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// ++-----------------------------------------------++ // ++ Binds ++ // ++-----------------------------------------------++ // ______________ // ( MISC Binds ) // developer 1 con_filter_enable 2 con_filter_text_out "Player:" con_filter_text "damage"

// ______________ // ( Volume Binds ) // bind "]" "vol_up" alias "vol_up" "vol_.25" alias "vol_0.0" "volume 0.00; " alias "vol_.25" "volume 0.25; alias "vol_.50" "volume 0.50; alias "vol_.75" "volume 0.75; alias "vol_1.0" "volume 1.00; // _____________ // ( Radar Binds ) //

clear; echo damage_|~MUTED~|; alias vol_up vol_.25 clear; clear; clear; clear; echo echo echo echo damage_|~25~|; alias vol_up vol_.50" damage_|~50~|; alias vol_up vol_.75" damage_|~75~|; alias vol_up vol_1.0" damage_|~100~|; alias vol_up vol_0.0"

bind "SEMICOLON" "increase_radar_scale_by_2" bind "'" "decrease_radar_scale_by_2" bind "." "increase_radar_icon_by_2" bind "/" "decrease_radar_icon_by_2" bind "," "toggle_radar_rotation" bind "l" "toggle_radar_centering" // _______________ // ( Control Binds ) // //bind //bind //bind //bind //bind //bind //bind //bind //bind 1 2 3 4 5 6 7 8 9 slot1 slot2 slot3 slot4 slot5 slot6 slot7 slot8 slot9

//bind a +moveleft //bind b buymenu //bind c radio3

//bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind //bind

d e f g i m q r s t u v w x y z

+moveright +use impulse 100 drop show_loadout_toggle teammenu lastinv +reload +back impulse 201 messagemode2 +voicerecord +forward radio2 messagemode radio1

F1 autobuy F2 rebuy F3 askconnect_accept F4 bug F5 jpeg F10 quit prompt ` toggleconsole SPACE +jump TAB +ng ESCAPE cancelselect DEL mute SHIFT +speed CTRL +duck "END exec noclip "MOUSE1 "+attack "MOUSE2 "+attack2 "MWHEELUP "+jump "MWHEELDOWN "+jump

// _______________________ // ( Crosshair Color Binds ) // bind "KP_END" "toggle_crosshairs" // Crosshair Toggles bind bind bind bind bind bind bind bind bind "KP_PGDN" "KP_PGDN" "KP_PGDN" "KP_PGDN" "KP_PGDN" "KP_PGDN" "KP_PGDN" "KP_PGDN" "KP_PGDN" "crosshair1" "crosshair2" "crosshair3" "crosshair4" "crosshair5" "crosshair6" "crosshair7" "crosshair8" "crosshair9" // // // // // // // // // Hatton NiP_GeT_RiGhT NiP_F0rest NiP_friberg NiP_Xizt Fifflaren Random Guys Default Dynamic Default Static

// Dot Toggle bind "KP_DEL" "dot_toggle"

// Crosshair Style Toggle bind "KP_DOWNARROW" "style_toggle" // Crosshair Color Toggle bind "KP_INS" "color_toggle" // Crosshair Size bind "KP_HOME" "increase_crosshair_size" bind "KP_LEFTARROW" "decrease_crosshair_size" // Crosshair Thickness bind "KP_UPARROW" "increase_crosshair_thickness" bind "KP_5" "decrease_crosshair_thickness" // Crosshair Gap bind "KP_PGUP" "increase_crosshair_gap" bind "KP_RIGHTARROW" "decrease_crosshair_gap" // Crosshair List bind "KP_SLASH" "crosshair_color_red_to_255" bind "KP_MULTIPLY" "crosshair_color_green_to_255" bind "KP_MINUS" "crosshair_color_blue_to_255" //COLORS bind bind bind bind bind bind "INS" "increase_crosshair_color_red" "DEL" "decrease_crosshair_color_red" "HOME" "increase_crosshair_color_green" "END" "decrease_crosshair_color_green" "PGUP" "increase_crosshair_color_blue" "PGDN" "decrease_crosshair_color_blue"

