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DISCLAIMER

IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH
THE GOOD THE BAD THE BROMLEY (TGTBTB) EVENTS AND SHOULD NOT BE CONSIDERED IN ANY
WAY OFFICIAL OUTSIDE OF THOSE EVENTS. THAT SAID THE UNITS AND RULES WITHIN HAVE BEEN
PLAYTESTED AND DEVELOPED WITH BALANCE AND FAIRNESS IN MIND AND PLAYERS ARE WELCOME
TO USE THESE RULES IN THEIR OWN GAMES OF WARHAMMER 40,000.

The Good The Bad the Bromley (TGTBTB) have designed this list to be (we hope) as enjoyable and fun to use as possible. It is our hope that we
can repay some small part of the kindness that the gaming community has shown us over the years and organise a top notch event that everyone
can enjoy.

The original work found in the Armageddon campaign book laid the groundwork for this document. While that list was designed specially for use
in Games Workshops summer campaign a more fully fleshed out list was required for The Good The Bad the Bromley (TGTBTB) campaign
weekends. Any similarity is more likely due to a common point of inspiration rather than any deliberate duplication on our part. That said, one or
two ideas may have in fact originated in the community rather than from the original source material and I apologise in advance if anything
appears here that has not been properly credited.






Dean Carter


information

- PLACEHOLDER FOR INFORMATION ABOUT EVENT -


IMPERIAL GUARD

The Imperial Guard is the primary fighting force of the Imperium, so numerous in size that even the Departmento Munitorum cannot place a figure on the number of
Guardsmen under arms at any one time; the daily lists of new recruits and toll of casualties can run into the millions in a single day. It would be infeasible trying to put any
exact number on the strength of the Guard; however, it is believed that there must be many billions of Imperial Guardsmen, divided into millions of regiments. This absolute
numeracy provides the Guard with its main power; their ability to deploy in numbers that, eventually, result in victory. Attacking in seemingly endless influxes across battle-
zones, charging forth under the cover of massive barrages and delivering massed lasgun volleys, in the Guard the individual Human soldier may appear a lost thing, almost
forgotten. Yet the actions of these anonymous soldiers daily decide the fate of worlds. The Guard forms the very backbone of the Imperium; without it, Mankind would surely
perish. Whilst Guardsmen are hardly the equals of Space Marines, fighting neither with the advantages of genetic enhancement or the most powerful personal weaponry, the
Guard possesses the courage and the manpower to face and annihilate the enemies of the Emperor across the galaxy.

Contents

Disclaimer 1
Information 2
Contents 3
Lord General Kuryov 4
Lord Redav 5
Colour Sergeant Lozza 6
Commissar Prilla 7
Yarrick 8
Yarrick 9
Colonel Krone 10
Actin-Captain Haines 11
Sergeant Lincoln 12
Ox 13
Major Pious Korren 14
Ork Hunters 15
13
th
Penal Legion 16
Steel Sorority 17
Rogue Traders 18
Mortar Boys 19
Teleforce Field Gun 20
Armageddon Pattern Orthrus 21


LORD GENERAL KURYOV H/Q UNIT IMPERIAL GUARD ONLY 80Pts

Kuryov was destined to enter the Army from a young age. A veteran of many campaigns, he is known to be an expert strategist and planner. During the Third War for Armageddon, Kuryov helped turn the tide of the combat by setting
up a very tight military defence Armageddon. This, combined with the actions of Yarrick and an ingenious 'sneak attack' tactic that involved battleships approaching Ork space hulks powered down, cut the number of Ork
reinforcements significantly.

One Company Command Squad in your army may replace its Company Commander with Lord General Kuryov.

WS BS S T W I A Ld Sv
Lord General Kuryov 4 4 3 3 2 3 3 10 4+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Carapace Armour Bolster defences
(unique) Boltgun Great Commander
Frag and krak grenades
Refractor Field
Vox-Caster




Bolster defences: Whatever terrain Kuryov is standing in it is treating as having +1 to its cover save, if he is slain the cover reverts back to normal.

