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Media affects on children 1

Violence in the media; how it affects children and adolescents.

By

David Caban
Media affects on children 2

Abstract

Media violence, which is a social role similar to both the parental and educational

role, that plays in different types of environment, especially, within the home. Media

violence affects children in ways that affect their social skill development that would

benefit their educational and critical development. It affects children in certain areas,

such as, biosocial, and psychosocial behavior (Borden & Horowitz, 2002). Biosocial

because it affects the physiological anatomy such as; the heart, brain, and the central

nervous system, which in lieu, affects their social development within their environment

(Jarrett, 2005). Psychosocial behavior, because media violence which intensifies an

earlier arousal of aggressive behavior, especially in children, as well as induces seizures,

insomnia, and impairing interest in educational development (Anderson & Bushman,

2002).

This research would focus on other violent social setting that this learner strongly

believes that is contributed to media violence as it intensifies aggressive behavior in

children. Therefore, determine that media violence would just stimulate aggression,

because it reflects both their social environment, as well as, their social learning process.

Also, demonstrating any causal affect that media violence stimulates aggression can be

difficult for the sole reason, because of other social phenomenal factors that contribute

children to intensify aggression. Therefore, showing a correlation affect rather than a

causal affect of media violence stimulating aggression amongst children.

There is sufficient empirical evidence relating media violence stimulating

aggressive behavior in children already exposed to other social violent setting, than
Media affects on children 3

media violence showing any causal affect stimulating aggression in children. However,

this particular study relating causal affect of media violence stimulating aggression in

children does need further exploration.

Children developed their aggressive behavior either through genetic

predisposition and-or their social environment through social inhibition (Watson, Fischer,

Andreas, and Smith, 2001). That affects their cognitive response, which affects their

social surroundings, which would potentially determine the behavriol outcome of

children.
Media affects on children 4

Table of Contents

I. Title 1
II. Abstract 2
III. Table of Contents 3
IV. Social Cognitive Theory in relation to media violence. 5
a. Cognitive Theory in relation to violent behavior. 14
b. Children becoming exposed to media violence 17
c. The byproduct and physiological affects to violence 20
V. Media influences on society 23
a. Intended reason why the media teach violence to children. 28
b. Social development of children as it relates to media violence. 30
VI. Conclusion, further research, and recommendation 33
VII. Reference 36
Media affects on children 5

Social Cognitive Theory in relation to media violence

The Social Cognitive Theory developed by Albert Bandura is based on social

learning process that influences behavior through observation learning and vicarious

reinforcements (Bandura, 2001). As a child they would actively construct ideas, or

concepts based on their social environment (Macionis, 2000). Usually, it is constructed

based on biosocial experiences, which has a causal affect during the developing periods

of the child’s life (Borden et al., 2002). Therefore, as a child is becoming exposed to

media violence the child would learn first-hand through observational learning, and

through reinforcement children could learn a new behavior, which enhances the child’s

perception of their social environment (Strauss, 1999). Within this context would begin to

identify not just the social roles displayed by either parents, an-or older siblings, but also

the roles displayed through the media characters within a social setting such as, learning

on how to socially embrace violent behavior.

The child socially learns through the social roles displayed within the home,

environment and would become adaptable through the cultural nature within its

environment, because probably the child’s physiological predisposition such as; genetic

traits, brain, which is in the earliest phases of development along with other social

influences (Bordens et al. 2002). In other words, the child would become adaptable to the

violent nature of displayed through the media (Vold et al., 2004). Therefore, the social

constructive development within the child’s mind would experience an internalized

concept of adapting to the type of behavior that is displayed through media characters,
Media affects on children 6

even in children’s programming, which could reflect their social environment. For

example, if a child plays an excesses amount of either violent video gaming, and exposed

to media violence, the media becomes the role model for the child (Anderson et al., 2000;

Bushman, 1998; Green et al., 2005). The child would recognize the social role of the

media characters displayed, and the general principles that are socially acceptable within

that particular environment. Therefore, the child through observational learning begins to

develop, attempt too replicate the social roles displayed by media characters within that

social environment (Anderson et al., 2000). In lieu; the child through social

constructivism, especially during the early stages of development could understand their

potential opportunity to mimic, or later duplicate-become the social roles that was

displayed by either; violent media characters, parental abuse, and-or other abusive

siblings (Merrill et al., 2005).

Children’s early social development within a violent setting; such as, media

violence, or an abusive environment is in correlation to a teacher role modeling within a

school setting, which is the basis of social constructivism (Anderson, 2002; Bandura,

2001). For example, student observed the lesson that is taught, and children would

expand their perception of learning that develops a better understanding of their social

identity within their environment. Therefore, within the social setting such as, the home

environment the child could socially learn from their parental role modeling, as well as,

other roles played within their cultural settings (Anderson et al., 2002). Although;

cultural behavior existing within the home and school settings children develop through

cognition social constructivism, which develops attitudes and social behavior (Borden et

al., 2002, pg. 176).


Media affects on children 7

The childhood observation and the surrounding social influences the child would

become adaptable within that environment (Bandura, 2001). Bandura et al., (2001),

mentioned, “Agency thus involves not only the deliberation ability to make choices and

action, but the ability to give shape to appropriate courses of action and to motivate and

regulate their execution “(p. 8). The agency itself is the human individuality, which has

the ability to make certain choices that determines cause of action. The parental role falls

subject to this operation, as well as the child. Because, of the fact that the child is exposed

to a violent social setting, which in lieu, becomes influential through their parental roles.

