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Build 1.50.

SP4 official (21 October 2009) =================== New features: (*) Added VRayAmbientLight; Modified features: (*) Improved multithreading on multi-core machines; (*) Ability to specify gizmo falloff for VRayEnvironmentFog; (*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; (*) Option to exclude the background from VRayEnvironmentFog; (*) "Show last VFB" command works even when there is no VFB (e.g. scene is just opened); (*) Added CIE sky models to the VRaySun and VRaySky; (*) It is now possible to submit DR servers list for DR though backburner; (*) Added option for the VRayIES light to not use area speculars; (*) Added Kelvin temperature settings for the color of VRayLights; (*) VFB history is now turned off when 3ds Max is in slave mode; (*) Output .vrimg and split channel paths are listed in the Asset Tracker; (*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tr acker; Bug fixes: (*) DR fails with large .max files; (*) Crash with Remove button for gizmos and lights in VRayEnvironmentFog; (*) Crash with Hair&Fur in 3ds Max Design 2010; (*) Issue with Arch&Design materials in multi/sub-object material; (*) It should not be possible to export already created VRayProxy objects as .vr mesh files; (*) Fixed invalid colors with texture-mapped lights when the texture contains bl ack areas; (*) Fixed occasional license errors with codes (-209), (-9) and (1000) on slow n etworks (*) Fixed a crash when using a combination of VRayLightMtl materials and VrayDir t with "Work with transparency" enabled; (*) Cloning the V-Ray renderer did not clone the override material exclusion lis t; (*) Fixed problems with velocity channel and objects close to the camera; (*) VRayToon was black on directly visible dome lights; (*) Fixed issue with VRayToon and opacity mapped objects; (*) Fixed a problem with hilights in VRayFastSSS2 material; (*) Fixed different buckets with interpolated glossy reflections and DR; (*) Multi-matte render element did not work with VRaySphereFade; (*) Fixed crash with DR in specific cases; (*) The MaxScript for exporting .vrscene files now exports "RGB Multiply", "RGB Tint", "ColorCorrect" and "ColorCorrection" textures; Build 1.50.SP3a official (7 April 2009) =================== New features: (*) Compatibility with 3ds Max 2010; (*) Native rendering of 3ds Max Hair&Fur in 3ds Max 2010 when using "mr prim" mo de in the Hair&Fur render effect; Bug (*) (*) (*) (*) fixes: Fixed crash with region rendering in the V-Ray VFB; Fixed a problem with the velocity render element (values were too big); Fixed invalid colors with global ambient occlusion amount greater than 1.0; VRayDirt parameters were not listed properly in Track View;

(*) Arch&Design materials did not render inside multi/subobject materials; (*) Fixed very slow rendering with VRayEnvironmentFog and animated Noise texture s; (*) Fixed splotches with time-interpolated irradiance maps and "Use camera path" option enabled; (*) Fixed crash with distributed rendering and irradiance maps; (*) Volume caustics not working with mapped fog density; (*) Fixed crash with VRayBlendMtl material on rendering if Material Editor rende rer is Default Scanline; (*) Fixed crash when the rendering is cancelled; Build 1.50.SP3 official (1 March 2009) (cumulative changelog since build 1.50.SP2) =================== New features: (*) VRayFastSSS2 material for simulating accurate sub-surface scattering; (*) VRayEnvironmentFog atmospheric effect; (*) VRayLightMtl has options to generate direct light; (*) VRayLight has a "Mesh" mode to allow geometric lights; (*) Support for the 3ds Max Arch&Design material (most basic options are support ed); (*) Support for vector displacement in VRayDisplacementMod; (*) Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map); (*) Added VRayVectorDisplBake material and VRayNormalMap textures to help produc e and use textures for vector displacement; Modified features: (*) V-Ray requires a SSE2-capable processor even for 32-bit versions; (*) Reduced flickering for time-interpolated irradiance maps; (*) Support for volumetric irradiance maps, light cache and photon maps; (*) VRayFur uses volumetric irradiance maps/light cache to speed up rendering; (*) VRaySun is never visible to GI rays (removes spots from the sun in the irrad iance map); (*) The "Default lights" option now has three possible values - "off", "on" and "off with GI"; (*) Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType " MaxScript properties; (*) Camera information (transformation, FOV etc) is written to .vrimg and OpenEX R files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information; (*) Support for region rendering directly in the V-Ray VFB; (*) The "Affect alpha" option of VRayMtl has been replaced with "Affect channels " option and allows propagation of all render elements, not only the alpha chann el; (*) The alpha channel is correct for glossy refractions that have the "Affect ch annels" option set to "Color+alpha" or "All channels"; (*) The "Use irradiance map" option in VRayMtl materials now concerns the light cache too; (*) VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture; (*) The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion); (*) Camera overrides (e.g. spherical, box etc), work when rendering through a VR ayPhysicalCamera, picking the exposure from it; (*) Added another preview option to VRayProxy (preview from file as faces instea d of edges); (*) Added animation export parameters to the meshExport() MaxScript function;

