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Last week we looked at how some browsers and plug-ins were adopting storage-related APIs

that are a part of the new HTML5 draft specification. While Gears, Opera and Webkit have
implemented structured storage APIs, the remainder of the HTML5 spec currently remains
mostly unimplemented and also in a state of flux. HTML5 is a super-sized effort to bring all the
browsers under a single, standard markup language and set of APIs but with Microsoft, Adobe
and others racing ahead with their own next-gen web technologies, will we ever see a real
HTML5 standard?
Learning From History
In terms of the scope and effort, the HTML5 effort has an
earlier historical analogy in the HTML 3.0 spec. Back in
April of 1995, the HTML 3.0 spec was drafted as a
backwards-compatible way of adding new features (such
as tables) to HTML 2.0. The W3C had only just formed,
and HTML 3.0 was one of the first specs to be produced
by the new working group. At the time the browser wars
were just around the corner, as Navigator had been out for
only five months and had already built up 80% market
share. Microsoft had taken notice and were rushing out
Internet Explorer 1.0 which would be released a few short months later.
As it remains today, in 1995 the different browsers all supported a different set of markup. With
their new 1.1 release, Netscape had raced ahead and implemented tables, floating images, and
other navigational elements (such as visited links). IE 1 was a complete hack of a browser that
had an approach of rendering at all cost, meaning that if it couldnt work out what the user had
intended with the HTML, it would do its best to have a guess and present anything. This resulted
in issues such as being able to mix tags (eg. <b><p>Header</b></p>) which allowed developers
to be lazier as IE would compensate for mistakes.
With the market share of Internet Explorer steadily rising, and with frequent point releases and
updates from both Netscape and Microsoft, the two browsers steadily diverged further as the
market was also segmented into two firm camps. The HTML specification effort, which had
previously taken the form of RFCs, was supposed to re-unite the browsers and formalize new
features that browsers had already introduced. There was often significant tension amongst
contributors to the spec about which browser, Netscape or Explorer, had a better implementation
of each new feature. For example, Netscape and Explorer had very different approaches to image
maps, where they were not compatible with one another. Microsoft were also responsible for
making up random HTML tags, such as <top> and <bottom> to define static areas of a page
(which would later become the very unfriendly frameset tags thanks to Netscape).
The problem was not that these new features were already out in the wild, but that there were
two fiercely competitive products each implementing their own version of the web in order to
either protect their market share or to gain control of more of it. Eventually both Netscape and
Microsoft gave up on implementing a proper HTML 3.0 spec, for example from Netscape:
Netscape remains committed to supporting HTML 3.0. To that end, weve gone ahead and
implemented several of the more stable proposals, in expectation that they will be approved. We
believe that Netscape Navigator 2.0 supports more of the HTML 3.0 specifications than any
other commercial client.
In addition, weve also added several new areas of HTML functionality to Netscape
Navigator that are not currently in the HTML 3.0 specification. We think they belong there,
and as part of the standards process, we are proposing them for inclusion
and Microsoft were left playing catchup in terms of supporting HTML:
Netscape has enjoyed a virtual monopoly of the browser market (about 90% according to some
estimates), and this has allowed it to consolidate its position still further by introducing unofficial
or extended HTML tags. As a result, the Web is littered with pages that only work effectively if
viewed in Navigator. By the time other browsers catch up, Netscape has made even more
additions.
but that didnt last long and Microsoft tired of playing that game. Further releases didnt even
mention HTML anymore and instead talked about a web built on Microsoft technology:
Microsoft Internet Explorer 3.0 is the first Internet client to integrate ActiveXTM technologies,
which enable developers to create highly interactive applications and content for the Internet.
These technologies allow a World Wide Web site to be as rich and interactive as an action game,
a multimedia encyclopedia or a productivity application. For the first time, a Web site will be
limited only by its authors imagination, not by the limitations of the technology.
