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AH AL

BH BL
CH CL
DH DL
SP
BP
SI
DI
FLAGS
D
E
C
O
D
E
R
ALU
AX
BX
CX
DX
Timing
control
SP
BP
Default Assignment
IP
CS DS ES SS
PIPELINE
(or)
QUEUE
C
O
D
E
O
U
T
C
O
D
E
I
N
IP BX
DI
SI
DI
Fetch &
store code
bytes in
PIPELINE
The Architecture Of 8086 Includes:

Arithematic Logic Unit (ALU)
Flags
General Registers
Instruction Byte Queue
Segment Registers
8086 Has Been Partitioned Into Two Functional Blocks:

1. Execution Unit (EU)
2. Bus Interface Unit (BIU)
The Execution Unit (EU) Has:

Conrtol Unit.
Instruction Decoder.
Arithematic And Logical Unit (ALU).
General Registers.
Flag Register.
Pointers.
Index Registers.
.


.

Execution unit contains the complete infrastructure required to
execute an instruction.
EU is responsible for executing the instructions of the programs
and to carry out the required processing.
Control Unit

Control unit is responsible for the co-ordination of all other units of the
processor
Instruction Decoder

The instruction decoder translates the instructions fetched from the
memory into a series of actions that are carried out by the EU

Arithematic And Logical Unit (ALU)

ALU performs various arithmetic and logical operations over the
data
General Registers Are:

Accumulator Register
Base Register
Count Register
Data Register
General Registers

General registers are used for temporary storage and manipulation of data and
instructions
Accumulator Register

16-bit register AX; 8-bit registers [AL+AH].
Accumulator can be used for I/O operations
and string manipulation
Count Register

16-bit register CX; 8-bit registers [CL+CH].
Count register can be used as a counter in string
manipulation and shift/rotate instructions
Data Register

16-bit register DX; 8-bit registers [DL+DH].
Data register can be used to hold 16 bit result in
32-bit operations.
Base register

16-bit register BX; 8-bit registers [BL+BH].
BX register usually contains a data pointer
used for based, based indexed or register
indirect addressing.

U U U U OF DF IF TF SF ZF U AF U PF U CF
Carry
Over flow Direction
Interrupt
Trap
Sign
Zero
Auxiliary
Parity
U - Unused
Flag Register (16-bit)

A flag is a flip flop which indicates some conditions produced by the
execution of an instruction or controls certain operations of the EU.

9 of the 16 are active flags and remaining 7 are undefined.
Active Flags;
6 flags indicates some conditions- Status Flags
3 flags Control Flags
Carry Flag (CF) - set if there was a
carry from or borrow to the most
significant bit during last result
calculation
Auxiliary Carry Flag (AF) - set if there
was a carry from or borrow to bits 0-3 in
the AL register.
Zero Flag (ZF) - set if the result is zero.
Sign Flag (SF) - set if the most
significant bit of the result is one
Overflow Flag (OF) - set if the size of
the exceeds the capacity of the
destination location.
Parity Flag (PF) - set if parity (the
number of "1" bits) in the low-order byte
of the result is even.
Single-step Flag (Trap F) put 8086
in the single step mode
Interrupt-enable Flag (IF) - setting this bit
enables maskable interrupts . When IF=0, all
maskable interrupt are disable
Direction Flag (DF) It is used with string
operations. When set , it causing string
instructions to auto decrement or to
process strings from right to left.
Pointers And Index Registers

Keep offset addresses
Used in various forms of memory addressing
Stack Pointer
(SP) is a 16-bit
register pointing to
program stack
Base Pointer (BP) is
a 16-bit register
pointing to data in
stack segment. BP
register is usually
used for based,
based indexed or
register indirect
addressing.
Source Index (SI) is a 16-bit
register. SI is used for indexed,
based indexed and register
indirect addressing, as well as a
source data addresses in string
manipulation instructions.
Destination Index (DI) is a 16-bit
register. DI is used for indexed,
based indexed and register indirect
addressing, as well as a destination
data addresses in string
manipulation instructions.
The Bus Interface Unit (BIU) Has:

6-byte Instruction Queue
The Segment Registers
The Instruction Pointer
The Address Summing Block
The BIU handles all transactions of data and addresses on the
buses for EU.
The queue permits pre-fetch of up to 6 bytes of instruction code.
EU reads the instruction byte from the queue.

