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_kv_fatigue _kv_morale _kv_morale_ext Value1,UInt32; Value2,UInt32; Value3,UInt32; Value4,UInt32 _kv_naval_morale _kv_rules _kv_rules_ext

Key,String;Value,Single Key,String;Value,Single Key,String;

Key,String;Value,Single Key,String;Value,Single Key,String

abilities Agent Ability ID,String; ->,Boolean,1;Associated Attribute,String; Type,String; Unknown,Boolean achievements Key,String

advice_levels Key,String; Thread Name,String; unknown,UInt32; unknown,UInt32; unknown,String; unknown,String; unknown,String; unknown,15; unknown,String; unknown,10 advice_threads Key,String agent_attributes Pip Path,String Attribute ID,String;

agent_attribute_situations Attribute,String

Situation,String;

agent_culture_details Agent IDRef,String; Culture,String; Model Path,String; ->,Boolean,1;Bodyguard Unit,String agent_spawning_to_building_chains Building Chain IDRef,String; Chance,Single agent_spawning_to_government_types Agent IDRef,String;

Agent IDRef,String;

Government IDRef,String; Chance,Single agent_spawnings Agent IDRef,String; Chance,Single agent_to_agent_abilities Agent Ability IDRef,String; Unknown,Int32 agent_to_agent_attributes Agent IDRef,String; Unknown,Int32; Unknown,Boolean Agent IDRef,String;

Attribute IDRef,String;

agent_to_bribe_actions Agent IDRef,String; Unknown,String agent_to_building_levels Building Level,String; Attribute,String; Unknown,Int32 Agent IDRef,String;

agents Agent ID,String; Unknown,Int32; Unknown,Int32; Unknown,Int32; Unknown,Boolean;Model type,String; ->,Boolean,1;Unknown,String; Unknown,Boolean; Attribute,String; ->,Boolean,1;Unknown,String; Unknown,Int32 ancillaries Ancillary ID,String; Ancillary Type IDRef,String; Character,String; Unknown,3; Unknown,UInt32; Start Date,UInt32; End Date,UInt32 ancillary_included_subcultures Ancillary IDRef,String; Subculture,String ancillary_info Ancillary IDRef,String ancillary_to_ability_effects Unused,String

ancillary_to_attribute_effects Ancillary IDRef,String; Effect IDRef,String; Value,Int32 ancillary_to_attribute_situation_effects Effect IDRef,String; Value,Int32 ancillary_to_effects Effect IDRef,String; Value,Single Ancillary IDRef,String; Ancillary IDRef,String;

ancillary_to_excluded_ancillaries Ancillary IDRef,String ancillary_to_included_agents Agent IDRef,String

Ancillary IDRef,String;

Ancillary IDRef,String;

ancillary_types Ancillary Type ID,String; Picture Path,String anim_reference_poses Animation Set,String; Animation filepath,String; Bone,String battle_bridge_subculture_jcts Basic bridge,String; Refined bridge,String Subculture IDRef,String;

battle_entities Battle Entity ID,String; Category,String; unknown,String; Walk?,Single; Run?,Single; Walk?,Single; Run?,Single; Charge?,Single; Something else movement related?,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,String; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,UInt32

battle_script_strings Text,String

String ID,String;

battle_sky_types Sky Type ID,String; Season IDRef,String; Weather IDRef,String; Time of day,String; ->,Boolean,1;Area,String; Environment,String; unknown,2 battle_terrain_sets Terrain Set ID,String; unknown,4; Season IDRef,String; Colour Map,String; Blend Map,String; unknown,1; Cliff Map,String; Rock Map,String; Tiled Map,String; Detail Map 0,String; Detail Map 1,String; Detail Map 1,String; Detail Map 1,String; Forest Underlay,String; Climate IDRef,String battle_type_faction_presets unknown,UInt32; unknown,UInt32 Faction IDRef,String;

battle_type_unit_to_faction_presets unknown,UInt32; Unit IDRef,String; unknown,UInt32

unknown,String;

battlefield_buildings Building ID,String; Type,String; Building 2 ID,String; Material,String; unknown,UInt32; ->,Boolean,1;Fort type,String; ->,Boolean,1;Terrain,String battlefield_snow_props Prop ID,String; unknown,1 battles Map Name,String; Map Type,String; Is Naval?,Boolean; Map Folder,String; Has Thumbnail?,Boolean,1;Thumbnail,String; unknown,12

battle_personalities Personality ID,String; Unit Model,String; Behavior,String; Warscape Equipment Theme IDRef,String; Role,String battle_cities Culture ID,String; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,UInt32; unknown,UInt32 battle_city_buildings Culture IDRef,String; unknown,Int32; unknown,Int32 Building IDRef,String;

battle_city_subculture_jct Culture IDRef,String battle_climate_groupings

Subculture IDRef,String;