Great Commander: Kuryov can issue up to three orders each turn. He has a command radius of 18. Kuryov can use the Bring it down!, Fire on my Target! And Get Back in the Fight!
Orders described on page 30 of the IG Codex, as well as the First Rank, FIRE! Second Rank, FIRE!, Incoming! And Move! Move! Move! Orders described on page 36 of the IG Codex.



LORD REDAV H/Q UNIT IMPERIAL GUARD ONLY 105Pts

Nikana Redav was a legendary psychic-sensitive human male who served the Imperial Guard as a Colonel and later served under the planetary governor Senator Aladima as a Lord. Born into poverty and a military career, he fought
the ranks and later in life he became the secret husband of Senator Aladima of the planet. Whilst fighting an uprising during the 2
nd
War of Armageddon he was left horribly maimed, he now resides in his life support system and was
undergoing treatment when he learned of the passing of his secret wife due to an Ork attack on governmental buildings, now the 3
rd
war has reared its ugly head he has vowed to lead his men against the Ork horde for vengeance
against his dead wife.

One Company Command Squad in your army may replace its Company Commander with Lord Redav.

WS BS S T W I A Ld Sv
Lord Redav 5 0 5 5 3 2 3 10 4+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Carapace Armour Fearless
(unique) Power Blade (Ignores Armour) Feel no pain
Frag and krak grenades Sword flurry
Refractor Field Commander of the 501
st
Legion

Commander of the 501
st
Legion: Allows Stormtroopers as troop.

Sword Flurry: Gets an extra D3 attacks on the charge instead of the basic 1.



COLOUR SERGEANT Lozza H/Q UNIT IMPERIAL GUARD ONLY 55Pts

Kuryov's best friend is Sergeant Lozza, whom he met when both served in bootcamp. Lozza is silent and calculating, a trait not often found in other colour sergeants of the Imperial Guard. He is a trusted companion who recognised
early on that Kuryov was Armageddon's only chance to survive the dark days ahead as the Ork invasion prepared to break upon its shores. Lozza has made it his life's work to keep Kuryov's forces from being found wanting and has
the scars and wounds to show for this determination.

One Company Command Squad in your army may replace a Veteran with Colour Sergeant Lozza.No Veterans may be upgraded to carry a regimental standard in a Command squad that includes Colour Sergeant Lozza.

WS BS S T W I A Ld Sv
Colour Sergeant Lozza 4 4 3 3 2 3 2 10 4+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Carapace Armour Advannnce!
(unique) Regimental standard Face me coward!
Laspistol
Close-combat weapon
Frag grenades


Advannnce!: Colour Sergeant Lozzas orders a quicker pace towards the enemy! Colour Sergeant Lozzas unit gains the
Fleet Special rule.

Face me coward!: Colour Sergeant Lozza may offer and accept challenges



COMMISSAR PRILLA H/Q UNIT IMPERIAL GUARD ONLY 65Pts

Commissar Prilla, better known normally as 'Dog', was a senior Commissar in the Steel Legion 1st. A violent but dedicated man of great height and Patriotism, Prilla was seen as being far too serious by many in the regiment, but
redeemed this by being one of the finest Commissars in the regiment. Yarrick himself described Prilla as being the only man to surpass him in terms of shouting ability, and he was held in reverence by most who had seen him speak.

One Company Command Squad in your army may be upgraded with Commissar Prilla.

WS BS S T W I A Ld Sv
Commissar Prilla 4 4 3 3 2 3 2 10 4+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Carapace Armour Look out - Arghh!
(unique) Powerfist Summary Execution
Plasma pistol Lead by example!
Bolt pistol
Frag grenades

Look out - Arghh!: Acts identical as the rule under the same name in the bodyguard section in the IG codex, however does not use up
your bodyguard allowance.

