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Design Rob Heinsoo (lead), Richard Baker, Logan Bonner, R o b e r t J . S c h w a l b Cover Illustration Additional Design Greg Bilsland, A n d y Collins, M a t t h e w Sernett Graphic Designer Development Stephen Schubert (lead), A n d y Collins, Peter Schaefer Interior Illustrations Kyle Anderson, Ralph Beisner, Kerem Beyit, Concept Art Additional Development Mike Donais, A n d r e w Finch House, E m r a h Elmasli, Luvas Graciano, Rebecca Guay, Layne J o h n s o n , G o r a n Josic. Mazin Kassis, H o w a r d Lyon, Lee M o y e r , W i l l i a m O'Connor, Lucio Parrillo, M i c h a e l Editing J e r e m y Crawford (lead), Jennifer Clarke W i l k e s , K i m Mohan Phillippi, W a y n e Reynolds, D a n Scott, Georgi " C a l a d e r " Simeonov. R o n Spencer, Amelia Stoner, Matias Tapia, Kieran Yanner Publishing Production Specialist Angelika Lokotz Emi Tanji Ralph Horsley Art Director Karin Powell, J o n Schindehette
D&D
Christopher
D&D
G a m e rules based o n the original DUNGEONS & D R A G O N S ' rules c r e a t e d by E . G a r y G y g a x a n d D a v e A r n e s o n , a n d t h e later e d i t i o n s by D a v i d " Z e b " C o o k ( 2 n d E d i t i o n ) ; J o n a t h a n
D&D
T w e e t , M o n t e Cook, S k i p W i l l i a m s , Richard Baker, and P e t e r A d k i s o n (3rd Edition): a n d R o b H e i n s o o , A n d y Collins, and J a m e s W y a t t (4th Edition).
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D U N G E O N S & D R A G O N S . D & D . d20. d20 System. W I Z A R D S OF T H E C O A S T . Player's Handbook, Dungeon Master's Guide. Monster Manual. Divine Power. F O R G O T T E N R E A I M S . all other W i z a r d s of t h e Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U . S . A . and other countries. All Wizards characters, character names, and t h e distinctive likenesses thereof are property of W i z a r d s of the Coast LLC. This material Is protected under the copyright laws of the United States of America. A n y reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of W i z a r d s of the Coast LLC. A n y similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in t h e U.S.A. 2 0 0 9 Wizards of the Coast LLC
VISIT
O U R
W E B S I T E
AT
W W W . W 1 Z A R D S . C O M / D N D
INTRODUCTION
S t a u n c h p r o t e c t o r , s a v e r of l i v e s , f o r m i d a b l e foe, D & D I n s i d e r : S o m e o f the material in this l e a t u r e d i n a r t i c l e s i n Dragon book and worldly representative of the g o d s - a l l of these awe roles filled by d i v i n e characters. T h e i r special w a s originally * magaz i n e , part ol D & D I n s i d e r . It's c o m p i l e d h e r e , a l o n g for e a s y r e f e r e n c e D & D c o n n e c t i o n s w i t h t h e d e i t i e s a n d o t h e r f o r c e s of t h e cosmos give t h e m a suite o f p o w e r s a n d a b i l i t i e s - a s well as responsibilities-that make them indispensw i t h plenty of n e w information,
at y o u r g a m e t a b l e . W h e n y o u s u b s c r i b e t o
I n s i d e r , y o u get a c c e s s to h u n d r e d s o f p a g e s o f c o n t e n t l i k e t h i s - n e w p o w e r s , feats, a n d i n s p i r a t i o n to m a k e y o u r D & D " g a m e m o r e f u n . a n d to m a k e y o u a b e t t e r player. Y o u r D & D Insider subscription also gives y o u tools like t h e D & D C h a r a c t e r B u i l d e r , the easiest w a y to c r e a t e a n d m a i n t a i n y o u r c h a r a c t e r at a n y level.
highest levels o f a c c o m p l i s h m e n t literally d o a s c e n d , b e c o m i n g entities not unlike the deities they i.nd e m u l a t e . D i v i n e Power is a t o m e t h a t b r o a d e n s t h e c h o i c e s worship
Visit v v w w . d n d i n s i d e r . c o m to l e a r n m o r e .
p i c k e d if y o u h a d k n o w n a b o u t t h e m
Don't despair; you have a few choices. Retraining r u l e s ( s e e p a g e 2 8 o f t h e P l a y e r ' s Handbook") t a p p i n g into Divine Power easy. I f r e t r a i n i n g d o t h e t r i c k q u i c k l y e n o u g h , t a l k to y o u r D M make won't about
reworking your character along the lines Divine Power p r o v i d e s . C h a n c e s a r e y o u c a n o v e r h a u l y o u r P C to m a t c h y o u r desires w i t h o u t d o i n g a n y h a r m to t h e c a m p a i g n . Y o u r D M m i g h t e v e n h a v e a w a y to m a k e the c h a n g e a p a r t of t h e story. I f d o i n g that ultimately
dozens o f n e w feats, ten d i v i n e - t h e m e d epic destinies, several n e w rituals, a n d information on deities a n d divine b a c k g r o u n d s that will d e e p e n y o u r playing experience. role-
fc A V E N G E R N e w Class F e a t u r e N e w Build N e w Avenger Powers N e w Paragon Paths 2: C L E R I C N e w Class Feature N e w Build N e w Cleric P o w e r s N e w Paragon Paths 3: I N V O K E R N e w Class F e a t u r e N e w Build N e w Invoker P o w e r s N e w Paragon Paths
4 6 6 6 20 28 30 30 31 44 54 56 56 57 70
4: P A L A D I N N e w Class Features N e w Builds N e w Paladin Powers N e w Paragon Paths 5: D I V I N E O P T I O N S Divine Domains Your Deity and You Divine Backgrounds N e w Feats H e r o i c Tier F e a t s Paragon Tier Feats Epic T i e r F e a t s Multiclass Feats Epic Destinies A v a t a r of D e a t h
80 82 82 83 96 106 108 124 128 130 130 137 140 143 145 145
146 147 148 149 150 151 152 154 155 156
assassm-tn
called,
t i m e I might
and
walk each of
these p a t h s . I go as I am
let the n i c k e d t r e m b l e
footsteps."
a n a g e n t o f d i v i n e j u s t i c e . It is y o u r
task to g u a r d t h e i n n o c e n t , to s t a n d w a t c h in the s h a d o w s , to c e n s u r e y o u r deity's foes w i t h s a c r e d p o w e r , a n d to lav t h e m l o w w i t h y o u r w e a p o n no matter w h e r e they hide. T h e e n e m i e s o f y o u r reign u n c h e c k e d throughout to b e d o n e . A v e n g e r s rely o n their z e a l o u s piety to see t h e m t h r o u g h t h e i r b a t t l e s , e m p l o y i n g o a t h of and enmity god
t h e w o r l d ; t h e r e is m u c h
2. T h i s c h a p t e r choose this
new
including
p o w e r s s u i t a b l e for t h e C e n s u r e o f P u r s u i t , t h e C e n s u r e of R e t r i b u t i o n , a n d t h e C e n s u r e o f U n i t y . N e w P a r a g o n P a t h s : N e w avenger paragon paths are introduced, including the favored soul, the relentless slayer, a n d the w a t c h f u l s h e p h e r d .
C H A P T E R
Avenger
NEW CLASS F E A T U R E
W h e n you choose your Avenger's Censure, you c a n choose the C e n s u r e of U n i t y instead of another o p t i o n , s u c h a s t h e o n e s i n P l a y e r ' s Handbook 2.
At-Will C h a r m , Divine, Implement. Radiant Standard Action Target: O n e creature A t t a c k : W i s d o m v s . W i l l . If t h e t a r g e t is y o u r o a t h of enmity Ranged 5
C e n s u r e o f U n i t y : Y o u g a i n a +1 b o n u s to d a m a g e r o l l s a g a i n s t y o u r oath of e n m i t y t a r g e t for
e a c h a l l y a d j a c e n t to t h a t t a r g e t . T h e b o n u s i n c r e a s e s t o + 2 a t 1 1 t h l e v e l a n d +'i a t 2 1 st l e v e l .
NEW BUILD
Leading Strike
Player's Handbook 2 features the isolating a v e n g e r and the pursuing avenger. T h i s chapter adds the c o m m a n d i n g avenger, w h o becomes e v e n more formidable w h e n allies enter the fray against his or h e r foe. At-Will Divine, W e a p o n Melee weapon Avenger Attack 1
COMMANDING AVENGER
I In c o m m a n d i n g a v e n g e r b u i l d is b a s e d o n t h e ( i n s u r e of U n i t y . O n c e y o u h a v e s w o r n y o u r o a t h of e n m i t y , y o u h o p e t o s u r r o u n d y o u r o a t h of enmity
fighting alongside your comrades y o u are vengeance incarnate. Like other avengers,you should m a k e W i s d o m your highest ability score. Intelligence should be y o u r second highest, followed b y S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of Suggested Feat: Weapon Focus Dexterity. Unity*
whelming
strike
arms* many*
AVENGER ORIGINS
T h e a v e n g e r c l a s s d e s c r i b e s a n o r i g i n for m e m b e r s of t h e c l a s s o u t s i d e t h e n o r m a l e x p e c t a t i o n s of a g o d ' s w o r s h i p ers. W h a t ' s true for y o u r a v e n g e r ? D i d y o u l e a r n y o u r skills f r o m a r e c o g n i z e d religious o r g a n i z a t i o n , a b r e a k a w a y s e c t of h e r e t i c s , o r a v e r s i o n of t h e religion t h o u g h t to b e extinct? H o w d o leaders of t h e faith v i e w y o u ? A r e y o u a hero to t h e m , a trusted servant, a misguided fool,
or a dangerous free thinker? W h a t d o y o u think of other faithful? A r e t h e y like f a m i l y t o y o u , o r d o t h e y s e e m like blind s h e e p deaf to the truth? H o w do y o u s e e your o w n a c t i o n s ? Is y o u r k i l l i n g a n e c e s s a r y e v i l , a g r i m b u t teous duty of the faithful, or a tribute to your deity? righ-
( I I A P T E B
1 | Avenfler
Avenger Attack 1
Standard Action
M e l e e touch
Pass at Arms
to change position. If you take advantage
Avenger Attack 1
Your strike creates an opening that you or a nearby ally can use
of the opening, y o u
Relentless Attack
Avenger Attack 1
Your attacks drive the enemy away and no matter where it goes, you are not far behind.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier damage. You push t h e target 2 s q u a r e s a n d t h e n shift 3 s q u a r e s t o a s q u a r e a d j a c e n t to it.
Shielded by Faith
ing y o u from the interference of your
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C
Avenger Attack 1
enemies.
H i t : 2 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a +2 p o w e r b o n u s t o a l l d e f e n s e s against a t t a c k s m a d e b y c r e a t u r e s o t h e r t h a n t h e t a r g e t .
Avenger Attack i
You move in a blur, and your strike places a glowing sigil above your enemy. The sigil's strength flows back to you if that enemy
moves. Encounter Divine, Radiant, W e a p o n Melee weapon
Standard Action
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 1 s q u a r e . C e n s u r e o f P u r s u i t : T h e n u m b e r of s q u a r e s y o u shift e q u a l s y o u r D e x t e r i t y modifier. Target: O n e creature Attack: W i s d o m vs. A C H i t : 1 | W ] + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target m o v e s o n its t u r n b e f o r e t h e e n d of y o u r next t u r n , y o u g a i n 5 t e m p o r a r y hit p o i n t s .
Wings of Light
Avenger Attack
S h i n i n g wings sprout from your shoulders for a moment, i n g y t m swiftly toyour sworn foe.
Daily Divine, W e a p o n Melee weapon Standard Action
carry
Y o u c h a n n e l divine light and thunder through y o u r holy s y m b o l , smiting enemies nearby. F o r the rest of the battle, a m a n t l e of favor.
silver light clings to y o u r shoulders, a sign o f divine Daily Divine, Implement, Radiant, Thunder C l o s e burst 1
E f f e c t : B e f o r e t h e a t t a c k , y o u c a n fly 6 s q u a r e s a n d must l a n d in a s q u a r e a d j a c e n t to y o u r o a t h of enmity t a r g e t . T h i s m o v e m e n t does not provoke opportunity attacks. T a r g e t : Y o u r o a t h of e n m i t y target A t t a c k : W i s d o m vs. A C H i t 3 | W ] - W i s d o m modifier d a m a g e . Miss: Half damage.
Standard Action
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u c a n reroll t h e d a m a g e roll for a n y a v e n g e r a t t a c k p o w e r y o u u s e , i n c l u d i n g t h i s o n e , a n d y o u m u s t u s e t h e s e c o n d result. T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 1 0 + W i s d o m modifier radiant a n d thunder damage. Miss: Half damage.
Celestial Fist
holds the foe fast in its grip.
Daily Divine, Implement, Radiant Ranged 5 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex
For a few
m o m e n t s . y o u r faith infusesyou w i t h s u p e r n a t u r a l
Enduring Spirit
T h e strength ofvour Encounter Minor Action Divine Personal
A v e n g e r Utility 2
Strength of Many
Avenger Attack 1
y o u r next t u r n .
You call on the loyalty a n d courage of your allies to strike a mighty blow.
Daily Divine, W e a p o n Melee weapon Standard Action
Loyal Sanction
You blessyour comrades
chosen foe. Encounter Minor Action T a r g e t : O n e ally in b u r s t Divine C l o s e burst 5
A v e n g e r Utility
efforts to aidyou
E f f e c t : W h e n e v e r y o u m a k e a d a m a g e r o l l b e f o r e t h e e n d of y o u r next t u r n , y o u g a i n a - 2 b o n u s f o r e a c h ally w i t h i n 2 s q u a r e s of y o u . Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 3 [ W ] + W i s d o m modifier damage. Miss: Half damage.
Avenger Attack 1
Righteous Pursuit
T r y a s y o u r enemy Encounter Divine Personal
A v e n g e r Utility .
around you.
Immediate Reaction
P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m vs. A C H i t : 1 [ W ] - W i s d o m modifier d a m a g e plus 1 d l 0 thunder damage. Miss: Half damage. E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a close burst 2. S e c o n d a r y Target: E a c h e n e m y in burst other t h a n the primary target S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude Hit: l d 6 - W i s d o m modifier thunder d a m a g e , and you push t h e secondary target 2 squares.
Silver Shadow
Daily Divine Personal
Avenger Utility 2
harm.
Minor Action
C H A P T E R
1 |
Avenger
Sparking Wounds
Encounter
Avenger Attack 3
The sparks after your strike warn off your enemy's companions.
Divine, Fire, Lightning, W e a p o n Melee weapon
You strike your foe and then share your pain with it.
Standard Action Target: O n e creature Attack: W i s d o m vs. A C H i t 2 [ W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , a n d t h e first t i m e a n e n e m y o t h e r t h a n t h e t a r g e t hits a n d d a m a g e s y o u w h i l e y o u a r e a d j a c e n t t o t h e t a r g e t , y o u t a k e half of t h e d a m a g e a n d t h e t a r g e t t a k e s t h e o t h e r half.
Deadly Stride
bstacle can stop voufrom f~
Encounter Divine, W e a p o n Melee weapon
Avenger Attack 3
Standard Action
Fury's Advance
Light of Truth
Avenger Attack S
A brilliant shaft o f light streaks down from above and fixes on the enemy you touch. In the merciless light.your enemy suffers pain commensurate with the number of your friends near it.
Daily Divine, Implement, Radiant M e l e e touch Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Fortitude H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d ongoing 1 0 r a d i a n t d a m a g e (save e n d s ) . Miss: Half d a m a g e , and ongoing 5 radiant d a m a g e
htervening Blades
Avenger Attack 3
I t a l i c echoes of your weapon weave around your target after r H o w strikes home, interfering with your foe's attacks.
Encounter Divine, W e a p o n Melee weapon Standard Action " j r g e t O n e creature A n a c l c W i s d o m vs. A C M e 2 f W ] - W i s d o m modifier damage, a n d the target t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d o f y o u r e s t turn. C e n s u r e of P u r s u i t : Y o u c a n u s e this p o w e r a s a n p p u i t u n i t y a t t a c k against y o u r o a t h of enmity target.
Menacing Presence
You attack and then emanate resolve of nearby foes.
Daily Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 3 | W | - W i s d o m modifier damage. Miss: Half damage.
Avenger Attack 5
C H A P T E R
1 | Avenger
Streaming around you. they lash out at enemies nearby, ening them.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 | W | + W i s d o m modifier d a m a g e . Miss: Half damage.
weak-
Your faith fills you with courage and mystically extends the reach of your attacks.
Daily Divine. Stance Personal Minor Action
Effect: Until the e n d of t h e encounter, any e n e m y other t h a n y o u r o a t h of enmity t a r g e t t h a t e n d s its t u r n a d j a c e n t to y o u g a i n s v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of your next turn.
Fortifying Chant
You recite holy verses, armoring your faith.
Daily Divine, Stance Personal Minor Action
A v e n g e r Utility 6 1
A v e n g e r Attack S
Harsh Lesson
corrected.
Encounter Free Action Divine Personal
A v e n g e r Utility 6 he
H i t : 3 | W ] + W i s d o m modifier d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u r o a t h of enmity target d r o p s t o 0 hit p o i n t s , y o u c a n shift a n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y m o d i f i e r a s a free action.
T r i g g e r : Y o u miss e v e r y t a r g e t w i t h a n a v e n g e r a u a c k p o w e r Effect: You take 5 d a m a g e , and you gain a - 2 p o w e r bonus t o a t t a c k rolls until t h e e n d of y o u r next t u r n .
Step of Fate
Daily Divine, Stance Personal
A v e n g e r Utility 6
Creation.
I I A I' I I R
1 | Avenger
Chains of Censure
Invokes spectral chains to immobilize a Encounter Divine, W e a p o n Melee weapon foe.
Avenger Attack 7
LEVEL 9 DAILY P R A Y E R S
prayer
Blade of Guilt
A l the touch of your weapon, your foe
0 o.
by standing still can it keep the p a i n f u l visions a t bay. Daily Divine, Psychic, W e a p o n Melee weapon
Hit: 2 ] W ] + W i s d o m modifier damage. You choose to immobilize either the target or a n e n e m y w i t h i n 5 squares of it u n t i l t h e e n d o f y o u r next t u r n . C e n s u r e of P u r s u i t : If n o o t h e r c r e a t u r e s a r e a d j a c e n t to y o u or t o t h e t a r g e t , t h e a t t a c k d e a l s extra d a m a g e e q u a l t o y o u r D e x t e r i t y modifier.
U
Z
LU
> <
Z
Avenger Attack 7
willingly.
You deal a stinging blow to your target and then speak a prayer of contemptuous dismissal, sending it away from you.
Encounter C h a r m , Divine, W e a p o n Standard Action Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 ( W ) + W i s d o m modifier damage, and you push the t a r g e t 1 s q u a r e to a s q u a r e a d j a c e n t t o a t least o n e of your allies. C e n s u r e of U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h t h e target e q u a l s 1 + y o u r I n t e l l i g e n c e modifier. T h e t a r g e t still m u s t e n d this m o v e m e n t a d j a c e n t to a t least o n e o f y o u r allies. Melee weapon
Glyph of Agony
w h e n they d r a w near. Daily Divine, Implement, Radiant C l o s e burst 2
Avenger Attack 9
T a r g e t : E a c h e n e m y in b u r s t
H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d you p u l l t h e t a r g e t 1 s q u a r e . T h e target t a k e s 1 0 r a d i a n t d a m a g e if it starts its t u r n a d j a c e n t to y o u (save e n d s ) . A f t e r e f f e c t : If t h e target is a d j a c e n t to y o u , y o u p u s h it 2 squares. Miss: Half damage.
Excoriating Call
Your holy symbof/loshes as you
Holy Ardor
Avenger Attack 9
drives creatures away from you but draws your chosen foe
Encounter Divine, Implement, Radiant C l o s e burst 3 Standard Action
closer.
Your battle prayer transports y o u into a rapturous state, eyes M a z i n g w i t h fire. Your exaltation increases as your foe's life slips
away.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier damage. E f f e c t : T h e target t a k e s o n g o i n g 5 d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u gain
Inexorable Summons
W h e n y o u call.your Encounter a d v e r s a r y must answer.
Avenger Attack 7
Winds of Woe
Avenger Attack 9
A t t a c k : W i s d o m vs. Reflex Hit: 2d8 + W i s d o m modifier radiant d a m a g e , a n d y o u telep o r t t h e target to a s q u a r e a d j a c e n t t o y o u . Effect: W h e n any e n e m y enters a square adjacent t o you b e f o r e t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 radiant damage. C e n s u r e of R e t r i b u t i o n : T h e radiant d a m a g e t h e target takes w h e n any e n e m y enters a square adjacent t o you e q u a l s 5 - y o u r I n t e l l i g e n c e modifier.
After you Yityour foe. a dread wind whips aroundyou. aside your enemies.
Daily Divine, W e a p o n Melee weapon Standard Action
tossing
P r i m a r y Target: O n e creature P r i m a r y Attack: W i s d o m vs. A C Hit: 3 [ W | + W i s d o m modifier damage. Miss: Half damage. E f f e c t : Y o u m a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 1 . S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude H i t : You push t h e secondary target 1 d 4 squares.
C H A P T E R
| Avenge
Zealot's Call
Avenger Attack 9
Your prayer wrenches your foe from where it Stands and it appear beside you.
Daily Divine, Implement, Psychic, Teleportation Ranged 5 Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l
justice.
Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e , a n d you t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u . T h e t a r g e t is d a z e d (save e n d s ) . Miss: Half d a m a g e , a n d you teleport t h e target to a square adjacent to you. E f f e c t : W h e n e v e r y o u hit t h e t a r g e t w i t h a m e l e e a t t a c k before t h e e n d of t h e e n c o u n t e r , y o u c a n shift 1 s q u a r e a n d t h e n slide t h e t a r g e t t o a s q u a r e a d j a c e n t t o y o u a s a free action.
Crimson Stride
your
Standard Action
E f f e c t : B e f o r e t h e a t t a c k , y o u t e l e p o r t 5 s q u a r e s to a s q u a r e adjacent to an enemy. Target: O n e e n e m y A t t a c k : W i s d o m vs. A C H i t : 2 [ W ] + W i s d o m modifier damage. You teleport 5 squares a n d then teleport the target to a square adjacent to you. C e n s u r e of R e t r i b u t i o n : If n o c r e a t u r e s a r e a d j a c e n t t o A v e n g e r U t i l i t y 10 e i t h e r y o u or t h e target a f t e r y o u t e l e p o r t it. t h e t a r g e t t a k e s d a m a g e e q u a l to your I n t e l l i g e n c e modifier. C e n s u r e of U n i t y : If y o u t e l e p o r t t h e target at least 2 s q u a r e s , it t a k e s 2 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t t o it after t h e m o v e m e n t .
Minor Action
Effect: You can s p e n d a healing surge. In addition, you gain a +2 p o w e r b o n u s to s p e e d until t h e e n d of t h e encounter.
Leading Step
y o u bring the enemy after y o u . Encounter Divine, Teleportation Melee 1
Immediate Reaction
Dervish Strike
sprawling into its companions. Encounter A v e n g e r Utility 1 0 Divine, W e a p o n Melee weapon
Shielding Symbol
yourself.
Encounter Divine, Implement Personal Immediate Interrupt
Standard Action
P r i m a r y Target: O n e e n e m y Primary Attack: W i s d o m vs. A C Hit: 3 | W | + W i s d o m modifier d a m a g e , a n d you push the p r i m a r y t a r g e t 5 s q u a r e s . W h e n y o u p u s h it t h r o u g h a n y square occupied by a n e n e m y , m a k e a secondary attack. S e c o n d a r y Target: Each e n e m y in the square S e c o n d a r y A t t a c k : W i s d o m v s . Fortitude H i t : T h e s e c o n d a r y t a r g e t is k n o c k e d p r o n e .
Wings of Vengeance
y o u lire most Encounter Move Action needed. Divine Personal
A v e n g e r Utility 1 0
Wages of Sin
your enemy's comrades to harm it.
Encounter
Avenger Attack 13
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d o f 7, a n d y o u c a n hover.
C H A P T E R
1 ! Avenger
Weaving Blades
fimflourish YOUT weapon in a dazzling amd a n y other that dares approach.
Encounter Divine. W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Reflex
13
Ghostly Chains
.At the touch of your weapon,
Daily Divine, W e a p o n Melee weapon your enemy, h i n d e r i n g its steps.
Avenger Attack
15
foe
p h a n t a s m a l fetters appear
around
Inescapable Justice
No matter where y o u r cpiarry goes, you are Daily Divine, Teleportation, W e a p o n Melee weapon
15
emits toward YOU and then spirit you awav when you deliver a n mmek.
Daily Divine, Teleportation. Weapon Standard Action C l o s e burst 2
Standard Action
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 2 s q u a r e s . Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 3 [ W ] - W i s d o m modifier damage. M i s s : Half d a m a g e . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r o r u n t i l y o u or t h e target d r o p s t o 0 hit p o i n t s , w h e n e v e r y o u start y o u r t u r n 3 or m o r e s q u a r e s a w a y f r o m t h e t a r g e t , y o u c a n t e l e p o r t to a s q u a r e w i t h i n 3 s q u a r e s of it a s a f r e e a c t i o n .
Primary T a r g e t : E a c h e n e m y i n burst Primary Attack: W i s d o m vs. W i l l n f c You pull the primary target 2 squares. Effect: M a k e a m e l e e secondary attack. S e c o n d a r y Target: O n e adjacent e n e m y Secondary Attack: W i s d o m vs. A C Hrfc 3 | W ] - W i s d o m m o d i f i e r d a m a g e , p l u s 2 d a m a g e for e a c h e n e m y a d j a c e n t to y o u . E f f e c t : Y o u t e l e p o r t 1 s q u a r e for e a c h e n e m y a d j a c e n t to you after t h e secondary attack.
Soul Lightning
Avenger Attack 1 S
Your prayer sends lightning crackling through your body and mind, and it arcs to nearby foes.
Daily Divine, Implement, Lightning, Psychic Ranged S Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l
enemy's
H i t : 3 d 1 0 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d ongoing 1 0 l i g h t n i n g d a m a g e (save e n d s ) . Miss: Half damage, a n d ongoing 5 lightning d a m a g e (save ends). E f f e c t : W h e n e v e r t h e target t a k e s t h i s o n g o i n g d a m a g e , e a c h e n e m y w i t h i n 2 s q u a r e s of t h e t a r g e t t a k e s t h e s a m e a m o u n t of l i g h t n i n g d a m a g e .
Temple of Brilliance
Vour touch scours your foe zling edifice over it. Daily
Avenger Attack 1S
A t t a c k : W i s d o m vs. Fortitude Hit: 2d6 - W i s d o m modifier radiant d a m a g e . Miss: Half damage. E f f e c t : T h e a t t a c k c r e a t e s a z o n e of r a d i a n t e n e r g y i n a burst 2 c e n t e r e d o n t h e t a r g e t . T h e z o n e lasts until t h e e n d of y o u r next t u r n . W h e n t h e target m o v e s , t h e z o n e m o v e s w i t h it. r e m a i n i n g c e n t e r e d o n it. A n y e n e m y t h a t e n d s its t u r n w i t h i n t h e z o n e is b l i n d e d u n t i l t h e e n d of its n e x t t u r n . S u s t a i n M i n o r : T h e z o n e persists.
C H A P T E R
Avenger
Tether of Light
Avenger Attack 1 5
Strength in Unity
Avenger Utility 1 6
The ties that join you and your friends become visible for a moment and serve as wards that shield YOU from h a r m .
Encounter Divine Personal Immediate Interrupt
Hit: 2 | W ] + W i s d o m modifier d a m a g e . You teleport S s q u a r e s a n d t h e n t e l e p o r t t h e target t o a s q u a r e a d j a c e n t to y o u . Miss: Half damage. E f f e c t : W h e n y o u hit t h e target w i t h a n y m e l e e a t t a c k b e f o r e t h e e n d of t h e e n c o u n t e r , y o u c a n t e l e p o r t a n u m b e r of s q u a r e s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r a n d t h e n t e l e p o r t t h e target to a s q u a r e a d j a c e n t t o y o u .
Summons t O Duty
Y o u r a l l y is propelled
A v e n g e r Utility 1 6 and
light.
Encounter Minor Action T a r g e t : O n e ally in burst E f f e c t : Y o u slide t h e t a r g e t to a s q u a r e a d j a c e n t to a n e n Divine C l o s e burst S
Zealous Onslaught
smite your foe. sending it staggering away.
Daily Divine, Teleportation, W e a p o n Melee weapon Standard Action
e m y a d j a c e n t to y o u . Avenger Attack 15 to
Temple of Seclusion
F i e r y blue runes appear
creatures.
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 5 s q u a r e s . Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 [ W ] + W i s d o m modifier d a m a g e , a n d y o u push the target 3 s q u a r e s . T h e target grants c o m b a t a d v a n t a g e (save ends). Aftereffect: A s a free action, y o u c a n teleport to a square adjacent to t h e target and m a k e a m e l e e basic attack. M i s s : H a l f d a m a g e , a n d t h e target g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of y o u r n e x t t u r n .
F O R T H E DM: A V E N G E R S IN T H E C A M P A I G N
You might w a n t to have the avenger represent more than j u s t a class in y o u r c a m p a i g n s e t t i n g . W i t h n o g r e a t s t r e t c h of t h e i m a g i n a t i o n , y o u c o u l d c r e a t e a n organization m a d e u p of, o r l e d b y , a v e n g e r s . T h e n , d e p e n d i n g o n t h e c l a s s e s , alignments, a n d deities the P C s choose, the characters could be friends or foes of that group.
Immediate Interrupt
Your
avenger organization
might
be m a d e up
of
knights fighting to reclaim their holy land or a territory t h a t t h e y b e l i e v e is r i g h t f u l l y t h e i r s . W i t h s u c h a m o t i v a tion, a v e n g e r s could c o m e across as heroes or villains. T h e avengers could also be a clandestine group working
Pillar of Chernoggar
noggar, Daily slowing your enemies. Divine, Stance Personal
A v e n g e r Utility 1 6
behind the scenes, undermining governments or working against greater evils a n d trappings t h a n t h e typical political rivalries of n a t i o n s . Y o u might e n c o u r a g e a P C to i n c o r p o r a t e his or h e r b a c k g r o u n d into this organization. P e r h a p s t h e charac-
Minor Action
E f f e c t : U n t i l t h e s t a n c e e n d s , a n y e n e m y t h a t s t a r t s its t u r n a d j a c e n t t o y o u is s l o w e d u n t i l t h e e n d of y o u r next t u r n .
p u r p o s e s . O r , p e r h a p s t h e c h a r a c t e r is t r y i n g t o
t h e o r g a n i z a t i o n , h o p i n g t o s t a r t a n e w life f r e e o f or e x p e c t a t i o n s .
C H A P T E R
Avenger
Wrathful Charge
attack
a g a i n s t y o u , u n t i l y o u s l a m i n t o y o u r enemy w i t h y o u r
S k a j l r minded pursuit Is usually your strength, but prayers, fiats, can be phrased with fallback maneuvers.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C Me 3 [ W | + W i s d o m modifier damage.
like
weapon.
Encounter Divine, W e a p o n Melee 1 Standard Action
E f f e c t : Y o u gain p h a s i n g a n d a +4 b o n u s t o A C a g a i n s t o p p o r t u n i t y a t t a c k s u n t i l t h e e n d of y o u r t u r n . Y o u t h e n c h a r g e a n d m a k e t h e f o l l o w i n g a t t a c k i n p l a c e of a m e l e e basic attack. Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 | W ] - W i s d o m modifier d a m a g e . T h e attack deals 2 extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k m a d e against
lethal Intercession
it* attacks. Encounter Divine, W e a p o n Melee weapon
you during the charge m o v e m e n t . Avenger Attack 17 C e n s u r e of R e t r i b u t i o n : T h e extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k e q u a l s your I n t e l l i g e n c e modifier.
3 ; W ] + W i s d o m modifier d a m a g e , a n d t h e target
t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r next turn. C e n s u r e of P u r s u i t : W h e n y o u u s e this p o w e r a g a i n s t y o u r o t h of enmity t a r g e t , t h e p o w e r is reliable. S p e c i a l : This p o w e r c a n be used as an opportunity attack a g a i n s t y o u r o a t h of enmity target.
For each foe you strike, a celestial blade lending might to your final
attack.
Standard Action
famishing Blow
yarn now.
Encounter Divine. W e a p o n Melee weapon Scandard Action Taffcct O n e c r e a t u r e Attack; W i s d o m vs. A C
Avenger Attack 1 7
H i t : 1 [ W ] + W i s d o m modifier damage. Effect: You teleport 5 squares and m a k e a m e l e e secondary attack. S e c o n d a r y Target: O n e creature adjacent to you S e c o n d a r y A t t a c k : W i s d o m vs. A C H i t : 3 | W ] - W i s d o m m o d i f i e r d a m a g e , plus 2 d a m a g e for e a c h e n e m y hit b y t h e p r i m a r y a t t a c k . M i s s : Half d a m a g e .
Bonded by Blood
Daily Divine, Teleportation, W e a p o n Melee weapon
Avenger Attack
19
enemy.
Vengeful Parry
i v power. Divine, W e a p o n Melee 1
with
m e d i a t e Interrupt
Trigger: A n e n e m y a d j a c e n t to y o u hits or m i s s e s y o u " j r ^ e c T h e triggering e n e m y C n S u t T h e target t a k e s a - 2 p e n a l t y to t h e a t t a c k r o l l . M a k e t h e f o l l o w i n g a t t a c k against t h e t a r g e t . C e n s u r e o f U n i t y : T h e p e n a l t y t o t h e t a r g e t ' s a t t a c k roll e q u a l s y o u r I n t e l l i g e n c e modifier. Attack: W i s d o m vs. A C M e 2 ' W ] - W i s d o m m o d i f i e r d a m a g e . Y o u shift 1 s q u a r e a n d t h e n slide t h e target 2 s q u a r e s to a s q u a r e a d j a c e n t oyou.
Flame Unquenchable
Vour prayer sets y o u r weapon ablaze
Stroke of Doom
You brandish vour weapon, seeking
thrust transfers
Daily
foe.
with divine force, f a i l i n g t h a t , y o u leap to the foe. Hither way. your weapon is charged with lethal power.
Daily Divine, Weapon Ranged S Standard Action Target: O n e creature P r i m a r y A t t a c k : W i s d o m vs. Fortitude H i t Y o u p u l l t h e target to a s q u a r e a d j a c e n t t o y o u . M i s s : Y o u shift 5 s q u a r e s to a s q u a r e a d j a c e n t t o t h e t a r g e t . E f f e c t : M a k e a m e l e e s e c o n d a r y a t t a c k against t h e t a r g e t if it is a d j a c e n t t o y o u . S e c o n d a r y A t t a c k : W i s d o m vs. A C Hit: 5 | W ] + W i s d o m modifier damage. Miss: Half damage.
SERVING MULTIPLE M A S T E R S
Y o u c a n c h o o s e o n e g o d for your a v e n g e r to follow, but there's n o reason w h y your character must c h a m p i o n only a single deity. Y o u might serve t h e w h o l e p a n t h e o n as a w e a p o n against the primordials a n d others w h o oppose the immortals, or you could worship a particular or group of gods based u p o n c o m m o n cause. pairing
P e r h a p s y o u despise slavery and tyrants, a n d as such y o u pray to A v a n d r a for luck a n d S e h a n i n e for stealth as y o u seek to bring your foes d o w n . Y o u might see yourself as the h a n d of fate a n d look to b o t h loun a n d the
Seeker's Step
T h e y might h i t y o u once, hut you'll twice. Daily Divine, Stance, Teleportation Personal
b r i n g t h e t r i u n e light of civilization, craft, a n d k n o w l e d g e , serving Erathis, loun, and Moradin. P e r h a p s your drago n b o r n a v e n g e r puts faith in t h e m i g h t o f d r a g o n s a n d pays h o m a g e to both B a h a m u t a n d T i a m a t . Y o u might b e l i e v e in protecting o t h e r s f r o m d a n g e r o u s knowledge
Minor Action
Shield of Providence
Uttering a quick prayer.you
for a moment your own. Encounter Divine Personal
Avenger Utility 2 2
partially
from the pristine wilderness, and thus y o u follow M e l o r a and Kord. Serving more than o n e deity gives y o u more playing options. Y o u h a v e m o r e sources for role-
Immediate Interrupt
made-up
adages, m o r e i m a g i n e d religious rites y o u m i g h t p e r f o r m , and m o r e t h a n o n e lens through w h i c h to v i e w the w o r l d a n d express your perspectives. H a v i n g multiple also increases y o u r opportunities to m a k e a deities
personal
m a r k o n t h e s t o r y o f t h e c a m p a i g n . If y o u r a v e n g e r h a s more than o n e deity's cause to care about, you'll h a v e more c h a n c e s to bring those different causes into focus during adventures.
Asyou attack.you mystically b i n d y o u r sworn enemy's fate yours, causing it to share your injuries.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e start o f y o u r next t u r n , y o u t a k e half d a m a g e f r o m a n y s o u r c e a n d y o u r oath of enmity target t a k e s t h e o t h e r half.
to
^^Nw
( M A I M E R
Avenger
Excoriating Challenge
your rebuke hurls away nearby creatures
Avenger Attack 23
Victory Hymn
Avenger Attack 2 3
Vour holy symbol glows red as you curst your foes. The might of
but brings v o u r chosen
You hum a hymn about a time when war will not be needed. But for now. you seek to end the fight as the victorious survivor.
Encounter Divine, Healing, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C H i t : 3 | W | + W i s d o m m o d i f i e r d a m a g e . B e f o r e t h e e n d of y o u r n e x t t u r n , y o u g a i n a b o n u s t o y o u r next a t t a c k ' s d a m a g e rolls e q u a l to y o u r W i s d o m modifier. E f f e c t : If this a t t a c k r e d u c e s t h e target t o 0 hit p o i n t s or if y o u h a v e r e d u c e d y o u r o a t h of e n m i t y t a r g e t t o 0 hit p o i n t s during this encounter, you c a n spend a healing surge a n d make a saving throw.
judgment.
C l o s e burst 3
T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. W i l l H i t : Y o u t e l e p o r t t h e t a r g e t 5 s q u a r e s to a s q u a r e t h a t is f a r t h e r a w a y f r o m y o u . If t h e t a r g e t is y o u r o a t h of e n m i t y t a r g e t , it i n s t e a d t a k e s 4 d 1 0 + y o u r W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d y o u t e l e p o r t it to a s q u a r e a d j a c e n t to you.
Fearsome Fury
enemies' eyes. Encounter D i v i n e , Fear, W e a p o n Melee weapon
Avenger Attack 23
Whenyou pullyour h a n d away from your enemy, it leaves behind a n amber sigi! from which shines an eerie light. Those
touched by its g l o w become encased i n a m b e r sarcophagi. Daily Divine, Implement, Radiant M e l e e touch
H i t : 4 [ W ] + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , w h e n t h e t a r g e t m a k e s a n y a t t a c k r o l l , it t a k e s a p e n a l t y t o t h a t a t t a c k roll e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t t o it. Censure of Unity: The penalty equals the n u m b e r of your allies a d j a c e n t t o t h e t a r g e t + y o u r I n t e l l i g e n c e m o d i f i e r .
Standard Action
Threatening Strike
ing is dashed
Encounter
A t t a c k : W i s d o m v s . Fortitude Hit: 3 [ W ] + W i s d o m modifier damage, a n d you slide the target 2 s q u a r e s . If t h e t a r g e t m o v e s b e f o r e t h e s t a r t of y o u r n e x t t u r n , y o u c a n t e l e p o r t t o a s q u a r e a d j a c e n t to it a n d m a k e a m e l e e basic a t t a c k against it. C e n s u r e of R e t r i b u t i o n : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a b o n u s t o y o u r b a s i c a t t a c k s ' d a m a g e rolls e q u a l t o y o u r I n t e l l i g e n c e modifier.
Drawn by Fate
find y o u r Daily fate.
Avenger Attack 2 S to
Vengeful Apparition
Avenger Attack 2 3
P r i m a r y Attack: W i s d o m vs. W i l l H i t : Y o u t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u . M i s s : Y o u t e l e p o r t to a s q u a r e a d j a c e n t to t h e t a r g e t . Effect: M a k e a m e l e e secondary attack against t h e target u s i n g y o u r w e a p o n . I n a d d i t i o n , t h e target is d r a w n by f a t e (save e n d s ) . U n t i l t h i s effect e n d s , y o u c a n t e l e p o r t the target to a square adjacent to y o u as a minor action. S e c o n d a r y A t t a c k : W i s d o m vs. A C Hit: 4 | W ] t W i s d o m modifier damage. M i s s : Half d a m a g e .
A t t a c k : W i s d o m vs. Fortitude Hit: 3 [ W ] + W i s d o m modifier d a m a g e , a n d you push the target a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m m o d i fier a n d k n o c k it p r o n e . E f f e c t : Y o u gain p h a s i n g a n d a fly s p e e d of 6 u n t i l t h e e n d of y o u r next t u r n . C e n s u r e o f P u r s u i t : T h e fly s p e e d e q u a l s 6 + y o u r D e x terity modifier.
C H A P T E R
1 | Avenger
Avenger Attack 2 5
Thunderhead Smite
Avenger Attack 2 S
Asyou attack, your prayer bestows onyou the mantle of the astral champion, allowing you to fly like an angelic being.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C Hit: 4 | W ] + W i s d o m modifier d a m a g e . Effect: Until the end of the encounter, you gain phasing a n d a fly s p e e d of 6 , a n d y o u c a n h o v e r .
You present your holy symbol with a shouted prayer, causing a shock ware to scatter your foes, and thunder crashes over a n enemy that remains behind.
Daily Divine, Implement, Thunder C l o s e burst 3 Standard Action
T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. Reflex H i t : Y o u p u s h t h e target 3 s q u a r e s . Effect: O n e e n e m y adjacent to you takes 10 t h u n d e r d a m a g e for e a c h target hit. If n o e n e m y is a d j a c e n t t o y o u , y o u r e g a i n t h e u s e of this p o w e r .
WHOM TO HUNT?
T h e a v e n g e r w a l k s a d a r k p a t h of r e t r i b u t i o n a n d p u n i s h m e n t . Y e t w i t h s o m e d e i t i e s it m i g h t b e d i f f i c u l t t o f i g u r e out w h o m the avenger seeks to censure. W h e n the deity is a s f a i r - m i n d e d a s B a h a m u t o r a s k i n d a s P e l o r , w h a t r o l e d o e s y o u r a v e n g e r fill? B e l o w a r e s o m e s u g g e s t i o n s f o r t h e types of individuals or groups that a n a v e n g e r d e v o t e d to a certain deity might obsess about. Avandra: Asmodeus worshipers, cheaters, people c o m p l a c e n t in t h e f a c e of e v i l , slavers, T o r o g w o r s h i p e r s B a h a m u t : Bullies, chromatic worshipers, unjust leaders C o r e l l o n : D r o w , fomorians, Lolth w o r s h i p e r s , those w h o destroy beauty, those w h o destroy magic Erathis: D e m o n s , Gruumsh worshipers, overzealous worshipers of Melora, revolutionaries, those w h o destroy the w o r k s of civilization, uncivilized p e o p l e s loun: Those w h o destroy knowledge, those who d r a g o n s , liars, T i a m a t
11 m i g h t y blow that tosses y o u r e n e m y across the battle/ield. Encounter Divine. W e a p o n Melee weapon
Brilliant Halo
Avenger Attack 2 7
destroy magic, those w h o p r o m o t e ignorant ideas, V e c n a worshipers Kord: C o w a r d s , those w h o possess strength t o u s e it, t h o s e w h o d i s s e m b l e o r e m p l o y but fail
subterfuge
A t t a c k : W i s d o m vs. Fortitude H i t : 4 d 6 + W i s d o m modifier radiant d a m a g e . Until the e n d of y o u r next t u r n , a n y e n e m y t h a t e n d s its t u r n w i t h i n 5 s q u a r e s of y o u t a k e s 5 r a d i a n t d a m a g e , a n d y o u r e g a i n 5 hit p o i n t s . C e n s u r e o f R e t r i b u t i o n : Y o u r I n t e l l i g e n c e m o d i f i e r is a d d e d to t h e d a m a g e a n d h e a l i n g c a u s e d w h e n a n e n e m y e n d s its t u r n w i t h i n 5 s q u a r e s o f y o u .
instead of direct confrontations, those w h o gain strength by making others w e a k M e l o r a : A b e r r a n t s , o v e r z e a l o u s w o r s h i p e r s of E r a t h i s , G r u u m s h w o r s h i p e r s , cultists of Y e e n o g h u M o r a d i n : Cultists of primordials, " d e v i a n t " d w a r v e s s u c h a s a z e r s o r d u e r g a r , t h o s e w h o l e e c h off labors, traitors Pelor: Shadar-kai, those w h o cause ing, t h e causes of f a m i n e worshipers T h e R a v e n Q u e e n : Cultists of O r c u s , t h o s e w h o s e e k to prolong worshipers S e h a n i n e : A s m o d e u s w o r s h i p e r s , z e a l o t s of a n y k i n d , those w h o destroy love, Zehir worshipers life b e y o n d its n a t u r a l e n d , u n d e a d , V e c n a undue sufferothers'
Hand of Silver
Vour hand
C H A P T E R
1 |
Avenger
Spark of Hatred
Avenger Attack 27
Avenger Attack 29 to
There is a spark of hatred in every foul creature, and in many fair ones. T h e power of your oath fans that spark, quick and lethal.
Encounter Minor Action Charm, Divine, Implement Ranged 5 target
P r i m a r y T a r g e t : E a c h e n e m y in burst P r i m a r y A t t a c k : W i s d o m v s . Fortitude H i t : Y o u p u l l t h e p r i m a r y t a r g e t 3 s q u a r e s , a n d it is deafe n e d (save e n d s ) . Effect: M a k e a m e l e e s e c o n d a r y attack using your w e a p o n . S e c o n d a r y Target: O n e adjacent creature Secondary Attack: W i s d o m vs. A C H i t : 6 [ W ] + W i s d o m modifier d a m a g e , plus 5 t h u n d e r
d a m a g e for e a c h e n e m y a d j a c e n t to y o u .
Impaling Summons
Avenger Attack 29
battlefield.
Daily Divine, Thunder, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: W i s d o m vs. A C Hit: 7 [ W ] * W i s d o m modifier thunder d a m a g e , a n d the t a r g e t t a k e s a - 2 p e n a l t y t o a t t a c k rolls against y o u (save ends). Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e t a r g e t hits y o u , it c h o o s e s o n e of y o u r allies w i t h i n 5 s q u a r e s o f y o u or w i t h i n 5 s q u a r e s of t h e t a r g e t . T h a t a l l y is k n o c k e d p r o n e . In a d d i t i o n , w h e n e v e r y o u hit t h e t a r g e t , y o u choose a n e n e m y other than t h e target w i t h i n 5 squares of y o u o r w i t h i n 5 s q u a r e s of t h e t a r g e t . T h a t e n e m y is d a z e d (save e n d s ) .
Channeling the fury of the gods, you compel an enemy to fling itself onto your weapon.
Daily Charm, Divine, W e a p o n Ranged 10 Standard Action Target: O n e creature Effect: Y o u pull t h e target to a square adjacent to y o u , t h e n m a k e t h e f o l l o w i n g m e l e e a t t a c k a g a i n s t it. Attack: W i s d o m vs. A C Hit: 6 [ W ] + W i s d o m modifier damage. Miss: Half damage.
March of Doom
A v e nger Attack 2 9
Y o u command your foe to march to the place w h e r e y o u intend for it to die. and then send your allies to slay it there.
Daily C h a r m , Divine, Teleportation, W e a p o n C l o s e burst 5 Standard Action
Avenger Attack 29
s q u a r e a d j a c e n t t o it. Y o u t h e n s l i d e e a c h a l l y i n t h e b u r s t 5 squares to a square adjacent to the target. T h e n you m a k e t h e f o l l o w i n g m e l e e a t t a c k a g a i n s t it. A t t a c k : W i s d o m vs. A C Hit: 5 [ W ] + W i s d o m modifier d a m a g e , a n d you knock the
You stride instantly toyour enemy and setyour hand upon it.
enemies a r e scat-
tered by your
Daily
power.
M e l e e touch
target prone.
Standard Action
Effect: Before the attack, you teleport 1 0 squares. Target: O n e creature Attack: W i s d o m vs. W i l l Hit: 7 d 8 + W i s d o m modifier radiant damage. Miss: Half damage. E f f e c t : Y o u t e l e p o r t e a c h e n e m y a d j a c e n t to t h e t a r g e t 1 0 squares.
Merciless Nemesis
A s y o u attack.you
Daily
A v e n g e r Attack 29
appoint yourself
chosen
Hit: 5 [ W ] + W i s d o m modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u hit y o u r o a t h of enmity t a r g e t w i t h a n a v e n g e r a t t a c k p o w e r , y o u c a n t e l e p o r t 5 s q u a r e s a n d t h e n t e l e p o r t y o u r o a t h of enmity target to a s q u a r e a d j a c e n t t o y o u .
C H A P T E R
1 I
Avenger
f e a t u r e , oath of enmity
power
M o s t avengers u n d e r g o t r a i n i n g i n secret temples or m o n a s t e r i e s to p r e p a r e for t h e i r s e r v i c e a n d r e c e i v e their p o w e r s t h r o u g h rites o f initiation, but some raw
A s a n ardent c h a m p i o n , y o u a r e a n outsider,
spirit touched directly by the h a n d of y o u r deity. Y o u a r c m o s t l i k e l y u n l e a r n e d i n t h e e s o t e r i c l o r e of y o u r faith, a n d y o u h a v e little c o n n e c t i o n to a n y h i e r a r c h i e s a s s o c i a t e d w i t h it. I n f a c t , o t h e r s w h o l a c k y o u r p a s s i o n m i g h t s e e y o u a s a t h r e a t to t h e e s t a b l i s h e d ways. W h e r e cynics a n d pragmatists see despair or uncertainty, y o u sec only y o u r d i v i n e patron's and will,
y o u set o u t t o a c c o m p l i s h it r e g a r d l e s s o f o b s t a -
Battle Rapture
Y o u enter a stare of zealous
s c o r e a c r i t i c a l h i t if b o t h d i c e h a v e t h e s a m e r o l l , except if b o t h rolls a r e 1 . A r d e n t Action (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also m a k e a s a v i n g t h r o w or shift a n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y modifier. when
your faith.
Daily
Defeating
Divine, Stance
Minor Action
enmity
Irresistible Ardor
strike. Y o u r sworn e n e m y ' s attacks
a r e as nothing to
Daily
You launch a reckless attack against your chosen enemy and a l l foes nearby, ignoring your own safety.
Encounter Divine, W e a p o n C l o s e burst 2 t a r g e t a n d e a c h e n e m y in burst Standard Action
H i t : 4 [ W ] + W i s d o m modifier d a m a g e . Y o u regain the use of a n e n c o u n t e r p o w e r t h a t y o u h a v e a l r e a d y u s e d d u r i n g this e n c o u n t e r . Miss: Half damage. E f f e c t : U n t i l y o u a t t a c k a c r e a t u r e o t h e r t h a n y o u r o a t h of e n m i t y t a r g e t or u n t i l t h e e n d o f t h e e n c o u n t e r , y o u g a i n a +2 p o w e r b o n u s t o all d e f e n s e s a g a i n s t t h e a t t a c k s o f your oath of enmity target.
T a r g e t : Y o u r o a t h of enmity A t t a c k : W i s d o m vs. A C
C H A P T E R
1 ; Avenger
DERVISH OF DAWN
" I n llit' turnings clear."
Prerequisite: Avenger
of the dance,
the divine
p u r p o s e is
made
You are a m o n g a small n u m b e r of avengers w h o seek enlightenment through the study of desert dervish
traditions. I n the tireless turns o f the d e r v i s h d a n c e , the cares a n d distractions of the m o r t a l world fall a w a y , a l l o w i n g y o u to p e r c e i v e d i v i n e truths.
scholars of desert peoples. D e r v i s h e s of the d a w n represent a tradition celebrating the mystic p o w e r oi the sunrise and venerating gods of hope and enlighten-
ment. A s a dervish of d a w n , you are a n agent of hope, a w a n d e r i n g mystic given the sacred task of fighting oppression a n d despair a n d setting a n e x a m p l e piety w h e r e v e r you travel. of
Wild Hope
D e r v i s h of D a w n Utility 1 2
endure such joy. but each time you strikeyour foe. new vigor flows into y o u .
Daily Divine, Healing, Stance Personal Minor Action
e v e r y target w i t h a n attack, y o u t a k e 3 d a m a g e .
D e r v i s h of D a w n A t t a c k 2 0
A s y o u gracefully
w e a p o n begins to gleam.
the hues of d a w n , w h i c h scorch your foe w i t h light. Daily Divine, Radiant, W e a p o n Melee weapon
You launch into a graceful, spinning, dance asyou close on your enemy. In the mesmerizing form of your dance, you free yourself from an enemy's power and inspire vour comrade as well.
Encounter Divine, Radiant, W e a p o n Melee weapon Standard Action
Standard Action
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s . Target: O n e creature Attack: W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m modifier radiant d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r a t - w i l l a t t a c k p o w e r s against t h e t a r g e t d e a l 1 d 8 extra r a d i a n t d a m a g e t o it.
E f f e c t B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s . T a r g e t O n e creature Attack: W i s d o m vs. A C H i t : 2 | W ] + W i s d o m modifier radiant d a m a g e . You a n d o n e ally w i t h i n 1 0 s q u a r e s of y o u c a n e a c h c h o o s e to d o o n e of t h e f o l l o w i n g t h i n g s : M a k e a n escape a t t e m p t against a grab as a free action. M a k e a s a v i n g t h r o w against a n effect t h a t a s a v e c a n e n d a n d t h a t d a z e s , i m m o b i l i z e s , s l o w s , or s t u n s .
C II A P T E R 1 | A v e n g e r
DREAD IMPERATOR
"When the gods c o m m a n d , 1 make sure you obey."
P r e r e q u i s i t e : A v e n g e r . C e n s u r e o f U n i t y class feat u r e , o a t h of e n m i t y power
c o n s i d e r t h e right p a t h , tirelessly s e e k i n g out foes both hidden and open. T h e day will come when f a i t h is r e s t o r e d t h r o u g h o u t t h e l a n d s , a n d y o u t o b e t h e r e t o s e e it. the
mean
I m p e r i o u s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u srxr.-j an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o s l i d e
of enmity t a r g e t ,
that
t a r g e t i l it i s w i t h i n y o u r r e a c h . Y o u g a i n a b o n u s t o t h e d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.
H i t : 2 [ W ] - W i s d o m m o d i f i e r d a m a g e , a n d y o u slide t h e target 2 s q u a r e s . T h e t a r g e t t h e n m a k e s a b a s i c a t t a c k a g a i n s t a c r e a t u r e of y o u r c h o i c e .
Crown of Souls
In the days of the h u m a n empire of N e r a t h . m a n y
D r e a d Imperator Utility 1 2
ten'. Shadows
Daily Minor Action
Effect: Until the stance ends, w h e n e v e r you m a k e multiple a t t a c k rolls at o n e t i m e a g a i n s t y o u r o a t h of e n m i t y target a n d t h e y w o u l d a l l h i t . c h o o s e a n ally w i t h i n S s q u a r e s of y o u . T h a t ally g a i n s a +1 p o w e r b o n u s t o a t t a c k rolls a n d all d e f e n s e s u n t i l t h e e n d of y o u r next t u r n . r e l i g i o u s a n d s e c u l a r p o w e r . T h e s e e m p i r e s of
l a p s e d i n t o d i s o r d e r w h e n N e r a t h fell. T e m p l e s lost t o u c h w i t h e a c h other, local leaders split f r o m their distant masters, a n d disaffected people a b a n d o n e d t h e g r e a t t e m p l e s for g e n e r a t i o n s . R u t i n a l e w places,
Imperator's Judgment
judgment
the titles a n d trappings o f the old h i e r a r c h i e s s u r v i v e . Imperators are a m o n g these surviving traditions, r e m i n d e r of the days w h e n archpriests a
pronouncing
a g a i n s t it. F o r a m o m e n t , y o u r d i v i n e a u t h o r i t y com
maintained
out dissent a n d
A s a dread imperator. you have b e e n invested a c c o r d a n c e w i t h the old w a y s . E v e n t h o u g h d e i t y ' s f a i t h i s o n l y a s h a d o w of i t s f o r m e r s p a n n i n g glory, y o u still w i e l d d i v i n e your
kingdom-
authority
C H A P T E R
1 |
Avenger
FAVORED SOUL
"Who am I ? J am the sward of heaven, my forged on the anvil of the w o r l d , andyou have angered master."
a d j a c e n t to y o u c a n also s p e n d a h e a l i n g s u r g e . Prerequisite: Avenger H e a v e n ' s S h i e l d (11th level): W h i l e you have m a x i m u m h i t p o i n t s , y o u g a i n a + 1 b o n u s to a l l You have long harbored a divine spark w i t h i n yourdefenses. H e a v e n ' s B o o n ( 1 6 t h level): A pair of feathery Wings unfolds from your back, a n d y o u gain a fly speed of 6. Y o u c a n use this speed only if you w e a r i n g n o a r m o r or light a r m o r . are
self, a s u b t l e s h a r d o f y o u r g o d ' s e s s e n c e . L o n g h a s it Iain d o r m a n t , but as y o u dispatch y o u r e n e m i e s a n d see y o u r oaths t h r o u g h , the essence a w a k e n s a n d infuses y o u r body w i t h astral brilliance until y o u r mortal shell transmutes into something greater than
on this glorious p a t h , y o u ever after c a r r y w i t h y o u the blessings of your god. B e c o m i n g a favored soul triggers several physical changes, specifically the appearance of feathery
into your enemy in a halo of radiance. If your blow misses, the light conceals you.
Encounter Divine, Radiant, W e a p o n Melee weapon target Standard Action
w i n g s that grow, almost overnight, f r o m y o u r back. T h e s e w i n g s h a v e s t r e n g t h e n o u g h to b e a r y o u r weight. Y o u r feathers c a n be a n y color y o u like. A s you continue d o w n this path, j o u r b o d y lightens, y o u r
H i t : 2 [ W ] + W i s d o m modifier radiant d a m a g e , y o u push b o n e s b e c o m i n g h o l l o w a n d s t r o n g so y o u c a n fly m o r e easily without sacrificing your durability. B y the time y o u complete this path, your lower body trails t h e t a r g e t 2 s q u a r e s , a n d t h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n . M i s s : Y o u g a i n c o n c e a l m e n t u n t i l t h e e n d o f y o u r next t u r n . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e t h i s p o w e r in p l a c e of a m e l e e basic a t t a c k .
