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MISCELLANEOUS STUFF 1 ounce = x2,75 1 pound = x44 1 stone = 14 pound Object +Sapphire ring g: OB +10 / OB +5, DB +5 / Saving Spell

-10 , Attack Spell +10 +Jewelled ring four of following: cal if used (garnet) / +Ruby ring +Iron ring +Copper ring Banded ring ing: Spell +10 / OB +3, DB +3 Diamond ring +Icy ring +Golden quartzite ring Strange golden ring Wooden ring +Silver wedding ring +Engagement ring +Gold ring Silver ring +Small tin ring +Ring (Arda) +Unfinished band of gold +Azure ring 6 Magic, Nosell, Nosummon, Can be affected by any Mana regeneration +4 (ruby) / Cure criti 6 14 10 20 Magic, Magic, Magic, Magic, OB +5 DB +5 Saving Spell -10, Attack Spell +10 Cursed, can be affected by any of follow OB +5, DB +5 / Saving Spell -10, Attack 25 6 3 30 300 6 6 8 5 3 2 6 10 Nosummon Magic, Nosummon, Eff vs fire Magic, Anti-evil, Nosell, Bless if used Norent, avoids your burning in Balrog's room Cursed, randomly teleports you around Treasure, Nosummon Treasure, Magic Treasure Treasure Eff vs disease Magic, Nosummon Treasure, for forgeing rings Quest item Weight Other 11 Magic, Bless, Anti-evil, Anti-neutral, Nosell Can be affected by any three of followin

+Bright red amulet 44 Magic, Anti-evil, Eff vs fire, Saving Spell +10 Black amulet 100 Evil magic, Anti-good, Anti-neutral, Nosell, Ef f vs light, Saving Spell +10 +Mithril circlet 65 Magic, Anti-evil, Anti-neutral, Attack Spell +1 0 +Twisted crown 15 Magic, Anti-good, Anti-neutral, Attack Spell +1 0 Necklace 45 Magic, Bless, Anti-evil, Eff vs mental Old length of iron chain 50 Magic, Anti-evil, Anti-neutral, Eff vs mental Crystal phial Glow, Magic, Spellsave -20, Eff vs menta l +Pale blue stone 45 Magic, Bless, Anti-evil, Anti-neutral, Nosell, Gives x amount HP/Mana/MP if used Black scroll Blue scroll +Purple scroll poison, nosell Obsidian eye Vellum scroll +Scroll which reads "ysafg" 20 Magic, Level 15 heal & strength 25 Magic, Level 15 heal 10 Magic, Level 20 cure blindness, sanctuary, and 50 Level 24 blindness, 3 charges, Nosell, Norent 50 Level ?? strength, bless & bob 35 Magic, Level 25 fear

+Ivory scroll (rune "Y") te food, nosell +Ivory scroll (rune "O") son, and poison, nosell +Ivory scroll (rune "Q") ud, nosell +Ivory scroll (rune "E") , nosell +Twisted rock fragment +Black candle n -3, Saving Spell +10 Sharred staff White wand Small pouch cs +Fragile parchment Red ruby Lantern Hooded brass lantern +Candlestick +Torch +Dark coloured flask of oil +Clay jar +Sable pouch +Leather backpack Packpack Bag +Large sack +Leather satchel +Belt pouch +Saddlebag +Leather saddle +Laced quiver vs fire Leather baldric +Quiver Bolt-case +Leather pouch Moneybag +Keyring +Silver goblet +Exquisite wine glass +Golden cup +Jewel-encrusted goblet +Cup +Small bottle +Wine glass +Large glass jug +Flagon +Dark coloured flask +Aged silver flask +Bottle +Beer mug +Water skin

25 Magic, Level 20 sanctuary, divination, and crea 25 Magic, Level 20 breath of briskness, detect poi 25 Magic, Level 20 silence, create water, and shro 25 Magic. Level 20 heal, divination and sense life 90 Magic, Level ?? break door, Nosell 40 Evil magic, Level 14 sleep, 1 charge, Move rege Level ?? magic blast 100 Magic, Level 8 magic missile, 20 charges 121 All in room expect yourself paralyze for 3-4 se 10 Magic, Turns back damage from both lightnings 15 100 150 265 35 130 530 25 175 xx xx 45 220 40 130 Glow Light Light Light Light Oil for lanterns Container; Container; Container; Container; Container; Container; Container; Container; Container; Closeable Magic, Eff vs fire/cold, Closeable Closeable Closeable Closeable Closeable

310 Container for mounts; Magic, Nosummon 130 Container; 37 units, arrows quiver, Magic, Eff 150 175 140 45 125 30 0 10 6 6 10 14 45 0 10 10 130 130 90 45 Container; arrows quiver Container; 41 units, arrows quiver Container; 26 units, crossbow bolt quiver Container; 24 units, slingstone quiver Container; Keys container Drink Drink Drink Drink Drink Drink Drink Drink Drink Drink Drink Drink Drink Drink container; container; container; container; container; container; container; container; container; container; container; container; container; container; 6 28 40 80 40 75 45 130 120 120 45 45 90 175 water water water water water water water water water water water water water water #6 #38 #45 #85 #50 #90 #90 #130 #130 #130 #175 #175 #180 #220

