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Kultur Dokumente
Specificity:
Reusable goods disposal unit
Description:
Zero sum game is a portable reusable goods disposal unit that acts as
RECYCLE!
an interactive spatial mediator between two rivalling teams
(between departments of an office, design studios, neighbourhoods
or schools). An export tube on each side of the wall allows users to
discard their unwanted items into the unit. At the bottom sits a
common reservoir that is openly accessible to both sides.
Light intensity sensors at the gate of each export tube detect when
and item is disposed at each side. Conversely, another pair of
sensors detects each instance of an item being recouped from the
common reservoir at either side of the wall. A scoreboard keeps
track of import export activities on each side prompting and
influencing further decisions by members of opposite teams. What
results is a seemingly pointless zero sum game of disposing and
recouping/exporting an importing. The team that imports more
reusable refuse is the natural winner. The game is endless.
Critique:
The creation of waste is explored as a collectively shared tragedy.
This project attempts to blur boundaries of public/private,
hidden/exposed. At present, putting a bottle in a recycle bin means
ceding it to private ownership and hiding it from public view
beneath an opaque aluminium surface.
By contrast ZERO SUM GAME allows individuals to take notice of
the potential of reuse of disposed goods thanks to the physical open-
ness of the unit and the incentive that the game provides.
FRONT ELEVATION
TEAM A
VS.
TEAM B
RECYCLE!