Beruflich Dokumente
Kultur Dokumente
Player Name
Lady Ruglia
Character Name
2
Level
Cleric|Warlord
Class Paragon Path Epic Destiny Total XP
Longtooth Shifter
Race
Medium
Size
17
Age
Lawful Good
Alignment
Ioun
Deity Adventuring Company RPGA Number
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
-1
18
CONDITIONAL MODIFIERS
AC
11
Speed
(Squares)
-1
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
20 11 8 10 16 10
STR Strength
Constitution
5 0 -1 0 3 0 HIT POINTS
6 1 0 1 4 1
18
FORT 11
20 14
10 + 10 +
10 4
CON DEX
CONDITIONAL BONUSES
DEFENSE
Low-light Vision
Dexterity
12
REF
11
1
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC
INT Intelligence
Wisdom
ATTACK WORKSPACE
Melee Basic Attack - Vanguard Greatspear +1
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
+ 10
ABILITY: ATT BONUS
5
CLASS
3
PROF FEAT
1
ENH MISC
16
WILL 11
CONDITIONAL BONUSES
Charisma
+ 6 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
28
CURRENT HIT POINTS
14
1/2 HP
7
1/4 HP
7
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
5
ABIL FEAT
1
ENH
2
MISC MISC
USED
power
1d4+7
5 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
vs vs vs vs
AC AC AC
Righteous Brand (Vanguard Greatspear 1d10+8 +1) Unarmed (Melee) Unarmed (Range) 1d4+7 1d4-1
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL
Healer's Lore - Add Wis modifier to hp healed on cleric healing powers. Healing Word (Hybrid) - Healing word 1/encounter Inspiring Word (Hybrid) - Use Inspiring Word once per encounter Warlord Leadership Combat Leader (Hybrid) - You, and allies within 10
FEATS
Weapon Proficiency (Greatspear) - Gain proficiency with the Greatspear Power of Skill - +1 to trained skill checks; associated powers can be used as BAs
-1 1 7 1 7 4 2 10 1 10 1 4 4 1
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT
0 1 6 1 1 4 1 4 1 4 1 4 4 1
0 0 0 0 5 0 0 5 0 5 0 0 0 0
1 n/a 1 n/a n/a n/a 1 n/a n/a n/a n/a n/a n/a n/a 1
0 0 2 0 1 0 2 1 0 1 0 0 0 0 0
that see and hear you, gain +2 to initiative. Hybrid Warlord Fortitude
LANGUAGES KNOWN
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Righteous Brand Direct the Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
Vanguard Greatspear +1 (E)
Chainmail of Dwarven Vigor +1 (E) Bracers of Mighty Striking (heroic tier) (E)
ENCOUNTER POWERS
Second Wind Longtooth Shifting Healing Word Inspiring Word Vengeance is Mine
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Moment of Glory
CHARACTER BACKGROUND
OTHER EQUIPMENT
RITUALS / ALCHEMY
CHARACTER NAME
Lady Ruglia
PLAYER NAME
Skills -1 1 7 1 7 4 2 10 1 10 1 4 4 1 -1 1 -1 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Action Point
ADDITIONAL EFFECTS
RACE
Longtooth Shifter
CLASS
Hybrid
LEVEL
SCORE ABILITY
MOD
HP 28 Spd 5 Init +2
(Trained)
(Trained) (Trained)
20
PLAY DATA
Passive Insight
14
ADDITIONAL EFFECTS
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Grab Attack
KEYWORDS USED
Melee 1 RANGE
vs
Fort DEFENSE
vs
Reflex DEFENSE
Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Attack: Strength vs. Fortitude Hit: You can push the target 1 square and then shift 1 square into the space it left. Unarmed: +6 attack
Requirement: You must have a hand free. Attack: Strength vs. Reflex Hit: You grab the target until the end of your next turn. You can end the grab as a free action. Sustain Minor: The grab persists until the end of your next turn. Unarmed: +6 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
CLASS
LEVEL
BOOK
PH
CLASS
LEVEL
BOOK
PH
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Opportunity Attack
KEYWORDS USED
Righteous Brand
KEYWORDS
Divine, Weapon
*
Martial
5
USED
* Opportunity Action
Melee 1 RANGE
vs
AC DEFENSE
DEFENSE
TARGET
Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you. Effect: You make a melee basic attack against the target.
