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Sonja

Graham Gorum None Chaotic Neutral


Character Name Player Name Deity Region Alignment
Barbarian 4 Human / Humanoid Medium / 5 ft. 6' 4" / 160 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
4 (3) 9000 / 15000 28 Female Green Red
Character Level (CR) EXP / NEXT LEVEL AGE GENDER EYES HAIR
ABILITY NAME
ABILITY
SCORE
EQUIPPED
SCORE
ABILITY
MODIFIER
ABILITY
DAMAGE
PENALTY
STR
Strength
16 +3
DEX
Dexterity
10 +0
CON
Constitution
16 +3
INT
Intelligence
10 +0
WIS
Wisdom
8 -1
CHA
Charisma
16 +3
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SPEED
HP
hit points
48 Walk 30 ft.
AC
armor class
20
:
20
:
10
=
10
+
7
+
3
+
0
+
0
+
0
+
0
+
0
+
0
+
0
+
0
+
0
+
0
TOTAL FLAT TOUCH
BASE ARMOR
BONUS
SHIELD
BONUS
STAT SIZE
NATURAL
ARMOR
DEFLEC-
TION
DODGE Morale Insight Sacred Profane MISC
INITIATIVE
modifier
+0
=
+0
+
+0
TOTAL
DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
ENCUMBERANCE
Medium
TOTAL SKILLPOINTS: 20
SKILLS
MAX RANKS: 4/4
SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER

Acrobatics
DEX 3 = 0 + 3

Appraise
INT 0
=
0

Bluff CHA 11 = 3 + 4 + 4

Climb
STR 0 = 3 + -3

Craft (Untrained) INT 0 = 0

Diplomacy
CHA 5 = 3 + 2

Disguise CHA 5 = 3 + 2

Escape Artist DEX -3 = 0 + -3

Fly DEX -3 = 0 + -3

Heal WIS -1 = -1

Intimidate
CHA 13
=
3
+
4
+
6

Perception WIS 4 = -1 + 2 + 3

Perform (Untrained)
CHA 3
=
3

Ride DEX 3 = 0 + 3

Sense Motive
WIS -1
=
-1

Stealth
DEX -3 = 0 + -3

Survival
WIS -1
=
-1

Swim STR 0 = 3 + -3
= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
Rage
Rounds per Day
Rage (Ex):You can call upon inner reserves of strength and ferocity, granting you additional combat
prowess. You can rage for 19 rounds per day. You can enter rage as a free action. The total number
of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be
consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to
Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor
Class. The increase to Constitution grants you 8 hit points, but these disappear when the rage ends
and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-,
or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires
patience or concentration. You can end your rage as a free action and are fatigued after rage for a
number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new
rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter
or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death. [Paizo Inc.
- Core Rulebook, p.32]
SAVING THROWS TOTAL
BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE
(constitution)
+7
=
+4
+
+3
+
+0
+
+0
+
+0
+
REFLEX
(dexterity)
+1
=
+1
+
+0
+
+0
+
+0
+
+0
+
WILL
(wisdom)
+0
=
+1
+
-1
+
+0
+
+0
+
+0
+
+1 Reflex to avoid traps
Conditional Save Modifiers:
+1 Reflex to avoid traps
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEE
attack bonus
+7 = +4 + +3 + +0 + +0 + +0 +
RANGED
attack bonus
+4 = +4 + +0 + +0 + +0 + +0 +
CMB
attack bonus
+7
=
+4
+
+3
+
+0
+
+0
+ +
GRAPPLE TRIP DISARM SUNDER
BULL
RUSHOVERRUN
Offense
+7 +7 +7 +7
+7 +7
Defense 17 17 17 17 17 17
UNARMED
TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+7 1d3+3 20/x2 5 ft. (nonlethal only)
*Masterwork Battleaxe
HAND TYPE SIZE CRITICAL REACH
Primary S M 20/x3 5 ft.
To Hit Dam To Hit Dam
1H-P
+8 1d8+3
2W-P-(OH)
+2 1d8+3
1H-O
+4 1d8+1
2W-P-(OL)
+4 1d8+3
2H
+8 1d8+4
2W-OH
-2 1d8+1
Punching Dagger
HAND TYPE SIZE CRITICAL REACH
Carried P M 20/x3 5 ft.
To Hit Dam To Hit Dam
1H-P
+7 1d4+3
2W-P-(OH)
+1 1d4+3
1H-O
+3 1d4+1
2W-P-(OL)
+3 1d4+3
2H
+7 1d4+3
2W-OH
-1 1d4+1
Masterwork Greataxe
HAND TYPE SIZE CRITICAL REACH
Carried S M 20/x3 5 ft.
TOTAL ATTACK BONUS DAMAGE
+8 1d12+4
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR
TYPE AC MAXDEX CHECK SPELL FAILURE
*Breastplate +1 Medium +7 +3 -3 25
*Darkwood Shield +1 Heavy +3 +0 0
10 hp/inch, hardness 5
BARBARIAN RAGE
Rounds/day
Character: Sonja
Player: Graham
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jun 2, 2014 at 1:09:33 PM
Level:4 (CR:3)
Page 1
Gauntlet
HAND TYPE SIZE CRITICAL REACH
Carried B M 20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P
+7 1d3+3
2W-P-(OH)
+1 1d3+3
1H-O
+3 1d3+1
2W-P-(OL)
+3 1d3+3
2H
+7 1d3+3
2W-OH
-1 1d3+1
EQUIPMENT
ITEM LOCATION QTY WT / COST
TOTAL WEIGHT CARRIED/VALUE 109 lbs. 3,410gp
Masterwork Battleaxe Equipped 1 6 / 310
Hot Weather Outfit Equipped 1 4 / 8
Breastplate +1
Equipped 1 30 / 1,350
Darkwood Shield +1
Equipped 1 5 / 1,257
10 hp/inch, hardness 5
Backpack, Common Equipped 1 2 / 2
0 lbs.
Caltrops Carried 4 2 (8) / 1 (4)
Punching Dagger Carried 1 1 / 2
Gear Maintenance Kit
Carried 1 2 / 5
Grappling Hook, Common
Carried 1 4 / 1
Masterwork Greataxe Carried 1 12 / 320
Rations (Trail/Per Day)

