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Michael Yeap...PhD Candidate: 20101108 - Trifonova, .. oarding Content in Mo!ile "earning..

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Monday, November 8, 2010

20101108 - Trifonova, ..Hoarding Content in Mobile Learning..


Trifonova, A. (2006).

Lin s
Mobile Learning portal [prototype] WAP Blog: Mobile Learning & Usability

Toward Hoarding Content in M-Learning

Context. University of Trento, Italy.


My Interest: 1) Hoarding the learning content. 2) Offline access of learning content. ) Mo!ile learning. ") Mo!ile#L$IT. %) $e&elo'ing the 'rototy'e of (o!ile learning. )ction: To read the entire $issertation in f*t*re.

Blog !rchive
2010 (144) e!e"ber (4) #o$e"ber (%&)
Mobile 'W('')* pros & !ons Mobile P+one is "ore !on$enient t+an #oteboo, -o"p... rea/ing Bible on Mobile p+one in !+0r!+ 20101121 2 -on!ept0al3'+eoreti!al 4ra"e5or, (5i,ip... Usability 4ra"e5or, (6+a!,el) 20101121 2 !on!epts & /e7intions o7 )$al0ation res... 20101121 2 )$al0ation resear!+3"et+o/ (Patton) 20101121 2 )$al0ation *esear!+ (Wi,ipe/ia) 20101121 2 )$al0ation *esear!+ (Po5ell) 20101121 2 )$al0ati$e *esear!+ (Winsett8 #A'-9) 20101121 2 '+e Planning2)$al0ation -y!le (6o!ial*e... 20101121 2 )$al0ation *esear!+ (6o!ial*esear!+Met+... 2010112& 2 iagra" 2 4o!0s :ro0p as a ;0alitati$e ... 2010112& 2 Pee, & 4ot+ergill8 Using 4o!0s :ro0ps 7...

Introduction M-learning is a very new but rapidly expanding domain. Provoked by the fast advances of mobile technologies different applications and systems are developed continuously. Many new re-search topics are emerging in various areas, including technological issues, pedagogical and methodological ones, problems related to content, context, user interfaces, adaptation, etc. Research Goal

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Michael Yeap...PhD Candidate: 20101108 - Trifonova, .. oarding Content in Mo!ile "earning..

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2010112& 2 4o!0s :ro0p resear!+ "et+o/ (:ibbs) 2010112& 2 4o!0s :ro0p reporting ((o5a 6tate Uni$)... 2010112& 2 4o!0s :ro0p resear!+ "et+o/ ((o5a 6tate... 2010112& 2 4o!0s :ro0p 2 a <0alitati$e resear!+ (=... 2010112& > 4o!0s :ro0p resear!+ "et+o/ology (Up4ro... 2010112& 2 4o!0s :ro0p resear!+ "et+o/ology (Wi,ip... 20101122 2 ?an/ling -o""on 'as,s 7or iP+one 2 part... 20101121 2 -o""on 'as,s 7or iP+one 20101121 2 Usability & esign :0i/elines 7or iP+on... 20101121 > Apple8 iP+one ?0"an (nter7a!e :0i/eline... Prototype o7 Mobile Learning Portal@pls !riti!ise3... 20101120 2 6tart eAperiential.."obile apps & M2Lea... 20101120 2 'e!+*a/ar: Mobile 5eb /esign: plat7or" ... Mobile Learning portal [prototype] WAP Blog & )1 !lone 20101114 2 =oo8 9nline -ollaborati$e Learning... /B ay 1C #o$ 2010 Proposal3Wor, e7ense 6e"inar 2010110D 2 'ri7ono$a8 ..?oar/ing -ontent in Mobile... 5riting & s0b"itting Eo0rnal Paper...7ire2n27orget... Usability (nspe!tion -riteria 7or e2Learning Porta... Paper 7or Eo0rnal: Usability (nspe!tion -riteria 7... iE)' 2010

The main goal of this thesis is to address the hoarding problem, which has been previously weakly explored but is a particularly important issue in the mobile domain and whose solution should be included in every system with a large quantity of data. Problem or e-learning systems which are being converted!adapted for accessing the content through mobile devices it is generally the case " the learning material is often of big si#e, especially compared with the locally available memory of the device. $omments% & concur with 'nna Trifonova. or mobile learning to be truly ubiquitous, it is important for learning content to be accessed online as well as offline. (ence, hoarding learning content and predownloading learning content is crucial to enable offline, ubiquitous learning.