Wings of Angels
Your lower body fades into swirling mist as ypti gain mastery of your airborne movement
Daily Divine, Healing, Stance Personal Minor Action
Celestial Skirmish
repeatedly as you d a r t p a s t y o u r foes. Daily Divine, Radiant, W e a p o n
Standard Action
Melee weapon
E f f e c t : Y o u fly y o u r s p e e d + 2 . D u r i n g this m o v e m e n t , y o u g a i n a +6 b o n u s t o A C a g a i n s t o p p o r t u n i t y a t t a c k s . A t a n y p o i n t d u r i n g t h e m o v e m e n t , y o u c a n m a k e t h e foll o w i n g attack three times, e a c h t i m e against a different target. Target: O n e creature A t t a c k : W i s d o m vs. A C H i t : 2 | W | - W i s d o m m o d i f i e r r a d i a n t d a m a g e . If y o u h i t t w o c r e a t u r e s , t h e s e c o n d is d a z e d ( s a v e e n d s ) . If y o u hit t h r e e c r e a t u r e s , t h e t h i r d is s t u n n e d ( s a v e e n d s ) .
C H A P T E R
1 |
Avenger
RELENTLESS SLAYER
" J am the bane of your bind."
power P r e r e q u i s i t e : A v e n g e r , o a t h of enmity
M a n y avengers find themselves confronting some great t h r e a t , s u c h a s a g r o u p of d r o w s e e k i n g to enslave a surface kingdom, a n incursion of demons, a cult o f T h a r i z d u n w o r s h i p e r s , or a n e m p i r e o f v a m pires secretly r u l i n g over h u m a n cities. W h a t e v e r t h e t h r e a t m i g h t b e , it is d i r e e n o u g h t o d r i v e to a n old a n d p o w e r f u l rite o f s a c r e d you
t w o a t t a c k r o l l s b e c a u s e o f o a t h of enmity,
you can
c h o o s e to forgo m a k i n g t h e s e c o n d roll to c a u s e t h e a t t a c k to d e a l 2 d 6 e x t r a d a m a g e i n s t e a d . Y o u m a k e this choice before m a k i n g the first attack roll. L e t h a l A c t i o n (11th level): If you spend an a c t i o n p o i n t to m a k e a n attack against y o u r oath of
commitment. oath
enmity target, the attack c a n score a critical hit o n a roll o f 18-20. (16th level): W h e n
Relentless Determination
y o u fail a s a v i n g t h r o w against a n effect c a u s e d b y a n enemy, your divine attack powers deal 5 extra d a m a g e until the end of your next turn.
You recklessly bullyour way through the press of enemies meet your destiny near your chosen foe.
Encounter Divine, W e a p o n Melee weapon Standard Action
to
E f f e c t : Y o u m o v e y o u r s p e e d to a s q u a r e w h e r e y o u r o a t h of enmity t a r g e t is w i t h i n y o u r r e a c h . D u r i n g t h i s m o v e m e n t , you can m o v e through enemies' squares. T h e n you m a k e the following attack. T a r g e t : Y o u r o a t h of enmity target
you've faced before, a n d o n e that the D M plans to feature o c c a s i o n a l l y in u p c o m i n g a d v e n t u r e s . A slayer's e n e m y is a s p e c i f i c g r o u p o f m o n s t e r s - f o r example, demons,
Relentless Fervor
nearby
Daily
enemies.
Divine, Stance Personal
Minor Action
Slayer's Ascendancy
Through the power of your god. you see the battle as i f everyone else was moving at h a l f speed.
Daily Divine, Stance, W e a p o n Melee weapon Standard Action Target: O n e e n e m y A t t a c k : W i s d o m vs. A C Hit: 4 [ W ] + W i s d o m modifier damage. Miss: Half damage. Effect: You assume the slayer's stance. Until the stance e n d s , y o u c a n m a k e a m e l e e basic attack o n c e p e r round as a m i n o r action. . B u 3
SERENE INITIATE
" O n l y w h e n the m i n d is c a l m a n d the passions stilled can
B e t w e e n a d v e n t u r e s , y o u s t r i v e t o set a n e x a m p l e o f m o d e r a t i o n a n d piety. M a n y s e r e n e initiates a r e cloistered m o n k s w h o pass their days i n monasteries, l e a d i n g lives of self-discipline a n d p r a y e r until they a r e n e e d e d to c o n f r o n t d a r k n e s s a g a i n . power
be understood.
Never do I wield
my
i n necessity."
P r e r e q u i s i t e : A v e n g e r , o a t h of enmity
of enmity
target w i t h a n e n c o u n t e r a t t a c k
power,
t h e a t t a c k d e a l s d a m a g e to t h e t a r g e t e q u a l to y o u r Dexterity modifier.
Standard Action
Target: O n e or t w o creatures A t t a c k : W i s d o m v s . A C . If o n e of t h e t a r g e t s is y o u r oath of enmity t a r g e t , b o t h t a r g e t s a r e t r e a t e d a s y o u r oath of enmity target for this a t t a c k . H i t : 3 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e target t a k e s 1 0 d a m a g e t h e first t i m e it uses a n a t t a c k o t h e r t h a n a basic a t t a c k .
Deadly Calm
Y o u h a v e c h o s e n to f o l l o w a p a t h o f contemplation
S e r e n e Initiate Utility 1 2
Effect: Until the stance e n d s , w h e n you m a k e t w o attack rolls b e c a u s e of o a t h of enmity a n d b o t h w o u l d hit, t h e t a r g e t t a k e s extra d a m a g e e q u a l t o o n e - h a l f y o u r level.
should rule your emotions instead of being ruled t h e m . Anger, despair, f e a r - a l l t u r n the mortal a w a y from the divine will. Likewise, y o u must
heart remain
vigilant against excesses of m i r t h , desire, or pride. Y o u b e l i e v e that p o w e r f u l e m o t i o n s a n d a t t a c h m e n t s entangle the spirit w i t h the worldly mortal
Heaven's Edge
y o u r weapon Daily against y o u r sworn foe.
S e r e n e Initiate Attack 2 0
r e a l m a n d k e e p y o u f r o m p a y i n g a t t e n t i o n to w h a t is most important. in
A l t h o u g h y o u a r e s l o w to a n g e r a n d c a r e f u l
Attack: W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m modifier d a m a g e . B e f o r e the e n d of t h e e n c o u n t e r , w h e n y o u a r e next a b l e t o m a k e t w o a t t a c k rolls b e c a u s e of y o u r o a t h of enmity, y o u c a n i n s t e a d m a k e t h r e e a t t a c k rolls a n d u s e t h e result y o u prefer. S p e c i a l : If y o u h a v e n o e n c o u n t e r a t t a c k p o w e r s a v a i l a b l e w h e n y o u u s e this p o w e r , it is r e l i a b l e .
11 A P T I i R 1
Avenger
WATCHFUL SHEPHERD
" S o m e t i m e s i t / a l l s to m e to keep Jlock. I do what I can." the wolves away from the
Prerequisite: Avenger
r e g a i n hit p o i n t s e q u a l to l d 6 + o n e - h a l f y o u r level. Shepherd's G u a r d (11th level): W h e n you spend a h e a l i n g s u r g e , e a c h a l l y a d j a c e n t to y o u r e g a i n s hit points e q u a l to y o u r I n t e l l i g e n c e Humble Determination modifier.
warns your
enemy against
Hidden Strength
W a t c h f u l S h e p h e r d Utility 1 2 strength.
o f the c o m m o n folk w h o h i d e s in p l a i n sight. W i t h a quiet m a n n e r a n d thoughtful devotion, you are a steward ol the gods' teachings, a n d b e t w e e n adventures y o u p a y a s m u c h attention to the s p i r i t u a l w e l l - b e i n g of the c o m m o n folk a s y o u p a y to y o u r avenger prayers. M a n y of the people you guard t h i n k y o u are nothing m o r e t h a n a rustic village priest or a w a n d e r i n g ftiarunusually wise and compassionate, perhaps,
Your prayer quells your foe's will to harm you and your allies. The anger you take from your foe becomes healing power i n your hands.
Daily Divine, Healing, Implement, Psychic M e l e e touch Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l H i t : 3 d 8 - W i s d o m m o d i f i e r psychic d a m a g e , a n d t h e targ e t t a k e s a - 4 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) .
but certainly n o monster-slaying hero. T h e y ' r e mist a k e n , o f c o u r s e , but t h a t suits y o u just f i n e . W h i l e y o u t e n d to t h e i r s p i r i t u a l n e e d s , y o u r e m a i n for t r o u b l e : b r i g a n d s , m a r a u d e r s , h u n g r y vigilant
monsters,
a n d v i l l a i n s all seek to p r e y o n t h e w e a k a n d d e f e n s e less, so y o u s t a n d g u a r d o v e r y o u r f l o c k to k e e p t h e s e t h r e a t s at bay. Y o u p r e f e r to a v o i d f a m e a n d g l o r y , s i n c e t h a t w a y l e a d s t o p r i d e a n d a n i n e v i t a b l e f a l l . T o y o u it's f a r b e t t e r to a l l o w y o u r f e l l o w a d v e n t u r e r s to b a s k i n t h e triumphs of the day a n d downplay your o w n contri-
< 11 A P T E R
1 |
Avenger
WEAPON OF FORTUNE
"Everything comes whetheryou die."
down to chance:
whether 1 live
and
Prerequisite: Avenger,
oath
of enmity p o w e r
a c t i o n , r o l l a d 6 . I f t h e r e s u l t is 6 . y o u t a k e t h e
extra
action but keep the action point, a n d y o u c a n use another action point d u r i n g the s a m e encounter. I'll T a k e t h a t B e t ( 1 1 t h l e v e l ) : W h e n y o u take a critical hit o r w h e n y o u r
oath ofenmity t a r g e t
scores
It's better to he lucky- than -kill in I. You swing wildly, hoping that your enemy fa&s to get out of the way.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : W i s d o m vs. A C . You can choose to take a - 4 pena l t y t o t h e a t t a c k roll. If y o u d o so, t h e a t t a c k d e a l s 2 [ W | extra d a m a g e if it hits. Hit: 2 [ W ] - W i s d o m modifier d a m a g e .
You are a servant of a deity of luck, a n d y o u c o m pletely trust y o u r o w n good fortune. A s a s y m b o l y o u r d e v o t i o n to c h a n c e , y o u a l w a y s c a r r y a set o f dice w i t h y o u . W h e n i n doubt, y o u trust the d i c e to of
Signs of Favor
W e a p o n of Fortune Utility 1 2
efforts.
new
determine your actions. Just like the w i n d , you c a n be gentle a n d c o m p l a c e n t or a d a n g e r o u s s t o r m c a p a b l e of destroying those w h o stand in your way. A l t h o u g h you are always unpredictable, you c a n be a brave and loyal c o m p a n i o n : fortune brought y o u r c o m p a n y most
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u hit y o u r oath of enmity t a r g e t , y o u regain hit p o i n t s e q u a l t o y o u r W i s d o m modifier, but w h e n e v e r y o u miss that target, you take 5 damage.
friendships
Gambler's Flourish
Your weapon
W e a p o n of F o r t u n e A t t a c k 2 0
those w h o take no risks n e v e r realize their full potential. I n battle, y o u h a v e l e a r n e d to rely o n c h a n c e . Y o u are a potent combatant w h e n luck favors y o u . A l t h o u g h y o u m i g h t not represent t h e typical
C H A P T E R
1 [ Avenger
^CLERIC
"The I'elor
me, foul
demon!
WIELDING POWER
You guard your comrades and heal them w h e n they are hurt, a n d y o u direct the course o f the battle weakening chosen enemies. S o m e c l e r i c s prefer to d e a l w i t h foes w a d i n g into hand-to-hand combat or directly, by
scouring
supporting stouthearted companions. I n this role, y o u d o not fear battle, but y o u u n d e r s t a n d that your
divine power does the most good by blunting the attacks of your e n e m i e s a n d bolstering the efforts
of your allies. T h r o u g h your prayers, you share y o u r o w n unshakable confidence and determination the
W h e t h e r you're a skull-thumping battler, a devoted protector, or a charismatic source of inspiration, this c h a p t e r offers n u m e r o u s w a y s to lead y o u r c o m r a d e s in y o u r deity's cause.
Divinity
lets y o u f u r t h e r l o c u s o n
h e a l i n g y o u r c o m r a d e s , t h o u g h at t h e e x p e n s e of your o w n strength. at
addition,
y o u excel at h e l p i n g y o u r allies to h e l p t h e m s e l v e s b y r e w a r d i n g t h e m for s t r i k i n g t h e f o e s y o u designate. N e w Cleric Powers: Almost a hundred p o w e r s e x p a n d t h e possibilities for b a t t l e and new clerics
C H A P T E R
NEW
CLASS FEATURE
turn
undead.
Channel Divinity: Healer's Mercy C l e r i c F e a t u r e Strength flows out from you to your injured comrades, rekindling their resolve to see the battle to its Encounter Divine, Healing C l o s e burst 5 end.
Standard Action
T a r g e t : E a c h b l o o d i e d ally in b u r s t E f f e c t : E a c h target c a n s p e n d a h e a l i n g s u r g e . Y o u a r e w e a k e n e d u n t i l t h e e n d of y o u r n e x t t u r n .
NEW
The
BUILD
and shielding
cleric, w h o leads the party t h r o u g h subtle prayers that aid a n d support other heroes.
SHIELDING CLERIC
A s a s h i e l d i n g cleric, y o u b e l i e v e that y o u r p l a c e is n o t t o t a k e t h e f i g h t to t h e e n e m y d i r e c t l y , but to bolster allies w i t h y o u r p r e s e n c e . Y o u r prayers l e n d additional r e s o u r c e s to y o u r f r i e n d s a n d c r e a t e o p p o r -
couldn't
W i s d o m is y o u r m o s t i m p o r t a n t a b i l i t y , s i n c e t h e p r a y e r s t h a t s u p p o r t y o u r t a c t i c s r e l y o n it. C h a r i s m a is a v i t a l s e c o n d a r y a b i l i t y , m a k i n g m a n y o f y o u r p r a y e r s m o r e e f f e c t i v e . A g o o d S t r e n g t h is i m p o r tant If y o u i n t e n d to take m e l e e p o w e r s . Y o u s h o u l d select p o w e r s that e m p h a s i z e y o u r role as healer a n d facilitator. Suggested Class Feature: Channel Divinity
(healers
mercy)'
Insight.
S u g g e s t e d A t - W i l l P o w e r s : astral flame
seal*
sacred
S u g g e s t e d E n c o u n t e r P o w e r : bane*
S u g g e s t e d D a i l y Power:
font
of
tears*
book
C H A P T E R
; Cleric
Numinous Shield
Cleric Attack 1
D i v i n e radiance blazes from your holy symbol as you strike your foe. forming a halo of protection about you.
Encounter Divine, Radiant, W e a p o n , Zone Melee weapon Standard Action Target: O n e creature Attack: Strength vs. A C
addition, builds
H i t : 1 [ W ] + Strength modifier radiant d a m a g e . T h e attack c r e a t e s a z o n e of s h i e l d i n g light in a c l o s e b u r s t 2 . T h e z o n e lasts u n t i l t h e e n d o f y o u r next t u r n . Y o u a n d y o u r allies g a i n a +2 p o w e r b o n u s t o A C w h i l e w i t h i n t h e zone. Cleric Attack 1 of the Astral Sea.
friend.
Shield Bearer
Cleric Attack 1
A shimmering warrior steps from between the worlds to defend your allies.
Encounter Conjuration, Divine, Implement, Radiant Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r radiant d a m a g e . Y o u c o n j u r e a s h i e l d b e a r e r in a n u n o c c u p i e d s q u a r e a d j a c e n t to t h e t a r g e t . T h e s h i e l d b e a r e r lasts until t h e e n d of y o u r n e x t
Recovery Strike
Cleric A t t a c k 1
t u r n . T h e s h i e l d b e a r e r o c c u p i e s 1 s q u a r e , a n d allies c a n m o v e t h r o u g h it as if it w e r e a n ally. W h i l e a d j a c e n t t o
you
You lay a divine curse upon your foe that shrouds it in enervating shadows. Encounter Divine, Implement Ranged 10
You brand a foe with your god's glowing symbol to drain power from its attacks.
Daily Divine, Implement, Radiant Ranged 5 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Reflex
Hit: Until t h e end of your next turn, the target takes a p e n a l t y t o a t t a c k rolls a n d all d e f e n s e s e q u a l to 1 + y o u r C h a r i s m a modifier.
Exacting Utterance
T h e suffering
Cleric Attack 1
teous vigor.
Encounter Divine, Implement Ranged 5 Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l H i t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t g a i n s vulnerability to all d a m a g e equal to your W i s d o m m o d i f i e r , a n d a n y ally w h o a t t a c k s t h e t a r g e t g a i n s t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m m o d i f i e r .
S u s t a i n M i n o r : T h e effect persists.
C H A P T E R
2 I Cleric
Font of Tears
will. Daily Divine, Implement, Zone C l o s e burst 3
Cleric Attack 1
Moment of Glory
Cleric Attack 1
You call down a brilliant column o f light that drives y o u r enemies to the g r o u n d a n d bolsters your allies against h a r m . Daily D i v i n e , Fear, I m p l e m e n t C l o s e blast 5
Standard Action
Standard Action
T a r g e t : E a c h e n e m y i n burst Attack: W i s d o m vs. W i l l H i t T h e t a r g e t is d a z e d ( s a v e e n d s ) . E f f e c t : T h e burst c r e a t e s a z o n e of s h i m m e r i n g e n e r g y t h a t lasts until t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t starts its t u r n w i t h i n t h e z o n e t a k e s a - 2 p e n a l t y t o a t t a c k rolls u n t i l t h e e n d of its next t u r n . S u s t a i n M i n o r : T h e z o n e persists.
T a r g e t : E a c h e n e m y in blast A t t a c k : W i s d o m vs. W i l l H i t : Y o u p u s h t h e target 3 s q u a r e s a n d k n o c k it p r o n e . E f f e c t : Y o u a n d e a c h ally in t h e blast g a i n resist 5 to all d a m a g e until t h e e n d of y o u r n e x t t u r n . S u s t a i n M i n o r : T h e effect persists.
into the g r o u n d , you create a blast of force that bowls over your foes. The energy then coalesces into a
g l o w i n g shield. Daily D i v i n e , Force, W e a p o n C l o s e blast 3
Cleric Attack 1
Standard Action
T a r g e t : E a c h e n e m y i n blast A t t a c k : Strength vs. Reflex H i t : 1 [ W ] - S t r e n g t h m o d i f i e r force d a m a g e , a n d y o u knock t h e target prone. Miss: Half damage. E f f e c t : Y o u or a n ally w i t h i n 5 s q u a r e s of y o u g a i n s a +3 s h i e l d b o n u s t o A C a n d R e f l e x u n t i l t h e e n d of t h e encounter. A s a m i n o r action, y o u c a n transfer t h e bonus t o y o u r s e l f or a d i f f e r e n t ally w i t h i n 5 s q u a r e s of y o u .
Cleric Attack 1
Standard Action
E f f e c t : Y o u c o n j u r e a w e a p o n of astral f l a m e in y o u r s p a c e . T h e w e a p o n lasts u n t i l t h e e n d of y o u r next t u r n . W h e n y o u m o v e , the w e a p o n m o v e s w i t h y o u , remaining in your space. T h e w e a p o n makes the following primary a t t a c k w h e n it a p p e a r s . P r i m a r y Target: O n e creature P r i m a r y A t t a c k : Strength vs. Reflex H i t : 1 [ W ] + S t r e n g t h m o d i f i e r fire d a m a g e , a n d t h e p r i m a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . S u s t a i n M i n o r : T h e w e a p o n persists a n d m a k e s a s e c o n d ary attack. S e c o n d a r y Target: O n e creature S e c o n d a r y A t t a c k : Strength v s . Reflex H i t : 1 | W ] fire d a m a g e .
CHAPTER
Cleric
l/l
a.
LU
0 u
c
5
LU
Standard Action
Divine Skill
a crucial moment.
Divine C l o s e burst 5
Cleric Utility 2 I
Cleric Attack 3
companions
Holy Vestments
Glowing web. Daily Divine Personal sigils blossom over v o u r armor, forming
Hymn of Resurgence
Your foes' resolve crumbles onyour allies.
Encounter Standard Action
Cleric Attack 3
Standard Action
E f f e c t : C h o o s e a c i d , c o l d , fire, lightning, p o i s o n , or t h u n d e r . U n t i l t h e e n d of t h e e n c o u n t e r , y o u gain resist 5 t o t h a t d a m a g e type, a n d any ally w h o e n d s a m o v e adjacent to y o u g a i n s resist 5 t o t h a t d a m a g e t y p e u n t i l t h e s t a r t of his or h e r n e x t t u r n .
Life Transference
from your patient.
Encounter Divine, Healing M e l e e touch Standard Action Target: O n e creature
Cleric Utility 2
E f f e c t : E a c h a l l y i n t h e b u r s t c a n c h o o s e e i t h e r to g a i n 5 t e m p o r a r y hit p o i n t s o r to m a k e a s a v i n g t h r o w .
Light of Arvandor
A web of gleaming allies.
Encounter Standard Action
Cleric Attack 3
your
E f f e c t Y o u t a k e d a m a g e e q u a l to y o u r h e a l i n g s u r g e v a l u e , w h i c h c a n ' t b e r e d u c e d in a n y w a y . T h e t a r g e t r e g a i n s hit p o i n t s e q u a l to t w i c e t h a t v a l u e .
T a r g e t : E a c h e n e m y in b u r s t Attack: W i s d o m vs. W i l l
Cleric Utility 2
Immediate Interrupt
Sacred Shielding
liance springs into existence Encounter around you.
Cleric Attack 3
Revealing Light
A narrow beam
Cleric Attack 5
Hit: 2 [ W ] + Strength modifier damage. Miss: Half d a m a g e . E f f e c t : O n e a l l y w i t h i n 5 s q u a r e s of y o u c a n t e l e p o r t adjacent to t h e target and m a k e a m e l e e basic attack a g a i n s t it a s a f r e e a c t i o n . I n a d d i t i o n , t h a t a l l y c a n s p e n d a healing surge.
Halo of Consequence
Cleric Attack 5
A ring of faint light surroundsyour enemy and punishes it for attacking y o u or your allies.
Daily Divine, Implement, Reliable Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : T h e t a r g e t is a f f e c t e d by y o u r h a l o of c o n s e q u e n c e (save e n d s ) . U n t i l t h e h a l o e n d s , t h e t a r g e t t a k e s a - 4 p e n a l t y to a t t a c k rolls, a n d a f t e r t h e t a r g e t a t t a c k s y o u o r a n y ally, it is d a z e d u n t i l t h e e n d of its n e x t t u r n . T h e target takes a - 2 penalty to saving t h r o w s against t h e halo.
and weapons
D i v i n e , Fire, R a d i a n t C l o s e burst 5
Divine Favor
Sacred light suffuses your comrade,
ing i n battle. Daily Divine, Healing M e l e e touch
Cleric Utility 6
Hold Foe
W i t h an impassioned prayer.you spot. Daily Divine, Implement Ranged 10
Holy Celerity
impediments.
Encounter Divine Ranged 10 Minor Action
Iron to Glass
Cleric Attack 5
Tracing runes of denial in the air.you cause your foe's to become as brittle as glass.
Daily Divine, Implement Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex
weapons
Spirit of Healing
A glowing figure appears at your command, health iweryour allies.
Daily Conjuration, Divine, Healing Ranged 10 Minor Action
Cleric Utility 6
casting an aura of
E f f e c t : Y o u c o n j u r e a spirit o f h e a l i n g in 1 s q u a r e w i t h i n r a n g e . T h e spirit lasts u n t i l t h e e n d of y o u r n e x t t u r n . W h e n a n a l l y in t h e spirit's s q u a r e or a d j a c e n t to it hits an e n e m y , that ally regains hit points equal to t w i c e y o u r W i s d o m modifier. A s a m o v e a c t i o n , y o u c a n m o v e t h e spirit 4 s q u a r e s . S u s t a i n M i n o r : T h e spirit persists.
C 11 A I ' T l i R 2
Cleric
Stream of Life
Your life energy flows into a companion the vigor to fight on.
Daily Divine, Healing Personal Minor Action
Cleric Utility 6
friend
Effect: Y o u take ongoing S d a m a g e (save ends). This d a m a g e c a n ' t b e r e d u c e d i n a n y w a y . A t t h e e n d of y o u r t u r n , y o u c a n c h o o s e not to m a k e a s a v i n g t h r o w a g a i n s t this ongoing damage. W h e n e v e r you take the ongoing d a m a g e , a n a l l y w i t h i n 5 s q u a r e s of y o u r e g a i n s 1 5 hit p o i n t s .
Denunciation
You pronounce a d i v i n e curse, and to h i n d e r it. a r o u n d vour enemy Encounter
Zealous Sanction
a n d heals a n y wlto strike it. Encounter
Cleric Attack 7
Standard Action
Price of Violence
Encounter Divine, Implement Ranged 5
Cleric Attack 7
Strike of Judgment
your allies w i l l be compensated if that foe Encounter dares
Cleric A t t a c k 7
Your attack visits pain upon your foe and ensures that you and
to retaliate. Divine, Healing, W e a p o n Melee weapon
Standard Action
R e q u i r e m e n t : You must be bloodied. Target: O n e creature A t t a c k : Strength vs. A C Hit: 2 [ W | + Strength modifier damage. Effect: You a n d e a c h ally w i t h i n 5 squares of y o u c a n spend a healing surge.
Hit: 2 [ W ] + Strength modifier damage. Effect: T h e next t i m e t h e target hits or misses a n ally before t h e e n d of y o u r next t u r n , o n e ally of y o u r c h o i c e w i t h i n 5 s q u a r e s of t h e t a r g e t r e g a i n s 1 0 h i t p o i n t s .
4
C H A P T E R 2 ! CI
Dismissal
Daily Divine, Implement, Teleportation Ranged 10
Cleric Attack 9
I Rebuke Violence
Cleric Attack 9
Y o u utter a mighty shout and cast your enemy out of the world.
Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l H i t : T h e target disappears into a n extraplanar prison (save ends). T h e target takes a - 2 penalty t o saving t h r o w s a g a i n s t t h i s e f f e c t , o r a - 5 p e n a l t y if it is a n a b e r r a n t , e l e m e n t a l , fey, i m m o r t a l , o r s h a d o w c r e a t u r e . W h e n t h e t a r g e t s a v e s a g a i n s t this e f f e c t , it r e a p p e a r s i n its o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t r e t u r n s to the nearest unoccupied space. A f t e r e f f e c t : T h e t a r g e t is d a z e d u n t i l t h e e n d of its n e x t t u r n . M i s s : T h e target disappears into a n extraplanar prison until t h e e n d of y o u r n e x t t u r n . T h e t a r g e t t h e n r e a p p e a r s i n its o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t returns to t h e nearest u n o c c u p i e d space.
W i t h a fervent prayer, you purge all thoughts of battle from vour enemy's m i n d .
Daily Divine, Implement Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. W i l l H i t : T h e target c a n n o t attack (save ends). Until y o u or a n y ally a t t a c k s t h e t a r g e t , it t a k e s a - 5 p e n a l t y to s a v i n g t h r o w s a g a i n s t this e f f e c t . M i s s : T h e t a r g e t c a n n o t a t t a c k until t h e e n d of y o u r next turn.
Divine Fury
c o m p a n i o n s w h i l e punishing your enemies. Daily
Cleric Attack 9
E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t 5 u n t i l t h e e n d of t h e encounter.
Standard Action
T a r g e t : E a c h e n e m y in burst A t t a c k : Strength v s . Fortitude H i t : 2 [ W | + Strength modifier radiant d a m a g e . Miss: Half damage. E f f e c t : T h e b u r s t c r e a t e s a z o n e o f d i v i n e f u r y t h a t lasts until t h e e n d of y o u r n e x t t u r n . W h e n a n y a l l y w i t h i n t h e z o n e hits a n e n e m y , t h a t a l l y r e g a i n s 1 0 hit p o i n t s . S u s t a i n M i n o r : T h e zone persists.
Healer's Balm
You loy a hand
Cleric Utility 1 0
pain and
suffering.
Divine Melee touch
Encounter
Recall Ally
You s u m m o n a comrade
Encounter Move Action T a r g e t : O n e ally
Cleric Utility 1 0
to your
side.
E f f e c t : Y o u t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u .
of d w a r v e s v e n e r a t e v a r i o u s d e i t i e s a t a p p r o p r i a t e t i m e s . D w a r v e s w h o s e interests go b e y o n d t h e typical values of industry, stoicism, a n d artisanship a r e just a s likely to give h o m a g e to the deity of their vocation as t o M o r a d i n . T h e S o u l Forger s h a p e d t h e m in b o d y a n d s o u l long a g o , but t h e y h a v e lived u n d e r the influence of m a n y godsboth beneficial a n d malevolentever since. For e x a m p l e , a d w a r f s o l d i e r m a k e s offerings in M o r a d i n ' s n a m e m o s t of t h e t i m e , b u t w h e n m a r c h i n g off war to
Sacred Beneficence
draws on your strength to remain unboived.
Daily Divine, Healing M e l e e touch Standard Action
Cleric Utility 1 0
tory, or B a h a m u t for honor. A d w a r f t o m b - k e e p e r might take the R a v e n Q u e e n as his patron, w h i l e a d w a r f rogue who t r a v e l s in s e a r c h o f a d v e n t u r e is l i k e l y t o honor
Word of Vigor
reserves.
Encounter Minor Action Divine, Healing C l o s e burst 1
Cleric Utility 1 0
Avandra. Likewise, d w a r v e s k n o w that their hearts are t o u c h e d by Sehanine, their minds s h a p e d by Erathis a n d loun, a n d their fates overseen by the R a v e n Q u e e n . T h e y t h a n k Pelor for t h e w a r m t h of t h e s u n a n d C o r e l l o n for t h e inspiration to create w o r k s of beauty.
C H A P T E R
Cleric
LEVEL 1 5 DAILY P R A Y E R S
I Brilliant Censure
ing allies.
Daily
danger
Melee weapon
'
Divine, Implement, Radiant, Zone C l o s e burst 3
Divine, W e a p o n
Standard Action
T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. Fortitude H i t : T h e t a r g e t is b l i n d e d ( s a v e e n d s ) . E f f e c t : T h e b u r s t c r e a t e s a z o n e of b r i g h t light t h a t lasts until t h e e n d of t h e e n c o u n t e r . W h e n y o u m o v e , t h e z o n e m o v e s w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . A n y ally w h o begins his or h e r t u r n w i t h i n t h e z o n e d e a l s 2 d 6 extra r a d i a n t d a m a g e w i t h m e l e e or r a n g e d a t t a c k s u n t i l t h e start of his
Attack: W i s d o m vs. A C Hit: 3 | W | + Strength modifier damage. E f f e c t : Y o u slide a n ally w h o is a d j a c e n t t o y o u or to t h e target 2 squares. S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.
Crown of Light
Cleric Attack 1 3
or h e r next t u r n .
B l a z i n g light coalesces over your ally to form a crown whose radiance pierces surrounding foes.
Encounter Divine, Implement, Radiant Ranged 10 Standard Action
Divine Reprisal
Cleric Attack 15
You utter a prayer to heal an ally's injury and exact against the attacker.
Daily Divine, Healing, Implement, Radiant Ranged 10 Immediate Reaction
punishment
P r i m a r y T a r g e t : O n e ally E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e p r i m a r y t a r g e t g a i n s a p o w e r b o n u s t o all d e f e n s e s e q u a l to y o u r C h a r i s m a modifier. M a k e a s e c o n d a r y a t t a c k t h a t is a n area burst 1 centered o n t h e primary target. S e c o n d a r y T a r g e t : E a c h e n e m y in burst A t t a c k : W i s d o m v s . Reflex H i t : 3 d 6 + W i s d o m modifier radiant d a m a g e .
T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s o f y o u hits y o u r ally Target: T h e triggering e n e m y Attack: W i s d o m vs. W i l l H i t : 3d8 + W i s d o m modifier radiant d a m a g e . E f f e c t : T h e ally c a n m a k e a s a v i n g t h r o w a n d c a n s p e n d a h e a l i n g surge.
Deadly Lure
Your imperious gesture drags a n enemy
C l e r i c A t t a c k 13 toward y o u . compelling
| Ivory Rampart
Cleric Attack 15
As your weapon strikes your foe. divine power flows from you to form a barrier that protects vour allies.
Daily Conjuration, Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C Hit: 2 | W ] + Strength modifier damage. Miss: Half damage. E f f e c t : Y o u c o n j u r e a w a l l o f g l e a m i n g e n e r g y t h a t origin a t e s i n y o u r s p a c e a n d c a n b e u p to 8 s q u a r e s l o n g a n d u p to 2 s q u a r e s h i g h . T h e w a l l lasts until t h e e n d of y o u r
Promise of Victory
W i t h a flurry of devastating strikes, you
n e x t t u r n . A n y ally w i t h i n t h e w a l l o r a d j a c e n t t o it g a i n s cover. A n y e n e m y t h a t e n t e r s t h e w a l l is i m m o b i l i z e d
u n t i l t h e e n d of its t u r n . S u s t a i n M i n o r : T h e w a l l persists.
Target: Each e n e m y in burst A t t a c k : Strength vs. A C H i t : 2 [ W ] + Strength modifier d a m a g e , and t h e target t a k e s a -1 p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r next t u r n .
Penance of Blood
Daily Divine, Implement C l o s e burst 3
Cleric Attack 15
Standard Action
Remorse
their violent acts. Encounter Divine, Healing, Implement
Cleric Attack 13
Standard Action
A r e a burst 1 w i t h i n 5 squares
Cleric
Cleric Attack 1 5
You draw resolve from your allies to strike down the enemy face.
Daily Divine, Reliable, W e a p o n Melee weapon Standard Action Target: O n e creature
they
Asyou attack, divine trumpets sound, anil vour allies rally to your side. Together, y o u are all stronger.
Encounter Divine, Radiant, Teleportation, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C H i t : 2 [ W | - Strength modifier radiant d a m a g e . E f f e c t : Y o u t e l e p o r t e a c h a l l y w i t h i n 1 0 s q u a r e s of y o u t o a
clouds.
Halo of Peace
You slamyour energy t h a t h a m p e r s its attacks. Encounter Divine, Radiant, W e a p o n Melee weapon
Cleric Attack 17
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u gain t h e ability to m o v e o n air as if it w e r e a solid s u r f a c e . If y o u e n d your turn m o r e t h a n 2 squares a b o v e a solid surface, you descend gently until you are 2 squares a b o v e o n e .
Cloak of Courage
Your praver hope. Encounter Divine C l o s e burst 2
Malediction
agiiinst it. Encounter Divine. Implement Ranged 5
Cleric Attack 17
pronounce
Cleric Utility 1 6
C l e r i c A t t a c k 17
Standard Action
Radiant Beams
A halo ol brilliance springs fromyour
comrades
Daily
undead.
Standard Action
C l o s e burst 5
Starry Snare
Cleric Attack 17
You weave a net of astral light, which imprisons your foe in glittering strands.
Encounter Divine, Implement, Radiant Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Fortitude
Unexpected Return
Encounter Divine, Healing Ranged 5
Cleric Utility 16
C H A P T E R
Cleric
OS
LU
W i t h a resounding strike, y o u denounce your enemy. It minifies under a flurry of attacks fromyour friends.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C Hit: 2 | W | + Strength modifier damage. Miss: Half damage. E f f e c t : T h e target t a k e s a - 4 p e n a l t y to a l l d e f e n s e s (save ends). E a c h F a i l e d S a v i n g T h r o w : O n e ally w i t h i n 1 0 s q u a r e s o f t h e t a r g e t c a n m a k e a b a s i c a t t a c k against it a s a f r e e action. A f t e r e f f e c t : E a c h ally w i t h i n 5 s q u a r e s of t h e t a r g e t c a n m a k e a b a s i c a t t a c k a g a i n s t it a s a f r e e a c t i o n . U
Miraculous Intervention
Cleric Attack 19
Your ally is overcome, but you buy time to restore that ion's health.
Daily Divine, Healing, Implement Ranged 5 Immediate Reaction
compan-
Moment of Peace
Cleric Attack 19
\ wave of tranquility washes over your foes, rendering harmless for a critical moment.
Daily Divine, Implement C l o s e blast 5 Standard Action Attack: W i s d o m vs. W i l l
them
SMALL DEVOTIONS
M a n y practices c o m m o n a m o n g the people of the w o r l d h a v e t h e i r origin in v a r i o u s m i n o r d e v o t i o n s t o t h e gods. For e x a m p l e , s o m e o n e telling a lie m i g h t splay w i d e t h e f i n g e r s o f t h e left h a n d u n d e r a t a b l e o r b e h i n d h i s o r h e r b a c k . W h e t h e r t h a t p e r s o n k n o w s it o r n o t , t h e g e s t u r e is m e a n t t o r e p r e s e n t t h e h o l y s y m b o l o f L o l t h , g o d o f l i e s , a n d t o a s k h e r h e l p i n m a k i n g s u r e t h e u n t r u t h is
T a r g e t : E a c h e n e m y in blast
Realm of Battle
Cleric A t t a c k 1 9
You sweep your weapon through the a i r a m i call out for divine aid. A flock of angels soars through the sky to surround you, driving back the enemy.
D a i l y 4- D i v i n e , R a d i a n t , W e a p o n , Z o n e Standard Action Target: O n e creature Attack: Strength vs. A C H i t 3 [ W ] + Strength modifier radiant d a m a g e . Miss: Half d a m a g e . E f f e c t : T h e a t t a c k c r e a t e s a z o n e o f a n g e l i c soldiers in a d o s e burst 3 . T h e z o n e lasts u n t i l t h e e n d of t h e e n c o u n ter. W h i l e w i t h i n t h e z o n e , y o u a n d your allies g a i n a + 1 p o w e r b o n u s to A C a n d a t t a c k rolls. W h i l e w i t h i n t h e z o n e , a n y e n e m y t a k e s 5 r a d i a n t d a m a g e a t t h e s t a r t of its t u r n a n d p r o v o k e s o p p o r t u n i t y a t t a c k s w h e n it shifts. Melee weapon
t h e w a r r i o r for t h e n e x t w o r l d a n d to s h o w B a n e , t h e god of war, that h e or she died honor. Travelers setting out on journeys often scoop up a fighting and therefore deserves
h a n d f u l o f d i r t o r d u s t f r o m t h e r o a d a n d l e t it f a l l f r o m their h a n d s . M o s t p e o p l e regard this tradition a s simply c h e c k i n g t h e s t r e n g t h a n d d i r e c t i o n o f t h e w i n d , b u t it i s m e a n t t o h o n o r A v a n d r a . T h e g o d is s a i d t o s h o w a s i g n of t h e fortune awaiting the journey by b l o w i n g t h e dust
C H A P T E R
Cleric
Supernal Radiance
You create a pulse of light that gleams can hide within its brilliance.
Daily Standard Action
Cleric Attack 19
I Heal
B o w i n g y o u r head In prayer, you comrade Daily to complete health. Divine, Healing M e l e e touch restore
T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. W i l l Hit: 2 d 1 0 + W i s d o m modifier radiant d a m a g e . Effect: T h e target t a k e s ongoing 1 0 radiant d a m a g e , cannot b e n e f i t f r o m invisibility o r c o n c e a l m e n t , a n d c a n n o t b e c o m e h i d d e n (save e n d s all).
Cleric Utility 2 2
wounds.
Divine, Healing C l o s e burst 5
Standard Action
urge y o u r c o m p a n i o n s to d i r e c t y o u r
foes.
Ramparts of Light
C l o s e burst 5
Cleric Utility 2 2
est
attacks.
Divine C l o s e burst 2 0
DEAD GODS
G o d s cannot die of old age or mortal ailments a n d infirmit i e s , b u t t h e y c a n still b e s l a i n . F e w b e i n g s h a v e t h e p o w e r t o kill a g o d : p r i m o r d i a l s , rival g o d s , a n d g r e a t e n t i t i e s the Far R e a l m , several d e m o n lords or archdevils ing in c o n c e r t - a n d s o m e t i m e s a g r o u p of t h e of patches powerful devils to slay a n y mortal w h o speaks the f o r b i d d e n n a m e , a n d t h a t h e fears t h e n a m e to this day. lo: T h e creator of dragons, lo w a s beset b y primordials mighty
work-
a n d d e s t r o y e d in t h e W a r of C r e a t i o n . F r o m
mightiest
his s h a t t e r e d b o d y t w o n e w g o d s s p r a n g - B a h a m u t , t h e P l a t i n u m D r a g o n , a n d T i a m a t , the Q u e e n of Evil D r a g o n s . S o m e stories say that the god w a s betrayed to the primord i a l s b y Z e h i r , w h o e n v i e d lo his m i g h t y c h i l d r e n . K h a l a : T h e original g o d of w i n t e r w a s a c r u e l , m a l i c i o u s
mortals. G o d s also have b e e n k n o w n to simply fade away, forgotten by t h e m o r t a l w o r l d . T h e y slip i n t o e v e r d e e p e r s l u m b e r a n d linger d r e a m i n g t h r o u g h t h e a g e s , until finally t h e y d r e a m of n o t h i n g at all a n d c e a s e to b e . S o m e of the d e a d gods k n o w n to h a v e o n c e include the following. existed
being w h o s c h e m e d against t h e other gods a n d sought to extend her grip over all t h e mortal w o r l d . H e r glaciers a n d blizzards t h r e a t e n e d to d e s t r o y t h e fragile r a c e s o f m o r t a l s as h e r s o n K o r d ran w i l d , bringing s t o r m s a n d c a l a m i t y to all. K h a l a a n d h e r alliesGruumsh, T i a m a t , Zehir, a n d several powerful primordials-grew strong e n o u g h to assault
A m o t h : M a n y c e n t u r i e s a g o , A m o t h w a s a g o d of justice a n d m e r c y w h o r u l e d o v e r t h e astral d o m i n i o n of K a l a n d u r ren. T h e d e m o n lords O r c u s , D e m o g o r g o n , a n d conspired against him and launched a n attack against Kalandurren. Although Rimmon
overwhelming destroyed
Amoth
t h e d o m i n i o n s o f t h e g o d s w h o s t o o d a g a i n s t her. B u t K o r d c a m e to regret the h a r m h e h a d d o n e a n d t u r n e d against Khala. Pelor and the assembled gods w h o stood w i t h him
R i m m o n a n d nearly slew D e m o g o r g o n as w e l l , O r c u s struck h i m d o w n , a n d t h e d e m o n s o v e r t h r e w his r e a l m . Kalandurr e n is n o w a r u i n e d d o m i n i o n , a b a n d o n e d b y a l l b u t a f e w d e m o n s w h o s t i l l p r o w l its s h a t t e r e d c a s t l e s a n d g r a y h i l l s . H e W h o W a s :O n c e a m o n g the mightiest of the gods, the lord of t h e great d o m i n i o n Baathion presided over
d e s t r o y e d K h a l a a n d d r o v e off G r u u m s h ; t h e R a v e n Q u e e n later claimed dominion over winter. Nerull: Formerly t h e god of the d e a d , Nerull ruled over t h e g r i m d o m i n i o n of P l u t o n , w h e r e h e h e l d all t h e souls of mortals as powerless, miserable shades. In time the R a v e n Q u e e n overthrew him and became goddess of death. S e e t h e " R i s e of t h e R a v e n Q u e e n " s i d e b a r ( p a g e 4 3 ) . T u e r n : A g o d of c o n q u e s t a n d fire, T u e r n w a s overt h r o w n by a m o r t a l king. B a n e w a s the greatest of mortal tyrants in t h e d a w n of t h e w o r l d , a n d he b e c a m e s o p o w e r ful t h a t h e d a r e d t o g i v e b a t t l e t o t h e w a r g o d . H e l a u n c h e d a n invasion of the w a r god's realm, defeated Tuern, a n d seized t h e d o m i n i o n for his o w n .
his lord. T h e d y i n g g o d p r o n o u n c e d a c u r s e against A s m o d e u s a n d his f o l l o w e r s , t r a n s f o r m i n g t h e idyllic r e a l m B a a t h i o n into Baator, a cruel prison of black rock of
and erase
C H A P T E R
2 |
Cleric
Revive
Daily Divine, Healing M e l e e touch
Cleric Utility 2 2
Word of Deterrence
You drive back the foe who
Cleric Attack 2 3 it
from further
Encounter
aggression.
Divine, Implement, Radiant Ranged 5
T a r g e t : O n e b l o o d i e d o r d y i n g a l l y o r a d e a d ally w h o d i e d during this encounter E f f e c t : T h e t a r g e t r e g a i n s e n o u g h hit p o i n t s t o b r i n g his o r h e r c u r r e n t hit p o i n t t o t a l to his o r h e r b l o o d i e d v a l u e . If t h e t a r g e t is d e a d , h e o r s h e r e v i v e s , t h e n r e g a i n s t h e h i t p o i n t s , a n d is c o n s i d e r e d n o t t o h a v e f a i l e d a n y d e a t h saving t h r o w s during this encounter.
Immediate Reaction
You pull your friend out of the way. taking the brunt of the attack onto yourself. Your furious rebuke steals the sight from your foes.
Daily Divine, Implement, Teleportation C l o s e burst 5 Immediate Interrupt
T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally w i t h i n 5 s q u a r e s o f y o u . a n d y o u a r e n o t a t a r g e t of t h a t attack P r i m a r y T a r g e t : T h e t r i g g e r i n g ally Effect: You teleport yourself a n d the primary target, s w a p -
Mortal Terror
You smashyourfoe death. Encounter D i v i n e , Fear, W e a p o n Melee weapon
p i n g p o s i t i o n s w i t h h i m o r her, a n d t h e t r i g g e r i n g e n e m y m a k e s t h e a t t a c k roll a g a i n s t y o u i n s t e a d . If y o u t a k e d a m a g e f r o m t h e attack, t h e primary target gains t e m p o rary hit p o i n t s e q u a l to t h a t d a m a g e . Y o u t h e n m a k e t h e following secondary attack. S e c o n d a r y Target: Each e n e m y adjacent to y o u A t t a c k : W i s d o m vs. Fortitude H i t : T h e s e c o n d a r y t a r g e t is b l i n d e d ( s a v e e n d s ) .
Flames of Torment
Daily D i v i n e , Fire, W e a p o n Melee weapon
Cleric Attack 2 5
on its soul.
Cleric Attack 23
Standard Action
Target: O n e creature A t t a c k : Strength v s . Reflex H i t : 4 [ W ] + S t r e n g t h m o d i f i e r fire d a m a g e . T h e target t a k e s o n g o i n g 1 0 fire d a m a g e a n d a p e n a l t y t o all d e f e n s es equal to 1 + y o u r Charisma modifier (save e n d s both). M i s s : H a l f d a m a g e . T h e t a r g e t t a k e s o n g o i n g 5 fire d a m a g e a n d a - 2 penalty to all d e f e n s e s (save e n d s both).
Life Lanterns
T i n y l a n t e r n s appear
Spirit Flame
d i v i n e light, w h i c h can h e a l your friends' w o u n d s . Cleric Attack 2 3 Daily Conjuration, Divine, Healing, Implement Ranged 5 pulse Standard Action
of divine fire against your foes and restore yourself and your friends.
Encounter D i v i n e , Fire, I m p l e m e n t Close blast 5 Standard Action
T a r g e t : O n e , t w o , or three creatures A t t a c k : W i s d o m vs. W i l l H i t : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) . E f f e c t : For e a c h t a r g e t , y o u c o n j u r e a life l a n t e r n , w h i c h a p p e a r s in 1 s q u a r e o c c u p i e d b y t h a t target a n d lasts u n t i l t h e e n d of t h e e n c o u n t e r . A n y e n e m y t h a t s t a r t s its t u r n i n a life l a n t e r n ' s s q u a r e is d a z e d until t h e s t a r t of its n e x t t u r n . A n y ally w h o starts o r e n d s h i s o r h e r t u r n in a life l a n t e r n ' s s q u a r e c a n r e g a i n hit p o i n t s as if h e o r s h e h a d s p e n t a h e a l i n g s u r g e . D o i n g so d e s t r o y s t h a t l a n t e r n .
T a r g e t : E a c h e n e m y i n blast A t t a c k : W i s d o m v s . Reflex H i t : 3 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e . E f f e c t : Y o u e n d t h e f o l l o w i n g c o n d i t i o n s o n yourself: b l i n d e d , dazed, immobilized, s l o w e d , stunned, a n d w e a k e n e d . In a d d i t i o n , e a c h ally in t h e blast c a n c h o o s e t o h a v e o n e of t h e s e c o n d i t i o n s e n d e d o n h i m s e l f o r herself.
C H A P T E R
2 | Cleric
Prayer of Victory
You declaim
foes, Daily leading y o u r allies to strike true. Divine, Radiant, W e a p o n Melee weapon
Cleric Attack 2.
Scouring Smite
Cleric Attack 27
your
The shining power of your faith consumes your foe as you and lances out to assail others who threaten you.
Encounter Divine, Radiant, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength v s . Fortitude H i t : 3 | W ] + Strength modifier radiant d a m a g e , a n d the
attack
H i t : 3 | W | + S t r e n g t h m o d i f i e r radiant d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u hit a n e n e m y w i t h a m e l e e attack, o n e ally adjacent to that e n e m y g a i n s a +3 p o w e r b o n u s to his or h e r next m e l e e a t t a c k roll a g a i n s t t h a t e n e m y . In a d d i t i o n , w h e n e v e r y o u m o v e o n y o u r t u r n , o n e ally w i t h i n 5 s q u a r e s of y o u c a n shift 2 s q u a r e s a s a f r e e a c t i o n .
Stroke of Ruin
sumcs the strength of the e n e m y y o u strike. Encounter Divine. Necrotic, W e a p o n Melee weapon
27
con
Righteous Might
D i v i n e power wells u p w i t h i n y o u . andyou
Hit: 3 [ W ] + Strength modifier necrotic damage, and the t a r g e t is w e a k e n e d until t h e e n d of your n e x t t u r n . If t h e t a r g e t h a s r e s i s t a n c e or i m m u n i t y t o n e c r o t i c d a m a g e , it t a k e s n o d a m a g e a n d is s t u n n e d instead of w e a k e n e d .
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , your r e a c h i n c r e a s e s by 1 , y o u r m e l e e a t t a c k s d e a l 1 d 6 extra d a m a g e , a n d y o u gain a +1 p o w e r b o n u s to s p e e d a n d a +2 p o w e r b o n u s to A C . T h e n m a k e t h e following attack. Target: O n e creature A t t a c k : Strength vs. A C Hit: 4 | W | + Strength modifier damage.
Sublime Light
Cleric Attack 27
Your holy symbol blazes brightly, restoring your allies and blind ing your foes with its irresistible glare.
Encounter Divine, Implement, Radiant C l o s e blast 5 Standard Action
T a r g e t : E a c h e n e m y in blast
A t t a c k : W i s d o m vs. Reflex H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d the target is b l i n d e d u n t i l t h e e n d of y o u r next t u r n . E f f e c t : Y o u a n d e a c h a l l y in t h e blast m a k e a s a v i n g t h r o w . A l s o , e a c h e n e m y in t h e blast c a n n o t benefit f r o m invisibility u n t i l t h e e n d of y o u r next t u r n .
Your strike hurls vour enemy deep into the Astral .Sea.
Divine, Radiant, Teleportation. W e a p o n Melee weapon Standard Action Target: O n e creature
Healer's Reproof
newed strength. Encounter Divine, Healing, Implement C l o s e burst 1
Cleric Attack 27
Standard Action
H A P T E R
2 I Cleric
of the Stars
Cleric Attack 29
p exhale the cold, pale light of the Astral Sea. driving r enemies and healing your friends.
Cold. Divine, Healing, Implement, Radiant I Action Close blast 5 : E a c h e n e m y in blast : W i s d o m vs. Fortitude :4dS
back
R I S E O F T H E RAVEN Q U E E N
In the early ages of the w o r l d , the s o u l s of mortals u n c l a i m e d by t h e gods w e r e not free to pass to the great b e y o n d after d e a t h . Instead Nerull, t h e g o d of t h e d e a d , h e l d t h e m in his gray, c h e e r l e s s d o m i n i o n o f P l u t o n . T h e r e they w o u l d spend eternity as powerless shades, haunted b y t h e m e m o r y o f life's r i c h s e n s a t i o n a n d vigor. N e r u l l ' s dominion g r e w e v e r greater, a s e a c h d a y myriad souls
i/i
- W i s d o m m o d i f i e r c o l d a n d radiant d a m a g e .
I y o u p u s h t h e target 5 s q u a r e s . T h e t a r g e t is d a z e d lends). E a c h ally in t h e blast regains hit p o i n t s a s if h e e h a d s p e n t a h e a l i n g surge. E a c h d y i n g ally in test i n s t e a d regains hit p o i n t s e q u a l to his or h e r fied value. c a m e to his r e a l m , n e v e r to d e p a r t . T h e g o d of t h e d e a d set his sights o n m a k i n g h i m s e l f king o v e r all t h e g o d s , z a n d b e g a n to s e n d blights a n d plagues i n t o the w o r l d s p e e d t h e p a s s a g e of m o r t a l s into his r e a l m . T h e n an especially powerful mortal died and c a m e to to
of the Peacemaker
Divine. Implement Ranged 20
Cleric Attack 29
Nerull's d o m a i n , a beautiful
and proud
sorcerer-queen.
d e e m e d her a worthy consort, and he gave her form and s u b s t a n c e s o t h a t s h e c o u l d rule a t his s i d e . H e r n a m e in life is f o r g o t t e n n o w , b u t s o m e k n e w h e r a s N e r a , w h i c h w a s t h e n a m e that Nerull b e s t o w e d o n her. S h e proved to b e Nerull's d o o m , for t h e sorcerer-queen refused to b e s e c o n d to a n y being, god or mortal.
it h i t s w i t h a n a t t a c k . T A R G E T l a k e s a - 5 p e n a l t y to a t t a c k rolls a n d is Nera discovered the m e a n s by w h i c h Nerull held mortal s h a d e s in thrall a n d seized t h a t p o w e r for herself. S t r e n g t h e n e d by countless souls, s h e challenged t h e god of d e a t h
o e a f c e n e d until t h e e n d of y o u r n e x t t u r n .
Surrender
I v i w i i its a m i s . Charm. Divine. Implement Action O n e creature W i s d o m vs. W i l l ~~~ target is d o m i n a t e d (save ends). Ranged 10
Cleric Attack 29
a n d strove w i t h h i m for m a s t e r y of P l u t o n . A l t h o u g h
she
your enemy to
w a s mighty indeed, Nerull w a s an old a n d formidable god, a n d e v e n s h o r n o f his d e a d l e g i o n s h e w a s t o o s t r o n g for her. I n o r d e r t o d e f e a t h i m , s h e h a d t o r e l e a s e t h e s o u l s she held: E a c h o n e freed g a v e up a tiny surge of strength
a s it p a s s e d f r o m b o n d a g e . B y f r e e i n g a l m o s t a l l t h e s o u l s i m p r i s o n e d in P l u t o n , s h e g r e w strong e n o u g h to destroy N e r u l l a n d seize his d o m i n i o n o v e r d e a t h . After her victory, t h e sorcerer-queen t h o u g h t to t a k e Nerull's p l a c e - b u t the other gods intervened. Rather than rising as t h e n e w deity of t h e d e a d , s h e i n s t e a d presides o v e r d e a t h itself. M o r t a l s o u l s a r e n o l o n g e r b o u n d eternal imprisonment to
E a c h ally w i t h i n y o u r line of sight g a i n s a +5 X b o n u s t o a t t a c k rolls a n d d a m a g e rolls against t h e ( u n t i l t h e e n d of its next t u r n . 3 : r , ally w i t h i n y o u r line of sight g a i n s a +5 p o w e r s t o a t t a c k rolls a n d d a m a g e rolls a g a i n s t t h e t a r g e t t h e e n d of y o u r n e x t t u r n .
>idgment
fellows with your god's
Daily Standard Action Target: O n e creature A t t a c k : Strength vs. W i l l
Cleric Attack 29
Ever since those events, the d e a t h g o d d e s s has sought to escape t h e strictures limiting h e r p o w e r . S o o n after h e r ascension, she expunged her true n a m e f r o m the knowle d g e of all c r e a t u r e s a n d t o o k to calling h e r s e l f t h e R a v e n Q u e e n . I n this w a y s h e h o p e d to v o i d t h e r e s t r i c t i o n s on
disfavor.
Melee weapon
Divine, Reliable, W e a p o n
h e r role. S h e a b a n d o n e d P l u t o n , f o u n d i n g a r e a l m of h e r o w n in t h e m o u n t a i n s of L e t h e r n a in t h e S h a d o w f e l l . In the long centuries since the R a v e n Q u e e n o v e r t h r e w Nerull, she has slowly increased her power, adding dominion over fate a n d w i n t e r to h e r rule o v e r d e a t h . S h e sorely resents the gods w h o d e n i e d h e r t h e full p o w e r Nerull
Hit: 3 [ W | + Strength modifier damage, and ongoing 10 d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e target t a k e s t h e o n g o i n g d a m a g e , it a n d e a c h e n e m y a d j a c e n t to it a r e b l i n d e d until t h e e n d of t h e t a r g e t ' s next t u r n . A f t e r e f f e c t : O n g o i n g 5 d a m a g e (save e n d s ) .
once wielded, and she jealously guards her domain. S h e has no p o w e r over souls w h o d o not bind t h e m s e l v e s to g o d s o r d e v i l s in life, b u t t h e R a v e n Q u e e n c l a i m s all w h o place t h e m s e l v e s in h e r p o w e r , a n d t h e y a r e e n s l a v e d w i t h i n her cold r e a l m forever.
C I I A \> I I K 2
Cleric
anoint a n e w item. A s a free action, y o u c a n anoint a different item or choose a different benefit (if the a n o i n t e d i t e m is a w e a p o n ) d u r i n g a s h o r t rest o r a f t e r you use a n anointed c h a m p i o n A n o i n t e d Armor: Anointed power.
Y o u g a i n a +1 b o n u s t o A C . g a i n r e s i s t a n c e e q u a l to y o u r
Weapon: Y o u
ANOINTED CHAMPION
"Ancient blessings have I spoken aver my armaments. me." I do not fear any power that s t a n d s against
thunder.
A m u l e t Y o u g a i n a +1 b o n u s t o f o r t i t u d e . Will.
Prerequisite: Cleric
In times long past, w h e n the gods w a r r e d w i t h the primordials. the d i v i n e a r m i e s w e r e a r r a y e d in m a j e s tic r e g a l i a b l e s s e d b y a n g e l i c a r m o r e r s w i t h powerful
Additional
w a r d s a g a i n s t t h e i r foes. B y long study o f h o l y texts, y o u have l e a r n e d those a n c i e n t p r a y e r s a n d rites. As an anointed champion, you ward yourself
Anointed Regalia path feature includes two addit i o n a l t y p e s of i t e m s . A n o i n t e d Holy S y m b o l ' W h e n y o u h i t w i t h a d i \ i tit-
against y o u r foes by sanctifying the a r m s a n d a r m o r y o u b e a r into battle w i t h sacred oil a n d special ceremonies. Y o u speak prayers that have not b e e n h e a r d b y m o r t a l s for c e n t u r i e s , c o n f e r r i n g t h e a n c i e n t blessings u p o n y o u r c o m p a n i o n s as w e l l . A s y o u perform urging
y o u r h o l y t a s k s , y o u c a n feel t h e p u l l o f h i s t o r y
You smiteyour foe with a spectral sword, andyou speak a blessing for your allies to match that of your own armaments.