It is this learners professional opinion that a similiarization exist between two variables

media violence and secondly, parental consensus of exposing their children to media

violence. Therefore, the child through either their parental genetic trait, and-or social

inhibition within their social environment would perform in a similar manner, which is a

social behavior that was initially influenced of their parents (Bandura, 2001). This is in

comparison to children first becoming exposed to media violence. Children first become

aware of violence through violent sit-coms, movies, violent video gaming, and-or other

types of violence that is displayed through the media (Anderson et al., 2000; Green et al.,

2005).

A social influence that has correlating affects to media violence such as;

subcultural violence can play a pivotal role influencing children that are already exposed

to violence, in lieu, could potentially become exposed to other violent setting, because it

is a reflection of their environment (Anderson et al., 2002). Therefore, by cultivating their

biosocial behavior would become a mirror image reflecting their social surroundings,

which is the reflection of violence (Bandura, 2001, pg. 166).


Media affects on children 8

Children raised within a social violent setting would stem the likelihood of

behaving violently therefore; within this context media violence is a correlation, although

it would stimulate aggression leading to violence, because within such settings it is

considered socially accepted (Strauss, 1999). This reaction of social behavior is initiated

through the physiological predisposition, and-or the social inhibition that affects certain

stimuli, especially within children, and-or adolescents (Bandura, 2001; Barkan, 2001, pg.

166). Therefore, responding to physical threats rather than avoiding physical contacts,

would impedes pure social reasoning, as well as educational and critical development

(Anderson et al., 2002).

Some behavior theorist believe that individual residing within the lower-social

economical environments are predominately derived from distinct minority racial-

cultures such as; Hispanics, African Americans, some White that tend to be acceptable to

different acts of violence (Watson et al., 2004). These groups tend to defend their honor,

dignity, and masculinity therefore; through social influencing the younger males tend to

respond through their social cultural belief system through violent means, which is

considered socially, accepted within their environment (Barkan et al., 2001, pg. 166-167).

As a result, would potentially develop either deviant and-or criminal behavior (Barkan,

2001, pg. 167). However, such disbelief was imminent, because some individual’s or

citizens residing in certain urban settings believe the contrary that either “fist fighting”,

behaving aggressively leading to violence was wrong (Barkan, 2001, pg. 167). Similarity,

to family violence within either middle and upper social class, which in most cases go

unknown, and unimpeded discourse; because either lack of reporting, and-or lack of

complaining (Barkan et al., 2001, pg. 166-167). Iterate the act of violence whether it is
Media affects on children 9

subcultural of violence, or family violence does have correlating affects to media

violence, because of the assessable nature that relates to societal biosocial behavior

(Barkan, 2001, pg. 168).

The Social Cognitive Theory is also viewed from an Agentic perspective that is

described by Albert Bandura (2001). This is determined within a human capacity to

control over both the nature, and quality of one’s life within the essence of humanness. In

other words, the human social development process operates within an array of

phenomenal, as well as functional consciousness (Bandura, 2001).

Social development especially within children is constructive through an array of

social influences, physiological traits, and social inhibition (Bandura, 2001).

Consciousness, is best defined of the individual’s and-or society social awareness of their

surroundings, as well as identifying both of their social identify, and social environment

(Macionis, 2000). Bandura et al., (2001), mentioned, “Personal agency operative within a

broad network of social structural influence. In these Agentic transactions, people are

producers as well as products of social system” (p. 1). Therefore, the social cognitive

theory centers on three types of agency: first, direct personal, proxy, and collective

agency (Bandura, 2001). Through these three modes of agency this learner would

correlate the influence of violence displayed both in the media, as well as within the

social context within the home regardless; if the environment is already embedded with

violence, or non-violence (Bandura, 2001).

The relations between the three human modes to media violence are as follows:

direct personal is the individual within their social environment desire to play violent

video games, and-or interest in watching violent sit-comes, and-or movies (Felson, 2005).
Media affects on children 10

This is not to say that the individual is already violent; but rather media violence interest

an arousal affect on both the individual, and-or society (Bandura, 2001).

The proxy agency is the depending factors that basis upon others to satisfy, and-or

to fulfill what one individual cannot fulfill within a reasonable amount of time (Bandura,

2001). In relation to media violence is when parents allow their children to view media

violence as means substituting parental or guardian roles. For example; some parents

claim that those video game programs such as; game cube, Xbox, and other extra-

curricular activity involving elements of violence is a good or great babysitter. At this

point parents may not realized that the characteristics displayed through either video

game, and-or unsuitable media entertainment, which may involve certain elements of

violence are role models to their children (Anderson et al., 2000; Bandura, 2001). Such

modeling can become a source of influence to their children, which could replicate

through social-interaction amongst their peers (Bandura, 2001). Although it may reflect

the negativity that is constituted non-social behavior however, within a social setting that

is exposed to cultural violence that may be viewed as commonality (Barkan, 2001).

Therefore, the probability of children exposed to violent social setting would also stem

the likelihood of embracing media violence because of the social gratification (Green et

al., 2005), but could potentially become either deviant, and-or criminally (Anderson et

al., 2000; Vold et al, 2004). This is not to say that media violence is the only social means

of becoming aggressively violent in nature, but it would enhance the influence of

becoming violent through social learning means, as well as reflecting and enhancing the

negative aggressive responses that exist within a social setting or community that

culturally embraces violent behavior (Chory-Assad, 2003). Which is a perfect example of


Media affects on children 11

communities whether within urban settings, and suburban setting that is constituted as

subcultural of violence (Anderson et al., 2000).

In the social environment that is non-violent could potentially inhibit genetic

composition or predisposition that is influential to media violence. Through means of

social influence of not just one social peer-individual, but rather other peers, that would

share a commonality (Chory-Assad, 2003). A peer, within this context is referring to

schoolmates as children, adolescents, and other social counterparts. Lastly, is collective

agency, which is common-interest that exists within groups, such as; peer groups, or

other social counterparts (Chory-Assad, 2003).

