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LUGTREK NETBOOK

The LUGTrek Netbook


This booklet is a compilation of rules additions and modi-
fications for the Star Trek: The Next Generation Role Playing
Game, largely created by members of the trekrpg listserv.
To subscribe to the list, send email to list-request@rpg.net
and type subscribe trekrpg or subscribe trekrpg-digest (for
the digest version) in the body of your message.
Revision: 1.0, November 1998
Design and Layout: Patrick M. Murphy
<irishman@mindspring.com>
Editors: James David Maliszewski <maliszew@interlog.com>,
Patrick M. Murphy
Cover Artwork: Jedi <jedi@voicenet.com>
Original Artwork: Patrick M. Murphy
Contributors:
James Dyer <jed@scs.leeds.ac.uk>: Zakdorn Template.
Bruce Ford <shaman@nucleus.com>: Tri-cobalt war-
heads for Intrepid-class starship.
Daniel Frohlich <danfrohlich@yahoo.com>: Akira-class
starship.
Don Mappin <mappin@inconnect.com>: rules for creat-
ing command-rank characters, Sovereign-class Explorer,
Intrepid-class Explorer.
Molotov <molotov@ix.netcom.com>: Cardassian and
Klingon Templates; Starfleet Intelligence, Federation Dip-
lomatic Corps, Diplomat, Merchant Marine, and Cardassian
Seventh Order Overlays; Pain Reduction skill (with contri-
butions from Yancy Evans and Martin Goodson);
Steamrunner-class starship, Federation Mothball Fleet and
Moray-class Escort.
Patrick M. Murphy : Arkenite, Bajoran, Borg, Breen, Caitian,
Cardassian, Deltan, Edoan, Efrosian, Ferengi, JemHadar,
Gorn, Grazerite, Horta, Kzinti, Nausicaan, Orion, Romulan,
and Tholian Templates; Merchant, Pirate, Scientist, Spy,
and Kzinti Overlays; additional Social Science Specializa-
tions; statistics for Jean-Luc Picard; hostile interpreta-
tion of Kzinti in Allens Kzinti article; Ferengi Energy Whip;
Fleet data and Noteworthy Vessels for Constitution-class
starship, Constellation-class starship, Saber-class
starship, Kzinti starships, Klingon D7- and Ktinga-class
starships (with Allen Shock), Romulan Bird of Prey and
Romulan D7-class starships.
Allen Shock <ashock@gte.net>: Benzite, Brikar and
Hermat Templates; suggestions for Pain Reduction skill;
statistics for James T. Kirk; Constitution-class starship,
D7-class starship (with Patrick Murphy); Incorporating
Kzinti Into the Star Trek: The Next Generation Role Playing
Game; FASATrek to LUGTrek Conversion.
Daniel Stack <stack@ziplink.net>: Miranda-class
starship.
Special Thanks:
Last Unicorn Games , for an excellent product and a won-
derful online presence. Check out their website at
www.lastunicorngames.com.
Rpg.net for kindly hosting, and Grimjack for starting, the
trekrpg listserv which has been a hotbed of discussion on
this fabulous game and from which the work herein was
drawn. In addition to the members listed above, many
thanks to the members of this listserv for both their con-
tributions to this material and to a highly collaborative
environment.
Don Mappin, for hosting and maintaining the Unofficial
Star Trek: The Next Generation RPG websi te
(www.trekrpg.net), where you can find most of this infor-
mation and more in HTML format.
Jedi for donating his original artwork for the cover. You
can find more of his fine work on his website at
(www.geocities.com/Area51/Nebula/2396)
The Seventh Order for allowing Molotov (and us) to use
their information as the basis for his Seventh Order Over-
lays. Please visit their website at www.7thorder.org.
Star Trek and all related marks , & 1998 Paramount
Pictures. All Rights Reserved. Last Unicorn Games authorized
user. Star Trek: The Next Generation Roleplaying Game 1998
Unicorn Games.
A Mad Irishman Production

Set in Starfleet Monitor, Letraset Crillee and Trade Gothic Condensed. Created with Adobe
PageMaker 6.5, Photoshop 5.0, Acrobat 3.01, and Microsoft Word 98 on a Macintosh
PowerBook G3 Series.
