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Sightmaster

Description

Sightmasters are humanoids with greatly enhanced visual acuity. They are often found
as guards on the outposts of civilisation, such as the Analand Wall between Analand
and Kakhabad, where they are able to spot potential invaders from a great distance.
Sightmasters age at the same rate as half-elves. For random height and weight, use the
following:
Base Height Base Weight
height modifier weight modifier
4’10” +2d6 120lbs x (1d6)
History: The sightmaster race is still quite a rare one in the Old World. Although
quite an old race themselves, they do not reproduce quickly and this has meant that
they are not as numerous as other races. Sightmasters are thought to be native to
Analand, although they have moved across the continent and can now be found
almost anywhere in the Old World, including Kakhabad. The origins of the
sightmaster race are unknown, but sages speculate that they were originally humans
that evolved excellent vision over time.
Outlook: Sightmasters take their duties very seriously, whatever they might be. Those
who have the honour of serving Analand as guards are amongst the most respected
citizens of the land, but this does not inflate the egos of the sightmasters; rather it
confirms that they do their jobs well, and should continue to do so.
Sightmaster characters: Many sightmasters are fighters, as this class provides
important combat benefits for sightmaster guards. However, only slightly less
numerous are rogues, who tend to act as scouts for a sightmaster troop or regiment.
Society: Sightmaster society mirrors the society of the dominant race in the area,
which are usually humans. A sightmaster citizen of Analand, for example, will follow
the laws of Analand as laid down by the king; however degenerate sightmasters in
Kakhabad will have a ‘strongest rules’ organisation. Generally, sightmasters recognise
the rights of the individual, but also the need for law and order.
Magic: Sightmasters have developed an interesting variation of
clairaudience/clairvoyance called audible range which they use to communicate over
large distances; very often, sightmasters can see each other but not hear each other.
They sometimes have this spell woven into magic items if they are not themselves
spellcasters.
Relations with other races: Sightmasters get on well with most other races,
including dwarves, elves, halflings and gnomes. They are not sure about half-orcs and
actively dislike goblinoids.
Racial traits: Sightmasters have the following racial traits:
- +2 Constitution, -2 Charisma; sightmasters are built to survive but lack social
awareness
- Medium sized
- Base land speed of 30ft
- Darkvision to 120 feet and low-light vision
- +4 racial bonus on Search and Spot checks
- Spell-like abilities: 3/day – see invisibilty. Caster level 1st.
- Automatic Languages: Common. Bonus Languages: Dwarven, Elven, Gnome,
Goblin, and Orc.
- Favored Class: Fighter. A multiclass sightmaster’s fighter class does not count
when determining whether he takes an experience point penalty

New feats

IMPROVED ALERTNESS
Prerequisite: Alertness
Benefit: At the beginning of combat, if you rolled initiative, you are not considered to
be flat-footed before your first action against opponents in your line of sight.

IMPROVED DARKVISION
Prerequisite: WIS 13+; darkvision ability; Alertness
Benefit: Your darkvision range is increased by 50%. When using your Spot skill to
oppose someone’s Hide skill, you gain a +4 competence bonus. You can use
darkvision to look into shadows even on a sunny day.

IMPROVED LOW-LIGHT VISION


Benefit: Your low light vision range is increased by 15 feet if you have low-light
vision and by only 10 feet if you do not.

New magic

SORCERER/WIZARD SPELL
Audible Range
Divination
Level: Wiz/Sor 2
Components: V, S
Casting Time: 1 standard action
Range: 400 feet + 40 feet per caster level
Target: Creature visible within range
Duration: 1 round/level
Saving Throw: No
Spell Resistance: No
This spell enables the caster and the target creature to hear each other as if they were
stood next to each other. It does not grant the ability to understand languages.

MAGIC ITEM
Ring of Hearing: These rings, often worn by sightmasters, enables the wearer to hear
(and, if the language is understood, converse with) those he can see within a range of
520 feet.
Faint divination; CL 3rd; Forge Ring, audible range; Price 5,000 gp.

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