Lead by example!: All orders use the leadership of the commander giving the order, rather than the squad receiving it.



COMMISSAR YARRICK - PRE WARBOSS UGULHARD H/Q UNIT IMPERIAL GUARD ONLY 185Pts

Sebastian Yarrick is an Imperial Guard Commissar famous for his participation in the Second and Third Wars for Armageddon, in which he twice fought against the Ork forces of Warlord Ghazghkull Mag Uruk Thraka. His
leadership and bravery during these conflicts have made him one of the greatest heroes of the Imperium.

WS BS S T W I A Ld Sv
Commissar Yarrick 5 5 3 3 3 3 4 10 4+
_____________________________________________________________________________________________________________________________________________________


Unit Type: Wargear: Special Rules:
Infantry Carapace Armour Independent Character
(unique) Power Sword Aura of Discipline
Bolt pistol Iron Will
Frag and krak grenades Supreme Commander
Force field Eternal Warrior
Bale Eye Daunting
Refractor Field



Aura of Discipline: See IG Codex Page 32.

Supreme Commander: Yarrick can issue up to four orders each turn. He has a command radius of 24. Yarrick can use the Bring it down!, Fire on my Target! And Get Back in the
Fight! Orders described on page 30 of the IG Codex, as well as the First Rank, FIRE! Second Rank, FIRE!, Incoming! And Move! Move! Move! Orders described on page 36 of the IG
Codex. In addition, Yarrick can use the following unique order:

Death before dishonour! If the order is successfully issued, the ordered unit is treated as having the Zealot universal special rule until the end of the turn.

Daunting: Yarrick and his unit are Fearless.

Iron Will: If Yarrick loses his last Wound, do not remove him but instead place him on his side. At the start of the Imperial Guards next turn roll a D6. On a 3+he staggers back to his
feet with a single Wound, bloody but defiant. If Yarrick would be placed in base contact with an enemy place him so that he is no more than 1 from any enemy models. On a 1 or 2 even
Yarrick is removed as a casualty.

Bale Eye: Yarricks bale eye is a bionic implant that incorporates a powerful laser. It may be fires in the Shooting phase in addition to another weapon. The bale eye has the same profile
as a hot-shot capitol and grants Yarrick an extra Attack in close combat (already included in his profile).




COMMISSAR YARRICK - POST WARBOSS UGULHARD H/Q UNIT IMPERIAL GUARD ONLY 185Pts

Yarrick himself was always on the front lines during the fighting. He received many battle wounds, the most grievous in single combat with Warboss Ugulhard, who severed Yarrick's right hand with a swipe from his Power Klaw. Such
a wound would have killed a lesser man, but Yarrick's iron will allowed him to not only survive, but to decapitate Ugulhard with his chainsword and then pull the Power Klaw from his corpse and hold it aloft for all to see. The sight
caused the Orks to flee in terror, while simultaneously causing the human defenders to charge forward with renewed vigour. Only after the Orks had been routed did Yarrick allow himself the luxury of passing out.

WS BS S T W I A Ld Sv
Commissar Yarrick 5 5 3 4 4 4 3 10 4+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Carapace Armour Independent Character
(unique) Storm bolter Eternal Warrior
Battle Klaw (Counts as a power fist) Aura of Discipline
Power Sword Inspirational Hero
Bolt pistol Iron Will
Frag and krak grenades
Force field
Bale Eye
Refractor Field

Aura of Discipline: See IG Codex Page 32.

Inspiration Hero: Yarricks powerful oratory and legendary reputation can inspire his men to
feats of super-human bravery, Yarrick and his unit are Fearless, and all friendly models within
12 of Yarrick become Stubborn. In addition, on any turn in which Yarrick and his unit assault
into close combat, they re-roll any failed To Hit rolls.