1
Foreword .......................................... 3
Templates ......................................... 4
Federation Species ................................... 4
Arkeni t e ......................................................................... 4
Benzi t e ........................................................................... 4
Bri kar ............................................................................ 4
Cai t i an ........................................................................... 5
Del t an ........................................................................... 5
Edoan ............................................................................ 5
Ef rosi an ........................................................................ 6
Grazeri t e ........................................................................ 6
Hermat ........................................................................... 6
Hort a .............................................................................. 7
Zakdorn ......................................................................... 7
Allied Species ............................................. 7
Kl i ngon ........................................................................... 7
Neutral Species ......................................... 8
Baj oran ......................................................................... 8
Breen ............................................................................ 8
Gorn .............................................................................. 9
Kzi nt i .............................................................................. 9
Nausi caan ..................................................................... 9
Ori on ........................................................................... 10
Threat Species ......................................... 10
Borg ............................................................................ 10
Cardassi an ................................................................. 10
Ferengi ........................................................................ 11
Jem Hadar ................................................................... 11
Romul an ..................................................................... 11
Thol i an ........................................................................ 12
Vort a ........................................................................... 12
Overlays ......................................... 13
Federation Overlays ................................. 13
St ar f l eet Int el l i gence Agent ......................................... 13
Federat i on Di pl omat i c Corps ....................................... 13
The Merchant Marine ............................... 13
Merchant Mari ne (Operat i ons) .................................... 14
Merchant Mari ne (Engi neer) ........................................ 14
Merchant Mari ne (Command) ..................................... 14
Cardassian Overlays ................................ 15
Sevent h Order Command ............................................ 15
Sevent h Order Communi cat i ons/ Int el l i gence .............. 15
Sevent h Order Engi neeri ng .......................................... 15
Sevent h Order Medi cal Of f i cer ..................................... 16
Sevent h order Operat i ons ............................................ 16
Sevent h Order Pol i t i cal Of f i cer .................................... 16
Sevent h Order Securi t y ................................................ 17
Sevent h Order Sci ence ................................................ 17
Kzinti Overlays.......................................... 17
Kzi nt i Capt ai n ............................................................. 18
Kzi nt i Crewman ........................................................... 18
Kzi nt i Tel epat h ............................................................ 18
Generic Overlays ...................................... 19
Di pl omat ..................................................................... 19
Merchant ..................................................................... 19
Pi rat e .......................................................................... 19
Sci ent i st ...................................................................... 19
Spy .............................................................................. 20
Skills .............................................. 21
Soci al Sci ences (Int el l ect ) ........................................... 21
Pai n Reduct i on (Psi ) ................................................... 21
Personnel ....................................... 22
James T. Ki rk ............................................................... 22
Jean- Luc Pi card .......................................................... 22
Rules and Regulations ................... 24
Generating Command Rank Characters 24
Pref ace ........................................................................ 24
Met hod ........................................................................ 24
Creat i on ...................................................................... 24
Incorporating Kzinti Into the Star Trek:
The Next Generation Role Playing
Game................................................... 25
CONTENTS
2
LUGTREK NETBOOK
Starships........................................ 28
Aki ra- Cl ass St ar shi p ................................................... 28
Const el l at i on- Cl ass St ar shi p ...................................... 29
Const i t ut i on- Cl ass St ar shi p ........................................ 30
Int repi d- Cl ass St arshi p ............................................... 31
Mi randa- Cl ass St arshi p .............................................. 32
Saber - Cl ass St arshi p .................................................. 34
Soverei gn- Cl ass St arshi p ............................................ 34
St eamrunner - Cl ass St arshi p ....................................... 35
The Federation Mothball Fleet .............. 36
Moray- Cl ass St ar shi p .................................................. 37
Kzinti Starships ...................................... 38
Pol i ce Crui ser .............................................................. 38
Assaul t Crui ser ........................................................... 39
Klingon Starships ................................... 40
D7- Cl ass St arshi p ....................................................... 40
K t i nga- Cl ass St arshi p ............................................... 41
Upgraded K t i nga- Cl ass St arshi p .............................. 41
Romul an Bi rd of Prey St arshi p .................................... 42
D7- Cl ass St arshi p (Romul an) ..................................... 44
Appendix One: Equipment ................ 45
Ferengi Energy Whi p .................................................... 45
Appendix Two: Conversion ............. 45
Converting FASATrek Characters to
LUGTrek............................................... 45
3
FOREWORD
Foreword
Cont ai ned wi t hi n t hi s f i l e i s a compi l at i on of rul es ad-
di t i ons and modi f i cat i ons f or t he t rai ni ng si mul at i on known
as St ar Trek: The Next Generat i on Rol epl ayi ng Game, pub-
l i shed by Last Uni corn Games. Thi s mat eri al was creat ed by
members of t he t rekrpg l i st serv or cont ri but ors t o t he TrekRPG
websi t e.
