e r i e of m a n y , you'll stand y o u r g r o u n d . Right a n d w r o n g don't m e a n a t h i n g w h e n y o u raise vour s h i e l d - o r d r a w your s w o r d - f b r love.

a n d n o p i t y . D e a t h is t h e t h r e s h o l d a l l m u s t c r o s s t o m e e t t h e i r f i n a l d e s t i n y . O f c o u r s e , s o m e d e s e r v e to m a k e that crossing sooner t h a n others. That's where you come in. C l e r i c : Fear and pride-these are the e n e m i e s of great deeds. Y o u take advantage of these traits in y o u r Iocs, a n d y o u quell t h e m in y o u r allies. Y o u g u i d e v o u r c o m p a n i o n s o n t h e p a t h to g r e a t ness, but y o u k n o w that their stories w i l l eventually end. I n v o k e r : T h e r e is w i n t e r in y o u r soul, a s if ice flows t h r o u g h v o u r veins. Y o u see d e a t h in the faces o f v o u r

CHAPTER 5

Divine Options

DIVINE B A C K G R O U N D S
The book background section in Chapter 3 of Players Hand2 fleshes out the basics of c h a r a c t e r generation.

c o n n e c t i o n to t h e d i v i n e , o r d i d o t h e r s k n o w a b o u t it? W e r e y o u a n outcast b e c a u s e o f y o u r o d d behavior, or d i d t h e c o m m u n i t y look to y o u b e c a u s e of y o u r gifts?

Associated

Skills: I n s i g h t , R e l i g i o n

It p r o v i d e s s t o r y h o o k s for a c h a r a c t e r ' s b a c k g r o u n d and adds g a m e benefits that reflect w h o y o u w e r e

FAMILY TRADITION
You c o m e f r o m a long family line w i t h m e m b e r s d e v o t e d to religion. D o e s t h e t r a d i t i o n o f w o r s h i p i n y o u r f a m i l y e x t e n d to e v e r y o n e , or just c e r t a i n m e m b e r s of the family? A r e m e m b e r s of the f o r c e d to a d o p t t h e tradition, o r is t h e d i v i n e family calling

before y o u b e c a m e a n adventurer. H e r e are several backgrounds you c a n use or adapt to y o u r d i v i n e c h a r a c t e r . A f t e r c h o o s i n g y o u r background elements, you c a n (with your D M ' s consent) select o n e o f t h e f o l l o w i n g b a c k g r o u n d benefits.

something happily shared by everyone? H a s everyone w o r s h i p e d t h e s a m e deity? A r e y o u b r e a k i n g w i t h tradition in some way?

G a i n a +2 b o n u s to c h e c k s w i t h a s k i l l associated with your background. background

A d d a skill associated w i t h y o u r

Associated Skills: D i p l o m a c y ,

History

to y o u r class's skills list b e f o r e y o u c h o o s e y o u r t r a i n e d skills. C h o o s e o n e l a n g u a g e c o n n e c t e d to y o u r background. You c a n speak, read, and write language fluently. If you a r e using a c a m p a i g n setting that offers that

FOLLOWED A CULT
Y o u participated in a cult a n d w o r s h i p e d a false god before you s a w the true path. D i d you follow a mortal d e m a g o g u e , o r w a s the cult d e d i c a t e d to s o m e m a g i cal c r e a t u r e or s u p e r n a t u r a l threat? W a s the cult nefarious or simply misguided? H o w did you escape t h e c u l t a n d f i n d y o u r w a y ? D o e s t h e cult still exist, o r w a s it c r u s h e d o r d i s p e r s e d ? D o y o u s t i l l s e c r e t l y

r e g i o n a l b e n e f i t s ( s u c h a s t h e FORGOTTEN REALMS* setting), gain a regional benefit.

CONVERT
Y o u w e r e a m e m b e r of t h e clergy o f a different deity, but s o m e t h i n g m a d e y o u c h a n g e y o u r allegiance. W h a t d e i t y d i d y o u w o r s h i p b e f o r e ? W a s it a n e v i l god or s o m e false idol? D i d s o m e t r a g e d y or m i r a c l e d r i v e y o u to f o l l o w a n o t h e r g o d ? D i d y o u lose faith i n y o u r p r e v i o u s d e i t y for s o m e r e a s o n , o r d i d y o u w a l k a w a y f r o m that life d u e to m o r e w o r l d l y c o n c e r n s ? Did you meet someone who changed your mind? D o y o u r old allies w i s h y o u well, or do they w a n t you back?

believe the cult's teachings, or d o y o u h u n g e r r e v e n g e a g a i n s t those w h o l i e d to y o u ? Associated Skills: S t e a l t h , S t r e e t w i s e

for

FOUND RELIGION AMONG OTHERS


Y o u g a i n e d y o u r appreciation of y o u r deity in a culture not y o u r o w n , a n d y o u w o r s h i p in a m a n n e r unfamiliar to y o u r o w n p e o p l e . D i d y o u c o m e t o w o r -

ship a m o n g another race or in some foreign culture? W a s the place where you gained your appreciation

Associated

Skills: I n s i g h t . R e l i g i o n

for t h e faith in a distant l a n d or o n s o m e other p l a n e ? W h a t a r c the w a y s that y o u w o r s h i p that others m i g h t

DISBELIEVER
I n y o u r e a r l y life, y o u n e v e r h a d m u c h r e s p e c t for gods, but s o m e t h i n g c h a n g e d y o u r m i n d . Y o u still don't k n o w if y o u c a n trust t h e g o d s y o u p r a y to, b u t you can't turn a w a y f r o m the p o w e r s t h e y give. W h a t h a p p e n e d in the past that m a d e y o u w a r y o f religion? W h a t h a p p e n e d to p r o v o k e y o u r r e t u r n to w o r s h i p ? A r e you a true believer now, or are you doing the god's w o r k b e c a u s e of w h a t y o u h o p e to g a i n ? Associated Skills: Bluff. Insight

find strange? Associated Skills: D i p l o m a c y , a skill a n o t h e r r a c e gains a bonus to

HERETIC
Y o u w o r s h i p the s a m e g o d or gods as others who s h a r e y o u r c h o i c e , but y o u s e e those deities differently. Y o u believe s o m e legend in contradiction to

c o m m o n thought about your gods, or you practice rites i n h o n o r of y o u r d e i t y to w h i c h o t h e r s object. W h a t i s it t h a t y o u d o o r t h i n k t h a t m o s t people

DIVINELY INSPIRED
F o l l o w i n g y o u r d i v i n e p a t h s e e m s a s n a t u r a l to y o u as b r e a t h i n g air. Y o u n e v e r h e a r d t h e c a l l to religion b e c a u s e it's a l w a y s b e e n i n y o u . E v e n a s a c h i l d , you heard voices others could not a n d s a w signs no

r e j e c t ? A r e y o u l o o k i n g to m a k e c o n v e r t s , o r d o y o u c o m e f r o m a heretical sect? A r e y o u h u n t e d by other faithful? W h y did y o u take this difficult path o r d i n a r y b e l i e f w a s o p e n to y o u ? when

Associated

Skills: 1 l i s t o r y . S t e a l t h

o n e else s e e m e d to u n d e r s t a n d . D i d y o u h i d e y o u r

CHAPTERS

Divine

Options

MISSIONARY LIFE
Y o u o r y o u r p a r e n t s s t r u c k o u t i n t o t h e w i l d s to spread the w o r d of y o u r god. D i d y o u travel all over, o r stay i n o n e p l a c e to p r e a c h to a p a r t i c u l a r group? did work,

TOUCHED BY AN ANGEL
u
Y o u h a v e e n c o u n t e r e d d a n g e r o u s i m m o r t a l s for a s l o n g as y o u c a n r e m e m b e r , a n d a g u a r d i a n angel taught y o u m u c h of what you k n o w about vour god. W h a t w a s the a n g e l w h o w a t c h e d o v e r y o u l i k e ? Is the a n g e l a l i v e o r dead? W h y did the angel take a n interest? W h a t i m m o r t a l s might interfere w i t h y o u r life? other Z ~ Z

W e r e y o u met w i t h hospitality or hostility? H o w y o u survive in your travels? D i d y o u give u p the

or d o y o u still seek converts? D o y o u count a n y converts in distant places as friends? Associated Skills: E n d u r a n c e . N a t u r e

Associated

Skills: A r c a n a . P e r c e p t i o n

OUT FOR REVENGE


Y o u follow y o u r g o d not b e c a u s e y o u b e l i e v e i n w h a t t h e g o d s t a n d s for, b u t b e c a u s e y o u a n d y o u r deity h a v e a c o m m o n e n e m y . W h a t i n d i v i d u a l , nation, or

VETERAN OF A RELIGIOUS W A R
Y o u fought h a r d lor a d i v i n e c a u s e but later turned a w a y f r o m that life. W h y d i d y o u t a k e u p a r m s for y o u r g o d ? I s t h e w a r over, or a r e p e o p l e still fighting

race do y o u desire vengeance against? W h a t

hapit? H a v e y o u left t h a t life b e h i n d , o r d o t h e f e e l i n g s that b r o u g h t y o u to battle for y o u r r e l i g i o n still s e e t h e

p e n e d t h a t m a d e y o u so h e l l - b e n t o n j u s t i c e ? H o w a r e o t h e r f a i t h f u l l i k e l y to v i e w y o u r pursuit? Associated Skills: E n d u r a n c e . I n t i m i d a t e single-minded within you?

Associated

Skills: A t h l e t i c s . I n t i m i d a t e

PENITENT
Y o u d i d s o m e t h i n g y o u ' r e n o t p r o u d of. a c r i m e that still h a u n t s y o u r thoughts. W h a t d i d y o u d o ? W e r e y o u a worshiper of y o u r god w h e n vou committed

W A R D OF THE TEMPLE
Y o u g r e w u p in a temple. Y o u ran barefoot there a n d played g a m e s in the shadow of statues. W h y w e r e you left at t h e t e m p l e a s a n o r p h a n o r a w a r d ? A r e y o u r p a r e n t s s t i l l a l i v e ? W h o t o o k c a r e o f y o u . a n d is t h a t

t h e d e e d ? W h y is d e d i c a t i o n t o a d e i t y t h e a n s w e r for p e r s o n still a l i v e ? W h e r e w a s t h e t e m p l e ? W a s m o r e y o u ? A r e those y o u w r o n g e d d e a d , or a r e t h e y still than o n e deity worshiped there? D i d v o u have a n y l o o k i n g for y o u ? D i d y o u r e a l l y d o s o m e t h i n g or do you just think you did? Associated Skills: H e a l . R e l i g i o n Associated Skills: S t e a l t h , T h i e v e r y terrible, rivals a m o n g the worshipers or the clergy?

NEW FEATS
Feats p r o v i d e y o u w i t h a p o w e r f u l tool for describing your character's unique experiences, training, a n d natural k n a c k s a n d talents. T w o h u m a n clerics of Pelor might have similar ability scores a n d p o w e r selections, but if o n e c h o o s e s feats that r e i n f o r c e h e a l i n g p o w e r s a n d the other selects feats that give n u m e r o u s o p t i o n s for C h a n n e l D i v i n i t y , t h e y ' l l p l a y d i f f e r e n t l y at t h e t a b l e . Y o u m u s t m e e t a feat's p r e r e q u i s i t e s , i f a n y , to t a k e the feat. I f y o u e v e r lose a p r e r e q u i s i t e for a feat, y o u c a n ' t u s e t h e feat u n t i l y o u m e e t t h e p r e r e q u i s i t e a g a i n . A f e a t t h a t h a s a c l a s s a s a p r e r e q u i s i t e is a v a i l a b l e o n l y to m e m b e r s o f t h a t c l a s s , i n c l u d i n g characters w h o h a v e j o i n e d the class t h r o u g h a classspecific m u l t i c l a s s feat.

AVENGING ALLURE
Prerequisite: A v e n g e r ,
feature C e n s u r e o f U n i t y class

Benefit:
target.

W h e n y o u u s e y o u r bond of censure

power,

a d d 2 to t h e n u m b e r o f s q u a r e s y o u c a n p u l l t h e

AVENGING OPPORTUNIST
Prerequisite: H u m a n ,
power a v e n g e r , o a t h of enmity

Benefit:

T h e first t i m e i n a n e n c o u n t e r w h e n y o u target to 0 hit p o i n t s , y o u

r e d u c e y o u r o a t h of enmity

gain a n extra m o v e action that you must use before the e n d of y o u r next turn.

BALEFUL MALEDICTION
Prerequisite:
class feature Invoker, Covenant of Malediction

Benefit:

W h e n e v e r y o u u s e a d i v i n e e n c o u n t e r or

HEROIC TIER FEATS


F e a t s i n this s e c t i o n a r e a v a i l a b l e to c h a r a c t e r s o f a n y level w h o m e e t the prerequisites.

d a i l y attack p o w e r o n y o u r t u r n , e a c h target hit b y t h e p o w e r takes a - 2 p e n a l t y to a t t a c k rolls against y o u u n t i l the start of y o u r next turn.

ARMOR OF BURNING WRATH


Prerequisite:
feature Invoker, C o v e n a n t of W r a t h class

BATTLE HEALER
Prerequisite: C l e r i c , h e a l i n a Benefit: W h e n y o u u s e y o u r
word p o w e r healing word, you

Benefit:

Y o u r armor

of w r a t h p o w e r d e a l s fire

fire

r e g a i n hit p o i n t s e q u a l to y o u r S t r e n g t h m o d i f i e r .

and radiant damage a n d gains the t a r g e t o f y o u r armor

keyword. The

of w r a t h p o w e r t a k e s a - 1 p e n a l t y turn.

BLESSED SCOUNDREL
Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e
can spend a healing surge. a n y d i v i n e class y o u r second chance racial

to s a v i n g t h r o w s u n t i l t h e e n d o f y o u r next

ARMOR OF VENGEANCE
Prerequisite: A v e n g e r ,
c l a s s f e a t u r e , o a t h of enmity Censure of power Retribution

p o w e r a n d t h e e n e m y m i s s e s y o u w i t h its a t t a c k , y o u

Benefit:

W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of

BLESSED SHIFTER
Prerequisite: S h i f t e r , p a l a d i n Benefit: W h e n y o u u s e y o u r l o n a t o o t h
razorclaw shifting shifting o r

e n m i t y t a r g e t , y o u g a i n a +1 b o n u s to a l l d e f e n s e s against all creatures other t h a n that o n e .

racial power, you gain a bonus equal with

ASTRAL ENMITY
Prerequisite: D e v a , a v e n g e r , oath of Benefit: I f y o u u s e y o u r memory of a
times enmity thousand power life-

to y o u r W i s d o m m o d i f i e r to m e l e e d a m a g e rolls divine powers until the e n d of y o u r next turn.

r a c i a l p o w e r to i n c r e a s e a n attack roll against

BLESSING OF AVANDRA
Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e
cleric y o u r second chance racial

y o u r o a t h of e n m i t y t a r g e t , y o u d e a l e x t r a d a m a g e e q u a l to t h e b o n u s g a i n e d f r o m t h e r a c i a l p o w e r .

p o w e r a n d the attack misses, one ally w i t h i n 5

ASTRAL PRESERVATION
Prerequisite: D e v a ,
vation class feature invoker, C o v e n a n t of Preser-

squares of y o u c a n spend a healing surge.

BLESSING OF CORELLON
rebuke

Benefit:

W h e n y o u use y o u r preservers

power, each ally w i t h i n 2 squares of y o u gains a +1 b o n u s to a l l d e f e n s e s against attacks m a d e b y bloodied creatures until the e n d of the encounter.

Prerequisite: E l f , c l e r i c , h e a l i n a word p o w e r Benefit: W h e n y o u u s e y o u r e l v e n accuracy r a c i a l


p o w e r a n d the attack hits, o n e ally w i t h i n 5 s q u a r e s of vou c a n spend a healing surge.

IIAPTF.lt

S | Divine

Options

BREATH OF LIFE
Prerequisite: D r a g o n b o r n . Benefit: V o u r dragon breath
breath cleric racial p o w e r targets dragon

DEFENSIVE HEALING WORD


Prerequisite: C l e r i c , h e a l i n g Benefit: W h e n y o u u s e y o u r
word power the h e a l i n g word,

only e n e m i e s . A l l i e s w i t h i n the blast o f y o u r g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r

target also gains a p o w e r b o n u s to all defenses e q u a l to y o u r C h a r i s m a m o d i f i e r against t h e n e x t m a d e against h i m or her. attack

Strength modifier.

BRILLIANT DARKFIRE
Prerequisite: D r o w . a n y d i v i n e c l a s s Benefit: W h e n y o u h i t a t a r g e t w i t h y o u r
d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r end of your next turn. dark/ire

DEMONBANE
Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e
the elemental origin. p o w e r that nor-

r a c i a l p o w e r , t h e target g a i n s v u l n e r a b i l i t y to r a d i a n t until the

m a l l y targets u n d e a d . y o u c a n also target c r e a t u r e s o f

DEMONBANE MALEDICTION CHANNEL MIGHT


Prerequisite: Benefit: A f t e r
Paladin vou use a C h a n n e l Divinity power,

Prerequisite: I n v o k e r .
class feature

Covenant of Malediction

Benefit:

I f you

hit a c r e a t u r e of t h e e l e m e n t a l doom p o w e r , that target

y o u g a i n a +1 p o w e r b o n u s to y o u r n e x t m e l e e a t t a c k roll m a d e before the e n d of y o u r next turn.

o r i g i n w i t h y o u r maledictor's

a l s o g r a n t s c o m b a t a d v a n t a g e to t h e n e x t a l l y o f y o u r s w h o a t t a c k s it b e f o r e t h e e n d o f y o u r n e x t turn.

CLARITY OF SPIRIT
Prerequisite: K a l a s h t a r . a n y Benefit: W h e n y o u u s e y o u r
clarity spend a healing surge. divine class b a s t i o n of mental

DEVILBANE
Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e
the immortal origin. p o w e r that nor-

racial power, y o u or one ally i n the burst c a n

m a l l y targets u n d e a d . y o u c a n also target creatures of

CLOSING PLEDGE
Prerequisite: A v e n g e r . Benefit:
C e n s u r e of Pursuit class

DEVOTED PALADIN
Prerequisite: P a l a d i n , lay on hands Benefit: W h e n y o u u s e y o u r lay on
your C h a r i s m a modifier. W h e n y o u select this feat, y o u r n u m b e r o f h e a l i n g surges increases by one. power hands on an

f e a t u r e , oath of e n m i t v p o w e r W h e n y o u h i t v o u r o a t h of emnity target of

w i t h a r a n g e d attack, y o u c a n shift a n u m b e r

ally, that ally r e g a i n s a d d i t i o n a l hit points e q u a l to

s q u a r e s e q u a l to 1 + y o u r D e x t e r i t y m o d i f i e r a s a f r e e a c t i o n , a s l o n g a s y o u e n d t h a t s h i f t c l o s e r to t h e target.

DARKFIRE VITALITY
Prerequisite: D r o w . c l e r i c Benefit: W h e n a n y a l l y h i t s
u n d e r t h e e f f e c t o f y o u r darkfire a n e n e m y t h a t is racial power, that ally

DIVINE APPROVAL
Prerequisite: H u m a n ,
D i v i n i t y class feature a n y divine class. C h a n n e l

Benefit:

W h e n you use a C h a n n e l Divinity

power,

g a i n s t e m p o r a r y h i t p o i n t s e q u a l to y o u r C h a r i s m a modifier.

you c a n also m a k e a saving throw as a free action.

DIVINE ASSAULT DEADLY REBUKE


Prerequisite:
class feature Invoker. Covenant of Preservation

Prerequisite: H a l f - o r e . p a l a d i n Benefit: W h e n y o u u s e y o u r / u r i o u s
power, one ally w i t h i n 5 squares of you

assault

racial

gains a bonus

Benefit:

W h e n y o u u s e y o u r preserver's

rebuke

e q u a l to y o u r S t r e n g t h m o d i f i e r t o h i s o r h e r m e l e e d a m a g e rolls against the target u n t i l t h e start of y o u r next turn.

p o w e r , a d d y o u r I n t e l l i g e n c e m o d i f i e r to t h e d a m a g e roll of the attack that gains the bonus f r o m t h e power.