Media violence tends to produce replicates, audiences especially children are

expected to adopt certain characteristic roles, which are displayed throughout children

programming. In other words, becoming more adaptive by mimicking media characters

(Chory-Assad, 2003). However, does it interest children and adolescents because of their

ethnic background, and because of their earlier developmental phases of their brain?

Contrary to adults with hereditary violence as their culture, but would also inhibit such

cultural accepted practices to their offspring.

The influential mechanism of media violence could potentially become the

ultimate goal of both mind and social cultivation, which is the ultimate goal for

corporations to influence society, especially children (Watson et al., 2004). This is

because the role of the character institutes a social learning concept to influence the

individuality, and society (children) to socially behave (Bandura, 2001).

Social dynamics and phenomenal is the center ideology behind the social

cognitive theory that can explained the dynamics involved with social influences as to
Media affects on children 12

why either the individual, and-or society respond, based on their social environment.

Also, this plays a pivotal role in shaping, cultivating, and socially developing the human

agency within its environment (Bandura, 2001).

In regards to media violence and negative social influence of children there tends

to stem a correlation to instigate hyperactivity in children, and enhance aggressive

cognition (Grimes et al., 2004). Through a process of repetitive media displayed viewing

on television, witnessing how different characters displaying violent acts, which could

potentially affect either a causal affect to children first-time exposed to violence, and a

correlation to children already exposed to other violent behavior, but reinforcing the

thought process (Weber et al., 2006). Through this process it would stimulate aggression,

and not have any causal affect, because individual’s likewise animals already have

certain levels of aggression through genetically (Jipguep et al., 2004). Weber et al.,

(2006), mentioned “Elaborative content analysis revealed that the favored narrative is a

human perpetrator enjoying repetitive acts of justification violence involving weapons

that result in some blood shed to the victim” (p.40). This imagery is viewed to the public

through a repetitive process. Therefore, intended means to influence more aggressive

cognition would become highly probable (Weber et al., 2006). The probability of not

only children, but also, adolescents, and young adults to become more adaptable to

aggressive script initially portrayed through media characters could be socially duplicated

in a regular social setting (Weber et al., 2006, pg. 40). Earlier findings had determined

that such concept would inhibit the child’s cognitive process, which could potentially

develop more cognitive aggression (Weber et al., 2006, pg. 40). As a result, would stem
Media affects on children 13

the probability of the child, and-or adolescent to develop violent behavior, especially later

in life (Chory-Assad, 2003).

Violent video games along with media violence tend to enhance aggressive

inhibition that would affect children’s cognitive development, which would in lieu,

impede social development, that would enhance academically, as well as developing

critical thinking (Anderson et al, 2000; Bandura, 2001). Because it influence the arousal

of the stimuli could develop a causal affect for the child during the earlier stages of life’s

development, because earlier findings discovered a causal linking, linking media violence

with aggression (Anderson et al., 2002; Bandura, 2001). However, it is a correlation to

older children, and teenagers that had already been affective by violence to respond in

anger, bitter frustration, jealousy that would result in a negative social response (Weber et

al., 2006).

Researchers had determined that children and adolescents that are exposed to

media violence could potentially develop either short or long term increase in aggression

that is abnormal to the normal level of aggression (Anderson et al., 2002). Short term

aggression affects would display in a social action such as; initiating through an arousal

that can leads to anger, frustration. The long term affects display a quicker response to

anger, bitter frustration, and would tend to become lesser interest in education (Weber et

al., 2006, pg. 41). As a result, this could develop into mood-swings, temperament,

becoming less reasonable, especially within their social setting (Webster et al., 2006, pg.

41). Quite the contrary based on any causal affect however; a correlation between media

violence and aggression has always been determined (Weber et al., 2006). In fact, it has

been determined that violent video games would have lessor arousal affect on aggression,
Media affects on children 14

only when players lack of understanding the game. However, once comprehending the

game would prove the opposite especially in children and-or adolescents. This concept is

dependant upon two variable; the individual ability to comprehend the game, and

secondly, the violent content or characters in the game (Weber et al., 2006 pg. 42).

Violent video games are marketed through several media outlets with certain

ratings such as; rated “M” for maturity, “T” for Teens, and rated “E” for everyone

(Weber et al., 2006, pg. 40). However, it still stems as a problematic issue of children,

and-or teens gaining access. Also, stemming the probability of stimulating aggression,

because of its correlation of how it gratifies children, and-or adolescents already immune

to violence (Green et al., 2005). In other words, it satisfies individual’s arousal, as it is

similar to any individual gaining access to satisfying any common type of sensation

(Green et al., 2005). In regards to children this would stimulate their cognitive

aggression, because of the earlier phases of brain development, especially during the

earlier phases of childhood. In similarity to adolescents (teenagers), young and older

adults that are addictive to media violence children may do likewise (Bushman, 1998).

Cognitive Theory in relation to violent behavior

Parents or guardians that do not monitor their children while the child is playing

violent video games, or other violent media entertainment, is because of other social

influences-Such as; single parenting, which presents potential social phenomenal that can

be conflicting, and the lack of parenting. However, while the child is playing video

games, and-or viewing other media programs that are unsuitable is viewing either by

himself or herself, or with a friend (Borden et al., 2002, pg. 293).