To s u b s c r i b e t o t h e l i s t , s en d em a i l t o l i s t -
request @r pg.net and t ype subscri be t rekrpg or subscri be
t rekrpg- di gest (f or t he di gest versi on) i n t he body of your
message.
In t he spi ri t of t he Vul can phi l osophy of IDIC, we present
a pl et hora of r aci al Templ at es. These i ncl ude not onl y t he
di verse members of t he Federat i on as depi ct ed i n t he mov-
i es, shows and l i t erat ure, but al so t hose speci es whi ch are
neut ral or host i l e t owards t he UFP.
New occupat i onal Over l ays al l ow Nar rat or s t o bet t er
quant i f y t he abi l i t i es of her chi ef vi l l ai n, or provi de pl ayers
wi t h a new career choi ce out si de t hose descri bed i n t he core
rul ebook.
Doubt l ess, part of our at t ract i on t o t he game i s due i n no
smal l part t o t he set t i ngs charact ers: l arger- t han- l i f e men and
women whose act i ons are si mi l arl y epi c. The Personnel sec-
t i on descri bes some of t he heroes and rogues whi ch popul at e
t he St ar Trek uni verse.
Thought s on command r ank charact ers and t he Kzi nt i al -
l ow you t o expl ore new areas of rol e pl ayi ng and t he f r i nges of
canoni cal St ar Trek mat eri al . Gui del i nes f or convert i ng your
ol d St ar Tr ek charact ers t o t he new rul es wi l l l i kewi se revi si t
where one has gone bef ore.
Of cour se, t her e ar e st ar shi ps t oo Lot s and l ot s of
st arshi ps. Whet her you are l ooki ng f or your f avori t e St arf l eet
vessel f or your pl ayer s or an enemy craf t t o t hrow agai nst t hem,
l ook no f art her t han t he St arshi ps sect i on.
One cannot say enough about t he LUGTrek Int ernet com-
muni t y, whet her members of t he l i st serv or cont ri but ors t o t he
TrekRPG websi t e. The onl i ne cooperat i ve at mosphere has l ead
t o t he copi ous amount s of usef ul i nf ormat i on i ncl uded herei n,
brought about i n record t i me.
Your orders are t o st udy and di ssemi nat e t hi s new si mu-
l at i on i nf ormat i on, and t o i ncl ude t hose part s you l i ke i nt o your
t rai ni ng si mul at i ons. We hope t hat t hi s mat eri al wi l l enri ch
your game, and i n readi ng i t you may get a sense of our l ove f or
t he game and t he St ar Trek uni verse.
Col onel Pat ri ck M. Murphy
St ar f l eet Int el l i gence
4
LUGTREK NETBOOK
Templates
The rul ebook shows us how t o creat e t hose f ami l i ar spe-
ci es of t he Federat i on. Many pl ayers wi l l pl ay Humans, Vul cans,
or Bet azoi ds, and t hese are wel l document ed. Yet ot her pl ayers
may want t o pl ay a charact er l i ke Li eut enant Il i a f rom St ar
Trek: The Mot i on Pi ct ure or Li eut enant Arex f r om t he St ar Tr ek
ani mat ed seri es. The GM may al so want t o pr esent a mor e di -
versi f i ed Federat i on crew, or she may si mpl y need t o det er-
mi ne what at t r i but es an enemy has. To t hi s end, we present
speci es Templ at es creat ed by l i st members, i n addi t i on t o t hose
Templ at es f rom t he rul ebook.