DEFENSIVE GRACE
Prerequisite: C l e r i c , h e a l e r ' s mercy p o w e r Benefit: W h e n y o u u s e y o u r h e a l e r ' s mercy,
g a i n a p o w e r b o n u s e q u a l to y o u r C h a r i s m a to all defenses u n t i l t h e e n d of v o u r next turn. you modifier

DIVINE DISTRACTION
Prerequisites: A v e n g e r ,
f e a t u r e , o a t h of enmity C e n s u r e of U n i t y class power

Benefit:

W h e n y o u a r e a d j a c e n t t o y o u r o a t h of

enmity target, y o u r allies g a i n a +1 b o n u s to d a m a g e rolls against that The target.

b o n u s i n c r e a s e s t o +2 at 1 1 t h l e v e l a n d +3 a t

21st level. C H A P T E R S j Divine Options

HEROIC TIER Any

FEATS Other Prerequisites Halfling Drow Kalashtar Benefit S p e n d h e a l i n g s u r g e w i t h s e c o n d chance T a r g e t s o f darkfire gain vulnerable radiant

Divine Class

Blessed Scoundrel Brilliant Darkfire

Clarity of Spirit

You o r ally s p e n d s healing surge w h e n y o u use bastion of mental clarity

Demonbane Devilbane Divine Approval Elemental Blessing H u m a n , Channel Divinity Genasi

P o w e r s that target u n d e a d also target e l e m e n t a l s P o w e r s that target u n d e a d also target immortals

Channel Divinity grants you a saving throw You or ally gains t e m p o r a r y hp w h e n y o u use elemental manifestation

Fickle Servant Furious Devotion Healing Step Hidden Channeling Holy Savagery Holy Speech

Changeling or doppelganger Half-ore, C h a n n e l Divinity Eladrin G n o m e , Channel Divinity Shifter, C h a n n e l Divinity F l u e n t in S u p e r n a l

+3 o n R e l i g i o n c h e c k s , a n d y o u c a n c h o o s e f e a t s f r o m a n y d o m a i n +2 d a m a g e w i t h d i v i n e p o w e r s a f t e r y o u u s e C h a n n e l D i v i n i t y G r a n t t e m p o r a r y h p w i t h fey step Channel Divinity grants you concealment C h a n n e l D i v i n i t y g r a n t s y o u +1 t o m e l e e a t t a c k s w h e n b l o o d i e d Extra success in skill challenges using Bluff, D i p l o m a c y , or Intimidate

Infernal Blessing Kord's Resilience Majestic Presence N i m b u s of Light

Tiefling Goliath Deva

A l l y r e g a i n s h p w h e n y o u u s e infernal Stone's endurance

wrath

e x t e n d s to a d j a c e n t allies

A d j a c e n t allies gain resist 3 necrotic a n d resist 3 radiant A l l i e s g a i n +1 t o a t t a c k s w i t h r a d i a n t p o w e r s a f t e r y o u u s e a radiant power

Religious Dabbler Versatile Channeler W a r f o r g e d Faith

Half-elf Channel Divinity Warforged

Use at-will p o w e r f r o m another divine class as encounter p o w e r G a i n a n o t h e r class's C h a n n e l D i v i n i t y p o w e r Warforged resolve a l s o a f f e c t s a d j a c e n t a l l y

A v e n g e r Feat A r m o r of V e n g e a n c e

Other Prerequisites Censure of R e t r i b u t i o n , o a t h of enmity enmity

Benefit +1 t o d e f e n s e s a g a i n s t c r e a t u r e s o t h e r t h a n y o u r o a t h of enmity target of a thousand lifetimes target censure also applies to d a m a g e

Astral Enmity

D e v a , o a t h of

B o n u s f r o m memory

r o l l s a g a i n s t y o u r o a t h of enmity Avenging Allure Avenging Opportunist C e n s u r e of U n i t y H u m a n , o a t h of e n m i t y

P u l l t a r g e t 2 e x t r a s q u a r e s w h e n y o u u s e b o n d of

Gain extra m o v e action w h e n you reduce your oath of enmity t a r g e t to 0 hit p o i n t s t a r g e t after h i t t i n g it

Closing Pledge

Censure of P u r s u i t , o a t h of enmity

S h i f t c l o s e r t o y o u r o a t h of enmity with ranged attack

Divine

Distraction

Censure of Unity, o a t h of enmity

A l l i e s gain b o n u s to d a m a g e y o u r oath of enmity target w h e n y o u are adjacent to target If y o u r o a t h of enmity t a r g e t m i s s e s d u e t o second chance,

Evade and Strike

H a l f l i n g , o a t h of e n m i t y

y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t Fearsome W r a t h Fey Fate H a l f - o r e , o a t h of Elf, o a t h of enmity enmity Use furious assault t o p e n a l i z e a t t a c k s o f y o u r o a t h of enmity accuracy, target

If y o u h i t y o u r o a t h o f e n m i t y t a r g e t w i t h e l v e n y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t

Feyborn Pursuer

Eladrin, oath of enmity

T e l e p o r t e x t r a 5 s q u a r e s w i t h fey step if y o u e n d a d j a c e n t t o y o u r o a t h of enmity target

Oath Strike Psychic Retaliation Taunting Visage

O o t h of e n m i t y K a l a s h t a r , o a t h of enmity

M a r k y o u r o a t h of e n m i t y t a r g e t U s e b a s t i o n of m e n t a l clarity t o c h a n g e y o u r o a t h o f e n m i t y t a r g e t U s e change shape t o g a i n c o m b a t a d v a n t a g e a g a i n s t y o u r o a t h of enmity target

Changeling or doppelganger, o a t h of e n m i t y

Unleash the Beast

Shifter, ooth of enmity

U s e r a c i a l p o w e r a s i m m e d i a t e r e a c t i o n w h e n hit b y y o u r oath of enmity target a g a i n s t y o u r o a t h of enmity t a r g e t t o g i v e it

Vicious Darkfire

D r o w , oath of enmity

U s e darkfire

vulnerability to all d a m a g e

" V

C H A P T E R

5 | Divine

Options

Cleric Feat Battle Healer B l e s s i n g of A v a n d r a Blessing of Corellon B r e a t h o f Life Darkfire Vitality Defensive Grace Defensive Healing W o r d D w a r f Battle Priest Feyborn Fortune Healer's Implement Holy Resolve Pacifist Healer

Other Prerequisites Healing Halfling Elf Dragonborn Drow H e a l e r ' s mercy Healing word word

Benefit R e g a i n hit p o i n t s w h e n y o u use healing w o r d If e n e m y m i s s e s d u e t o s e c o n d chance, ally can spend healing surge

<
LU U. UJ

If y o u h i t w i t h e l v e n accuracy, a n a l l y c a n s p e n d h e a l i n g s u r g e Y o u r dragon breath g i v e s t e m p o r a r y hp to allies A l l i e s g a i n t e m p o r a r y h p w h e n t h e y hit e n e m i e s u n d e r y o u r B o n u s t o d e f e n s e s w h e n y o u u s e h e a l e r ' s mercy B o n u s t o recipient's defenses w h e n y o u u s e healing word G a i n t e m p o r a r y hp w h e n you use healing w o r d Divine fortune also affects o n e ally A d d holy s y m b o l e n h a n c e m e n t b o n u s to healing p o w e r s darkfire

D w a r f , healing w o r d G n o m e , divine fortune

Warforged

B o n u s t o h e a l i n g y o u g r a n t a f t e r u s i n g warforged

resolve

Y o u r h e a l i n g p o w e r s a r e b e t t e r , b u t y o u ' r e p u n i s h e d for d a m a g i n g bloodied foes

Shared Perseverance

Human

W h e n y o u g r a n t a s a v i n g t h r o w , y o u r a l l y g a i n s +1 t o t h e r o l l

I Invoker Feat

O t h e r Prerequisites Armor of wrath gains fire k e y w o r d , a n d target takes

Burning Wrath Astral Preservation D e v a , C o v e n a n t of Preservation Baleful Malediction C o v e n a n t of M a l e d i c t i o n

- 1 to s a v i n g t h r o w s W h e n y o u u s e preserver's rebuke, n e a r b y a l l i e s g a i n +1 a g a i n s t

attacks by bloodied creatures E n e m i e s y o u hit w i t h e n c o u n t e r or d a i l y p o w e r s t a k e - 2 to a t t a c k s against y o u

Deadly Rebuke

C o v e n a n t of Preservation

G a i n m o r e d a m a g e w i t h preserver's rebuke

Demonbane Malediction Elemental Rebuke

C o v e n a n t of M a l e d i c t i o n

E l e m e n t a l s y o u hit w i t h maledictor's d o o m g r a n t c o m b a t a d v a n t a g e to y o u r ally

G e n a s i , C o v e n a n t of Preservation

A l l y gains b e n e f i t s w h e n y o u use preserver's rebuke

Fey P r e s e r v e r

E l a d r i n , C o v e n a n t of Preservation

T e l e p o r t a l l y 2 s q u a r e s w h e n y o u u s e preserver's

rebuke

Infernal

Malediction

Tiefling Human Half-elf Kalashtar. Covenant of Preservation

Y o u r a t t a c k s g a i n f e a r k e y w o r d w h e n y o u u s e infernal

wrath power

Invoke Resilience Invoke Teamwork Preserver's Call

A l l y g a i n s +1 t o n e x t s a v i n g t h r o w w h e n y o u u s e a d i v i n e A l l y g a i n s +1 t o d e f e n s e s w h e n y o u u s e a d i v i n e p o w e r

Pull allies 1 square closer w h e n y o u use a daily divine p o w e r

Preserving Concealment W r a t h of A g e s P a s t

G n o m e , Covenant of Preservation Dwarf, Covenant of W r a t h

G r a n t c o n c e a l m e n t t o ally w h e n y o u use preserver's rebuke

G a i n m o r e d a m a g e w h e n y o u u s e armor of wrath e n e m i e s larger t h a n y o u K n o c k t a r g e t p r o n e w h e n y o u u s e armor of wrath

against

W r a t h of t h e Mountain King

Goliath, Covenant of Wrath O t h e r Prerequisites Shifter

P a l a d i n Feat Blessed Shifter Channel Might Devoted Paladin Divine Assault Divine Perseverance Draconic Challenge Elemental Challenge Group Defense M a r k of t h e Infernal

Benefit G a i n m o r e d a m a g e w i t h m e l e e attacks w h e n you use shifting Y o u g a i n +1 t o m e l e e a t t a c k s a f t e r y o u u s e C h a n n e l D i v i n i t y

Lay on hands Half-ore Human Dragonborn Genasi Half-elf Tiefling Divine challenge

G a i n 1 h e a l i n g s u r g e , a d d C h a r i s m a m o d i f i e r t o lay on hands A l l y g a i n s d a m a g e b o n u s a g a i n s t t a r g e t o f y o u r furious assault Y o u g a i n +2 o n y o u r n e x t a t t a c k a f t e r y o u s u c c e e d o n a s a v e Y o u r dragon b r e a t h p l a c e s y o u r d i v i n e s a n c t i o n o n e n e m i e s Y o u r d i v i n e challenge deals acid, cold, fire, lightning, or thunder d a m a g e

A l l i e s g a i n +1 t o d e f e n s e s a g a i n s t c r e a t u r e s y o u m a r k Y o u c a n u s e d i v i n e s a n c t i o n w h e n y o u r infernal Divine challenge d e a l s extra radiant d a m a g e G a i n +1 o n a t t a c k s w h e n y o u o r t a r g e t is a d j a c e n t t o b l o o d i e d a l l y A l l y g a i n s r e s i s t a l l w h e n y o u u s e lay on hands o r call of G a i n resist all w h e n y o u s p e n d h e a l i n g surge virtue wrath attack hits

Mighty Challenge Protector's

Commitment Cha15 Goliath

S t r e n g t h of S t o n e Virtuous Recovery Warforged Example

Warforged

A l l i e s c a n s a v e a g a i n s t o n g o i n g d a m a g e w h e n y o u u s e warforged

resolve

C H A P T E R

Divine

Options

DIVINE PERSEVERANCE
Prerequisite: H u m a n , p a l a d i n Benefit: W h e n y o u s u c c e e d o n a
b e f o r e t h e e n d of y o u r n e x t turn. saving throw,

EVADE AND STRIKE


Prerequisite:
power H a l f l i n g , a v e n g e r , oath of enmity

y o u g a i n a +2 b o n u s to y o u r n e x t a t t a c k r o l l m a d e

Benefit:
second chance

W h e n y o u r o a t h of enmity

target misses

o n a n a t t a c k y o u f o r c e d it t o r e r o l l b y u s i n g y o u r r a c i a l p o w e r , y o u g a i n a +2 b o n u s to

DRACONIC CHALLENGE
Prerequisite: D r a g o n b o r n . p a l a d i n Benefit: W h e n y o u u s e y o u r dragon
breath r a c i a l

d a m a g e rolls against that target until the e n d o f y o u r next turn. b o n u s i n c r e a s e s to + 4 at 1 1 t h l e v e l a n d + 6 at

The

power, y o u subject e a c h e n e m y targeted by that p o w e r to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e l a s t s u n t i l t h e s t a r t of y o u r n e x t turn. sanction

21st level.

EEARSOME WRATH
Prerequisite: H a l f - o r e .
a v e n g e r , o a t h of enmity power

DWARF BATTLE PRIEST


Prerequisite: D w a r f , c l e r i c , Benefit: W h e n y o u u s e y o u r
stitution modifier. healing word p o w e r h e a l i n a word o n a n

Benefit:

W h e n y o u u s e y o u r f u r i o u s assault

racial

p o w e r a g a i n s t y o u r o a t h of enmity

target, the target

ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r C o n -

t a k e s a - 1 p e n a l t y to attack rolls u n t i l t h e start o f y o u r next turn.

ELEMENTAL BLESSING
Prerequisite: G e n a s i , a n y d i v i n e Benefit: W h e n y o u u s e t h e r a c i a l
class p o w e r associ-

FEY FATE
Prerequisite: E l f , a v e n g e r , oath of Benefit: W h e n y o u u s e y o u r elven
enmity accuracy power racial

ated w i t h your elemental manifestation, you or one ally w i t h i n 5 squares of y o u gains temporary points e q u a l to y o u r S t r e n g t h m o d i f i e r . hit

p o w e r to r e r o l l a n a t t a c k r o l l m a d e a g a i n s t y o u r oath of e n m i t y t a r g e t a n d y o u h i t , y o u g a i n a + 2 b o n u s t o d a m a g e rolls against that target until the e n d o f y o u r next turn. b o n u s i n c r e a s e s to + 4 at 11th level a n d + 6 at

ELEMENTAL CHALLENGE
Prerequisite: G e n a s i , p a l a d i n Benefit: W h e n y o u d e a l d a m a g e
to a c r e a t u r e b y

The

21st level.

u s i n g y o u r divine challenge p o w e r , y o u c a n c h a n g e the d a m a g e t y p e f r o m r a d i a n t to a c i d , c o l d , l i r e , lightning, or thunder. Choose each time you deal d a m a g e w i t h divine challenge.

FEY PRESERVER
Prerequisite: E l a d r i n , i n v o k e r .
ervation class feature Covenant of Pres-

Benefit:

W h e n y o u u s e y o u r preservers rebuke

p o w e r , y o u c a n also teleport t h e all}' w h o w a s hit by

ELEMENTAL REBUKE
Prerequisite: G e n a s i ,
ervation class feature invoker, C o v e n a n t of Pres-

the triggering e n e m y 2 squares.

FEYBORN FORTUNE
rebuke

Benefit:

W h e n y o u u s e y o u r preserver's

power, y o u also grant a bonus to the ally attacked by the triggering e n e m y based on your current elemental manifestation. F a r t h s o u l : T h e a l l y g a i n s a +1 p o w e r b o n u s to F o r titude a n d to s a v i n g t h r o w s u n t i l t h e start o f y o u r next turn.

Prerequisite: G n o m e , c l e r i c , d i v i t t e / o r t u n e Benefit: W h e n y o u u s e y o u r d i v i n e fortune,


of you.

power you

a l s o g r a n t t h e +1 b o n u s to a n a l l y w i t h i n 5 s q u a r e s

FEYBORN PURSUER
Prerequisite: E l a d r i n , a v e n g e r , o a t h
power of enmity

Firesoul: T h e a l l y g a i n s a +1 p o w e r b o n u s to R e f l e x a n d r e s i s t 5 fire u n t i l t h e s t a r t o f y o u r n e x t turn.

Benefit:

W h e n y o u u s e y o u r / e y step r a c i a l p o w e r ,

Stormsoul: T h e ally g a i n s a +1 p o w e r b o n u s to F o r t i t u d e a n d resist 5 l i g h t n i n g u n t i l t h e start o f y o u r next turn.

y o u c a n teleport a n extra 5 s q u a r e s as l o n g as y o u e n d a d j a c e n t t o y o u r oath of enmity target.

Watersoul: T h e ally g a i n s a +5 p o w e r b o n u s to saving throws against ongoing d a m a g e until the of y o u r next Windsoid: and turn. T h e a l l y g a i n s a +1 p o w e r b o n u s t o s p e e d turn. start

FICKLE SERVANT
Prerequisite:
divine class Changeling or doppelganger. any

Benefit:
your deity.

Y o u c a n s e l e c t d o m a i n feats for a n y

resist 5 c o l d u n t i l t h e start o f y o u r n e x t

d o m a i n , not just t h o s e for d o m a i n s a s s o c i a t e d w i t h

A l s o , y o u g a i n a +3 feat b o n u s to R e l i g i o n c h e c k s .

C H A P T E R

5 I Divine

Options

FURIOUS DEVOTION
P r e r e q u i s i t e : Half-ore. a n y d i v i n e class. C h a n n e l Divinity class feature B e n e f i t : W h e n you use a C h a n n e l Divinity y o u g a i n a +2 b o n u s to d a m a g e r o l l s w i t h a t t a c k p o w e r s u n t i l t h e e n d of y o u r n e x t power,

INFERNAL BLESSING
P r e r e q u i s i t e : Tiefling. any divine class B e n e f i t : W h e n y o u use y o u r infernal

wrath

racial

p o w e r , o n e a l l y a d j a c e n t to y o u r e g a i n s h i t

points

divine turn.

e q u a l t o y o u r C h a r i s m a m o d i f i e r a n d g a i n s a +1 p o w e r b o n u s to h i s o r h e r n e x t a t t a c k r o l l a g a i n s t a n e n e m y that hit y o u s i n c e y o u r last t u r n .

GROUP DEFENSE
P r e r e q u i s i t e : Hall-elf. paladin

INFERNAL MALEDICTION
P r e r e q u i s i t e : Tiefling, invoker wrath racial B e n e f i t : W h e n y o u u s e y o u r infernal

B e n e f i t : A l l i e s g a i n a +1 b o n u s t o a l l d e f e n s e s against creatures m a r k e d by y o u .

power, all attacks y o u m a k e until the e n d of y o u r next

HEALER'S IMPLEMENT
Prerequisite: Cleric B e n e f i t : W h e n y o u grant h e a l i n g w i t h a n y of y o u r cleric h e a l i n g powers, a d d y o u r holy symbol's e n h a n c e m e n t b o n u s to t h e hit p o i n t s t h e regains. recipient

t u r n gain the fear k e y w o r d .

INVOKE RESILIENCE
P r e r e q u i s i t e : I l u m a n . invoker B e n e f i t : W h e n vou use a d i v i n e e n c o u n t e r or daily attack p o w e r on your turn, one ally w i t h i n 10

s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to his or h e r

HEALING STEP
P r e r e q u i s i t e : E l a d r i n . a n y divine class B e n e f i t : W h e n y o u u s e your fey step r a c i a l p o w e r ,

next saving t h r o w bclbre the end of y o u r next

turn.

INVOKE TEAMWORK
P r e r e q u i s i t e : Half-elf, invoker B e n e f i t : W h e n you use a divine encounter or daily attack power o n your turn, one ally w i t h i n 10

o n e ally adjacent to e i t h e r y o u r o r i g i n a l s p a c e o r y o u r d e s t i n a t i o n space g a i n s t e m p o r a r y hit points e q u a l to y o u r Intelligence m o d i f i e r a n d c a n shift 1 square as a free action.

s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a l l d e f e n s e s until the e n d of your next turn.

HIDDEN CHANNELING
P r e r e q u i s i t e : G n o m e , a n y d i v i n e class. C h a n n e l Divinity class feature B e n e f i t : W h e n you use a C h a n n e l Divinity y o u g a i n c o n c e a l m e n t u n t i l t h e e n d of y o u r n e x t power, turn.

KORD'S RESILIENCE
P r e r e q u i s i t e : Goliath, any divine class B e n e f i t : W h i l e y o u r s t o n e ' s endurance racial power

is a c t i v e , allies a d j a c e n t to y o u h a v e t h e s a m e resist a n c e that the p o w e r g r a n t s y o u .

