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--History-Compared to many pantheons, the Incan gods might be considered young.

The Aztec gods had long held sway to the north in Central America under various guises before the Incans came to power. European gods were just beginning to pull themselves from the mire of the ar! Ages and begin e"ploring once more. #ut in the Andes mountains of $outh America, the Incan gods and the empire built by their people were just coming into their own. %ledgeling gods during the Titan &ar, the Ayllus, the family of the gods, united together to aid the older gods in their fight against the chthonic progenators. And though 'acha Camac, brother to (iracocha, sided with the Titans and attempted many times to flood the world and destroy humanity, in the end the Titans were imprisoned and the gods were free to see to the &orld itself. The Ayllus went through many civilazations during the intervening years. &orshipped by a number of villages and cultures, under many faces and guises, the Ayllus scattered among the people of the Andean region. And while other gods were pulling away from humanity an attempting to distance themselves from the bindings of fate, the Ayllus did just the opposite. &hen (iracocha sent his son, Inti, god of the sun, to unite the people of the Andes mountains beneath the )ingdom of Cuzco, one of the greatest empires of the &estern hemisphere was born. *ods of the Ayllus too! a direct hand in guiding the )ingdom of Cuzco from the very beginning. +nder their authority, the people of the Andes mountains e"panded, absorbing other villages and cities. $oon, the )ingdom of Cuzco had become the great Inca Empire, stretching along almost the entire &estern coast of $outh America. The Inca people did not e"pand through use of violence and warfare, however. To the north, the Aztec people were con,uering through force. In the Andes, the Inca people e"panded through diplomacy, political con,uest and technological superiority. &here the Inca went, advanced roads and transportation followed. The Inca had a civilization which thrived on unity and community. All did their part to wor!, including the wealthy and powerful. Civilations joined the Inca Empire and found a better way of life. -ot to say that the Inca Empire did not !now violence. They too had s!illed soldiers and warriors, but they served instead to defend the empire from outside threats. They provided security and waged war to ensure the safety of those who could not fight for themselves. .i!e all aspects of Inca society, the military e"isted for the sa!e of the community and its protective powers served as yet another reason why smaller civilizations were willing to join the empire. As European e"pansion brought con,uistadors and other e"plorers to the Andes mountains, the Ayllus again used their control of the Inca Empire to urge their people into hiding. Those that were left behind soon fell into civil war as ruling families tried to ta!e charge and the con,uistadors stepped in to ta!e advantage of the wea!ness. The Empire eventually fell, but the Ayllus preserved their people in hidden locations. In the highest reaches of the Andes, the depths of the 'eruvian /ainforest and many other lost places. 0any of them are now considered Terrae Incognitae such as 'aititi 1$cion2 emigod, pg. 344 5 3467. Thus, the Ayllus once again preserved their people where other gods would have abandoned them. 8owever, the numbers of their people have dwindled drastically. %aith in the Ayllus is now in danger of dying out entirely if these scattered villages and lost cities are ever destroyed. 9et, at the same time, the obscurity of the Ayllus has allowed them to avoid the worst of the inter: pantheon conflicts. 8aving all of their followers in a relatively confined location within the area of the Andes 0ountains and 'eru also means that the Ayllus can focus themselves on their own little corner of

the &orld with little trouble of outside interference. The continuance of the Inca culture within these hidden locations also allow $cions of the Ayllus to have the easiest time adjusting to their new roles. #elief in the gods is strong and many Ayllus $cions adapt naturally when told that they are the children of the gods. 0any are taught their roles and educated by older $cions within their own villages and very few have ventured out into the world. &hy then, after all this time !ept at a distance and focused on their people, have the Ayllus stepped up to ta!e an active role in the new Titan &ar; The Ayllus are as anachronistic as their people. They are out of touch with the modern world and their people are few and far between. &hat the Ayllus do have, however, is an undying sense of community and unity. In Inca society, all must serve their roles and aid the greater good, from the greatest noble, to the smallest peasant. The Ayllus may be small in the divine community, but their nature will not allow them to simply sit bac! and let others do their job for them. Their old rival 'acha Camac has returned as dominant Avatar of the Titan of E"cess, +nu 'acha!uti. It is their responsibility to see that he is returned to his prison. To put such a burden on another<s shoulders would be immoral. Ayllus $cions are often out of touch with the mortal world, just as their divine parents are. They come from hidden villages and lost cities from across 'eru. %amiliarity with technology and modern laws are rare among them. &hat the Ayllus and their $cions tend to specialize in is diplomacy and defense. Ayllus are facilitators and organizers who !now how to get things done. #ands with Ayllus members are !nown for getting things done smoothly and easily. And when Ayllus $cions are put in defense of a location, that place will rarely fall under their watch.

--Relations with Others-0ost pantheons view the Ayllus as unimportant and inconse,uential. As a small pantheon struggling to survive as they used to with dwindling followers, most pantheons have utterly dismissed the Incan gods. This doesn<t mean the Ayllus don<t have varying opinions of the others, however. The Ayllus hold the most respect for the 'esedjet, the evas and the Celestial #ureaucracy. The 'esedjet understands the need for order and stucture in a society. 8owever, the idea that one person is superior and need not serve the community in the same way as others goes against the concepts of community harmony which the Ayllus espouse. The Celestial #ureaucracy seem to understand that everyone has to play their part and be involved, but they complicate the issue. epartments, bureaus and paperwor! don<t ma!e for a fluid community. &hile everyone is trying to do their part, they<re going about it the entirely wrong way. The Ayllus have the most respect for the evas. The evas maintained their connection with their human followers just as the Ayllus have managed to do. 8owever, the evas managed to do it without being forced to scatter their people into secret, hidden villages and cities. $omething the Ayllus envy. If only the evas returned the same manner of respect to the Ayllus the relationship might be perfect. #ut, the evas sense of superiority forms the greatest barrier between better relationships. The Ayllus do have relatively stable relationships with the other smaller pantheons. The /us, for

instance, represent another small pantheon that<s on the roc!s. isconnected from their people, in danger of losing their identity beneath the rulership of the Citizen and focused on their internal problems, the Ayllus don<t get many opportunities to interact with the /us. #ut when they do, both pantheons have met on a level of e,uality not found with other gods. The 0anitou and the Ayllus have contact with each other more often given their closer pro"imity, however, despite their mutual issues with size and power, the Ayllus and 0anitou do not have as much in common as some people might thin!. The number of tric!sters associated with the -ative American gods ma!es the Ayllus uncomfortable when they ma!e efforts to ensure that everyone does his part for the community. The .oa wor! well with the Ayllus, having very much in common between the two pantheons. #oth pantheons feel that every member of the community has his place. 8owever, the Ayllus loo! at the .oa and see how time and e"posure to the world has changed them. The Ayllus have stayed hidden and retained their identity, but the .oa have not. These changes have left the Ayllus disturbed and caused them to !eep their distance at times. /elations with the Amatsu!ami are chilly as the Ayllus long ago gave up trying to ma!e headway with the e"cessive superiority of the =apanese gods. $imilarly the Ayllus !eep their distance from the haughty ode!atheon. #oth pantheons disrupt the natural balance in the opinion of the Ayllus and encourage dissention among their people. In terms of arrogance, however, the Annuna win the Ayllus< ire. -ot only did the Annuna wal! away from their people, they turned their bac! on the entire &orld. To the Ayllus this decision is unforgivable. The Inca pantheon wants nothing to do with the #abylonians and will go out of their way to avoid the most ancient gods. #ut while the Ayllus !eep their distance from the arrogance of some pantheons, the violence of the Aesir, Tuatha de annan and Atzlanti puts the Ayllus< hac!les up. espite the pro"imity between the two, the Ayllus consider the Atzlanti crass, uncivilized and barbarous. They limit all association with the Atzec gods and refuse to aid many of their bloody plans. The fatalistic attitudes and acts of unthin!ing bloodshed among the Aesir and Tuatha also drive a thic! wedge between them and the diplomatic Ayllus and their practices of peaceful organization.

--The Pantheon - The Ayllus-(irtues2 Conviction, uty, Intellect, >rder 0ost pantheons ta!e on guises in the modern world and interact with humanity as a whole to bring $cions into the world. #oth the greatest strength and greatest wea!ness of the Ayllus however, is their focus on the traditional villages that they have hidden away from the world. This provides them with a ready culture that they can mingle with to bring $cions into the &orld. 8owever, it has also left the Ayllus disconnected from the modern world. %ew specialize in the $ciences of today, few understand modern technology or methods and few understand modern culture. &hile sometimes the Ayllus will ta!e on human guises, most of the gods simply appear in their divine form when interacting with their human worshippers. It<s the $cions themselves who are now venturing out into the &orld, urged by their parents to join the fight against the Titans. It<s the $cions who have to develop faces for themselves with the modern society and ma!e themselves capable of surviving with the other $cions.

-Cochamama
A)A2 0ama Cocha Clothed in flowing, sea:green cloth, Cochamama, goddess of the sea and fish serves as the protector of fisherman and sailors. &ith (iracocha, she mothered many gods of the Ayllus, including both Inti an his sister:wife ?uillamama who currently lead the pantheon. $he is very devoted to her people and rarely leaves the shores of the la!es and rivers of the surviving Inca people. 8er $cions tend to ta!e up professions on the ocean. They are sailors and fishermen themselves and can often be found on or near the shores just as their mother. They wor! to provide their villages with fish and other supplies provided by the bounty of their mother the sea. Those who venture out into the &orld to join the fight with the Titans often try to focus their efforts on matters dealing with water. Associated Powers: Epic 'erception, Epic $tamina, Animal 1%ish7, *uardian, 8uaca, $!y, &ater Common Abilities: Animal )en, Athletics, Control, Investigation, $cience, $urvival Rivals: Inti, (iracocha@ $obe!, 'oseidon, ?uetzalcoatl, $usanno:o

-Ekkeko
E!!e!o is the Ayllus god who has !ept the closest ties with the world outside their villages. 0ainly because the tradition of worshipping E!!e!o never died with the rest of the Inca Empire. As the god of the hearth, he provides warmth and security to families and the community. 8owever, his true love is his wor! as the god of wealth. olls crafted to loo! li!e E!!e!o are given symbolic gifts of wealth and prosperity, in the hopes that by giving these symbolic gifts to him, he will respond in !ind by giving the real thing in return. Even among his native people, E!!e!o appears as his dolls do. 8e has adapted to the times and prospered where other Ayllus have not. Even in his god form he dresses in modern clothes, styles his mustache into a thin, modern loo! and wears a !nit cap on his head. 8e is always found with a large smile on his face. &hen he wal!s the world, he often does so as simply, himself. The luc!y wanderer who just happens be in the area. If anyone were to compare him with his dolls, it might cause ,uite a shoc! to the onloo!er. E!!e!o<s $cions are the most diverse of the Ayllus. They are born not just in the hidden villages and lost cities, but out in the modern cities of 'eru and #olivia. 8e doesn<t stray far from home, but he does stray. +nli!e others who may eschew visiting $cions born outside their hiding places for the sa!e of secrecy, E!!e!o does not. 8is $cions come from all wal!s of life and trust in their father<s inhereted luc! to get them through. And if given a gift, they often try to return that gift in !ind to their benefactor. Those born and visited outside the sacred villages of the Ayllus do not always have it easy. In fact, few get to !now their true heritage beyond their father. They learn of the Inca pantheon and its members and meet their father during his visitation, often having good relations with him. #ut because of the desire for secrecy around 'aititi and other hidden locations, the outside $cions of E!!e!o rarely get to visit their ancestral homes until they reach godhood themselves. Even then, they are often %atebound to serve in other roles outside their ancient homes. >ften, they trade familiarity with the outside world, for essential banishment from their true culture. $cions of E!!e!o born within the hidden villages, are no better off than other $cions of the Ayllus. Though born of the wandering god, they are raised in traditional ancient ways and taught a way of life among the villages. &hen they follow in their father<s footsteps and venture out into the world to try and spread wealth and prosperity, many of them find themselves lost and cast adrift in a

world that has no use for them. $till, many of them do venture out. And many $cions of E!!e!o have ta!en up the war against the Titans simply to find a way to fit with the modern culture. Associated Powers: Epic Intelligence, Epic 0anipulation, Epic &its, %ire, 8uaca, 0agic Common Abilities: Academics, Awareness, Craft, Empathy, .arceny, >ccult Rivals: ?uillamama@ 'tah, 8ephaestus, %rigg, >goun

