Sie sind auf Seite 1von 7

Creativity is the capability or act of conceiving something original or unusual. Innovation is the implementation of something new.

Invention is the creation of something that has never been made before and is recognized as the product of some unique insight. Discovery Previously unknown, yet ob ectively e!tant ob ects or properties of ob ects in the material world are discovered INNOVATION:Innovation is the introduction of something new something that deviates from established doctrine and practice. The act of creation, of making something new, is only the first step in a long path to historical change in materials and culture. What makes something innovative is not just that it is new, but that it takes root in some way, making changes in established cultures, doctrines, and practices, leading to historical significance. "he theme of innovation is one that requires depth of thinking, it is about e!amining ideas, methods, and inventions, and not merely about events and individuals . We are expected to look at the need for change, how that change came about, the methods that were used to convince the public that it was necessary, and the impact it made. INVENTION Invention can be an aspect of innovation and, in fact, is often the first step in innovation. However, the crucial difference occurs between the relatively discrete creative act of invention and the far longer process of innovation. Innovation involves the process of convincing people to change their material or intellectual habits and replace old behaviors with new ones. Thus, the investigation of innovation inherently includes an examination of historical significance. Historical context must also be included in an effort to understand how the innovation occurred and was implemented. Within this examination the consideration of innovation from the time and place may also be explored. n idea unearthed after being long buried or used in a new way maybe innovative if applied to a new situation. !or instance, consider "eonardo #a$inci%s invention of the helicopter. It was way before its time and thus was not an innovation during his lifetime. When times and technologies changed, and the idea of a helicopter could become a reality, it took hold and became an innovation.

[INNOVATION, INVENTION, CREATIVITY AND DISCOVERY]

&ne of the bu''words one hear a lot in the business world these days, is (Innovation). *es, it%s a genuinely worthy thing to aspire to. It%s one of those words that sound good in meetings, regardless of how serious one is about +T, ""* innovating -*THI-.. You dont get to be more innovative, until you make yourself more reative !I"#T$ %Innovative& is an %e'ternal& (ord$ It can be measured. It generally talks about things that have been tested properly and found to have worked in the real world. %)reative&, however, is more of an (internal) word. It%s subjective, it%s murkier. It%s far harder to measure, it%s far harder to define. It%s an inward journey, not outward. Which is why a lot of people in business try to keep the word out of their official lexicon, preferring instead more neutral, more externally/focused language like ($alue), (0xcellence), (1uality) and yes, (Innovation). )"EATIVITY V#$ INNOVATION The main difference between creativity and innovation is the focus. +reativity is about unleashing the potential of the mind to conceive new ideas. Those concepts could manifest themselves in any number of ways, but most often, they become something we can see, hear, smell, touch, or taste. However, creative ideas can also be thought experiments within one person%s mind. +reativity is subjective, making it hard to measure, as our creative friends assert. Innovation, on the other hand, is completely measurable. Innovation is about introducing change into relatively stable systems. It%s also concerned with the work re2uired to make an idea viable. 3y identifying an unrecogni'ed and unmet need, an organi'ation can use innovation to apply its creative resources to design an appropriate solution and reap a return on its investment. &rgani'ations often chase creativity, but what they really need to pursue is innovation. Theodore "evitt puts it best4 (What is often lacking is not creativity in the idea/creating sense but innovation in the action/producing sense, i.e. putting ideas to work.) )reativity * Ideas +ut Innovation * Ideas , A tion
[INNOVATION, INVENTION, CREATIVITY AND DISCOVERY]