Encounter D i v i n e , Force, I m p l e m e n t Ranged 10 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r force d a m a g e , a n d e a c h ally w i t h i n 5 s q u a r e s of y o u g a i n s y o u r c u r r e n t A n o i n t e d R e galia b e n e f i t until t h e e n d of y o u r next t u r n .
Exaltation
A n o i n t e d C h a m p i o n Utility 1 2
f i r e d by your ancient blessing, your ally's armaments mor glow with supernatural power.
Encounter Minor Action T a r g e t : O n e a l l y in burst Divine, Healing C l o s e burst 5
and ar-
Anointed Army
blessings t h a t once w a r d e d the a r m i e s of the gods. Daily Divine, Implement, Radiant C l o s e burst 5
Standard Action
T a r g e t : E a c h e n e m y i n burst Attack: W i s d o m vs. W i l l H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h ally i n t h e b u r s t g a i n s a * 4 p o w e r b o n u s t o a l l d e f e n s e s a n d a +2 p o w e r b o n u s to a t t a c k rolls a n d d a m a g e rolls.
ASTRAL SAVANT
"Bevond the world you k n o w , higher powers dwell. of your There doom." lies the font of my s t r e n g t h , a n d the source
Prerequisite: Cleric
I <
s.
You
to l e a r n i n g t h e n a t u r e o f t h e g o d s a n d t h e i r
i o n s . T h r o u g h y e a r s o f S t u d y , y o u h a v e d e v e l o p e d ,1 p h i l o s o p h y t h a t g r a n t s y o u a d e e p u n d e r s t a n d i n g of higher realities a n d the properties of d i v i n e power. As a n astral savant, y o u use your u n c a n n y insights to t a p i n t o t h e r a w p o w e r o f t h e l o r c e s t h a t s h a p e t h e Astral Sea. creating a w i d e range of effects w i t h prayers. Y o u w i e l d d i v i n e energy in w a y s that your
other
p o w e r , e a c h e n e m y a d j a c e n t to
mundane
impediments.
C l o s e burst 1 0
D i v i n e R e s u r g e n c e (16th level): W h e n
T a r g e t : Y o u a n d o n e ally in b u r s t E f f e c t : E a c h t a r g e t c a n shift a n u m b e r of s q u a r e s e q u a l to his or her s p e e d , i g n o r i n g difficult t e r r a i n . E a c h target is this unaffected by t h e immobilized, restrained, a n d slowed conditions during this m o v e m e n t .
e n e m y scores a critical hit against y o u o r a n a l l y w i t h i n y o u r l i n e o f sight, y o u r e g a i n t h e u s e o f a Channel Divinity power you have used during
encounter. If you haven't used a C h a n n e l Divinity p o w e r d u r i n g t h i s e n c o u n t e r , y o u g a i n a +2 b o n u s to all defenses until the e n d of y o u r next turn.
Astral Terrain
creating a temporary Daily
D i v i n e , I m p l e m e n t ; C o l d or R a d i a n t A r e a burst 2 w i t h i n 1 0 s q u a r e s
Standard Action
T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. Reflex H i t : 3 d 8 + W i s d o m m o d i f i e r c o l d or radiant d a m a g e ( c h o o s e o n e for all targets). Miss: Half damage. E f f e c t : T h e b u r s t c r e a t e s a z o n e of s h i m m e r i n g s u b s t a n c e t h a t lasts u n t i l t h e e n d of y o u r next t u r n . T h e z o n e ' s effect depends o n the attack's d a m a g e type. C o l d : A n y e n e m y t h a t starts its t u r n w i t h i n t h e z o n e t a k e s a - 2 p e n a l t y to all d e f e n s e s until t h e e n d of y o u r next t u r n . R a d i a n t : A n y ally w i t h i n t h e z o n e w h o s p e n d s a h e a l i n g surge r e g a i n s 2 d 6 a d d i t i o n a l hit p o i n t s . S u s t a i n M i n o r T h e z o n e persists.
Standard Action
T a r g e t : E a c h e n e m y in blast A t t a c k : W i s d o m v s . Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r c o l d or r a d i a n t d a m a g e ( c h o o s e o n e for all targets). T h e a t t a c k h a s a n a d d i t i o n a l effect b a s e d o n t h e d a m a g e t y p e . C o l d : T h e target t a k e s a - 2 p e n a l t y t o a t t a c k r o l l s until t h e e n d of y o u r n e x t t u r n . Radiant: T h e target cannot see creatures m o r e t h a n 5 s q u a r e s a w a y f r o m it.
C H A P T E R
! Cleric
BATTLE CHAPLAIN
" F e a r not. friends, for we do the work of the gods"
Prerequisite: Cleric
(urn. I f the e n e m y m a r k e d by y o u m a k e s a n attack W h e n evil bubbles u p f r o m the A b y s s a n d spills into the world, w h e n insane hordes raid a n d plunder civilized lands, or w h e n lawlessness t h r e a t e n s society, y o u light b a c k to p r e s e r v e t h e w o r l d . Y o u s h o u l d e r this b u r d e n w i l l i n g l y , but y o u c a n lighten the load by u n i t i n g y o u r c o m p a n i o n s b e h i n d y o u r holy mission. Y o u lead through your inspiring presence, w i s e words, a n d brave deeds, w i t h the goal of one d a y u s h e r i n g y o u r allies to the glory that a w a i t s b o l d c h a m p i o n s of your faith. that does not i n c l u d e y o u as a target, y o u c a n shift 1 square as a free action. S h i e l d e d P r i e s t (11th level): You gain c i e n c y w i t h light a n d h e a v y shields. S t i r r i n g A c t i o n (11th level): W h e n you spend a n a c t i o n point to m a k e a n attack, o n e all) a d j a c e n t t o y o u o r t o t h e t a r g e t of y o u r a t t a c k c a n a l s o m a k e a m e l e e basic attack a s a free a c t i o n , w i t h a b o n u s to t h e a t t a c k r o l l e q u a l to y o u r S t r e n g t h m o d i f i e r . D e e d s not W o r d s (16th level): W h e n you bloody profi-
Y o u a r c a soldier o f y o u r god. but not a proselytizer. A l l deities a n d their s e r v a n t s h a v e a p l a c e i n t h e w o r l d . Y o u r r o l e i s to u n i t e d i s p a r a t e b e l i e l s a n d achieve a c o m m o n victory. Your tolerance, however, does not e x t e n d to t h o s e agents o f r u i n w h o subvert y o u r h a r m o n i o u s message w i t h their tion a n d greed. W h e n you sing h y m n s a n d recite scripture in would ambi-
a n e n e m y , r e d u c e a n e n e m y to 0 hit points, o r score a critical hit w i t h a m e l e e attack, a n ally adjacent to y o u g a i n s a b o n u s to d a m a g e rolls e q u a l lo y o u r S t r e n g t h m o d i f i e r u n t i l the start o f y o u r next turn.
battle, a silver h a l o a p p e a r s a b o v e y o u r h e a d as a s y m b o l o f y o u r belief a n d d i v i n e b l e s s i n g . Its light fills your comrades with hope and purpose, helping them
Battle Hymn
power into battle. Daily Divine
B a t t l e Chaplain Utility 1 2
Standard Action
C l o s e burst 5
Deny Defeat
heroic
Daily
effort.
Divine, Healing, W e a p o n Melee weapon
A t t a c k : S t r e n g t h v s . A C , Y o u g a i n a - 2 b o n u s to t h e a t t a c k roll for e a c h d y i n g ally w i t h i n y o u r line of sight. Hit: 4 [ W ] + Strength modifier d a m a g e . Miss: Half damage. E f f e c t : E a c h d y i n g ally w i t h i n y o u r line of sight c a n s p e n d a h e a l i n g surge.
C H A P T I K
Cleric
COMPASSIOMATE HEALER
" T o alleviate the suffering of t h e just, the i n n o c e n t , a n d t h e
railings." v a l i a n t is t h e h i g h e s t of
Prerequisite: Cleric
S w o r d s a n d s p e l l s c a n h o l d o f f e n e m i e s for a t i m e , b u t still t h e b e s t a n d b r a v e s t h e r o e s fall to o p p o s i n g f o r c e s . T h u s , y o u h a v e d e d i c a t e d a l l y o u r s p i r i t to h e a l i n g heroes' injuries a n d s u s t a i n i n g their efforts. Y o u a r e a m a s t e r o f h e a l i n g , a n d y o u a r c n o t a f r a i d to g i v e f r e e l y o f y o u r o w n s t r e n g t h a n d life to aid y o u r c o m p a n i o n s . E v e n m o r e than your fellow heroes, y o u willingly risk y o u r s e l f so that o t h e r s m i g h t live, i n s p i r i n g y o u r c o m r a d e s to d a r i n g acts o f c o u r a g e . Y o u a r e n o t suicidal: you're just c o m m i t t e d to y o u r c a u s e . E v e r y w o u n d y o u suffer s p a r e s a n o t h e r c h a m p i o n to fight on i n the n a m e of y o u r g o d a n d beliefs. D e a t h elicits n o fear in y o u ; y o u r r e w a r d waits in the hereafter.
Selfless A c t i o n (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n extra a c t i o n , a n ally w i t h i n 5 squares of you c a n also spend a healing surge.
Compassionate H e a l e r Utility 1 2
surges a n d that ally has n o m o r e t h a n o n e h e a l i n g s u r g e left, y o u c a n s p e n d o n e o r m o r e h e a l i n g surges but r e g a i n n o hit points. E a c h healing surge you
Martyr's Cry
Daily
Compassionate H e a l e r Attack 2 0
Your prayer saps your enemy's strength. You then take its attack onto yourself to protect your ally, who is healed by your sacrifice.
Encounter Divine, Healing, Implement Ranged 5 Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Fortitude H i t : T h e t a r g e t is w e a k e n e d until t h e e n d of y o u r n e x t t u r n . T h e first t i m e t h e t a r g e t d a m a g e s o n e of y o u r a l l i e s w i t h a n a t t a c k b e f o r e t h e e n d o f y o u r next t u r n , y o u t a k e t h e d a m a g e i n s t e a d , a n d t h a t ally c a n s p e n d a h e a l i n g s u r g e .
C H A P T E R
Cleric
HOLY EMISSARY
"I bring a message pain of death." from my god-and you will hear it, on
Prerequisite: Cleric
o r h e r t u r n a d j a c e n t to y o u g a i n s a b o n u s to s a v i n g t h r o w s e q u a l to y o u r W i s d o m m o d i f i e r u n t i l the start
will.
turn.
intentions
a n d desires of your patron. Y o u r actions, words, and beliefs a r e w i n d o w s into the gods' d o m i n i o n s , a n d through t h e m shines the divine presence.
to s u b t l y i n f l u e n c e y o u a n d t h o s e a r o u n d y o u . Y o u m i g h t e v e n b e m o v e d to p r o p h e s y f r o m t i m e to t i m e . S o m e devotees of y o u r faith m i g h t distrust this rela tionship: a l t h o u g h they too h o n o r all the gods, t h e y t a k e pride i n t h e i r s e r v i c e to a single deity. W h e n e v e r y o u s p e a k in S u p e r n a l or utter y o u r prayers, a tongue of fire a p p e a r s over y o u r h e a d . T h e f l a m e d o e s not b u r n a n d sheds only the faintest light, b u t it d o e s i d e n t i f y y o u r s p e c i a l s t a t u s .
lake heart
and
your enemies quail before the divine presence. Encounter Divine. Implement, Thunder C l o s e blast 3
T a r g e t : E a c h e n e m y i n blast
Hit: 1 d 8 - W i s d o m modifier thunder d a m a g e , a n d the target g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of y o u r next turn. E f f e c t : E a c h ally in t h e blast c a n m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l to y o u r C h a r i s m a modifier.
i}
Standard Action
Message of War
choir to urge your comrades
Daily Standard Action Target: O n e e n e m y A t t a c k : W i s d o m v s . Reflex
to victory.
Ranged 10
Hit: 3 d 8 + W i s d o m modifier radiant damage. Effect: Each ally adjacent to t h e target c a n m a k e a m e l e e basic a t t a c k a g a i n s t it as a f r e e a c t i o n , w i t h a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l to y o u r C h a r i s m a modifier.
C H A P T E R
2 | Cleric
MESSENGER OE PEACE
" V i o l e n c e s h o u l d be the lost resort." P r e r e q u i s i t e : C l e r i c , trained in Diplomacy
mm
many
Y o u g r i e v e for t h e s o - c a l l e d c i v i l i z e d r a c e s , too
of w h o m a r e locked i n useless, n e v e r - e n d i n g strife. U n l e s s s o m e b r a v e s o u l s t e p s f o r w a r d t o set a b e t t e r example, constant warfare c a n only create m o r e conflict. T h u s y o u have laid d o w n your w e a p o n s a n d s p o k e n v o w s o f n o n v i o l e n c e , h o p i n g to f i n d a c i v i l i z e d s o l u t i o n to t h e p r o b l e m s o f m o r t a l s . A s a messenger of peace, you always work to
f i n d a w a y a r o u n d c o m b a t w h e n battle is a v o i d a b l e . D i p l o m a c y is y o u r p r i n c i p a l w e a p o n : T h r o u g h care-
y o u r best efforts, y o u a r e a n e y e o f c a l m i n w a r ' s hurricane. T h e w e a k , the w e a r y , a n d the sorely w o u n d e d find succor in your presence.
MESSENGER OE P E A C E PRAYERS
M e s s e n g e r of P e a c e A t t a c k 1 1 Y o u r words m a k e v o u r / o e think twice before resorting to violence. Encounter Divine, Implement Ranged 5
M e s s e n g e r of P e a c e U t i l i t y 1 2
blessing
C l o s e burst 5
monsters trying
that
intelligent
beings that h a v e a n unslakable thirst for v i o l e n c e , such as gnolls a n d ores. Y o u c a n fight t o d e f e n d yourself a n d y o u r allies, a l t h o u g h y o u s h o u l d u s e a s little v i o l e n c e as p o s sible against foes w h o m i g h t s o m e d a y c h o o s e a different p a t h . If y o u r e n e m i e s a r e c a p a b l e o f l e a r n i n g f r o m y o u r e x a m p l e , urge y o u r c o m p a n i o n s to refrain f r o m dealing
End to Strife
Y o u utter n stern command, fight. Daily Divine, Implement
Standard Action
A r e a burst 2 w i t h i n 5 s q u a r e s
C H A P T E R
Cleric
MIRACLE WORKER
" T H E S E H A N D S have, cured the sick, HEALED THE INJURED, and
forestalled
death's
cruel
touch."
Heal
additional hit points restored. P r e r e q u i s i t e : Cleric, trained in H e a l i n g A c t i o n (11th level): W h e n you spend an a c t i o n p o i n t to u s e a d i v i n e h e a l i n g p o w e r , e a c h ally Y o u ' v e a l w a y s h a d a k n a c k for t h e h e a l i n g a r t s . P e o p l e just s e e m to recover m o r e quickly u n d e r y o u r care: Bones knit and cuts m e n d quickly, a n d even sickness flees y o u r touch. A s your mastery of divine power has s t r e n g t h e n e d , so too h a v e y o u r skills a t t e n d i n g sick a n d i n j u r e d . N o w life e n e r g y f l o w s t h r o u g h fingertips to a n y o n e y o u a t t e n d . M o r e t h a n o t h e r clerics, y o u c o m m i t y o u r life to alleviating suffering in a n y form. W h e n y o u are not adventuring, you might work in the temples of g o d a n d l e n d y o u r talents to h e l p t h e any the your a d j a c e n t to y o u r e g a i n s hit points e q u a l to l d 6 + y o u r W i s d o m m o d i f i e r . T h e h i t p o i n t s r e g a i n e d i n c r e a s e to 2d6 + your W i s d o m modifier at 21st level.
that a l l y r e g a i n s 3 d 6 a d d i t i o n a l hit
community, removing
w h e t h e r s u p p l y i n g f o o d to t h e h u n g r y o r
A whispered benediction heals the injuries of an ally and gives the attacker a taste of the pain it inflicted.
Encounter Divine, Healing, Implement Ranged 5 Immediate Reaction
Miraculous Grace
Daily Divine, Healing
Miracle W o r k e r Utility 1 2
doom.
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u d r o p s to 0 hit p o i n t s or fewer Target: T h e triggering ally E f f e c t : T h e t a r g e t r e g a i n s h i t p o i n t s a s if h e o r s h e h a d spent a h e a l i n g surge a n d regains 2 d 6 additional hit
Reap What
You denounce friends.
Daily
YOU S O W
Miracle W o r k e r Attack 20
a foe. making
Standard Action
C H A P T E R
I Cleric
SELDARINE DEDICATE
"Corellon guide my heart, Sehanine my arrow"
proficiency P r e r e q u i s i t e : E l f or eladrin. cleric, with longbow or shortbow
powers. W h e n you'use
a n i m p l e m e n t p o w e r t h r o u g h a l o n g b o w o r a shortb o w . y o u a d d t h e w e a p o n ' s e n h a n c e m e n t b o n u s , if any, to t h e p o w e r ' s a t t a c k rolls a n d d a m a g e rolls, but y o u don't u s e the w e a p o n ' s proficiency b o n u s . 11 y o u shortbow Z I?
R e n e w i n g A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also g a i n a n e x t r a u s e o f y o u r h e a l i n g word encounter. Footsteps of the G o d s (16th level): W h e n use a cleric or a S e l d a r i n e dedicate i m p l e m e n t you power, or p o w e r for this
R e q u i r e m e n t : You must be wielding a longbow or a shortbow. Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : 2 d 1 0 + W i s d o m modifier cold d a m a g e . Until the e n d o f y o u r n e x t t u r n , t h e t a r g e t grants c o m b a t a d v a n t a g e t o a n y o n e t h a t m a k e s a r a n g e d a t t a c k a g a i n s t it.
Shroud of Stars
T h e S e l d a r i n e . the fellowship of brothers a n d sisters of the woods, comprises Corellon. S e h a n i n e . a n d the other gods a n d exarchs w h o d w e l l in the d o m i n i o n of Arvandor. R e v e r e d by elves a n d eladrin alike, these gods w a t c h over a n d protect their favored scions. E l f a n d e l a d r i n clerics often w o r s h i p o n e or a n o t h e r of the S e l d a r i n e , b u t a f e w p a y h o m a g e to t h e w h o l e , d r a w ing their p o w e r f r o m A r v a n d o r ' s c o m b i n e d wisdom. Daily Divine, Stance
Seldarine D e d i c a t e Utility 1 2
enemies.
Seldarine Wrath
You l a u n c h a fiery
A s a Seldarine dedicate, y o u occupy a high position w i t h i n your temples. Y o u a n d the lew others like y o u enjoy a b r o a d e r c o n n e c t i o n to t h e gods o f A r v a n dor t h a n other clerics do, a n d y o u k n o w m e t h o d s communing for
R e q u i r e m e n t : Y o u m u s t b e w i e l d i n g a l o n g b o w or a shortbow. Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : 3 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d t h e target t a k e s o n g o i n g 1 0 fire d a m a g e a n d is d a z e d (save e n d s both). M i s s : H a l f d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . w i t h t h e m . Y o u d r a w a b o w as readily as
C H A P T E R
2 I
Cleric
STONE KEEPER
"Memory, like stone, lasts forever."
P r e r e q u i s i t e : D w a r f , cleric, trained in I listory
Y o u r v i e w s a n d beliefs e n c o m p a s s all of history a n d t h e p l a c e y o u r p e o p l e o c c u p y i n it. Y o u h a r b o r a deep-seated,smoldering anger born of ancient w r o n g s a n d long centuries o f grief. Y o u r prayers focus this a n g e r into y o u r attacks.
their
recollections by retelling stories passed d o w n since t h e d a r k d a y s o f t h e i r e n s l a v e m e n t to g i a n t s . P r e s e r v i n g these tales is the responsibility of the stone
as they a r e s o m e t i m e s c a l l e d , chisel stories into s h r i n e w a l l s a n d t e m p l e d o m e s to g i v e t h e i r h i s t o r y a physical presence, m a k i n g t h e m part of the architecture a n d w o n d e r o f d w a r v e n cities. A s a stone keeper, you concern yourself w i t h the past, but y o u a r e not s i m p l y a scholar. Y o u a r e a holy c h a m p i o n w h o draws strength from your fury over all the w r o n g s ever committed against y o u r people, b r i n g i n g it t o b e a r a g a i n s t I o c s w h o s t i l l t h r e a t e n y o u r race. W h e n d w a r v e n strongholds a r e in danger, y o u a r e t h e first to u n i t e t h e c l a n s a g a i n s t t h e e n e m y . Y o u also travel widely, visiting ruined d w a r v e n kingdoms
a n d c i t y s t a t e s to l e a r n t h e i r f a t e s a n d t o e x a c t v e n g e a n c e w h e n it i s d e s e r v e d .
Enraged by the harm done to your companions, y o u force your enemy to repay the debt in blood.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : S t r e n g t h v s . A C . Y o u gain a - 1 b o n u s to t h e a t t a c k roll for e a c h b l o o d i e d ally w i t h i n y o u r line of sight. Hit: 3 | W ] + W i s d o m modifier damage.
S t o n e K e e p e r Utility 1 2
Standard Action
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r r e a c h a n d s p e e d b o t h i n c r e a s e by 1 , a n d y o u r m e l e e a t t a c k s d e a l 2 d 6 extra d a m a g e .
C H A P T E R
Cleric
TRUTHSEEKER
"The light of truth r e v e a l s all secrets and denies all falsehoods."
Prerequisite: Cleric
c h e c k e d . M a n y d i v i n e s e r v a n t s battle o b v i o u s foes u n d e a d . d e m o n s , a n d other foul creaturesbut the e n e m i e s y o u face a r e far m o r e insidious. Y o u explore r e a l m s of s h a d o w a n d deception, leading the light a g a i n s t e n e m i e s w h o u s e g u i l e i n s t e a d of b r u t a l i t y . To c o m b a t such forces, y o u a r m o r yourself i n the
y o u . Y o u age prematurely, lines creasing y o u r face, b u t s u c h r a v a g e s o f t h e b o d y d o n o t e x t e n d to y o u r spirit. E a c h victory only f i r m s y o u r resolve. W h e n you wield your truthseeker powers in the n a m e of y o u r god, y o u r voice sounds like thunder a n d y o u r enemies quail before your righteous presence.
Shrine of Clarity
T r a c i n g a circle of binding
E f f e c t : T h e burst c r e a t e s a z o n e of p l a n a r i n t e r f e r e n c e t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . E n e m i e s c a n n o t teleport into t h e zone. W h i l e w i t h i n t h e z o n e , e n e m i e s c a n n o t teleport a n d c a n n o t benefit from p h a s i n g or being insubstantial.
defenses against fear, illusion, a n d p o l y m o r p h until the e n d of the encounter. U n e q u a l e d Clarity (16th level): W h e n
you
Moment of Truth
Y o u r holy symbol flasltes, Daily confounding Divine, Implement Ranged 5
enemy's
secrets.
Divine, Implement, Radiant Ranged 5
Encounter
C H A P T E R
2 I Cleric
YOU
ARE
of
d e f i a n c e . T h r o u g h y o u r h a n d , y o u r staff, a n d y o u r voice t h e p o w e r o f the gods is loosed against y o u r foes. Y o u s c o u r e n e m i e s b y t h e h a l f - d o z e n w i t h d i v i n e power: blinding them with radiance, h a m m e r i n g them w i t h thunder, burning t h e m with holy flame, d r i v i n g t h e m to t h e g r o u n d , a n d b i n d i n g t h e m in
c h a i n s o f light. Y o u r w o r d s of j u d g m e n t a r e t h e last the gods' e n e m i e s hear. Unlike divine characters w h o gain their powers through rites of investiture, invokers g a i n their
powers through covenants m a d e directly w i t h the gods. T h e C o v e n a n t of Preservation a n d the C o v e n a n t o f W r a t h a r e p r e s e n t e d i n P l a y e r ' s Handbook 2: the
C o v e n a n t o f M a l e d i c t i o n is d e s c r i b e d h e r e . A l l invokers rely o n fragments of the w o r d s of creation to some extent, but as a malediction invoker. y o u m a s t e r m o r e of these ancient syllables a n d w i e l d their against y o u r foes. L i k e t h e C o v e n a n t of W r a t h , C o v e n a n t o f M a l e d i c t i o n is a n o f f e n s i v e l y power the
oriented
N e w Class F e a t u r e : T h e Covenant of
Malediction
includes a n e w C h a n n e l Divinity power, w h i c h hinders y o u r foes. N e w B u i l d : A s a malediction invoker. m a k e your e n e m i e s q u a i l a t t h e s o u n d of y o u r v e r y w o r d s . N e w I n v o k e r P o w e r s : Nearly a hundred new
p o w e r s for y o u to c h o o s e f r o m , i n c l u d i n g o n e s suitable for t h e C o v e n a n t o f P r e s e r v a t i o n , t h e Covenant of Malediction, and the Covenant of Wrath. N e w P a r a g o n P a t h s : A variety of n e w invoker paragon paths, including the adept of whispers, the K e e p e r of the N i n e , a n d the stonecaller.
NEW CLASS F E A T U R E
W h e n you choose your Divine Covenant, you can select the C o v e n a n t of M a l e d i c t i o n i n s t e a d o f a n o t h e r o p t i o n , s u c h a s t h e o n e s i n Player's Handbook 2.
v i s i o n s of
blood*
justice*
COVENANT OF MALEDICTION
T h e gods entrust y o u w i t h the invocations of destruction used in their w a r against the primordials. so y o u c a n carry forward their sacred cause a n d ensure that the world's e n e m i e s n e v e r rise a g a i n .
Channel Divinity:
i t y p o w e r maledictor's
doom.
C o v e n a n t M a n i f e s t a t i o n : W h e n y o u use a divine encounter or daily attack power o n your turn, y o u c a n p u s h o n e target hit b y the p o w e r 1 s q u a r e after the p o w e r ' s effect is r e s o l v e d .
Invoker Feature
Foes who hear your solemn vow ore shaken by its weight)'
across the
The beams
T a r g e t : E a c h e n e m y in blast E f f e c t E a c h target takes a - 1 penalty to attack rolls a n d saving t h r o w s until the e n d of y o u r next turn. I n addition, w h e n e v e r t h e target is hit b y a fear attack before t h e e n d of y o u r next turn, y o u p u s h t h e target 1 square a s a free action.
Standard Action
NEW BUILD
Player's Handbook 2 introduced the preserving
pronouncements would invoker a n d the wrathful invoker. T h i s chapter adds
Invoker Attack 1
mantle
b r i n g r u i n to t h o s e t h a t
opposition.
H i t : 1 d 6 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e t a r g e t
MALEDICTION INVOKER
T h e m a l e d i c t i o n i n v o k e r b u i l d is b a s e d o n t h e C o v e n a n t oi M a l e d i c t i o n . T h e malediction invoker e m p l o y s d r e a d w o r d s of p o w e r to e r a d i c a t e t h e gods' foes. T h e s e w o r d s o f p o w e r c o m e f r o m t h e gods' lexicon, the very words of creation. T h e w o r d s are frequently too potent for m o r t a l s , i m p e r i l i n g t h e health a n d sanity of those w h o speak t h e m . M a l e d i c t i o n i n v o k e r s n e e d a h i g h W i s d o m s c o r e to i n t o n e t h e w o r d s p r o p e r l y a n d to p i e c e together t h e inflec-
is m a r k e d , t h e p e n a l t y to a t t a c k rolls it t a k e s f r o m t h e m a r k e d c o n d i t i o n is - 4 i n s t e a d o f - 2 . Level 2 7 : 2 d 6 + W i s d o m m o d i f i e r r a d i a n t d a m a g e .
Visions of Blood
The images of carnage
y o u r enemies. At-Will
Invoker Attack 1
D i v i n e , Fear, I m p l e m e n t , P s y c h i c C l o s e blast 3
Standard Action
Level 2 1 : 2 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e .
C H A P T E R
3 | Invoker
theforceful-
Standard Action
C l o s e blast 3
T a r g e t : E a c h e n e m y in b l a s t A t t a c k : W i s d o m vs. Fortitude Hit: 2d6 + W i s d o m modifier thunder damage, and you push the target 1 square. C o v e n a n t of P r e s e r v a t i o n : T h e number of squares you p u s h t h e target e q u a l s y o u r I n t e l l i g e n c e modifier.
Lightning's Revelation
Lightning splits the air. striking yourfoes frailty.
Encounter Divine, Implement, Standard Action
invoker Attack 1
and exposing
their
Lightning
A r e a burst 1 w i t h i n 10 squares
T a r g e t : E a c h c r e a t u r e in burst A t t a c k : W i s d o m v s . Reflex Hit: 2d6 + W i s d o m modifier lightning d a m a g e , a n d t h e t a r g e t t a k e s a - 1 p e n a l t y t o a l l d e f e n s e s u n t i l t h e e n d of your next turn. C o v e n a n t o f W r a t h : T h e p e n a l t y t o all d e f e n s e s e q u a l s y o u r C o n s t i t u t i o n modifier.
Summons of Justice
comeforward.
Encounter Charm, Divine, Implement, C l o s e burst 5
Invoker Attack 1
your
Radiant
Standard Action
T a r g e t : O n e or t w o c r e a t u r e s in b u r s t Attack: W i s d o m vs. W i l l Hit: 2 d 8 + W i s d o m modifier radiant d a m a g e , a n d you pull the target 3 squares. C o v e n a n t o f M a l e d i c t i o n : Y o u also k n o c k t h e target p r o n e . E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .
Whispers of Defeat
Invoker Attack 1
Your words assume a life of their own. worming into your enemies' minds and creating a feeling that defeat is inevitable.
Encounter D i v i n e , Fear, I m p l e m e n t , C l o s e burst 5 Psychic Standard Action
You point a t a foe and form a circle with your hands. A translucent crown then appears over that foe's head, searing it with each i n j u n ' y o u r companions suffer.
Daily Divine, Implement, Radiant Ranged 10
Hit: 2 d 6 + W i s d o m modifier radiant d a m a g e . E f f e c t : T h e target is a f f e c t e d b y y o u r c r o w n o f r e t a l i a t i o n (save ends). U n t i l the c r o w n e n d s , t h e t a r g e t takes 5 radiant d a m a g e w h e n a n y a l l y w i t h i n 5 s q u a r e s of it takes damage.
Execration
Invoker Attack 1
You spit a dread curse, which punishesyour enemies a n d causes you to feel an echo of their pain.
Daily Divine, Implement C l o s e burst 5 Standard Action
T a r g e t : O n e or t w o c r e a t u r e s i n b u r s t A t t a c k : W i s d o m vs. W i l l H i t : 1 d 8 + W i s d o m m o d i f i e r d a m a g e , or 2 d 8 - W i s d o m m o d i f i e r d a m a g e if y o u t a r g e t o n l y o n e c r e a t u r e . T h e target takes ongoing 1 0 d a m a g e (save ends). M i s s : Half d a m a g e , a n d ongoing S damage (save ends). Effect: Y o u take ongoing 5 d a m a g e (save e n d s ) .
Invoker Attack 1
Storm Call
F i l l e d w i t h the w r a t h of the gods, you
Standard Action
T a r g e t : E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m m o d i f i e r c o l d a n d fire d a m a g e . E f f e c t : T h e blast c r e a t e s a z o n e of f l a m i n g h a i l t h a t lasts until t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its t u r n w i t h i n t h e z o n e t a k e s 5 c o l d a n d fire d a m a g e . S u s t a i n M i n o r : T h e zone persists.
lightning on your
Daily Standard Action
enemy.
Thunder Ranged 10
D i v i n e , I m p l e m e n t , Lightning,
Silent Malediction
what you're them.
Daily s a y i n g because
Invoker Attack 1
M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .
You enter a trance as your lips move. Y o u r e n e m i e s don't h e a r of the thunder r u m b l i n g around
D iv i n e , I m p l e m e n t , T h u n d e r C l o s e blast 3
S t a n d a r d Ak t i o n
harm.
Encouraging Chant
You shout a word of hope to restore your allies'
Encounter Minor Action Divine, Zone C l o s e burst 2
Invoker Utility 2
confidence.
C H A P T E R
3 I
Invofcer
Know Weakness
Encounter Minor Action Divine Personal
Invoker Utility 2
Invoker Attack 3
knowledge.
H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t c a n n o t u s e
Lore of Shorn
You invoke the vast knowledge
any attack p o w e r that requires a standard a c t i o n , other than basic attacks. C o v e n a n t o f P r e s e r v a t i o n : U n t i l t h e e n d of y o u r n e x t t u r n , t h e target a l s o t a k e s a p e n a l t y to a t t a c k r o l l s e q u a l t o y o u r I n t e l l i g e n c e modifier.
you.
Word of Ru i n
You utter svllitbles of d a m n a t i o n , w h i c h attack
Miraculous Fortune
Invoker Utility 2
l l i o u g h the attack strikes you. your timely prayer reduces the worst of the injury and inspires a nearby ally.
Encounter Divine Personal Immediate Interrupt
a n i l .ire m o m e n t a r i l y
toward
Daily
Immediate Reaction
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u is d a m a g e d b y a m e l e e or a ranged attack T a r g e t : T h e t r i g g e r i n g e n e m y in burst A t t a c k : W i s d o m vs. Fortitude H i t : T h e t a r g e t is d a z e d a n d t a k e s o n g o i n g 1 0 d a m a g e (save ends both). M i s s : O n g o i n g 5 d a m a g e (save e n d s ) . E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
Standard Action
Target: O n e or two creatures A t t a c k : W i s d o m v s . Reflex H i t : 2 d 1 0 + W i s d o m m o d i f i e r f o r c e d a m a g e , or 2 d 1 2 + W i s d o m m o d i f i e r f o r c e d a m a g e if y o u t a r g e t o n l y o n e c r e a t u r e . Y o u p u s h t h e target 1 s q u a r e . C o v e n a n t o f M a l e d i c t i o n : T h e n u m b e r of s q u a r e s y o u p u s h t h e t a r g e t e q u a l s y o u r C o n s t i t u t i o n modifier. Effect: You take 5 damage.
invoker Attack S
Penance Compelled
S o m e o n e will pay for Encounter Divine, Implement, Radiant Ranged 10
Invoker Attack 3
You speak a n ancient curse. Your enemies gnash their teeth and wail at the doom you promise, distracted from their own defense. Your andyour allies' attacks take advantage o f this distraction.
Daily Divine, Implement, Psychic C l o s e burst 2 Standard Action
T a r g e t : E a c h e n e m y i n burst Attack: W i s d o m vs. W i l l H i t : 2 d 8 - W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e targ e t g r a n t s c o m b a t a d v a n t a g e a n d c a n n o t shift (save e n d s both). E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n y o u or a n y a l l y w i t h i n 5 s q u a r e s of y o u a t t a c k s a n e n e m y a n d h a s c o m b a t a d v a n t a g e against it. t h e a t t a c k d e a l s extra d a m a g e e q u a l to y o u r C o n s t i t u t i o n modifier.
H i t : 2 d 6 + W i s d o m m o d i f i e r radiant d a m a g e . T h e n e x t t i m e t h e t a r g e t d e a l s d a m a g e before t h e e n d o f y o u r next turn, choose another e n e m y w i t h i n 10 squares of you. That e n e m y takes 5 radiant d a m a g e . C o v e n a n t of W r a t h : T h e r a d i a n t d a m a g e t h a t t h e c h o s e n e n e m y t a k e s e q u a l s 5 + y o u r C o n s t i t u t i o n modifier.
C H A P T E R
Invober
Malediction of Blindness
Invoker Attack 5
invoker Attack 5
At your command, your foes lose their sight. Tiie power of this prayer leaves you barely able to defend yourself Jor a moment.
Daily Divine, Implement C l o s e blast 3 Standard Action
A hi ill iii in orb appears overhead and then smashes enemies in a storm o f light and fire.
Daily D i v i n e , Fire, I m p l e m e n t , Radiant, Z o n e Standard Action
mtoyour
A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 8 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is blinded (save ends). Miss: Half d a m a g e , a n d t h e target takes a - 2 penalty to a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e u n t i l t h e start o f y o u r next t u r n .
T a r g e t : E a c h c r e a t u r e i n burst A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d you knock the target prone. M i s s : Half d a m a g e , a n d y o u push the target 1 square. E f f e c t : T h e burst c r e a t e s a z o n e of s m o k e t h a t lasts u n t i l t h e e n d o f t h e e n c o u n t e r . T h e z o n e is h e a v i l y o b s c u r e d .
Sun Shard
You call down a fragment
Daily Standard Action Divine, Implement, Radiant
Invoker Attack 5
Target: E a c h creature in burst A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m modifier radiant d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d o f its next t u r n . If t h i s p o w e r t a r g e t s o n l y o n e c r e a t u r e , t h e t a r g e t is d a z e d ( s a v e e n d s ) . Miss: Half damage.
Standard Action
Invoker Utility 6
a fearsome,
Ranged 10
m a k e your connection
deity
M a y b e y o u a g r e e d to b e a r t h e g o d s ' p o w e r in o r d e r
to
avenge s o m e wrong, and as repayment for the p o w e r they granted t o w a r d this e n d , you must c o m p l e t e a quest. particular of
r e d u c e t h e d a m a g e b y half. S u s t a i n M i n o r : T h e a n g e l p e r s i s t s , a n d y o u c a n m o v e it 5 squares.
P e r h a p s y o u h a v e s w o r n n o t t o kill m e m b e r s
s o m e race or organization favored by t h e god you serve. You covenant might drive you to take seemingly inconseq u e n t i a l e v e n t s o r c o n c e p t s a s s e r i o u s l y a s life a n d d e a t h . For e x a m p l e , y o u might h a v e s w o r n to protect love as a follower of S e h a n i n e , thus forcing y o u to b r e a k battle
invoker Utility 6
courage
lines as y o u s e e k to reunite t w o y o u n g lovers d r a w n apart by war. Your worship might include rites u n k n o w n to other
Immediate Interrupt
or y o u c a n craft t h e s e t a b o o s or c e r e m o n i e s so t h a t t h e y have m e a n i n g based o n the deity you follow. Perhaps, as a f o l l o w e r of M e l o r a , y o u c a n ' t c r o s s r u n n i n g w a t e r w i t h o u t first t h r o w i n g s o m e t h i n g i n . M a y b e M o r a d i n d e m a n d s t h a t y o u say a blessing over every forge y o u see. Kord might
Solid Fog
K a c h word spoken battlefield. Daily Divine, Zone C l o s e blast 3 carries
c a l l u p o n y o u to e n g a g e in all c o n t e s t s o f s t r e n g t h t h a t y o u encounter. A s an adherent of the R a v e n Q u e e n , you might s p e a k a s m a l l prayer for t h e souls of t h e d e a d b o d i e s y o u discover, a n d y o u might e v e n b r e a t h e a w e l l - w i s h i n g t h e m i d s t of battle for t h e souls y o u s e n d o n t h e i r w a y . in
Minor Action
C H A P T E R
3 I In
voter
Trumpets of Celestia
You invoke the divine dominion
their resolve. Encounter
Invoker Attack 7
of Celestia,
D i v i n e , Fear, I m p l e m e n t , T h u n d e r C l o s e blast 3
Standard Action
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m v s . Fortitude Hit: 2d6 * W i s d o m modifier thunder d a m a g e , a n d the target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of your next turn. C o v e n a n t o f P r e s e r v a t i o n : T h e p e n a l t y to a t t a c k rolls e q u a l s your Intelligence modifier.
Invoker Attack
Your words ignite creatures before you with fire from the heavens. The blaze of glory demands allyour attention, d a r i n g y o u
for a short t i m e . Encounter D i v i n e , Fire, I m p l e m e n t , R a d i a n t C l o s e blast 5
Standard Action
T a r g e t : E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex H i t : 2d6 + W i s d o m modifier radiant d a m a g e , a n d ongoing 5 fire d a m a g e ( s a v e e n d s ) . C o v e n a n t of M a l e d i c t i o n : T h e target takes a - 2 penalty to saving t h r o w s against the ongoing d a m a g e . E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r next t u r n .
Written in Fire
Encounter
Invoker Attack 7
F i e r y letters flicker in the a i r and sear nearby enemies. Conjuration, D i v i n e , Fire, I m p l e m e n t Ranged 10
Standard Action
E f f e c t : Y o u c o n j u r e fiery s y m b o l s in 1 s q u a r e w i t h i n r a n g e . T h e s y m b o l s last u n t i l t h e e n d of y o u r next t u r n . A n y e n e m y t h a t starts its t u r n w i t h i n 5 s q u a r e s of t h e s y m b o l s a n d d o e s n o t e n d its t u r n at l e a s t 6 s q u a r e s a w a y f r o m Divine, Implement A r e a burst 2 w i t h i n 1 0 s q u a r e s t h e m t a k e s fire d a m a g e e q u a l to 1 0 + y o u r W i s d o m modifier.
T a r g e t : E a c h e n e m y in b u r s t Attack: W i s d o m vs. Fortitude Hit: 2d6 + W i s d o m modifier d a m a g e , a n d t h e target gains v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t turn. C o v e n a n t o f W r a t h : U n t i l t h e e n d of y o u r next t u r n , e a c h ally in t h e burst g a i n s a p o w e r b o n u s to a t t a c k rolls e q u a l to y o u r C o n s t i t u t i o n modifier.
Your damning words wrack vour body at the same time that they doom your foes to defeat.
Daily Divine, Implement R a n g e d 10 Standard Action
invoker Attack 7
Target: O n e . t w o , or t h r e e creatures
You call on (lie first storm that railed over the w o r l d , using its
your
Attack: W i s d o m vs. W i l l H i t : 1 d 1 0 - W i s d o m m o d i f i e r d a m a g e , a n d t h e target is a f f e c t e d by y o u r b a l e f u l a d m o n i s h m e n t ( s a v e e n d s ) . W h e n e v e r t h e target hits w i t h a n a t t a c k b e f o r e t h e b a l e ful a d m o n i s h m e n t e n d s , y o u c a n t a k e 5 d a m a g e a s a free a c t i o n t o f o r c e t h e t a r g e t t o reroll t h e a t t a c k a n d u s e t h e s e c o n d result. If t h e r e r o l l e d a t t a c k m i s s e s , t h e target takes 5 t your Constitution modifier d a m a g e . M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of your next turn.
Standard Action
A r e a burst 2 w i t h i n 1 0 s q u a r e s
H A I T E R
Invoker
Invoker Attack 9
Twist of Fate
Invoker Attack 9
boldened by the brave shouts within it. while the sounds of battle thunder overyour enemies, pushing them back.
Daily Divine, Implement, Thunder, Z o n e C l o s e burst 2 Standard Action
Target: Each e n e m y in burst Attack: W i s d o m vs. W i l l H i t : 2 d 6 + W i s d o m modifier psychic d a m a g e . T h e only a t t a c k s t h e t a r g e t c a n m a k e d u r i n g its next t u r n a r e b a s i c a t t a c k s . If y o u r a t t a c k hits o n l y o n e e n e m y , t h e o n l y a t t a c k s it c a n m a k e d u r i n g its t u r n a r e basic a t t a c k s (save ends). C o v e n a n t o f P r e s e r v a t i o n : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t a l s o t a k e s a p e n a l t y t o a t t a c k rolls e q u a l to y o u r I n t e l l i g e n c e modifier. Miss: Half damage.
Hit: 2 d 6 + W i s d o m modifier thunder d a m a g e , and y o u p u s h t h e t a r g e t a n u m b e r o f s q u a r e s e q u a l to y o u r Intelligence m o d i f i e r . M i s s : Half d a m a g e , a n d you push t h e target 1 square. E f f e c t : T h e b u r s t c r e a t e s a t h u n d e r i n g z o n e t h a t lasts until t h e e n d of y o u r next t u r n . W h e n y o u m o v e , t h e zone m o v e s w i t h y o u , remaining centered on y o u . W h i l e w i t h i n t h e z o n e , a n y ally g a i n s a +2 p o w e r b o n u s t o A C and Fortitude. S u s t a i n M i n o r : T h e z o n e persists, a n d y o u p u s h e a c h e n e m y w i t h i n it 1 s q u a r e .
I n v o k e r Utility 1 0 advantage.
scourging
No A c t i o n Target: Y o u a n d o n e ally
Standard Action
T r i g g e r : Y o u roll i n i t i a t i v e
T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. Fortitude Hit: 3 d 6 + W i s d o m modifier lightning a n d thunder d a m age, a n d y o u s l i d e t h e t a r g e t 2 s q u a r e s . Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of l i g h t n i n g a n d t h u n d e r t h a t lasts u n t i l t h e e n d of y o u r next t u r n . A n y c r e a t u r e t h a t b e g i n s its t u r n w i t h i n t h e z o n e t a k e s 5 lightning d a m a g e . A n y creature that leaves t h e z o n e takes 5 thunder d a m a g e . A s a move action, you can m o v e the zone 5 squares. S u s t a i n M i n o r : T h e z o n e persists.
E f f e c t : E a c h target g a i n s a b o n u s to his or h e r i n i t i a t i v e c h e c k e q u a l t o y o u r I n t e l l i g e n c e m o d i f i e r . In a d d i t i o n , n e i t h e r t a r g e t is s u r p r i s e d .
Enunciation
Daily Divine Personal
Invoker Utility 1 0
prayers.
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u c a n i n c r e a s e t h e size of y o u r c l o s e blast o r c l o s e b u r s t a t t a c k s b y 1 .
Malediction of RlgidHy
Invoker Attack 9
Prayer of Vengeance
against their
Daily Minor Action
invoker
Utility 1 o
Those arrayed around you are reluctant to move lest you blister them again withyour punishing words, which stiffen your own
limbs. Daily D i v i n e , Fear, I m p l e m e n t C l o s e blast 5
You recite the ancient declaration of war against the p r i m o r d i als. Friends w h o hear it a r e filled w i t h righteous i n d i g n a t i o n
attackers.
C l o s e burst 3
Divine, Zone
Minor Action
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. W i l l Hit: 1 d8 + W i s d o m modifier damage. The target takes o n g o i n g 1 0 d a m a g e a n d is i m m o b i l i z e d ( s a v e e n d s b o t h ) . M i s s : Half d a m a g e . T h e target takes ongoing 5 d a m a g e a n d is s l o w e d (save e n d s b o t h ) . C o v e n a n t of M a l e d i c t i o n : T h e target takes a - 2 penalty to saving t h r o w s against these effects. E f f e c t : Y o u a r e i m m o b i l i z e d u n t i l t h e e n d o f y o u r next t u r n .
Word of Urgency
from h a r m .
Encounter Free A c t i o n Divine C l o s e burst 1 0
C H A P T E R
Invoker
Thunderous Rebuke
Invoker Attack 13
0
c
LU
Immediate Reaction
T r i g g e r : Y o u a r e hit by a n e n e m y a t t a c k T a r g e t : E a c h c r e a t u r e i n blast A t t a c k : W i s d o m vs. Fortitude H i t : 2d6 + W i s d o m modifier thunder d a m a g e , a n d the t a r g e t is p u s h e d 1 s q u a r e a n d d e a f e n e d u n t i l t h e e n d of your next turn.
UJ
Standard Action
T a r g e t : E a c h c r e a t u r e in blast Attack: W i s d o m vs. W i l l Hit: 1 d 1 0 + W i s d o m modifier psychic damage, and t h e target is d a z e d a n d s l o w e d until t h e e n d of y o u r next t u r n . T h e first t i m e t h e t a r g e t a t t a c k s b e f o r e t h e e n d o f y o u r n e x t t u r n , it t a k e s 1 0 p s y c h i c d a m a g e . C o v e n a n t of M a l e d i c t i o n : T h e p s y c h i c d a m a g e t h e t a r g e t t a k e s w h e n it a t t a c k s e q u a l s 1 0 + y o u r C o n s t i t u t i o n modifier.
0
> z
Word of Blindness
A t y o u r command,
Encounter
Invoker Attack 1 3
power of this prayer leaves y o u dazed for a short time. Divine, Implement, Radiant C l o s e burst 1
Deadly Doubt
too.
Encounter
Invoker Attack 13
Standard Action
strong
victims
Target: E a c h creature in burst Attack: W i s d o m vs. W i l l H i t 2 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d t h e targ e t is b l i n d e d until t h e e n d of y o u r n e x t t u r n . E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n . C o v e n a n t o f M a l e d i c t i o n : T h e size of t h e burst i n c r e a s e s by 1 .
Standard Action
T a r g e t : E a c h e n e m y i n blast Attack: W i s d o m vs. W i l l H i t 2 d 8 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . If t h e t a r g e t is hit a g a i n b e f o r e t h e e n d of y o u r next t u r n , it is d a z e d u n t i l t h e e n d of its n e x t t u r n . C o v e n a n t o f W r a t h : T h e first c r e a t u r e to a t t a c k t h e t a r g e t before t h e e n d of y o u r n e x t t u r n g a i n s a p o w e r b o n u s to its a t t a c k roll e q u a l t o y o u r C o n s t i t u t i o n modifier.
You are a conduit for your god's wrath. You feel its sting as it smites your enemies.
Daily Divine, Implement R a n g e d 10 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Fortitude Hit: 2d8 + W i s d o m modifier damage, and ongoing 10 d a m a g e (save e n d s ) . A f t e r e f f e c t : E a c h e n e m y w i t h i n 3 s q u a r e s o f t h e target takes 10 damage. M i s s : Half damage, a n d ongoing 5 d a m a g e (save ends). Effect: You take ongoing 5 d a m a g e (save ends). W h e n e v e r y o u take this ongoing d a m a g e , choose an e n e m y w i t h i n 5 s q u a r e s of y o u . T h a t e n e m y a l s o t a k e s S d a m a g e .
Earthen Reversal
Invoker Attack 13
You utter a nearly forgotten word dedicated to the earth, a n d it heaves in response, lifting allies and upturning enemies.
Encounter Divine, Implement A r e a burst 2 w i t h i n 1 0 squares Standard Action
Target: Each e n e m y in burst A t t a c k : W i s d o m vs. Fortitude Hit: 1 d 8 + W i s d o m modifier d a m a g e , a n d you knock t h e target p r o n e . Effect: You a n d e a c h ally in t h e burst c a n stand up as a free action. C o v e n a n t o f P r e s e r v a t i o n : E a c h ally in t h e burst c a n a l s o shift 1 s q u a r e a s a f r e e a c t i o n .
Dire Banishment
Invoker Attack 1 S
You temporarily banish your enemy from this world, using vour life force to prevent the enemy from returning.
DESTINED F O R GREATNESS
an invoker, y o u h a v e b e e n personally c h o s e n b y the i s to s e r v e t h e i r e n d s . H o w d o e s t h a t m a k e y o u f e e l ? Do y o u e n v y those w h o are able to pursue t h e i r o w n
Daily
Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e , and the t a r g e t v a n i s h e s f r o m this w o r l d (save e n d s ) . Y o u c a n e n d t h e effect as a m i n o r a c t i o n . W h e n t h e effect e n d s , t h e t a r g e t r e a p p e a r s in t h e s p a c e it last o c c u p i e d o r i n t h e nearest unoccupied space. E a c h Failed S a v i n g T h r o w : You take 5 damage.
d e s t i n i e s , o r d o y o u t a k e g r e a t p r i d e in y o u r c o n t a c t w i t h the divine? Others, e v e n other divine characters, lack your direct, m o m e n t - b y - m o m e n t t a v e f a i t h , b u t y o u know. ou connection to the gods. T h e y
a w e d by their g r e a t e r d e v o t i o n ? Is y o u r c o v e n a n t a b u r d e n i m p o s e d u p o n y o u , o r did
you
s e e k it? D o y o u r e v e l in y o u r p o w e r , o r d o y o u
the o a t h y o u m a d e ? D o y o u s e e k t h e g o d s ' a p p r o v a l w i t h .our deeds, or are you confident -ake represent their desires? that the choices you
C H A P T E R
3 I Invofeer
Shadow/dark Invocation
You call forth
invoker Attack 1
Invoker Utility 1 6
dim
memory.
Cold, Divine, Implement, Zone C l o s e burst 3
Daily
Standard Action
Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude Hit: 2 d 8 + W i s d o m modifier cold d a m a g e . Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of s h a d o w t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . T h e z o n e is h e a v i l y o b s c u r e d . W h e n a n y c r e a t u r e starts its t u r n w i t h i n t h e z o n e , t h a t c r e a t u r e t a k e s 1 0 c o l d d a m a g e , a n d y o u c a n s l i d e it 3 squares as a free action. Y o u a r e i m m u n e to the zone's effects. A s a m o v e a c t i o n , y o u c a n m o v e t h e z o n e 3 squares. S u s t a i n M i n o r : T h e z o n e persists.
Effect: Y o u conjure a shining b a n n e r in 1 square w i t h i n r a n g e . T h e b a n n e r lasts u n t i l t h e e n d o f y o u r next t u r n . A n y ally w h o h a s line o f sight to t h e b a n n e r g a i n s a b o n u s t o all d e f e n s e s , s a v i n g t h r o w s a g a i n s t f e a r e f f e c t s , a n d d a m a g e rolls. T h e b o n u s e q u a l s y o u r W i s d o m modifier. S u s t a i n M i n o r : T h e b a n n e r persists.
Serene Visage
your foes,
invoker Utility 16
Y o u r god's visage overlays y o u r own and draws the attention of buying y o u r allies a needed reprieve. Divine C l o s e burst 2
Storm of Punishment
R a i s i n g vour implement,
Target: Each ally in burst Invoker Attack 1 5 Effect: T h e target doesn't provoke opportunity attacks until t h e e n d of y o u r n e x t t u r n .
your
foes.
Divine, Implement, Lightning, T h u n d e r A r e a burst 1 w i t h i n 1 0 s q u a r e s
Walls of Hestavar
c r u m of the B r i g h t C i t y ' s walls. Daily Conjuration, Divine
invoker Utility 16
Daily
Standard Action
Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude H i t : 2 d 8 - W i s d o m modifier lightning and t h u n d e r d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d ( s a v e e n d s both). M i s s : H a l f d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d until t h e e n d of y o u r next t u r n .
Minor Action
A r e a w a l l 1 0 w i t h i n 1 0 squares
S u s t a i n M i n o r : T h e w a l l persists.
utility
16
Word of Refuge
W i t h a word, you escape Encounter Divine, Teleportation Personal
it creates.
Immediate Interrupt
T r i g g e r : A n e n e m y m a k e s a n a t t a c k against y o u Effect: Y o u negate t h e triggering e n e m y ' s attack against you a n d teleport 1 0 squares. You are dazed until t h e e n d of y o u r next t u r n . If y o u w e r e t h e o n l y t a r g e t of t h e triggering e n e m y ' s attack, t h e attacker c a n t a k e a different action.
WORDS OF CREATION
Y o u character uses t h e w o r d s t h e gods spoke t o c o m m a n d t h e s u b s t a n c e o f t h e w o r l d a n d b r i n g a b o u t life. W h a t d o those w o r d s sound like? D o e s your invoker speak sounds or m u m b l e eerie chants? Since y o u have a relatively small n u m b e r of p o w e r s , y o u c a n easily d e v i s e u n i q u e w o r d s of p h r a s e s for e a c h . Your w o r d s of creation might be n o n s e n s e s o u n d s or bold
Target: Each e n e m y in burst A t t a c k : W i s d o m v s . Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e . If t h e t a r g e t d o e s n ' t m o v e a w a y f r o m y o u b e f o r e t h e e n d of its n e x t t u r n , it t a k e s 5 fire a n d r a d i a n t d a m a g e a n d a - 2 p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r n e x t t u r n .
probably think of s o m e n o n s e n s e w o r d s that sound cool. B e l o w are s o m e other suggestions to get your creative juices flowing. " T h e M a i m e d Lord s e e k s truth in t h e d a r k n e s s . " " T i m e is a d o o r t h a t c a n n o t b e c l o s e d . " "I pass b e y o n d to arrive within." " T h i s fire a l r e a d y b u r n s in all s o u l s . "
C H A P T E R
Involtcr
Chainfire
17
Word of Pain
17
You ignite a foe in a c o l u m n of holy flames, from which streams to nearby Encounter
A t v o u r word, agony lances through the minds of the creatures a r o u n d y o u . You are m o m e n t a r i l y distracted by their screams. Encounter Divine, Implement, Psychic C l o s e burst 1
Divine, Fire, I m p l e m e n t R a n g e d 10
Standard Action
P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m vs. Reflex H i t : 3 d 6 + W i s d o m m o d i f i e r fire d a m a g e . M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y target. S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m m o d i f i e r fire d a m a g e .
Standard Action
Daunting Blasphemy
vour enemies, w h o dare not move.
invoker A u . u k
17
The" vile words YOU speak darken vour soul as the)' eat away at
Your e n e m y bends to the divine w i l l expressed through y o u . Y o u Encounter Divine, Implement, Necrotic C l o s e burst 3 Daily C h a r m . Divine, Implement, Psychic, Reliable Ranged 10 Standard Action Target: O n e creature Attack: W i s d o m vs. W i l l Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the t a r g e t is d o m i n a t e d (save e n d s ) . U n t i l this d o m i n a t i o n e n d s , y o u grant c o m b a t a d v a n t a g e . cease focusing on vour o w n defense while voti harness it. Standard Action
H e a v e n l y trumpets sound, blasting your foes with a perfect note. Divine, Implement, Thunder C l o s e blast 5
Mark of Forbearance
attacks. Daily Divine, Implement, Radiant Ranged 10
Invoker Attack 1 9
Standard Action
You superimpose a divine g l y p h on your foe. The a n c i e n t m a r k sears your foe w i t h r a d i a n t damage and interferes w i t h its
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude Hit: 3d6 + W i s d o m modifier thunder damage, and t h e target is p u s h e d 1 s q u a r e a n d d e a f e n e d until t h e e n d of its n e x t t u r n .
SERVING EVIL G O D S
A s a n invoker, y o u can't d e d i c a t e yourself to a n evil deity without matching the god's alignment, but that doesn't the
P e r h a p s y o u h e a r Tia-
mat's w h i s p e r s a m i d the clinking of coins. M a y b e s n a k e s occasionally raise t h e i r h e a d s a n d hiss Z e h i r ' s w i s h e s . W h e n you battle Bane's followers, they might salute you and not attack raise their h a n d s against y o u unless y o u first
Thunderous Shout
Invoker Attack 19
I n t o n i n g a word of creation, you split the a i r w i t h a cacophonous Mast. Your ears bleed as the word hurls t o u r foes away.
Daily
Divine, Implement,
Thunder
C l o s e blast 5
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude Hit: 3 d 1 0 - W i s d o m modifier thunder damage, and you p u s h t h e target 5 s q u a r e s a n d k n o c k it p r o n e . I n a d d i t i o n , t h e target is d e a f e n e d ( s a v e e n d s ) . M i s s : Half d a m a g e , and y o u push the target 2 squares. Effect: You take 10 d a m a g e . C o v e n a n t of M a l e d i c t i o n : You instead take 5 d a m a g e .
the w a y s t h a t t h e evil g o d s m i g h t call in t h e i r d e b t s . Y o u don't w a n t to derail the g a m e by betraying the acts, but a character other who and for the the favor
occasionally w a l k s the narrow path b e t w e e n right w r o n g c a n give t h e D M story ideas a n d be great fun e v e r y o n e . T h e n , w h e n a n e n v o y of V e c n a gives y o u information y o u n e e d to do s o m e great service for gods a n d t h e w o r l d , surely y o u c a n do s o m e small in r e t u r n
C H A P T E R
3 I
Invoker
Invoker Attack
19
The memory of a fallen god's anger and agony fills nearby creatures' minds.