The BIU uses a mechanism known as an instruction stream queue
to implement a Pipeline Architecture.
These pre-fetching instructions are held in its FIFO queue.
A byte is loaded at the input end of the queue, it automatically shifts up through the
FIFO to the empty location nearest the output. The EU accesses the queue from
the output end.
Code segment (64KB)
Data segment (64KB)
Extra segment (64KB)
Stack segment (64KB)
1

M
B

00000
FFFFF
Physical Memory

The total addressable memory size is 1MB
Most of the processor instructions use 16-bit
pointers; the processor can effectively
address only 64 KB of memory
To access memory outside of 64 KB the CPU
uses special Segment Registers to specify
where the 64 KB segments are positioned
within 1 MB of memory.


Stack Segment (SS) Register contains address of stack
segment with program stack.
By default, the processor assumes that all data
referenced by the Stack Pointer (SP) and Base Pointer
(BP) registers is located in the Stack Segment.
Extra Segment (ES) Register contains address of extra
segment, usually with program data.
By default, the processor assumes that the DI register
references the ES in string manipulation instructions.
Code Segment (CS) Register contains initial address
of code segment with processor instructions.
The processor uses CS for all accesses to instructions.
Data Segment (DS) Register contain address of current
data segment with program data.
By default, the processor assumes that all data referenced
by General Registers (AX, BX, CX, DX) and Index Register (SI,
DI) is located in the Data Segment .


Instruction Pointer contains 16-bit offset address of
next instruction
The value of the instruction pointer is incremented after
executing every instruction. To form a 20bit address of the
next instruction, the 16 bit address of the IP is added to the
address contained in the CS , which has been shifted four
bits to the left and this is done by the Summing Block.
AD
0
-AD
15
(Bidirectional)

Address/Data bus

Low order address bus; these are multiplexed with
data.

When AD lines are used to transmit memory address
the symbol A is used instead of AD, for example A
0
-
A
15
.

When data are transmitted over AD lines the symbol
D is used in place of AD, for example D
0
-D
7
, D
8
-D
15

or D
0
-D
15
.

A
16
/S
3
, A
17
/S
4
, A
18
/S
5
, A
19
/S
6

Address/status

High order address bus. These are multiplexed with
status signals.

When AS lines are used to transmit memory address
the symbol A is used instead of As, for example A
16
-
A
19
.

S lines are indicating status signals.
S
3
and S
4
indicates which segment register is being
used.
S
5
updates interrupt enable flag at start of each cycle.

S
6
is always low.

BHE (Active Low)/S
7
(Output)

Bus High Enable/Status

It is used to enable data onto the most significant half of data
bus, D
8
-D
15
. 8-bit device connected to upper half of the data bus
use BHE (Active Low) signal. It is multiplexed with status
signal S
7
.

MN/ MX

MINIMUM / MAXIMUM

This pin signal indicates what mode the processor is
to operate in.

RD

(Read) (Active Low)

The signal is used for read operation. It is an output
signal.
It is active when low.
Test

Test input is tested by the wait instruction.

8086 will enter a wait state after execution of the wait
instruction and will resume execution only when the
test is made low by an active hardware.

This is used to synchronize an external activity to the
processor internal operation

READY

This is the acknowledgement from the slow device or
memory that they have completed the data transfer.

The signal made available by the devices is
synchronized by the 8284A clock generator to provide
ready input to the 8086.

The signal is active high.
RESET (Input)

Causes the processor to immediately terminate its
present activity.