-Illapa
A)A2 Apu Illapu, Ilyap<a, )atoylla In a pantheon devoted to peace, prosperity and diplomatic rule, Illapa is that one e"ception that ensures the survival of their peaceful way. Con,uest was rare among the Inca people. &ars of the Inca Empire were fought with defense and survivability in mind. And the storm god Illapa fought smart rather than savagely. &hile Illapa<s role was rarely that of the attac!er, his s!ills in battle were needed by the Inca Empire. 8e pushed bac! his enemies and fought from a distance to !eep the Inca people from being threatened. 8e is an imposing man who wears brilliant shining clothes that are almost blinding to the eye. In one hand, he hefts a heavy club. And in the other, he carries a sling and a pouch of stones. 8e !eeps the 0il!y &ay in a jug which he uses to create rain for the world. Illapa<s $cions are stuc! in a bit of a conundrum. At home, they are rarely put to use, especially now that the Inca people hide from the world. There is little need for violence and war when enemies cannot find them. $o the $cions of Illapa stay untapped. &ith the new Titan &ar, most of Illapa<s $cions are sent forth to serve. #ut they would much prefer staying home to defend. -ot to mention they often have some of the hardest times dealing with the modern world since their methods of combat and warfare are long out of use. They are stuc! in a Catch 44. $tay where they are not needed but where they feel they belong, or go out where they don<t belong to do their job. Associated Powers: Epic Appearance, Epic e"terity, Epic $trength, 8uaca, $!y, &ar Common Abilities: #rawl, Command, %ortitude, 0elee, 'resence, Thrown Rivals: Inti, (iracocha@ 8orus, $et, Ares, Aeus, Thor, ?uetzalcoatl, Tlaloc, $usanno:o, $hango

-Inti
*od of the sun and warmth, current ruler of the Ayllus and defender of the people, Inti is the most powerful member of the Inca pantheon. $on of (iracocha, the creator, and Cochamama, goddess of the sea, he rose to power when (iracocha declared him ruler and sent him to gather the Inca people together under a single empire. $ince that time, the Ayllus have followed his lead, including his decision to withdraw the Inca people from the world at large. Though he prefers to solve problems diplomatically, Inti is the defender of his people and is ,uite capable with the staff he carries when his protectorate is threatened. A tall, noble man with golden s!in, Inti<s glorious glow suffuses a room with light no matter where he goes. Inti is the most opposed to interaction with the outside world, considering it barbaric and uncouth. And when he wal!s among his hidden people, they !now that they are dealing with the sun god. Inti ac!nowledges that the war effort against the Titans is necessary. #ut he also believes that his $cions are needed bac! home to serve as leaders and diplomats for the hidden Inca people. %or that reason, few of Inti<s $cions are sent out to join the other pantheons and fight the Titans. Those that do go to the outside world, generally do so against their father<s wishes. They find themselves unable to sit bac! and watch when their leadership may ma!e the difference.

Associated Powers: Epic Charisma, Epic 0anipulation, Animal 1Condor7, %ire, 8uaca, *uardian, =ustice, $un Common Abilities: Academics, Command, Integrity, 0elee, 'olitics, 'resence Rivals: Illapa@ Atum:/e, 8orus, Apollo, #aldur, 8eimdall, 8uitzilopochtli, Amaterasu, .egba

-Kukamama
A)A2 0ama )u!a >riginally, )u!amama was a promiscuous mortal woman. $he had an eye for numerous men and she had no problem indulging herself with many of them. 8owever, her lovers eventually learned of her indiscretions and, in their rage, tore )u!amama apart and scattered her body across the land. This death brought on apotheosis and )u!amama was reborn as a beautiful, promiscuous goddess instead. #eautiful and regal still, )u!amama is a goddess of fertility, both of plant and animal. The coca plant is her sacred symbol and men are only allowed to sample it once they seen to their lovers< se"ual needs. $he embodies both the act of procreation and the enjoyment of that act. &hile it<s true that she is still an eager lover 1perhaps even more true with her divine powers7 )u!amama is also a stic!ler for tradition. 8er relationships must be with those who follow the proper way of life and remember the traditional values of the Inca people. -aturally, it<s almost impossible for her to find such a partner outside of the hidden cities of Ayllus. As such, her $cions are born and raised without contact with the outside world. $cions of )u!amama tend to serve in roles related to se" and relationships. $ome wor! as matchma!ers, while others try to resolve marital disputes and ensure healthy relatinships. 0ost, however, are promiscuous without fault and often serve as accla, or sacred BvirginB priestesses !nown to service the nobility. Associated Powers: Epic Appearance, Epic Charisma, Epic $tamina, %ertility, 8ealth, 8uaca Common Abilities: Athletics, Awareness, Empathy, 0edicine, 'resence, $urvival Rivals: ?uillamama@ Isis, Artemis, 8era, %rigg, Tlazolteotl, Izanami, Erzulie

-Pachamama
A)A2 0ama 'acha 0ore comfortable in the form of an ancient dragoness, 'achamama is mother of the earth, bringer of the harvest and proginator of much of the Ayllus pantheon. A powerful sorceress, she has been !nown to be a vindictive deity in her time. The earth,ua!es are her anger and guinea pigs and llamas, her sacred animals were sacrificed in her name to appease her. &hile many of the Ayllus have lost worship in the modern world, worship of 'achamama has survived, having been merged with many of the 'eruvian stories and legends of the (irgin 0ary. /ituals dedicated to 'achamama are often performed side by side at Christian ceremonies in 'eru. 8owever, li!e most of the Ayllus, 'achamama herself has not adapted. Though her true dragoness form has not been seen outside of the hidden cities for centuries, she has been !nown to wal! among her outside followers in a shawl and dress, providing mysterious visits from her (irgin 0ary personna, leaving many spea!ing of miraculous visions in her wa!e. -ever does she visit men on the outside in her virgin guise. 8er fatebinding to the image won<t

allow it. 8er $cions are born of her followers who still !eep the most ancient of practices within the hidden civilizations of the Andes mountains and forests. 8er $cions serve as a special !ind of priest called yatiris who guide their followers in worship of 'achamama and the other Ayllus. Associated Powers: Epic Intelligence, Animal 1*uinea 'ig, .lama7, Earth, %ertility, 8uaca, 0agic, 0ystery Common Abilities: #rawl, Command, %ortitude, Investigation, >ccult, $urvival Rivals: Cochamama, Inti@ *eb, 'oseidon, %rigg, $if, Tlazolteotl, Izanagi, Izanami, amballa

-Quillamama
A)A2 0ama ?uilla &ife of Inti and goddess of the moon, ?uillamama was mother of the Incan people just as her husband was their father. As the moon, she was worshipped for her admirable beauty and the many benefits she bestowed upon the world she shined down upon. $he oversees marriage, menstrual cycles and protects women in general. .i!e her husband, Inti, ?uillamama rarely interacts with the world outside of their hidden cities. $he was mother to the Incan royal line and she considers their decendants to be the only ones worth her attention now. Also li!e her husband, she does not wal! among them in disguise, preferring to appear in her divinely beautiful form for all to see when she wal!s among her people. Children of ?uillamama serve as advisors and religious leaders among the surviving royalty of the Inca civilizations. They can be flighty and capricious, as ever:changing as the cycles of the moon, but their duties are always paramount in their goals. /arely do they venture into the world at large, believing that others will handle the war while they advise their own people. Those that do join the battle do so because they are convinced that the best way to aid the royal family is to ensure it<s future safety by defeating the Titans once more. Associated Powers: Epic Appearance, Epic 0anipulation, Animal 1%o"7, Chaos, 8uaca, 0oon Common Abilities: Art, Craft, Integrity, 0edicine, 'olitics, $cience Rivals: 'achamama@ #astet, 8orus, Artemis, Athena, .o!i, Tezcatlipoca, Tlazolteotl, Cipe Totec, Tsu!i:yomi, )alfu

-Supay
A)A2 Aupay .ord of the Incan +nderworld, $upay is fearsome to behold. 8is s!in is bright red and his mouth full of jagged fangs. $piralling horns adorn his head and fierce eyes peer out from lowered brows. &hile some cultures may accept their death gods as a natural part of the cycle, $upay was the most feared of the Inca gods. >fferings were made to him in order to prevent death from claiming someone. Any appeasement was temporary of course, as $upay enjoys the act of !illing and pulling the souls down into +!u 'acha, the +nderworld. .i!e 'achamama, $upay<s legacy continues with the local Christian culture around 'eru and #olivia, having been given the role of the devil. 9early festivals are performed featuring dancers dressed as $upay in order to depict his devilish antics. espite this, $upay rarely interacts with the world at large. %or that matter, $upay rarely interacts with the world period. The few $cions who $upay deigns to create and visit tend to serve funeral roles among the traditional Inca people. They serve as priests who perform burial rites and are masters of the natural methods of mummification in the Andes. $ome also serve as gravediggers and architects

of tombs. They enter the world in service to their father, often having some goal related to ensuring the continued safety of the +nderworlds as a whole. Associated Powers: Epic Appearance, ar!ness, eath, 8uaca, =ustice, 'rophecy, 'sychopomp Common Abilities: Command, Investigation, .arceny, >ccult, 'resence, $tealth Rivals: E!!e!o, +rcaguary@ Anubis, >siris, 8ades, 8el, 0ictlantecuhtli, Izanami, /aiden, #aron $amedi