(*) Option to specify the maximum number of faces in the preview of exported .vr mesh files; (*) VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh; (*) When exporing a .vrmesh file, V-Ray will put up a warning if the file alread y exists; (*) In VRayProxy objects, a sequence of '#' characters in the file name is repla ced with the current frame number; (*) Added "Horizontal offset" and "Vertical offset" parameters to VRayPhysicalCa mera; (*) Added "Horizontal shift" parameter to the physical camera; (*) The MultiMatte render element has an "affect matte objects"; (*) The MultiMatte render element works with transparent objects; (*) The VRayZDepth render element works with transparent objects (when "Enable f iltering" is ON); (*) The VRayZDepth render element has filtering enabled by default; (*) Added "Affect matte objects" option to VRayExtraTex render element; (*) VRayExtraTex render element works with transparent objects; (*) Render element names reverted to VRay* (without underscore); (*) Option to restart render slaves for DR after the rendering completes; (*) The distributed rendering settings window can be resized now; (*) Check/uncheck all selected servers in DR settings dialog; (*) Support for the incremental modes of the irradiance map in distributed rende ring; (*) V-Ray will transfer the 3ds Max gamma settings for DR rendering; (*) Some small changes in the network code to see if DR is more reliable; Bug fixes: (*) Textures saved from RTT were black; (*) Fixed an error in the V-Ray materials conversion script for Raytrace materia ls; (*) Camera transformation sampling for motion blur now matches that of scene obj ects for the same number of geometry samples; (*) Camera motion blur now works when rendering frames outside the current anima tion range; (*) VRayFastSSS2 material was not visible in the VRayMtlSelect render element; (*) Fixed issues when using alternate licensing servers; (*) VRay2SidedMtl material did not list the translucency texture map in Track Vi ew; (*) VRayLightMtl did not work with color and transparency mapping when the "Dire ct illumination" option was enabled; (*) VRayLightMtl did not work with the "Emit on backside" option when the "Direc t illumination" option was enabled; (*) VRayEdgexTex did not keep its name when saved to a material library; (*) Running the V-Ray material conversion script on scenes containing Arch&Desig n materials produced an error; (*) Crash if using an override material with interpolated reflections/refraction s; (*) Orthographic views render straight lines instead of curves when using PowerN urbs; (*) Fixed crash with displacement; (*) VRayFur density map did not work with Falloff map in Distance blend/Object m ode; (*) The exposure slider in the V-Ray VFB could be moved out of the color correct ions window; (*) Exposure correction in the VFB was not applied when 3ds Max scene is loaded; (*) New thumbs could be added to the exposure slider; (*) V-Ray generated z-depth channel in the GBuffer did not match the scanline re nderer; (*) Velocity channel info not correct for moving cameras if the motion blur para

meters of V-Ray are not the default ones (even when V-Ray moblur is off); (*) Fixed a crash when unloading dynamic geometry; (*) VRayCompTex did not list its textures as sub-anims to 3ds Max; (*) The browse file dialog for VRayIES lights now uses the *.ies filter by defau lt; (*) VRayToon did not support the 3ds Max atmospheric gizmo access methods; (*) Crashes with VRayHDRI while rendering with open material editor; (*) Incorrect with W mapping coordinate of VRayFur; (*) Changing the color mode of VRayIES to "Temperature" did not enable the tempe rature spinner until the light is re-selected; (*) VRayFastSSS did not list its textures as sub-anims to 3ds Max; (*) V-Ray evaluated all objects at time 0 before starting the rendering - this i s now done only when using the irradiance map animation modes; (*) VRayProxy .vrmesh files not archived when using File > Archive is 3ds Max 9 and later; (*) VRayHDRI maps not archived when using File > Archive is 3ds Max 9 and later; (*) VRayIES profiles not archived when using File > Archive is 3ds Max 9 and lat er; (*) VRaySimbiont shaders not archived when using File > Archive is 3ds Max 9 and later; (*) Issues exporting .vrmesh files with the '#' character in the names (now thes e are replaced with '_'); (*) Object properties not preserved when objects are automatically converted to proxies during .vrmesh export; (*) Issues animating the vertical shift using the "Guess vertical shift" button; (*) DR slaves could hang in an indefinite state while rendering; (*) DR slaves rendered black buckets if rendering was cancelled while receiving the .max scene of a previous render; (*) Incorrect sampling rate with the Adaptive subdivision image sampler and the "Don't affect final colors" option on; Build 1.50.SP3 beta (02 February 2009) =================== New features: Modified features: (*) V-Ray core version number updated to 1.70.00; (*) V-Ray for 3ds Max version updated to 1.50.SP3; (*) VRayEnvironmentFog produces matching lighting for area lights and GI; (*) Some UI improvements for VRayEnvironmentFog (added cut-off and max. steps pa rameters); (*) V-Ray will transfer the 3ds Max gamma settings for DR rendering; (*) New mode for single scattering "Raytraced (refractive)" for rendering transp arent objects in VRayFastSSS2; (*) Option to restart render slaves for DR after the rendering completes; (*) Faster rendering for VRayFastSSS2; Bug fixes: (*) Textures saved from RTT were black; Build 1.60.35 (09 December 2008) =================== New features: Modified features: (*) Support for the incremental modes of the irradiance map in distributed rende ring; (*) Somewhat better support for the Arch&Design material (bump map amount, textu

res on/off, custom falloff function, metallic reflections, highlights only, refl ection/refraction depth); (*) The "Default lights" option now has three possible values - "off", "on" and "off with GI"; (*) The "Affect alpha" option of VRayMtl has been replaced with "Affect channels " option and allows propagation of all render elements, not only the alpha chann el; (*) VRayDirt texture will render black on objects excluded from it, rather than with the "Unoccluded" color; (*) The alpha channel is correct for glossy refractions that have the "Affect ch annels" option set to "Color+alpha" or "All channels"; (*) The VRayLight has an option to replace the original mesh with the light when in "Mesh" mode; (*) Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the "excludeList", "includeList" and "inclExclType " MaxScript properties; (*) The distributed rendering settings window can be resized now; (*) Check/uncheck all selected servers in DR settings dialog; (*) Camera information (transformation, FOV etc) is written to .vrimg and OpenEX R files when using the "Raw image file" option of the V-Ray VFB; vrimg2exr also translates this information; Bug fixes: (*) Fixed an error in the V-Ray materials conversion script for Raytrace materia ls; (*) Camera transformation sampling for motion blur now matches that of scene obj ects for the same number of geometry samples; (*) Camera motion blur now works when rendering frames outside the current anima tion range; (*) VRayFastSSS2 material was not visible in the VRayMtlSelect render element; (*) Fixed issues when using alternate licensing servers; (*) VRay2SidedMtl material did not list the translucency texture map in Track Vi ew; (*) VRayLightMtl did not work with color and transparency mapping when the "Dire ct illumination" option was enabled; (*) VRayLightMtl did not work with the "Emit on backside" option when the "Direc t illumination" option was enabled; (*) VRayEdgexTex did not keep its name when saved to a material library; (*) Running the V-Ray material conversion script on scenes containing Arch&Desig n materials produced an error; (*) Crash if using an override material with interpolated reflections/refraction s; (*) Orthographic views render straight lines instead of curves when using PowerN urbs; (*) Level of detail utility (LOD) not working with V-Ray; Build 1.60.34 (05 September 2008) =================== New features: (*) VRayFastSSS2 material for simulating accurate sub-surface scattering; Modified features: (*) VRayLightMtl has options to generate direct light; (*) Better transition between different subdivision levels for 3d displacement; (*) VRayLight has a "Mesh" mode to allow geometric lights; (*) Support for texture mapped VRayLights in "Mesh" mode; (*) Initial support for region rendering directly in the V-Ray VFB; (*) Reduced flickering for time-interpolated irradiance maps; (*) Support for photon mapping for VRayLights in "Mesh" mode;