Federation Species
Arkenite
The Arkeni t es are a once- aquat i c race wi t h hai rl ess, bul -
bous heads, gl assy, deep- set eyes, and t al l , l anky f rames. They
are al so easi l y i dent i f i ed by t he speci al anl ac ven devi ce t hat
t hey wear when not on t hei r homeworl d, whi ch compensat es
f or t hei r di sori ent at i on out si de t hei r own wor l ds magnet i c f i el d.
Attributes
Fi t ness 2 [ 5]
St rengt h - 1
Coordi nat i on 2 [ 5]
Int el l ect 3 [ 5]
Presence 2 [ 5]
Psi 0 [ 4]
Skills
Any Sci ence (choose Speci al i zat i on) 2 (3)
At hl et i cs (Swi mmi ng) 2 (3)
Cul t ure (Ar keni t e) 2 (3)
Hi st ory (Arkeni t e) 1 (2)
Language
Arkeni t e 2
Worl d Knowl edge (Arken II) 1 (2)
Typical Advantages/Disadvantages
Al ert ness + 2, Excel l ent Heari ng + 2, Medi cal Remedy (anl ac ven
negat es bal ance probl ems when of f Arken II) + 1, Physi cal l y
Impai red (l oss of bal ance of f of homeworl d, - 1 di e penal t y t o
al l bal ance- based At hl et i c or Acrobat i c ski l l rol l s) 1, Poor Si ght
- 2
Benzite
A humanoi d r ace, i nhabi t ant s of t he pl anet Benzar. Be-
cause of t he at mosphere of t hei r homeworl d, t hey must use
respi rat ors t o breat he properl y i n Cl ass M envi ronment s.
Attributes
Fi t ness 2 [ 5]
Coordi nat i on 2 [ 5]
Int el l ect 2 [ 5]
Presence 2 [ 5]
Empat hy + 1
Psi 0 [ 5]
Skills
Any Sci ence (choose speci al t y) 2 (3)
At hl et i cs (choose Speci al i zat i on) 1 (2)
Cul t ure (Benzi t e) 2 (3)
Hi st ory (Benzi t e) 1 (2)
Language
Benzi t e 2
Pl anet si de Survi val (Cl ass M worl ds) 1 (2)
Worl d Knowl edge (Benzar) 1 (2)
Advantages/Disadvantages
Medi cal Probl em (cannot breat he st andar d at mosphere) - 3,
Medi cal Remedy (Respi rat or) + 3
Af t er 2372, Benzi t e medi cal sci ence makes t he use of t he
respi rat or unnecessary, al t hough t hi s i s st i l l a Medi cal Pr ob-
l em/ Medi cal Remedy as not ed above.
Brikar
A speci es hai l i ng f rom a hi gh- gr avi t y worl d, Bri kar ar e
massi ve bei ngs wi t h dark- bronze ski n, t hree f i ngered hands
and t ough hi de. They are so massi ve, t hey have t o wear per-
5
TEMPLATES
sonal gravi t y compensat ors t o f unct i on properl y i n Eart h- nor-
mal gravi t i es. They are very resi l i ent .
Attributes
Fi t ness 4 [ 6]
St rengt h + 1
Vi t al i t y + 1
Coordi nat i on 2 [ 5]
Int el l ect 2 [ 5]
Presence 3 [ 5]
Psi 0 [ 5]
Skills
At hl et i cs (choose Speci al i zat i on) 2 (3)
Cul t ure (Bri kar) 2 (3)
Hi st ory (Bri kar) 1 (2)
Language
Bri kar 2
Worl d Knowl edge (Bri kar homeworl d) 1 (2)
Typical Advantages/Disadvantages
Hi gh Pai n Threshol d + 2, Toughness + 2
Caitian
A f el i noi d speci es bel ongi ng t o t he Federat i on, t he Cai t i ans
are l i t he and dext erous creat ures.
Attributes
Fi t ness 2 [ 5]
Coordi nat i on 3 [ 6]
Dext eri t y + 1
React i on + 1
Int el l ect 2 [ 5]
Presence 2 [ 5]
Psi 0 [ 4]
Skills
Any Sci ence (choose Speci al i zat i on) 1 (2)
At hl et i cs (choose Speci al i zat i on) 2 (3)
Cul t ure (Cai t i an) 2 (3)
Hi st ory (Cai t i an) 1 (2)
Language
Cai t i an 2
Worl d Knowl edge (Cai t ) 1 (2)
Typical Advantages/Disadvantages
Curi ous + 1, Excel l ent Bal ance + 1, Excel l ent Si ght + 2
Deltan
The Del t ans ar e bal d, empat hi c humanoi ds, wel l known
f or t hei r sensual i t y. Those Del t ans servi ng i n St arf l eet must
t ake an Oat h of Cel i bacy t o assure t hat t hey wi l l not t ake ad-
vant age of ot her sexual l y i mmat ure speci es.