Media affects on children 15

Cognitive, which is a thought process of one social environment, also determines

their social setting. For example; a violent setting of parental abuse and drug induce

setting, the child would identify within such setting such as, drugs, and media violence

are Ok, in lieu, and this would develop their social inhibition to replicate what they

observed of their parents (Borden et al., 2002, pg. 293). Similarity, children and

adolescent genetically inhibit attitudes attributing their social behavior (Borden et al.,

2002, pg. 176-177). This cultivates one’s personal identity within specific setting, such

as, poverty environment, which unfortunately attributes to violence. Because, of

historical roots leading back to social economical deprivation which produces lessor

opportunity for survival, the environment would develop not only culture to reflect

deprivation, but also inhibiting a violent culture (Vold et al., 2004, pg. 167). This violent

culture expresses several different social phenomenal, which intensity’s aggression

within society, especially children (Borden et al., 2002, pg. 293). Through these

subcultures media violence would tend to both penetrate through society, as well as

society replicating norms such as; subculture of violence, domestic violence both

variables that are both genetically, as well as inhibited socially (Borden et al., 2002, pg.

292-293). Therefore, media violence becomes a contributor, reinforcement, which in a

violent social setting would be considered a correlation (Anderson et al., 2000).

This is how influential behavior is imposed to others within their social

environment, which would ultimately develop other types of violent behavior, which

includes the exposure to violence in the media. Violent behavior is a social learning

process that has different ways on how it is taught to children. For instance, according to

Borden (2002) social facilitation, this is the performance of enhancing certain behavior
Media affects on children 16

upon others (p. 293). Excessive exposure to media violence a child would learned how to

play the video by observing others, such as, parents, sibling, friends, and other influential

actors (Borden et al., 2002, pg. 381). Linking with aggression which is also a social

learned behavior therefore; knowing and understanding how characters are played within

a violent video game the child will socially learned the process, and develop techniques

on how to defeat his or her opponent (Borden et al., 2002, pg. 381). As a result, the child

does not realize the physiological and psychological consequences that would impede the

child’s social development, which would reflect the child’s interaction with others within

their social environment.

According to Borden (2002) explained that children, or any individual would

learn aggressive behavior through a learning process. Aggression can be learned through

two distinct process (Borden et al., 2002, pg. 381), direct reinforcement and punishment,

and observational learning. Direct reinforcement and punishment precedes direct

personal, which is one of the human agency elements of the Social Cognitive Theory

(Bandura, 2001). Direct reinforcement is provided through social learning that influences

aggression behavior that is imposed to other children, and-or any individual within their

social environment (Borden et al., 2002, pg. 381).

Punishment is used through the process of witnessing on how to defeat your opponent

through violent video games, also through schematic which is scriptive that a child can

socially learned through either media character, within this context, displaying violent

acts; verbal aggression, and other violent acts, which is a social learning process that a

child can potentially display within their social environment (Bandura, 2001). Similarly,

children and adolescents witnessing a crime such as; robbery, car theft, drug transaction,
Media affects on children 17

just too mentioned a few (Borden et al., 2002, pg. 381). They have witness that

aggression does work, which would develop the social concept that crime would do

likewise therefore; developing both social facilitation of witnessing the performance of

criminal behavior, and acts of aggressive attitudes which can culminate in developing

criminal behavior (Borden et al., 2002, pg. 293).

Through peer influencing this conduct can enhance the personal reinforcement of

influencing aggressive behavior. Through this study it develops a causal affect, which is

developing the social influence of behavior so, that the environment could replicate

criminal behavior (Borden et al., 202, pg. 381-383). In relation to media violence

demonstrates a similar type of social learning behavior, which was developed to socially

enhance aggression that could potentially teach a child and adolescents the acts of

criminal behavior (Borden et al., 2002, pg. 391-392).

Children becoming exposed to media violence

Children becoming exposed to violence through the means of media violence

have always been debatable issues between several different researchers. Some

implicated that media violence has causal affect that stimulates aggression in children,

while viewing media violence (Anderson et al., 2000). While others contend the opposite

position relating media violence having no causal affects stimulating any form of

aggression, which affects the child’s cognitive aggression that would suffer severe

biosocial ramification (Green et al., 2005). Indeed, there have been several studies, which

does need further exploration focusing on the two variables, media violence and

aggressive behavior in children.


Media affects on children 18

Children exposed to violence are generally exposed in several different ways

however; within this context this learner will discuss two variables; media and social

violence (Green et al., 2005). Because, prior studies determined the existence of both

causal affect and correlation of children developing cognitive aggression while viewing

media violence, however, both studies were performed in two different types of settings.

One is within the social environment within the home that is non-violent, and the second

children already exposed to other forms of violence (Chory-Assad et al., 2003). Children

that are already exposed to media violence; such as, violent video gaming, cartoon

violence, and other forms of character violence displayed in the media have been

imminent. For example, the access of television, music box, Internet access, which are

sources that display elements of violence that may not be suitable for children (Anderson

et al., 2000; Eiden et al., 1999). This learner is not suggesting that media has only

violence to offer too children, no, and that the media is not good at all, it is just that

certain programming display characters role models that has social learning affects

(Green et al., 2005).

Although, it has been advertise of remote control ability to prevent children

access, but once children become exposed to any form of violence, as by nature

individual including children would thrive on adapting to other types of violence (Green

et al., 2005). Therefore, children that are educated in technology can figure out ways to

gain access, which would stem the likelihood of becoming more exposed to violence. In

this synerio it is media violence that will not have any causal affect, but now a correlation

because now the child can relate to violence. In reality children and adolescents would

gain access to individual’s interest, which is the human agency operating within its
Media affects on children 19

collective agency (Bandura, 2001). Collective agency is just the individual functioning

with both the individual’s and group’s interest, which is a part of the Social Cognitive

Theory (Bandura, 2001). Therefore, this derives from the peer influence, which is

culturally inhibited through the adaptation to one’s social environment (Bandura, 2001;

Macionis, 2000). However, the collective agency is a social influence of individual’s,

and-or society gaining access beyond their restrictive parameters is influence through

peer means. But also, through social stressors which exemplifies a biosocial density of

anger, bitter frustration, because of one’s difficulty of attaining their gratification to view

violent satisfaction (Green et al., 2005). It is a mirror image view through Internet access

to violent programming, violent video games which gratifies the individual’s satisfaction

(Bandura, 2001).

