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The virtual table is actually quite simple, though its a little complex to describe in words.

First, every class that uses virtual functions (or is derived from a class that uses virtual functions) is given its own virtual table. This table is simply a static array that the compiler sets up at compile time. A virtual table contains one entry for each virtual function that can be called by objects of the class. Each entry in this table is simply a function pointer that points to the most-derived function accessible by that class. Second, the compiler also adds a hidden pointer to the base class, which we will call *__vptr. *__vptr is set (automatically) when a class instance is created so that it points to the virtual table for that class. Unlike the *this pointer, which is actually a function parameter used by the compiler to resolve self-references, *__vptr is a real pointer. Consequently, it makes each class object allocated bigger by the size of one pointer. It also means that *__vptr is inherited by derived classes, which is important. By now, youre probably confused as to how these things all fit together, so lets take a look at a simple example: class Base { public: virtual void function1() {}; virtual void function2() {}; };

class D1: public Base { public: virtual void function1() {}; };

class D2: public Base { public: virtual void function2() {}; };

Because there are 3 classes here, the compiler will set up 3 virtual tables: one for Base, one for D1, and one for D2.

The compiler also adds a hidden pointer to the most base class that uses virtual functions. Although the compiler does this automatically, well put it in the next example just to show where its added: class Base { public: FunctionPointer *__vptr; virtual void function1() {}; virtual void function2() {}; };

class D1: public Base { public: virtual void function1() {}; };

class D2: public Base { public: virtual void function2() {}; };

When a class object is created, *__vptr is set to point to the virtual table for that class. For example, when a object of type Base is created, *__vptr is set to point to the virtual table for Base. When objects of type D1 or D2 are constructed, *__vptr is set to point to the virtual table for D1 or D2 respectively. Now, lets talk about how these virtual tables are filled out. Because there are only two virtual functions here, each virtual table will have two entries (one for function1(), and one for function2()). Remember that when these virtual tables are filled out, each entry is filled out with the most-derived function an object of that class type can call. Bases virtual table is simple. An object of type Base can only access the members of Base. Base has no access to D1 or D2 functions. Consequently, the entry for function1 points to Base::function1(), and the entry for function2 points to Base::function2().

D1s virtual table is slightly more complex. An object of type D1 can access members of both D1 and Base. However, D1 has overridden function1(), making D1::function1() more derived than Base::function1(). Consequently, the entry for function1 points to D1::function1(). D1 hasnt overridden function2(), so the entry for function2 will point to Base::function2(). D2s virtual table is similar to D1, except the entry for function1 points to Base::function1(), and the entry for function2 points to D2::function2(). Heres a picture of this graphically:

Although this diagram is kind of crazy looking, its really quite simple: the *__vptr in each class points to the virtual table for that class. The entries in the virtual table point to the most-derived version of the function objects of that class are allowed to call.

So consider what happens when we create an object of type D1: int main() { D1 cClass; }

Because cClass is a D1 object, cClass has its *__vptr set to the D1 virtual table. Now, lets set a base pointer to D1: int main() { D1 cClass; Base *pClass = &cClass; }

. However, also note that *__vptr is in the Base portion of the class, so pClass has access to this pointer. Finally, note that pClass->__vptr points to the D1 virtual table! Consequently, even though pClass is of type Base, it still has access to D1s virtual table. So what happens when we try to call pClass->function1()? int main() { D1 cClass; Base *pClass = &cClass; pClass->function1(); }

First, the program recognizes that function1() is a virtual function. Second, uses pClass>__vptr to get to D1s virtual table. Third, it looks up which version of function1() to call in D1s virtual table. This has been set to D1::function1(). Therefore, pClass->function1() resolves to D1::function1()! Now, you might be saying, But what if Base really pointed to a Base object instead of a D1 object. Would it still call D1::function1()?. The answer is no.

int main() { Base cClass; Base *pClass = &cClass; pClass->function1(); }

In this case, when cClass is created, __vptr points to Bases virtual table, not D1s virtual table. Consequently, pClass->__vptr will also be pointing to Bases virtual table. Bases virtual table entry for function1() points to Base::function1(). Thus, pClass->function1() resolves to Base::function1(), which is the most-derived version of function1() that a Base object should be able to call. By using these tables, the compiler and program are able to ensure function calls resolve to the appropriate virtual function, even if youre only using a pointer or reference to a base class! Calling a virtual function is slower than calling a non-virtual function for a couple of reasons: First, we have to use the *__vptr to get to the appropriate virtual table. Second, we have to index the virtual table to find the correct function to call. Only then can we call the function. As a result, we have to do 3 operations to find the function to call, as opposed to 2 operations for a normal indirect function call, or one operation for a direct function call. However, with modern computers, this added time is usually fairly insignificant.

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