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Chaos Defiler 340 points (200 base + 140 for weapons)

Daemon engine/walker. All weapons have a 90 arc of fire to the front. For purposes of psychic attacks, the possessing daemon is assumed to have ! and "#. he Defiler causes terror. Armed with$ % dreadnought power claws &e'tra attack included in profile( ) *attlecannon ) twin autocannon &re+roll ) sustained fire dice( ) twin heavy flamer ,ptions$ -ay replace the twin heavy flamers with a havoc rack at no e'tra cost. -ay replace either the twin autocannon or the twin heavy flamer with a power scourge (+15 points). -ay further replace the remaining gun arm *y an additional dreadnought power fist (no e tra cost). .ach arm replaced in this way adds /) Attack to the Defiler0s profile. he Defiler may *e e1uipped with a set of assault launchers at +5 points. 2ote that the Defiler already counts as *eing e1uipped with the Dae!onic possession vehicle card. Further vehicle cards may *e added as per the usual rules. 3am 5tr 9 Dmg D)0 5v mod +: ; "5 < 4rofile 65 < 5 ! 7 < A # &:( 8d )0

Armor D! )+% #+: <+!

8ocation 8egs &nearest to attacker( Arms &nearest to attacker$ )+# close com*at arm, :+! gun arm( 6ody

Front )9 ); %)

5ide/rear )9 ); )9

Damage ta*les 8egs ) % #+: <+! -ay not move ne't turn. 5taggers random D:= ne't turn. -ay only move D!= per turn, may not run and no longer dou*les - for charging. 7f the second leg on the same side receives this damage result as well, treat damage as <+!. 8eg torn off$ Defiler may no longer move, halves "5, 65, 7 and A &round up( and may only fire one weapon per turn. he *attlecannon can no longer *e fired at all. "eapon in arm may only *e used on :/ &note that this may reduce the Defiler>s attacks in close com*at(. Arm torn off &note that this may reduce the Defiler>s attacks in close com*at(. As #+< *ut secondary e'plosion causes damage to *ody ? roll on *ody damage ta*le. he possessing Daemon is enraged. he Defiler is su*@ect to frenAy in its ne't turn. his frenAy cannot *e suppressed *y a successful 8d+ test. he daemon>s essence *egins leaking from the machine. Balve -, 5 and 7 for the remainder of the game. 7f this result is rolled again, no further effects are applied. he machine>s wards are *adly *attered and the possessing daemon attempts to escape. Balve the Defiler>s 8d for the remainder of the game. At the *eginning of each of its turns, roll a 8d+test. 7f the test is failed, the daemon takes its revenge and escapes. he opposing player may control the Defiler for this turn, after which the machine is disa*led &counts as destroyed for victory point purposes(. Ammo e'plosionC he Defiler is destroyed in a spectacular e'plosion and all models within != suffer D! 5)0 hits with a save modifier of +#.

Arms )+% #+< ! 6ody )+% #+: <

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