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CTHULHU
________________________________________________ ______________________________________________
character name
name
player
character
player
_________________________________________________ _________________ ____________________________
class
race
alignment
deity points
profession
level
experience
ABILITY NAME
ABILITY
MODIFIER
TEMPORARY
TEMPORARY
SCORE
MODIFIER
TOTAL
strength
STR
hit points
DEX
armor class
CURRENT HP
SUBDUAL DAMAGE
HP
AC
dexterity
CON
10 +
+
ARMOR
BONUS
TOTAL
DEX
MISC
MISC
MODIFIER MODIFIER MODIFIER
INITIATIVE
modifier
INT
intelligence
TOTAL
WIS
DEX
MISC
MODIFIER MODIFIER
BASEbonus
ATTACK
wisdom
CHA
CORE SKILLS
constitution
charisma
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MAGIC
MISC.
MODIFIER MODIFIER MODIFIER
TEMPORARY
MODIFIER
conditional modifiers
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
TOTAL
STR
MODIFIER
TEMPORARY
MODIFIER
MISC
MODIFIER
MELEE
attack bonus
RANGED
attack bonus
TOTAL
DEX
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
CURRENT
SANITY
SPEED
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
FEATS
SPELLS
GEAR
2002 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
MAX. SANITY
20% SANITY
SKILLS
MAX RANKS
ARMOR
CHECK
PENALTY
SKILL NAME
Animal Empathy
Appraise
Balance
Bluff
Climb
Computer Use
Concentration
Craft* ( _____________)
Cthulhu Mythos
Demolitions
Diplomacy
Disable Device
Disguise
Drive
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Innuendo
Intimidate
Jump
Knowledge* (________)
(_____________)
(_____________)
(_____________)
Listen
Move Silently
Open Lock
Operate Heavy
Machinery
Performance* ( ______)
(_____________)
Pilot
Psychic Focus
Psychoanalysis
Read Lips
Repair
Research
Ride _______________
Search
Sense Motive
Sleight of Hand
Speak Other
Language* (_________)
(_____________)
Spellcraft
Spot
Swim
Tumble
Use Rope
Wilderness Lore
KEY
ABILITY
cha
int
dex
cha
str
int
con
int
int
cha
int
cha
dex
dex
int
cha
cha
wis
dex
wis
cha
str
int
int
int
int
wis
dex
dex
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = n/a +______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
Skills marked with can be used normally even if the character has zero (0) skill ranks.
Skills marked with are core skills. armor check penalty, if any, applies.
* This skill requires a specialization; see the skills listing for details.
This skill cannot be taken during character creation.