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Spells for Aria (All Spells)

Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, Weather Spells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____ Name S Sphere J l J l J l l J l l l l l l J l l l l l J J J l l J l J J l J l l l J J l l J J J l l J l J
Num,Div Anml Wrd All Sum All Chrm,Law War Ele/Water Heal All Div Div Div Thght Prot Plnt Wea Anml Nec Tme Trav Tme Sun Div,Anml,Plnt Ele/Fire,Plnt Com Chs War Plnt Num Prot All Chrm Prot Gard Prot Com,Plnt Ast Thght Wrd Nec Div Trav Prot,Plnt Law

Cmp Range
VSM VSM VSM VSM VSM VS V VSM VSM VS VSM VSM VSM VSM VSM VS VSM VM SM VSM VSM VSM VS VS VSM VS VSM VSM VSM VSM VSM VSM VS VS VS VSM VSM VSM VS VS VSM VSM VSM VS VSM VS 80 y 10 y 30 y 60 y 0 Touch 30 y 240 y 30 y Touch 0 0 0 0 5 y/lvl Touch 80 y 80 y Touch Touch 0 0 0 120 y 100 y + 20 y/lvl Touch Touch Touch Special Touch 0 Touch 30 y 10 y 0 Touch Touch Touch Touch 0 Touch Touch 0 Touch Touch 20 y

Duration
5r+1r/lvl Perm 1h/lvl 6r 1r Special 1r Special Perm Perm 1t + 5r/lvl 1t 1t + 1r/lvl 4r/lvl Inst 1.5 hrs./lvl 1t 4r/lvl 1t + 1r/lvl 6r Inst Inst Inst 1 hr. + 1t/lvl 1r/lvl 1h/lvl Special Perm Special 1t/lvl Special 3r/lvl Perm Special 2d10r 1d/lvl 2r + 1r/lvl 4r + 1r/lvl 1r/lvl Inst 1d/lvl 1r + 1r/lvl Special 1h/lvl 4r + 1r/lvl Special

CT
1r 1h 1 1r 1 1r 1 1t 1r 5 1r 1r 4 4 3 1r 4 4 4 4 1 1 1 4 1r 1 4 1 Spcl 1r 2t 4 1r 1 5 1 4 2 1r 3 1 5 2r 2 5 1

Area of Effect
One creature, object, or 10' s 1 animal 10-foot cube/lvl 50' cube The caster Circle of priests 1 creature One unit up to 200 individuals Up to 27 cu.' Creature touched 10' x 120y 10' x 30y Special 10 x 40' One creature Creature touched 40' cube 10 sq.'/lvl 1 creature/lvl 1 creature One object or creature Special The caster 20'-radius globe 20y/lvl x 20' Special 3 pebbles One page/lvl One unit up to 200 individuals 1 creature One creature 1 creature 1 cu.'/lvl, 1 creature/4 lvls Special Creature touched 1 creature 1 oak club One creature 10 y 5-foot cube 1 creature Special Creature touched 1 creature 1d6 creatures/lvl

Save
None Neg. None None None None None None None None None None None None Neg. None Half None None Special None None None Special None None None None None None None None None Special None None None None None None None None None None None Special

Level 1
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Analyze Balance Animal Friendship Anti-Vermin Barrier Bless * Call Upon Faith Combine Command Courage Create Water * Cure Light Wounds * Detect Evil * Detect Magic Detect Poison Detect Snares & Pits Emotion Read Endure Cold/Endure Heat Entangle Faerie Fire Invisibility to Animals Invisibility to Undead Know Age Know Direction Know Time Light * Locate Animals or Plants Log of Everburning Magical Stone Mistaken Missive Morale Pass Without Trace Personal Reading Protection From Evil * Purify Food & Drink * Remove Fear * Ring of Hands * Sacred Guardian Sanctuary Shillelagh Speak With Astral Traveler Thought Capture Weighty Chest

Level 2
Aid Augury Aura of Comfort Barkskin Calm Chaos

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = Reversible The information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence. This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 1