In a very quick year the browser wars had progressed from fighting over HTML tag support and
towards the formats and languages that would produce richer client-side applications. The battle
between Javascript (the Netscape proprietary client-side scripting language) and ActiveX (the
Microsoft proprietary object container) was just around the corner with the release of Internet
Explorer 3.0 in August of 1996.
The rest of the story where Microsoft wins, and more importantly, how they won, the browser
war is common history. The web had fractured in a big way, with repercussions that would last
for over a decade as thousands of developer hours go to waste producing cross-browser hacks
and libraries. Despite Microsoft gaining dominance in the browser market and promoting
multiple tiers of proprietary technology for building web applications, somehow simple HTML,
Javascript and CSS eventually won over and Web 2.0 wasnt built on ActiveX.
Fast Forward Ten Years
While Netscape has disappeared and been replaced with Firefox, the battle for the web today is
not only between browsers but also one between new web platforms and technologies. The
market share of Internet Explorer has HTML 4.01 was published in December of 1999 and went
on to become an ISO standard as the major browsers built in support for the spec. HTML 4.01
still remains the most widely and best supported HTML standard, but the problems today have
migrated to other parts of the web technology stack, specifically with CSS and DOM access.
In what is now referred to as Web 2.0, thousands of rich web applications have been developed
using HTML, CSS and XML more commonly referred to as Ajax (ironically the a and x parts
of Ajax started as a proprietary add-on to Internet Explorer in the form of xmlhttprequest). Ajax
applications quickly reached limitations of what can be done with current technologies, but they
had shortened the gap between desktop and web applications. A number of vendor-backed web
client platforms such as Flash from Adobe and Silverlight from Microsoft have been released as
a layer above the browser, presenting developers with a very rich desktop-like development
environment for web applications. These new platforms work by extending existing browsers
through plugins, and while these commercial solutions have already launched there is currently
no suitable open source and open standards based alternative that extends beyond Ajax.
Frustrated by the lack of progress with HTML5 at the W3, a group of browser developers split
off and formed WHATWG to further develop the specification. The primary mission of HTML5
was to recognize that the web has changed since the original HTML specs, as web applications
were now capable of presenting very complex user interfaces and could make use of more
advanced system functions (for the interface, Silverlight uses XAML while Flex/Flash uses
MXML). The spec began as Web Applications 1.0, which was an umbrella term to describe not
only the new HTML5 spec but other associated specifications such as CSS2, DOM5, ECMAv4
and new API calls (such as local browser storage).
The WHATWG working group spec was eventually (after 4 years) folded back into W3, and
Microsoft joined the effort again. In the interim, developers searching for a rich web app
platform beyond Ajax had little option other than to join either the Microsoft or Adobe universe.
Progress on implementing the HTML5 spec was still very slow, until Google recognised the
threat of a Microsoft or Adobe dominated web and stepped in by creating Gears. Gears is
Googles way of hurrying up implementation of HTML5 features in browsers, and they have
backed it at each step by having their own applications such as Gmail and Reader support the
new API calls.
Apple is another company who are fully backing the open, HTML5 alternative for rich internet
applications. It was only a few years ago that a visitor to the Apple homepage would find a page
dominated by Flash and PDF files. Today Apple have their own open-standards based browser
with Safari and back the Webkit open source project. They have also backed up their support for
both the free and open alternative by re-engineering their websites and applications to use Ajax
over proprietary alternatives such as Flash.
We are back in 1996 again and HTML5 is the new HTML 3.0, but instead of two major browser
manufacturers today there are numerous parties with interest in determining what the new web
API and virtual machine will look like. In the 1990s version of events, the open standards
eventually won over which both Microsoft and Adobe have recognized as they have released
source code and API details for some parts of their platforms.
Web history teaches us that there is usually a single winner, as all users steadily migrate to the
single winning solution which imposes itself as a standard (recall that many of todays
standards began life as proprietary technologies). There is a big difference though between a
standard such as the Windows operating system, and an open standard such as HTML5 and a
repeat dose of the former is the biggest threat that companies such as Google and Apple currently
face.

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