Daily Divine, Implement, Psychic, Z o n e A r e a burst 2 w i t h i n 10 squares Standard Action
Prophetic forces showed you this moment long ago. With this foresight, y o u invoke fate to alter the course of events.
Encounter Divine, Implement, Psychic Ranged 10 Immediate Interrupt
Target: Each creature in burst A t t a c k : W i s d o m v s . Fortitude H i t : 4 d 6 + W i s d o m m o d i f i e r psychic d a m a g e , a n d o n g o i n g 1 0 p s y c h i c d a m a g e (save e n d s ) . M i s s : Half d a m a g e , a n d ongoing 5 psychic d a m a g e (save e n d s ) . E f f e c t : T h e b u r s t c r e a t e s a z o n e of a g o n y t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its t u r n w i t h i n t h e z o n e is s l o w e d a n d t a k e s a - 2 p e n a l t y t o a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n .
T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s of y o u m a k e s a n a t t a c k o n its t u r n T a r g e t : T h e triggering e n e m y Attack: W i s d o m vs. W i l l Hit: 2d8 + W i s d o m modifier psychic damage. T h e target's a t t a c k is n e g a t e d a n d is n o t e x p e n d e d , a n d t h e t a r g e t c a n ' t u s e t h a t a t t a c k until t h e start of its n e x t t u r n , u n l e s s t h a t a t t a c k is a b a s i c a t t a c k . T h e t a r g e t c a n i m m e d i a t e l y m a k e a different attack.
Fetters of Darkness
Encounter
Invoker Attack 23
Minor Action
Standard Action
T a r g e t : O n e or t w o c r e a t u r e s A t t a c k : W i s d o m vs. Reflex Hit: 2d8 + W i s d o m modifier necrotic damage. You telep o r t t h e t a r g e t S s q u a r e s , a n d it is i m m o b i l i z e d until t h e
Herald of God
Y o u r voice resonates w i t h divine might. Daily Divine Personal
Invoker Utility 22
e n d of y o u r n e x t t u r n . If y o u t a r g e t o n l y o n e c r e a t u r e , t h e a t t a c k d e a l s 1 d 8 extra n e c r o t i c d a m a g e , a n d y o u t e l e p o r t t h e t a r g e t 1 0 s q u a r e s i n s t e a d of 5 .
Minor Action
Final Reproach
You warned
Encounter
Invoker Attack 23
Standard Action
Invoke Sight
C a l l i n g o n the gods,you Daily Divine M e l e e touch
T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. W i l l H i t : W h e n e v e r t h e target deals d a m a g e w i t h a n attack b e f o r e t h e e n d o f y o u r next t u r n , it t a k e s 1 5 force d a m age a n d is d a z e d until t h e e n d o f y o u r next t u r n .
E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t is b l i n d e d , t h a t c o n d i t i o n e n d s . S u s t a i n M i n o r : T h e t r u e s i g h t persists.
Plague of Poison
T h e gods answered
INVOKER ORIGINS
As a n invoker, y o u m a k e a c o v e n a n t w i t h o n e o r more g o d s t o c a r r y a f r a c t i o n o f t h e i r p o w e r a n d u s e it in t h e i r n a m e s . H o w did that promise c o m e about? Did you h a v e a fateful m e e t i n g w i t h a strange mystic? D i d t h e gods
enemies.
Encounter Divine, Implement, Poison, Zone C l o s e blast 5 Standard Action
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m v s . Fortitude Hit: 4 d 6 + W i s d o m modifier poison damage. T h e target's s p a c e b e c o m e s a z o n e of p o i s o n g a s t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y c r e a t u r e t h a t s t a r t s its t u r n w i t h i n t h e z o n e or a d j a c e n t t o it t a k e s 5 p o i s o n d a m a g e . C o v e n a n t o f W r a t h : T h e z o n e d e a l s extra p o i s o n d a m a g e
s p e a k to y o u in a d r e a m or t h r o u g h a w a k i n g vision? H a v e y o u m e t a n a n g e l , a n e x a r c h , or e v e n t h e d e i t y e m b o d i e d ? Perhaps you sealed the deal on another lously transported plane, miracuyour
e q u a l to y o u r W i s d o m m o d i f i e r .
s e r v i c e . It c o u l d b e t h a t y o u w e r e b o r n w i t h y o u r g i f t s a n d g r e w u p k n o w i n g t h a t your destiny w a s t o u s e t h e m in a deity's service. For a darker twist, m a y b e a n evil deity gave y o u y o u r p o w e r s , but y o u s e e k t o u s e t h e m in a way righteous your
a n d to s e r v e a n o t h e r d e i t y in t h e h o p e s t h a t
C H A P T E R
S I
Invoker
T H E WAR O F WINTER
O v e r the ages, the gods have battled o n e another m a n y occasions. Battles b e t w e e n Tiamat and on Bahamut
Word of Bewilderment
invoker Attack 2 3
One word is all it takes to strip vour enemies of their Yours are also temporarily dimmed.
Encounter Divine, Implement, Psychic C l o s e burst 2 Standard Action Attack: W i s d o m vs. W i l l
faculties.
T a r g e t : E a c h c r e a t u r e in b u r s t
Hit: 1 d l 0 + W i s d o m modifier psychic d a m a g e , a n d the t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n . Effect: You are dazed until t h e e n d of your next turn. C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o b e c o m e s t u n n e d u n t i l t h e e n d of y o u r next t u r n t o i n c r e a s e t h e
W a r w h e n Khala, t h e g o d of winter, tried to m a k e herself q u e e n o v e r all t h e d e i t i e s . Khala a i m e d to establish supremacy over the and over the gods w h o had survived the nearly world com-
size o f t h e b u r s t b y a s m u c h a s 3 .
pleted w a r w i t h the primordials. Khala relied o n her son Kord a n d her consort Zehir, a n d o n G r u u m s h a n d T i a m a t , w h o p r e f e r r e d K h a l a ' s v i s i o n of a w i n t e r - b o u n d w o r l d of savagery a n d darkness to Avandra's ancient compromise
Your words strip away your enemy's defenses, exposing of your foe before the ominous eye of your god.
Daily Divine, Implement Ranged 10 Standard Action
the soul
strongest g o d s m o s t likely to o b j e c t to K h a l a ' s r e i g n - P e l o r , Erathis, M o r a d i n , A m o t h , a n d B a h a m u t - a n d scored early victories. A m o t h ' s defenses w e r e devastated o n durren, t h e l o w e r slopes of Celestia fell, a n d Kalan-
Target: O n e creature A t t a c k : W i s d o m vs. Fortitude H i t : 2 d l 0 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t loses all resistances a n d g a i n s v u l n e r a b l e 2 0 t o all d a m a g e (save ends both). M i s s : H a l f d a m a g e , a n d t h e t a r g e t g a i n s v u l n e r a b l e 1 0 to a l l d a m a g e until t h e e n d of y o u r n e x t t u r n . C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o g a i n v u l n e r a b l e 2 0 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t t u r n . If y o u d o so, t h e t a r g e t t a k e s a p e n a l t y t o s a v i n g t h r o w s e q u a l t o y o u r C o n s t i t u t i o n m o d i f i e r u n t i l t h e e n d of y o u r next t u r n .
Hestavar for
u n w i l l i n g t o a l l o w a single d e i t y t o subjugate t h e rest. The turning point c a m e w h e n mountains Kord a n d Moradin Kord's storms
b a t t l e d in t h e
of C e l e s t i a . D e s p i t e
Eye
of
the
Sun
Invoker Attack 2 5
expands
b a t t e r e d M o r a d i n ' s m o u n t a i n s in v a i n . A f t e r a l o n g b a t t l e , Kord d r e w back. M o r a d i n s h o w e d Kord t h e destruction their battle h a d w r o u g h t in t h e m o r t a l w o r l d , a n d regretted his a c t i o n s . H e a b a n d o n e d t h e c a u s e of and t u r n e d against his mother. forces of Kord
Standard Action
winter
Effect: Y o u conjure a radiant sphere in a n u n o c c u p i e d square within range. T h e sphere occupies 1 square, and it lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t starts its t u r n a d j a c e n t to t h e s p h e r e t a k e s 1 d 8 + y o u r
standing against Khala rallied. T h e y broke the siege Hestavar a n d destroyed or imprisoned and abominations the
W i s d o m modifier radiant d a m a g e . W h i l e adjacent to t h e s p h e r e , a n y a l l y g a i n s a +2 p o w e r b o n u s to a l l d e f e n s e s . A s a m o v e action, you can m o v e the sphere 8 squares. W h e n t h e s p h e r e a p p e a r s , it m a k e s t h e f o l l o w i n g a t t a c k . T a r g e t : O n e c r e a t u r e a d j a c e n t to t h e s p h e r e A t t a c k : W i s d o m vs. Reflex H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e target c a n n o t a t t a c k b l o o d i e d c r e a t u r e s u n t i l t h e e n d of its next turn. S u s t a i n M i n o r : T h e s p h e r e persists, a n d y o u c a n m a k e a n o t h e r a t t a c k w i t h it as a s t a n d a r d a c t i o n .
primordials retreated
t o h e r lair, a n d G r u u m s h
a d m i t defeat. Pelor, B a n e , a n d M o r a d i n d e f e a t e d h e r in her great castle of ice, a n d t h e R a v e n Q u e e n w a s called on to expel K h a l a into d e a t h . T h e R a v e n Q u e e n a g r e e d , b u t o n l y if s h e w a s g i v e n p o w e r o v e r w i n t e r . S o t h e W a r u-f W i n t e r e n d e d w i t h K h a l a ' s d e a t h , K o r d ' s tion, transforma-
T h e g o d s a r e n o t q u i c k t o a d m i t it, b u t
supplement.
C II A P T E R 3 !
Invoker
invoker Attack 25
The Unspeakable O n e sought power and for his greed found chains and suffering. Those chains wrap aroundyourfoe and lash out at its allies.
Daily D i v i n e , Force, I m p l e m e n t R a n g e d 10 Standard Action Target: O n e creature A t t a c k : W i s d o m v s . Fortitude H i t : 4 d 6 + W i s d o m m o d i f i e r f o r c e d a m a g e , a n d t h e targ e t t a k e s o n g o i n g 2 0 f o r c e d a m a g e a n d is i m m o b i l i z e d (save e n d s b o t h ) . M i s s : Half d a m a g e , a n d the target takes ongoing 1 0 force d a m a g e a n d is s l o w e d (save e n d s b o t h ) . E f f e c t : W h e n e v e r t h e target t a k e s this p o w e r ' s o n g o i n g d a m a g e , e a c h e n e m y w i t h i n 5 s q u a r e s of i t is p u l l e d 1 s q u a r e t o w a r d it, a n d t h e n e a c h e n e m y a d j a c e n t t o it t a k e s 1 0 force d a m a g e .
to brand
Compel Action
You force your enemies
invoker Attack 25 Encounter Controlling them requires m u c h of your
Invoker Attack 2 7
for a
moment.
attention.
dooms
Standard Action
T a r g e t : E a c h c r e a t u r e in blast Attack: W i s d o m vs. W i l l H i t : T h e t a r g e t is d o m i n a t e d u n t i l t h e e n d of y o u r next turn. C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t g a i n s a +2 b o n u s t o a t t a c k rolls until t h e d o m i n a t i o n e n d s . E f f e c t : Y o u grant c o m b a t a d v a n t a g e until t h e start of y o u r next turn.
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude Hit: 4 d 8 + W i s d o m modifier thunder d a m a g e . Roll a d 8 to d e t e r m i n e a n effect. 1. T h e target takes ongoing 1 0 d a m a g e (save ends). 2 . Y o u p u s h t h e t a r g e t 1 s q u a r e , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 3. Y o u p u s h t h e t a r g e t 2 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 4 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save e n d s ) . 5 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e a n d is s l o w e d ( s a v e e n d s b o t h ) . 6 . Y o u p u s h t h e t a r g e t 3 s q u a r e s a n d k n o c k it p r o n e , a n d it takes ongoing 1 0 d a m a g e (save ends). 7. Y o u p u s h t h e target 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e a n d is d a z e d ( s a v e e n d s b o t h ) . 8. T h e target t a k e s 2 d 8 extra t h u n d e r d a m a g e . Miss: 6d6
+
Invoker Attack 27
them
Encounter
A t t a c k : W i s d o m v s . Fortitude Hit: 3 d 8 + W i s d o m modifier cold d a m a g e . W h e n e v e r the target deals d a m a g e before t h e e n d of your next turn, t h e other target of this p o w e r takes 1 5 cold d a m a g e .
W i s d o m modifier thunder d a m a g e .
Word of Death
creatures aroundyou
Encounter Standard Action
Word of Cessation
death.
You utter a word so potent that it can snuff out your enemy's life. Even if the foe survives, its ability to fight is reduced for a time. The price you pay is mometuary defenselessness.
Daily Divine, Implement, Psychic Ranged 10 Standard Action Target: O n e target A t t a c k : W i s d o m vs. W i l l H i t : 8 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . T h e o n l y att a c k s t h e t a r g e t c a n m a k e a r e basic a t t a c k s (save e n d s ) . M i s s : Half d a m a g e , a n d the target takes a - 2 penalty to a t t a c k rolls until t h e e n d o f y o u r n e x t t u r n . E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e until t h e start of y o u r next t u r n .
Target: Each creature in burst Attack: W i s d o m vs. W i l l Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e . C o v e n a n t o f M a l e d i c t i o n : If t h e t a r g e t is a l r e a d y b l o o d i e d , it t a k e s extra n e c r o t i c d a m a g e e q u a l t o y o u r C o n s t i t u t i o n modifier. E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .
C H A P T E R
3 | Invofeer
invoker Attack 29
Standard Action
Storm of Creation
Invoker Attack 29
You tap into the power of creation itself a n d use it to pound your foes with a force that disrupts their very existence. Daily Divine, Force, I m p l e m e n t A r e a burst 2 w i t h i n 1 0 s q u a r e s
Standard Action
T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. Fortitude
down from overhead a m i blasts out a great pit i n one titanic blow. Daily Divine, Force, I m p l e m e n t A r e a burst 2 w i t h i n 1 0 s q u a r e s
Standard Action
Target: Each creature in burst A t t a c k : W i s d o m v s . Reflex H i t : 4 d 8 + W i s d o m modifier force d a m a g e , and the target is d a z e d (save e n d s ) . Miss: Half d a m a g e , and y o u knock t h e target prone. You m u s t slide t h e target to t h e n e a r e s t u n o c c u p i e d s p a c e o u t s i d e t h e burst. E f f e c t : A pit fills t h e a r e a o f t h e b u r s t a n d is 1 0 f e e t d e e p . A n y c r e a t u r e fully w i t h i n t h e a r e a of t h e pit d e s c e n d s 1 0 f e e t , t a k i n g n o falling d a m a g e for d e s c e n d i n g t h a t distance. favor w a s a beautiful w o m a n w h o w a s p u r s u e d by a cruel suitor. T h i s suitor set his s e r v a n t s o n h e r l i k e h u n t i n g d o g s . T w o t i m e s A v a n d r a h e l p e d t h e w o m a n to flee or fight by
Invoked Devastation
Invoker Attack 2 9
praised
I n ancient days, Invokers spoke the word of ending to a n n i h i l a t e their enemies, but at such a dreadful cost that it nearly erased their own civilization. Daily Divine, Implement, Zone; Varies A r e a burst 3 w i t h i n 2 0 s q u a r e s
Standard Action
used her p o w e r to b e c o m e a n assassin, killing her suitor a n d all w h o s e r v e d h i m . W h e n A v a n d r a s o u g h t h e r o u t to r e b u k e her, t h e w o m a n u s e d h e r p o w e r t o h i d e f r o m t h e goddess. B y the time A v a n d r a found the w o m a n , her children's children h a d given birth to m a n y m o r e offspring,
T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e , Reflex, W i l l . Y o u m a k e o n e a t t a c k roll p e r t a r g e t , c o m p a r i n g t h e result a g a i n s t all t h r e e d e f e n s e s . A t a r g e t m i g h t b e hit u p t o t h r e e t i m e s , d e p e n d i n g o n w h i c h d e f e n s e s a r e hit. H i t (Fortitude): 1 d8 + W i s d o m modifier force d a m a g e , and ongoing 5 cold d a m a g e (save ends). Hit (Reflex): 1d8 ^ W i s d o m modifier lightning d a m a g e , a n d o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) . H i t ( W i l l ) : 1 d 8 + W i s d o m m o d i f i e r radiant d a m a g e , a n d o n g o i n g 5 p s y c h i c d a m a g e (save e n d s ) . E f f e c t : T h e z o n e c r e a t e s a n a r e a o f d e v a s t a t i o n t h a t lasts u n t i l t h e e n d of t h e e n c o u n t e r . T h e z o n e is difficult t e r r a i n . A n y c r e a t u r e t h a t e n t e r s t h e z o n e or starts its t u r n t h e r e takes 10 damage.
all h a v i n g t h e p o w e r t o c h a n g e s h a p e . T h e g o d d e s s ' s gift, once given, could not be taken away. T h u s the race of
doppelgangers, or changelings, w a s born. From that episode Avandra learned a bitter lesson
a b o u t being overly g e n e r o u s to mortals. E v e r since t h e n , s h e h a s b e e n careful t o h e l p m o r t a l s o n l y in small w a y s , often hiding her h a n d . B y allowing mortals to face their o w n problems, Avandra provides t h e m w i t h the chance to d i s c o v e r t h e i r full potential.
C H A P T E R
Invoker
blindsight or trcmorsense. Y o u take a -2 penalty Blufl checks and Diplomacy checks. R a i s e d V o i c e ( 1 6 t h level): W h e n you use a d i v i n e a t t a c k p o w e r , y o u c a n c h o o s e to r a i s e y o u r
to
v o i c e b e f o r e y o u m a k e a n y a t t a c k r o l l s f o r it. F o r t h a t
speak
and listen
at the
19-20,
Prerequisite:
turn.
to
y o u r desires, but the w o r d s of m o r t a l s p e e c h also h a v e p o w e r to c r e a t e o r destroy. F a r b e t t e r to l i s t e n i n s t e a d o f s p e a k , to s e e k t h e w i s d o m t h a t c o m e s w i t h quiet understanding. Y o u speak sparingly and
You whisper it single word of power, and your enemies harm to your
Encounter
reel back
friends.
Divine, Implement C l o s e burst 2
of creation, you ensure that your m i n d a n d soul a r c focused o n the p o w e r f u l prayers y o u utter.
Standard Action
T a r g e t : E a c h e n e m y in b u r s t Attack: W i s d o m vs. W i l l
Restorative Word
healing power. Daily Divine, Healing
A d e p t of W h i s p e r s U t i l i t y 1 2
M e l e e touch
Whisper of Doom
A d e p t of W h i s p e r s Attack 20
your
Target: E a c h e n e m y in burst A t t a c k : W i s d o m vs. Fortitude H i t : 3 d 8 + W i s d o m modifier d a m a g e . T h e target takes o n g o i n g 1 0 d a m a g e a n d is w e a k e n e d ( s a v e e n d s b o t h ) . Miss: Half damage.
VOW O F S I L E N C E
Your a d e p t of whispers might have taken a v o w of silence. If s o , y o u c a n s t i l l t a l k t o t h e D M t o t e l l h i m w h a t c h a r a c t e r is d o i n g . Y o u c a n a l s o t a k e p a r t i n n o r m a l discussions a n d repartee with other players; you your table can
a s s u m e that y o u r c h a r a c t e r uses a basic sign language or a chalk a n d slate to contribute to party decisions. W h e n your character addresses a P C or another character, you can roleplay your character's taciturn nature by describing n o d s , h a r d looks, h e a d s h a k e s , or h a n d g e s t u r e s . Finally, y o u r c h a r a c t e r c a n s p e a k in t i m e s of great n e e d , s i n c e t h e a d e p t ' s v o w is v o l u n t a r y .
C H A P T E R
3 | Invofeer
CRIMSON ARBITER
" Y o u have transgressed, Drink deep of your and r e s t i t u t i o n must be misfortune." made.
Prerequisite: Invoker
a r c a n agent o f justice to y o u r deity's e n e m i e s . arc judge, jury, a n d executioner, although y o u m o r e than an inflicter of punishment. You are
also a redresser of wrongs a n d a giver of absolut i o n , e n j o i n e d to a i d t h o s e w h o h a v e b e e n u n f a i r l y t r e a t e d a n d to set i n j u s t i c e s a r i g h t . A c c o r d i n g to l o n g standing tradition, you conceal y o u r features b e n e a t h a c r i m s o n m a s k or h o o d w h i l e y o u p e r f o r m y o u r duties. B y this sign the c o n d e m n e d a n d the forgiven alike k n o w that y o u a r e acting not f r o m y o u r mortal
passions or preferences,but as y o u r divine master instructs. C r i m s o n arbiters a r e m o s t likely to s e r v e deities c o n c e r n e d w i t h l a w or justice, s u c h as Erathis, B a h a m u t . Pelor. or You Bane. with
c a r r y small strips o f p a p e r m a r k e d
hit w i t h that attack takes a - 2 p e n a l t y to attack rolls (save ends). J u s t P r e s e n c e ( 1 1 t h level): W h e n you score a c r i t i c a l hit w i t h a n i n v o k e r p o w e r , y o u g a i n a +2 p o w e r b o n u s to attack rolls against a n y e n e m y w i t h i n 2 squares of you. encounter. J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e first e n e m y that d a m a g e s y o u i n a n e n c o u n t e r is subject to y o u r w r a t h . Until the e n d of t h e encounter, y o u c a n reroll any d a m a g e die that c o m e s u p as a 1 w h e n y o u m a k e T h i s b o n u s l a s t s u n t i l t h e e n d of t h e
C r i m s o n A r b i t e r Utility 1 2
You call forth souls from the Shadow/ell. As foes strike y o u . the souls distract them with wailing.
Daily Divine Personal Minor Action
Sign of Penance
A glyph of penance leaps from it to enemies o f weak Daily
D i v i n e , Fire, I m p l e m e n t , R a d i a n t Ranged 10
Standard Action
P r i m a r y Target: O n e target P r i m a r y Attack: W i s d o m vs. W i l l H i t : 3 d 6 + W i s d o m m o d i f i e r fire a n d radiant d a m a g e . Miss: Half damage. E f f e c t M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 1 c e n t e r e d o n t h e p r i m a r y target. S e c o n d a r y Target: Each creature in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d t h e s e c o n d a r y t a r g e t is s l o w e d ( s a v e e n d s ) . E f f e c t : If t h e p r i m a r y a t t a c k r e d u c e s t h e p r i m a r y t a r g e t t o 0 h i t p o i n t s , t h e b u r s t c r e a t e s a n a r e a of difficult t e r r a i n t h a t lasts u n t i l t h e e n d o f t h e e n c o u n t e r .
You trace a magical glyph in the air. Your enemy cannot hear the sight of it as the magic evokes deep guilt, causing the enemy to waver in its attacks.
Encounter D i v i n e , Fear, I m p l e m e n t , P s y c h i c Ranged 10 Standard Action Target: O n e e n e m y Attack: W i s d o m vs. W i l l Hit: 1 d 1 0 + W i s d o m modifier psychic d a m a g e . Until the end of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 5 p e n a l t y t o
C H A P T E R
3 j Invofeer
DEVOTED ORATOR
"Take be heedl feared."
Prerequisite: Invoker
y o u r m i s s i o n . I f y o u s e r v e a t e m p l e , y o u often p r o v e to b e d i f f i c u l t for y o u r s u p e r i o r s to d e a l w i t h , s i n c e y o u r
powerful
a s w e l l a s t h e r e s t of t h e p e o p l e . C o n s e q u e n t l y , y o u r a r e l y s t a y i n o n e p l a c e for l o n g . A l e w t h e o c r a c i e s h a v e d e v o t e d o r a t o r s at t h e i r h e a d o r i n c l o s e s e r v i c e to t h e r u l e r , for f e w d a r e to r e f u t e t h e p o w e r o f o n e
Y o u are a messenger of the gods and a preacher of divine virtues. Y o u r speecli evokes devotion in
such as you.
the faithful a n d fear in the irreligious. Y o u are a n a u t h o r i t y for a n y o n e w i s h i n g to k n o w t h e d e s i r e s o f y o u r deity, a n d y o u a r c r e n o w n e d lor y o u r p o w e r to e n h a n c e a n d amplify y o u r voice a n d lor y o u r ability to s p e a k i n o m i n o u s , m u l t i l a y e r c d tones. A t e w d e v o t e d o r a t o r s a r e t r a i n e d at t e m p l e s , b u t most arise through private devotion. Y o u might have c o m m u n e d directly w i t h a deity a n d b e e n forever moved by the experience, or you could b e one w h o s e f a i t h is s t r o n g e n o u g h t o b r i d g e t h e m o r t a l and
s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u either p u l l or p u s h e a c h e n e m y w i t h i n 5 s q u a r e s of y o u a n u m b e r o f s q u a r e s e q u a l to y o u r modifier. T h u n d e r i n g P r a y e r ( 1 6 t h level): W h e n you use a close a t t a c k p o w e r , y o u c a n c h o o s e to d e a l extra t h u n d e r d a m a g e e q u a l to o n e - h a l f y o u r Intelligence Intelligence
immortal. People w h o dislike your message might r e g a r d y o u as a scolder, a rabble-rouser, o r a threat to the e s t a b l i s h e d order, but y o u h a v e little c o n c e r n for h o w t h e y r e a c t t o y o u ; y o u s p e a k w h a t t h e g o d s put in y o u r heart, a n d y o u trust that they w i l l deal harshly w i t h those w h o ignore y o u or h i n d e r y o u in
You chastise nearby enemies with divine displeasure. Your voice sounds as if many people are speaking at once.
Encounter D i v i n e , Fear, I m p l e m e n t , T h u n d e r C l o s e blast 3 Standard Action
T a r g e t : E a c h e n e m y in blast
*.
Chastisement
Encounter Divine
D e v o t e d O r a t o r Utility 1 2
Immediate Reaction
C l o s e burst 5
Thunderous Oration
Daily
Vour enemies reel upon h e a r i n g your thunderous voice. Divine, Implement, Thunder C l o s e blast 5
Standard Action
C H A P
II
I!
! Invoker
DIVINE HAND
" I am the hand god's touch crushing fist."
Invoker
of my god. Through
my a c t i o n s , my or a
is felt, w h e t h e r it he a t e n d e r caress
Prerequisite:
the
attention o f y o u r deity, w h o has elevated y o u as a divine hand. A mortal representative of your deity,
o r to c r e a t e a t e m p l e i n a d i s t a n t l a n d . Y o u r a c t i o n s s o m e t i m e s s e e m w i t h o u t p u r p o s e , but they a r e part of y o u r deity's g r a n d design. M a n y d i v i n e h a n d s a r e m a r k e d p h y s i c a l l y b y t h e i r g o d i n t h e f o r m of eye or hair color or a blemish o n the skin. As a divine hand, you wield powerful invocaunusual
fills y o u r h e a r t w i t h limitless courage. Y o u r great faith strikes fear into y o u r e n e m i e s a n d blazes a bright path across the world.
Tenor of Wrath
The sky darkens
Daily god's terrifying presence. D i v i n e , Fear, Z o n e
D i v i n e H a n d Utility
your
Minor Action
C l o s e burst 5
E f f e c t : T h e b u r s t c r e a t e s a z o n e of f e a r t h a t lasts u n t i l t h e e n d of your next turn. W h e n you m o v e , t h e zone m o v e s w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . If w i l l i n g l y e n t e r i n g a square w i t h i n the zone w o u l d bring a n e n e m y closer to y o u , e n t e r i n g t h a t s q u a r e costs t h e e n e m y 1 extra s q u a r e of m o v e m e n t . S u s t a i n M i n o r : T h e z o n e persists.
to remain alone.
Cascade of Fear
Divine H a n d Attack 20
D i v i n e , Fear, I m p l e m e n t , P s y c h i c A r e a burst 2 w i t h i n 1 0 s q u a r e s
You raise your implement high and speak words of portent, assuringyour foes of your god's wrath and sending them sprawling i n fear. Daily D i v i n e , Fear, I m p l e m e n t , P s y c h i c C l o s e blast 5
T a r g e t : E a c h e n e m y in b u r s t Attack: W i s d o m vs. W i l l Hit: 2 d 6 + W i s d o m modifier psychic d a m a g e . Until the e n d of y o u r next t u r n , t h e t a r g e t is s l o w e d , a n d it t a k e s a - 2 p e n a l t y to all d e f e n s e s w h e n it is n o t a d j a c e n t t o another enemy.
Standard Action
C H A P T E R
3 I
Invobei
DIVINE PHILOSOPHER
" K n o w l e d g e i s my weapon, sword." for it cuts truer than any
Prerequisite: Invoker
rcroll one attack roll y o u m a k e as part o f that attack. Y o u must use the second result.
of ultimate
S t u d e n t o f t h e G o d s (11th level): You gain one d i v i n e at-will attack p o w e r f r o m a class o t h e r your o w n as an encounter power. K n o w l e d g e I s P o w e r (16th level): W h e n you than
vessels of w i s d o m i n the universe, a n d t h r o u g h devot i o n to t h e m a n d c a r e f u l s t u d y o f t h e i r w o r d s , y o u s e e k to u n d e r s t a n d a n d s h a p e r e a l i t y itself. D i v i n e philosophers generally arise f r o m remote monasteries w h e r e the words of the gods are studied and debated a m i d daily chants a n d meditations. A
succeed on a D C 20 monster knowledge check about a p a r t i c u l a r c r e a t u r e ( D C 2 5 for a p a r a g o n tier creature or D C 3 0 for a n epic tier c r e a t u r e ) , y o u g a i n a +1 b o n u s t o a t t a c k r o l l s a n d a +2 b o n u s to d a m a g e r o l l s against that creature until the e n d of the encounter. If
y o u r c h e c k r e s u l t is 2 5 ( 3 0 for a p a r a g o n tier c r e a t u r e o r 3 5 for a n e p i c tier c r e a t u r e ) , y o u i n s t e a d g a i n a +2 b o n u s to attack rolls a n d a +4 b o n u s to d a m a g e rolls. Y o u c a n use this path feature once per day.
world, in temple archives, hidden vaults, and ancient libraries. A s a divine philosopher, y o u call on y o u r deep u n d e r s t a n d i n g of t h e gods to a i d y o u i n y o u r adven-
tures. Y o u r tireless pursuit o f k n o w l e d g e leads y o u across t h e p l a n e s to a n c i e n t civilizations a n d hostile lands. Although you might serve a particular deity,
You invoke the knowledge of the gods and said out a beam of radiance that lowers your foe's resistances.
Encounter Divine, Implement, Radiant Standard Action Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m modifier radiant d a m a g e . Until t h e e n d o f y o u r next t u r n , t h e t a r g e t ' s resistances a r e r e d u c e d b y 5 + y o u r I n t e l l i g e n c e m o d i f i e r , a n d its v u l n e r a b i l i t i e s a r e i n c r e a s e d b y y o u r I n t e l l i g e n c e modifier. Ranged 10
y o u s e e k t h e w i s d o m o f a l l t h e g o d s , w h e r e v e r it c a n be found.
Uncanny Insight
D i v i n e Philosopher Utility 1 2
You foresee your foe's next course of action and act. taking advantage of that knowledge.
Encounter Divine Personal Immediate Interrupt
T r i g g e r : A n e n e m y w i t h i n y o u r line o f sight t a k e s a s t a n d a r d a c t i o n , a n d y o u a r e t r a i n e d in t h e skill r e l a t e d to t h a t c r e a t u r e ' s origin Effect: You take a standard action.
Word of Anathema
You speak one of the sacred words handed down to you from the gods. The word is a n a t h e m a to your enemies, enfeebling them.
Daily D i v i n e , Fear, I m p l e m e n t C l o s e burst 5 Standard Action
T a r g e t : E a c h e n e m y in b u r s t t h a t h a s a c r e a t u r e origin r e l a t e d t o a skill y o u ' r e t r a i n e d i n Attack: W i s d o m vs. W i l l H i t : 1 d 1 0 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is w e a k e n e d a n d gains vulnerable 5 + y o u r Intelligence m o d i f i e r to all d a m a g e ( s a v e e n d s b o t h ) . M i s s : T h e t a r g e t is s l o w e d a n d g a i n s v u l n e r a b l e 5 to all d a m a g e until t h e e n d of your next turn.
CHAPTER
3 |
Invoker
c o n s u m e everything. Y o u have studied these scrolls a n d k n o w t h e d i s a s t e r s d e s t i n e d to b e l a l l t h e w o r l d : n i n e t e r r i b l e c a t a s t r o p h e s that w i l l o n e d a y c a u s e its d o o m . T h e s e s u p e r n a t u r a l disasters w e r e s o w n in the w o r l d ' s f o u n d a t i o n s d u r i n g t h e lirst d a y s a n d n o w b u r i e d b e n e a t h m i g h t y seals i n its far c o r n e r s . I t is y o u r t a s k to e n s u r e that t h e s e seals r e m a i n i n t a c t , for e a c h t i m e s o m e evil p o w e r breaks one. the e n d of all things d r a w s closer. T h o s e w h o m e d d l e w i t h t h e seals flirt w i t h t h e d e s t r u c t i o n o f all a n d risk u p s e t t i n g great purpose of the cosmos. T o safeguard the ancient seals, y o u a r e initiated into a secretive order: the Keepers of the N i n e . Y o u l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n so that y o u c a n d e a l w i t h t h o s e w h o m e d d l e w i t h forces they d o not u n d e r s t a n d . K e e p e r s a r e d r a w n from the lie
Keeper's Mantle
K e e p e r of t h e N i n e U t i l i t y 1 2
whisking y o u away from your enemies' attacks and distracting foes standing too close to you.
Daily Divine, Teleportation Personal Immediate Reaction
Trigger: You take d a m a g e from a n e n e m y ' s attack w h i l e you are bloodied E f f e c t : Y o u t e l e p o r t 5 s q u a r e s . E a c h e n e m y a d j a c e n t to y o u w h e n y o u t e l e p o r t g r a n t s c o m b a t a d v a n t a g e until t h e e n d of y o u r n e x t t u r n .
K e e p e r of t h e N i n e A t t a c k 2 0
Y o u conjure a glyph that unleashes the m a g i c o f the Tenth S e a l , Keepers o f the N i n e . Y o u r en-
are bloodied a n d use a n invoker p o w e r that creates a burst, y o u c a n increase the size of the burst by 1 .
Standard Action
E f f e c t : Y o u c o n j u r e a g l y p h of t h e T e n t h S e a l in a n
u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e g l y p h lasts u n t i l t h e e n d o f y o u r n e x t t u r n . W h e n t h e g l y p h a p p e a r s , it m a k e s a n a t t a c k t h a t is a c l o s e b u r s t 3 . P r i m a r y T a r g e t : E a c h e n e m y in burst Primary Attack: W i s d o m vs. W i l l Hit: 2d8 + W i s d o m modifier thunder d a m a g e , a n d the p r i m a r y target is s t u n n e d ( s a v e e n d s ) . S u s t a i n M i n o r : T h e g l y p h persists a n d m a k e s a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 3. S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t S e c o n d a r y A t t a c k : W i s d o m vs. W i l l H i t : 1 d8 + W i s d o m modifier thunder d a m a g e , a n d the s e c o n d a r y t a r g e t is d a z e d ( s a v e e n d s ) .
Standard Action
C H A P T E R
3 I
Invoker
SPEAKER OF THE W O R D
" J i is s i m p l e to speak u s e the Wordand u n l e a s h its power-is the Word. more Knowing how and when you to how to ease your c o n s c i e n c e after complex."
Prerequisite: Invoker
Y o u a r e a n initiate i n a r a r e tradition, o n e that embraces a unified religious concept s u m m e d up in one w o r d of power. T h e W o r d w a s crafted by the gods to b e a great w e a p o n . O n l y t h e m o s t t r u s t w o r t h y and
compassionate invokers a r e taught the syllables of the W o r d , a n d e v e n t h e y s e l d o m u s e its p o w e r . E a c h syllable, w h e n spoken in the proper pitch a n d cadence, is a p o w e r f u l p r a y e r i n its o w n r i g h t , a n d t h o s e tones are the most powerful w e a p o n s of y o u r brief
faith.
I t is n o t e n o u g h s i m p l y t o r e p e a t t h e s y l l a b l e s t h a t c o m p r i s e t h e W o r d : to u n l e a s h its p o w e r y o u m u s t d e s i r e t o d o s o . s p e a k i n g it e x a c t l y a n d f r a m i n g the
d a r e n o t u t t e r it i n a v o i c e l o u d e r t h a n a w h i s p e r .
Guiding Syllable
Encounter Minor Action Divine
S p e a k e r of t h e W o r d U t i l i t y 1 2
steps.
s l i d e t h e hit c r e a t u r e 1 s q u a r e as a f r e e a c t i o n .
S p e a k e r of t h e W o r d A t t a c k 2 0
Standard Action
T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. W i l l H i t 3 d 8 + W i s d o m modifier psychic damage, a n d ongoing 1 0 psychic d a m a g e (save ends). In addition, the t a r g e t fails its next s a v i n g t h r o w b e f o r e t h e e n d of t h e encounter. M i s s : H a l f d a m a g e , a n d ongoing S psychic d a m a g e (save ends).
T a r g e t : E a c h e n e m y in burst A t t a c k : W i s d o m vs. W i l l H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d u n t i l t h e e n d of y o u r next turn. E f f e c t : E a c h ally in t h e burst g a i n s a + 2 p o w e r b o n u s t o all d e f e n s e s a n d resist 5 r a d i a n t u n t i l t h e e n d of y o u r next t u r n .
C H A P T E R
Invoker
STONECALLER
"The w r o n g s of old are remembered world. Secret wrath in the very rocks of the lies s l e e p i n g i n stone."
Invoker
Prerequisite:
T h e a n c i e n t l a n g u a g e o f c r e a t i o n lies l o c k e d w i t h i n the bones of the earth. Y o u have mastered some of the oldest a n d most f u n d a m e n t a l syllables o f this l a n g u a g e , syllables so s o n o r o u s t h a t t h e y a l m o s t d e f y being uttered by mortals. W i t h your words a n d your w i l l , y o u c a n w a k e t h e v e r y s t o n e o f t h e w o r l d to l e n d y o u its s t r e n g t h or l a s h o u t at y o u r e n e m i e s . D w a r v e s w e r e t h e first m o r t a l s t o n e c a l l e r s , but the t r a d i t i o n h a s s i n c e s p r e a d to o t h e r races, especially goliaths, shifters, a n d barbaric h u m a n s p e o p l e w h o live c l o s e to the e l e m e n t s . T h r o u g h o u t the world, m o u n t a i n iblk k n o w the p o w e r of the stonecaller's voice.
S t o n e c a l l e r Utility 1 2
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also create a n e a r t h q u a k e in a close burst 2 . 5, or ( y o u r choice). U n t i l t h e start of y o u r next t u r n , all creatures other t h a n y o u treat the a r e a o f the burst as d i f f i c u l t t e r r a i n , a n d a n y c r e a t u r e y o u h i t w h i l e it i s in the burst is k n o c k e d p r o n e after t h e attack's effects are resolved. S t r o n g F o o t i n g ( 1 1 t h level): W h e n any attack would knock you prone, you can m a k e a saving throw. If y o u save, y o u don't fall prone. I n addition, y o u i g n o r e d i f f i c u l t t e r r a i n i f it i s t h e r e s u l t o f r u b b l e , u n e v e n stone, or a n e a r t h e n construction. S t o n e s i g h t (16th level): Y o u gain tremorsense 5 as long as y o u are in contact w i t h the g r o u n d .
deep
power.
Divine C l o s e burst 2
Encounter
Immediate Interrupt
Stonecaller Attack 20
You call forth a great pillar of rock. An ancient rune of destrucon it. E n e m i e s that behold it are d r a w n to their
Standard Action
STONECALLER PRAYERS
Earthbolt At your command, Stonecaller Attack 11 the g r o u n d beneath y o u r enemies erupts i n
E f f e c t : Y o u c o n j u r e a b l a c k obelisk t h a t fills a n u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e obelisk m u s t b e o n a solid s u r f a c e a n d is a 1 0 - f o o t - h i g h solid o b s t a c l e . It lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t s t a r t s its t u r n a d j a c e n t to t h e o b e l i s k is w e a k e n e d until t h e start of its n e x t t u r n . W h e n t h e obelisk a p p e a r s , it m a k e s a n a t t a c k t h a t is a close burst 4 . T a r g e t : O n e c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. W i l l H i t : 3d8 + W i s d o m modifier necrotic d a m a g e , a n d t h e t a r g e t is p u l l e d 3 s q u a r e s t o w a r d t h e o b e l i s k a n d immobilized (save ends). S u s t a i n M i n o r : T h e obelisk persists. A s a s t a n d a r d action, y o u c a n m a k e its a t t a c k a g a i n .
jagged
fangs of stone.
Divine, Implement, Zone A r e a burst 2 w i t h i n 1 0 s q u a r e s
Encounter
Standard Action
Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude H i t : 3 d 6 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is knocked prone. E f f e c t : T h e burst c r e a t e s a z o n e of u n e v e n s t o n e t h a t lasts u n t i l t h e e n d of y o u r next t u r n . T h e z o n e is difficult t e r r a i n .
C H A P T E R
Invoker
poisons
T h r o u g h your understanding of this d a r k lore, y o u have harnessed the power of the N i n e Hells. Y o u hold mastery over infernal conflagrations a n d can conjure fiendish s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m -
A t t a c k : W i s d o m v s . Fortitude H i t : 2 d 1 0 + W i s d o m m o d i f i e r fire a n d p o i s o n d a m a g e . Each creature adjacent to the target takes 5 poison d a m a g e a n d grants c o m b a t a d v a n t a g e u n t i l t h e e n d o f your next turn.
m a n d , y o u r u n the risk of b e c o m i n g c o n s u m e d by pride a n d b e i n g s e d u c e d by fell w h i s p e r s . Y o u m u s t use your powers w i t h great careif you falter, the
Infernal Guardian
tect you from h a r m .
Encounter
T h e u r g e of t h e C o m p a c t U t i l i t y 1 2
Minor Action
B r i n g e r o f D e s p a i r ( 1 1 t h level): W h e n y o u score a critical hit w i t h a n invoker attack p o w e r , y o u c a n take 5 damage. If you d o so. t h e target o f t h e c r i t i c a l
hit t a k e s a - 2 p e n a l t y to attack rolls (save ends). F i e r y W r a t h (16th level): T h e bonus damage of y o u r C o v e n a n t M a n i f e s t a t i o n i s fire a n d i s 2 i n s t e a d of 1 l o r e a c h e n e m y .
Fiery Companions
T h e u r g e of t h e C o m p a c t A t t a c k 2 0
f i r e erupts across your body as y o u scream the word to rip open rcalitv and call forth fiends to aid y o u .
Daily Conjuration, Divine, Fire, Implement C l o s e burst 1 0 Standard Action
E f f e c t : Y o u c o n j u r e four f i e r y f i e n d s i n four u n o c c u p i e d s q u a r e s in t h e burst. T h e f i e n d s o c c u p y t h e i r s q u a r e s , a n d t h e y last u n t i l t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e t h a t l e a v e s a s q u a r e a d j a c e n t t o a f i e n d o n its t u r n t a k e s o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . W h e n t h e f i e n d s appear, they each m a k e the following m e l e e attack (det e r m i n e line of sight f r o m e a c h f i e n d ) . A f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t t o it. Target: O n e adjacent creature A t t a c k : W i s d o m vs. R e f l e x H i t : 2 d 8 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 5 fire d a m a g e (save e n d s ) . S u s t a i n M i n o r : T h e f i e n d s persist. A s a s t a n d a r d a c t i o n , you c a n c a u s e e a c h of t h e f i e n d s t o m a k e its a t t a c k
a g a i n . A s b e f o r e , a f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t to it.
C H A l ' T L K
3 I Invoker
VESSEL OF ICHOR
" I am more the gods."
P r e r e q u i s i t e : Invoker, Covenant of W r a t h feature class
than mortal,
armor
of wrath
if
a single d r o p o f ichor, the blood of the gods. T h e p o t e n c y o f i c h o r is m o r e t h a n the m o r t a l f r a m e w a s m e a n t to b e a r , a n d t h e e f f e c t o f c o n s u m i n g e v e n a d r o p w a s a l m o s t e n o u g h to kill y o u . B u t y o u s u r v i v e d , and n o w a tiny portion of i m m o r t a l blood flows
through your veins. I c h o r is e x c e e d i n g l y r a r e i n t h e w o r l d . S e c r e t i v e religious orders carefully hoard vials containing s i l v e r y s u b s t a n c e , c o n c e a l i n g it i n well-defended the
You summon the divine power in your blood. Your eyes blaze with silver fire as you fix your gaze on your foe.
Encounter Divine, Implement, Radiant Ranged 20 Standard Action
temples, remote monasteries, or hidden shrines. Y o u might have discovered the drop you c o n s u m e d in a long-forgotten vault years ago a n d c a r r i e d the v i a l u n t i l y o u g r e w p o w e r f u l e n o u g h to d r i n k its c o n t e n t s and live. O r emissaries o f those w h o first s c h o o l e d
P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m v s . Reflex H i t : 1 d l 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e primary target. S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex H i t : 1 d 1 0 - W i s d o m modifier radiant d a m a g e .
o f ichor. I n a n y e v e n t , y o u r goal as a vessel of i c h o r is to d e f e n d t h e great a n d n o b l e t h i n g s t h e gods h a v e created against those w h o w o u l d tear t h e m d o w n . W h e n e v e r a s e r v a n t of t h e gods is m u r d e r e d , w h e n e v e r s o m e t h i n g s a c r e d i s d e f i l e d , it i s a n a f f r o n t t o divine sovereignty.
Holy Vigor
Y o u coll on ilic divine potency in your blood. I n a flash, you and your friend are emboldened to strike back at your foe.
Daily Divine, Healing C l o s e burst 1 0 Immediate Reaction
Silver Rain
power of d i v i n e ichor. Daily
V e s s e l of I c h o r A t t a c k 2 0
A rain of silver droplets showers your friends and foes with the
Divine, Healing, Implement, Radiant, Zone A r e a burst 3 w i t h i n 2 0 s q u a r e s
Standard Action
T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e . Y o u g a i n a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l to t h e n u m b e r of b l o o d i e d allies in t h e burst a n d a n a d d i t i o n a l +1 if y o u a r e b l o o d i e d . H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d ongoing 5 radiant d a m a g e (save ends). Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of i c h o r t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y b l o o d i e d ally w h o starts his o r h e r t u r n w i t h i n t h e z o n e r e g a i n s hit p o i n t s e q u a l to y o u r C o n s t i t u t i o n modifier. A n y e n e m y t h a t isn't b l o o d i e d t h a t starts its t u r n w i t h i n t h e z o n e t a k e s r a d i a n t d a m a g e e q u a l t o y o u r C o n s t i t u t i o n modifier. S u s t a i n M i n o r : T h e z o n e persists.
C H A P T E R
Invofeer
^PALADIN
i _
rr
carves
of
men.
thrusteth is pure.
is as the strength
of ten.
B e c a u s e thy heart
A LIVING
r a m p a r t o f steel a n d c o u r a g e , y o u
stand against all e n e m i e s . Y o u a n c h o r t h e front line o f t h e a d v e n t u r i n g p a r t y , f i r s t to t h r o w y o u r s e l f i n harm's way. W i t h bold challenges, y o u defy the f e a r s o m e of e n e m i e s a n d force t h e m to r e c k o n y o u . Y o u r p l a c e is i n t h e m i d d l e o f t h e fray, y o u r mettle in h a n d - t o - h a n d Different combat. of most with
testing
their paladins. S o m e deities favor those w h o excel in shielding their comrades from h a r m , while others
d e m a n d vengeance from their champions. But you m i g h t i n s t e a d b e a n a r d e n t p a l a d i n , o n e w h o sacrifices y o u r o w n defense a n d e v e n y o u r h e a l t h greater offensive power. O r y o u are a virtuous din, a warrior of pure heart w h o can withstand for palathe
wiles a n d blights of your gods' e n e m i e s . Y'ou m i g h t follow o n e of these paths exclusively, or y o u might forge a c o u r s e of y o u r own. patron,
options.
h a r m f u l c o n d i t i o n s . T h e s e a r e best s u i t e d to t h e paladin builds presented in this chapter, any paladin can choose them. N e w B u i l d s : T h e ardent paladin takes the to the e n e m y , h e e d l e s s of p e r s o n a l r i s k . T h e ous p a l a d i n excels in resisting conditions by enemies. N e w P a l a d i n P o w e r s : Almost one hundred p a l a d i n p o w e r s i n c l u d e p r a y e r s for a r d e n t virtuous paladins, as well as prayers suited avenging and protecting paladins. N e w P a r a g o n P a t h s : N e w paragon paths focus your paladin's service, including the of Corellon, the demonslayer. a n d the conqueror. champion holy new battle virtuthough
imposed
and to
C H A P T E R
Paladin
MEW CLASS F E A T U R E S
W h e n y o u m a k e y o u r p a l a d i n , y o u c a n s e l e c t o n e of t h e s e p o w e r s i n p l a c e o f l a y on h a n d s .
r e q u i r e y o u to s p e n d s o m e o f y o u r o w n hit
points
for best effect. B e c a u s e o f t h i s b u i l d ' s f o c u s o n d e a l ing d a m a g e , c h o o s e a w e a p o n w i t h the best possible d a m a g e capacity, typically a two-handed weapon. S u g g e s t e d C l a s s F e a t u r e : ardent vow*
Ardent Vow
divine/ury. Daily (Special) Minor Action Target: O n e creature Divine M e l e e touch
Paladin Feature
S u g g e s t e d S k i l l s : H e a l . Insight. Religion
Intimidate.
E f f e c t : T h e next t i m e y o u a t t a c k t h e target b e f o r e t h e e n d of y o u r next t u r n , y o u g a i n a b o n u s to t h e d a m a g e roll e q u a l t o 5 + y o u r W i s d o m modifier. In a d d i t i o n , w h e n e v e r y o u a t t a c k t h e t a r g e t b e f o r e t h e e n d of t h e e n c o u n t e r , it is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . S p e c i a l : Y o u c a n u s e this p o w e r a n u m b e r of t i m e s p e r d a y e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y once per round.
VIRTUOUS PALADIN
Y o u a r e a t o w e r of f a i t h : e n c h a n t m e n t s a n d dreadful p o w e r s w i e l d e d by y o u r foes c a n f i n d little p u r c h a s e in y o u r devoted heart. Like the protecting paladin, y o u s h i e l d y o u r c o m p a n i o n s , but y o u d o so w h i l e p r o t e c t i n g y o u r s e l f so that y o u c a n stay in t h e fight.
Virtue's Touch
Your gentle touch removes affliction. Daily (Special) Minor Action Target: O n e creature Divine M e l e e touch
N o m a t t e r h o w y o u r e n e m i e s a t t a c k y o u . y o u e x c e l at Paladin Feature resisting conditions that w o u l d i m p e d e others. A s a w a r r i o r o f exceptional piety, y o u also m a k e m o r e u s e of your holy symbol than other paladins do. Y o u have s e v e r a l o p t i o n s lor e n g a g i n g e n e m i e s at r a n g e , s o t h a t e v e n foes b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t escape your challenge. Y o u r highest ability score should be C h a r i s m a . C h o o s e W i s d o m for y o u r s e c o n d - b e s t s c o r e , s i n c e a good W i s d o m e n h a n c e s the effects of m a n y of y o u r powers. Strength should b e your third-best score.
Effect: You remove o n e condition from the target: blinded. d a z e d , d e a f e n e d , s l o w e d , s t u n n e d , or w e a k e n e d . S p e c i a l : Y o u c a n u s e t h i s p o w e r a n u m b e r of t i m e s p e r d a y e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y once per round.
NEW BUILDS
T h e avenging paladin a n d the protecting paladin are d e s c r i b e d i n t h e Player's Handbook. This chapter Intro-
t h r o w s or u s e healing surges, then p o w e r s that bolster y o u r allies or deal high d a m a g e . Y o u should wield a shield a n d a one-handed weapon, since having high d e f e n s e s i s a g o a l of t h i s b u i l d .
duces two paladin builds: the ardent paladin, w h o specializes in offense, a n d the virtuous p a l a d i n , w h o focuses o n resisting h a r m f u l effects.
DIVINE S A N C T I O N
M a n y n e w p a l a d i n p o w e r s a n d s o m e of t h e n e w feats in this b o o k subject a target to y o u r d i v i n e s a n c t i o n . B e i n g s u b j e c t t o it m e a n s t h e t a r g e t is m a r k e d b y y o u f o r a duration specified in t h e description of t h e p o w e r or feat. Unless otherwise noted, the mark ends before the specif i e d d u r a t i o n if s o m e o n e e l s e m a r k s t h e t a r g e t . Until the mark ends, the target takes radiant d a m a g e e q u a l t o 3 + y o u r C h a r i s m a m o d i f i e r t h e first t i m e round each
ARDENT PALADIN
Y o u r brutal assaults demonstrate the p o w e r of y o u r god's w r a t h . You're m o r e like a striker t h a n other paladins are. Y o u willingly sacrifice y o u r o w n health up
attacker.
p o w e r a l l o w s y o u t o f o c u s o n a spe< i l k
opponent, dealing additional damage w i t h attacks a n d k e e p i n g t h a t foe's a t t e n t i o n o n y o u . T h i s p o w e r also e n h a n c e s p o w e r s that w o r k better against enemies marked by you. Take Strength as y o u r highest ability score, since y o u u s e it f o r m a n y a t t a c k s a n d d a m a g e . W i s d o m s h o u l d b e y o u r second-highest score, to m a x i m i z e n u m b e r o f u s e s y o u g e t of ardent vow. the
it m a k e s a n a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s
a target. T h e d a m a g e increases to 6 + your Charisma modifier at 11th level a n d 9 + your C h a r i s m a at 21st level. D i v i n e s a n c t i o n is m e a n t t o c o m p l e m e n t d i v i n e c h a l lenge. Y o u c a n u s e divine challenge to m a r k o n e c r e a t u r e a n d use divine sanction to m a r k others. D i v i n e sanction h a s f e w e r restrictions t h a n divine challenge so t h a t y o u c a n easily u s e t h e t w o in c o n c e r t . modifier
A good Consti-
C H A P T E R
Paladin
S u g g e s t e d C l a s s F e a t u r e : virtue's
touch*
Suggested Feat: Virtuous Recovery Suggested Skills: Endurance. Heal. Religion S u g g e s t e d A t - W i l l P o w e r s : bolstering strike, virtu ous strike* S u g g e s t e d E n c o u n t e r P o w e r : valorous S u g g e s t e d D a i l y P o w e r : majestic " N e w option presented in this book hah' smite* Insight.
N E W PALADIN P O W E R S
P a l a d i n s e x c e l at c a l l i n g o u t f o e s , a n d a n u m b e r of t h e n e w p o w e r s presented h e r e reinforce that ability using divine sanction. Ardent paladin powers represent z e a l o u s d e v o t i o n to deity a n d c a u s e , d e a l i n g t r e m e n d o u s d a m a g e at a cost to yourself, a n d virtuous
Virtuous Strike
von with resolve. At-Will Divine, Radiant, W e a p o n Melee weapon
Paladin Attack 1
H i t : 1 [ W | + Charisma modifier radiant d a m a g e , a n d y o u g a i n a +2 b o n u s t o s a v i n g t h r o w s until t h e s t a r t of y o u r next turn. Level 2 1 : 2 [ W | + C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . S p e c i a l : This p o w e r c a n be used as a m e l e e basic attack.
A t t a c k : C h a r i s m a v s . Reflex Hit: 2d8 + Charisma modifier radiant d a m a g e , a n d the target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of your n e x t t u r n .
Divine Pursuit
prevent its escape. Encounter Divine, W e a p o n Melee weapon
Paladin Attack 1 it to
Blazing Brand
your companions. D i v i n e , Fire, Reliable, W e a p o n Melee weapon
Paladin Attack 1
Your strike burns your god's symbol onto the enemy, a beacon to
Daily
A t t a c k : Strength vs. Fortitude H i t 2 [ W | + Strength modifier d a m a g e , and y o u push t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m m o d i f i e r . Y o u t h e n shift to t h e n e a r e s t s q u a r e a d j a c e n t to the target.
Hit: 2 | W ] + Charisma modifier damage. Effect: After t h e attack, e a c h ally w i t h i n 2 squares of y o u regains hit p o i n t s e q u a l t o o n e - h a l f y o u r l e v e l + y o u r W i s d o m modifier. S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.
Heedless Fury
Encounter Divine, W e a p o n Melee weapon
Paladin Attack 1
Majestic Halo
attack and c o m m a n d s their respect. Daily Divine, Radiant, W e a p o n Melee weapon
Paladin Attack 1
Hit: 3 | W | + Strength modifier damage, and you take a - 5 p e n a l t y to all d e f e n s e s until t h e e n d of y o u r next t u r n .
Valorous Smite
Y o u cry out as\vu Encounter strike, daring allyour Divine, W e a p o n Melee weapon
C H A P T E R
Paladin
LEVEL 3 ENCOUNTER P R A Y E R S
Ui
I Avenging Smite
Encounter Divine, W e a p o n Melee 1 Immediate Reaction
Paladin Attack 3
friend.
0
CL
power of pure
Daily
faith.
Minor Action
Effect: C h o o s e one w e a p o n you are wielding. Until t h e e n d of t h e e n c o u n t e r , y o u g a i n a +1 p o w e r b o n u s t o a t t a c k rolls w i t h t h a t w e a p o n , a n d it d e a l s 1 d 6 extra r a d i a n t d a m a g e o n a hit. I n a d d i t i o n , y o u c a n s c o r e a critical h i t w i t h t h e w e a p o n o n a roll of 1 8 - 2 0 against c r e a t u r e s v u l n e r a b l e t o radiant d a m a g e .
< _
< Ill z
Call to Arms
You leadyour
Paladin Utility 2 Encounter Divine, Implement C l o s e burst 5
Paladin Attack 3
Call of Challenge
You brandish vour weapon a n d demand
face you in battle. Divine C l o s e burst 3
foe to me ground
nearby
Standard Action
Target: O n e creature m a r k e d by y o u P r i m a r y Attack: Charisma vs. W i l l H i t : You pull the target to a square adjacent t o y o u . T h e n m a k e a m e l e e s e c o n d a r y a t t a c k against it u s i n g y o u r weapon. Secondary Attack: Charisma + 2 vs. A C Hit: 2 [ W ] + Charisma modifier damage.
Divine Counter
and you call out the attacker. Encounter Divine Personal
Paladin Utility 2
you,
Hold Fast
Y o u engage allies. Encounter Divine, W e a p o n Melee weapon
Paladin Attack 3
Immediate Interrupt
Touch of Grace
You take onto yourself the suffering
Encounter Minor Action T a r g e t : O n e ally Divine M e l e e touch
Paladin Utility 2
S p e c i a l : Y o u c a n u s e t h i s p o w e r in p l a c e o f a m e l e e basic attack.
of your ally.