Spells for Aria (All Spells)


Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, Weather Spells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____ Name S Sphere l l J l J J l J l l l l J l l J l J l J l J J J J J l l J l J l l l l l l l l l J J J l J l J
Com Anml Cre Div Chs Sum Ele/Air War Chrm,Law Div Ele/Fire Ele/Fire Wrd Plnt Ele/Fire Tme Chrm,Law Thght Div Trav Anml Thght Num Num,Chrm Chrm Tme Wea Ele/Fire War Prot All Gard Heal Anml Anml,Div Com Plnt Plnt Prot Gard Wrd Tme War Nec Ast Wea War

Cmp Range
VS VS V VS VS VSM VS VSM VS VS VSM VSM VSM VSM VSM VSM VSM VSM VS VSM VS VS VSM VSM VS VSM VS VS VSM VSM VSM VS VSM VS VS VSM VS VS VS VSM VSM VS VSM VSM VS VS VSM 0 80 y 0 30 y Touch 0 30 y 300 y 0 0 Touch 0 Touch Touch 40 y 30 y 120 y 0 10 y 30 y 20 y/lvl 5 y/lvl 0 50 y 0 Touch 0 0 240 y Touch 10 y 120 y Touch 30 y 0 10 y/lvl Touch 10 y/lvl 0 30 y 30 y Touch Special 10 y 5y 360 y 20 y/lvl

Duration
Time of chanting Special Perm 1t 5t+2t/lvl 1r/lvl 2r/lvl Inst Special 3t Perm until discharge 4r + 1r/2 lvls Perm 1d + 1d/lvl 7r 1r/lvl 2r/lvl Inst 1t 1h/lvl 1d/lvl 1r/lvl 1r/lvl 1t+1r/lvl 9r Special 4r/lvl 1r/lvl Inst 1r/lvl Special 2r/lvl 1 hr./lvl Special 2r/lvl 3r + 1r/lvl 1t/lvl Perm Special up to 8 hrs. 1r/lvl 1-4d Special Perm 2r/lvl 1t/lvl 1t/lvl

CT
2r 5 2 1r 2t 2 2r 1t 1r 5 1t 4 2 1r 5 2 5 4 1r 2 1r 2 1r 4 1r 2 5 5 1t 5 1t 5 1 5 5 5 5 5 5 5 2 1t Spcl 1r 3 1t 1t

Area of Effect
30' radius 1 person or mammal The caster 1 creature/rd. Special The caster 5 x 4' cone One unit/five lvls 90' radius 10' x 30y Object touched 3' long blade 10-foot cube 2d4 fresh berries Special 20-foot-radius circle 1d4 persons in 20' cube The caster 1 crea. or obj. 10-foot cube 1 creature Special 50-foot radius 20-foot-diameter circle The caster One creature/lvl (lvl x 10)'-sq. Special One unit of up to 300 individu 1 creature 10 yard 0 10 yard square/pries 15'-radius 1 creature 30' cube 1 animal within 30' Special 1 object up to 10' long Special The caster 10' radius 5-foot square/lvl One creature One unit of up to 200 individu Special 10'x10' area 10' radius Special

Save
None Neg. None Neg. Neg. None None None Neg. None Half None None None Special Neg. Neg. None Neg. None Neg. None None Neg. None None None None None None None None None None None None Neg. Special None Neg. Neg. None None None None Half None

Level 2 (continued)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Chant Charm Person or Mammal Create Holy Symbol Detect Charm * Dissension's Feast Draw Upon Holy Might Dust Devil Emotion Perception Enthrall Find Traps Fire Trap Flame Blade Frisky Chest Goodberry * Heat Metal * Hesitation Hold Person Idea Know Alignment * Lighten Load Messenger Mind Read Moment Music of the Spheres Mystic Transfer Nap Obscurement Produce Flame Rally Resist Fire/Resist Cold Sanctify * Silence, 15' Radius Slow Poison Snake Charm Speak With Animals Spiritual Hammer Trip Warp Wood * Withdraw Wyvern Watch Zone of Truth