Climate ID,String Weather ID,String;

battle_climate_weather_descriptions Local Climate IDRef,String; Season IDRef,String; Weather IDRef,String; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32 battle_terrain_farm_walls Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String; Farm wall,String battle_terrain_set_climates_jcts

Terrain IDRef,String;

Local Climate IDRef,String;

Terrain Set IDRef,String battle_terrain_set_groupings Climate,String battle_type_setup_limits Unit Type IDRef,String; Unit Size IDRef,String; Unit Availability,String; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32 battle_types Terrain Set ID,String;

Battle Type IDRef,String;

Battle Type ID,String Weather ID,String;

battle_weather_types unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,Single; unknown,Single; unknown,UInt32; unknown,Boolean

battlefield_building_transformations battlefield_deployable_siege_items unknown,UInt32; unknown,UInt32; Description,String; unknown,String; unknown,String bribe_actions Bribe Action ID,String; Bribe Action Description,String

Transformation,String Siege item,String;

building_chain_to_slots Building IDRef,String; Slot Type,String building_chains Building IDRef,String; ->,Boolean,1;String1,String; ->,Boolean,1;String2,String; ->,Boolean,1;Type,String building_culture_gov_type_variants Culture,String; Building IDRef,String;

Gov Type,String; ->,Boolean,1;String1,String; Unknown,1; String2,String; ->,Boolean,1;String3,String building_culture_variants Building IDRef,String; Culture,String; ->,Boolean,1;Battle Model,String; ->,Boolean,1;Campaign Map Model,String; ->,Boolean,1;Campaign Map Model 2,String; ->,Boolean,1;Localised Description,String; ->,Boolean,1;Icon/Info Picture,String building_description_texts building_effects_junction Effect IDRef,String; Magnitude,Single Building IDRef,String Building IDRef,String;

building_faction_variants Building IDRef,String; Faction,String; ->,Boolean,1;?Campaign Map Model,String; ->,Boolean,1;Localised Description,String; ->,Boolean,1;?Icon/Info Picture,String building_factionwide_effects_junctions Building IDRef,String; Effect IDRef,String; Magnitude,Single building_level_required_technology_junctions Tech IDRef,String building_levels Building ID,String; Category,String; Level,UInt32; Condition,String; Turns to Build,UInt32; Cost,UInt32; unknown,48; Unique,Boolean; Land Prestige,UInt32; Naval Prestige,UInt32; Economic Prestige,UInt32; Enlightenment Prestige,UInt32 building_research_thread_junction Tree IDRef,String; Unknown,Single building_resources_junction Building IDRef,String; Building IDRef,String;

Building IDRef,String;

Resource,String; Unknown,4 building_units_allowed Building IDRef,String; Effect IDRef,String; Experience,UInt32; Unknown,1 building_upgrades_junction Upgrade,String Building IDRef,String;

campaign_ai_manager_behaviour_junctions Manager IDRef,String;Behavior,String;unk nown,Single campaign_ai_managers Manager ID,String Campaign Personality ID,String;unknown,Boolean Campaign Personality IDRef,String;unknow

campaign_ai_personalities

campaign_ai_personality_junctions n,String;unknown,Single campaign_anim_action_to_sets Animation Set IDRef,String; Animation,String campaign_anim_sets

Action IDRef,String;

Animation Set ID,String Animation IDRef,String;

campaign_anim_transitions ID,String; Animation IDRef,String; Animation filepath,String

campaign_anims Animation ID,String; Animation filepath,String; unknown,Boolean; unknown,Boolean; Animation Set IDRef,String campaign_character_anim_set_agent_junctions Character Anim Set IDRef,String; ->,Boolean,1;Agent IDRef,String; ->,Boolean,1;unknown,String campaign_character_anim_sets Anim Set IDRef,String ID,String;

Character Anim Set ID,String;

campaign_character_anim_walk_anim_junctions Character,String;

ID,String;