+Fine bottle +Smelly bladder +Pint +Worn clay bowl +Large skin +Dented pail +Barrel Ornamented sheath Ornate scabbard +Weapon sheath Sturdy weapon harness +Weapon harness +Narrow grey boat +Canoe Light boat of reeds Raft Delicious bannock +Lembas wafer +White bread +Magic mushroom Brilliant adamant Fine silver bracelet Golden necklace Lustrous green emerald Faintly glowing stone Beautiful diamond Small bracelet Corberyl Star sapphire Piece of silvery metal Emerald pendant Golden elven bracelet Blue crystal Jade bracelet Topaz Lustrous opal Bar of gold Large garnet Chunk of metal Silver cloakpin +Sun-emblazoned cloakpin +Enamelled cloakpin Silver bracer Huge silvery bracer Amethyst Small silver pendant Nugget of gold Bronze medallion Bar of iron Silver nugget Necklace of bones Green brooch +Silvery-green leaf +Silver-leaf brooch +Long and scaly snakeskin +Grotesque necklace

130 90 130 130 90 265 1935 50 135 45 75 45 1145 1540 1600 3650 25 35 35 35 10 25 35 10 10 3 25 7 5 35 15 25 50 20 5 7 115 10 300 30 14 8 80 300 5 15 14 75 200 35 55

Drink Drink Drink Drink Drink Drink Drink

container; container; container; container; container; container; container;

130 175 135 175 220 175 1450

water water water water water water water

#260 #265 #265 #305 #310 #440 #3385

Sheath, automending, for one blade only Sheath (for blades) Sheath (for blades) Sheath (for crushing/2H weapons) Sheath (for crushing/2H weapons) Boat Boat Boat Boat Food; rumor: never decays Food; Magic, Bless, Anti-evil, Anti-neutral Food Food; Magic, decays in time Treasure; Treasure Treasure Treasure Treasure Treasure Treasure Treasure; Treasure; Treasure; Treasure Treasure Treasure; Treasure Treasure; Treasure; Treasure Treasure Treasure; Treasure Treasure Treasure Treasure Treasure; Treasure Treasure Treasure Treasure Treasure; Treasure Treasure Treasure for making crystal phial

for embedding for embedding lockpicks upgrade in BM main component for foci items for making pale blue stone for embedding for embedding

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11 5 Treasure; Magic, Bless, Anti-evil, Nosell 40 Treasure; tanner makes snakeskin belt from it 45 Treasure

+Iron brooch Small daisy-chain Gambler's coin +Flask of miruvor The Huge Shovel +Stone +Set of lockpicks City key Herbal kit Crude herbal kit Herbal philter +Pan Long rope with a hook tied Sturdy rope Golden harp Hunting horn +Rough wooden horn used Lute Shiny flute Pair of orkish war-drums Clay pipe +Wooden pipe +Some pipe-weed Small fluid-sack +Grey fluid-sack +Man-like root Some short, black fur Long, sticky bit of flesh +Rib-bone of a skeleton Short, moist tail +Vial of preserved blood +Flask of orkish draught n non-orcs +Small metal flask Wolfskin wristband Ornate parchment Riding whip Wooden push-toy Bloody pair of elf ears Spoon Quill pen A walking stick Teddy bear

15 Treasure 30 Treasure Treasure 10 500 30 45 250 50 500 20 300 300 100 35 220 100 50 200 5 6 1 15 19 6 8 3 19 4 10 30 2x mana, hp and mp regen for some ticks Trolls can dig tunnels with it to ground Nosell; whetstone (same stats for strange set) Tharbad gate key; ONE rentable key For mixing herblores For mixing herblores For cooking meat/bannocks/etc Helps with climbing Helps with climbing Instrument Instrument Ineff vs fire, Nosell, Roots will let loose if Instrument Instrument Instrument \ 1.5 times increases mana regen for | some hours, if smoke it once per day. / \ \ | | Herblore components | Nosell | / / 15 hps -> 30 moves, Increases move-regen, poiso

30 Zaugurz-draught 20 1 30 50 11 15 10 To write notes 50 25 Hint: sqeeze it! ;-)

+Strange white skull 620 Cursed, Nosell +Pale orb 90 Magic, nosell, part of watch room kit +Pair of tongs 90 +Crumpled scroll 19 Arachnia lore +Alchemical supplies 1935 +Metal file 39 +Shepherd's crook 90 +Fishing net 19 For fishing +Scalp 3 ------------------------------------------------------------------------------Weight - in units: each unit = 10g, 44 units are 1 pound. For weapons is also shows minimum STR needed to wield it: for 1H - weight/15, for 2H - weight/22.5 Value - in copper (busc) pennies. The more it is, the more you must pay for rent (usually, not always).

Glow - for ruby: permanent light; for artifact weapons: starts glowing when evil creatures are near. Magic, Evil magic - can not be enchanted. Anti-evil/neutral/good - evil/neutral/good-aligned person can not use this ite m. Nosell - you can not sell this item in any shop. Wizlight - gives to you ability to see in the dark as orcs/trolls do. Eff vs race/material - for weapon: inflicts more damage for opponents of that race/opponent in that type of armour (rumors: 33% more damage). Eff vs spell - can not be dispelled with 'dispel magic' spell. Eff vs fire - less damage from fire spells: fireball, burning hands and dragon fire. Eff vs light - less damage from light spell: colour spray. Eff vs acid - protected from slugs' acid. Eff vs water - takes less moves while swimming. Eff vs cold - for shoes: takes less moves in winter; for other - protects vs f lu. Eff vs poison - saves against poisoning. Eff vs mental - saves against mental spells: blindness, sleep, hold, fear, sil ence, charm. Ineff vs [xxx] - makes less damage to [xxx]/is less protected against [xxx]. Negative spallsave - GOOD, decreases damage from all attack spells. Positive spallsave - BAD, increases damage from all attack spells. Attack spell - increases power of your attack spells.

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