There have been earlier findings determining that children’s first exposure to

violence is within the home (Eiden, 1999). Violent settings stem the probability of

developing their children to become adaptable to that violent setting, which would

develop the likelihood of becoming exposing to other types of violence (Anderson et al.,

2002, Watson et al., 2004). Once exposed to violence it would develop the cognition

aggression, which is the priming aggressive thoughts, therefore; it becomes a reflection of

their environment (Anderson et al., 2002; Eiden, 1999).

Aggressive cognition is hostile thoughts that are intensifying through aggressive

interactions such as, media violence, because it develops an aggressive concept in the

child’s memory (Anderson et al., 2002). This develops the process of scriptive behavior,

which is the script theory that suggests that when children observed violence in the media

they can socially learned from the script. As a result, it becomes a social role, which
Media affects on children 20

would guide the child’s behavior, which affects social interaction and proper

development (Anderson et al., 2002). The failure of proper social development would

stem the probability of developing of desentization that potentially develops anti-

socialism during childhood, which could develop into depression, fear, and other

psychosocial illnesses (Anderson et al., 2002).

The byproduct and physiological affects of violence

The physiological affects that media violence has on children and adolescents has

severe biosocial repercussions, because it affects both their biosocial and psychosocial

development of the child such as; heart, brain, and the central nervous system, which

affects their social behavior (Jarrett, 2005). For example, an earlier studied shown how

media violence affects brain waves that not only affected the brain, but also the central

nervous system. This study showed 71 participants that where adolescents that while

playing violent video games had their brain scanned through an MRI Scanner (Jarrett,

2005). While expose to the violent content within the video game the scanner revealed

the anterior cingulated cortex, amygdale and emotional region where suppress (Jarrett,

2005). This process would suppress the cognitive pattern of rationale, and replace it with

the cognitive aggression that would increase aggression, which in lieu, while playing the

violent video game this method worked effectively while eliminating their opponent

(Chory-Assad, 2004; Jarrett, 2005). Studies also had shown suppression of certain

physiological chemistries within the amaygdala such as; positive emotion, empathy, and

the cognitive rationale, which is a behavior method of human reasoning (Chory-Assad,

2004; Jarrett, 2005).


Media affects on children 21

Individual’s exposed to media violence would tend to displayed an arousal,

aggressive cognitive responses, which intensify the aggressive impulse within the

individual (Chory-Assad, 2004). Therefore, the exposure to media violence can change

the normal functionality of the brain to resemble populated adolescent that are diagnosed

with disruptive behavior disorder (Jarrett, 2005).

Similarity, study where compared with other adolescents or participants in this

research that while watching violent movie drama, video gaming revealed a lower frontal

lobe activation, which is similar diagnosis to adolescents that where diagnosis with

disruptive behavior disorders (DBD) (Jarrett, 2005). According to Jarrett et al., (2005),

mentioned, “In contrast, healthy participants not exposed to violent TV or games did not

show this reduced frontal activation” (p. 62).

The physical affects of the brain, and amaygdala is when the anterior cingulate

cortex along with the amaygdala is suppressed. Once suppressed along with the cognitive

rationale process it would tend to show little or no empathy toward either individual, and-

or society. Also, the lacking of dopamine, which is a chemical substance within the

central nervous system (CNS), which is the human reasoning, but it too becomes

suppress during the interaction of playing violent video games (Jarrett, 2005). In other

words, while the individual is exposed to media violence while playing a violent video

game the individual is within a similarity to a combative role (Felson, 1996; Jarrett, 2005;

Jipguep, 2003). In fact, this is the social learning process of learning violent behavior that

can potentially affect the typical social role within society (Felson, 1996; Jarrett, 2005).

Violent motive is the act of defeating your opponent, or victim while playing violent
Media affects on children 22

video games. Also, developing negative responses of anger, frustration while imposing

harm to your opponent, or victim (Bartol, 2002, pg. 210; Jarrett, 2005).

Within the region of the amaygdala that while viewing violence it would activate

other areas within the brain circuitry such as; arousal/attention, detection of threat,

episodic memory encoding, and retrieval, and motor programming (Jarrett, 2005). The

affect this would have on children is that it would precipitate an indicator of a threat

perception that would be very harmful to the child’s brain developmental process

(Jipguep, 2003). Which develops a long-term memory storage of fear, therefore, once the

innocence (children) becomes more exposed to violence, and-or other forms of violence

the child could potentially develop posttraumatic stress disorder (PTSD). This can result

in serious biosocial and psychological consequences during early adulthood (Jipguep,

2003; Vold et al, 2004, pg. 165). According to Murray et al., (2006), mentioned, “These

activities patterns are important because they demonstrate that viewing video violence

selectively activates the right hemisphere and some bilateral areas that collectively

suggest significant emotional processing of violent works”. This is not to consider just a

causal-affect, but more of a correlation of children that are already exposed to media

violence, and having a predisposition to violence. This concept perhaps determines that

other violent notion had already pre-existed and media violence is a mirror-reflection of

the individual’s social environment, or their cognitive perception (Murray, 2006).

