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June 1998

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A.G.I.

User Manual
This manual can be used for the software versions: V.x.6 and V.x.7 (x = any number)

The author of this manual has devoted great care to the production and compilation of all technical information taking advantage of advanced controlling mechanisms. Nevertheless, possible errors cannot be totally excluded. Thus, NOVOMATIC cannot be held liable nor does it take legal responsibility for any consequences that may arise from incorrect statements. Of course, the author welcomes any notification of errors. Please report errors or commands to our company. Ph. Nr. +43 2252 / 606 / 377

THE PRODUCT NAMES USED IN THIS MANUAL MAY BE REGISTERED TRADEMARKS AND/OR TRADEMARKS OF THE RESPECTIVE COMPANIES. Some drawings may have been reproduced from other manuals for your convenience.

All rights reserved. Any form of reproduction (printing, photocopying or other means) of any part of this manual, and any processing, multiplying and distributing by the use of electronic systems shall be prohibited unless NOVOMATIC has given written consent.

Copyright AUSTRIAN GAMING INDUSTRIES NOVOMATIC GROUP OF COMPANIES Wiener Strae 158, 2352 Gumpoldskirchen, Austria, Europe. Tel. +43 2252 / 62727 / 0, Fax +43 2252 / 62208 Internet: www.novomatic.com

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User Manual

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June 1998

About this manual:


This service manual is meant to be a permanent source of reference for the user. The individual sections contain important information on:

Installation Handling Use Service Repairs

The service manual is divided into six sections. Each chapter explains a specific area of how to use the machine.

Part I - Introduction: provides general information on the device, and describes the individual components and elements of the machine; also provides technical data and machine dimensions.

Part II - Installation: covers the installation, inspection and power up.

Part III - Troubleshooting: describes possible sources of errors should the machine not work properly after it is set into operation.

Part IV - Game & Software: explains the game program with its betting and winning options; also details operating functions, the audit system as well as possibilities of adjusting the machine; explains I/O tests and software error messages.

Part V - Hardware: each section covers a different part of the machine.

Part VI - Appendix

Note: Certain photos may display parts not relevant to that section of the manual.

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Table of contents:
I - Introduction I.1 - Operating elements ..................................................................................Page I-3 I.2 - Description of the components ................................................................Page I-4 I.3 - Dimensions of the machine ......................................................................Page I-5 II - Installation II.1 - Inspection ..............................................................................................Page II.2 - Installation instructions ..........................................................................Page II.3 - Power up ................................................................................................Page II.4 - ID - Plate ................................................................................................Page

II-3 II-3 II-5 II-6

III - Trouble shooting III.1 - Lack of line voltage ..............................................................................Page III-3 III.2 - Error messages of the software ..........................................................Page III-4 IV - Game and Software IV.1 - Clearing errors ....................................................................................Page IV-3 IV.2 - Remote ..............................................................................................Page IV-25 IV.3 - Handpay ............................................................................................Page IV-26 IV.4 - Hopper refill ........................................................................................Page IV-27 IV.5 - Tower light ..........................................................................................Page IV-29 IV.6 - Last status ..........................................................................................Page IV-30 IV.7 - Accountingt system ............................................................................Page IV-33 IV.8 - INIT machine ......................................................................................Page IV-41 IV.9 - I/O tests ..............................................................................................Page IV-45 V - Hardware V.1 - Main power supply ................................................................................Page V-5 V.2 - Switching power supply ........................................................................Page V-11 V.3 - Bill acceptor unit ..................................................................................Page V-15 V.4 - Coin acceptor ......................................................................................Page V-21 V.5 - Hopper ................................................................................................Page V-25 V.6 - Reel unit ..............................................................................................Page V-31 V.7 - Logic box ..............................................................................................Page V-37 V.8 - Multi interface ......................................................................................Page V-47 V.9 - Display elements ..................................................................................Page V-51 V.10 - Tower light ..........................................................................................Page V-55 V.11 - Illumination ........................................................................................Page V-59 V.12 - Mechanical meters ............................................................................Page V-63 V.13 - Door optics ........................................................................................Page V-67 V.14 - Loudspeaker ......................................................................................Page V-71 V.15 - Preventative maintenance ................................................................Page V-75 Part VI - Appendix Appendix A ....................................................................................................Page VI-3 Appendix B ....................................................................................................Page VI-5 Appendix C ....................................................................................................Page VI-9
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June 1998

User Manual

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Introduction

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Part I - Introduction

I.1 - Operating elements I.2 - Description of the components I.3 - Dimensions of the machine

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Introduction

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Introduction

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I.1 - Operating elements

19 18 17 1 2 11 3 4 5 14 9 8
Illustr. I-1 Operating elements

12

16

10

15

6 7

13

1 2 3 4 5 6 7 8 9 10

CREDIT display WINNER PAID display SERVICE button CASH button Door in door lock AUTOSTART button Coin slot START button Bill acceptor slot MAX BET button

11 12 13 14 15 16 17 18 19

BET ONE button CREDITS PLAYED display Door lock lever Door in door lock release Main door lock Keyswitch attendant Keyswitch audit Keyswitch test ID - Plate

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I.2 - Description of the components


Power supply: 230V/50Hz, 1.6A Power consumption: 260 W Type: FW 620
R

Q P O N D

B C A D E F G H I

M L K G J

Illustr. I-2 Position of the components

A B C D E F G H I

Illumination (Fluorescent tube) Display elements

J K

Drop box door lock Main power supply (behind Bill acceptor unit) Main switch unit Switching power supply (behind Bill acceptor unit) Stacker door lock Bill acceptor unit Logic Box door lock Reel unit Tower light
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Coin acceptor (diverter control system) L Optical door sensors Mechanical meters Multi Interface Door switches Logic box Hopper
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Introduction

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I.3 - Dimensions of the machine


Weight: 200 kg
600 450 155 430 13 555 560 665

540

Illustr. I-3 Dimensions of the machine (all measurements in millimeters)

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605

2090

900

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Installation

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Part II - Installation

II.1 - Inspection (Damages caused by the transport) II.2 - Installation instructions II.3 - Power up II.4 - ID - Plate

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II.1 - Inspection (Damages caused by the transport)


1)Remove the shipping carton. 2)Remove material used to secure machine components during transport. 3)Should any damages caused by transport have occurred on the exterior, they must be immediately reported to the sender and confirmed by same.

II.2 - Installation instructions


It must be ensured that the machine is operated in an upright position. Further, the machine has to be screwed down tightly to the base by means of the mounting material included in the delivery. The butterflyscrew is to be mounted inside the stand. The minimum distance between two machines should be 20cm to avoid possible damage when opening the main door. The minimum distance to a possible back wall or the like should be 10cm.
465 37,5 223,5 mains supply

62

D=10 (4x) 255 315,5 drop box D=50 (2x) Front 540
Illustr. II-1 Cabinet base dimensions (all measurements in millimeters) Page II-3

67

Back

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cabinet depth (427)

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Installation

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1.

Do not try to open the machine by use of force. None of the parts can be repaired by a layman. If the machine needs to be repaired, contact a specially trained person.

2.

Slots and other apertures on the top, the side parts or the bottom of the cabinet serve as means of ventilation. To ensure proper function of the machine and to prevent overheating do not obstruct or cover these apertures.

3.

Do not push any objects through the slots into the machine, as you may touch or interfere with live electrical parts.

4. 5. 6.

Do not pour any liquid (coffee, wine etc.) over the machine. However, should this happen, the machine has to be turned off and checked by an expert.

Do not expose the machine under any circumstances, to rain or temperatures greater than 50 degrees centigrade or humidity greater than 95%. Also, do not install it near radiant heaters.

If the machine has been exposed to temperatures below zero degrees centigrade, do not connect it immediately. Wait until the machine has reached room temperature to allow the machine to warm up.

If these instructions are followed closely and the machines are maintained and handled in a proper way, they comply with the usual security standards. We hereby disclaim any warranties for improper handling of the machine.

Note: Disconnect the powercable to achieve a powerless apparatus.

!WARNING! The servicing instructions are for use by qualified or trained personnel only. To avoid personal injury or damage to the equipment, do not perform any servicing other than such contained in this manual. Do not attempt to fix the problem yourself, as this can void warranty and other agreements.

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II.3 - Power up
1.) Before you start, check the line voltage! The machine has been designed to sustain 230 V +/- 10 %, 50Hz. Make sure that the line voltage corresponds to the voltage indicated on the machine. 2.) As all machines of the Classic Series are equipped with an earthing connection, it should be ensured that the mains supply is also equipped with an earthing connection. 3.) Plug in the mains plug correctly. 4.) Open the main door. 5.) Check if the correct reference coin is placed in the coin acceptor. 6.) Turn the mains switch to the ON position (switch unit). 7.) Close the door again. 8.) The machine makes an acoustic power-up signal. 9.) The reels start a brief synchronous spinning. 10.) The machine is ready for operation. 11.) Coins and bills can be inserted. 12.) A game can be started.

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II.4 - ID - Plate
Version 1:

NOVOMATIC
AUSTRIAN GAMING INDUSTRIES GMBH Wiener Strae 158 A-2352 Gumpoldskirchen Austria Europe Tel. +43-2252/62 727-0
SERIAL NUMBER ELECTRICAL RATINGS

MFG. DATE

MODELL

V Hz W

Free place for Optional governmental logo

ALL RIGHTS FOR THIS MACHINE ARE RESERVED BY NOVOMATIC Austria Europe Fax. +43-2252/623 89

Version 2:

Wiener Strae 158 A-2352 Gumpoldskirchen Austria Europe Tel. +43-2252/62 727-0 Fax. +43-2252/623 89
SERIAL NUMBER ELECTRICAL RATINGS

MFG. DATE/MMYY

MODEL

V~ Hz W A

Free place for Optional governmental logo

ALL RIGHTS FOR THIS MACHINE ARE RESERVED BY AUSTRIAN GAMING INDUSTRIES GMBH AND NOVOMATIC AG

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Troubleshooting

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Part III - Troubleshooting

III.1 - Lack of line voltage III.2 - Error messages of the software

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Troubleshooting

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Troubleshooting

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Note: Each power up is followed by an acoustic power-up signal and a brief synchronous spinning of the reels. After that the machine is ready for play. If this is not the case, check the machine for the following possible error sources:

III.1 - Lack of line voltage


The power supply is primarily secured with T3A15 inert single-pole fuse. The primary fuses are located on the front of the main switch module (see illustr. III-1b). The secondary fuse (T5A) of the various line voltage is located on the front of the main power supply. This voltage has been assigned a red light diode which will only burn if the protection is intact and voltage is present (see illustr. III-1a). Such voltage indications facilitate servicing and are an initial source of information. However, more details regarding (a) defective line voltage(s) can only be given by measurements with suitable devices. If the error cannot be handled, see Part V.1 - Main power supply, for more information.

X9 X8 X1 X2 X3

X7 X10 Fuse T5A

X4

X5

X6

Fuse T3A15

Mains power switch

Service outlet

Illustr. III-1a Fuses and light diodes on main power supply

Illustr. III-1b main switch unit

Note: Usually errors in the electronics can only be handled by an expert. The exchange of parts is the quickest way to perform a repair if this is eventually necessary. If no spare parts are at hand, make use of our technical support and send us the defective electronic part together with a short error description.

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Troubleshooting

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III.2 - Error messages of the software


After the machine has been powered up, the major parts of the machine are subject to a self-test. If this test is successful, the machine switches automatically to the ready-for-play status. The error management engages each time a malfunction and/or manipulation is detected. If the machine detects an error, the corresponding code is shown on the Winner Paid display (see illustr. III-2). Troubleshooting (Procedures to rectify an error): 1.) Open the door (if it is necessary for the error). 2.) Turn the attendant key to clear the error. 3.) Close the door again. 4.) The machine resets and is ready for play. Note: If the error cannot be cleared this way, see Part IV - Game & Software.

Winner Paid

1 8. 8 8. 2 8. 8.
Illustr. III-2 Error code on the Winner Paid display

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Game & Software

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Part IV - Game & Software

IV.1 - Clearing errors IV.2 - Remote (to add credits) IV.3 - Handpay IV.4 - Hopper refill IV.5 - Tower light IV.6 - Last status IV.7 - Accounting system IV.8 - INIT machine (NVRAM clear) IV.9 - I/O Tests

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Game & Software

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IV.1 - Clearing errors

CREDIT Display WINNER PAID Display

CREDITS PLAYED Display BET ONE Button MAX BET Button Keyswitch: TEST Keyswitch: AUDIT Keyswitch: ATTENDANT

SERVICE Button CASH Button

AUTO START Button

START Button

Illustr. IV-1 Buttons and displays that are active during clearing errors

If an error occurs, the machine will automatically switch to failure mode. The error code will be displayed in the WINNER PAID display. The current credit flashes intermittently on the CREDIT display.

IV.1.1 - Procedures to rectify an error:


1.) Locate the error - code according to the table on the next page. 2.) Open the door (if it is necessary for the error). 3.) Turn the attendant key. 4.) Correct the problem that is causing the error. 5.) Close the door again - the machine will execute a reset. Note: To test and to check the components of the machine see Part IV.9 - I/O Tests.

