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effect boiling_oil { type particle { texture

battlefield/fire/oil_4.tga

size_range 4.0, 0.2 initial_size 0.2, 0.5 age_range 2.0, 2.0 grow_range 2, 2 colour 150,150, 150 alpha_max 120 ; maximum alpha value batched sort_bias 0 fade_time 0.5 system_radius 20 max_particles 2500 blend_type standard vel_range -3.5 , -0.0 spin_rate -0.01, 0.01 acceleration 0,-20.0,0 random_emit_radius 0.1, 0.1 offset_from_surface 0,10,0 keyframe_colour { 0.0, 0.1, 2.0, 4.0, } emitter { density ; how many particles per second offset_from_surface from surface to emit from emitter_falloff_dist 500 ters to reduce emission over emitter_falloff_bias 0.6 } clr_adjust_by_ambient_intensity } } effect boiling_oil_width { type particle { texture size_range initial_size age_range grow_range colour alpha_max 3.0, 0.2 0.2, 1.0 1.5, 1.5 2, 2 150,150, 150 150 ; maximum alpha value time 100 0,0,0 ; offset ; distance in me ; 0, 200, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255 255 255 255,

255

battlefield/fire/Oil_3.tga

batched sort_bias fade_time system_radius 20 max_particles 2500 blend_type vel_range spin_rate acceleration random_emit_radius keyframe_colour { 0.0, 0.1, 0.5, 1.2, } emitter {

-0.5 1.0 standard -0, -0 -0.01, 0.01 0,-8.0,0 0.2, 0.2

0, 200, 200, 0,

255, 255, 255,

255, 255, 255, 255, time

255 255 255 255,

255

density ; how many particles per second offset_from_surface from surface to emit from emitter_falloff_dist 500 ters to reduce emission over emitter_falloff_bias 0.6 } clr_adjust_by_ambient_intensity } } effect boiling_oil_rising_smoke { type particle { texture

100 0,0,0 ; offset ; distance in me ;

battlefield/fire/oil_1.tga

size_range 3.0, 0.2 initial_size 1.5, 3.0 age_range 1.3, 3.0 grow_range 3, 3 alpha_max 100 batched sort_bias -1 fade_time 1.0 system_radius 20 max_particles 2500 blend_type vel_range spin_rate acceleration random_emit_radius offset_from_surface rface to emit from wind_modifier keyframe_colour

; maximum alpha value

additive -1.0,-8.0 -0.01, 0.01 0,1.0,-1 0.0, 0.0 0,-20,0 ; offset from su 7

{ 0.0, 0.1, 2.0, 3.0, } emitter { density ; how many particles per second offset_from_surface from surface to emit from emitter_falloff_dist 500 ters to reduce emission over emitter_falloff_bias 0.6 } clr_adjust_by_ambient_intensity } } time 30 0,-20,0 ; offset ; distance in me ; 0, 40, 40, 0, 255, 255, 255, 255, 255, 255, 255, 255 255 255 255,

255

effect boiling_oil_rising_smoke_ground { type particle { texture battlefield/fire/oil_1.tga size_range 4.0, 1.2 initial_size 1.2, 4.0 age_range 1.3, 6.0 grow_range 1, 3 alpha_max 100 batched sort_bias -1 fade_time 1.0 system_radius 20 max_particles 2500 blend_type vel_range spin_rate acceleration random_emit_radius wind_modifier keyframe_colour { 0.0, 0.1, 2.0, 4.0, } emitter hemisphere { density ond min_angle 0 ; minimum angle up from horizo 0, 100, 100, 0, 150, 150, 150, 150, 150, 150, 150, 150 150 150 150,

; maximum alpha value

additive 0.4,0.0 -0.01, 0.01 0,0.1,0 3.0, 3.0 7

150

25

; how many particles per sec

ntal to emit in max_angle to emit in shrink_factor } } } effect boiling_oil_splash { type particle { texture

15 0.5

; maximum angle up from horizontal

clr_adjust_by_ambient_intensity

battlefield/fire/Oil_spray.tga

size_range 3.0, 0.2 initial_size 2.5, 2.0 age_range 0.5, 2.0 grow_range 2, 2 colour 150,150, 150 alpha_max 255 ; maximum alpha value batched sort_bias 0 fade_time 1.0 system_radius 20 max_particles 2500 blend_type standard vel_range 5.5, 3.3 spin_rate -0.01, 0.01 acceleration 0,-5.8,0 offset 0,0,-1 random_emit_radius 0.0, 0.5 keyframe_colour { 0.0, 0.1, 1.0, 2.0, } emitter hemisphere { density ond min_angle 80 ; minimum angle up from horizon tal to emit in max_angle 90 ; maximum angle up from horizontal to emit in shrink_factor 0.5 } clr_adjust_by_ambient_intensity } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;; 0, 255, 255, 0, 200, 200, 200, 200, 200, 200, 200, 200 200 200 200,

200

50

; how many particles per sec

effect_set boiling_oil_set { play_time 2.5 lod 1000 { boiling_oil_rising_smoke boiling_oil_width boiling_oil boiling_oil_sound } } effect_set boiling_oil_ground_impact_set { play_time 2 lod 1000 { boiling_oil_rising_smoke_ground boiling_oil_splash } }

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