(*) The "Use irradiance map" option in VRayMtl materials now concerns the light cache too; (*) Support for volumetric irradiance maps, light cache and photon maps; (*) VRayFur uses volumetric irradiance maps/light cache to speed up rendering; (*) VRaySun is never visible to GI rays (removes spots from the sun in the irrad iance map); (*) VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture; (*) The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion); (*) V-Ray is now compiled with version 11 of the Intel C++ compiler; (*) V-Ray requires a SSE2-capable processor even for 32-bit versions; Bug fixes: (*) Fixed crash with displacement; (*) VRayFur density map did not work with Falloff map in Distance blend/Object m ode; (*) The exposure slider in the V-Ray VFB could be moved out of the color correct ions window; (*) Exposure correction in the VFB was not applied when 3ds Max scene is loaded; (*) New thumbs could be added to the exposure slider; (*) V-Ray generated z-depth channel in the GBuffer did not match the scanline re nderer; (*) Velocity channel info not correct for moving cameras if the motion blur para meters of V-Ray are not the default ones (even when V-Ray moblur is off); (*) Fixed a crash when unloading dynamic geometry; Build 1.60.33 (22 August 2008) =================== New features: Modified features: (*) Support for vector displacement in VRayDisplacementMod; (*) Added another preview option to VRayProxy (preview from file as faces instea d of edges); (*) Camera overrides (e.g. spherical, box etc), work when rendering through a VR ayPhysicalCamera, picking the exposure from it; Bug fixes: (*) VRayCompTex did not list its textures as sub-anims to 3ds Max; (*) The browse file dialog for VRayIES lights now uses the *.ies filter by defau lt; (*) VRayToon did not support the 3ds Max atmospheric gizmo access methods; (*) Crashes with VRayHDRI while rendering with open material editor; (*) Incorrect with W mapping coordinate of VRayFur; (*) Changing the color mode of VRayIES to "Temperature" did not enable the tempe rature spinner until the light is re-selected; Build 1.60.32 (24 July 2008) =================== New features: Modified features: (*) Added animation export parameters to the meshExport() MaxScript function; (*) Option to specify the maximum number of faces in the preview of exported .vr mesh files; (*) VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh;

(*) When exporing a .vrmesh file, V-Ray will put up a warning if the file alread y exists; Bug fixes: (*) VRayFastSSS did not list its textures as sub-anims to 3ds Max; (*) V-Ray evaluated all objects at time 0 before starting the rendering - this i s now done only when using the irradiance map animation modes; (*) VRayProxy .vrmesh files not archived when using File > Archive is 3ds Max 9 and later; (*) VRayHDRI maps not archived when using File > Archive is 3ds Max 9 and later; (*) VRayIES profiles not archived when using File > Archive is 3ds Max 9 and lat er; (*) VRaySimbiont shaders not archived when using File > Archive is 3ds Max 9 and later; (*) Issues exporting .vrmesh files with the '#' character in the names (now thes e are replaced with '_'); (*) Object properties not preserved when objects are automatically converted to proxies during .vrmesh export; Build 1.60.31 (26 June 2008) =================== New features: Modified features: (*) Some tweaks to the "Horizontal offset" and "Vertical offset" parameters of t he VRayPhysicalCamera; (*) The MultiMatte render element has an "affect matte objects"; (*) The MultiMatte render element works with transparent objects; (*) The VRayZDepth render element works with transparent objects (when "Enable f iltering" is ON); (*) The VRayZDepth render element has filtering enabled by default; Bug fixes: Build 1.60.30 (25 June 2008) =================== New features: Modified features: (*) Added "Horizontal offset" and "Vertical offset" parameters to the VRayPhysic alCamera; Bug fixes: Build 1.60.29 (17 June 2008) =================== New features: Modified features: (*) Added "Affect matte objects" option to VRayExtraTex render element; (*) VRayExtraTex render element works with transparent objects; (*) In VRayProxy objects, a sequence of '#' characters in the file name is repla ced with the current frame number; (*) Render element names reverted to VRay* (without underscore); (*) Added "Horizontal shift" parameter to the physical camera; Bug fixes:

(*) Issues animating the vertical shift using the "Guess vertical shift" button; Build 1.60.28 (9 June 2008) =================== New features: Modified features: Bug (*) (*) the fixes: DR slaves could hang in an indefinite state while rendering; DR slaves rendered black buckets if rendering was cancelled while receiving .max scene of a previous render;