Iron Will: If Yarrick loses his last Wound, do not remove him but instead place him on his
side. At the start of the Imperial Guards next turn roll a D6. On a 3+he staggers back to his
feet with a single Wound, bloody but defiant. If Yarrick would be placed in base contact with
an enemy place him so that he is no more than 1 from any enemy models. On a 1 or 2 even
Yarrick is removed as a casualty.

Bale Eye: Yarricks bale eye is a bionic implant that incorporates a powerful laser. It may be
fires in the Shooting phase in addition to another weapon. The bale eye has the same profile as
a hot-shot capitol and grants Yarrick an extra Attack in close combat (already included in his
profile).

Force Field: Yarrick is protected by a special force field that reduces the energy of enemy
attacks. Any wounds that are allocated to Yarrick must be re-rolled.


COLONEL KRONE TROOP UNIT IMPERIAL GUARD ONLY 100Pts

Colonel Krone is one amongst many whose nerve and endurance have won the Steel Legion their reputation as a grim and dogged people who will fight and even die rather than give up territory to an enemy. Because of their
stubbornness, Imperial Guard generals often deploy Steel Legionnaires to bolster their lines of defence, knowing that they will hold out where other troops might crumble under the onslaught of a foe's charge.

One Platoon Command Squad in your army may replace its Platoon Commander with Colonel Krone.

WS BS S T W I A Ld Sv
Colonel Krone 4 4 3 3 2 3 2 9 4+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Carapace Armour Quantity has its own type of quality!
(unique) Close-combat weapon Ill find you wanting!
Plasma pistol Commander
Bolt pistol
Frag grenades

Quantity has its own type of quality!: An army that has conscripts and Krone may use this special rule at the start of the players turn,
The conscripts are removed as casualties counting as destroyed - However any unit removed this way may reenter play at the beginning
of the controlling players next turn. The new unit moves onto the board from the players board edge. The unit arrives with as many models
and exactly the same armaments as its full strength predecessor - it is treated as a new, identical unit that has just arrived from reserve.

Ill find you wanting!: If any unit fails a leadership within 12 of Krone, Krone may use this special rule to do a Summary execution using
the rules found on page 32 of the IG Codex however it causes D3 models to be removed from play rather than the standard 1. Krone may only
do this if he still has enough orders left to use, and may even do this order if its not in the order phase - Incompetent command still prevents
this from being used.

Commander: Krone can issue up to two orders each turn. He has a command radius of 12. Krone can use Get Back in the Fight! Found on
page 30 of the IG Codex, as well as the Move! Move! Move! Orders described on page 36 of the IG Codex.



ACTING-CAPTAIN HAINES TROOP UNIT IMPERIAL GUARD ONLY 50Pts

A soldier and grunt by nature, Haines possessed a great deal of courage and energy which saw him lead from the front with charisma. He had a joker's mentality, much like the heart-over-head officers. For the most part, Haines had a
caring soul which saw him be seen as a father figure for many of the Steel Legionnaires. On a few rare occasions he exhibited a more angry, disciplined side of his character, this was shown more when the former Captain of his unit
was brutally ripped apart by a Killa Kan.

One Platoon Command Squad in your army may replace its Platoon Commander with Acting-Captian Haines.

WS BS S T W I A Ld Sv
Acting-Captain Haines 4 4 3 3 2 3 2 9 5+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Sword of Armageddon Scouting Party
(unique) Bolt pistol Homing Beacon
Frag grenades Commander
Flak Armour

Sword of Armageddon: Causes instant death.

Scouting party: Haines and his attached Infantry Platoon gain the scout special rule however may not
outflank or stay in reserves.

Homing Beacon: Haines allows any friendly models that are deep striking within 6 of him to land
without rolling for scatter.

Commander: Haines can issue up to two orders each turn. He has a command radius of 12. Haines
can use Bring it down! Found on page 30 of the IG Codex, as well as the Incoming! Orders described
on page 36 of the IG Codex.



