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ENCYCLOPEDIA OF NOVI: HERBS

(INCLUDING BREADS, DRUGS, POISONS, AND BIOLOGICAL WEAPONS)


PART II: ALPHABETICAL LISTING
Adapted from Rolemaster (RM) and Rolemaster Companion I (RC1)
Lowell R. Matthews, June 11, 1995*
Note:
Please consult
the categorical
listing
explanations of the various codes except for the following:
Bo
Bu
Ci
Co
Cs
Dc
Di

Classification Codes
Bone Repair
F Food Substitutes
Burn/ExposureRemediesG General Healing
Circulatory Repair
I Insect Repellents
Concussion Relief
L Life Preservation
Cosmetics
M Muscle/Cartilage/Tendon
Disease Cures
N Nervous System
Diseases

Ob
Or
Ph
Pa
Po
S

for

Obstetrics
Organ Repair
Physical Alteration
Poison Antidotes
Poisons
Stun Relief

ABAAS (Co, RC1 01, h-O-3, I, 1 GP, AF 1): A small shrub,


related to
akbutege and draaf, native to humid, tropical
saltwater shorelines. It has fleshy, dark green, palmate leaves;
pale blue, five-petaled flowers; and small dark blue berries.
The edible leaves contain a stimulant which heals 2-12 concussion
hits.
ACAANA (Po, RM 916, f-M-7, P, 600 GP, level 10): A black
paste prepared from the flower of the acanloth rose, a close
relative of the ul-acanloth rose (see ul-acaana) native to frigid
mountains, particularly the alpine tundra just above the timber
line.
Acaana kills instantly by destroying the nervous system.
Note:
If eaten raw, the flowers act as a generic level 5 nerve
poison.
ADDER VENOM (Po, RC1 01, m-D-5, P, 500 GP, level 10): A
black paste condensed from the venom of several species of adder,
all small to medium snakes of the viper family Viperidae, most
native to temperate forests. Adder-venom paste kills in 5 rounds
by destroying the nervous system; at minimum, it causes paralysis
for 1-100 rounds.
Note:
Raw adder venoms are generic nerve
poisons of varying level.
AGAATH (Ph, RM 675, e-G-2, I, 5 GP, AF 3): A tiny, lowgrowing, enchanted
plant native to glaciers and permanent
snowfields, usually found in sheltered crevices.
It has pale
green leaves, small yellow flowers, and wax-colored berries. The
____________________
*
Original material copyright (c) 1995 by Lowell R. Matthews.
Rolemaster and its component parts are the property of Iron
Crown Enterprises and are used in the context of a roleplaying game.

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berries are edible and enable the user to breathe normally in air
with low oxygen levels (to 25% normal) for 12 hours. Agaath may
be used once every other day with no risk of addiction.
AJKARA (Po, RC1 02, h-J-5, I, 750 GP, AF 25, level 10): A
beautiful blue and white orchid native to tropical rain forests.
When the flowers are dried, powdered, and burned with incense,
the smoke acts as a "truth serum," causing its victim to freely
reveal secrets; at minimum, it disorients the victim (-10 to
actions for 1-10 hours).
AKBUTEGE (Co, RM 623, s-O-2, I, 3 SP, AF 1): A small shrub,
related to abaas and draaf, native to semiarid or arid saltwater
shorelines.
It has fleshy, light green, palmate leaves; pale
pink, five-petaled flowers; and small pink berries. The edible
leaves contain a stimulant which heals 1-10 concussion hits.
ALAMBAS (Bu, RM 613, s-O-4, A, 66 SP, AF 4): A tall grass
native to semiarid saltwater shores which contains a powerful
burn remedy.
One dose of crushed alambas applied to a burn will
heal 4 square feet of burns of any degree.
ALOE or ALOE VERA (Bu, RM 614, t-H-4, A, 5 BP, AF 0): A
succulent related to the yucca and agave, native to cool,
semiarid to arid scrublands and deserts.
It has a cluster of
fleshy, light green leaves with rows of toothlike thorns along
each edge, which can reach 18" long. When a leaf is broken and
its sap is applied (1 round), aloe doubles the healing rate for
burns and minor cuts and heals 5 hits from burn damage.
ALSHANA (Ph, RM 701, 35 GP per 4-oz slice or 290 GP per 10slice loaf, AF 5):
An enchanted wheat bread which tastes of
raisins and carrots and keeps fresh for 1-2 months.
Alshana
gives the user Infravision (minimum 300') for one hour, or longer
for races with recovery multipliers less than 1.0. Its active
ingredient is shanku-nut flour; shanku (t-T-2) is a tall shrub
related to hazelnut and klagullu (see klagul), native to cool,
temperate tallgrass prairies and steppes.
ANGURTH (Di, RC1 03, level 2):
A bacterial infection
carried by many species of fleas, found in all but the coldest
climates. Angurth attacks the circulatory and digestive systems,
causing slow, painful death; at minimum, it causes severe fever
and nausea (2-20 days).
ANKII (Ph, RM 676, s-B-7, I, 100 GP, AF 9): A thorny vine
related to the blackberry, native to semiarid to temperate
streambeds, particularly seasonally dry ones. Its dark violet,
delicious berries immediately restore the user as does a good
night's sleep.
Warning:
Ankii is toxic.
It can dangerously
lower temporary Constitution (1 point for the first use in a
given week, 5 points for the second, or 25 points for the third).
ANSERKE (Ci, RM 619, h-O-6, A, 75 GP, AF 7): A short bush
distantly related to carneyar, native to humid, tropical ocean
shores. It grows up to 3' tall; it has dark green, glossy, round
leaves about 1" long and pale yellow flowers with ten petals
about 0.5" wide which produce a small yellow berry. Its roots
contain a powerful astringent which stops any bleeding 3 rounds
after the root is prepared by laceration and applied to the
wound.

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ARDUVAAR (Pa, RC1 02, s-Z-9, B, 5,000 GP, AF 0, level 100):


A shrub related to mesquite, native to deserts (but not dune
seas) and semiarid regions.
When properly refined, arduvaar
leaves contain
an extremely
powerful universal
antidote.
Arduvaar is prepared by boiling its tiny gray-green leaves in
strong alcohol, then straining the extract.
It may be used in
this form, but in normal practice the extract is allowed to
evaporate into powder, which has a much longer shelf life and can
be measured much more accurately. The powder is then dissolved
into wine or spirits and ingested.
Warning:
Even small
overdoses of arduvaar are dangerous.
For every ounce ingested
over the recommended four, the user must resist a level 20 poison
or lose 1-10 points each of temporary Constitution and Strength;
furthermore, for every tenth temporary point lost, the user loses
one point from the potential.
ARFANDAS (Bo, RM 608, c-F-6, A, 2 SP, AF 1):
A mildly
enchanted cattail native to cool, temperate wetlands and streams.
When applied to the area of a fracture, the stem doubles the rate
of healing.
ARGSBARGIES (Pa, RM 601, a-Z-5, I, 38 GP, AF 7, level 4): A
desert daisy adapted to rapid growth and reproduction within the
week following a rain.
Its bright yellow, edible 1" flowers
contain an antidote for muscle poisons.
ARKASU (G, RM 637, m-T-4, A, 12 GP, AF 2):
A mildly
enchanted milkweed originally native to mild, temperate tallgrass
prairies, now widely cultivated.
When applied to a wound, its
milky yellow sap heals 2-12 concussion hits and doubles the
wound's healing rate. Also, all parts of the plant are edible.
ARLAN (Co/Dc, RM 624, t-T-2, A, 13 SP, AF 1): A tall, dark
green grass, related to darsurion, native to cool, temperate
tallgrass prairies. The leaves of wild arlan contain a stimulant
which heals 1-6 concussion hits when crushed and applied to a
wound.
The potency of the domestic variety has been improved by
selective breeding; it heals 4-9 concussion hits.
ARNUMINAS (M, RM 655, m-S-2, A, 6 GP, AF 8): A short wild
rose native to mild, temperate shortgrass prairies. It has light
pink to white flowers.
When crushed and applied to the wounded
area, arnuminas leaves double the healing rate for sprains, torn
ligaments, damaged cartilage, and related injuries.
ARPSUSAR (M, RM 656, t-F-5, B/A, 30 GP, AF 15): A mildly
enchanted cattail native to cool, temperate wetlands and streams.
A broth or poultice brewed from its stalks and applied to a wound
heals damaged muscles.
ARUNYA (Ph, RM 801, m-S-3, B, 2 BP, AF 50): A dandelion
related to hugar, originally native to temperate shortgrass
prairies, now cultivated.
It has dark green leaves, amber to
burnt-orange flowers, and a root system which frequently grows
2'-4' deep.
A tea brewed from its roots causes sleep and quick
unconsciousness; one hour of arunya-induced sleep is equivalent
to four hours of normal sleep. Warning: Arunya tea contains a
highly addictive barbiturate.
A serious overdose (3 or more
doses at once) acts as a level 10 respiratory poison.
ASGURASH or ASGURATH (Po, RM 917, c-T-7, P, 31 GP, level 3).
A brownish-red condensed venom obtained from the asgur, a small

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(12"-15") green and brown snake of the cobra family Elapidae,


native to cold tallgrass plains or steppes.
Asgurash causes
complete paralysis of portions of the body in man-sized targets
or total paralysis in targets less than 3' tall. It is usually
applied by cuts to the torso, causing upper body paralysis.
Notes:
The raw venom has the same effect but is level -1.
Vipersweed is a specific antidote.
ASP VENOM (Po, RC1 04, a-Z-2, P, 50 GP, level 5): A white
paste condensed from the venom of several species of asp, all
small snakes of the cobra family Elapidae, most native to
tropical deserts near water (rivers or oases). Asp-venom paste
destroying the nerves in the target limb; at minimum, it damages
the nerves, causing partial paralysis (-50 to actions). Note:
Raw asp venoms are generic nerve poisons of varying level.
ATHANAR (Po, RC1 01, m-T-5, L, 600 GP, level 15): A gray
condensed venom obtained from the athanar viper, a large (6'-8')
gray and black snake of the pit viper family Crotalidae, native
to temperate tallgrass plains or steppes.
Athanar attacks the
victim's entire circulatory system, weakening Constitution by 550 temporary points per dose and 1 permanent point for every 10
temporary points; at minimum, has no ill effects.
Note: Raw
athanar has the same effects but is level 5.
ATHELAS (G, RM 639, t-C-5, B, 300 GP, AF 20):
A small
highly enchanted shrub originally native to cool, temperate
coniferous forests, now widely cultivated. A tea brewed from its
dark green leaves is potentially capable of curing any disease or
injury while the patient is still alive, although it cannot keep
or give life. The magic of athelas is highly dependent upon the
status of the healer, however, only reaching full potency in the
hands of an "ordained" king or similar individual.
Athelas
leaves and fruit are also edible and highly nutritious, and are
frequently used in the Elven Waybread lembas.
ATIGAX (Ph, RM 677, f-H-4, B/A, 40 GP, AF 12):
A dwarf
carrot, related to baldakur, native to frigid scrublands and
moors, usually found in well-watered sandy soil.
Atigax root
tubers may be boiled into a thick broth, which when applied to
the eyes will protect them from intense or glaring light,
allowing sight despite sudden or blinding light.
The effect
lasts for 9 hours, or longer for users with recovery multipliers
less than 1.0.
In addition, once boiled, the root tubers are
edible.
ATTANAR (Dc, RM 640, t-F-4, A, 8 GP, AF 1): A dark green
moss native to cool, temperate, sheltered areas near water. When
crushed and applied to the patient's chest, attanar cures fever.
Warning:
If ingested, attanar is a level 1 reduction poison
which attacks the gastrointestinal system.
AWN (Or, RC1 03, t-D-9, B, 1,900 GP, AF 20):
A rare
enchanted elm originally native to cool, temperate forests, now
cultivated, although with some difficulty.
It is shorter than
most elms, rarely exceeding 30' tall. Its emerald green leaves
are veined and edged in reddish gold, turning entirely red-gold
in autumn.
A tea brewed from awn bark (the soft inner part) can
rejoin severed limbs, acting as all the necessary "Joining True"
spells (Closed
Channeling
healing
lists)
simultaneously.