Build 1.60.27 (4 June 2008) =================== New features: Modified features: Bug fixes: (*) Incorrect sampling rate with the Adaptive subdivision image sampler and the "Don't affect final colors" option on; Build 1.60.26 (10 May 2008) =================== New features: Modified features: (*) Some small changes in the network code to see if DR is more reliable; Bug fixes: Build 1.50.SP2 (11 April 2008) (cumulative changelog since build 1.50.SP1) =================== New features: (*) Compatibility with 3ds Max 2009 and 3ds Max Design 2009; (*) Support for animated deforming meshes to .vrmesh files and the VRayProxy obj ect; (*) Support for Lighting Analysis Overlay render effect in 3ds Max 2009; (*) VRayIES light; (*) VRaySimbiontMtl material (allows rendering of DarkTree materials directly by V-Ray); (*) Rectangle VRayLights can be mapped with a texture map, similar to dome light s; (*) VRayShadowMap shadow generator for standard lights (useful for reducing flic kering of VRayFur in animations; works with all V-Ray geometry objects like prox ies, fur etc.); (*) VRay_Illuminance render element; (*) VRay_SelfIlluminationMap texture baking element; (*) VRay_BumpNormals render element and VRayBumpNormalsMap bake render element t o extract bump-mapped normals; (*) VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/b

ottom etc); (*) VRay_SampleRate render element to show the image sampling rate into a separa te element; (*) The installation includes MAX.vray Defaults profile for 3ds Max; Modified features: (*) Added "Preserve tweaks on load" option for VRaySimbiontMtl; (*) DTE components now included with the installation; (*) Support for "Show map in viewports" of VRayMtl can be disabled by setting th e environment variable VRAY_SHOW_MTL_MAPS to 0; (*) Added hidden parameter "option_clampTextures" to VRayMtl, which is true by d efault for newly created materials (old scenes render as before); (*) Faster and multithreaded preparation of texture-mapped VRayLights; (*) Improved sampling of texture-mapped VRayLights; (*) Added more white balance presets to the VRayPhyscal camera (D50, D55, D65 an d D75 corresponding to the CIE standard illuminants); (*) The default white balance preset for the VRayPhsycal camera is now the D65 i lluminant; (*) More reliable memory handling for the V-Ray VFB for large images; (*) Mapped rectangle lights now use the alpha of the texture map for transparenc y; (*) The information in .vrmesh files is now compressed by default (makes newly c reated proxies incompatible with older versions); (*) Reduced memory requirements in certain situations; (*) In RTT (render to texture) mode, V-Ray now always creates floating-point fra me buffers for the bake elements; (*) vrimg2exr tool flushes the standard output more regularly; (*) Added "Soften" parameter to the BRDF parameters of VRayMtl; (*) vrimg2exr tool has an option for gamma correction; (*) vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the '-channel' option; (*) Added a hidden parameter lightcache_minPathsPerSample to control usage of li ght cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used); (*) VRaySun target line is now dimmed in the viewports when the sun light is off ; (*) VRayProxy objects have a new "point" display mode; Bug fixes: (*) Fixed crash when loading scene in 3ds Max 2009; (*) VRayFur did not generate velocity channel information; (*) Fixed misaligned buckets on render slaves with DR; (*) DR with "Don't render final image" caused render slaves to drop after the fi rst frame; (*) VRaySun did not display correctly with viewport shading model set to "Best"; (*) Fixed crash when cancelling a DR rendering before the actual render has star ted; (*) The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were op ened/closed; (*) Material editor now updates faster if no license is found; (*) All parameters of VRayHDRI appeared named as "Spin" in TrackView; (*) The multipliers of VRayHDRI were not animatable; (*) Fixed memory leak in the V-Ray license server when the status of the server is requested. (*) Fixed memory leak in the new sampler for texture-mapped VRayLight's; (*) Browsing for a non-animated irradiance map ending with a number caused that number to be truncated; (*) Problem with VRayIES light with soft shadows in the lighting render elements ; (*) Fixed wrong bounding box of VRayProxy objects;

(*) Issues with SpeedTree texture filtering; (*) Fixed bright spots on matte objects with irradiance map with low settings; (*) Fixed problems in VRayMtl with Falloff map and bump map at grazing angles; (*) Crash when exporting more than 100 objects to one .vrmesh file; (*) VRayShadowMap did not consider light exclude lists and object "Cast shadows" properties; (*) Fixed artifacts when rendering dynamic geometry with motion blur; (*) Different rendering results between Intel/AMD machines with 64-bit V-Ray; (*) Groups within groups did not work with the V-Ray Override mtl exclusion list , as well as with light exclusion lists; (*) Exclusion lists for V-Ray lights not imported properly when merging the ligh ts from another file; (*) Fixed wrong velocity channel for proxies with Scale parameter different than 1.0; (*) ply2vrmesh failed for .ply files with error "wrong format"; (*) Fixed problem with transparent VRayLightMtl materials and GI; (*) Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max mater ials (e.g. VRayMtl inside a 3ds Max Blend material etc); (*) Fixed problems with filtering of some procedural textures (e.g. Gradient Ram p); (*) Fixed problems with Falloff map at grazing angles; (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; (*) Fixed precision loss when using the V-Ray VFB render region override options ; (*) Fixed problem with Particle Flow freezing in certain cases on object prepara tion during rendering; (*) The y-coordinate (green component) of VRayVelocity render element was flippe d compared to the 3ds Max one; (*) The result from the adaptive DMC image sampler could be different with the " Don't affect colors" option on; (*) The vrayspawner.exe application will automatically look for a 3dsviz.exe fil e, if no 3dsmax.exe can be found; (*) The internal V-Ray replacement material for the 3ds Max multi/subobject mate rial now matches the 3ds Max one when an ID is greater than specified in the mat erial; (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" optio n on; (*) Objects with visibility<1.0 rendered brighter with GI than they should be; (*) Bug with dome lights (from build 1.50.14 only); (*) Background seen through matte objects not sampled properly for AA (from 1.50 .SP1 only); (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IO R is locked to the refractive one, and the material has opacity map; (*) Dynamic raycaster limit did not work properly for values above 4095; (*) Issues with VRayDirt when baking very dense meshes; (*) Incorrect rendering progress bar display in DR mode; (*) The mesh export to .vrscene file ignored mesh normals; Build 1.60.25 (10 April 2008) =================== New features: Modified features: (*) Added "Preserve tweaks on load" option for VRaySimbiontMtl; (*) DTE components included with the installation; (*) Support for "Show map in viewports" of VRayMtl can be disabled by setting th e environment variable VRAY_SHOW_MTL_MAPS to 0;