SERGEANT LINCOLN TROOP UNIT IMPERIAL GUARD ONLY 60Pts

Sergeant Lincoln, is the second officer of the Steel Legion 101st. He is the highest decorated Sergeant, and is famous in the regiment for his dark cynicism as well as his tactical nous and fighting skills. Not a great deal is known about
Lincoln's life on Armageddon. He was a from a rich family of merchants and politicians , and grew up near the Hades Hive, but due to being a third son had no prospect of real power as part of the business. Instead, he indulged in
what he has described as being a 'misspent youth', which involved a dubious familiarity with vehicle weaponry.


One Veteran Squad in your army may replace its Veteran Sergeant with Sergeant Lincoln.

WS BS S T W I A Ld Sv
Sergeant Lincoln 4 4 3 3 1 3 2 10 4+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Carapace Armour Squad leader
(unique) Chainsword (Rending) Tooled up
Frag and krak grenades
Hot-Shot Lasgun.

Squad Leader: Lincoln can issue one order each turn. He has a command radius of 6. Haines can use Bring it down!
Found on page 30 of the IG Codex, as well as the Incoming! Orders described on page 36 of the IG Codex.

Tooled up: Sergeant Lincoln can illuminate a unit the same way a searchlight works on a vehicle, he may also let of
smoke rounds which grant the same 4+cover save like on a vehicle, this foregoes Lincolns shooting however.



OX TROOP UNIT IMPERIAL GUARD ONLY 55Pts

Like most of the members of the 13th Penal Legion much of Ox's early history and even his real name is lost or classified. Whether his nickname comes from his huge size, or his low IQ is also unknown but both origins are likely.
Original an enlisted soldier in the Imperial Guard Ox's career came to an abrupt end when he murdered three officers with his bare hands in a drunken rage. A massive brute of a man, 'Ox' is one of the few people known to be able to
heft the weight of a support weapon such as a heavy bolter unaided. In addition to carrying such a massive crew served weapon by himself 'Ox' also does not need a loader, preferring to carry his own ammo.


One Penal Legion Squad in your army may replace its Penal Custodian with Ox - If a Penal Legion squad contains Ox it automatically gets a Gunslingers result on the Desperadoes table.

WS BS S T W I A Ld Sv
Ox 4 4 4 3 1 3 2 8 5+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Flak Armour Relentless
(unique) Close-combat weapon Feel No Pain
Frag and krak grenades 13
th
Penal Legion Training
Heavy bolter

Relentless, Feel No pain: Note that these special rules only apply to Ox, not other members of his squad.

13
th
Penal Legion Training : Ox and his squad have the Move Through Cover and Furious Charge special rules.



Major Pious Korren Tank Upgrade IMPERIAL GUARD ONLY 50Pts

Pious Korren is a Major of the Imperial Guard, stationed in the Armageddon Steel Legion. He is renown as one of the greatest tank aces in the Steel Legion's history, earning his title in the Third War for Armageddon. Pious signed up
for the nearest PDF militia unit and proved an exemplary officer cadet in the ground forces, quickly making 2nd Lieutenant and assigned command of a Leman Russ Battle Tank squadron. Towards the later stages of the war, Pious
was one of the highest-rated tank aces of the entire Steel Legion, having scored hundreds of Ork vehicle kills, including three Stompas.

WS BS S T W I A Ld Sv
Major Pious Korren 3 5 3 3 1 3 1 10 5+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Upgrade Flak Armour Bail out!
(unique) Laspistol
Close-combat weapon

A single vehicle (Tank) model may take Korren as an upgrade, you may only include one Korren in your army.

Tank Ace: Korren is always bought as an upgrade and starts the game as a commander of a vehicle with the (Tank) type. Use a model to represent which vehicle he is commanding.