Character,String; Anim IDRef,String campaign_character_anims_junctions Character,String; unknown,String; Anim filepath,String; unknown,String; ->,Boolean,1;unknown,String; ->,Boolean,1;unknown,String; unknown,Single campaign_ground_types unknown,Single; unknown,Boolean ID,String;

Ground ID,String;

campaign_map_famous_battles Description,String; Date,String; unknown,String; X,Single; Y,Single

ID,String;

campaign_map_slots_templates_rotations Degrees,String campaign_walk_anim_sets Walk Anim Set ID,String; Anim Set IDRef,String; Anim 1 filepath,String; Anim 2 filepath,String; Anim 3 filepath,String; Anim 4 filepath,String; Anim 5 filepath,String; unknown,Single; Anim 6 filepath,String; unknown,Single; Anim 7 filepath,String; Anim 8 filepath,String; unknown,Single; Anim 9 filepath,String; Anim 10 filepath,String campaign_difficulty_handicap_effects ,String;unknown,Single campaign_map_playable_areas Unknown,Boolean; Unknown,Boolean; Unknown,String; ->,Boolean,1;?,String; ->,Boolean,1;?,String; Unknown,String; Unknown,UInt32; Unknown,UInt32; Difficulty,Int32;unknown,Boolean;unknown

Unknown,String;

Unknown,UInt32 campaign_map_settlements Region,String; Capital,String; Unknown,UInt32; Unknown,String campaign_map_slots Region,String; Type,String; Unknown,5 campaign_map_tooltips Settlement ID,String;

ID,String;

Unknown,String;Unknown,String Town ID,String;

campaign_map_towns_and_ports Type,String; Name,String campaign_variables Value,Single

Variable,String;

character_trait_levels Trait Level ID,String; Level,UInt32; Trait IDRef,String; Threshold,UInt32 character_traits Unknown,UInt32; Unknown,1; Unknown,UInt32; Trait Category,String Trait ID,String;

commodities Commodity ID,String; Unknown,Single; Unknown,Single commodities_demand_junction Unknown,String; Unknown,Single; Unknown,Single diplomacy_factor_strings Commodity IDRef,String;

String ID,String

diplomacy_negotiation_faction_override_strings Item ID,String; Culture IDRef,String; Government Type IDRef,String; Faction IDRef,String; String IDRef,String

diplomacy_negotiation_strings Culture IDRef,String; Government Type IDRef,String; String IDRef,String diplomacy_strings

String ID,String;

String ID,String

diplomatic_relations_attitudes Attitude ID,String; Points Required,Int32 diplomatic_relations_government_type Government Type IDRef,String; Unknown,Int32; Unknown,Int32 diplomatic_relations_religion Religion IDRef,String; Unknown,Int32; Unknown,Single Government Type IDRef,String;

Religion IDRef,String;

effect_bonus_value_agent_junction Type,String; Agent IDRef,String effect_bonus_value_basic_junction Bonus,String

Unknown,String;

Effect IDRef,String;

effect_bonus_value_building_chain_junctions String2,String; String3,String effect_bonus_value_population_class_junction String2,String; Class,String effect_bonus_value_unit_ability_junctions String2,String; String3,String effects Effect ID,String; ->,Boolean,1;Pip Path,String; Unknown,Int32 events Event ID,String; Image,String; unknown,Boolean; Date,UInt32;

Effect ID,String;

Effect ID,String;

Effect ID,String;

Season,String; Condition,String; Image2,String factions Faction ID,String; ID2,UInt32; Category,String; Type,String; Nation,String; Nationality,String; Names DB,String; sounds id?,String; Rebels?,Boolean; Early Availability,Boolean; Late Availability,Boolean; Icon,String; Flag1,String; ->,Boolean,1;Flag2,String; ->,Boolean,1;Flag3,String; R1,Single;G1,Single;B1,Single;R2,Single;G2,Single;B2,Single;R3,Single;G3,Single; B3,Single;R4,Single;G4,Single;B4,Single;R5,Single;G5,Single;B5,Single;R6,Single; G6,Single;B6,Single; Group,String; ->,Boolean,1;Settler Rebels,String;R,Single;G,Single;B,Single; ->,Boolean,1;ID3,String; Abreviation,String; unknown,Boolean; unknown,Boolean; Names 1,String; Names 2,String fatigue_effects Threshold ID,String; Unit type,String; Value1,Single; Value2,Single; Value3,Single; Value4,Single government_types Unknown,Boolean; Unknown,Boolean; Unknown,Int32; Upper Class,String; Lower Class,String Government ID,String;

government_types_to_effects Effect IDRef,String; Magnitude,Single groupings_military groupings_factions_junct groupings_continents_junct

