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GOAL: To make the most money by trucking through Northern Europe. SETUP: Each player receives 5.000 DM and three contract cards (private contracts), chooses a truck and places it on any space other than a city. Public contracts are placed in a stack next to the gameboard, according to the number of players2 (12 contracts), 3 (16), 4 (20) and 5-6 (24). Four public contracts are shown face-up. Remove the other contracts from the game. The event cards are shuffled and placed on the area showing a red/white triangle. Each player rolls the die; the highest number goes first. PLAY: On her turn, each player rolls the die and moves that number of spaces. Only one truck may occupy a space (but trucks may be passed). A player must move the entire number of spaces unless she (1) rolls a 6, (2) reaches the start or destination city of one of her contracts, (3) reaches a stau or road construction marker, or (4) is blocked by another truck. Event spaces: If a player lands on a space with a red/white triangle draws an event card, immediately performs the action described on the card, then discards the card. Private contracts: When a player reaches a start city of one of her contracts, she reveals the card and loads the number of goods (waren) onto the truck. She may only load a contract if there is enough room on the truck for the entire load. Upon reaching the destination city, the player unloads the goods, receives the specified revenue and discards the contract card. Trailers: A truck without a trailer can carry up to six goods. At any time, a player may buy a small trailer (cap. 4 goods) for 2.000 DM or a large trailer (cap. 6 goods) for 3.000 DM. Trailers are kept until the end of the game (but are worth nothing). Upon reaching a destination, trailers are always unloaded first. Public contracts: When a players truck (loaded or empty) stops in a city, she MAY declare an auction on one of the four revealed public contracts. If no one wants the contract, then she gets it for free. Otherwise, there is an open auction, with the only allowed bids specified on the card (labeled 1 to 5, under kosten). The winning bidder pays the bank immediately, takes the contract, and a new contract is revealed. Loans: Loans are not allowed, except if a player is unable to pay money required by an event card. In that case, the event card is placed in front of the player until she can pay twice the amount. Road Construction: If a player rolls a 1, she moves her truck one space and then may move the road construction marker. This marker blocks the road entirely and forces trucks to take deviations or wait. It may not be placed onto a city, an occupied space or on the spaces between Hamburg and Flensburg. Stau: The stau marker is only valid for one turn (per an event card). It blocks the road entirely. GAME END: The game ends immediately when (1) there are no public contracts available; AND (2) one player has delivered her last contract (her hand is empty).