Paladin Attack 3
Standard Action
Virtue
renewed determination. Encounter Minor Action Divine Personal
Paladin Utility 2
A t t a c k : Strength vs. Fortitude Hit: 1 [ W ] + Strength modifier damage. You gain 5 temporary hit p o i n t s for e a c h t a r g e t hit b y t h e a t t a c k .
You gird yourself in your high ideals and face the enemy with
Trial of Strength
Encounter Divine, W e a p o n Melee weapon
Paladin Attack 3
Effect: B e f o r e t h e attack, you m a k e a saving t h r o w w i t h a b o n u s e q u a l to y o u r W i s d o m modifier. Attack: Charisma vs. A C Hit: 2 | W ] + Charisma modifier damage.
C H A P T E R
4 I Paladin
Unyielding Faith
you from your sacred task. Daily Divine, W e a p o n Melee weapon
Paladin Attack 5
Standard Action
T a r g e t : E a c h e n e m y in burst A t t a c k : Strength vs. A C H i t 2 [ W ) + Strength modifier radiant d a m a g e . Miss: Half damage. E f f e c t : T h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n til t h e e n d of y o u r next t u r n . If t h e t a r g e t w a s a l r e a d y m a r k e d b y y o u , it also t a k e s r a d i a n t d a m a g e e q u a l t o y o u r W i s d o m m o d i f i e r w h e n e v e r it d e a l s d a m a g e to y o u or any ally (save ends).
Hit: 3 | W ] + Charisma modifier d a m a g e , a n d t h e target is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of t h e encounter. M i s s : Half d a m a g e . E f f e c t : Y o u gain a + S p o w e r b o n u s to all d e f e n s e s a g a i n s t c h a r m effects until t h e e n d of t h e e n c o u n t e r .
Name of Might
slows your foes. Daily Divine, Implement, Thunder C l o s e blast 3
Fear Not
effects. Encounter Minor Action Target: O n e creature Divine M e l e e touch
Paladin Utility 6
You reassure your ally, conferring divine power to throw off ill
Standard Action
Pure Devotion
Paladin Attack S sidious power. Encounter Divine Personal
Paladin Utility 6
As you strike one enemy, you direct a beam of holy r a d i a n c e Immediate Interrupt Divine, Healing, Radiant, W e a p o n Melee weapon Standard Action
P r i m a r y Target: O n e creature P r i m a r y Attack: Strength vs. A C Hit: 2 [ W | + Strength modifier d a m a g e . Effect: M a k e a ranged secondary attack using your i m p l e m e n t . D o i n g so d o e s n ' t p r o v o k e o p p o r t u n i t y a t t a c k s . S e c o n d a r y Target: O n e creature other t h a n the primary t a r g e t w i t h i n 5 s q u a r e s of y o u Secondary Attack: Charisma vs. W i l l Hit: 2d8 + Charisma modifier radiant d a m a g e , and you r e g a i n hit p o i n t s e q u a l to 1 d 6 + y o u r C h a r i s m a modifier.
Shield of Discipline
Toughness h a r d won through y e a r s of rigorous blunts your enemies' attacks. Encounter Minor Action Divine Personal
Unrelenting Punishment
foe. and you grow stronger a l l the while. Daily Divine, Healing, W e a p o n Melee weapon
Paladin Attack S
Paladin Utility 6
Hit: 2 [ W | + Strength modifier damage. Effect: T h e target takes ongoing 5 d a m a g e (save ends). W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u regain hit p o i n t s e q u a l to y o u r W i s d o m modifier.
C H A P T E R
Paladin
Valiant Rush
You plunge into battle with divine
Encounter Move Action Divine Personal
Paladin Utility 6
Comeback Smite
You shrug off the effects of your enemies' with even greater purpose.
Encounter Divine, W e a p o n Melee weapon Standard Action
Paladin Attack 7
speed.
back
UJ
a. <
Effect: Before the attack, y o u m a k e a saving t h r o w against e a c h effect o n y o u t h a t a s a v e c a n e n d . Y o u g a i n a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l t o t h e n u m b e r of effects y o u s a v e a g a i n s t .
2
Paladin Attack 7 attack.
Force of Arms
Y o u channelyour Encounter entire spirit into a powerful Divine, W e a p o n Melee weapon
Standard Action
T a r g e t : E a c h e n e m y i n burst A t t a c k : Charisma v s . Fortitude Hit: 2d8 + Charisma modifier thunder damage. Until the e n d o f y o u r next t u r n , t h e t a r g e t t a k e s a p e n a l t y t o a t t a c k rolls e q u a l t o y o u r W i s d o m modifier.
A t t a c k : S t r e n g t h v s . A C . If y o u h a v e u s e d t h e C h a n n e l D i v i n i t y p o w e r divine strength d u r i n g this t u r n , y o u gain a b o n u s t o t h e a t t a c k roll e q u a l to y o u r W i s d o m modifier. Hit: 2 | W | + Strength modifier damage.
Blade of Light
Asyou
Price of Cowardice
A searing flash of light punishes a foe who
battle.
Encounter Divine, Implement, Radiant C l o s e burst 5 Immediate Interrupt
Trigger: A n e n e m y m a r k e d by y o u m a k e s a n attack that does not include y o u as a target Target: T h e triggering e n e m y A t t a c k : Charisma vs. W i l l H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d u n t i l t h e e n d o f y o u r next t u r n .
C H A P T E R
Paladin
j f
Resurgent Smite
Your inspiring attack bestows health myour Encounter Divine. Healing, W e a p o n Melee weapon
I Shackles of Justice
w h e n e v e r that foe causes h a r m . Daily Divine, Radiant, W e a p o n Melee weapon
Paladin Attack 9
Paladin Attack 9
Standard Action
T a r g e t E a c h c r e a t u r e in blast Attack: Strength vs. W i l l H i t 2 d 6 + Strength modifier thunder d a m a g e , a n d the t a r g e t t a k e s o n g o i n g 5 t h u n d e r d a m a g e a n d is s u b j e c t t o y o u r d i v i n e s a n c t i o n (save e n d s b o t h ) . M i s s : H a l f d a m a g e , a n d t h e target is s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
A t t a c k : Strength vs. Fortitude H i t : 2 [ W | + Strength modifier d a m a g e , a n d y o u push t h e t a r g e t 5 s q u a r e s . If t h e target e n d s this m o v e m e n t in a s q u a r e a d j a c e n t t o a solid o b s t a c l e , t h e t a r g e t t a k e s 1 | W | extra d a m a g e .
Knightly Intercession
Y'ou command Daily Divine, W e a p o n C l o s e burst 1 0
A quick prayer grants rigor and strength to a comrade in battle. Encounter Divine, Healing C l o s e burst S
Immediate Interrupt
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u hits w i t h a m e l e e
T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s o f y o u hits y o u r ally w i t h a m e l e e or a r a n g e d a t t a c k Target: T h e triggering e n e m y E f f e c t : T h e t r i g g e r i n g a t t a c k hits y o u i n s t e a d of t h e ally. You pull the target to a square adjacent to y o u and then m a k e t h e f o l l o w i n g a t t a c k a g a i n s t it. Attack: Strength vs. AC Hit: 2 [ W ] - Strength modifier d a m a g e , a n d the target is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e e n d of t h e encounter.
Font of Healing
Daily Divine, Healing C l o s e burst 5
Paladin Utility 1 0
Minor Action
T a r g e t : Y o u a n d o n e a l l y i n burst
Ray of Reprisal
Paladin Attack 9
You direct a beam of fierce radiance a g a i n s t a n enemy and force it to feel the pain of the wounds it inflicted onyour Daily Divine. Implement, Radiant C l o s e burst 5 comrade.
Guiding Verse
a deleterious condition. Encounter Minor Action Divine Personal
Paladin Utility 10
Immediate Interrupt
I n the sacred words of a prayer, you find the resolve to shake off
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u h i t s y o u r a l l y T a r g e t : T h e triggering e n e m y A t t a c k : C h a r i s m a v s . Fortitude H i t 3 d 6 + Charisma radiant d a m a g e . Miss: Half damage. E f f e c t : T h e ally hit t a k e s half d a m a g e f r o m t h e t r i g g e r i n g e n e m y ' s attack.
Righteous Indignation
Seeingyour Daily ally harmed Divine Personal enragesyou.
Paladin Utility 10
Immediate Reaction
C H A P T E R
Paladin
Minor Action
Flames of Devotion
D i v i n e fire i g n i t e s y o u r consecrated w e a p o n . Daily Divine, Fire, W e a p o n Melee weapon
Paladin Attack 15
Compel Obedience
You lend an enemy away from Encounter Divine, W e a p o n Melee weapon
Paladin Attack 13 those under \vur protection. Standard Action Target: O n e creature A t t a c k : Strength vs. A C H i t : 2 | W | + S t r e n g t h m o d i f i e r fire d a m a g e . E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u r w e a p o n a t t a c k s d e a l 2 d 6 extra fire d a m a g e . S u s t a i n M i n o r : T h e e f f e c t persists.
Paladin Attack 1
You demand that y o u r foes meet you in battle, then strike fierce-
Standard Action
Immediate Reaction
Fervent Strike
Encounter Divine, W e a p o n Melee weapon
P a l a d i n A t t a c k 13
Pyre of Judgment
t h a i stay by its side. Daily Divine, Fire, Reliable, W e a p o n Melee weapon
Paladin Attack 1 5
Zealous Smite
B e i n g wounded i n battle only makesyou Encounter Divine, W e a p o n Melee weapon
Tower of Faith
the spirits o f allies nearby. Daily Divine, W e a p o n Melee weapon
Paladin Attack 1 5
Hit: 3 | W | - Charisma modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d a n y allies w i t h i n 5 s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o s a v i n g t h r o w s . T h e b o n u s i n c r e a s e s t o +5 against c h a r m or f e a r effects.
C H A P T E R
I Paladin
Reassuring Strike
You l a n d a solid blow and are rewarded Encounter Divine, Healing, W e a p o n Melee weapon
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C Hit: 3 [ W ] + Strength or Charisma modifier d a m a g e . You can spend a healing surge a n d a d d your W i s d o m m o d i fier t o t h e hit p o i n t s r e g a i n e d .
T r i g g e r : A n e n e m y hits y o u or y o u r ally w i t h i n 5 s q u a r e s o f
Sanctified Ught
bearing y o u r mark.
Paladin Attack
17
A flash from your holy symbol sears y o u r foes, p a r t i c u l a r l y those Paladin Utility 16
Divine Aegis
Daily Divine, Stance Personal
Encounter
Standard Action
Target: E a c h creature in burst A t t a c k : Charisma vs. Reflex H i t : 1 d 8 r a d i a n t d a m a g e . If t h e t a r g e t is m a r k e d b y y o u , the attack instead deals 2 d 8 + your Charisma modifier radiant d a m a g e .
Minor Action
Higher Cause
When your body Jailers,
the fight. Daily Divine, Healing, Stance Personal
Paladin Utility 1 6
Shattering Smite
A well-placed strike punches Encounter Divine, W e a p o n Melee weapon
Paladin Attack
17
Minor Action
H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t loses a l l r e s i s t a n c e s until t h e e n d of y o u r n e x t t u r n .
Liberation
H e a r i n g your call, your embattled comrade
Encounter Move Action T a r g e t : O n e ally in b u r s t Divine, Healing C l o s e burst 5
Paladin Utility 16
Wrathful Smite
round you.
Divine, W e a p o n C l o s e burst 1
Encounter
Standard Action
Paladin Utility 1 6
n e x t t u r n . If t h e t a r g e t is m a r k e d b y y o u , t h e a t t a c k d e a l s 1 | W | extra d a m a g e .
companions.
A warm
light
HYMN TO C O R E L L O N
Lord of t h e w o o d , lord of t h e stars, M a k e r of songs a n d t e a c h e r of a r t s G r e a t Corellon, as your servant I stand. O p e n m y eyes to t h e w o r k s of your h a n d .
LEVEL 17 ENCOUNTER P R A Y E R S
Lord of t h e w o o d , lighten m y heart; impart.
Mark of Terror
Encounter D i v i n e , Fear, W e a p o n Melee weapon
Paladin Attack 17
M a k e r of songs, your w i s d o m
Paladin
speak an ancient
angelic n a m e
that
Standard Action
H i t : 2 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is s t u n n e d (save e n d s ) . A f t e r e f f e c t : T h e target is d a z e d until t h e e n d of its next turn. M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of your next turn.
T a r g e t : E a c h e n e m y in burst A t t a c k : Charisma vs. Fortitude Hit: 3d8 + Charisma modifier thunder d a m a g e , a n d the t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) . M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d ( s a v e e n d s ) .
Overwhelming Fervor
relentlessly. Daily Divine, W e a p o n Melee weapon
Paladin Attack 19
I Wheel of Fate
Daily Divine, Healing, W e a p o n C l o s e burst 1
Paladin Attack 19
You name your enemy a foe of the faith and press the attack
You unleash a flurry of attacks against all nearby drawing greater strength from their pain.
Standard Action
enemies,
T a r g e t : E a c h e n e m y i n burst Attack: Strength vs. A C H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e . If t h e a t t a c k hits t w o or m o r e t a r g e t s , y o u r e g a i n hit p o i n t s e q u a l to y o u r h e a l i n g surge v a l u e . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n r e g e n e r a t i o n equal to your W i s d o m modifier w h i l e bloodied.
Righteous Resolve
E a c h H o w struck by your foe Daily Divine, Weapon Melee weapon
Hit: 4 [ W | + Charisma modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e target d e a l s d a m a g e to y o u or a n ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l t o 5 + y o u r W i s d o m modifier.
Effect: You teleport e a c h target a n u m b e r of squares equal t o y o u r C h a r i s m a modifier. T h e t a r g e t m u s t e n d this m o v e m e n t a d j a c e n t to a n e n e m y . T h e t a r g e t t h e n regains hit p o i n t s e q u a l to 1 5 + y o u r C h a r i s m a m o d i f i e r .
C H A P T E R
4 I Paladin
Holy Wings
Encounter Minor Action Divine Personal
P a l a d i n Utility 2 2
Your weapon sears a sigil into your foe that hinders its attacks against your companions.
Encounter Divine, Radiant, W e a p o n Melee weapon Standard Action Target: O n e creature
Inspiring Hymn
Encounter Divine C l o s e burst 5
P a l a d i n Utility 22
A t t a c k : Charisma vs. Fortitude H i t : 3 [ W ] - Strength modifier radiant d a m a g e . Until t h e end of y o u r next t u r n , w h e n e v e r t h e t a r g e t m a k e s a n a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s a t a r g e t , t h e t a r g e t is w e a k e n e d for t h a t a t t a c k .
1 Champion's Call
Youfunnelyour devotion into a to you and leaves them reeling.
Encounter Standard Action
Paladin Attack 2 3 1
dragsyourfoes
Paladin Utility 2 2
death.
P r i m a r y Target: Each e n e m y in burst Effect: Y o u pull e a c h primary target 5 squares a n d t h e n m a k e t h e following attack. S e c o n d a r y Target: Each e n e m y adjacent to you A t t a c k : Strength vs. W i l l H i t : 2 d 8 - S t r e n g t h m o d i f i e r t h u n d e r d a m a g e . If t h e s e c o n d a r y t a r g e t is m a r k e d b y y o u , it is also i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .
THE
DIVINE C O M P R O M I S E S
had w o n the w a r against the pridominion
Demand Respect
b o w i n g it beneath vour god's Encounter displeasure.
Paladin Attack 23
W h e n the immortals
friends,
over various aspects of the natural world. Z e h i r contested w i t h P e l o r o v e r m a s t e r y of t h e sky, for t h e s u n b a n i s h e d d a r k n e s s . P e l o r in t u r n f o u g h t w i t h K h a l a , w h o s e icy m i s t s and s n o w s b l o c k e d t h e life-giving rays of t h e s u n . E a c h of
Immediate Interrupt
Trigger: A n e n e m y m a k e s a n attack that d o e s not include you as a target T a r g e t : T h e t r i g g e r i n g e n e m y in burst Attack: Charisma vs. W i l l H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d y o u k n o c k t h e t a r g e t p r o n e . T h e t a r g e t is also b l i n d e d u n t i l t h e e n d o f y o u r next t u r n .
S e h a n i n e , w h i l e o n t h e other stood Pelor, Erathis, M o r a din, a n d M e l o r a . T h e t w o forces a r g u e d for ages to avail, l e a v i n g h u r t s a n d g r u d g e s t h a t l i n g e r still. A t last A v a n d r a p a r l a y e d b e t w e e n t h e t w o factions. To settle the a r g u m e n t b e t w e e n Pelor a n d Zehir, she offered day she The a n d night. A s a c o m p r o m i s e b e t w e e n K h a l a a n d Pelor, proposed alternating seasons of s u m m e r a n d winter. gods, w e a r y of their quarrels, a g r e e d . Pelor abides to no
Resurgent Wrath
Your furious a n d a n ally. Encounter Divine, Healing, W e a p o n Melee weapon attack
Paladin A t t a c k 23
Yet she also tests Pelor's resolve, seeking t o e n d s u m m e r s early a n d d e l a y i n g springs a s long a s she c a n . In this w a y , a u t u m n s n o w s a n d spring t h a w s c a n c o m e early or late.
C H A P T E R
Paladin
Trial of Adversity
You confer determination on their strength to steady your Encounter Divine. W e a p o n Melee weapon hand.
o.
5 0
Hit: 3 | W | - Strength modifier d a m a g e , a n d you knock the target prone. Miss: Half damage. E f f e c t : Y o u a n d t h e target s w a p p l a c e s . U n t i l t h e e n d of t h e e n c o u n t e r , y o u r m e l e e basic a t t a c k s d e a l 1 | W | extra damage.
2 <
< 0.
B l i n d i n g radiance explodes from your weapon as you strike, searing foes who dare to attack vour comrades. Daily Divine, Radiant, W e a p o n Melee weapon
As you strike your foe. the power of your sacred vow shatters its
A t t a c k : S t r e n g t h v s . A C . If t h e target is m a r k e d by y o u , y o u g a i n a +2 b o n u s to t h e a t t a c k roll, a n d y o u c a n s c o r e a critical hit o n a roll of 1 8 - 2 0 . H i t : 2 | W ] + S t r e n g t h m o d i f i e r d a m a g e . If y o u h a v e u s e d ardent v o w d u r i n g this e n c o u n t e r , t h e t a r g e t also g a i n s v u l n e r a b l e 1 0 t o ail d a m a g e u n t i l t h e e n d of y o u r n e x t turn.
Harsh Verdict
none of its companions can hide from your Daily Divine, Radiant, W e a p o n Melee weapon
Paladin Attack 25
Astral Thunderbolt
You judge one of your enemies i n the n a m e of your god. and wrath.
raise your symbol to h u r l divine thunder at a nearby foe. Encounter Divine, Thunder, W e a p o n Melee weapon
Standard Action
Standard Action
P r i m a r y Target: O n e creature Primary Attack: Charisma vs. W i l l H i t : 3 [ W ) + Strength modifier damage. Miss: Half damage. E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e b u r s t 1 c e n tered o n t h e primary target. S e c o n d a r y T a r g e t : T h e p r i m a r y target a n d e a c h e n e m y in burst S e c o n d a r y A t t a c k : Charisma vs. W i l l H i t : T h e s e c o n d a r y target t a k e s o n g o i n g 1 0 r a d i a n t d a m a g e a n d c a n n o t b e n e f i t f r o m c o n c e a l m e n t or t o t a l c o n c e a l m e n t (save e n d s b o t h ) .
P r i m a r y Target: O n e creature P r i m a r y A t t a c k : C h a r i s m a vs. Fortitude Hit: 4 | W ] + Charisma modifier thunder damage. T h e p r i m a r y t a r g e t is s l o w e d a n d t a k e s a - 2 p e n a l t y t o a t t a c k rolls u n t i l t h e e n d o f y o u r next t u r n . M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 1 0 using y o u r S e c o n d a r y T a r g e t : O n e c r e a t u r e in burst S e c o n d a r y A t t a c k : Charisma vs. Fortitude Hit: 3 d 8 - Charisma modifier thunder damage, a n d the s e c o n d a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e e n d of your n e x t t u r n . implement.
Paladin Attack 27
Encounter
C H A P T E R
Paladin
Terrible Charge
Paladin Attack
27
Name of Awe
Paladin Attack 29
Your fervor drives y o u into the fray a n d strikes terror into your enemy.
Encounter D i v i n e , Fear, W e a p o n Melee 1 Standard Action
You utter an ancient name of such power that your enemies rooted to the spot, unable to escape.
Daily Divine, Implement, Thunder C l o s e blast 5 Standard Action
are
Effect: You c h a r g e a n d m a k e the following a t t a c k in place of a m e l e e basic attack. Target: O n e creature A t t a c k : Strength vs. A C H i t : 3 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is s t u n n e d until t h e e n d of y o u r n e x t t u r n .
T a r g e t : E a c h e n e m y in blast A t t a c k : Charisma vs. Fortitude Hit: 5d8 + Charisma modifier thunder damage, and the target is i m m o b i l i z e d a n d w e a k e n e d (save e n d s b o t h ) . M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) . E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n until t h e e n d of y o u r next t u r n .
Wrathful Flame
around you.
Encounter D i v i n e , Fire, I m p l e m e n t C l o s e burst 5 Standard Action
Paladin Attack 27
Prostration
I n a resounding voice, y o u command
enemies.
Daily Divine, Lightning, Thunder, W e a p o n C l o s e burst 1 Standard Action
Target: Each e n e m y in burst A t t a c k : Strength v s . Reflex H i t : 4 | W | + Strength modifier lightning a n d thunder damage. Miss: Half damage.
Sanctioned Slaughter
it.
Daily Divine, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Strength vs. A C
Standard Action
E f f e c t : Y o u t e l e p o r t 1 0 s q u a r e s to a s q u a r e a d j a c e n t t o a creature m a r k e d by y o u . Target: O n e creature marked by you Attack: Strength vs. A C Hit: 6 [ W ] + Strength modifier d a m a g e . Miss: Half damage.
H i t : 4 [ W | + Strength modifier damage, and ongoing 10 d a m a g e (save e n d s ) . M i s s : Half d a m a g e , a n d ongoing 5 d a m a g e (save ends).
Devastating Surge
enemy. Daily Divine, Healing, W e a p o n Melee weapon
Paladin Attack 29
Standard Action
R e q u i r e m e n t : Y o u m u s t h a v e a t least o n e h e a l i n g surge remaining. Effect: Y o u s p e n d a healing surge but d o not regain hit p o i n t s . C h o o s e a n ally w i t h i n 1 0 s q u a r e s o f y o u . T h a t a l l y regains hit p o i n t s e q u a l t o y o u r h e a l i n g s u r g e v a l u e . T h e n m a k e t h e following attack. Target: O n e creature A t t a c k : Strength vs. A C H i t : T h e target t a k e s d a m a g e e q u a l t o y o u r h e a l i n g s u r g e value + y o u r Strength modifier. Miss: Half damage.
C H A P T E R
Paladin
NEW
PARAGON PATHS
devoted
CHAMPION OF CORELLON
" W i t h Corellon's grace I fear no foe in reach of my sword."
P r e r e q u i s i t e : Paladin, must worship Corellon
o f o t h e r r a c e s find a w a r m w e l c o m e i n m o s t and
eladrin
e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d as ("star-friends"), h o n o r e d allies.
ruathar
k n i g h t o f t h e e l a d r i n c o u r t s , y o u a r e p l e d g e d to the
grace, a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d in and
that resembles t h e chivalric traditions of the m o r t a l w o r l d , but y o u b r i n g a fey p e r s p e c t i v e to the c o n c e p t s of honor, valor, a n d fidelity. M o s t knights arc obli-
score is 13 o r higher, y o u g a i n a +1 b o n u s to A C w h i l e w e a r i n g h e a v y a r m o r . I f y o u r D e x t e r i t y s c o r e is 15 o r h i g h e r , t h e b o n u s is + 2 . L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u ignore t h e s p e e d p e n a l t y for w e a r i n g h e a v y a r m o r . I n addit i o n , w h e n y o u b l o o d y a n e n e m y o r r e d u c e it t o 0 hit points o n y o u r turn, y o u c a n shift 1 s q u a r e as a free action.
g a t e d to p r o v e t h e i r b r a v e r y by d e c l i n i n g a d v a n t a g e s that r e d u c e risk in battle, but y o u d o not s c o r n the bow, the spell, or the r u s e o f w a r w h e n s u c h tactics are e f f e c t i v e . Y o u h a v e l e a r n e d t e c h n i q u e s for making
the best use o f agility a n d q u i c k n e s s e v e n w h i l e w e a r ing the heaviest armor. A m o n g the eladrin, those w h o follow this arc path
k n o w n as the Aelavellin S e l d u r i n e - t h e S w o r d
your
Graceful Step
You maneuver match.
Encounter Move Action
C h a m p i o n o f C o r e l l o n Utility 1 2
can
Corellon's Wrath
does vour weapon Daily
C h a m p i o n of C o r e l l o n A t t a c k 2 0
Just as Corellon's blade once tool; the eve of G r u u m s h , so too seek vour enemv's eves.
A t t a c k : Charisma v s . Reflex H i t : 4 [ W | + Charisma modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d ( s a v e e n d s ) . Miss: Half damage. E f f e c t : Y o u r o p p o r t u n i t y a t t a c k s d e a l 1 d l 0 extra r a d i a n t d a m a g e until t h e e n d of t h e e n c o u n t e r .
C H A P T E R
4 I Paladin
DEMONSLAYER
" R u n back to the Abyss prepare
ward
you
I'm coming.
Let
them for-
their defenses
I look
to o b l i t e r a t i n g t h e m a l l . ' "
Prerequisite: Paladin
attack, y o u negate the resistance until the e n d of the creature's next turn.
E m b o d i m e n t s of chaos a n d cruelty, d e m o n s are a n a f f r o n t to y o u r f a i t h , a n d y o u s e e k to d e s t r o y t h e m at every opportunity. Y o u have received special blessings a n d l e a r n e d battle p r a y e r s that a r e a n a t h e m a to the denizens of the Abyss. Y o u r attacks pierce their unholy defenses, a n d simply being near y o u causes t h e m p a i n . Y o u w o n ' t rest u n t i l e v e r y d e m o n is d e a d . A l l but the darkest a n d m o s t vile o f gods regard d e m o n s as a blight u p o n the c o s m o s a n d urge their
defenses.
Divine, W e a p o n Melee weapon
d e v o t e d to c o n f r o n t i n g d e m o n s ; s o m e a n o i n t
rituals.
of t h i s p o w e r .
Demonslayer's Resistance
demonic
Daily
D e m o n s l a y e r Utility 1 2
A g l e a m i n g halo surrounds you a n d blunts the attacks of your d a m a g e e q u a l to y o u r W i s d o m m o d i f i e r . W h i l e a n y d e m o n i s a d j a c e n t t o y o u , it c a n ' t s h i f t . Divine Personal Immediate Interrupt
foes.
T r i g g e r : A n e n e m y hits y o u E f f e c t : Y o u g a i n resist 5 a g a i n s t d a m a g e d e a l t b y t h e trigg e r i n g e n e m y u n t i l t h e e n d o f t h e e n c o u n t e r . If t h e trigg e r i n g e n e m y is a d e m o n , t h e r e s i s t a n c e i n c r e a s e s to 1 0 , a n d t h e e n e m y is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e end of the encounter. Level 21: Resist 1 0 , o r resist 1 5 if t h e t r i g g e r i n g e n e m y is a demon.
Edict of Destruction
very being.
Daily Divine, W e a p o n Standard Action Target: O n e creature Attack: Strength vs. A C
D e m o n s l a y e r Attack 20
Melee weapon
H i t : 3 ( W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is a f f e c t e d by y o u r e d i c t o f d e s t r u c t i o n ( s a v e e n d s ) . U n t i l t h e e d i c t e n d s , roll a d 4 a t t h e s t a r t of e a c h of t h e t a r g e t ' s t u r n s t o d e t e r m i n e t h e e d i c t ' s e f f e c t a t t h a t t i m e . If t h e t a r g e t is a d e m o n , roll t w o t i m e s a n d a p p l y b o t h results (if y o u roll t h e s a m e n u m b e r t w i c e , roll a g a i n ) . 1. T h e t a r g e t a n d e a c h e n e m y a d j a c e n t to it t a k e 1 d l 0 + your Strength modifier d a m a g e . 2. T h e target gains vulnerable 5 to all d a m a g e until t h e e n d of your next turn. 3. T h e target is b l i n d e d until t h e e n d of y o u r n e x t t u r n . 4 . T h e target t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e e n d o f y o u r next t u r n . M i s s : H a l f d a m a g e . A t t h e start of t h e t a r g e t ' s n e x t t u r n , roll a d 4 t o d e t e r m i n e t h e effect, a s a b o v e .
C H A P T E R
Paladin
DRAGONSLAYER
"My sword, front my shield, and my faith monsters." are all I n e e d t o conthe most terrifying
Prerequisite: Paladin
A champion must
fight
m a n y monsters, a n d the
most
savage a n d ferocious of these are dragons. T h e y sport a d a u n t i n g arsenal o f c l a w s , fangs, stings, roars, a n d breath weapons, a n d they are protected by iron-hard scales a n d supernatural vitality. M a n y also h a v e a w i c k e d , calculating intelligence. F e u warriors stand
i n c l u d i n g o t h e r fantastic beasts s u c h as m a n t i c o r e s , w y v c r n s . a n d s p h i n x e s - a n d put a n e n d to t h e i r reigns of terror. Y o u m i g h t be a h u n t e r o f some skill, but y o u not rely o n patient stalking, trap-setting, or do
sudden
a m b u s h to defeat y o u r s w o r n e n e m i e s . Y o u m e e t monsters openly in chivalrous combat, pitting your skill a n d courage against f a n g . It's a f a i r l i g h t . fiery breath and flashing
g a i n a +2 b o n u s t o d a m a g e r o l l s a g a i n s t t h a t
l e v e l ) : Y o u g a i n a +2 b o n u s to
Encounter
Divine Melee 1
Immediate Interrupt
Dragonslayer Attack
20
Standard Action
C H A P T E R
4 I Paladin
FAITHFUL SHIELD
" B e h i n d me, friends!
Prerequisite:
They
shall not
touchyou.'
Paladin
Y o n a r c a living bulwark, protecting the defenseless. Y o u are (he shelter in the storm. A s a faithful shield, you place your companions' well-being above your own. Faithful shields arc supreme e x a m p l e s of devout warriors, found in most of the world's faiths. S u c h w a r r i o r s s a f e g u a r d holy sites a n d d i v i n e s e r v a n t s . O t h e r s set o u t i n t o t h e w o r l d t o l e n d t h e i r t a l e n t s to t h o s e w h o n e e d it m o s t , w h e t h e r t h e f o t k of a f r o n t i e r town surrounded by enemies or a band of adventurers w o r k i n g to t h w a r t a d i r e threat.
Rather than focusing on dealing d a m a g e , y o u give y o u r c o m p a n i o n s the t i m e t h e y n e e d to w i n Y o u might partner with another defender, through. forming striker,
a n i m p r e g n a b l e w a l l , or w o r k w i t h a trusted
b l o c k i n g e n e m y a t t a c k s a n d c r e a t i n g o p e n i n g s for y o u r ally. W h e n y o u r g r o u p is h a r d p r e s s e d , y o u might cover the retreat, slowly giving g r o u n d y o u r f r i e n d s f l e e to safety. while
Constant Shield
Faithful S h i e l d Utility 1 2
You channel divine might through your shield to defend andyour charges.
Daily Divine, Stance Personal Minor Action
yourself
S h i e l d i n g A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a n d e a c h ally w i t h i n 5 s q u a r e s o f y o u also g a i n a +2 b o n u s to A C a n d R e f l e x u n t i l the start o f y o u r n e x t turn. any
a l l y w i t h i n 5 s q u a r e s of y o u t a k e s t h e s e c o n d w i n d o r t h e total d e f e n s e a c t i o n , a n y e n e m y that hits that ally before the e n d o f his or h e r next t u r n takes radiant d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r .
Rampart of Strength
Faithful S h i e l d A t t a c k 2 0
Y o u raise your shield, and from it bursts scintillating astral radiance that drives back your foes.
Daily Divine, Implement, Radiant C l o s e burst 5 Standard Action
R e q u i r e m e n t : Y o u must be using a shield. T a r g e t : E a c h e n e m y in burst A t t a c k : Charisma vs. Fortitude Hit: 3d8 + Charisma modifier radiant d a m a g e , a n d y o u push the target 3 squares. Miss: Half damage, a n d y o u push t h e target 1 square. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a t t h e start of e a c h of y o u r t u r n s , if y o u h a v e n o t m o v e d s i n c e t h e start of y o u r last t u r n , y o u c a n u s e a f r e e a c t i o n to g r a n t y o u r s e l f a n d e a c h a l l y a d j a c e n t t o y o u a ^ 4 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e start of y o u r n e x t t u r n .
A decisive strike against your enemy gives your allies a chance to see to their own defense.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: Charisma vs. A C H i t : 2 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d e a c h ally w i t h i n 5 s q u a r e s of y o u g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e s t a r t of y o u r n e x t t u r n .
C H A P T E R
| Paladin
GRAY GUARD
" D o whatever the moral it takes to get t h e j o b done, and worry about questions Inter."
A s y o u continue d o w n this p a t h , y o u m i g h t feel estranged from your god. a disappointment for w h o m y o u h a v e s a c r i f i c e d so m u c h . T h e to t h e o n e blood
staining your hands has somehow darkened your soul, although y o u r abilities are unaffected. B u t y p u and
A s a p a l a d i n , y o u c l e a v e to p r i n c i p l e s t h a t g u i d e y o u t h r o u g h life, s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g your m o r a l foundation. E v e n H you don't follow a c o d e of b e h a v i o r , y o u f o l l o w t h e p r e c e p t s o f y o u r g o d a n d w o r k to l i v e u p t o y o u r f a i t h ' s e x p e c t a t i o n s . Y e t t h e e n e m y n e v e r play s fair. S o m e t i m e s r u l e s m u s t b e b e n t , o r e v e n b r o k e n , for t h e g r e a t e r g o o d . N o one k n o w s this better t h a n y o u , a gray g u a r d . Y o u have m a d e a career of defying expectations a n d m a k i n g t h e t o u g h c h o i c e s that y o u r peers avoid. For y o u , the ends justify the m e a n s - e v e n stealing, lying, or brutal interrogation. Y o u do what you must
e n e m i e s m a r k e d by y o u cannot benefit f r o m conceal incut or total c o n c e a l m e n t against y o u r attacks. D e m o r a l i z i n g Critical (16th level): W h e n you s c o r e a c r i t i c a l hit, t h e e n e m y n e a r e s t to t h e t a r g e t lakes a - 2 p e n a l t y to attack rolls a n d all defenses u n t i l the e n d of y o u r next turn.
con-
tinue to fight.
Encounter Divine, W e a p o n Melee weapon Standard Action Target: O n e creature Attack: Strength vs. A C H i t : 2 [ W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d a n d s l o w e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t m a k e s a n a t t a c k b e f o r e t h e n , it is d a z e d until t h e e n d of its n e x t t u r n .
Relentless Justice
Encounter Free A c t i o n power Divine Personal
Gray G u a r d Utility 1 2
E f f e c t : Y o u regain t h e u s e of o n e p a l a d i n e n c o u n t e r a t t a c k p o w e r t h a t y o u h a v e u s e d d u r i n g this e n c o u n t e r .
Devastating Smite
opening it to your ally's
Daily Standard Action Target: O n e creature A t t a c k : Strength vs. A C
Gray G u a r d Attack 2 0
attack.
Melee weapon
Divine, Reliable, W e a p o n
Hit: 4 [ W ] + Strength modifier damage. You can expend a use of y o u r lay on hands p o w e r (or a p o w e r that y o u took
CHAPTER 4
Paladin
HAMMER OF MORADIN
" I s t r i k e i n the name
t a s t e Moradin's
Let my e n e m i e s
wrath!"
with
worship
t h e a t t a c k is k n o c k e d p r o n e o r d a z e d u n t i l t h e e n d
y o u r n e x t t u r n . Y o u c h o o s e t h e effect for e a c h target A s a devotee of Moradin. you have dedicated yourself after the attack's other effects a r e resolved. C h a m p i o n ' s A u r a (16th level): You and any allies w i t h i n 3 s q u a r e s of y o u g a i n a +4 b o n u s to all and defenses against fear effects.
d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h to y o u r h a n d
shields y o u w i t h his power. I n some lands, h a m m e r s o f M o r a d i n f o r m a n elite k n i g h t l y o r d e r of clerics a n d paladins w h o defend d w a r v e n citadels. Others are solitary agents of order w h o use their p o w e r s to protect the w e a k a n d c o n f r o n t injustice w h e r e v e r encounter it. they
A l t h o u g h m a n y h a m m e r s of M o r a d i n arc d w a r v e s , a n y h e r o w h o w i e l d s M o r a d i n ' s d i v i n e p o w e r is free t o c h o o s e t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to M o r a d i n for t h e s t r e n g t h to h o l d b a c k e v i l a n d d e f e a t the w i c k e d . H u m a n knights, eladrin a n d d r a g o n b o r n battle-priests a r e all swordsmiths, numbered
You hurl your hammer, ft bashes one foe and spins through the a i r to knock another to the ground before returning to your hand.
Encounter Divine, W e a p o n Ranged 10 Standard Action
R e q u i r e m e n t : You must be wielding a hammer. P r i m a r y Target: O n e creature P r i m a r y A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d u n t i l t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y attack. S e c o n d a r y Target: O n e creature w i t h i n 3 squares of the primary target S e c o n d a r y A t t a c k : Strength v s . Fortitude Hit: 1 [ W ] + Strength modifier damage, and you knock the secondary target prone. S p e c i a l : W h e n y o u u s e this p o w e r , y o u c a n m a k e t h e a t t a c k s as if y o u r h a m m e r w a s a h e a v y t h r o w n w e a p o n . T h e h a m m e r returns to y o u r h a n d after t h e a t t a c k s a r e resolved.
a m o n g the h a m m e r s of M o r a d i n .
Stalwart Defense
Daily Divine, Stance
H a m m e r of M o r a d i n Utility 1 2 foes.
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n resist 5 to all d a m a g e a n d a +2 b o n u s t o F o r t i t u d e .
Quake Strike
You slamyour
quake Daily
H a m m e r of M o r a d i n A t t a c k 2 0
hammer
Standard Action
R e q u i r e m e n t : You must be wielding a hammer. T a r g e t : E a c h c r e a t u r e in blast A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + Strength modifier thunder damage, a n d you knock t h e target prone. E f f e c t : T h e burst c r e a t e s a z o n e of difficult t e r r a i n t h a t lasts u n t i l t h e e n d of t h e e n c o u n t e r .
C H A PTER 4
Paladin
HOLY CONQUEROR
" N o w a l l is too h i g h and no moat v i l l a i n from before me." my wrath. too wide to protect stand a B a s t i o n s of evil cannot
P r e r e q u i s i t e : P a l a d i n , ardent
vow p o w e r
Divine Fortification
(11th level): W h e n
you
H o l d t h e L i n e ( 1 6 t h l e v e l ) : W h e n y o u or a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , o r s l i d , y o u c a n u s e a f r e e a c t i o n to r e d u c e t h e f o r c e d m o v e m e n t b y a n u m b e r of s q u a r e s e q u a l t o o n e - h a l f y o u r S t r e n g t h m o d i f i e r .
A s an enemy launches an attack at y o u r comrade, you give a defiant yell a n d charge across the battlefield at the foe. Encounter Divine, W e a p o n Melee weapon
Immediate Interrupt
T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally w i t h i n 5 s q u a r e s of y o u E f f e c t : Y o u c h a r g e t h e triggering e n e m y a n d m a k e t h e foll o w i n g a t t a c k in place of a m e l e e basic a t t a c k . Target: T h e triggering e n e m y A t t a c k : Strength vs. A C Hit: 2 | W ] + Strength modifier damage. E f f e c t : T h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e start of y o u r n e x t t u r n .
Sacrificial Intervention
Holy C o n q u e r o r Utility 1 2
Y o u a p p e a l to your god and leap to lake the w o u n d m e a n t for a n a l l y condemning the foe for its insolence. Encounter Divine, Teleportation Close burst 5
Immediate Interrupt
T r i g g e r : A n e n e m y hits y o u r ally w i t h i n 5 s q u a r e s of y o u w i t h a m e l e e or a r a n g e d a t t a c k T a r g e t : T h e ally hit b y t h e t r i g g e r i n g e n e m y ' s a t t a c k Y o u a r e a d i v i n e w a r r i o r i n s e r v i c e to a deity o f o r d e r and righteousness, looking beyond the immediate E f f e c t : Y o u a n d t h e t a r g e t t e l e p o r t . s w a p p i n g positions. T h e triggering e n e m y ' s a t t a c k hits y o u i n s t e a d . U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u e n d y o u r t u r n adjat h r e a t o f e v i l to its s o u r c e . Y o u set m i g h t y g o a l s o f triumph, such as the overthrow of a terrible tyrant or c e n t t o t h e t r i g g e r i n g e n e m y , it is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
Y o u cry out. u r g i n g y o u r foes to utturfeyou. Y o u r shout encour ages vour allies to seize e n e m v g r o u n d . Daily Divine, W e a p o n C l o s e burst 3
Standard Action
vow t o s m i t e y o u r f o e s . Y o u h a v e l i t t l e p a t i e n c e f o r n e g o t i a t i o n a n d c a n b e i m p u l s i v e to a f a u l t . H o l y conquerors often worship B a h a m u t . K o r d . or Pelor. glorifying their god w i t h e a c h victory in battle. M a n y h a v e s t r o n g c o n n e c t i o n s to s p e c i f i c locations reli-
a n u m b e r of s q u a r e s e q u a l t o y o u r W i s d o m m o d i f i e r as a f r e e a c t i o n b u t c a n n o t e n d this m o v e m e n t c l o s e r to y o u . You then make the following melee attack. T a r g e t : E a c h e n e m y a d j a c e n t to y o u A t t a c k : Strength vs. A C Hit: 3 [ W | t Strength modifier damage. Miss: Half d a m a g e . C H A P T E R 4 j Paladin
n e l D i v i n i t y p o w e r censure
devils.
S a v i n g Action (11th level): W h e n you spend an D e v i l s s c h e m e a m i d the layers of the N i n e Hells a n d a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also m a k e a infest t h e w o r l d w i t h e v i l . Y o n a r e s w o r n to p r o t e c t s a v i n g t h r o w against e a c h effect o n y o u that a save innocents f r o m their infernal machinations. To this can end. y o u h a v e j o i n e d a n o r d e r of l i k e - m i n d e d warriors. +2 b o n u s to the s a v i n g t h r o w against t h a t effect. The K n i g h t s of t h e C h a l i c e t a k e t h e i r o r d e r ' s n a m e A u r a Suppression (16th level): W h e n you f r o m a n a r t i f a c t b e l o n g i n g to t h e deity s l a i n b y A s m o any d e u s w h e n h e a s c e n d e d to g o d h o o d . It is rumored a u r a is d e a c t i v a t e d . T h e c r e a t u r e c a n n o t r e a c t i v a t e that w i t h a single draught o f w a t e r f r o m the c h a l i c e t h e a u r a b e f o r e t h e e n d of y o u r n e x t o f t h a t deity, t h e d r i n k e r c a n a t o n e for a n y wrong a n d completely p u r i f y his or her soul. S o m e say that drinking from the cup can turn any being, even A s m o d e u s h i m s e l f , f r o m e v i l to g o o d . W h e t h e r or not t h e s e t a l c s of t h e s e l e g e n d a r y p r o p e r t i e s a r e t r u e , t h e c h a l i c e is u n d o u b t e d l y a p o w e r f u l a r t i f a c t for Some Encounter Minor Action Divine, Implement C l o s e burst 5 turn. creature m a r k e d by y o u that h a s a n aura, the hit e n d . ff a n effect w a s c a u s e d b y a d e v i l , y o u gain a
g o o d , a n d m a n y K n i g h t s o f t h e C h a l i c e s e e k it.
for a n y s i g n s o f i n f e r n a l activity. Y o u a i d all o f g o o d heart w h o s t a n d in the p a t h o f devilish i n f l u e n c e , you answer the call of your fellow knights w h e n powers of the N i n e Hells gather in force. and
the
Ensnaring Smite
You hind y o u r foe with ancient Encounter
>ui I
ItUlyiyuu
Heavenly Courage
K n i g h t of t h e C h a l i c e U t i l i t y 1 2
Honeyed words and malicious threats have no effect on you but bring punishment to your foes.
Encounter No Action Divine, Radiant Personal
K n i g h t of t h e C h a l i c e A t t a c k 2 0
Invoking the power of your order's o a t h , y o u infuse your with holy light to t h w a r t y o u r enemy.
Daily Divine, Radiant, W e a p o n Melee weapon Standard Action Target: O n e creature A t t a c k : Charisma vs. A C
blade
CHAPTER 4 I Paladin
QUESTING KNIGHT
"I measure my worth by that which I seek.' Prerequisite: Paladin
Y o u h a v e s w o r n a s a c r e d v o w to p u r s u e a great quest that has c h a l l e n g e d the devotion o f d i v i n e for c e n t u r i e s . A s a questing knight, y o u must m e e t your god's d e m a n d i n g s t a n d a r d s to p r o v e y o u r s e l f w o r t h y of champions
success. D e p e n d i n g o n the n a t u r e of y o u r deity, y o u m i g h t h a v e to d e m o n s t r a t e o u t s t a n d i n g c o u r a g e , p e r severance, humility, indomitability. w i s d o m , honor, f u r y , or piety. T h e object o f t h e q u e s t c o u l d b e a lost relic, a h i d d e n oracle, the w o r d s of a holy verse n o w forgotten, the destruction of a n artifact i n i m i c a l y o u r g o d . o r t h e d e f e a t o f a l e g e n d a r y foe. B e c a u s e t h e t r a i l l e a d i n g to y o u r u l t i m a t e goal to
sometimes g r o w s cold, y o u need not a b a n d o n your current c o n c e r n s entirely. C o n t i n u e w i t h y o u r advent u r e s , a n d s t r i v e to b e t h e best y o u c a n b e . but watch
Your conviction lends you the force to repel nearby foes. D i v i n e , Force, W e a p o n C l o s e blast 3
Standard Action
F O R T H E DM: DEVISING A Q U E S T
If a p l a y e r c h o o s e s t h i s p a t h , y o u s h o u l d p r o v i d e a c h a l lenging quest that allows the other party m e m b e r s contribute. A good structure to
is t h r e e c l u e s s c a t t e r e d
Quester's Discipline
Daily Divine
No Action
Personal
a d v e n t u r e . T h e s e c o n d c l u e m i g h t be a fresco in a n a b a n d o n e d shrine, depicting the n o b l e w e a r i n g t h e ring a n d relating his story to a scribe. T h e third clue might b e t h e scribe's long-lost book, w h i c h contains t h e n a m e of t h e castle w h e r e t h e c r o w n n o w lies. C l u e s c a n serve a s excellent h o o k s for intermediate ring,
Virtuous Wrath
who recoil from the strike. Daily
Standard Action adventures. For e x a m p l e , after finding the signet Target: O n e creature s o m e research might lead t h e questing knight to a n old a c c o u n t of a traveler w h o visited t h e a n c i e n t noble's
Attack: Charisma vs. W i l l Hit: | 4 W ] + Charisma modifier damage, a n d you push the t a r g e t 5 s q u a r e s . T h e target is w e a k e n e d ( s a v e e n d s ) .
< II A P I E R 4
Paladin
SCION OF SACRIFICE
" Y o u r threats save you from are m e a n i n g l e s s to me. Nothing death at my h a n d s . " you say can
P r e r e q u i s i t e : P a l a d i n , ardent
vow
power
T h e core of your values a n d the code y o u follow a r e r o o t e d in y o u r w i l l i n g n e s s to g i v e y o u r life for a greater purpose. Y o u r body a n d soul are strong,
a n d y o u d o not s h r i n k f r o m g i v i n g u p s o m e of t h a t s t r e n g t h to h e l p o t h e r s . Y o u s t r i k e o u t w i t h divine
fury that racks y o u w i t h p a i n but i m b u e s y o u w i t h even greater strength. Y o u m e a s u r e y o u r w o r t h by the foes y o u defeat. A s a scion o f sacrifice, y o u a r e zealous in the e x t r e m e , e a g e r to m e e t the e n e m i e s o f y o u r faith
regardless of the circumstances. W h e n others pause a n d d e l i b e r a t e , y o u a c t - f o r b e t t e r o r for w o r s e . H o w ever, y o u a r e not suicidal. If y o u e n c o u n t e r a foe
You lash out against foes around you and dare them to strike
c l e a r l y b e y o n d y o u r a b i l i t y to d e f e a t , y o u r e t r e a t
Standard Action
work toward the day w h e n your power matches the e n e m y ' s . O r y o u m i g h t t u r n a s i d e to a i d w h o a r e in danger, or w i t h d r a w companions
E f f e c t : B e f o r e t h e a t t a c k , y o u c a n t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e r e d u c e d i n a n y w a y . If y o u d o so, t h e a t t a c k d e a l s 2 [ W | extra d a m a g e . T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. A C Hit: 2 | W | + Charisma modifier damage. E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n .
to c a r r y t h e i n j u r e d and
tomorrow
Scion's Healing
Daily Divine, Healing
S c i o n of S a c r i f i c e U t i l i t y 1 2
C l o s e burst 1 0
Punishing Flame
o f retribution. Daily
S c i o n of S a c r i f i c e A t t a c k
20
D i v i n e , Fire, I m p l e m e n t C l o s e burst 3
Standard Action
T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. Reflex H i t : S d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y w i t h i n 5 s q u a r e s of y o u d e a l s d a m a g e ( n o t o n g o i n g d a m a g e ) to a n y ally, t h a t e n e m y t a k e s fire d a m a g e e q u a l t o y o u r C h a r i s m a modifier.
Prerequisite: Paladin
T h e t i n d e a d that c r a w l out o f t h e e a r t h a n d
shamble the
these horrors w i t h the brilliant light of y o u r faith. T h e Undead are no longer the people they once w e r e , and s e n d i n g t h e m b a c k t o t h e i r g r a v e s is t h e o n l y w a y to respect those w h o s e corpses w a l k a g a i n in undeath. under-
its
loathsome
Daily
it.
Immediate Interrupt
T r i g g e r : A n u n d e a d e n e m y hits y o u Target: T h e triggering e n e m y Effect: You take no d a m a g e from the target's attack. Your next a t t a c k against t h e t a r g e t d e a l s extra r a d i a n t d a m a g e equal to one-half the damage you w o u l d have taken from t h e target's attack.
a n y u n d c a d c r e a t u r e o r r e d u c e it t o 0 h i ! p o i n t s , e a c h e n e m y w i t h i n 5 squares of you takes a -2 penalty attack rolls u n t i l the e n d o f y o u r next turn. fear effect. to
I h i s is a
the Dead
20
S l a y e r of t h e D e a d A t t a c k 1 1
the restless
Target: Each creature in burst A t t a c k : Strength vs. Reflex H i t : 4 d 8 - S t r e n g t h m o d i f i e r r a d i a n t d a m a g e . If t h e target is u n d e a d , it is a l s o r e s t r a i n e d ( s a v e e n d s ) . Miss: Half damage.
C . H A P T lilt 4 I P a l a d i n
CHAPTER 5
^DIVINE OPTIO
ONE
OE
t h e m o s t d i s t i n c t i v e f e a t u r e s of a n y
DUNGEONS & D RAGONS c a m p a i g n w o r l d i s i t s p a n theon, t h e collection of deities available for player characters, villains, a n dmonsters to follow o r oppose. Just as there a r e m a n y deities i n t h e D & D p a n t h e o n , so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e gods' blessings, study their teachings, o r demonstrate devotion to t h e m . O n ed w a r f p a l a d i n d e v o t e d to P e l o r m i g h t select p o w e r s a n d feats that w o u l d b e useful to a n yp a l a d i n , w h i l e a n o t h e r m i g h t c h o o s e radiant p o w e r s a n d feats related to t h e m , r e f l e c t i n g Pelor's a s c e n d a n c y as god o f the s u n . B o t h a r ecapable chara c t e r s , a n d e a c h is a u n i q u e t a k e o n w h a t a d w a r f paladin o f Pelor might look like. W i t h t h e options available to y o u i n this chapter. v o u c a n customize your divine heroes to vour o w n
j
material.
ity feats, a s s o c i a t e d w i t h y o u r deity's d o m a i n s . T h i s chapter presents over thirty divine d o m a i n s a n d their r e l a t e d feats. Y o u r D e i t y a n dY o u : H o wdoes y o u r character's deity i n f o r m t h e w a yh e or she t h i n k s a n d acts? This section provides some roleplaying advice. D i v i n e B a c k g r o u n d s : T h i s section p r o v i d e s several brief character backgrounds you c a n use or adapt to y o u r o w n divine character. N e w F e a t s : M a n y n e w feats a r c p r e s e n t e d h e r e , providing y o uw i t h n e woptions for customizing y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y feats related to e v i l deities, a s w e l l a s feats specific to t h e avenger, cleric, invoker. a n d paladin classes. E p i c D e s t i n i e s : T e n epic destinies a p p e a r in this chapter, including the Chosen, the Saint, a n d Avatar, a destiny that involves y o u b e c o m i n g a n e m b o d i m e n t of y o u r deity. N e w R i t u a l s : T h ec h a p t e r c o n c l u d e s w i t h s e v e r a l n e w rituals oriented t o w a r d divine characters.
CHAPTER
5 | Divine Options
DIVINE D O M A I N S
E a c h deity holds s w a y over c e r t a i n aspects of exist e n c e . F o r e x a m p l e , E r a t h i s is t h e g o d o f c i t i e s a n d nations. S h e often represents law, order, authority,
GOOD, LAWFUL G O O D , A N D
UNALIGNED
Domains Avandra Bahamut Corellon Erathis Ioun Kord Melora Moradin Pelor The Raven Queen C h a n g e , f r e e d o m , luck Hope, justice, protection A r c a n a , skill, w i l d e r n e s s Civilization, creation, justice Fate, k n o w l e d g e , skill Storm, strength, w a r Life, sea, wilderness Creation, earth, protection H o p e , life, sun Death, fate, winter Love, moon, trickery
a n d invention. Aspects of existence s u c h as these are s u m m e d u p in d o m a i n s , spheres o f d i v i n e i n f l u e n c e . E a c h d e i t y is a s s o c i a t e d w i t h t w o o r t h r e e d i v i n e domains. M o r e than thirty divine domains are presented in this chapter, a n d the d o m a i n s of t h e deities f r o m t h e P l a y e r s Handbook a n d t h e Dungeon Master's Guide
USING DOMAINS
Y o u r d i v i n e c h a r a c t e r g a i n s access to t h e d o m a i n s of his o r h e r deity, w h i c h m e a n s y o u g a i n access to t h o s e d o m a i n s ' feats. E a c h d i v i n e d o m a i n has a divinity
Sehanine
EVIL A N D CHAOTIC
EVIL Domains
Asmodeus f e a t a n d a d o m a i n f e a t a s s o c i a t e d w i t h it. T h e s e f e a t s Bane f o l l o w t h e n o r m a l r u l e s for feat s e l e c t i o n . Gruumsh I f y o u r character worships multiple deities w i t h Lolth a c o m m o n t h e m e (such as the three gods of destiny, Tharizdun Avandra, Ioun, and the Raven Queen), you gain Tiamat access to all their d o m a i n s . Torog Vecna
Civilization, tyranny Skill, w a r D e s t r u c t i o n , strengt! Darkness, trickery Destruction, madness Strife, vengeance Earth, torment Knowledge, undeath Darkness, poison
DIVINITY FEATS
C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y class feature c a n gain additional C h a n n e l Divinity powers by t a k i n g d i v i n i t y feats. A s l o n g as y o u h a v e a d i v i n i t y feat, y o u c a n u s e its p o w e r . particular
Zehir
DOMAIN DESCRIPTIONS
E a c h d i v i n e d o m a i n i n c l u d e s t w o feats a s s o c i a t e d w i t h it: a d o m a i n f e a t a n d a d i v i n i t y f e a t . T h e d o m a i n feats n o t e w h i c h b o o k s t h e i r a s s o c i a t e d p o w e r s c o m e f r o m : t h e P l a y e r ' s Handbook ( P H ) . P l a y e r ' s Handbook 2
DOMAIN FEATS
D o m a i n feats p r o v i d e benefits w h e n y o u u s e d i v i n e at-will attack powers associated w i t h t h e m . E a c h d o m a i n f e a t n o t e s its a s s o c i a t e d p o w e r s . I f y o u h a v e m o r e t h a n o n e d o m a i n feat associated w i t h the s a m e power, that p o w e r c a n benefit from
( P H 2 ) . or Divine Power ( D P ) .
ARCANA
T h e a r c a n a d o m a i n rests s e c u r e l y w i t h i n Corellon's s p h e r e of i n f l u e n c e . O t h e r d e i t i e s h a v e i n t e r e s t s i n t h e a r c a n e r e a l m : I o u n w a n t s to s p r e a d a r c a n e k n o w l e d g e as far as possible. S e h a n i n e delights i n a r c a n e p o w e r s ' potent illusions, a n d V e c n a prefers that the secrets o f a r c a n a b e g r a n t e d o n l y to a w o r t h y few.
c h o o s e w h i c h d o m a i n s t o assign to e a c h deity. It's all right t o assign t h e s a m e d o m a i n t o m o r e t h a n o n e deity. For instance, y o u might have a good deity of t h e w a r d o m a i n as w e l l a s a n e v i l d e i t y of t h a t d o m a i n .
C H A P T E R
5 I Divine
Options
In contrast. C o r e l l o n glories i n all aspects of a r c a n e p o w e r a n d a p p r e c i a t e s t h e u s e o f it a s t h e highest art. A n y w h o create n e w a r c a n e w o r k s or s h a r e lost s e c r e t s o f t h e a r t c a n r e c e i v e t h e M a s t e r o f Magic's blessing, but those w h o have no dealings w i t h t h e a r c a n e m a y d i s c o v e r that C o r e l l o n h a s little est i n t h e m . A s a n u n a l i g n e d deity, C o r e l l o n c a r e s m o r e for the e l e g a n c e a n d p o t e n c y o f a r c a n e m a g i c t h a n for t h e m o r a l i t y o f its m a s t e r s , b u t o t h e r g o d s m i g h t h a v e diff e r e n t a g e n d a s . A n e v i l d e i t y of a r c a n a m i g h t d e m a n d t h a t it b e u s e d t o e x e r t d o m i n a n c e , w h i l e a g o o d d e i t y o f a r c a n a m i g h t c o m m a n d t h a t it b e u s e d t o s e e k truth. inter-
structure
P o w e r s : bolstering- s t r i k e ( p a l a d i n P H ) . d i v i n e b o l t s
( i n v o k e r P H 2 ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) .
recovery
strike
(cleric D P )
c y c l e of
change.
Feat P o w e r
t a r g e t to y o u r s e l f o r v i c e v e r s a .
arcana
ward.