//Paste Current settings into text file bind "KP_PLUS" "clear; find cl_crosshair; condump; echo ******************^^^^^^ ^^^^^^^^; echo Name of File......||||||||||||||; echo Where Settings of; echo Cr osshair Will Be Stored; echo File usually found in: \Steam\steamapps\common\Coun ter-Strike Global Offensive\csgo" // ++-----------------------------------------------++ // ++ MISC ++ // ++-----------------------------------------------++ cl_autowepswitch 0 // Default = 1 --- ( 0 = Does not automatically sw itch to a new picked up weapon ) ( 1 = Automatically switches to a newly picked up weapon ) bind "i" "ignorerad" //Toggle ignoring of radio messages (Fire In The Hole" and similar) cl_showloadout "1" // Default = 0 --- ( 0 = Disables permanent loadout visibil ity ) ( 1 = Enables permanent loadout visibility ) ui_steam_overlay_notification_position "bottomright" // ( topleft ) ( topright ) ( bottomleft ) ( bottomright ) Steam overlay notification position //closeonbuy 0 // Default = 0 --- ( 0 = Buymenu does not cl ose after buying a single weapon/item ) ( 1 = Buymenu closes after buying a sing

le weapon/item) cl_teamid_overhead_name_alpha 255 --- ( 255 = fully solid ) ( 0 ad ID names will draw as. cl_teamid_overhead_name_fadetime --- How long it takes for the has left. 255 // Default = 240 Minimum = 0 Maximum = = fully transparent ) The max alpha the overhe 0 // Default = 0.5 overhead name to fade out once your crosshair

cl_disablefreezecam 1 // Default = 0 --- ( 0 = Enables freeze cam ) ( 1 = Disables freezecam ) Freezecam freezes your screen where you die. Di sabling freezecam focuses your camera on the player that killed you giving you v isibility of where the player is going. r_drawtracers_firstperson 0 // Default = 1 --- ( 0 = Disables visib ility of first person weapon tracers ) ( 1 = Enables visibility of first person weapon tracers ) mm_dedicated_search_maxping 50 // Default = 150 Minimum = 50 Maximum = 350 --- Longest preferred ping to dedicated servers for games // _______________ // ( Help Messages ) // gameinstructor_enable 0 // Default = 1 --- ( 0 = Disables in game lessons th at teach new players ) ( 1 = Enables in game lessons that teach new players ) cl_autohelp 0 // Default = 1 --- ( 0 = Disables auto help ) ( 1 = Enables auto help ) cl_showhelp 0 // Default = 1 --- ( 0 = Disables showing on-screen help ) ( 1 = Enables showing on-screen help ) Disables "Switched to Burst Firemo de" (and similar) Hints. // ++-----------------------------------------------++ // ++ FPS ++ // ++-----------------------------------------------++ // **HINT** - Netgraph shows You one frame less meaning: fps_max 100 = 99fps sho wing in netgraph but actually are 100fps rendered by the engine. //fps_max 300 // Default = 300 Minimum = 0 Maximum = Unlimited --- Frames Per Second will be capped at this value. //fps_max_menu 120 // Default = 120 --- fps in main menu when not connected to a server. //cl_showfps 1 // Default = 0 --- ( 0 = Disable show fps ) ( 1 = Enable show fps ) ( 2 = Enable show fps smo oth - min and average ) ( 3 = show server fps ) ( 4 = Show fps and log to file ) Draw fps meter // ++-----------------------------------------------++ // ++ Mouse ++ // ++-----------------------------------------------++ sensitivity 3.9 // Default = 6 Minimum 0000000 --- Mouse Sensitivity m_rawinput 1 // Default = 0 --- ( 0 = Uses drivers and windows settings ) ( 1 = s and windows settings ) m_mousespeed 0 // Default = 1 Minimum --- ( 0 = Disables windows mouse acceleration ) ( 1 = 0.0001 Maximum = 1 Ignores mouse driver = 0 Maximum = 2 = Enables windows mo

