Beruflich Dokumente
Kultur Dokumente
Classification Codes
Bone Repair
F Food Substitutes
Burn/ExposureRemediesG General Healing
Circulatory Repair
I Insect Repellents
Concussion Relief
L Life Preservation
Cosmetics
M Muscle/Cartilage/Tendon
Disease Cures
N Nervous System
Diseases
Ob
Or
Ph
Pa
Po
S
for
Obstetrics
Organ Repair
Physical Alteration
Poison Antidotes
Poisons
Stun Relief
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berries are edible and enable the user to breathe normally in air
with low oxygen levels (to 25% normal) for 12 hours. Agaath may
be used once every other day with no risk of addiction.
AJKARA (Po, RC1 02, h-J-5, I, 750 GP, AF 25, level 10): A
beautiful blue and white orchid native to tropical rain forests.
When the flowers are dried, powdered, and burned with incense,
the smoke acts as a "truth serum," causing its victim to freely
reveal secrets; at minimum, it disorients the victim (-10 to
actions for 1-10 hours).
AKBUTEGE (Co, RM 623, s-O-2, I, 3 SP, AF 1): A small shrub,
related to abaas and draaf, native to semiarid or arid saltwater
shorelines.
It has fleshy, light green, palmate leaves; pale
pink, five-petaled flowers; and small pink berries. The edible
leaves contain a stimulant which heals 1-10 concussion hits.
ALAMBAS (Bu, RM 613, s-O-4, A, 66 SP, AF 4): A tall grass
native to semiarid saltwater shores which contains a powerful
burn remedy.
One dose of crushed alambas applied to a burn will
heal 4 square feet of burns of any degree.
ALOE or ALOE VERA (Bu, RM 614, t-H-4, A, 5 BP, AF 0): A
succulent related to the yucca and agave, native to cool,
semiarid to arid scrublands and deserts.
It has a cluster of
fleshy, light green leaves with rows of toothlike thorns along
each edge, which can reach 18" long. When a leaf is broken and
its sap is applied (1 round), aloe doubles the healing rate for
burns and minor cuts and heals 5 hits from burn damage.
ALSHANA (Ph, RM 701, 35 GP per 4-oz slice or 290 GP per 10slice loaf, AF 5):
An enchanted wheat bread which tastes of
raisins and carrots and keeps fresh for 1-2 months.
Alshana
gives the user Infravision (minimum 300') for one hour, or longer
for races with recovery multipliers less than 1.0. Its active
ingredient is shanku-nut flour; shanku (t-T-2) is a tall shrub
related to hazelnut and klagullu (see klagul), native to cool,
temperate tallgrass prairies and steppes.
ANGURTH (Di, RC1 03, level 2):
A bacterial infection
carried by many species of fleas, found in all but the coldest
climates. Angurth attacks the circulatory and digestive systems,
causing slow, painful death; at minimum, it causes severe fever
and nausea (2-20 days).
ANKII (Ph, RM 676, s-B-7, I, 100 GP, AF 9): A thorny vine
related to the blackberry, native to semiarid to temperate
streambeds, particularly seasonally dry ones. Its dark violet,
delicious berries immediately restore the user as does a good
night's sleep.
Warning:
Ankii is toxic.
It can dangerously
lower temporary Constitution (1 point for the first use in a
given week, 5 points for the second, or 25 points for the third).
ANSERKE (Ci, RM 619, h-O-6, A, 75 GP, AF 7): A short bush
distantly related to carneyar, native to humid, tropical ocean
shores. It grows up to 3' tall; it has dark green, glossy, round
leaves about 1" long and pale yellow flowers with ten petals
about 0.5" wide which produce a small yellow berry. Its roots
contain a powerful astringent which stops any bleeding 3 rounds
after the root is prepared by laceration and applied to the
wound.
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Warning:
Even small overdoses of awn tea are dangerous. For
every ounce ingested over the recommended four, the user must
resist a level 15 circulatory poison.
BAALAK (Bo, RM 609, h-O-8, B, 160 GP, AF 12):
A rare
enchanted bamboo native to humid, tropical ocean shores. It has
light green, hairy leaves about 1' long, and its flowers resemble
those of corn; it frequently grows 8' or more high. A tea brewed
from young baalak stalks magically repairs shattered bones.