- rca!uary
+rcaguary is god of metal, jewels and other items of value found beneath the soil. 8e forsa!es a human form most often, prefering to appear in his natural form, a blending of serpent and deer whose tail is adorned with chains of precious gold. &hile mainly benevolent, he is still a greedy god, preferring to !eep his precious metals to himself and lure others to find worthless items which only appear to be of value. >nly the traditional people of the Inca !now the proper ceremonies to appease him when removing the precious metals from the earth and no others are worthy of his interest. %or that reason he stays close to the hidden cities li!e 'aititi. 8is $cions tend to serve as miners and craftsmen, both removing the precious metals in the proper forms and shaping it into jewelry and fine art for their people. They tend to wander into the world at large as a matter of curiosity. &hile their father may have forsa!en it, they wish to learn what e"ists out there and bring bac! modern forging techni,ues to their native villages. Associated Powers: Epic $tamina, Epic &its, Animal 1$na!e, eer7, Earth, 8uaca, Illusion Common Abilities: Art, Awareness, Craft, Investigation, 0elee, $urvival Rivals: $upay@ *eb, 'tah, 8ephaestus, 8el, 0ictlantecuhtli, Tlazolteotl, Izanagi, #aron $amedi, >goun

-"iracocha
A)A2 Apu ?un Ti,si &ira,utra, Con:Tici (iracocha Creator god of the Incan pantheon, (iracocha often can be found dressed in his clothes of bright scarlet, wearing the sun as his crown, holding thunderbolts in his hands, his tears forming the rain that falls upon the land and his face hidden behind a beard of feathers. 8e created the world himself by bringing light to the dar!ness. 8e created the sun, the moon and the stars. 8e created man!ind by breathing life into roc!s. 8e is the oldest of the Ayllus and brought all others into e"istance. #oth current leaders of the Ayllus began as $cions of (iracocha. Inti and ?uillamama were born mortal and as $cions given charge of the Inca people in the name of (iracocha. +ntil they grew into power and replaced him as surpreme gods of the Ayllus, giving birth to the Inca royal family between them. $ince that time, (iracocha has remained among his traditional people, following the lead of Inti and ?uillamama and aiding in their rule. 8is $cions in the world today are always destined for greatness. Though they never rise to replace Inti or ?uillamama among the pantheon, they serve their people as leaders, administrators of local governments and leaders of the people. &hen they leave to join the Titan &ar, they do so to ensure that leadership is brought to the battle effort and allow other $cions of other gods the time to remain home and ta!e care of their people.

Associated Powers: Epic Intelligence, 8ealth, 8uaca, 0agic, 'sychopomp, $!y, $un, &ater Common Abilities: Academics, Command, Craft, %ortitude, 'resence, $urvival Rivals: Cochamama, 'achamama@ Atum:/e, Isis, 8era, 8ermes, Aeus, >din, ?uetzalcoatl, Cipe Totec, Izanagi, amballa, .egba, $hango ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::$cent the ivine:: &hen using the 'erception )nac!, $cent the ivine 1$cion Companion, pgs. DE to DF7, the Ayllus smell li!e coca leaves and sound li!e stones being !noc!ed together. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

--Pantheon Speci#ic Pur$iew - Huaca-All pantheons have magical items and sacred places. The very act of being a god brings with it the ability to craft such items and claim such places for his or her own. #ut the Ayllus ta!e this concept one step further. The power of 8uaca is used to identify and manipulate magical items and places to the whim of the Ayllus. In fact, such items and places are themselves called Bhuacas.B At the most basic levels, 8uaca allows the user to sense mystical items or places, encode information a special type of huaca called !hipu or locate magical items. At the demigod level, the power begins to focus on how huacas interact with other beings, allowing the creation of mummies as mystical items, erecting sacred places to house those mummies, allowing the power of a mystic item to be housed within a person and transforming living beings into magical items. %inally, upon reaching godhood, the power focuses on the potency of mystic places and allows the user to create or manipulate those locations. 8uaca is uni,ue among 'antheon:$pecific 'urviews in its focus on the creation of certain items, such as the !hipu strands, mall!i mummies and their burial tombs, sacred protected sites and even ushnu pyramids which serve as focal points of the universe. 0any of the things created by 8uaca are immobile. An Aztec $cion with Itzli may ma!e his sacrifices of blood almost anywhere and an Egyptian $cion with 8e!u may always find the seven sacred souls to manipulate regardless of location. And *ree! $cions with Arete are always good at what they do. #ut 8uaca generates things which are immobile and not always easily accessible after creation. These structures and items tend to be multi:purpose once made, but getting to them can often times be a chore if circumstances are aligned against the $cion. This limits the fle"ibitily of the 'urview, when compared to the powers of other pantheons, but ma!es up for it by granting more usefulness to those solid structures. It is, in fact, this immobility which helped to convince the Ayllus they needed to remain with their people in the &orld and hide away their cities. The sacred ushnu, the pa,arina burial tombs and the sacred lands they protected as apu could not escape with them into the >verworld. And the Ayllus would not abandon these sacred sites or the people who tended them.

- n%erstan% Huaca &Huaca O'


Cost2 -one ice 'ool2 'erception G >ccult At the most basic level, the power of 8uaca allows a character to sense the presence of mystical items or places. &henever the $cion is in pro"imity to a mystical item 1relic, titanspawn trophy,

etc.7 or sacred location 1terra incognita, a"is mundi, underworld passage, etc.7 the $cion may roll 'erception G >ccult as a refle"ive action to identify that item or location as mystical. A single success is enough to tell the character that the item or place is magical in nature. Each additional success beyond that provides a single piece of information at the $toryteller<s discretion. If the item is mystically concealed in some fashion, the $cion must gain enough successes to pierce that concealment before gaining any e"tra information. This boon will not allow the character to overcome the .egend limitations needed to use an A"is 0undi to enter the >verworld or allow the character to find his way into a Terra Incognita that has specific entrance re,uirements. That<s the power of 'sychopomp, not 8uaca. +nderstand 8uaca will only convey information about an item or location<s capabilities and properties.

-Khipu &Huaca OO'


Cost2 3 .egend ice 'ool2 e"terity G Academics This power allows the user to create a special sort of huaca !nown as !hipu. )hipu consist of !notted strings and cords used to contain information. Traditional !hipu were used to contain numerical information and some speculate they were also used to preserve oral traditions in a BwrittenB form. A $cion who possesses this boon may encode so much more. #y spending a .egend and rolling e"terity G Academics, the $cion may !not strings or any other string:li!e strips into patterns that contain information. Each success allows a $cion to encode one long sentance into !hipu strands. It<s possible to continue using this boon consecutively to continue adding sentences to a collection of !hipu strands, but doing so re,uires further e"penditures of .egend. The $cion must spend one $peed D, 0iscellaneous action per sentance actually twining and twisting the strands into shape. The $cion may not ta!e other actions during this time, including defending himself. %or a $cion who also possesses the )hipu boon, reading the !hipu is automatic. %or a $cion who does not possess this boon, he may still read the !hipu, but doing so re,uires $peed D, 0iscellaneous actions as the $cion rolls Intelligence G Academics in turn. Each success translates one sentance and the $cion may continue until all of the !hipu strands are translated. /eading is easier than BwritingB and a $cion may translate multiple sentences ,uic!ly with a good roll and a single action. Those without the )hipu boon need to spend a .egend in return for each roll made to translate the information.

-(ocate Huaca &Huaca OOO'


Cost2 4 .egend ice 'ool2 'erception G Craft A $cion with this boon is capable of finding the location of mystical items. #y focusing on an item which a $cion has at least passing familiarity with, she may gain a sense of which direction to travel to find that item. A $cion must at least have !nowledge of the item in ,uestion. $ome mystical items 1such as *ugnir, 0jolnir, 8ermes< sandals, Inti<s golden staff Tapac:yauri7 may be common !nowledge for those with divine heritage. >thers may be more esoteric. The $toryteller is the final arbiter of this and may re,uire an Academics or >ccult roll to determine if the item is !nown to the character or not. The character must also be on the same plane of e"istance at the time. %inding a magical item in the >verworld or +nderworld is impossible if the character is currently in the &orld, for e"ample. This also includes being in the proper >verworld or +nderworld. *ugnir won<t be found in >lympus. And 8ades< magical helm won<t be found in 9omi.

Assuming the character !nows of the mystical item in ,uestion and is in the same plane of e"istance at the time, she then spends two points of .egend and rolls 'erception G Craft. If a character has nothing more than a passing !nowledge of he item, the difficutly of the roll is 3H. 8aving seen the item with her own eyes lowers the difficulty to I. 8aving handled the item previously lowers it to D. If the character has actually used the item in ,uestion in the past, then the difficulty is 6. An item that is actually bound to a character as a birthright item is only difficulty 3 to locate. If the item in ,uestion is protected by some sort of magical concealment 1such as use of the Illusion 'urview7 then the boon must overcome that concealment in addition to the difficulty of the boon. This directional feeling lasts for a full scene. 8owever, the boon may be reactivated at the end of the scene for another three points of .egend without having to ma!e another roll, e"tending its duration to another scene, until the item is located. -ote, that most titanspawn trophies are not actually mystical items until they are removed from the titanspawn in ,uestion 1for e"ample, the eyes of a nagaraja or the tongue of a yu!i:onna are part of those living beings until removed and made into magical items7. If the BtrophyB of the titanspawn is a special item that may be ta!en from them, however 1such as $ojobo<s relic swords or fan7, then the boon may be used to find those items. This boon does not allow the character to actually retrieve the items in ,uestion, and such attempts may certainly re,uire stories all their own. This boon only provides a sense of direction to travel to reach the magical items.

-)allki &Huaca OOOO'


Cost2 6 .egend ice 'ool2 Intelligence G 0edicine Anyone can perform the motions of creating an Inca mummy. The organs of the body are removed and the cavities are filled instead vegitable matter or animal hair. The s!in and flesh is removed and clay is used to replace the outer layer of the body. Any who !now the traditional practices and possess medical s!ill may mummify a body in the Inca tradition. $uch is accomplished with an e"tended Intelligence G 0edicine roll. Each roll has a difficulty of D, and the e"tended roll has a roll interval of an hour and a cumulative difficulty of 4H. This boon allows a $cion to go one step further. After performing the proper ritual as detailed above, the $cion may then bless that mummified body to transform it into a mall!i, a form of huaca which ta!es the form of a sacred corpse. A true mall!i, however, is more than simply a sacred corpse. It may rise and wal! around and it may spea! and interact with others. Assuming the $cion has correctly performed the mummification ritual above and has created a suitable vessel, he then spends 6 .egend while touching the body. This act calls the mummy<s spirit from the +nderworld 1assuming its made it that far7 and implants it within the sacred mall!i. >nce the mall!i is created, it is mobile and may wal! around and possibly attac! enemies. 0all!i use the same stats as the typical zombie or mummy as presented in $cion2 8ero, pg. 4J6 to 4JK. 8owever, these mall!i may also spea! and still possess their intelligence, which allows them to also serve as guides e,ual to the typical ghosts presented in $cion2 8ero, pg. 4J4. These intelligent mummies, however, are still susceptible to decay and cannot heal any damage done to them in the normal wear and tear from the life of a $cion<s advisor.