Government IDRef,String;

Group,String Group,String;Item,String Unknown,String;Unknown,String

groupings_regions_junct Unknown,String;Unknown,String groupings Unknown,String

gun_types Gun ID,String; Type,String; unknown,String;unknown,String;unknown,String;unknown,String;unknown,String;unkno wn,String gun_type_to_projectiles Gun IDRef,String;Projectile IDRef,String;Muzzle Flash,St ring loading_screens Screen,String; Type,String; Image,String; Unknown,String message_event_strings Region IDRef,String; Message IDRef,String; Message Image,String; Message Type,String; unknown,Boolean; unknown,Boolean; Message Icon,String Event IDRef,String;

ministerial_positions_by_gov_types Position,String; Government,String; Gender,String; Title,String missions Mission ID,String; Heading,String; Type,String; Government,String; Type2,String; Localisation,String; ->,Boolean,1;Unknown,UInt32; ->,Boolean,1;Effect IDRef,String; Unknown,2; Unknown,UInt32 mounts Mount ID,String names Name ID,String; Unknown,String; Type,String; Unknown,String;

Nation,String;

Unknown,5; Unknown,String names_royalty Faction IDRef,String; Name,String; unknown,UInt32; unknown,UInt16; unknown,UInt16; unknown,UInt32; unknown,4 particle_effects Particle Effect ID,String

population_class_to_applicable_effects Class IDRef,String; Effect IDRef,String projectile_impacts Projectile IDRef,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; unknown,String projectile_shot_type_enum Projectile Shot,String; unknown,2; Obsoletes?,Boolean,1;Obsoleted Projectile Shot,String; unknown,2 projectile_trails unknown,String; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single; unknown,Single Projectile Trail,String;

projectiles_explosions Projectile Explosion,String;

unknown,String; unknown,String; unknown,Single; unknown,Single; unknown,Single; unknown,Single; ?,Boolean,1;unknown,String; unknown,UInt32; ?,Boolean,1;unknown,String; unknown,Single; unknown,Single projectiles_missile_type_enum Projectile Missile,String

projectiles Projectile ID,String; Type,String; unknown,String; unknown,String; Has Projectile Model?,Boolean,1;Projectile Model,String; Has Explosion?,Boolean,1;Explosion,String; Has Shrapnel?,Boolean,1;Shrapnel Type,String; unknown,String; Number of Pellets,UInt32; ?,Boolean,1;unknown,String; unknown,String; Range,UInt32; unknown,UInt32; unknown,UInt32; Velocity,Single; unknown,Single; unknown,Single; Damage,Single; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; unknown,UInt16; unknown,Single; Base Reload Time,UInt32; unknown,UInt32; unknown,Boolean,1;unknown,String; unknown,Single; unknown,Single; unknown,String; unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String; ?,Boolean,1;unknown,String public_order_factors Factor ID,String; Icon1,String; ->,Boolean,1;Icon2,String quotes Text,String; Author,String; Quote ID,String

quotes_people Quote Person ID,String; Description,String random_localisation_strings region_economics_factors Icon Path,String region_unit_resources Screen name?,String regions_continents Localisation string,String Factor,String;

Region IDRef,String;

Continent ID,String

regions Region ID,String; Continent IDRef,String; R,UInt32;G,UInt32;B,UInt32 religion_conversion_mods Religion 2 IDRef,String; Factor,Single slots Slot ID,String; Unknown,4 state_gift_values Value,Int32 State Gift,String; Religion 1 IDRef,String;

technologies Tech ID,String; Building IDRef,String; Tech Tree Position,UInt32; Research Points,UInt32; Localisation,String; Land prestige,UInt32; Naval prestige,UInt32; Economic prestige,UInt32; Enlightenment prestige,UInt32; unknown,Boolean;unknown,Boolean; Researched Message Picture,String technology_effects_junction Effect IDRef,String; Magnitude,Single technology_faction_junctions Faction IDRef,String Tech IDRef,String;

Tech IDRef,String;

technology_required_building_levels_junctions

Unused,String

technology_required_technology_junctions Requirement,String technology_threads Thread ID,String Unknown,String;