Warning:
If ingested improperly, baalak is a level 3 reduction
poison.
BALDAKUR (Or, RM 666, c-M-8, B, 102 GP, AF 7):
A rare
enchanted carrot, related to atigax, native to cold mountains. A
stew made from its tough (essentially inedible) central root
tuber magically restores sight, short of those injuries requiring
regeneration.
BARANIE (G, RC1 04, m-D-2, B, 3 BP, AF 1): A wildflower of
the composite family which resembles the daisy, originally native
to temperate forests, now widely cultivated. A tea brewed from
its young leaves reduces nausea.
BELRAMBA (N, RM 662, s-C-6, B, 60 GP, AF 20): A greenishblack lichen native to semiarid coniferous forests, related to
wifurwif.
It thrives on pine resins, so it is found most
frequently growing on rocks surrounded by pines. A tea brewed
from a properly gathered and cleaned half-ounce dose of belramba
contains a powerful and potentially addictive drug which repairs
damaged nerves.
BERTERIN (Or, RM 667, m-D-3, B, 19 GP, AF 20): A pale green
moss native to mild, temperate deciduous forests, normally found
growing on oak trees. When properly cleaned and brewed, berterin
broth preserves organic material (up to body size) for one day.
Warning:
If ingested, this broth is a level 5 reduction poison
which attacks the gastrointestinal system.
BLUE EYES (Ph, RM 679, m-S-7, B, 15 GP, AF 25):
A
wildflower of the composite family native to temperate plains
which resembles the marigold.
Its beautiful royal blue flowers
contain a powerful drug, which when brewed into a tea and
ingested enhances the user's vision, both extending perception
range (3x) and giving mild Infravision capabilities (minimum 50'
range).
The effects last for 3 hours, or longer for users with
recovery multipliers less than 1.0. Warning: If taken a second
time during a single day, blue eyes is a level 5 conversion
poison causing blindness.
BRAGOLITH (Po, RM 907, c-C-8, L, 120 GP, level 5): A bluish
liquid extracted with wood alcohol (methanol) from the green
phosphorescence-producing glands of the bragolith firefly, an
enchanted species native to cold coniferous forests. Bragolith
is a powerful oxidizer which causes most substances (excluding
quartz and glass) to spontaneously combust.
BRELDIAR (Ph, RM 678, m-V-4, I, 25 GP, AF 7): A climbing
rose related to brorkwilb, native to temperate areas with heavily
volcanic soil.
Its beautiful, edible 1" crimson flowers contain
a mildly euphoric drug which gives the user +50 to cast and
overcast spells, to all perception, and to missile attacks for
one hour, at the cost of -30 to physical maneuvers and melee.
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and small red flowers which produce small brown nuts. Its edible
roots contain a powerful drug which slows the deadly nerve
reduction poison morgurth by 50%-85% (no RR) and acts as an
antidote for
most other
nerve and reduction poisons (GM
discretion).
DYNALLCA (Po, RM 913, h-F-3, P, 14 GP, level 3):
A tan
paste prepared from the seven-fingered leaves of dynallca, a
creeper native to tropical river banks and wetlands. Dynallca
destroys the victim's hearing and inflicts 1-10 hits. Note: If
eaten raw, dynallca leaves have the same effect but are level 0.
EBUR (M, RM 659, m-O-4, I, 22 GP, AF 18): A short enchanted
tree closely related to ebur, native to mild, temperate ocean
shores.
It grows up to 25' tall with a single straight trunk.
It has dark green, oval leaves about 2" long, pale yellowishwhite flowers with eight petals about 1" wide, and yellow-brown
nuts. Its edible flowers repair sprains.
EDRAM (Bo, RM 611, c-F-8, I, 31 GP, AF 10): An enchanted,
bluish green moss native to cool, sheltered areas near water. It
is edible (but very bitter) and mends broken bones.
ELBEN'S BASKET (Ph, RM 680, t-S-7, B, 10 GP, AF 15): A
sunflower native to cool, temperate shortgrass prairies which
closely resembles the common sunflower except its flowers are
white, not yellow.
A tea brewed from its roots contains a
powerful heart stimulant. Although it has uses in treating heart
disease, it is mainly used as a combat stimulant because it can
double the user's speed for one round. Warning: If taken more
than once per hour, Elben's-basket tea is a level 3 circulatory
poison.