-Pa*arina &Huaca OOOOO'


Cost2 D .egend G 3 &illpower ice 'ool2 -one

In ancient Inca culture, creating the mall!i is only half of the process. +sing this boon creates a pa,arina, a sacred location specifically designed to house mall!i. The $cion must specify a clearly defined room that is no larger than his .egend in cubic yards and then spend an entire day and night sanctifying the location with prayer, the burning of sacred herbs and painting the room with sacred designs. $o long as this period of time is uinterrupted, the $cion then spends five points of .egend and one &illpower point, thus sanctifying the location as a pa,arina. This sanctification is permanent unless the entire room is somehow destroyed. &ithin the confines of a pa,arina, all mall!i are immune to the effects of decay and degeneration as their bodies are magically preserved. Additionally, a mall!i heals one health level of damage regardless of type, each full day it spends within the sacred site. Even if the body is completely destroyed, a mall!i will regenerate so long as the remains are left within the confines of the pa,arina. If removed, however, that particular mall!i is destroyed forever. >nce created, a pa,arina serves an additional function as well. As a sacred site dedicated to the preservation of the mall!i and touched by the Inca dead, it serves as a passage to +!u 'acha, regardless of where the pa,arina is created. In this way, the Inca are not limited to the ancient, crumbling tombs that other pantheons may be limited to, but may find passage to the +nderworld via modern pa,arina.

-Taki

n*uy &Huaca OOOOO O'

Cost2 D .egend, 3 .egend per day ice 'ool2 Charisma G Athletics This boon ta!es the form of a sacred dance of the Ayllus which allows the user to ta!e a huaca into himself and use its power. %or a $cion, this ta!es the form of absorbing a relic or other mystic item into his own body. The use of this boon first re,uires performing the ritualistic dance associated with the boon. This re,uires an hour:long ritual, followed by a roll of Charisma G Athletics, difficulty D. &ith the roll successful, the $cion then spends five points of .egend while in physical contact with the mystic item and the item melts into the body of the $cion. This merger lasts indefinately though the $cion may refle"ively end it at any time. It re,uires an additional cost of one .egend point per day to maintain this power<s effect. &hile this power remains in effect, the $cion is considered, obviously, to be in possession of the item. This useful for using non:associated boons without fear of having the relic in ,uestion stolen or lost in some fashion. If the user is trying to merge with a stolen relic, he must first ma!e the .egend roll to use a stolen relic as detailed in $cion2 8ero, pg. 3E4 and 3E6. If the roll to use the stolen relic fails, then the boon fails. uring this time, the relic is concealed and may not be found by attempts to locate it. It is not truly a relic anymore, but rather has become a part of the $cion who has merged with it. Additionally, any powers the item may have naturally, may be used freely and the $cion may use any boons associated with the relic which he has learned or which the true owner of the relic has learned if the relic is stolen. 8owever, if the item re,uires that it actually be used in order to gain its power 1such as a relic sword with item enhancements7 those powers may not be used while the relice is merged. %inally, the power of huacas represent a divine duty. &hile this power remains active, the character is considered to be in the (irtue E"tremity for uty, 0orbid $elf:$acrifice. A $cion may have any number of items merged with his body at any given time, however, the daily .egend cost for maintaining these effects simultaneously is cumulative. #eing merged with three different items costs 6 points of .egend per day.

-+li!ht o# Ca$illace &Huaca OOOOO OO'


Cost2 I .egend, 3 &illpower to ma!e permanent ice 'ool2 Intelligence G >ccult >nce, a virgin goddess named Cavillace was impregnated by the seed of a minor moon deity named Coniraya. &hen her son was born, she demanded that the father step forward. -one did. $o she set the child down and he crawled to Coniraya. Ashamed and insulted that Coniraya did not step forward, she too! her son and fled to the ocean, transforming herself and her son into stones which became venerated as huaca. This boon replicates the transformation of Cavillace and allows the $cion to transform either herself or others into large objects such as stones, trees or other naturally occuring things. The $cion must be in physical contact with the target if doing it to someone other than herself. Either way, she then rolls Intelligence G >ccult at a difficulty of the target<s .egend, or difficulty 3 for targets without .egend. If the target is unwilling, he may resist by rolling $tamina G Integrity. This change lasts a number of days e,ual to the user<s .egend rating though if using it on a target without .egend, the change may be made permanent by spending a point of &illpower. This boon may only be made permanent for beings with a .egend rating if he has that being<s permission. That is, only if the person wishes to be a roc! forever. That<s li!ely to be rare. 8owever the $cion who used this boon may choose to ma!e the transformation permanent for himself as Cavillace did. This act is suitably legendary to serve as an act of /enunciation, as per $cion2 8ero, pg. 3E6. 8owever, while the $cion may gain a permanent .egend for the renunciation, she<s now a roc!. %or good. A fully aware magical roc!, but a roc! nonetheless. Congratulations. $taying part of the game and being active is going to be ,uite difficult now because it<s unli!ely the $toryteller is going to !eep the action centered around your stone self. $ufficient time spent without using her divine powers now that she<s a roc! may certainly ,ualify to then reduce the character<s .egend rating as per $cion2 8ero, pg. 346. /elics and other magical items in the person<s possession do not transform with him, however the previous boon, Ta!i +n,uy, may ensure that the user of this boon retains possession of her own relics. &hile this change remains active, the transformed individual is still aware of his surroundings and possesses normal line of sight perceptions. $uch information is gathered mentally rather than with the use of actual eyes, however. 8e may also still use any supernatural powers which are inherent to the being, including the use of boons. 8owever, if the individual is not in contact with any needed relics, he faces the appropriate penalties for using the boons. $imilar to Ta!i +n,uy, individuals transformed into roc!s or trees do not register as they normally would when sought using mystical means. 'owers such as Ariadne<s Thread or &here Are 9ou; do not identify the location of the transformed targets. They are roc!s or trees at that time, afterall, not $cions or humans. $cions of the Ayllus have used this boon to hide themselves from enemies, punish individuals and even to simply escape the world and e"perience life as a roc! or a tree for a time.

-Create Ce*ue &Huaca OOOOO OOO'


Cost2 3H .egend G 4 .egend per e"tra person ice 'ool2 'erception G $urvival &hile the earlier boon of .ocate 8uaca will allow the user to find magical items, this boon e"pands upon that and allows the user to find mystical locations. It may be used to find terrae incognitae, find passages to a specific +nderworld, find A"is 0undi to a specific >verworld or even find passages into the realms of the *reater Titans.

As with .ocate 8uaca, the user must at least have !nowledge of the location to be sought. &hile such places as +!u 'acha, 8anan 'acha, 8elheim, >lympus or 'aititi may be common !nowledge for a $cion of the Ayllus, some other mystic places are not. The $toryteller may re,uire Academics or >ccult rolls to verify !nowledge of certain places. This boon more than shows the user how to find a place, it also shows others. The god spends 3H points of .egend to activate this boon in the first place, as well as two e"tra .egend per additional person who is to be shown the way. The god then rolls 'erception G $urvival. The difficutly is 6H if the god only has a passing familiarity with the location. If the god has actually been given directions, then the difficulty lowers to 4D. If the god has actually visited the location in the past, the difficulty lowers to 4H. If the god is searching for a location that is actually tied to the Ayllus pantheon 1a passage to +!u 'acha, an A"is 0undi to 8anan 'acha or one of the many hidden cities that have become terrae incognitae li!e 'aititi7 then the difficulty is only 3H. If the location<s presence is concealed in some manner, then the god must also gain enough successes to pierce that concealment. If the use of the boon is successful, then a glowing path, which the Ayllus call a ce,ue, appears to the sight of all those affected, guiding the user and other targets to the nearest location in ,uestion. This path remains for the rest of the scene, though the god may spend the same cost in .egend again at the end of that scene to e"tend the duration another scene without having to roll again. >nce the location is found, this boon also brings with it an innate understanding of how to enter the location. *ods who have never been to Asgard before gain an understanding that the ash tree he<s been led to must be climbed. Travellers to uat find an Egyptian tomb and !now they must close themselves in li!e the ancient !ings. This information will only allow a god to !now 8>& to enter, not aid him in doing so. >nce entering >lympus, the traveller is on his own to figure out how to climb the mountain with the armed guards arrayed against him. If a target does not have sufficient .egend to use an A"is 0undi, the !nowledge of how to use it does not overcome his limitations and he still cannot enter on his own.

-Apu &Huaca OOOOO OOOO'


Cost2 3D .egend G 3 &illpower ice 'ool2 'erception G $urvival To serve as an apu means that the god has claimed sacred protectorate over a certain landmar! important to her people. These typically ta!e the form of mountains 1as the word BapuB literally refers to a guardian of a mountain top7 though la!es, such as .a!e Titicaca, are also common as well as other locations such as valleys, rivers and numerous other natural sites. The use of this boon allows the god to claim guardianship over a sacred landmar!. >nce the god has chosen a suitable location to serve as guardian of, she spends 3D points of .egend and a point of &illpower while in the presence of that landmar!. This e"tends the god<s protection over an area in miles e,ual to the god<s .egend. The landmar! in ,uestion must be at the center of this protected area. &hen the god is actually present at the landmar! in ,uestion, then she is constantly aware of all beings within the area. Even when away from the location, she may refle"ively focus and gain the same perception. $he must be actively choosing to do so, such perceptions do not come passively while outside of the confines of the god<s protectorate. If a being is attempting to hide from the god within that area, then the god must roll 'erception G $urvival against the concealment in ,uestion or else the hidden individual remains undetected.

#y spending a .egend and ma!ing a standard 0ove action, the god may choose to instantly transport herself to any location within her protectorate. This is available, no matter where the god is, even if she is outside the &orld in the >verworld, the +nderworld or even within a *reater Titan at the time. 8owever, the god is unable to do this if she is unable to ma!e a 0ove action. Thus, if restrained or otherwise rendered Inactive, the god may not transport herself to her protectorate. -ote also that this transportation is one way. &hile the god may travel multiple times within the confines of her protectorate, she may not travel instantly bac! to a location outside the border she may have left behind. If she leaves her #and at the mercy of a *reater Titan, she cannot instantly travel bac! to them and will have to ma!e the journey the hard way. And the god cannot bring others along for the ride. That falls under the power of 'sychopomp. The intimate connection with the sacred landmar! is for only the god that created it. %inally, those who are in the god<s favor receive automatic successes e,ual to the god<s .egend rating on all $urvival rolls made within the area. %arming is good, hunting is often successful and those under the god<s favor rarely get lost in the wilderness. The people who live under the protection of the god live prosperous lives. Those who do not have the god<s favor suffer an e,ual penalty to the difficulty of all $urvival rolls made while in the area. =ust as those who are protected by the god live good lives, those who are not rarely last long within the area. It<s often for this reason that the hidden cities of the Inca remain hidden. E"plorers and enemies of the Ayllus simply cannot find what they see! within the areas protected by the gods and they often find themselves lost or the victim of tragic accidents. A god may be the protector of multiple places in this way, though she is not capable of being in two places at once 1unless actually possessing other boons which do allow her to be in multiple places at once7. +nder normal circumstances, a god must devote herself to one location at a time. It<s very easy for a god to spread herself too thin if she tries to protect too many places at once.