Level 3
Accelerate Healing Adaptation Animate Dead Astral Window Call Lightning Caltrops

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = Reversible The information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence. This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 2

Spells for Aria (All Spells)


Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, Weather Spells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____ Name S Sphere J l J l l l l J J J l l l J l J J J l l l J J J l l l l l J l l J J l l l J l l J l J J J l J l
Tme Sun Trav Cre Nec Nec Prot Wrd Thght,Chrm Num,Div Nec Ele/Fire Gard Trav Anml Wrd Trav Prot Div Prot Ele/Earth Thght Chs Num Prot,Nec Plnt Com Prot,Ele/Fire Ele/Fire Chs Prot Prot Law Plnt Plnt Div Plnt Wrd Sun Ele/Earth Law Anml Thght Num Wrd Plnt Com Ele/Water,Ele/Air

Cmp Range
VSM VS VSM VS VS VS VS VSM VSM VS V VSM VSM VSM VS VSM VS VSM VSM VSM VSM VSM VS VSM VS VSM VSM VSM VSM VSM VS VS VS VSM VSM VSM VSM VSM VSM VSM VS VSM VS VSM VSM VSM V VS Touch 120 y 0 10 y Touch Touch 60 y 30 y 10 y 0 Touch Touch Touch Special 80 y 30 y Special 0 60 y + 10 y/lvl 0 0 5y 40 y+10 y/lv 0 Touch 160 y 0 Touch 160 y 10 y Touch 10 y/lvl 60 y Touch Touch 1 60 y 30 y 10 y/lvl Touch 10 y 30 y 30 y 0 10 y/lvl 0 0 Touch

Duration
1r Perm Special Special Perm Perm Special 1r/lvl 1r/lvl 1r/lvl 1t + 1r/lvl 1r + 1/lvl Until discharged 1h/lvl 2r/lvl 1t/lvl Special 1r/lvl 8 hrs. 5r/lvl 8r + 1d8r 1r/lvl Special Inst Special Perm 1r/lvl Special Special Special Perm Perm 1r/lvl 1 week/lvl Until triggered Special 3d4t + 1/lvl 1h/lvl 1t/lvl Perm 2d6r 1r/lvl 1t+2r/lvl Special 1h/lvl 6t + 1t/lvl Inst 1 hr./lvl

CT
3 6 3 1t 1r 1r 6 3 5 3 0.5 5 Spcl 1r 6 1t 3 1r 1t 1r 6 1r 2 1r 1r 1r 6 6 6 3r+1r/lvl 6 6 1t 1r 3r 1t 6 3 6 1r 3 1r 5 2r 3 6 5 6

Area of Effect
One creature 60' radius 50-foot radius 1 cu.'/lvl 1 creature 1 creature 30' cube or 1 item 10-foot cube/lvl One creature/5 lvls of the cas One 10'-wide path, 60 feet lon Person touched Creature(s) touched Special Special 1-4 animals in 40' cube 10-foot square/priest The caster 30-yard line 1 object The caster The caster One creature One creature Special 1 creature Special 60' radius 1 creature 10 or 100 (TS) fire One weapon Special 1d4 creatures in 20' cube One creature Special 2' diameter + 2 in./lvl 1 creature 10' sq./lvl 10-foot square/lvl 10' sq./lvl 9 cu.' + 1 cu.'/lvl One creature+1creature/2 lvls 1 creature One creature One creature 5-foot cube/lvl The caster Special 1 creature

Save
None Special None None Special None None Neg. Special None None None Special None Neg. None Neg. Neg. None None None Neg. Neg. None None Special None None Special Neg. Special None Neg. None None Special None None None None None None Neg. None Neg. None Half None