ELDAANA (Pa, RM 602, c-O-4, B, 99 GP, AF 2, level 9): A
mildly enchanted creeper native to cold ocean shores.
It has
dark green, arrow-shaped leaves, white five-petaled flowers with
blue centers, and dark blue berries.
A tea brewed from its
leaves contains an antidote for reduction poisons which also
reverses the effect of the curse "Ugliness of Orn."
ELENDIL'S BASKET (Pa, RC1 10, f-H-3, B, 8 GP, AF 0): A
sunflower native to frigid scrublands which closely resembles the
common sunflower except it is much shorter, rarely exceeding 1'
tall.
A tea or broth brewed from its roots purifies water
(permanently) and slows the progress of poisons by a factor of 10
for 12 hours (no RR).
Although Elendil's-basket tea is not
addictive, the maximum number of effective doses is one per day.
ETARKA (Po, RC1 12, m-F-5, P, 120 GP, level 2): A white
paste prepared from the roots of the vandar, a potato relative
native to temperate freshwater coasts and wetlands. Etarka is
prepared by boiling vandar roots to soften them, then grinding
them into paste with a mortar and pestle.
Etarka causes slow
death by destroying the circulatory system, beginning at its
point of entry. Note: Raw vandar roots have the same effect.
FEBFENDU (Or, RM 668, c-F-4, B, 90 GP, AF 24): An enchanted
water plant related to and frequently mistaken for the water
lily, native to cool, temperate wetlands and streams.
It has
dark green rounded-heart-shaped leaves which float on the water
and beautiful large yellow flowers.
When its root tubers are
boiled, the tea or broth restores hearing.
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GARTAAN (Po, RC1 14, h-J-8, L, 350 GP, level 15): A clear
liquid obtained from the sap of the ky, a large water-storing
vine native to tropical rain forests.
Gartaan causes severe
hemophilia; at minimum, it has no ill effects.
GEFNUL (Co, RM 630, e-V-5, I, 90 GP, AF 10): A blue-white
lichen native to volcanic areas of everlasting cold, found most
frequently growing on glacier-scarred granite.
It contains a
powerful and potentially addictive stimulant.
When properly
gathered and cleaned, gefnul is marginally edible; a half-ounce
dose heals 100 concussion hits.
GILDARION (Or, RC1 13, A, 350 GP, AF 20): A salve made from
an herb mixture, gildarion repairs damaged organs with a recovery
time of 1-10 days (subject to the racial recovery multiplier).
Its active ingredient is gildar (h-J-7), an orchid native to
tropical rain forests, related to tarnas and wek-wek, which has
2" purplish-white flowers.
GORT (Ph, RM 804, h-J-5, I, 10 GP, AF 20): An orchid native
to tropical rain forests. It has 1" purplish-white flowers. Its
dark green, edible leaves contain an euphoric hallucinogen which
adds 10 to the user's Presence for 2 hours, but afterwards the
user acts at 50 for 1-10 hours.
GRAPELEAF (Ph, RM 682, m-D-6, I, 7 GP, AF 18):
A vine
related to the honeysuckle, originally native to temperate
forests but now widely cultivated as an herb and ornamental. As
suggested by its name, its leaves are shaped like those of wild
grapes, but its silver-white flowers are almost identical to
those of honeysuckle.
The flowers gain a rich, sweet, dreamy
odor from their intoxicating nectar, which when ingested in
fairly large
quantities (i.e.
a half-ounce
dose) causes
intoxication (actions at 50) and dreams (1-4 as the "Dream"
spells) for two hours and also serves as one day's nutrition.
Grapeleaf is also used in cooking, perfumes, and beekeeping.
GRARIG (Co, RC1 14, h-V-4, I, 50 GP, AF 8): A canopy tree
of tropical rain forests with heavily volcanic soil. Its edible,
though extremely sour, young leaves contain a powerful stimulant
which heals 30 concussion hits. Grarig wood is also valuable; it
is reddish brown and has a +5 enchantment value (magic column)
and an alchemical inertia factor of 4.