use acceleration ) m_mouseaccel1 0 // Minimum = 0 --- Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 0 // Minimum = 0 --- Windows mouse acceleration secondary threshold (4x movement). m_customaccel 0 // Default = 3 --- ( 0 = custom acceleration disabled ) ( 1 = mouse_acceleration ) Cust om Mouse Acceleration (has no effect if m_rawinput is set to 1) zoom_sensitivity_ratio_mouse 1 // Default = 1 Minimum = 0 Maximum = 1 --- Factor of Sensitivity while zoomed in. 0.5 = half of your sensitivit y while zoomed in. // ++-----------------------------------------------++ // ++ Performance ++ // ++-----------------------------------------------++ //Performance & Rates cl_forcepreload 1 // Default = 0 --- Force Data to preload into ca che. cl_interp 0 // Default = 0 --- DO NOT CHANGE THIS OR A KITTY DIES! cl_interp_ratio 1 // Default = 2 --- Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms cl_cmdrate 128 // Default = 64 --- Maximum Command Packets per s econd, sending to the Server. - DO NOT SET THIS HIGHER THAN YOUR MINIMAL FPS! cl_updaterate 128 // Default = 64 --- Maximum number of Update Pack ets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate rate 128000 // Default = 80000 --- Maximum Download Bandwidth in byte per second. - RECOMMENDED: 50000 or higher. // ++-----------------------------------------------++ // ++ Community Servers ++ // ++-----------------------------------------------++ // player_nevershow_communityservermessage 1 // Disable the "Warnin g" when going to play on Community Servers. //cl_showpluginmessages 0 // Default = 1 --- ( 0 = Disables plugin messages ) ( 1 = Enables plugin messages ) Allow plugins to d isplay messages to you. cl_disablehtmlmotd 1 // Default = 0 --- ( 0 = Enables HTML motd - welcome screen on serverjoin ) ( 1 = Disables HTML motd welcome screen on serverjoin ) cl_downloadfilter nosounds // Default = all --- ( a ll = Allows all downloads ) ( nosounds = Allows all downloads except for .mp3 an d .wav files ) ( none = blocks all downloads including maps, models, skins, soun ds ) cl_resend 2 // Default = 6 Minimum = 1.5 Maximum = 20 --- Seconds before sending a new connection request to th e server. cl_resend_timeout 6 // Default = 60 Minimum = 1.5 Maximum = 20000 --- Total time allowed for the client to resend the 'conn ect' attempt cl_spec_mode 4 // Default = 0 --- ( 4 = First Person ) ( 5 = Third Person ) Spectator V iew Preset: 4=First Person 5=Third Person // ++-----------------------------------------------++ // ++ Sound ++

// ++-----------------------------------------------++ alias "increase_volume_by_5" "incrementvar volume 0 1 0.05" alias "decrease_volume_by_5" "incrementvar volume 0 1 -0.05" alias "voice_disable_" "voice_enable 0; alias toggle_voice voice_enable_" alias "voice_enable_" "voice_enable 1; alias toggle_voice voice_disable_" alias "toggle_voice" "voice_disable_" // Toggle crosshair dot volume Game volume. snd_musicvolume Volume. voice_scale f incoming Voice. 0.5 // 0 1 Minimum = 0 Maximum = 1 - Overall

// Default = 0.7 Minimum = 0 Maximum = 1 --- Music // Minimum = 0 Maximum = 1 - Volume o

snd_mute_losefocus 0 // Default = 1 --- Mute Ingamesound whe n tabbing out of the Game windows_speaker_config 1 // Default = -1 --- (-1 = Automatic) (1 = Headset) (4 = StereoSpeakers) (3 = 4 Speakers) (6 = 5.1 Surround) dsp_enhance_stereo 0 // Default = 0 --- Enhanced (Software 3 D) Stereo Sound (use with windows_speaker_config 1 or 4) snd_mixahead 0.05 // Default = 0.1 --- Soundbuffer size/len gth. snd_legacy_surround 0 // Default = 0 --- Workaround for peopl e experiencing soundproblems under Windows Vista/7. snd_headphone_pan_exponent 2 snd_headphone_pan_radial_weight 1 snd_rear_headphone_position 90 // ++-----------------------------------------------++ // ++ Weapon Switcher ++ // ++-----------------------------------------------++ // Description: By default in CS: GO, pressing q switches back to what you were using last. So if you were using a secondary gun and you switched to your primar y, pressing q would switch back to your secondary and not your knife. This weapo n switcher makes it so that no matter what you are using, or what you were using last, it will always switch to your knife. Then after you have finished using y oru knife, it will allow you to switch back to what you had out before. Here is what this weapon switcher code does: // // // // Primary Secondary Grenade Bomb -> -> -> -> q q q q -> -> -> -> knife knife knife knife -> -> -> -> q q q q -> -> -> -> Primary Secondary Grenade Bomb

bind "q" "knife" alias "knife" "slot3; bind q primary" alias "primary" "lastinv; bind q knife" bind "1" "slot1; bind q knife" bind "2" "slot2; bind q knife" bind "3" "slot3; bind q primary" bind "4" "slot4; bind q knife" bind "5" "slot5; bind q knife" // ++-----------------------------------------------++ // ++ SCREEN ++ // ++-----------------------------------------------++

