Beruflich Dokumente
Kultur Dokumente
By the end of this lecture, student should be able to: Differentiate between 2D and 3D modeling Explain the importance of 3D modeling Identify type of 3D modeling and its own characteristics
3D objects (models) are closer to reality than 2D objects. These 3D models can be transformed into multiview,
dimensioned 2D drawings.
In addition, 3D solid models can gives important design information such as mass, volume, centroid and inertia.
AutoCAD drawing is always done in 3D space even though the object is only 2D.
In 3D space, objects can be modeled (constructed) from different view points not just from the top view (as in 2D drawing / drafting)
For this reason, 3D objects are called models and the process of making a model is called modeling.
3D MODELS
It is a representation of an object by its edges only. Between the edges there are empty spaces.
generated surface between their edges. They are an empty shell but appear to be solid.
They are always flat, with curved and rounded surfaces approximated by small rectangular and/or triangular faces.
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They can be rendered given colors, material properties, spotlight, scene, etc.
However, surfaces cannot be used as objects in commands such as TRIM and EXTEND.
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3DFACE
Use to make planar (flat) surfaces that have three and/or four sides. The surfaces are clean (unmeshed) and able to hide edges. Try this: enter (60,230) (60,110) (190,110,150) (190,230,150)
PFACE
basic shapes:
Box Wedge Cylinder Cone Sphere Torus
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They have mass, surfaces and edges. Properties (mass, volume, surface area, center of gravity and moments of inertia) are readily available. The basic geometric shapes are called
primitives.
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Holes can be drilled through any primitives using SUBTRACT command. Curves and rounded surfaces on solids are more accurate than those created using 3DFACE and/or PFACE commands.
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VIEWING IN 3D
Changing the view point in AutoCAD to either 2D or 3D For 2D drawing, always work in Plan View>World UCS
2D view of 3D drawings
3D view of 3D drawings
Point
1. 2. 3. 4. 5.
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For the 1st point, enter all three coordinates (X, Y, Z).
For other points, see below.
Point
1. 2. 3. 4. 5.
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One way to project a model in a 3D space is by using VPOINT command with View Point (coordinate) and/or Rotate modes. The standard coordinates and/or angles are listed below.
Rotation angles from X-axis 270 270 270 90 0 180 XY plane 90 -90 0 0 0 0
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One way to project a model in a 3D space is by using VPOINT command with View Point (coordinate) and/or Rotate modes. The standard coordinates and/or angles are listed below.
Rotation angles from X-axis 225 315 135 45 XY plane 35.2644 35.2644 35.2644 35.2644
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We need to manipulate (move and/ rotate) the coordinate system in order to place the model dimensions accordingly.
This is accomplished using the User Coordinate System (UCS) by typing UCS at the command prompt.
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Use Draw>Solids command Choose the object / shape that you want to draw Follow instruction on command prompt
AFTER SHADING
Now, try to subtract the cylinder from the cube to get the following (Hint: Go back to SHADE > 3D WIREFRAME. Then, use MODIFY > SOLIDS EDITING > SUBTRACT)
When prompted to either keep both side or one side only, click on just one side of the model
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