GRELNIXAR (Po, RC1 15, m-T-9, special, 3,000 GP, level 45):
A powerful, deadly hallucinogen produced by the vrel, a nettle
relative native to temperate tallgrass plains or steppes, and
emitted through its leaf hairs. Grelnixar causes its victims to
run until they die of exhaustion, as does the "Running Death"
curse; at minimum, it causes severe hallucinations for 1-10 days.
GURSAMEL (Bo, RM 612, t-S-7, A, 30 GP, AF 5): An enchanted
grass native to cool, temperate shortgrass prairies, which has
light green leaves and pale yellow stalks. When applied to the
area of a fracture, the stalks mend broken bones.
GURTH-NU-FUIN (Di, RC1 16, level 3):
A viral infection
spread by casual contact, found in all climates.
It attacks
muscle tissue, causing slow, painful debilitation and eventual
death from heart failure or secondary infections; at minimum, it
causes severe nausea (1-100 hours).
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Note:
A subspecies found in alpine tundra regions (f-A-7),
particularly in saline soils, has identical properties.
ONDOHITHUI (Po, RM 924, e-A-5, P, 60 GP, level 3): A bluegray paste prepared from ondohithui, a lichen native to the
coldest mountains, found most frequently growing between the
highest peak
rocks.
Ondohithui is prepared by carefully
collecting, washing, and grinding the lichen into powder, then
mixing the powder with lard. It causes fatal dehydration in 1-10
minutes.
ONDOKAMBA (Po, RM 910, c-U-3, L, 29 GP, level 2): A green
condensed venom obtained from the saliva of the ondokamba bat, an
enchanted species native to cold, dry caves. Ondokamba turns 1-4
hands and/or feet (one per 25% RR failure) to stone, making each
affected area operate at -75.
Note:
The raw saliva is also
level 2 but only causes a mild, temporary loss of dexterity in
the hands and/or feet (-15 to actions for 1-4 hours).
ORN (Po, RC1 32, m-T-3, L, 10 GP, level 5): The yellow sap
of the turid, a parsley relative native to temperate tallgrass
prairies and steppes. Orn causes warts and scars; at minimum, it
inflicts 1-10 hits..
PAKIIK (Di, RC1 33, level 25): An extremely rare, virulent
bacterial infection spread by contact with contaminated bodily
fluids. It produces random body growths, i.e. tumors.
PANGWOOD (Po, RC1 34, m-D-2, special, 10 GP, level 2): A
medium-sized tree native to temperate forests. The fine hairs on
its dark
green, five-fingered leaves contain an acid-like
reduction poison which causes contact burns; at minimum, it has
no ill effects. Himros is a specific antidote.
PASAMAR (Or, RM 670, h-S-8, B, 75 GP, AF 40):
A short,
fine, dark green grass, related to siriena, native to tropical
grasslands or savannas, which grows in tight clumps.
When
properly cleaned and brewed, pasamar broth preserves organic
material (up to body size) indefinitely. Warning: If ingested,
this broth is a level 15 reduction poison which attacks the
gastrointestinal system.
PATHUR (L, RM 652, a-H-4, B/A, 35 GP, AF 7):
A small
enchanted shrub related to the sage, native to arid scrublands.
When rubbed on the patient's chest, a broth brewed from its
water-storing root nodules is Lifekeeping for one hour. Warning:
If ingested, this broth is a level 2 nerve poison.
PAWLUN (Po, RC1 35, h-F-5, L, 1 SP, level 1): The sap of
the pawf vine, a large creeper native to tropical forests, found
most often near rivers. Pawlun causes the victim to lose his/her
teeth; at minimum, it has no ill effects. It is encountered far
more often as a natural hazard than as a weapon.
PENTANOTH (Po, RC1 36, h-O-5, L, 4,000 GP, level 40): A
clear oil pressed from the pentanoth, a kelp native to warm ocean
shallows.
It grows up to 20' long and it has a cluster of five
broad blue leaves. Pentanoth causes coma (1-4 days); at minimum,
it causes loss of will (6-12 hours).
Note:
As the minimum
effect is frequently more desirable, many users cut the dosage
level.
Note:
Raw pentanoth has the same effects, but is level
5.
Boiling alters the toxin, making pentanoth a flavorful,
slightly intoxicating delicacy in some cultures.
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SHUTINIS (Po, RC1 43, h-J-7, L, 600 GP, level 13): A brown
concentrated venom obtained from the hultif, a large beetle
related to the stag beetle, native to tropical rain forests. It
has a
jade-green back
with brown scale-like patternings.