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Game & Software

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IV.1.2 - Table of the possible error codes:


Index: SW - Software CC - Communication controller Error messages of the bill acceptor 27 - Undefined bill acceptor error 27 0 - Power up with bill jammed in acceptor 27 1 - Power up with bill jammed in stacker 27 2 - Jam in bill acceptor 27 3 - Jam in stacker 27 4 - Bill acceptor disconnected 27 5 - No stacker box 27 6 - Bill acceptor cheated 27 7 - Bill acceptor failure 27 8 - Stacker full Error messages of the coin acceptor 21 - Undefined coin error 21 0 - Diverter error 21 1 - Coin optics failure 21 2 - Coin in jam 21 3 - Wrong pulse 21 4 - Coin acceptor disconnected 21 5 - Coin yo-yo (Coin reverse) Error messages of the hopper 34 - Undefined hopper error 34 0 - Hopper empty or disconnected during startup 34 1 - Hopper tilt / Extra coin out 3200 - Hopper coin out jam 3300 - Hopper empty or disconnected Error messages of the reel module X = number of reel 4X - Undefined error reel X 4X 2 - Sensor 1 error reel X 4X 3 - Sensor 2 error reel X 4X 4 - Sensor 1 not found reel X

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June 1998 4X 5 - Sensor 2 not found reel X 4X 6 - Reel X manually moved 4X 8 - Wrong return position reel X 4 09 - Reel SW changed 4X10 - Reel X SW wrong 4 11 - Reel interface changed 4X12 - Reel interface ROM error Error messages of the main board 12 1 - Logic door battery low 12 2 - Logic door battery empty 12 3 - RAM battery low/empty 61 - RAM error 62 0 - ROM CRC error 68 0 - EPROM changed

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E0 - Init machine (machine was RAM cleared) E1 - Interrupt error E2 - RAM error E7 - Mechanical meters disconnected CC01 - Battery low or empty CC02 - RAM damaged CC03 - ID chip damaged CC04 - Communication with the FIFO failed Error messages of doors 63 0 - Logic door was open 63 1 - Logic door open 63 2 - Drop door open 63 3 - Main door open 63 4 - Stacker door open 63 5 - IR-sensor print error (door optics) 63 6 - Door in door open Error messages of the network (X = number of reel) 7 - Undefined network error 7 00 - Undefined CC error 7 dd - Undefined interface missing

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A.G.I. 7 01 - CC-RS485 error 7 08 - CC-RAM error 7 09 - CC SW version changed 7 10 - CC SW version wrong 7 11 - CC-changed 7 12 - CC-ROM error 7 13 - CC-no response 7 31 - Multi interface 1 missing 7 38 - Multi interface RAM error

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7 39 - Multi interface SW version changed 7 40 - Multi interface SW version wrong 7 42 - Multi interface ROM error 7 43 - Multi interface no response 7 5X - Reel X interface missing Sounds (errors indicated by an acoustic signal) n = number of beeps per repetition n = 1 - No interrupt or too long n = 2 - Work RAM error n = 3 - Character RAM error n = 4 - Color RAM error n = 5 - Program EPROM bad n = 6 - No Video synchronisation present continuous beep - CC error Messages of the external serial network (monitoring system) EE01 - Communication down EE02 - Gameplay disabled EE03 - Calculating CRC EE04 - Wait for win verification Index: SW - Software CC - Communication controller

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IV.1.3 - Explanation for fixing the error


Error messages of the bill acceptor Bill acceptor appears disabled. If a note has been rejected for 10 times, the bill acceptor locks up for 7 minutes in some countries due to regulations. The WINNER PAID display shows the error code 27 6. The bill acceptor can also be permanently disabled on system Page - Register 12 (see Part IV.8 - INIT machine). 27 Undefined bill acceptor error

Handling: turn the attendant key to clear the error. Release the attendant key. If the error cannot be cleared this way, systematically check the bill acceptor. 27 0 - Power-up with bill jammed in acceptor Handling: turn/release the attendant key to reject bill. 27 1 - Power-up with bill jammed in stacker Handling: turn/release the attendant key to clear the error. The jammed Bill will drop into the stacker and will be accounted! Always control with Last Bills! (system Page 0.0.) (see Part IV.6 - Last status) to verify that the bill was correctly accounted for. 27 2 - Jam in bill acceptor Handling: open the main door and turn the attendant key. Verify whether a bill is stuck in the bill chute, and if possible remove it. Release the attendant key and close the door. In the unlikely case that the bill cannot be removed, the bill acceptor has to be exchanged. To remove a stuck bill see PartV.3 - Bill acceptor unit. To exchange the bill acceptor see illustr. IV-2. 27 3 - Jam in stacker Handling: open the main and stacker door and turn the attendant key. Verify whether a bill is stuck in the stacker and remove it if possible. Release the attendant key and close the door. In the unlikely case that the bill cannot be removed, the stacker has to be exchanged. To remove a stuck bill see PartV.3 - Bill acceptor unit. To exchange the stacker see illustr. IV-3. Note: The stacker may contain a large amount of bills and the error fixing should be carried out in a secure area.

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27 4 - Bill acceptor disconnected Handling: open the main door and turn the attendant key. Verify whether the connector of the bill acceptor is unplugged from the multi interface or whether the bill acceptor has not been put in place properly. Release the attendant key and close the door. If the error cannot be cleared this way, the bill acceptor has to be disabled on system Page 9.9 - register 12 (see Part IV.8 - INIT machine). 27 5 - No stacker box Handling: open the main door and turn the attendant key. The machine cannot communicate with the stacker. Verify whether the stacker is correctly fixed in its mounting. Release the attendant key and close the door. If the error cannot be cleared this way, the bill acceptor has to be disabled on system Page 9.9 - register 12 (see Part IV.8 - INIT machine). 27 6 - Bill acceptor cheated Handling: open the main door and turn the attendant key. See also bill acceptor appears disabled on the previous page (introductory note). Verify if the bill acceptor is damaged or dirty. Release the attendant key and close the door. If the error cannot be cleared this way, the bill acceptor has to be exchanged. To clean the bill acceptor see Part V.3 - bill acceptor unit. To exchange the bill acceptor see illustr. IV-2. 27 7 - Bill acceptor failure Handling: open the main door and turn the attendant key. Check whether the connector of the bill acceptor has been put in place properly. Release the attendant key and close the door. If the error cannot be cleared this way, the bill acceptor has to be disabled on system Page 9.9 - register 12 (see Part IV.8 - INIT machine). To exchange the bill acceptor see illustr. IV-2. 27 8 - Stacker full Handling: open the main door and turn the attendant key. There is no space for any more bills in the stacker. Empty the stacker. Release the attendant key and close the door. To exchange the stacker see illustr. IV-3.

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Illustr. IV-2 Exchange of the bill acceptor

1.) Power down the machine. 2.) Press down the locking bar of the bill acceptor and simultaneously take out the bill acceptor in the forward direction (see illustr. IV-2).

Illustr. IV-3 Exchange of the stacker

1.) Power down the machine. 2.) Press down the locking bar and keep it pressed (see illustr. IV-3). 3.) Take out the stacker in direction of the arrow (see illustr. IV-3).

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Error messages of the coin acceptor 21 - Undefined coin error Handling: turn/release the attendant key. If the error cannot be cleared this way, check systematically the coin acceptor, diverter, etc. 21 0 - Diverter error Handling: open the main door and turn the attendant key. Check the diverter control system and the coin channels for stuck coins. Release the attendant key and close the door. If the error cannot be cleared this way, see Part V.4 - Coin acceptor. 21 1 - Coin optics failure Handling: open the main door and turn the attendant key. Check the optical sensors of the diverter for dirt or defects. If the error cannot be cleared, the diverter or the optics have to be exchanged. Release the attendant key and close the door. To exchange the coin acceptor see illustr. IV-4. To clean the optics see Part V.15 - Preventative maintenance. 21 2 - Coin in jam Handling: open the main door and turn the attendant key. The optical sensors of the diverter have been blocked too long or a coin is stuck. Remove the stuck coins. Release the attendant key and close the door. To clean the optics see Part V.15 - Preventive maintenance. 21 3 - Wrong pulse Handling: open the main door and turn the attendant key. Check the coin acceptor for any signs of manipulation attempts. Release the attendant key and close the door. 21 4 - Coin acceptor disconnected Handling: open the main door and turn the attendant key. Check whether the connector of the loom of the coin acceptor is plugged in the multi interface and has not worked itself loose from the coin acceptor. Release the attendant key and close the door.

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Game & Software

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21 5 - Coin yo-yo (coin reverse) Handling: open the main door and turn the attendant key. Check the coin acceptor for any signs of manipulation attempts. Release the attendant key and close the door.

Illustr. IV-4 Exchange of the coin acceptor

1.) Power down the machine. 2.) Disconnect acceptor loom 3.) Press the two levers of the coin acceptor lock downwards and remove the coin acceptor from its mounting (see illustr. IV-4). Note: When mounting the coin acceptor, ensure that the acceptor loom is placed between the coil and the coin acceptor - holder and ABOVE the bracket supporting the coil.

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Game & Software

June 1998

Error messages of the hopper 34 - Undefined hopper error Handling: open the main door and turn the attendant key. The WINNER PAID display flashes the amount paid alternating the error code; the CREDIT display flashes the remaining credit. Release the attendant key and close the door. 34 0 - Hopper empty or disconnected during startup Handling: open the main door and turn the attendant key. Check that both LEDs at the front of the hopper are illuminated and check the filling level of the hopper. If one of the LEDs is not illuminated, check if the hopper is pushed all the way in and if it is connected to the multi interface, otherwise, the hopper is defective. Release the attendant key and close the door. The WINNER PAID display flashes the amount paid alternating the error code. To exchange the hopper see illustr. IV-5. 34 1 - Hopper tilt / Extra coin out Handling: open the main door and turn the attendant key. The light barrier of the hopper was unexpectedly interrupted. The hopper is designed so that it should not be possible that additional coins are paid out. However, should the light barrier be interrupted when the hopper motor is off, the possibility of an extra coin out should not be excluded. Verify whether a coin or dirt is located in the light barrier of the hopper and if so remove it. To clean the hopper see Part V.15 - Preventative maintenance. Release the attendant key and close the door. The WINNER PAID display flashes the amount paid alternating the error code. 3200 - Hopper coin out jam Handling: open the main door and turn the attendant key. Verify whether a coin may be stuck in the coin channel of the hopper. Release the attendant key and close the door. The WINNER PAID display flashes the amount paid alternating the error code.

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Game & Software

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3300 - Hopper empty or disconnected Handling: open the main door and turn the attendant key. Refill the hopper and record the refilled amount (see Part IV.4 - Hopper refill). Release the attendant key and close the door. The WINNER PAID display flashes the amount paid alternating the error code. To continue the payout you have to press the Cash button again. Except: If register 13 on system Page 9.9 - SETUP Page is set to 0, then the outstanding coins to complete the exchange bills for coins are paid directly as soon as the machine completes the reset procedure.

Illustr. IV-5 Exchange of the hopper

1.) Power down the machine. 2.) Remove the hopper cover. 3.) Remove the hopper in the forward direction (see illustr.IV-5).

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Game & Software

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Error messages of the reel module 4X - Undefined reel error X = number of the reel

Handling: open the main door and turn the attendant key. Check systematically the reel, which has caused the error. Release the attendant key and close the door. 4X 2 - Sensor 1 error reel X X = number of the reel

Handling: open the main door and turn the attendant key. Check whether the reel has worked itself loose from the axis or if the sensor on the PCB Reel lightbarrier (P366/2) is dirty (see Part V.15 - Preventive maintenance). Release the attendant key and close the door. If the error cannot be cleared, the defective reel has to be exchanged. To exchange the reel module see illustr. IV-6. 4X 3 - Sensor 2 error reel X X = number of the reel

Handling: open the main door and turn the attendant key. Check whether the reel has worked itself loose from the axis or if the sensor on the PCB Reel lightbarrier (P366/2) is dirty (see Part V.15 - Preventive maintenance). Release the attendant key and close the door. If the error cannot be cleared, the defective reel has to be exchanged. To exchange the reel module see illustr. IV-6. 4X 4 - Sensor 1 not found reel X X = number of the reel

Handling: open the main door and turn the attendant key. Check whether the sensors are dirty or defective (see Part V.15 - Preventive maintenance). Release the attendant key and close the door. If the error cannot be cleared, the defective reel has to be exchanged. To exchange the reel module see illustr. IV-6. 4X 5 - sensor 2 not found reel X X = number of reel

Handling: open the main door and turn the attendant key. Check whether the sensors on the PCB Reel lightbarrier (P366/2) are dirty or defective (see Part V.15 - Preventive maintenance). Release the attendant key and close the door. If the error cannot be cleared, the defective reel has to be exchanged. To exchange the reel module see illustr. IV-6.

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Game & Software


X = number of reel

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4X 6 - reel X manually moved

Handling: open the main door and turn the attendant key. Release the attendant key and close the door. If this situation repeats itself - the reel could be damaged or loose (see Part V.15 Preventive maintenance). To exchange the reel module see illustr. IV-6. 4X 8 - wrong return position reel X X = number of reel

Handling: open the main door and turn the attendant key. Release the attendant key and close the door. If the error cannot be cleared, the respective reel module and/or communication controller and/or CPU board has to be exchanged. To exchange the reel module see illustr. IV-6. To exchange the CPU board see Part V.7 - Main Board. 4 09 - Reel software changed Handling: turn/release the attendant key. 4X 10 - Reel X software wrong X = number of reel

Handling: open the main door and turn the attendant key. Force RAM clear (see Part IV.8 - INIT machine). Initialize the machine (see system Page 9.9 - SETUP Page). If the error cannot be cleared, the reel software has to be exchanged. The reel-software is placed on the reel interface. 4 11 - Reel interface changed Handling: turn/release the attendant key. 4X 12 - Reel interface X ROM error X = number of reel Handling: open the main door and turn the attendant key. Change the reel software on the reel interface. If the error cannot be cleared, the reel interface has to be exchanged. Release the attendant key and close the door. To exchange the reel interface see illustr. IV-7.