HOLY RESOLVE
P r e r e q u i s i t e : W a r f o r g e d . cleric B e n e f i t : W h e n y o u u s e y o u r warforged resolve hit

MAJESTIC PRESENCE
P r e r e q u i s i t e : D e v a , a n y divine class B e n e f i t : A l l i e s a d j a c e n t to y o u g a i n r e s i s t 3 n e c r o t i c a n d resist 3 r a d i a n t . T h e r e s i s t a n c e i n c r e a s e s t o 5 a t 1 1 t h l e v e l a n d 1 0 at 2 1 s t l e v e l .

r a c i a l p o w e r , a d d y o u r S t r e n g t h m o d i f i e r to t h e points regained by targets of y o u r cleric p o w e r s u n t i l the e n d of y o u r next turn. healing

HOLY SAVAGERY
P r e r e q u i s i t e : Shifter, a n y d i v i n e class. C h a n n e l D i v i n i t y class feature B e n e f i t : W h e n y o u use a C h a n n e l Divinity power

MARK OF THE INFERNAL


P r e r e q u i s i t e : Tiefling, paladin infernal B e n e f i t : I f a n attack e n h a n c e d by your wrath

r a c i a l p o w e r hits, y o u also subject t h e target to

w h i l e y o u a r e b l o o d i e d , y o u g a i n a +1 b o n u s to m e l e e attack rolls until the e n d o f y o u r next turn.

y o u r d i v i n e sanction. T h i s d i v i n e s a n c t i o n lasts u n t i l t h e s t a r t of y o u r n e x t turn.

HOLY SPEECH
P r e r e q u i s i t e : A n y d i v i n e class, fluent in S u p e r n a l B e n e f i t : W h e n y o u use Rluff. D i p l o m a c y , or I n t i m i d a t e i n a skill c h a l l e n g e , y o u g a i n a n extra success t o w a r d c o m p l e t i n g t h e skill c h a l l e n g e t h e first time you succeed on a skill c h e c k involving any one of those skills.

MIGHTY CHALLENGE
P r e r e q u i s i t e : P a l a d i n , divine

challenge p o w e r
radiant

B e n e f i t : W h e n e v e r a target o f y o u r divine challenge t a k e s d a m a g e f r o m t h a t p o w e r , it t a k e s e x t r a d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r .

C H A P T E R

Divine

Options

NIMBUS OF LIGHT
Prerequisite: A n y d i v i n e Benefit: W h e n y o u u s e a
class divine encounter or

RELIGIOUS DABBLER
Prerequisite: H a l f - e l f , a n y Benefit: C h o o s e a l s t - l e v e l
divine class at-will attack power

daily power that has the radiant k e y w o r d , y o u c a n create a zone of bright light in a close burst 1 . T h e zone lasts u n t i l t h e e n d o f y o u r next t u r n . A l l i e s w i t h i n t h e z o n e g a i n a +1 p o w e r b o n u s t o a t t a c k w i t h radiant powers. rolls

f r o m a d i v i n e class other t h a n y o u r o w n . F r o m n o w o n , y o u c a n use either that p o w e r or the p o w e r y o u g a i n e d f r o m y o u r D i l e t t a n t e racial trait as a n encounter p o w e r (but y o u can't use both in the same encounter).

OATH STRIKE
Prerequisite: A v e n g e r , oath of enmity Benefit: W h e n y o u u s e o a t h of e n m i t y ,
m a r k the target until the e n d of y o u r next power you can turn.

SHARED PERSEVERANCE
Prerequisite: H u m a n , c l e r i c Benefit: W h e n y o u u s e a p o w e r
the saving throw. that allows a n ally

to m a k e a s a v i n g t h r o w , t h e a l l y g a i n s a +1 b o n u s to

PACIFIST HEALER
Prerequisite: C l e r i c Benefit: W h e n y o u u s e

STRENGTH OF STONE
a d i v i n e p o w e r that a l l o w s

a target to s p e n d a h e a l i n g s u r g e , t h e target r e g a i n s a d d i t i o n a l h i t p o i n t s e q u a l to l d 6 + y o u r C h a r i s m a m o d i f i e r . T h e a d d i t i o n a l hit points i n c r e a s e to 2 d 6 y o u r C h a r i s m a m o d i f i e r at 11th level, a n d to 3 d 6 y o u r C h a r i s m a m o d i f i e r at 21st level. A l s o , w h e n e v e r y o u d e a l d a m a g e to a b l o o d ied enemy, y o u are stunned until the e n d of y o u r next turn. + +

Prerequisite: G o l i a t h , p a l a d i n Benefit: W h e n y o u u s e y o u r l a y
virtue

on hands

o r c a l l of

p o w e r o n a n ally, t h e ally g a i n s r e s i s t a n c e to a l l

d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r u n t i l t h e e n d of your next turn.

TAUNTING VISAGE
Prerequisite: Benefit: If y o u
Changeling or doppelganger, power shape racial p o w e r enmity a v e n g e r , o a t h of enmity

u s e y o u r change

PRESERVER'S CALL
Prerequisite: Benefit:
K a l a s h t a r . i n v o k e r , C o v e n a n t of P r e s e r v a t i o n class feature W h e n you use a divine daily attack

t o a s s u m e t h e a p p e a r a n c e o f y o u r o a t h of

target, y o u gain c o m b a t a d v a n t a g e against that creature until t h e e n d o f y o u r next turn.

power on your turn, y o u c a n pull each ally w i t h i n 5 squares of y o u 1 square instead of using the benefit of your C o v e n a n t Manifestation. normal

UNLEASH THE BEAST


Prerequisite: S h i f t e r ,
power a v e n g e r , o a t h of enmity

Benefit: If y o u

a r e b l o o d i e d a f t e r y o u r o a t h of shift-

PRESERVING CONCEALMENT
Prerequisite: G n o m e ,
ervation class feature invoker. Covenant of Pres-

e n m i t y t a r g e t h i t s y o u . y o u c a n u s e y o u r longtooth ing o r razorclav.' shifting racial p o w e r as a n

immediate

reaction. rebuke

Benefit:

W h e n y o u u s e y o u r preserver's

p o w e r , y o u c a n also g r a n t c o n c e a l m e n t to t h e ally w h o w a s hit by t h e triggering e n e m y . T h e c o n c e a l m e n t lasts u n t i l t h e e n d of y o u r next turn.

VERSATILE CHANNELER
Prerequisite: A n y
class feature d i v i n e class, C h a n n e l Divinity

Benefit:

C h o o s e a divine class other t h a n y o u r

PROTECTOR'S COMMITMENT
Prerequisite: C h a 1 5 . p a l a d i n Benefit: W h e n y o u o r y o u r t a r g e t
is adjacent to a

o w n a n d a C h a n n e l Divinity power available as a class feature for that class. A d d that C h a n n e l D i v i n ity p o w e r to y o u r list o f a v a i l a b l e C h a n n e l powers. Divinity

b l o o d i e d a l l y , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s .

PSYCHIC RETALIATION
Prerequisite: K a l a s h t a r .
power a v e n g e r , o a t h of e n m i t v

Vicious DARKFIRE
Prerequisite: D r o w . a v e n g e r , o a t h of enmity p o w e r Benefit: W h e n e v e r y o u h i t y o u r o a t h of e n m i t v
t a r g e t w i t h y o u r d a r k / i r e r a c i a l p o w e r , it g a i n s v u l n e r ability to a l l d a m a g e e q u a l to y o u r D e x t e r i t y u n t i l t h e start of y o u r next turn. modifier of mental clar-

Benefit:

W h e n y o u u s e y o u r bastion

ity r a c i a l p o w e r , y o u c a n m a k e t h e t r i g g e r i n g e n e m y y o u r n e w oath of enmity target as a free action.

C H A P T E R

5 I Divine

Options

VIRTUOUS RECOVERY
Prerequisite: Paladin B e n e f i t : W h e n e v e r you spend a healing surge, you g a i n r e s i s t a n c e to a l l d a m a g e e q u a l t o y o u r W i s d o m modifier until the start o f y o u r next turn.

PARAGON TIER FEATS


A c h a r a c t e r m u s t b e at least 11th level to select a n y o f t h e feats in this s e c t i o n .

ARMORED BY FAITH
P r e r e q u i s i t e : 11th level, a n y d i v i n e class. C h a n n e l D i v i n i t y class feature B e n e f i t : W h e n you use a C h a n n e l Divinity resolve power,

WARFORGED EXAMPLE
Prerequisite: Warforged. paladin B e n e f i t : W h e n y o u u s e y o u r warforged

y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m modifier.

racial power, e a c h ally w i t h i n 5 squares of you c a n m a k e a saving t h r o w against o n e effect that d e a l s ongoing d a m a g e a n d that a save c a n end.

AVENGING SURGE
P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of U n i t y c l a s s f e a t u r e , o a t h of enmity resolve temporary and power enmity 3

WARFORGED FAITH
P r e r e q u i s i t e : W a r f o r g e d . any divine class B e n e f i t : W h e n y o u u s e y o u r warforged

B e n e f i t : W h e n a n a l l y h i t s y o u r o a t h of

target, y o u g a i n t e m p o r a r y hit points e q u a l to 3 p e r a l l y a d j a c e n t to t h a t target.

r a c i a l p o w e r , o n e a l l y a d j a c e n t to y o u g a i n s hit points e q u a l to y o u r C o n s t i t u t i o n

modifier

c a n m a k e a saving t h r o w against a n effect that d e a l s ongoing d a m a g e a n d that a save c a n end.

CENSURES GRIP
P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of P u r s u i t c l a s s f e a t u r e , o a t h of enmity power

WRATH OF AGES PAST


P r e r e q u i s i t e : D w a r f , invoker. Covenant of W r a t h class feature B e n e f i t : W h e n y o u u s e y o u r armor 0/ wroth p o w e r

B e n e f i t : W h e n you have combat advantage a g a i n s t y o u r o a t h of e n m i t y t a r g e t a n d h i t it w i t h a n avenger p o w e r , y o u r target c a n n o t shift a w a y f r o m y o u u n t i l the e n d o f y o u r next turn.

against a n e n e m y larger than y o u . add your W i s d o m m o d i f i e r to the d a m a g e dealt b y t h e p o w e r .

CLINGING RADIANCE
P r e r e q u i s i t e : 11th level, a n y d i v i n e class B e n e f i t : W h e n y o u hit a t a r g e t w i t h a d i v i n e attack p o w e r that h a s the radiant k e y w o r d , the target l o s e s a n y c o n c e a l m e n t o r t o t a l c o n c e a l m e n t it h a s a n d power. push-

WRATFI OF THE MOUNTAIN KING


P r e r e q u i s i t e : Goliath, invoker, C o v e n a n t of W r a t h class feature S : ; B e n e f i t : W h e n y o u u s e y o u r armor of wrath

c a n n o t gain c o n c e a l m e n t or total c o n c e a l m e n t until the e n d of y o u r next turn.

y o u c a n c h o o s e to k n o c k t h e target p r o n e after ingit.

CHAPTER

5 ! Divine

Options

CONTAGIOUS CHALLENGE
Prerequisite:
power 1 1 t h l e v e l , p a l a d i n , divine challenge

EAGER EOR BLOOD


Prerequisite: 1 1 t h l e v e l , a v e n g e r Benefit: D u r i n g t h e f i r s t r o u n d o f
combat, your

Benefit:

W h e n y o u hit a n e n e m y m a r k e d b y y o u r

avenger w e a p o n attacks deal 1 | W ] extra damage.

divine challenge, y o u a l s o subject o n e e n e m y a d j a c e n t to t h e target to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c tion lasts u n t i l the start o f y o u r next turn.

EXTENDED HEALING
Prerequisite: 1 1 t h l e v e l , c l e r i c , h e a l i n g Benefit: T h e b u r s t o f y o u r h e a l i n g word
by 5. word power increases

DARKEOE
Prerequisite: Benefit:
11th level, a n y d i v i n e class, C h a n nel D i v i n i t y class feature W h e n you use a C h a n n e l Divinity

EOCUSED WRATH
Prerequisite: Benefit:
11th level, invoker, C o v e n a n t of W r a t h class feature W h e n y o u u s e y o u r armor of wrath power

power, y o u a n d e a c h ally w i t h i n 10 s q u a r e s of y o u g a i n r e s i s t a n c e to n e c r o t i c d a m a g e e q u a l t o 5 + y o u r W i s d o m m o d i f i e r until the start of y o u r next turn.

a n d t h e t r i g g e r i n g e n e m y is t h e o n l y e n e m y i n t h e burst, y o u deal l d 6 extra d a m a g e w i t h that power.

DEVOUT GUIDANCE
Prerequisite:
power 11th level, avenger, divine

A t 21st level, this e x t r a d a m a g e i n c r e a s e s to

2d6.

guidance

FOOTSTEPS OF DOOM
W h e n y o u u s e y o u r divine guidance,

Benefit:
attack roll.

Prerequisite: Benefit:

1 1 t h l e v e l , i n v o k e r , C o v e n a n t of

t h e t a r g e t g a i n s a +3 p o w e r b o n u s to t h e s e c o n d

M a l e d i c t i o n class feature E a c h t a r g e t o f y o u r m a l e d i c t o r ' s doom power

gains v u l n e r a b l e 5 to all d a m a g e f r o m fear attacks

DIVINE CLEANSING
Prerequisite: 1 1 t h Benefit: W h e n y o u
l e v e l , c l e r i c , t u r n undead power d e a l d a m a g e to at least o n e

until the end of your next turn.

FORCEFUL COVENANT
Prerequisite: Benefit:
11th level, invoker. C o v e n a n t of M a l e d i c t i o n class feature A d d 1 s q u a r e to t h e d i s t a n c e t h a t y o u r

u n d e a d e n e m y w i t h y o u r turn undead. e a c h ally in the power's burst c a n m a k e a saving throw.

C o v e n a n t Manifestation a l l o w s y o u to p u s h a target.

W H A T IS A N E X A R C H ?
A n e x a r c h is t h e c h a m p i o n o r a g e n t o f a g o d , d e m o n lord, agreement b e t w e e n character and patron. S o m e t i m e s the prospective exarch a p p r o a c h e s t h e deity a n d offers service, and other times t h e deity a p p e a r s to a character with o r o t h e r b e i n g o f g r e a t p o w e r . T h e r e is n o o n e p a t h l e a d ing to the title of exarch; a n exarch m i g h t b e someone

w h o has a d o p t e d an appropriate epic destiny, a legendary monster, a n archangel, or a d a m n e d or exalted soul of great power. Almost a n y epic character might b e c o m e an exarch, regardless of his or h e r c h o i c e of destiny. H o w e v e r , c h a r a c ters w h o take the Chosen, the D e m i g o d , or the Saint epic destiny are naturally suited to b e c o m i n g exarchs. T h e n u m b e r of exarchs a deity e m p l o y s , and their exact nature, varies w i l d l y f r o m deity to deity. M o s t deities h a v e o n e or t w o exarchs in their service; s o m e h a v e n o exarchs a t all, a n d a f e w s u c h as Pelor or M o r a d i n h a v e significantly m o r e . F o r e x a m p l e , M o r a d i n is t h e l e a d e r o f t h e shining the

p r o m i s e a n d offers p a t r o n a g e . A C h o s e n o r a S a i n t is g e n erally e x p e c t e d t o serve as a n exarch; characters of o t h e r destinies are generally free t o s e e k or refuse as t h e y w i s h , although patronage

gods are not above manipulating

promising D e m i g o d s into entering their service. A n exarch gains no special p o w e r s above a n d beyond

a n y offered b y his or h e r e p i c d e s t i n y or n a t u r e . H o w e v e r , a n e x a r c h h a s a c c e s s t o his o r h e r p a t r o n a n d is e x p e c t e d to give a n d r e c e i v e c o u n s e l w h e n in t h e p r e s e n c e of t h a t deity. In addition, m o s t deities c h e c k up o n t h e i r exarchs f r o m t i m e to t i m e . A n e x a r c h off o n s o m e m i s s i o n or

host k n o w n as the M o r n d i n s a m m a n , w h i c h includes exarchs Berronar, Clangeddin, Dugmaren,

a d v e n t u r e in t h e m o r t a l w o r l d m i g h t b e c o n t a c t e d t h r o u g h a d r e a m or a vision, visited by a messenger angel or a

Dumathoin.

G o r m , Haela, Marthammor, Sharindlar, a n d Vergadain. A t the other extreme, Avandra has taken n o exarch into her s e r v i c e in a g e s . S h e c h o o s e s to interact d i r e c t l y w i t h h e r followers, a n d s h e guides her m o r t a l servants to battle

p h y s i c a l m a n i f e s t a t i o n , o r s o m e t i m e s s u m m o n e d b a c k to the deity's dominion. S o m e deities m a n a g e their exarchs' affairs closely, a n d others l e a v e exarchs to a c t at their o w n discretion. A n exarch doesn't have a n y innate ability signal for his or h e r deity's a t t e n t i o n , but in practice to

against her e n e m i e s - n o t o u t of a n y sort of personal c o w ardice, but b e c a u s e s h e b e l i e v e s in a l l o w i n g problems. mortals to

most

deities provide t h e i r e x a r c h s w i t h rituals, m a g i c items, or special p o w e r s to c o m m u n e w h e n necessary.

solve their o w n

C h o o s i n g t o b e c o m e a n e x a r c h is a m a t t e r o f m u t u a l

CHAPTER

Divine

Options

GREATER FORTUNE
Prerequisite:
power 11th level, cleric, divine

HONORED FOE
fortune

Prerequisite: 1 1 t h l e v e l , p a l a d i n Benefit: W h e n a c r e a t u r e m a r k e d
W i s d o m modifier.

by vou d a m -

Benefit:
burst.

Y o u r divine/orfune c h a n g e s f r o m personal 1 . a n d it a f f e c t s y o u a n d a l l a l l i e s i n t h e

a g e s y o u . y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r

to close b u r s t

P A R A G O N TIER

FEATS Other Prerequisites \_lldlllici i _ i v n i i L y Channel Divinity vjdin t e m p o r a r y n i l p o i n t s wnn cnannei L/ivinny N o c o n c e a l m e n t with r a d i a n t p r a y e r Y o u a n d allies gain resist necrotic w h e n y o u use C h a n n e l D i v i n i t y A l l y r e g a i n s h i t p o i n t s with c r i t i c a l h i t o n d i v i n e p o w e r E n e m i e s v u l n e r a b l e t o r a d i a n t t a k e e x t r a d a m a g e when y o u d o n ' t use a r a d i a n t p o w e r G i v e ally a s a v i n g t h r o w w i t h b o n u s instead of succeeding on vour own savins throw

pVnyDivineClass^ m m u i c u u y rtjiui Clinging Radiance Darkfoe Invigorating Critical P e r v a s i v e Light

Saving Grace

Other Prerequisites C e n s u r e of U n i t y , o a t h of enmity

1 Avenger Feat Avenging Surge

Benefit G a i n t e m p o r a r y h i t p o i n t s w h e n a l l y h i t s y o u r o a t h of enmity target

Censure's Grip

C e n s u r e of P u r s u i t , o a t h of enmity

If c o m b a t a d v a n t a g e a n d a hit, target cannot shift

C I * *

* 1

1 " 1 A

II

Devout Guidance Eager for B l o o d Pledge of Retribution

Divine

guidance

T a r g e t o f d i v i n e g u i d a n c e g a i n s +3 t o s e c o n d a t t a c k r o l l D u r i n g first round of c o m b a t , w e a p o n a t t a c k s deal extra d a m a g e

Censure of Retribution, oath of enmitv

G a i n +1 t o n e x t a t t a c k a g a i n s t o a t h of e n m i t y t a r g e t a f t e r y o u m i s s that t a r g e t

1 Cleric Feat uivine cleansing Extended Healing Greater Fortune Merciful Power Radiant Vessel Swift Turning

Other Prerequisites iurn unaeaa word fortune mercy

Benefit
cacn a n y i n D u r s tc a n m a i c e s a v i n g tnrow

Healing Divine Healer's

A d d 5 to t h e burst of y o u r healing word C h a n g e divine/ortune f r o m personal to close burst 1 E a c h target of your healer's m e r c y c a n m a k e saving t h r o w U s e r a d i a n t p o w e r t o e n h a n c e y o u r healing word

Turn

undead

U s e t u r n undead as m i n o r a c t i o n i n s t e a d o f s t a n d a r d a c t i o n

| Invoker Feat hocused w r a t n Footsteps of Doom Forceful Covenant Invoker's Blaze Invoker's Control

Other Prerequisites c o v e n a n t or w r a t n C o v e n a n t of M a l e d i c t i o n C o v e n a n t of M a l e d i c t i o n G a i n e x t r a d a m a g e i f y o u r armor of wrath T a r g e t s o f y o u r maledictor's a f f e c t s o n l y one t a r g e t

doom g a i n v u l n e r a b l e 5 t o f e a r a t t a c k s

A d d 1 to push w h e n you use your Covenant Manifestation +2 d a m a g e w i t h f i r e o r r a d i a n t i n v o k e r p o w e r s (+4 w h e n b l o o d i e d ) +2 t o a t t a c k s a g a i n s t e n e m i e s t h a t f a i l a s a v i n g t h r o w a g a i n s t y o u r divine powers Ally you slide w i t h C o v e n a n t Manifestation does not g r a n t combat advantage

C o v e n a n t of P r e s e r v a t i o n Other Prerequisites Divine challenge

W a r d i n g Covenant

1 Paladin Feat Contagious Challenge

Benefit P l a c e d i v i n e sanction o n e n e m y adjacent to target y o u have challenged

Honored Foe Persistent Challenge Resurgent Attack T o u c h of Salvation C h a 1 5 . divine c h a l l e n g e S t r 17 C h a 1 5 . lay on hands call of Untiring Virtue Ardent virtue vow, call of virtue, or

G a i n t e m p o r a r y hit p o i n t s w h e n a m a r k e d f o e d a m a g e s y o u M a i n t a i n d i v i n e challenge e v e n i f y o u don 't a t t a c k t a r g e t

G a i n +2 t o a t t a c k s a f t e r y o u s p e n d a h e a l i n g s u r g e G r a n t s a v i n g t h r o w w i t h b o n u s w h e n y o u use fay on hands or call of virtue o r l a y on hands

G a i n a d d i t i o n a l u s e o f ardent vow, call of virtue, w h e n you reach a milestone

o r l a y on h a n d s

C H A P T E R

5 | Divine

Options

J *

lM VIGOR AT IMG CRITICAL


Prerequisite: l l l h l e v e l , a n y d i v i n e c l a s s Benefit: T h e f i r s t t i m e y o u s c o r e a c r i t i c a l
hit with

y o u u s e h e a l i n g word

before the e n d of y o u r next points.

turn

the target regains 2 d 6 additional hit

a divine attack p o w e r d u r i n g a n encounter, a n ally a d j a c e n t to y o u o r a d j a c e n t t o t h e t a r g e t r e g a i n s h i t p o i n t s e q u a l to 10 + y o u r W i s d o m m o d i f i e r .