The signal must be active HIGH for at least four clock
cycles.
CLK

The clock input provides the basic timing for
processor operation and bus control activity. Its an
asymmetric square wave with 33% duty cycle.
INTR [Interrupt Request]

This is a triggered input. This is sampled during the last
clock cycles of each instruction to determine the availability
of the request. If any interrupt request is pending, the
processor enters the interrupt acknowledge cycle.

This signal is active high and internally synchronized.
Hold

Input signal to the processor from the bus masters as
a request to grant the control of bus.

Usually used by dma controller to get the control of
the bus.
Hlda

Hold acknowledge

Acknowledge signal by the processor to the bus master
requesting the control of the bus through hold.

The acknowledge is asserted high, when the processor
accepts hold.
Rq/gt0 and rq /gt1

bus request/ bus
grant

These requests are used by other local bus
masters to force the processor to release the
local bus at the end of the processors current
bus cycle.

These pins are bidirectional.

The request gt0 will have higher priority than
gt1.

Wr

Write control signal; asserted low whenever processor
writes data to memory or i/o port.

Lock

an output signal activated by the lock prefix
instruction.

Remains active until the completion of the
instruction prefixed by lock.

The 8086 output low on the lock pin while
executing an instruction prefixed by lock to
prevent other bus masters from gaining control of
the system bus.

m/io

Used to differentiate memory access and i/o access. For memory
reference instructions, it is high. For in and out instructions, it is
low.
Dt/r

Data transmit/receive

Output signal from the processor to control the direction
of data flow through the data transceivers.
Den

Data enable

Output signal from the processor used as output
enable for the transceivers.
S0, s1, s2

Status signals

Used by the 8086 bus controller to generate bus
timing and control signals.
Ale

Address latch
enable

Used to demultiplex the address and data lines using
external latches.
Inta

Interrupt
acknowledge

When the interrupt request is accepted by the
processor, the output is low on this line.

Qs0, qs1

Queue status

The processor provides the status of queue in these
lines.

The queue status can be used by external device to
track the internal status of the queue in 8086.
NMI

NON-MASKABLE
INTERRUPT:

an edge triggered input which causes an interrupt
request to the processor.

A subroutine is vectored to via an interrupt
vector lookup table located in system memory.

NMI is not maskable internally by software.
The set of mechanisms by which an instruction
can specify how to obtain its operands is known
as Addressing Modes.

Addressing Modes In 8086:

1. Register Addressing
2. Immediate Addressing
3. Direct Addressing
4. Register Indirect
Addressing
5. Based Relative
Addressing
6. Indexed Relative
Addressing
7. Based Indexed Relative
Addressing
Register Addressing Mode


The operand to be accessed is specified as residing in
an internal register.

Example: MOV AX , BX

Immediate Addressing Mode


The operand is part of the instruction instead of the
contents of a register or memory.

Example: MOV AL , 015H


Direct Addressing Mode

The operand is the combination of effective address and
data segment register.
It gives the physical address of the operand.

Example: MOV CX , BETA

Register Indirect Addressing Mode

The operand is the combination of effective address and
data segment register.
The offset is specified, as effective address resides either in
pointer register or index register.

Example: MOV AX , [SI]

Based Addressing Mode

The operand is the addition of direct or indirect
displacement of contents of either Base Register or Base
Pointer Register and value in DS and SS respectively.

Example: MOV [BX] . BETA , AL

Indexed Addressing Mode

The operand is the addition of direct or indirect
displacement of contents of Index Registers.

Example MOV AL , ARRAY [SI]

Based Indexed Addressing Mode

Combination of based addressing mode and the indexed
addressing mode.

Example: MOV AH , [BX] . BETA [SI]


The entire group of instructions that a
microprocessor supports is called
Instruction Set.