Bug fixes: (*) Fixed misaligned buckets on render slaves with DR; (*) DR with "Don't render final image" caused render slaves to drop after the fi rst frame; (*) VRaySun did not display correctly with viewport shading model set to "Best"; (*) Fixed crash when cancelling a DR rendering before the actual render has star ted; (*) The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were op ened/closed; (*) Material editor now updates faster if no license is found; (*) All parameters of VRayHDRI appeared named as "Spin" in TrackView; (*) Fixed memory leak in the V-Ray license server when the status of the server is requested. (*) Fixed memory leak in the new sampler for texture-mapped VRayLight's; Build 1.60.24 (2 April 2008) =================== New features: (*) Support for Lighting Analysis Overlay render effect in 3ds Max 2009; Modified features: (*) Added hidden parameter "option_clampTextures" to VRayMtl, which is true by d efault; Bug fixes: (*) Browsing for a non-animated irradiance map ending with a number caused that number to be truncated; Build 1.60.23 (26 Mar 2008) =================== New (*) (*) (*) (*) features: Added VRay_Illuminance render element; Added the VRaySimbiontMtl material to the installation; The installation includes MAX.vray Defaults profile for 3ds Max; Added VRay_SelfIlluminationMap texture baking element;

Modified features: (*) Faster and multithreaded preparation of texture-mapped VRayLights; (*) Improved sampling of texture-mapped VRayLights; Bug fixes: (*) Problem with VRayIES light with soft shadows in the lighting render elements ; (*) Fixed wrong bounding box of VRayProxy objects; (*) Issues with SpeedTree texture filtering; (*) Crash when exporting more than 100 objects to one .vrmesh file; (*) VRayShadowMap did not consider light exclude lists and object "Cast shadows" properties; Build 1.60.22 (04 Mar 2008) =================== New features: Modified features: Bug fixes:

(*) Fixed precision loss for dynamic geometry with motion blur; (*) Different rendering results between Intel/AMD machines with 64-bit V-Ray; (*) Groups within groups did not work with the V-Ray Override mtl exclusion list , as well as with light exclusion lists; (*) Exclusion lists for V-Ray lights not imported properly when merging the ligh ts from another file; Build 1.60.21 (29 Feb 2008) =================== New features: (*) Added VRay_BumpNormals render element and VRayBumpNormalsMap bake render ele ment to extract bump-mapped normals; (*) Added VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply t he map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc); (*) Added VRay_SampleRate render element to show the image sampling rate into a separate element; (*) Added VRayIES light (initial implementation, needs more work); Modified features: (*) Added more white balance presets to the VRayPhyscal camera (D50, D55, D65 an d D75 corresponding to the CIE standard illuminants); (*) The default white balance preset for the VRayPhsycal camera is now the D65 i lluminant; (*) More reliable memory handling for the V-Ray VFB for large images; Bug fixes: (*) Fixed wrong velocity channel for proxies with Scale parameter different than 1.0; (*) ply2vrmesh failed for .ply files with error "wrong format"; Build 1.60.20 (18 Feb 2008) =================== New features: (*) Added VRayShadowMap shadow generator (useful for reducing flickering of VRay Fur in animations; works with all V-Ray geometry objects like proxies, fur etc.) ; Modified features: (*) Mapped rectangle lights now use the alpha of the texture map for transparenc y; (*) Added support for animated deforming meshes to .vrmesh files and the VRayPro xy object; (*) The information in .vrmesh files is now compressed by default (makes newly c reated proxies incompatible with older versions); (*) Reduced memory requirements in certain situations; Bug fixes: (*) Fixed problem with transparent VRayLightMtl materials and GI; Build 1.60.19 (6 Feb 2008) =================== Bug fixes: (*) Fixed bright spots on matte objects with irradiance map with low settings; (*) Fixed problems in VRayMtl with Falloff map and bump map at grazing angles;

Build 1.60.18 (29 Jan 2008) =================== Modified features: (*) In RTT (render to texture) mode, V-Ray now always creates floating-point fra me buffers for the bake elements; Bug fixes: (*) Fixed problems ials (e.g. VRayMtl (*) Fixed problems p); (*) Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max mater inside a 3ds Max Blend material etc); with filtering of some procedural textures (e.g. Gradient Ram with Falloff map at grazing angles;

Build 1.60.17 (25 Jan 2008) =================== Modified features: (*) vrimg2exr tool flushes the standard output more regularly; (*) Added "soften" parameter to the BRDF parameters of VRayMtl; (*) Initial compatibility with 3ds Max 2009; Bug fixes: (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter; (*) Fixed precision loss when using the V-Ray VFB render region override options ; (*) Fixed problem with Particle Flow freezing in certain cases on object prepara tion during rendering; (*) The y-coordinate (green component) of VRayVelocity render element was flippe d compared to the 3ds Max one; (*) The result from the adaptive DMC image sampler could be different with the " Don't affect colors" option on; (*) The vrayspawner.exe application will automatically look for a 3dsviz.exe fil e, if no 3dsmax.exe can be found; Build 1.60.16 (04 Dec 2007) =================== Modified features: (*) vrimg2exr tool has an option for gamma correction; (*) vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the '-channel' option; Bug fixes: (*) The internal V-Ray replacement material for the 3ds Max multi/subobject mate rial now matches the 3ds Max one when an ID is greater than specified in the mat erial; (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" optio n on; Build 1.60.15 (03 Dec 2007) =================== Modified features: (*) Added a hidden parameter lightcache_minPathsPerSample to control usage of li ght cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used);