RESURGENT ATTACK
Prerequisite: 1 1 t h l e v e l . S t r 1 7 , p a l a d i n Benefit: W h e n y o u s p e n d a h e a l i n g s u r g e ,
m a k e before the end of y o u r next turn. you

g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k r o l l y o u

INVOKERS BLAZE
Prerequisite:
11th level, invoker B e n e f i t : Y o u g a i n a +2 feat b o n u s to d a m a g e rolls w i t h d i v i n e attack powers that have the fire k e y w o r d or the radiant k e y w o r d . W h i l e you are bloodied, feat b o n u s i n c r e a s e s to +4. +6 this

SAVING GRACE
Prerequisite: 1 1 t h l e v e l , a n y d i v i n e c l a s s Benefit: W h e n y o u s u c c e e d o n a s a v i n g t h r o w ,
y o u c a n c h o o s e not to e n d t h e effect y o u s a v e d a g a i n s t a n d instead allow a n ally w i t h i n 5 squares of y o u to m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l t o y o u r W i s d o m modifier.

A t 2 1 st l e v e l , t h e f e a t b o n u s i n c r e a s e s to + 3 ( o r while bloodied).

IMVOKER'S CONTROL
Prerequisite: 1 1 t h l e v e l , i n v o k e r Benefit: W h e n a n e n e m y f a i l s a s a v i n g

SWIFT TURNING
throw attack attack

against a n effect c a u s e d by o n e of y o u r d i v i n e p o w e r s , y o u g a i n a +2 p o w e r b o n u s to t h e n e x t

Prerequisite: 1 1 t h l e v e l , c l e r i c , t u r n undead Benefit: Y o u c a n u s e y o u r turn undead a s a


action instead of a standard action.

power minor

roll y o u m a k e against that target before the e n d of your next turn.

TOUCH OF SALVATION
Prerequisite:
11th level, C h a 15. p a l a d i n . lay

on of

MERCIFUL POWER
Prerequisite:
power 1 1 t h level, c l e r i c , healer's

h a n d s o r c a l l of v i r t u e p o w e r

mercy
can

Benefit:
virtue

W h e n y o u use y o u r lay on

hands

o r call throw

o n a n ally, that ally c a n m a k e a s a v i n g

Benefit:

E a c h target o f y o u r healers

mercy

w i t h a b o n u s e q u a l to y o u r C h a r i s m a m o d i f i e r .

m a k e a saving throw.

UNTIRING VIRTUE PERSISTENT CHALLENGE


Prerequisite:
challenge p o w e r 11th level, C h a 15. p a l a d i n , divine

Prerequisite: Benefit: if y o u
fail to e n g a g e

11th level, p a l a d i n ;

ardent

vow. call of

v i r t u e , o r l a y on h a n d s p o w e r W h e n e v e r you reach a milestone, you vow. call of

Benefit:

O n c e per encounter,

g a i n o n e a d d i t i o n a l u s e o f y o u r ardent v i r t u e , o r lay on hands for today.

t h e target o f y o u r divine challenge o n y o u r t u r n , y o u c a n m a i n t a i n that divine challenge a s if y o u h a d engaged the target.

WARDING COVENANT
Prerequisite:
11th level, invoker. C o v e n a n t of P r e s e r v a t i o n class feature

PERVASIVE LIGHT
Prerequisite: 1 1 t h Benefit: W h e n y o u
level, a n y d i v i n e class hit a target that h a s v u l n e r -

Benefit:

W h e n you use your Covenant Mani-

festation to slide a n ally, n o e n e m y c a n g a i n c o m b a t advantage against that ally until the end of your next turn.

a b i l i t y to r a d i a n t d a m a g e w i t h a n a t t a c k t h a t d o e s n o t d e a l radiant d a m a g e , y o u d e a l extra d a m a g e e q u a l to that vulnerability.

E P I C TIER FEATS
PLEDGE OF RETRIBUTION
Prerequisite: Benefit:
11th level, avenger. C e n s u r e of Retr i b u t i o n c l a s s l c a t u r c . o a t h of e n m i t y p o w e r 11 y o u m i s s y o u r o a t h T h e f o l l o w i n g feats a r e a v a i l a b l e o n l y to c h a r a c t e r s o f 21st level or higher.

of enmity

target

with

BEATIFIC HEALER
Prerequisite: 2 1 s t l e v e l , c l e r i c , t r a i n e d i n H e a l Benefit: W h e n y o u u s e a d i v i n e h e a l i n g p o w e r ,
a d d y o u r C h a r i s m a m o d i f i e r to t h e hit points recipient regains. the

a n a t t a c k , y o u g a i n a +1 b o n u s to t h e n e x t a t t a c k r o l l y o u m a k e against that target before the e n d of y o u r next turn.

RADIANT VESSEL
Prerequisite: 1 1 t h l e v e l , c l e r i c Benefit: If y o u h i t a n e n e m y w i t h
a cleric attack time

p o w e r that h a s the radiant k e y w o r d , t h e next C H A P T E R 5 | Divine Options

CRUSADING WRATH
Prerequisite:
d i v i n e strength 21st level. S t r 2 1 . W i s 15. p a l a d i n , power the next

GREAT MALEDICTION
Prerequisite: Benefit:
21st level, i n v o k e r . C o v e n a n t o f M a l e d i c t i o n class feature W h e n y o u use a divine encounter or _ ^

Benefit:

W h e n y o u u s e y o u r d i v i n e strength,

next e n e m y y o u attack before the e n d ol y o u r

daily attack power on your turn, you c a n push each target hit by t h e p o w e r 1 s q u a r e ( i n s t e a d of a p p l y i n g t h e n o r m a l effect o f y o u r C o v e n a n t Manifestation).

t u r n is s u b j e c t t o y o u r d i v i n e s a n e l i o n u n t i l t h e e n d o f the encounter. W h i l e t h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n , a d d y o u r W i s d o m m o d i f i e r t o t h e d a m a g e it t a k e s from the divine sanction.

GUIDING REBUKE
Prerequisite: Benefit:
2 1 s t l e v e l , i n v o k e r . C o v e n a n t of Preservation class feature

DEVASTATING INVOCATION
Prerequisite: 2 1 s t l e v e l , i n v o k e r Benefit: W h e n y o u s c o r e a c r i t i c a l
hit w i t h a n

W h e n y o u u s e y o u r preservers

rebuke

p o w e r , o n e a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a b o n u s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r o n h i s o r her next attack roll against the triggering e n e m y .

invoker power, each enemy within 5 squares of the target of t h e critical hit t a k e s d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . T h e d a m a g e t y p e is t h e s a m e as that d e a l t by t h e c r i t i c a l hit.

HEAVENLY TORRENT
Prerequisite:
power 2 1 st l e v e l , a v e n g e r , o a t h of e n m i t y

DIVINE HEALTH
Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e
divine class to p o i s o n e q u a l to

Benefit: T h e

first t i m e y o u s c o r e a c r i t i c a l h i t

on

y o u r o a t h of e n m i t y t a r g e t d u r i n g a n e n c o u n t e r , e a c h ally c a n m a k e a second attack roll a n d use either result on the next attack h e or she m a k e s against that t a r g e t b e f o r e t h e s t a r t of y o u r n e x t turn.

one-half y o u r level + y o u r W i s d o m modifier. Y o u c a n ' t b e c o m e i n f e c t e d b y a n y d i s e a s e of l e v e l 30 or lower.

ICON OF HOPE DIVINE MASTERY


Prerequisite: 2 1 s t l e v e l , a n y d i v i n e Benefit: W h e n y o u s p e n d a n a c t i o n
class point to

Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: B l o o d i e d a l l i e s w i t h i n 1 0 s q u a r e s
g a i n a +1 b o n u s t o s a v i n g t h r o w s .

of you

take a n extra action, y o u also regain the use o f a divine encounter p o w e r you have used d u r i n g this encounter.

ICON OF PURITY
Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e
divine class to necrotic d a m a g e

ENMITY SHARED
Prerequisite:
power 2 1 s t l e v e l , a v e n g e r , o a t h of enmity

e q u a l to o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .

INDISCRIMINATE WRATH
W h e n y o u u s e y o u r o a t h of e n m i t y , t h e your

Benefit:
next turn.

Prerequisite: Benefit:

21st level, i n v o k e r . C o v e n a n t o f

t a r g e t g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of

W r a t h class feature W h e n y o u u s e y o u r armor of wrath power, than

y o u c a n target e a c h e n e m y in the burst, rather

EPIC TURNING
Prerequisite: 2 1 s t l e v e l , c l e r i c , t u r n undead p o w e r Benefit: W h e n y o u u s e y o u r turn undead. t h e s i z e
o f t h e b u r s t i n c r e a s e s b y 2 . a n d e a c h t a r g e t is p u s h e d even on a miss.

only the triggering enemy.

INVOKER'S AURA
Prerequisite: Benefit: U n t i l
21st level, invoker the e n d of y o u r next turn, alter you power, any enemy within 1

use a C h a n n e l Divinity

FIST OF HEAVEN
Prerequisite: 2 1 s t
power l e v e L a v e n g e r , o a t h of enmity

squares o f y o u that hits y o n or a n y e n e m y that e n d s i t s t u r n w i t h i n 2 s q u a r e s of y o u t a k e s r a d i a n t d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . N o e n e m y c a n

Benefit:

Y o u r oath

cfenrrtiTy

target t a k e s a - 2 p e n

take this d a m a g e m o r e t h a n once per

turn.

alt\' to s a v i n g t h r o w s .

PALADIN'S TRUTH GLORIOUS CHANNTLER


Prerequisite: 2 1 s t
D i v i n i t y class feature I c r e L a n y d i v i n e class. C h a n n e l

Prerequisite: 2 1 s t l e v e l , p a l a d i n Benefit: W h e n y o u a t t a c k a c r e a t u r e
immunities.

marked

by y o u . y o u ignore that creature's resistances a n d

Benefit:
nel Divinity

T w i c e p e r encounter, y o u c a n use a C h a n power, but not t h e s a m e p o w e r t w i c e .

C H A P T E R

S | Divine

Options

EPIC TIER FEATS Any Divine Class uivine neaicn Divine Mastery (~iIririfiii 'v h. a nI n p lp rI V l l U II U U J rV I I O M I C I C Icon of H o p e Icon of P u r i t y Punishing Radiance Trained in Religion Channel Divinity O t h e r Prerequisites

, Benefit you gain resistance to poison R e g a i n use of d i v i n e e n c o u n t e r p o w e r w h e n y o u s p e n d a c t i o n p o i n t You can use C h a n n e l Divinity t w i c e per encounter B l o o d i e d a l l i e s g a i n +1 b o n u s t o s a v i n g t h r o w s You gain resistance to necrotic d a m a g e Critical hit increases target's vulnerability to radiant d a m a g e

A v e n g e r Feat Enmity Shared Fist o f H e a v e n Heavenly Torrent

Other Prerequisites O a t h of enmity Oath of enmity Oath of enmity

Benefit O a t h of enmity O a t h of enmity target grants c o m b a t a d v a n t a g e w h e n first chosen target takes -2 penalty to saving throws target

G r a n t a l l i e s r e r o l l s o n a t t a c k s a g a i n s t y o u r o a t h of enmity after you score critical h t o n target

Righteous Focus

Censure of Unity, o a t h of enmity

A l l i e s g a i n +1 t o a t t a c k s a g a i n s t o a t h of e n m i t y t a r g e t w h i l e you are adjacent to target O n a m i s s , g a i n +5 d a m a g e against target

Vengeance Recalled

O a t h of e n m i t y

Cleric Feat Beatific Healer Epic Turning Radiant Advantage Reactive Healing Shared Healing Supreme Healer

Other Prerequisites T r a i n e d in H e a l Turn undead

Benefit A d d bonus to healing you grant w i t h divine powers Increase burst by 2 , a n d target pushed e v e n o n miss Enemies y o u deal radiant d a m a g e to grant combat a d v a n t a g e

Healing

word

U s e healing word as reaction to save d y i n g ally Y o u o r w i l l i n g ally c a n s p e n d healing surge in place of the target Y o u h e a l t w o t a r g e t s i n s t e a d of o n e w h e n v o u use healing w o r d

Invoker Feat Devastating Invocation

Other Prerequisites

Benefit D e a l extra d a m a g e to e n e m i e s near target w h e n y o u score critical hit w i t h invoker p o w e r

Great Malediction Guiding Rebuke Indiscriminate W r a t h Invoker's A u r a Unbearable Malediction

Covenant of Malediction Covenant of Preservation Covenant of W r a t h

Targets y o u hit w i t h encounter or daily divine p o w e r are pushed 1


.
a ,
t

A l l y g a i n s a t t a c k b o n u s a g a i n s t t a r g e t o f y o u r preservers T a r g e t a l l e n e m i e s i n b u r s t w h e n y o u u s e a r m o r of Gain d a m a g i n g aura after using C h a n n e l Divinity wrath

rebuke

Covenant of Malediction

I n c r e a s e t h e d i s t a n c e y o u p u s h t a r g e t w i t h maledictor's

doom

P a l a d i n Feat Crusading W r a t h

Other Prerequisites Str21,Wis15, divine strength

Benefit P l a c e d i v i n e s a n c t i o n o n next f o e y o u a t t a c k a f t e r using divine strength; a d d W i s m o d t o d a m a g e dealt b y sanction Ignore resistance a n d immunity w h e n y o u attack a foe y o u m a r k e d T a r g e t t w o allies w i t h call of virtue or fay on h a n d s T a r g e t e a c h ally in burst w i t h divine mettle

Paladin's Truth Pious Champion Protecting Boon Tireless W r a t h Virtuous Company

Calf of virtue o r f a y o n h a n d s C h a 2 1 , S t r 1 5 , divine mettle

S t r 2 1 , C h a 1 5 , divine s t r e n g t h D i v i n e s t r e n g t h l a s t s l o n g e r C h a 2 1 , W i s 1 5 , divine mettle G r a n t t e m p o r a r y h p t o e a c h ally w h o s u c c e e d s o n a s a v i n g t h r o w g r a n t e d b y divine mettle

Pious CHAMPION
Prerequisite: Benefit:
21st level, p a l a d i n , call of virtue o r lay o n hands p o w e r W h e n y o u use y o u r call

Benefit:

W h e n y o u u s e y o u r divine mettle, y o u c a n

target e a c h ally in the burst.

of virtue

or lay you

PUNISHING RADIANCE
Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: W h e n e v e r y o u s c o r e a c r i t i c a l h i t
with

on hands, y o u c a ntarget o n e o r t w o c r e a t u r e s . I f

t a r g e t t w o c r e a t u r e s w i t h lay on h a n d s , y o u s p e n d o n e h e a l i n g surge a n d e a c h target r e g a i n s h i t points a s n o r m a l for t h e power.

a d i v i n e attack p o w e r that has t h e radiant k e y w o r d , t h e t a r g e t a n d e a c h e n e m y w i t h i n 5 s q u a r e s o f it g a i n v u l n e r a b l e 1 0 r a d i a n t ( o r its e x i s t i n g v u l n e r a b i l i t y to

PROTECTING BOON
Prerequisite:
21st level. C h a 2 1 . S t r 1 5 . p a l a d i n , divine mettle p o w e r

radiant d a m a g e increases by 10) until t h e e n d of y o u r next turn.

C H A P T E R S

Divine

Options

RADIANT ADVANTAGE
P r e r e q u i s i t e : 21st level, cleric B e n e f i t : W h e n y o u d e a l r a d i a n t d a m a g e to a n enemy, you a n d y o u r allies gain combat advantage a g a i n s t it u n t i l t h e e n d o f y o u r n e x t turn.

TIRELESS WRATH
P r e r e q u i s i t e : 21st level. S t r 2 1 , C h a 1 5 , p a l a d i n , divine strength p o w e r B e n e f i t : W h e n y o u u s e y o u r d i v i n e strength, the w <

e f f e c t a p p l i e s to a l l a t t a c k s y o u m a k e u n t i l t h e e j i d o f y o u r next turn.

REACTIVE HEALING
P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : Y o u c a n u s e y o u r h e a l i n g word as a n power

UNBEARABLE MALEDICTION
P r e r e q u i s i t e : 21st level, invoker. C o v e n a n t o f M a l e d i c t i o n class feature B e n e f i t : W h e n e v e r y o u r m a l e d i c t o r ' s doom power

i m m e d i a t e reaction, triggered w h e n a n ally w i t h i n 5 s q u a r e s o f y o u d r o p s to 0 hit p o i n t s o r f e w e r . Y o u m u s t target t h e t r i g g e r i n g a l l y w i t h t h e healing word.

a l l o w s y o u to p u s h a t a r g e t , y o u c a n a d d o n e - h a l f y o u r Intelligence m o d i f i e r to t h e n u m b e r of s q u a r e s p u s h e d .

RIGHTEOUS FOCUS
P r e r e q u i s i t e : 21st level, avenger, C e n s u r e of U n i t y c l a s s f e a t u r e , o a t h of e n m i t y p o w e r B e n e f i t : W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of enmity t a r g e t , y o u r a l l i e s g a i n a +1 b o n u s to a t t a c k

VENGEANCE RECALLED
P r e r e q u i s i t e : 2 1 s t l e v e l , a v e n g e r , o a t h of power B e n e f i t : W h e n you miss with an avenger power a g a i n s t y o u r o a t h of e n m i t y t a r g e t , y o u g a i n a + 5 bonus enmity

r o l l s a g a i n s t it.

to d a m a g e rolls against that target u n t i l t h e e n d of

SHARED HEALING
P r e r e q u i s i t e : 21st level, cleric B e n e f i t : W h e n you use a power that allows a n ally to s p e n d a h e a l i n g s u r g e , y o u c a n i n s t e a d h a v e that ally r e g a i n hit points as if he or she had spent a heal-

y o u r next

turn.

VIRTUOUS COMPANY
P r e r e q u i s i t e : 21st level, C h a 2 1 , W i s 15, p a l a d i n , divine mettle p o w e r B e n e f i t : W h e n y o u u s e y o u r divine mettle, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r C h a r i s m a m o d i fier for e a c h a l l y w h o s u c c e e d s o n a s a v i n g t h r o w

ing surge, a n d y o u or another willing ally w i t h i n 5 squares of you spends the healing surge instead.

SUPREME HEALER
P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : W h e n y o u u s e y o u r h e a l i n g word, power you can

granted by this power.