// ____________________ // ( Gamma \ Brightness ) // mat_monitorgamma mat_monitorgamma_tv_enabled 1.8 // 1.6=Brightest 2.6=Darkest 0 // Gamma Setting for TV (console) ON/OFF

// ___________________________ // ( How Your Scoreboard Looks ) // bind "TAB" "+ng"; alias "+ng" "+showscores; net_graph 1"; alias "-ng" "-showscores; net_graph 0"; // ( 0 = Net graph disabled ) ( 1 = Competitive/basic netgraph - allowed under s v_competitive_minispec 1 ) ( 2 = Advanced netgraph - gives out more information about network status ) ( 3 = Advanced netgraph with a colored graph ) // ____________________ // ( How Your Hud Looks ) // hud_scaling 0.95 hud_showtargetid 1 // Default = 1 --- A value of 0 D isables enemy player names shown under the Crosshair (for all crosshairstyles 0/ 1/2/3/4) and sisables the crosshair turning red when aiming at enemies, and the green circle with the X when pointing at teammates cl_radar_scale "0.4" bind "TAB" "+ng" alias "+ng" "+showscores; net_graph 1" // bind "key" "-ng" alias "-ng" "-showscores; net_graph 0" //net_graphpos 2 // def. 1 - 1=right 2=center 3=left Everythin g above=Position in pixel from the left of Your screen. //net_graphheight 1000 // def. 64 - Position in pixel from the bottom of your screen. //net_graphproportionalfont 1 // def. 1 - 0=small font 1=normal font safezonex 0.85 // Default = 1 Minimum = 0.85 Max imum = 1 --- Lower value = moves the hud closer to the center of your screen on the x-axis (left and right). Higher value = moves the hud away towards the edges of your screen on the x-axis (left and right). safezoney 0.85 // Default = 1 Minimum = 0.85 Max imum = 1 --- Lower value = moves the hud closer to the center of your screen on the y-axis (up and down). Higher value = moves the hud away towards the edges of your screen on the y-axis (up and down). // ______________________ // ( How Your Radar Looks ) // cl_radar_scale 0.3 // Default = 0.7 Minimum = 0.25 Maximum = 1 --- Higher value = map is bigger on minimap, you see less of the map, but it is clearer. Lower value = map is smaller on minimap, you see more of the map, b ut it is less clear because everything is smaller. cl_radar_rotate 0 // Default = 1 --- ( 0 = Disable radar rotation ) ( 1 = Enable radar rotation ) If enabled, radar rotates with north being where you are facing in game. cl_radar_always_centered 0 // Default = 1

--- ( 0 = Disable radar centering ) ( 1 = Enable radar centering ) If enable d, your position on the radar is always in the center of the minimap. This means that some edges of the map can get cuttoff. If disabled, the minimap tries to s how the maximum amount of the map possible. cl_radar_icon_scale_min 0.5 // Default = 0.6 Minimum = 0.4 Maximum = 1 --- Higher value = map icons like player dots are bigger. Lower value = map icond like player dots are smaller. alias "increase_radar_scale_by_2" "incrementvar cl_radar_scale 0 1 0.02" alias "decrease_radar_scale_by_2" "incrementvar cl_radar_scale 0 1 -0.02" alias "increase_radar_icon_by_2" "incrementvar cl_radar_icon_scale_min 0 1 0.02" alias "decrease_radar_icon_by_2" "incrementvar cl_radar_icon_scale_min 0 1 -0.02 " alias "enable_radar_rotation" "cl_radar_rotate 1; alias toggle_radar_rotation di sable_radar_rotation" alias "disable_radar_rotation" "cl_radar_rotate 0; alias toggle_radar_rotation e nable_radar_rotation" alias "toggle_radar_rotation" "enable_radar_rotation" // Toggle radar rotation alias "enable_radar_centering" "cl_radar_always_centered 1; alias toggle_radar_c entering disable_radar_centering" alias "disable_radar_centering" "cl_radar_always_centered 0; alias toggle_radar_ centering enable_radar_centering" alias "toggle_radar_centering" "enable_radar_centering" // Toggle radar centerin g // ____________________ // ( How Your Gun Looks ) // viewmodel_offset_x "-2" // Default = 0 Minimum = -2 Maximum = 2.5 - Higher va lue = gun sticks out more to the right. Lower value = gun is more centered on yo ur screen. viewmodel_offset_y "-2" // Default = 0 Minimum = -2 Maximum = 2 - Higher va lue = gun sticks out more towards the center of your screen. Lower value = gun i s closer to you, sticks out less, and takes up less room on your screen. viewmodel_offset_z "-2" // Default = 0 Minimum = -2 Maximum = 2 - Higher va lue = higher weapon position on screen (takes up more room on your screen). Lowe r value = lower weapon position on screen (stays near the bottom of your screen and takes up less room on your screen). viewmodel_fov "54" // Default = 54 Minimum = 54 Maximum = 68 - Higher va lue = gun sticks out more. Lower value = gun is closer to you, sticks out less, and takes up less room on your screen. Note: This does not change the FOV of eve rything; this is just an FOV change for the model (how your gun looks) // _______________________________________ // ( How Your Gun Bobs when you are moving ) // cl_bob_lower_amt 5 // Default = 21 Minimum = m = 30 --- The amount of viewmodel lowers when running. cl_bobamt_lat 0.1 // Default = 0.4 Minimum = m = 2 --- Amount of viewmodel moves side to side when running. cl_bobamt_vert 0.1 // Default = 0.25 Minimum = m = 2 --- Amount of viewmodel moves up and down when running. cl_bobcycle 0.98 // Default = 0.98 Minimum = m = 2 --- Frequency at which the viewmodel bobs. 5 0.1 0.1 0.1 Maximu Maximu Maximu Maximu

