Sie sind auf Seite 1von 1

Mobile

CONVERGENCE: EVOLUTIONARY ASPECTS


Before 1980 1980/89 1990/99 2000/05 2007/2010

Web 2.0
Mobile technology starts in the 50s, Commercial mobile telephony starts, with big Users must adapt to pre-existing business (2002) More mobile phones than land lines. (2007) 2.6 billion mobile phone users around the
centered around military uses and later and expensive devices. Manufacturers focus models. A slow overcrowding starts, mainly in Twice as many mobile phones as PC’s. Slow World. Only 200 million 3G users (6.7%). The
business uses (on vehicles) with high costs. on offering an experience as close as possible business uses. introduction of the Internet and smartphone. transition to 4G and a new in-built obsolescence
to use of the traditional phone. of devices is predicted for 2010.
Technology restrictions, a complex Mobile data industry (SMS, ringtones, etc) Users locked in to incompatible proprietary
Theoretical-technical regulation, lack of commercial interest and
limited facilities delay the mobile evolution
Voice transmission is the exclusive traffic.
Mobile telephony is a luxury for rich people.
emerges, but the mobile Internet does not
exist in the majority of world markets.
technologies. Business is based on a manufac-
turer-carrier power relationship. Services are
Mobile Web is slowed down by the high costs of
Internet connection in the majority of countries.
framework and until 1990. dependent on the carriers’ networks. A slow migration to flat rate data plans.

developing trends.
The 0G preceeds cellular technology. That The first generation (1G) of wireless telephony The second generation (2G) of wireless (2003) The third generation (3G), digital with a A bigger interface and standard browser
represents the start of the industry, with is born, with analog radio signals. It permits telephony, with digital radio signals. larger compression capacity and data facilitate the mobile Internet and the network
Hugo Pardo Kuklinski portability and coverage problems.
(1956) Ericsson launches a 40 kilos device.
only voice. Low capacity of traffic and security. Voice data can be compressed and
transmitted with a higher efficiency.
transmission (5-10 MB/sec) with lower costs. technologies. Software and service companies
to focus on the creation of value.
Digital Interactions Research Group (GRID) The FCC establishes the first market The business model impedes third-party
Universitat de Vic, Spain. (1972) The first mobile phone is launched regulation, at the request of AT&T 10 years Smaller devices and a better use of battery. developers by means of property APIs, (2010?) 4G will be an integrated IP system.
CEO and founder CampusMovil.net by B-Netz in Germany without human earlier. The mobile data industry starts, but HTML is libraries, and OSes. 100 MB to 1 GB/sec. Bigger capacity of
operators for connecting calls. too heavyweight. distribution and access to multimedia contents.