MULTICLASS FEATS
S o m e o f these feats h a v e p a r a g o n m u l t i c i a s s i n g i n a p a r t i c u l a r class as a prerequisite. T o q u a l i f y for s u c h a feat, y o u m u s t h a v e c h o s e n p a r a g o n multiciassing

h e a l t w o targets instead of o n e (either t w o allies or one ally a n d yourself).

RITES F O R T H E DEITIES
The p e o p l e of t h e w o r l d a n d p l a n e s w o r s h i p t h e d e i t i e s practices are almost in different w a y s . S o m e c o m m o n universal from culture to culture. W h e n you are proven wrong, write d o w n t w o copies of t h e truth y o u discover, keeping o n e a n d taking the o t h e r to a s h r i n e t o l o u n . A f t e r y o u t a k e fruit, h e r b s , or w o o d f r o m a forest, trace a star in t h e soil so C o r e l l o n ' s m a g i c c a n r e p l a c e w h a t you've taken. S w e a r by B a h a m u t w h e n y o u m a k e a n o a t h to s o m e o n e to justice. W h e n y o u agree to a n alliance or a business arrangement, interlock your fingers like t h e t e e t h of two bring

(Player's

Handbook,

page 209).

CHANNEL OE FAITH [MULTICLASS CLERIC]


P r e r e q u i s i t e : A n y m u l t i c l a s s c l e r i c feat, p a r a g o n multiciassing as a cleric B e n e f i t : Y o u gain the cleric C h a n n e l Divinity

p o w e r s divine fortune
can

a n d turn undead.

I f y o u don't

already have the C h a n n e l Divinity class feature, y o u use a single C h a n n e l Divinity p o w e r once per

e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites.

CHANNEL OF INVOCATION [MULTICLASS INVOKER]


P r e r e q u i s i t e : A n y multiclass i n v o k e r feat, paragon multiciassing as a n invoker B e n e f i t : Y o u g a i n the invoker C h a n n e l p o w e r s armor of w r a t h a n d p r e s e r v e r ' s rebuke. Divinity If you

g e a r s - f o r m i n g the s y m b o l of Erathis. E t c h A v a n d r a ' s s y m b o l o n a path to indicate a safe c o u r s e o r o n a b u i l d i n g t o s h o w it is a s a f e h o u s e . S h o u t at the h e a v e n s d u r i n g a storm to prove your bravery to Kord. W e a r golden j e w e l r y during the day a n d silver at night, to please both Pelor and Sehanine. Inter a raven's feather w i t h a corpse to k e e p u n d e a t h f r o m claiming the body.

don't already have the C h a n n e l D i v i n i t y class feature, you per c a n u s e a single C h a n n e l D i v i n i t y p o w e r o n c e encounter, a n d you're considered to have the class prerequisites.

f e a t u r e for t h e p u r p o s e o f m e e t i n g

C H A P T E R

5 I Divine

Options

MULTICLASS FEATS

Channel of Faith

Any multiclass cleric feat, paragon multiciassing as a cleric

C l e r i c : d i v i n e fortune

or turn undead

1/encounter

C h a n n e l of I n v o c a t i o n

Any multiclass invoker feat, paragon multiciassing as a n invoker

I n v o k e r : armor of wrath

or preserver's

rebuke 1/encounter

C h a n n e l of V a l o r

Any multiclass paladin feat, paragon multiciassing as a paladin

P a l a d i n : divine mettle o r divine strength

1/encounter

C h a n n e l of V e n g e a n c e

A n y multiclass avenger feat, paragon multiciassing as a n avenger

A v e n g e r : a b j u r e undead or divine guidance

1/encounter

Divine Channeler Divine Healer Divine Secretkeeper

W i s 13, trained in Religion W i s 15

G a i n o n e C h a n n e l D i v i n i t y p o w e r f r o m a n o t h e r class C l e r i c : t r a i n i n g in H e a l , H e a l e r ' s L o r e Invoker: training in Arcana, History, or Religion,

Wis13,lnt13 H e r o of Faith W i s 15 Soldier of V i r t u e W i s 15

Ritual Casting A v e n g e r : t r a i n i n g i n o n e c l a s s s k i l l , o a t h of 1/encounter P a l a d i n : t r a i n i n g in o n e class skill, virtue's touch 1 / d a y enmity

CHANNEL OF VALOR [MULTICLASS PALADIN]


Prerequisite: A n y Benefit:
m u l t i c l a s s p a l a d i n feat, p a r a gon multiciassing as a paladin You gain the paladin C h a n n e l Divinity don't

i n p l a c e o f t h e p o w e r g r a n t e d b y t h i s feat, b u t

that

doesn't c h a n g e y o u r n o r m a l limit o n uses of C h a n n e l Divinity.

Special: T h i s

feat c o u n t s a s a c l a s s - s p e c i f i c m u l t i -

class feat for t h e c h o s e n class.

p o w e r s divine mettle a n d divine strength. I f y o u

already h a v e the C h a n n e l D i v i n i t y class feature, y o u can use a single C h a n n e l D i v i n i t y p o w e r once per e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e the class f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites.

DIVINE HEALER [MULTICLASS CLERIC]


Prerequisite: W i s 1 5 Benefit: Y o u g a i n t r a i n i n g
in t h e H e a l skill.

Y o u g a i n the cleric's H e a l e r ' s L o r e class feature. In addition, y o u c a n wield cleric implements.

CHANNEL OF VENGEANCE [MULTICLASS AVENGER]


Prerequisite: A n y Benefit:
m u l t i c l a s s a v e n g e r feat, p a r a gon multiciassing as a n avenger Y o u gain the avenger C h a n n e l Divinity don't

DIVINE SECRETKEEPER [MULTICLASS INVOKER]


Prerequisite: W i s 1 3 , I n t 1 3 Benefit: Y o u g a i n t r a i n i n g i n
the A r c a n a skill, the

p o w e r s a b j u r e undead

a n d d i v i n e g u i d a n c e . If y o u

H i s t o r y skill, or the R e l i g i o n skill. Y o u g a i n the i n v o k e r s R i t u a l C a s t i n g class feature. I n addition, y o u can wield invoker implements.

a l r e a d y h a v e the C h a n n e l D i v i n i t y class feature, y o u can use a single C h a n n e l D i v i n i t y p o w e r o n c e per e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites.

HERO OF FAITH [MULTICLASS AVENGER]


Prerequisite: W i s 1 5 Benefit: Y o u g a i n t r a i n i n g
a v e n g e r ' s c l a s s skills list. O n c e p e r e n c o u n t e r , y o u c a n u s e t h e o a t h of e n m i t y p o w e r . Y o u d o not r e g a i n the u s e o f the p o w e r i f t h e t a r g e t d r o p s to 0 hit points. in one skill from the

DIVINE CHANNELER [MULTICLASS]


Prerequisite: W i s 1 3 , t r a i n e d Benefit: C h o o s e a d i v i n e c l a s s
class f e a t u r e for t h a t class. If you don't already have the C h a n n e l D i v i n ity class f e a t u r e , y o u c a n u s e the s e l e c t e d C h a n n e l D i v i n i t y p o w e r o n c e p e r day. If you already have the C h a n n e l Divinity class in Religion other than your

o w n and a C h a n n e l Divinity power available as a

In addition, you c a n wield avenger implements.

SOLDIER OF VIRTUE [MULTICLASS PALADIN]


Prerequisite: W i s 1 5 Benefit: Y o u g a i n t r a i n i n g
p a l a d i n ' s c l a s s skills list. O n c e p e r d a y , y o u c a n u s e t h e virtue's touch p o w e r . In addition, you can wield paladin implements. in one skill from the

feature, a d d the s e l e c t e d C h a n n e l D i v i n i t y p o w e r to y o u r list o f a v a i l a b l e C h a n n e l D i v i n i t y p o w e r s . You are treated as having the C h a n n e l Divinity

class f e a t u r e for t h e p u r p o s e o f m e e t i n g p r e r e q uisites. I f y o u g a i n additional C h a n n e l Divinity

p o w e r s b y selecting d i v i n i t y feats, y o u c a n u s e t h e m

C H A P T E R

Divine

Options

M a n y epic-level divine characters c a n anticipate exaltation or d a m n a t i o n after death: as powerful

stewards of divine causes in the mortal w o r l d , they are naturally a m o n g the favorites of the gods. T h e f o l l o w i n g epic d e s t i n i e s offer paths that t r a n s i t i o n t h e d i v i n e h e r o f r o m t h e m o r t a l w o r l d to t h e ions b e y o n d . domin-

AVATAR OF DEATH
V o u know face you.
P r e r e q u i s i t e : 21st level. D e a t h K n e l l feat

that life i s f l e e t i n g , but death

is forever.

Your
they

e n e m i e s w o u l d b e w e l l a d v i s e d to r e m e m b e r t h a t as

IMMORTALITY
Vou are the mortal incarnation of a deity w h o holds Y o u c a r e little a b o u t t h e fate o f y o u r m o r t a l s h e l l , for you k n o w that in time you will rejoin with y o u r true two s w a y over d e a t h . V o u a r e not simply J o z a n t h e cleric: you a r e t h e R a v e n Q u e e n , w h o for a t i m e incarnates

self. A f t e r a l l . e v e n g o d s m u s t d i e i n t i m e . O n e o r previous incarnations have turned against the Q u e e n i n ages past, u s i n g their p o w e r s to

in t h e f o r m o f J o z a n . V o u r b o d y is a m e r e s h e l l , a t e m p o r a r y vessel for t h e u n t h i n k a b l e might of a

Raven

prolong

deity's s o u l . V o u w e r e b o r n to b e t h e R a v e n Q u e e n ' s m o r t a l f o r m , a n d as y o u g r o w in and understanding

t h e i r m o r t a l e x i s t e n c e s . W h e t h e r y o u m e e t y o u r fate w i t h j o y . r e s i g n a t i o n , o r d e f i a n c e is u p t o y o u . D i v i n e R e u n i o n : W h e n you complete your q u e s t , t h e p u r p o s e o f y o u r c u r r e n t i n c a r n a t i o n is accomplished. T h e w i n d s of oblivion s w e e p your body i n t o n o t h i n g n e s s , f r e e i n g y o u r s o u l t o r e t u r n t o its d i v i n e origin. Y o u rejoin the deity w h o s e incarnation you were, a n d you resume your existence i n the eternal. final

p o w e r , the light (or d a r k n e s s ) w i t h i n y o u s h i n e s

out lor a l l to see. Y o u m i g h t not h a v e r e a l i z e d y o u r true n a t u r e before, but n o w y o u k n o w e x a c t l y w h a t you are. A s an avatar of death, you incarnate the death a s p e c t o f y o u r d e i t y . M o s t l i k e l y t h i s is t h e Raven

Q u e e n , but o n r a r e o c c a s i o n s a v a t a r s o f d e a d , dormant, or interloper gods ariseyou might be a n avatar of the d e a d g o d N e r u l l . or s o m e other d e a t h deity c o n testing the R a v e n Queen's sway. G o o d a n d e v i l a r e j u s t w o r d s to y o u . for d e a t h m a k e s all causes meaningless. V o u stare into the vacant sockets of long-dead kings, gaze across the soul-filled plains of the S h a d o w f c l l . a n d s t a n d u p o n blood-soaked fields o f b a t t l e . T h r o u g h it a l l . y o u

AVATAR OF DEATH FEATURES


Foresight of Mortality (21st level): Your Intel ligence score a n d your W i s d o m score both increase by 2 . D e a t h C o m e s to A l l (21st level): Your powers i g n o r e n e c r o t i c r e s i s t a n c e u p to 2 0 . D e a d l y R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e each

day y o u begin y o u r t u r n dying or dead, you revive. You and r e g a i n h i t p o i n t s e q u a l to y o u r b l o o d i e d v a l u e , e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u g a i n s v u l turn. thai

feel n o sorrow, n o r e m o r s e - o n l y a g r i m s e n s e o f b e m u s e m e n t at m o r t a l f o o l i s h n e s s i n t h e f a c e o f t h e i n e v i t a b l e . A d v e n t u r i n g is a n a m u s i n g w a y t o e n t e r tain y o u r s e l f before life c o m e s to a n e n d .

nerable 15 necrotic until the e n d o f y o u r next

Harbinger of D e m i s e (30th level): Enemies end their t u r n adjacent to y o u a n d h a v e 2 5 hit

points

or fewer die.

AVATARS HAVE MANY USES


G o d s c r e a t e avatars for m a n y reasons. S o m e d e i t i e s w a n t to e x p e r i e n c e mortality a n d learn f r o m mortal trials. S o m e use t h e i r a v a t a r s a s a g e n t s a n d c h a m p i o n s to b a t t l e their D a r t energy swirls a b o u t y o u a n d then explodes in a hurst that e n e m i e s in t h e w o r l d . O t h e r s s e n d a v a t a r s a s t e a c h e r s and exemplars to their followers. Likewise, different gods Daily m i g h t c h o o s e to i n c a r n a t e their a v a t a r s in s e c r e t or to p r o p h e s y t h e i r a r r i v a l , t o i n c a r n a t e w i t h full a w a r e n e s s o f their true nature or to a l l o w their mortal vessels to live w e l l i n t o life b e f o r e b e c o m i n g a w a r e o f t h e m s e l v e s . Divine C l o s e burst 5 Minor Action encirclesyour enemies, causing their wounds to r e m a i n open.

AVATAR OF DEATH P O W E R
Inevitable Death A v a t a r of D e a t h U t i l i t y 2 6

T a r g e t : E a c h e n e m y in b u r s t E f f e c t : T h e target gains v u l n e r a b l e 1 0 to all d a m a g e a n d c a n n o t regain hit points f r o m h e a l i n g p o w e r s or r e g e n e r a t i o n (save e n d s both).

C H A P T E R

5 | Divine

Options

AVATAR OF FREEDOM
Tyranny, against slavery, oppression-these are your Joes. above others. You battle those who think themselves

IMMORTALITY
A s y o u r life's t r i b u l a t i o n s c o m e to a c l o s e a n d y o u r D e s t i n y Q u e s t c o m e s to a n e n d . y o u a r e r e a d y to f r e e yourself o f the shackles of mortality a n d physicality.

P r e r e q u i s i t e : 21st l e v e l . P a t h o f F r e e d o m feat

G r e a t struggles await y o u throughout and Immortality

the cosmos,

represents a n o p p o r t u n i t y to con-

Y o u a r e t h e i n c a r n a t i o n of a deity o f f r e e d o m a n d liberation. E v e r y w o r d y o u speak, every action y o u take, is i n exact a c c o r d a n c e w i t h y o u r deity's w i l l - b e c a u s e y o u r choices a r e y o u r deity's choices. I n t i m e y o u w i l l a b a n d o n y o u r mortal form a n d rejoin y o u r eternal essence in the h e a v e n l y d o m i n i o n s , but u n t i l that time comes you are a champion, teacher, a n d examp l e for all w h o m y o u a n d y o u r d e i t y h o l d d e a r . A s a n a v a t a r of f r e e d o m , y o u i n c a r n a t e y o u r d e i t y ' s aspects o f liberation. Y o u m i g h t be A v a n d r a or M e l o r a in mortal form.

tinue y o u r light against the oppressive forces in the universe. A s long as tyranny flourishes a n y w h e r e , f r e e d o m e v e r y w h e r e is t h r e a t e n e d . D i v i n e R e u n i o n : At the conclusion of your Destiny Quest, you abandon your current incarna-

tion. A m i d g o l d e n light a n d p e a l s of t h u n d e r , y o u r s o u l a s c e n d s to t h e h e a v e n l y d o m i n i o n s t o rejoin

y o u r deity. Y o u a r e o n c e again A v a n d r a , M e l o r a , or a c o s m i c spirit o f r e v o l u t i o n - b u t y o u still r e c a l l y o u r

m o r t a l p e r s o n a . F o r a g e s to c o m e t h e m e m o r i e s o f y o u r e x p e r i e n c e s a n d c o m p a n i o n s in y o u r mortal

R e g a r d l e s s of y o u r d i v i n e i d e n t i t y , y o u b e l i e v e t h a t t h e n a t u r a l s t a t e o f m o r t a l k i n d is o n e f r e e f r o m oppression. Y o u fight a n y force that seeks the enslavement of others a n d stand against deities bent on w a r a n d d o m i n a t i o n , s u c h as A s m o d e u s a n d B a n e . Y o u b e l i e v e t h a t f r e e d o m o f c h o i c e is t h e p a r a m o u n t free-

existence influence your divine thoughts a n d actions.

AVATAR OF FREEDOM FEATURES


F r e e d o m of M i n d a n d B o d y (21st level): Your I )exterity score a n d v o u r W i s d o m score b o t h increase by 2. L i b e r a t e t h e M i n d (21st level): Allies adjacent to y o u g a i n a +2 b o n u s to s a v i n g t h r o w s a g a i n s t b e i n g dominated, immobilized, restrained, or slowed. L i b e r a t i n g R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e each d a y you begin y o u r t u r n d y i n g or d e a d , y o u revive. Y o u r e g a i n hit points e q u a l to y o u r bloodied

d o m o f a l l m o r t a l c r e a t u r e s , a n d t h a t d e s t i n y is n o t p r e d e t e r m i n e d . Y o u i n s p i r e t h e d o w n t r o d d e n u it It w o r d s of f r e e d o m , a n d y o u l e a d t h e m in a t t e m p t s to o v e r t h r o w their vile masters.

v a l u e , a n d e a c h a l l y w i t h i n 10 s q u a r e s o f y o u e n d s any immobilizing, slowing, or restraining effect cur-

rently affecting h i m or her. A g e n t o f F r e e d o m ( 3 0 t h l e v e l ) : You cannot be

dominated, immobilized, slowed, restrained, or petri B e d . Y o u ignore difficult t e r r a i n , a n d y o u c a n shift your speed as a move action.

AVATAR OF FREEDOM P O W E R Broken Chains


A v a t a r of F r e e d o m U t i l i t y 2 6

R a i s i n g y o u r w e a p o n or implement h i g h , y o u issue a procluma tion thai y o u shall not abide oppression. Your allies respond by shaking off their ajjlictions. Daily Divine. Stance Personal

Minor Action

E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n a n ally starts his or h e r t u r n w i t h i n 5 s q u a r e s of y o u , t h a t a l l y c a n m a k e a s a v i n g t h r o w against e a c h e f f e c t o n h i m or h e r t h a t a s a v e can end.

C H A P T E R

5 l Divine

Options

AVATAR OF HOPE
You steadfastly believe t h a i h o p e lifts u p e v e r y o n e e v e n in and deed, you spread hope whert h e d a r k e s t t i m e s . B y word

ever you

go.
21st level. H o p e R e m a i n s feat

Prerequisite:

As a n avatar of hope, y o u are a n aspect of a god

of

h o p e w h o h a s c h o s e n to i n c a r n a t e h i m s e l f or h e r s e l f i n a m o r t a l b o d y for a t i m e . Y o u n o w k n o w t h a t y o u a r c b o t h y o u r deity a n d y o u r o w n m o r t a l shell at t h e s a m e time. W h e n y o u speak, w h e n y o u act, y o u r god speaks a n d acts through y o u . N o matter w h a t y o u r n a m e , you are a beacon of hope in a dark world. Sorrow cannot abide your presence; y o u bring o p t i m i s m a n d v i r t u e to places o f d e s p a i r a n d sadness. Y o u are a n e n e m y of all t h e gods of evil, for they a r e destroyers of hope. Y o u hold particular v e h e m e n c e t o w a r d d e v i l s a n d d e m o n s - d e v i l s for their malicious

p r a c t i c e s , a n d d e m o n s for t h e i r r e c k l e s s l y d e s t r u c tive intentions. It's t r u e that y o u ' v e s e e n s o m e terrible sights d u r i n g y o u r t r a v e l s - m u r d e r , cruelty, slavery, w a r - b u t these horrors only fortify y o u r d e t e r m i n a tion. B y y o u r p o w e r , t h e points o f light that lie w i t h i n a s e a o f d a r k n e s s b u r n a little b r i g h t e r for a t i m e .

IMMORTALITY
You h a v e fought battles against d e s p a i r all v o u r life, b r i n g i n g light to the d a r k e s t c o r n e r s o f the w o r l d . Y o u r e x p e r i e n c e has taught y o u that people n e e d only a little i n s p i r a t i o n to f i n d h o p e , so y o u h a v e set y o u r self the task o f p r o v i d i n g a n e x a m p l e , a legend, that w i l l i n s p i r e p e o p l e for ages to c o m e .