- shnu &Huaca OOOOO OOOOO'


Cost2 4H .egend G 3 'ermanent &illpower ice 'ool2 -one +shnu are step pyramids crafted by the Inca people to become the central hub of their worship and ritual practices. Traditional ushnu consist of five steps, each one smaller than the one below it. >n the top step rests a large double armchair covered with golden sheets where !ing and ,ueen might sit to loo! down upon their subjects while they worship. These ushnu were crafted by humans in imitation of the great divine ushnu of the gods. %or a god to use this power, he must first spend one hour mar!ing out the base of the pyramid to be created and performing ritual offerings to sanctify the location. $uch offerings typically consist of drin!s such as water or alcohol, though some gods prefer to use animal sacrifices instead. +pon completion of the rituals, the god spends 4H points of .egend and a permanent &illpower point, causing the ushnu to literally rise from the ground and shape itself. %or obvious reasons, it<s rare that this power gets used outside of the Inca<s hidden cities. And most Ayllus today even go so far as to only erect their ushnu within the >verworld. >nce constructed, this ushnu is practically industructable. 'hysical damage merely bounces off the solid stone construction. It would re,uire the use of an Avatar e"pression of a 'urview or the use of an +ltimate Attribute to destroy an ushnu once it is constructed. These ushnu serve as focal points for the three worlds, allowing their owners to sit upon the throne atop the pyramid and gain insight into all space and time. >nce a day, the owner of the ushnu may seat himself upon the !ing<s side of the double throne and may invo!e this power by spending a point of .egend. 8is mind is then cast adrift into the greater cosmos, leaving him

Inactive on the throne for a full $peed D action. At the end of this time, the player may then as! the $toryteller one single ,uestion regarding past, present or future and about any location or subject in the world. The $toryteller must answer this ,uestion truthfully, however, cryptic answers, especially regarding the future or hidden targets, are certainly acceptable. The owner may as! only one ,uestion per day in this manner and further ,uestions must wait until another day. 8owever, he may also grant this ability to another by inviting her to sit upon the second throne atop the pyramid. This second person may use the throne in the same way, but only with the permission of the ushnu<s owner and only once a wee! rather than once a day. The ushnu may be indestructible, but it is not mobile. 0any gods construct them within the >verworld, especially within any $anctums they may possess, to ensure safety and theoretically easy access. >thers construct them upon natural landmar!s which they protect using the Apu boon so that they may transport themselves to the location instantly. A god may have only a single ushnu at any given time. 8owever, if a powerful enemy does destroy it with an Avatar or +ltimate Attribute, the god is able to create a new one by re:using this boon. These temples also serve as sanctums, with openings in the sides of the pyramids which lead to living ,uarters and other temple rooms that are important to day:to:day life. Their size, about that of a &orldly mansion, ma!es the location only a $anctum of 3, but the fact that the god gains special benefit from the location and can easily re:ma!e it should it be destroyed ma!es it a vital location to one of the Ayllus.

--,irthri!hts-The Inca gods were often very basic in their use of #irthrights. %ollowers for the Ayllus and their $cions tend to consist of the people that worship them. $oldiers and priests serve as followers most often and are best represented with the stats for the appropriate type of mortal as shown in $cion2 8ero, pg. 4IH to 4I6. Creatures also tend to ta!e the form of blessed versions of normal creatures such as condors, llamas, pumas, sna!es and other sacred animals. And *uides tend to ta!e the form of ancestral spirits and ghosts who represent great heroes and sages from Inca past or even other minor gods of the Inca people who don<t ,uite measure up to the rest of the pantheon. 0any gods of the Ayllus will claim this simple approach to arming their $cions is part of what has allowed them to survive for so long. &hile other pantheons rely on creatures, followers and strange beings to serve as guides, the Ayllus rely simply on their own s!ills and powers. They are self:sufficient and thus efficient. It has allowed them to sever their ties to the outside world, bring their people into hiding and yet still survive without the networ! of support that other pantheons would crumble without. The Ayllus loo! at their lac! of uni,ue individuals tied to their pantheon as a sign of strength and independence rather than the wea!ness that other pantheons might view it as. The only networ! of support the Ayllus feel they need comes from their own people without having to outsource to lesser immortals and other strange things.

Relics:
-Tapac-yauri &Relic OOO - - Pur$iews .Earth/ 0ustice/ Psychopomp1'
The Tapac:yauri is the golden staff of Inti which was brought up from below the ground to secure his position as !ing of the Ayllus. 8owever, he since passed it down to his children. 8is $cions have often served as leaders of the Inca people and possession of the Tapac:yauri symbolizes their leadership. -ow, the Inca Empire is shattered and bro!en and there is no such thing as a

single ruler to weild the staff. Inti is still more than willing to share the staff with his $cions, however, especially now that it might be needed to stop the Titans. In combat, the Tapac:yauri uses the stats of a typical bo. It also grants access to the Earth, =ustice and 'sychopomp 'urviews.

-Chakana &Relic O to OOOOO - 2 to 3 Pur$iews .4eath/ )a!ic/ )ystery/ Psychopomp or Prophecy1'


The cha!ana is a sacred symbol to the Inca people. It is a cross:shaped symbol composed of a three:stepped pattern along each cross bar. The symbol represents the three layers of reality, the underworld inside it all, the outer world, and the heavenly realm above. There is a hole in the middle which represents the a"is by which shamans and other mystics may transverse the planes of e"istance. Ayllus gods often incorporate the cha!ana into their relics and the divine nature of the symbol has potential to channel a number of different 'urviews. $ome cha!ana only channel a single 'urview. >thers channel all five available options. The possible 'urviews of the cha!ana are eath, 0agic, 0ystery, 'sychopomp and 'rophecy.

--Cosmolo!y-Underworld - Uku Pacha:


The lower world, the realm of the sna!e for it was believed that when sna!es disappeared into the earth they died and travelled to the +nderworld, +!u 'acha lies at the center of the world. It is more comple" than many +nderworlds as it doesn<t hold just the dead. +!u 'acha also serves as the home for the Bgods of the earthB among the Ayllus. &hen entering +!u 'acha, travellers first find themselves travelling through a large, perfectly round tunnel through dar!, roc!y soil. It tunnel twists and winds, much li!e a sna!e<s path through the ground. %or that<s what it is, a sna!e<s path. Carved through the earth by the serpentine dragon form of 'achamama, mother of the earth. &hile $upay may be lord of the +nderworld and hold authority over the dead in +!u 'acha, 'achamama is the creator of +!u 'acha. Even $upay defers to her in matters of the earthly realm. Travelling through the tunnels, light does not penetrate far. The dar!ness of the tunnels is almost absolute and travellers only barely see the twists and cross tunnels as they cross them. The tunnels criss:cross and twist in random patterns forming an intricate networ! of turns, crossroads, for!s and dead ends that only 'achamama !nows fully. Eventually, however, despite which twists and turns the traveller ta!es, the tunnels always lead to a large, open chamber carved from the solid stone of the earth. The chamber stretches far in a great e"panse so large that the stone ceiling and far end are distantly out of sight in the dar!ness. In the center of the large chamber, visible no matter the distance, rises a large stepped pyramid that rises up until the top is just below the dar!ness above. Atop the pyramid, on one side of the double throne, sits $upay, loo!ing down upon the dead who populate this cavern. $pread out below the pyramid from one end of the cavern to the other are the countless homes that have been built from the earth by the dead. $tone mined from the cavern floor or walls have been turned into bric!s for buildings and crafted into a vast city of the dead that spreads out from the pyramid at its center. espite the size and intricacy of the city, the dead are not in charge of it. They live in almost perpetual dar!ness and fear of the things which serve their lord, $upay. The serpentine demons of $upay ma!e regular trips down from the pyramid where they serve their master, simply to harass and torment the dead in +!u 'acha. These serpentine demons never destroy a ghost.

They stal! them. 8arass them. Torment them. $ometimes they wound them. #ut the dead are $upay<s playthings, not to simply be tossed away so casually. )u!amama also can be found wandering in +!u 'acha. After she was ripped apart, her soul was sent to the +nderworld prior to her apotheosis. $he still finds herself welcome there and can often be found wandering among the dead, bringing them a spar! of life to ease the suffering which $upay inflicts upon them. /arely do $upay<s demons come near her presence and the dead floc! to her to avoid them and bas! in her beauty. $ince )u!amama loves the attention, she hardly dissuades them of such activities. #ut while the city surrounding $upay<s pyramid is the largest part of +!u 'acha, it<s not the only part. After entering the tunnels of +!u 'acha again, the travellers may continue to weave and wor! through the twisting tunnels of 'achamama. After a time, the traveller comes upon a smaller cavern, crossed with numerous cavern openings which emerge from the wall. The ground here is polished crystal and the cavern is large enough only for a golden pyramid to rise up to the top of the cavern. 0asses of intricately crafted statues and constructs of precious metals are arrayed along the steps of the pyramid, so detailed that they would ta!e centuries to understand fully. This is the home of +rcaguary who holds sway over the wealth of the earth. -o dead come here and +rcaguary often spends his time in solitude and seclusion here. %inally, 'achamama obviously may be found in the realm of the earth. %or it<s her serpentine body which carved the tunnels to begin with. /arely does she remain in a single place for long. $he considers the entire realm to be hers, afterall, and travels freely through the dar! earth. $he tends to leave $upay alone to his own devices in his city of the dead, though she may often be found visiting the shining cavern of +rcaguary. 'achamama does have her own, secret cavern in +!u 'acha though. #y travelling downward through the tunnels, eventually, the tunnels open up into a large, open space where everything seems to falls away into emptiness. This pit is the very center of the world where travel becomes impossible. $ituated on the edge of that pit is a large pyramid, crafted of pure blac! earth. >verloo!ing the great pit, 'achamama can assume a human form and sit atop the pyramid to watch over her earthly domain. &hen the Titans escaped from their prison, it was the edge of emptiness that they bro!e from, dragging themselves out through the tunnels of 'achamama. 0any of her tunnels were bro!en and crumbled, now adding a number of dead ends and empty pits to the already comple" twists and turns of the maze. 0any of the dead who come to +!u 'acha now find themselves lost in the twisting tunnels, never reaching $upay<s city. $pectres haunt these tunnels, stal!ing through the dar!ness to find any unwary ghosts or other travellers who might grow too lost. /arely to spectres wander into the city, though, as $upay<s demons are always on watch. And while they may merely harass the dead who reside there, the spectres who enter the city are torn apart. -ever do spectres enter +rcaguary<s cavern. $ome suspect the shining light of his golden pyramid drives them bac! into the dar!ness. >thers suspect that some of those intricately constructed machines on the steps of the pyramid are magical in nature. 0ost just thin! that +rcaguary defends his home so well that no spectre would ris! its nec! trying to get inside. Those spectres who actually wander to the edge of the world and 'achamama<s pyramid are most easily punished. The great dragoness will often appear in her true form, and hurl the dead over the edge and bac! into the dar!ness which they flooded from before.