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X = number of reel

June 1998

4X 13 - Reel interface X no response

Handling: open the main door and turn the attendant key. Release the attendant key and close the door. If the error cannot be cleared, the respective reel module and/or communication controller and/or CPU board has to be exchanged. To exchange the reel module see illustr. IV-6. To exchange the CPU board and the communication controller see Part V.7 - Main Board.

2
Illustr. IV-6a Exchange of the reel

3
Illustr. IV-6b Exchange of the reel

1.) Power down the machine. 2.) Unscrew and remove the loom cover and disconnect all looms on the reel interface. (see illustr. IV-6a) 3.) Remove the screw and take out the reel - unit (see illustr. IV-6b).

6
Illustr. IV-7a Exchange of the reel interface Illustr. IV-7b Exchange of the reel interface

4.) Remove the circlip and take off the drum-type wheel from the motor axis. 5.) Unscrew the reel interface cover (see illustr. IV-7a). 6.) Exchange the reel interface (see illustr. IV-7b).

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Error messages of the main board 12 1 - Logic door battery low Handling: turn/release the attendant key. The machine is now ready for operation. Exchange the battery as soon as possible. To exchange the security PCB see Part V.7 - Main board. 12 2 - Logic door battery empty Handling: Power down the machine and exchange the battery. Check the main plug on the main loom (64 pins). If the error cannot be cleared, power down the machine and exchange the security PCB. To exchange the security PCB see Part V.7 - Main board. 12 3 - NVRAM battery low/empty (CPU board) Handling: Copy down all accounting information of the machine. After that, power down the machine and exchange the battery. The content of the RAM will be lost see Part IV.8INIT machine (RAM clear). To exchange the battery of the CPU board see Part V.7 - Main board. 61 - NVRAM error Handling: the machine has to be reinitialized. The accounting information can be accessed but the information could be incorrect! Some information can be deduced from the information stored in the monitoring system to which the machine may be connected. Initialize the machine (see Part IV.8 - INIT machine) system Page 9.9 - SETUP Page. 62 0 - ROM CRC error Handling: the EPROM containing the game software has to be exchanged. To exchange the game software see Part V.7 - Main board. 68 0 - EPROM changed Handling: the machine has to be reinitialized. Initialize the machine (see Part IV.8 - INIT machine) system Page 9.9 - SETUP Page.

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E0 - Init machine (machine was RAM cleared) Handling: the machine has to be reinitialized. Initialize the machine (see Part IV.8 - INIT machine) system Page 9.9 - SETUP Page. E1 - Interrupt error Handling: the CPU board has to be exchanged. To exchange the CPU board see Part V.7 - Main board. E2 - RAM error (physical) Handling: the CPU board has to be exchanged. To exchange the CPU board see Part V.7 - Main board. E7 - Mechanical meters disconnected Handling: open the main door and turn the attendant key. Check if the plugs on the meters and on the main plug are connected. Check if the meters are defective; if so, replace them. Release the attendant key and close the door. To exchange the meters see illustr. IV-8. CC01 - Battery low or empty (CC Battery) Handling: the battery on the communication controller has to be exchanged. To exchange the Battery see Part V.7 - Main board. CC02 - RAM damaged Handling: the communication controller has to be exchanged. To exchange the communication controller see Part V.7 - Main board. CC03 - ID chip damaged Handling: the communication controller has to be exchanged. To exchange the communication controller see Part V.7 - Main board. CC04 - Communication with FIFO failed Handling: the communication controller has to be exchanged. To exchange the communication controller see Part V.7 - Main board.

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Illustr. IV-8 Exchange of the meters

A = Position of the meters 1.) 2.) 3.) 4.) 5.) 6.) Power down the machine. Disconnect all looms from multi interface. Unscrew the multi interface plate (see illustr.IV-8). Unplug the main meters connector. Dismount the meter unit from its mounting. Reassemble in reverse order.

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Error messages of doors 63 0 - Logic door was open Handling: turn/release the attendant key. 63 1 - logic door open Handling: open the main door and turn the attendant key. Check the mechanism of the logic door lock. Close the logic door. Release the attendant key and close the door. If the error is still indicated, the logic door electronics (security PCB) has to be exchanged. To exchange the security PCB see Part V.7 - Main board. 63 2 - Drop door open Handling: close the drop box door and turn/release the attendant key. If the error is still indicated check the connectors of the door switch. 63 3 - Main door is open Handling: close the main door. To clean and adjust the optics see Part V.15 - Preventative maintenance. 63 4 - Stacker door open Handling: open the main door and turn the attendant key. Close the door of the stacker and/or check the connectors of the microswitch. Release the attendant key and close the door. 63 5 - IR-sensor print error (door optics) Handling: power down the machine - check the connection of the IR-Receiver circuit PCBs and the connection of the main plug (64 - pins) - then power up. If the error is still indicated, the defective sensor has to be exchanged. To exchange the IR-sensor boards see Part V.13 - Door optics. 63 6 - Door in door open Handling: close the door of the door in door system. If the error is still indicated check the connectors of the door switch.

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Error messages of the network Index: CC = Communication controller SW = Software Note: The network cable used looks like a telephone cable. 7 - Undefined network error Handling: open the main door and turn the attendant key. Check the network cables at the Multi interface, at the reels and at the Logic Box. Release the attendant key and close the door. 7 00 - Undefined CC error Handling: open the main door - power down the machine. Check the network cables at the Multi interface, at the reels and at the Logic Box. Close the door and power up the machine. 7 dd - Undefined interface missing Handling: open the main door and turn the attendant key. Check the network cables at the Multi interface, at the reels and at the Logic Box. Release the attendant key and close the door. 7 01 - CC-RS485 error Handling: open the main door and turn the attendant key. Check the network cables at the Multi interface, at the reels and at the Logic Box. Check also the communication controller. Release the attendant key and close the door. To exchange the communication controller see Part V.7 - Main Board. 7 08 - CC-RAM error Handling: turn/release the attendant key. If the error cannot be cleared, change the communication controller. To exchange the communication controller see Part V.7 - Main board. 7 09 - CC SW version changed Handling: turn/release the attendant key.

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7 10 - CC SW version wrong Handling: open the main door and turn the attendant key. Force RAM clear see Part IV.8 - INIT machine (RAM clear). Initialize the machine as per - system Page 9.9 - SETUP Page. If the error cannot be cleared, the communication controller software has to be exchanged. To exchange the communication controller software see Part V.7 - Main board. 7 11 - CC changed Handling: turn/release the attendant key 7 12 - CC-ROM error Handling: open the main door and turn the attendant key Change the communication controller software. If the error cannot be cleared, change the communication controller. To exchange the communication controller see Part V.7 - Main board. To exchange the communication controller software see Part V.7 - Main board. 7 13 - CC no response Handling: open the main door and turn the attendant key. Check the network cables at the Multi interface, at the reels and at the Logic Box. Release the attendant key and close the door. If the error cannot be cleared, the communication controller and/or the CPU board has to be exchanged. To exchange the CPU board see Part V.7 - Main Board. To exchange the communication controller see Part V.7 - Main board. 7 31 - Multi interface missing Handling: open the main door and turn the attendant key. Check the network cables and check the multi interface. Release the attendant key and close the door. 7 38 - Multi interface RAM error Handling: turn/release the attendant key. 7 39 - Multi interface SW version changed Handling: turn/release the attendant key.

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7 40 - Multi interface SW version wrong Handling: open the main door and turn the attendant key. Force RAM clear see Part IV.8 - INIT machine (RAM clear). Initialize the machine as per - system Page 9.9 - SETUP Page. If the error cannot be cleared, the multi interface software has to be exchanged. To exchange the multi interface software see Part V.8 - Multi interface. 7 42 - Multi interface ROM error Handling: open the main door and turn the attendant key. Change the multi interface software. If the error cannot be cleared the multi interface has to be exchanged. To exchange the multi interface see illustr. IV-9. To exchange the multi interface software see Part V.8 - Multi interface. 7 43 - Multi interface no response Handling: open the main door and turn the attendant key. Check the network cables. If the error cannot be cleared the multi interface has to be exchanged. To exchange the multi interface see illustr. IV-9. 7 5X - Reel interface X missing X = number of reel Handling: open the main door and turn the attendant key. Check the network cables. If the error cannot be cleared the reel interface has to be exchanged. Release the attendant key and close the door. To exchange the reel interface see illustr. IV-7.

Illustr. IV-9 Exchange of the multi interface

1.) Power down the machine. 2.) Disconnect all looms from the multi interface (see illustr.IV-9). 3.) Unscrew the multi interface board.

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Sounds (errors indicated by an acoustic signal)


n = number of beeps per repetition n n n n n n = = = = = = 1 2 3 4 5 6 No interrupt or interrupt too long Work RAM error Character RAM error Color RAM error Program EPROM bad No Video synchronisation present

The CPU Board has to be exchanged To exchange the CPU board see Part V.7 -Main board.

Continuous beep - Communication controller error The CPU board or the communication controller has to be exchanged. To exchange the CPU board or Communication controller see Part V.7 - Main board. Note: Please indicate the number of beeps that the error caused and attach this information to the faulty CPU board when returning it for repairs. Messages of external serial network EE01 - Communication down Handling: check the external communication system. Please refer to the network provider manual. If the communication is re-established the machine is ready for play. EE02 - Gameplay disabled Handling: this machine status is set and reset by the host system of the network. The gameplay is disabled by host. EE03 - Calculating CRC Handling: this machine status is set and reset by host system of the network. A CRC calculation is performed on request by the host system. EE04 - Wait for win verification Handling: this machine status is set and reset by host system of the network. The machine is waiting for the win verification by the host system.

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IV.2 - Remote (to add credits via the key)

CREDIT Display WINNER PAID Display

CREDITS PLAYED Display BET ONE Button MAX BET Button Keyswitch: TEST Keyswitch: AUDIT Keyswitch: ATTENDANT

SERVICE Button CASH Button

AUTO START Button

START Button

Illustr. IV-10 Active buttons and displays during remote

How to execute remote (available in idle mode): 1.) Turn the attendant key. 2.) Press the MAX BET button to add the pre-programmed value - the amount added is indicated on the CREDIT display. 3.) Release the attendant key - the machine switches back to the game play mode. Remote can only be enabled or disabled on system Page 9.9. - register 10 (see Part IV.7 - Accounting system).

!Caution! In countries where the remote function is prohibited this function must not be enabled!

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IV.3 - Handpay (Attendant pay)

CREDIT Display WINNER PAID Display

CREDITS PLAYED Display BET ONE Button MAX BET Button Keyswitch: TEST Keyswitch: AUDIT Keyswitch: ATTENDANT

SERVICE Button CASH Button

AUTO START Button

START Button

Illustr. IV-11 Active buttons and displays during handpay

How to execute the handpay function: 1.) Turn the attendant key. 2.) The CREDIT display shows the amount to be handpaid. The WINNER PAID display shows the amount paid. 3.) Press the CASH button. 4.) Release the attendant key - the machine switches back to the game play mode. Handpay can only be enabled or disabled on system Page 9.9. - register 11. (see Part IV.7 - Accounting system). !Caution! In countries where the handpay function is prohibited this function must not be enabled!

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IV.4 - Hopper refill

CREDIT Display WINNER PAID Display

CREDITS PLAYED Display BET ONE Button MAX BET Button Keyswitch: TEST Keyswitch: AUDIT Keyswitch: ATTENDANT

SERVICE Button CASH Button

AUTO START Button

START Button

Illustr. IV-12 Active buttons and displays during hopper refill

How to execute a hopper refill: 1.) Open the machine 2.) Turn the attendant key and press the START button or turn the audit key to go to page 5.0. See Part IV.4.1 - View the content of a system Page and register. 3.) The machine is automatically in register 10. 4.) Indicate the amount of the refill by means of pressing the BET ONE button. (each press = 100 coins) 5.) Release the attendant or audit key. By leaving the audit system the refilled amount is registered. 6.) The amount refilled is added to the mechanical meter handpay automatically. 7.) Close the machine.

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IV.4.1 - View the content of a system Page and register


To view the content of a system Page and register: 1.) Turn the attendant key and press the START button, or turn the audit key .

WINNER PAID

CREDIT

CREDITS PLAYED

0. 8. -0 8. 18. 0. 8. 8.
System Page Register

1 8. 8. 8. 8. 8 0
Value of register

8 c 8.
Value Desription: b = Bills c = Coins

2.) Use the MAX BET button to switch between system page and register. (The selected item flashes). 3.) Press the START button to advance. 4.) The CREDIT display indicates the value contained in the respective register. 5.) System Pages from 0.0 to 6.0. can be viewed using either the audit or the attendant key. 6.) System Pages greater than 6.0. can be viewed using the audit key and with the main door opened. BET ONE button: increment the register value. CASH button: decrement the register value.