Indomitable Courage (21st level): Y o u a r e


i m m u n e to f e a r e f f e c t s . I n a d d i t i o n , y o u a n d a n y a l l i e s w i t h i n 5 s q u a r e s o f y o u g a i n a +1 b o n u s to s a v i n g throws.

Hopeful Revival ( 2 4 t h level): T h e

first

time

each day you begin your turn dying or dead, you r e v i v e . Y o u r e g a i n h i t p o i n t s e q u a l to y o u r bloodied gains

Divine Reunion:

W h e n you complete your

v a l u e , a n d e a c h a l l y w i t h i n 10 s q u a r e s o f y o u 2 0 t e m p o r a r y hit points.

Destiny Quest, your soul bursts forth in a golden f l a m e that c o n s u m e s y o u r mortal form, a n d y o u are reunited with your immortal self.

Triumph of the Heart (30th level): O n c e


day, y o u c a n c h a n g e t h e result of a s i n g l e d 2 0

per roll

m a d e b y a n ally to 2 0 . T h i s r e q u i r e s n o a c t i o n o n

AVATAR OF HOPE FEATURES


Undaunted Will (21st level):
Your W i s d o m score a n d y o u r C h a r i s m a score both increase by 2 .

y o u r part, but y o u m u s t b e c o n s c i o u s to d o so.

AVATAR OF HOPE P O W F R Elevate the Spirit


A v a t a r of H o p e U t i l i t y 2 6 allies'

CREATING AVATARS
M o s t deities have incarnated only a handful of avatars throughout the ages of t h e w o r l d , although s o m e h a v e

You conjure an angelic entity t h a t infuses one of your

with hope and the m e n t a l fortitude to w i t h s t a n d attempts a t control. Daily Conjuration, Divine Ranged 10

n e v e r d o n e so. a n d a f e w (for e x a m p l e . M o r a d i n a n d A v a n dra) i n c a r n a t e in e v e r y g e n e r a t i o n of m o r t a l k i n d . C r e a t i n g an a v a t a r w e a k e n s a g o d f o r a t i m e a n d c a n r e n d e r it

Minor Action

E f f e c t : Y o u c o n j u r e a n a n g e l i c figure in a s q u a r e w i t h i n r a n g e . T h e figure lasts until t h e e n d of y o u r n e x t t u r n . W h i l e t h e figure is i n a n a l l y ' s s p a c e , t h a t a l l y g a i n s a + 4 p o w e r b o n u s t o all d e f e n s e s a n d c a n ' t b e d o m i n a t e d . If a n a l l y is a f f e c t e d b y a d o m i n a t i n g effect t h a t a s a v e c a n e n d w h i l e t h e figure is in his or h e r s p a c e , t h a t effect immediately ends. A s a m o v e action, you c a n m o v e the figure 5 s q u a r e s . S u s t a i n M i n o r : T h e figure persists.

v u l n e r a b l e t o its e n e m i e s . B e i n g i n t w o p l a c e s a t o n c e is d i f f i c u l t , e v e n f o r a g o d . I n t h e p a s t , p o w e r f u l d e v i l s o r w i c k e d mortals h a v e m a n a g e d to trap, coerce, or corrupt g o d s t h r o u g h t h e i r a v a t a r s . H o w e w r , d o i n g t h i s is d i f f i c u l t in t h e e x t r e m e , s i n c e t h e d e i t y c a n e n d its i n c a r n a t i o n a t a n y t i m e a n d r e j o i n its t r u e b e i n g .

1
Options

C H A P T E R

5 | Divine

y'

AVATAR OF JUSTICE
Your sole purpose is to balance the scales
good.

of justice,

punish-

i n g t h e w i c k e d a r i d r e w a r d i n g the

P r e r e q u i s i t e : 21st level. I m m e d i a t e J u s t i c e feat

You

are a god of justice incarnated in mortal

form.

A l l y o u r life y o u h a v e f o u g h t lor j u s t i c e , but n o w y o u k n o w y o u r s e l f for w h a t y o u a r e . Y o u r s e l f - a w a r e n e s s merges with divine truth, a n d your consciousness b e c o m e s o n e w i t h t h e c o n c e p t o f j u s t i c e . I n y e a r s to come, people will r e m e m b e r that you w e r e y o u r in the flesh, a shining c h a m p i o n w h o battled deity

against

w r o n g and a golden example of a righteous a n d cour a g e o u s l i f e w e l l l i v e d , b u t i b r n o w it is u p t o y o u t o forge that l e g e n d . I n y o u r true self you m i g h t b e B a h a m u t , some other active deity, or e v e n a d e a d deity s u c h a s A m o t h avatars o f d o r m a n t deities, interloper gods, or cosmic principles sometimes appear in the world. Regardless o f w h i c h d e i t y y o u a r e t h e i n c a r n a t i o n of, y o u g r a s p y o u r d e s t i n y a s a g r e a t l a w g i v e r a n d a force for right e o u s n e s s . A s y o u t a k e t h e g u i s e o f j u s t i c e itself, d i v i n e k n o w l e d g e guides y o u along the right course.

IMMORTALITY
Your path might involve the elimination of a major source o f injustice, s u c h as a n evil deity. T h e evil gods a n d t h e i r w o r s h i p e r s scoff at j u s t i c e , r e v e l i n g i n cruelty, theft, a n d m u r d e r . D e s t r o y i n g o n e of these deities b r i n g s t h e scales o f justice closer to b a l a n c e . D i v i n e R e u n i o n : During your Destiny Quest, you b e g i n to c h a n g e . Y o u n o longer m a k e d e c i s i o n s - y o u m e r e l y d o t h e w i l l o f justice. W h e n y o u r f i n a l foe is vanquished, you abandon your mortal body, w h i c h falls to s i l v e r y dust a n d b l o w s a w a y i n t h e w i n d . Y o u r s o u l f i n d s its w a y b a c k to y o u r e t e r n a l b e i n g a n d r e u n i t e s , b r i n g i n g w i t h it a l l t h e j o y s , t h e s o r r o w s , the w i s d o m , a n d the compassion y o u have learned in your mortal years. Y o u r mortal existence might be donebut as a god of justice you well r e m e m b e r the A v a t a r of J u s t i c e U t i l i t y 2 6 You deem an attack unjust, a n d reverse its effects. Daily Divine, Healing Ranged 10 e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u takes a - 2 penturn. an

a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t

Instant Retribution (30th level): Each time enemy within 5 squares of you scores a critical

hit

against y o u or o n e of y o u r allies, the e n e m y takes d a m a g e e q u a l t o t h e d a m a g e it d e a l t w i t h t h e hit.

AVATAR OF JUSTICE P O W E R

lessons y o u l e a r n e d d u r i n g y o u r t i m e i n the world, and temper your judgments with memories of your

Immediate Reaction

T r i g g e r : A n a l l y w i t h i n 1 0 s q u a r e s o f y o u is h i t b y a n a t t a c k T a r g e t : T h e t r i g g e r i n g ally E f f e c t : T h e t a r g e t t a k e s n o d a m a g e f r o m t h e triggering

mortal experience.

AVATAR OF JUSTICE FEATURES


Justice's M i n d (21st level): Y o u r Intelligence score a n d your W i s d o m score both increase by 2. Just C o n s e q u e n c e (21st level): W h e n an enemy hits y o u o r a n ally adjacent to y o u , t h e next ally attacks that e n e m y before the end of y o u r next g a i n s a +1 b o n u s t o t h e a t t a c k r o l l . J u s t R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e e a c h d a y you b e g i n y o u r t u r n d y i n g or d e a d , y o u r e v i v e . Y o u r e g a i n hit points e q u a l to y o u r b l o o d i e d v a l u e . E a c h a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a +2 p o w e r b o n u s to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t t u r n , a n d C H A P T E R 5 I Divine Options who turn

a t t a c k a n d g a i n s hit p o i n t s e q u a l to t h e d a m a g e h e or s h e w o u l d have taken.

TRAPPINGS O F JUSTICE
You might c h o o s e to use symbols that represent justice common as y o u r insignia. H e r e a r e s o m e of t h e m o s t symbols used by avatars of justice: B a l a n c e scales F l a m e s (especially silver o r w h i t e ) Double-edged w e a p o n s (such as swords or battleaxes) Closed eyes or a blindfold

AVATAR OF LIFE
D e s p i t e war. chaos, and hate, life e n d u r e s , and you w i l l e n s u r e t h a t it n e v e r / a l t e r s .

UJ

rUJ

Prerequisite:

21st l e v e l . P u l s e o f L i f e feat

You are theIncarnation o f a god. mortal a n d immortal b e i n g s u n i t e d i n t h e s a m e f l e s h . Y o u exist f o r t h e p u r p o s e o f battling y o u r t r u e godly self's foes i n t h e m o r t a l w o r l d , o f p r o v i d i n g i n s p i r a t i o n a n d h o p e to all w h oworship your divine being, a n d just possibly

n U

t o l e a r n a f e w t h i n g s a b o u t w h a t it m e a n s t o w a l k i n the w o r l d y o u helped to shape at t h e d a w n of t i m e . A t the s a m e time, y o ua r e also t h e m o r t a l persona y o u h a v e b e e n t h r o u g h o u t y o u r c u r r e n t life, a n d y o u a r e d e s t i n e d to b e c o m e part o f t h e g o d y o u h a v e s e r v e d so w e l l . Avatars represent m a n y different aspects o f the gods, but y o u specifically e m b o d y t h e vital principle,

t h e a n i m a t i n g spirit o f y o u r deity. A l l life is s a c r e d t o you, a n d y o ua r e its d i v i n e protector. Y o u r t i m e as a n a d v e n t u r e r h a s taught y o uh o w p r e c a r i o u s life c a n b e . w h e t h e r it i s t h e l i f e o f a b u t t e r f l y s t r u g g l i n g t o e s c a p e its c o c o o n o r a c i v i l i z a t i o n l i v i n g o n t h e e d g e o f l a n d s inhabited by ores a n d goblins. Y o u hate t a k i n g life, b u t y o u r e c o g n i z e t h a t it i s t h e n a t u r e o f t h e that y o u must s o m e t i m e s kill o r b e killed. world

IMMORTALITY
A s a n a v a t a r o f life, y o u m i g h t b e blessed w i t h i n c r e d ible longevitv. Y o u r c a l l i n g could d r a w y o u to retire to a m o n a s t e r y o r a t e m p l e to live i n obscurity, pro-

Vital Revival ( 2 4 t h level): T h e

first t i m e

each

day y o ubegin y o u r t u r n d y i n g o r d e a d , y o u revive. Y o u r e g a i n hit p o i n t s e q u a l to y o u r b l o o d i e d v a l u e , and e a c h ally w i t h i n 10 s q u a r e s o f y o u c a n s p e n d a

tecting a small c o m m u n i t y from h a r m . Y o u might be fated to h e a l s o m e great s i c k n e s s i n t h e w o r l d , battling a magical plague o r putting a n e n dto s o m e c o r r u p t i o n o r m o c k e r y o f life that t h r e a t e n s t h e natural order. O r y o umight b e compelled to v e n t u r e across the planes, bringing a n example of hope a n d healing wherever you go.

healing surge.

Persistence of Life (30th level): Y o u a n d a n y


allies w i t h i n 5 squares of you c a n use second w i n d a s a minor action. I f a character c a n already use second w i n d a s a m i n o r a c t i o n , t h e n t h e c h a r a c t e r c a n u s e it as a free a c t i o n . W h e n y o uo r a n ally w i t h i n 5 s q u a r e s

Divine Reunion: A f t e r

you have completed

your

of y o u uses second w i n d , twice t h e n o r m a l n u m b e r o f hit p o i n t s a r e r e s t o r e d .

Destiny Quest a n dlived out t h eyears appointed to y o u . y o u a r e c a l l e d b a c k t o y o u r t r u e self. L y i n g down

in a fair g r e e n m e a d o w o r forest c l e a r i n g , y o u a l l o w y o u r b o d y to c r u m b l e i n t o dust, n o u r i s h i n g flowering divine

AVATAR OF LIFE P O W E R Font of Life


F o r m i n g a circle w i t h y o u r fingers.you A v a t a r of Life Utility 2 6 bring forth a sphere of recover

v i n e s a n d c r e e p e r s . Y o u r s o u l r e t u r n s to y o u r

self, r e c a l l i n g t h e a w e s o m e p o w e r a n d u n d e r s t a n d i n g that conies w i t h g o d h o o d . B u t s o m e part o f y o u r m o r t a l b e i n g still s u r v i v e s , s i n c e y o u r m e m o r i e s , y o u r cares, a n d your journeys a r e n o wyour deity's too. divine energy that helps y o u and your allies continuously from wounds. Daily Divine, Healing C l o s e burst 2

Minor Action

AVATAR OF LIFE FEATURES


Life's Wisdom (21st level): Y o u r
Constitution s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c r e a s e b y 2.

T a r g e t : Y o u a n d e a c h ally in b u r s t Effect: Each target gains regeneration equal t o 5 + your W i s d o m m o d i f i e r until t h e e n d o f t h e e n c o u n t e r .

Unfettered Durability (21st level): W h e n

you line

r o l l a 20 o n a s a v i n g t h r o w , e a c h a l l y w i t h i n y o u r

of s i g h t c a n m a k e a s a v i n g t h r o w a g a i n s t o n e e f f e c t ? that a save c a n e n d . C H A P T E R 5 ! Divine Options

AVATAR OF STORM
You ride the force tempest goes. of n a t u r e ' s fury, b r i n g i n g w i n d a n d
Where you go. the t h u n d e r a n d l i g h t n i n g w i t h you.

IMMORTALITY
Longevity is rarely important to a n a v a t a r o f s t o r m . Y o u r e c o g n i z e that life a n d civilization a r e fleeting things in this world, a n d that e n o u g h w i n d a n d rain c a n w a s h away theexistence o f anything. Y o u

P r e r e q u i s i t e : 21stlevel, S t o r m S a c r i f i c e feat

m i g h t w a n d e r into t h e w i l d e r n e s s to live i n isolation or to revel in y o u r c o m m u n i o n w i t h t h e p r i m a l

Y o u a r e t w o beings at the s a m e time: a great m o r t a l hero a n d theg o do f storms. Y o u have a l w a y s known

forces o f the universe. Y o u m i g h t even challenge the Elemental Chaos, battling primordials for d o m i n i o n over storms. D i v i n e R e u n i o n : W h e n you accomplish your

you w e r e different f r o m t h e people a r o u n d y o u . but now you understand what you are and w h y your heart sings w h e n lightning flashes a n d t h u n d e r rolls

final

q u e s t , y o u r m o r t a l e x i s t e n c e c o m e s to a n e n d

in t h e d i s t a n c e . Y o u a r e d e s t i n e d to w a l k t h e w o r l d i n m o r t a l f o r m for a single b r i e f l i f e t i m e , a n i n s p i r a t i o n to t h o s e w h o w o r s h i p y o u r t r u e s e l f a n d a t e r r i b l e f o e to t h o s e w h o o p p o s e y o u . A n d a l t e r y o u r i n c a r n a tion ends a n d y o u reunite with vour i m m o r t a l being,

a n d y o u r e t u r n to y o u r d i v i n e f o r m . Y o u r b o d y v a n ishes i n a blinding thunderstroke, leaping u p w a r d into t h e dark storm clouds that gather overhead. Y o u r ascension is m a r k e d b y a thunderstorm of spectacul a r p o w e r . W h i l e y o u r m o r t a l life is at a n e n d . y o u r m e m o r i e s , y o u r passions, a n d y o u r struggles a r ca l l n o w part of your divine being.

people w i l l look b a c k o n y o u r d e e d s for c e n t u r i e s to come and sec i n t h e m theh a n d of the divine. A s a n avatar of storm, y o u are most likely a n incarnation of K o r d . H o w e v e r , m i n o r storm deities o r d o r m a n t p o w e r s s o m e t i m e s i n c a r n a t e a savatars, so y o u might b e t h e m o r t a l vessel o f s o m e o t h e r deity, o r even a cosmic principle of storms a n d destruction. Thunder and lightning are your weapons, and y o u wield t h e m with all thefury and wrath of the most violent storm. W h e r e v e r y o u go, s t o r m s follow i n y o u r w a k e . Y o u c o m m a n d t h e m a n d use their p o w e r to bring your vengeance upon your enemies.

AVATAR OF STORM FEATURES


S t r e n g t h o f the S t o r m (21st level): Your Constitution score a n d your Strength score both increase by 2 . S t o r m h a n d ( 2 1 s t l e v e l ) : W h e n y o u u s e a lightn i n g o r a t h u n d e r p o w e r , y o u c a n c h o o s e t o t u r n its lightning d a m a g e o r t h u n d e r d a m a g e into lightning a n d t h u n d e r d a m a g e (if y o u d o so, t h e p o w e r g a i n s the keyword of the second damage type if the power d i d n ' t a l r e a d y h a v e it). T h u n d e r i n g Revival (24th level): T h e first time

each day you begin your turn dying or dead, you revive. Y o u regain hit points e q u a l to your bloodied

value, a n d each enemy within 5 squares of you takes 2 d 1 0 + C o n s t i t u t i o n m o d i f i e r t h u n d e r d a m a g e a n d is pushed 2 squares. W i n d s t r i d e r ( 3 0 t h level): Y o u gain a fly speed e q u a l to y o u r s p e e d + 2 , a n d y o u c a n h o v e r .

AVATAR OF STORM P O W E R Gather the Storm


Avatar o f S t o r m Utility 2 6

You stand at the heart of the storm, surrounded


vulnerable. Daily Divine Personal

by tumbling

thunder a n d crarfcli7i<j lightning that leaves n e a r b y foes

Minor Action

Effect: Until t h e e n d of t h e encounter, any e n e m y that e n d s its t u r n w i t h i n 5 s q u a r e s o f y o u g a i n s v u l n e r a b l e 1 0 t h u n d e r a n d v u l n e r a b l e 1 0 l i g h t n i n g until t h e e n d o f y o u r next turn.

C H A P T E R

S | Divine

Options

AVATAR OF W A R
You know that peace c a n n o t e n d u r e , a n d w h e n if f a i l s , y o u

AVATAR OF W A R FEATURES
P o w e r in Conflict (21st level): Your Strength score a n d either your Intelligence score or your risma score increase by 2. Cha-

w i l l be there to take

over.
21st level. P a t h of W a r feat

Prerequisite:

M a s t e r of the Battlefield (21st level): You never grant combat advantage.

R a t t l e c a l l s y o u . for y o u a r e t h e g o d o f w a r .

For a mortal

Invoker of W a r (24th level): Your Channel D i v i n i t y p o w e r p a t h of war g r a n t s a +4 b o n u s to

lifetime you are incarnated in h u m a n o i d shape, sharing the existence a n d consciousness of a mortal hero. W h e n v o u s p e a k , y o u s p e a k for y o u r t r u e d i v i n e self. W h e n y o u act, y o u act as y o u r godly essence directs. You exist to c h a m p i o n c a u s e s w o r t h l i g h t i n g for, to p r o -

d a m a g e rolls i n a d d i t i o n to a +2 b o n u s to attack rolls. Lord of W a r (30th level): Your first attack of

e a c h e n c o u n t e r that hits d e a l s 2 5 extra d a m a g e .

vide the people of the world w i t h a shining example of v a l o r a n d s k i l l , a n d to t e a c h p e o p l e h o w t o s u r v i v e i n a w o r l d filled w i t h d a r k n e s s a n d strife. As a n a v a t a r of w a r , y o u a r e p r o b a b l y t h e i n c a r n a -

AVATAR OF W A R P O W E R Rouse Conflict


Avatar of W a r Utility 2 6

You raise your weapon or implement a n d let out a rousing war-

tion of B a h a m u t . K o r d . B a n e , or possibly a d e a d w a r deity s u c h as T u c r n . H o w e v e r , w a r is a c o s m i c force t h a t s e e m s to h a v e its o w n g u i d i n g c o n s c i o u s n e s s , a n d you m i g h t i n fact b e the i n c a r n a t i o n of the principle

cry, invoking your powers of battle. Your shout and divine power
stirs allies into action Daily Divine C l o s e burst 1 0 against n e a r b y foes.

Minor Action T a r g e t : E a c h ally in b u r s t

o f war.

o r a n e t e r n a l h e r o r e b o r n to fight i n e v e r y c o n world.

flict s p a w n e d u p o n the m o r t a l

E f f e c t : T h e t a r g e t c a n m a k e a n a t - w i l l a t t a c k a s a free a c t i o n . If t h e t a r g e t h a s a n u n u s e d d i v i n e e n c o u n t e r a t t a c k p o w e r , h e or s h e c a n i n s t e a d u s e t h a t p o w e r a s a free action.