Media violence carries the tendency of role modeling that demonstrates the

learning effectiveness that children can potentially display within their social setting

(Barkan, 2001). If it were a non-violent setting would still demonstrate similar affects

however; non-violent settings may embrace media violence without realizing the
Media affects on children 23

potential consequences through its influence (Murray, 2006). Embracing the

conceptuality enhancing the subcultural violence theory, which is violent behavior, is a

cultural accepted practice within a social setting.

Media influence on society

Societies are becoming more acceptive to media violence, because the media

tends to describe the social role fabric of society, and what is reality (Trend, 2003). In

other words, society is taught not to think for itself, but rather, the media describing to

society what is within your environment (Vold et al, 2004, pg. 331-332). The media is in

fact the main mechanism that is utilized by political and corporate ideologist, and

interests too influence society to become socially implicit, as well as becoming more

aggressive that can potentially lead into violent behavior (Trend, 2002).

Society is becoming violent through the interest of both political and corporation

that stem to gain economically however; levels of aggression are a part of both human

and animal behavriol instinct (Borden et al., 2002, pg. 366; Trend, 2003).

Through the process of imposing media attention to society, society can develop

the potentiality of becoming either deviant, and-or criminally but certainly instilling fear

within society, especially in children (Anderson et al., 2003).

Media violence has causal affect tendency to stimulate aggression especially

amongst children, and adolescents. Although, individual may have already been exposed

to other social violence they would tend too view media violence to stimulate their

aggression (Felson, 2005). Therefore; media violence becomes more of a correlation to a

society that culturally accepts violent behavior however; in regard to children that are not

exposed within a violent setting could triggered a genetic trait of violence, if the child has
Media affects on children 24

the predisposition, but once becoming exposed could have a causal affect (Felson, 2005).

Causal affect or causation is similar to correlation because it includes variables such as;

psychological, sociological, and physiological variables contributing to potentially

develop violent social behavior (Vold et al., 2004, pg. 29). For example; a child first

becoming exposed to violence without the understanding between right from wrong, but

could potentially replicate the schematic, which is the script portrayed through the media,

but the child would integrate within their own social environment (Anderson et al., 2002).

The social development children heavily exposed to media violence would be

considered causal affect, which is a correlation involving bio and psychosocial variables

(Vold et al., 2004, pg. 53-54), because the child is developing into the social role through

their cognitive process of learning violent behavior (Anderson et al., 2002, pg. 31; Vold

et al., 2004, pg. 165). Whereas; society exposed to other factors of violence, that would

view media violence for self-gratification, which is influence within their social

environment. Gratification presents a relationship between two variables, media violence,

and violent social setting, because the two share a commonality. In other words, media

violence relates to society that is already affected by violence (Green et al, 2005).

Therefore, violence through aggression is stimulated, and anything other than media

violence is not socially accepted within that environment. Therefore, non-violent

programming would not be interested to view within a violent social setting, only media

violence stems to be more interesting (Green et al., 2005). Through this process media

violence would only stimulate more aggression, as it correlates within a violent setting.

Planning or cultivating society is to have the political powers to control society,

without such leverage, society would not respond, because society would not become
Media affects on children 25

aware (Green et al., 2005; Watson, 2002). The central key planning of society is to

become culturally accepted within society through political, cultural, and economic

means that benefit society (Jipguep, 2005). Understanding how violence relates to the

human nature and how nature benefits through violence is one enticing element to create

philosophy to inspire society, which could potentially culminate in controlling the two

important variables of society, and that is social and mind control. Those that have such

power, influence, and authority would be the political mainstream, which is the arm of

government, and corporations, including banking systems that benefit the government

and corporate interest (Watson et al., 2004).

The United States and other developed nations is integrated with a culture which

is the main element to socially influence violence through the means called the media, as

well as other means that would stimulate aggression leading into violence (Jipguep et al.,

2003).

Cultures are constructed through belief system, and values. But, society has

inhibited those other cultures different as being deviant, and-or criminally. This is

because the media tend to influence society that such society, or societies are either

deviant, and-or criminally. Also, violent video games would construct characters

portraying different cultural ethnic groups from other societies that have been depicted

through the media such as, news as being both deviant, and criminally (Chory-Assad,

2003). Through such concept it can affect the physiological aspect of society for

example; through the brain function, which stores memory capability such as: learning

socially what one observed, and retain it and through the cognitive process begin to

develop intentional behavior, which reflects socially (Ansary, 2005). In lieu, to the fact
Media affects on children 26

that society is suffering from the illness of violence and there is hardly much remedy to

cure such illness. What is commonly exposed through media is violence therefore;

impeding healing process; by stimulating aggression within society, which would

perpetuate the illnesses of excessive aggression too, influence violence within society

through the means of media violence.

Media violence does have potential adverse affects such as; increased violent

behavior, decreased physical activity and fitness (Anderson et al., 2000). In lieu; it

intensify other physiological affects such as; increased cholesterol levels at a younger age

group, increased sodium intake, as well as repetitive strain injury, which is usually related

to playing violent video games (Anderson & Bushman, 2002). Some researcher claimed

that media violence induces insomnia, photic seizures, impairs educational performance,

as well as increasing sexual activity at a younger age, and increasing violent behavior

(Anderson & Bushman, 2002). Violence also increases the chances of drug intake; such

as, alcohol, nicotine, which can potentially attribute to other drug exposure (Grimes et al.,

2004).