CIVILIZATION
Channel Divinity: Arcana Ward
Your god's comprehension of arcane mysteries Feat P o w e r extends to shieldB o t h Erathis a n d A s m o d e u s prize civilization as the m o s t i m p o r t a n t f o r c e for g r e a t n e s s , but t h e y seize u p o n the concept in different ways. bringing
forces.
Personal
to a d a r k a n d c h a o t i c c o s m o s .
Trigger: Y o u are hit by a n attack that deals acid, cold, fire, lightning, or t h u n d e r d a m a g e t o y o u E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u g a i n resist 5 t o a d a m a g e t y p e of y o u r c h o i c e : a c i d , c o l d , fire, l i g h t n i n g , o r thunder. L e v e l l l : Resist 1 0 .
For her. a n y culture of l a w s advances society better than the wild aspirations of individuals. Large a n d s t a b l e c o m m u n i t i e s g i v e p e o p l e t h e c h a n c e to c r e a t e the inventions that further civilization as a whole. A s m o d e u s understands civilization as a m e a n s of gaining power. C o n f u s e d rabble r o a m i n g the wilpropel the ascendancy of
Level 2 1 : Resist 1 5 .
CHANGE
\vandra enjoys the w i n d s of change a n d exhorts her faithful to follow w h e r e t h e y blow. E o r A v a n d r a . change represents ever-renewing opportunities. Each
d e r n e s s m a k e for e a s y c o n q u e s t s , b u t c o n q u e r i n g t h e m m e a n s bringing t h e m under control. T h e laws, technologies, a n d structures of civil society provide t h e t o o l s to p i n i o n t h e w e a k b e n e a t h t h e b o o t s o f t h e mighty. A g o o d g o d o f c i v i l i z a t i o n m i g h t v i e w it a s t h e b e s t
m o m e n t is a c h a n c e to alter t h e c o u r s e , e i t h e r p e r s o n a l l y o r o n a g r a n d e r s c a l e , a n d to t a k e t h i n g s i n a w a y for p e o p l e to h e l p o n e a n o t h e r . T h e l a w s a n d better direction t h a n i n the past. s h a r e d r e s p o n s i b i l i t i e s of s o c i e t i e s g i v e p e o p l e t h e A n u n a l i g n e d deity might c h a m p i o n c h a n g e i n the o p p o r t u n i t i e s to s h o w t h e i r b e t t e r s e l v e s . I n a w o r l d form of evolution or the passage of time. Alternatively, w h e r e cities a r e s e p a r a t e d by vast areas o f peril, a god m i g h t be s e e k i n g a particular c h a n g e in t h e e x p a n d i n g t h e r e a c h of c i v i l i z a t i o n c a n b e a h e r o i c w o r l d o r t h e c o s m o s . I f t h a t g o d is g o o d o r u n a l i g n e d , task indeed. t h e d e s i r e d c h a n g e - e v e n if it i s s i m p l y c h a n g e for
C H A P T E R
5 | Divine
Options
Y o u g a i n a +2 feat b o n u s to
Powers:
shards righteous
bolstering strike ( p a l a d i n P H ) . g r a s p i n g
vengeance
(avenger
I'll!),
Powers:
l e a d i n g s t r i k e ( a v e n g e r D P ) , mantle
of the
Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r tre-
a t i o n secret.
Feat P o w e r
a n t h e m of c i v i l i z a t i o n .
Feat P o w e r
Free Action
You inspire your allies to work in concert to Inrri tfl tide of battle.
Encounter Minor Action Divine Personal
DARKNESS
D r o w a n d d a r k n e s s go together like spiders a n d w e b s , a fact often reinforced by priestesses of the d a r k elves' p a t r o n . L o l t h c o m m a n d s h e r followers to u s e darkn e s s a s c o v e r for t h e i r d e c e p t i o n s a n d a t t a c k s . N o
CREATION
Erathis a n d M o r a d i n both c l a i m the d o m a i n of creation, a n d their followers share a n appreciation for w o r k s o f craft. Yet e a c h god places different e m p h a s i s on what they inspire their worshipers to create. E r a t h i s values creations that a d v a n c e civilization. Easter s h i p s to s p e e d t r a d e , great r o a d s c a r v e d t h r o u g h m o u n t a i n s , n e w cities w h e r e n o p e r s o n h a d t h o u g h t t h e y m i g h t l i v e - t h e s c b r i n g E r a t h i s joy. Even
biting blade or cutting remark c a n be better delivered than from the shadows. Z e h i r sees d a r k n e s s in a b r o a d e r scope. H e delights in the darkness of ignorance a n d fear as well as t h e d e a t h o f t h e light. Z e h i r ' s w o r s h i p e r s know
they c a n stave off their patron's w r a t h by killing in d a r k n e s s a n d b y d r i v i n g others to t u r n t o w a r d e v i l . D a r k n e s s n e e d n o t b e t h e e x c l u s i v e d o m a i n of e v i l gods. A n unaligned or good deity of stealth could f a v o r it. a n d s o m i g h t a g o d of r e s t a n d r e j u v e n a t i o n .
a n i n v e n t i o n as s m a l l as a n e w k i n d of h i n g e r e c e i v e s Erathis's sanction. M o r a d i n e n c o u r a g e s o t h e r s to b r i n g w o r k s into being that w i l l see generations of use. H e w a s intimately involved in h a m m e r i n g the raw c r e a t i o n the primordials into a durable a n d refined world of that
Powers: ardent
blood (invoker D P )
strike
(paladin DP),
overwhelming
s t r i k e ( a v e n g e r P H 2 ) . p r i e s t ' s s h i e l d ( c l e r i c P I I ) . v i s i o n s of
B e n e f i t : Y o u g a i n a +2 feat b o n u s to R e l i g i o n checks.
darkness consumes.
CHAPTER
>
Divine
Options
Feat P o w e r
DESTRUCTION
G r u u m s h and Tharizdun share the destruction d o m a i n , but t h e i r o u t l o o k s h a v e little i n c o m m o n . G r u u m s h e x h o r t s followers to senseless c a r n a g e , b u r n i n g , a n d t h e d e f i l e m e n t of l a n d s . I l i s r a g i n g hordes scour the w o r l d , bringing cities d o w n a n d d r a g g i n g n a t i o n s t o t h e i r k n e e s . D e s t r u c t i o n is a n e n d in Itself, a n d t h e m o r e v i o l e n t t h e e n d . t h e better.
allies for a
DEATH
l In- R a v e n Q u e e n h o l d s d o m i n i o n o v e r d e a t h . It represents her ultimate role in the cosmos, a n d s h e s t a n d s a s its d i s p a s s i o n a t e s y m b o l . I f t h e y a r e t r u e to h e r intent, t h e R a v e n Queen's
H e is t h e g o d o f c a t a c l y s m s . N o m e r e w i l d f i r e
or
volcanic eruption satiates his d e m a n d s o n his follow crs. The m a d g o d seeks the world's e n d by w h a t e v e r m e a n s possible. H i s c r a z e d mad. O t h e r gods of destruction might be associated w i t h natural disasters: storms, e a r t h q u a k e s , a n d the l i k e . A n u n a l i g n e d g o d of d e s t r u c t i o n c o u l d b e a n u n c a r i n g a g e n t of d o o m o r a h e r a l d o f t h e w o r l d ' s e n d . d u t y - b o u n d to b e g i n a c y c l e o f c o s m i c r e b i r t h b y unleashing devastation u p o n the world. A good god of d e s t r u c t i o n m i g h t exist i n a v e r y d a r k w o r l d , w h e r e m o s t of w h a t e x i s t s is c o r r u p t a n d m u s t b e w i p e d domains be clean. followers are often truly
followers advance death as the proper progression of t h e s o u l t o w a r d its u l t i m a t e d e s t i n a t i o n . D e a t h s h o u l d b e n e i t h e r t h r i l l i n g n o r f r i g h t f u l . It c o m e s a s n i g h t to d a y a n d a s n a t u r a l l y a s w i n t e r b i t e s at t h e h e e l s o f a u t u m n . T h o s e w h o b r e a k w i t h that fate through forc-
\ l e w it d i f f e r e n t l y . A n e v i l d e a t h g o d m i g h t
a tyrant w h o delights in the sorrow that death sows, whereas a good death god might be a compassionate g u i d e to t h e n e x t w o r l d , a s t e r n j u d g e o f t h e d e a d , a g u a r d i a n o f the e t e r n a l gates, or a protector o f t o m b s .
Y o u g a i n a +2 feat b o n u s to
Powers: ardent
brand (cleric P H )
( a v e n g e r D P ) , grasping
Powers:
vengeance
enfeebling
strike
(paladin PH).
radiant
( a v e n g e r P H 2 ) . righteous brand ( c l e r i c P H ) .
v i s i o n s of blood ( i n v o k e r D P )
p a t h of d e s t r u c t i o n .
Feat P o w e r
Feat P o w e r
Divine Personal
EARTH
M o r a d i n a n d T o r o g o p p o s e o n e a n o t h e r for m a n y reasons, including their competing claims on the d o m a i n o f e a r t h . M o r a d i n sees e a r t h as t h e founda-
t i o n o f c r e a t i o n a n d a s o u r c e of s t a b i l i t y , w e a l t h .
C H A P T E R
Divine Options
a n d strength. I le honors stone as the bones of the world a n d loves m o u n t a i n s as the domain's greatest symbols. Torog has acquired power over earth during his imprisonment in the U n d e r d a r k , First h e d r e w the
r e s e n t s g r e a t h e r o e s for f l o u t i n g t h e i r d e s t i n i e s . T h e irony o f h e r situation is that s h e a c h i e v e d m a s t e r y of late by o v e r c o m i n g a mortal's destiny, so extraordinary heroes w h o survive long enough eventually find t h a t f a t e b e g i n s to t i p i n t h e i r favor.
I o u n h a s fate a s a d o m a i n for its a s p e c t o f p r o g nostication. Ioun's followers s e e k to k n o w a n d r e c o r d the paths of eventsin the past, the present, a n d the f u t u r e . I I e r d e v o t e e s h o p e to u n d e r s t a n d t h e i r fates a n d to h e l p t h o s e w h o d o not c o m p r e h e n d own their
of the world. T h e y are the carvers of m o u n t a i n s , the binders of stone, a n d the m a k e r s of l a w w h o fixed the work of the primordials i n its p l a c e . A n earth
d e s t i n i e s to p e r c e i v e w h a t it is t h e y a r e m e a n t to d o . for g o o d o r ill.
g o d m i g h t p e r s o n i f y t h e e a r t h i t s e l f a s t h e s o u l of t h e world's physical shell. M a n y e a r t h gods are associated w i t h strength, stability, a n d t i m e . O t h e r s h a v e aspects of agriculture or mineral wealth. Evil e a r t h gods are often jealous, destructive beings w h o d e m a n d placation a n d resent the exploration of the U n d e r d a r k .
attack roll.
Powers: astral
seal ( c l e r i c D P ) , avenging
light
( i n v o k e r P I I 2 ) . b o n d of retribution strike ( p a l a d i n P H )
( a v e n g e r P H 2 ) . holy
Benefit:
checks.
Y o u g a i n a +2 feat b o n u s to A t h l e t i c s
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y i s s l o w e d u n t i l the start o f y o u r next turn. strike ( p a l a d i n P H ) . overwhelmstrike (cleric D P ) ,
Powers: b o l s t e r i n g
i n g strike
( a v e n g e r P H 2 ) , recovery
v i s i o n s of blood ( i n v o k e r D P )
Feat P o w e r
Immediate Reaction
F o r a few moments, you give yourself up to v o u r god's hold. Those a r o u n d y o u sense the divine presence as fearsome Encounter Minor Action Divine C l o s e burst 2 gravity.
FREEDOM
S e h a n i n e advocates that people follow their hearts without constraint, but A v a n d r a stands as the symbol of true freedom. S h e c o m m a n d s the d o m a i n not
FATE
T o m a n y m o r t a l s , fate is i n e s c a p a b l e . T h e i r d e s t i n i e s are written before they're born, a n d throughout their lives, e v e n t s c o n s p i r e to l e a d t h e m a l o n g their appointed path. A few mortals-particularly great
to protect the selfish feelings of i n d i v i d u a l s but to d e f e n d t h e s o v e r e i g n right o f all p e o p l e to t a k e of their destinies. A v a n d r a h o p e s t h a t o t h e r s u s e t h e i r f r e e d o m to do the right thing, a n d she stands against tyranny of control
a n y k i n d . H e r followers k e e p alive f l a m e s of h o p e in oppressive societies, serving as the seeds of rebellion or peaceful reform.
It
It w o u l d b e u n u s u a l for a n e v i l d e i t y t o c h a m p i o n f r e e d o m , but the d o m a i n has d a n g e r o u s aspects: anarchy, violence, a n d debauchery. A n evil or unaligned god w h o promotes personal freedom above all other ideals could have the d o m a i n .
next
P o w e r s : avenging
( a v e n g e r D P ) , r i g h t e o u s brand (paladin P H )
strike vanguard's
Feat P o w e r
Feat P o w e r
turn.
JUSTICE
Justice lives differently in the m i n d o f e a c h p e r s o n , a n d l a w s c h a n g e w i t h e a c h ruler, but ideals of integrity a n d fairness exist i n most societieseven a m o n g those w h o see such ideals as weaknesses. T w o gods t a k e u p t h e b a n n e r o f j u s t i c e , p l a c i n g it a m o n g t h e i r highest virtues. B a h a m u t s e e s j u s t i c e a s t h e t o o l of g o o d intentions.
Target: Each ally in burst Effect: Each target can choose to make an escape attempt a g a i n s t a grab a s a f r e e a c t i o n or to m a k e a s a v i n g t h r o w a g a i n s t a n i m m o b i l i z i n g , restraining, or s l o w i n g e f f e c t that a save can end.
HOPE
T h e h o p e d o m a i n d o e s n ' t exist for t h o s e w h o m e r e l y w i s h for s o m e t h i n g t o c o m e t o p a s s : it s t a n d s f o r t h o s e w h o express a n optimistic faith in the future. A s such,
L a w s a n d h o n o r e x i s t to p r o t e c t t h o s e w h o c a n n o t protect t h e m s e l v e s a n d to p r e v e n t t h o s e w h o w i e l d power from taking the path of evil. Erathis v i e w s justice as the driving force b e h i n d civilization. W i t h o u t lawwithout the shared understanding of w h a t should a n d should not besociety dissolves into chaos. O t h e r gods of justice w o u l d place their o w n perspectives on the concept. A deity of justice a n d death might be concerned only with providing the proper r e w a r d s a n d p u n i s h m e n t s to s o u l s . A n e v i l d e i t y o f justice might b e a n unforgiving judge w h o cleaves to t h e letter o f t h e l a w , r e l i s h i n g i n t h e t e c h n i c a l i t i e s that entrap decent souls.
B a h a m u t and Pelor share reign over the d o m a i n . Pelor shines the light o f h o p e into all hearts that accept his benevolent message. H i s followers express h o p e not just for a k i n d e r f u t u r e but for g o o d h a r v e s t s f r o m t h e i r j u s t l a b o r s . P e l o r ' s h o p e is t h e f a i t h t h a t t h e sun w i l l rise, that winter will end. a n d that compassion w i l l flourish.
B a h a m u t claims hope a m o n g his domains in a different form. T h e P l a t i n u m Dragon's followers rely on the ideals of justice a n d honor as shields against t h e d a r k n e s s that c a n c l a i m souls. T h e i r h o p e is that righteous action c a n prevent a drastic fall. B a h a m u t places f a i t h not i n t h e e x t e r n a l w o r l d , but i n t h e spirit of the individual.
B e n e f i t : Y o u g a i n a +2 feat b o n u s to I n s i g h t
a n d h i t a n e n e m y w i t h it. e a c h b l o o d i e d a l l y w i t h i n
C 11 A P I I K 5
Divine
Options
1 0 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k r o l l s u n t i l t h e s t a r t of y o u r n e x t turn. of the
(cleric P H ) . virtu-
ous strike ( p a l a d i n D P )
Feat P o w e r
T r i g g e r Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a
Feat P o w e r
your
enemy.
Divine. Radiant Ranged 10
Encounter
Immediate Reaction
LIFE
A l l but a f e w deities h a v e a n interest in life a s a d o m a i n , b u t o n l y t w o p l a c e it a m o n g t h e i r concerns. M e l o r a s t a n d s a s t h e w o r l d ' s a d v o c a t e . I f it o r i g i n a t e s i n t h e w o r l d , a n d it b r e a t h e s a n d d r a w s s u s t e n a n c e , s h e c h a m p i o n s its r i g h t to e x i s t . Y e t primary
KNOWLEDGE
I o u n a n d V e c n a take opposing perspectives on knowle d g e . I o u n b e l i e v e s t h a t k n o w l e d g e o f a n y k i n d is for t h e b e n e f i t of a l l . V e c n a e n c o u r a g e s h i s f o l l o w e r s t o h i d e learning so that only their actions a n d his plans c a n profit b y t h e m . I o u n sees k n o w l e d g e as a light t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s it a s t h e secrets that c a n keep people b o u n d in the d a r k n e s s of ignorance. A n o t h e r god of knowledge might emphasize particular types o f k n o w l e d g e that god values. A deity
living
t h i n g s over a n o t h e r . A l l h a v e t h e right to play out the natural processes o f struggle a n d s u n ival. M e l o r a d o e s not control t h e w o r l d ' s p r i m a l spirits, but s h e recognizes their importance a n d has allied with
the elder spirits m a n y times. P r i m a l peoples w h o w o u l d never consider worshiping another deity somet i m e s a c k n o w l e d g e M e l o r a a s a r e s p e c t e d a l l y of t h e primal spirits.
P e l o r brings focus to t h e c a u s e o f life i n t w o different w a y s . H e w a t c h e s o v e r t h e life of t h e fields a n d farms, a n d the harvests a n d herds. A s his priests a r e w o n t t o s a y . g o o d f o o d is s u s t e n a n c e f o r t h e s o u l . H e c a r e s a l s o for t h e l i v e s o f g o o d p e o p l e a n d b l e s s e s those w h o s h o w m e r c y a n d alleviate suffering. O t h e r deities of the life d o m a i n likely color their interpretation of the d o m a i n with their other concerns. T h e r e might even be a chaotic evil deity of d e s t r u c t i o n a n d the w i l d e r n e s s w h o p r o m o t e s t h e life of ravenous beasts.
of knowledge a n d trickery emphasizes the power of u s i n g t r u t h to m a k e o t h e r s b e l i e v e l i e s . If you serve a god of knowledge, y o u a r e naturally interested in discovering a n d preserving lore, especially the ancient or the esoteric. Y o u might fill journals w i t h descriptions of your travels a n d sketches of things you've seen.
seal ( c l e r i c D P ) , g r a s p i n g s h a r d s virtuous
CHAPTER
Divine Options
Feat P o w e r take
alone.
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u t a k e s d a m a g e
Feat P o w e r
Immediate Interrupt
Trigger: A creature w i t h i n 1 0 squares of you m a k e s a d e a t h saving t h r o w Target: T h e triggering creature Effect: T h e target gains a +10 p o w e r bonus to t h e d e a t h saving throw.
LUCK
C h a n c e , coincidence, fortune, randomness-whatever unpredictable y o u c a l l it, l u c k i s a p o w e r f u l a n d force. A v a n d r a takes this p o w e r f u l force i n h a n d as a w e a p o n against drab destiny a n d dark fatalism. For
LOVE
T h e d o m a i n of love includes friendship, romance, m e r r i m e n t , a n d desire. S e h a n i n e accepts all of these as h e r p r o v i n c e , but she places particular emphasis
her followers, luck provides excitement a n d nity e v e n in the face of terrible odds.
opportu-
o n t h e p a s s i o n s o f n e w l o v e a n d t h e c h a n g e s it c a n create in the lives of people w h o thought their personal stories w e r e set. M o s t love deities a r c positive influences i n the w o r l d , but s o m e a r e k n o w n for b e i n g f i c k l e . O t h e r love deities m i g h t b e c u n n i n g seducers or jealous beauties w h o delight in broken hearts. a
good fortune, w h o r e w a r d s the virtuous a n d worthy. A n e v i l d e i t y o f l u c k m i g h t t a k e f r o m it t h e a s p e c t o f m i s f o r tune a n d delight in accidents a n d disasters. ff you serve a god of luck, you believe in keepi n g y o u r e y e s o p e n for t h e u n e x p e c t e d opportunity.
After all. most people m a k e their o w n luck by being p r e p a r e d a n d decisive. I f you're respectful, if you're ready, you'll sec the m o m e n t s w h e n a divine hand
light-hearted a n d encouraging presence. L o v e has the p o w e r to m e l t t h e h a r d e s t of h e a r t s , a n d y o u b e l i e v e that y o u r courage a n d compassion c a n c h a n g e the world.
arranges some small coincidence or decides some seemingly r a n d o m outcome in your favor.
Prerequisite: A n y
deity of the luck
domain
Benefit:
checks.
Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s
Benefit:
checks.
Y o u g a i n a +2 feat b o n u s to
Powers: b o n d
ning
of censure
( p a l a d i n P H ) . l a n c e of faith (invoker P H 2 )
Powers:
strike strike
radiant
vengeance
Prerequisite: Benefit:
imminent
( c l e r i c DP), (paladin
( i n v o k e r P H 2 ) . virtuous
luck.
Feat P o w e r
fortune.
sacrifice.
Trigger: Y o u use a p o w e r that gives y o u a reroll, a n d the reroll is l o w e r t h a n t h e original roll E f f e c t : Y o u d o n ' t e x p e n d t h e u s e of t h e p o w e r t h a t g a v e y o u t h e reroll.
C H A P T E R
5 | Divine
Options
MADNESS
T h o s e w h o k n o w the n a m e of T h a r i z d i m attempt a v o i d e v e n t h i n k i n g it. f o r f e a r o f t h e t h o u g h t ' s to echoes i n their m i n d s . H i s w o r s h i p e r s a r e g i v e n to c r e e p i n g
suspicion, m a n i a c a l rage, or bizarre fixations. Lost moon's phases. T h e full m o o n shields the faithful in delusions a n d inner torment, they grovel before a from d i v i n i t y t h a t e x i s t s to b r i n g d o o m a n d t h e of all things. take what you will. A different god of m a d n e s s might b e o n e w h o s e s e c r e t s a r e t o o m u c h for t h e m o r t a l m i n d to b e a r . P e r haps instead the deity claims madness as a d o m a i n b e c a u s e it c o m e s f r o m a n i n s a n i t y - i n s p i r i n g place, dissolution attacks. A n d a dark m o o n presents opportunities to h a r m . A b l a d e l i k c c r e s c e n t b o d e s w e l l for their
Powers: b o n d
of censure
strike
( p a l a d i n P H ) . h a n d of
(invoker D P ) ,
righteous b r a n d ( c l e r i c P H )
Powers: enfeebling
strike ( p a l a d i n P H ) . o v e r w h e l m -
Fc.u P o w e r
T a r g e t : Y o u or o n e ally in burst; target m u s t b e b l o o d i e d E f f e c t : T h e target regains hit p o i n t s e q u a l to y o u r W i s d o m or C h a r i s m a modifier. A t t h e start of e a c h of y o u r t u r n s , roll a d 8 . If t h e roll is o d d , t h e t a r g e t g a i n s t e m p o r a r y
Feat P o w e r
hit p o i n t s e q u a l t o t h e roll, a n d if t h e t a r g e t a l r e a d y h a s t e m p o r a r y hit p o i n t s , t h e e f f e c t e n d s . If t h e roll is e v e n , t h e target regains hit p o i n t s e q u a l to t h e roll, a n d t h e effect ends. Level 1 1 : R o l l a d 1 0 i n s t e a d of a d 8 . Level 2 1 : R o l l a d 1 2 i n s t e a d of a d 8 .
E f f e c t T h e next e n e m y y o u hit d u r i n g this t u r n w i t h a f e a r p o w e r hits itself w i t h its m e l e e basic a t t a c k t h e first t i m e it m a k e s a n a t t a c k o n its n e x t t u r n . T h e e n e m y hits itself a f t e r its a t t a c k is r e s o l v e d .
POISON
Zehir's words are v e n o m , a n d his teachings poison m i n d s w h e r e v e r h i s priests' h i s s e s c a n b e h e a r d . I lis followers value all kinds of poison: the toxins that
MOON
People place m a n y different m e a n i n g s o n the m o o n . S o m e s e e it a s a s y m b o l o f p r e d i c t a b l e c y c l e s a n d t i m e . O t h e r s t a k e it a s a s i g n o f c h a n g e , a s y m b o l of
debilitate or kill the b o d y as w e l l as the v e n o m o u s ideas that r u i n t h e m i n d a n d sap t h e spirit. T h e f o l l o w e r s o f o t h e r g o d s m i g h t u s e p o i s o n , but for Z e h i r . p o i s o n i t s e l f is w o r t h y o f h o n o r . H i s f a i t h ful p a y h o m a g e to v e n o m o u s c r e a t u r e s a n d often
C H A P T E R
Divine
Options
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e s t a r t of y o u r n e x t turn.
Powers: l e a d i n g
ning (invoker P H 2 )
( c l e r i c P H ) , v a l i a n t s t r i k e ( p a l a d i n P H ) . vanguard's
Benefit: Y o u
g a i n a +2 feat b o n u s to B l u f f c h e c k s .
W h e n y o u use a p o w e r associated w i t h this feat, y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o p o i s o n (the p o w e r gains the poison k e y w o r d a n d loses the k e y w o r d s o f its f o r m e r d a m a g e t y p e s ) . I f y o u d o s o , y o u g a i n a +2 b o n u s to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 a t 1 1 t h l e v e l a n d - 4 at 2 1 s t l e v e l .
protection.
Feat P o w e r
Powers: o v e r w h e l m i n g
bling
strike ( a v e n g e r P H 2 ) ,
enfee-
strike ( p a l a d i n P I I ) . g r a s p i n g s h a r d s ( i n v o k e r
SEA
T h e s e a is a m i g h t y f o r c e i n t h e w o r l d . I t o f f e r s t h e b o u n t y o f f i s h , t h e t h r e a t of s t o r m s , a m e a n s f o r c o m merce a n d exploration, a n d a wilderness in w h i c h
Feat P o w e r
ships a n d sailors s o m e t i m e s v a n i s h without a trace. A god of the sea c a n therefore be a protective figure
w h o g r a n t s blessings to s e a f a r i n g folk, a m o n s t r o u s being w h o delights in d r o w n i n g mortals, or a fickle d i v i n i t y w h o h e l p s or h a r m s as t h e w h i m strikes. People sec i n M e l o r a all three aspects. M e l o r a c l a i m s uncontested rule of t h e seas, a n d
PROTECTION
G o d s of protection wield their divine influence to m i n i m i z e t h e e f f e c t o f d i s a s t e r s , to g u i d e t h o s e i n p e r i l to s h e l t e r , a n d t o i n f l u e n c e m o r t a l s a w a y overly destructive actions. S o m e protection from
h e r w h i m is i r o n law. Y e t she exercises little control o v e r t h e v a s t w a t e r s of t h e w o r l d , p r e f e r r i n g t o a l l o w e v e n t s t o u n f o l d n a t u r a l l y . W h e n s h e i s r o u s e d to anger, her w r a t h c o m e s in endless waves of destruction, a n d w h e n b r o u g h t to s y m p a t h y , s h e offers u p a s t o n i s h i n g t r e a s u r e s lost to t h e s e a .
gods
i n s p i r e t h e i r f o l l o w e r s to e n g a g e e n e m i e s t h r o u g h f o r c e of a r m s , w h i l e o t h e r s w o r k i n d i r e c t l y , shielding
their chosen people w i t h helpful weather, unexpected good fortune, or inspired champions. B a h a m u t a n d M o r a d i n share the d o m a i n of protection in a spirit o f solidarity. M o r a d i n e m p h a s i z e s guardianship of h o m e , family, a n d clan, w h i l e B a h a mut takes a w i d e r v i e w of protecting society a n d good people wherever evil finds them. W h e n danger
Powers: b o n d
(paladin D P )
of censure
( a v e n g e r D P ) , d i v i n e bolts
( i n v o k e r P H 2 ) , recovery
Benefit: Y o u
g a i n a +2 feat b o n u s to I l e a l c h e c k s .
C H A P T E R
5 | Divine
Options
Jt
Feat P o w e r
T r i g g e r : Y o u m a k e a skill c h e c k E f f e c t : Y o u g a i n a +2 p o w e r b o n u s to t h e skill c h e c k . U n t i l
Feat P o w e r to
t h e e n d of y o u r n e x t t u r n , y o u a n d e a c h a l l y w i t h i n 1 0 s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o c h e c k s u s i n g t h e s a m e skill.
Immediate Reaction
STORM
Slashing rain, roaring winds, brooding clouds, puni s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e h e a r his laughter in thunder a n d fierce
fear t h e
lightning of his
w h o h o p e for g e n t l e r a i n b e g K o r d to v e n t h i s f u r y
SKILL
A deity of the skill d o m a i n values excellence a n d precision In one's actions. T h e god's followers often seek m a s t e r ) of s o m e a r t o r p r o f i c i e n c y , s p e n d i n g time in pursuit of perfection. B a n e d e m a n d s m a r t i a l skill f r o m his followers, m a n y of w h o m s p e n d h o u r s i n d r i l l s a n d p r a c t i c e battles. I f t h e y a r e not h e f t i n g a w e a p o n o n a battlefield, much
and have
r a i s e t o a s t s i n K o r d ' s n a m e t o let h i m k n o w t h e y
neither forgotten his p o w e r nor taken his c l e m e n c y for g r a n t e d . L i k e K o r d , a n o t h e r g o d of s t o r m s i s l i k e l y a d e i t y o f r a g i n g p a s s i o n s . A g o o d g o d of s t o r m s m i g h t b e t h o u g h t of a s s c o u r i n g t h e w o r l d o l e v i l , w h i l e a malignant deity of the d o m a i n w o u l d inflict storms s i m p l y o u t of cruelty.
h i s m o s t f a i t h f u l a r e s t u d y i n g t h e o r i e s of w a r f a r e o r p l a y i n g g a m e s of strategy to h o n e the m i l i t a r y C o r e l l o n a p p r e c i a t e s b e a u t y a n d a r t . b e it i n song, story, sculpture, dress, or a n y f o r m o f decoration. Everyone seeking beauty in their actions prays t o C o r e l l o n for t h e s k i l l to b r i n g t h e i r v i s i o n s i n t o existence. A s god of k n o w l e d g e . l o u n offers t h e c o m p r e h e n s i o n n e c e s s a r y to g r o w s k i l l e d a n d t h e d e e p e r u n d e r s t a n d i n g that practice o f a skill e n g e n d e r s . S o m e t i m e s d i s m i s s e d b y t h e ignorant a s the patron mind.
Benefit:
checks.
Y o u g a i n a +2 feat b o n u s to
o f s c h o l a r s , l o u n s t a n d s for t r u t h a n d l e a r n i n g in all a r e a s ol t h o u g h t a n d a c t i o n .
Powers: overvvlteltninc)
strike ( a v e n g e r P H 2 ) ,
righteous
brand
( c l e r i c P H ) . valiant strike ( p a l a d i n P H ) .
vanguard's liahtnina ( i n v o k e r P H 2 )
Powers: d i v i n e
i a n t strike ( p a l a d i n
bolts ( i n v o k e r P H 2 ) .
overwhelming val-
storm sacrifice.
s t r i k e ( a v e n g e r Pi 1 2 ) . r i u h t e o u s brand PH)
( c l e r i c PH).
Feat P o w e r
Effect: Y o u gain vulnerable 5 lightning a n d vulnerable 5 t h u n d e r . If t h e target h a s n o l i g h t n i n g or t h u n d e r resist a n c e , it g a i n s v u l n e r a b l e 5 l i g h t n i n g a n d v u l n e r a b l e 5 t h u n d e r . If it h a s l i g h t n i n g or t h u n d e r r e s i s t a n c e , it loses t h a t r e s i s t a n c e . T h e s e effects last u n t i l t h e e n d of y o u r next t u r n .
excellence.
C H A P T E R
| Divine Options
STRENGTH
P o p u l a r a m o n g barbaric peoples, the gods of a r e p a t r o n s to w a r r i o r s a n d h u n t e r s . V i o l e n t short-tempered, these deities act rather t h a n strength and reflect.
stand
T h e d o m a i n o f strife exists for g o d s w h o act a s thorns in the world's flesh, bloody Blood-spattered G r u u m s h glories in the slaughp e o p l e d r a w n to s e r v e a strife g o d a r e a t t r a c t e d ter o f w e a k e r foes, d i s d a i n i n g strategy a n d skill. H e the pure, d r i v i n g ambition that the god r e p r e s e n t s believes t h a t t h e w o r l d belongs to t h o s e w h o c a n the d e s i r e to get a h e a d , r e g a r d l e s s o f t h e cost. Strife c r u s h s k u l l s i n t h e i r fists o r b r e a k b o n e s w i t h a b i t e . might be the single problematic S t r e n g t h i s t h e l i c e n s e t o d o a s y o u p l e a s e , a n d it is o t h e r w i s e o n e o f t h e w o r l d ' s d e f e n d e r s , r e p r e s e n t pleases G r u u m s h w h e n his followers use their might i n g t h e god's p e n c h a n t for s t i r r i n g u p a n g e r o r a to d e s t r o y . dangerous K o r d a c t s a s p a t r o n o f s t r e n g t h t o a l l w h o s e e k to avoid the wanton destruction urged by G r u u m s h . Athletes, soldiers, laborers, a n d others w h o prize p o w e r o f the b o d y p r a y to K o r d . a n d so d o t h o s e the of curiosity. d o m a i n of a g o d who by troublemakers
w e a k n e s s w h o a r e w i l l i n g to act against t h e strong. A s t r e n g t h g o d n e e d not b e so i m p u l s i v e , a n d s u c h a deity could be aligned w i t h good. Perhaps your c a m p a i g n h a s r o o m for a g o d o f s t r e n g t h a n d knowl-
Benefit:
Y o u g a i n a +2 feat b o n u s to B l u f f c h e c k s .
W h e n y o u use a p o w e r associated w i t h this feat, y o u g a i n a +1 b o n u s to the d a m a g e roll for e a c h e n e m y w i t h i n 3 s q u a r e s o f the target. T h e b o n u s i n c r e a s e s to +2 at 11th l e v e l a n d +3 at 21st level.
edge, patron of athletes and a n asceticism seeking physical perfection. A strength god coidd instead be aligned w i t h justice and promote the use of might w h a t is r i g h t . for
Powers: ardent
(invoker P H 2 )
strike
( p a l a d i n D P ) , bond of ( c l e r i c P H ) . sun
retribustrike
Y o u g a i n a +2 feat b o n u s to
Y o u g a i n the C h a n n e l D i v i n i t y
Feat P o w e r
Powers: avenging,
light ( i n v o k e r P H 2 ) . holy
strike
You sow doubt in two enemies, causing them to question each other's loyalty. I heir combat acumen suffers as a result. Encounter Free Action Charm, Divine Ranged 5
Y o u gain the C h a n n e l D i v i n i t y p o w e r
of the gods.
SUN
The s u n ' s i n f l u e n c e a n d b r i l l i a n c e a r e o b v i o u s to a l l . Feat P o w e r acting as a daily r e m i n d e r of Pclor's p o w e r a n d benefi c e n c e . T h e s u n is the light of g r o w t h a n d r e n e w a l . It is w a r m t h i n w i n t e r a n d e n s u r e s g o o d h a r v e s t c o m e t h e fall. P e l o r e x t e n d s its l i g h t t o a l l j u s t a s h e h o p e s his followers extend their compassion to all. T h e sun C l o s e burst 5 also peels back the veil of night, a n d P e l o r s followers s e e i n t h a t a m e t a p h o r f o r t h e l i g h t t h e y m u s t b r i n g to shadowy deeds and dark hearts.
From your god, toyour ally, and into the enemy: a passage of
STRIFE
T i a m a t r u l e s t h e s t r i f e d o m a i n . It s t a n d s f o r avarice a n d the g r e e d she foments in her her followers.
as benevolent or dispassionate deities, s u n gods don't n e e d to b e g o o d o r u n a l i g n e d . A n e v i l s u n g o d m i g h t be a bloodthirsty tyrant w h o threatens d r o u g h t a n d fire unless slaked by sacrifices.
C H A P T E R
5 | Divine
Options
torment.
Feat P o w e r
Powers:
l a n c e of faith
( c l e r i c P H ) . radiant
vengeance
TRICKERY
Cleverness, deceit, illusion, stealth-these are the t o o l s of d e i t i e s w h o h o l d s w a y o v e r t h e d o m a i n of trickery. A god of trickery might be a n irrepressible j o k e s t e r w h o s e m i s a d v e n t u r e s s e r v e to illuminate to
t h e f o l l i e s a n d i n a n i t i e s ol l i f e ; a s h a d o w y p a t r o n
Feat P o w e r
thieves a n d illusionists; or a c r u e l d e c e i v e r w h o s e lies poison the world. S e h a n i n e a n d I .olth a s s e r t c o n t r o l o v e r t h e of trickery, a n uncomfortable domain
allocation of power
extant since before Lolth's rebellion. T h o u g h that conf l i c t e n d e d i n a n e r a l o n g p a s t , t h e f o l l o w e r s of b o t h d e i t i e s o p e n f r e s h w o u n d s o v e r it e v e r y y e a r . For Lolth. trickery presents the m e a n s of gaining a n d k e e p i n g p o w e r . W h y fight foes w h e n y o u c a n
T a r g e t : E a c h e n e m y in burst E f f e c t E a c h t a r g e t g a i n s v u l n e r a b l e 5 r a d i a n t , or its v u l n e r a b i l i t y to r a d i a n t d a m a g e i n c r e a s e s b y 5 .
TORMENT
Torog crawls through the gloom of the Underdark, h i s b r o k e n b a c k h u n c h e d as his b l e e d i n g k n e e s a n d elbows scrape their w a y t h r o u g h the e a r t h . This t o r t u r e d deity vents his i m p r i s o n e d rage against existence as the god of torment. Patron of jailers, slavers, torturers, a n d sadists of all stripes, the King
manipulate
them?
S e h a n i n e sees t r i c k e r y in a m o r e w i n s o m e light. T r i c k e r y c a n delight as w e l l as devastate, a n d she e n c o u r a g e s h e r f o l l o w e r s to m o d e r a t e o n e w i t h t h e other as they pursue their destinies.
t h a t C r a w Is t a k e s p l e a s u r e i n c a u s i n g p a i n a n d i n t h e agony inflicted by his devotees. T h e t o r m e n t d o m a i n t y p i c a l l y b e l o n g s to evil deities, but y o u r c a m p a i g n m i g h t host a good or u n a l i g n e d god subjected lo torture. M o r t a l s m i g h t ask s u c h a d i v i n e m a r t y r for t h e a b i l i t y to e n d u r e t h e p a i n s t h e y l a c e o r to t a k e o n t h e i r troubles.
Y o u g a i n a +2 feat b o n u s to T h i e v e r y
Powers:
avenging
light ( i n v o k e r P H 2 ) . o v e r w h e l m -
Y o u g a i n a +2 feat b o n u s to
trickster'sfortune.
Powers:
of the infidel
( c l e r i c D P ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) , (invoker D P )
***V
C H A P T E R
Divine Options
Feat P o w e r
Y o u slyly twist your foe's fate and try to turn its misfortune
into
V e c n a c l a s p s t h e s e c r e t s o f t h e d o m a i n of u n d e a t h tightly to his b o n y breast. H e e n v i s i o n s a world in w h i c h a chosen lew rule over masses of u n d e a d . w h i c h a r e easily subjugated to his w i l l . A l t h o u g h n o t a l l u n d e a d o w e t h e i r a l l e g i a n c e to V e c n a , the M a i m e d O n e keeps secret w a t c h o n the p l a n s of u n k n o w n n u m b e r s o f t h e m , a n d m a n y unwittingly do his will. A n evil god of undeath might usurp death as well, b e c o m i n g a frightful m a s t e r of all fates b e y o n d life.
Encounter
Immediate Interrupt
TYRANNY
A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e ion over all existence, a n d thus he jealously dominprotects his control of the t y r a n n y d o m a i n . Oppression, coerc i o n , r e p r e s s i o n - t h c s c a r e the tools of the Those w h o follow A s m o d e u s accept the tyrant.
M o r e rarely, a good or u n a l i g n e d god of u n d e a t h might be concerned w i t h the preservation of ancestral spirits a n d t h e protection of b u r i a l places.
domination
Benefit:
checks.
Y o u g a i n a +2 feat b o n u s to R e l i g i o n
acquisition of p o w e r that the tyrannv d o m a i n entails. H o w e v e r , t y r a n n y m i g h t be t h e lesser oi t w o e v i l s i n a setting that faces a n e v e n w o r s e threat, s u c h as d e m o n i c hordes or invasion f r o m the F a r R e a l m .
Powers: b o n d
l a n c e of faith
of censure
( a v e n g e r D P ) , enfeebling
Benefit:
checks.
Y o u g a i n a + 2 feat b o n u s to
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, the p o w e r ' s targets e a c h t a k e a - 2 p e n a l t y to s a v i n g t h r o w s u n t i l the start o f y o u r next t u r n , w h e t h e r o r not y o u hit.
ally.
Powers: astral
( a v e n g e r D P ) , d i v i n e bolts ( i n v o k e r P H 2 ) , e n f e e b l i n g strike ( p a l a d i n P H )
Feat P o w e r
Divine Melee 1
T a r g e t : O n e ally E f f e c t : T h e t a r g e t loses a h e a l i n g surge b u t g a i n s t e m p o rary hit p o i n t s e q u a l t o his o r h e r h e a l i n g surge v a l u e + one-half your level.
tyranny.
Feat P o w e r
VENGEANCE
T i a m a t rises as the q u e e n of vengeance. S h e exhorts h e r f a i t h f u l to forgive n o t h i n g a n d a v e n g e e v e n the slightest w r o n g . H e r w o r s h i p e r s b e l i e v e that p o w e r c a n b e r e s p e c t e d o n l y w h e n it i s e x e r c i s e d , a n d t h e w a y to g a i n p o w e r i s b y t e a r i n g d o w n t h o s e w h o h a v e
UNDEATH
D e a t h is t h e n a t u r a l e n d t o m o r t a l l i v e s , b u t throughout t h e a g e s , s o m e m o r t a l s h a v e r e b e l l e d a g a i n s t t h i s c o m m o n fate. U n d e a t h offers s o m e m o r t a l s a w a y to c l i n g to w o r l d l y e x i s t e n c e long after t h e y s h o u l d have
what you desire. A god of vengeance probably takes delight revenge that far exceeds the original d a m a g e . Although an evil alignment is m o s t l i k e l y , a g o d o f in
v e n g e a n c e m i g h t be a n u n a l i g n e d l o r d o f strife. A
C H A P T E R
| Divine
Options
good-aligned god of vengeance might b e in a setting d o m i n a t e d by evil, w h e r e the r e d r e s s for c e n t u r i e s o f a b u s e . forces of good seek
I f y o u are a devotee of a god of war. y o u regard battle a s t h e p r i n c i p a l test o f y o u r w o r t h a n d d e v o t i o n . A n d s o m e t i m e s a fist i n t h e face s a y s m o r e t h a n a thousand honeyed words.
Feat P o w e r
Immediate Reaction
Trigger: Y o u are bloodied by a n e n e m y w i t h i n 1 0 squares of y o u T a r g e t : T h e triggering e n e m y in burst Effect: T h e target takes 1 d8 d a m a g e . Level 1 1 : 2 d 8 d a m a g e . Level 2 1 : 3 d 8 d a m a g e .
WAR
W a r is a p o w e r f u l f o r c e i n t h e w o r l d , t h e ultimate test o l m a r t i a l f i t n e s s . A w a r g o d c a n b e a n h o n o r a b l e c h a m p i o n w h o delights in demonstrations of courage, a cruel c o n q u e r o r w h o revels in bloody t r i u m p h , or a harsh judge w h o m e a s u r e s mortals by how they m e e t their hour of d o o m . B a n e c o m m a n d s t h e d o m a i n o l w a r for its a s p e c t s o f c o n q u e s t a n d strict m i l i t a r y s t r u c t u r e s . O r d e r e d battle p l a n s a n d i m p r o v i s e d strategies please B a n e , as do masses of troops a n d tiny tactical units. B a n e e m b r a c e s e v e r y a s p e c t of w a r a n d s e e s i t a s a n e n d i n its o w n r i g h t , a n o u t l o o k s h a r e d b y m a n y o f t h o s e d e v o t e d to h i m . K o r d sees w a r a s t h e t e s t i n g g r o u n d for s t r e n g t h . H e v a l u e s it a s a s t o r m o f b l o o d - a p a s s i o n t h a t r a g e s i n t h e h e a r t of t r u e w a r r i o r s . K o r d h a s l i t t l e p a t i e n c e lor strategizing a n d d e c e p t i o n , a n d t h o s e w h o c a r r y h i s s t a n d a r d i n t o b a t t l e t r y s i m p l y to pit strength
F O R T H E DM: E V I L F E A T S
T h e Player's Handbook provides divinity feats only for proevil most g o o d a n d u n a l i g n e d deities. I n contrast, this b o o k vides divinity feats a n d d o m a i n feats usable w i t h deities. Evil player characters don't m e s h w e l l w i t h
D & D c a m p a i g n s a n d t h e s h a r e d e x p e r i e n c e of t h e g a m e table, so t h e evil-related feats, s u c h as Perfect T o r m e n t , w i l l p r o v e m o s t useful for D M s building evil N P C s . Evilflavored d o m a i n s , such as tyranny, are also useful building complete pantheons. In rare cases, a player c h a r a c t e r might try to w a l k t h e moral tightrope of worshiping a n evil g o d w h i l e maintaining an unaligned alignment. This situation provides quite a f e w dramatic hooks, but such d r a m a s usually e n d with only a f e w survivors. Y o u should therefore think carefully before inviting such tensions into a campaign. If y o u w a n t t o t r y r u n n i n g a c a m p a i g n f u l l o f e v i l p l a y e r characters, the n e w divinity feats a n d d o m a i n feats should prove invaluable. Quite a f e w of t h e m capture the core evil e x p e r i e n c e - i t ' s not necessarily hard to b e evil, but it's hell b e i n g a r o u n d o t h e r p e o p l e w h o a r e e v i l . for
C H A P T E R
5 I Divine
Options
WILDERNESS
D u r i n g t h e world's c r e a t i o n , g o d s s h a p e d t h e forests, the m o u n t a i n s , the plains, a n d the deserts. T h e s e vast l a n d s c a p e s f o r m t h e f o u n d a t i o n of life. T h e w i l d e r n e s s is t h e r e a l m o f p r i m a l s p i r i t s a n d fey p o w e r s , and Melora a n d Corellon divide their control of the
WINTER
The Raven Q u e e n rules over winter as the uncaring m a r s h a l o f its b e g i n n i n g a n d e n d . S h e p u l l s t h e w h i t e veil o v e r t h e w o r l d w i t h cold e f f i c i e n c y , a n d lets t h e w o r l d rise from the d e a d o f w i n t e r only b e c a u s e the n a t u r a l o r d e r d e m a n d s it. T h e R a v e n Q u e e n ' s s e r vants see winter as a p u r e a n d fair m e a n s of t h e w e a k . It r e p r e s e n t s a t i m e o f h a r d s h i p culling
I/I 2
<
0 0
LU Z
wilderness d o m a i n on similar lines. Melora concerns herself w i t h the wilderness of t h e w o r l d , its c y c l e s a n d t h e s u r v i v a l o f its m a n y beings: a n i m a l s , plants, a n d spirits that a r e the source o f p r i m a l p o w e r . M e l o r a ' s v i e w o f n a t u r e is b r o a d e n o u g h that she does not c a r e if s o m e o n e c a r e s m o r e for p r i m a l spirits t h a n for her. J u s t a s w i t h h e r o t h e r d o m a i n s , t h e sea a n d life. .Melora h a s little i m p a c t o n t h e w i l d e r n e s s so l o n g a s n o t h i n g d r a m a t i c a l l y a f f e c t s its e x i s t e n c e . O n l y w h e n t r u l y d e v a s t a t i n g t h r e a t s l o o m w i l l M e l o r a m a r s h a l h e r r e s o u r c e s to d e f e n d the world. Corellon's interests a r e the w i l d places of the F e y w i l d a n d the a n c i e n t forests that s t a n d a c r o s s t h e world. H e most values locations of natural beauty, and his followers often protect t h e m in his n a m e ,
through
>
Q
w h i c h the world emerges stronger t h a n before. Mortals typically associate winter w i t h darkness, h u n g e r , a n d d e a t h , so m a n y p r a y to a w i n t e r g o d out of f e a r , h o p i n g t o p l a c a t e i c y w r a t h . T h o s e w h o a d a p t t h e i r l i v e s t o w i n t r y e n v i r o n m e n t s m i g h t e n j o y theprotect ion of g o o d g o d of w i n t e r . I n l a n d s w h e r e seasons c h a n g e little, the w i n t e r g o d m i g h t b e a g o d of
the high mountains, w h e r e snow a n d ice never melt. An evil winter deity might d r e a m about plunging the
Y o u g a i n a +2 feat b o n u s to E n d u r a n c e
unaligned power w h o emphasizes the harshness and cruelty of the wilds. A deity of trickery a n d the wild e r n e s s m i g h t act a s p a t r o n to m e r c u r i a l fey beings, offering other mortals infrequent protection from pique of those mysterious beings. the
and
+4 at 21st level.
Powers: b o n d
l a n c e of faith
of censure hand
s t r i k e ( p a l a d i n I'll),
(cleric P H )
Powers: o v e r w h e l m i n g
strike ( p a l a d i n P H )
winter.
Feat P o w e r
Feat P o w e r
You cause the environment to clutch at creatures i n a n a r e a . Vines wrap around t h e m , the e a r t h so/tens under t h e m , water churns about themwhatever is natural for the environs. Encounter Minor Action Divine A r e a burst 1 w i t h i n 1 0 s q u a r e s
BAHAMUT
Y o u r philosophy exalts the good a n d righteous, the honorable and lawful, above all. Evil, no matter how powerful,
skills a r e not a l l o n t h e c l a s s list o f e v e r y d i v i n e class. It's still p o s s i b l e for y o u r c h a r a c t e r to b e c o m e t r a i n e d in s u c h a skill, b y t a k i n g either t h e S k i l l T r a i n i n g feat o r a class-specific m u l t i c l a s s feat.
IT
and
AVANDRA
Y o u h o p e to b e c o m e a q u i n t e s s e n t i a l a d v e n t u r e r , a w a l k i n g s y m b o l o f the spirit o f exploration by Avandra's wishes. As you a n d your as guided compatriots of to
higher l a w - t h e divine lawset forth by Bahamut. P i c k p o w e r s that w i l l best protect y o u r allies, a n d possibly c o l d p o w e r s to m i m i c t h e frost of B a h a m u t ' s breath. Skills that o v e r p o w e r (such as I n t i m i d a t e ) a n d skills o f u n d e r s t a n d i n g (such as D i p l o m a c y
A v a n d r a , y o u k n o w it's m o r e i m p o r t a n t to b e assertive a n d t a k e a c t i o n . N o t h i n g is m o r e vile in y o u r eyes t h a n oppression a n d slavery, and you take up Avandra's m a n d a t e to right t h o s e great wrongs. Choose powers especially utilitiesthat grant m o v e m e n t or alter luck. O b t a i n t r a i n i n g in skills that m a k e travel easier in both civilization a n d wilderness, such as Diplomacy. Dungeoneering, Nature, and Streetwise.
Avenger: T h e
retributive
side of B a h a m u t
Cleric: T o
p r o t e c t t h e w e a k , y o u a r e w i l l i n g to r i s k
Invoker: Y o u
c o n s i d e r B a h a m u t to b e a f r a g m e n t as
it m i g h t s e e m , y o u p a y t r i b u t e t o T i a m a t f o r t h e s a m e r e a s o n . Y o u u s e p r a y e r s to e m u l a t e lo's m i g h t , a n d the l a w f u l c o d e y o u f o l l o w is a c t u a l l y c l o s e r t o l o ' s m o r e b r u t i s h , p r i d e f u l p r i n c i p l e s t h a n to B a h a m u t ' s n o b i l ity a n d honor. exemplify the way of the paladin
Avenger:
other avengers, y o u travel across the world, finding y o u r o w n targets. T h o s e w h o e n s l a v e or c o n f i n e o t h e r s a r e y o u r greatest foes. Y o u m i g h t start y o u r c a r e e r f i g h t i n g b r i g a n d s w h o b l o c k a r o a d a n d c a p it fighting a n archdevil w h o enslaves millions.
Paladin: N o n e
as y o u d o . Y o u b r i n g j u s t i c e to y o u r foes, b u t y o u d o so w i t h fairness a n d mercy. Y o u allow no w e a k n e s s in yourself, since y o u must stand as a paragon of l a w a n d honor.
Cleric:
F r e e d o m is t h e c o r e o f y o u r b e l i e f . W h i l e
you might lead your allies, y o u are n e v e r domineering. Y o u r d e v o t i o n leads y o u to m a n y l a n d s , a n d t h e w o r l d is d o t t e d w i t h s h r i n e s y o u h a v e b u i l t a n d c o n s e crated, both humble and grand.
CORELLON
T o s e r v e C o r e l l o n i s to s e r v e e n c h a n t m e n t - b o t h the m a g i c o f b e a u t y a n d t h e b e a u t y o f m a g i c . Y o u feel C o r e l l o n ' s favor w h e n y o u f i n d a n d foster m a g i c a n d w h e n y o u protect or create beauty. Y o u take inspirathe
Invoker: Y o u
times before deities ruled. T h o u g h A v a n d r a encourages c h a n g e , y o u b e l i e v e s h e w a n t s that c h a n g e to b e d i r e c t e d . S p e a k i n g w i t h h o l y a u t h o r i t y , y o u s e e k to b r i n g c h a n g e o n l y for g o o d a n d to d r i v e t h e w i c k e d t o follow the w i l l of the good deities.
t i o n f r o m e x q u i s i t e t h i n g s a n d s e e k w a y s to b r i n g m a g i c to o t h e r s ' lives. A s a w o r s h i p e r o f C o r e l l o n , y o u favor p o w e r s that emphasize the p o w e r of magic. Select s h o w y powers, particularly those that d e a l radiant d a m a g e or force damage. Choose training in A r c a n a , Diplomacy, and Insight.
1 1k
Paladin: T h o s e
w h o e x p e c t a p a l a d i n to b e a
C H A P T E R
Divine
Options
Avenger:
In an enchanted train-
under-
i n g a n d t h e i n v e s t i t u r e oi y o u r divine power. Y o u didn't need the a d v i c e o f o t h e r s to tell y o u h o w to u s e C o r e l l o n s g i l t s . Y o u h e a r d y o u r calling in songs a n d saw your path written across a Starlit sky: S t r i k e d o w n those
t o g e t h e r to c r e a t e n e w s o c i e t i e s . E n c o u r a g e t h e b u i l d i n g o f g r e a t t e m p l e s i n c i v i l i z e d l a n d s , w i t h s h r i n e s to m a n y d e i t i e s (to d r a w m a n y p e o p l e to t h e c i t y ) .
I n v o k e r : W h e n t h e g o d s a r e s t r o n g , t h e w o r l d is r u l e d b y law a n d great cities rise. Y o u s e e k to p u l l t h e w o r l d f r o m d a r k n e s s a n d r e t u r n it t o g l o r y divine rule. Erathis's l a w s lay the g r o u n d w o r k w i l l b r i n g l a w a n d p r o s p e r i t y to all. P a l a d i n : A n aggressive,devout follower, you drive the progress of societies f o r w a r d , d e l v i n g into the w ilds to r e s h a p e t h e m into s e t t l e m e n t s that a r e b o t h sate a n d c i v i l i z e d . Y o u m i g h t e v e n h a v e a n ambition under that
D
C
>
Cleric: T h e
splendor of the
to r u l e a s a m o n a r c h o n e day.
lOUN
S e n ing loun m e a n s discovering a n d sharing secrets. Yet
o t h e r s to l e e l w h a t y o u k n o w i n y o u r s o u l . C o r e l l o n is a g o d ol r e n e w a l , so y o u s e e k to r e s t o r e a n d wherever destruction has wrought sorrow. this quest ranges further t h a n w e r e g r a n t e d a gift y o u ' r e not s u r e c o b w e b b c d libraries a n d the e d g e d r a w s y o u to u n d e r s t a n d attention of even the most hideous souls. W i t h his strategic t h i n k i n g , m a g i c b e h i n d y o u r w i l l , y o u feel c o m p e l l e d to s h a r e a n d a l l f o r m s of t h e j o y y o u r spirit leels. A m a g i c so great s h o u l d n e v e r be kept secret. prowess. often, ugly brutality ruins the gentle A s a worshiper of loun, you f a v o r p o w e r s of p r e s c i e n c e a n d those that d e a l psychic d a m a g e . C h o o s e t r a i n i n g in k n o w l e d g e skills (particularly History). mental foresight, musty b o o k s . Y o u r h u n g e r for k n o w l speak w o r d s ol s u c h grace that y o u c o m m a n d rebuild
Invoker: Y o u
y o u c a n e v e r repay. T h a n k s to C o r e l l o n . y o u c a n
^3
keep knowl-
Paladin: T o o
by y o u r w e a p o n ' s s t r i k e against a n a t t a c k e r . W h e t h e r beauty takes the f o r m of the most enchanting place in the w o r l d or the face o f a k i n d soul, how could y o u n o t s t a n d b e t w e e n it a n d d e s t r u c t i o n ?
Insight, a n d Streetwise. A v e n g e r : K n o w l e d g e is a w e a p o n , a n d y o u don't e v e r w a n t to b e caught u n a r m e d . N o s e c r e t is safe from you. T h e n again, neither are those w h o
ERATHIS
T h e lights of civilization tion a r e all that keep the and invenworld f r o m descending into chaos a n d b a r b a r i s m . Y o u create n e w societies a n d p r o t e c t t h o s e y o u find.
t h e m . V e c n a a n d his followers a r e a sickness that y o u r blade c a n cut out of t h e w o r l d . Y o u s e e y o u r foes' f u t u r e , a n d t h e p r o g n o s i s for t h e m isn't g o o d . C l e r i c : A s e c r e t d i e s w i t h its k e e p e r s , b u t
edge gains p o w e r w h e n s h a r e d . T h o u g h y o u fight m o r t a l f o e s , i g n o r a n c e is y o u r t r u e e n e m y . Y o u w a l k i n a w o r l d u n a w a r e o f its p o t e n t i a l , s o y o u s t r i v e to share y o u r skills a n d l e a r n the lessons others c a n t e a c h y o u . Y o u h o p e y o u r e x a m p l e w i l l l e a d others to take the right path. I n v o k e r : l o u n k n o w s y o u r m i n d , a n d y o u r h e a r t is t u r n e d t o w a r d h e r p u r p o s e s . Y o u k n o w t h e p e a c e of directly soul that c o m e s f r o m meditation a n d study. I f others o p e n t h e i r h e a r t s to e n l i g h t e n m e n t , you're hopeful
or by i m p o s i n g conditions on e n e m i e s . T a k e skills that e n c o u r a g e cooperation, s u c h as D i p l o m a c y , a n d ones you'll use in civilized areas, such as History Streetwise. and
Avenger:
to c r e a t e c i v i l i z a t i o n , y o u m a k e e x i s t i n g c i t i e s
m o r e smoothly. F r e q u e n t l y , this effort entails r c m o v s ing f r o m p o w e r those w h o w o r k against the goals o f others (often c r i m i n a l organizations).
