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Strange Garden by dungeonfish

In Media Res
Two inches. That's how tall the characters are right now. A hound-pet just chased them through a door to a strange garden and now sits in the doorway refusing to cross the threshold. And a strange garden it is... a single tree bearing star-shaped fruit, plants that glow with strange blue light, vines that move of their own accord through the trellis above, and flowers that hum alien music deep within their blooms. And all bathed in moonlight. A wall of orange grass towers above the characters on either side, but the sandy path would be no easier. And the silhouette of night birds on the rooftop looks extremely menacing from this perspective. PHOSPHORESCENT BLUSHOOT This is a long-stemmed flower whose bloom hangs toward the ground. A strange blue light glows within the bloom causing a spotlight effect on the ground. This only occurs at night. The blushoot is not of this world, and its light may have strange effects on some creatures. When you STARE INTO THE LIGHT of a Phosphorescent Blushoot, roll+WIS. On a 10+, an innate ability of the mind is temporarily unlocked. Hold 3 and choose one - telekinesis, levitation, or telepathy. Spend 1 hold to activate the chosen power. On a 7-9, hold 1 and choose one - telekinesis, levitation, or telepathy. Spend 1 hold to activate the chosen power. You are also compelled to attack the first creature you see as you lose self-control for a few brief moments. On a 6-, you see red and are compelled to attack the first creature you see until it is destroyed or you collapse from exhaustion. A creature can only be affected by the light one time. RED BELLY BEAN Stealthy, Solitary, Tiny Stomach Acid (d4 damage, ongoing) 5 HP 1 ARMOR Near Special Qualities: Engulf Red Belly Beans have a soft, fuzzy exterior and sit directly on the ground. They create a vacuum within their bloom and try to suck prey in as it passes. When you COME NEAR A RED BELLY BEAN, roll+STR. On a 10+, you manage to stand your ground instead of being sucked into its mouth. On a 7-9, you are pulled toward the mouth but fall to the ground in front of the plant before being engulfed; you drop anything in your hands and are prone. On a 6-, you are sucked into belly of the beast and feel the burn. You continue to take acid damage as long as you remain inside. THE GREY MOUTHER Magical, Planar, Hoarder, Solitary, Large Squeeze (d4 damage) 15 HP 2 ARMOR Special Qualities: Grapple, Swallow Whole This grey vine has a central mouth large enough to swallow a full size human. The mouth is attached to a wall in the garden, while its vine arms reach all through the garden on the ground and in the trellis above. Fortunately, this feisty plant doesn't want you; it only wants your stuff. It craves anything "man-made". A successful attack means the victim is grappled. A grappled target is then hauled to the mouth where a strange red light pours out as the mouth opens. Once inside the throat thousands of cilia work to strip the victim clean of everything - from armor to rings to undies. What's really weird is that afterward the victim is dumped into a vast realm, set atop a mesa with a dark red sun on the horizon. There are piles of stuff everywhere. After a few moments, a swarm of flying worms engulfs the victim, and a few jerky moments later he/she is unceremoniously regurgitated from the mouth of the Grey Mouther, naked. (Or maybe the poor guy was able to grab something - see below.) NOTE: While within the realm of the red sun you are no longer shrunk; when you're regurgitated, you're shrunk again. Anything you may have grabbed is shrunk with you. When you are DROPPED ONTO THE MESA UNDER THE RED SUN, roll+DEX. On a 10+, you may choose to grab some things before the flying worms take you. Choose two from below, and you're able to snag your undies back. On a 7-9, you may grab one below you're still naked. Your GM will give you details about the item. An interesting weapon An interesting shield or helm An interesting piece of clothing A chest, box, or crate A weird-looking book A hefty-looking sack Something even stranger

Questions
Why does the Master never show his face? What did you do to make the Master so angry that he shrunk you all to your current size? What were your confines, and how did you escape them? On your journey across the sea, what was so strange about the crew of the ship? What is the name of the great sea near the beach house? The forest town from which you were taken? The island where the ship hid from pirates? The pyramid on the island of which you heard the crew speak?

The Garden and Its Flora


The garden is filled with strange and fantastic specimens of plants. Play it up! Here are a just a few: SPIKED AZIEL Stealthy, Solitary, Tiny Spike (d4 damage) 5 HP 1 ARMOR Near, Far Special Qualities: Paralyzing poison This purple flower is covered in soft bristles which stiffen and fire at nearby prey. A hit with a volley of spikes causes SHAKY (DEX) for two hours or paralysis for one, depending on the PC roll. After things calm down the Spiked Aziel will move like a worm to feed on the blood of paralyzed victims using a proboscis within its flower. It will replant itself and feed until only a husk remains.

THE ROYAL GOVERNOR OF THE GARDEN AND AMBASSADOR TO THE ANTHROPOIDS Planar, Intelligent, Solitary, Large Hit with Branch/Throw Fruit (d6 damage) 18 HP 4 ARMOR This is an intelligent fruit tree gifted to the Master by the Lord of Plants. It has blue, star-shaped fruit which may impart knowledge if eaten (works only once). The Governor can speak telepathically and knows details of all the plants in the garden. It also knows some things about the Master. It is loyal to the Master but sees no harm in helping the characters escape the garden. It will lift characters to a nearby window (leading back into the house) if asked. What does the Governor know? The Master will be back soon The Master has a magical staff - another gift from the Plant Lord The model sailboat in the jar is a real sailboat The Master has no eyes or mouth yet can see and speak Pull from your questions for more knowledge, and make up the rest!