(*) Advanced main development branch to version to 1.60.xx (1.50.xx remains for updates to V-Ray 1.5); Bug fixes: (*) Objects with visibility<1.0 rendered brighter with GI than they should be; (*) Bug with dome lights (from build 1.50.14 only); (*) Background seen through matte objects not sampled properly for AA (from 1.50 .SP1 only); Build 1.50.14 (26 Nov 2007) =================== Modified features: (*) VRaySun target line is now dimmed in the viewports when the sun light is off ; (*) Rectangle VRayLight's can be mapped with a texture map, similar to dome ligh ts; Bug fixes: (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IO R is locked to the refractive one, and the material has opacity map; (*) Dynamic raycaster limit did not work properly for values above 4095; Build 1.50.13 (16 Nov 2007) =================== Bug fixes: (*) The mesh export to .vrscene file ignored mesh normals; Build 1.50.12 (15 Nov 2007) =================== Modified feature: (*) VRayProxy objects have a new "point" display mode; Bug fixes: (*) Issues with VRayDirt when baking very dense meshes; (*) Incorrect rendering progress bar display in DR mode; Build 1.50.SP1 (9 Nov 2007) =================== Modified features: (*) If registered as a service, the V-Ray license server will be restarted autom atically if it closes unexpectedly; (*) VRayMtl has texture maps for anisotropy and anisotropy orientation; (*) The "Clamp output" option now always affects the image, regardless of the "D on't affect colors" option for the color mapping; (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale Wor ld Units" utility; (*) Schlick sampling is now the only path sampler supported by V-Ray; (*) More reliable communication between V-Ray and the V-Ray license server; (*) Added "Taper" parameter to VRayFur; (*) VRayCompTex can now be used as a bump map; (*) Color mapping will not affect background seen on matte objects if "Affect ba ckground" option is off; Bug fixes: (*) Compatibility issues with 3ds Max 2008; (*) Restarting spawner on a machine causes clients to crash (when not rendering)

; (*) Crash when rendering renderable splines; (*) Crash at end of rendering when using VRayDomeCamera; (*) Crash when rendering VRayLight's with the scanline renderer; (*) Multi/sub materials with both a refractive and opacity-mapped materials rend ered the refractive materials wrong; (*) The V-Ray license server did not list the number of engaged/free licesnes pr operly in the status web page; (*) The Panorama Exporter utility did not work properly; (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself; (*) When used with the -channel option, VRImg2EXR created additional empty chann els in the resulting .exr file; (*) Inconsistent noise patterns between identical frames in animation; (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the " Show map in viewport" button and DirectX viewport display; (*) The number of light cache samples taken on the image could be lower than spe cified by the light cache Subdivs value; (*) VRayToon did not work with camera clipping; (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-R ay Environment rollout. (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case); (*) Reduced memory consumption per connection for the V-Ray license server; (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements; (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials; (*) Slow rendering of objects with alpha contribution less than or equal to 0.0; (*) Distributed rendering though BackBurner was not working properly; (*) VRaySky could produce negative colors when the sun is below the horizon; (*) The raw lighting render elements did not respect opacity mapping; (*) The V-Ray scene converter script does not disable maps in the resulting VRay Mtl materials when there are no map assigned in the original ones; (*) Objects not visible to GI blocked caustics; (*) Dark edges on glossy materials with VRayEdgesTex as bump map; (*) Irradiance map samples were not distributed correctly if the "Don't affect c olors" option for Color mapping was on; (*) VRayWrapperMtl did not work inside a VRayBlendMtl material; Build 1.50.00 final =================== New features: (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLightin g; (*) Added exporter script to the .vrscene file format supported by the standalon e version of V-Ray; (*) Animation modes for the irradiance map (added two new modes "Animation (prep ass)" and "Animation (rendering)" along with a paramter to control the blend bet ween frames; Modified features: === Core engine (*) Increased rendering speed for some types of scenes; (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version o f Schlick sampling is used (noise is reduced in certain situations); === Installation

(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vis ta*) are included with the installation; (*) The uninstaller will unregister any V-Ray services as well (DR spawner, lice nse server etc.); (*) The installation has three options for the type of installation (full workst ation installation; render slave installation; and license server only); === Lights and cameras (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLigh ts; (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; (*) VRayLight has an "Affect reflections" option to control reflection visibilit y separately from speculars; (*) VRayLight has a "Simple portal" option that speeds up the rendering by consi dering environment color only (rather than tracing behind the portal); (*) VRayLight has a "Cast shadows" option; (*) VRayLight objects now produce accurate motion blur when animated; (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selecte d as a sun type; (*) VRaySky will now pick the first VRaySun light in the scene that is enabled ( rather than the first one at all); (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and envi ronment near and far ranges; (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; === (*) (*) (*) Disributed rendering (DR) DR is now supported for Render-to-texture; DR can now be started as a BackBurner job; Render slaves can be added on the fly to the distributed rendering; (note: the servers must still first be added as DR servers list in the DR se ttings); (note: if more than 1 network adapters are installed on the slave, set the V RAY_DR_SUBNET env. variable); (*) If "Check for missing files" option is checked, DR will now fail on the rend er slaves if some maps cannot be found, instead or rendering wrong buckets; === Geometry (*) New default "Auto" mode for the "Default geometry" parameter automatically d etects heavy meshes and instances and renders them as dynamic geometry to save R AM; (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; (*) VRayProxy objects display faster in the viewports; (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; (*) VRayProxy objects now produce motion blur when the proxy transformation is a nimated; (*) VRayProxy objects now generate velocity information for image motion blur wh en their transformation is animated; (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; === Materials and textures (*) Added exclude list for material override in the Global Switches rollout; (*) Matte objects with the "Shadows" option checked will now generate VRayRawLig hting, VRayRawShadow and VRayMatteShadow elements; (*) VRayDirt has an option "Work with transparency", which causes it to take int

o account the transparency of occluding objects; (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies th e map only at render time; (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; (*) VRayMtl has a new "hybrid" SSS model; (*) VRayMtl now has an "Envrionment priority" option to control environment over ride behaviour between different materials; (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); (*) VRayColor texture has an option to apply gamma correction to the displayed c olor in the UI; (*) VRayFastSSS material has been reworked to use the irradiance map interpolati on mechanism for faster and smoother results; (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effe ct on triangle meshes; (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" a dded to it; (*) VRayOverrideMtl has a shadow override option; === GI solutions (*) The irradiance map viewer will print out the progress of merging irradiance maps; (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as th ey are computed, rather than at the end of the frame/rendering; (*) The "Save maps per frame" option has been removed from the GI rollout; === Render output (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); (*) Options for directly controlling the render mode (region, crop etc) of the V -Ray VFB; (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, rega rdless of whether the V-Ray VFB is on or off; (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vr img file, if the raw file name ends in ".exr"; === Others (*) VRayDisplacementMod now supports high-dynamic range textures for displacemen t in "2d landscape" mode; (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; (*) Added "Affect alpha" option to VRaySphereFade; (*) VRaySphereFade works correctly with transparent objects; (*) VRayFur can now generate motion blur with more than 2 geometry samples; (*) The default value for the number of light cache passes is now 8; (*) The parameters of the renderer have been split into several tabs in the Rend er Scene dialog for 3ds Max 9 and later; Known issues: (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ra y will crash; removing the Raytrace material prevents the crash; (*) Instancing a group inside a ParticleFlow system may cause a crash, if the or iginal group is rendered as well; hiding the instanced group prevents the crash; Bug fixes: (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside

a Multi/subobject material (RC3 bug); (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the tar get distance changing; (*) Problems with 2D displacement (RC3 bug); (*) Automatically created VRaySky did not have a name; (*) Horizontal scrolling problems with the V-Ray messages window; (*) VRayOverrideMtl could cause 3dsmax to crash; (*) Multi/subobject material inside a VRayBlendMtl etc. did not render; (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacemen t; (*) Some rare raycaster precision errors were fixed; (*) Starting/finishing rendering could be extremely slow in 3dsmax R9; (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image si ze (RC3 bug); (*) Incorrect irradiance map density and texture sharpness when using camera cli pping planes; (*) Missing files (textures/VRayProxies etc) were not always detected correctly; (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work pr operly; (*) Standard materials with transparency did not render properly (RC3 bug); (*) No motion blur for ParticleFlow on 64-bit 3dsmax; (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; (*) VRayBlendMtl did not list the blend textures as sub-anims; (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; (*) The parameters of VRayMtlWrapper did not have proper names in Track View; (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce po lygonal artifacts on shadow/light boundaries; (*) The pixel aspect ratio from the Render Scene dialog was ignored when renderi ng with DR to the 3dsmax VFB; (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a highdynamic range file format (.exr, .hdr etc); (*) Problems when rendering animations in DR mode with light cache as both prima ry and secondary engine; (*) Small rectangle area lights could produce artifacts for points lying close t o the light plane; (*) Somewhat better memory management for proxies and dynamic meshes; (*) Crashes with VRayFur on animated objects when using motion blur; (*) Incorrect environment color with several VRayLights in "dome" mode; (*) "Crop" render mode with the V-Ray VFB did not work for animations; (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); (*) VRayBmpFilter did not always display its bitmap texture successfully; (*) VRayBmpFilter could produce invalid colors; (*) Photon mapping could produce wrong GI on transparent surfaces; (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; (*) Faceting on low-poly geometry when using anisotropic reflections with UV-cha nnel mapping;

(*) Incorrect sampling with gamma color correction when some of the pixel RGB co mponents is zero; (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button fr om the Material Editor was used; (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous re nder" option in the System rollout; (*) V-Ray sun could produce brighter highlights than is correct when its size mu ltiplier is much greater than 1.0; (*) Banding with very small spherical VRayLights; (*) SSS with VRayMtl did not work properly with intersecting refractive objects; (*) Problems with dome light and matte/shadow materials with GI on; (*) VRayBlendMtl in additive mode produced incorrect alpha channel; (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript comman d; (*) Crash when rendering disconnected Particle Flow events; (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the textu re is visible in the viewport; (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; (*) In some cases VRayFur did not render properly; (*) Wrong mapping coordinates for VRayFur when motion blur was enabled; (*) Incorrect velocity G-Buffer channel due to camera movement for scaled camera s; (*) Distortion map for VRayToon had no effect; (*) Light cache prefiltering ignored GI surface IDs; (*) VRayLight's appeared in reflections for objects excluded from the lights; (*) Light cache files saved on 32-bit machines did not load properly on 64-bit m achines and vice-versa; (*) When rendering a high-resolution image with the "Hilbert" region sequence, V -Ray could crash; (*) A light which had "Affect diffuse" option off still contributed to the diffu se lighting channels; (*) When mass-editing V-Ray object or light properties, greyed out properties wi th different values across the nodes were incorrecly applied to the nodes; (*) Area VRayShadows with Box type did not respect the rotation of the light; (*) DR render slaves crashed when photometric Linear or Area lights were contain ed in the scene; (*) VRayFastSSS displayed black in the viewports; (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "re gion" mode; (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; (*) When rendering animations with DR, slaves faster than the client machine cou ld fail to contribute to some of the frames; (*) Using RoyalRender client as a service caused a wxWidgets error when no-one i s logged on the machine; (*) V-Ray may fail to render the last few buckets of an image; Build 1.50.RC3 (18 Oct 2006) ============================== New features: (*) Support for 3dsmax R9 32- and 64-bit versions; (*) The V-Ray shading SDK is now a part of the V-Ray installation; (*) Added "Guess vertical shift" button to the VRayPhysicalCamera; (*) Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion t ype is used in programs like SynthEyes or Boujou and allows exact camera matchin g with these programs; (*) Added an option "Invisible" for the VRaySun to avoid speckles on mirror surf