INNOVATION V# INVENTION Interestingly, some often use the word innovator interchangeably with inventor. In fact innovation and invention are different. Whereas innovation may be defined as % -ange t-at adds value&, invention may be perhaps best defined as something (new, novel and without precedent). 5ost inventions are in fact created by making improvements to existing things. Indeed there are few totally new inventions. However, whereas novelty is an essential part of an invention, novelty is not an essential part of an innovation. T-ink of innovation as t-e se.uential /ro ess of 01 identifying /roblems, needs, or o//ortunities2 31 generating ideas to address sele ted /roblems, needs, or o//ortunities2 41 moving t-e best ideas to om/letion2 and 51 generating value from t-ose ideas$ 6-ile t-e se.uen e or ste/s may sometimes differ, innovation al(ays involves t-e generation of an idea and t-e s-e/-erding of t-at idea into su essful usage$ INNOVATION AN7 INVENTION 8AVE +EEN EVO9VIN:$ s 6an !agerberg wrote in his 7889 article4 #$n important distinction is normally made between invention and innovation. Invention is the first occurrence of an idea for a new product or process while innovation is the first attempt to carry it out into practice.% &ne example is the i:od, which as a standalone product is really not very inventive. 5:; players had been around for several years before the i:od. While there may be uni2ue hardware and software aspects to the device, the fundamental invention of having a handheld 5:; player was not at all new. What made the i:od truly innovative was its combination of aesthetic design, elegant ergonomics and ease of use. lso, there was the creation of the iTunes software and website that enabled listeners to actually use their fancy i:od. It is the combination of all these elements that made the i:od truly innovative to practice.) INNOVATION AN7 )"EATIVITY:+reativity is the ability to make connections that result in ideas. It is a skill exercised throughout the process of innovation. We most often think of using creativity to generate a new product or service idea, or to invent a new technology, but creativity is a necessary element in every stage of the innovation process. We might use creativity to develop a new way to uncover consumer
[INNOVATION, INVENTION, CREATIVITY AND DISCOVERY]

problems. &r creativity may help us scale a barrier to implementation, improve margins, speed up a process, or spur buyer interest in the end product. +reativity is a skill and innovation is a process. That%s how they differ. The skill of creativity is applied throughout the process of innovation in many different ways to improve the likelihood of success. That%s how they interact. The terms are inextricably linked because creativity is critical during the innovation process<i.e., if no ideas are generated, there is nothing to implement. Things get complicated, though, when these two terms are used as modifiers. If you come up with a really good idea, someone might call it a (really innovative idea,) or a (really creative idea.) To communicate accurately, you should only describe an idea as innovative if that idea has already proved itself and added value in some way. +alling an idea creative simply observes that the connection made was both uni2ue and, at first, not obvious. It%s much tougher to earn the designation (innovative idea.) nother way to think of it4 all innovative ideas start as creative ideas, but not all creative ideas will become innovative ideas. INVENTION AN7 )"EATIVITY:Innovation, as defined here, is the practice of bringing inventions into widespread usage, through creative thinking, investment, and marketing. That%s why basic invention is typically needed to spur innovative activity. (Invention is that spark where it all begins,) said !lemings. Thomas T. .ordon and rthur =. +ookfair give the following definition4 Invention, whether patentable or not, can be viewed as the product of a problem&solving process. Typically, an inventor recogni'es a problem or need. The creative solution to the problem is his>her invention. However, regardless of how well the invention solves the problem or satisfies the need, or how creative the invention is, for it to be a patentable invention, it must meet the re2uirements set forth in the patent laws. .enrikh ltshuller in his book says that to invent something means to overcome the technical contradiction. He characteri'es inventive activity as a complex process, the high/point of which is the solution to the given technical problem4 ?Inventive activity is a versatile phenomenon, it doesn%t only consist of problem solving. It is necessary to spot the problem, to solve it, transform a new idea into a working model, or integrate it into a new machine, tool or method. However, the most important thing is the solution. The solution is the core of the core of the invention. To stimulate invention, we have to pay careful attention to education. #Invention requires a lot of knowledge,% said !lemings. 3ut we also have to pay attention to the freedom of in2uiry, to allow students to find their own ways and to develop their own creative minds.) This balance is particularly important, he said,
[INNOVATION, INVENTION, CREATIVITY AND DISCOVERY]

when it comes to enhancing inventiveness in developing countries. In addition to education, we need to stimulate invention and innovation worldwide by showing that society values those who succeed in these fields. (We need to raise the stature of inventors,) said !lemings, (so that we come to think about inventors on the same level as rock stars or sports stars.) INVENTION AN7 7I#)OVE"Y:It is important to distinguish invention from discovery@ these terms are very often confused or considered interchangeable terms. ?&ne can invent something that did not exist before. !or instance, the first airplane is an invention. To discover something means to find something that already existed in nature, but was unknown. ,niversal gravitation could not be invented, but it could be discovered, as it always existed 7I#)OVE"Y <reviously unkno(n, yet ob=e tively e'tant ob=e ts or /ro/erties of ob=e ts in t-e material (orld are dis overed INVENTION >aterial ob=e ts or t-eir /ro/erties are develo/ed t-at -ave never e'isted in t-e (orld and t-at (ere t-erefore