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IV.5 - Tower light


The tower light indicates the different condition of the machine.

Tower light indications:


Blue is on
Blue

The SERVICE button has been pressed.


White

White is flashing fast


Blue

Idle mode and door or door in door is open.


White

Flashes until the first game has been finished.

Blue is flashing slowly


Blue

Error - Machine is not ready for play.


White

Error code is shown on the WINNER PAID display. (see Part IV.1 - Clearing error)

Blue is flashing slowly and White is flashing fast


Blue

Error - machine is not ready for play. Error code is shown on the WINNER PAID display in case of error, and/or door is open. In case of error see Part IV.1 - Clearing error, and/or close the door.

White

Blue and White are flashing slowly


Blue

Handpay required.
White

The lamps go out after handpay function has been executed. (see Part IV.3 - Handpay)

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IV.6 - Last Status

CREDIT Display WINNER PAID Display

CREDITS PLAYED Display BET ONE Button MAX BET Button Keyswitch: TEST Keyswitch: AUDIT Keyswitch: ATTENDANT

SERVICE Button CASH Button

AUTO START Button

START Button

Illustr. IV-13 Active buttons and displays during last status

Access by turning the attendant or audit key. See Part IV.4.1 - View the content of a system Page and register. The WINNER PAID display indicates the system Page and the register (page on left hand side, register on right hand side e.g. 0.1. - 01). The CREDIT display indicates the value of the respective register. The reels indicate the last game result. The system Pages and the register of the last status are shown in the table next page.

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System Page 0.0. - Last bills Register 01 ==> last bill Register 02 ==> second last bill Register 03 ==> third last bill Register 04 ==> fourth last bill Register 05 ==> fifth last bill The registers 01 - 05 show the value of the respective bill and the corresponding amount in credits.

System Page 0.1. - Last game Register 01 ==> credit before game was started Register 02 ==> number of coins that were wagered Register 03 ==> win of the game Register 04 ==> number of coins that were inserted after the game Register 05 ==> number of credits that were inserted after the game via bills Register 06 ==> credits that were collected after the game Register 07 ==> credits added via remote after the game System Page 0.2. - Next last game Register 01 ==> credit before game was started Register 02 ==> number of coins that were wagered Register 03 ==> win of the game Register 04 ==> number of coins that were inserted after the game Register 05 ==> number of credits that were inserted after the game via bills Register 06 ==> credits that were collected after the game Register 07 ==> credits added via remote after the game

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System Page 0.3. - Third last game Register 01 ==> credit before game was started Register 02 ==> number of coins that were wagered Register 03 ==> win of the game Register 04 ==> number of coins that were inserted after the game Register 05 ==> number of credits that were inserted after the game via bills Register 06 ==> credits that were collected after the game Register 07 ==> credits added via remote after the game System Page 0.4. - Fourth last game Register 01 ==> credit before game was started Register 02 ==> number of coins that were wagered Register 03 ==> win of the game Register 04 ==> number of coins that were inserted after the game Register 05 ==> number of credits that were inserted after the game via bills Register 06 ==> credits that were collected after the game Register 07 ==> credits added via remote after the game System Page 0.5. - Fifth last game Register 01 ==> credit before game was started Register 02 ==> number of coins that were wagered Register 03 ==> win of the game Register 04 ==> number of coins that were inserted after the game Register 05 ==> number of credits that were inserted after the game via bills Register 06 ==> credits that were collected after the game Register 07 ==> credits added via remote after the game

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IV.7 - Accounting system

CREDIT Display WINNER PAID Display

CREDITS PLAYED Display BET ONE Button MAX BET Button Keyswitch: TEST Keyswitch: AUDIT Keyswitch: ATTENDANT

SERVICE Button CASH Button

AUTO START Button

START Button

Illustr. IV-14 active buttons and displays during accounting system

Access by turning the attendant key plus START button or audit key. See Part IV.4.1 - View the content of system Pages and registers. The WINNER PAID display indicates the system Page and the register (page on left hand side, register on right hand side e.g. 1.0. - 10). The CREDIT display indicates the value of the respective register. All values in credits unless indicated. Flick through system Pages until you reach 1.0. - 10. In the case that the value to be displayed is larger or equal to 100.000, the Credit display will show the upper three digits alternating with the other 5 digits of the electronic meter.

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IV.7.1 - Pages of the accounting system


System Page 1.0. - Cash in - Cash out
This page is used for global accounting. The registers inform about all coin, bill, remote and handpay transactions.

System Page 1.1. - Cash in - Cash out periodic


The registers inform about all coin, bill, remote and handpay transactions executed after the last clearance of the registers. This register should be cleared daily to keep daily accounting.

System Page 1.5. - Bills


The registers inform about all bill transactions and may be used for the accounting.

System Page 1.6. - Bills periodic


The registers inform about all bill transactions executed after the last clearance of the registers. This register should be cleared daily to keep daily accounting.

System Page 2.0. - Number of games


The registers of this system Page inform about all games of the machine and may be used for statistics.

System Page 3.0. - Number of door openings


On this system Page all door openings of the machine are recorded.

System Page 5.0. - Filling of the hopper


On this system Page the amount of all the refills of the hopper are booked.

System Page 6.0. - Identification of the machine


On this system Page all details of the machine can be viewed e.g. country code, number of the version of the software etc.

System Page 7.0. - Win statistics


The registers of this system Page inform about all games won per combination type.

System Page 9.9. - SETUP page


In the registers of this system Page the basic configuration of the machine can be executed.

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System Page 1.0. - Cash in - Cash out Register 10 ==> Total in The value of this register corresponds to the number of all coins, tokens and bills which have been inserted (in credits) PLUS the credits added with the remote function. Register 11 ==> Total out The value of this register corresponds to the number of all credits which have been paid out via the hopper PLUS the amounts handpaid. Register 20 ==> Total coin in The value of this register corresponds to the number of credits which have been inserted via the coin comparator. Register 21 ==> Total coin out The value of this register corresponds to the number of credits which have been paid out via the hopper. Register 30 ==> Total hopper The value of this register corresponds to the number of credits which have been sorted into the hopper (excluding hopper refills). Register 31 ==> Total drop The value of this register corresponds to the number of credits which have been sorted into the drop box. Register 40 ==> Hopper fills The value of this register corresponds to the number of credits which have been refilled into the hopper (see Part IV.4 - Hopper refill). Register 41 ==> Attendant pays The value of this register corresponds to the sum of all amounts (in credits) handpaid (including jackpot and high wins). Caution: In countries where the handpay function is legally prohibited this register is inoperative! Register 42 ==> Total remote The value of this register corresponds to the number of credits added with the remote function. Caution: In countries where the remote function is legally prohibited this register is inoperative! Register 50 ==> Total credits played The value of this register corresponds to the sum of all bets placed. Register 51 ==> Total credits won The value of this register corresponds to the sum of all wins achieved.

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System Page 1.1. - Cash in - Cash out periodic The content of the periodic meter can be cleared by pressing the BET ONE Button. Register 10 ==> Total in The value of this register corresponds to the number of all coins, tokens and bills which have been inserted (in credits) PLUS the credits added with the remote function. Register 11 ==> Total out The value of this register corresponds to the number of all credits which have been paid out via the hopper PLUS the amounts handpaid. Register 20 ==> Total coin in The value of this register corresponds to the number of credits which have been inserted via the coin comparator. Register 21 ==> Total coin out The value of this register corresponds to the number of credits which have been paid out via the hopper. Register 30 ==> Total hopper The value of this register corresponds to the number of credits which have been sorted into the hopper (excluding hopper refills). Register 31 ==> Total drop The value of this register corresponds to the number of credits which have been sorted into the drop box. Register 40 ==> Hopper fills The value of this register corresponds to the number of credits which have been refilled into the hopper (see Part IV.4 - Hopper refill). Register 41 ==> Attendant pays The value of this register corresponds to the sum of all amounts (in credits) handpaid (including jackpot and high wins). Caution: In countries where the handpay function is legally prohibited this register is inoperative! Register 42 ==> Total remote The value of this register corresponds to the number of credits added with the remote function. Caution: In countries where the remote function is legally prohibited this register is inoperative! Register 50 ==> Total credits played The value of this register corresponds to the sum of all bets placed. Register 51 ==> Total credits won The value of this register corresponds to the sum of all wins achieved.

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System Page 1.5. - Bills Register 10 ==> Total number of bills The value of this register corresponds to the number of all bills which have been accepted via the bill acceptor. Register 11 ==> Total number of bills via channel 1 The value of this register corresponds to the number of bills which have been accepted via channel 1. (see Appendix A for the denomination of each channel) Register 12 ==> Total number of bills via channel 2 The value of this register corresponds to the number of bills which have been accepted via channel 2. (see Appendix A for the denomination of each channel) Register 13 ==> Total number of bills via channel 3 The value of this register corresponds to the number of bills which have been accepted via channel 3. (see Appendix A for the denomination of each channel) Register 14 ==> Total number of bills via channel 4 The value of this register corresponds to the number of bills which have been accepted via channel 4. (see Appendix A for the denomination of each channel) Register 15 ==> Total number of bills via channel 5 The value of this register corresponds to the number of bills which have been accepted via channel 5. (see Appendix A for the denomination of each channel) Register 16 ==> Total number of bills via channel 6 The value of this register corresponds to the number of bills which have been accepted via channel 6. (see Appendix A for the denomination of each channel) Register 17 ==> Total number of bills via channel 7 The value of this register corresponds to the number of bills which have been accepted via channel 7. (see Appendix A for the denomination of each channel) Register 18 ==> Total number of bills via channel 8 The value of this register corresponds to the number of bills which have been accepted via channel 8. (see Appendix A for the denomination of each channel) Register 20 ==> Total value of bills The value of this register corresponds to the value of all bills accepted and is indicated in the respective national currency. Register 30 ==> Value of bills to credit The value of this register corresponds to the number of credits registered due to accepted bills. Register 40 ==> Bills paid out without a game played The value of this register corresponds to the number of coins which have been paid out in exchange for bills without a game having been started.

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System Page 1.6. - Bills periodic The content of the periodic meter can be cleared by pressing the BET ONE Button. Register 10 ==> Total number of bills The value of this register corresponds to the number of all bills which have been accepted via the bill acceptor. Register 11 ==> Total number of bills via channel 1 The value of this register corresponds to the number of bills which have been accepted via channel 1. (see Appendix A for the denomination of each channel) Register 12 ==> Total number of bills via channel 2 The value of this register corresponds to the number of bills which have been accepted via channel 2. (see Appendix A for the denomination of each channel) Register 13 ==> Total number of bills via channel 3 The value of this register corresponds to the number of bills which have been accepted via channel 3. (see Appendix A for the denomination of each channel) Register 14 ==> Total number of bills via channel 4 The value of this register corresponds to the number of bills which have been accepted via channel 4. (see Appendix A for the denomination of each channel) Register 15 ==> Total number of bills via channel 5 The value of this register corresponds to the number of bills which have been accepted via channel 5. (see Appendix A for the denomination of each channel) Register 16 ==> Total number of bills via channel 6 The value of this register corresponds to the number of bills which have been accepted via channel 6. (see Appendix A for the denomination of each channel) Register 17 ==> Total number of bills via channel 7 The value of this register corresponds to the number of bills which have been accepted via channel 7. (see Appendix A for the denomination of each channel) Register 18 ==> Total number of bills via channel 8 The value of this register corresponds to the number of bills which have been accepted via channel 8. (see Appendix A for the denomination of each channel) Register 20 ==> Total value of bills The value of this register corresponds to the value of all bills accepted and is indicated in the respective national currency. Register 30 ==> Value of bills to credit The value of this register corresponds to the number of credits registered due to accepted bills. Register 40 ==> Bills paid out without a game played The value of this register corresponds to the number of coins which have been paid out in exchange for bills without a game having been started.
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System Page 2.0. - Number of games Register 10 ==> Total number games won This register records the number of games won. Register 20 ==> Total number of games played This register records the number of all games played. Register 21 ==> Total number games with bet 1 This register records the number of all bet 1 games played. Register 22 ==> Total number games with bet 2 This register records the number of all bet 2 games played. Register 23 ==> Total number games with bet 3 This register records the number of all bet 3 games played. Register 24 ==> Total number games with bet 4 This register records the number of all bet 4 games played. Register 25 ==> Total number games with bet 5 This register records the number of all bet 5 games played. Register 30 ==> Games since power up This register records the number of games which have been played after the last power up of the machine. Register 40 ==> Games since door close This register records the number of games which have been played after the last closing of the main door. System Page 3.0. - Number of door opens Register 10 ==> Number of machine door open This register records the total number of times that the main door was opened. Register 20 ==> Number of stacker door open This register records the total number of times that the stacker door was opened. Register 30 ==> Number of drop door open This register records the total number of times that the drop door was opened. Register 40 ==> Number of Logic door open This register records the total number of times that the logic door was opened. Register 50 ==> Number of Logic door open after switching off the machine This register records the total number of times that the logic door was opened after the machine has been switched off (once per power off)

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Register 60 ==> Number of mechanical meters disconnected This register records the total number of times the mechanical meters have been disconnected. Register 70 ==> Number of door in door open This register records the total number of times that the door in door was opened. System Page 5.0. - Filling of the hopper Register 10 ==> Refill of the hopper See Part IV.4 - Hopper refill