-Passa!es5

Tombs and Funeray Architecture : 'a,arina served as the sacred tombs of the mall!i, or mummies of the Inca people. These tombs may still be found in the ancient ruins of the Inca. 8owever, they may also be found, actively maintained, in the hidden cities which the Ayllus have preserved. Additionally, using the power of 8uaca, any demigod $cion may sanctify a room as a functioning pa,arina. Those who wish to travel using the pa,arina must lie themselves alongside e"isting mall!i and spend a point of .egend. The mall!i must be present for this to wor!. Natural Features : &hen Inti emerged into the world to become its ruler, he did so via a cave on the shores of .a!e Titicaca. This la!e became sacred to the Inca people and this cave still serves as a passage to the lower world. #y finding this cave and venturing deep into its recesses, until all sight of light at the mouth of the cavern has been lost, a $cion may then spend a point of .egend to travel to +!u 'acha, emerging from one of the many caves among the networ!. Rituals : Inca mummification consisted of the removal of a being<s internal organs, which were then replaced with either vegetable fibers or animal hair. The s!in was also removed and replaced with clay. If a $cion undergoes this process properly, spending a .egend while doing so, and his body is then left alone in a dar! chamber, he may travel to the realm of +!u 'acha. oing so means the $cion arrives unharmed and fully intact. If the ritual is not performed properly, then the $cion simply dies and ends up in +!u 'acha as a ghost. Times : The first two wee!s of %ebruary, especially the second wee! are sacred to the Inca people as a time to celebrate the dead. In #olivia this ritual still continues as the Carnaval de >ruro, though the rituals have drastically changed over the centuries. uring this time, a $cion may travel to +!u 'acha. uring the second wee!, this cost is the normal one .egend point, but during the first wee!, which doesn<t resonate ,uite as strongly, the cost is doubled to two .egend as it ta!es more .egend for a $cion to pull himself to +!u 'acha. Primal Cavern : 0any +nderworlds e"ist as being BundergroundB and ta!e the form of strange caverns. 8owever, +!u 'acha is more than simply an underground +nderworld. It is also the realm of 'achamama and +rcaguary, gods of the earth and it<s primal nature. &hile the dead reside there and $upay rules over it, +!u 'acha<s status as an earthly point of convergence for all caverns synchs up with the 'rimal Cavern. +nli!e other +nderworlds, the 'rimal Cavern lin!s directly with +!u 'acha and vice versa. %or information on the 'rimal Cavern, see $cion2 /agnaro!, pg. JJ to 3HH.

Overworld - anan Pacha:


The realm of the condor, 8anan 'acha floats peacefully above the &orld below, hidden among the clouds at the pea!s of the heavenly mountains. A number of tall, roc!y pea!s tower up above the cloud cover, holding temples and cities along the mountainous slopes. 8ere, the gods and those dead who go on to become venerated ancestors ma!e their homes.

-A6is )un%i5 ,ri%!e o# Hair


#y climbing to the pea!s of a number of sacred mountains in the Andes, a god may spend a point of .egend and find suspended there a large rope:bridge, seemingly made of hair, leading out and disappearing into the clouds. &al!ing across this bridge leads the god into the realm of 8anan 'acha. There are a number of mountains in the Andes which serve as such connection points. $ome of the most famous are the mountains of $alcantay, Illimani, Illampu and of course 8uayna 'icchu, overloo!ing the ruins of 0achu 'icchu. 0ost of these sacred mountains are protected as apu by the Ayllus pantheon to ensure their safety.

-Peaks o# Hea$en
As travellers wal! across the bridge of hair, the pea!s below are ,uic!ly left behind as clouds surround the bridge and cut the ground off from sight. %or a time, it seems as if the world is

nothing but white, whispy clouds and the bridge of hair which the travellers wal! across. The bridge slopes in a steady upward path, and soon enough the clouds part, the great pea!s of 8anan 'acha towering up above the cloud cover. The bridge of hair leads to the roc!y slopes of one of the lower mountains of the bunch, depositing the travellers with ,uite a journey still ahead of them. 0ountain trails lead up from this point, winding around the roc!y slopes slowly. &or!ing along the path and to the other side of the mountain brings with it the true heart of 8anan 'acha. -estled among the mountains, in a deep valley where the rises come together, is a large, sprawling city. In the center of that city rises a single, golden pyramid, larger than any that stands among the mortal &orld. This golden pyramid is the home of Inti and his wife ?uillamama who sit above the sprawling city on the double seats of the pyramid. %rom here, Inti can loo! down upon the city and see everything that happens within 8anan 'acha. 8is wife too can watch their people, though she is just as often found down among the city or wal!ing &orld below. &hile Inti may possess control of the ushnu in 8anan 'acha, ?uillamama has another, secret pyramid of her own hidden somewhere in the &orld. The city that sprawls through the valley is made up of the venerable ancestors of the Inca people. >nly the righteous and honorable dead may come to 8anan 'acha. >ften, they are brought their by (iracocha who brings them up from the +!u 'acha to reside in peace and splendor instead of the fear associated with the +nderworld. Above the s!ies of the city, flying in lazy circles and loo!ing down below to the city are a number of giant condors. As the eyes of Inti, they are responsible for dealing with any trouble which might arise among the sprawling city. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::0ountain Air Isn<t for Everyone:: >bviously, not all the gods ma!e their homes in 8anan 'acha. As discussed earlier, the Inca +nderworld is also the realm of the lower earth gods, providing homes for 'achamama, (iracocha, )u!amama and of course, $upay. Two other gods also tend to avoid 8anan 'acha, however. E!!e!o and Cochamama rarely come to the mountain heights. E!!e!o feels most welcome in the &orld, wal!ing among the people who worship him. If he possesses an ushnu, none !now where it is located. Cochamama too spends her time among the &orld. &hen wal!ing among humanity, she stays among the fisherman and sailors. #ut most of her time is spent on the ocean<s bottom, sitting upon her !elp: covered pyramid, hidden beneath the waves off the 'eruvian coast. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: There are two other pyramids in 8anan 'acha which are of importance. The first is near the edge of the city. It is a smaller one, crafted of stone and built at the edge of a raging river which ma!es up the 0il!y &ay. There, Illapa resides with his daughters to tend the river and bring rain to the world. Additionally, at the edge of the city, Illapa can better wor! to defend it from any outside threats which the Ayllus might face in their >verworld realm. The roc!y ground there is split by rivulets of water which cause the plantlife to thrive and prosper, meaning that many of the city<s farmland is also around Illapa<s ushnu. The other pyramid of note is (iracocha<s sacred seat. 8igh on the slopes of the highest pea! beyond 8anan 'acha<s city is an old, crumbling pyramid, surrounded by jagged roc!s and impenetrable vegetations that prevents travel upward. There, the creator god may sit and see all which he crafted. 8e rarely interacts with the city himself, leaving his children Inti and

?uillamama to tend to such matters. 8is interests lie in the &orld itself and the greater fabric of reality. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::$ince the $iege2 >verflowing:: $ince the Titans bro!e from Tartarus, +nu 'acha!uti has surrounded the slopes of 8anan 'acha. The *reater Titan<s influence has caused the natural landscape of the mountains to go out of control. (egetation from the lower slopes has grown beyond control, a wild jungle beginning to encroach on the boundaries of the city in the valley. (ines crawl over the walls and threaten to crush them and pull them down to the ground. At the same time, the river of the 0il!y &ay is flooding over the ban!s, washing away the farms and crops of the city. 'lants needed to live wither and drown while those which threaten to swallow the city whole grow steadily closer. 8anan 'acha is threatened with being overcome by untamed growth beyond anyone<s control. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

--Anta!onists--Coniraya &7ui%e OOOOO'


.ong ago, before Inti and ?uillamama were born, another god served as the moon for the Ayllus pantheon. A beggar god, Coniraya was of low stature and wandered the s!ies each night on his journeys. Coniraya once placed his sperm within a fruit and secretly fed it to the virgin goddess Cavillace. %rom that act, a child was born, but when Cavillace tried to find the father, no one stepped forward. $o she set the child down upon the ground and he crawled to the feet of Coniraya, uncovering his deception. Cavillace fled the Ayllus and too! her son with her, transforming them both into roc!s as she leapt into the sea. Coniraya was ostracized by the rest of the Ayllus after this. %ew tolerated his lowly presence in the first place, but after his deception was revealed, he was not welcome among the Andean gods. &hen Inti and ?uillamama were born and founded the Inca Empire, propelling themselves to the heights of power, Coniraya was replaced by the beautiful ?uillamama. 8is role as god of the moon was usurped and none of the Ayllus cared anymore. $ince that time, Coniraya has felt nothing but bitterness toward the rest of the Ayllus. 8e is not welcome in either +!u 'acha or 8anan 'acha and is refused entry into any of the hidden cities of the Inca people. >ver the centuries, bitterness has turned into hatred. And when the Titans were freed, Coniraya went to them to offer his aid. 8e wor!s now to lead titan threats to the hidden cities, and has even managed to aid in the seige of 8anan 'acha. The Ayllus would li!e nothing more than to find the beggar god and finally put him to rest. #ut the traveller is a wily adversary who rarely sits still for long. +ntil Coniraya is caught and dealt with, none of the Ayllus or their $cions will ever be safe. It<s possible though, that rather than !illing him, a $cion of he Ayllus might be able to turn him around and bring him bac! to 8anan 'acha. It will be difficult. $ome would say impossible. #ut if Coniraya could be converted bac! to the side of the gods, he would serve as a five dot *uide for a $cion of the Ayllus. 8e also has many children of his own. Cavillace was hardly the first woman to be surprised by a child from Coniraya. And she was far from the last either. 0any $cions of Coniraya wal! the world, doing their father<s bidding against the Inca gods. $ome of his children might slip their leash, however, and so his stats are presented below, should the $toryteller agree to allow a player to portray a child of this Ayllus traitor.

Associated Powers: Epic 0anipulation, Epic 'erception, 8ealth, 8uaca, Illusion, 0oon, 'sychopomp Common Abilities: Awareness, %ortitude, .arceny, >ccult, $tealth, $urvival Rivals: Inti, ?uillamama, 'achamama, (iracocha@ Atum:/e, #astet, 8orus, Isis, Apollo, Artemis, Aeus, #aldur, %reya, %rigg, 8eimdall, >din, Thor, Tyr, 8uitzilopochtli, ?uetzalcoatl, Tezcatlipoca, Amaterasu, 8achiman, Izanagi, amballa, )alfu, .egba, $hango, many others Attributes2 $trength F, e"terity 3H, $tamina J Charisma 3H, 0anipulation 33, Appearance E 'erception 33, Intelligence J, &its 3H (irtues2 Conviction K, uty 4, Intellect D, >rder 3