Tech IDRef,String;

trade_theatre_commodities Commodity IDRef,String; Unknown,Int32; Unknown,Single; Unknown,Single trait_ability_effects

Placeholder,String

trait_attribute_effects Trait Level IDRef,String; Ability,String; Magnitude,Int32 trait_attribute_situation_effects Placeholder,String

trait_categories Trait Category ID,String; ->,Boolean,1;Icon path,String trait_info Trait IDRef,String; Game Entity,String trait_level_effects Effect IDRef,String; Magnitude,Single trait_to_antitraits Antitrait,String Trait Level IDRef,String;

Trait IDRef,String;

trait_to_excluded_cultures Culture,String trait_to_included_agents Agent IDRef,String

Trait IDRef,String;

Trait IDRef,String;

trait_triggers Trait IDRef,String; Event IDRef,String; Condition,String trees Tree ID,String;unknown,7 Tree IDRef,String;unknown,String;unknown,UInt32

trees_climates_jct

trigger_effects unknown,String; unknown,String; unknown,String; unknown,UInt32; unknown,UInt32 trigger_events unknown,String unit_stats_naval Unit IDRef,String; Morale,UInt32; Hull Strength,UInt32; Crew Size,UInt32; Has Admiral Variant?,Boolean,1;Admiral Variant,String; Has Cannon Type 1?,Boolean,1;Cannon Type 1,String; Has Cannon Type 2?,Boolean,1;Cannon Type 2,String; Has Cannon Type 3?,Boolean,1;Cannon Type 3,String; Has Cannon Type 4?,Boolean,1;Cannon Type 4,String; Has Cannon Type 5?,Boolean,1;Cannon Type 5,String; Has Cannon Type 6?,Boolean,1;Cannon Type 6,String; Has Cannon Type 7?,Boolean,1;Cannon Type 7,String; Ship,String; Admiral,String; Has Cpt?,Boolean,1;Cpt,String; Has Lt?,Boolean,1;Lt,String; Has Bosun?,Boolean,1;Bosun,String; unknown,UInt32;unknown,UInt32;unknown,UInt32; Accuracy,UInt32; Reloading Skill,UInt32; Technology,String; unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,Single;unkno wn,UInt32;unknown,UInt32;unknown,UInt32; Speed,UInt32; unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,UInt32;unkno wn,UInt32;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Si ngle;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single; unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unkno wn,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Si ngle;unknown,Single;unknown,Boolean;unknown,UInt32;unknown,UInt32;unknown,Single ;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unkn own,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,U Int32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32 ;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unkn own,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,S ingle;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32 ;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unkn own,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,U Int32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single ;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,3; Maneuverability,String unit_stats_land Unit IDRef,String; Unit Size,UInt32; Number of Horses,UInt32; Number of Artillery,UInt32; Officer,String;

Has Drummer?,Boolean,1;Drummer,String; Has Standard Bearer?,Boolean,1;Standard Bearer,String; Model Name,String; Infantry Battle Entity,String; Animation Table,String; Warscape Equipment Theme IDRef,String; unknown,UInt32; Armor Type,String; unknown,UInt32; Has Horse 1?,Boolean,1;Horse 1,String; Has Horse 2?,Boolean,1;Cavalry Battle Entity,String; Has Horse 3?,Boolean,1;Horse 3,String; unknown,String; unknown,String; Has Carriage?,Boolean,1;Carriage Battle Entity,String; Has Ammo Train?,Boolean,1;Ammo Train Battle Entity,String; Has Limber?,Boolean,1;Limber,String; Has Artillery 1?,Boolean,1;Artillery 1,String; Has Artillery 2?,Boolean; Has Gun?,Boolean,1;Gun IDRef,String; unknown,Boolean,1;unknown,String; Accuracy,UInt32; Reloading Skill,UInt32; unknown,String; unknown,String; Has Projectile?,Boolean,1;Projectile IDRef,String; Ammo,UInt32; unknown,Boolean,1;unknown,String; Melee Weapon,String; Melee Skill,UInt32; Charge Bonus,UInt32; Defense Skill,UInt32; unknown,UInt32;unknown,String;unknown,String; Drill Set,String; Training,String; Morale,UInt32; unknown,UInt32; File Spacing,Single; Rank Spacing,Single; unused,Single; unused,Single; unknown,Single; unknown,Single; unknown,Single; unknown,UInt32; Can Throw Grenades,Boolean; Can Skirmish,Boolean; Can Guard,Boolean; Can Dismount,Boolean; unknown,Boolean; Is Slow Moving,Boolean; Can Rally Comrades,Boolean; Can Hide in Woodland,Boolean; Can Hide in Light Scrub,Boolean; Can Hide in Long Grass,Boolean; Can Hide in Buildings,Boolean; Can Hide when Walking,Boolean; unknown,Boolean; Can Fire from Horseback,Boolean; unknown,Single;