// ___________________________________ // ( How Your Gun shifts when it fires ) // cl_viewmodel_shift_left_amt 0.5 // m = 2 --- Amount of Viewmodel shifts cy). cl_viewmodel_shift_right_amt 0.25 // m = 2 --- Amount of Viewmodel shifts y). Default = 1.5 Minimum = 0.5 Maximu to the right side (shows reduced accura Default = 0.75 Minimum = 0.25 Maximu to the left side (shows reduced accurac

// ++-----------------------------------------------++ // ++ Crosshair ++ // ++-----------------------------------------------++ // ________________ // ( Crosshair List ) // alias "crosshair1" "cl_crosshairalpha 255;cl_crosshaircolor 5;cl_crosshaircolor_ b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0;cl_crosshairdot 1;cl_crossha irgap 0;cl_crosshairsize 5;cl_crosshairstyle 2;cl_crosshairusealpha 1;cl_crossha irthickness 1;cl_fixedcrosshairgap 0;cl_crosshair_outline 0;cl_crosshair_outline _draw 0;alias style_toggle crosshairstyle_2;" alias "crosshair2" "cl_crosshairalpha 200;cl_crosshaircolor 1;cl_crosshaircolor_ b 50;cl_crosshaircolor_r 50;cl_crosshaircolor_g 250;cl_crosshairdot 0;cl_crossha irgap 0;cl_crosshairsize 5;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crossha irthickness 1.5;cl_fixedcrosshairgap 0;cl_crosshair_outline 0;cl_crosshair_outli ne_draw 0;alias style_toggle crosshairstyle_4;" alias "crosshair3" "cl_crosshairalpha 255;cl_crosshaircolor 1;cl_crosshaircolor_ b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0;cl_crosshairdot 0;cl_crosshairga p -1;cl_crosshairsize 6;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairt hickness 1;cl_fixedcrosshairgap -1;cl_crosshair_outline 0;cl_crosshair_outline_d raw 0;alias style_toggle crosshairstyle_4;" alias "crosshair4" "cl_crosshairalpha 255;cl_crosshaircolor 4;cl_crosshaircolor_ b 250;cl_crosshaircolor_r 50;cl_crosshaircolor_g 250;cl_crosshairdot 0;cl_crossh airgap 0;cl_crosshairsize 2;cl_crosshairstyle 2;cl_crosshairusealpha 1;cl_crossh airthickness 0.5;cl_fixedcrosshairgap 0;cl_crosshair_outline 0;cl_crosshair_outl ine_draw 0;alias style_toggle crosshairstyle_2;" alias "crosshair5" "cl_crosshairalpha 200;cl_crosshaircolor 1;cl_crosshaircolor_ b 50;cl_crosshaircolor_r 50;cl_crosshaircolor_g 250;cl_crosshairdot 0;cl_crossha irgap -1;cl_crosshairsize 5;cl_crosshairstyle 2;cl_crosshairusealpha 1;cl_crossh airthickness 1;cl_fixedcrosshairgap -1;cl_crosshair_outline 0;cl_crosshair_outli ne_draw 0;alias style_toggle crosshairstyle_2;" alias "crosshair6" "cl_crosshairalpha 255;cl_crosshaircolor 4;cl_crosshaircolor_ b 250;cl_crosshaircolor_r 50;cl_crosshaircolor_g 250;cl_crosshairdot 0;cl_crossh airgap 0;cl_crosshairsize 3;cl_crosshairstyle 2;cl_crosshairusealpha 1;cl_crossh airthickness 0.5;cl_fixedcrosshairgap 0;cl_crosshair_outline 0;cl_crosshair_outl ine_draw 0;alias style_toggle gap__1;bind KP_DOWNARROW crosshairstyle_2;" alias "crosshair7" "cl_crosshairalpha 255;cl_crosshaircolor 1;cl_crosshaircolor_ b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0;cl_crosshairdot 0;cl_crosshairga p -1;cl_crosshairsize 3;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairt hickness 1;cl_fixedcrosshairgap -1;cl_crosshair_outline 0;cl_crosshair_outline_d raw 0;alias style_toggle crosshairstyle_4;" alias "crosshair8" "cl_crosshairalpha 255;cl_crosshaircolor 5;cl_crosshaircolor_ b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 255;cl_crosshairdot 1;cl_crosshair gap 0;cl_crosshairsize 0;cl_crosshairstyle 0;cl_crosshairusealpha 1;cl_crosshair thickness 2;cl_fixedcrosshairgap 0;cl_crosshair_outline 0;cl_crosshair_outline_d raw 0;alias style_toggle crosshairstyle_0;" alias "crosshair9" "cl_crosshairalpha 255;cl_crosshaircolor 1;cl_crosshaircolor_

