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Here you can find all hard coded fixes and changes realized in WoG 3.58f.

1. Problem with "place visiting hero in a town garrison" is fixed.


2. Problem with automated "place visiting hero in a town
garrison" when a town is being attacked is fixed.
3. A new option to UN:U command (no syntax changes) is added:
Now if you use search object syntax UN:Ut/st/ind/vind you can set
ind to -1 (it was allowed to be 1...N before). This will mean that I
will search the next object of a type, using coordinates of a
previously found object of the same type.
In the standard syntax (ind=1...N) it is searching object from the
beginning of the map and skip them until ind object is found. Thus it
is a long process.
In a new syntax (ind=-1) it takes the coordinates that was returned in
v[vind]/v[vind+1]/v[vind+2] variable and starts searching for the first
object of a type from the next square on the map, not from the
beginning. It means that the process should be faster but it needs
that you HAVE NOT CHANGED the returned coordinates of the previous
search in V vars.
Moreover for the first object you should use a standard syntax OR
you may set V[xcoord] var to -1 (see examples below).
Also a support for backward quick search is added. Use -2 to set it to
the last object on the map and use index -2 to go one object backward.
Examples.
**********
It works fine
!!UN:U53/-1/1/1; (get location of mine 1: v1/v2/v3)
...
!!VRv1:S99; (change v1 to anything)
...
!!UN:U53/-1/2/1; (get location of mine 2: v1/v2/v3)
...
**********
It works WRONG!!! for v1 was modified
!!UN:U53/-1/1/1; (get location of mine 1: v1/v2/v3)
...
!!VRv1:S99; (change v1 to anything)
...
!!UN:U53/-1/-1/1; (get location of NEXT mine (2): v1/v2/v3)
...
**********
It works fine
!!UN:U53/-1/1/1; (get location of mine 1: v1/v2/v3)
... (v1/v2/v3 are NOT modified)
!!UN:U53/-1/-1/1; (get location of NEXT mine (2): v1/v2/v3)
... (v1/v2/v3 are NOT modified)
!!UN:U53/-1/-1/1; (get location of NEXT mine (3): v1/v2/v3)
...
**********
It works fine
!!VRv1:S-1; (start search from the first object on the map)
!!UN:U53/-1/-1/1; (get location of NEXT mine (1): v1/v2/v3)
... (v1/v2/v3 are NOT modified)
!!UN:U53/-1/-1/1; (get location of NEXT mine (2): v1/v2/v3)
... (v1/v2/v3 are NOT modified)
!!UN:U53/-1/-1/1; (get location of NEXT mine (3): v1/v2/v3)
...
**********
4. Fixed error with parsing !?MP prigger.
5. !#FU:C#; - enable check for setting y vars outside of functions (0-checking i
s ON, 1-OFF)
6. Fixed a bug with using Emissaries in campaigns ... when you move to the next
map, you keep your God Bonus.
7. A bug with Werewolf is fixed. If it turns Phoenixes to
Werewolves and it has a rebith feature not used, it still rebirths
just over newly created Werewolves and they both fight then.
8. Added a check for incorrect Commander type value (CO:T and CO:H commands).
9. "No shooting animation loaded" for Commanders in some cases are fixed. It ape
ared like a crash when
a neutral Commander tried to shoot in some Creature banks, for example.
10. Creature Bank bonus monster number overflow fixed. Appeared as a crash after
winning a battle
in a Creature Banke later in the game (month 5 or later).
Added a check for CB:M command.
11. SoD fix. In MP game if you press right mouse key to any town in the list of
towns in the right botom corner
of Town screen, you could see towns of the current player, not yours. If you hav
e more towns than the current
player, the game may crash if you try to check a town that is out of current pla
yer town range.
12. Level 8 Creatures will not be affected now by option "creature accumulates i
n dwelling".
13. "Incorrect Window Handle" message fix. In some cases you culd get this warni
ng before any new WoG dialog appeared.
14. Secondary Skill Hero Speciality "Pathfinding" icon should be shown correct n
ow.

15. Creature Experience fearture "Immune to all spells including benificial" ico
n should be shown correct now.
16. UN:U26... (Placed Event object) now should work properly.
17. flags 997 and 998 are set now correctly at both sides for Human vs Human net
work based battle.
18. "Choose Action Type" (right mouse click at "Defend" button) is disabled duri
ng Human vs Human network based battle.
19. Version of ERM is set to 2.8.1 (return 281).
20. If you delete (UN:O) and then place (UN:I) an external dwelling at the same
location, you were not able to set up
a new dwelling. Now fixed.
21. In MP game if you view an allied town, the space bar pressing is disabled (S
oD bug fix).
22. In MP game if you view an allied town, you cannot now go to a hero info scre
en for allied hero (SoD bug fix).
23. In MP game if you view an allied town, you cannot now swap allied heroes [ga
rrisoned <-> visited] (SoD bug fix).
24. In MP game you cannot now demolish any building in allied town.

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