unknown,Single; unknown,Single; Paths Seldom Trod,Boolean; Garrison Police Bonus,Boolean; Morale Shock Resistant,Boolean; unknown,Boolean; Scares Horses,Boolean; Scares Enemies,Boolean; Inspires Allies,Boolean; Good Stamina,Boolean; Use Grappling Hooks,Boolean; Heat Resistant,Boolean; Cold Resistant,Boolean; unknown,Boolean; Can Use Pike Wall,Boolean; Can Use Pike Square,Boolean unit_abilities Unit Ability ID,String; unknown,Boolean; has,Boolean,1;Obsoletes,String; unknown,Boolean unit_category unit_class Unit Category ID,String Class ID,String;Display Text,String Class IDRef,String;

unit_class_to_population_class_priorities unknown,UInt32; unknown,UInt32; unknown,UInt32 unit_class_to_unit_ability_junctions ring unit_experience_thresholds unit_info_card_abilities_strings

Class IDRef,String;Unit Ability IDRef,St

Experience Threshold,String;Value,UInt32 Ability String,String

unit_movement_modifiers Movement Modifier,String;unknown,Single;unknown,Single;u nknown,Single;unknown,Single unit_regiment_names wn,UInt32 Regiment Name,String;unknown,String;unknown,String;unkno

unit_required_technology_junctions unit_stats_land_experience_bonuses Melee Bonus,Int32; Defense Bonus,Int32;

Unit IDRef,String;Tech IDRef,String Experience Level,String;

Reloading Bonus,Int32; Morale Bonus,Int32; Accuracy Bonus,Int32; unknown,Int32;unknown,Int32;unknown,Single unit_stats_naval_crew Crew ID,String; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; Melee Weapon,String; unknown,5; unknown,String; unknown,String; unknown,String; Warscape Equipment Theme,String; unknown,10; unknown,Single; unknown,UInt32 unit_stats_naval_crew_to_factions unit_stats_naval_experience_bonuses unknown,UInt16; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,UInt32; unknown,Single unit_to_unit_abilities_junctions ing Faction IDRef,String;Crew IDRef,String unknown,UInt16;

Unit IDRef,String;Unit Ability IDRef,Str

units Unit ID,String; Screen Name,String; Category,String; Class,String; unknown,UInt32; Turns to Build,UInt32; Cost,UInt32; Upkeep,UInt32; unknown,UInt32; unknown,Boolean; unknown,String; unknown,String; unknown,String; unknown,String; Has Region?,Boolean,1;Region IDRef,String; Unit Limit,UInt32; MP Category,String; Early Availability,Boolean; unknown,Boolean; Late Availability,Boolean; unknown,UInt32;

Can't Disband,Boolean units_to_exclusive_faction_permissions Unit IDRef,String;Faction IDRef,String;u nknown,Boolean units_to_gov_type_permissions n,String;unknown,String Unit IDRef,String;Government IDRef,String;unknow

units_to_groupings_military_permissions Unit IDRef,String;Group,String units_to_special_editions_juncs unknown,String;Unit IDRef,String units_to_gov_types_conversion_jcts unrest_cause_to_demands Cause,String; Level,String; Unknown,String; Unknown,String warscape_animated warscape_animated_lod unknown,String;Path,String;Category,String unknown,String;Path,String;unknown,Single;unknown,String unknown,String;unknown,String

warscape_rigid Some ID,String; Texture path,String; unknown,String warscape_rigid_lod Some ID,String; Model filepath,String; unknown,String; unknown,String warscape_equipment_themes Warscape Equipment Theme ID,String; Has Primary?,Boolean,1;Primary Weapon,String; Has Secondary?,Boolean,1;Secondary Weapon,String; Has Shield?,Boolean,1;Shield,String; Has Equipment?,Boolean,1;Equipment,String; Has Instrument?,Boolean,1;Instrument,String warscape_equipment_items wind_levels unknown,String; unknown,String; unknown,Single; unknown,Single; unknown,UInt32 Item ID,String

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