Life as a n a d v e n t u r e r h a s o p e n e d y o u r eyes to the fact that strife a n d evil a r e ubiquitous. Y o u h a v e journeyed through m a n y lands, both civilized and

w i l d , a n d t h e o n l y constant is the fragility o f p e a c e . O t h e r s w o r k h a r d t o s t o p w a r , b u t y o u b e l i e v e it is t h e n a t u r a l state o f the w o r l d . Y o u r e c o g n i z e that conflict

is e v e r y w h e r e , a n d y o u e m b r a c e it. T h e m a c h i n a tions of usurpers, tyrants, a n d w a r l o r d s w i l l a l w a y s drive civilization toward violence a n d destruction b u t s o m e t i m e s it i s e x a c t l y t h i s d e s t r u c t i v e force of

that gives rise to t h e m o s t p o w e r f u l a n d e n d u r i n g civilizations.

IMMORTALITY
The an r o u t e to i m m o r t a l i t y is f r a u g h t w i t h d a n g e r for a v a t a r o f w a r . D u e to a t h i r s t for c o n f l i c t , a n a v a t a r

of w a r engages in m a n y m o r t a l contests. H i s t o r y tells the tale of several avatars of w a r cut d o w n in epic

b a t t l e s - i t c o u l d b e that y o u r fate is to forge a l e g e n d o f a h e r o w h o only s u c c e e d e d i n d y i n g w e l l . T h e ultim a t e c h a l l e n g e lies i n g i v i n g battle to t h e gods a n d p r i m o r d i a l s . W h e t h e r y o u h o p e to u s u r p p o w e r f r o m B a n e a n d conquer his h o m e plane of C h e r n o g g a r or to r a i n d e s t r u c t i o n d o w n u p o n s u r v i v i n g you primordials,

c a r r y i n your ambition a w a r the likes of w h i c h

hasn't b e e n seen i n a t h o u s a n d years.

Divine Reunion:

W h e n y o u r f i n a l q u e s t is

a c c o m p l i s h e d a n d y o u r l a s t f o e l i e s v a n q u i s h e d at y o u r feet, y o u r m o r t a l i n c a r n a t i o n e n d s . Y o u r body

falls i n t o g r a y d u s t a n d b l o w s a w a y to t h e s o u n d s of ravens c r o a k i n g a n d tattered b a n n e r s flapping i n the c o l d w i n d . Y o u r s o u l a s c e n d s to t h e a s t r a l dominions

t o r e j o i n y o u r d i v i n e b e i n g , b r i n g i n g w i t h it a l i f e t i m e o f m e m o r i e s : battles w o n . battles lost, d e e d s o f c o u r age, acts of cowardice.

CHAPTER 5

Divine

Options

CHOSEN
Your deity m a k e s y o u the living vessel of his or her power the mortal world. in

CHOSEN POWERS
E a c h C h o s e n has a specific level 2 6 utility p o w e r g r a n t e d by his or her deity. T h e p o w e r s associated w i t h gods w h o are either good, lawful good, or

P r e r e q u i s i t e : 21st level, a n y d i v i n e class

unaligned are described below.

Y o u r d e i t y s e l e c t s y o u to s e r v e a s h i s o r h e r a g e n t in the m o r t a l w o r l d . Y o u w a t c h over y o u r deity's w o r s h i p e r s , protect s a c r e d sites, a n d w o r k to o p p o s e y o u r deity's foes. T o p r e p a r e y o u for t h i s t a s k , y o u r deity bestows upon y o u a spark of divine energy that

Freedom Is Life

C h o s e n of A v a n d r a U t i l i t y 2 6

Ribbons of glowing symbols (lew out of you. linking you and your allies in a river of celestial light.
Daily Divine Personal Minor Action

g r a n t s y o u p o w e r s c o m p a r a b l e to those o f a d e m i g o d . A s w i t h the D e m i g o d epic destiny detailed in the Player's Handbook, this d i v i n e spark increases y o u r

E f f e c t : U n t i l t h e e n d o f y o u r n e x t t u r n , y o u a n d a n y allies w i t h i n 2 0 s q u a r e s of y o u g a i n a + 1 0 b o n u s t o s a v i n g throws.

abilities a n d bestows great physical resilience. H o w ever, y o u r e p i c d e s t i n y utility p o w e r is u n i q u e to t h e deity you serve. U n l i k e a D e m i g o d , y o u a r e s w o r n to t h e s e r v i c e

Sheltering Wings

C h o s e n of B a h a m u t U t i l i t y 2 6

I t is no shame to take refuge beneath the Platinum wings.


Daily Divine, Healing Melee 1 Minor Action

Dragon's

o f a p a r t i c u l a r deity. S o m e deities m i g h t l e a v e y o u to p u r s u e c a u s e s d e a r to t h e m a s y o u s e e fit, t r u s t i n g i n the good judgment you have demonstrated in your adventuring career. O t h e r deities m i g h t task you w i t h m i s s i o n s of i m p o r t a n c e to t h e m , m a k i n g s u r e that y o u keep their concerns foremost in y o u r N o t all deities h a v e the p o w e r or the mind.

E f f e c t : Y o u regain hit p o i n t s e q u a l to y o u r b l o o d i e d v a l u e . O n e ally a d j a c e n t to y o u also regains h i t p o i n t s e q u a l t o your bloodied value.

High Arcana Corellon's m a s t e n ' o f the arcane

C h o s e n of Corellon Utility 2 6 a l l o w s y o u to choose between

inclination

to elevate a C h o s e n . S o m e deities c a n e l e v a t e s e v e r a l C h o s e n at o n c e , but m o s t h a v e o n l y a single C h o s e n at any given t i m e . Deities most often bestow this honor

empowerment
Daily Minor Action

or defense for you and your allies.


C l o s e burst 1 0

Divine

on the most faithful of their worshipers, but a few gods take pleasure in selecting undeserving or m o r t a l s for t h e i r e a r t h l y a g e n t s . fickle

T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a t t h e start o f e a c h t a r g e t ' s t u r n , t h e target c a n c h o o s e t o g a i n e i t h e r a +2 p o w e r b o n u s t o i m p l e m e n t a t t a c k rolls or a + 4 b o n u s t o F o r t i t u d e , Reflex, a n d W i l l u n t i l t h e start of his o r h e r

IMMORTALITY
C h o s e n often live for c e n t u r i e s . H o w e v e r , as y o u g r o w m o r e powerful, the divine fire placed i n y o u r soul no for

next turn.

Anthem of Progress
sary work.
Daily Divine Minor Action

C h o s e n of Erathis Utility 26

inevitably transfigures your mortal body. W h e n v e s t i g e o f y o u r m o r t a l n a t u r e r e m a i n s , it i s t i m e y o u to j o i n y o u r d e i t y i n t h e a s t r a l d o m i n i o n s

E r a t h i s ' s g r i m efficiency inspires v o u r comrades to their neces-

and

c h a m p i o n his or her causes there. I n y o u r place, another deserving mortal can be raised up.

C l o s e burst 1 0

Target: Y o u and e a c h ally in burst E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h t a r g e t c a n

CHOSEN FEATURES
C h o s e n h a v e t h e s a m e f e a t u r e s a s t h e D e m i g o d epicdestiny. D i v i n e S p a r k ( 2 1 s t l e v e l ) : T w o ability scores of y o u r choice both increase by 2 . D i v i n e R e c o v e r y ( 2 4 t h l e v e l ) : T h e first t i m e y o u a r e r e d u c e d to 0 hit points o r f e w e r e a c h d a y , y o u r e g a i n hit p o i n t s e q u a l to h a l f y o u r m a x i m u m points. D i v i n e M i r a c l e ( 3 0 t h level): W h e n you have e x p e n d e d y o u r last r e m a i n i n g e n c o u n t e r p o w e r , y o u regain the use of one encounter power of your choice. I n this way, y o u never r u n out of e n c o u n t e r powers. hit

score a critical hit w i t h a n y a t - w i l l a t t a c k o n a roll of 16-20.

DIVINE A L L I E S B R I N G DIVINE E N E M I E S
A s you might expect, your deity's e n e m i e s are yours as well. Y o u , however, are a m u c h more accessible target. B e c a u s e v e r y f e w beings c a n seriously entertain the idea of c h a l l e n g i n g Pelor, for instance, destroying t h e C h o s e n o f P e l o r is a m o r e r e a l i s t i c a n d a t t a i n a b l e g o a l . M o s t d e i ties don't directly attack e a c h other's C h o s e n , but they

are certainly c a p a b l e of instructing their o w n C h o s e n or lesser s e r v a n t s t o d o s o in their s t e a d .

C H A P T E R

5 | Divine

Options

Unerring Foreknowledge
H i n t s of action

C h o s e n of I o u n U t i l i t y 2 6 trails that

a n d intention spread" like gossamer

only you and your friends can perceive. follow the trails and pierce the veils of time.
Daily Divine Ranged 10 Minor Action Target: O n e ally E f f e c t : T h e target c a n t a k e a n extra s t a n d a r d a c t i o n o n his or h e r next t u r n . S u s t a i n M i n o r : C h o o s e a d i f f e r e n t ally w i t h i n r a n g e . T h a t ally c a n t a k e a n extra s t a n d a r d a c t i o n o n his or h e r n e x t t u r n . Y o u c a n n o t c h o o s e a n ally a s a t a r g e t of t h i s p o w e r more than once during an encounter.

Test of Strength
Strong.' Wormy? Kord will
Daily Divine Melee 1

C h o s e n of K o r d U t i l i t y 2 6

judge.

Minor Action

Target: You and one e n e m y E f f e c t : T h e t a r g e t s s i m u l t a n e o u s l y hit e a c h o t h e r w i t h m e l e e b a s i c a t t a c k s a s f r e e a c t i o n s . If y o u r a t t a c k d e a l s more d a m a g e than the e n e m y ' s , you can take a standard a c t i o n a s a f r e e a c t i o n . A n y a t t a c k roll y o u m a k e w i t h this s t a n d a r d a c t i o n h a s a +4 p o w e r b o n u s .

Wild Surge
Daily Divine

C h o s e n of M e l o r a U t i l i t y 2 6

W i l l i M e l o r a blesses those w h o c a n k i l l / o r themselves.

Minor Action

Personal

E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d a n y ally w i t h i n 5 s q u a r e s of y o u c a n s c o r e a critical hit w i t h a n y d a l l y a t t a c k p o w e r o n a roll of 1 8 - 2 0 .

Forge of Creation

C h o s e n of M o r a d i n U t i l i t y 2 6

The fervor ofWoradins ancient workshops of creation you a n d vour allies as you hammer upon your foes.
Daily Divine Personal Minor Action

inspires

E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u a n d a n y of y o u r allies w h o hit w i t h a t least o n e a t t a c k r e g a i n t h e i r s e c o n d w i n d if t h e y h a v e a l r e a d y u s e d it d u r i n g t h i s e n c o u n t e r , r e g a i n o n e h e a l i n g s u r g e , a n d gain t h e u s e of a n o t h e r daily magic item power.

Death Is Nigh
Daily Divine

C h o s e n of t h e R a v e n Q u e e n U t i l i t y 2 6 fight.

T h e shadow o f the queen's w i n g fails over your

Minor Action

Personal

R e q u i r e m e n t : Y o u or o n e of y o u r allies m u s t h a v e f a i l e d a

Celestial Balance
Daily Divine, Healing

C h o s e n of Pelor Utility 2 6

d e a t h saving t h r o w during this encounter. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d y o u r allies g a i n a - 2 b o n u s to a t t a c k rolls.

A g a i n s t the mightiest enemies, there is one hope: Pelor endures.

Immediate Interrupt

C l o s e burst 10

Horns of the Moon


The goddess Daily Divine

C h o s e n of S e h a n i n e U t i l i t y 2 6

Trigger: A creature w i t h i n 1 0 squares of you spends a n action point T a r g e t : Y o u or o n e ally in burst E f f e c t : T h e t a r g e t c a n s p e n d a h e a l i n g s u r g e a n d g a i n s a +1 b o n u s to all d e f e n s e s u n t i l t h e e n d of t h e e n c o u n t e r . blesses and curses, sometimes i n the same breath.

Minor Action

Personal

E f f e c t : A t t h e start of e a c h o f y o u r t u r n s u n t i l t h e e n d of t h e e n c o u n t e r , a s a f r e e a c t i o n y o u c h o o s e o n e ally a n d o n e e n e m y w i t h i n y o u r line of sight. T h e a l l y y o u c h o o s e g a i n s a +2 b o n u s t o a t t a c k rolls until t h e s t a r t of y o u r next t u r n . T h e e n e m y y o u c h o o s e t a k e s a - 2 p e n a l t y t o a l l d e f e n s e s u n t i l t h e s t a r t of y o u r next t u r n .

C H A P T E R

5 | Divine

Options

EXALTED ANGEL
Your honor wisdom, granted courage, and d e v o t i o n have earned of m o r t a l s across into an you all an the to only a handful ages of the world-you are transformed angel.

IMMORTALITY
E v e n saints a n d other e l e v a t e d souls k n o w t h e bitterness o f d e a t h , but y o u a r e s p a r e d that fate. F r o m t h e moment of your ascension,you are immortal. For a time you w a l k the world, a n agent of whatever cause

Prerequisites:

21st level, a n y d i v i n e class

y o u r deity holds dear. B u t eventually you are called a w a y to s e r v e y o u r p a t r o n i n t h e astral dominions,

B y the favor of the gods, y o u transcend mortality and j o i n the angelic hosts. Y o u r m o r t a l flesh a n d blood are transformed into i m m o r t a l substance; e v e n

l e a v i n g t h e affairs o f y o u r m o r t a l life b e h i n d .

EXALTED AMGEL FEATURES


Angelic Nature (21st level):
i t y t o s p e a k S u p e r n a l , r e s i s t 15 Your origin changes to i m m o r t a l , a n d y o u c e a s e to age. Y o u g a i n t h e abilfire, a n d resist 15

t h o u g h y o u still h a v e y o u r m o r t a l a p p e a r a n c e , y o u r spirit shines inside y o u r perfected b o d y like a blazing age.

fire in a crystal vessel. A s a n angel, y o u n o longer and all t h e infirmities of mortality fall a w a y . I n

time

r a d i a n t . Y o u a r c i m m u n e to f e a r a t t a c k s . You gain a pair of angelic wings, w h i c h y o u c a n

y o u l e a r n to a s s u m e m o r e a n d m o r e of t h e a p p e a r ance a n d p o w e r s of angels. You a r e closely b o u n d to t h e g o d w h o raised y o u

manifest or conceal as a minor action. W h i l e your w i n g s a r e m a n i f e s t e d , y o u c a n fly at a s p e e d e q u a l to y o u r s p e e d + 2 , b u t y o u l a n d at t h e e n d of y o u r turn.

u p . Y o u c a n c o n t i n u e to p u r s u e t h e q u e s t s a n d goals o f y o u r m o r t a l life, but f r o m t i m e to t i m e y o u r deity

I f y o u r t u r n e n d s w h i l e y o u a r e still f l y i n g , y o u swiftly descend a n d land without taking falling d a m a g e . W h i l e your wings are concealed,your angelic nature is h i d d e n , a n d y o u r e s e m b l e t h e m o r t a l y o u o n c e were. If y o u already have wings from some other source (such as the favored soul paragon path; see page 23), these angelic wings take the place of the w i n g s y o u previously gained.

s u m m o n s y o u to specific missions or dispatches y o u o n i m p o r t a n t e r r a n d s , a n d y o u a r e e x p e c t e d to answer any such call. Because you were once mortal, you can resume your mortal appearance whenever y o u wish, h i d i n g your i m m o r t a l nature. T h i s attribute m a k e s y o u a valuable servant, since you c a n go w h e r e other angels cannot; exalted angels often serve as spies or advise m o r t a l s o n i m p o r t a n t m a t t e r s ever revealing their true nature. without

Reborn in Light ( 2 4 t h level):

O n c e per day,

w h e n you die, your body disappears in a flash of radiance. E a c h e n e m y w i t h i n 10 squares of y o u takes 2 d l 0 + W i s d o m m o d i f i e r r a d i a n t d a m a g e a n d is b l i n d e d (save ends). Y o u r e a p p e a r in a c o l u m n of light a t t h e e n d o f t h e e n c o u n t e r at f u l l h i t p o i n t s w i t h a l l h a r m f u l effects e n d e d .

Angelic Form (30th level): A t t a c k s


take a - 2 penalty as long as y o u a r c not

against you bloodied.

Also, while your angelic wings arc manifested, you can your h o v e r . ( Y o u n o l o n g e r n e e d to l a n d at t h e e n d turn.) of

EXALTED ANGEL P O W E R Angelic Hosts


bear your comrades
Encounter Move Action Exalted Angel Utility 2 6 appear to

You fly a short distance, w h i l e a host of minor angels

out of

peril.

Divine C l o s e burst 1 0

T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : E a c h t a r g e t g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e e n d o f y o u r next t u r n . I n a d d i t i o n , y o u fly y o u r s p e e d + 2 a n d land, a n d as a free action, targeted allies c a n fly 8 s q u a r e s a n d l a n d , w i t h o u t p r o v o k i n g o p p o r t u nity attacks.

C H A P T E R

Divine

Options

SAINT
You are the perfected example mortal servant of a god, a s h i n i n g o f a l l v o u r d c i t v hold's dear.

(/I

UJ

P r e r e q u i s i t e : 21st level, a n y d i v i n e c l a s s

Q
UJ

I n recognition of y o u r faith, holiness, courage, a n d p i e t y , y o u a r e e l e v a t e d to s a i n t h o o d . F r o m t h e d a y y o u e m b a r k o n this p a t h , y o u c a n c l a i m the title o f Saint. T h r o u g h d r e a m s , o m e n s , or angelic visitations, y o u r deity m a k e s v o u r s a i n t h o o d k n o w n to followers

a r o u n d the world. T h o s e w h o share y o u r faith hold y o u in the highest regard, w h i l e the e n e m i e s of y o u r god naturally v i e w y o u as the most terrible o f foes. Y o u m i g h t b e a great crusader, a m i g h t y prophet, or a r e v e r e d sage. Y o u set a sterling e x a m p l e o f y o u r deity's values and guidance.

IMMORTALITY
I n the mortal world, you have only the years allotted b y n a t u r e a n d f a t e . Y o u c o u l d l i v e to g r e a t o l d a g e . o r y o u m i g h t d i e y o u n g a s a h e r o o r a m a r t y r . W h e n at last d e a t h d r a w s n e a r , y o u m e e t y o u r e n d w i t h joy for n o w y o u g o to t h e p r e s e n c e o f t h e d e i t y y o u h a v e served so long a n d well. Y o u r mortal body r e m a i n s u n c o r r u p t e d . a n d s e e m s to b e m e r e l y a s l e e p ; e v e n t h e most gruesome w o u n d s slowly vanish, leaving your body a n imperishable symbol of divine grace. Y o u r i m m o r t a l i t y lies b e y o n d this w o r l d , w h e r e y o u will stand a m o n g the highest of the elevated souls g r a n t e d life after life in t h e d i v i n e d o m i n i o n s . I n t h e d o m i n i o n of y o u r deity, y o u h a v e a n e w . immortal S a n c t i f i e d T o u c h ( 2 4 t h level): W h e n you enable a c r e a t u r e a d j a c e n t to y o u to s p e n d a h e a l i n g surge, the recipient c a n also m a k e a saving throw. W h e n

y o u g r a n t a s a v i n g t h r o w t o a c r e a t u r e a d j a c e n t to y o u . that creature c a n also s p e n d a h e a l i n g surge. W h e n y o u use the H e a l skill, a n y creature y o u g r a n t a saving throw or stabilize w i t h a successful H e a l c h e c k c a n

body. Y o u join his or her celestial court as a w i s e a n d v a l u e d c o u n s e l o r . T h r o u g h o u t t h e w o r l d y o u arcregarded as a n example of devotion and honor. W h e n

p e o p l e face c h a l l e n g e s a n d h a r d s h i p s s i m i l a r to t h o s e y o u faced i n y o u r m o r t a l life, t h e y a r e h e a r t e n e d b y your example.

spend a healing surge. G o l d e n H a l o ( 3 0 t h l e v e l ) : H o l y light streams f r o m y o u r v i s a g e . Y o u r h a l o g i v e s off b r i g h t l i g h t w i t h i n 5 s q u a r e s , a n d y o u g a i n a +2 b o n u s to

SAINT FEATURES
S a i n t l y G r a c e ( 2 1 s t l e v e l ) : Y o u g a i n a +2 bonus to F o r t i t u d e . R e f l e x , a n d W i l l a n d r e s i s t a n c e t o n e c r o t i c d a m a g e e q u a l to 15 + y o u r W i s d o m m o d i fier. Y o u c a n n o t b e d o m i n a t e d : a n y a t t a c k or effect that w o u l d d o m i n a t e v o u d a z e s v o u instead.

