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Introduction to Mobile Application
Development
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Mobile ?
3. The world is not
a desktop
2. An important
part of our life
1.
Mobile phones
are everywhere
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Mobile phones are everywhere
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Airport
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Rural area
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Phones become an important
part of our life
Connecting People
Entertainment
Device
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The world is not a desktop
2011, World populations 7 billion people,
5.6 billion mobile phones
2011, USA, 327.5/310, 103.9%
2009, GER, 107/82, 130%
2008, UK, 75.7/61.6, 123%
2010, VIETNAM, 72/90, 79%
Source:
http://en.wikipedia.org/wiki/List_of_countries_
by_number_of_mobile_phones_in_use
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Are there enough software for eveyone ?
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The world is going mobile
Many challenges
You can find more reasons
Why we learn???
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What is course talking about ?
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The mobile phone of the 21 centuty
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The mobile phone of the 21 centuty
Smart
Mobile
It has
System
It has
Operating
System
It is an It is an
entertainment
device
It has
Sensors
Network
connections
It is
powerful
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The phone is powerful
Plenty of RAM Heaps of
external
storage
Multi-core CPU
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Khi nim CPU Core
CPU: Central Processing Unit
Computational power
of a computer is
usually measured by
the power of its CPU
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Quad-core
Quad cores = 4 cores
Means:
4 CPU in a box
More powerful, stronger
More engergy
consumption
More difficult to manage
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It has operating system
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Connectivities Wide range
3G
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Connectivities Short range
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It has sensors
Accelerometer Touch Screen
GPS receiver
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Assisted GPS (A-GPS)
(on smartphones)
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Location based Services
Map related applications
Navigation Based Services
Routing Services
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It is an Entertainment Device
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The smartphones problems
Difficult to
interact
Battery
life
Expensive
Social issues
Distraction
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Difficult Interaction
Small Screen Icon based ?
Too complicated
Menu based ?
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Short battery life
Battery
Awareness
How much energy that your app
uses ?
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They are expensive
Slide 28
Social issues
Distractions
Mobile phones have
changed our way of
communication
Isolationism
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Though, there are many difficulties:
We still love them !
Slide 30
How to develop an innovative
program on Mobile phone ?
context
awareness
User
experience
Social
Networks
innovative
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Context-awareness
http://www.mlab.t.u-
tokyo.ac.jp/research/2005/context-
aware_computing/index_e.php
Slide 32
GUI
Menu & Navigation
Intuitive
User experience
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We live in a community, not in
an island
Wireless connections are
everywhere
Knowing & Sharing & Caring
Connectivity & Social networks
Mobile Application Development
A Little Background
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History of Mobile Phones
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And Then Smart Phones!!!
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And Then Smart Phones!!!
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IPhone
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Sales Dropped
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A New Player Arrives Google!!
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Open Handset Alliance (OHA)
Mobile Application Development
The Future
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Future of Android
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Future of Android
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Future of Android
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Android Box
Android 4.0 OS
Built-in Skype Camera
1GB DDR3, 4GB Nand Flash
Support 3G Dongle
Support flash 11, Support HTML5
Support Android APPs from Google Play or others
Support 2.4G wireless keyboard & mouse
Support sorts of USB 3G dongle, make access to
internet more conveniently
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Applications of Android Box
Information Display Systems
Real-Time Process Monitoring
Media Processing Systems
Queue Management Systems
Imagination is the only limit
Slide 48
Information Display Systems
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Real-Time Process Monitoring
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Queue Management Systems
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Android
Common Misconceptions
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What It Isnt
A Java ME implementation
Part of the Linux Phone Standards Forum (LiPS)
Simply an application layer (like UIQ or S60)
A mobile phone handset
Googles answer to the iPhone
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An Open Platform for Mobile Development
The first truly open and comprehensive platform for mobile
devices, all of the software to run a mobile phone but
without the proprietary obstacles that have hindered mobile
innovation.
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Android Software Stack
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An Open Platform for Mobile Development
A hardware reference design that describes the capabilities required
of a mobile device in order to support the software stack
A Linux operating system kernel that provides the low-level
interface with the hardware, memory management, and process
control, all optimized for mobile devices
Open source libraries for application development including
SQLite, WebKit, OpenGL, and a media manager
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An Open Platform for Mobile Development
A run time used to execute and host Android applications,
including the Dalvik virtual machine and the core libraries that
provide Android specific functionality. The run time is
designed to be small and efficient for use on mobile devices.
An application framework that agnostically exposes system
services to the application layer, including the window
manager, content providers, location manager, telephony, and
peer-to-peer services
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An Open Platform for Mobile Development
A user interface framework used to host and launch
applications
Preinstalled applications shipped as part of the stack
A software development kit used to create applications,
including the tools, plug-ins, and documentation
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Native Android Applications
An e-mail client
An SMS management application
A full PIM (personal information management) suite
Mobile Google Maps application
Web Browser
An Instant Messaging Client
A music player and picture viewer
The Android Marketplace client
The Amazon MP3 store client
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Android SDK Features
Access to Hardware including Camera, GPS, and Accelerometer
Native Google Maps, Geo coding, and Location-Based Services
Background Services
SQLite Database for Data Storage and Retrieval
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Android SDK Features
Shared Data and Inter - application Communication
P2P Services with Google Talk
Extensive Media Support and 2D/3D Graphics
Optimized Memory and Process Management
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Why Develop for Android?
Simple and powerful SDK
No licensing fees
Excellent documentation
A thriving developer community
Backed by more than 30 OHA members
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What Makes Android Unique
Google Maps Application
Background Services and Applications
Shared Data and Inter-process Communication
All Applications Are Created Equal
P2P Inter device Application Messaging
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What Comes in the Box
The Android APIs
Development Tools
The Android Emulator
Full Documentation
Sample Code
Online Support
Slide 64
Android Application Architecture
Activity Manager: Controls the life cycle of your activities,
including management of the activity stack
Views: Are used to construct the user interfaces for your
activities.
Notification Manager: Provides a consistent and non
intrusive mechanism for signaling users
Content Providers: Lets your applications share data
between applications
Resource Manager: Supports non-code resources like
strings and graphics to be externalized .
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Slide 65
What We Need to Begin Development
Android SDK
http://code.google.com/android/download.html
Java Development Kit 5 or 6
http://java.sun.com/javase/downloads/index.jsp
Eclipse
www.eclipse.org/downloads/

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