Media violence also attributes too decreased attention span, because of the

intensified arousal interest of the child to focus more on video and media, rather than

educational development. (Grimes et al., 2004). This also contributes to decreased family

connection, because violent video games tend to replace most of the parental modeling

within the home (Grimes et al., 2004). Also, parallel to care giving facility such as;

recreational and community settings that influence video gaming that impose acts of

violence. As a result, the child would become desensitize, because of the affects of the

media violence would tend to cultivate the brain, and cognitive development of the child,
Media affects on children 27

which affects attitude that attributes negative social behavior. Therefore, instead of social

behavior displaying attitudes of positive characteristics, it would tend too display a

negative cognition of the child to develop a social behavior that either replicate through

schematics that displayed either a deviant, and-or criminal behavior (Weber et al., 2006).

This is what the media characteristics tend to display (Jipguep, 2003).

Some earlier researcher speculated that the intent, which harbors corporation to

sell video violence materials, was through the interest of uncontrollable means. Leaving

no vacuum for checks and limits on information for users, which are predisposed of

either deviant and-or criminal behavior the unlimited access? The intent leans no

accountability for any neither intended, nor unintended incident, which may bring

through cyberspace. Therefore; leaving the child to undergo social phenomenal

dimension, this develops a newer social role, through learning a newer social behavior,

through a new role model called cyberspace, while the parent focuses on other social

influences for means of economic goals and entertainment. The child is learning from a

different role model.

Intended reason why the media teach violence to children

The intended reason why children are influential to violent behavior may be for

several reasons, however, one must view the western culture in relation to violence

(Trend, 2003). In other words, violence is not a deviation from a social norm, but rather a

norm (Trend, 2003). Therefore, violent representation would be viewed throughout the

media in every different media outlets, because it is a social norm behavior within our

society, as well as that is sells for corporate and governmental profitability (Hepburn,

1995, Trend, 2003).


Media affects on children 28

In other words; the sale of media products that reflects violent media character such as;

GI Joe, Ninja Turtles, professional wrestlers, just too mentioned a few are images

designed to market children to potentially learned, and displayed similar attitudes

portrayed through these characters (Levin et al., 2002; Trend, 2003). As a result, it has

driven children farther from social rehabilitation, and social development that would be

profitable for both the children, their future and their environment (Levin et al, 2003).

But, it has been a profitable to both the corporate and film industry (Hepburn, 1995;

Jipguep, 2003; Trend, 2003).

The fact that violence is a part of the westernized culture would be demonstrated

to society, especially to children. And, the two vehicles that would transport the message;

is through the educational system, as well as the media that creates, produce children

programming. Since the deregulation in the early 1980’s Congress allowed corporation to

manufactured, market products that do reflect the images of violent characters displayed

within the media, especially violent children programming (Levin et al., 2003; Trend,

2003). Therefore, whether or not the social environment of the child is exposed to other

factors of violence should not impede media violent contents displayed throughout

children programming (Trend, 2003). Because, of the fact it has always been the media

goal too captivate the attention of the public’s mind it would continue to displayed

violent imaging especially, within children programming for the sole purpose to cultivate

the child’s mind since it is within the developing phases (Jipguep, 2003; Trend, 2003). In

lieu; media violence has adopted two social roles that stem to captivate the public’s mind,

especially children; role modeling, and a social learning model that is designed to
Media affects on children 29

influence children to intensify aggressive behavior, which could potentially impedes

social and educational development (Jipguep, 2003; Trend, 2003).

Borden et al., (2002), mentioned, “This violence affects the attitudes of at least

some children in their interactions with peers, and the more violence they see, the more

aggressive their interaction style. This effect is strongest for children in neighborhood

where violence is commonplace; the TV violence evidently serves as reinforcement” (p.

171). Therefore, children that are either exposed to other factors of violence, and

secondly, violence is considered a cultural norm, violent scene within the media would be

the reinforcing mechanism that will stimulate aggression in children (Borden et al., 2003,

pg. 171-172).

Media displays a pivotal role shifting within the child’s mind cognition

determining the thought, what is the world around them? Therefore; as a result society is

given this misconception since childhood that either the world around them or their social

environment is a violent and unsafe haven (Jipguep, 2003). As a result, children are

becoming more fearful, more aggressive, become adaptable too criminal behavior, anger,

because of their perception of their world around them that was provided to them by the

media (Trend, 2003).

Social development of children exposed to violence within a violent setting.

The social development of children begins within a social considerable

environment during the beginning phases of the child’s life. However, the child

development is a continual process, and in affect plays significant multiple diverse roles,

especially when a child is exposed to media violence. In other words, media violence has
Media affects on children 30

become child’s social development both within most homes, and care giving facilities

(Merrill et al., 2005)

Media violence Pivots the child’s cognitive aggression, which can potentially

develop into a violent behavior, because similarity to domestic violence, which is

subcultural violence the child can socially learn to become aggressively violent through

the social role of violent media character displayed in the media (Anderson, 2002, Merrill

et al., 2005; Watson, 2004). Which in lieu; develops their influence to respond within a

language that is socially identify within their social environment. Similarity, racial

discrimination against other cultural racial ethnic groups, would develop the child

perception, perspective to become likewise through either social inhibition, and-or

predisposition. This observational behavior is first demonstrated through parental role

(Borden et al., 2002). This is either replace or reinforce through media characters

displaying the white characteristics, which portrays the good guy or hero, while the bad

character displaying a minority, and-or Middle Eastern characteristics (Chory-Assad,

2003).

The cognitive neoassociation theory is a study on how aggressive thoughts,

emotions, and behavior tendencies, which is link together in memory (Anderson et al.,

2002, pg 30). Witnessing media characters acts of violence-whether psychological, and-

or biosocial, displays to the child that such behavior is socially accepted within their own

social environment (Anderson et al., 2002). Therefore; the child could potentially become

adaptable to similar types of violence, because they would socially learned through the

scriptive role displayed through the media characters (Anderson et al., 2002, pg. 30-31;

Watson, 2004). Similarity to adolescents that had already encountered violence through
Media affects on children 31

either gang-interaction, other social interaction, and-or within their home setting through

either parental, sibling abuse or both (Merrill et al., 2005). Adolescents would potentially

become exposed to other forms of violence such as, media violence, which can

potentially have social repercussion in early adulthood (Bushman, 2004).

