Beruflich Dokumente
Kultur Dokumente
Poynter MFA
A multi-talented, world travelled artist, engineer, and inventor with 10+ years of industry experience in game
development, interactive new media experiences, independently driven and successful media projects, and patent
awards from intellectual property. Experience and roles expand through Los Angeles, Beijing, Shanghai, New York City
while working with MSG Sphere, Nickelodeon, Looking Glass, New York Institute of Technology, and more.
MSG Sphere / Madison Square Garden Company Notice of allowance and patents soon awarded
Senior Software Engineer, Inventor for US 17/237808 (Interactive Audiovisual
New York City, NY / Los Angeles, CA 10/2019 – Current Synchronization for Venues) & US 17/314252
Researching, developing, prototyping, and performing work on games (Mobile Device Tracking Module Within a VR
for live venue experiences, simulation technologies for developing for Simulation). Simultaneous patents in current
a venue from remote setting, and innovating for purposes of generating process of review. Lead inventor. 2023
unique intellectual property for company et large.
International Mobile Gaming Awards, Nominee
Nickelodeon for Best Serious Game, San Francisco, CA,
Interactive Content Author USA. 2013
New York City, NY 6/2019 – 10/2019
Software engineering and technical art for interactive episodes of Lumen Prize Special Exhibition Artist and
Nickelodeon content includes Blue’s Clues & You, prototypes for Lecturer at Jin Space Gallery and Shanghai
Nickelodeon shareholders, and more. Development with and Institute of Visual Art, Shanghai, CN, 2015
contribution to custom tool for authoring digital content.
New Media Art Residency, D6 Culture,
Ogilvy Newcastle upon Tyne, England, UK. 2014
Associate Lead Digital Developer
New York City, NY / Parsippany, NJ 8/2018-10/2019 Nevada Museum of Art, 3m Film Festival,
Creator and developer of branded, new media projects; artist-animator Grand Jury Prize Awarded, Reno, NV, USA.
of experiences and visual with emerging technology in innovation lab. 2013
*Engines & IDEs : Unreal, Unity, Arduino, PyCharm, Processing, GameMaker, GameSalad, Visual Studio. High
proficiency in modern, proprietary game engines (Unreal, Unity) in the workflow of arena mass-multiplayer level games,
prototype games, games for new media interfaces, installed interactive experiences, independent single player games,
and more. Have worked with deploying and developing for Windows, iOS, and Android. Versed in how electronics and
mini-computer creations (Arduino, Python) interact and engage with larger engines to create submodule-based
experiences (e.g. Sensors linked to a larger experience, lighting effects, simulation-based hardware, mocap, and more.)
*Programming Languages : C++, C#, C, Python as primary proficiencies. Interchangeably, these are used between
which proprietary engine a project calls for and what specific operation is to be used in addendum to a core gaming or
interaction experience (e.g. a multiplayer game in C++ that calls for a hardware-based add-on for a mobile client written
in Python).
*Digital Arts (3D, 2D, Motion) Prowess : With a fundamental history with the visual arts and how it ties into a core
interactive project, I have extensive experience in the solo creation and workflow with multiples of visual assets including
3D rigged models and rigging, sculpting 3D characters and environments, stepped 3D animation with character, stepped
2D animation will own illustrations, previsualization, storyboarding, and more in the context of a video game or interactive
experience using modern asset generation tools (Autodesk Maya, ZBrush, After Effects, Photoshop, and more.)
*New Media Interfaces and Hardware : Extensive work with and generation of content, individually or team-based, with
engaging front of the line new media hardware including motion capture (Perception Neuron), OpenCV (Python), VR
(Oculus Quest 1 and 2, HTC Vive), VR trackers (Vive Tracker), AR (ARCore, ARKit), Raspberry Pi, Arduino, sensors,
Ultraleap/Leap Motion, Looking Glass holograms, RealSense, and more. Live, physical installation of these components.
*Presentation, Speaking, and Mentorship : World traveled speaker at a multitude of conferences spanning four continents
and multiple projects; via panel or solo seminar. Meanwhile, in recent and past years being able to work with and lend
knowledge to junior engineers and artists on a team-based unit and as a full time-professor.
Education
University of Nevada Reno University of Oklahoma
MFA [Master of Fine Arts] BFA [Bachelor of Fine Arts]
Digital Media, Games, Interdisciplinary Art Interactivity, Film, Video, Photo; Minor: Art History
GPA : 3.957, Graduated: May 2014 GPA : 3.43, Graduated : May 2011