Diplomacy checks and Intimidate checks.You can suppress or r e s u m e your halo as a free action. I n addition, w h e n y o u use a divine healing power, the r e c i p i e n t r e g a i n s 2 5 a d d i t i o n a l hit points.

SAINT P O W E R Sanctified Revival


Saint Utility 2 6 head, shining w i t h bright golden

DARK SAINTS
l o u g h f e w saints serve evil gods, t h o s e t h a t d o are f e a r s o m e b e i n g s i n d e e d . A d a r k saint g a i n s resist radiant i n s t e a d o f r e s i s t n e c r o t i c a t 2 1 st l e v e l .

A halo appears aroundyour

light. A fallen ally is lifted up and healed by the h e a v e n l y lighr. Daily Divine, Healing C l o s e burst 5

Standard Action

T a r g e t : O n e d e a d or d y i n g ally in b u r s t E f f e c t : T h e t a r g e t is r e s t o r e d to m a x i m u m hit p o i n t s , e n d s a n y o n e e f f e c t o n h i m or h e r t h a t a s a v e c a n e n d , a n d s t a n d s up. U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls a n d a l l d e f e n s e s .

C H A P T E R

Divine

Options

NEW RITUALS

N u m b e r of

Successes 0 or 1

Effect The creature has authority over you and can issue o n e c o m m a n d that y o u m u s t obey, a task that requires up to a d a y of effort. You have immediate authority over the creature. Y o u c a n c o m m a n d the c r e a t u r e to perform o n e task t h a t t a k e s no m o r e t h a n 5 minutes. You have moderate authority over the creature. You can c o m m a n d the creature to p e r f o r m a task t h a t requires up t o a d a y of effort.

C o u n t l e s s minor r i t e se x i s ti nt h ev a r i o u sh o l yw r i t i n g so ft h ew o r l d ' ss h r i n e sa n dt e m p l e s .R i t u a l s , on t h eo t h e r hand, a r ep o w e r f u lm a g i c a lc e r e m o n i e s 2 or 3 t h a tc a n summon and s h a p e awesome, l o n g l a s t i n g m a g i c a le f f e c t s .A l t h o u g ha n yc h a r a c t e r who h a s t h eR i t u a lC a s t e rf e a tc a nm a s t e r and p e r f o r mt h e r i t u a l sa p p e a r i n gh e r e , most a r ea s s o c i a t e dw i t ht h e4 o r 5 R e l i g i o ns k i l l , and t h e r e f o r e more e a s i l ya c c e s s i b l e t od i v i n ec h a r a c t e r st h a nt oo t h e r s .
RITUALSBYLVEL Key Skill 1 3 4 12 12 16 20 25 Create Holy W a t e r Thief s Lament Iron Vigil Hallowed Temple M a r k of J u s t i c e Adjure Succor Ease Spirit Religion A r c a n a or Religion Religion Religion Religion Religion Religic Heal 10 8 or 9 6 or 7

Y o u have significant authority over the creature. You can command the creature to p e r f o r m a task that requires up to a w e e k of effort. Y o u have great authority over the creature. Y o u can command the creature to perform a task that requires up to a m o n t h of effort. Y o u have ultimate authority over the creature. Y o u c a n c o m m a n d the c r e a t u r e to p e r f o r m a task t h a t requires up to a y e a r a n d a day of effort.

ADJURE
K i l l e d w i t h r i g h t e o u s authority, e n t i t y t o serve you. you o r d e r an immortal W h e n t h e s p e c i f i e d t a s k is c o m p l e t e d , t h e r i t u a l is d i s c h a r g e d , a n d t h e c r e a t u r e ( o r y o u ) is r e l e a s e d f r o m service. Y o u c a n request any kind of service that d o e s not L e v e l : 16 Category: Binding T i m e : 1 hour D u r a t i o n : 8 hours o r until discharged Component Cost: 3 . 0 0 0 gp M a r k e t P r i c e : 7,500 gp K e y S k i l l : Religion c o m p e l t h e s u b j e c t to o b e y m u l t i p l e c o m m a n d s , force t h e s u b j e c t to e n g a g e in c o m b a t , o r e n s u r e t h e s u b j e c t ' s d e a t h . ( T h e s u b j e c t c a n e n g a g e in c o m b a t t o a c h i e v e a t a s k if it w i s h e s , b u t c o m b a t c a n n o t b e r e q u i r e d . ) If t h e t a s k is i m p o s s i b l e , s u c h a s c o m m a n d i n g a c r e a t u r e t h a t c a n n o t fly t o s o a r into t h e sky, t h e c r e a t u r e c a n i g n o r e Y o u c o m m a n d a n i m m o r t a l creature w h o s e level d o e s n o t e x c e e d y o u r s . T h e s u b j e c t of this ritual m u s t b e a b l e to see and hear you and must remain w i t h i n 5 squares of y o u for t h e entire t i m e n e c e s s a r y t o p e r f o r m t h e ritual. B e c a u s e m o s t c r e a t u r e s d o n o t w i l l i n g l y s u b m i t t o this ritual, y o u m u s t usually m a k e t h e c r e a t u r e h e l p l e s s or restrain t h e c r e a t u r e by m e a n s o f a M a g i c C i r c l e ritual. Level: 1 U n l e s s it is p r e v e n t e d f r o m d o i n g s o , t h e c r e a t u r e c a n C a t e g o r y : Creation l e a v e at a n y t i m e . Finally, y o u m u s t b e a b l e t o c o m m u n i T i m e : 1 hour c a t e w i t h t h e c r e a t u r e , or t h e ritual a u t o m a t i c a l l y fails. D u r a t i o n : 24 hours T o d e t e r m i n e t h e e x t e n t of y o u r a u t h o r i t y o v e r t h e s u b j e c t , y o u e n g a g e i n a s p e c i a l skill c h a l l e n g e d u r i n g t h e T h i s ritual infuses astral r a d i a n c e into a small q u a n t i t y of t i m e it t a k e s t o p e r f o r m t h e r i t u a l . T h e D C s for t h e c h e c k s ordinary w a t e r . T h e cost to d o so d e p e n d s o n t h e level of in this c h a l l e n g e a r e e q u a l to t h e s u b j e c t ' s l e v e l + 1 0 . t h e holy w a t e r y o u c h o o s e to c r e a t e . Y o u c a n n o t c r e a t e R e l i g i o n is t h e p r i m a r y skill; e a c h t i m e y o u o r a n a l l y s u c h o l y w a t e r o f a l e v e l h i g h e r t h a n y o u r o w n . A s i d e f r o m its c e e d s o n a R e l i g i o n c h e c k in t h e c h a l l e n g e , y o u o r a n ally effect on u n d e a d and d e m o n s , holy w a t e r a c t s as normal c a n use D i p l o m a c y . History. A r c a n a , o r I n t i m i d a t e for o n e p u r e w a t e r i n a l l w a y s . It c a n b e d i s t i n g u i s h e d s u b s e q u e n t c h e c k . O n c e y o u h a v e a m a s s e d 3 failures or normal w a t e r w i t h examination and a successful D C 15 a c h i e v e d 1 0 s u c c e s s e s , t h e skill c h a l l e n g e e n d s . C o n s u l t Religion or A r c a n a check. the following table a n d apply the effect associated w i t h the n u m b e r of successes you achieved. from C o m p o n e n t Cost: Special M a r k e t Price: 50 gp K e y S k i l l : Religion (no check) the command.

CREATE HOLY WATER


T h e s p a r k l i n g water impurities. you create seems proof against all

C H A P T E R

S | Divine

Options

HALLOWED TEMPLE
A b r i l l i a n t s h r i n e appears pure of heart corruption. and striking in the area, welcoming those only fear in those who know

VI

DC

L e v e l : 12

C o m p o n e n t C o s t : 5 2 0 gp M a r k e t P r i c e : 1,300 gp 2

C a t e g o r y : Creation T i m e : 1 hour D u r a t i o n : 8 hours

K e y S k i l l : Religion (no check)

T h e Hallowed Temple ritual creates a shimmering temple associated w i t h your deity. T h e temple occupies a close burst 7 as it materializes around you. T h e structure incorporates as many appropriate artistic e l e m e n t s as you like: the exterior features iconography, stained-glass w i n d o w s , and other decorative features, and the interior contains an altar, statues, or other appropriate items related to your faith. The temple is comfortable, and creatures inside it feel close to your god. It is i m m u n e to damage. A c c e s s to the interior is through the temple's front (and only) door. T h e walls of the temple, including the door, are solid obstacles. T h e temple and all its contents (even items removed from the temple) vanish at the e n d of the ritual's duration. D e m o n s and undead cannot cross the temple's threshold. Any creatures w i t h i n the burst (except for you) w h e n

Holy Water
Undead Lvll Lvl 6 Lvl 1 1

Level 1 of this liquid.

the temple materializes are displaced to a space outside the temple as close to their former location as possible. If insufficient space exists either for the t e m p l e itself or for the displacement of creatures, the ritual cannot b e performed.

i i r n l demons react poorly to the touch


2 0 gp 75 gp 3 5 0gp Lvl16 Lvl21 Lvl 2 6 1.800 gp 9 . 0 0 0 gp 45,000 gp

Alchemical Item Power (Consumable Radiant): Minor Action. M a k e a n

attack: R a n g e d 3 / 6 : ^ 4 v s . Reflex: o n a hit, t h e attack d e a l s 1 d 1 0 radiant d a m a g e t o a n u n d e a d c r e a t u r e o r a demon. Level 6 : - 9 v s . R e f l e x : 1 d l 0 r a d i a n t d a m a g e . Level 7 1 : + 1 4 v s . R e f l e x ; 2 d 1 0 radiant d a m a g e . Level 16: - 1 9 v s . R e f l e x ; 2 d 1 0 r a d i a n t d a m a g e . Level 2 1 : + 2 4 v s . R e f l e x 3 d 1 0 radiant d a m a g e . Level 2 6 : * 2 9 v s . R e f l e x 3 d 1 0 radiant d a m a g e .

IRON VIGIL
M e d i t a t i o n a n d prayer are all the sustenance you need. Level: 4 C o m p o n e n t C o s t : 35 gp M a r k e t P r i c e : 170gp

C a t e g o r y : Exploration T i m e : 10 minutes D u r a t i o n : 8 hours

K e y S k i l l : Religion (no check)

EASE SPIRIT
D e a t h ' s memory i n t o the f l e s h . fades as the s p i r i t settles more firmly

You invoke your dedication to your god and let it w a s h your fatigue and needs from you. Iron Vigil fulfills your body's need for food and w a t e r w h e n you perform it and allows you to remain a w a r e and alert w h i l e taking an extended rest anytime during the ritual's duration.
Component Cost:

L e v e l : 25

C a t e g o r y : Restoration T i m e : 2 hours D u r a t i o n : Insta ' - e o u s

2 5 . 0 0 0 gp
M a r k e t P r i c e : 7 0 . 0 0 0 gp

K e y S k i l l : H e a l (no check)

You designate o n e creature adjacent to you that is currently affected by a death penalty, such as that gained from the Raise D e a d ritual. This ritual lessens the subject's death penalty by 1 .

C H A P T E R

5 | Divine

Options

MARK OF JUSTICE
Some magic offenses lessons are best learned through suffering. ensures that the g u i l t y creature continues only at great peril. Your its

Y o u m u s t p e r f o r m t h i s ritual i n s i d e a s h r i n e , a t e m p l e , o r s o m e o t h e r site of religious significance to y o u r deity. S u c c o r a t t u n e s t h e ritual's f o c u s t o t h e s i t e , l i n k i n g t h e t w o u n t i l t h e r i t u a l is d i s c h a r g e d . A f t e r t h e t i m e r e q u i r e d t o p e r f o r m t h e ritual, t h e c r e a t u r e h o l d i n g t h e f o c u s c a n s p e n d a s t a n d a r d a c t i o n t o a c t i v a t e t h e ritual's e f f e c t : A t t h e e n d o f

L e v e l : 12 Category: Binding T i m e : 10 minutes Duration: Permanent

Component 1.000 gp

Cost:

the creature's next turn, t h e creature a n d up to eight willing c r e a t u r e s w i t h i n its line o f sight t e l e p o r t t o t h e h o l y s i t e t o

Market Price:

2.600;

w h i c h t h e f o c u s w a s a t t u n e d , a n d t h e r i t u a l is d i s c h a r g e d . Succor crosses any distance and planar boundaries. A n y effect or condition that p r e v e n t s teleportation

K e y S k i l l : Religion (no c h e c k )

Y o u d r a w a m a r k o n t h e s u b j e c t of t h e ritual, w h o b e w i l l i n g o r h e l p l e s s f o r t h e t i m e it t a k e s t o

must

also p r e v e n t s this ritual f r o m f u n c t i o n i n g ( b u t d o e s n o t d i s c h a r g e it). F o c u s : Prayer beads, a holy book, or s o m e other of religious significance. item

perform

t h e ritual. A t t h e ritual's c o m p l e t i o n , d e s i g n a t e a n a c t i o n or a kind of b e h a v i o r t h a t t h e m a r k forbids, a n d s e l e c t o n e of t h e f o l l o w i n g p e n a l t i e s o r a n o t h e r w o r k e d out by y o u a n d y o u r D M . W h e n t h e subject performs behavior, 24

THIEF'S LAMENT
T h o s e of c r i m i n a l i n t e n t f i n d t h e i r t a l e n t s J a i l t h e m w h e n t h e y e n t e r t h e a r e a protected by this magic.

t h e forbidden action or displays the forbidden

t h e s u b j e c t is a f f e c t e d b y t h e p e n a l t y f o r t h e n e x t hours. Example penalties include the following:

I n e p t n e s s : W h e n the subject m a k e s a successful d 2 0 r o l l , it m u s t roll a g a i n a n d u s e t h e s e c o n d r e s u l t . W e a k n e s s o f F l e s h : T h e subject gains vulnerable 10 to all d a m a g e . C u r s e o f S o l i t u d e : T h e s u b j e c t is b l i n d e d a n d deafened.

Level: 6 Category: Warding T i m e : 1 hour D u r a t i o n : 24 hours or m o r e (see text)

C o m p o n e n t C o s t : 140 gp, plus 2 healing surges M a r k e t P r i c e : 3 6 0 gp K e y Skill: Arcana or Religion

C r e a t u r e s in t h e w a r d ed a r e a t a k e a - 5 p e n a l t y t o S t e a l t h N o matter the distance, y o u are a w a r e w h e n the subj e c t t r i g g e r s t h e p e n a l t y o r w h e n t h e p e n a l t y is l i f t e d . The R e m o v e A f f l i c t i o n ritual c a n e n d t h e e f f e c t of M a r k c h e c k s and T h i e v e r y cf e c k s . Y o u r A r c a n a o r R e l i f i o n c h e c k d e t e r m i n e s t h e size of the w a r d e d area.

of J u s t i c e , using t w i c e y o u r level a s t h e p e n a l t y to t h e Heal check. 1 Skill C h e c k Result W a r d e d Area

SUCCOR
A site sacred to your deity is a l w a y s open to those in need. Level: 20 C a t e g o r y : Travel T i m e : 8 hours D u r a t i o n : P e r m a n e n t until discharged C o m p o n e n t Cost: 5 , 0 0 0 gp. plus 4 healing surges and a focus w o r t h 5,000 gp M a r k e t Price: 25,000 gp K e y S k i l l : Religion (no c h e c k )

10-19 20-29 30-39 4 0 or higher

Burst 3

Burst 8 B u r s t 12

T h e w a r d i n g e f f e c t lasts f o r 2 4 h o u r s , b u t y o u ( a n d n o t a n y assistants) c a n e x t e n d t h e d u r a t i o n by a n a d d i t i o n a l 24

h o u r s for e a c h e x t r a h e a l i n g s u r g e y o u e x p e n d j u s t b e f o r e t h e c u r r e n t d u r a t i o n e x p i r e s . Y o u n e e d n o t b e in t h e s a m e a r e a o r e v e n o n t h e s a m e p l a n e t o e x t e n d t h e d u r a t i o n . If y o u e x t e n d t h e ritual's d u r a t i o n for a y e a r a n d a d a y w i t h out interruption, the effect b e c o m e s permanent.

C H A P T E R

5 | Divine

Options

GLOSSARY T h i sb r i e fg l o s s a r yc o n t a i n s game t e r m st h a ta p p e a r e n d of your turn. W h i l e flying, you can't shift or i nt h i sb o o ka n da r ed e f i n e di nab o o ko t h e rt h a n am a k e o p p o r t u n i t y a t t a c k s , a n d y o u c r a s h i f y o u ' r e Player's H a n d b o o k . k n o c k e d p r o n e . S e e t h e Dungeon M a s t e r ' s G u i d e ,
p a g e 4 7 , for m o r e a b o u t attacking objects: W i t h your DM's permission, you can use a p o w e r that normally attacks creatures to a t t a c k o b j e c t s . S e e t h e flying, h o v e r : If y o u h a v e a f l y s p e e d a n d c a n h o v e r , y o u c a n r e m a i n in t h e air w i t h o u t m o v i n g d u r i n g y o u r turn.

<

Dungeon

Master's

Guide,

Y o u c a n also shift a n d m a k e o p p o r t u n i t y a t t a c k s while flying.

p a g e 6 5 . for h o w to d a m a g e o b j e c t s . blindsight: A creature that has blindsight c a n clearly s e e c r e a t u r e s or o b j e c t s w i t h i n a specified a n d w i t h i n l i n e o f e f f e c t , e v e n if t h e y a r e range invisible its

t r e m o r s e n s e : If y o u h a v e t r e m o r s e n s e , y o u c a n c l e a r l y s e e c r e a t u r e s or objects w i t h i n a specified r a n g e , e v e n if t h e y a r e i n v i s i b l e , o b s c u r e d , o r o u t s i d e o f e f f e c t , b u t y o u a n d t h e y m u s t b e in c o n t a c t line with

or o b s c u r e d . T h e creature o t h e r w i s e relies o n normal vision.

the ground or the same substance, such as w a t e r or a w e b . Y o u o t h e r w i s e rely o n your n o r m a l vision.

f l y s p e e d : If y o u h a v e a fly s p e e d , y o u c a n f l y a n u m b e r of s q u a r e s u p to t h a t s p e e d as a m o v e a c t i o n . T o r e m a i n i n t h e air, y o u m u s t m o v e a t l e a s t 2 squares during your turn, or you crash at t h e

t r u e s i g h t : If y o u h a v e t r u e s i g h t , y o u c a n s e e i n s i v i b l e creatures or objects within a specified range, as long as t h e y a r e w i t h i n y o u r line of sight.

ABOUT THE DESIGNERS


R O B H E I N S O O led t h e design of the 4 t h Edition D&D* R O B E R T J . S C H W A L B w o r k s a s a f r e e l a n c e d e s i g n e r for W i z a r d s of t h e Coast; his recent credits include Roleplaying G a m e . His 4th Edition design credits include

Power Player's Guide. H i s


the Martial

s u p p l e m e n t a n d t h e FORGOTTEN REALMS* other designs include

Power,

Draconomicon,

a n d Player's

Martial Handbook" 2.
patient is

A n t e a n d DUNGEONS & DRAGONS I n n

Three-Dragon Fighting .
1

R o b e r t lives in T e n n e s s e e w i t h his incredibly

wife, Stacee, a n d his pride of fiendish w e r e c a t s , but

h a p p i e s t w h e n c h a i n e d to his d e s k , toiling for his dark RICHARD BAKER is a n a w a r d - w i n n i n g g a m e designer m a s t e r s in S e a t t l e .

w h o has w r i t t e n scores of D & D adventures a n d supplements, including M a n u a l and

of the Planes. Divine

Power,

L O G A N B O N N E R t r a d e d t h e G r e a t P l a i n s of Kansas for Seattle w h e n h e l a n d e d a job at W i z a r d s of t h e Coast. H i s d e s i g n c r e d i t s i n c l u d e t h e FORGOTTEN REALMS* Guide a n d Adventurer's Vault, as w e l l as various Dungeon

Draconomicon

2. R i c h is a l s o a b e s t - s e l l i n g a u t h o r

o f FORGOTTEN R E A L M S n o v e l s , i n c l u d i n g S w o r d m a g e a n d

Player's
D&D

Corsair

in t h e B l a d e s of t h e M o o n s e a series.

Tiles

a n d D & D " Miniatures

products.

C H A P T E R

5 | Divine

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