Joel Brandt

+
Human-Computer Interaction Group.
Stanford University, USA
(1977) 111 Internet servers around the (1983) The Defense Department gives up the (1993) Web connections are 1% of Internet (2000) Hundreds of overvalued companies Development of an “always-on” and “in-motion”
World, in research and government offices. Internet control. E-mail is the main killer app, traffic. Netscape sets records in the stock operating on Internet without profitability fall active web consumer. More collaborative
Computers or Internet consumption do not with Telnet for accessing remote machines, market and the Web increases to 16 million down. applications. Will the Internet economy be a new
exist outside of this environment. Gopher and Archie for shared directories. users. bubble or an ads-based model?
Synerg y between novel Static webs with low interaction are changed
technology and use patterns Two milestones: (1971) Intel develops the
microchip and (1976) Apple designs the first
(1981) The first PC is launched by IBM. Since 1994 technical and political-economic by communities based on collective More powerful search engines and folksonomies
to improve information access. Will the semantic
(1984) The Macintosh is born. aspects are developed in parallel helping intelligence. Web 2.0 is born. The market is
has enabled the convergence personal computer. success of Internet via Web. rebuilt with the Google leadership. Web be developed?
of mobile devices and web 2.0
applications. This synthesis is (1966) L.Roberts develops at MIT the Convergence conditions to personal Internet Berners-Lee creates a solution for network 256KB to 2 MB/sec. Surfing speed Tens of MB/sec. Good quality of image and sound
a new conceptual space concept of the computer network.
(1969) 4 computers are connected in an
consumption. The development of LANs and
Ethernet and the improvement of CPUs lays
connectivity on the Internet. The World Wide
Web is built.
is doubled. Transmission of big text
and picture files is facilitated with an
on the network. Sophisticated graphics and
creation of 3D virtual worlds.
called mobile Web 2.0. embryonic Internet. the groundwork for wide-spread Internet use. adequate speed.
Convergence of: computers with capacity of Will the Web be the whole platform?
(1972) ARPANET introduces the first killer working on the network, efficient browsers, Standards like Bluetooth and Wi-Fi permit
app: e-mail. The Minitel system in France. Limited optimal speed of data transmission and the ubiquitous connection of computers to
Planeta Web 2.0 planetaweb2.net communication by e-mail. 1024 Internet business interest. Internet.
Mobile Web 2.0. Future Text
Mobile Communication and Society
Web 2.0 Summit
Mobile 2.0 Conference
Mobile Web 2.0. AMF Ventures MOBILE WEB 2.0 PRINCIPLES
Mobile Monday
O’REILLY The Web as a platform is a Mobile Web 2.0 allows the The end of the software release Lightweight programming Software above the level of a Rich user experiences. Web Collective intelligence.
The adaptation of O’Reilly’s good paradigm for mobile integration of database cycle liberates users from models. In small interfaces and single device. Multiplatform searching, location-based Challenges the mobile data
Web 2.0 principles (2005) devices due to their low me- access. Ubiquity more an expensive and slow updates limited memory: graphical apps (computers and mobile services and short content industry model of locked
mory and processing power. efficient classification. of their mobile devices. austerity and protocols. devices) and complementarity. production. contents from carriers.

Mobile search is based on Location-based services AJAX as a flexible system with Assembling of apps. More Global networks that can be Tags allow multiple phone Ubiquity and multimedia
context of place and time. are a distinctive attribute. a better interaction and efficient uses of mobility and accessed outside the user’s numbers in a intuitive way, capacity of mobile devices
Users have less patience and Web 2.0 offers organic data optimization of network capture of point of inspiration. home country. No roaming or decreasing carriers turn information consumers
less interest in serendipity. based on context. resources. monopoly markets. restrictions. into content creators.

MOBILE INDUSTRY. LIMITATIONES AND BUSINESS MODELS


Credits
September 2008 Under-utilized devices due to High cost of software development due The technology’s inherent need for low Limited innovation of carriers. Despite use of common protocols Difficulties in promoting web
carriers’ business model and their to poor programming environments, power consumption and reduced Fear to changes the status quo in like Bluetooth and Wi-Fi, users standards. The W3C impulses
limitations of third-party incompatible OS libraries and the need physical size place large constraints on mobile data industry (around voice, are locked into incompatible the integration between computers
Infographics based on: development. for cross-compilation of code. interaction and computational power. text messaging and ringtones). proprietary technologies. and mobile devices.
Pardo Kuklinski, Hugo (GRID-UVic);
Brandt, Joel (Stanford HCI Group);
Puerta, Juan Pablo (Craigslist, Inc)
Mobile Web 2.0. A theoretical- Touch-screen interfaces (iPhone, To take advantage of time without Mobile devices allow users to Mobile Web 2.0 services will allow Transition of voice to watch and lis- Users will want entertain
technical framework and developing HTC, Nokia, LG) permit the use of computing power (transportation, capture snippets at the point of capture of multimedia data while ten business. High added value (live themselves and others
trends. 2008 desktop websites, enabling better public places, etc.) by staying inspiration and then retrieve and mobile and management of that data sports, the latest news) that users with short multimedia contents
usability without sequential access. connected. reuse them via desktop websites. via web apps. cannot wait to consume at home. while in mobile situations.
Available at:
http://online-journals.org/i-jim/article/view/535/621

Graphic design: APPLICATIONS SELECTION


Marián Pérez Sánchez
Hugo Pardo Kuklinski Multimedia Location-based services Capturing the point of inspiration The long tail

Das könnte Ihnen auch gefallen