Level 3 (continued)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Choose Future Continual Light * Create Campsite * Create Food & Water Cure Blindness or Deafness * Cure Disease * Dispel Magic Efficacious Monster Ward Emotion Control Extradimensional Detection Feign Death Flame Walk Glyph of Warding Helping Hand Hold Animal Invisibility Purge Know Customs Line of Protection * Locate Object * Magical Vestment Meld Into Stone Memory Read Miscast Magic Moment Reading Negative Plane Protection Plant Growth Prayer Protection From Fire Pyrotechnics Random Causality Remove Curse * Remove Paralysis Rigid Thinking Slow Rot Snare Speak With Dead Spike Growth Squeaking Floors Starshine Stone Shape Strength of One Summon Insects Telepathy Telethaumaturgy Thief's Lament Tree Unearthly Choir Water Breathing *

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = Reversible The information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence. This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 3

Spells for Aria (All Spells)


Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, Weather Spells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____ Name S Sphere l J l J J l J J l J J J l J l l J l J l J J J l J l l l l J J J l J J l l J l l l J l l J l l
Ele/Water Wrd Sum Num,Cre Tme Anml,Sum Sun Tme Sum,Anml Chs Chs Trav Chrm Law Wea Heal Law Div Num Div Wrd All Heal Chrm Thght Anml Plnt Plnt Chrm Chs Ast War Ele/Water Thght Tme Heal Plnt Num Ele/Fire Prot Prot,Wea Thght Div Anml,Prot Thght Plnt Prot

Cmp Range
VSM Touch VSM 10 y/lvl VSM VSM VSM VS VS VSM VSM VS VSM VSM VSM VSM VSM VS VS VSM VSM VSM VSM VSM VSM VSM VSM VSM VS VS VSM VSM VS VSM VSM VSM VS VS VSM VSM VSM VSM VSM VS VSM VSM VSM VSM VSM 10 y 30 y 30 y 1 mi. radius Touch Touch 100 y/lvl 30 y Touch Special Touch 10 y 0 Touch 5y 30 y 5 feet 0 10 y/lvl 10 feet 0 Touch 0 20 y 80 y 80 y Touch 120 y 0 Special 120 y 50 y 30 feet Touch Touch 30 y 40 y Touch Touch 30 y 10 y 0 10 y/lvl 0 Touch

Duration
1t + 1t/lvl 1t/lvl Special Special Perm Special 1r/lvl 1h/lvl Special 1r/lvl Perm 1h/lvl Special Perm 4t + 1t/lvl Perm 1r+2d4r 1r/lvl 1r Special 1t/lvl Special Special 1t/lvl Inst Perm Perm 1r/lvl Until used 1t Special Special 1t/lvl 3r/lvl Perm Perm Special Special 1r 1t/lvl Special 1t+1r/lvl 1r/lvl 1t/lvl Special 1r/lvl 1t/lvl

CT
6 3 1r 1r 1r 7 4 4 Spcl 3 1t 4 6 5 7 7 1 7 1r 1t 1t 1d 6 7 5 7 7 7 1t 1 1t Spcl 1t 4 Spcl 7 7 4 7 7 7 1r 2h 1r 1r 1t 1r

Area of Effect
Special 10-foot cube/lvl 1 creature Special One plant, seed, or tree/lvl Special Special One creature Special One creature One creature 50-foot-diameter circle 1 creature One creature 10' radius 1 creature One creature/two lvls 1 creature 10-foot circle Special 10-yard square/priest Special Creature touched 1 creature Caster 1 to 6 insects 40' sq./lvl 1d4 plants in 40' sq. Person touched Special The caster One creature Special One creature One creature 1 creature or 1 cu.' of substa Special One creature 12' sq. 10' radius 1 creature One creature Special 10' radius 100 sq.'+100 sq.'/lvl 30' radius 1 creature

Save
None None Special None None None None None Neg. None Neg. None Neg. Neg. None None None Neg. None None None None None None None None None Neg. None Neg. None None None Neg. Neg. None None Neg. None None None None None None Special None None

Level 3 (continued)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Water Walk Zone of Sweet Air

