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BLADE DELIVERS INITIAL camera DATA, Full CG skeletons and MESHES IN ONE PACKAGE. _Support for all MX Hardware including _F Series cameras and all studio activities _including RT camera aiming, system _calibration, performer calibration, _capture and post-processing.
BLADE DELIVERS INITIAL camera DATA, Full CG skeletons and MESHES IN ONE PACKAGE. _Support for all MX Hardware including _F Series cameras and all studio activities _including RT camera aiming, system _calibration, performer calibration, _capture and post-processing.
BLADE DELIVERS INITIAL camera DATA, Full CG skeletons and MESHES IN ONE PACKAGE. _Support for all MX Hardware including _F Series cameras and all studio activities _including RT camera aiming, system _calibration, performer calibration, _capture and post-processing.
CUSTOMIZE IT TO FIT YOUR WORKFLOW GET PRECISE CONTROLLABLE RESULTS WITH SKELETON SOLVING AND RETARGETING PROCESS HIGH DEFINITION HAND, BODY, AND FACIAL DATA OF MULTIPLE CHARACTERS WITH UNCANNY SPEED AND ACCURACY FORGET SWITCHING SOFTWARE. BLADE DELIVERS INITIAL CAMERA DATA, FULL CG SKELETONS AND MESHES IN ONE PACKAGE Studio Capabilities _Support for all MX Hardware including _F Series Cameras and all studio activities _including RT camera aiming, system _calibration, performer calibration, _capture and post-processing _Integration with SMPTE (PAL and NTSC) _Support of distributed processing, _scalable systems and remote control Digital Assets _HDF scene le format supports markers, _skeletons, geometry, deformations, _animation data, textures, cameras, _lights and many others _Other Vicon le formats include X2D, CP, _XCP, VST, VSK, V-File, MKR and PLF _Other File Formats include ASF/AMC, BVH, _C3D, CSM, FBX, HTR, TRC, OBJ, WAV, _AVI, MPEG and XSI Third Party Plug-ins _General plug-ins for extraction of scene _assets, such as skeletons, geometry, textures, _and binding information into Blade and _returning animation data back into the _CG scene _Plug-ins available for Maya, 3DS Max and _Motion-Builder support single le and _batch processing User Interface _Customizable Marking Menus _User-Denable Hot Keys _Custom Button Shelf _Docking Dialogs _Multiple Levels of Undo _Multi-Figure Representation _Custom Dialog Creation HSL Script/SDK _HSL Command Language for all data and _animation tools _Full Featured Script Editor and Debugger _Assisted Command Entry (i.e. Fill-in Typing) _and Syntax _Customized Data I/O for export to _user-dened le formats (no SDK required) Batch Processing _File Format, Re-sampling and Renaming _Conversions _Complete Data Manipulation via _HSL Command Language _Multi-Source and Target Directories _Save-able Batch Congurations Object Selection and Manipulation _Selection Sets for Generalized Selection _3D Perspective and Orthographic _VPL (Visual Programming Language) _Select by names or object type _Local and global 3D manipulation _Multi-mode marker labeling Data Editing _Advanced Adaptive Filtering including _context sensitive ltering, bad data _detection and automatic range picking _Rigid Bodies supporting unlimited markers, _on-the-y creation and advanced data _dropout algorithms _Multiple object pattern replication _Standard Bezier-Spline interpolation as _well as linear, step and Boolean _data channels Scene Information Retrieval _Object existence, names and condition _Animation data values for local and _global position Character Manipulation and Creation _Skeletal creation GUI for creating or _modifying skeletal topologies _Constraint-based Optimization Solving _with bone-by-bone control _Seamless integration between external _and internal skeletons _Retargeting between different skeletal _topologies, including provisions for _handling props Animation Tools _Animate versus Base Pose Editing _Curve ranges and forms _Tangency Non-Linear Editing _Automatic and Manual Looping/Blending _Time shifting, trimming and layering _Multi-clip tools for enhancing workow Display _Real-time Playback _Full Screen Mode _SMPTE Support _Multiple Switchable Cameras Database Support _Integration of Eclipse _Microsoft SQL Server and Standard SQL _communication protocol via HSL System Conguration _System congurations vary widely across _studio size and post-production use _Blade runs only on Microsoft Windows _operating systems www.vicon.com LOS ANGELES 5419 McConnell Avenue, Los Angeles, CA 90066, USA T: +1 310 306 6131 F: +1 310 437 4229 OXFORD 14 Minns Business Park, West Way, Oxford, OX2 0JB, UK T: +44 (0) 1865 261800 F: +44 (0) 1865 240527 AFTER I SAW BLADE, I WAS SO HAPPY I WANTED TO CRY. A J BRIONES, MOTION CAPTURE SUPERVISOR - HIGH MOON STUDIOS YET ANOTHER, INGENIOUS IDEA FROM VICON. JASPER BRENKELMANS, CHARACTER/MOCAP TECHNICAL DIRECTOR - MOTEK MOTION TECHNOLOGY VICON MOTION SYSTEMS SOFTWARE SPECIFICATIONS