Name Shelley Addison NetID Sadd538 Group Number: 466 Website Link: http://infosys1102014fcgroup466.blogspot.co.nz/ Tutorial Details Tutor: Day: Time: Mi-Ra Friday 11am Time Spent on Assignment: 32 hours Word Count: 1640
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2 EQUAL LEARNING ABILITIES INTRODUCTION
Learning is a fundamental part of every persons life. Information learnt acts as a plaform for other abilities, skills and knowledge in the future. In any learning environment it is imperative that what is aimed to be taught is actually being understood by the learners. Why is it even with more technology and funding learners are leaving their institution without the knowledge they need to succeed. Teachme software provides a place for Problem: learners are finishing schools without completing the necessary curriculum Manual process means results are being lost so not known Increasing class sizes makes it harder to concentrate on all students Students are able to leave the educational institution anyway Supporters of learners are not as involved or do not understand Widening gap between schools (learning institutions) Lesser graduates in skill based careers Some students being left behind, not having enough attention focused on them Lesser informed individuals Low pay prospects Failing ethnicitys and socio-economic groups Not being able to measure up with world standards Welfare reliance Students unable to get into university or pass test
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3 programmed activities to be completed, with those marks collected and then reflected upon by the learning provider. These results act as indicators so learning providers can decide to modify and adapt activites based on skill level. 3. BUSINESS SECTION 3.1 Vision Our pursuit is to provide developmental technology, that organises , collaborates and supports individual tailored achievements, to monitor all learners of the world so they are educated as effectively as they can be. 3.2 Industry Analysis: Digital Assistance Learning software Industry Industry: Digital Assistance Learning software Industry This Industry uses software to deliver learning of an educational curriculum. Force: High/Low: Justification: Buyer power: Low Consumers have little choice over different brands, one being Chooseit! maker, which not only assist learning but also offer individualised , interactive activities with easily accessible visual recorded results . (Inclusive Technology,2013) Supplier power: Low The avaliability of technology to make this device and software is becoming easier to obtain.There are more and more technicans avaliable to design computer systems. (Department of Labour, 2014) Threat of new entrants: Low The entry barriers to this market include capital requirements and large time investment.e- learning have proven difficult to implementimplementation of e-learning
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4 courses can involve very costly technology upgrades... (Wagner et al., 2008) Threat of substitutes: High There are numerous alternatives to assist learning. Traditional teaching techniques , books and manual charts for tracking grades are still predominantTraditional teaching methodology still has its place and will not be going anywhere anytime soon. (Ferriman, 2014). Other substitutes include software games, e-portfolios, smartboards and apps. Rivalry among existing competitors: Low There is little competition among exsisting rivalrys as the market has seen lack of growth from the slow integration of this technology into schools as well as not all schools embracing using electronic media to teach. (Gordan. et. al, 2009). Overall attractiveness of the industry: This industry is attractive to enter. This industry is still growing and has high potential. 3.3 Customers and Thei r Needs Our main customer most likely wanting to use this software would be eduaction providers. Instituitions in all levels of tiertary, secondary, primary in both private and public sectors will find this software useful.Consumers are looking for interactive electronic content that is divorced from hardware, offered cheaply and conveniently, and provided in flexible and sharable formats.Teachers want students to be able to receive and do work on devices they already own. The ability to have students work sent to the techer is a critical need. (Horizon, 2010) These education providers need charts and reports that can be accessible, to not only the teacher but also those supporting the learner such as parents. Educators want to extend learning out of school day boundaries by having home connections (Learning, 2012). They
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5 want to be able to provide ongoing reports to assist supporting the learner. Regardless of the school context any person who is teaching anything can use this. Consider workplace trainings for health and safety, new employees and so on. 3.4 The Product and Service This software is a product which acts in the service of organising and collating results, and providing engaging educational activities. It will enable connectivity between the support persons by sending latest progress analysis of students results. It is accessible to all students by being able to be put onto any device they already have. To make succeeding at the proposed curriculumachievable the activities will be structured according to individual ability by the educational provider on a frequent basis. To be able to communicate progress the marks will be displayed in individual profiles, in different formats such as graphs which can have side by side comparisons. To ensure recent results, as soon as the activiteis are submitted by the users, they will be collated into their individual profile. 3.5 Suppliers and Partners We require partnerships with schools and agencys which set curriculum requirements to provide the learning goals and appropiate tasks for students. These include agencys such as the Ministry of Education, New Zealand Qualifications Association, International Baccalaureate Organization, Education New Zealand, Education Review Office, New Zealand Teachers Council and lastly Tertiary Education Commission (Ministry, 2012). Firstly, we will need a software developer as a supplier to create the software such as Visual Basic by Microsoft . Secondly, to create a sharing ability we will require a wireless provider so that it is possible to send forms of information to another computer device. 3.6 Strategy: Cost Leadership Our product is in the Digital Assisting Learning Software Industry it is aimed at a braod market of all people who want to learn. Additionally because our potential main customer is schools, schools do not have the financial resource to spend a lot of money on things like software. They are likely to buy high frequencies of software.