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Warning:
Even small overdoses of awn tea are dangerous. For
every ounce ingested over the recommended four, the user must
resist a level 15 circulatory poison.
BAALAK (Bo, RM 609, h-O-8, B, 160 GP, AF 12):
A rare
enchanted bamboo native to humid, tropical ocean shores. It has
light green, hairy leaves about 1' long, and its flowers resemble
those of corn; it frequently grows 8' or more high. A tea brewed
from young baalak stalks magically repairs shattered bones.
Warning:
If ingested improperly, baalak is a level 3 reduction
poison.
BALDAKUR (Or, RM 666, c-M-8, B, 102 GP, AF 7):
A rare
enchanted carrot, related to atigax, native to cold mountains. A
stew made from its tough (essentially inedible) central root
tuber magically restores sight, short of those injuries requiring
regeneration.
BARANIE (G, RC1 04, m-D-2, B, 3 BP, AF 1): A wildflower of
the composite family which resembles the daisy, originally native
to temperate forests, now widely cultivated. A tea brewed from
its young leaves reduces nausea.
BELRAMBA (N, RM 662, s-C-6, B, 60 GP, AF 20): A greenishblack lichen native to semiarid coniferous forests, related to
wifurwif.
It thrives on pine resins, so it is found most
frequently growing on rocks surrounded by pines. A tea brewed
from a properly gathered and cleaned half-ounce dose of belramba
contains a powerful and potentially addictive drug which repairs
damaged nerves.
BERTERIN (Or, RM 667, m-D-3, B, 19 GP, AF 20): A pale green
moss native to mild, temperate deciduous forests, normally found
growing on oak trees. When properly cleaned and brewed, berterin
broth preserves organic material (up to body size) for one day.
Warning:
If ingested, this broth is a level 5 reduction poison
which attacks the gastrointestinal system.
BLUE EYES (Ph, RM 679, m-S-7, B, 15 GP, AF 25):
A
wildflower of the composite family native to temperate plains
which resembles the marigold.
Its beautiful royal blue flowers
contain a powerful drug, which when brewed into a tea and
ingested enhances the user's vision, both extending perception
range (3x) and giving mild Infravision capabilities (minimum 50'
range).
The effects last for 3 hours, or longer for users with
recovery multipliers less than 1.0. Warning: If taken a second
time during a single day, blue eyes is a level 5 conversion
poison causing blindness.
BRAGOLITH (Po, RM 907, c-C-8, L, 120 GP, level 5): A bluish
liquid extracted with wood alcohol (methanol) from the green
phosphorescence-producing glands of the bragolith firefly, an
enchanted species native to cold coniferous forests. Bragolith
is a powerful oxidizer which causes most substances (excluding
quartz and glass) to spontaneously combust.
BRELDIAR (Ph, RM 678, m-V-4, I, 25 GP, AF 7): A climbing
rose related to brorkwilb, native to temperate areas with heavily
volcanic soil.
Its beautiful, edible 1" crimson flowers contain
a mildly euphoric drug which gives the user +50 to cast and
overcast spells, to all perception, and to missile attacks for
one hour, at the cost of -30 to physical maneuvers and melee.

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BRELDIAR HIPS (Ph, AF 35): The ripe fruit of the breldiar


rose contains the euphoric drug in much more concentrated form,
increasing the effects listed above to +100 and -75 for one hour,
afterwards causing the user to fall into a coma-like sleep for 24 hours.
BRITHAGURTH (Po, RM 908, f-F-8, L, 25 GP, level 2): A black
condensed venom obtained from the spines of several species of
stickleback fish
native to
frigid,
rapid
fresh
water.
Brithagurth causes the tendons in 1-4 appendages (one per 25% RR
failure) to harden, making them useless.
Note: The raw venom
has the same effect but is level -2.
BRORKWILB (Ph, RM 802, m-V-3, I, 9 GP, AF 45): A climbing
rose related to breldiar, native to temperate areas with heavily
volcanic soil.
Its beautiful, edible 1" pink flowers contain a
powerful, fairly addictive euphoric drug which allows the user to
share the dreams of one family member who lies within the range
of 100 miles times the user's level. Warning: A large overdose
(4 or more doses at once) acts as a level 9 nerve poison.
BUKANDAS BULCH (Po, RC1 07, t-C-7, L, 800 GP, level 20): An
oil secreted from special scent glands by the bukandas wolf, a
species native to cool, temperate coniferous forests. Bukandas
bulch damages the victim's lungs, causing permanent severe
asthma; at minimum, it causes mild asthma.
BURSTHELAS (Bo, RM 610, t-S-8, B, 110 GP, AF 22):
An
enchanted grass native to cool, temperate shortgrass prairies,
usually found near willow groves. It has very dark green leaves
with a golden vein. A tea brewed from its leaf stalks magically
repairs shattered bones.
CARANAN (G, RC1 05, B, 3 GP, AF 0): An herb mixture usually
baked into bread or used as seasoning in soup. Caranan heals 2-8
concussion hits and relieves pain and swelling, frequently
reducing injury penalties (GM discretion). Although caranan is
not addictive, the maximum number of effective doses is 10 per
day.
Its active ingredient is carano (m-F-4), an oregano
relative originally native to temperate stream banks, wetlands,
and other well-watered areas, now widely cultivated.
CARCATU (L, RM 646, h-O-7, A, 89 GP, AF 25):
A short,
golden green, enchanted grass native to humid, tropical ocean
shores.
When crushed and applied to the patient's forehead, it
is Lifekeeping for one day.
CAREFREE MUSTARD (Co, RC1 06, m-C-5, A, 10 GP, AF 0): A
mustard originally native to temperate coniferous forests, now
widely cultivated, although with some difficulty because it
requires pine resins to thrive.
A poultice made from its
fragrant leaves and applied to the skin heals all concussion hit
damage proportionally over a one-hour period.
CARNEGURTH (Po, RM 901, a-Z-4, L, 53 GP, level 1):
A
reddish juice prepared by pressing the beautiful, brilliant
crimson flowers of carnegurth, a barrel cactus native to fertile
deserts (not dune seas).
Carnegurth causes massive blood
clotting and death in 1-100 hours. Note: The unpressed flowers
and fruit are also somewhat toxic, acting as a generic level 0
circulatory poison.

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CARNEYAR (Ci/Co, RC1 07, h-O-7, B, 400 GP, AF 15):


A
medium-sized bush distantly related to anserke, native to humid,
tropical ocean shores.
It grows up to 5' tall; it has dark
green, oval leaves about 1.5" long and pale pink flowers with ten
petals about 1" wide which produce a small pink berry. A tea
brewed from
its flowers
contains a
powerful drug which
immediately heals all concussion hits and stops all bleeding.
CATHAANA (I) (Po, RM 917a, m-D-6, Pd, 36 GP, level 1): A
white powder prepared from cathan, the nut of the cathantaur, a
medium tree of the hickory family native to mild, temperate
deciduous and mixed forests.
The cathantaur grows to about 60'
tall, frequently in multiple trunks, and has dark green leaves
with nine leaflets which resemble those of the pecan. Cathaana
is prepared by roasting and crushing the cathan nuts.
It is
deceptively deadly, instantly causing mild euphoria (-50 to
actions for 1-10 rounds), then destroying the brain after 1-10
minutes.
Note:
If eaten raw, cathan nuts are mildly euphoric
(-10 to actions for 1-10 minutes, addiction factor 5) but
nontoxic. (See also cathaana nolgurth.)
CATHAANA NOLGURTH (CATHAANA II) (Po, RC1 09, m-D-6, Pd,
1,000 GP, level 15): A white flaky powder refined from cathaana,
prepared by boiling cathaana in strong lye, then cooling the
mixture as quickly as possible to precipitate cathaana nolgurth,
the powerfully euphoric, relatively nontoxic essence of cathaana.
Whereas cathaana is relatively weak but nevertheless destroys the
brain, cathaana nolgurth destroys the mind without damaging the
brain; at minimum, it is powerfully euphoric (-75 to actions for
1-10 hours).
CRAM (F, RM 712, 14 SP per 4-oz slice or 13 GP per 10-slice
loaf, AF 1):
An enchanted multi-grain bread commonly known as
Dwarven Waybread; it tastes of mushrooms and pepper and keeps
fresh for 7 weeks.
Each slice of cram provides five days'
nutrition.
Its active ingredient is the zuvar mushroom (c-U-2),
originally native to cold, damp, mineral-rich caverns but now
widely cultivated.
Most Dwarves (Omikhani) develop a resistance
to cram's slightly addictive nature at an early age.
CULAN (N, RC1 08, B, 15 GP, AF 3): An herb mixture usually
made into tea or used as seasoning in soup. Culan is an antispasmodic drug used to treat conditions like epilepsy; it also
reduces the effect of certain poisons (GM discretion).
Its
active ingredient is culan rye (h-T-4), a grass which closely
resembles rye, originally native to tropical tallgrass plains or
savannas, now cultivated.
CULKAS (Bu, RM 615, a-Z-4, A, 35 GP, AF 0): An enchanted
desert succulent closely related to aloe.
It has a cluster of
fleshy, 12" gray-green leaves with a reddish vein in the center
and rows of toothlike thorns along each edge. One dose of broken
culkas leaves applied to a burn will heal 10 square feet of burns
of any degree.
CURFALAKA (M, RM 657, h-J-7, I, 40 GP, AF 6):
A rare
enchanted canopy tree of tropical rain forests.
Its edible
orange-red, pear-shaped fruit heals damaged muscles.
CUSAMAR (Co, RM 625, c-H-7, I, 30 GP, AF 3): A small shrub,
related to heather, native to cold moors and scrublands. Its

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edible, bright pink flowers contain a strong stimulant which


heals 15-60 (10 + 5d10) concussion hits.
CYCLIC FEVER (Di, RC1 08, level 15):
A rare bacterial
infection carried by several species of ticks and lice, found in
warmer climates.
It causes 3-12 cycles of high fever lasting 4
days each, with a 50% chance of blindness and 25% chance of death
each cycle; at minimum, it causes 2-3 cycles of low fever.
DAGMATHER (M, RM 658, s-S-5, B/A, 28 GP, AF 12): A short,
enchanted, thorny bush native to semiarid to temperate shortgrass
prairies.
It has light green leaves, attractive yellow flowers,
and burrs.
A broth or poultice brewed from either the seed
spines or the thorns and applied to a wound heals damaged
cartilage.
DARSURION (Co, RM 626, c-M-3, A, 35 GP, AF 1): A short,
dark green grass, related to arlan, native to cold mountains. It
is most easily identified by its blood-red leaf veins.
Its
leaves contain a stimulant which heals 1-6 concussion hits when
crushed and applied to a wound.
DAXAMAS (Po, RC1 10, m-F-7, Pd, 400 GP, level 15):
A
yellowish-white powder refined from the leaves of the daxa, a
water-loving plant related to the cattail. Daxamas is refined by
boiling daxa leaves, straining the extract, then allowing it to
evaporate.
Daxamas damages the heart, causing natural-seeming
heart disease; at minimum, it has no ill effects.
DEGIIK (L, RM 647, h-O-5, I, 100 GP, AF 10): A short to
medium-sized enchanted bush native to humid, tropical ocean
shores. It grows up to 4' tall; it has bright green, oval leaves
about 2" long, pale pink flowers with five petals about 1" wide,
and small red berries.
Its young leaves are edible and
Lifekeeping for one day.
DELREAN (I, RM 641, c-C-2, A, 3 SP, AF 1):
A small fir
native to cold coniferous forests.
It has short silvery green
needles which grow in clusters of three and short, fat golden
brown cones. Its bark contains a powerful insect repellent, used
by rubbing strips of bark onto exposed skin. Unfortunately, the
smell is noticeably foul, detectable by Humans at 50'.
DIN FUINEN (Po, RC1 11, t-F-4, L, 320 GP, level 8): A green
oil pressed from din fuinen, a bright green moss native to cool,
temperate, well-watered shady areas.
Din fuinen causes total
amnesia (1-100 days); at minimum, it causes disorientation (-30
to actions) for 1-10 hours.
DRAAF (Co, RM 627, a-O-2, I, 7 SP, AF 1): A small shrub
native to arid or semiarid saltwater shorelines, related to abaas
and akbutege.
It has fleshy, blue-green, palmate leaves; pale
purple, five-petaled flowers; and small purple berries.
The
edible leaves contain a stimulant which heals 1-10 concussion
hits for each of two consecutive rounds.
DUGMUTHUR (Co, RM 628, t-M-3, I, 9 GP, AF 2): A thorny vine
related to the blackberry and mirenna, native to cool, temperate
mountains. Its delicious royal purple berries contain a powerful
stimulant which instantly heals 10 concussion hits.
DURAD (Pa, RC1 09, h-O-8, I, 2,000 GP, AF 0, level 30): A
bush native to humid, tropical ocean shores and other warm areas
with saline soil.
It has emerald green 2" pointed oval leaves

