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BUILD 2.00.24
FEATURES AND
IMPROVEMENTS SP1
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NEW FEATURES
Added support for SketchUp 2014.
V-Ray for SketchUp now provides the Batch Render Tool
which allows the user to render all scene tabs in a
SketchUp file with the click of a button.
SketchUp files are saved alongside the .VRMesh proxy
output so that component creation can be streamlined.
When clicking the RT button during an RT render it now
automatically refreshes the scene.
MODIFIED FEATURES
Added multiply by opacity to the emissive layer.
Optimized the default maximum depth standard.
Adding new VRayBRDF layers to a Standard Material is now
added under existing Diffuse layer.
Optimized default settings for TexStucco, SunLight,
VRay BRDF, TexMix, TexCellular, TexTiles, and TexCloth.
VFB channels that are not currently functional are now
hidden.
On the System panel of our V-Ray Options Editor you will
notice Default Geometry as a choice in the ray caster
parameters. The default option is Auto, which means
groups/instances are chosen, that are heavily used as
dynamic geometry to save RAM.
The texture cache is fully cleared if the user chooses to do so
from the debug menu.
MaterialID is automatically assigned if a color is not specifically
chosen by the user.
Added very simple default uvs in cases where no uv information
can be grabbed from SketchUp.
Changed Diffuse layer GI Transparency Cutoff default value
changed from 0.3 to 0.5.
Added Can be overridden option to MtlToon, Mtl2Sided,
MtlSkp2Sided, and MtlAngleBlend.
.skp version can be exported of proxy even if the Automatically
create proxies option is not chosen.
You can specify how long to let an RT render go before stopping
by time, noise threshold, or maximum sample level.
Default Displacement in the render options, now has override
disabled by default.
VRay Material, and VRayBRDF have fresnel reflections enabled by
default.
On OSX, XMLDRSpawner.app is distributed so users can double-
click it rather than needing to manually open terminal.
Added checkbox to material editor, which toggles the ability to
render material sub-assets.
V-Ray for SketchUp / Build 2.00.24
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BUG FIXES
Resolved issue that would cause proxies that reference an
invalid path to not be found while packing a scene or
rendering.
Resolved issue where re-writing proxies SketchUp file when
importing as well as exporting. Now a .skp file can be written
out when exporting.
Resolved issue where purging unused materials or deleting
materials, through our material editor could cause a crash.
Resolved issue where the file extension was not being
appended to the file name when exporting a proxy on OSX.
Resolved issue where duplicating a material with only zeroes
for a number, like Color_000, would potentially use names of
other existing materials.
Resolved issue where exporting vrmesh with multiple
materials was very slow.
Resolved issue that could cause empty renders.
Resolved issue where doing a move/copy of instances could be
very slow if they are inside a big component.
Resolved issues with conflicting 3rd party plugins.
Resolved an error that would prevent a .vrmesh from exporing
if it was overriding an existing .vrmesh.
Fixed crash that would occur when copying geometry during
an RT render.
Resolved issue that could cause materials to be deleted
randomly during an RT render.
Resolved issue that could cause undo operations to
randomly occur during an RT render.
Resolved issue that could cause proxy entities to become
invalid and cause a crash.
Resolved issue that could cause geometry to not be rendered
after a referenced asset fails to be found.
Resolved issue that caused Multi Materials that were created
through the UI to not load properly.
Refraction glossiness affect alpha should work as expected.
Resolved issue that could cause geometry to not be rendered
after a referenced material fails to be found.
TexCellular should now work when used as a displacement.
Resolved issue that prevented sun position from updating in
RT when not using English locale.
Lens effects now work with DR.
Resolved issue where manually closing a DRSpawner causes a
crash.
The VFB opens above other windows when a render starts.
TexCellular types other than Dots now work as expected.
We now support all of the settings in the proxy export dialog.
Sped up proxy creation significantly for complex geometry.
Fixed crash that can happen if you try to render an animation
with no scenes added to the animation.
Resolved issue with StringIO module that caused conflict with
other plugin.
Resolved issue that would cause a dramatic slowdown in
complex scenes while interacting with the view port.
Optimized the process of writing out vrmesh files.
Resolved issue where undoing after applying a textured
SketchUp material could potentially crash.
Textures extracted to our temp cache folder are now stored
with a name that is unique to the texture file itself, rather than
the material name.
All materials referenced by a proxy multi material are applied
when we export the .skp file. This ensures these materials are
properly imported.
Resolved issue that would prevent textures from being written
for materials that named with < >.
Resolved issue where saving an image to the render history
would sometimes crash.
Resolved issue where missing bitmap texture could make
geometry render as transparent if Use color texture as
transparency is enabled.
Resolved issue that would prevent a scene from parsing, if a
mesh had 0 points.
Resolved issue where material previews can restart RT.
Resolved issue where RT was refreshing when changing
between Scenes even though the camera was frozen.
Modified how UI calculates its minimum size, this should help
it display better without being cut off when you using a windows
accessibility to set magnified view.
Resolved issue that would prevent texture references from
being updated when set to None.
Resolved issue where DR nodes could fail to contribute to
DR/RT on a seemingly random interval.
Resolved issue where IES files or other external files may not
be found properly during RT.
Resolved issue where changing materials with displacement
would cause a freeze or crash.
OSX toolbar now stays displayed.
Resolved issue that cause components using the cut opening
behavior, to not update properly in RT.
Resolved issue where observers were not functioning properly
in SketchUp 2014.
Resolved issue that could cause crashes when a render is
cancelled or finishes - this only happened in cases where a
MtlASGVIS contained multiple BRDFRefraction layers.
Resolved issue that would prevent vrmesh files from being
included in packed scene archives.
Resolved issue where a render did not start in SketchUp 2014.
Resolved a couple issues related to Ruby 2.0 differences in the
SketchUp 2014 build.
Optimized make unique detection so copying/pasting lights
should not be as slow.
Proxy export mode Export each selected object in a separate
file exports ungrouped objects by using connected faces rather
than grouping all ungrouped objects into a single mesh.
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Resolved issue where we exported all ungrouped geometry
when exporting proxies rather than just the selected
ungrouped geometry.
We manually cache whether the toolbars are hidden or shown
now, so the toolbars should be restored properly on OSX.
Resolved issue that would prevent hide/unhide from working
properly on non-component objects.
Fixed issue that would cause groups/instances to not delete in
RT if they had been modified.
Resolved issue where color correction window was drawn
incorrectly on OSX.
Resolved issue where restarting an RT render by clicking the
RT button again would cause a crash on OSX.
Resolved issue where switching between windows on OSX with
light editor open could cause SketchUp to become
unresponsive if you had other modal dialogs, like the color
picker or texture editor, open.
Resolved issue where switching between windows would
sometimes show the VFB even if it wasnt visible.
Render history should now accept Unicode (non-latin
alphabets like Cyrillic, Hebrew, Arabic, etc) folder path
RT now responds to layer visibility changes that occur to
layers that existed when the scene was loaded.
Resolved issue that would incorrectly cause objects to
disappear during RT, after deleting a face.
RT now responds to entities in a scene being hidden or
unhidden (case 10028).
Batch renders will now ignore scenes where Include in
animation is unchecked.
Lights contained in components, which are made unique, no
longer invalidate the light.
Resolved issue where phantom component definitions
(compdefs not found in the model definition list) could cause
us to fail parsing the scene.
Resolved issue where proxies could be treated as light objects
by mistake.
Resolved issue where layer visibility changes would start the
RT render.

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