Abilities2 Academics 6, Animal )en 4, Athletics 6, Awareness D, #rawl 6, Craft 1'ottery7 K, Command 6, Control 1Car7 6, Empathy 3, %ortitude D, Integrity 6, Investigation 6, .arceny D, 0ar!smanship K, 0edicine 6, 0elee K, >ccult D, 'olitics K, 'resence K, $cience 1Astronomy7 K, $tealth D, $urvival D, Thrown 6 #irthrights2 Avatar D, $anctum 4 1.unar Estate7, %ollowers D 10odern $outh American 'aramilitary7, /elic 3 1&anderer<s $taff : 'sychopomp7, /elic 6 10oonstone 'endant : 8ealth, Illusion, 0oon7 $upernatural 'owers2 Avatars : The 0irror, The $aviorLThe $courge, The Tric!ster, The &ay #oons : Antidote, Apu, Assess 8ealth, #lessing of 8ealthLCurse of %railty, #olster, Co:.ocation, Come Along, Control Aging, Cradlesong, Create Ce,ue, reamcraft, reamworld, Eclipse 8alo, %alse 'retenses, %antastic (ista, %inger 0oon, %light of Cavillace, %ool<s *old, 8ealLInfect, 8eart of the 0aze, 8idden -ame, 8oly %ontLEpidemic, 8uman Clay, 8uman 8ybrid, )hipu, .oaned Identity, .ocate 8uaca, .unacy, .unar Estate, 0all!i, 0arathon $printer, 0irror of .unacy, 0oon Chariot, >therworldly 'ortal, 'a,arina, 'hase #ody, 'hase Cloa!, 'lagueLCure, /ainbow #ridge, /estoreL&ither, /ide Along, $ilver #lessing, $mo!ing 0irror, $pirit .amp, $tolen %ace, Ta!i +n,uy, Terra Incognita, The #est Tric!, The $ubtle )nife, Tidal Interferance, Tran,uility, +nbarred Entry, +nderstand 8uaca, +nerring >rientation, +shnu, (irilityL0uliebrity, &here Are 9ou; Epic Attributes : Epic $trength 3 18oly #ound7, Epic e"terity F 1all )nac!s7, Epic $tamina F 1all )nac!s7, Epic Charisma F 1all )nac!s7, Epic 0anipulation 3H 1all )nac!s7, Epic Appearance 3 1 etail (ariation, 0y Eyes Are +p 8ere, 'erfect Actor, Tailor 0ade, +ndeniable /esemblance7, Epic 'erception 3H 1all )nac!s7, Epic Intelligence F 1all )nac!s7, Epic &its F 1all )nac!s7 +ltimate Attributes : +ltimate 0anipulation, +ltimate 'erception =oin #attle2 3D Attac!s2 Clinch : Accuracy 36, amage I#, 'arry ( ::, $peed E, ' +narmed, 8eavy : Accuracy 34, amage 33#, 'arry ( 4I, $peed D +narmed, .ight : Accuracy 3K, amage I#, 'arry ( 4J, $peed K &anderer<s $taff : Accuracy 3D, amage 33#, 'arry ( 6H, $peed E $oa!2 FAL4F.L4J#

8ealth .evels2 :H"4ILIncap odge (2 6D &illpower2 J .egend2 34, .egend 'oints2 3KK >ther -otes2 Coniraya<s staff has the same stats as a typical bo, but carries access to the 'sychopomp 'urview. 8is moonstone pendant is crafted with symbols of journey across the s!y and his fecundity and antics, essentially telling his own life<s story. It provides access to the 8ealth, Illusion and 0oon 'urviews.

-4emons o# Supay
$upay not only rules over the +nderworld of +!a 'acha. 8e also has a race of reptilian demons which serve him and aid him in spreading fear and panic among the dead of his realm. -ominally, these demons serve $upay loyally. #ut he is the only being which they owe allegiance to. -o $cion, not even children of $upay, may claim these demons as followers. And even other gods have no lasting control over them. These demons appear to be vaguely humanoid. They are perfectly hairless and their s!in is covered in blac!, glossy scales. %ingers and toes end in jagged claws which often aid in climbing as well as combat. The typical demon possesses a .egend 6. They have the basic stats of an e"perienced soldier 1$cion2 8ero, pg. 4I67. Add four dots of Epic 'hysical Attributes 1with )nac!s, especially the 0on!ey Climber )nac!7 and the one: and two: dot #oons from the Earth 'urview. Their claws add G3 Accuracy and G3. amage to unarmed attac!s. $ome demons may have higher .egend or other powers. emons of $upay do not possess the normal (irtues of the Ayllus, instead possessing Courage, .oyalty mi"ed with 0alice and /apacity. They are brave and loyal to $upay, but often enjoy causing suffering among others and have difficulty controlling their baser urges.

-- nu Pachakuti - Titan o# E6cess-+nu 'acha!uti represents the world in e"cess. It is the flood that washes away life and the jungle which cho!es the ground so that humanity cannot live. &hen +nu 'acha!uti is hot, it is scorching hot, boiling away life. &hen +nu 'acha!uti is cold, the frost is unbearable. /ain in +nu 'acha!uti floods the world while droughts can last for centuries at a time. >nce, (iracocha tapped into the power of +nu 'acha!uti. 8e was unsatisfied with his first attempt at creating humanity, and called upon +nu 'acha!uti to flood the world and leave only two people to recreate the population. 8owever, in doing so, he paid a heavy price. 8is brother, 'acha Camac was introduced to the power of e"cess and was seduced into its lure. ?uic!ly he rose to power among the Titan<s Avatars and became the dominant power. (iracocha vowed never again to see such e"cess in the world and led the Andean gods in removing the threat of +nu 'acha!uti. $ince that time, the Andean gods went on to unite themselves and become the Ayllus, and then under the leadership of Inti, tie themselves to the Inca people. All once the Titan of E"cess was imprisoned and removed from the e,uation. -ow, +nu 'acha!uti has been freed once again, along with the other titans. +nder 'acha Camac<s guidance, +nu 'acha!uti has been focused against the Ayllus and laid seige to 8anan 'acha. Inti and ?uillamama<s youth is wor!ing against them in this conflict. They were not there for the original battle against +nu 'acha!uti. They must rely on the wisdom of their elders, but have spent centuries guiding the Inca Empire and the Ayllus themselves. And while the Ayllus

struggle to get a strategy and Inti tries to get a handle on the situation, 'acha Camac leads the untamed wilderness of +nu 'acha!uti ever closer around 8anan 'acha. Associated Powers: Earth, %ertility, %rost, $!y, &ater !anned Purviews: eath, =ustice Prominent Features: 0ost of +nu 'acha!uti is made up of various zones of climate. Each of these climates is made up of the e"tremes2 desert, frozen wasteland, flooded river and thic! jungle. There is no such thing as a temperate climbat within +nu 'acha!uti Desert: The desserts of +nu 'acha!uti are hot and dry, suc!ing the life from anything which wanders into them. &al!ing through the empty wastes causes environmental damage to any living being e"posed to the elements 1 amage I#Lhour, Trauma 3H7. &ater dries up almost instantly, ma!ing planning ahead a moot point. Even the hardiest of creatures will steadily become worse within the deserts as the heat suc!s the moisture from them. %or each hour spent within the desert, a character loses one dot from his $tamina. If this means his $tamina is not high enough for his Epic $tamina, then he loses those higher levels of Epic $tamina. This effect fades within an hour once a character leaves the desert. Tundra: &ithin the frozen wasteland of the tundra, ice covers the ground, while snow blows in a constant blizzard across the landscape. 0ovement is restricted by the waist:high snow, giving a :D penalty to all movement related actions ta!en within the frozen wastes. The cold bites to the s!in, regardless of protection or other defenses. .i!e the dessert, no life e"ists here, the cold too much for it. Environmental damage is suffered by all those who enter the frozen wastes here 1 amage K.Lhour, Trauma 3H7. If the individual in ,uestion happens to be wet at the time, this lethal damage is doubled. River: A large, raging river flows through +nu 'acha!uti. It cuts through the landscape and washes away everything in its wa!e, flooding the land. The river always floods its ban!s and erodes away its surroundings. In the river, the ban! is unseen. >nly the water is present. &hen in the river, all characters face a :D penalty to all movement related actions as the water rises up as high as it can and limits movement. Characters may attempt to swim and gain some immunity to the penalty using &ater #oons. 8owever, characters must still fight the currents. Even characters with &ater #oons must ma!e e"terity G Athletics rolls at difficulty 3H or ris! being washed away by the rushing water. Characters who are suc!ed under ris! drowning if unable to breathe water. Jungle: 0ost of +nu 'acha!uti is ta!en up by the jungles. In the jungles, the trees and vines form a nearly solid wall of vegetation that covers the landscape as far as the eye can see. Trees tower up above, the canopy always out of sight, even for those capable of flight. The heat is stifling but not deadly. The real danger comes from the fact that movement is restricted. Than!s to the vines and low:hanging branches, even while flying, no ash actions may be ta!en. >nly 0ove actions at best. Additionally, other creatures roam the jungles, usually of the nemean or typhonian variety. These creatures tend to be adapted to the landscape and have little trouble moving as others might. The true danger of +nu 'acha!uti is its randomness. These various zones do not interact in a predictable pattern. &hat<s more, these climate zones seem to shift in the blin! of an eye. Even when sitting still, the desert can suddenly overta!e the jungle, leaving withered, drying hus!s of vegetation, withered s!eletons of giant animals and blistering heat as the sun suddenly shines

down upon a travellers. And in the ne"t moment, the river washes through the desert wastes and suc!s the travellers beneath the water to drown them. These changes are utterly random and at the discretion of the $toryteller. %inally, there<s one more environmental threat which washes over +nu 'acha!uti. /ain. &hen it rains in 'acha!uti, it floods the world. /ain storms constantly wor! their way over the realm, depositing their water in random spots below. &hen the rain falls upon the desert, the heat only causes steam to fill the air. This increases the blistering effect, doubling all damage dealt by the heat and doubling the rate at which $tamina is lost. In the tundra, the rain freezes to the bone. Characters are considered to be wet, which automatically doubles the effectiveness of the freezing weather. Additionally, all characters lose a dot of e"terity as the water freezes and slows the characters down. &hen it rains upon the river, water fills the air, causing even those above the water to face drowning penalties if unable to breathe water. In the jungles, the rain is actually stopped by the canopy above. #ut water ,uic!ly rises to the !nees of all travellers, causing :4 penalties to all movement related actions ta!en within the jungle. Additionally, the rain stirs up the animals and causes them to be more aggressive and violent. Pacha Camac's Pyramid: >nly one location within +nu 'acha!uti remains constant. At the center of the *reater Titan lies a towering ushnu which rises up above even the canopy of the jungle and loo!s out upon the changing landscape. There, 'acha Camac sits and directs the landscape to shift at his command. Animals and other minions under his control wander the steps of the pyramid and serve his bidding. Caligula's Temple: 'acha Camac<s home constantly remains in a single location. #ut Caligula<s does not. It floats upon the fluid landscape li!e the other climates, always in a new place at the end of the day. #ut unli!e the other climates, it does not mingle with the rest of the realm. Caligula<s temple is a surprising bubble of peace in the realm. At least on the surface. Emerging suddenly from whichever climate the traveller was wal!ing through, finds him suddenly in a steamy, 0editerranean climate. There, a sprawling *ree! temple rises from the ground. >n the surface it may be peaceful, but once inside the temple, the truth is revealed. Caligula<s temple is filled with signs of e"cess and debauchery. Tables spread the length of the temple, filled with lavish feasts of every sort. 0en and women of all stripes can be found, indulging in the food or each other in ,uite creative displays of carnal lust. Caligula himself sits upon a golden throne, lounging bac! as he loo!s down upon his worshippers, sometimes calling up one of them to satisfy his own desires. /arely does he leave his temple since its founding after &orld &ar II, but his temple wanders the landscape and could put him anywhere within the *reater Titan. Isle of Hlesey: .i!e Caligula<s temple, the Isle of 8lesey does not stay in one spot for long. It floats along the river li!e a boat of earth and stone. The waters around the island have the distinct taste of salt water that stings the eyes of those who try to swim when its shores come within sight. These frozen, roc!y shores are the home of the great golden palace of Aegir. A large, $candinavian construction, it<s golden walls glisten and shine in the light of +nu 'acha!uti. Also, li!e Caligula<s temple, inside is found feasting and partying. /are is the se"ual debauchery that Caligula indulges, but the never ending feasts of Aegir are legendary and could put even Caligula to shame. Aegir<s cups will never grow empty as they all continue to refill at a constant rate. Passa"es: Travel to +nu 'acha!uti is easy to accomplish by leaving 8anan 'acha and travelling down the slopes of the mountains. #y wal!ing down the mountains, soon the travellers find themselves surrounded by the vibrant jungles of +nu 'acha!uti. Travelling deeper will bring about the

