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(April 2008)
iniaturi!ation is evident in memory card creation" over time, the physical si!es of the memory cards gro# smaller #hile their respective logical si!es gro# larger. The memory cards listed from left to right are: $ompact flash %&' (), *+ %,'- (), mini*+ %,.. /(), and micro*+ %'.. /(). 0 memory card or flash memory card is solid1state electronic flash memory data storage device capable of storing digital contents. These are mainly used #ith digital cameras, handheld and obile computers, mobile phones, music players, digital cinematography cameras, video game consoles, and other electronics. They offer high re1record1ability, po#er1free storage, small form factor, and rugged environmental specifications. There are also non1solid1state memory cards that do not use flash memory, and there are different types of flash memory. any cards incorporate #ear levelling algorithms in their design. There are many different types of memory cards and 2obs they are used for. *ome common places include in digital cameras, game consoles, cell phones, and industrial applications. P$ card %P$ $30) #ere among first commercial memory card formats %type 3 cards) to come out in the ,44.s, but are no# only mainly used in industrial applications and for 356 2obs %using types 35335333), as a connection standard for devices %such as a modem). 0lso in ,44.s, a number of memory card formats smaller than P$ $ard came out, including $ompactFlash, *mart edia, and iniature $ard. 3n other areas, tiny embedded memory cards %*3+) #ere used in cell phones, game ds. The desire for ultra1small cards for cell1phones, P+0s, and compact digital cameras drove a trend to#ard smaller cards that left the previous generation of 7compact7 cards looking big. 3n digital cameras *mart edia and $ompactFlash had been very successful, in '.., * alone captured 8.9 of the digital camera market and $F had a strangle hold on professional digital cameras. (y '..8 ho#ever, *+5 $ had nearly taken over *mart edia:s spot, though not to the same level and #ith stiff competition coming from emory *tick variants, as #ell as $ompactFlash. 3n industrial fields, even the venerable P$ card %P$ $30) memory cards still manage to maintain a niche, #hile in cell1phones and P+0s, the memory card market is highly fragmented.
Contents
;hide<
, +ata table of selected memory card formats ' 6vervie# of all memory card types & emory cards in video game consoles
= *ee also
Name
Acronym
Form factor
DRM
P$ $ard
@one
$ompactFlash 3
$F13
@one
$ompactFlash 33
$F133
@one
*mart edia
5 * $ =8 ? &A ? ..A> mm
@one
emory *tick
agic/ate
*+
agic/ate
*P+
agic/ate
agic/ate
emory *tick
icro
'
'
agic/ate
iniature $ard
&A E =8 E &.8 mm
@one
ultimedia $ard
@one
Beduced *i!e
@one
$micro $ard
@one
*+
$PB
*E*
*E*
UF*
mini*+ card
mini*+
$PB
micro*+ card
micro*+ ,8 ? ,, ? ..A mm
$PB
E+1Picture $ard
E+
@one
3ntelligent *tick
i*tick
'= E ,- E '.- mm
@one
*erial Flash
odule
*F
=8 E ,8 mm
@one
F card
Fcard
&' E '= E , mm
Unkno#n
@T $ard
@one
ini$ard % iniature $ard) %maE >= *mart edia $ard %**F+$) %maE ,'-
() %&.& K,8 K)
E+1Picture $ard, E+1Picture $ard Type emory *tick, agic/ate emory *tick %maE ,'- ()" emory *tick *elect, *tick *elect %7*elect7 means: 'E,'- ( #ith 05( s#itch) *ecure $ agic/ate emory
*ecure +igital %*+ $ard), *ecure +igital Cigh1*peed, *ecure +igital Plus5Dtra5etc %*+ #ith U*( connector)
o o o
U1Flash % u1$ard) % u1$ard 0lliance of 6 30) $1Flash *3 card %*ubscriber 3dentity odule)
*mart card %3*6 A-,. $ard *tandard , 3*6 A-,> $ard *tandard, etc.) UF$ %U*( Flash$ard) ;,< %uses U*() F3*C Universal Transportable +isk memory cards:
o o
( PocketMip)
*E* %*1by1*) memory card, a ne# memory card specification developed by *andisk and *ony. *E* complies to the IEpress$ard industry standard. ;'< @eEflash Winbond *erial Flash oduel %*F ) cards, si!e range , mb, ' mb and = mb.
DboE &>.