System Page 6.0. - Machine identification Register 11 ==> Machine ID This register indicates the identification number of the machine. Register 12 ==> Program version This register indicates the program version of the software. (Example: 1234 on the display means version 12.34) Register 13 ==> Country identification and revision number This register indicates the country code and the revision number of the software. Register 21 ==> Theoretical payout bet 1 This register indicates the theoretical payout % at bet 1. Register 22 ==> Theoretical payout bet 2 This register indicates the theoretical payout % at bet 2. Register 23 ==> Theoretical payout bet 3 This register indicates the theoretical payout % at bet 3. Register 24 ==> Theoretical payout bet 4 This register indicates the theoretical payout % at bet 4. Register 25 ==> Theoretical payout bet 5 This register indicates the theoretical payout % at bet 5. Register 50 ==> Dip switch setting This register indicates the dip switch configurations of the I/O board. (Refer to Appendix A). Register 51 ==> Denomination This register indicates the denomination of the machine (the value of one credit). (Refer to Appendix B). System Page 7.0. - Win statistics To view this system Page the main door must be open and the audit key must be used. The registers of this system Page indicate the number of games that resulted in a certain combination. Please refer to the apropriate game profile for the prize table that maps register numbers to win combinations.
User Manual Page IV-40 Classic Series

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IV.8 - Init machine (NVRAM clear)

CREDIT Display WINNER PAID Display

CREDITS PLAYED Display BET ONE Button MAX BET Button Keyswitch: TEST Keyswitch: AUDIT Keyswitch: ATTENDANT

SERVICE Button CASH Button

AUTO START Button

START Button

Illustr. IV-15 active buttons and displays during init machine

Attention: All audit information and machine settings will be cleared! Before clearing the RAM, copy down all the accounting information and machine settings (system Page 9.9). If the machine is connected to a monotoring system, request a poll that will obtain the machine audit information. 1.) Turn the audit key. 2.) Open the machine door and the logic door. 3.) Press simultaneously the SERVICE button and the BET ONE button. 4.) While the warning signal can be heard, press the START button . 5.) Close the logic door. 6.) The machine settings can be adjusted by changing the registers of the SETUP Page (see system Page 9.9.). 7.) Setting the register 99 on system Page 9.9. to 00 will complete the machine initialization. 8.) Close the machine door. 9.) Release the audit key. NVRAM clear

INIT machine

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System Page 9.9. - SETUP Page To view this system Page the main door must be opened and the audit key must be used. Note: 0 = disabled 1 = enabled

Register 10 ==> Remote In this register the function of adding credits remotely is enabled or disabled (see Part IV.2 - Remote). The value that is added to the credit meter with the remote function is pre-programmed and depends on the program version. Caution: In countries where the remote function is prohibited this function must not be enabled! Register 11 ==> Handpay In this register the handpay (Attendant pay) function is enabled or disabled (see Part IV.3 Handpay). Caution: In countries where the handpay function is prohibited this function must not be enabled! Register 12 ==> Bill acceptor In this register the bill acceptor is enabled or disabled. Register 13 ==> Bill to CREDIT In this register the function changing BILLS TO COINS can be enabled. If the display indicates 1, then the amount of the bill inserted is registered to the CREDIT display. If the display indicates 0, then the amount of the bill inserted is dispensed automatically by the hopper. Register 14 ==> CREDIT IN mode (Recording of coins inserted) By means of this register the recording of the coins inserted is adjusted. 0 = inserted coins are automatically wagered (are registerd on the CREDITS PLAYED display). Games are started with the START button or the MAX BET button if there is enough credit. 1 = all coins are automatically wagered (registered to CREDITS PLAYED display) until the max bet is reached, then the game starts automatically. 2 = inserted coins are automatically wagered (registered first to CREDITS PLAYED display) until the max bet is reached, subsequent coins are added to the CREDIT display. 3 = all coins are registered to the CREDIT display. Register 15 ==> Win payout mode In this register the function of transferring wins to the credit meter is enabled or disabled. If the function is disabled, all wins are immediately paid out via the hopper; if the function is enabled, the wins are registered to the CREDIT display. Register 16 ==> Automatic start In this register the auto play mode is enabled or disabled. Auto play mode: Games are played automatically while there are sufficient credits available and autostart is lit.

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Register 17 ==> Rebet In this register the function REBET can be enabled/disabled. If enabled, the START button begins a game with the last selected bet. If disabled, credits are wagered with the BET ONE button and then the game is started with the START/SPIN button. Register 30 ==> Reel sound adjustment In this register the volume of the reel spin melody can be adjusted. The possible values are from 0-7. At level 7 the maximum volume is reached. Default = 5. Register 31 ==> Speed of reels In this register the speed of the reel spin can be adjusted. 0 = slow 3 = fast Default = 3. Register 32 ==> Reel spin period In this register the spin period of the reels can be adjusted. 0 = short 1 = long Default = 1. Register 50 ==> Hopper payout limit In this register the amount of the hopper payout limit can be adjusted. The default value is 400 coins (which means, that all credits higher than 399 coins, must be paid by handpay), but any value in a range of 0 to 2000 coins can be selected. The value is counted in steps of 100. If the display indicates 0, there is no hopper payout limit. Register 51 ==> CREDIT IN limit This register indicates the amount of the CREDIT IN limit. If the limit is exceeded, the coin comparator and the bill acceptor are disabled. If the display indicates 0, there is no CREDIT IN limit. Register 52 ==> CREDIT limit This register indicates the amount of the maximum value of the CREDIT display. The limit cannot be modified. If the CREDIT limit has been reached, the CREDIT must be handpaid by the attendant. Register 53 ==> Handpay limit on wins In this register the handpay limit can be adjusted in steps of 100 (0 means no limit). Wins under the limit are registered to the CREDIT display, all other wins must be handpaid by the attendant. Caution: In countries where the handpay function is prohibited, this function must not be enabled! Register 54 ==> Coin insertion without a game This register indicates the maximum of coins which can be inserted without starting a game. If the value is adjusted on 100 e.g., the coin comparator is disabled after 100 coins are inserted. If a game is started, the coin comparator is enabled again. If the display indicates 0, there is no limit.

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Register 55 ==> LA win limit Win limit of the Legislative Authority in credits (This limit cannot be modified). Register 56 ==> LA credit limit Credit limit of the Legislative Authority (This limit cannot be modified). Register 57 ==> LA collect limit Collect limit of the Legislative Authority. (This register is setable after RAM clear, while register 9.9. on system Page 9.9. displays 1). How to perform a RAM clear see Part IV.8 - INIT machine (RAM clear). Register 60 ==> Protocol number This register indicates the external serial communication network number. Setable after RAM clear. Some of the below settings may not be available in certian jurisdictions. How to perform a RAM clear see Part IV.8 - INIT machine (RAM clear). 0 1 2 3 4 5 6 - no protocol - Barcrest (Data Capture Protocol; Version 4.4) - CMS (Machine Control Unit Protocol; Version 2.0) - IGT (SAS; Version 3.30 or newer) - Bally (Simple Serial Protocol) - Aristocrat (ASP 5000B) - Grips (SMP 3.04 or newer)

Register 61 ==> Machine number Machine number setable for the external serial communication network protocol.

Register 99 ==> Save and exit When this register has been set to 0, the adjustments of the registers are memorized and the set up of the machine can be exited.

NOTE: The limits set in register 51, 52, 54 will lock up the machine only in case the limit is exceeded. e.g. If the credit in limit is set to 1000 and the current credit meter displays 950 credits and a bill worth 100 credits is inserted, the credit meter will display 1050 credits and then no more credits will be accepted.

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IV.9 - I/O Tests

CREDIT Display WINNER PAID Display

CREDITS PLAYED Display BET ONE Button MAX BET Button Keyswitch: TEST Keyswitch: AUDIT Keyswitch: ATTENDANT

SERVICE Button CASH Button

AUTO START Button

START Button

Illustr. IV-16 active buttons and displays during I/O tests

Access by turning the test key. By pressing the SERVICE button the respective test can be selected. By pressing the START button the respective test is executed.

Possible tests to check the machine: IV.9.1 IV.9.2 IV.9.3 IV.9.4 IV.9.5 IV.9.6 IV.9.7 IV.9.8 Button test Lamp test Hopper and coin acceptor test Reel adjustment test Reel strip test Reel hardware test Paytable test Sound test

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IV.9.1 - Button test During the button test all buttons of the machine are verified as to their correct functioning. The buttons are illuminated one after the other. By pressing the respective illuminated button, a signal can be heard and the CREDITS PLAYED display indicates 01. If 01 is indicated, the button is o.k.

WINNER PAID

CREDIT

CREDITS PLAYED

1. 8. 8. 8. 0. 8. 8.

8. 0 0 8. 8. 8 8. 0 0 3

0 8. 1 8.

The WINNER PAID display indicates the test number. The CREDITS PLAYED display indicates the functional checking. The CREDIT display indicates the illuminated lamp.

IV.9.2 - Lamp test During the lamp test all lamps of the machine are verified as to their correct functioning. To flick through the lamps press either the START or the MAX BET button. To switch on or off the respective lamp press the BET ONE button. The CREDIT display indicates the number of the respective lamp.

WINNER PAID

CREDIT

CREDITS PLAYED

8. 8. 8. 8. 0. 2. 8.

8. 0 0 8. 8. 8 8. 0 0 3

0 8. 8. 0

The WINNER PAID display indicates the test number. The CREDIT display indicates the number of the lamp. By pressing the START button the lamps can be flicked through, by pressing the MAX BET button the previous lamp will light.

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IV.9.3 - Hopper and coin acceptor test Coin acceptor and hopper: Checking of those two devices is done by the same test and cannot be preformed separately. First insert 10 coins to check the coin acceptor. After the 10th coin, the CASH button should start flashing. By pressing it the hopper should pay out 10 coins. These coins are not registered anywhere. If the door of the machine is open, the coins are accepted, but they are not registered and not paid out. Coin diverter: By pressing the START button, the diverter of the coin acceptor is operated. A key click makes this function audible.

WINNER PAID

CREDIT

CREDITS PLAYED

3. 8. 8. 8. 0. 8. 8.

8. 0 8. 81 8. 8. 0 0 0

00 8. 8.

The WINNER PAID display indicates the test number. The CREDIT display indicates the number of coins inserted.

IV.9.4 - Reel adjustment test During this test the position of the reels is adjusted. When this test is activated, the reels spin and stop on the same symbol (for example 2 ADMIRAL). Now the reels can be adjusted. By pressing the START button, the reels turn around and stop again on the same symbol.

WINNER PAID

CREDIT

CREDITS PLAYED

4. 8. 8. 8. 0. 8. 8.

8. 0 8. 8 8. 00 0 8. 0

00 8. 8.

The WINNER PAID display indicates the test number.

Reel adjustment see Part V.6 - Reel module

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IV.9.5 - Reel strip test During this test the reel strips are verified. The reels spin to position 0. After a short time the reels spin to the next symbol etc. continuing this operation until the next test is started. For the position of the reel strips see Game Profile.

WINNER PAID

CREDIT

CREDITS PLAYED

5. 8. 8. 8. 0. 8. 8.

8. 0 8. 8 8. 00 2 8. 0

00 8. 8.

The CREDIT display indicates the position of the reels.

IV.9.6 - Reel hardware test During this test the reel hardware is checked. The reels spin to position 0. After a short time the reels turn around by a full circle to the next symbol etc. continuing this operation until the next test is started. For the position of the reel strips see Game Profile.

WINNER PAID

CREDIT

CREDITS PLAYED

8. 8. 8. 8. 0. 6. 8.

8. 0 8. 8 8. 00 2 8. 0

00 8. 8.

The CREDIT display indicates the position of the reels.

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IV.9.7 - Paytable test During this test the win table can be checked. The Paytable can be tested in two ways. 1.) Custom combination test: The reels spin to position 0. Now by pressing the CASH button the reel number can be adjusted; by pressing the START or MAX BET button the position can be adjusted. The WINNER PAID display indicates the test number and the win which has been achieved by the adjusted reel combination and on the respective bet placed. 2.) Default combination test: By pressing the AUTOSTART button the machine toggles between the two paytable tests. By pressing the MAX BET or the START button the Reels spin to the next sample of combination type. The CREDIT display indicate the number of the reel combination.

WINNER PAID

CREDIT

CREDITS PLAYED

7 8. 6 8. 0 0. 8. 8. 8.

8. 0 8. 8 8. 02 2 8. 0

00 8. 8.

The WINNER PAID display indicates the test number and the respective win (flashes alternately). The first two digits of the CREDIT display indicate the reel and the last two digits indicate the reel position. By pressing the START button the reel position is advanced, by pressing the MAX BET button it goes back. By pressing the BET ONE button the bet to be placed for a winning combination can be selected.

IV.9.8 - Sound test During this test the sounds can be checked.

WINNER PAID

CREDIT

CREDITS PLAYED

8 8. 8. 8. 0. 8. 8.

8. 8. 8. 8 2 8. 0

00 8. 8.

The WINNER PAID display indicates the test number. The CREDITS PLAYED display indicates the sound number. By pressing the START button the machine plays a sound MAX BET switches to next sound.