Level 4
Abjure Addition Age Plant Animal Summoning I Blessed Warmth Body Clock Call Woodland Beings Chaotic Combat Chaotic Sleep Circle of Privacy Cloak of Bravery * Compulsive Order Control Temperature, 10' Radius Cure Serious Wounds * Defensive Harmony Detect Lie * Dimensional Folding Divination Fire Purge Focus Fortify Free Action Genius Giant Insect * Hallucinatory Forest * Hold Plant Imbue With Spell Ability Inverted Ethics Join With Astral Traveler Leadership * Lower Water * Mental Domination Modify Memory Neutralize Poison * Plant Door Probability Control Produce Fire * Protection From Evil, 10' Radius * Protection From Lightning Rapport Reflecting Pool Repel Insects Solipsism Speak With Plants Spell Immunity

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = Reversible The information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence. This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 4

Spells for Aria (All Spells)


Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, Weather Spells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____ Name S Sphere l J J l J J J J l l l l l J J J J J J l l J l l J l J J J J l J J J l l J J J l l l l l l J J
Plnt War Thght Div Trav All Wrd,Wea Tme Ele/Air Anml Anml,Sum Plnt,Prot All Wrd Cre Law Chs Trav Ele/Water,Ele/Air Div Div Num,Div Wea Heal War Prot,Sum Trav Wrd,Ele Num Num Com Wrd War Law Com Div Chrm Thght Thght Sun Plnt Ast Chrm Wea,Sun Nec Tme Wrd

Cmp Range
VSM VSM VSM VS VSM VM VSM VSM VSM VSM VS VS VSM VSM VSM VSM VSM VSM VS VSM VS VSM VS VS VSM VSM VSM VSM VSM VSM VSM VSM VSM VS VSM VSM VSM VSM VSM VSM VSM VSM VSM VSM VS VS VSM 30 y 240 y 30 y 0 10 y 0 30 y 10 y Touch 80 y 60 y/lvl 0 Touch Special Touch 0 Touch 0 30 y 0 0 0 0 Touch 200 y Touch 50 feet Special 10 y Touch 60 y 30 y 300 y 150 y 120 y Touch 10 y 10 y 3 y/lvl 60 y + 10 y/lvl Touch Touch 60 y 120 y 30 y 30 y Touch

Duration
2r/lvl 2t/lvl 1t+3r/lvl 1t 1h/lvl 1t 1h/lvl Perm 1h + 1t/lvl 2r/lvl Special 1t/lvl Perm 1t/lvl Perm Special 1t/lvl 1h/lvl 1r/lvl Special Special Inst 1t/lvl Perm 1t/3 lvls 1r/lvl 1d/lvl 1t/lvl 2d12r+4r/lvl 1d12r+2t/lvl Inst 1t/lvl Inst 1t/lvl 2r/lvl Special 12h 2r/lvl Special 1r/lvl Special Perm Until fulfilled 1r/lvl Perm Special 1d/lvl

CT
7 2t 5 7 4 12h 1t 1r 8 8 8 8 1t 1t 1r 2 3 5 5 1t 1t 1r 8 8 2t 8 1t 1t 5 1r 8 1t 1t 3 1t 1h 1t 1r 1r 7 8 8 8 7 1r 5 1t

Area of Effect
1d4 sticks + 1 stick/lvl in 10 100 sq. y/lvl One creature The caster One log or plank One priest 10-foot cube/lvl 1 cubic foot/lvl 1 creature Up to 8 animals Special 15' diameter 1 person 10'-cube/lvl 1 cubic foot/lvl Special One creature Special 20-foot cube Special Special Special 40'/lvl radius 1 creature One unit up to 300 individuals 1 creature One creature/lvl 5'-cube/lvl One extradimensional space up Special 5' radius 10-yard square/priest 30 yard x 30 yard square One creature 180' x 60' cloud Special One priest One creature One creature 5' radius + special Special 1 creature (special) 1 creature Special 1 person One creature 20'-cube

Save
None None Neg. None None None None None None None None None None Neg. None None Special None None None None None None None None Neg. None None Special None Half None None Neg. None None Special Neg. Neg. None None Neg. Neg. None Special Neg. None

Level 4 (continued)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Sticks to Snakes * Tanglefoot * Thought Broadcast Tongues * Tree Steed Uplift Weather Stasis