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6 The overall strategy is therefore Cost Leadership. u 3.7 Value Chain Activity: Service After the Sale The most important value chain activity for this business is Service After the Sale. Our vision is about supporting learners through the use of our software. To have this ability the learner needs to know how to use the software and have the newest and informed version of the software. Service after the sale is about understanding our costumers use and maintaning the software to uphold the promised functions. Thus our software can be flexible with frequent changes in learning like curriculumand allowing improvement. 3.8 Business Processes 3.8.1. SOFTWARE UPDATE PROCEDURE PROCESS This is essential to our business so customers have the newest and informed version of our software.
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7 Start Log In according to type of user (teacher, supporter, learner) Was the log in correct Yes No Try Again Yes Software send to retrieve customer details No Update Notice Pop Up Does the user want to update Download update for that specific Institution and user Yes No Does the user want to set a reminder Display Benefits of update No Download Complete Refresh any new Information for this user from other teachers, supporters, learners End Can user try again Yes Decision Support System Technical Support Technical Support No Technical support check if requirements are fulfilled on users computer Technical support notifys user of the problem and that it will be fixed Technical Support is notified Email is sent to user to notify when problem has been fixed End No Yes End
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8 3.8.2. CUSTOMER SOFTWARE TRAINING SOFTWARE This process is essential for our customers to be able to use this software and feel confident in their ability to use it so that they can gain as much value from this software as they can . Start Open training tab on software Select which training module to do Select learning outcome that you want to go over Begin training Does the user need help Run through video and audio explanation Is the user finished No Yes End Yes Does the user understand Yes User continues training of previous module No An instant message pops up and connects to customer support Customer Support Customer Support User asks support system questions and gets the answer Has the users question been answered Yes No Decision Support system User is connected to the internet and is connected to a instant message service User continues training End No
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9 3.9 Functionalities 3.9.1. SOFTWARE UPDATE PROCEDURE PROCESS Retrieve the customers details Issue update to software user 3.9.2. CUSTOMER SOFTWARE TRAINING PROCESS Asking questions to support system Collect inflow information 3.10 Systems
3.10. 1. CUSTOMER SUPPORT SYSTEM This system helps customers with the product after it is purchased, assisting the customers in its use. This assists all aspects of the software be useable so that the software is perfoming at the level we intended it to be, to ensure it is effective in collaborate learners results and in facilitating teaching. 3.10. 2. TECHNI CAL SUPPORT SYSTEM This system provides help for any requests regarding operating the software, with issues which are answered by a specialist in technology. Technical support system delivers individual tailored help with the issues which are uniquely happening from that user. 3.10. 3. KNOWLEDGE MANAGEMENT SYSTEM This system retrieves, classifys and evaluates information feed into a server. This organises the information being received and identifys which user type and profile it belongs too. It formulates the information into visual charts. This means progress can be exceedingly monitored.
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10 3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s)
Service After the Sale 1. Software update procedure process 1. Retrieving customer details 2. Issue update to software user Filtering system
Technical support system Decision support system
Customer relationship management system 2. Customer software training process 1. Ask questions to support system
2. Collect inflow information
Customer support system
Knowledge management system
Customer relationship management system
Collaboration system
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11 CONCLUSION To conclude by ensuring students are learning the curriculumwe believe it can make the world a better place. By every student fufilling their curriculum requirements with the individually focused support from teachers and suppporters, it results in well educated people who can have equal opportunitys in life and strive in the community. With each activity individually tailored and ongoing every student will be able to learn. This imprrove the worlds economy and the progress of mankind. Teachmes vision is made possible through the use of software that is compatible with several devices and systems which can collaborate, integrate and display results easily and effectively. REFERENCES Education, M. o. (2012). Ministry of Education Statement of Intent. Retrieved from www.minedu.govt.nz Ferriman, J. (2014, May 1). Retrieved from Learndash: http://www.learndash.com/the-benefits-of- personalized-learning/ Gordan, J. ,. (2009). E-Learning Industry. Encyclopedia of Distance Learning. Johnson, L. S. (2010). The Horizon Report:Australia, New Zealand Edition. Austin, Texas: The New Media Consortium. (2012). Learning in the 21st Century Digital Experiences and Expectations of tomorrows teachers. Washington: Project tomorrow. Ministry of Business, I. a. (2014). Occupational Outlook. Retrieved from Department of Labour: http://www.dol.govt.nz/publications/lmr/occupational-outlook/occupation-outlook-report-2014.pdf Technology, I. (2013). ChooseIt! Maker. Retrieved from http://www.chooseitmaker2.com/ Wagner, N. H. (2008). Who is responsible for E-Learning Success in Higher Education? A Stakeholders Analysis. Educational Technology & Society, 26-36.
S.110 Business Systems: Deliverable 2: Business Section 2014 Name Marthalena Heather Netid Group Number: Website Link: Tutorial Details Tutor: Day: Time: Time Spent On Assignment: Word Count: 1641