Strange Garden is a Campaign Jumper for Dungeon World

www.dungeon-world.com

Strange Garden by dungeonfish


The Beach House
The beach house is a remote retreat for the Master. Some of his strangest possessions are kept there. I picture a square building with rooms around an inner garden. KITCHEN The most boring room in the house... but there's freshly baked cornbread on the counter - Tyrant's favorite! BEDROOM Where the magic happens. A bed that seems way too small for a human; a window looking out to the garden; a wooden chest topped with a 1' tall carving of a four-armed ape; shirt made of water hanging in the closet - sea weed and seahorse design (yes, real seaweed and seahorses). LIVING ROOM Window overlooking the sea; model sailboat in glass jar on a shelf; fireplace with calming green flames; tentacle plant that moves itself into the sunlight, is currently thirsty but can't leave room - will try to communicate with gestures to get water. THE "VATS" ROOM Also where the magic happens - different kind of magic. Vats filled with orange goo, strange shapes growing inside; purple spell book on a table (initials "E.M." on spine); black book on shelf titled "Guide to Sacrifice Volume I" by Cintes IV; a bunch of labeled potions in a cabinet (as many as you want to give out - won't seem very strange here!) down to every detail - food pantry, towels, miscellaneous sailing gear, etc, possibly clueing them to its enchanted nature. GUIDE TO SACRIFICE VOLUME I by CINTES IV This thin tome is bound in black leather and tarnished copper. It is clearly very old. Its subject matter involves the sacrifice of one's sensory organs to tap greater arcane ability. Risk and reward, baby. Gouge Out Your Eyes Gouge out your eyes with an enchanted spoon (spell included) and hard boil with four eyes of a basilisk. Consume eyes whole. Wash down with elvish wine mixed with crushed spiders. Roll+INT. On a 10+, pick one to three. On a 7-9, pick one. On a 6-, you are blinded and disfigured. You ate your own eyes for nothing. You can see normally even without your physical eyes as well as see into the ethereal You are blind (ignore on 10+) but gain a permanent sixth sense, a premonition about events in the immediate future that affect you; this does not require concentration In 1d4 days you excrete six eyes, four purple and the two of your own, which begin to hover about your head; you see normally through these eyes but in all directions and can send them up to 20' away common item the character wishes. - hemp rope, wooden stakes, a club, etc. (The idea is you can pull out a tool or something, not a cow.) Every session there is a 5% chance that a red leaf will have bloomed on the staff. This red leaf summons a Faerie creature named Hamlet to serve the character (see below). This servitude is permanent unless Hamlet is dismissed by the character or killed. Only then can another red leaf potentially bloom.

Other Cast
"TYRANT" Planar, Group, Small Bite (d4 damage) 8HP 1 ARMOR Close Tyrant is a weird breed of dog from another plane. He looks like a normal hound but for third eye in his forehead. He'll chase the characters all over the house trying to get them... unless he's given cornbread. Then he'll lie by the green fire and ignore them. "HAMLET" Planar, Solitary, Tiny Hamlet is 2" tall and rides a dragonfly. He normally lives in a haunted library on the other side of the world, but the magic of the Perculium Branch makes him content in his new role. A few things to help you role play Mr. Hamlet: He can cast some spells of protection He likes salt and pocket lint He's a great cook, but if you eat his faerie food you'll never have taste for mortal food again He's afraid of birds, cats, iron, and religious symbols He carries pixie dust to turn himself invisible He carries a tiny little lance He likes to guard things He routinely hunts crickets, bees, mosquitoes, flies, etc for his dragonfly, "Cranky"

Magic
The beach house is filled with strange, magical things. Here are a few to get you started: SECOND WIND This model sailboat in a jar can turn into a real sailboat! When it is placed in water and its name spoken three times it will shimmer and disappear. A few moments later a real 30' sloop (single mast) will appear on the horizon or from just around the coastline and slowly make its way to you, coming as close as water depth allows. It is dismissed in the same manner, only reverse. The 2" version of the characters can fit inside the jar and the model. From there they will notice that it is fully equipped and

Cut Out Your Tongue Cut out your tongue with an enchanted knife (spell included) and stew with up to three other tongues of your choice. Eat stew. Roll+INT. On a 10+, you are now able to speak the native language of any of the tongues used in the recipe (including those of animals or monsters). On a 7-9, you are now able to speak the native language of any two of the tongues in the recipe, but when you do you appear to have the tongue of that particular creature. Gross. On a 6-, You cannot speak nor even grunt. You have magically silenced yourself (at least vocally)... permanently. I wonder what Volume II might hold... baked ears sounds downright delicious.... THE PERCULIUM BRANCH This strange staff is made of an unknown hardwood. It usually has two to three blue leaves shaped like hands sprouting from its top. These leaves can be picked and will become any originally organic

Other Notes
So, who or what is the Master? What happens when he shows up? How do the characters get back to normal size? I don't know. That's your group's story to tell. And I hope you have a blast telling it! - dungeonfish

Strange Garden is a Campaign Jumper for Dungeon World

www.dungeon-world.com

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