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+5) damage, and one ally within 5 squares of you gains a +3 power bonus to melee attack rolls against the target until the end of your next turn. Level 21: 2[W] + Strength modifier (+5) damage. Power of Skill: You can use this power as a basic attack. Vanguard Greatspear +1: +10 attack, 1d10+8 damage
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
CLASS
Cleric
LEVEL
BOOK
PH
CLASS
Warlord
LEVEL
BOOK
MP2
AT-WILL POWER
Lady Ruglia
AT-WILL POWER
Page 3
AT-WILL POWER
Longtooth Shifting
KEYWORDS
Healing Word
USED KEYWORDS
Inspiring Word
USED KEYWORDS
Healing
Healing, Martial
USED
Minor ACTION
Minor ACTION
5
Minor RANGE You or one ally in the burst DEFENSE TARGET ATTACK ACTION
5
Close burst 5 (10 at 11th level, 15 at 21st level) RANGE You or one ally in burst DEFENSE TARGET
vs
ATTACK
Requirement: You must be bloodied. Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. Level 11: Regeneration 4. Level 21: Regeneration 6. Unarmed: +1 attack
Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Unarmed: +1 attack
Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Unarmed: +1 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Racial Power
LEVEL
BOOK
PH2
CLASS
Cleric
LEVEL
BOOK
PH
CLASS
Warlord
LEVEL
BOOK
PH
ENCOUNTER POWER
ENCOUNTER POWER
ENCOUNTER POWER
Vengeance is Mine
KEYWORDS
Moment of Glory
USED KEYWORDS
Second Wind
USED KEYWORDS USED
Standard ACTION 5
vs
ATTACK
DEFENSE
TARGET
ATTACK
Trigger: An enemy hits you Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.
Attack: Wisdom vs. Will Hit: You push the target 3 squares and knock it prone. Effect: You and each ally in the blast gain resist 5 to all damage until the end of your next turn. Sustain Minor: The effect persists. Vanguard Greatspear +1: +5 attack
Effect: Spend a healing surge and gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Warlord
LEVEL
BOOK
MP2
CLASS
Cleric
LEVEL
BOOK
DP
CLASS
LEVEL
BOOK
PH
ENCOUNTER POWER
DAILY POWER
UTILITY POWER
Shield of Faith
KEYWORDS
Vanguard Greatspear +1
USED
Amulet of Protection +1
1
RANGE AC BONUS CHECK SPEED QUANTITY
Divine
1d10
DAMAGE
3
PROFICIENT
Polearm, Spear
GROUP
Minor ACTION
5
3
LEVEL
+1d8 damage
CRITICAL
1
LEVEL
AT-WILL
Targets: You and each ally in the burst Effect: Each target gains a +2 power bonus to AC until the end of the encounter.
Deal +1d8 damage on any successful charge. Reach Melee Basic Attack: +10 attack, 1d10+8 damage Righteous Brand: +10 attack, 1d10+8 damage
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
Rarity: Uncommon Power (Daily): Minor Action. Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.
LEVEL
Rarity: Common
CLASS
Cleric
BOOK
PH
ITEM SLOT
Two-Hands
WEIGHT
PRICE
680
BOOK
AV
ITEM SLOT
Neck
WEIGHT
PRICE
360
BOOK
PH
UTILITY POWER
Lady Ruglia
MAGIC WEAPON
Page 4
MAGIC ITEM
Aleheart Companions' Gear The Aleheart Companions' Gear is a set of items first crafted for a legendary Underdark adventuring group. The items in the set were designed by dwarves for the benefit of their nondwarf allies, so that those allies might be gifted with the innate qualities of the dwarf race.
-1
CHECK
-1
SPEED
1
QUANTITY
+1 AC
ENHANCEMENT
PROPERTIES
2
LEVEL
Armor
TYPE
PROPERTIES
2
ENHANCEMENT LEVEL
Metal rings woven together into a shirt, leggings, and a hood make up a suit of chainmail. Chainmail grants good protection, but it's cumbersome, so it reduces your mobility and agility.
AT-WILL
POWER
When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll.
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Special: If you're a dwarf, you can use this armor's power as a free action on your turn. Rarity: Uncommon Power (Daily Healing): Minor Action. You use your second wind and regain an additional 1d6 hit points per plus.
Rarity: Common
ITEM SLOT
Body
WEIGHT
40
PRICE
520
BOOK
PH
ITEM SLOT
Arms
WEIGHT
PRICE
520
BOOK
PH
2: You gain a +2 item bonus to Dungeoneering checks and Endurance checks. 4: You gain resist poison equal to 10+ your Constitution modifier (+0).
ITEM SET
MAGIC ITEM
MAGIC ITEM
Lady Ruglia
Page 5