b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0;cl_crosshairdot 0;cl_crosshairga p -1;cl_crosshairsize 6;cl_crosshairstyle 1;cl_crosshairusealpha 1;cl_crosshairt hickness 1;cl_fixedcrosshairgap -1;cl_crosshair_outline 0;cl_crosshair_outline_d raw 0;alias style_toggle crosshairstyle_1;" // ___________________ // ( Crosshairs Toggle ) // alias alias alias alias alias alias alias alias alias alias "toggle_crosshair1" "toggle_crosshair2" "toggle_crosshair3" "toggle_crosshair4" "toggle_crosshair5" "toggle_crosshair6" "toggle_crosshair7" "toggle_crosshair8" "toggle_crosshair9" "toggle_crosshairs" "crosshair1;alias toggle_crosshairs toggle_crosshair2" "crosshair2;alias toggle_crosshairs toggle_crosshair3" "crosshair3;alias toggle_crosshairs toggle_crosshair4" "crosshair4;alias toggle_crosshairs toggle_crosshair5" "crosshair5;alias toggle_crosshairs toggle_crosshair6" "crosshair6;alias toggle_crosshairs toggle_crosshair7" "crosshair7;alias toggle_crosshairs toggle_crosshair8" "crosshair8;alias toggle_crosshairs toggle_crosshair9" "crosshair9;alias toggle_crosshairs toggle_crosshair1" "toggle_crosshair1" // Toggle Crosshairs

// ____________ // ( Dot Toggle ) // alias "dot_on" "cl_crosshairdot 1; alias dot_toggle dot_off;" alias "dot_off" "cl_crosshairdot 0; alias dot_toggle dot_on;" alias "dot_toggle" "dot_on" // Toggle crosshair dot // ________________________ // ( Crosshair Style Toggle ) // alias "crosshairstyle_0" "cl_crosshairstyle 0; alias style_toggle _1" // Default Dynamic alias "crosshairstyle_1" "cl_crosshairstyle 1; alias style_toggle _2" // Default Static alias "crosshairstyle_2" "cl_crosshairstyle 2; alias style_toggle _3" // Classic Slightly Dynamic alias "crosshairstyle_3" "cl_crosshairstyle 3; alias style_toggle _4" // Classic Very Dynamic alias "crosshairstyle_4" "cl_crosshairstyle 4; alias style_toggle _0" // Classic Static alias "style_toggle" "crosshairstyle_0" // Toggle crosshair style // ________________________ // ( Crosshair Color Toggle ) // alias "crosshaircolor_1" "cl_crosshaircolor 1; _2;" // Green alias "crosshaircolor_2" "cl_crosshaircolor 2; _3;" // Yellow alias "crosshaircolor_3" "cl_crosshaircolor 3; _4;" // Blue alias "crosshaircolor_4" "cl_crosshaircolor 4; _5;" // Cyan alias "crosshaircolor_5" "cl_crosshaircolor 5; haircolor_g 0; cl_crosshaircolor_b 255; alias // Purple alias "crosshaircolor_6" "cl_crosshaircolor 5; alias color_toggle crosshaircolor alias color_toggle crosshaircolor alias color_toggle crosshaircolor alias color_toggle crosshaircolor cl_crosshaircolor_r 255; cl_cross color_toggle crosshaircolor_6" cl_crosshaircolor_r 255; cl_cross crosshairstyle crosshairstyle crosshairstyle crosshairstyle crosshairstyle