@intendo line:
o o
@intendo >= $ontroller Pak %'8> kbit5&' O(), divided into ,'& pages @intendo /ame$ube emory $ard 84 block %= and ,.,4 block %>= bit5- () versions Wii @intendo /ame$ube compatible bit58,' O(), '8, block %,> bit5' (),
@intendo +*i *ecure +igital card compatible emory Unit %K U) %,'- O( divided in '.. blocks)
*ega *aturn memory unit can hold '. blocks of save games.
Play*tation
emory $ard %,
The Play*tation ' used - ( cards for its o#n content and supported Playstation $ards for back#ard compatibility.
Iarly models of the Play*tation & featured integrated $ompactFlash, *ecure +igital, and emory *tick PB6 +uo support. IEternal attachments allo# the import and eEport of Playstation and Playstation ' emory $ards. Play*tation Portable uses emory *tick icro emory *tick PB6 +uo, #hile its successor, the P*P /o uses $.
@eo1/eo 0I*, released in ,44. by *@O, #as the first video game console able to use a memory card. 0I* memory cards are also compatible #ith @eo1/eo K* arcade cabinets.
Random"access memory
From Wikipedia, the free encyclopedia (Redirected from RAM) Jump to: navigation, search "RAM" redirects here. For other uses of the word, see Ram (disambiguation).
Example of writable volatile random access memor!: "!nchronous #!namic RAM modules, primaril! used as main memor! in personal computers, wor$stations, and servers% Computer memory types Volatile
' RAM
o o
( RAM ''RAM
)istorical
o o o
R+M
o o o
-eRAM MRAM ./RAM ,RAM "+0+" RRAM Racetrac$ memor! 0RAM Millipede
)istorical
o o o o o
#rum memor! Magnetic core memor! ,lated wire memor! /ubble memor! 'wistor memor!
Random"access memory %usually kno#n by its acronym, RAM) is a form of computer data storage. Today, it takes the form of integrated circuits that allo# stored data to be accessed in any order %i.e., at random). The #ord random thus refers to the fact that any piece of data can be returned in a constant time, regardless of its physical location and #hether or not it is related to the previous piece of data.;,<
(y contrast, storage devices such as magnetic discs and optical discs rely on the physical movement of the recording medium or a reading head. 3n these devices, the movement takes longer than data transfer, and the retrieval time varies based on the physical location of the neEt item. The #ord B0 is often associated #ith volatile types of memory %such as +B0 memory modules), #here the information is lost after the po#er is s#itched off. any other types of memory are B0 , too, including most types of B6 and a type of flash memory called N !"#las$.
Contents
1hide2
3 )istor! 4 +verview
o o
4%4%3 "wapping
5 Recent developments 7 Memor! wall 8 "ecurit! concerns 9 "ee also : 0otes and references ; External lin$s
[edit] #istory
0n early type of #idespread %ritable random1access memory #as the magnetic core memory, developed from ,4=4 to ,48', and subsePuently used in most computers up until the development of the static and dynamic integrated B0 circuits in the late ,4>.s and early ,4A.s. (efore this, computers used relays, delay line memory, or various kinds of vacuum tube arrangements to implement 7main7 memory functions %i.e., hundreds or thousands of bits)" some of #hich #ere random access, some not. Natches built out of vacuum tube triodes, and later, out of discrete transistors, #ere used for smaller and faster memories such as random1access register banks and registers. Prior to the development of integrated B6 circuits, permanent %or read"only) random1access memory #as often constructed using semiconductor diode matrices driven by address decoders.
[edit] Overview
[edit] $ypes of RAM
'op < R, ##R4 with heat spreader, ##R4 without heat spreader, <aptop ##R4, ##R, <aptop ##R
3 Megabit chip one of the last models developed b! =E/ .arl (eiss Jena in 3>;>
odern types of %ritable B0 generally store a bit of data in either the state of a flip1flop, as in *B0 %static B0 ), or as a charge in a capacitor %or transistor gate), as in +B0 %dynamic B0 ), IPB6 , IIPB6 and Flash. *ome types have circuitry to detect and5or correct random faults called memory errors in the stored data, using parity bits or error correction codes. B0 of the read"only type, B6 , instead uses a metal mask to permanently enable5disable selected transistors, instead of storing a charge in them. 0s both *B0 and +B0 are &olatile, other forms of computer storage, such as disks and magnetic tapes, have been used as persistent storage in traditional computers. any ne#er products instead rely on flash memory to maintain data #hen not in use, such as P+0s or small music players. $ertain personal computers, such as many rugged computers and netbooks, have also replaced magnetic disks #ith flash drives. With flash memory, only the @6B type is capable of true random access, allo#ing direct code eEecution, and is therefore often used instead of B6 " the lo#er cost @0@+ type is commonly used for bulk storage in memory cards and solid1state drives. *imilar to a microprocessor, a memory chip is an integrated circuit %3$) made of millions of transistors and capacitors. 3n the most common form of computer memory, dynamic random access memory %+B0 ), a transistor and a capacitor are paired to create a memory cell, #hich represents a single bit of data. The capacitor holds the bit of informationQa . or a , . The transistor acts as a s#itch that lets the control circuitry on the memory chip read the capacitor or change its state.