constantly changing climates, until eventually the pyramid of 'acha Camac is reached far in the distance. Additionally, +nu 'acha!uti connects to many of the other Titans. #y flying up into the storm clouds above, a god may find himself suddenly in Ehe!atoyaatl when the clouds clear away. *etting lost in the jungles and watching the ground for the rare animal path may eventually lead the traveller into the jungles of Terra. iving into the river and swimming down until the surface is lost opens into the depths of the rowned /oad. &andering into the deserts where the world burns its hottest may provide a gateway into a place which burns even hotter as the traveller finds himself in the smo!ing desert of 0uspelheim. And travelling the frozen tundra until the reflected light from the snow blinds the eyes will lead to the frozen wastes of A!hetaten. 0any of these paths wor! e,ually well in reverse of the travellers can find their way. There are no !nown connections to Crom Cruach or (ritras, however. &hile both of them may be considered e"cessive, their life:draining nature ma!es them both the antithesis of what +nu 'acha!uti represents. Theories of connections to $o!u:-o:)umi e"ist, but so far, none have proven them.

-Pacha Camac
After (iracocha flooded the world and left the surviving people alive to repopulate, he left them in the care of his brother, 'acha Camac, un!nowing that he had been seduced by the allure of +nu 'acha!uti. 'acha Camac left the two to starve as he became more focused on his own e"cesses. The man died of starvation and the woman cursed him. In his rage, 'acha Camac gave her a son, only to !ill him later. &hen (iracocha realized again what was going on, he gave the woman another child who grew into a great hero and led the Ayllus in their crusade to drive the titans into e"ile. That $cion has since died, but the gods live on. And 'acha Camac see!s revenge. 8e is an e"cess of rage and misplaced focus. And he will not rest until humanity has been made to suffer for their whining and the Ayllus have been punished for their betrayal. 'acha Camac is a proud, regal Inca man, who sits upon his temple with a faraway loo! in his eye as if uncaring about the here and now. That loo! is often decieving, however, as 'acha Camac is often more aware of his surroundings than he seems. 8e favors 0ental Attributes and li!es to reason his enemies into their own submission. 'acha Camac has a base dice pool of 44 for all his actions. (irtues2 Ambition K, 0alice D, /apacity 4, Aealotry K $upernatural 'owers2 Avatars : The *reen, The $aviorLThe $courge, The $haper #oons : Every one: to eight: dot #oon from every 'urview e"cept eath and =ustice, which are forbidden to him. 'acha Camac has all #oons from the Earth, %ertility, 8ealth and 8uaca 'urviews. Epic Attributes : Epic 0ental Attributes at the 3H:dot level 1with all appropriate )nac!s7. All other Epic Attributes at the eight:dot level 1with all appropriate )nac!s7. =oin #attle2 44 Attac!s2 Clinch : Accuracy 44, amage 34., 'arry ( ::, $peed E, ' +narmed, 8eavy : Accuracy 43, amage 3D., 'arry ( 6J, $peed D

+narmed, .ight : Accuracy 46, $oa!2 IAL6D.LKH# 8ealth .evels2 :H"6DLIncap odge (2 KE &illpower2 3H .egend2 33, .egend 'oints2 343

amage 34., 'arry ( K3, $peed K

-Ae!ir
.iving in his golden palace, Aegir, the husband of /an, is lord of the sea and it<s abundance. 8is lavish parties which he invited the Aesir to were legendary. 8e was always willing to show off to the Aesir to show what he had which they could not. &hen the other titans were imprisoned, his outrage grew to no bounds. #ut he was cut off from the targets of his outrage and unable to ta!e his revenge. And so, he has stewed for all that time. $itting in his golden palace in +nu 'acha!uti and plotting his revenge. A s!illed manipulator, he has now set about his plans to avenge himself upon his imprisoners and thrown his lot in with 'acha Camac to see the Ayllus die first. Then the Aesir will be sure to follow. And then the seas will again dance to his symphony and the world will be his party. Aegir appears as an aged and yet wise and powerful !ing, dressed in thic! furs with a golden crown upon his head. 8e has a base dice pool of 4H for all actions and favors his $ocial Attributes. (irtues2 Ambition D, 0alice 6, /apacity 4, Aealotry 6 $upernatural 'owers2 Avatars : The Cold, The %lood, The Tric!ster #oons : Every one: to eight: dot #oon from every 'urview e"cept eath and =ustice, which are forbidden to him. Aegir has all #oons from the %rost, Illusion and &ater 'urviews. Epic Attributes : Epic $ocial Attributes at the 3H:dot level 1with all appropriate )nac!s7. All other Epic Attributes at the eight:dot level 1with all appropriate )nac!s7. =oin #attle2 4H Attac!s2 Clinch : Accuracy 4H, amage 33., 'arry ( ::, $peed E, ' +narmed, 8eavy : Accuracy 3J, amage 3K., 'arry ( 6I, $peed D +narmed, .ight : Accuracy 43, amage 33., 'arry ( KH, $peed K $oa!2 IAL6K.LKJ# 8ealth .evels2 :H"6ILIncap odge (2 KK &illpower2 J .egend2 3H, .egend 'oints2 3HH

-Cali!ula
After being cast into Tartarus after &orld &ar II, Caligula had only a few options. 8e wandered

through the realms of the *reater Titans, eventually coming to +nu 'achu!ati. The e"cessive nature of the *reater Titan appealed to his debauched nature and led him to give himself to the titan and become an Avatar. -ow, he sits in his wandering temple and lives out his perversities to their fullest. Allying himself with 'acha Camac, he wishes to see 8anan 'acha fall. Afterall, to bring >lympus to its !nees, he<ll need another mountain home in the >verworld, and the pea!s of 8anan 'acha may serve just that purpose. Caligula still maintains his divine youthfulness, cutting the image of the dashing /oman emporer. 8owever, the depraved loo! in his eye and lecherous grin gives away everything far better than any outward deformities might. Caligula has a base dice pool of 4H for all actions and favors $ocial Attributes above all others. (irtues2 Ambition 6, 0alice K, /apacity D, Aealotry 6 $upernatural 'owers2 Avatars : The $torm, The (oid, The &yrd #oons : Every one: to eight: dot #oon from every 'urview e"cept eath and =ustice, which are forbidden to him. Caligula has all #oons from the Chaos, 0agic and $!y 'urviews. Epic Attributes : Epic $ocial Attributes at the 3H:dot level 1with all appropriate )nac!s7. All other Epic Attributes at the eight:dot level 1with all appropriate )nac!s7. =oin #attle2 4H Attac!s2 Clinch : Accuracy 4H, amage 33., 'arry ( ::, $peed E, ' +narmed, 8eavy : Accuracy 3J, amage 3K., 'arry ( 6I, $peed D +narmed, .ight : Accuracy 43, amage 33., 'arry ( KH, $peed K $oa!2 IAL6K.LKJ# 8ealth .evels2 :H"6ILIncap odge (2 KK &illpower2 J .egend2 3H, .egend 'oints2 3HH

-Satis
$atis, the mistress of the -ile, represents the flooding of the river and its power to wash away that which rests on the ban!s. $he is a mysterious figure, seeming to ta!e no active side now in the Titan &ar now that the titans have been released from Tartarus. $he simply spends her time rowing her reed boat up and down the constantly flowing river, her purpose un!nown to others. $atis loo!s li!e a noble Egyptian woman, crowned in the royal head dress. 8er dress is flowing and blue li!e the waters of the -ile and ripple along her body as she rows her boat along the waters. $he has a base dice pool of 3I for all actions and favors 'hysical Attributes above all others, using her power to crush all that stand in the river<s path. (irtues2 Ambition K, 0alice K, /apacity 4, Aealotry 6 $upernatural 'owers2

Avatars : The %lood, The *reen #oons : Every one: to eight: dot #oon from every 'urview e"cept eath and =ustice, which are forbidden to him. $atis has all #oons from the %ertility, 8e!u and &ater 'urviews. Epic Attributes : Epic 'hysical Attributes at the 3H:dot level 1with all appropriate )nac!s7. All other Epic Attributes at the eight:dot level 1with all appropriate )nac!s7. =oin #attle2 3I Attac!s2 Clinch : Accuracy 3I, amage 3H., 'arry ( ::, $peed E, ' +narmed, 8eavy : Accuracy 3F, amage 36., 'arry ( DK, $peed D +narmed, .ight : Accuracy 3J, amage 3H., 'arry ( DE, $peed K $oa!2 3HALD3.LDD# 8ealth .evels2 :H"DKLIncap odge (2 EH &illpower2 J .egend2 J, .egend 'oints2 I3

--(esser Ser$ants o#

nu Pachakuti--

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::Abundant Template:: Creatures blessed with the Abundant Template are far more resilient than normal creatures. They are hardy, e"ceptional specimens. They grow to fantastic sizes, far beyond normal creatures of their type, and gain far greater strength and durability. Abundant creature have their 8ealth .evels doubled. Additionally, the $trength and $tamina of these creatures are doubled. %inally, Abundant creatures are granted greater levels of power, gaining additional G3 Epic $trength and Epic $tamina on top of their normal traits. This does not give these creatures +ltimate $trength or $tamina. Abundant creatures are immune to any use of the %ertility 'urview employed against them by anyone with a lower .egend rating. 8owever, attac!s based on the eath or =ustice 'urviews are considered to have the piercing ,uality against such creatures. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 0ost of the servants of +nu 'acha!uti ta!e the form of nemean or typhonian versions of animals which live in the jungles or swim the river. %ew creatures are hardy enough to maintain within the random, fluctuating nature of the *reater Titan. 8owever, nemeans and typhonians are ,uite effective when blessed with the benefits of the Abundant Template. %ew things are more frightening than a typhonian beast that is in turn granted even more power with the addition of the Abundant Template. >ccasionally, human cultists will be granted the power of the Abundant Template. &orshipers in service to the Titan Avatars of +nu 'acha!uti are granted phenomenal physical power as a reward for their devotion. Even more rare is when other Titanspawn are granted this blessing. *iants, lindwurms, even at least one fenris wolf have all been reported bearing the increased

power of the Abundant Template. +nu 'acha!uti<s Avatars are not usually pic!y about who serves their agenda so long as their agenda gets served. And li!e a proper Titan of E"cess, the rewards for service are always abundant.