C H A P T E R
5 | Divine
Options
KORD
A s a follower of K o r d , y o u serve as the fighting heart of y o u r adventuring groupthe character others c a n and d e p e n d o n to s h o w great c o u r a g e , to t a k e risks, a n d to s t a n d a n d f i g h t a g a i n s t o v e r w h e l m i n g o d d s . T o show true devotion, y o u must act w i t h bravery and s k i l l , n o t s i m p l y p r a y at a s h r i n e o r c a r r y a t r i n k e t of faith. Y o u see n o n e e d to m i n c e w o r d s , e s p e c i a l l y w i t h those w h o are w e a k . T h o s e w h o use subterfuge a n d h o n e y e d words might show great skill, but such actions are f u n d a m e n t a l l y cowardly oak and
Cleric: Y o u
adventur-
u r g e y o u r allies to b e m e r c i l e s s h u n t e r s .
Invoker: I n
and
the rolling waxes of the oceans, y o u sec the care skill t h e deities b r o u g h t to c r e a t i n g t h e world.
Y'ou r e v e r e a n d protect these n a t u r a l w i l d s , considering t h e m as important a m o n g the d o m a i n s of the gods as a n y city or temple.
Paladin:
not befitting a true a d h e r e n t of K o r d ' s teachings. Y o u p r e f e r m e l e e a t t a c k s a n d p o w e r s t h a t d e a l lightn i n g or t h u n d e r d a m a g e . C h o o s e t r a i n i n g in physical skills s u c h as Athletics. Acrobatics, a n d E n d u r a n c e . A v e n g e r : T h e teachings of K o r d are a l w a y s o n your m i n d as y o u enter single combat. Y o u focus o n defeating o n e foe using only y o u r p e r s o n a l m i g h t skill, a n d y o u continually seek y o u r next next victory. encouragement in and
o r s l a u g h t e r b e a s t s , b e y o n d w h a t is n e e d e d t o s u r v i v e .
MORADIN
Your determination i n t h e f a c e o f h a r d s h i p is outfriends. w e i g h e d only by your loyalty to y o u r You apply your indomitable will toward
battleyour
and
to y o u r allies, p r o v i d i n g e m o t i o n a l e n c o u r a g e m e n t
righteous these
a d d i t i o n to y o u r m a g i c a l b o o n s . Y o u l e a d b y e x a m p l e , rushing headlong into battle a n d exhorting y o u r allies to k e e p u p w i t h y o u . I n v o k e r : I n ancient times. K o r d ' s battles shook the
moments.
world. Y o u still feel the reverberations o f those great fights a n d h a v e a n instinctual knowledge of the lord
Choose training in Dungeoneering, Endurance, and History. as a smith beats weakness unwanted
of battle's p o w e r . T h o u g h y o u m i g h t s e e m e n t i r e l y different d u r i n g travel or negotiation, in battle y o u enter a t r a n c e a s y o u c a l l o n t h e s t r e n g t h of y o u r g o d . P a l a d i n : Y o u f i n d it e a s y t o f o l l o w K o r d ' s t e a c h ings as a p a l a d i n , a n d your c o d e of h o n o r includes glory, mercy
Avenger: J u s t
f r o m m e t a l or a sculptor chips a w a y
stone, y o u m a k e the w o r l d a better place b y c a r v i n g out t h e b a d p a r t s . A n d a s w i t h a n y g r e a t of craftsmanship, w h e n you've finished making work your
Cleric: A m i d
you
MELORA
W i t h a close connection to y o u r a n i m a l instincts, y o u possess a mercurial t e m p e r a m e n t that between the contradicting alternates parts of
a tide o f foes. Y o u k n o w that others look to y o u for guidance, a n d your steady h a n d gives t h e m the confid e n c e to t a k e t h e i r o w n p a t h s .
Invoker:
M o r a d i n f a s h i o n e d y o u r soul to f u r t h e r
nature. Sometimes you show grace and c a l m , but y o u also rage like a w i l d
Paladin: A n y t h i n g
and may,
w o r t h m a k i n g is w o r t h
pro-
that h e l p y o u p e r s e v e r e i n t h e w i l d , s u c h as A t h l e t i c s , Endurance. Nature, and Perception. A v e n g e r : A s a n avenger worshiping Melora, you m i g h t be a m e m b e r o f a n elite c a b a l of aberration
PELOR
Pelor represents m a n y things to m a n y people, a n d so m u s t y o u . Y o u s t a n d a s t h e light to g u i d e o t h e r s out of d a r k n e s s , a n d y o u offer r e d e m p t i o n to t h o s e w h o seek i t . E v e n s o , y o u r i s e a g a i n s t d a r k n e s s a n d s e e it p u t in
h u n t e r s w h o h a v e vast k n o w l e d g e about the F a r R e a l m a n d h o w to spot its i n f l u e n c e . U n t i l e v e r y a b e r r a n t s p a w n of that d r e a d place is slain, y o u w o n ' t rest.
C H A P T E R
| Divine Options
its p l a c e . Y o u s e r v e P e l o r b e s t w h e n y o u help others a n d protect t h e m from evil. A s a worshiper of Pelor. pick powers that d e a l radiant d a m a g e or h e a l allies. Choose training in Diplomacy. Heal, a n d Nature. A v e n g e r : Pelor's priests often speak of showing
mothers'
D
0 >
limitless Raven
Q u e e n , y e t s h e g r a n t e d it t o y o u a s h e r h a n d i n t h e w o r l d . Y o u a r e h o n o r e d to t a k e that m a n t l e upon
Q Z <
h
LU
y o u r s h o u l d e r s , b u t s o m e t i m e s it w e i g h s h e a v i l y . P a l a d i n : Y o u do not fear y o u r o w n d e a t h , but y o u r friends are another matter. Y o u sec in their d e e d s the h a n d o f f a t e , a n d it is y o u r d u t y t o p r o t e c t t h e m u n t i l their d e a t h s serve p r o v i d e n c e . Y o u don't k n o w how a l l e n d s , but w h e n v o u r s o u l g o e s to m e e t t h e R a v e n Q u e e n , y o u w i l l not r e g r e t h o w y o u s e r v e d her. it
Q te. U >-
SEHANINE
T h e moon's glow, the crisp leaves of a u t u m n , the magician's trick, the kiss b e t w e e n l o v e r s - a l l a r e signs o f S e h a n i n e ' s favor. Y o u
l e a d o t h e r s o u t of d a r k n e s s . W h e n y o u r f r i e n d s f a l t e r , you are beside t h e m w i t h the w a r m words a n d heart that illuminate the proper path. k n o w this b e c a u s e y o u c a n feel h e r s m i l e soul, a n d the world w o u l d be a better place if all y o u r sotd w h e n y o u see t h e m . Y o u r o a m c o u l d share the joy y o u feel. B y s o w i n g the seeds of w o r l d seeking y o u r destiny, t a k i n g s u c h o m e n s empathy a n d goodwill, you're confident you'll reap a s s i g n a l s to g u i d e y o u r s h a d o w y w a y . a fine harvest. W h e n y o u inevitably e n c o u n t e r resistance, y o u k n o w Pelor's light shall r e v e a l the errors of A s a worshiper of S e h a n i n e . pick p o w e r s that allow y o u to a v o i d notice o r e s c a p e trouble. C h o o s e t r a i n i n g in Bluff. Perception, a n d Stealth. A v e n g e r : Your soul has always lurked in the shadP a l a d i n : E a c h sunrise brings a n e w day. and each o w s . E v e n i n t h e c e n t e r o f a c r o w d e d r o o m , y o u felt a s d a y is a c h a n c e t o s t a r t a n e w . Y e t c o m p a s s i o n for a though you watched from hiding. O n l y the moon saw foe is n o e x c u s e for a l l o w i n g t h e i n n o c e n t t o c o m e to y o u for w h o y o u a r e . O n l y S e h a n i n e a n s w e r e d t h e h a r m . Y o u r f i r s t d u t y i s to p r o t e c t t h o s e w h o c h o o s e c a l l y o u c o u l d not utter. N o w b e n e a t h h e r bright s m i l e the bright w a y . O n l y after i n n o c e n c e is s h i e l d e d f r o m y o u serve as her hidden blade, a n d w h e n she clasps evil does a n evildoer deserve a second chance. y o u r soul in her h a n d , y o u strike. C l e r i c : L i f e is a p r a n k t h e g o d s p l a y u p o n s o u l s , b u t at l e a s t y o u ' r e i n o n t h e j o k e . F a t e . l i f e , d e a t h It h o l d s t h o s e i d e a s m e a n l i t t l e w h e n it c o m e s d o w n t o it. T h e t r u t h i s t h a t e a c h m o m e n t i s w h a t y o u m a k e it, a n d for y o u there's n o t h i n g better t h a n s p e n d i n g t h o s e m o m e n t s w i t h friends. T h e y don't a l w a y s see w h a t y o u f i n d so f u n n y , but w i t h a little h e l p f r o m y o u , t h e y c a n l a u g h at d e a t h t o o . I n v o k e r : S o m e w o u l d call y o u a trickster, others w o u l d c a l l y o u a thief or a c h e a t , but t h e y ' d h a v e to c a t c h y o u first, a n d e v e n t h e n y o u ' d f i g u r e out killing, how the in kind
I n v o k e r : T h e w a r m t h of s u m m e r e v e r fills y o u r
t o s l i p f r e e . Y o u k n o w t h a t t h e s e c r e t t o l i f e is l i v i n g it well, a n d y o u use others as u n w i t t i n g p a w n s in w a y s t h a t a m u s e y o u . S e h a n i n e a p p r o v e s , of c o u r s e . I f s h e didn't, y o u k n o w she'd steal back the gifts she has g i v e n - b e c a u s e y o u ' d d o the s a m e in h e r place. P a l a d i n : Y o u can't say for c e r t a i n w h e r e t h e b o u n d a r y b e t w e e n right a n d w r o n g lies, but as y o u t r a v e l t h e r o a d o f life, y o u m a k e s u r e to k e e p b e t w e e n t h o s e ditches. Yet there's one t h i n g you a n d S e h a n i n e can't leave b e h i n d , o n e thing that's w o r t h going off y o u r c o u r s e for: l o v e . W h e t h e r it's f o r t h e p a s s i o n b e t w e e n t w o or the c a m a r a d e r i e of m a n y , you'll stand y o u r g r o u n d . Right a n d w r o n g don't m e a n a t h i n g w h e n y o u raise vour s h i e l d - o r d r a w your s w o r d - f b r love.
a n d n o p i t y . D e a t h is t h e t h r e s h o l d a l l m u s t c r o s s t o m e e t t h e i r f i n a l d e s t i n y . O f c o u r s e , s o m e d e s e r v e to m a k e that crossing sooner t h a n others. That's where you come in. C l e r i c : Fear and pride-these are the e n e m i e s of great deeds. Y o u take advantage of these traits in y o u r Iocs, a n d y o u quell t h e m in y o u r allies. Y o u g u i d e v o u r c o m p a n i o n s o n t h e p a t h to g r e a t ness, but y o u k n o w that their stories w i l l eventually end. I n v o k e r : T h e r e is w i n t e r in y o u r soul, a s if ice flows t h r o u g h v o u r veins. Y o u see d e a t h in the faces o f v o u r
CHAPTER 5
Divine Options
DIVINE B A C K G R O U N D S
The book background section in Chapter 3 of Players Hand2 fleshes out the basics of c h a r a c t e r generation.
Associated
Skills: I n s i g h t , R e l i g i o n
FAMILY TRADITION
You c o m e f r o m a long family line w i t h m e m b e r s d e v o t e d to religion. D o e s t h e t r a d i t i o n o f w o r s h i p i n y o u r f a m i l y e x t e n d to e v e r y o n e , or just c e r t a i n m e m b e r s of the family? A r e m e m b e r s of the f o r c e d to a d o p t t h e tradition, o r is t h e d i v i n e family calling
before y o u b e c a m e a n adventurer. H e r e are several backgrounds you c a n use or adapt to y o u r d i v i n e c h a r a c t e r . A f t e r c h o o s i n g y o u r background elements, you c a n (with your D M ' s consent) select o n e o f t h e f o l l o w i n g b a c k g r o u n d benefits.
A d d a skill associated w i t h y o u r
Associated Skills: D i p l o m a c y ,
History
to y o u r class's skills list b e f o r e y o u c h o o s e y o u r t r a i n e d skills. C h o o s e o n e l a n g u a g e c o n n e c t e d to y o u r background. You c a n speak, read, and write language fluently. If you a r e using a c a m p a i g n setting that offers that
FOLLOWED A CULT
Y o u participated in a cult a n d w o r s h i p e d a false god before you s a w the true path. D i d you follow a mortal d e m a g o g u e , o r w a s the cult d e d i c a t e d to s o m e m a g i cal c r e a t u r e or s u p e r n a t u r a l threat? W a s the cult nefarious or simply misguided? H o w did you escape t h e c u l t a n d f i n d y o u r w a y ? D o e s t h e cult still exist, o r w a s it c r u s h e d o r d i s p e r s e d ? D o y o u s t i l l s e c r e t l y
CONVERT
Y o u w e r e a m e m b e r of t h e clergy o f a different deity, but s o m e t h i n g m a d e y o u c h a n g e y o u r allegiance. W h a t d e i t y d i d y o u w o r s h i p b e f o r e ? W a s it a n e v i l god or s o m e false idol? D i d s o m e t r a g e d y or m i r a c l e d r i v e y o u to f o l l o w a n o t h e r g o d ? D i d y o u lose faith i n y o u r p r e v i o u s d e i t y for s o m e r e a s o n , o r d i d y o u w a l k a w a y f r o m that life d u e to m o r e w o r l d l y c o n c e r n s ? Did you meet someone who changed your mind? D o y o u r old allies w i s h y o u well, or do they w a n t you back?
for
ship a m o n g another race or in some foreign culture? W a s the place where you gained your appreciation
Associated
Skills: I n s i g h t . R e l i g i o n
DISBELIEVER
I n y o u r e a r l y life, y o u n e v e r h a d m u c h r e s p e c t for gods, but s o m e t h i n g c h a n g e d y o u r m i n d . Y o u still don't k n o w if y o u c a n trust t h e g o d s y o u p r a y to, b u t you can't turn a w a y f r o m the p o w e r s t h e y give. W h a t h a p p e n e d in the past that m a d e y o u w a r y o f religion? W h a t h a p p e n e d to p r o v o k e y o u r r e t u r n to w o r s h i p ? A r e you a true believer now, or are you doing the god's w o r k b e c a u s e of w h a t y o u h o p e to g a i n ? Associated Skills: Bluff. Insight
HERETIC
Y o u w o r s h i p the s a m e g o d or gods as others who s h a r e y o u r c h o i c e , but y o u s e e those deities differently. Y o u believe s o m e legend in contradiction to
DIVINELY INSPIRED
F o l l o w i n g y o u r d i v i n e p a t h s e e m s a s n a t u r a l to y o u as b r e a t h i n g air. Y o u n e v e r h e a r d t h e c a l l to religion b e c a u s e it's a l w a y s b e e n i n y o u . E v e n a s a c h i l d , you heard voices others could not a n d s a w signs no
r e j e c t ? A r e y o u l o o k i n g to m a k e c o n v e r t s , o r d o y o u c o m e f r o m a heretical sect? A r e y o u h u n t e d by other faithful? W h y did y o u take this difficult path o r d i n a r y b e l i e f w a s o p e n to y o u ? when
Associated
Skills: 1 l i s t o r y . S t e a l t h
o n e else s e e m e d to u n d e r s t a n d . D i d y o u h i d e y o u r
CHAPTERS
Divine
Options
MISSIONARY LIFE
Y o u o r y o u r p a r e n t s s t r u c k o u t i n t o t h e w i l d s to spread the w o r d of y o u r god. D i d y o u travel all over, o r stay i n o n e p l a c e to p r e a c h to a p a r t i c u l a r group? did work,
TOUCHED BY AN ANGEL
u
Y o u h a v e e n c o u n t e r e d d a n g e r o u s i m m o r t a l s for a s l o n g as y o u c a n r e m e m b e r , a n d a g u a r d i a n angel taught y o u m u c h of what you k n o w about vour god. W h a t w a s the a n g e l w h o w a t c h e d o v e r y o u l i k e ? Is the a n g e l a l i v e o r dead? W h y did the angel take a n interest? W h a t i m m o r t a l s might interfere w i t h y o u r life? other Z ~ Z
or d o y o u still seek converts? D o y o u count a n y converts in distant places as friends? Associated Skills: E n d u r a n c e . N a t u r e
Associated
Skills: A r c a n a . P e r c e p t i o n
VETERAN OF A RELIGIOUS W A R
Y o u fought h a r d lor a d i v i n e c a u s e but later turned a w a y f r o m that life. W h y d i d y o u t a k e u p a r m s for y o u r g o d ? I s t h e w a r over, or a r e p e o p l e still fighting
Associated
Skills: A t h l e t i c s . I n t i m i d a t e
PENITENT
Y o u d i d s o m e t h i n g y o u ' r e n o t p r o u d of. a c r i m e that still h a u n t s y o u r thoughts. W h a t d i d y o u d o ? W e r e y o u a worshiper of y o u r god w h e n vou committed
W A R D OF THE TEMPLE
Y o u g r e w u p in a temple. Y o u ran barefoot there a n d played g a m e s in the shadow of statues. W h y w e r e you left at t h e t e m p l e a s a n o r p h a n o r a w a r d ? A r e y o u r p a r e n t s s t i l l a l i v e ? W h o t o o k c a r e o f y o u . a n d is t h a t
t h e d e e d ? W h y is d e d i c a t i o n t o a d e i t y t h e a n s w e r for p e r s o n still a l i v e ? W h e r e w a s t h e t e m p l e ? W a s m o r e y o u ? A r e those y o u w r o n g e d d e a d , or a r e t h e y still than o n e deity worshiped there? D i d v o u have a n y l o o k i n g for y o u ? D i d y o u r e a l l y d o s o m e t h i n g or do you just think you did? Associated Skills: H e a l . R e l i g i o n Associated Skills: S t e a l t h , T h i e v e r y terrible, rivals a m o n g the worshipers or the clergy?
NEW FEATS
Feats p r o v i d e y o u w i t h a p o w e r f u l tool for describing your character's unique experiences, training, a n d natural k n a c k s a n d talents. T w o h u m a n clerics of Pelor might have similar ability scores a n d p o w e r selections, but if o n e c h o o s e s feats that r e i n f o r c e h e a l i n g p o w e r s a n d the other selects feats that give n u m e r o u s o p t i o n s for C h a n n e l D i v i n i t y , t h e y ' l l p l a y d i f f e r e n t l y at t h e t a b l e . Y o u m u s t m e e t a feat's p r e r e q u i s i t e s , i f a n y , to t a k e the feat. I f y o u e v e r lose a p r e r e q u i s i t e for a feat, y o u c a n ' t u s e t h e feat u n t i l y o u m e e t t h e p r e r e q u i s i t e a g a i n . A f e a t t h a t h a s a c l a s s a s a p r e r e q u i s i t e is a v a i l a b l e o n l y to m e m b e r s o f t h a t c l a s s , i n c l u d i n g characters w h o h a v e j o i n e d the class t h r o u g h a classspecific m u l t i c l a s s feat.
AVENGING ALLURE
Prerequisite: A v e n g e r ,
feature C e n s u r e o f U n i t y class
Benefit:
target.
W h e n y o u u s e y o u r bond of censure
power,
a d d 2 to t h e n u m b e r o f s q u a r e s y o u c a n p u l l t h e
AVENGING OPPORTUNIST
Prerequisite: H u m a n ,
power a v e n g e r , o a t h of enmity
Benefit:
r e d u c e y o u r o a t h of enmity
gain a n extra m o v e action that you must use before the e n d of y o u r next turn.
BALEFUL MALEDICTION
Prerequisite:
class feature Invoker, Covenant of Malediction
Benefit:
W h e n e v e r y o u u s e a d i v i n e e n c o u n t e r or
d a i l y attack p o w e r o n y o u r t u r n , e a c h target hit b y t h e p o w e r takes a - 2 p e n a l t y to a t t a c k rolls against y o u u n t i l the start of y o u r next turn.
BATTLE HEALER
Prerequisite: C l e r i c , h e a l i n a Benefit: W h e n y o u u s e y o u r
word p o w e r healing word, you
Benefit:
Y o u r armor
of w r a t h p o w e r d e a l s fire
fire
r e g a i n hit p o i n t s e q u a l to y o u r S t r e n g t h m o d i f i e r .
keyword. The
of w r a t h p o w e r t a k e s a - 1 p e n a l t y turn.
BLESSED SCOUNDREL
Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e
can spend a healing surge. a n y d i v i n e class y o u r second chance racial
to s a v i n g t h r o w s u n t i l t h e e n d o f y o u r next
ARMOR OF VENGEANCE
Prerequisite: A v e n g e r ,
c l a s s f e a t u r e , o a t h of enmity Censure of power Retribution
p o w e r a n d t h e e n e m y m i s s e s y o u w i t h its a t t a c k , y o u
Benefit:
W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of
BLESSED SHIFTER
Prerequisite: S h i f t e r , p a l a d i n Benefit: W h e n y o u u s e y o u r l o n a t o o t h
razorclaw shifting shifting o r
ASTRAL ENMITY
Prerequisite: D e v a , a v e n g e r , oath of Benefit: I f y o u u s e y o u r memory of a
times enmity thousand power life-
BLESSING OF AVANDRA
Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e
cleric y o u r second chance racial
y o u r o a t h of e n m i t y t a r g e t , y o u d e a l e x t r a d a m a g e e q u a l to t h e b o n u s g a i n e d f r o m t h e r a c i a l p o w e r .
ASTRAL PRESERVATION
Prerequisite: D e v a ,
vation class feature invoker, C o v e n a n t of Preser-
BLESSING OF CORELLON
rebuke
Benefit:
W h e n y o u use y o u r preservers
power, each ally w i t h i n 2 squares of y o u gains a +1 b o n u s to a l l d e f e n s e s against attacks m a d e b y bloodied creatures until the e n d of the encounter.
IIAPTF.lt
S | Divine
Options
BREATH OF LIFE
Prerequisite: D r a g o n b o r n . Benefit: V o u r dragon breath
breath cleric racial p o w e r targets dragon
Strength modifier.
BRILLIANT DARKFIRE
Prerequisite: D r o w . a n y d i v i n e c l a s s Benefit: W h e n y o u h i t a t a r g e t w i t h y o u r
d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r end of your next turn. dark/ire
DEMONBANE
Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e
the elemental origin. p o w e r that nor-
Prerequisite: I n v o k e r .
class feature
Covenant of Malediction
Benefit:
I f you
o r i g i n w i t h y o u r maledictor's
a l s o g r a n t s c o m b a t a d v a n t a g e to t h e n e x t a l l y o f y o u r s w h o a t t a c k s it b e f o r e t h e e n d o f y o u r n e x t turn.
CLARITY OF SPIRIT
Prerequisite: K a l a s h t a r . a n y Benefit: W h e n y o u u s e y o u r
clarity spend a healing surge. divine class b a s t i o n of mental
DEVILBANE
Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e
the immortal origin. p o w e r that nor-
CLOSING PLEDGE
Prerequisite: A v e n g e r . Benefit:
C e n s u r e of Pursuit class
DEVOTED PALADIN
Prerequisite: P a l a d i n , lay on hands Benefit: W h e n y o u u s e y o u r lay on
your C h a r i s m a modifier. W h e n y o u select this feat, y o u r n u m b e r o f h e a l i n g surges increases by one. power hands on an
w i t h a r a n g e d attack, y o u c a n shift a n u m b e r
s q u a r e s e q u a l to 1 + y o u r D e x t e r i t y m o d i f i e r a s a f r e e a c t i o n , a s l o n g a s y o u e n d t h a t s h i f t c l o s e r to t h e target.
DARKFIRE VITALITY
Prerequisite: D r o w . c l e r i c Benefit: W h e n a n y a l l y h i t s
u n d e r t h e e f f e c t o f y o u r darkfire a n e n e m y t h a t is racial power, that ally
DIVINE APPROVAL
Prerequisite: H u m a n ,
D i v i n i t y class feature a n y divine class. C h a n n e l
Benefit:
power,
g a i n s t e m p o r a r y h i t p o i n t s e q u a l to y o u r C h a r i s m a modifier.
Prerequisite: H a l f - o r e . p a l a d i n Benefit: W h e n y o u u s e y o u r / u r i o u s
power, one ally w i t h i n 5 squares of you
assault
racial
gains a bonus
Benefit:
W h e n y o u u s e y o u r preserver's
rebuke
DEFENSIVE GRACE
Prerequisite: C l e r i c , h e a l e r ' s mercy p o w e r Benefit: W h e n y o u u s e y o u r h e a l e r ' s mercy,
g a i n a p o w e r b o n u s e q u a l to y o u r C h a r i s m a to all defenses u n t i l t h e e n d of v o u r next turn. you modifier
DIVINE DISTRACTION
Prerequisites: A v e n g e r ,
f e a t u r e , o a t h of enmity C e n s u r e of U n i t y class power
Benefit:
W h e n y o u a r e a d j a c e n t t o y o u r o a t h of
b o n u s i n c r e a s e s t o +2 at 1 1 t h l e v e l a n d +3 a t
FEATS Other Prerequisites Halfling Drow Kalashtar Benefit S p e n d h e a l i n g s u r g e w i t h s e c o n d chance T a r g e t s o f darkfire gain vulnerable radiant
Divine Class
Clarity of Spirit
Channel Divinity grants you a saving throw You or ally gains t e m p o r a r y hp w h e n y o u use elemental manifestation
Fickle Servant Furious Devotion Healing Step Hidden Channeling Holy Savagery Holy Speech
+3 o n R e l i g i o n c h e c k s , a n d y o u c a n c h o o s e f e a t s f r o m a n y d o m a i n +2 d a m a g e w i t h d i v i n e p o w e r s a f t e r y o u u s e C h a n n e l D i v i n i t y G r a n t t e m p o r a r y h p w i t h fey step Channel Divinity grants you concealment C h a n n e l D i v i n i t y g r a n t s y o u +1 t o m e l e e a t t a c k s w h e n b l o o d i e d Extra success in skill challenges using Bluff, D i p l o m a c y , or Intimidate
wrath
e x t e n d s to a d j a c e n t allies
A v e n g e r Feat A r m o r of V e n g e a n c e
Astral Enmity
D e v a , o a t h of
B o n u s f r o m memory
P u l l t a r g e t 2 e x t r a s q u a r e s w h e n y o u u s e b o n d of
Gain extra m o v e action w h e n you reduce your oath of enmity t a r g e t to 0 hit p o i n t s t a r g e t after h i t t i n g it
Closing Pledge
Censure of P u r s u i t , o a t h of enmity
Divine
Distraction
A l l i e s gain b o n u s to d a m a g e y o u r oath of enmity target w h e n y o u are adjacent to target If y o u r o a t h of enmity t a r g e t m i s s e s d u e t o second chance,
H a l f l i n g , o a t h of e n m i t y
y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t Fearsome W r a t h Fey Fate H a l f - o r e , o a t h of Elf, o a t h of enmity enmity Use furious assault t o p e n a l i z e a t t a c k s o f y o u r o a t h of enmity accuracy, target
If y o u h i t y o u r o a t h o f e n m i t y t a r g e t w i t h e l v e n y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t
Feyborn Pursuer
O o t h of e n m i t y K a l a s h t a r , o a t h of enmity
Changeling or doppelganger, o a t h of e n m i t y
Vicious Darkfire
D r o w , oath of enmity
U s e darkfire
vulnerability to all d a m a g e
" V
C H A P T E R
5 | Divine
Options
Cleric Feat Battle Healer B l e s s i n g of A v a n d r a Blessing of Corellon B r e a t h o f Life Darkfire Vitality Defensive Grace Defensive Healing W o r d D w a r f Battle Priest Feyborn Fortune Healer's Implement Holy Resolve Pacifist Healer
Other Prerequisites Healing Halfling Elf Dragonborn Drow H e a l e r ' s mercy Healing word word
Benefit R e g a i n hit p o i n t s w h e n y o u use healing w o r d If e n e m y m i s s e s d u e t o s e c o n d chance, ally can spend healing surge
<
LU U. UJ
If y o u h i t w i t h e l v e n accuracy, a n a l l y c a n s p e n d h e a l i n g s u r g e Y o u r dragon breath g i v e s t e m p o r a r y hp to allies A l l i e s g a i n t e m p o r a r y h p w h e n t h e y hit e n e m i e s u n d e r y o u r B o n u s t o d e f e n s e s w h e n y o u u s e h e a l e r ' s mercy B o n u s t o recipient's defenses w h e n y o u u s e healing word G a i n t e m p o r a r y hp w h e n you use healing w o r d Divine fortune also affects o n e ally A d d holy s y m b o l e n h a n c e m e n t b o n u s to healing p o w e r s darkfire
Warforged
B o n u s t o h e a l i n g y o u g r a n t a f t e r u s i n g warforged
resolve
Shared Perseverance
Human
W h e n y o u g r a n t a s a v i n g t h r o w , y o u r a l l y g a i n s +1 t o t h e r o l l
I Invoker Feat
- 1 to s a v i n g t h r o w s W h e n y o u u s e preserver's rebuke, n e a r b y a l l i e s g a i n +1 a g a i n s t
Deadly Rebuke
C o v e n a n t of Preservation
G a i n m o r e d a m a g e w i t h preserver's rebuke
C o v e n a n t of M a l e d i c t i o n
G e n a s i , C o v e n a n t of Preservation
Fey P r e s e r v e r
E l a d r i n , C o v e n a n t of Preservation
T e l e p o r t a l l y 2 s q u a r e s w h e n y o u u s e preserver's
rebuke
Infernal
Malediction
Y o u r a t t a c k s g a i n f e a r k e y w o r d w h e n y o u u s e infernal
wrath power
A l l y g a i n s +1 t o n e x t s a v i n g t h r o w w h e n y o u u s e a d i v i n e A l l y g a i n s +1 t o d e f e n s e s w h e n y o u u s e a d i v i n e p o w e r
Preserving Concealment W r a t h of A g e s P a s t
against
W r a t h of t h e Mountain King
P a l a d i n Feat Blessed Shifter Channel Might Devoted Paladin Divine Assault Divine Perseverance Draconic Challenge Elemental Challenge Group Defense M a r k of t h e Infernal
Lay on hands Half-ore Human Dragonborn Genasi Half-elf Tiefling Divine challenge
G a i n 1 h e a l i n g s u r g e , a d d C h a r i s m a m o d i f i e r t o lay on hands A l l y g a i n s d a m a g e b o n u s a g a i n s t t a r g e t o f y o u r furious assault Y o u g a i n +2 o n y o u r n e x t a t t a c k a f t e r y o u s u c c e e d o n a s a v e Y o u r dragon b r e a t h p l a c e s y o u r d i v i n e s a n c t i o n o n e n e m i e s Y o u r d i v i n e challenge deals acid, cold, fire, lightning, or thunder d a m a g e
A l l i e s g a i n +1 t o d e f e n s e s a g a i n s t c r e a t u r e s y o u m a r k Y o u c a n u s e d i v i n e s a n c t i o n w h e n y o u r infernal Divine challenge d e a l s extra radiant d a m a g e G a i n +1 o n a t t a c k s w h e n y o u o r t a r g e t is a d j a c e n t t o b l o o d i e d a l l y A l l y g a i n s r e s i s t a l l w h e n y o u u s e lay on hands o r call of G a i n resist all w h e n y o u s p e n d h e a l i n g surge virtue wrath attack hits
Warforged
A l l i e s c a n s a v e a g a i n s t o n g o i n g d a m a g e w h e n y o u u s e warforged
resolve
C H A P T E R
Divine
Options
DIVINE PERSEVERANCE
Prerequisite: H u m a n , p a l a d i n Benefit: W h e n y o u s u c c e e d o n a
b e f o r e t h e e n d of y o u r n e x t turn. saving throw,
y o u g a i n a +2 b o n u s to y o u r n e x t a t t a c k r o l l m a d e
Benefit:
second chance
W h e n y o u r o a t h of enmity
target misses
o n a n a t t a c k y o u f o r c e d it t o r e r o l l b y u s i n g y o u r r a c i a l p o w e r , y o u g a i n a +2 b o n u s to
DRACONIC CHALLENGE
Prerequisite: D r a g o n b o r n . p a l a d i n Benefit: W h e n y o u u s e y o u r dragon
breath r a c i a l
The
21st level.
EEARSOME WRATH
Prerequisite: H a l f - o r e .
a v e n g e r , o a t h of enmity power
Benefit:
W h e n y o u u s e y o u r f u r i o u s assault
racial
p o w e r a g a i n s t y o u r o a t h of enmity
ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r C o n -
ELEMENTAL BLESSING
Prerequisite: G e n a s i , a n y d i v i n e Benefit: W h e n y o u u s e t h e r a c i a l
class p o w e r associ-
FEY FATE
Prerequisite: E l f , a v e n g e r , oath of Benefit: W h e n y o u u s e y o u r elven
enmity accuracy power racial
ated w i t h your elemental manifestation, you or one ally w i t h i n 5 squares of y o u gains temporary points e q u a l to y o u r S t r e n g t h m o d i f i e r . hit
p o w e r to r e r o l l a n a t t a c k r o l l m a d e a g a i n s t y o u r oath of e n m i t y t a r g e t a n d y o u h i t , y o u g a i n a + 2 b o n u s t o d a m a g e rolls against that target until the e n d o f y o u r next turn. b o n u s i n c r e a s e s to + 4 at 11th level a n d + 6 at
ELEMENTAL CHALLENGE
Prerequisite: G e n a s i , p a l a d i n Benefit: W h e n y o u d e a l d a m a g e
to a c r e a t u r e b y
The
21st level.
u s i n g y o u r divine challenge p o w e r , y o u c a n c h a n g e the d a m a g e t y p e f r o m r a d i a n t to a c i d , c o l d , l i r e , lightning, or thunder. Choose each time you deal d a m a g e w i t h divine challenge.
FEY PRESERVER
Prerequisite: E l a d r i n , i n v o k e r .
ervation class feature Covenant of Pres-
Benefit:
W h e n y o u u s e y o u r preservers rebuke
ELEMENTAL REBUKE
Prerequisite: G e n a s i ,
ervation class feature invoker, C o v e n a n t of Pres-
FEYBORN FORTUNE
rebuke
Benefit:
W h e n y o u u s e y o u r preserver's
power, y o u also grant a bonus to the ally attacked by the triggering e n e m y based on your current elemental manifestation. F a r t h s o u l : T h e a l l y g a i n s a +1 p o w e r b o n u s to F o r titude a n d to s a v i n g t h r o w s u n t i l t h e start o f y o u r next turn.
power you
a l s o g r a n t t h e +1 b o n u s to a n a l l y w i t h i n 5 s q u a r e s
FEYBORN PURSUER
Prerequisite: E l a d r i n , a v e n g e r , o a t h
power of enmity
Benefit:
W h e n y o u u s e y o u r / e y step r a c i a l p o w e r ,
Watersoul: T h e ally g a i n s a +5 p o w e r b o n u s to saving throws against ongoing d a m a g e until the of y o u r next Windsoid: and turn. T h e a l l y g a i n s a +1 p o w e r b o n u s t o s p e e d turn. start
FICKLE SERVANT
Prerequisite:
divine class Changeling or doppelganger. any
Benefit:
your deity.
Y o u c a n s e l e c t d o m a i n feats for a n y
resist 5 c o l d u n t i l t h e start o f y o u r n e x t
A l s o , y o u g a i n a +3 feat b o n u s to R e l i g i o n c h e c k s .
C H A P T E R
5 I Divine
Options
FURIOUS DEVOTION
P r e r e q u i s i t e : Half-ore. a n y d i v i n e class. C h a n n e l Divinity class feature B e n e f i t : W h e n you use a C h a n n e l Divinity y o u g a i n a +2 b o n u s to d a m a g e r o l l s w i t h a t t a c k p o w e r s u n t i l t h e e n d of y o u r n e x t power,
INFERNAL BLESSING
P r e r e q u i s i t e : Tiefling. any divine class B e n e f i t : W h e n y o u use y o u r infernal
wrath
racial
p o w e r , o n e a l l y a d j a c e n t to y o u r e g a i n s h i t
points
divine turn.
GROUP DEFENSE
P r e r e q u i s i t e : Hall-elf. paladin
INFERNAL MALEDICTION
P r e r e q u i s i t e : Tiefling, invoker wrath racial B e n e f i t : W h e n y o u u s e y o u r infernal
B e n e f i t : A l l i e s g a i n a +1 b o n u s t o a l l d e f e n s e s against creatures m a r k e d by y o u .
HEALER'S IMPLEMENT
Prerequisite: Cleric B e n e f i t : W h e n y o u grant h e a l i n g w i t h a n y of y o u r cleric h e a l i n g powers, a d d y o u r holy symbol's e n h a n c e m e n t b o n u s to t h e hit p o i n t s t h e regains. recipient
INVOKE RESILIENCE
P r e r e q u i s i t e : I l u m a n . invoker B e n e f i t : W h e n vou use a d i v i n e e n c o u n t e r or daily attack p o w e r on your turn, one ally w i t h i n 10
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to his or h e r
HEALING STEP
P r e r e q u i s i t e : E l a d r i n . a n y divine class B e n e f i t : W h e n y o u u s e your fey step r a c i a l p o w e r ,
turn.
INVOKE TEAMWORK
P r e r e q u i s i t e : Half-elf, invoker B e n e f i t : W h e n you use a divine encounter or daily attack power o n your turn, one ally w i t h i n 10
o n e ally adjacent to e i t h e r y o u r o r i g i n a l s p a c e o r y o u r d e s t i n a t i o n space g a i n s t e m p o r a r y hit points e q u a l to y o u r Intelligence m o d i f i e r a n d c a n shift 1 square as a free action.
HIDDEN CHANNELING
P r e r e q u i s i t e : G n o m e , a n y d i v i n e class. C h a n n e l Divinity class feature B e n e f i t : W h e n you use a C h a n n e l Divinity y o u g a i n c o n c e a l m e n t u n t i l t h e e n d of y o u r n e x t power, turn.
KORD'S RESILIENCE
P r e r e q u i s i t e : Goliath, any divine class B e n e f i t : W h i l e y o u r s t o n e ' s endurance racial power
HOLY RESOLVE
P r e r e q u i s i t e : W a r f o r g e d . cleric B e n e f i t : W h e n y o u u s e y o u r warforged resolve hit
MAJESTIC PRESENCE
P r e r e q u i s i t e : D e v a , a n y divine class B e n e f i t : A l l i e s a d j a c e n t to y o u g a i n r e s i s t 3 n e c r o t i c a n d resist 3 r a d i a n t . T h e r e s i s t a n c e i n c r e a s e s t o 5 a t 1 1 t h l e v e l a n d 1 0 at 2 1 s t l e v e l .
HOLY SAVAGERY
P r e r e q u i s i t e : Shifter, a n y d i v i n e class. C h a n n e l D i v i n i t y class feature B e n e f i t : W h e n y o u use a C h a n n e l Divinity power
HOLY SPEECH
P r e r e q u i s i t e : A n y d i v i n e class, fluent in S u p e r n a l B e n e f i t : W h e n y o u use Rluff. D i p l o m a c y , or I n t i m i d a t e i n a skill c h a l l e n g e , y o u g a i n a n extra success t o w a r d c o m p l e t i n g t h e skill c h a l l e n g e t h e first time you succeed on a skill c h e c k involving any one of those skills.
MIGHTY CHALLENGE
P r e r e q u i s i t e : P a l a d i n , divine
challenge p o w e r
radiant
C H A P T E R
Divine
Options
NIMBUS OF LIGHT
Prerequisite: A n y d i v i n e Benefit: W h e n y o u u s e a
class divine encounter or
RELIGIOUS DABBLER
Prerequisite: H a l f - e l f , a n y Benefit: C h o o s e a l s t - l e v e l
divine class at-will attack power
daily power that has the radiant k e y w o r d , y o u c a n create a zone of bright light in a close burst 1 . T h e zone lasts u n t i l t h e e n d o f y o u r next t u r n . A l l i e s w i t h i n t h e z o n e g a i n a +1 p o w e r b o n u s t o a t t a c k w i t h radiant powers. rolls
f r o m a d i v i n e class other t h a n y o u r o w n . F r o m n o w o n , y o u c a n use either that p o w e r or the p o w e r y o u g a i n e d f r o m y o u r D i l e t t a n t e racial trait as a n encounter p o w e r (but y o u can't use both in the same encounter).
OATH STRIKE
Prerequisite: A v e n g e r , oath of enmity Benefit: W h e n y o u u s e o a t h of e n m i t y ,
m a r k the target until the e n d of y o u r next power you can turn.
SHARED PERSEVERANCE
Prerequisite: H u m a n , c l e r i c Benefit: W h e n y o u u s e a p o w e r
the saving throw. that allows a n ally
to m a k e a s a v i n g t h r o w , t h e a l l y g a i n s a +1 b o n u s to
PACIFIST HEALER
Prerequisite: C l e r i c Benefit: W h e n y o u u s e
STRENGTH OF STONE
a d i v i n e p o w e r that a l l o w s
a target to s p e n d a h e a l i n g s u r g e , t h e target r e g a i n s a d d i t i o n a l h i t p o i n t s e q u a l to l d 6 + y o u r C h a r i s m a m o d i f i e r . T h e a d d i t i o n a l hit points i n c r e a s e to 2 d 6 y o u r C h a r i s m a m o d i f i e r at 11th level, a n d to 3 d 6 y o u r C h a r i s m a m o d i f i e r at 21st level. A l s o , w h e n e v e r y o u d e a l d a m a g e to a b l o o d ied enemy, y o u are stunned until the e n d of y o u r next turn. + +
Prerequisite: G o l i a t h , p a l a d i n Benefit: W h e n y o u u s e y o u r l a y
virtue
on hands
o r c a l l of
p o w e r o n a n ally, t h e ally g a i n s r e s i s t a n c e to a l l
TAUNTING VISAGE
Prerequisite: Benefit: If y o u
Changeling or doppelganger, power shape racial p o w e r enmity a v e n g e r , o a t h of enmity
u s e y o u r change
PRESERVER'S CALL
Prerequisite: Benefit:
K a l a s h t a r . i n v o k e r , C o v e n a n t of P r e s e r v a t i o n class feature W h e n you use a divine daily attack
t o a s s u m e t h e a p p e a r a n c e o f y o u r o a t h of
power on your turn, y o u c a n pull each ally w i t h i n 5 squares of y o u 1 square instead of using the benefit of your C o v e n a n t Manifestation. normal
Benefit: If y o u
a r e b l o o d i e d a f t e r y o u r o a t h of shift-
PRESERVING CONCEALMENT
Prerequisite: G n o m e ,
ervation class feature invoker. Covenant of Pres-
immediate
reaction. rebuke
Benefit:
W h e n y o u u s e y o u r preserver's
VERSATILE CHANNELER
Prerequisite: A n y
class feature d i v i n e class, C h a n n e l Divinity
Benefit:
PROTECTOR'S COMMITMENT
Prerequisite: C h a 1 5 . p a l a d i n Benefit: W h e n y o u o r y o u r t a r g e t
is adjacent to a
o w n a n d a C h a n n e l Divinity power available as a class feature for that class. A d d that C h a n n e l D i v i n ity p o w e r to y o u r list o f a v a i l a b l e C h a n n e l powers. Divinity
b l o o d i e d a l l y , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s .
PSYCHIC RETALIATION
Prerequisite: K a l a s h t a r .
power a v e n g e r , o a t h of e n m i t v
Vicious DARKFIRE
Prerequisite: D r o w . a v e n g e r , o a t h of enmity p o w e r Benefit: W h e n e v e r y o u h i t y o u r o a t h of e n m i t v
t a r g e t w i t h y o u r d a r k / i r e r a c i a l p o w e r , it g a i n s v u l n e r ability to a l l d a m a g e e q u a l to y o u r D e x t e r i t y u n t i l t h e start of y o u r next turn. modifier of mental clar-
Benefit:
W h e n y o u u s e y o u r bastion
C H A P T E R
5 I Divine
Options
VIRTUOUS RECOVERY
Prerequisite: Paladin B e n e f i t : W h e n e v e r you spend a healing surge, you g a i n r e s i s t a n c e to a l l d a m a g e e q u a l t o y o u r W i s d o m modifier until the start o f y o u r next turn.
ARMORED BY FAITH
P r e r e q u i s i t e : 11th level, a n y d i v i n e class. C h a n n e l D i v i n i t y class feature B e n e f i t : W h e n you use a C h a n n e l Divinity resolve power,
WARFORGED EXAMPLE
Prerequisite: Warforged. paladin B e n e f i t : W h e n y o u u s e y o u r warforged
y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m modifier.
racial power, e a c h ally w i t h i n 5 squares of you c a n m a k e a saving t h r o w against o n e effect that d e a l s ongoing d a m a g e a n d that a save c a n end.
AVENGING SURGE
P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of U n i t y c l a s s f e a t u r e , o a t h of enmity resolve temporary and power enmity 3
WARFORGED FAITH
P r e r e q u i s i t e : W a r f o r g e d . any divine class B e n e f i t : W h e n y o u u s e y o u r warforged
B e n e f i t : W h e n a n a l l y h i t s y o u r o a t h of
r a c i a l p o w e r , o n e a l l y a d j a c e n t to y o u g a i n s hit points e q u a l to y o u r C o n s t i t u t i o n
modifier
CENSURES GRIP
P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of P u r s u i t c l a s s f e a t u r e , o a t h of enmity power
B e n e f i t : W h e n you have combat advantage a g a i n s t y o u r o a t h of e n m i t y t a r g e t a n d h i t it w i t h a n avenger p o w e r , y o u r target c a n n o t shift a w a y f r o m y o u u n t i l the e n d o f y o u r next turn.
CLINGING RADIANCE
P r e r e q u i s i t e : 11th level, a n y d i v i n e class B e n e f i t : W h e n y o u hit a t a r g e t w i t h a d i v i n e attack p o w e r that h a s the radiant k e y w o r d , the target l o s e s a n y c o n c e a l m e n t o r t o t a l c o n c e a l m e n t it h a s a n d power. push-
CHAPTER
5 ! Divine
Options
CONTAGIOUS CHALLENGE
Prerequisite:
power 1 1 t h l e v e l , p a l a d i n , divine challenge
Benefit:
W h e n y o u hit a n e n e m y m a r k e d b y y o u r
divine challenge, y o u a l s o subject o n e e n e m y a d j a c e n t to t h e target to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c tion lasts u n t i l the start o f y o u r next turn.
EXTENDED HEALING
Prerequisite: 1 1 t h l e v e l , c l e r i c , h e a l i n g Benefit: T h e b u r s t o f y o u r h e a l i n g word
by 5. word power increases
DARKEOE
Prerequisite: Benefit:
11th level, a n y d i v i n e class, C h a n nel D i v i n i t y class feature W h e n you use a C h a n n e l Divinity
EOCUSED WRATH
Prerequisite: Benefit:
11th level, invoker, C o v e n a n t of W r a t h class feature W h e n y o u u s e y o u r armor of wrath power
DEVOUT GUIDANCE
Prerequisite:
power 11th level, avenger, divine
2d6.
guidance
FOOTSTEPS OF DOOM
W h e n y o u u s e y o u r divine guidance,
Benefit:
attack roll.
Prerequisite: Benefit:
1 1 t h l e v e l , i n v o k e r , C o v e n a n t of
t h e t a r g e t g a i n s a +3 p o w e r b o n u s to t h e s e c o n d
DIVINE CLEANSING
Prerequisite: 1 1 t h Benefit: W h e n y o u
l e v e l , c l e r i c , t u r n undead power d e a l d a m a g e to at least o n e
FORCEFUL COVENANT
Prerequisite: Benefit:
11th level, invoker. C o v e n a n t of M a l e d i c t i o n class feature A d d 1 s q u a r e to t h e d i s t a n c e t h a t y o u r
C o v e n a n t Manifestation a l l o w s y o u to p u s h a target.
W H A T IS A N E X A R C H ?
A n e x a r c h is t h e c h a m p i o n o r a g e n t o f a g o d , d e m o n lord, agreement b e t w e e n character and patron. S o m e t i m e s the prospective exarch a p p r o a c h e s t h e deity a n d offers service, and other times t h e deity a p p e a r s to a character with o r o t h e r b e i n g o f g r e a t p o w e r . T h e r e is n o o n e p a t h l e a d ing to the title of exarch; a n exarch m i g h t b e someone
w h o has a d o p t e d an appropriate epic destiny, a legendary monster, a n archangel, or a d a m n e d or exalted soul of great power. Almost a n y epic character might b e c o m e an exarch, regardless of his or h e r c h o i c e of destiny. H o w e v e r , c h a r a c ters w h o take the Chosen, the D e m i g o d , or the Saint epic destiny are naturally suited to b e c o m i n g exarchs. T h e n u m b e r of exarchs a deity e m p l o y s , and their exact nature, varies w i l d l y f r o m deity to deity. M o s t deities h a v e o n e or t w o exarchs in their service; s o m e h a v e n o exarchs a t all, a n d a f e w s u c h as Pelor or M o r a d i n h a v e significantly m o r e . F o r e x a m p l e , M o r a d i n is t h e l e a d e r o f t h e shining the
p r o m i s e a n d offers p a t r o n a g e . A C h o s e n o r a S a i n t is g e n erally e x p e c t e d t o serve as a n exarch; characters of o t h e r destinies are generally free t o s e e k or refuse as t h e y w i s h , although patronage
promising D e m i g o d s into entering their service. A n exarch gains no special p o w e r s above a n d beyond
Dumathoin.
G o r m , Haela, Marthammor, Sharindlar, a n d Vergadain. A t the other extreme, Avandra has taken n o exarch into her s e r v i c e in a g e s . S h e c h o o s e s to interact d i r e c t l y w i t h h e r followers, a n d s h e guides her m o r t a l servants to battle
p h y s i c a l m a n i f e s t a t i o n , o r s o m e t i m e s s u m m o n e d b a c k to the deity's dominion. S o m e deities m a n a g e their exarchs' affairs closely, a n d others l e a v e exarchs to a c t at their o w n discretion. A n exarch doesn't have a n y innate ability signal for his or h e r deity's a t t e n t i o n , but in practice to
most
solve their o w n
C h o o s i n g t o b e c o m e a n e x a r c h is a m a t t e r o f m u t u a l
CHAPTER
Divine
Options
GREATER FORTUNE
Prerequisite:
power 11th level, cleric, divine
HONORED FOE
fortune
Prerequisite: 1 1 t h l e v e l , p a l a d i n Benefit: W h e n a c r e a t u r e m a r k e d
W i s d o m modifier.
by vou d a m -
Benefit:
burst.
Y o u r divine/orfune c h a n g e s f r o m personal 1 . a n d it a f f e c t s y o u a n d a l l a l l i e s i n t h e
a g e s y o u . y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r
to close b u r s t
P A R A G O N TIER
FEATS Other Prerequisites \_lldlllici i _ i v n i i L y Channel Divinity vjdin t e m p o r a r y n i l p o i n t s wnn cnannei L/ivinny N o c o n c e a l m e n t with r a d i a n t p r a y e r Y o u a n d allies gain resist necrotic w h e n y o u use C h a n n e l D i v i n i t y A l l y r e g a i n s h i t p o i n t s with c r i t i c a l h i t o n d i v i n e p o w e r E n e m i e s v u l n e r a b l e t o r a d i a n t t a k e e x t r a d a m a g e when y o u d o n ' t use a r a d i a n t p o w e r G i v e ally a s a v i n g t h r o w w i t h b o n u s instead of succeeding on vour own savins throw
Saving Grace
Censure's Grip
C e n s u r e of P u r s u i t , o a t h of enmity
C I * *
* 1
1 " 1 A
II
Divine
guidance
G a i n +1 t o n e x t a t t a c k a g a i n s t o a t h of e n m i t y t a r g e t a f t e r y o u m i s s that t a r g e t
1 Cleric Feat uivine cleansing Extended Healing Greater Fortune Merciful Power Radiant Vessel Swift Turning
Benefit
cacn a n y i n D u r s tc a n m a i c e s a v i n g tnrow
A d d 5 to t h e burst of y o u r healing word C h a n g e divine/ortune f r o m personal to close burst 1 E a c h target of your healer's m e r c y c a n m a k e saving t h r o w U s e r a d i a n t p o w e r t o e n h a n c e y o u r healing word
Turn
undead
U s e t u r n undead as m i n o r a c t i o n i n s t e a d o f s t a n d a r d a c t i o n
| Invoker Feat hocused w r a t n Footsteps of Doom Forceful Covenant Invoker's Blaze Invoker's Control
doom g a i n v u l n e r a b l e 5 t o f e a r a t t a c k s
A d d 1 to push w h e n you use your Covenant Manifestation +2 d a m a g e w i t h f i r e o r r a d i a n t i n v o k e r p o w e r s (+4 w h e n b l o o d i e d ) +2 t o a t t a c k s a g a i n s t e n e m i e s t h a t f a i l a s a v i n g t h r o w a g a i n s t y o u r divine powers Ally you slide w i t h C o v e n a n t Manifestation does not g r a n t combat advantage
W a r d i n g Covenant
Honored Foe Persistent Challenge Resurgent Attack T o u c h of Salvation C h a 1 5 . divine c h a l l e n g e S t r 17 C h a 1 5 . lay on hands call of Untiring Virtue Ardent virtue vow, call of virtue, or
o r l a y on h a n d s
C H A P T E R
5 | Divine
Options
J *
y o u u s e h e a l i n g word
turn
RESURGENT ATTACK
Prerequisite: 1 1 t h l e v e l . S t r 1 7 , p a l a d i n Benefit: W h e n y o u s p e n d a h e a l i n g s u r g e ,
m a k e before the end of y o u r next turn. you
g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k r o l l y o u
INVOKERS BLAZE
Prerequisite:
11th level, invoker B e n e f i t : Y o u g a i n a +2 feat b o n u s to d a m a g e rolls w i t h d i v i n e attack powers that have the fire k e y w o r d or the radiant k e y w o r d . W h i l e you are bloodied, feat b o n u s i n c r e a s e s to +4. +6 this
SAVING GRACE
Prerequisite: 1 1 t h l e v e l , a n y d i v i n e c l a s s Benefit: W h e n y o u s u c c e e d o n a s a v i n g t h r o w ,
y o u c a n c h o o s e not to e n d t h e effect y o u s a v e d a g a i n s t a n d instead allow a n ally w i t h i n 5 squares of y o u to m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l t o y o u r W i s d o m modifier.
A t 2 1 st l e v e l , t h e f e a t b o n u s i n c r e a s e s to + 3 ( o r while bloodied).
IMVOKER'S CONTROL
Prerequisite: 1 1 t h l e v e l , i n v o k e r Benefit: W h e n a n e n e m y f a i l s a s a v i n g
SWIFT TURNING
throw attack attack
against a n effect c a u s e d by o n e of y o u r d i v i n e p o w e r s , y o u g a i n a +2 p o w e r b o n u s to t h e n e x t
power minor
TOUCH OF SALVATION
Prerequisite:
11th level, C h a 15. p a l a d i n . lay
on of
MERCIFUL POWER
Prerequisite:
power 1 1 t h level, c l e r i c , healer's
h a n d s o r c a l l of v i r t u e p o w e r
mercy
can
Benefit:
virtue
W h e n y o u use y o u r lay on
hands
o r call throw
Benefit:
E a c h target o f y o u r healers
mercy
w i t h a b o n u s e q u a l to y o u r C h a r i s m a m o d i f i e r .
m a k e a saving throw.
Prerequisite: Benefit: if y o u
fail to e n g a g e
11th level, p a l a d i n ;
ardent
vow. call of
Benefit:
O n c e per encounter,
WARDING COVENANT
Prerequisite:
11th level, invoker. C o v e n a n t of P r e s e r v a t i o n class feature
PERVASIVE LIGHT
Prerequisite: 1 1 t h Benefit: W h e n y o u
level, a n y d i v i n e class hit a target that h a s v u l n e r -
Benefit:
festation to slide a n ally, n o e n e m y c a n g a i n c o m b a t advantage against that ally until the end of your next turn.
E P I C TIER FEATS
PLEDGE OF RETRIBUTION
Prerequisite: Benefit:
11th level, avenger. C e n s u r e of Retr i b u t i o n c l a s s l c a t u r c . o a t h of e n m i t y p o w e r 11 y o u m i s s y o u r o a t h T h e f o l l o w i n g feats a r e a v a i l a b l e o n l y to c h a r a c t e r s o f 21st level or higher.
of enmity
target
with
BEATIFIC HEALER
Prerequisite: 2 1 s t l e v e l , c l e r i c , t r a i n e d i n H e a l Benefit: W h e n y o u u s e a d i v i n e h e a l i n g p o w e r ,
a d d y o u r C h a r i s m a m o d i f i e r to t h e hit points recipient regains. the
RADIANT VESSEL
Prerequisite: 1 1 t h l e v e l , c l e r i c Benefit: If y o u h i t a n e n e m y w i t h
a cleric attack time
CRUSADING WRATH
Prerequisite:
d i v i n e strength 21st level. S t r 2 1 . W i s 15. p a l a d i n , power the next
GREAT MALEDICTION
Prerequisite: Benefit:
21st level, i n v o k e r . C o v e n a n t o f M a l e d i c t i o n class feature W h e n y o u use a divine encounter or _ ^
Benefit:
W h e n y o u u s e y o u r d i v i n e strength,
daily attack power on your turn, you c a n push each target hit by t h e p o w e r 1 s q u a r e ( i n s t e a d of a p p l y i n g t h e n o r m a l effect o f y o u r C o v e n a n t Manifestation).
GUIDING REBUKE
Prerequisite: Benefit:
2 1 s t l e v e l , i n v o k e r . C o v e n a n t of Preservation class feature
DEVASTATING INVOCATION
Prerequisite: 2 1 s t l e v e l , i n v o k e r Benefit: W h e n y o u s c o r e a c r i t i c a l
hit w i t h a n
W h e n y o u u s e y o u r preservers
rebuke
invoker power, each enemy within 5 squares of the target of t h e critical hit t a k e s d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . T h e d a m a g e t y p e is t h e s a m e as that d e a l t by t h e c r i t i c a l hit.
HEAVENLY TORRENT
Prerequisite:
power 2 1 st l e v e l , a v e n g e r , o a t h of e n m i t y
DIVINE HEALTH
Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e
divine class to p o i s o n e q u a l to
Benefit: T h e
first t i m e y o u s c o r e a c r i t i c a l h i t
on
y o u r o a t h of e n m i t y t a r g e t d u r i n g a n e n c o u n t e r , e a c h ally c a n m a k e a second attack roll a n d use either result on the next attack h e or she m a k e s against that t a r g e t b e f o r e t h e s t a r t of y o u r n e x t turn.
Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: B l o o d i e d a l l i e s w i t h i n 1 0 s q u a r e s
g a i n a +1 b o n u s t o s a v i n g t h r o w s .
of you
take a n extra action, y o u also regain the use o f a divine encounter p o w e r you have used d u r i n g this encounter.
ICON OF PURITY
Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e
divine class to necrotic d a m a g e
ENMITY SHARED
Prerequisite:
power 2 1 s t l e v e l , a v e n g e r , o a t h of enmity
e q u a l to o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .
INDISCRIMINATE WRATH
W h e n y o u u s e y o u r o a t h of e n m i t y , t h e your
Benefit:
next turn.
Prerequisite: Benefit:
21st level, i n v o k e r . C o v e n a n t o f
t a r g e t g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of
EPIC TURNING
Prerequisite: 2 1 s t l e v e l , c l e r i c , t u r n undead p o w e r Benefit: W h e n y o u u s e y o u r turn undead. t h e s i z e
o f t h e b u r s t i n c r e a s e s b y 2 . a n d e a c h t a r g e t is p u s h e d even on a miss.
INVOKER'S AURA
Prerequisite: Benefit: U n t i l
21st level, invoker the e n d of y o u r next turn, alter you power, any enemy within 1
use a C h a n n e l Divinity
FIST OF HEAVEN
Prerequisite: 2 1 s t
power l e v e L a v e n g e r , o a t h of enmity
Benefit:
Y o u r oath
cfenrrtiTy
target t a k e s a - 2 p e n
turn.
alt\' to s a v i n g t h r o w s .
Prerequisite: 2 1 s t l e v e l , p a l a d i n Benefit: W h e n y o u a t t a c k a c r e a t u r e
immunities.
marked
Benefit:
nel Divinity
C H A P T E R
S | Divine
Options
EPIC TIER FEATS Any Divine Class uivine neaicn Divine Mastery (~iIririfiii 'v h. a nI n p lp rI V l l U II U U J rV I I O M I C I C Icon of H o p e Icon of P u r i t y Punishing Radiance Trained in Religion Channel Divinity O t h e r Prerequisites
, Benefit you gain resistance to poison R e g a i n use of d i v i n e e n c o u n t e r p o w e r w h e n y o u s p e n d a c t i o n p o i n t You can use C h a n n e l Divinity t w i c e per encounter B l o o d i e d a l l i e s g a i n +1 b o n u s t o s a v i n g t h r o w s You gain resistance to necrotic d a m a g e Critical hit increases target's vulnerability to radiant d a m a g e
Benefit O a t h of enmity O a t h of enmity target grants c o m b a t a d v a n t a g e w h e n first chosen target takes -2 penalty to saving throws target
Righteous Focus
Vengeance Recalled
O a t h of e n m i t y
Cleric Feat Beatific Healer Epic Turning Radiant Advantage Reactive Healing Shared Healing Supreme Healer
Benefit A d d bonus to healing you grant w i t h divine powers Increase burst by 2 , a n d target pushed e v e n o n miss Enemies y o u deal radiant d a m a g e to grant combat a d v a n t a g e
Healing
word
U s e healing word as reaction to save d y i n g ally Y o u o r w i l l i n g ally c a n s p e n d healing surge in place of the target Y o u h e a l t w o t a r g e t s i n s t e a d of o n e w h e n v o u use healing w o r d
Other Prerequisites
rebuke
Covenant of Malediction
I n c r e a s e t h e d i s t a n c e y o u p u s h t a r g e t w i t h maledictor's
doom
P a l a d i n Feat Crusading W r a t h
Benefit P l a c e d i v i n e s a n c t i o n o n next f o e y o u a t t a c k a f t e r using divine strength; a d d W i s m o d t o d a m a g e dealt b y sanction Ignore resistance a n d immunity w h e n y o u attack a foe y o u m a r k e d T a r g e t t w o allies w i t h call of virtue or fay on h a n d s T a r g e t e a c h ally in burst w i t h divine mettle
Pious CHAMPION
Prerequisite: Benefit:
21st level, p a l a d i n , call of virtue o r lay o n hands p o w e r W h e n y o u use y o u r call
Benefit:
W h e n y o u u s e y o u r divine mettle, y o u c a n
of virtue
or lay you
PUNISHING RADIANCE
Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: W h e n e v e r y o u s c o r e a c r i t i c a l h i t
with
on hands, y o u c a ntarget o n e o r t w o c r e a t u r e s . I f
PROTECTING BOON
Prerequisite:
21st level. C h a 2 1 . S t r 1 5 . p a l a d i n , divine mettle p o w e r
C H A P T E R S
Divine
Options
RADIANT ADVANTAGE
P r e r e q u i s i t e : 21st level, cleric B e n e f i t : W h e n y o u d e a l r a d i a n t d a m a g e to a n enemy, you a n d y o u r allies gain combat advantage a g a i n s t it u n t i l t h e e n d o f y o u r n e x t turn.
TIRELESS WRATH
P r e r e q u i s i t e : 21st level. S t r 2 1 , C h a 1 5 , p a l a d i n , divine strength p o w e r B e n e f i t : W h e n y o u u s e y o u r d i v i n e strength, the w <
e f f e c t a p p l i e s to a l l a t t a c k s y o u m a k e u n t i l t h e e j i d o f y o u r next turn.
REACTIVE HEALING
P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : Y o u c a n u s e y o u r h e a l i n g word as a n power
UNBEARABLE MALEDICTION
P r e r e q u i s i t e : 21st level, invoker. C o v e n a n t o f M a l e d i c t i o n class feature B e n e f i t : W h e n e v e r y o u r m a l e d i c t o r ' s doom power
a l l o w s y o u to p u s h a t a r g e t , y o u c a n a d d o n e - h a l f y o u r Intelligence m o d i f i e r to t h e n u m b e r of s q u a r e s p u s h e d .
RIGHTEOUS FOCUS
P r e r e q u i s i t e : 21st level, avenger, C e n s u r e of U n i t y c l a s s f e a t u r e , o a t h of e n m i t y p o w e r B e n e f i t : W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of enmity t a r g e t , y o u r a l l i e s g a i n a +1 b o n u s to a t t a c k
VENGEANCE RECALLED
P r e r e q u i s i t e : 2 1 s t l e v e l , a v e n g e r , o a t h of power B e n e f i t : W h e n you miss with an avenger power a g a i n s t y o u r o a t h of e n m i t y t a r g e t , y o u g a i n a + 5 bonus enmity
r o l l s a g a i n s t it.
SHARED HEALING
P r e r e q u i s i t e : 21st level, cleric B e n e f i t : W h e n you use a power that allows a n ally to s p e n d a h e a l i n g s u r g e , y o u c a n i n s t e a d h a v e that ally r e g a i n hit points as if he or she had spent a heal-
y o u r next
turn.
VIRTUOUS COMPANY
P r e r e q u i s i t e : 21st level, C h a 2 1 , W i s 15, p a l a d i n , divine mettle p o w e r B e n e f i t : W h e n y o u u s e y o u r divine mettle, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r C h a r i s m a m o d i fier for e a c h a l l y w h o s u c c e e d s o n a s a v i n g t h r o w
ing surge, a n d y o u or another willing ally w i t h i n 5 squares of you spends the healing surge instead.
SUPREME HEALER
P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : W h e n y o u u s e y o u r h e a l i n g word, power you can
MULTICLASS FEATS
S o m e o f these feats h a v e p a r a g o n m u l t i c i a s s i n g i n a p a r t i c u l a r class as a prerequisite. T o q u a l i f y for s u c h a feat, y o u m u s t h a v e c h o s e n p a r a g o n multiciassing
RITES F O R T H E DEITIES
The p e o p l e of t h e w o r l d a n d p l a n e s w o r s h i p t h e d e i t i e s practices are almost in different w a y s . S o m e c o m m o n universal from culture to culture. W h e n you are proven wrong, write d o w n t w o copies of t h e truth y o u discover, keeping o n e a n d taking the o t h e r to a s h r i n e t o l o u n . A f t e r y o u t a k e fruit, h e r b s , or w o o d f r o m a forest, trace a star in t h e soil so C o r e l l o n ' s m a g i c c a n r e p l a c e w h a t you've taken. S w e a r by B a h a m u t w h e n y o u m a k e a n o a t h to s o m e o n e to justice. W h e n y o u agree to a n alliance or a business arrangement, interlock your fingers like t h e t e e t h of two bring
(Player's
Handbook,
page 209).
p o w e r s divine fortune
can
a n d turn undead.
I f y o u don't
already have the C h a n n e l Divinity class feature, y o u use a single C h a n n e l Divinity p o w e r once per
g e a r s - f o r m i n g the s y m b o l of Erathis. E t c h A v a n d r a ' s s y m b o l o n a path to indicate a safe c o u r s e o r o n a b u i l d i n g t o s h o w it is a s a f e h o u s e . S h o u t at the h e a v e n s d u r i n g a storm to prove your bravery to Kord. W e a r golden j e w e l r y during the day a n d silver at night, to please both Pelor and Sehanine. Inter a raven's feather w i t h a corpse to k e e p u n d e a t h f r o m claiming the body.
don't already have the C h a n n e l D i v i n i t y class feature, you per c a n u s e a single C h a n n e l D i v i n i t y p o w e r o n c e encounter, a n d you're considered to have the class prerequisites.
f e a t u r e for t h e p u r p o s e o f m e e t i n g
C H A P T E R
5 I Divine
Options
MULTICLASS FEATS
Channel of Faith
C l e r i c : d i v i n e fortune
or turn undead
1/encounter
C h a n n e l of I n v o c a t i o n
I n v o k e r : armor of wrath
or preserver's
rebuke 1/encounter
C h a n n e l of V a l o r
1/encounter
C h a n n e l of V e n g e a n c e
1/encounter
i n p l a c e o f t h e p o w e r g r a n t e d b y t h i s feat, b u t
that
Special: T h i s
feat c o u n t s a s a c l a s s - s p e c i f i c m u l t i -
already h a v e the C h a n n e l D i v i n i t y class feature, y o u can use a single C h a n n e l D i v i n i t y p o w e r once per e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e the class f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites.
p o w e r s a b j u r e undead
a n d d i v i n e g u i d a n c e . If y o u
H i s t o r y skill, or the R e l i g i o n skill. Y o u g a i n the i n v o k e r s R i t u a l C a s t i n g class feature. I n addition, y o u can wield invoker implements.
a l r e a d y h a v e the C h a n n e l D i v i n i t y class feature, y o u can use a single C h a n n e l D i v i n i t y p o w e r o n c e per e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class f e a t u r e for t h e p u r p o s e o f m e e t i n g prerequisites.
p o w e r s b y selecting d i v i n i t y feats, y o u c a n u s e t h e m
C H A P T E R
Divine
Options
stewards of divine causes in the mortal w o r l d , they are naturally a m o n g the favorites of the gods. T h e f o l l o w i n g epic d e s t i n i e s offer paths that t r a n s i t i o n t h e d i v i n e h e r o f r o m t h e m o r t a l w o r l d to t h e ions b e y o n d . domin-
AVATAR OF DEATH
V o u know face you.
P r e r e q u i s i t e : 21st level. D e a t h K n e l l feat
is forever.
Your
they
e n e m i e s w o u l d b e w e l l a d v i s e d to r e m e m b e r t h a t as
IMMORTALITY
Vou are the mortal incarnation of a deity w h o holds Y o u c a r e little a b o u t t h e fate o f y o u r m o r t a l s h e l l , for you k n o w that in time you will rejoin with y o u r true two s w a y over d e a t h . V o u a r e not simply J o z a n t h e cleric: you a r e t h e R a v e n Q u e e n , w h o for a t i m e incarnates
self. A f t e r a l l . e v e n g o d s m u s t d i e i n t i m e . O n e o r previous incarnations have turned against the Q u e e n i n ages past, u s i n g their p o w e r s to
Raven
prolong
t h e i r m o r t a l e x i s t e n c e s . W h e t h e r y o u m e e t y o u r fate w i t h j o y . r e s i g n a t i o n , o r d e f i a n c e is u p t o y o u . D i v i n e R e u n i o n : W h e n you complete your q u e s t , t h e p u r p o s e o f y o u r c u r r e n t i n c a r n a t i o n is accomplished. T h e w i n d s of oblivion s w e e p your body i n t o n o t h i n g n e s s , f r e e i n g y o u r s o u l t o r e t u r n t o its d i v i n e origin. Y o u rejoin the deity w h o s e incarnation you were, a n d you resume your existence i n the eternal. final
out lor a l l to see. Y o u m i g h t not h a v e r e a l i z e d y o u r true n a t u r e before, but n o w y o u k n o w e x a c t l y w h a t you are. A s an avatar of death, you incarnate the death a s p e c t o f y o u r d e i t y . M o s t l i k e l y t h i s is t h e Raven
Q u e e n , but o n r a r e o c c a s i o n s a v a t a r s o f d e a d , dormant, or interloper gods ariseyou might be a n avatar of the d e a d g o d N e r u l l . or s o m e other d e a t h deity c o n testing the R a v e n Queen's sway. G o o d a n d e v i l a r e j u s t w o r d s to y o u . for d e a t h m a k e s all causes meaningless. V o u stare into the vacant sockets of long-dead kings, gaze across the soul-filled plains of the S h a d o w f c l l . a n d s t a n d u p o n blood-soaked fields o f b a t t l e . T h r o u g h it a l l . y o u
day y o u begin y o u r t u r n dying or dead, you revive. You and r e g a i n h i t p o i n t s e q u a l to y o u r b l o o d i e d v a l u e , e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u g a i n s v u l turn. thai
points
or fewer die.
AVATAR OF DEATH P O W E R
Inevitable Death A v a t a r of D e a t h U t i l i t y 2 6
C H A P T E R
5 | Divine
Options
AVATAR OF FREEDOM
Tyranny, against slavery, oppression-these are your Joes. above others. You battle those who think themselves
IMMORTALITY
A s y o u r life's t r i b u l a t i o n s c o m e to a c l o s e a n d y o u r D e s t i n y Q u e s t c o m e s to a n e n d . y o u a r e r e a d y to f r e e yourself o f the shackles of mortality a n d physicality.
P r e r e q u i s i t e : 21st l e v e l . P a t h o f F r e e d o m feat
the cosmos,
represents a n o p p o r t u n i t y to con-
Y o u a r e t h e i n c a r n a t i o n of a deity o f f r e e d o m a n d liberation. E v e r y w o r d y o u speak, every action y o u take, is i n exact a c c o r d a n c e w i t h y o u r deity's w i l l - b e c a u s e y o u r choices a r e y o u r deity's choices. I n t i m e y o u w i l l a b a n d o n y o u r mortal form a n d rejoin y o u r eternal essence in the h e a v e n l y d o m i n i o n s , but u n t i l that time comes you are a champion, teacher, a n d examp l e for all w h o m y o u a n d y o u r d e i t y h o l d d e a r . A s a n a v a t a r of f r e e d o m , y o u i n c a r n a t e y o u r d e i t y ' s aspects o f liberation. Y o u m i g h t be A v a n d r a or M e l o r a in mortal form.
tinue y o u r light against the oppressive forces in the universe. A s long as tyranny flourishes a n y w h e r e , f r e e d o m e v e r y w h e r e is t h r e a t e n e d . D i v i n e R e u n i o n : At the conclusion of your Destiny Quest, you abandon your current incarna-
m o r t a l p e r s o n a . F o r a g e s to c o m e t h e m e m o r i e s o f y o u r e x p e r i e n c e s a n d c o m p a n i o n s in y o u r mortal
R e g a r d l e s s of y o u r d i v i n e i d e n t i t y , y o u b e l i e v e t h a t t h e n a t u r a l s t a t e o f m o r t a l k i n d is o n e f r e e f r o m oppression. Y o u fight a n y force that seeks the enslavement of others a n d stand against deities bent on w a r a n d d o m i n a t i o n , s u c h as A s m o d e u s a n d B a n e . Y o u b e l i e v e t h a t f r e e d o m o f c h o i c e is t h e p a r a m o u n t free-
dominated, immobilized, slowed, restrained, or petri B e d . Y o u ignore difficult t e r r a i n , a n d y o u c a n shift your speed as a move action.
R a i s i n g y o u r w e a p o n or implement h i g h , y o u issue a procluma tion thai y o u shall not abide oppression. Your allies respond by shaking off their ajjlictions. Daily Divine. Stance Personal
Minor Action
C H A P T E R
5 l Divine
Options
AVATAR OF HOPE
You steadfastly believe t h a i h o p e lifts u p e v e r y o n e e v e n in and deed, you spread hope whert h e d a r k e s t t i m e s . B y word
ever you
go.
21st level. H o p e R e m a i n s feat
Prerequisite:
of
h o p e w h o h a s c h o s e n to i n c a r n a t e h i m s e l f or h e r s e l f i n a m o r t a l b o d y for a t i m e . Y o u n o w k n o w t h a t y o u a r c b o t h y o u r deity a n d y o u r o w n m o r t a l shell at t h e s a m e time. W h e n y o u speak, w h e n y o u act, y o u r god speaks a n d acts through y o u . N o matter w h a t y o u r n a m e , you are a beacon of hope in a dark world. Sorrow cannot abide your presence; y o u bring o p t i m i s m a n d v i r t u e to places o f d e s p a i r a n d sadness. Y o u are a n e n e m y of all t h e gods of evil, for they a r e destroyers of hope. Y o u hold particular v e h e m e n c e t o w a r d d e v i l s a n d d e m o n s - d e v i l s for their malicious
p r a c t i c e s , a n d d e m o n s for t h e i r r e c k l e s s l y d e s t r u c tive intentions. It's t r u e that y o u ' v e s e e n s o m e terrible sights d u r i n g y o u r t r a v e l s - m u r d e r , cruelty, slavery, w a r - b u t these horrors only fortify y o u r d e t e r m i n a tion. B y y o u r p o w e r , t h e points o f light that lie w i t h i n a s e a o f d a r k n e s s b u r n a little b r i g h t e r for a t i m e .
IMMORTALITY
You h a v e fought battles against d e s p a i r all v o u r life, b r i n g i n g light to the d a r k e s t c o r n e r s o f the w o r l d . Y o u r e x p e r i e n c e has taught y o u that people n e e d only a little i n s p i r a t i o n to f i n d h o p e , so y o u h a v e set y o u r self the task o f p r o v i d i n g a n e x a m p l e , a legend, that w i l l i n s p i r e p e o p l e for ages to c o m e .
first
time
each day you begin your turn dying or dead, you r e v i v e . Y o u r e g a i n h i t p o i n t s e q u a l to y o u r bloodied gains
Divine Reunion:
v a l u e , a n d e a c h a l l y w i t h i n 10 s q u a r e s o f y o u 2 0 t e m p o r a r y hit points.
Destiny Quest, your soul bursts forth in a golden f l a m e that c o n s u m e s y o u r mortal form, a n d y o u are reunited with your immortal self.
per roll
m a d e b y a n ally to 2 0 . T h i s r e q u i r e s n o a c t i o n o n
CREATING AVATARS
M o s t deities have incarnated only a handful of avatars throughout the ages of t h e w o r l d , although s o m e h a v e
with hope and the m e n t a l fortitude to w i t h s t a n d attempts a t control. Daily Conjuration, Divine Ranged 10
Minor Action
E f f e c t : Y o u c o n j u r e a n a n g e l i c figure in a s q u a r e w i t h i n r a n g e . T h e figure lasts until t h e e n d of y o u r n e x t t u r n . W h i l e t h e figure is i n a n a l l y ' s s p a c e , t h a t a l l y g a i n s a + 4 p o w e r b o n u s t o all d e f e n s e s a n d c a n ' t b e d o m i n a t e d . If a n a l l y is a f f e c t e d b y a d o m i n a t i n g effect t h a t a s a v e c a n e n d w h i l e t h e figure is in his or h e r s p a c e , t h a t effect immediately ends. A s a m o v e action, you c a n m o v e the figure 5 s q u a r e s . S u s t a i n M i n o r : T h e figure persists.
1
Options
C H A P T E R
5 | Divine
y'
AVATAR OF JUSTICE
Your sole purpose is to balance the scales
good.
of justice,
punish-
i n g t h e w i c k e d a r i d r e w a r d i n g the
You
form.
A l l y o u r life y o u h a v e f o u g h t lor j u s t i c e , but n o w y o u k n o w y o u r s e l f for w h a t y o u a r e . Y o u r s e l f - a w a r e n e s s merges with divine truth, a n d your consciousness b e c o m e s o n e w i t h t h e c o n c e p t o f j u s t i c e . I n y e a r s to come, people will r e m e m b e r that you w e r e y o u r in the flesh, a shining c h a m p i o n w h o battled deity
against
w r o n g and a golden example of a righteous a n d cour a g e o u s l i f e w e l l l i v e d , b u t i b r n o w it is u p t o y o u t o forge that l e g e n d . I n y o u r true self you m i g h t b e B a h a m u t , some other active deity, or e v e n a d e a d deity s u c h a s A m o t h avatars o f d o r m a n t deities, interloper gods, or cosmic principles sometimes appear in the world. Regardless o f w h i c h d e i t y y o u a r e t h e i n c a r n a t i o n of, y o u g r a s p y o u r d e s t i n y a s a g r e a t l a w g i v e r a n d a force for right e o u s n e s s . A s y o u t a k e t h e g u i s e o f j u s t i c e itself, d i v i n e k n o w l e d g e guides y o u along the right course.
IMMORTALITY
Your path might involve the elimination of a major source o f injustice, s u c h as a n evil deity. T h e evil gods a n d t h e i r w o r s h i p e r s scoff at j u s t i c e , r e v e l i n g i n cruelty, theft, a n d m u r d e r . D e s t r o y i n g o n e of these deities b r i n g s t h e scales o f justice closer to b a l a n c e . D i v i n e R e u n i o n : During your Destiny Quest, you b e g i n to c h a n g e . Y o u n o longer m a k e d e c i s i o n s - y o u m e r e l y d o t h e w i l l o f justice. W h e n y o u r f i n a l foe is vanquished, you abandon your mortal body, w h i c h falls to s i l v e r y dust a n d b l o w s a w a y i n t h e w i n d . Y o u r s o u l f i n d s its w a y b a c k to y o u r e t e r n a l b e i n g a n d r e u n i t e s , b r i n g i n g w i t h it a l l t h e j o y s , t h e s o r r o w s , the w i s d o m , a n d the compassion y o u have learned in your mortal years. Y o u r mortal existence might be donebut as a god of justice you well r e m e m b e r the A v a t a r of J u s t i c e U t i l i t y 2 6 You deem an attack unjust, a n d reverse its effects. Daily Divine, Healing Ranged 10 e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u takes a - 2 penturn. an
a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t
Instant Retribution (30th level): Each time enemy within 5 squares of you scores a critical
hit
AVATAR OF JUSTICE P O W E R
lessons y o u l e a r n e d d u r i n g y o u r t i m e i n the world, and temper your judgments with memories of your
Immediate Reaction
T r i g g e r : A n a l l y w i t h i n 1 0 s q u a r e s o f y o u is h i t b y a n a t t a c k T a r g e t : T h e t r i g g e r i n g ally E f f e c t : T h e t a r g e t t a k e s n o d a m a g e f r o m t h e triggering
mortal experience.
TRAPPINGS O F JUSTICE
You might c h o o s e to use symbols that represent justice common as y o u r insignia. H e r e a r e s o m e of t h e m o s t symbols used by avatars of justice: B a l a n c e scales F l a m e s (especially silver o r w h i t e ) Double-edged w e a p o n s (such as swords or battleaxes) Closed eyes or a blindfold
AVATAR OF LIFE
D e s p i t e war. chaos, and hate, life e n d u r e s , and you w i l l e n s u r e t h a t it n e v e r / a l t e r s .
UJ
rUJ
Prerequisite:
21st l e v e l . P u l s e o f L i f e feat
You are theIncarnation o f a god. mortal a n d immortal b e i n g s u n i t e d i n t h e s a m e f l e s h . Y o u exist f o r t h e p u r p o s e o f battling y o u r t r u e godly self's foes i n t h e m o r t a l w o r l d , o f p r o v i d i n g i n s p i r a t i o n a n d h o p e to all w h oworship your divine being, a n d just possibly
n U
t o l e a r n a f e w t h i n g s a b o u t w h a t it m e a n s t o w a l k i n the w o r l d y o u helped to shape at t h e d a w n of t i m e . A t the s a m e time, y o ua r e also t h e m o r t a l persona y o u h a v e b e e n t h r o u g h o u t y o u r c u r r e n t life, a n d y o u a r e d e s t i n e d to b e c o m e part o f t h e g o d y o u h a v e s e r v e d so w e l l . Avatars represent m a n y different aspects o f the gods, but y o u specifically e m b o d y t h e vital principle,
t h e a n i m a t i n g spirit o f y o u r deity. A l l life is s a c r e d t o you, a n d y o ua r e its d i v i n e protector. Y o u r t i m e as a n a d v e n t u r e r h a s taught y o uh o w p r e c a r i o u s life c a n b e . w h e t h e r it i s t h e l i f e o f a b u t t e r f l y s t r u g g l i n g t o e s c a p e its c o c o o n o r a c i v i l i z a t i o n l i v i n g o n t h e e d g e o f l a n d s inhabited by ores a n d goblins. Y o u hate t a k i n g life, b u t y o u r e c o g n i z e t h a t it i s t h e n a t u r e o f t h e that y o u must s o m e t i m e s kill o r b e killed. world
IMMORTALITY
A s a n a v a t a r o f life, y o u m i g h t b e blessed w i t h i n c r e d ible longevitv. Y o u r c a l l i n g could d r a w y o u to retire to a m o n a s t e r y o r a t e m p l e to live i n obscurity, pro-
first t i m e
each
tecting a small c o m m u n i t y from h a r m . Y o u might be fated to h e a l s o m e great s i c k n e s s i n t h e w o r l d , battling a magical plague o r putting a n e n dto s o m e c o r r u p t i o n o r m o c k e r y o f life that t h r e a t e n s t h e natural order. O r y o umight b e compelled to v e n t u r e across the planes, bringing a n example of hope a n d healing wherever you go.
healing surge.
Divine Reunion: A f t e r
your
v i n e s a n d c r e e p e r s . Y o u r s o u l r e t u r n s to y o u r
self, r e c a l l i n g t h e a w e s o m e p o w e r a n d u n d e r s t a n d i n g that conies w i t h g o d h o o d . B u t s o m e part o f y o u r m o r t a l b e i n g still s u r v i v e s , s i n c e y o u r m e m o r i e s , y o u r cares, a n d your journeys a r e n o wyour deity's too. divine energy that helps y o u and your allies continuously from wounds. Daily Divine, Healing C l o s e burst 2
Minor Action
you line
r o l l a 20 o n a s a v i n g t h r o w , e a c h a l l y w i t h i n y o u r
AVATAR OF STORM
You ride the force tempest goes. of n a t u r e ' s fury, b r i n g i n g w i n d a n d
Where you go. the t h u n d e r a n d l i g h t n i n g w i t h you.
IMMORTALITY
Longevity is rarely important to a n a v a t a r o f s t o r m . Y o u r e c o g n i z e that life a n d civilization a r e fleeting things in this world, a n d that e n o u g h w i n d a n d rain c a n w a s h away theexistence o f anything. Y o u
P r e r e q u i s i t e : 21stlevel, S t o r m S a c r i f i c e feat
forces o f the universe. Y o u m i g h t even challenge the Elemental Chaos, battling primordials for d o m i n i o n over storms. D i v i n e R e u n i o n : W h e n you accomplish your
you w e r e different f r o m t h e people a r o u n d y o u . but now you understand what you are and w h y your heart sings w h e n lightning flashes a n d t h u n d e r rolls
final
q u e s t , y o u r m o r t a l e x i s t e n c e c o m e s to a n e n d
a n d y o u r e t u r n to y o u r d i v i n e f o r m . Y o u r b o d y v a n ishes i n a blinding thunderstroke, leaping u p w a r d into t h e dark storm clouds that gather overhead. Y o u r ascension is m a r k e d b y a thunderstorm of spectacul a r p o w e r . W h i l e y o u r m o r t a l life is at a n e n d . y o u r m e m o r i e s , y o u r passions, a n d y o u r struggles a r ca l l n o w part of your divine being.
people w i l l look b a c k o n y o u r d e e d s for c e n t u r i e s to come and sec i n t h e m theh a n d of the divine. A s a n avatar of storm, y o u are most likely a n incarnation of K o r d . H o w e v e r , m i n o r storm deities o r d o r m a n t p o w e r s s o m e t i m e s i n c a r n a t e a savatars, so y o u might b e t h e m o r t a l vessel o f s o m e o t h e r deity, o r even a cosmic principle of storms a n d destruction. Thunder and lightning are your weapons, and y o u wield t h e m with all thefury and wrath of the most violent storm. W h e r e v e r y o u go, s t o r m s follow i n y o u r w a k e . Y o u c o m m a n d t h e m a n d use their p o w e r to bring your vengeance upon your enemies.
each day you begin your turn dying or dead, you revive. Y o u regain hit points e q u a l to your bloodied
value, a n d each enemy within 5 squares of you takes 2 d 1 0 + C o n s t i t u t i o n m o d i f i e r t h u n d e r d a m a g e a n d is pushed 2 squares. W i n d s t r i d e r ( 3 0 t h level): Y o u gain a fly speed e q u a l to y o u r s p e e d + 2 , a n d y o u c a n h o v e r .
by tumbling
Minor Action
C H A P T E R
S | Divine
Options
AVATAR OF W A R
You know that peace c a n n o t e n d u r e , a n d w h e n if f a i l s , y o u
AVATAR OF W A R FEATURES
P o w e r in Conflict (21st level): Your Strength score a n d either your Intelligence score or your risma score increase by 2. Cha-
w i l l be there to take
over.
21st level. P a t h of W a r feat
Prerequisite:
R a t t l e c a l l s y o u . for y o u a r e t h e g o d o f w a r .
For a mortal
lifetime you are incarnated in h u m a n o i d shape, sharing the existence a n d consciousness of a mortal hero. W h e n v o u s p e a k , y o u s p e a k for y o u r t r u e d i v i n e self. W h e n y o u act, y o u act as y o u r godly essence directs. You exist to c h a m p i o n c a u s e s w o r t h l i g h t i n g for, to p r o -
tion of B a h a m u t . K o r d . B a n e , or possibly a d e a d w a r deity s u c h as T u c r n . H o w e v e r , w a r is a c o s m i c force t h a t s e e m s to h a v e its o w n g u i d i n g c o n s c i o u s n e s s , a n d you m i g h t i n fact b e the i n c a r n a t i o n of the principle
cry, invoking your powers of battle. Your shout and divine power
stirs allies into action Daily Divine C l o s e burst 1 0 against n e a r b y foes.
o f war.
o r a n e t e r n a l h e r o r e b o r n to fight i n e v e r y c o n world.
flict s p a w n e d u p o n the m o r t a l
Life as a n a d v e n t u r e r h a s o p e n e d y o u r eyes to the fact that strife a n d evil a r e ubiquitous. Y o u h a v e journeyed through m a n y lands, both civilized and
is e v e r y w h e r e , a n d y o u e m b r a c e it. T h e m a c h i n a tions of usurpers, tyrants, a n d w a r l o r d s w i l l a l w a y s drive civilization toward violence a n d destruction b u t s o m e t i m e s it i s e x a c t l y t h i s d e s t r u c t i v e force of
IMMORTALITY
The an r o u t e to i m m o r t a l i t y is f r a u g h t w i t h d a n g e r for a v a t a r o f w a r . D u e to a t h i r s t for c o n f l i c t , a n a v a t a r
b a t t l e s - i t c o u l d b e that y o u r fate is to forge a l e g e n d o f a h e r o w h o only s u c c e e d e d i n d y i n g w e l l . T h e ultim a t e c h a l l e n g e lies i n g i v i n g battle to t h e gods a n d p r i m o r d i a l s . W h e t h e r y o u h o p e to u s u r p p o w e r f r o m B a n e a n d conquer his h o m e plane of C h e r n o g g a r or to r a i n d e s t r u c t i o n d o w n u p o n s u r v i v i n g you primordials,
Divine Reunion:
W h e n y o u r f i n a l q u e s t is
a c c o m p l i s h e d a n d y o u r l a s t f o e l i e s v a n q u i s h e d at y o u r feet, y o u r m o r t a l i n c a r n a t i o n e n d s . Y o u r body
CHAPTER 5
Divine
Options
CHOSEN
Your deity m a k e s y o u the living vessel of his or her power the mortal world. in
CHOSEN POWERS
E a c h C h o s e n has a specific level 2 6 utility p o w e r g r a n t e d by his or her deity. T h e p o w e r s associated w i t h gods w h o are either good, lawful good, or
Y o u r d e i t y s e l e c t s y o u to s e r v e a s h i s o r h e r a g e n t in the m o r t a l w o r l d . Y o u w a t c h over y o u r deity's w o r s h i p e r s , protect s a c r e d sites, a n d w o r k to o p p o s e y o u r deity's foes. T o p r e p a r e y o u for t h i s t a s k , y o u r deity bestows upon y o u a spark of divine energy that
Freedom Is Life
C h o s e n of A v a n d r a U t i l i t y 2 6
Ribbons of glowing symbols (lew out of you. linking you and your allies in a river of celestial light.
Daily Divine Personal Minor Action
g r a n t s y o u p o w e r s c o m p a r a b l e to those o f a d e m i g o d . A s w i t h the D e m i g o d epic destiny detailed in the Player's Handbook, this d i v i n e spark increases y o u r
E f f e c t : U n t i l t h e e n d o f y o u r n e x t t u r n , y o u a n d a n y allies w i t h i n 2 0 s q u a r e s of y o u g a i n a + 1 0 b o n u s t o s a v i n g throws.
abilities a n d bestows great physical resilience. H o w ever, y o u r e p i c d e s t i n y utility p o w e r is u n i q u e to t h e deity you serve. U n l i k e a D e m i g o d , y o u a r e s w o r n to t h e s e r v i c e
Sheltering Wings
C h o s e n of B a h a m u t U t i l i t y 2 6
Dragon's
o f a p a r t i c u l a r deity. S o m e deities m i g h t l e a v e y o u to p u r s u e c a u s e s d e a r to t h e m a s y o u s e e fit, t r u s t i n g i n the good judgment you have demonstrated in your adventuring career. O t h e r deities m i g h t task you w i t h m i s s i o n s of i m p o r t a n c e to t h e m , m a k i n g s u r e that y o u keep their concerns foremost in y o u r N o t all deities h a v e the p o w e r or the mind.
inclination
to elevate a C h o s e n . S o m e deities c a n e l e v a t e s e v e r a l C h o s e n at o n c e , but m o s t h a v e o n l y a single C h o s e n at any given t i m e . Deities most often bestow this honor
empowerment
Daily Minor Action
Divine
on the most faithful of their worshipers, but a few gods take pleasure in selecting undeserving or m o r t a l s for t h e i r e a r t h l y a g e n t s . fickle
IMMORTALITY
C h o s e n often live for c e n t u r i e s . H o w e v e r , as y o u g r o w m o r e powerful, the divine fire placed i n y o u r soul no for
next turn.
Anthem of Progress
sary work.
Daily Divine Minor Action
C h o s e n of Erathis Utility 26
and
c h a m p i o n his or her causes there. I n y o u r place, another deserving mortal can be raised up.
C l o s e burst 1 0
CHOSEN FEATURES
C h o s e n h a v e t h e s a m e f e a t u r e s a s t h e D e m i g o d epicdestiny. D i v i n e S p a r k ( 2 1 s t l e v e l ) : T w o ability scores of y o u r choice both increase by 2 . D i v i n e R e c o v e r y ( 2 4 t h l e v e l ) : T h e first t i m e y o u a r e r e d u c e d to 0 hit points o r f e w e r e a c h d a y , y o u r e g a i n hit p o i n t s e q u a l to h a l f y o u r m a x i m u m points. D i v i n e M i r a c l e ( 3 0 t h level): W h e n you have e x p e n d e d y o u r last r e m a i n i n g e n c o u n t e r p o w e r , y o u regain the use of one encounter power of your choice. I n this way, y o u never r u n out of e n c o u n t e r powers. hit
DIVINE A L L I E S B R I N G DIVINE E N E M I E S
A s you might expect, your deity's e n e m i e s are yours as well. Y o u , however, are a m u c h more accessible target. B e c a u s e v e r y f e w beings c a n seriously entertain the idea of c h a l l e n g i n g Pelor, for instance, destroying t h e C h o s e n o f P e l o r is a m o r e r e a l i s t i c a n d a t t a i n a b l e g o a l . M o s t d e i ties don't directly attack e a c h other's C h o s e n , but they
C H A P T E R
5 | Divine
Options
Unerring Foreknowledge
H i n t s of action
C h o s e n of I o u n U t i l i t y 2 6 trails that
only you and your friends can perceive. follow the trails and pierce the veils of time.
Daily Divine Ranged 10 Minor Action Target: O n e ally E f f e c t : T h e target c a n t a k e a n extra s t a n d a r d a c t i o n o n his or h e r next t u r n . S u s t a i n M i n o r : C h o o s e a d i f f e r e n t ally w i t h i n r a n g e . T h a t ally c a n t a k e a n extra s t a n d a r d a c t i o n o n his or h e r n e x t t u r n . Y o u c a n n o t c h o o s e a n ally a s a t a r g e t of t h i s p o w e r more than once during an encounter.
Test of Strength
Strong.' Wormy? Kord will
Daily Divine Melee 1
C h o s e n of K o r d U t i l i t y 2 6
judge.
Minor Action
Target: You and one e n e m y E f f e c t : T h e t a r g e t s s i m u l t a n e o u s l y hit e a c h o t h e r w i t h m e l e e b a s i c a t t a c k s a s f r e e a c t i o n s . If y o u r a t t a c k d e a l s more d a m a g e than the e n e m y ' s , you can take a standard a c t i o n a s a f r e e a c t i o n . A n y a t t a c k roll y o u m a k e w i t h this s t a n d a r d a c t i o n h a s a +4 p o w e r b o n u s .
Wild Surge
Daily Divine
C h o s e n of M e l o r a U t i l i t y 2 6
Minor Action
Personal
Forge of Creation
C h o s e n of M o r a d i n U t i l i t y 2 6
The fervor ofWoradins ancient workshops of creation you a n d vour allies as you hammer upon your foes.
Daily Divine Personal Minor Action
inspires
Death Is Nigh
Daily Divine
C h o s e n of t h e R a v e n Q u e e n U t i l i t y 2 6 fight.
Minor Action
Personal
R e q u i r e m e n t : Y o u or o n e of y o u r allies m u s t h a v e f a i l e d a
Celestial Balance
Daily Divine, Healing
C h o s e n of Pelor Utility 2 6
Immediate Interrupt
C l o s e burst 10
C h o s e n of S e h a n i n e U t i l i t y 2 6
Trigger: A creature w i t h i n 1 0 squares of you spends a n action point T a r g e t : Y o u or o n e ally in burst E f f e c t : T h e t a r g e t c a n s p e n d a h e a l i n g s u r g e a n d g a i n s a +1 b o n u s to all d e f e n s e s u n t i l t h e e n d of t h e e n c o u n t e r . blesses and curses, sometimes i n the same breath.
Minor Action
Personal
C H A P T E R
5 | Divine
Options
EXALTED ANGEL
Your honor wisdom, granted courage, and d e v o t i o n have earned of m o r t a l s across into an you all an the to only a handful ages of the world-you are transformed angel.
IMMORTALITY
E v e n saints a n d other e l e v a t e d souls k n o w t h e bitterness o f d e a t h , but y o u a r e s p a r e d that fate. F r o m t h e moment of your ascension,you are immortal. For a time you w a l k the world, a n agent of whatever cause
Prerequisites:
B y the favor of the gods, y o u transcend mortality and j o i n the angelic hosts. Y o u r m o r t a l flesh a n d blood are transformed into i m m o r t a l substance; e v e n
l e a v i n g t h e affairs o f y o u r m o r t a l life b e h i n d .
fire in a crystal vessel. A s a n angel, y o u n o longer and all t h e infirmities of mortality fall a w a y . I n
time
I f y o u r t u r n e n d s w h i l e y o u a r e still f l y i n g , y o u swiftly descend a n d land without taking falling d a m a g e . W h i l e your wings are concealed,your angelic nature is h i d d e n , a n d y o u r e s e m b l e t h e m o r t a l y o u o n c e were. If y o u already have wings from some other source (such as the favored soul paragon path; see page 23), these angelic wings take the place of the w i n g s y o u previously gained.
s u m m o n s y o u to specific missions or dispatches y o u o n i m p o r t a n t e r r a n d s , a n d y o u a r e e x p e c t e d to answer any such call. Because you were once mortal, you can resume your mortal appearance whenever y o u wish, h i d i n g your i m m o r t a l nature. T h i s attribute m a k e s y o u a valuable servant, since you c a n go w h e r e other angels cannot; exalted angels often serve as spies or advise m o r t a l s o n i m p o r t a n t m a t t e r s ever revealing their true nature. without
O n c e per day,
w h e n you die, your body disappears in a flash of radiance. E a c h e n e m y w i t h i n 10 squares of y o u takes 2 d l 0 + W i s d o m m o d i f i e r r a d i a n t d a m a g e a n d is b l i n d e d (save ends). Y o u r e a p p e a r in a c o l u m n of light a t t h e e n d o f t h e e n c o u n t e r at f u l l h i t p o i n t s w i t h a l l h a r m f u l effects e n d e d .
Also, while your angelic wings arc manifested, you can your h o v e r . ( Y o u n o l o n g e r n e e d to l a n d at t h e e n d turn.) of
out of
peril.
Divine C l o s e burst 1 0
T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : E a c h t a r g e t g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e e n d o f y o u r next t u r n . I n a d d i t i o n , y o u fly y o u r s p e e d + 2 a n d land, a n d as a free action, targeted allies c a n fly 8 s q u a r e s a n d l a n d , w i t h o u t p r o v o k i n g o p p o r t u nity attacks.
C H A P T E R
Divine
Options
SAINT
You are the perfected example mortal servant of a god, a s h i n i n g o f a l l v o u r d c i t v hold's dear.
(/I
UJ
P r e r e q u i s i t e : 21st level, a n y d i v i n e c l a s s
Q
UJ
I n recognition of y o u r faith, holiness, courage, a n d p i e t y , y o u a r e e l e v a t e d to s a i n t h o o d . F r o m t h e d a y y o u e m b a r k o n this p a t h , y o u c a n c l a i m the title o f Saint. T h r o u g h d r e a m s , o m e n s , or angelic visitations, y o u r deity m a k e s v o u r s a i n t h o o d k n o w n to followers
a r o u n d the world. T h o s e w h o share y o u r faith hold y o u in the highest regard, w h i l e the e n e m i e s of y o u r god naturally v i e w y o u as the most terrible o f foes. Y o u m i g h t b e a great crusader, a m i g h t y prophet, or a r e v e r e d sage. Y o u set a sterling e x a m p l e o f y o u r deity's values and guidance.
IMMORTALITY
I n the mortal world, you have only the years allotted b y n a t u r e a n d f a t e . Y o u c o u l d l i v e to g r e a t o l d a g e . o r y o u m i g h t d i e y o u n g a s a h e r o o r a m a r t y r . W h e n at last d e a t h d r a w s n e a r , y o u m e e t y o u r e n d w i t h joy for n o w y o u g o to t h e p r e s e n c e o f t h e d e i t y y o u h a v e served so long a n d well. Y o u r mortal body r e m a i n s u n c o r r u p t e d . a n d s e e m s to b e m e r e l y a s l e e p ; e v e n t h e most gruesome w o u n d s slowly vanish, leaving your body a n imperishable symbol of divine grace. Y o u r i m m o r t a l i t y lies b e y o n d this w o r l d , w h e r e y o u will stand a m o n g the highest of the elevated souls g r a n t e d life after life in t h e d i v i n e d o m i n i o n s . I n t h e d o m i n i o n of y o u r deity, y o u h a v e a n e w . immortal S a n c t i f i e d T o u c h ( 2 4 t h level): W h e n you enable a c r e a t u r e a d j a c e n t to y o u to s p e n d a h e a l i n g surge, the recipient c a n also m a k e a saving throw. W h e n
y o u g r a n t a s a v i n g t h r o w t o a c r e a t u r e a d j a c e n t to y o u . that creature c a n also s p e n d a h e a l i n g surge. W h e n y o u use the H e a l skill, a n y creature y o u g r a n t a saving throw or stabilize w i t h a successful H e a l c h e c k c a n
body. Y o u join his or her celestial court as a w i s e a n d v a l u e d c o u n s e l o r . T h r o u g h o u t t h e w o r l d y o u arcregarded as a n example of devotion and honor. W h e n
SAINT FEATURES
S a i n t l y G r a c e ( 2 1 s t l e v e l ) : Y o u g a i n a +2 bonus to F o r t i t u d e . R e f l e x , a n d W i l l a n d r e s i s t a n c e t o n e c r o t i c d a m a g e e q u a l to 15 + y o u r W i s d o m m o d i fier. Y o u c a n n o t b e d o m i n a t e d : a n y a t t a c k or effect that w o u l d d o m i n a t e v o u d a z e s v o u instead.
Diplomacy checks and Intimidate checks.You can suppress or r e s u m e your halo as a free action. I n addition, w h e n y o u use a divine healing power, the r e c i p i e n t r e g a i n s 2 5 a d d i t i o n a l hit points.
DARK SAINTS
l o u g h f e w saints serve evil gods, t h o s e t h a t d o are f e a r s o m e b e i n g s i n d e e d . A d a r k saint g a i n s resist radiant i n s t e a d o f r e s i s t n e c r o t i c a t 2 1 st l e v e l .
light. A fallen ally is lifted up and healed by the h e a v e n l y lighr. Daily Divine, Healing C l o s e burst 5
Standard Action
C H A P T E R
Divine
Options
NEW RITUALS
N u m b e r of
Successes 0 or 1
Effect The creature has authority over you and can issue o n e c o m m a n d that y o u m u s t obey, a task that requires up to a d a y of effort. You have immediate authority over the creature. Y o u c a n c o m m a n d the c r e a t u r e to perform o n e task t h a t t a k e s no m o r e t h a n 5 minutes. You have moderate authority over the creature. You can c o m m a n d the creature to p e r f o r m a task t h a t requires up t o a d a y of effort.
C o u n t l e s s minor r i t e se x i s ti nt h ev a r i o u sh o l yw r i t i n g so ft h ew o r l d ' ss h r i n e sa n dt e m p l e s .R i t u a l s , on t h eo t h e r hand, a r ep o w e r f u lm a g i c a lc e r e m o n i e s 2 or 3 t h a tc a n summon and s h a p e awesome, l o n g l a s t i n g m a g i c a le f f e c t s .A l t h o u g ha n yc h a r a c t e r who h a s t h eR i t u a lC a s t e rf e a tc a nm a s t e r and p e r f o r mt h e r i t u a l sa p p e a r i n gh e r e , most a r ea s s o c i a t e dw i t ht h e4 o r 5 R e l i g i o ns k i l l , and t h e r e f o r e more e a s i l ya c c e s s i b l e t od i v i n ec h a r a c t e r st h a nt oo t h e r s .
RITUALSBYLVEL Key Skill 1 3 4 12 12 16 20 25 Create Holy W a t e r Thief s Lament Iron Vigil Hallowed Temple M a r k of J u s t i c e Adjure Succor Ease Spirit Religion A r c a n a or Religion Religion Religion Religion Religion Religic Heal 10 8 or 9 6 or 7
Y o u have significant authority over the creature. You can command the creature to p e r f o r m a task that requires up to a w e e k of effort. Y o u have great authority over the creature. Y o u can command the creature to perform a task that requires up to a m o n t h of effort. Y o u have ultimate authority over the creature. Y o u c a n c o m m a n d the c r e a t u r e to p e r f o r m a task t h a t requires up to a y e a r a n d a day of effort.
ADJURE
K i l l e d w i t h r i g h t e o u s authority, e n t i t y t o serve you. you o r d e r an immortal W h e n t h e s p e c i f i e d t a s k is c o m p l e t e d , t h e r i t u a l is d i s c h a r g e d , a n d t h e c r e a t u r e ( o r y o u ) is r e l e a s e d f r o m service. Y o u c a n request any kind of service that d o e s not L e v e l : 16 Category: Binding T i m e : 1 hour D u r a t i o n : 8 hours o r until discharged Component Cost: 3 . 0 0 0 gp M a r k e t P r i c e : 7,500 gp K e y S k i l l : Religion c o m p e l t h e s u b j e c t to o b e y m u l t i p l e c o m m a n d s , force t h e s u b j e c t to e n g a g e in c o m b a t , o r e n s u r e t h e s u b j e c t ' s d e a t h . ( T h e s u b j e c t c a n e n g a g e in c o m b a t t o a c h i e v e a t a s k if it w i s h e s , b u t c o m b a t c a n n o t b e r e q u i r e d . ) If t h e t a s k is i m p o s s i b l e , s u c h a s c o m m a n d i n g a c r e a t u r e t h a t c a n n o t fly t o s o a r into t h e sky, t h e c r e a t u r e c a n i g n o r e Y o u c o m m a n d a n i m m o r t a l creature w h o s e level d o e s n o t e x c e e d y o u r s . T h e s u b j e c t of this ritual m u s t b e a b l e to see and hear you and must remain w i t h i n 5 squares of y o u for t h e entire t i m e n e c e s s a r y t o p e r f o r m t h e ritual. B e c a u s e m o s t c r e a t u r e s d o n o t w i l l i n g l y s u b m i t t o this ritual, y o u m u s t usually m a k e t h e c r e a t u r e h e l p l e s s or restrain t h e c r e a t u r e by m e a n s o f a M a g i c C i r c l e ritual. Level: 1 U n l e s s it is p r e v e n t e d f r o m d o i n g s o , t h e c r e a t u r e c a n C a t e g o r y : Creation l e a v e at a n y t i m e . Finally, y o u m u s t b e a b l e t o c o m m u n i T i m e : 1 hour c a t e w i t h t h e c r e a t u r e , or t h e ritual a u t o m a t i c a l l y fails. D u r a t i o n : 24 hours T o d e t e r m i n e t h e e x t e n t of y o u r a u t h o r i t y o v e r t h e s u b j e c t , y o u e n g a g e i n a s p e c i a l skill c h a l l e n g e d u r i n g t h e T h i s ritual infuses astral r a d i a n c e into a small q u a n t i t y of t i m e it t a k e s t o p e r f o r m t h e r i t u a l . T h e D C s for t h e c h e c k s ordinary w a t e r . T h e cost to d o so d e p e n d s o n t h e level of in this c h a l l e n g e a r e e q u a l to t h e s u b j e c t ' s l e v e l + 1 0 . t h e holy w a t e r y o u c h o o s e to c r e a t e . Y o u c a n n o t c r e a t e R e l i g i o n is t h e p r i m a r y skill; e a c h t i m e y o u o r a n a l l y s u c h o l y w a t e r o f a l e v e l h i g h e r t h a n y o u r o w n . A s i d e f r o m its c e e d s o n a R e l i g i o n c h e c k in t h e c h a l l e n g e , y o u o r a n ally effect on u n d e a d and d e m o n s , holy w a t e r a c t s as normal c a n use D i p l o m a c y . History. A r c a n a , o r I n t i m i d a t e for o n e p u r e w a t e r i n a l l w a y s . It c a n b e d i s t i n g u i s h e d s u b s e q u e n t c h e c k . O n c e y o u h a v e a m a s s e d 3 failures or normal w a t e r w i t h examination and a successful D C 15 a c h i e v e d 1 0 s u c c e s s e s , t h e skill c h a l l e n g e e n d s . C o n s u l t Religion or A r c a n a check. the following table a n d apply the effect associated w i t h the n u m b e r of successes you achieved. from C o m p o n e n t Cost: Special M a r k e t Price: 50 gp K e y S k i l l : Religion (no check) the command.
C H A P T E R
S | Divine
Options
HALLOWED TEMPLE
A b r i l l i a n t s h r i n e appears pure of heart corruption. and striking in the area, welcoming those only fear in those who know
VI
DC
L e v e l : 12
C o m p o n e n t C o s t : 5 2 0 gp M a r k e t P r i c e : 1,300 gp 2
T h e Hallowed Temple ritual creates a shimmering temple associated w i t h your deity. T h e temple occupies a close burst 7 as it materializes around you. T h e structure incorporates as many appropriate artistic e l e m e n t s as you like: the exterior features iconography, stained-glass w i n d o w s , and other decorative features, and the interior contains an altar, statues, or other appropriate items related to your faith. The temple is comfortable, and creatures inside it feel close to your god. It is i m m u n e to damage. A c c e s s to the interior is through the temple's front (and only) door. T h e walls of the temple, including the door, are solid obstacles. T h e temple and all its contents (even items removed from the temple) vanish at the e n d of the ritual's duration. D e m o n s and undead cannot cross the temple's threshold. Any creatures w i t h i n the burst (except for you) w h e n
Holy Water
Undead Lvll Lvl 6 Lvl 1 1
the temple materializes are displaced to a space outside the temple as close to their former location as possible. If insufficient space exists either for the t e m p l e itself or for the displacement of creatures, the ritual cannot b e performed.
attack: R a n g e d 3 / 6 : ^ 4 v s . Reflex: o n a hit, t h e attack d e a l s 1 d 1 0 radiant d a m a g e t o a n u n d e a d c r e a t u r e o r a demon. Level 6 : - 9 v s . R e f l e x : 1 d l 0 r a d i a n t d a m a g e . Level 7 1 : + 1 4 v s . R e f l e x ; 2 d 1 0 radiant d a m a g e . Level 16: - 1 9 v s . R e f l e x ; 2 d 1 0 r a d i a n t d a m a g e . Level 2 1 : + 2 4 v s . R e f l e x 3 d 1 0 radiant d a m a g e . Level 2 6 : * 2 9 v s . R e f l e x 3 d 1 0 radiant d a m a g e .
IRON VIGIL
M e d i t a t i o n a n d prayer are all the sustenance you need. Level: 4 C o m p o n e n t C o s t : 35 gp M a r k e t P r i c e : 170gp
EASE SPIRIT
D e a t h ' s memory i n t o the f l e s h . fades as the s p i r i t settles more firmly
You invoke your dedication to your god and let it w a s h your fatigue and needs from you. Iron Vigil fulfills your body's need for food and w a t e r w h e n you perform it and allows you to remain a w a r e and alert w h i l e taking an extended rest anytime during the ritual's duration.
Component Cost:
L e v e l : 25
2 5 . 0 0 0 gp
M a r k e t P r i c e : 7 0 . 0 0 0 gp
K e y S k i l l : H e a l (no check)
You designate o n e creature adjacent to you that is currently affected by a death penalty, such as that gained from the Raise D e a d ritual. This ritual lessens the subject's death penalty by 1 .
C H A P T E R
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Options
MARK OF JUSTICE
Some magic offenses lessons are best learned through suffering. ensures that the g u i l t y creature continues only at great peril. Your its
Component 1.000 gp
Cost:
the creature's next turn, t h e creature a n d up to eight willing c r e a t u r e s w i t h i n its line o f sight t e l e p o r t t o t h e h o l y s i t e t o
Market Price:
2.600;
w h i c h t h e f o c u s w a s a t t u n e d , a n d t h e r i t u a l is d i s c h a r g e d . Succor crosses any distance and planar boundaries. A n y effect or condition that p r e v e n t s teleportation
K e y S k i l l : Religion (no c h e c k )
Y o u d r a w a m a r k o n t h e s u b j e c t of t h e ritual, w h o b e w i l l i n g o r h e l p l e s s f o r t h e t i m e it t a k e s t o
must
also p r e v e n t s this ritual f r o m f u n c t i o n i n g ( b u t d o e s n o t d i s c h a r g e it). F o c u s : Prayer beads, a holy book, or s o m e other of religious significance. item
perform
THIEF'S LAMENT
T h o s e of c r i m i n a l i n t e n t f i n d t h e i r t a l e n t s J a i l t h e m w h e n t h e y e n t e r t h e a r e a protected by this magic.
C r e a t u r e s in t h e w a r d ed a r e a t a k e a - 5 p e n a l t y t o S t e a l t h N o matter the distance, y o u are a w a r e w h e n the subj e c t t r i g g e r s t h e p e n a l t y o r w h e n t h e p e n a l t y is l i f t e d . The R e m o v e A f f l i c t i o n ritual c a n e n d t h e e f f e c t of M a r k c h e c k s and T h i e v e r y cf e c k s . Y o u r A r c a n a o r R e l i f i o n c h e c k d e t e r m i n e s t h e size of the w a r d e d area.
SUCCOR
A site sacred to your deity is a l w a y s open to those in need. Level: 20 C a t e g o r y : Travel T i m e : 8 hours D u r a t i o n : P e r m a n e n t until discharged C o m p o n e n t Cost: 5 , 0 0 0 gp. plus 4 healing surges and a focus w o r t h 5,000 gp M a r k e t Price: 25,000 gp K e y S k i l l : Religion (no c h e c k )
Burst 3
Burst 8 B u r s t 12
T h e w a r d i n g e f f e c t lasts f o r 2 4 h o u r s , b u t y o u ( a n d n o t a n y assistants) c a n e x t e n d t h e d u r a t i o n by a n a d d i t i o n a l 24
C H A P T E R
5 | Divine
Options
GLOSSARY T h i sb r i e fg l o s s a r yc o n t a i n s game t e r m st h a ta p p e a r e n d of your turn. W h i l e flying, you can't shift or i nt h i sb o o ka n da r ed e f i n e di nab o o ko t h e rt h a n am a k e o p p o r t u n i t y a t t a c k s , a n d y o u c r a s h i f y o u ' r e Player's H a n d b o o k . k n o c k e d p r o n e . S e e t h e Dungeon M a s t e r ' s G u i d e ,
p a g e 4 7 , for m o r e a b o u t attacking objects: W i t h your DM's permission, you can use a p o w e r that normally attacks creatures to a t t a c k o b j e c t s . S e e t h e flying, h o v e r : If y o u h a v e a f l y s p e e d a n d c a n h o v e r , y o u c a n r e m a i n in t h e air w i t h o u t m o v i n g d u r i n g y o u r turn.
<
Dungeon
Master's
Guide,
p a g e 6 5 . for h o w to d a m a g e o b j e c t s . blindsight: A creature that has blindsight c a n clearly s e e c r e a t u r e s or o b j e c t s w i t h i n a specified a n d w i t h i n l i n e o f e f f e c t , e v e n if t h e y a r e range invisible its
Power,
Draconomicon,
a n d Player's
Martial Handbook" 2.
patient is
Three-Dragon Fighting .
1
Power,
L O G A N B O N N E R t r a d e d t h e G r e a t P l a i n s of Kansas for Seattle w h e n h e l a n d e d a job at W i z a r d s of t h e Coast. H i s d e s i g n c r e d i t s i n c l u d e t h e FORGOTTEN REALMS* Guide a n d Adventurer's Vault, as w e l l as various Dungeon
Draconomicon
2. R i c h is a l s o a b e s t - s e l l i n g a u t h o r
o f FORGOTTEN R E A L M S n o v e l s , i n c l u d i n g S w o r d m a g e a n d
Player's
D&D
Corsair
in t h e B l a d e s of t h e M o o n s e a series.
Tiles
products.
C H A P T E R
5 | Divine
Options