haircolor_g 0; cl_crosshaircolor_b 0; alias color_toggle crosshaircolor_7" // Red alias "crosshaircolor_7" "cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_cross haircolor_g 20; cl_crosshaircolor_b 147; alias color_toggle crosshaircolor_1" // Deep Pink alias "color_toggle" "crosshaircolor_1" // Toggle crosshair color // ________________ // ( Crosshair Size ) // alias "increase_crosshair_size" "incrementvar cl_crosshairsize 0 30 1" alias "decrease_crosshair_size" "incrementvar cl_crosshairsize 0 30 -1" // _____________________ // ( Crosshair Thickness ) // alias "increase_crosshair_thickness" "incrementvar cl_crosshairthickness 0 30 0. 5" alias "decrease_crosshair_thickness" "incrementvar cl_crosshairthickness 0 30 -0 .5" // _______________ // ( Crosshair Gap ) // alias "increase_crosshair_gap" "incrementvar cl_crosshairgap -25 25 1" alias "decrease_crosshair_gap" "incrementvar cl_crosshairgap -25 25 -1" // __________________ // ( Crosshair Colors ) // alias "increase_crosshair_color_red" "incrementvar cl_crosshaircolor_r 0 255 10" alias "decrease_crosshair_color_red" "incrementvar cl_crosshaircolor_r 0 255 -10 " alias "increase_crosshair_color_green" "incrementvar cl_crosshaircolor_g 0 255 1 0" alias "decrease_crosshair_color_green" "incrementvar cl_crosshaircolor_g 0 255 10" alias "increase_crosshair_color_blue" "incrementvar cl_crosshaircolor_b 0 255 10 " alias "decrease_crosshair_color_blue" "incrementvar cl_crosshaircolor_b 0 255 -1 0" alias "crosshair_color_red_to_255" "cl_crosshaircolor 5;cl_crosshaircolor_r 255" alias "crosshair_color_green_to_255" "cl_crosshaircolor 5;cl_crosshaircolor_g 25 5" alias "crosshair_color_blue_to_255" "cl_crosshaircolor 5;cl_crosshaircolor_b 255 " // ______________________________ // ( Crosshair Help Echo Commands ) //

alias "crosshairs" "echo 1. Hatton; echo 2. NiP_GeT_RiGhT; echo 3. NiP_F0rest;ec ho 4. NiP_friberg;echo 5. NiP_Xizt;echo 6. Fifflaren;echo 7. Random Guys;echo 8. Default Dynamic;echo 9. Default Static" alias "binds" "echo '1': Toggle Crosshairs;echo '.': toggle crosshair dot;echo ' 7': Increase crosshair size;echo '4': Decrease crosshair size;echo '8': Increase crosshair thickness;echo '5': Decrease crosshair thickness;echo '9': Increase c rosshair gap;echo '6': Decrease crosshair gap;echo '2': Toggle crosshair style;e cho '0': Toggle crosshair color;echo '+': Paste current crosshair settings into a text file" // ++-----------------------------------------------++ // ++ Ending Commands ++ // ++-----------------------------------------------++ //clear // clears everything in console.

echo " " echo " " echo "+--------------------------------------+" echo "| Autoexec Config Successfully Loaded! |" echo "+--------------------------------------+" echo " " echo " " host_writeconfig // Saves Config changes into the config.cfg echo " " echo " " echo "+--------------------------------------+" echo "| Config Changes Successfully Saved! |" echo "+--------------------------------------+" echo " " echo " "

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