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1000 Koku - Crab Roster

Unit Name
The Damned

##

Mv ATN

Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void VP1 VP2 VP3 Cost
281

Hida Tampako

4 7 1 1 +1 +1 7 6 1 6 12 18 9 Kiso: While engaged, unit gains +2 modifier to all Morale tests. Kiso: Once per turn while engaged, total Wounds suffered by unit during current Close Combat phase are reduced by one.; Skills; Defense 3; Traits; Fearless; Infantry; Tainted; Equipment; Light Armor; Two-Handed Weapons 4 8 6 2 +1 +4 6 6 1 4 3 5 3 5 2 2 1 Ability: Once per battle when leading a unit, Tampako targets his unit when an enemy unit declares an engaging movement against it. Until the end of the turn, his unit ignores all Morale tests (including Morale tests caused by Fear effects or flank attacks). Ability: When leading a unit as it enters an engagement as the defender, Tampako targets the engaging attacker. Until the end of the turn, the target enemy unit suffers -1 ATT.; Unit Commander; Skills; Battle 2; Defense 4; Leadership 3; Traits; Infantry; Equipment; Heavy Armor; Tetsubo; Army General 4 6 1 1 0 +1 7 7 0 10 19 28 16 Ability: When this unit enters an engagement as the attacker, it may become Berserk until the end of the turn. While Berserk, every model in this unit gains +1 ATT, +2 DAM and may ignore all Morale tests. Immediately upon this unit becoming unengaged, every model in this unit becomes spent.; Crab Gunso; Battle 2; Leadership 2; Defense 2; Skills; Defense 3; Traits; Fearless; Infantry; Equipment; Various 2-Handed Weapons 4 7 3 1 +1 +2 7 7 0 4 7 6 Kiso: Ogre Warriors roll two Damage dice for each it.; Skills; Traits; !on" uman; Tainted; Equipment; Two-Handed Weapons 4 7 4 2 +1 +2 7 6 0 4 3 4 4 3 4 2 1 Kiso: Ogre Outlaws roll two Damage dice for each hit in Close Combat.; Unit Commander; Skills; Battle 2; C ar#e; Counter$ ar#e; Leadership 3; Traits; !on" uman; Tainted; Equipment; Various 2-Handed Weapons 4 6 1 1 0 +1 7 7 0 11 Skills; Generic Gunso; Battle %; Leadership 2; Defense %; Traits; Infantry; ∋ Tainted; Equipment; Various Weapons 10 19 10

[128]

Crab Berserkers

196

Ogre Warriors (sh) Ogre Outlaw

380 [182]

Lesser Oni (sh) Tactical Deck

28

137 0

0 0 0 Another Time; Qty: %; ; Another Time; Qty: %; ; Dark Lord's Favour; Qty: %; ; Dark Lord's Favour; Qty: %; ; Dark Lord's Favour; Qty: %; ; Defensive Position; Qty: %; ; Defensive Position; Qty: %; ; Defensive Position; Qty: %; ; Delayed Orders; Qty: %; ; Delayed Orders; Qty: %; ; Fall Back and Regroup; Qty: %; ; Fall Back and Regroup; Qty: %; ; Fall Back and Regroup; Qty: %; ; Frenzy; Qty: %; ; Frenzy; Qty: %; ; Frenzy; Qty: %; ; Grim Determination; Qty: %; ; Grim Determination; Qty: %; ; Grim Determination; Qty: %; ; Heavy Load; Qty: %; ; Heavy Load; Qty: %; ; Heavy Load; Qty: %; ; Resist Magic; Qty: %; ; Resist Magic; Qty: %; ; Resist Magic; Qty: %; ; Retreat; Qty: %; ; Retreat; Qty: %; ; Turtle Shell; Qty: %; ; Turtle Shell; Qty: %; ; Turtle Shell; Qty: %; ; Skills; Traits; Equipment

Option Footnotes: Battle Charge

Countercharge

May adjust Initiative score of unit being led by Battle skill every turn Unit or unit being led may Charge by announcing an engaging move against an enemy within LOS and unit's forward 90 degree ar$; Unit gains +4" on move and (if engagement occurs) +1 ATT and +1 DAM until end of turn; If charge falls short, unit becomes unformed; If charge falls short by more than 2", unit must take a Morale test or become broken The unit can Countercharge when it has been selected as the target of an engaging movement. The Countercharge is announced immediately after an enemy within this unit's LOS (and forward arc) has declared its intention to engage this unit. If this unit has not yet moved, but is able to do so during the current Movement phase, it makes a 2" move toward the enemy (or half the distance between the two units, whichever is less) and becomes engaged. The Countercharging unit is not considered to have initiated the engagement and is still considered the defender. In addition, this unit gains +1 ATT for Close Combat until the end of the turn or the end of the engagement, whichever occurs first.
Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

1000 Koku - Crab Roster


Option Footnotes: Defense Once per turn, if a unit and/or its leader possesses the Defense skill, reduce an enemy's Damage total an amount equal to the Defense skill of the unit or commander. If both the unit and the commander have the Defense skill, they may either be applied to different Damage totals or both be applied to the same Damage total, reducing that Damage total by the combined total of the Defense skills. If either a unit or it's leader possesses the Defense skill, the unit may perform maneuvers that require the skill. Units lead by a personality with the Fearless trait (and units which possess the trait) ignore all Fear Related Morale Triggers and modifiers. When commanding a unit which includes troop models, this personality may use the rating of his Leadership skill as a positive modifier during Maneuver and Morale tests made by his unit. In addition, a leader's Command Limit (the maximum number of models which the personality may effectively lead) is equal to his Leadership skill x 10.

Fearless Leadership

Total
Total Honor: -6

994

Validation Results using Rule-Set 'Primary Rule Set':


Roster satisfies all enforced validation rules Troop Type Formations (N/A) Aligned (N/A) Unaligned (N/A) Personalty (N/A) Allies (N/A) Spell/Item Summary Count 0 2 0 1 3 30 Unused n/a n/a n/a n/a n/a n/a Koku 0 349 0 128 517 0 Unused 1000 651 1000 872 483 n/a Percent 0% 34% 0% 12% 51% 0%

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

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