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Nieuwe media en populaire cultuur:

game cultuur (2009-2010)

Katamari Damacy

200500202

Jeffrey Goldstein
Teun Dubbelman
Sybille Lammes
Joost Raessens

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Inhoud
______________________________________________________

Boek:
Raessens, J. & Goldstein, J. (red.) (2005), Handbook of Computer
Game Studies. Cambridge, MA: The MIT Press.

Hoorcollege 1 (10 november): Gamestudies, een introductie


Joost Raessens

Boek:
Introduction, pp. xi-xvii.

Reader:
Aarseth, E. (2001). Computer Game Studies, Year One. In: Game
Studies 1 (1). http://www.gamestudies.org/0101/editorial.html

Aarseth, E. (2002). The Dungeon and the Ivory Tower: Vive la


Difference ou Liaison Dangereuse? In: Game Studies 2 (1).
http://www.gamestudies.org/0102/editorial.html

Raessens, J. (2006). Playful Identities, or the Ludification of Culture.


In: Games and Culture 1 (1).
http://www.raessens.nl/Publicaties/2006-Raessens-
PlayfulIdentities.pdf

Raessens, J. (2006). Reality Play. Documentary Computer Games


Beyond Fact and Fiction. In: Popular Communication 4 (3).
http://www.raessens.nl/Publicaties/PC0403_Raessens.pdf

[Tip: Hoofdstuk 1,2 en 3]

Hoorcollege 2 (17 november): Participatie en educatief


ontwerp
Joost Raessens

Boek:
Raessens, J. Computer Games as Participatory Media Culture.
Hoofdstuk 24, pp. 373-388.

Salen, K. & Zimmerman, E. Game Design and Meaningful Play.


Hoofdstuk 4, pp. 59-79.

Prensky, M. Computer Games and Learning: Digital Game-Based


learning. Hoofdstuk 6, pp. 97-122.

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[Tip: Hoofdstuk 25, 26 en 27]

Reader:
Raessens, J. (2007) Playing history. Reflections on mobile and
location-based learning. In: Didactics of Microlearning. Concepts,
Discourses, and Examples, edited by T. Hug. Münster: Waxmann
Verlag.
http://www.raessens.com/Publicaties/PlayingHistory.pdf

Raessens, J. (2009). Playing politics. How computer games frame


political issues. In: Voerman, G. & Wijfjes, H. (eds.) The
mediatisation of politics in history. Leuven: Peeters Publishers, pp.
223-240. http://www.scribd.com/doc/22195358

Hoorcollege 3 (24 november): Identiteit


Sybille Lammes

Boek:
Richard, B. & Zaremba, J. Gaming with Grrls: Looking for Sheroes in
Computer Games. Hoofdstuk 18, pp. 283-300.

Bryce, J. & Rutter, J. Gendered Gaming in Gendered Space.


Hoofdstuk 19, pp. 301-310.

Everett, A. Playing With Race in Contemporary Gaming Culture.


Hoofdstuk 20, pp. 31-325.

Hoorcollege 4 (1 december): Ruimte en narrativiteit


Teun Dubbelman

Boek:
Juul, J. Games Telling Stories? Hoofdstuk 14, pp. 219-226.

Neitzel, B. Narrativity in Computer Games. Hoofdstuk 15, pp. 227-


245.

Reader:
Murray, J. (2005) The Last Word on Ludology v Narratology in
Game Studies.
http://www.lcc.gatech.edu/%7Emurray/digra05/lastword.pdf

Jenkins, H. (2004) Game Design as Narrative Architecture.


http://www.electronicbookreview.com/thread/firstperson/lazzi-fair

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Ryan, M-.L. (2001) Beyond Myth and Metaphor. The Case of
Narrative in Digital Media. http://gamestudies.org/0101/ryan/

Hoorcollege 5 (8 december): Receptie


Jeffrey Goldstein

Boek:
Goldstein, J. Violent Video Games. Hoofdstuk 22, pp. 341-357.

Griffiths, M. & Davies, M. Does Video Game Addiction Exist?


Hoofdstuk 23, pp. 359-369.

[Tip: Hoofdstuk 7, 8, 9, 10]

Hoorcollege 6 (15 december): Homo Ludens 2.0


Joost Raessens

Boek:
Mul, J. de The Game of Life. Hoofdstuk 16, pp. 251-266.

Reader:
Raessens, J. (2009). Homo ludens 2.0. In: Metropolis M. Jaargang
30, no. 5. Utrecht: Stichting Metropolis M.
http://www.scribd.com/doc/22195438 (Ned)
http://www.scribd.com/doc/22195483 (Eng)

[Tip: Huizinga, J. (1938/2009). Homo ludens. Proeve eener


bepaling van het spel-element der cultuur. Amsterdam: Atheneum
Boekhandel Canon http://www.scribd.com/doc/22195521]

KERSTRECES
Geen HC: 22 december, 29 december
Excursie: 5 januari

Hoorcollege 7 (12 januari): Presentatie lopend onderzoek en


gamequiz
Joost Raessens, Sybille Lammes, Teun Dubbelman

Reader:
Raessens, J. (2009). Serious games from an apparatus perspective.
In: Raessens, J. et al. (eds.) Digital material. Tracing new media in
everyday life and technology. Amsterdam: Amsterdam University
Press, pp. 21-34. http://dare.uva.nl/aup/nl/record/309670

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Lammes, S. (2009). Terra incognita: Computer games, cartography
and spatial stories. In: Raessens, J. et al. (eds.) Digital material.
Tracing new media in everyday life and technology. Amsterdam:
Amsterdam University Press, pp. 21-34.
http://dare.uva.nl/aup/nl/record/309670

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