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University students face a number of issues during their lives at uni. Healthy eating is one of the most affordable lifestyle choices one can make. Easy access to the cheapest fast food makes it a quick choice that has little percieved affect on ones budget. A smartphone application, EatSmart, takes the time and effort out of finding healthy food options within budget and accessible location.
University students face a number of issues during their lives at uni. Healthy eating is one of the most affordable lifestyle choices one can make. Easy access to the cheapest fast food makes it a quick choice that has little percieved affect on ones budget. A smartphone application, EatSmart, takes the time and effort out of finding healthy food options within budget and accessible location.
University students face a number of issues during their lives at uni. Healthy eating is one of the most affordable lifestyle choices one can make. Easy access to the cheapest fast food makes it a quick choice that has little percieved affect on ones budget. A smartphone application, EatSmart, takes the time and effort out of finding healthy food options within budget and accessible location.
Name Chris Edwards NetID cedw434 Group Number: 070 Website Link: http://infosys1102014fcgroup070.blogspot.co.nz/p/d2- cedw434.html Tutorial Details Tutor: Day: Time: Kayar Ramson Monday 1:00pm Time Spent on Assignment: 35 hours Word Count: 1785
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2 EATSMART: HEALTHY EATING AT YOUR FINGERTIPS INTRODUCTION
Healthy eating isnt easy and isnt cost effective, so why even bother?
Because the statement above has no truth to it what so ever. Healthy eating is one of the most affordable lifestyle choices one can make, and has nothing but positive implications on ones life.
University students face a number of issues during their lives at uni. Stress from assignments, household bills, work and maintaining a social life can all be difficult to manage and keep under control. When these build up, the importance of a healthy diet is really brought into light as it allows for the body to deal with the issues more effectively.
The biggest issue surrounding healthy eating by students is that there is no incentive to do so. Easy access to the cheapest fast food makes it a quick choice that has little percieved affect on ones budget. On top of this, finding healthier alternatives is both time consuming and inconvient and thus is rarely done. This lack of a nuturious diet has detremental affect on the human body and bank balance, causing obseity, lack of energy, overspending on food, lack of funds for other necessities and severe medical risks in some cases. A study conducted by the New Zealand Ministry (2012/2013) found that almost one in three adults (aged 15 and over) were obese (32%), a further 34% were overweight highlighting the issues associated with a students diet perfectly.
The solution to these problems lies in combining everyday technology with expert knowledge into an easy to use form for anyone. A smartphone application, EatSmart, takes the time and effort out of finding healthy food options within budget and accessible location for students around New Zealand and eventually the globe.
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3 3. BUSINESS SECTION 3.1 Vision To create a healthy world with a smaller budget 3.2 Industry Analysis: Global Smartphone Application Industry Industry: Global Smartphone Application Industry. Applications are pieces of software that run on Smartphone technologies. Porters Five Forces model was used to look at each component of the industry and detremine its overall attractiveness. Force: High/Low: Justification: Buyer power: High The scale in which people download apps has seen substainal growth as more apps enter the market. 102 billion app store downloads this year, 90 percent of which will be on Apples app store and Google Play according to research by Gartner (2013). Buyers have an excesive number of options when it comes to buying apps because there are so many on the market, many of which have the same purposes. Switching costs between different apps is low also giving buyers power, however switching platform ie. Iphone to Samsung, is more expensive. Supplier power: Low The suppliers to this industry are mainly the platform manufacturers (iphone, Android, Blackberry and third party companies like GetJar and Pocket Gear). There has been a substational growth in app developers globalally for the 10-15 current mobile platforms currently in existence. The inputs required for this industry (Technology, hardware, software and the developers themselves) are easyily avaliable and cheap. Also, because substitute apps for particular tasks are in large qualities (giving buyers power to choose one app over the other) and the selling price of these apps is decreasing, developers are now
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4 focusing on capturing larger population by lowering prices. This emphasizes how low supplier is because they have to decrease their revenue just to be competitive. Threat of new entrants: High The threat of new entrants is high because there are very low barriers to entry. In July 2008, Apple introduced iPhone OS 2.0 which allowed third party apps and their developers the ability to monetize on their applications when making them avaliable in the App Store (Macworld,2008). Since then the industry has grown considerably fast and other mobile application stores (Andriods Play store, BlackBerrys App World, etc.) have followed with apples lead to introduce third party developers. This combined with the relatively low capital requirements to enter the industry means that it is easy for new entrants to exist in the industry and remain competitive. Threat of substitutes: High Threat of substitute products to the Global Smartphone Application Industry are all webpages and sources of information, as well as physical products and services. The threat to this industry is high because these alternatives have an extremely large number of users and can do everything an app would be able to do, the difference is that they are already around and in use. However, smartphone applications are quickly taking over. Research shows that Mobile search will generate 27.8 billion more queries than desktop search by 2016. (BIA/Kelsey report, 2012). New applications fur fill the purpose of several websites with the same purpose in a generally easier to use and effective manner, however as the technology is still relatively new the threat from substitutes still exists. Rivalry among existing competitors: High Rivalry amoung existing competitors is high because they are competiting for a market share in a industry that is seeing unprecendented growth. In many instances, the apps a platform
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5 has in its apps store can be the leading factor in the purchasing of it over another product. Andriod applications has seen a 861.5% year- over-year growth in the sale of Android applications over the much smaller 131.9% growth in Apple applications (HS Screen Digest, 2011) showing perfectly the competition already being witnessed. This competion has seen a decrease in the selling price of apps in order to capture a larger market share, allowing for third party developers an easier access to customers and more competition. Overall attractiveness of the industry: The Global Smartphone Application Industry has vicious rivalary amongst the big players, low supplier power and a large threat of substitute products. Low entry barriers drive profits into the ground and increases competition severally. However, because apps are very specific in their function, targeting a specific sector within the market with a product not yet built would affectively remove the effect low barrier entries have. Because this industry is growing with such an extreme pace and has a customer size like no other it would be a shame not to be in an environment filled with such potential. According to the industry analysis using Porters five forces model the attractiveness of this industry is low. Because this doesnt account for the influence of the product (what it does, if its needed by customers, etc.) the industry remains a relatively attractive one as these have an influence that is worth reconising.