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Part V - Hardware
V.1 - Main power supply V.2 - Switching power supply V.3 - Bill acceptor unit V.4 - Coin acceptor V.5 - Hopper V.6 - Reel unit V.7 - Logic box V.8 - Multi interface V.9 - Display elements V.10 - Tower light V.11 - Illumination V.12 - Mechanical meters V.13 - Door optics V.14 - Loudspeaker V.15 - Preventative maintenance

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Description of the components:


R

Q P O N D

B C A D E F G H I

M L K G J

Illustr. V-1 position of the components

A B C D E F G H I

Illumination (Fluorescent tube) Display elements

J K

Drop box door lock Main power supply (behind Bill acceptor unit) Main switch unit Switching power supply (behind Bill acceptor unit) Stacker door lock Bill acceptor unit Logic box door lock Reel unit Tower light

Coin acceptor (diverter control system) L Optical door sensors Mechanical meters Multi Interface Door switches Logic box Hopper M N O P Q R

This chapter describes the position of the different components.

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Block diagram:

FSC

FSC

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V.1 - Main power supply

V.1.1 - Position in the machine V.1.2 - Function V.1.3 - Troubleshooting V.1.4 - Pin assignment of the main wire loom V.1.5 - Exchange of the main power supply

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V.1.1 - Position in the machine


Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

Illustr. V-2 position of the main power supply in the machine

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V.1.2 - Function
Power supply of the following components: 230V/AC for: switching power supply, fluorescent tubes, ventilating fan

12-15V/DC for: filament lamps,

V.1.3 - Troubleshooting
X9 X8 X1 X2 X3

X7 X10 Fuse T5A

X4

X5

X6

Fuse T3A15

Mains power switch

Service outlet

Illustr. V-3a fuses and light diodes of the power supply

Illustr. V-3b fuses of the main switch unit

The power supply is primarily secured with T3A15 inert single-pole fuse. The primary fuses are located on the front of the switch module (see illustr. V-3b). The secondary fuse (T5A) of the various line voltages is located on the front of the main power supply. This voltage has been assigned a red light diode which will only burn if the protection is intact and voltage is present (see illustr. V-3a) Such voltage indications facilitate servicing and are an initial source of information. However, more details regarding (a) defective line voltage(s) can only be given by measurements with suitable devices. Furthermore all connectors have to be checked (see illustr. V-3a).

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V.1.4 - Pin assignment - Main power supply


DC - Connector: X8 Pin 01 02 03 04 05 06 Function +12Vdc (R) +12Vdc (R) +12Vdc (R) GND (R) GND (R) GND (R)

AC - Connectors: X1 Pin 01 02 03 04 X3 Pin 01 02 03 04 X5 Pin 01 02 03 04 X7 Pin 01 02 03 04 05 06 07 08 Function AC live (In) nc nc AC live (Out) AC neutral (In) nc nc AC neutral (Out) Function AC neutral (Out) AC ground AC live (Out) nc Pin 01 02 03 04 Function AC neutral (Out) AC ground AC live (Out) nc Pin 01 02 03 04 X6 Function AC neutral (Out) AC ground AC live (Out) nc Function AC neutral (Out) AC ground AC live (Out) nc Pin 01 02 03 04 X4 Function AC neutral (Out) AC ground AC live (Out) nc X2 Function AC neutral (Out) AC ground AC live (Out) nc

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V.1.5 - Exchange of the main power supply


If any defects cannot be repaired, the defective main power supply has to be exchanged.

Illustr. V-4 exchange of the main power supply

Dismounting Instructions for Main Power Supply (see illustr. V-4): 1) Disconnect the machine from the mains. 2) Remove the hopper cover. 3) Take out the hopper in the direction of the arrow. 4) Release holding devices and plugs of the bill acceptor. (Do not forget the plug of the micro switch in the stacker cabinet !) 5) Take out the bill acceptor in the direction of the arrow. (Pay attention to the main bill acceptor cable !) 6) Dismount the cash funnel. 7) Disconnect all the cables from the modular power supply unit (modular power supply unit = main power supply and switching power supply) 8) Release fixing devices of the modular power supply unit. 9) Separate switching power supply from main power supply. 10) Exchange main power supply. 11) Assemble the main power supply in reverse order.

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Description of the Modular power supply:

Upper component "Switching power supply" - NFS-110

X9 X8 X1 X2 X3

X7 X10 Fuse T5A

X4

X5

X6

X9 X8 X1 X2 X3

X7

X4

X5

X6

The unit "Modular power supply" is composed of these two elements.

X10

Fuse T5A

Lower component "Main power supply"

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V.2 - Switching power supply

V.2.1 - Position in the machine V.2.2 - Function V.2.3 - Troubleshooting V.2.4 - Pin assignment of the main wire loom V.2.5 - Exchange of the switching power supply

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V.2.1 - Position in the machine

Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-06

PL-14

PL-04 PL-12

PL-10 PL-11

Illustr. V-5 position of the switching power supply in the machine

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V.2.2 - Function
Type: NFS - 110 / 7602P Power supply of the following components: 24V/DC for: Hopper Reel motors 12V/DC for: Hopper Multi interface Main board (ASIC) 5V/DC for: Multi interface Main board (ASIC)

V.2.3 - Troubleshooting
Check the connectors of the switching power supply.

V.2.4 - Pin assignment - Switching power supply


AC-Connector: J1 Pin 01 02 03 04 05 Function AC-Ground nc AC neutral nc AC live Pin 01 02 03 04 05 06 07 08 09 10 11 12 13 DC-Connector: J2 Function +5Vdc +5Vdc +5Vdc GND GND GND GND +12Vdc +12Vdc PFD -12Vdc nc +24Vdc

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V.2.5 - Exchange of the switching power supply


If any defects cannot be repaired, the defective switching power supply has to be exchanged.

2 1

Illustr. V-6 exchange of the switching power supply

Dismounting Instructions for switching power supply (see illustr. V-6): 1) Disconnect the machine from the mains. 2) Remove the hopper cover. 3) Take out the hopper in the direction of the arrow (see 1). 4) Release holding devices and plugs of the bill acceptor. (Do not forget the plug of the micro switch in the stacker cabinet !) 5) Take out the bill acceptor in the direction of the arrow (see 2). (Pay attention to the main bill acceptor cable !) 6) Dismount the cash funnel. 7) Disconnect all the cables from the modular power supply unit (modular power supply unit = main power supply and switching power supply) 8) Release fixing devices of the modular power supply unit. 9) Separate switching power supply from main power supply. 10) Exchange switching power supply. 11) Assemble the switching power supply in reverse order.

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V.3 - Bill acceptor unit

V.3.1 - Position in the machine V.3.2 - Function V.3.3 - Troubleshooting V.3.4 - Exchange of the bill acceptor V.3.5 - Component names of the bill acceptor V.3.6 - Collecting bills V.3.7 - Bills jammed in the bill acceptor

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V.3.1 - Position in the machine

Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

Illustr. V-7 position of the bill acceptor unit in the machine

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V.3.2 - Function
Type: WBA - 21 - SS The bill acceptor is programmed according to the respective national currency

V.3.3 - Troubleshooting
Check the bill acceptor whether it is fixed correctly in its mounting. Check the connectors of the bill acceptor and of the multi interface.

V.3.4 - Exchange of the bill acceptor


If any defects cannot be repaired, the defective bill acceptor has to be exchanged.

Illustr. V-8 exchange of the bill acceptor

Dismounting Instructions for Bill Acceptor (see illustr. V-8): 1.) Power down the machine. 2.) Press down the lock bar of the bill acceptor and simultaneously take out the bill acceptor in the forward direction. 3.) Take out the mouthpiece and change the bill acceptor. To extract the mouthpiece open the transfer unit lid, by pulling forward the two latches located on both sides of the unit.

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V.3.5 - Component names of the bill acceptor

C D

Illustr. V-9 component names of the bill acceptor

Description: A B C D E F Transfer unit cover Latches Bill slot Lock bar of the bill acceptor Lock bar of the stacker Stacker box

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V.3.6 - Collecting bills

Illustr. V-10 collecting bills

Description: 1.) Open the stacker door. 2.) Press down the locking bar of the stacker and keep it pressed. 3.) Take out the stacker. 4.) Open the stacker and take out the bills inside.

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Hardware

June 1998

V.3.7 - Bills jammed in the acceptor

Illustr. V-11 Bills jammed 1

Illustr. V-12 Bills jammed 2

Illustr. V-13 Bills jammed 3

Description: 1.) To remove the jammed bill, open the unit as shown in illustr. V-11. 2.) To remove the jammed bill, open the unit as shown in illustr. V-12. 3.) To remove the jammed bill, open the unit as shown in illustr. V-13.

User Manual

Page V-20

Classic Series

June 1998

Hardware

A.G.I.

V.4 - Coin acceptor

V.4.1 - Position in the machine V.4.2 - Function V.4.3 - Troubleshooting V.4.4 - Exchange of the coin acceptor

Classic Series

Page V-21

User Manual

A.G.I.

Hardware

June 1998

V.4.1 - Position in the machine

Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

Illustr. V-14 position of the coin acceptor in the machine

User Manual

Page V-22

Classic Series

June 1998

Hardware

A.G.I.

V.4.2 - Function
Type: CC-46 Coin Comparitor with 1 reference coin.

The diverter below the CC-46 has the sorting function for coins between hopper and drop box.

V.4.3 - Troubleshooting
Power Check Check Check down the machine. the coin acceptor whether it is fixed correctly in its mounting. the connectors of the coin acceptor and of the multi interface. if the drive can be freely moved between the two positions.

V.4.4 - Exchange of the coin acceptor


If any defects of the coin acceptor or the coin optics board cannot be repaired, the defective coin acceptor or the defective coin optics PCB has to be exchanged. 2

3
Illustr. V-15 exchange of the coin acceptor

Dismounting Instructions for Coin acceptor and Coin optics board (see illustr. V-15): 1.) Power down the machine. 2.) Press down the levers of the coin acceptor lock and take out the coin acceptor from its mounting. 3.) Unscrew the coin optics circuit board.

Classic Series

Page V-23

User Manual

A.G.I.

Hardware

June 1998

User Manual

Page V-24

Classic Series

June 1998

Hardware

A.G.I.

V.5 - Hopper

V.5.1 - Position in the machine V.5.2 - Function V.5.3 - Troubleshooting V.5.4 - Exchange of the hopper V.5.5 - Pin assignment of the external connector V.5.6 - Exploded diagram of the hopper V.5.7 - Hopper high level

Classic Series

Page V-25

User Manual

A.G.I.

Hardware

June 1998

V.5.1 - Position in the machine

Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

Illustr. V-16 position of the hopper in the machine

User Manual

Page V-26

Classic Series

June 1998

Hardware

A.G.I.

V.5.2 - Function
Type: Universal hopper MKIII Storage of the coins inserted by means of a diverter control system and payout of the wins.

V.5.3 - Troubleshooting
Check whether the hopper and the connector are fixed correctly in their mounting. Check if the hopper is pushed all the way in and if it is connected to the multi interface.

V.5.4 - Exchange of the hopper

Illustr. V-17 exchange of the hopper in the machine

Dismounting Instructions for the Hopper (see illustr. V-17): 1.) Power down the machine. 2.) Dismount the hopper cover. 3.) Take out the hopper in the forward direction.

Classic Series

Page V-27

User Manual

A.G.I.

Hardware

June 1998

V.5.5 - Pin assignment of the external connector

Plug scheme of the hopper (back)

5 9 10 11 12 6 7 8

1 2 3 4

Pin assignment: Pin Pin 1 Pin 2 Pin 3 Pin 4 Pin 5 Pin 6 Pin 7 Pin 8 Pin 9 Pin10 Pin11 Pin12 Function Motor supply 0 volt Logic 0 volt Sensor output IN1 Security output High level sense output Low level sense output IN2 Motor supply Logic supply Raw sensor output IN3

User Manual

Page V-28

Classic Series

June 1998

Hardware

A.G.I.

V.5.6 - Exploded diagram of the hopper

Classic Series

Page V-29

User Manual

A.G.I.

Hardware

June 1998

V.5.7 - Hopper high level


The hopper high level is not adjustable. When the hopper high level is reached, another 100 coins are diverted to the hopper before the diverter switches to the drop box.

User Manual

Page V-30

Classic Series

June 1998

Hardware

A.G.I.

V.6 - Reel unit

V.6.1 - Position in the machine V.6.2 - Reel adjustment V.6.3 - Pin assignment of the main wire loom V.6.4 - Exchange of the reel V.6.5 - Exchange of the reel - interface

Classic Series

Page V-31

User Manual

A.G.I.

Hardware

June 1998

V.6.1 - Position in the machine

Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

Reel position

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

Illustr. V-18 position of the reels unit in the machine

User Manual

Page V-32

Classic Series

June 1998

Hardware

A.G.I.

V.6.2 - Reel adjustment


Access by turning the test key and pressing the SERVICE button. The machine is in the test mode. By pressing the SERVICE button go to test 4. Reel adjustment test When this test is activated, the reels spin around and stop on the same symbol (for example 2 ADMIRAL). Now the reels can be adjusted. By pressing the START button, the reels turn around and stop again on the same symbol.

WINNER PAID

CREDIT

CREDITS PLAYED

4. 8. 8. 8. 0. 8. 8.
2

0. 8. 8. 8 8.

8 8.

The WINNER PAID display indicates the test number.

Hexadecimal - Rotary DIP switch (to change the reel address)


Illustr. V-19 reel adjustment

Description: 1.) Loosen the locking nut. 2.) Turn the reel disk so that the 2 ADMIRAL symbol lines up with the win line. 3.) Tighten the locking nut. 4.) Verification: by pressing the START button the reels turn around and stop again at the 2 ADMIRAL symbol. Note: The address of the reel must be either 1, 2 or 3.