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and small red flowers which produce small brown nuts. Its edible
roots contain a powerful drug which slows the deadly nerve
reduction poison morgurth by 50%-85% (no RR) and acts as an
antidote for
most other
nerve and reduction poisons (GM
discretion).
DYNALLCA (Po, RM 913, h-F-3, P, 14 GP, level 3):
A tan
paste prepared from the seven-fingered leaves of dynallca, a
creeper native to tropical river banks and wetlands. Dynallca
destroys the victim's hearing and inflicts 1-10 hits. Note: If
eaten raw, dynallca leaves have the same effect but are level 0.
EBUR (M, RM 659, m-O-4, I, 22 GP, AF 18): A short enchanted
tree closely related to ebur, native to mild, temperate ocean
shores.
It grows up to 25' tall with a single straight trunk.
It has dark green, oval leaves about 2" long, pale yellowishwhite flowers with eight petals about 1" wide, and yellow-brown
nuts. Its edible flowers repair sprains.
EDRAM (Bo, RM 611, c-F-8, I, 31 GP, AF 10): An enchanted,
bluish green moss native to cool, sheltered areas near water. It
is edible (but very bitter) and mends broken bones.
ELBEN'S BASKET (Ph, RM 680, t-S-7, B, 10 GP, AF 15): A
sunflower native to cool, temperate shortgrass prairies which
closely resembles the common sunflower except its flowers are
white, not yellow.
A tea brewed from its roots contains a
powerful heart stimulant. Although it has uses in treating heart
disease, it is mainly used as a combat stimulant because it can
double the user's speed for one round. Warning: If taken more
than once per hour, Elben's-basket tea is a level 3 circulatory
poison.
ELDAANA (Pa, RM 602, c-O-4, B, 99 GP, AF 2, level 9): A
mildly enchanted creeper native to cold ocean shores.
It has
dark green, arrow-shaped leaves, white five-petaled flowers with
blue centers, and dark blue berries.
A tea brewed from its
leaves contains an antidote for reduction poisons which also
reverses the effect of the curse "Ugliness of Orn."
ELENDIL'S BASKET (Pa, RC1 10, f-H-3, B, 8 GP, AF 0): A
sunflower native to frigid scrublands which closely resembles the
common sunflower except it is much shorter, rarely exceeding 1'
tall.
A tea or broth brewed from its roots purifies water
(permanently) and slows the progress of poisons by a factor of 10
for 12 hours (no RR).
Although Elendil's-basket tea is not
addictive, the maximum number of effective doses is one per day.
ETARKA (Po, RC1 12, m-F-5, P, 120 GP, level 2): A white
paste prepared from the roots of the vandar, a potato relative
native to temperate freshwater coasts and wetlands. Etarka is
prepared by boiling vandar roots to soften them, then grinding
them into paste with a mortar and pestle.
Etarka causes slow
death by destroying the circulatory system, beginning at its
point of entry. Note: Raw vandar roots have the same effect.
FEBFENDU (Or, RM 668, c-F-4, B, 90 GP, AF 24): An enchanted
water plant related to and frequently mistaken for the water
lily, native to cool, temperate wetlands and streams.
It has
dark green rounded-heart-shaped leaves which float on the water
and beautiful large yellow flowers.
When its root tubers are
boiled, the tea or broth restores hearing.

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FEK (Ci, RM 620, h-O-6, B, 50 GP, AF 5): A medium-sized


tree native to humid, tropical ocean shores. It grows up to 60'
tall as a single straight trunk.
It has dull green, narrow
leaves about 3" long, and small white flowers with five petals.
A viscous tea brewed from its 0.5" nuts will stop any bleeding
1-10 rounds after application.
Warning: If ingested, this tea
is a level 10 reduction poison which attacks the gastrointestinal
system.
FELMATHER (N/Ph, RM 642, m-O-5, I, 105 GP, AF 15): A short
enchanted bush adapted to mild, temperate regions with highly
saline and sandy soils, such as beach-front dunes. Its edible
but bitter leaves have two magical properties; the first allows
the user to mentally summon one "friend" (beasts or folk) within
a range of 300' times the user's level, while the second relieves
the effects of coma.
FIIS (Co, RC1 11, s-O-2, A, 8 SP, AF 0):
A dwarf pine
native to semiarid ocean shores and other areas with saline soil.
Its resin contains a stimulant which heals 1-6 concussion hits
when rubbed on the affected area.
FRULOWG (Di, RC1 13, level 5): A bacterial infection spread
by airborne spores, found in all climates. It causes the loss of
the victim's sense of smell for several days or weeks; at
minimum, it has no ill effects.
FUKAVAR (Ph, RC1 12, t-I-6, I, 230 GP, AF 25): An enchanted
bush, distantly related to felmather, native to cool, temperate
islands and other well-watered areas with saline soil.
When
crushed and dried, fukavar flowers may be smoked like tobacco;
the euphoric smoke allows the user to mentally summon one
friendly individual within a range of 20 miles.
GALENAANA (Po, RM 929, c-A-6, Pd, 179 GP, level 9):
A
bright green powder refined from the leaves of the galendur, a
dwarf willow native to alpine and arctic tundras near the timber
line.
Galenaana is refined by boiling galendur leaves in water,
filtering, then boiling the extract to dryness. Galenaana kills
Elves (Eldani), but leaves others in a coma for 1-100 weeks.
GALENAS (Ph, RM 803, m-H-4, I, 5 SP, AF 10): A tall plant
of the hemp family, related to swuth, originally native to
temperate scrublands and moors, now cultivated. When dried and
slowly burned, galenas leaves produce an incense-like smoke which
fills a 20' radius volume, relaxing all persons within (75 to all
actions) for 1-10 rounds.
GALENAS, SWEET (Ph, RC1 32, m-H-2, I, 5 SP, AF 5): A less
potent, sweeter variety of galenas.
When dried, sweet galenas
leaves may be smoked like tobacco; the smoke relaxes the user (75
to all actions) for 1-10 rounds.
GARIIG (Co, RM 629, a-Z-3, I, 55 GP, AF 3): A desert barrel
cactus with a dark green body, red thorns which grow in quartets,
large flowers with brilliant scarlet petals and yellow stamens,
and yellow fruit.
Large individuals may grow 1' high and wide,
but most are only one third that size.
The interior pulp is
edible, although
extremely sour,
and contains a powerful
stimulant which heals 30 concussion hits.
Gariig fruit tastes
like grapefruit and contains a mild hallucinogen (also AF 3).

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GARTAAN (Po, RC1 14, h-J-8, L, 350 GP, level 15): A clear
liquid obtained from the sap of the ky, a large water-storing
vine native to tropical rain forests.
Gartaan causes severe
hemophilia; at minimum, it has no ill effects.
GEFNUL (Co, RM 630, e-V-5, I, 90 GP, AF 10): A blue-white
lichen native to volcanic areas of everlasting cold, found most
frequently growing on glacier-scarred granite.
It contains a
powerful and potentially addictive stimulant.
When properly
gathered and cleaned, gefnul is marginally edible; a half-ounce
dose heals 100 concussion hits.
GILDARION (Or, RC1 13, A, 350 GP, AF 20): A salve made from
an herb mixture, gildarion repairs damaged organs with a recovery
time of 1-10 days (subject to the racial recovery multiplier).
Its active ingredient is gildar (h-J-7), an orchid native to
tropical rain forests, related to tarnas and wek-wek, which has
2" purplish-white flowers.
GORT (Ph, RM 804, h-J-5, I, 10 GP, AF 20): An orchid native
to tropical rain forests. It has 1" purplish-white flowers. Its
dark green, edible leaves contain an euphoric hallucinogen which
adds 10 to the user's Presence for 2 hours, but afterwards the
user acts at 50 for 1-10 hours.
GRAPELEAF (Ph, RM 682, m-D-6, I, 7 GP, AF 18):
A vine
related to the honeysuckle, originally native to temperate
forests but now widely cultivated as an herb and ornamental. As
suggested by its name, its leaves are shaped like those of wild
grapes, but its silver-white flowers are almost identical to
those of honeysuckle.
The flowers gain a rich, sweet, dreamy
odor from their intoxicating nectar, which when ingested in
fairly large
quantities (i.e.
a half-ounce
dose) causes
intoxication (actions at 50) and dreams (1-4 as the "Dream"
spells) for two hours and also serves as one day's nutrition.
Grapeleaf is also used in cooking, perfumes, and beekeeping.
GRARIG (Co, RC1 14, h-V-4, I, 50 GP, AF 8): A canopy tree
of tropical rain forests with heavily volcanic soil. Its edible,
though extremely sour, young leaves contain a powerful stimulant
which heals 30 concussion hits. Grarig wood is also valuable; it
is reddish brown and has a +5 enchantment value (magic column)
and an alchemical inertia factor of 4.
GRELNIXAR (Po, RC1 15, m-T-9, special, 3,000 GP, level 45):
A powerful, deadly hallucinogen produced by the vrel, a nettle
relative native to temperate tallgrass plains or steppes, and
emitted through its leaf hairs. Grelnixar causes its victims to
run until they die of exhaustion, as does the "Running Death"
curse; at minimum, it causes severe hallucinations for 1-10 days.
GURSAMEL (Bo, RM 612, t-S-7, A, 30 GP, AF 5): An enchanted
grass native to cool, temperate shortgrass prairies, which has
light green leaves and pale yellow stalks. When applied to the
area of a fracture, the stalks mend broken bones.
GURTH-NU-FUIN (Di, RC1 16, level 3):
A viral infection
spread by casual contact, found in all climates.
It attacks
muscle tissue, causing slow, painful debilitation and eventual
death from heart failure or secondary infections; at minimum, it
causes severe nausea (1-100 hours).

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GYLVIR (Ph, RM 681, m-O-6, I, 45 GP, AF 20): An edible but


slimy and utterly foul-tasting algae found on temperate saltwater
shores.
It turns an air-breather into a water-breather (only)
for four hours.
HARFY (Ci, RM 621, s-S-6, A, 175 GP, AF 9): A dark graygreen barrel cactus of semiarid regions. It usually grows about
15" tall and wide; it has 2" thorns, bright red 3" flowers with
yellow centers, and delicious dark red fruit. When applied (1-3
rounds), the resin from its succulent stem immediately stops all
forms of bleeding.
HARLINDAR (Ob, RC1 15, B, 50 GP, AF 0): An herb mixture
usually made into tea or used as seasoning in soup.
In most
circumstances, harlindar assures safe childbirth (GM discretion)
and improves the mother's nutritional balance.
Its active
ingredient is harlindar grass (s-S-4), which closely resembles
bluegrass, originally native to semiarid to temperate shortgrass
prairies, now widely cultivated.
HEEN (Po, RC1 17, t-S-8, Pd, 800 GP, level 20): A black
powder prepared from the seeds of the geen, a sunflower native to
cool, temperate shortgrass prairies which closely resembles the
common sunflower except it is shorter, rarely exceeding 2' tall,
and has orange flowers. Heen is prepared by roasting geen seeds,
then grinding them to powder. Heen attacks the mucous membranes
lining the digestive system, causing ulceration; at minimum, it
inflicts 5-50 hits.
Note: Raw geen seeds have the same effect
but are only level 4.
HEGHEG (M, RM 660, h-S-8, A, 25 GP, AF 5): A thorny bush
native to tropical grasslands or savannas.
It has small graygreen leaves, 1.5" reddish-yellow flowers with eight petals, and
2" seed pods. When ground into paste and applied to a wound, its
younger roots heal damaged cartilage.
HEMLOCK, BLADE (Po, RC1 06, m-F-3, P, 90 GP, level 6): A
white paste prepared by mixing water hemlock oil with cream.
Hemlock kills in 6-10 rounds by destroying the nervous system; at
minimum, it causes complete incapacity for 1-10 hours.
HEMLOCK, WATER (Po, RC1 53, m-F-3, L, 45 GP, level 3): A
clear amber liquid pressed from the leaves and stalks of water
hemlock, a member of the parsley family native to temperate,
well-watered areas.
Hemlock kills in 6-10 rounds by destroying
the nervous system; at minimum, it causes complete incapacity for
1-10 hours.
HENUIAL (Po, RM 909, c-C-8, L, 80 GP, level 6): A yellow
concentrated venom obtained from the henuial honey bee, a mildly
enchanted species originally native to cold coniferous forests,
now domesticated and prized for its honey and beeswax. Henuial
converts the optic fluids of one or both eyes to honey (one for
RR failures of 25 or less, both for RR failures over 25), causing
permanent blindness.
Note:
The raw venom is also level 6 but
only causes temporary blindness, lasting one hour per 10% RR
failure.
HESGURATU (Ph, RM 713, 45 GP per 4-oz slice or 350 GP per
10-slice loaf, AF 10):
An enchanted whole-wheat bread which
tastes of wheat and onions and keeps fresh for one month.
Hesguratu doubles the user's strength for 6 rounds, or longer for