Shutinis causes insanity; at minimum, it causes distraction (1100 hours). Note: Hultif venom has the same effects but is only
level 1.
SILMAANA (Po, RM 926, m-T-2, Pd, 4 GP, level 9): A silver
powder refined from the stalks of silmanar, a plant related to
parsley and water hemlock, native to temperate tallgrass prairies
and steppes.
Silmaana is prepared by boiling silmanar stalks in
water, then filtering and boiling the extract to dryness.
Silmaana scars the skin and gives 2-20 hits; it and similar
toxins are used by a number of cultures for personal decoration
(scarification) or identification of slaves.
SILRAEN (Ph, RC1 29, s-H-2, B, 1 BP, AF 3): A small shrub
related to heather, native to semiarid and temperate scrublands.
When properly refined, silraen leaves contain an analgesic and
sleep-inducing drug.
Silraen is prepared by boiling its tiny
gray-green leaves in water, then straining the extract. It may
be used in this form, but in normal practice the extract is
allowed to evaporate into powder, which has a much longer shelf
life and can be measured much more accurately.
The powder is
then dissolved into water and ingested. Warning: Overdoses of
silraen can be dangerous.
For every ounce ingested over the
recommended four, the user must resist a level 1 nerve poison.
SINDOLUIN (G, RC1 30, m-T-2, B, 2 SP, AF 0): A wildflower
of the composite family native to temperate tallgrass plains and
steppes which resembles the daisy.
When properly refined,
sindoluin flowers contain an anticoagulant drug used to treat
heart disease, stroke, and related illnesses, and is also a level
5 antidote for blood-clotting poisons (GM discretion). Sindoluin
is prepared by boiling the golden flowers in water, then
straining the extract.
Warning: If used improperly, sindoluin
can cause a patient to bleed to death.
SINDOLUIN (Pa, RC1 30, m-T-2, B, 2 SP, AF 0, level 5): A
wildflower of the composite family native to temperate tallgrass
plains and steppes which resembles the daisy.
When properly
refined, sindoluin flowers contain an anticoagulant drug used to
treat heart disease, stroke, and related illnesses, and is also
an antidote
for blood-clotting
poisons
(GM
discretion).
Sindoluin is prepared by boiling the golden flowers in water,
then straining the extract.
Warning:
If used improperly,
sindoluin can cause a patient to bleed to death.
SIRAN (Or, RM 671, s-S-6, I, 80 GP, AF 31): An enchanted
clove native to semiarid to temperate shortgrass prairies. When
eaten, the cloves magically restore one organ or area of the
body.
Warning:
Siran is toxic.
It causes a skin rash which
reduces Presence to 10% of the normal score and which causes
bleeding at 6 hits per round when afflicted skin is exposed to
full sunlight; these effects heal slowly in 4-6 weeks.
SIRIENA (Or, RM 672, s-S-5, B, 70 GP, AF 27):
A short,
fine, dark green grass, related to pasamar, native to semiarid to
temperate shortgrass prairies, which grows in tight clumps. When
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which also allows the user to take twice the usual amount of
concussion hits before passing out, although death due to hits
occurs at the normal total; the effects last 1-2 hours.
SWUTH (Ph, RM 809, h-O-4, I, 4 SP, AF 3): A tall plant of
the hemp family, related to galenas, originally native to humid,
tropical ocean shores, now cultivated. When dried, swuth leaves
may be smoked like tobacco. The invisible swuth smoke relaxes (75 to all actions) the user for 1-10 rounds.
SYMK-ARG-WY (Po, RC1 46, h-O-3, L, level 10):
The spine
venom of the wyg, a flatfish native to warm ocean shallows.
Symk-arg-wy causes the victim to lose all of his/her hair; at
minimum, it has no ill effects. It is encountered far more often
as a natural hazard than as a weapon.
TARFEG (M, RM 661, h-O-7, I, 23 GP, AF 3):
A short
enchanted tree closely related to ebur, native to humid, tropical
ocean shores.
It grows up to 20' tall with a single straight
trunk.
It has dark green, oval leaves about 2" long, pale
greenish-white flowers with eight petals about 1" wide, and
yellow-brown nuts. Its edible flowers repair sprains.