Carried 10 1 (10) / 0.5 (5)
Rope (Silk/50 ft.) Carried 2 5 (10) / 10 (20)
4 hp, DC 24 Strength check to burst
Waterskin (Filled) Carried 1 4 / 1
Healer's Kit

Carried 1 1 / 50
Noble's Outfit
Carried 1 10 / 75
Gauntlet
Carried 1 0 / 0
WEIGHT ALLOWANCE
Light 76 Medium 153 Heavy 230
Lift over head 230 Lift off ground 460 Push / Drag 1150
MONEY
Total = 0 gp [Unspent Funds =
374.6000000000000227373675443232059478759765625 gp]
LANGUAGES
Common
Traits
Dirty Fighter [Paizo Inc. - Advanced
Player's Guide, p.328]
You wouldn't have lived to make it out of childhood without the aid of a sibling,
friend, or companion on whom you could always count to distract your enemies
long enough to do a little bit more damage than normal. When you hit a foe you
are flanking, you deal an additional 1 point of damage (this damage is added to
your base damage, and is multiplied on a critical hit). This additional damage is a
trait bonus.
Fast-Talker [Paizo Inc. - Advanced
Player's Guide, p.330]
You had a knack at getting yourself into trouble as a child, and as a result
developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff
checks, and Bluff is always a class skill for you.
Special Attacks
Intimidating Glare (Ex) [Paizo Inc. - Core
Rulebook, p.33]
You can make an Intimidate check against one adjacent foe as a move action. If
you successfully demoralize your opponent, the foe is shaken for 1d4 rounds + 1
round for every 5 points by which your check exceeds the DC.
Special Qualities
Bonus Feat [Paizo Inc. - Core
Rulebook, p.27]
Humans select one extra feat at 1st level.
Bonus Superstitious Rage (4x) [Paizo Inc. - Advanced
Race Guide]
Add +1/3 to the bonus from the superstitious rage power.
Fast Movement (Ex) [Paizo Inc. - Core
Rulebook, p.31]
Your land speed is faster than the norm for your race by +10 feet. This benefit
applies only when you are wearing no armor, light armor, or medium armor, and
not carrying a heavy load.
Rage (Ex) [Paizo Inc. - Core
Rulebook, p.32]
You can call upon inner reserves of strength and ferocity, granting you additional
combat prowess. You can rage for 19 rounds per day. You can enter rage as a
free action. The total number of rounds of rage per day is renewed after resting
for 8 hours, although these hours do not need to be consecutive. While in rage,
you gain a +4 morale bonus to your Strength and a +4 morale bonus to
Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a
-2 penalty to Armor Class. The increase to Constitution grants you 8 hit points,
but these disappear when the rage ends and are not lost first like temporary hit
points. While in rage, you cannot use any Charisma-, Dexterity-, or
Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability
that requires patience or concentration. You can end your rage as a free action
and are fatigued after rage for a number of rounds equal to 2 times the number of
rounds spent in the rage. You cannot enter a new rage while fatigued or
exhausted but can otherwise enter rage multiple times during a single encounter
or combat. If you fall unconscious, your rage immediately ends, placing you in
peril of death.
Renewed Vigor (Su) [Paizo Inc. - Core
Rulebook, p.33]
As a standard action, you heal 1d8+3 points of damage. This power is can only
be used once per day and only while raging.
Skilled [Paizo Inc. - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank
whenever they gain a level.
Trap Sense (Ex) [Paizo Inc. - Core
Rulebook]
You gain a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge
bonus to AC against attacks made by traps.
Uncanny Dodge (Ex) [Paizo Inc. - Core
Rulebook]
You can react to danger before your senses would normally allow you to do so.
You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if
the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized.
You can still lose your Dexterity bonus to AC if an opponent successfully uses the
feint action against you.
Weapon and Armor Proficiency [Paizo Inc. - Core
Rulebook]
A barbarian is proficient with all simple and martial weapons, light armor,
medium armor, and shields (except tower shields).
Character: Sonja
Player: Graham
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jun 2, 2014 at 1:09:33 PM
Level:4 (CR:3)
Page 2
Feats
Extra Rage [Paizo Inc. - Core
Rulebook, p.124]
You can rage for 6 additional rounds per day.
You can rage for 6 additional rounds per day.
Intimidating Prowess [Paizo Inc. - Core
Rulebook, p.128]
Add your Strength modifier to Intimidate skill checks in addition to your Charisma