There is yet another essential difference between discoveries and inventions4 Inventions are made with the goal in mind to create possibilities that then make them ,seful. &r off believes though, that the gap between discovery and invention is not that big, 8O6 INVENTION, )"EATIVITY, INNOVATON AN7 7I#)OVE"Y A"E 9IN;E7:n invention is a new composition, device, or process. n invention may be derived from a pre/ existing model or idea, or it could be independently conceived in which case it may be a radical breakthrough. Discovery can lead to invention. specific, tangible application of discovery. What is discovered already existed@ what is invented did not exist before. Invention results from creativity applied to discovery. 7is overy an also lead to innovation. Innovation is based on something already existing. Innovation is the novel application of something. It can be an idea, or a tangible thing again, commercial or not. 5uch of the time innovation is the extension of invention. Innovation is also a product of creative behavior. #iscovery is of something that is already present but not in knowledge of humanity whereas innovation is creation of something which doesn%t exist.
[INNOVATION, INVENTION, CREATIVITY AND DISCOVERY]

Thus, Invention4 +reation of a new item. #iscovery4 !ind something new that was otherwise already present, but not known to be present. Innovation4 This is a change in the thought process for doing something or (new stuff that is made useful). $ll what this topic wonder around is understandability of concepts and creative origin of the word, #innovation% implies the creation of something new. In this regard, innov ation is often equated with invention. 'owever, the two definitions

7I#)OVE"Y AN7 INNOVATION:#iscovery can also lead to innovation. Innovation is based on something already existing. Innovation is the novel application of something. It can be an idea, or a tangible thing again, commercial or not. 5uch of the time, we believe innovation is the extension of invention. 3ut can innovation be the extension of discovery, with no intervening invention it perhaps does. Innovation is also a product of creative behavior. =o one model is that #iscovery is the base, branching directly to Invention Aas the next BlevelB in the heirarchyC and then directly to Innovation. The other model has #iscovery as the base, branching out to both Invention and Innovation, as essentially e2ual peers derived from discovery.

[INNOVATION, INVENTION, CREATIVITY AND DISCOVERY]

(")*) +,-(. "') P,(")/ -,0 ,1 I22,*$"I,2.& If ever there were a poster child for innovation it would be former pple +0& =teve 6obs. nd when people talk about innovation, 6obs% i:od is cited as an example of innovation at its best. 3ut let%s take a step back for a minute. The i:od wasn%t the first portable music device A=ony populari'ed the (music anywhere, anytime) concept 77 years earlier with the WalkmanC@ the i:od wasn%t the first device that put hundreds of songs in your pocket Ado'ens of manufacturers had 5:; devices on the market when the i:od was released in 788DC@ and pple was actually late to the party when it came to providing an online music/sharing platform. A-apster, .rokster and Ea'aa all preceded iTunes.C =o, given those sobering facts, is the i:od%s distinction as a defining example of innovation warrantedF *es it absolutely. What made the i:od and the music ecosystem it engendered innovative wasn%t that it was the first portable music device. It wasn%t that it was the first 5:; player. nd it wasn%t that it was the first company to make thousands of songs immediately available to millions of users. What made pple innovative was that it combined all of these elements < design, ergonomics and ease of use < in a single device, and then tied it directly into a platform that effortlessly kept that device updated with music. pple invented nothing. Its innovation was creating an easy/to/use ecosystem that unified music discovery, delivery and device. revolutioni'ed the music industry.

nd, in the process, they

[INNOVATION, INVENTION, CREATIVITY AND DISCOVERY]

Das könnte Ihnen auch gefallen