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races with recovery multipliers less than 1.0, resulting in


double damage inflicted upon foes and +10 to OB.
Its active
ingredient is sap from the guratu (c-M-3), a tough succulent
related to jojojopo and kathkusa, native to cold mountain and
arctic regions.
HEVIK (Po, RC1 18, h-J-6, Pd, 900 GP, level 30): A gray
powder refined from the leaves of orn-hevik, a canopy tree native
to tropical forests, particularly "cloud forests."
Hevik is
prepared by boiling orn-hevik leaves in strong alcohol, filtering
the extract, then evaporating the extract.
Hevik induces deep
sleep (11-20 hours); at minimum, it has no ill effects.
HIMROS (Bu, RC1 16, A, 55 GP, AF 0): An ointment made from
an herb mixture, himros heals first- and second-degree burns and
relieves the effects of contact with plants such as nettle,
pangwood, and thistle in one round. Its active ingredient is the
sap of himros aloe (m-F-6), a water-loving distant relative of
aloe vera, native to temperate stream banks and wetlands. It has
a cluster of fleshy, dark green leaves with three yellow stripes
and rows of toothlike thorns along each edge, which can reach 24"
long.
HITH-I-GIRITH (Po, RM 930, f-M-5, L, 12 GP, level 4): A
dwarf pine native to frigid mountains near the timber line.
During the short alpine growing season, its leaves emit a
fragrant oil which acts as a depressant, causing immediate and
continuing sleep.
HOAK-FOER (N, RM 805, s-S-2, I, 67 GP, AF 30): A wildflower
of the
composite family
native to semiarid to temperate
shortgrass prairies which resembles the daisy.
Its edible,
beautiful white flowers contain a powerful hallucinogenic drug
which cures mind loss and mental diseases, but prevents all
movement for 1-10 weeks.
HUGAR (Ph, RM 806, h-O-4, I, 1 SP, AF 33):
A dandelion
related to arunya, originally native to humid, tropical ocean
shores, now cultivated. It has dark green leaves, orange to red
flowers, and a root system which frequently grows 2'-4' deep.
Its edible roots cause sleep and quick unconsciousness; one hour
of arunya-induced sleep is equivalent to six hours of normal
sleep.
Warning:
Hugar roots contain an addictive barbiturate.
A serious overdose (3 or more doses at once) acts as a level 12
respiratory poison.
HUGBURTUN (Ci, RM 622, s-Z-6, A, 180 GP, AF 6): A cactus of
semiarid to arid deserts, related to the prickly pear. It has
large pink flowers which produce a reddish-purple fruit. When
prepared by laceration and applied to a wound, this fruit
immediately stops all forms of bleeding. Warning: If ingested,
the fruit is a level 5 circulatory poison.
HULMIIKAK (Po, RC1 19, m-D-8, L, 800 GP, level 15): The
venom of the hulmiis ant, a large (1/2") black carpenter ant
native to temperate forests.
To most arthropods and other
invertebrates, hulmiikak is a lethal nerve poison, but in
vertebrates, it attacks the optic nerves, causing blindness; at
minimum, it impairs vision (-30 to perception).
IGTURFAS (Po, RC1 20, m-J-9, Pd, 1,800 GP, level 25): A
brown powder prepared from the blood of the iguri, a rare gold

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and brown tree viper (family Viperidae) native to temperate rain


forests and tropical rain forests at high elevations. Igturfas
is prepared by straining iguri blood and evaporating the plasma.
Igturfas causes feeblemindedness (GM discretion); at minimum, it
causes disorientation (-50 to actions for 10-100 hours). Note:
Iguri venom is a generic level 5 nerve poison.
JADARAS (Po, RC1 21, h-T-5, L, 750 GP, level 15): A clear
oil extracted from janar, a medium-sized blue-green grass native
to tropical grasslands (both tall- and shortgrass) or savannas.
Jadaras is prepared by boiling janar in soda water or weak lye.
The oil floats to the surface, where it is collected and
filtered.
Jadaras causes loss of coordination and dexterity,
leading to losses of 5-50 points each from temporary Agility and
Quickness and one point from potential for every 10 temporary
points lost; at minimum, it has no ill effects.
JANUK-TY (S, RM 696, s-S-6, B, 110 SP, AF 2): A mediumsized dark green grass, related to vinuk, native to semiarid to
temperate shortgrass prairies.
A tea brewed from its roots
relieves three rounds of stun.
JEGGA (Po, RM 931, m-U-5, P, 92 GP, level 7): A brown paste
refined from the guano of the jegga bat (see also jeggarukh), a
vampire bat native to mild climates which usually feeds upon
cattle.
It is prepared by leaching jegga guano with strong lye,
filtering, then allowing most of the water to evaporate. Jegga
inflicts 1-100 hits.
JEGGARUKH (Po, RM 902, m-U-5, Pd, 71 GP, level 6): A black
powder refined from the guano of the jegga bat (see jegga) which
inflicts 10-100 hits.
It is prepared by leaching jegga guano
with strong lye, boiling the extract with flowers of sulfur,
filtering, then allowing the water to evaporate.
JITSU (Po, RM 932, m-O-4, L, 34 GP, level 5):
A yellow
concentrated venom obtained from the jitsu, a large clam native
to temperate shallow seas, closely related to the jitsukar and
jitsutyr, despised as a dangerous pest by fishermen. Jitsu is
prepared by immersing the clams in cold fresh water, inducing
them to secrete the oily venom as a protective measure. Some of
the oil floats to the surface, where it is collected and heated
until its color darkens from pale straw to bright canary yellow.
Refined jitsu inflicts 5-50 hits; raw jitsu is level 2 and
inflicts 2-20 hits.
JITSUKAR (Po, RC1 22, t-F-8, P, 4,000 GP, level 40):
A
brown paste refined from the venom of the jitsukar, a large clam
native to cool freshwater lakes, closely related to the jitsu and
jitsutyr, despised as a dangerous pest by fishermen. Jitsukar is
prepared by immersing the clams in cold salt water, inducing them
to secrete the oily venom as a protective measure. Some of the
oil floats to the surface, where it is collected and mixed with
flowers of sulfur and finely ground charcoal to form the sticky
paste. Jitsukar kills in 1-100 rounds by destroying the victim's
lungs; at minimum, it has no ill effects..
JITSUTYR (Po, RM 933, c-F-6, P, 145 GP, level 2): A tan
paste refined from the venom of the jitsutyr, a large clam native
to cold freshwater lakes, closely related to the jitsu, despised
as a dangerous pest by fishermen.
Jitsutyr is prepared by

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immersing the clams in hot salt water, inducing them to secrete


the oily venom as a protective measure. Some of the oil floats
to the surface, where it is collected. The oil is then boiled in
vegetable oil with flowers of sulfur and finely ground charcoal.
The sticky jitsutyr paste collects on the container's walls.
Jitsutyr kills in 1-100 rounds by destroying the victim's lungs.
JOEF (Ph, RM 683, t-B-3, I, 35 GP, AF 23): A bush native to
cool, temperate streambeds, particularly seasonally dry ones,
distantly related to coca.
Joef powder, which is prepared by
boiling the dark green leaves in vinegar, straining the extract,
then evaporating the extract, which may be ingested by inhalation
or absorption under the tongue; it allows the user to mentally
summon one known sentient friend with a range equal to 100 feet
times the user's level. If eaten raw, the bitter leaves act as a
mild stimulant like caffeine or coca.
JOJOJOPO (Bu, RM 616, f-M-4, A, 9 SP, AF 0): A low-growing
succulent related to kathkusa, native to frigid mountains,
usually found just above and below the timber line. When its
fleshy leaves are crushed and applied, jojojopo cures frostbite
and heals 2-20 hits of cold damage.
JUTH (Po, RM 918, a-Z-5, L, 41 GP, level 2): A clear liquid
extracted from the venom of the painted scorpion, a fairly large
(2") desert species, glossy black with red stripes.
Juth is
prepared by distilling the venom with wood alcohol (methanol),
saving the first fraction (10% or so from each batch) to emerge
from the condenser.
Juth causes gradual insanity over a period
of 1-100 weeks. Note: The raw venom is a generic level 2 nerve
poison.
KAKDURAM (Or, RM 669, h-J-7, I, 90 GP, AF 6): A rare midlevel tree of tropical rain forests.
Its edible, fig-shaped
brown fruit restores hearing.
KAKTU (Po, RM 914, s-S-7, L, 29 GP, level 1): A clear oil
refined from the flowers of kaktu, a member of the composite
family native to semiarid to temperate shortgrass prairies.
Kaktu oil is extracted by boiling the flowers for several hours
in a large container. The oil floats to the surface, where it is
collected and filtered.
Kaktu affects 1-4 appendages (one per
25% RR failure); the resulting dexterity loss in each affected
area reduces associated maneuver rolls by 1-100 (average the
rolls if more than one area is used). Note: If eaten raw, the
flowers have the same effect but are level -5.
KARFAR (Po, RM 903, h-J-4, P, 142 GP, level 7): Leaf/paste.
A reddish paste prepared from the young leaves of karfar, a
canopy tree of tropical rain forests, related to teak. Karfar
causes the victim's heart to shut down, resulting in massive
shock and death in 2-12 rounds. Note: The raw leaves, flowers,
and fruit are also toxic, acting as a circulatory poison of level
1, 4, or 2, respectively.
KASKAMAK (Di, RC1 23, level 12): An extremely rare ailment
characterized by surface feeling loss; at minimum, it has no ill
effects.
Its cause and transmission method are unknown, but its
effects are similar to those of leprosy, a bacterial infection.
KATHKUSA (Ph, RM 684, f-W-3, I, 50 GP, AF 35):
A tough
succulent related to jojojopo and guratu (see hesguratu), native

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to frigid wastes, both alpine and arctic. Its marginally edible,


dark green leaves contain a powerful combat stimulant which
doubles the user's strength for 1-10 rounds, resulting in double
damage inflicted upon foes and +10 to OB.
KELVENTARI (Bu, RM 617, t-T-3, A, 19 GP, AF 0):
A bush
related to sumac, native to cool, temperate tallgrass prairies or
steppes.
When rubbed on a first- or second-degree burn, its
reddish-black berries heal the burn and 1-10 heats resulting from
burn damage in one round.
KILMAKUR (Ph, RM 685, h-S-7, B/A, 65 GP, AF 33): A small
thorny tree native to tropical grasslands or savannas. A salve
brewed from its roots protects the wearer from flame and heat for
1-10 hours as the "Fire Armor" spell (Closed Essence list
"Elemental Shields").
KIRSEMAL (Ph, RC1 17, c-I-4, B, 110 GP, AF 22):
A rare
spruce originally native to cold island forests, now cultivated.
It is shorter than most spruces, rarely exceeding 20' tall, and
has blue-green needles which grow in clusters of five. A tea
brewed from kirsemal bark (the soft inner part) contains a
powerful combat stimulant which triples the duration of all
Adrenal Moves for one hour, or longer for races with recovery
multipliers less than 1.0.
KLABAS (Po, RC1 24, m-H-5, Pd, 400 GP, level 10): A white
powder refined from the buds of the klane, a shrub distantly
related to the hazelnut, native to temperate scrublands. Klabas
is prepared by boiling klane buds in water, straining the
extract, and allowing the extract to cool and evaporate slowly
into powder.
Klabas causes nervous breakdowns (GM discretion);
at minimum, it causes depression (-25 to most activities, GM
discretion).
KLAGUL (Ph, RM 686, s-S-3, B, 27 GP, AF 7): The buds of the
klagullu, a tall shrub related to hazelnut and shanku (see
alshana), native
to semiarid
to temperate scrublands and
shortgrass prairies.
Both its late winter buds (called klagul),
which must be brewed into a tea, and its edible autumn nuts
(called marku) contain an enchantment which gives the user
Infravision for 6 hours, or longer for races with recovery
multipliers less than 1.0.
KLANDUN (N, RC1 18, h-B-6, I, 300 GP, AF 3): A fern native
humid, tropical areas near water.
Its edible leaves contain a
drug capable of curing most forms of paralysis (as the spell
"Paralysis Cures," Closed Channeling list "Nerve Law"), including
thrayniis, which
do not
require nerve
regeneration
(GM
discretion).
KLY (Po, RM 934, s-H-5, P, 154 GP, level 3): A brown paste
made from the crushed berries of kly, a member of the nightshade
family native to semiarid to temperate scrublands. Kly inflicts
3-300 hits. Note: Intact berries have the same effects.
KLYNYK (Cs, RC1 19, m-O-2, A, 25 BP, AF 0): A large oyster
native to temperate shallow seas, prized as a delicacy. When
spread on the skin, klynyk broth removes hair for several days.
KLYTUN (Po, RM 904, s-B-4, P, 53 GP, level 5): Root/paste.
A golden paste prepared from the roots of klytun, a wildflower of
the composite family native to semiarid to temperate streambeds,

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particularly seasonally dry ones.