3.3 Customers and Their Needs Customer 1: Teritary Education Students
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6 Teritary students face new found power over what they choose to eat, pressures on budget and the need for a healthy diet make this app perfect for them. Customer 2: Low Budget individuals Societies members who do no have a lot of money for food would benefit as this app focuses on cost effective healthy food that is better value for money than fast food altenertatives and junk food. 3.4 The Product and Service EatSmart focuses on convenience, ease of use and accessability in a free to download app across all smartphone platforms. Whereever you are, healthy food locations and ideas are at the finger tips of anyone with the app. Features include: Location based healthy food store finders Budget Friendly recipes Nutrition Advice Points programme to gain discounts on a customers favourite products Student deals when signed up through education provider 3.5 Suppliers and Partners Supplier 1: Smartphone App Developers Developers are needed to build and sustain a working, fully functioning and easy to use app. Supplier 2: Nutritionalists, Chefs, Bakers, etc. Needed to provide nutrional advice as well as healthy meal ideas/recipes to be placed within the app Partner 1: Restaurants/Cafs focused on serving healthy meals Will work with them to provide them with a new customer base in return for providing us with discounts of their products. Partner 2: Education providers Need to work with them to promote our application to their students and help lock down deals. 3.6 Strategy: Focused Low Cost
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7 Focused on the narrow market that is University/Tertiary Students we are providing a free to download app that has no costs associated with the signing up process or membership fees that we could very easily implement. The overall strategy is therefore Focused Low Cost. 3.7 Value Chain Acti vi ty: Market and Sell the product/service. The most important value chain activity for this business is Market and Sell the Product/Service. This is because we generate the most amount of value to our product by gaining as many users as possible. Marketing and getting our name out their to be seen by as many people as possible is crucial to the apps succcess.
3.8 Business Processes 3.8.1 LOCATION RETRIVAL AND HEALTHY FOOD MAP CREATION PROCESS This process is integral to the businesses functionality and use. After the signing up and authorisation processes have been completed, the next step is to retrieve, location and build a map surrounding the persons location. The app will then allow the location to be saved if it is important and visited often i.e. Home, Uni, and Work so the data around it is quicker to load when re-entering the app.
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3.8.2. REGISTRATION PROCESS This business process is an important as it sets up every user with access to information specific to them. From the beginning of collecting all the basic info when then ask them whether they are studying with a tertiary provider. Only if the answer is yes to we ask to search their specific provider for proof of their enrolment. If this comes back to the student discounts are applied and they will now have access to these when using the app.
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10 3.9 Functionalities 3.9.1. LOCATION RETRIVAL AND HEALTHY FOOD MAP CREATION Uses built in GPS locator to give pinpoint positioing Builds map surrounding the users location with the healthy eating options 3.9.2. REGISTRATION PROCESS Enables users to register themselves with the product and us to store their information Confirms Tertiary education is being attended Opens access to discounts. 3.10 Systems
3.10.1. LOCATION AQUIRING SYSTEM Using GPS and the Maps application, the Location Acquiring System locates the users location based either on their devices location services or the location the user manually enters. Based on this, the app produces a range of stored data that fits with this location and displays it instantly. 3.10.2. ACCOUNT MANAGEMENT SYSTEM This system stores user information on registration, allowing access to it everytime a specific user comes back to the appased on this, the app produces a range of stored data that fits with this location and displays it instantly. 3.10.3. ACCOUNT BUDGETING SYSTEM EatSmart app looks a sticking within a limited budget, this system allows users to enter their budget which will then eliminate all options costing more from the map .
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11 3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s)
Marketing and sell the product / service 1. LOCATION RETRIVAL MAP CREATION PROCESS - Uses built in GPS locator to give pinpoint positioing - Builds map surrounding the users location with the healthy eating options
LOCATION AQUIRING SYSTEM ACCOUNT BUDGETING SYSTEM Collaboration Location System
Customer relationship management system 2. REGISTRATION PROCESS - Enables users to register themselves with the product and us to store their information - confirms Tertiary education is being attended - Access granted to dicounts ACCOUNT MANAGEMENT SYSTEM
Customer relationship management account system
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12 CONCLUSION Information Technology is presented as Delivering value to companies globally. EatSmarts app uses this to its advantage allowing the easiest access to healthy food options for university students out there, contributing to the vision of creating a healthier globe. REFERENCES
Bosomworth, D. (2014). Statistics on mobile usage and adoption to inform your mobile marketing strategy. Retrieved 21 May 2014. Lunden, I. (2013). Gartner: 102B App Store Downloads Globally In 2013, $26B In Sales, 17% From In-App Purchases. Retrived 21 May 2014. Stamford, C. (2013). Gartner says mobile app stores will see annual downloads reach 102 billion in 2013. Retrieved 21 may 2014 Moren, D. (2008). Apple officially releases iPhone OS 2.0 update. Retrieved 21 May 2014. <http://www.macworld.com/article/1134438/iphone2_official.html> Johnston, L. (2012). Mobile to outpace desktop local search by 2015: Study. Retrieved 21 May 2014.
S.110 Business Systems: Deliverable 2: Business Section 2014 Name Marthalena Heather Netid Group Number: Website Link: Tutorial Details Tutor: Day: Time: Time Spent On Assignment: Word Count: 1641