TARNAS (Or, RM 673, h-J-6, B, 220 GP, AF 60): An orchid
native to
tropical rain
forests, related to gildar (see
gildarion) and wek-wek.
It has 2" yellowish-white flowers. A
tea prepared from its root nodules repairs damaged organs, but
causes nausea for 1-10 hours (-50% to all actions) and is highly
addictive.
TATHARSUL (N, RM 715, 75 GP per 4-oz slice or 690 GP per 10slice loaf, AF 15):
An enchanted pumpkin bread which tastes of
pumpkin and lemon and keeps fresh for 1-2 months. Tatharsul is
an effective remedy for many nerve diseases and injuries (GM
discretion); when effective, it restores the user's nervous
system to normal in 1-10 rounds. Its active ingredient is tathar
lemon juice; the tathar lemon (t-O-3) is a short, shrubby, thorny
tree native to cool, temperate ocean shores and other saline
soils.
TAYNAGA (Po, RM 912, c-C-5, Pd, 27 GP, level 8): A brownish
powder refined from the soft inner bark of the taynaga fir, a
species native to cold coniferous forests.
The powder is
prepared by boiling the shredded bark in water, filtering the
extract, then evaporating the extract, which may be then be
ingested orally or by inhalation. Taynaga sterilizes the victim
and inflicts 5-50 hits.
TELDALION (Dc, RC1 33, m-C-3, A, 2 GP, AF 0, level 10): A
medium-sized pine tree native to temperate coniferous forests. A
poultice prepared from teldalion bark (the soft inner part)
reduces inflammation and cures most infections.
TELPERION (Co, RC1 34, s-D-7, I, 100 GP, AF 1):
An
enchanted deciduous
tree, distantly
related to
laurelin,
originally native to semiarid mixed forests, now cultivated. It
usually grows taller than 100' with a single straight trunk. It
has 3" arrowhead-shaped leaves, dark green above and silver
below; 0.5" silver-white night-blooming flowers which resemble
those of the apple; and small silver nuts, valued for their
flavor which resembles that of the pecan.
Its edible young
leaves contain a strong stimulant which heals 10-100 concussion
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hits.
Telperion is also highly prized for its wood, which has a
+15 enchantment value (mithril column) and a very low alchemical
inertia factor of 1.
TERBAS (N, RM 663, m-D-3, A, 2 GP, AF 4): A low-growing
plantain relative native to mild, temperate deciduous forests.
When applied to the area of a nerve injury, its dark green, 4"-6"
leaves double the rate of healing.
THARM (Cs, RC1 35, m-O-1, A, 0.5 CP, AF 0): A kelp native
to temperate ocean shallows. It grows up to 20' long and it has
a single broad brown leaf.
When applied, it protects the skin
from sunburn and aids tanning. It is also prized as a delicacy
in many coastal countries.
THRANG (Po, RC1 47, m-D-5, L, 150 GP, level 10): An oil
secreted from special scent glands by the thorf panther, a
species native to temperate forests, particularly near hills or
mountains.
Thrang attacks the victim's retina, causing loss of
color vision; at minimum, it has no ill effects.
THRAYNIIS (Po, RC1 48, h-S-5, P, 300 GP, level 10): A brown
paste prepared from the ayniic flea, a fairly large (1/8") flea
native to
tropical plains (both tall- and shortgrass) or
savannas, where it feeds on most mammals, particularly large
herbivores like cattle and antelopes. The ayniic flea itself is
quite common, but the knowledge of its preparation into thrayniis
is much less common.
Ayniic fleas are captured by coating a
cowhide with a sticky mixture which usually contains five parts
honey, five parts glue, and one part cow urine, then stretching
the coated cowhide in the sun on a tree near ground level. The
captured fleas are then ground into thrayniis paste with a mortar
and pestle.
Thrayniis causes paralysis; at minimum, it has no
ill effects.
THURL (Co, RM 634, t-D-1, B, 2 SP, AF 1): A clove native to
cool, temperate deciduous forests, now widely cultivated and used
in cooking.
Thurl tea heals 1-4 concussion hits and remains
effective for 1-2 weeks.
THURVIIK (Po, RC1 49, a-U-6, gas, 600 GP, level 20):
A
pinkish natural gas occasionally found in dry caves of volcanic
origin, encountered more often as a natural hazard than as a
weapon.