modifier.
Add your Strength modifier to Intimidate skill checks in addition to your Charisma
modifier.
Power Attack [Paizo Inc. - Core
Rulebook, p.131]
You can choose to take a -2 penalty on all melee attack rolls and combat
maneuver checks to gain a +4 bonus on all melee damage rolls. This bonus to
damage is increased by half (+50%) if you are making an attack with a
two-handed weapon, a one handed weapon using two hands, or a primary natural
weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus
to damage is halved (-50%) if you are making an attack with an off-hand weapon
or secondary natural weapon. You must choose to use this feat before making an
attack roll, and its effects last until your next turn. The bonus damage does not
apply to touch attacks or effects that do not deal hit point damage.
You can choose to take a -2 penalty on all melee attack rolls and combat
maneuver checks to gain a +4 bonus on all melee damage rolls. This bonus to
damage is increased by half (+50%) if you are making an attack with a
two-handed weapon, a one handed weapon using two hands, or a primary natural
weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus
to damage is halved (-50%) if you are making an attack with an off-hand weapon
or secondary natural weapon. You must choose to use this feat before making an
attack roll, and its effects last until your next turn. The bonus damage does not
apply to touch attacks or effects that do not deal hit point damage.
PROFICIENCIES
Amentum, Amentum (Javelin), Atlatl, Axe (Throwing), Bardiche, Battle Aspergillum,
Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Boar Spear, Brass Knuckles,
Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow
(Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching), Dart,
Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy),
Gaff, Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Great
Terbutje, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light),
Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte,
Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword, Lucern Hammer,
Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere
Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Pick (Heavy),
Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier,
Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang
Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar),
Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife,
Sword (Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane,
Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed
Strike, Underwater Heavy Crossbow, Underwater Light Crossbow, Waraxe
(Dwarven), Warhammer, Wushu Dart
TEMPLATES
Character: Sonja
Player: Graham
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jun 2, 2014 at 1:09:33 PM
Level:4 (CR:3)
Page 3
Sonja
Human
RACE
28
AGE
Vision Test: Normal
Female
GENDER
VISION
Chaotic Neutral
ALIGNMENT
Right
DOMINANT HAND
6' 4"
HEIGHT
160 lbs.
WEIGHT
Green
EYE COLOUR
Pale
SKIN COLOUR
Red,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Gorum
DEITY
Humanoid
Race Type
Race Sub Type
Normal
Description:
Biography:
Sonja grew up in an outlander Barbarian camp. In her youth Sonja realised quickly that men treated her differently to the others.
Naturally adjusting to the opportunity Sonja used her beauty to gain the upper hand. In both favour and battle, Sonja would first
rely on her persuasion and beauty to get close to her goal... but if that did not succeed her displeasiure was as ferocius as that
that of her fellow barbarians.
Sonja will apporach almost every encounter (especially with Males) using her beauty as her spear point, but then use this
advantage to flay her enemies.
As Sonja is now approaching middle age she has noticed that her charasmatic influence has diminished. If failing to seduce,
Sonja's personality will flip as rage takes over. Failed seduction will quickly turn to Intimidation... and Intimidation will quickly turn
to rage.
Because she has relied so heavily on her beauty Sonja is less nimble and aware in combat, but in most instances the enemy is
so close it doesn't matter.
Character: Sonja
Player: Graham
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jun 2, 2014 at 1:09:33 PM
Level:4 (CR:3)
Page 4
Notes:
Character Sheet Notes:
Character: Sonja
Player: Graham
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jun 2, 2014 at 1:09:33 PM
Level:4 (CR:3)
Page 5

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