Korrens vehicle may use his Ballistic Skill of 5

Bail out!: When the vehicle (Tank) that Korren was commanding is destroyed roll a D6 on the roll of a 2+he gets out of the vehicle and acts as a squad of 1 man, on the roll of a 1 he is
removed as a casualty. If Korren gets slain when outside the vehicle he commanded he does not count as an additional kill point however, until he is slain the opponent does not receive
any kill points from the vehicle - NOTE: Korren may not command another vehicle however may embark as a passenger as normal.



ARMAGEDDON ORK HUNTERS ELITES UNIT IMPERIAL GUARD ONLY 100Pts

Ork Hunter soldiers are savage warriors and in their short history have already earned themselves a fearsome reputation. In addition to his normal equipment every Ork Hunter also carries a 'scalper', a huge machete-like weapon
that can be used to decapitate an Ork with one blow. Their feral appearance and coarse manner has led to the Ork Hunters being regarded as little better than the Orks they hunt and earned them the enmity of many regiments
stationed on Armageddon.

WS BS S T W I A Ld Sv
Warboss 4 3 3 3 1 3 2 8 6+
Ork Hunter 4 3 3 3 1 3 1 7 6+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules: Options:
Infantry Improvised Armour Infiltrate Any model may swap its shotgun for a Ork Shoota for free.
Frag and krak grenades Stealth Up to three Ork Hunters may be armed with:
Laspistol OR Shotgun Move through Cover Demolition Charge 10pts
Close-combat weapon Stubborn Flamer 5pts
Preferred Enemy: Orks Meltagun 10pts
Unit Composition: Plasmagun 10pts
1 Warboss Two models not armed with a special weapon may form a weapons team armed
9 Ork Hunters with a heavy flamer for 15pts.
The Warboss may be exhange his Laspistol, Close-combat weapon OR
shotgun for:
Slugga 2pts
Power weapon 10pts
Plasma pistol 10pts
Power Klaw 15pts
The entire unit may enter via deep strike which represents them ambushing
from the surroundings!) for 50pts.



13
th
PENAL LEGION ELITES UNIT IMPERIAL GUARD ONLY 150Pts

The 13th Penal Legion, also known as the Last Chancers, is an official Penal Legion of the Imperial Guard. However, rather than being simply a general punishment unit aimed at achieving the redemption of all the souls unlucky
enough to enter it's ranks, the 13th Penal Legion is specifically used to create elite squads of soldiers for use in extremely hazardous top secret special operations missions. It is particularly notable for achieving the destruction of
Coritanorum, the assassination of the traitorous Overlord of Armageddon, Herman von Strab.

WS BS S T W I A Ld Sv
Colonel Schaeffer 4 4 3 4 3 4 3 9 4+
Kage 5 5 3 3 2 5 4 7 5+
13th Penal Legionnaire 3 4 3 3 1 3 1 7 5+
_____________________________________________________________________________________________________________________________________________________

Unit Type: (Schaeffer) Wargear: Special Rules: Options:
Infantry Carapace Armour (Schaeffer) Combat Master Up to 4 Legionnaires may take the following:
(unique) Frag and krak grenades (Schaeffer) It will not die Sniper rifle 5pts
Plasma Pistol (Schaeffer) Harsh taskmaster Meltagun 10pts
Unit Composition: Laspistol Power weapon 10pts
1 Colonel Schaeffer Power Sword Demolition Charge 10pts
1 Kage up to 4 models not upgraded with a special weapon may form the
11 Legionnaires (Kage) Wargear: following:
Frag and krak grenades Heavy bolter 10pts
Flak Armour Missile Launcher 15pts
Laspistol Any Legionnaire may swap their Laspistol for a Bolt Pistol for 2pts
Envenomed Blade (Poisoned 2+)

Wargear:
Flak Armour
Laspistol OR Lasgun
Close-combat weapon

Combat Master: Opponents attacking Colonel Schaeffer are at -1 attack to hit him to a minimum of 1.

Harsh Taskmaster: Providing Colonel Schaeffer is alive the unit is fearless and can roll 2 dice and
choose the highest when doing a Run action. In addition to this rule, when Colonel Schaeffer does die,
the unit must take an Ld.