Klytun causes a coma lasting
1-10 days, modified by the victim's racial recovery multiplier.
Note:
All parts of the plant are toxic, acting as a level 1
circulatory poison.
KOLANDOR (Or, RC1 20, h-D-9, A, 15,000 GP, AF 0):
An
extremely rare enchanted elm native to the cooler areas of
tropical rain forests (higher altitudes) and warmer areas of
temperate rain forests.
It is taller than most elms, often
exceeding 200'.
Its dark green leaves have gold veins and
undersides, turning entirely gold in autumn.
A poultice made
from kolandor leaves can completely regenerate severed limbs in
six
months,
subject
to
racial
recovery
multipliers.
Unfortunately, attempts at cultivation and cross-breeding with
elms from other climates have not been successful.
KUWURN YORF (Po, RC1 25, c-C-6, Pd, 80 GP, level 5): A
golden mold native to cold coniferous forests near water, where
it grows on dead wood.
Its spores cause death in 3 days by
gradually destroying the lungs; at minimum, it has no ill
effects.
KYKYKYL (Ph, RM 714, 50 GP per 4-oz slice or 440 GP per 10slice loaf, AF 6):
An enchanted ginger bread which tastes of
garlic, carrots, and ginger and keeps fresh for 2-20 weeks.
Kykykyl allows the user to see with complete clarity (as on a
cloudless day) for one hour, or longer for races with recovery
multipliers less than 1.0, regardless of weather, lighting
conditions, or eye injuries (unless the eye is destroyed). Its
active ingredient is kykykyl powder; kykykyl (m-D-2) is a garlic
relative originally native to temperate forests, now cultivated.
LATHA (Dc, RM 643, t-F-4, B, 9 SP, AF 4):
A rooted
freshwater plant native to cool, temperate areas, usually found
growing in calm water 1-3 feet deep.
A tea brewed from its
fleshy stems immediately heals 1-2 concussion hits and cures the
common cold and related respiratory illnesses. It also adds +10
to disease resistance for one week.
LAURELIN (L, RM 648, m-O-9, I, 999 GP, AF 21):
A rare
enchanted deciduous
tree, distantly
related to telperion,
originally native
to mild,
temperate ocean
shores,
now
cultivated.
It usually grows taller than 50' with a single
straight trunk. It has 4" arrowhead-shaped leaves, emerald green
above and golden below; 0.5" golden flowers which resemble those
of the cherry, and small golden nuts. When young and undamaged,
the edible leaves are Lifegiving for Elves (Eldani) if given
within 28 days of death. Laurelin is also highly prized for its
wood, which has a +20 enchantment value (mithril column) and a
low alchemical inertia factor of 2.
LAURRE (Pa, RC1 21, f-V-9, I, 29,500 GP, AF 0, level 120):
A small, rare, powerfully enchanted member of the lily family,
native to arctic and alpine tundra with heavily volcanic soil.
It has dark green 3" bladed leaves and brilliant gold and purple
flowers which resemble those of the Easter lily in miniature.
Its edible but bitter flowers contain an extremely powerful drug
which cures the effects of the deadly nerve reduction poison
morgurth (no RR) and acts as an antidote for most other poisons

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(GM discretion). Attempts at cultivation and cross-breeding with


lilies from warmer climates have not been successful.
LEMBAS (F, I, AF 0): The famous enchanted Elven Waybread,
made in secret by many of the great Elven ladies and given away
to the deserving, never sold.
Each preparer has a slightly
different recipe.
If kept clean and dry, lembas keeps fresh
indefinitely.
Each slice contains 30 small square doses; each
dose heals 1-10 hits, provides a full day's nutrition, and adds
+10 to the user's Constitution bonus for that day. It is also
reputed to have a number of other beneficial effects.
LESTAGII (Ph, RM 694, a-Z-9, I, 520 GP, AF 45): The ambercolored hexagonal crystal of auropyrinine, a complex, possibly
enchanted amino acid secreted by several species of golden fire
ants (genus Auropyrica), all native to hot, dry deserts or dune
seas.
Lestagii crystals are so rare because they are highly
water-soluble; any exposure to water destroys them. Lestagii is
edible and extremely sweet, but is valuable primarily because it
can restore any statistic losses other than those due to age;
however, it affects only one statistic at a time, the one most
heavily damaged.
LHUGRUTH (Po, RM 923, e-U-6, L, 300 GP, level 10): The gray
or black blood of several species of cold-dwelling drakes, which
rapidly (1-10 rounds) dissolves metals and organic materials, but
not glass, sand, or pottery.
MAIANA (Dc, RC1 22, B, 0.5 CP, AF 0):
An herb mixture
usually made into tea or used as seasoning in soup. Maiana is a
decongestant drug used to treat most respiratory illnesses. Its
active ingredient is the needles of the maia fir (t-C-1), a tall
conifer originally native to cool, temperate coniferous forests,
now widely cultivated.
MARGATH (Dc, RC1 23, A, 1 GP, AF 0): A salve made from an
herb mixture, margath is a potent anesthetic (1 round).
Its
active ingredient is the berries of margath (h-J-2), a creeper
native to tropical rain forests.
MARKU (Ph, RM 687, s-H-6, I, 30 GP, AF 5): The nuts of the
klagullu (see klagul).
Although more useful than the buds
(klagul), good nuts (marku) are harder to find.
MARSH FLUX (Di, RC1 26, level 20): An amoebic waterborne
infection found in nearly all climates, but usually in warmer
climates or those areas with sewage-contaminated water.
It
causes severe dehydration from diarrhea and vomiting, resulting
in coma (2-7 days) or death due to shock (20% chance); at
minimum, it causes diarrhea and vomiting (1-3 days).
MEGILLOS (Ph, RM 688, c-M-3, I, 12 SP, AF 19): A willow
native to cold mountain regions, usually found growing near water
or in aspen groves.
Its long, narrow, dark green leaves have
silver veins and white undersides, making them resemble the
"white swords" of the tree's Elven name.
These leaves are
edible, though sour, and contain a drug which doubles the user's
visual perception range for 10 minutes, or longer for races with
recovery multipliers less than 1.0. Megillos is also prized for
its hard white wood, which has a +10 enchantment value (magic
column) and a reasonably low alchemical inertia factor of 3.

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MENELAR (Pa, RM 603, f-C-5, B, 65 GP, AF 4, level 7): A


rare dwarf spruce of frigid coniferous forests, found most
frequently near the timber line. It has dark blue-green needles
which grow in clusters of five and long, tapering, dark brown
cones.
A tea brewed from the mature but unopened cones contains
an antidote for circulatory poisons.
MERRIG (Ph, RM 695, s-S-8, B, 90 GP, AF 50): A small, very
thorny wild rose bush native to semiarid to temperate shortgrass
prairies. Its leaves look like those of other roses; its flowers
have five red-veined and red-edged white petals and yellow
centers.
A tea brewed from merrig thorns contains a drug which
can increase the user's Presence score by 5 points for one day,
so it
is particularly
prized by
Mentalism
spell-users.
Unfortunately, merrig tea is highly addictive, and withdrawal
causes the loss of 10 points from Constitution and 15 points each
from Reasoning and Memory; these losses heal naturally at one
point per month.
MIRENNA (Co, RM 631, c-M-3, I, 10 GP, AF 1): A thorny vine
related to
the blackberry
and dugmuthur, native to cold
mountains.
Its delicious brilliant crimson berries contain a
powerful stimulant which instantly heals 10 concussion hits.
MIRETAR'S CROWN (Ci, RC1 24, c-S-6, A, 125 GP, AF 10): A
wildflower of the composite family native to cold shortgrass
prairies.
A salve made from its beautiful blue and gold flowers
will immediately stop all forms of bleeding when applied to a
wound (1 round).
MIRUVOR (Ph, I, AF 1): The famous enchanted Elven Brandy,
made in secret by many of the great Elven lords and given away to
the deserving, never sold.
Each preparer has a slightly
different recipe.
Miruvor renews the user's Endurance up to
three times per day and adds +30 to the user's resistance rolls
against fatigue and mental attacks for three hours. It is also
reputed to have a number of other beneficial effects, but like
all stimulants, the user cannot benefit from it indefinitely.
MOOK (Pa, RM 604, t-M-3, I, 30 GP, AF 5, level 3): A shrub
native to cool, temperate mountains. It has light green leaves
which resemble those of the silver maple, small pink flowers, and
pink berries.
The berries are edible, considered a delicacy in
some cultures, and contain an antidote for respiratory poisons.
MOOURARK (Po, RC1 29, f-U-9, L, 250 GP, level 5): A blue
condensed venom obtained from the saliva of the rark bat, an
enchanted white species native to frigid caves, often ice caves.
Moourark dissolves bone; at minimum, it has no ill effects.
Note: The raw saliva has the same effects but is only level 1.
MORGURTH (Po, RC1 30, s-U-9, L, 12,000 GP, level 60):
Probably the most potent poison known, morgurth is a black liquid
refined from the venom and/or blood of greater drakes by an
alchemical ritual which usually includes distillation with strong
alcohol in the presence of powdered gold or platinum; it must
then be protected from sunlight in a glass or ceramic container.
Morgurth dissolves the victim's brain; at minimum, it causes a
long coma (1-100 years). Note: Morgurth is both a nerve poison
and a reduction poison, requiring two separate antidotes. Durad
slows the effects of morgurth; laurre is a specific antidote.

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MUILFANA (Po, RM 911, t-C-4, L, 52 GP, level 2): An orange


liquid concentrated from the sap of the muilfana pine, a species
native to cool, temperate coniferous forests with acidic soils.
Muilfana reacts with certain enzymes present in mucus, producing
a powerful acid which destroys mucous membrane tissue. Target
organs include the eyes, the respiratory system (particularly the
windpipe or trachea), the digestive system (particularly the
esophagus), the urinary tract, and the genitalia.
MURNAN (Po, RC1 31, h-J-7, L, 500 GP, level 10): A canopy
tree of tropical rain forests which frequently grows taller than
150'.
It has long, fleshy, dark green leaves like those of the
rubber tree and a tall, straight trunk. Its yellow sap causes
paralysis; at minimum, it causes fever and delirium (4 days).
NAZA (Pa, RC1 25, e-W-9, I, 6,800 GP, AF 3, level 100): A
small, highly enchanted dandelion, related to ul-naza, native to
arctic and alpine frozen wastes. It has pale green leaves with
reddish edges, red-tinged golden flowers, and a root system which
frequently grows more than 6' deep. Its edible leaves contain an
extremely powerful, immediately effective universal antidote.
NELISSE (F, RM 807, s-V-5, B, 9 SP, AF 15): A bush native
to semiarid regions with heavily volcanic soil, distantly related
to coca. A tea brewed from nelisse leaves causes euphoria (50 to
all actions) for one hour and yields one day's nutrition.
Warning:
A substantial overdose (more than 4 doses at once) of
nelisse tea acts as a level 5 nerve poison.
NELTHANDON (Pa, RC1 26, s-R-1, I, 1 BP, AF 0): A wildflower
of the composite family native to semiarid rolling hills which
resembles the marigold.
When eaten, its light green leaves are
an emetic, inducing vomiting in 20 minutes or less. (Vomiting is
an effective treatment for many ingested poisons, GM discretion.)
NIMNAUR (Po, RM 925, t-D-5, L, 23 GP, level 3): A milky
white concentrated venom obtained from the whitefiddle, a species
of "lesser great" spider native to cool, temperate deciduous and
mixed forests named for the distinctive white mark on its back.
Nimnaur slowly (over 1-10 minutes) liquifies one organ per dose
(usually the one closest to the entry point).
Note: The raw
venom is a generic level 3 reduction poison (variability class
A).
NUR-OIOLOSSE (L, RM 649, f-F-8, I, 200 GP, AF 13):
An
enchanted clove native to frigid wetlands, closely related to
oiolosse.
Its edible cloves are Lifegiving for one day for all
races; however, they kill the patient one day later unless the
antidote, a sorul nut, is available.
OIOLOSSE (L, RM 650, f-F-8, I, 600 GP, AF 22): An enchanted
clove originally native to frigid wetlands, closely related to
nur-oiolosse, now cultivated.
Its edible cloves are Lifegiving
for Elves (Eldani) if given within 7 days of death.
OLVAR (L, RM 651, f-O-6, I, 200 GP, AF 20):
A small
enchanted perennial native to frigid ocean shores. It has round,
hairy, light green leaves about 0.5" long. Its tiny blood-red
flowers and dull red fruit grow in tight clusters on 4" long
spikes.
The flowers are edible and Lifekeeping for 2-20 days.
Warning:
If ingested, the fruit is a level 2 nerve poison.