Classic Series

Page V-33

User Manual

A.G.I.

Hardware

June 1998

V.6.3 - Pin assignment of the reels


Reel connector: Pin 01 02 03 04 05 06 Function +24Vdc GND +12Vdc(S) nc +12Vdc(R) GND(R)

V.6.4 - Exchange of the reels


If any defects cannot be repaired, the defective reel or interface has to be exchanged.

Illustr. V-20 Exchange of the reel

User Manual

Page V-34

Classic Series

June 1998

Hardware

A.G.I.

Dismounting Instructions for the Reel Unit (see illustr. V-20): 1.) Power down the machine. 2.) Loosen the two screws and remove the loom cover and disconnect all looms on the reel interface. 3.) Remove the screws from the middle plate. 4.) Take out the reel unit. 5.) Exchange the reel unit. 6.) To reinstall the reel, proceed with the above instructions in the reverse order.

V.6.4 - Exchange of the reel interface

Reel software
Illustr. V-21 Exchange of the reel interface

Dismounting Instructions for the Reel Interface (see illustr. V-21): 1.) Power down the machine. 2.) Take out the reel unit (see illustr. V-20). 3.) Remove the circlip and take off the drum-type wheel from the motor axis. 4.) Unscrew the reel interface cover (see illustr. V-21). 5.) Exchange the reel interface. 6.) To reinstall the reel, proceed with the above instructions in the reverse order.

Classic Series

Page V-35

User Manual

A.G.I.

Hardware

June 1998

User Manual

Page V-36

Classic Series

June 1998

Hardware

A.G.I.

V.7 - Logic box

V.7.1 - Position in the machine V.7.2 - Function V.7.3 - Troubleshooting V.7.4 - Exchange of the main board V.7.5 - Main board - plugs V.7.6 - Main board - boards V.7.7 - DIP - switch setting V.7.8 - Exchange of the security PCB V.7.9 - Pin assignment of the main wire loom V.7.10 - 64-pin main plug V.7.11 - Exchange of the EPROM and/or battery V.7.12 - Exchange of the communication controller software

Classic Series

Page V-37

User Manual

A.G.I.

Hardware

June 1998

V.7.1 - Position in the machine


Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

Illustr. V-22 position of the logic box in the machine

User Manual

Page V-38

Classic Series

June 1998

Hardware

A.G.I.

V.7.2 - Function
Game control and drive of the components. The Main board of the machine is located in the logic box. The security PCB is located on the cover of the logic box. The security PCB is responsible for monitoring the opening of the logic box. Note: When closing the logic door make sure that the door is clear of cables.

V.7.3 - Troubleshooting
If the error messages of the logic box (main board) cannot be cleared, exchange the main board.

V.7.4 - Exchange of the main board (ASIC Box)


If any defects cannot be repaired, the defective main board has to be exchanged

Illustr. V-23 exchange of the main board

Dismounting Instructions for Main board (see illustr. V-23): 1.) Power down the machine. 2.) Pull out the hopper. 3.) Take off the covering from the logic box. 4.) Detach all plug connections. 5.) Detach the screws and take out the main board.

Classic Series

Page V-39

User Manual

A.G.I.

Hardware

June 1998

V.7.5 - Main board - plugs (ASIC Box)

G F

E D
Illustr. V-24 main board

A - Switching power supply input B - Main power supply input C - VFD display D - Serial interface (RS 485)

EFG-

7-segment display Lamp outputs on the display Main plug containing inputs and outputs

User Manual

Page V-40

Classic Series

June 1998

Hardware

A.G.I.

V.7.6 - Main board - boards (ASIC Box)

A B C D F E

Illustr. V-25 main board

A - CPU board (P271-2) B - I/O standard board (P270-3) C - Output board (P274) D - Sound board (P272-1)

E - Communication controller board (P275-2) F - Mother board (P265-2), Backplane

Classic Series

Page V-41

User Manual

A.G.I.

Hardware

June 1998

V.7.7 - DIP - switch setting

Illustr V-26 DIP - switch setting

See appendix B, to set the DIP - switches.

V.7.8 - Exchange of the security PCB


If any defects of the security PCB cannot be repaired, the defective security PCB has to be exchanged.

Illustr. V-27 exchange of the security PCB

Dismounting Instructions for Security PCB (see illustr. V-27): 1.) Power down the machine. 2.) Pull out the hopper. 3.) Take off the covering from the logic box. 4.) Take out the security PCB (see illustr. V-27)
User Manual Page V-42 Classic Series

June 1998

Hardware

A.G.I.

V.7.9 - Pin assignment of the main board


Connector for the main power supply input Pin 01 02 03 04 05 06 07 08 09 10 Colour nc nc black orange/black orange/black yellow yellow orange/black orange/black orange/black Function nc (option:+5Vdc) nc GND(R) GND-switches GND-switches +12Vdc(S) +12Vdc(S) GND-switches GND-switches GND-switches

Connector for the switching power supply input Pin 01 02 03 04 05 06 Colour black nc nc red orange yellow Function GND(S) ASIC nc nc +5Vdc Power fail detection +12Vdc(S)

Connector for security PCB Pin 01 02 03 04 05 06 07 08 09 10 Colour red orange/black red/violet yellow/orange orange/blue orange/brown pink/orange orange/grey pink/grey red/black Function +5Vdc GND-switches Security Security Security Security Security Security Security Security

Classic Series

Page V-43

User Manual

A.G.I.

Hardware

June 1998

V.7.10 - 64-pin main plug (see illustr. V-24)


Pin 01a 01c 02a 02c 03a 03c 04a 04c 05a 05c 06a 06c 07a 07c 08a 08c 09a 09c 10a 10c 11a 11c 12a 12c 13a 13c 14a 14c 15a 15c 16a 16c 17a 17c 18a 18c 19a 19c 20a 20c 21a 21c 22a 22c Colour red/grey red/blue white/grey yellow/blue grey/black brown/violet blue/green blue/violet blue/grey yellow/violet pink/green nc red/green red/violet green nc nc grey nc white/blue orange/violet nc nc blue orange/red grey/violet grey pink/orange nc nc nc pink/grey green/black nc brown orange/green pink/grey yellow/grey blue/black red/black yellow/grey green/grey pink/violet yellow/pink Function T3-lamp T4-lamp T2-lamp T5-lamp T1-lamp Meter DROP T6-lamp Meter HANDPAY T7-lamp Meter BILLS Meter WIN nc Meter REMOTE Security Meter BET nc nc tower light white nc T22-lamp T23-lamp nc nc Meter GAMES Meter (no function) T20-lamp T11-lamp tower light blue nc nc nc Security Audio GND nc antenna meter lamps door sensor transmitter diode enable lever door switch drop Security T20-switch meters return line switch 22 switch 23

User Manual

Page V-44

Classic Series

June 1998

Hardware
Function door switch BNP-door key-switch 9 (attendant) switch 3 key-switch 10 (test) switch 2 switch 4 switch 1 door sensor receiver switch 5 door switch door in door switch 6 key-switch 8 (audit) Security Security Security switch 7 switch 11 Security audio left audio right

A.G.I.

Pin 23a 23c 24a 24c 25a 25c 26a 26c 27a 27c 28a 28c 29a 29c 30a 30c 31a 31c 32a 32c

Colour pink brown/black yellow/red white/orange white/yellow red/brown yellow/black pink/blue yellow/brown blue/brown green/brown white/black yellow/orange orange/blue orange/brown brown/grey red/violet orange/grey white/green white/red

Classic Series

Page V-45

User Manual

A.G.I.

Hardware

June 1998

V.7.11 - Exchange of the EPROM and/or battery A


CPU Board

C
Illustr. V-28 CPU board (P 271-2)

A - CPU Board battery B - EPROM containing the game software C - Power fail jumper: During the exchange of the EPROM it is also necessary to check the power fail jumper. The correct position for the jumper is the upper one near to the metal case of the oscillator. D - Ram battery jumper: If the jumper is set the board is connected. The default setting is: jumper set. Note: A RAM clear will be required. Please see at first Part IV.8 - INIT machine (RAM clear).

V.7.12 - Exchange of the communication controller SW.


Communication controller software CC - Battery

Illustr. V-29 Communication controller board (P 275-2) User Manual Page V-46 Classic Series

June 1998

Hardware

A.G.I.

V.8 - Multi interface

V.8.1 - Position in the machine V.8.2 - Function V.8.3 - Troubleshooting V.8.4 - Pin assignment of the main wire loom V.8.5 - Exchange of the multi interface

Classic Series

Page V-47

User Manual

A.G.I.

Hardware

June 1998

V.8.1 - Position in the machine

Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

F
Illustr. V-30 position of the multi interface in the machine

User Manual

Page V-48

Classic Series

June 1998

Hardware

A.G.I.

V.8.2 - Function

A B C

G E F
Illustr. V-31 multi interface

Drive of the components: A ...... LED board B ...... drive of the bill acceptor C ...... RS-485 D ...... identification of the coin channel E ...... coin diverter F ...... coin acceptor G ...... power supply H ...... hopper

V.8.3 - Troubleshooting
Check whether the connectors are fixed correctly on the multi interface.

Classic Series

Page V-49

User Manual

A.G.I.

Hardware

June 1998

V.8.4 - Pin assignment of the main wire loom


Power supply of the multi interface Pin 01 02 03 04 05 06 Colour red yellow green nc black nc Function +5Vdc(S) +12Vdc(S) +24Vdc(S) nc GND(S) nc

V.8.5 - Exchange of the multi interface


If any defects cannot be repaired, the defective multi interface has to be exchanged.

Illustr. V-32 exchange of the multi interface

Dismounting Instructions for the Multi Interface (see illustr. V-32): 1.) Power down the machine. 2.) Unscrew the multi interface plate and disconnect all looms. 3.) Take out the multi interface.
User Manual Page V-50 Classic Series

June 1998

Hardware

A.G.I.

V.9 - Display elements

V.9.1 - Position in the machine V.9.2 - Function V.9.3 - Exchange of the lamps

Classic Series

Page V-51

User Manual

A.G.I.

Hardware

June 1998

V.9.1 - Position in the machine

Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

Illustr. V-33 position of the display elements in the machine

User Manual

Page V-52

Classic Series

June 1998

Hardware

A.G.I.

V.9.2 - Function
1.) main display: credit, winner paid, credits played insert coin, coins accepted insert bills, out of order

2.) bill acceptor display:

1 1 1 1

2
Illustr. V-34a display elements

VFD - Plug

Illustr. V-34b display elements

Optional (for Service): see illustr. V-34b. On the VF Display the errors and the audit messages will be displayed in text.

Classic Series

Page V-53

User Manual

A.G.I.

Hardware

June 1998

V.9.3 - Exchange of the lamps 1

Illustr. V-35 exchange of the lamps

1.) Exchange of the lamps - turn the lamp base 90 and take it out. Replace it with a T10 12V/1,2W lamp. 2.) Exchange of the seven-segment display - open the nylatch locks (plastic knobs) and replace the defective display.

User Manual

Page V-54

Classic Series

June 1998

Hardware

A.G.I.

V.10 - Tower light

V.10.1 - Position in the machine V.10.2 - Function V.10.3 - Pin assignment of the main wire loom V.10.4 - Exchange of the tower light

Classic Series

Page V-55

User Manual

A.G.I.

Hardware

June 1998

V.10.1 - Position in the machine


R

Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

Illustr. V-36 position of the tower light in the machine

User Manual

Page V-56

Classic Series

June 1998

Hardware

A.G.I.

V.10.2 - Function
Indication of: error, jackpot, idle status and call attendant status.

V.10.3 - Pin assignment of the tower light


Pin 01 02 03 04 colour yellow pink/orange grey nc Function +12Vdc(S) tower light blue tower light white nc

V.10.4 - Exchange of the tower light

Illustr. V-37 exchange of the tower light

Dismounting Instructions of the tower light (see illustr. V-37): 1.) Power down the machine. 2.) Unscrew the butterfly screw that holds the round top in place. 3.) Lift the artwork frame forward. 4.) Take the artwork out in the upward direction. 5.) Detach the fixing screws of the tower light.

Classic Series

Page V-57

User Manual

A.G.I.

Hardware

June 1998

User Manual

Page V-58

Classic Series

June 1998

Hardware

A.G.I.

V.11 - Illumination

(Fluorescent tubes)

V.11.1 - Position in the machine V.11.2 - Function

Classic Series

Page V-59

User Manual

A.G.I.

Hardware

June 1998

V.11.1 - Position in the machine


Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

A
Illustr. V-38 position of the illumination in the machine

User Manual

Page V-60

Classic Series

June 1998

Hardware

A.G.I.

V.11.2 - Function
Type: fluorescent lamps F15W/133 (Cool white) Use starters S2 4-22W for 220 - 240V main power.

Unscrew the fixing screw from the fluorescent tube cover to exchange the tube.

Illustr. V-39 Illumination

Classic Series

Page V-61

User Manual

A.G.I.

Hardware

June 1998

User Manual

Page V-62

Classic Series

June 1998

Hardware

A.G.I.