Steel Soroity fast attack UNIT IMPERIAL GUARD ONLY 50Pts

All Steel Sorority members are female, making them perhaps the most strikingly different military unit out there. The Steel Sorority only accepts members from either the richest families out there or the girls which show the best talent
in the shooting range. Arrogant and heartless, the Steel Sorority have a reputation for cruelty, and are perhaps the most vicious force on Armageddon. Their units may be all female, but they are as tough and heavily armed as any all
male gang. They are fast and deadly, and tend to have a strong bias towards shooting than hand-to-hand combat.

WS BS S T W I A Ld Sv
Drill Officer 2 2 2 3 1 3 1 8 5+
Conscript 2 2 2 3 1 3 1 7 5+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules: Options:
Infantry Flak Armour Move through cover Up to 4 Conscripts may be upgraded to have:
Lasgun Fleet Shotguns - Free
Unit Composition: Close-combat weapon Boltgun, Slugga For 2pts
1 Drill Officer Hot-shot Lasgun For 3 pts
9 Conscripts Flamer, Grenade Launcher, Heavy Stubber 5pts
Plasma Gun, Big Shoota 15Pts

The Drill Officer may be replace her Lasgun with the following:
Boltgun, Slugga For 2pts
Hot-Shot Laspistol For 3pts
Hand Flamer For 5pts
Melta Pistol For 10pts

The Drill Officer may be replace her close combat weapon with the following:
Power weapon 10pts
Power fist 15pts



RogUe TraDers ELITE UNIT IMPERIAL GUARD ONLY 100Pts

Rogue traders can be found on any world whose inhabitants were forced to live in either underground shelters due to the hazardous nature of the environment or in hives. There they can trade items that the inhabitants cant get
themselves. Whilst normally a bunch of honest people, after the crack down on illegal trading, the traders went rogue. The traders specialise in commandeering weapon systems and armour plating from the other ships, as well as
stealing ships from Imperial ports as well.

WS BS S T W I A Ld Sv
Squad leader 3 5 3 3 2 3 1 8 -
Trader 3 4 3 3 1 3 1 7 -
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules: Options:
Infantry Lasgun OR Laspistol Infiltrate All may be upgraded to have:
Frag grenade Scout Shotguns - Free
Close-combat weapon Improvised Armour - 1pt
Unit Composition: Flak Armour - 5pts
1 Squad leader Carapace Armour - 20pts
9 Traders Power armour - 100pts
J etpacks (Allow deep strike) - 50pts

Up to 2 Traders may be upgraded to have:
Flamer, Grenade Launcher, Sniper rifle 5pts
Boltgun For 2pts

Up to 2 more Traders with no previous upgrades may be
upgraded to have:
Heavy Stubber 5pts
Plasma Gun - 10pts

Squad Leader may be upgraded to have:
Boltgun 2 pts
Combi-Melta 10pts
Plasma pistol 10pts
Power weapon 10pts



MORTAR BOYS HEAVY UNIT IMPERIAL GUARD ONLY 200Pts

Guardsman (sometimes Private, Trooper or other regimental equivalent) is the generic termfor the lowest enlisted rank in the Imperial Guard, no matter their military occupational specialty. It is also in use as a generic termfor any
member of the Imperial Guard, regardless of rank or gender. The mortar boys claimto fame came fromwhen their unit was separated and later abandoned, yet the ever vigilant troopers held of against savage orks for over a week killing
over 500 orks. With no commander the boys used what little experience they had to overcome an ork attack which could have lost their regiment the system.

