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Blast from The Past

The flying disc was invented in 1948


by Walter Morrison. In 1957 January
13, Wham-O bought the rights to the
invention and released it later under
the trademarked name Frisbee.
Disc sports using the Frisbee (flying
disc), really began in the early-70s.
Disc sports such as freestyle,
double disc court, guts, disc ultimate
and disc golf became this sports first
events. Two sports, disc ultimate
and disc golf are very popular
worldwide and are now being played
semi-professionally.
The World Flying Disc Federation,
Professional Disc Golf Association,
and the Freestyle Players
Association, are the official rules
and sanctioning organizations for
flying disc sports worldwide.
Frisbee Games
1. GUTS - invented by the Healy
Brothers (1950) and
developed at the International
Frisbee Tournament (IFT)
in Marquette, Michigan.

2. ULTIMATE, the most widely
played disc game, invented
by Joel Silver & Jared Kass
(late 1960).

3. DOUBLE DISC COURT -
invented and introduced by
Jim Palmeri (early 1970).

4. FREESTYLE Invented by
Ken Westerfield & Discrafts
Jim Kenner (1974).

5. DISC GOLF - Invented and
developed by Wham-O's Ed
Headrick. Was standardized
with targets called "pole
Ultimate - 10 simple rules
Initiate Play -- Each point begins with both
teams lining up on the front of their
respective endzone line. The defense
throws ("pulls") the disc to the offense. A
regulation game has seven players per
team.
Scoring -- Each time the offense completes
a pass in the defense's endzone, the
offense scores a point.
Movement of the Disc -- The disc may be
advanced in any direction by completing a
pass to a teammate. Players may not run
with the disc. The person with the disc
("thrower") has ten seconds to throw the
disc. The defender guarding the thrower
("marker") counts out the stall count.
Change of possession -- When a pass in
not completed (e.g. out of bounds, drop,
block, interception), the defence
immediately takes possession of the disc
and becomes the offense.
Substitutions - Players not in the game
may replace players in the game after a
score and during an injury timeout.
Non-contact - No physical contact is
allowed between players.
Fouls -- When a player initiates contact on
another player a foul occurs. When a foul
disrupts possession, the play resumes as if
the possession was retained. If the player
committing the foul disagrees with the foul
call, the play is redone.
Self-Refereeing - Responsible for own foul
& line calls. Resolve own disputes.
Spirit of the Game - Sportsmanship & fair
play. Competitive play is encouraged,
never at the expense of respect between
players, adherence to the rules, and the
basic joy of play.
FLYING DISC The Fun
Sport
TERMINOLOGY
BACKHAND - To throw the disc from the
left side of the body for right handed
players (or from the right for left handed
players).
FOREHAND (FLICK) - To throw the disc
from the right side of the body for right
handed players (or from the left for left
handed players).
HAND BLOCK - This is when the
defender stops the disc directly after it is
released by the thrower.
FLOW - A series of quick passes to well-
timed cuts.
CUT - An attempt to get free to receive
the pass. Starting with a body fake
and/or a sudden change in direction or

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