3n many modern personal computers, the B0 comes in an easily upgraded form of modules called memory mod les or DRAM mod les about the si!e of a fe# sticks of che#ing gum. These can Puickly be replaced should they become damaged or too small for current purposes. 0s suggested above, smaller amounts of B0 %mostly *B0 ) are also integrated in the $PU and other 3$s on the motherboard, as #ell as in hard1drives, $+1B6 s, and several other parts of the computer system.
[edit] Swapping
3f a computer becomes lo# on B0 during intensive application cycles, many $PU architectures and operating systems are able to perform an operation kno#n as 7s#apping7. *#apping uses a paging file, an area on a hard drive temporarily used as additional #orking memory. $onstant use of this mechanism is called thrashing and is generally undesirable because it lo#ers overall system performance, mainly because hard drives are slo#er than B0 . 6n some operating systems %such as NinuE) it is possible to turn s#apping off such that no memory is #ritten to the hard disk %7s#apoff 1a7 as superuser on startup). This can reduce latency as #ell as hard disk #ear, but if one does not have enough B0 then the 6* #ill free!e and perhaps kernel panic.;citation needed<
*everal ne# types of non"&olatile B0 , #hich #ill preserve data #hile po#ered do#n, are under development. The technologies used include ryan carbon nanotubes and approaches utili!ing the magnetic tunnel effect. 0mongst the ,st generation B0 , a ,'- Oi( %,'- ? ',. bytes) magnetic B0 % B0 ) chip #as manufactured #ith ..,- Fm technology in the summer of '..&. 3n June '..=, 3nfineon Technologies unveiled a ,> i( %,> ? ''. bytes) prototype again based on ..,- Fm technology. There are t#o 'nd generation techniPues currently in development: Thermal 0ssisted *#itching %T0*);&< #hich is being developed by $rocus Technology, and *pin TorPue Transfer %*TT) on #hich $rocus, CyniE, 3( , and several other companies are #orking;=<. @antero built a functioning carbon nanotube memory prototype ,. /i( %,. ? '&. bytes) array in '..=. Whether some of these technologies #ill be able to eventually take a significant market share from either +B0 , *B0 , or flash1memory technology, ho#ever, remains to be seen. *ince '..>, 7*olid1state drives7 %based on flash memory) #ith capacities eEceeding >= gigabytes and performance far eEceeding traditional disks have become available. This development has started to blur the definition bet#een traditional random access memory and 7disks7, dramatically reducing the difference in performance. 0lso in development is research being done in the field of plastic magnets, #hich s#itch magnetic polarities based on light.;citation needed< *ome kinds of random1access memory, such as 7IcoB0 7, are specifically designed for server farms, #here lo# po#er consumption is more important than speed. ;8<
The B$ delays in signal transmission #ere also noted in $lock Bate versus 3P$: The Ind of the Boad for $onventional icroarchitectures #hich pro2ects a maEimum of ,'.89 average annual $PU performance improvement bet#een '... and '.,=. The data on 3ntel Processors clearly sho#s a slo#do#n in performance improvements in recent processors. Co#ever, 3ntel:s ne# processors, $ore ' +uo %codenamed $onroe) sho# a significant improvement over previous Pentium = processors" due to a more efficient architecture, performance increased #hile clock rate actually decreased.
seconds at room temperatures, but #hich can be eEtended to minutes at lo# temperatures. 3t is therefore possible to recover an encryption key stored in ordinary #orking memory %i.e. the *+B0 modules).;A< This is sometimes referred to as a cold boot attack, aka ice1man attack.
.A" latenc! (.<) #ual channel architecture E.. (Error correcting code) Registered?buffered memor! RAM parit!