8086 has more than 20,000 instructions.
Data Transfer Instructions

Arithematic Instructions

Bit Manipulation Instructions

Program Execution Transfer Instructions

String Instructions

Process Control Instructions
MOV Des, Src:
Source operand can be register, memory location
or immediate operand.
Destination can be register or memory operand.
Both Source and Destination cannot be memory
location at the same time.
Example:
MOV CX, 037A H
MOV AL, BL
MOV BX, [0301 H]
PUSH Operand:
It pushes the operand into top of
stack.
Example:
PUSH BX POP Destination:
It pops the operand from top of stack to
Destination.
Destination can be a general purpose register,
segment register (except CS) or memory
location.
Example:
POP AX

XCHG Des, Src:
This instruction exchanges Source with Destination.
It cannot exchange two memory locations directly.
Example:
XCHG DX, AX

IN Accumulator, Port Address:
It transfers the operand from specified
port to accumulator register.
Example:
IN AX, 0028 H

OUT Port Address,
Accumulator:
It transfers the operand from
accumulator to specified port.
Example:
OUT 0028 H, AX
LEA Register, Src:
It loads a 16-bit register with the offset
address of the data specified by the Source.
Example:
LEA BX, [DI]

LDS Des, Src:
It loads 32-bit pointer from memory source to destination
register and DS.
The offset is placed in the destination register and the
segment is placed in DS.
To use this instruction the word at the lower memory
address must contain the offset and the word at the
higher address must contain the segment.
Example:
LDS BX, [0301 H]

LES Des, Src:
It loads 32-bit pointer from memory source to destination
register and ES.
The offset is placed in the destination register and the
segment is placed in ES.
This instruction is very similar to LDS except that it
initializes ES instead of DS.
Example:
LES BX, [0301 H]

LAHF:
It copies the lower byte of flag
register to AH.
PUSHF:
Pushes flag register to top of
stack.
SAHF:
It copies the contents of AH to
lower byte of flag register
POPF:
Pops the stack top to flag register.

ADD Des, Src:
It adds a byte to byte or a word to word.
It effects AF, CF, OF, PF, SF, ZF flags.
Example:
ADD AL, 74H
ADD DX, AX
ADD AX, [BX]
ADC Des, Src:
It adds the two operands with CF.
It effects AF, CF, OF, PF, SF, ZF flags.
Example:
ADC AL, 74H
ADC DX, AX
ADC AX, [BX]
SUB Des, Src:
It subtracts a byte from byte or a word from
word.
It effects AF, CF, OF, PF, SF, ZF flags.
For subtraction, CF acts as borrow flag.
Example:
SUB AL, 74H
SUB DX, AX
SUB AX, [BX]
SBB Des, Src:
It subtracts the two operands and also
the borrow from the result.
It effects AF, CF, OF, PF, SF, ZF flags.
Example:
SBB AL, 74H
SBB DX, AX
SBB AX, [BX]
INC Src:
It increments the byte or word by one.
The operand can be a register or
memory location.
It effects AF, OF, PF, SF, ZF flags.
CF is not effected.
Example:
INC AX
DEC Src:
It decrements the byte or word by one.
The operand can be a register or
memory location.
It effects AF, OF, PF, SF, ZF flags.
CF is not effected.
Example:
DEC AX
NEG Src:
It creates 2s complement of a
given number.
That means, it changes the sign of
a number.
CMP Des, Src:
It compares two specified bytes or words.
The comparison is done simply by internally
subtracting the source from destination.
The value of source and destination does not
change, but the flags are modified to indicate the
result.
IMUL Src:
It is a signed multiplication
instruction.
MUL Src:
It is an unsigned multiplication instruction.
It multiplies two bytes to produce a word or
two words to produce a double word.
AX = AL * Src
DX : AX = AX * Src
This instruction assumes one of the operand
in AL or AX.
Source can be a register or memory location.
DIV Src:
It is an unsigned division instruction.
It divides word by byte or double word by
word.
The operand is stored in AX, divisor is
Source and the result is stored as:
AH = remainder AL = quotient
IDIV Src:
It is a signed division
instruction.
CBW (Convert Byte to Word):
This instruction converts byte in AL
to word in AX.
The conversion is done by extending
the sign bit of AL throughout AH.
CWD (Convert Word to Double
Word):
This instruction converts word in
AX to double word in DX : AX.
The conversion is done by
extending the sign bit of AX
throughout DX.
NOT Src:
It complements each bit of Source to
produce 1s complement of the
specified operand.
The operand can be a register or
memory location.
AND Des, Src:
It performs AND operation of
Destination and Source.
CF and OF become zero after the
operation.
PF, SF and ZF are updated.
OR Des, Src:
It performs OR operation of
Destination and Source.
CF and OF become zero after the
operation.
PF, SF and ZF are updated.
XOR Des, Src:
It performs XOR operation of
Destination and Source.
CF and OF become zero after the
operation.
PF, SF and ZF are updated.
SHL Des, Count:
It shift bits of byte or word left, by count.
It puts zero(s) in LSBs.
MSB is shifted into carry flag.
If the number of bits desired to be shifted is 1, then
the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL register.
SHR Des, Count:
It shift bits of byte or word right, by count.
It puts zero(s) in MSBs.
LSB is shifted into carry flag.
If the number of bits desired to be shifted is 1, then
the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL register.
ROL Des, Count:
It rotates bits of byte or word left, by count.
MSB is transferred to LSB and also to CF.
If the number of bits desired to be shifted is 1, then
the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL register.
ROR Des, Count:
It rotates bits of byte or word right, by count.
LSB is transferred to MSB and also to CF.
If the number of bits desired to be shifted is 1, then
the immediate number 1 can be written in
Count.
However, if the number of bits to be shifted is
more than 1, then the count is put in CL register.
CALL Des:
This instruction is used to call a
subroutine or function or
procedure.
The address of next instruction
after CALL is saved onto stack.
RET:
It returns the control from
procedure to calling program.
Every CALL instruction should
have a RET.
JMP Des:
This instruction is used for
unconditional jump
from one place to
another.