Level 5
Age Object * Air Walk Animal Growth * Animal Summoning II Anti-Plant Shell Atonement Barrier of Retention Blessed Abundance Champion's Strength Chaotic Commands Clear Path * Cloud of Purification Commune Commune With Nature Consequence Control Winds Cure Critical Wounds * Disguise Dispel Evil * Easy March Elemental Forbiddance Extradimensional Manipulation Extradimensional Pocket Flame Strike Grounding Illusory Artillery Impeding Permission Insect Plague Magic Font Meld Memory Wrack Mindshatter Moonbeam Pass Plant Plane Shift Quest Rainbow Raise Dead * Repeat Action Shrieking Walls

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = Reversible The information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence. This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 5

Spells for Aria (All Spells)


Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, Weather Spells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____ Name S Sphere l J J l l J J l l J l l l l l l J J J l l l J J l l J J l J l J J J J J l J l J l l l l l l
Ele/Earth Div Tme Ele/Water,Ele/Earth Div Gard Wrd Ele/Fire Sum Tme Anml,Sum Cre,Sum Anml,Prot Gard,Cre Sum Ele/Fire Wrd Thght Wrd Div Ele/Fire Prot War Thght Heal Cre Wrd Law Plnt Trav Ele/Water Num Tme Num Tme Sun Div Com Ele/Earth,Div Sun Ele/Water,Ele/Earth Plnt Plnt Plnt,Cre,Sum Wea,Sum Sum

Cmp Range
VSM VS VSM VSM VSM VSM VSM VSM VS VSM VS VS VSM VS VS VS VSM VS VSM VSM VSM VSM VSM VS VS VSM VSM VS VSM VS VSM VSM VSM VSM VS VSM VS VS VSM VS VSM VS VS VS VS V 30 y 0 Touch 160 y Touch 0 Special 80 y 10 y Touch 100 y/lvl 30 y 0 30 y 30 y 80 y Touch 0 10 y/lvl Touch Touch 30 y 10 y/lvl 0 Touch 10 y 10 y/lvl 10 y Touch 30 y 20 y/lvl 30 y 30 y Touch 0 30 y 30 y 300 y Touch 0 60 y Touch 0 80 y 0 0

Duration
3d4t +1/lvl Inst 1r/lvl Special 1r/lvl 1h/lvl 1t/lvl Special 1d/lvl Perm Special 1r/lvl 1t/lvl 3r/lvl 2r/lvl 1t/lvl Perm until activated 1r/lvl 1d4r+1r/2 lvls 1t/lvl Special Perm 1t/3 lvls 1t+1r/lvl Perm 1h 1d/lvl Perm 1d/lvl 1h/lvl 1t/lvl 1d4+8r 1-4r 3d12r+4r/lvl Inst Inst 2r/lvl Inst 1t 1r Perm Special 1r/lvl 1t/lvl Special Special

CT
6 1 1r 8 8 1t 2t 8 9 1r 9 9 1r 9 9 6r 1t 5 1r 3r 1r/seed 6r 2t 1r 1r 1t 6 1t 1t 6 1t 6 6 6 1r 6 9 1t 1t 6t 8 4 9 9 1t 1

Area of Effect
10' sq./lvl, Special Special 20' cube/lvl 1 creature 5-foot-radius sphere 5-foot cube/lvl Special Special One creature Special 1 cu.'/lvl 10' radius 5-60' sq. Special Special Special Special 5'-cube/lvl 1 creature Special 60' cube/lvl 120-yard x 120-yard square 30-yard-diameter circle 1 creature 1 feaster/lvl 10-foot-cube/lvl One creature 1 oak tree 20-foot radius circle 3'/lvl x Special One creature One creature 10-foot radius One gem The caster Special 1 cu. yd. Special 1 cu. yd./lvl Special 20'/lvl x 120' One 10' cube/lvl Special The caster

Save
None Special None None None None None None None Neg. None None None Special None None None Special Neg. None Half Special None None None None None Neg. None Neg. None None Neg. Neg. Neg. Special None Half None Special Special None None None None None