Surrounded? Well that simplifies the problem! - Spotter

WS BS S T W I A Ld Sv
Guardsmen 3 3 3 3 1 3 1 7 5+
Spotter 3 5 3 3 1 3 1 7 5+
_____________________________________________________________________________________________________________________________________________________

Unit Type: Wargear: Special Rules:
Infantry Flak Armour Let it rain!
(unique) Lasguns Creep it!
Heavy mortar: STR 4, AP 4, D6 shots Send our lad to the Emperor!
Unit Composition: Vox-Caster
1 Spotter Binoculars
5 Guardsmen

Binoculars: Place the spotter within 6 of the motors, he counts as a separate unit, however is not worth a kill point.
Providing you have line of sight to the target, you may us the spotters BS, if he is slain, this ability stops.

Let it rain!: When the first hits, roll a scatter for every mortar after, and follow the multiple barrage special rule
in the main rule book.

Creep it!: After the first hits, roll a scatter and put a line of templates in that direction, a hit allows you to place
the barrage.

Send our lad to the Emperor!: Roll a Ld test, if passed, A friendly model with a vox-caster, Standard, Icon or
Banner may be targeted - Even in combat.



Teleforce fielD gun elite UNIT* IMPERIUM ONLY 50Pts
*Doesnt use FOC

An experimental artillery piece which dates back to the Horus Heresy. The weapon calls upon the warp to fire it directly at an enemy with the results being disastrous, obliterating the target in millions of particles. The weapon is an
awesome bit of technology, however with great risk; the weapon has a tendency to blow itself up.

WS BS S T W I A Ld Sv
Techpriest 3 3 3 3 1 3 1 8 3+
Guardsmen 3 5 3 3 1 3 1 7 5+

BS Front Side Rear HP
Teleforce Field Gun 3 11 11 10 2*

*If mounted it is treated as a standard vehicle upgrade.
_____________________________________________________________________________________________________________________________________________________

Unit Type: (Techpriest) Wargear: Special Rules: Options:
Artillery Techpriest) Power Armour Unstable Transportable: May swap all its crew and be mounted on a Chimera
Power Weapon for 55pts, the chimera Loses 7 Capacity and fire points. The Teleforce
Bolt pistol is now treated as a vehicle weapon upgrade.

Unit Composition: (Guardsmen) Wargear:
1 Techpriest Flak armour
4 Guardsmen Lasguns

Teleforce Field Gun: Template; To fire the field gun, place the template so that the narrow end is within 6 of the weapon and the large end is no closer to the weapon than the narrow end, the field gun is then treated like any
other template weapon.

Unstable: Due to the experimental nature of the weapon, it is very dangerous to fire repeatedly. Each time the weapon is successfully fired, it increases in its level. Roll a D6 to determine
what happens to the gun after it is fired, on the roll of a 1; consult the Result table.

Level STR AP Result
1 6 5 Okay to fire
2 7 4 Reset to level one
3 8 3 Weapon cannot fire next turn
4 9 2 Weapon destroyed
5 10 1 Vehicle and any occupants are removed from play


ARMAGEDDON Pattern OrtHrus DEDICATED TRANSPORT* IMPERIUM ONLY 100Pts
*Any squad which is able to take a chimera may take the Armageddon Pattern Orthrus

An experimental artillery piece which dates back to the Horus Heresy. The weapon calls upon the warp to fire it directly at an enemy with the results being disastrous, obliterating the target in millions of particles. The weapon is an
awesome bit of technology, however with great risk; the weapon has a tendency to blow itself up.

BS Front Side Rear HP
Armageddon Pattern Orthrus 3 14 13 11 3
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Unit Type: Wargear: Special Rules: Options:
Vehicle (Tank) Hull mounted Lascannon People Carrier Hunter-killer missile - 10pts
Heavy bolter sponsons Dozer blade - 10pts
Extra armour - 15pts
Unit Composition: Transport Capacity: Camo netting - 30pts
1 Armageddon Pattern Orthrus 12 models May exchange its Lascannon for a heavy bolter or heavy flamer for free
May exchange its sponsons with a pair of heavy flamers for free

People Carrier: The design of the carrier allows the squad inside to shoot out of it as if was open-topped.

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