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Gang Beasts pre-alpha 0.0.

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[INFORMATION / WARNINGS]
- please do not map inputs in the default Unity launch settings window (please
use the in-game input configuration window, which can be invoked with Tab
key).
- punching and grabbing will intermittently fail if PUNCH or GRAB are mapped
to analogue triggers (we suggest mapping the left and right bumpers for
punching and grabbing).
- custom input bindings should save automatically
- currently their is no support for plug and play (please connect controllers
before running Gang Beasts if input is not detected)
- currently the menu screen does no support controller or keyboard input
(please use a mouse)
[NOT IMPLEMENTED]
- make menu work with keyboard and controller input
- no kicking move (for kicking prostrate / supine enemies)
- no elbowing move (for elbowing players immediately behind)
- no climbing implementation (for getting back onto the gondola / truck / world)
- no stamina system (for suspending grapples and limiting the success of punch
spamming)
- characters receive insufficient damage when colliding with objects / surfaces
- characters will die if associated controller is not connected
- no team mode
- no tournament mode
- no draw state
[CHANGE LOG]
[0.0.3]
Here is the 0.0.3 build, the key modifications and fixes in this build are:
- a fix for the Trucks' stage to making Trucks ram u to seed more slo!ly "and
less erratically#
- a fix for the falling state "making it easier to gain momentum !hen s!inging and
making falling characters fall in less rigid ostures#
- imro$ements to the articulation of the characters hi %oints "for more
immediate lateral character mo$ement#
- imro$ements to the characters foot lacement !hen !alking & running
- otimised character colliders for imro$ed game erformance
- endless mode "layers start !ith three li$es, stages cycle automatically
after each stage is !on#
- imro$ements to the character turning circle "for more immediate changes
of direction#
- miscellaneous additional toys in the 'andbox' stage "'ee-sa!, (ound-about,
)all, *ones#
- a sub!ay latform !ith a mo$ing escalator "currently broken#, an ele$ator,
and mo$ing sub!ay trains !ith automated doors "trains don't sto at the
station currently#
- an imro$ed thro!ing & ushing mechanic "more force in direction of
tra$el#, characters can no! be s!ung around more easily
- a basic ducking mo$e to allo! layers to duck under some unches and
summersault from higher latforms "and to let characters %um onto and
from other characters backs to other gain access to higher latforms etc.#
- limits to the grabbing duration
- imro$ed camera mo$ement on some stages
- additional small ob%ects to grab and thro! in the +ncinerator stage
[0.0.2]
- fixed a knockout bug that could make characters stay ermanently
unconscious
- fixed an issue that made some characters more rone to knockouts
- fixed cliing issues in the 'andbox stage
- modified Truck stability to make Truck susension less erratic
- otimised the lighting on the ,rind stage to imro$e erformance
- added -+ncinerator- stage
- added -.heel- stage
- added -'treet- co-o test stage
- added /+ enemies to -'andbox- and -'treet- stage
- added !ince & grimace character animation "e.g. ,ang )easts' eyes close
briefly !hen hurt#
- added health bars "green&red bar to sho! current health immediately after
in%ury#
- additional sounds
[0.0.1]
- added keyboard support
- added support for generic USB controllers
- added support for custom input bindings (can be invoked with the Tabkey in-game)
- added character hurt and death sounds
- added wincing and blinking
- significantly reduced build size

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