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Note:
A subspecies found in alpine tundra regions (f-A-7),
particularly in saline soils, has identical properties.
ONDOHITHUI (Po, RM 924, e-A-5, P, 60 GP, level 3): A bluegray paste prepared from ondohithui, a lichen native to the
coldest mountains, found most frequently growing between the
highest peak
rocks.
Ondohithui is prepared by carefully
collecting, washing, and grinding the lichen into powder, then
mixing the powder with lard. It causes fatal dehydration in 1-10
minutes.
ONDOKAMBA (Po, RM 910, c-U-3, L, 29 GP, level 2): A green
condensed venom obtained from the saliva of the ondokamba bat, an
enchanted species native to cold, dry caves. Ondokamba turns 1-4
hands and/or feet (one per 25% RR failure) to stone, making each
affected area operate at -75.
Note:
The raw saliva is also
level 2 but only causes a mild, temporary loss of dexterity in
the hands and/or feet (-15 to actions for 1-4 hours).
ORN (Po, RC1 32, m-T-3, L, 10 GP, level 5): The yellow sap
of the turid, a parsley relative native to temperate tallgrass
prairies and steppes. Orn causes warts and scars; at minimum, it
inflicts 1-10 hits..
PAKIIK (Di, RC1 33, level 25): An extremely rare, virulent
bacterial infection spread by contact with contaminated bodily
fluids. It produces random body growths, i.e. tumors.
PANGWOOD (Po, RC1 34, m-D-2, special, 10 GP, level 2): A
medium-sized tree native to temperate forests. The fine hairs on
its dark
green, five-fingered leaves contain an acid-like
reduction poison which causes contact burns; at minimum, it has
no ill effects. Himros is a specific antidote.
PASAMAR (Or, RM 670, h-S-8, B, 75 GP, AF 40):
A short,
fine, dark green grass, related to siriena, native to tropical
grasslands or savannas, which grows in tight clumps.
When
properly cleaned and brewed, pasamar broth preserves organic
material (up to body size) indefinitely. Warning: If ingested,
this broth is a level 15 reduction poison which attacks the
gastrointestinal system.
PATHUR (L, RM 652, a-H-4, B/A, 35 GP, AF 7):
A small
enchanted shrub related to the sage, native to arid scrublands.
When rubbed on the patient's chest, a broth brewed from its
water-storing root nodules is Lifekeeping for one hour. Warning:
If ingested, this broth is a level 2 nerve poison.
PAWLUN (Po, RC1 35, h-F-5, L, 1 SP, level 1): The sap of
the pawf vine, a large creeper native to tropical forests, found
most often near rivers. Pawlun causes the victim to lose his/her
teeth; at minimum, it has no ill effects. It is encountered far
more often as a natural hazard than as a weapon.
PENTANOTH (Po, RC1 36, h-O-5, L, 4,000 GP, level 40): A
clear oil pressed from the pentanoth, a kelp native to warm ocean
shallows.
It grows up to 20' long and it has a cluster of five
broad blue leaves. Pentanoth causes coma (1-4 days); at minimum,
it causes loss of will (6-12 hours).
Note:
As the minimum
effect is frequently more desirable, many users cut the dosage
level.
Note:
Raw pentanoth has the same effects, but is level
5.
Boiling alters the toxin, making pentanoth a flavorful,
slightly intoxicating delicacy in some cultures.

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PHOROZ (Po, RC1 37, m-T-1, L, 48 GP, level 4):


A clear
liquid extracted from the pollen of the phoroz lily, native to
temperate tallgrass plains and steppes.
Phoroz is prepared by
steeping the pollen in vinegar for 7-10 days, straining the
extract, then allowing the extract to evaporate to half its
former volume.
Phoroz causes slow paralysis (1-10 hours) and
death (1-4 days); at minimum, it numbs the limbs (-40 to actions
for 1-10 hours).
QUAKING FEVER (Di, RC1 38, level 20):
A rare bacterial
infection carried by several species of freshwater leeches from
warmer climates.
It causes fever, convulsions, and coughing (610 days) which can lead to loss of temporary Constitution (30%
chance, 1-20 points) or death (15% chance); at minimum, it causes
swelling, fever, and trembling.
QUILMUFUR (Pa, RM 605, m-C-7, B, 49 GP, AF 1, level 8): A
rare floor plant of temperate coniferous forests, found most
frequently near clearings or aspen groves.
It has dark green
leaves with five leaflets, a large night-blooming white flower,
and a cluster of white berries.
A tea brewed from its roots
contains an antidote for conversion poisons.
Warning:
If
ingested, the leaves, flowers, and fruit contain a reduction
poison which attacks the gastrointestinal system at level 2, 4,
or 8, respectively.
RED FEVER (Di, RC1 39, level 25):
A virulent bacterial
infection spread by contaminated food or water, usually found in
warmer climates.
It causes severe vomiting (10-14 days), and
often (40% chance) leads to death from pneumonia, peritonitis,
meningitis, or heart failure; at minimum, it causes fever,
nosebleed, and headache (7-10 days).
RED WILLOW (Dc, RC1 27, t-F-2, B, 5 SP, AF 0): A close
relative of the weeping willow, native to cool, temperate stream
banks and wetlands, so named because its leaves turn bright red
in the autumn (those of most other willows turn yellow). A tea
brewed from its leaves reduces fever.
REGLEN (Co, RM 632, t-M-3, B, 75 GP, AF 7): A bright green
moss native to cool, temperate mountains, found most frequently
near forest springs. When properly washed and boiled, reglen tea
heals 50 concussion hits.
REWK (Co, RM 633, t-D-3, B, 9 SP, AF 1):
A tuber vine
related to the sweet potato, originally native to cool, temperate
deciduous forests, particularly those with abundant maples. The
vine has dark green heart-shaped leaves, small orange-yellow
flowers, and small orange fruit.
The large root tubers, which
strongly resemble those of the sweet potato, contains a stimulant
in their skin.
When boiled, the tea or broth from a medium to
large tuber heals 2-20 concussion hits, and the tuber itself is
highly nutritious.
Rewk has therefore become one of the most
widely cultivated herbs.
RORKANDIS (Po, RC1 40, m-M-7, P, 200 GP, level 5): A white
paste prepared from the saliva of the uster, a black and white
hawk originally native to temperate mountains, now sometimes
domesticated, which usually feeds on fish. When fed salty foods,
the hawk salivates excessively; the saliva may be carefully

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collected and mixed with lard to form a paste.


Rorkandis
dissolves cartilage; at minimum, it has no ill effects.
RUD-TEKMA (Ph, RM 689, h-J-6, I, 25 GP, AF 10): A creeper
of the rose family native to tropical rain forests. Its small
edible fruit gives the user +20 to cast and overcast spells for
one hour, at the cost of -20 to maneuvers and melee. There is a
10% chance any spell cast under the influence of this drug will
be cast on the nearest unintended target.
RUMARETH (Ci, RC1 28, B, 125 GP, AF 25): An herb mixture
usually made into tea or used as seasoning in soup. Rumareth
contains a powerful drug which stops bleeding, but also makes the
user drowsy (25 to actions and very likely to fall asleep) for 14 hours.
Its active ingredient is rumareth grass (m-T-6),
originally native to temperate tallgrass plains and steppes, now
cultivated.
RUTH-I-IAUR (Po, RM 919, s-U-7, L, 56 GP, level 4):
A
brownish liquid which can be refined from the saliva of most
species of drakes and their relatives, usually by extracting the
saliva with vegetable oils, then distilling the extract. Ruth-iiaur causes rapid (1-20 rounds) erosion of the nervous system,
leaving the victim at -50 to -100 activity (-50 for RR failures
of 1-25, -75 for failures of 26-50, or -100 for failures of 51 or
more).
SARNUMEN (Po, RC1 41, m-O-8, L, GP, level 30):
A blue
concentrated venom obtained from the spines of the numen eel, a
large bluish-black eel which lives in temperate shallow seas for
most of its life but migrates to fresh water to spawn. Sarnumen
causes a nervous disorder which causes the victim to act at -50;
at minimum, it has no ill effects.
SHARDUVAAK (Po, RM 906, a-Z-7, L, 36 GP, level 3): A brown
juice pressed from the berries of sharduvaak, a rare desert
juniper. Sharduvaak slows the victim's blood flow; the victim is
sluggish, at -50 for all activity, and needs twice the normal
amount of sleep. These effects can last several weeks or months.
Note: The raw berries have same effect but are level 0.
SHARKASAR (Po, RM 905, m-C-6, P, 2 GP, level 10): A brown
paste prepared from the roots of sharkasar, a floor plant of
temperate coniferous
forests, found
most frequently
near
clearings or aspen groves.
It has dark green splayed leaves, a
1" purple and white flower, and a single white fruit. Sharkasar
inflicts 1-10 hits. Note: The fruit is also toxic, acting as a
level 2 circulatory poison.
SHEN (Pa, RM 606, t-F-6, I, 27 GP, AF 3, level 4): An ivy
native to cool, temperate river and creek banks and wetlands.
Its dark green, three-fingered leaves are edible and contain an
antidote for nerve poisons.
SHIROLOS (Po, RC1 42, m-T-3, L, 300 GP, level 10): A clear
yellow brandy distilled from shira, a grass, originally native to
temperate tallgrass plains or steppes, now cultivated, which
closely resembles rye.
Shira beer, called shirale, is only
slightly more intoxicating than normal beer; however, shirolos
immobilizes the victim and causes a suggestive trance; at
minimum, it causes severe drowsiness (-100 to actions).