V.12 - Mechanical meters

V.12.1 - Position in the machine V.12.2 - Function V.12.3 - Troubleshooting V.12.4 - Pin assignment of the main wire loom V.12.5 - Exchange of the meters

Classic Series

Page V-63

User Manual

A.G.I.

Hardware

June 1998

V.12.1 - Position in the machine

Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

E
Illustr. V-40 position of the meters in the machine

User Manual

Page V-64

Classic Series

June 1998

Hardware

A.G.I.

V.12.2 - Function
Mechanical meters for: bet, win, remote, handpay, bills, drop, games
0000000 0000000 0000000 0000000

BET
0000000

WIN
0000000

REMOTE
0000000

HANDPAY
0000000
No Function

BILLS

DROP

GAMES

Illustr. V-41 meters

Bet: total bet. Win: total wins. Remote: total credits added by the attendant with key. Handpay: total attendant pays. Bill: total value of bills in credits. Drop: coins deposited in the drop box. Games: number of games played.

V.12.3 - Troubleshooting
Check the plug connection.

V.12.4 - Pin assignment of the main wire loom


Meter connector Pin 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 colour red/green pink/green green yellow/violet blue/violet brown/violet nc green/grey orange/black pink/orange nc blue orange/red yellow nc Function REMOTE WIN BET BILLS HANDPAY DROP nc meters return line GND-switches GND-security nc GAMES no function +12Vdc(S) nc

Classic Series

Page V-65

User Manual

A.G.I.

Hardware

June 1998

V.12.5 - Exchange of the meters


If any defects cannot be repaired, the defective meter unit has to be exchanged.

2 A

Illustr. V-42 exchange of the meters

A = Position of the meters Dismounting Instructions for the Counters (see illustr. V-42): 1.) Power down the machine. 2.) Unscrew the multi interface plate and disconnect all looms from the multi interface. 3.) Unplug the main meters connector. 4.) Dismount the meter unit from its mounting.

User Manual

Page V-66

Classic Series

June 1998

Hardware

A.G.I.

V.13 - Door optics

V.13.1 - Position in the machine V.13.2 - Function V.13.3 - Troubleshooting V.13.4 - Pin assignment of the main wire loom V.13.5 - Exchange of the sensors

Classic Series

Page V-67

User Manual

A.G.I.

Hardware

June 1998

V.13.1 - Position in the machine


Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

D
Illustr. V-43 position of the door optics in the machine

User Manual

Page V-68

Classic Series

June 1998

Hardware

A.G.I.

V.13.2 - Function
Monitoring of the opening of the main door.

V.13.3 - Troubleshooting
Check the plug connection and the optics alignment.

V.13.4 - Pin assignment of the main wire loom


Connector of the cabinet sensor (receiver) Pin 0 02 03 04 colour red pink/blue orange/black nc Function +5Vdc(S) data-line door sensor (receiver) GND-switches nc

Connector of the door sensor (transmitter) Pin 01 02 03 04 colour red pink/grey nc nc Function +5Vdc(S) data-line door sensor (transmitter) nc nc

Classic Series

Page V-69

User Manual

A.G.I.

Hardware

June 1998

V.13.5 - Exchange of the sensors


If any defects cannot be repaired, the defective sensor has to be exchanged.

Receiver

Transmitter

Illustr. V-44 exchange of the sensors

Dismounting Instructions for the door sensor (see illustr. V-44): 1.) Power down the machine. 2.) Detach the screws and exchange the defective PCB. If the receiver has to be exchanged see V.1.5 - Exchange of the main power supply, for instruction on how to remove the bill acceptor unit.

User Manual

Page V-70

Classic Series

June 1998

Hardware

A.G.I.

V.14 - Loudspeaker

V.14.1 - Position in the machine V.14.2 - Loudspeaker (Volume control) V.14.3 - Troubleshooting

Classic Series

Page V-71

User Manual

A.G.I.

Hardware

June 1998

V.14.1 - Position in the machine


Main harness: PL-01 ... 64pin VG-female connector PL-02 ... 10pin MINI-FIT Receptacle PL-03 ... 6pin MINI-FIT Receptacle (ASIC power supply) PL-04 ... 4pin MINI-FIT Receptacle (Lever unit) PL-05 ... 6pin MOLEX Receptacle, single row PL-06 ... 6pin MINI-FIT Receptacle (reel supply) PL-07 ... 15pin SUB-D Receptacle (Counter) PL-08 ... 4pin MOLEX Receptacle (Tower light) PL-09 ... 6pin MINI-FIT Receptacle (Power supply PCB P314) PL-10 ... 18pin MINI-FIT Plug (Power supply) PL-11 ... 6pin MINI-FIT Receptacle PL-12 ... 4pin MOLEX Receptacle, single row PL-13 ... 4pin MOLEX Receptacle, single row PL-14 ... 9pin SUB-D Receptacle PL-15 ... 6pin MOLEX Receptacle, single row PL-16 ... 10pin MOLEX Receptacle (Security PCB)

PL-08

SW-08 SW-09 SW-10

PL-05 PL-07 PL-01 PL-02 PL-03 PL-15 PL-16 PL-09 PL-13 PL-14

PL-06

PL-04 PL-12

PL-10 PL-11

left

right
Illustr. V-45 position of the loudspeakers in the machine

User Manual

Page V-72

Classic Series

June 1998

Hardware

A.G.I.

V.14.2 - Loudspeaker / Volume control


Type: 8Ohm/6 - 10 Watt

Illustr. V-46 loudspeaker

Illustr. V-47 Volume control

Classic Series

Page V-73

User Manual

A.G.I.

Hardware

June 1998

V.14.3 - Troubleshooting
Check the plug connection of the loudspeakers and of the potentiometer. Loudspeaker left: + red/black - orange/black - orange/black

Loudspeaker right: + orange/green

User Manual

Page V-74

Classic Series

June 1998

Hardware

A.G.I.

V.15 - Preventative maintenance

V.15.1 - Bill acceptor V.15.2 - Coin acceptor (coin optics) V.15.3 - Reel light barrier V.15.4 - Reel unit lamps V.15.5 - Reel axis O-ring V.15.6 - Door optics (Main door)

Classic Series

Page V-75

User Manual

A.G.I.

Hardware

June 1998

Note: Perform the cleaning procedures with recommended frequency or if excessive errors occur.

V.15.1 - Bill acceptor


Cleaning of the bill acceptor:

Illustr. V-48 Cleaning

Description: If the sensor of the reader is dirty, it may cause jamming or deteriorate the accuracy of the bill acceptor causing excessive reject. Use soft cloth or a cotton bud to clean the reader. If necessary, use an ordinary head cleaner used for tape recorder. !Attention! Do not use organic solvent like thinner! Do not use abrasive materials. Frequency of cleaning: It is recommended that this operation is carried out once a month.

User Manual

Page V-76

Classic Series

June 1998

Hardware

A.G.I.

V.15.2 - Coin acceptor


Cleaning of the coin acceptor: Description: 1.) Optics: Clean the optics inside the coin acceptor. Unclick the front cover. Take out the PCB and clean the optics on the back with compressed air (not to exceed 60 psi). Perform the same operation on the optics located on the back of the acceptor. 2.) Thorough cleaning: Remove the coin acceptor from the coin acceptor holder. Clean the outside of the acceptor with a short-hair brush and with isopropyl alcohol. Remove the sample coin from the sample coin holder unit. Clean the inside of the coin acceptor using a spray-on contact cleaner or a short-hair brush. Replace the sample coin. Install the coin acceptor into the coin acceptor holder. Cleaning of the coin optics board: Description: Open the fixing screw of the coin optics board. Clean the optics with a short-hair brush or a cotton bud and with isopropyl alcohol. Be careful not to bend the optics. Re-install the coin optics board. Frequency of cleaning: every 3 month

Illustr. V-49 Cleaning

V.15.3 - Reel optics


Cleaning of the reel light barrier: Description: To exchange the reel unit see Part V.6 - Reels. Clean the reel optics with a short-hair brush or a cotton bud and with isopropyl alcohol. Frequency of cleaning: every 6 month

Illustr. V-50 Cleaning

Classic Series

Page V-77

User Manual

A.G.I.

Hardware

June 1998

V.15.4 - Reel unit lamps


Exchange of the reel unit lamps: Description: To exchange the reel unit see Part V.6 Reels. When cleaning the reel optics also replace all the lamps of the reel unit. Exchange of the lamps - turn the lamp base 90 in any direction and take it out. Replace it with a T10 12V/1,2W lamp. Frequency of maintenance: every 6 month
Illustr. V-51

V.15.5 - Reels axis O-rings


Exchange the reels axis O-rings: Description: To exchange the reel unit see Part V.6 Reels. The reels axis O-rings are on the motor axis of the steppermotor of the reel unit. Frequency of maintenance: The reel axis O-ring should be exchanged after 200.000 games are played or after 3 years.

Illustr. V-52

V.15.6 - Door optics (Main door)


Cleaning of the door optics: Description: If the machine has many errors of the main door clean the door optics with a short-hair brush or a cotton bud and with isopropyl alcohol. To realign the door optics, the fixing screw may need to be loosend.

Illustr. V-53 Cleaning

User Manual

Page V-78

Classic Series

June 1998

Appendix

A.G.I.

Part VI - Appendix
Appendix A Appendix B Appendix C

Classic Series

Page VI-1

User Manual

A.G.I.

Appendix

June 1998

User Manual

Page VI-2

Classic Series

June 1998

Appendix A

A.G.I.

Country List of Bill Channels

Country

Code

Channel

08

07

06

05

04

03

02

01

United States Australia Spain Germany Sweden South Africa Norway Canada Mexico Japan Italy Brazil New Zealand Argentinia Austria Barbados Trinidad Tobago Thailand The Netherlands Portugal Korea Switzerland Great Britain France Colombia Arabia Poland

USA AUS ESP DEU SWE ZAF NOR CAN MEX JPN ITA BRA NZL ARG AUT BRB TTO THA NLD PRT KOR CHE GBR FRA COL ARE PL 200 200 200

100

50 50

20 20 2000 20

10 10 1000 10 100

5 5

US $ A$
Peseta Mark

10000 100

5000 50 500

50

20

KR Rand

100

50

20 200

10 100 10 100 1000 10000 10 20 5000 5 10 5 50 5 10 2 5 1 5 2 1 2000 1000 1 50 5 50 2 20 10

KR

100

50 500

20 200

C$
Peso Yen Lire Rial

10000

5000

100000 50000 100 100 100 1000 100 50 50 50 500 50 20 20

NZ $
Peso S

10 100 10 20 100

BB $ TT $
Baht

250

100

50

25 2000

10 1000 1000 500 5

Gulden Escudo Won Franc Pound Franc

10000 100 50 20 10 20 500 200 100 10000 500 100 50 50 5000

5000 1000 10

2000

1000

Peso Dirham

Zt

Classic Series

Page VI-3

User Manual

A.G.I.

Appendix A

June 1998

User Manual

Page VI-4

Classic Series

June 1998

For Example:

Classic Series

DENOMINATION DIPSWITCH SETTING 4


x x x x x x x x x x x x x x x x 6 7 x x x x 5 x x x x 4 x x x x 3 Denomination Denomination Denomination Denomination Denomination x x x x 2 Denomination 1 2 5 10 25 100 x x x x 1 Denomination 0,5 x x x x 0 Denomination 0,2

Settings Function

Rand

Appendix B

South Africa

Page VI-5

(Refer to Accounting System - Page 6.0. register 50 and register 51)


A.G.I.

User Manual

A.G.I.

Appendix B

June 1998

User Manual

Page VI-6

Classic Series

June 1998

Classic Series

Settings

Country

Deutschland Cas (DM) 0,1 0,1 10 1 0,1 0,2 500 50 0,1 0,1 0,1 0,1 0,1 0,25 0,25 0,2 0,25 0,5 0,25 0,5 0,5 0,2 0,5 1 1 0,5 1 1 100 250 500 1000 2000 5000 0,5 1 2 5 10000 1000 2 2 1 2 2 0,25 0,5 1 2 2 5 10 20 50 5 10 10000 2000 5 5 2 5 5 10 10 10 10 10 0,2 0,5 1 2 5 0,2 0,5 1 2 5 10 10 10 100 10 25

10

20

50

100

200 20 20 10 200 20 100

Deutschland AWP (DM)

Gibraltar (Pf)

Casag (ATS)

Tschechien (Kr)

Appendix B.1

Page VI-7

Kanada (CnD)

Sdafrika (Rd)

Italien 2p (Lt)

10000 5000 10 10 5 10 10

10000 10000 20 20 10 20 20

Italien 1p (Lt)

Polen (Zl)

Peru (UsD)

Schweiz (Fr)

Israel 4p (UsD)

Botswana (Pu)

A.G.I.

User Manual

A.G.I.

Appendix

June 1998

User Manual

Page VI-8

Classic Series

June 1998

Appendix C

A.G.I.

DIP Switch Setting for Bill Acceptor

ENABLE TEST

ACCEPT

ACCEPT

ACCEPT

ACCEPT

ACCEPT

ACCEPT

ACCEPT

Channel

OFF

DISABLE TEST REJECT

REJECT

REJECT

REJECT

REJECT

REJECT

REJECT

If a certain Bill Value (Channel) is not available the DIP Switch Setting has no FUNCTION. Refer to Appendix A for the bill value controlled by each channel.

Classic Series

Page VI-9

User Manual

A.G.I.

Appendix C

June 1998

User Manual

Page VI-10

Classic Series

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