The initial phases of violence which is precipitated through a type of social script

theory (Anderson et al., 2002, pg. 31), which is the development of the violent video

nature. This develops a process called the cognitive schematics, which is scriptive that a

child can socially learned, and would perceive of their “self”, this is a normal process

through a cognitive approach of a child identifying the world around them (Merrill et al.,

2005). Through this process influences the cognition aggression, which influences a

social response-attitude that initiates the social behavior that exists within a relationship

(Merrill et al., 2005). For example; a child whether under the guidance of either parent or

older sibling viewing media violence the violent character within the media plays a role

model that the child may perceived as socially accepted. This is through the child’s

cognitive approach while viewing, perceiving the world around them, which in this

synerio depicts the child’s socially learning, and developing violent techniques.

Regarding the social development of children first social interaction relies upon

the parental role, but replacement model stems to be the media violent characters

displayed within children programming, and violent video game (Anderson et al., 2002).

Depending upon the certain role model displayed by either parent whether it is violent, or

non-violent would determined the offset of the child’s social behavior (Merrill et al.,

2005). However; it is similar to other social dynamics role such as; both older and other

siblings, peer-groups who are usually influential at a latter developing phase (Merrill et
Media affects on children 32

al., 2005). But, the processing is initially stems from the central role, which is the

parental role (Merrill et al., 2005).

Merrill et al., (2005), mentioned, “The model specific parental interpersonal

schemata guide their interpretation of children’s action, thereby influencing their

behavior toward children” (p. 983). Thereby, the probability of the child once entering

into adulthood becoming involved with either child, and-or spousal abuse would stem a

much higher negative affect. This is in lieu, too the social developing process that was

imposed through the influencing of the child during the early developing phases of

childhood (Merrill et al., 2005).

There is less empirical evidence linking media violence to latter development of

either child, and-or spousal abuse however; this does need further exploration. Although,

there is sufficient evidence linking other social violence correlating with media violence,

which could have potential outcomes of violent behavior during their childhood,

adolescents and adulthood (Merrill et al., Watson, 2004).

Conclusion, further research and recommendation

Media violence affects children in several different ways; children already

exposed to other factors of violence, and children in non-violent social-settings. Also,

media violence would be a reinforce mechanism to children and adolescents that are

already exposed to other violent factors (Anderson et al., 2002; Borden et al., 2002). As a

result, children develop the desensitization that can result to antisocialism (Anderson et

al., 2002).

Merchandise, products such as television, computer internet games, X-box,

gamecube, just too mentioned a few are leading media mechanism that tends to influence
Media affects on children 33

society, especially children. Society that embraces violent behavior have the ideological

tendency to become exposed to other forms of violence such as, violent video games,

cinemas, and other media outlets that displayed acts of violence. The scripts that are

displayed through the characters role in media violence have become the dominating

social role modeling to influence societal attitude, which culminates social behavior

(Borden et al., pg. 176). Also, once a child becomes heavily exposed to media violence it

would have tendencies of biosocial ramification once children enter the adolescents and

adulthood (Anderson et al., 2002).

Violence is a part of human and animal culture, because of the nature of

aggression that pre-exist since the inception of society. However, aggression exists in

certain levels of human nature, but depending upon the individual’s, and-or society

predisposition in relation to aggression can determine the outcome.

The problematic-issue is that media violence has a tendency too stimulate

aggression especially, among children. Children already exposed to other violent factors

such as; subculture of violence within a home, and community violence would tend to

become exposed to other factors of violence such as, media violence (Anderson et al.,

2002). It is evident that media violence influences a social role that intends society to

replicate such role. Media violence has also become an additional role model within the

home, and other social care giving facilities-Whether or not it is exposed to other types of

violence (Watson et al., 2002).

Further exploration is suggested for future research in examine two variables;

media violence and secondly, children within both social environments, such as; single-
Media affects on children 34

parent and the traditional two-parent homes too determined whether or not if any causal-

affect exist between media violence and aggression in children.

This would perhaps determine if there is a correlation, because most researchers

determined single-parent homes are more resilience to a violent setting than the

traditional social setting. In contrast, to children reared within a traditional two-parent

home, which provides a better opportunity of examining two different social background

of the parents that can potentially determine any genetic predisposition of the child’s

outcome once exposed to media violence (Watson et al., 2004). Whatever different

contrasts between these variables this learner is determined to research within these areas,

and hoping to discover some results, which would benefit this learner’s dissertation.

Recommendation this learner would suggest for parents in non-violent social

setting is to examine a closer look of their children’s television, and video game,

computer habit, which is the children influential mechanism of children becoming expose

to media violence. Also, avoiding their children from developing the habitual practices of

violent video games, which are displayed in almost every electronic retail outlet, which is

the leading media mechanism that influences children's social behavior.

Influencing children attitude and social behavior should be govern by either

parental and guardian social role modeling. And, adults should recognize by becoming

more informed on how the media tends to supersede their parental role model, in regards

to forming, cultivating their child’s attitude that precipitates their social behavior-Which

could potentially supersede both their parental and educational role model. The atrocities

children could potentially develop an aggressive cognition that can lead into a violent
Media affects on children 35

aggressive behavior, which could potentially lead into deviant, and-or criminal behavior

(Vold et al., 2004).

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