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SHUTINIS (Po, RC1 43, h-J-7, L, 600 GP, level 13): A brown
concentrated venom obtained from the hultif, a large beetle
related to the stag beetle, native to tropical rain forests. It
has a
jade-green back
with brown scale-like patternings.
Shutinis causes insanity; at minimum, it causes distraction (1100 hours). Note: Hultif venom has the same effects but is only
level 1.
SILMAANA (Po, RM 926, m-T-2, Pd, 4 GP, level 9): A silver
powder refined from the stalks of silmanar, a plant related to
parsley and water hemlock, native to temperate tallgrass prairies
and steppes.
Silmaana is prepared by boiling silmanar stalks in
water, then filtering and boiling the extract to dryness.
Silmaana scars the skin and gives 2-20 hits; it and similar
toxins are used by a number of cultures for personal decoration
(scarification) or identification of slaves.
SILRAEN (Ph, RC1 29, s-H-2, B, 1 BP, AF 3): A small shrub
related to heather, native to semiarid and temperate scrublands.
When properly refined, silraen leaves contain an analgesic and
sleep-inducing drug.
Silraen is prepared by boiling its tiny
gray-green leaves in water, then straining the extract. It may
be used in this form, but in normal practice the extract is
allowed to evaporate into powder, which has a much longer shelf
life and can be measured much more accurately.
The powder is
then dissolved into water and ingested. Warning: Overdoses of
silraen can be dangerous.
For every ounce ingested over the
recommended four, the user must resist a level 1 nerve poison.
SINDOLUIN (G, RC1 30, m-T-2, B, 2 SP, AF 0): A wildflower
of the composite family native to temperate tallgrass plains and
steppes which resembles the daisy.
When properly refined,
sindoluin flowers contain an anticoagulant drug used to treat
heart disease, stroke, and related illnesses, and is also a level
5 antidote for blood-clotting poisons (GM discretion). Sindoluin
is prepared by boiling the golden flowers in water, then
straining the extract.
Warning: If used improperly, sindoluin
can cause a patient to bleed to death.
SINDOLUIN (Pa, RC1 30, m-T-2, B, 2 SP, AF 0, level 5): A
wildflower of the composite family native to temperate tallgrass
plains and steppes which resembles the daisy.
When properly
refined, sindoluin flowers contain an anticoagulant drug used to
treat heart disease, stroke, and related illnesses, and is also
an antidote
for blood-clotting
poisons
(GM
discretion).
Sindoluin is prepared by boiling the golden flowers in water,
then straining the extract.
Warning:
If used improperly,
sindoluin can cause a patient to bleed to death.
SIRAN (Or, RM 671, s-S-6, I, 80 GP, AF 31): An enchanted
clove native to semiarid to temperate shortgrass prairies. When
eaten, the cloves magically restore one organ or area of the
body.
Warning:
Siran is toxic.
It causes a skin rash which
reduces Presence to 10% of the normal score and which causes
bleeding at 6 hits per round when afflicted skin is exposed to
full sunlight; these effects heal slowly in 4-6 weeks.
SIRIENA (Or, RM 672, s-S-5, B, 70 GP, AF 27):
A short,
fine, dark green grass, related to pasamar, native to semiarid to
temperate shortgrass prairies, which grows in tight clumps. When

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properly cleaned and brewed, siriena broth preserves organic


material (up to body size) for one week. Warning: If ingested,
this broth is a level 12 reduction poison which attacks the
gastrointestinal system.
SLAGEN (Or, RC1 31, t-C-6, A, 120 GP, AF 24): A dark green
moss native to cool, temperate coniferous forests. When cleaned
and applied
to a
severed limb, slagen will preserve it
indefinitely.
SLIRD (Po, RM 920, h-J-8, P, 13 GP, level 2): A white paste
prepared from the crushed fruit of slird, a creeper native to
tropical forests which resembles English ivy. Slird acts in 1-2
rounds; the victim loses the feeling in 1-6 extremities (head,
genitals, hands, feet) for 1-100 days.
Note:
If eaten raw,
slird fruit has the same effects.
SLOTA (Po, RM 927, t-D-7, P, 36 GP, level 5): A white paste
refined from the venom of the lightning spider, a tarantula-sized
trapdoor spider named for its lightning-swift hunting strike. It
was originally native to cool, temperate deciduous and mixed
forests, but is now bred in captivity, if not truly domesticated.
Slota is prepared by extracting the venom of at least a dozen
lightning spiders, then allowing it to dry slowly in a warm, dark
container (usually an earthenware pot kept near a fireplace).
Slota causes
slow paralysis (1 day) and death 1-10 days
afterwards.
Note:
The raw venom has the same effects, but is
not generally dangerous to humans (effective level -5).
SORUL (L, RM 649a, c-F-2, I, 1 SP, AF 0): A medium pine
related to the pi?on, originally native to cold, well-watered
forests, now widely cultivated. Its delicious nuts stabilize the
enchantment of nur-oiolosse, a Lifegiving herb, and are prized as
a delicacy in many cold to mild countries. The tree itself is
attractive, often planted as an ornamental, and its soft wood is
dark yellow.
SPLAYFOOT (Ph, RM 690, m-F-4, B, 23 GP, AF 16): A highly
enchanted (blessed)
dandelion originally
native to
cool,
temperate wetlands and streams, now widely cultivated. It has
bright green splayed leaves with golden edges, beautiful golden
flowers, and a root system which frequently grows 4' deep. For
those who are "good in heart," a tea brewed from splayfoot seeds
instills confidence and singleness of purpose (+25 to all
actions) for 1-4 hours.
SURANIE (S, RM 697, t-F-3, I, 2 GP, AF 3): A thorny bush
related to the blueberry, native to cool, temperate areas near
water.
Its dark blue, delicious berries relieve one round of
stun.
SURLOK (Po, RC1 45, m-F-5, L, 200 GP, level 10): A clear
condensed venom obtained from the spines of the surn, a catfish
native to temperate, slow fresh water.
In mammals, surlok
dissolves the nerve receptors in the victim's fingers and toes,
destroying the sense of touch and ultimately leading to gangrene;
at minimum, it causes loss of sensitivity. Note: The raw venom
has the same effect but is level 2.
SWIGMAKRIL (Ph, RM 808, a-Z-6, I, 50 GP, AF 25): A desert
cactus related to the euphorbia.
Its edible, night-blooming
white flowers contain a powerful relaxant (30 to all actions)

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which also allows the user to take twice the usual amount of
concussion hits before passing out, although death due to hits
occurs at the normal total; the effects last 1-2 hours.
SWUTH (Ph, RM 809, h-O-4, I, 4 SP, AF 3): A tall plant of
the hemp family, related to galenas, originally native to humid,
tropical ocean shores, now cultivated. When dried, swuth leaves
may be smoked like tobacco. The invisible swuth smoke relaxes (75 to all actions) the user for 1-10 rounds.
SYMK-ARG-WY (Po, RC1 46, h-O-3, L, level 10):
The spine
venom of the wyg, a flatfish native to warm ocean shallows.
Symk-arg-wy causes the victim to lose all of his/her hair; at
minimum, it has no ill effects. It is encountered far more often
as a natural hazard than as a weapon.
TARFEG (M, RM 661, h-O-7, I, 23 GP, AF 3):
A short
enchanted tree closely related to ebur, native to humid, tropical
ocean shores.
It grows up to 20' tall with a single straight
trunk.
It has dark green, oval leaves about 2" long, pale
greenish-white flowers with eight petals about 1" wide, and
yellow-brown nuts. Its edible flowers repair sprains.
TARNAS (Or, RM 673, h-J-6, B, 220 GP, AF 60): An orchid
native to
tropical rain
forests, related to gildar (see
gildarion) and wek-wek.
It has 2" yellowish-white flowers. A
tea prepared from its root nodules repairs damaged organs, but
causes nausea for 1-10 hours (-50% to all actions) and is highly
addictive.
TATHARSUL (N, RM 715, 75 GP per 4-oz slice or 690 GP per 10slice loaf, AF 15):
An enchanted pumpkin bread which tastes of
pumpkin and lemon and keeps fresh for 1-2 months. Tatharsul is
an effective remedy for many nerve diseases and injuries (GM
discretion); when effective, it restores the user's nervous
system to normal in 1-10 rounds. Its active ingredient is tathar
lemon juice; the tathar lemon (t-O-3) is a short, shrubby, thorny
tree native to cool, temperate ocean shores and other saline
soils.
TAYNAGA (Po, RM 912, c-C-5, Pd, 27 GP, level 8): A brownish
powder refined from the soft inner bark of the taynaga fir, a
species native to cold coniferous forests.
The powder is
prepared by boiling the shredded bark in water, filtering the
extract, then evaporating the extract, which may be then be
ingested orally or by inhalation. Taynaga sterilizes the victim
and inflicts 5-50 hits.
TELDALION (Dc, RC1 33, m-C-3, A, 2 GP, AF 0, level 10): A
medium-sized pine tree native to temperate coniferous forests. A
poultice prepared from teldalion bark (the soft inner part)
reduces inflammation and cures most infections.
TELPERION (Co, RC1 34, s-D-7, I, 100 GP, AF 1):
An
enchanted deciduous
tree, distantly
related to
laurelin,
originally native to semiarid mixed forests, now cultivated. It
usually grows taller than 100' with a single straight trunk. It
has 3" arrowhead-shaped leaves, dark green above and silver
below; 0.5" silver-white night-blooming flowers which resemble
those of the apple; and small silver nuts, valued for their
flavor which resembles that of the pecan.
Its edible young
leaves contain a strong stimulant which heals 10-100 concussion

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hits.
Telperion is also highly prized for its wood, which has a
+15 enchantment value (mithril column) and a very low alchemical
inertia factor of 1.
TERBAS (N, RM 663, m-D-3, A, 2 GP, AF 4): A low-growing
plantain relative native to mild, temperate deciduous forests.
When applied to the area of a nerve injury, its dark green, 4"-6"
leaves double the rate of healing.
THARM (Cs, RC1 35, m-O-1, A, 0.5 CP, AF 0): A kelp native
to temperate ocean shallows. It grows up to 20' long and it has
a single broad brown leaf.
When applied, it protects the skin
from sunburn and aids tanning. It is also prized as a delicacy
in many coastal countries.
THRANG (Po, RC1 47, m-D-5, L, 150 GP, level 10): An oil
secreted from special scent glands by the thorf panther, a
species native to temperate forests, particularly near hills or
mountains.
Thrang attacks the victim's retina, causing loss of
color vision; at minimum, it has no ill effects.
THRAYNIIS (Po, RC1 48, h-S-5, P, 300 GP, level 10): A brown
paste prepared from the ayniic flea, a fairly large (1/8") flea
native to
tropical plains (both tall- and shortgrass) or
savannas, where it feeds on most mammals, particularly large
herbivores like cattle and antelopes. The ayniic flea itself is
quite common, but the knowledge of its preparation into thrayniis
is much less common.
Ayniic fleas are captured by coating a
cowhide with a sticky mixture which usually contains five parts
honey, five parts glue, and one part cow urine, then stretching
the coated cowhide in the sun on a tree near ground level. The
captured fleas are then ground into thrayniis paste with a mortar
and pestle.
Thrayniis causes paralysis; at minimum, it has no
ill effects.
THURL (Co, RM 634, t-D-1, B, 2 SP, AF 1): A clove native to
cool, temperate deciduous forests, now widely cultivated and used
in cooking.
Thurl tea heals 1-4 concussion hits and remains
effective for 1-2 weeks.
THURVIIK (Po, RC1 49, a-U-6, gas, 600 GP, level 20):
A
pinkish natural gas occasionally found in dry caves of volcanic
origin, encountered more often as a natural hazard than as a
weapon.
Thurviik causes the victim to sleep for 3 hours,
modified by the victim's recovery multiplier; at minimum, it has
no ill effects.
TRUDURS (Dc, RM 644, c-F-4, B, 12 SP, AF 8): A very dark
green moss native to cool, sheltered areas near water.
When
properly cleaned and brewed, trudurs tea adds +10 to disease
resistance for 1-10 days.
TRUSA (Po, RM 915, h-J-8, P, 31 GP, level 4): A clear paste
refined from the venom of the trusa tree frog, one of a number of
related "poison arrow frogs" native to tropical forests.
The
trusa is a small emerald-green frog, rarely exceeding 1.5",
easily recognized by its brilliant red and yellow vertical
stripes and royal blue eyes. The raw venom may be collected from
the frog's back after irritating or frightening the frog. The
venom may be used raw at attack level 1, or refined to level 4;
in either case, trusa acts in 1-10 rounds, killing the victim on