Level 5 (continued)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Spike Stones Thoughtwave Time Pool Transmute Rock to Mud * True Seeing * Unceasing Vigilance of the Holy Sentinel Undead Ward Wall of Fire

Level 6
Aerial Servant Age Creature * Animal Summoning III Animate Object Anti-Animal Shell Blade Barrier Conjure Animals Conjure Fire Elemental * Crushing Walls Disbelief Dragonbane Find the Path * Fire Seeds Forbiddance Gravity Variation Group Mind Heal * Heroes' Feast Land of Stability Legal Thoughts Liveoak Monster Mount Part Water Physical Mirror Reverse Time Seclusion Skip Day Sol's Searing Orb Speak With Monsters Spiritual Wrath Stone Tell The Great Circle * Transmute Water to Dust * Transport Via Plants Turn Wood Wall of Thorns Weather Summoning Word of Recall

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = Reversible The information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence. This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 6

Spells for Aria (All Spells)


Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, Weather Spells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____ Name S Sphere J l l J l l l l l l J l l l l l J J J l l l l J J J l l l J J l J l
Tme Ele/Earth Ast Nec Plnt,Cre Ele/Fire,Cre Chrm Ele/Earth,Sum Wea,Law Anml,Sum Thght,Div Ele/Earth Chrm,Sum Ele/Fire Sum Com Trav War Thght,Nec Nec Nec Nec Nec War Num Sum Sum Sun Gard Wrd Num Ele/Earth Chs Ele/Air

Cmp Range
VSM VSM VS VSM VSM VSM VSM VS VSM VS VSM VSM VSM VS VS V VSM VSM VSM VSM VS VS VSM VSM VSM VSM VSM VSM VSM VSM VSM VSM VS VSM 30 y 40 y Touch 0 Touch 10 y 80 y 40 y 0 0 0 120 y 10 y 160 y 30 y 0 0 240 y 240 y Touch Touch Touch Touch 240 y 50 y 0 Touch 10 y/lvl Touch Touch Touch 80 y 0 Touch

Duration
1r/lvl 1r/lvl Special 1h/lvl Special 12h 1r/lvl 1t/lvl 4d12h 4r/lvl Inst 1r Special 1r Special Special 1t/lvl Special Special Perm Perm Perm Perm 8t 1r/lvl 1h Special 1+1d4r 1t/lvl Special 1d/lvl Perm 1t/lvl 1h/lvl

CT
1r 1r 0.5 h 1t 4 1t 1r 1t 1t 1r 5 1t 1r 1r 5 1 1r 10t 1r 3r 1t 3r 1t 3t 7 3t 1d 4 3 1r 7 1r 1t 1r

Area of Effect
One dragon 2 cu.'/lvl Special Special The caster's staff Special 1d4 creatures in 40' sq. Special 4d4 sq. miles Special The caster 5' diameter/lvl 1 creature two 10' cubes/lvl Special 30' radius Special Special One creature Creature touched 1 person 1 creature 1 creature 180-yard x 180-yard square 50-foot-diameter sphere The casters 1 person 5' radius (special) 60' radius 50-foot cube One creature 1 metal object 4d4 square miles Caster + 1 person/8 lvls

Save
Neg. None None None None None Special None None None None None None Half None None None None Neg. None None None None None None None None Special Neg. None Neg. Special None None

Level 7
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Age Dragon Animate Rock Astral Spell Breath of Life * Changestaff Chariot of Sustarre Confusion Conjure Earth Elemental * Control Weather Creeping Doom Divine Inspiration Earthquake Exaction Fire Storm * Gate Holy Word * Hovering Road Illusory Fortification Mindkiller Regenerate * Reincarnate Restoration * Resurrection * Shadow Engines Spacewarp Spirit of Power Succor * Sunray Symbol Tentacle Walls Timelessness Transmute Metal to Wood Uncontrolled Weather Wind Walk

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = Reversible The information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence. This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 7

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