aces; Modified features: (*) The DOF planes of the VRayPhysicalCamera match more closely the actual DOF e ffect; (*) The V-Ray presets file name can now be changed from the default; (*) Better memory management for large HDR maps in VRayHDRI; (*) VRayLightMtl has an option to use an opacity map; (*) The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ra y counterparts; (*) VRayMtl now can show the diffuse texture map in the viewport; (*) The V-Ray license server is registered in "Automatic" service mode instead o f "Manual"; Known issues: (*) "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible; Bug fixes: (*) Hiding a VRayPhysicalCamera immediately after its creation did not hide the target; (*) When cloning a V-Ray material or texture, any custom attributes were not cop ied to the clone; (*) Particle Flow material IDs were not taken into consideration; (*) VRayFur crashed when the source object did not contain a mesh; (*) V-Ray could crash when saving a preset if the presets file could not be open ed for writing; (*) Some problems when creating a VRayLight with Dome type were fixed; (*) Fixed a potential crash with the viewport display of the VRaySun; (*) Using the light cache with crop/blowup rendering could cause a crash; (*) The "%camera" keyword for the frame stamp did not work in the V-Ray VFB; (*) The VRayLight in dome mode blocked shadows from VRaySun passing through tran sparent objects; (*) In ppt mode the alpha channel for transparent objects was not correct; (*) V-Ray now fills in all nodeID/mtlID/velocity render elements rather than onl y the first one; (*) Replaced the '' character for automatically generated UIs with regular '.' si nce '' may be a special character on some versions of Windows (e.g. Japanese); (*) The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMt l did not allow wiring of the sub-materials; (*) If a standard 3dsmax skylight object is present in the scene, V-Ray will pri nt a warning and ignore it, rather than crash; (*) VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 im age samplers; (*) The renderer did not list environment maps and the override material as suba nims; (*) The irradiance map viewer would crash when merging maps from the command lin e; (*) The dome light did not list its dome texture map as sub-anim for Track View; (*) Crop rendering did not work in the V-Ray VFB; (*) If the VFB resolution was different from the 3dsmax one, crop and region ren dering rendered a wrong part of the image; (*) Rendering will be aborted if an error occurs while writing a .vrimg file; (*) vrimg2exr failed if -dataWindow option is specified and the image is empty; (*) In some intermediate RC3 builds, V-Ray could take a render license when netw ork rendering; (*) Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax; (*) The "Split render channels" option for the V-Ray VFB did not set the pixel a spect ratio for the resulting images;

(*) Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type; (*) Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun; (*) Export to a .vrmesh file did not take edited normals into account; (*) "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl; (*) A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly; (*) If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed; (*) The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a ve ry low value; (*) RPC objects did not render correctly with the VRayPhysicalCamera; (*) VRayWireColor element produced wrong results with transparent objects; (*) VRayLight in Dome mode produced wrong results with matte/shadow objects; (*) VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps; (*) Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work pro perly when used as Override materials; (*) VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl; (*) Using the frame stamp with "Full width" option off and "Center" or "Right" j ustify could lead to crashes; Build 1.50.RC2 (7 August 2006) ============================== (*) VRaySun could not be used as a viewport camera. (*) The installer did not install all the necessary files for vrlservice.exe and setvrlservice60.exe (libmmd.dll, msvcr70.dll and msvcp70.dll) in the appropriat e location. (*) DR now works with the "Incremental save" option of 3dsmax, although this may leave shadow copies of file names in the "Open recent" menu, which do not actua lly exist. (*) V-Ray would crash for rendering in the Material Editor if a valid license co uld not be found. (*) V-Ray could crash in distributed rendering mode. (*) The default port for the V-Ray license server is changed to 30304 since it c onflicted with the old VRLServer. Build 1.50.RC1 (5 August 2006) ============================== (*) Limited f-number for the V-Ray camera to 0.01 from below, since a value of 0 .0 caused 3dsmax to hang. (*) Improved multithreaded raytracing of dynamic geometry (displacement, fur etc ). Build 1.49.79 (?? July 2006) ============================ (*) X-Ref'd scenes now work with distributed rendering (but the camera must be i n the base .max file; x-ref'd cameras don't work) Build 1.49.78 (21 July 2006) ============================ (*) Reorganized UI a little bit (e.g. the different irradiance map modes have be en made into a drop-down list, rather than radio buttons etc). (*) Gamma values from the color mapping rollout could produce black pixels when

the AA filter has negative parts (e.g. Catmull-Rom). (*) The "ccToDebugger" option will display only messages as specified by the V-R ay log verbose level. Build 1.49.77 (20 July 2006) ============================ (*) Added a color parameter to VRayColor texture that allows to use the normal 3 dsmax color swatch. (*) Added a "Scale" parameter to the irradiance map detail enhancement. The "wor ld" mode is useful for fly-through animations. (*) Allowed negative shutter offset for the V-Ray physical camera from the UI. (*) Bucket labels in DR mode now appear in the V-Ray VFB. Build 1.49.76 (18 July 2006) ============================ (*) Added detail enhancement to the irradiance map. This is different than ambie nt occlusion in that it produces more correct results rather than just dirt. (*) Channel information was not written to a .vrimg file if the image is not ren dered to memory. Build 1.49.75 (17 July 2006) ============================ (*) (*) (*) Ray Added Lock button for region X/Y size in System rollout. Reorganized renderer UI (System rollout in particular). Added "Visible in reflections" and "Visible in refractions" option in the Vobject properties.

Build 1.49.74 (13 July 2006) ============================ (*) VRayFastSSS reworked and converted to a real material. Can be used with VRay MtlBlend now. Build 1.49.73 (10 July 2006) ============================ (*) True instance rendering for motion blur when the Dynamic geometry option is used. Build 1.49.72 (07 July 2006) ============================ (*) Z-Depth render element was not computed correctly. Build 1.49.71 (05 July 2006) ============================ (*) Fixed a problem with incorrect VRayFur mapping coordinates. Build 1.49.70 (30 June 2006) ============================ (*) VRayMtlSelect name is with '_' instead of '.' Build 1.49.69 (30 June 2006) ============================

(*) VRayMtlSelect render element added. Build 1.49.68 (29 June 2006) ============================ (*) Mapped dome light could produce dots in certain situations. (*) Added a warning message box when trying to turn on a render element with the VFB on. Build 1.49.67 (28 June 2006) ============================ (*) Fixed a crash with VRayProxy if no proxy mesh file is specified. Build 1.49.66 (27 June 2006) ============================ (*) Render elements from VRayBlendMtl were not quite correct. (*) Added V-Ray logo to the V-Ray specific materials. Build 1.49.65 (26 June 2006) ============================ (*) (*) (*) (*) (*) (*) VRayBlendMtl works correctly with VRay2SidedMtl. VRay2SidedMtl produces correct render elements. GI bump mapping didn't work since the VRayBlendMtl was introduced. "Affect alpha" option did not work since the VRayBlendMtl was introduced. Added additive (shellac) mode for the VRayBlendMtl Light portals render correctly when placed one in front of another.

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