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RR failures of 21+, causing coma and blindness on failures of 1120, or causing blindness in 1-2 eyes on failures of 1-10.
TUKAMUR (Ph, RM 810, s-S-4, B, 38 SP, AF 100): A bluishgreen grass native to semiarid to temperate shortgrass prairies.
Tukamur contains a powerful, dangerously addictive euphoric drug
which is prepared by boiling the grass, straining the extract,
and boiling again to condensing the extract into a syrup. It
allows two users, both under the influence of tukamur syrup,
friendly to one another, and lying within a range of 50 miles
times their average level to share dreams. If eaten raw, tukamur
grass is sweet and mildly euphoric, making the user -25 to all
actions for 30 minutes (AF 10). In many areas, tukamur has been
eradicated by herders attempting to keep livestock away from it.
TULAXAR (Ci, RC1 36, c-T-6, B, 110 GP, AF 10): A wildflower
of the composite family, originally native to cold tallgrass
plains or
steppes, now
cultivated.
It
resembles
the
chrysanthemum.
A tea brewed from its leaves contains a powerful
drug which stops bleeding.
TYR-FIRA (L, RM 653, f-A-9, A, 1,200 GP, AF 33): A small,
rare, powerfully enchanted member of the lily family, native to
arctic and alpine tundra. It has dark gold 5" bladed leaves and
brilliant blue and red flowers which resemble those of the iris.
When crushed and applied to the patient's forehead and chest,
tyr-fira leaves are Lifegiving if given within 56 days of death.
Attempts at cultivation and cross-breeding with lilies from
warmer climates have been largely unsuccessful.
UCASON (Or, RC1 37, m-O-7, I, 75 GP, AF 40): An enchanted
grass closely related to ul-ucason, native to temperate ocean
shores, usually found growing on dunes. When crushed and dried,
its very dark green leaves may be smoked like tobacco; the
euphoric smoke cures blindness, short of those injuries requiring
regeneration.
UKUR (F, RM 645, f-H-4, I, 34 SP, AF 1):
A dwarf pine
related to the pi?on, native to frigid scrublands and moors and
frequently found near the timber line.
Its delicious nuts
contain a full day's nutrition.
UL-ACAANA (Po, RM 921, e-M-8, P, 1,200 GP, level 20): A
white paste prepared from the flower of the ul-acanloth rose, a
close relative of the acanloth rose (see acaana) native to the
coldest mountains, usually found near glaciers or snowfields.
Ul-acaana paralyzes instantly and kills in 1-10 minutes by
destroying the nervous system. Note: If eaten raw, the flowers
act as a generic level 10 nerve poison.
UL-NAZA (Pa, RM 607, s-W-8, I, 430 GP, AF 9, level 50): A
small, highly enchanted dandelion, related to naza, native to
semiarid wastes and scrublands.
It has dark green leaves with
reddish edges, red-tinged golden flowers, and a root system which
frequently grows 6' deep.
If eaten raw within one day of a
poisoning, its leaves contain a potent universal antidote.
UL-UCASON (Or, RC1 38, m-O-8, I, 250 GP, AF 80):
An
enchanted grass closely related to ucason, native to temperate
ocean shores, usually found growing on dunes. When crushed and
dried, its dark blue-green leaves may be smoked like tobacco; the

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euphoric smoke restores (regenerates) the user's eyes and cures


non-genetic blindness.
ULGINOR (F, RM 716, 4 SP per 4-oz slice or 35 SP per 10slice loaf, AF 0): An enchanted multi-grain bread commonly known
as Cheese Waybread; it tastes of cheese and spinach and keeps
fresh for 1-2 months.
Each slice of ulginor provides one day's
nutrition.
Its active ingredient is ulginor spinach (c-O-1),
originally native to cold ocean shores but now widely cultivated.
UMAKILIS (Po, RC1 50, h-J-6, L, 5,000 GP, level 10/60): A
red concentrated venom obtained from the umakil, a "poison arrow
frog" native to tropical forests.
The umakil is a small frog,
rarely exceeding 1", easily recognized by its brilliant golden
color with red and purple vertical stripes and purple eyes.
Umakilis may be ingested or absorbed through the skin, but is far
more dangerous
if directly
injected
into
the
victim's
bloodstream.
Raw umakilis is collected from the umakil's back
after irritating or frightening it. The venom may be used raw at
attack levels 3 or 15, or concentrated to levels 10 or 60; in any
case, umakilis kills instantly by destroying the victim's brain;
at minimum, it causes coma (1-10 days).
UNGOLGALEN (SPIDER VENOM II) (Po, RC1 44b, _-_-5, P, 400 GP,
level 10):
A greenish-white concentrated venom obtained from
most species of "greater great" spiders, which produce both nerve
and reduction venoms.
Ungolgalen is concentrated from the
reduction poison. It kills by slowly (1-10 minutes) reducing the
victim's organs to liquid; at minimum, it causes fever and
delirium (10-100 hours).
UNGOLLOS (SPIDER VENOM I) (Po, RC1 44a, _-_-5, P, 400 GP,
level 10): A white concentrated venom obtained from most species
of "greater
great" spiders, which produce both nerve and
reduction venoms.
Ungollos is concentrated from the nerve
poison.
It causes paralysis; at minimum, it causes fever and
delirium (10-100 hours).
URAANA (Po, RM 935, t-S-3, P, 12 GP, level 6): A creamy
paste refined from the leaves or flowers of uranil, a wildflower
of the composite family closely related to vuranar, native to
cool, temperate shortgrass prairies.
Its leaves and flowers
resemble those of the chrysanthemum in miniature.
Uraana is
prepared by boiling uranil in salt water containing finely ground
flour, which collects on the container's walls as uraana paste.
Uraana inflicts 3-30 hits.
Note:
If eaten raw, uranil is a
generic level 1 respiratory poison.
VALANAR (Pa, RC1 39, h-O-9, I, 1,000 GP, AF 0, level 10): A
bush native to tropical ocean shores and rain forests, related to
coca.
Its edible, dark green leaves contain a powerful drug
which cures the effects of the circulatory poison karfar (no RR)
and acts as an antidote for most other circulatory poisons (GM
discretion).
VAXVARNA (Di, RC1 51, level 20):
A rare viral infection
spread by airborne spores and casual contact, found in all
climates.
It attacks the circulatory system, causing dangerous
internal bleeding; at minimum, it causes severe weakness (1-100
days).

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VELDURAK (Bu, RM 618, h-O-5, A, 8 SP, AF 2): A kelp native


to warm ocean shallows.
It grows up to 50' long and it has a
single broad greenish-brown leaf.
When applied, it cures
frostbite and heals 1-50 hits resulting from cold. It is also
prized as a delicacy in many coastal countries.
VEMAAK (Po, RC1 52, m-T-5, Pd, 1 GP, level 1): A yellow
powder obtained by grinding the venom glands of the larn, a
hornet native to temperate tallgrass plains or steppes. Vemaak
dissolves the victim's auditory nerves, causing permanent hearing
loss.
VESSIN (Bu, RC1 40, m-O-5, A, 30 GP, AF 0): A small clam
native to temperate shallow seas, valued as a delicacy. It is
primarily valued for its secretions, which when applied to a burn
can cure first- and second-degree burns in seconds and thirddegree burns in one day.
VINUK (S, RM 698, s-S-4, B, 12 SP, AF 4): A medium-sized
emerald green grass, related to januk-ty, native to semiarid to
temperate shortgrass prairies.
A tea brewed from its roots
relieves 1-10 rounds of stun.
VIPERSWEED (Pa, RC1 41, m-H-4, B, 15 GP, AF 0, level 3): A
wildflower of the composite family which resembles the marigold,
native to temperate scrublands.
A tea brewed from its roots
contains a powerful drug which cures the effects of the nerve
poison asgurash or asgurath (no RR) and acts as an antidote for
most other nerve poisons (GM discretion).
VULCURAX (L, RM 654, h-J-9, A, 1,000 GP, AF 0):
A rare
enchanted creeper native to the canopies of tropical rain
forests.
Its leaves closely resemble those of poison ivy, but
its tiny flowers and large berries are bright purple.
The
berries are Lifegiving if applied (spread on the forehead or
chest) within 30 days of death.
VURAANA (Po, RM 936, h-T-4, P, 42 GP, level 2): A pinkish
paste refined from the leaves or flowers of vuranar, a wildflower
of the composite family closely related to uranil, native to
tropical tallgrass plains or savannas.
Its leaves and flowers
resemble those of the chrysanthemum.
Vuraana is prepared by
boiling vuranar in salt water containing finely ground flour,
which collects on the container's walls as vuraana paste.
Vuraana inflicts 1-100 hits.
Note: If eaten raw, vuranar is a
generic level 1 respiratory poison.
WEK-BAAS (Po, RM 922, h-O-9, L, 70 GP, level 5): A clear
condensed venom obtained from the spines of several species of
lionfish native to warm ocean shallows, particularly coral reefs.
Wek-baas acts in 1-100 rounds, causing sleep on any RR failure
plus degeneration of balance and hearing in 1-10 days on failures
of 16-30 or total paralysis on failures of 31 or more. Note:
The raw venom has the same effects but is level 1.
WEK-WEK (Or, RM 674, h-J-8, B, 220 GP, AF 50): An orchid
native to
tropical rain
forests, related to gildar (see
gildarion) and tarnas.
It has 3" pink flowers. A tea prepared
from its root nodules repairs damaged organs, without the side
effects of tarnas, but it is still highly addictive.

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WELWAL (S, RM 699, h-J-7, I, 12 GP, AF 3): A bush native to


tropical rain forests, related to coca and witav. Its edible,
dark green leaves relieve three rounds of stun.
WIFURWIF (N, RM 664, t-M-7, I, 55 GP, AF 15): A dark green
lichen native to cool, temperate mountain regions, related to
belramba.
When properly gathered and cleaned, wifurwif is
edible; a half-ounce dose contains a powerful drug which repairs
damaged nerves.
WINCLAMIT (Co, RM 635, c-C-7, I, 100 GP, AF 12): A rare,
somewhat enchanted gooseberry native to cold coniferous forests.
Its pale yellow 0.5"-1" fruit contains a powerful, potentially
addictive stimulant which heals 3-300 concussion hits.
WITAV (S, RM 700, h-J-6, I, 12 GP, AF 5): A bush native to
tropical rain forests, related to coca and welwal. Its edible,
jade green leaves relieve two rounds of stun.
WUCHYGA (Po, RC1 54, a-Z-5, Pd, 100 GP, level 10): A white
powder obtained by grinding the bones of the wuchyga sand lizard,
a desert species of dune seas.
Wuchyga alters the victim's
retina, causing extreme light sensitivity, effectively giving
him/her Darkvision but making him/her act at -50 in bright light
or -75 in direct sunlight; at minimum, it has no ill effects.
YAKE (Po, RC1 55, t-F-6, L, 1,200 GP, level 30): A fern
native to cool, well-watered, shady areas.
Its pale green sap
attacks mucous membranes like acid, causing the victim's tongue
to rot; at minimum, it causes second-degree mouth burns.
YARAN (Ph, RM 691, t-S-2, I, 9 SP, AF 7): A wildflower of
the lily family originally native to cool, temperate shortgrass
prairies, now cultivated, primarily as an ornamental.
Its
attractive red-orange flowers closely resemble those of the tiger
lily, with which it is often confused. Yaran pollen is edible
and enhances the user's senses of taste and smell by +50 for one
hour, or longer for races with recovery multipliers less than
1.0.
YAVETHALION (Co, RM 636, m-O-5, I, 45 GP, AF 4): A mildly
enchanted grape, originally native to mild, temperate ocean
shores but now widely cultivated.
Its fruit, sometimes called
the sweetest in the world, contains a stimulant which heals 5-50
concussion hits when eaten raw. When cooked or made into wine,
yavethalion retains
its sweetness
but loses most of the
stimulant.
In these forms, it heals only 1 concussion hit, but
its addiction factor goes down to 0.1.
YAVIN GIRITH (Po, RC1 56, h-O-5, L, 400 GP, level 10): A
fig native to tropical ocean shores, despised as a dangerous pest
by farmers.
Yavin girith fruit looks, smells, and tastes like
that of the sweet fig, but its clear golden juice contains a
nerve poison which causes mild coma and memory loss; at minimum,
it causes dizziness (-25 to actions for 1-10 days).
YELLOW RHEUM (Di, RC1 57, level 30): A virulent bacterial
infection carried by many species of mosquitoes, found in all but
the coldest climates.
It attacks the digestive system, leading
to severe vomiting, with death due to shock possible (20%
chance); at minimum, it causes vomiting, jaundice, and fever.
YUTH (N, RM 665, h-J-8, I, 29 GP, AF 8): A rare tropical
orchid whose pale lavender, edible flowers are both a universal

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antidote for nerve venoms and a restorative for poison-induced


nerve damage.
ZAGANZAR (Po, RM 928, t-M-6, L, 139 GP, level 5): A bluish
oil extracted from the roots of the zagan, a columbine relative
native to cool, temperate mountains, found most frequently near,
but not actually in, clearings. Zaganzar is extracted from zagan
roots by boiling them in vinegar, filtering the extract, then
adding soda, lye, or some other base to separate the oil, which
floats to the surface where it is collected and filtered again.
Zaganzar causes permanent blindness by reducing the victim's
optic nerves to water, and also inflicts 1-10 hits.
ZULSENDURA (Ph, RM 692, a-U-4, I, 70 GP, AF 22): A mushroom
originally native to dry limestone caverns, now cultivated,
although with a high degree of difficulty. Zulsendura mushrooms
contain a powerful stimulant which Hastes the user as the "Haste"
spells for 3 rounds, beginning on the round following ingestion.
ZUR (Ph, RM 693, c-U-4, B, 12 GP, AF 8): A fungus distantly
related to corn rust, native to cold caverns, most frequently
found near water. When properly cleaned and brewed, zur enhances
the user's senses of smell, taste, and hearing by +50 and triples
their range for one hour, or longer for races with recovery
multipliers less than 1.0.

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