Jxx Des (Conditional Jump):
All the conditional jumps follow
some conditional statements
or any instruction that affects
the flag.
Mnemonic Meaning Jump Condition
JA Jump if Above CF = 0 and ZF = 0
JAE Jump if Above or Equal CF = 0
JB Jump if Below CF = 1
JBE Jump if Below or Equal CF = 1 or ZF = 1
JC Jump if Carry CF = 1
JE Jump if Equal ZF = 1
JNC Jump if Not Carry CF = 0
JNE Jump if Not Equal ZF = 0
JNZ Jump if Not Zero ZF = 0
JPE Jump if Parity Even PF = 1
JPO Jump if Parity Odd PF = 0
JZ Jump if Zero ZF = 1
Loop Des:
This is a looping instruction.
The number of times looping is required is placed
in the CX register.
With each iteration, the contents of CX are
decremented.
ZF is checked whether to loop again or not.
CMPS Des, Src:
It compares the string bytes
or words.
SCAS String:
It scans a string.
It compares the String with byte in
AL or with word in AX.
MOVS / MOVSB / MOVSW:
It causes moving of byte or word from
one string to another.
In this instruction, the source string is in
Data Segment and destination string
is in Extra Segment.
SI and DI store the offset values for
source and destination index.
REP (Repeat):
This is an instruction prefix.
It causes the repetition of the instruction
until CX becomes zero.
Example:
REP MOVSB STR1, STR2
It copies byte by byte contents.
STC:
It sets the carry flag to 1.
CLC:
It clears the carry flag to 0.
CMC:
It complements the carry flag.
STD:
It sets the direction flag to 1.
If it is set, string bytes are accessed
from higher memory address to
lower memory address.
CLD:
It clears the direction flag to 0.
If it is reset, the string bytes are accessed
from lower memory address to higher
memory address.
Be thankful for what you have; youll end
up having more. If you concentrate on
what you dont have, you will never, ever
have enough.


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