Solution Hoarding is the process of automatically selecting learning content which has to be prepared and pre-fetched on the mobile device's local memory for the following offline-session. (oarding is highly needed in the m-learning context for two main reasons. )n the first place is the demand to support what is called *any-time, any-place* education. This means that on the mobile device +e.g. a P,' " the kind of device often used in m-learning-, which might be often disconnected from the &nternet, the needed learning content should be available locally for allowing access during the offline periods. )n the second place comes the desire to hide from the student the technologies that lie behind this ubiquitous learning. .e would like to free the user from tedious operations of manual preparation and planning his!her next study session. Moreover often we cannot even count on the student/s own 0udgment for his!her knowledge and future needs. &n order to attack the main problem the full context around the hoarding had to be constructed and is described throughout the thesis. &n this sense the thesis appears to be multidisciplinary as it treats also important questions about the construction and evaluation of an m-learning application. Methodology .e have started with the choice of a concrete area for experimenting in mobile learning and hoarding. The chosen field was language learning and a prototype of a mobile language learning system was built.

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Lion Mick Yap

.e discuss the general and concrete approaches to develop and build it. Motivations for our choices are given on every step. .e describe in details the hoarding problem and the strategy to solve it with the goal to provide an efficient hoarding solution. 1xperimental results are presented, together with the practical experiences gathered from the interactions with the users. inally suggestions for improvements and further research issues are given.

2. MOBILE LEARNING STATE OF THE ART 2.1. DEFINING M-LEARNING 2.2. M-LEARNING RESEARCH 2.2.3 &nfrastructural 4esearch 2.2.2 'ccessing $ontent 2.2.5 $ommunicating and &nteracting with People 2.3. GUIDELINES FOR M-LEARNING APPLICATIONS 3. THE RESEARCH CONTEXT 3.1. SURVEY ON THE READINESS FOR MOBILE LEARNING 5.3.3 6eneral &nformation 5.3.2 'vailability of devices, their usage and attitude to prices 5.3.5 ays of usage and attitude to e-learning platforms 5.3.7 hat about m-learning! 5.3.8 ,eductions 5.3.9 4elated .ork 5.3.: $onclusions 3.2. GENERAL MOBILE LEARNING ARCHITECTURE 5.2.3 1-learning 5.2.2 M-;earning 5.2.5 The 'rchitecture 5.2.7 4elated .ork 3.3. MOBILE ELDIT - A REAL-WORLD SYSTEM 5.5.3 .hat< !,escription of 1;,&T! 5.5.2 .hy< !Motivations for the Mobile 1;,&T! 5.5.5 (ow< !,etails on Mobile 1;,&T development! 4. HOARDING: OUTLINE OF THE SOLUTION 4.1. MEASURING THE QUALITY 4.2. DEFINITION OF SESSION IN THE MOBILE LEARNING CONTEXT 4.3. HOARDING ON THE FIRST ACCESS TO THE SYSTEM

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4.4. PREDICT THE STARTING POINT 4.5. GENERATE 'CANDIDATE' SET 4.6. PRUNING 4.7. PRIORITIZING 4.8. USER MODELING 5. CONTEXTUALIZATION OF THE SOLUTION AND EXPERIMENTAL OUTCOMES 5.1. METHODOLOGY FOR LOOKING AT THE OUTCOMES 5.2. AUTOMATIC EXTRACTION OF KNO LEDGE A!OUT THE USER 8.2.3 'pproach 3% using the online desktop system 8.2.2 'pproach 2% using the mobile system 5.". HOARDING RESULTS 8.5.3 )ne =ser (oarding 8.5.2 =ser behaviour observations 8.5.5 (oarding with /$ritical >et/ 8.5.7 $ombined (oarding 8.5.8 'ssociation 4ules 5.4. OTHER OUTCOMES FROM THE MO!ILE LEARNING SYSTEM 8.7.3 Positive )utcomes 8.7.2 Problems ound
Poste/ by Mi!+ael F(69F at G:4G AM Labels: Anna 'ri7ono$a8 +oar/ing !ontent8 "2)l/it8 "obile learning

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