Thurviik causes the victim to sleep for 3 hours,
modified by the victim's recovery multiplier; at minimum, it has
no ill effects.
TRUDURS (Dc, RM 644, c-F-4, B, 12 SP, AF 8): A very dark
green moss native to cool, sheltered areas near water.
When
properly cleaned and brewed, trudurs tea adds +10 to disease
resistance for 1-10 days.
TRUSA (Po, RM 915, h-J-8, P, 31 GP, level 4): A clear paste
refined from the venom of the trusa tree frog, one of a number of
related "poison arrow frogs" native to tropical forests.
The
trusa is a small emerald-green frog, rarely exceeding 1.5",
easily recognized by its brilliant red and yellow vertical
stripes and royal blue eyes. The raw venom may be collected from
the frog's back after irritating or frightening the frog. The
venom may be used raw at attack level 1, or refined to level 4;
in either case, trusa acts in 1-10 rounds, killing the victim on
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RR failures of 21+, causing coma and blindness on failures of 1120, or causing blindness in 1-2 eyes on failures of 1-10.
TUKAMUR (Ph, RM 810, s-S-4, B, 38 SP, AF 100): A bluishgreen grass native to semiarid to temperate shortgrass prairies.
Tukamur contains a powerful, dangerously addictive euphoric drug
which is prepared by boiling the grass, straining the extract,
and boiling again to condensing the extract into a syrup. It
allows two users, both under the influence of tukamur syrup,
friendly to one another, and lying within a range of 50 miles
times their average level to share dreams. If eaten raw, tukamur
grass is sweet and mildly euphoric, making the user -25 to all
actions for 30 minutes (AF 10). In many areas, tukamur has been
eradicated by herders attempting to keep livestock away from it.
TULAXAR (Ci, RC1 36, c-T-6, B, 110 GP, AF 10): A wildflower
of the composite family, originally native to cold tallgrass
plains or
steppes, now
cultivated.
It
resembles
the
chrysanthemum.
A tea brewed from its leaves contains a powerful
drug which stops bleeding.
TYR-FIRA (L, RM 653, f-A-9, A, 1,200 GP, AF 33): A small,
rare, powerfully enchanted member of the lily family, native to
arctic and alpine tundra. It has dark gold 5" bladed leaves and
brilliant blue and red flowers which resemble those of the iris.
When crushed and applied to the patient's forehead and chest,
tyr-fira leaves are Lifegiving if given within 56 days of death.
Attempts at cultivation and cross-breeding with lilies from
warmer climates have been largely unsuccessful.
UCASON (Or, RC1 37, m-O-7, I, 75 GP, AF 40): An enchanted
grass closely related to ul-ucason, native to temperate ocean
shores, usually found growing on dunes. When crushed and dried,
its very dark green leaves may be smoked like tobacco; the
euphoric smoke cures blindness, short of those injuries requiring
regeneration.
UKUR (F, RM 645, f-H-4, I, 34 SP, AF 1):
A dwarf pine
related to the pi?on, native to frigid scrublands and moors and
frequently found near the timber line.
Its delicious nuts
contain a full day's nutrition.
UL-ACAANA (Po, RM 921, e-M-8, P, 1,200 GP, level 20): A
white paste prepared from the flower of the ul-acanloth rose, a
close relative of the acanloth rose (see acaana) native to the
coldest mountains, usually found near glaciers or snowfields.
Ul-acaana paralyzes instantly and kills in 1-10 minutes by
destroying the nervous system. Note: If eaten raw, the flowers
act as a generic level 10 nerve poison.
UL-NAZA (Pa, RM 607, s-W-8, I, 430 GP, AF 9, level 50): A
small, highly enchanted dandelion, related to naza, native to
semiarid wastes and scrublands.
It has dark green leaves with
reddish edges, red-tinged golden flowers, and a root system which
frequently grows 6' deep.
If eaten raw within one day of a
poisoning, its leaves contain a potent universal antidote.
UL-UCASON (Or, RC1 38, m-O-8, I, 250 GP, AF 80):
An
enchanted grass closely related to ucason, native to temperate
ocean shores, usually found growing on dunes. When crushed and
dried, its dark blue-green leaves may be smoked like tobacco; the
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