Attributes
Fi t ness 2 [ 5]
Coordi nat i on 2 [ 5]
Int el l ect 2 [ 6]
Presence 3 [ 6]
Empat hy + 1
Psi 1 [ 6]
Range - 1
Skills
Any Sci ence (choose Speci al i zat i on) 1 (2)
Charm (Seduct i on) 1 (2)
Cul t ure (Del t an) 2 (3)
Hi st ory (Del t an) 1 (2)
Language
Del t an 2
Pai n Reduct i on 2
Worl d Knowl edge (Del t a IV) 1 (2)
Typical Advantages/Disadvantages
Sexy + 2, Code of Honor (Vow of Cel i bacy) - 2
Edoan
Orange- ski nned, hai rl ess humanoi ds wi t h t hree arms and
t hree l egs, t he Edoans are shy, recl usi ve creat ures, but some
have j oi ned St arf l eet where t hei r abi l i t i es are wel l appr eci -
at ed.
Attributes
Fi t ness 2 [ 5]
6
LUGTREK NETBOOK
St rengt h - 1
Coordi nat i on 2 [ 5]
Dext eri t y + 1
Int el l ect 2 [ 5]
Presence 2 [ 5]
Psi 0 [ 4]
Skills
Any Sci ence (choose Speci al i zat i on) 2 (3)
Art i st i c Expressi on (choose Speci al i zat i on) 2 (3)
Cul t ure (Edoan) 2 (3)
Hi st ory (Edoan) 1 (2)
Language
Edoan 2
Worl d Knowl edge (Edo) 1 (2)
Typical Advantages/Disadvantages
Ambi dext eri t y + 2, Mul t i t aski ng + 2
Efrosian
Hai l i ng f rom a f r ozen worl d, Ef rosi ans are humanoi ds wi t h
whi t e eyes and hai r and scul pt ed f eat ur es. They are a t hought -
f ul and ref l ect i ve speci es, gi ven t o myst i ci sm.
Attributes
Fi t ness 2 [ 5]
St rengt h + 1
Coordi nat i on 2 [ 5]
Int el l ect 2 [ 5]
Presence 2 [ 5]
Empat hy + 1
Psi 0 [ 5]
Skills
Any Sci ence (choose Speci al i zat i on) 1 (2)
Art i st i c Expressi on (choose any t wo Speci al i zat i ons) 1 (2)
Cul t ure (Ef rosi an) 2 (3)
Hi st ory (Ef rosi an) 1 (2)
Language
Ef rosi an 2
Pl anet si de Survi val (Arct i c) 2 (3)
Worl d Knowl edge (Ef ros) 1 (2)
Typical Advantages/Disadvantages
Sense of Di rect i on + 1
Grazerite
Ha vi n g evol ved f r om h er b i vor ou s h er d a n i ma l s, t h e
Grazeri t es are a peacef ul speci es t hat avoi ds vi ol ence when-
ever possi bl e.
Attributes
Fi t ness 2 [ 5]
Coordi nat i on 2 [ 5]
Int el l ect 2 [ 5]
Percept i on + 1
Presence 2 [ 5]
Empat hy + 1
Psi 0 [ 4]
Skills
Any Sci ence (choose Speci al i zat i on) 2 (3)
Art i st i c Expressi on (choose Speci al i zat i on) 2 (3)
Cul t ure (Grazeri t e) 2 (3)
Di pl omacy (choose Speci al i zat i on) 2 (3)
Hi st ory (Grazeri t e) 1 (2)
Language
Grazeri t e 2
Worl d Knowl edge (Grazer) 1 (2)
Typical Advantages/Disadvantages
Excel l ent Chemorecept i on + 1, Paci f i sm - 5
Hermat
A hermaphrodi t i c race, havi ng sexual charact eri st i cs of
bot h mal e and f emal e. Hermat s t end t o keep t o t hemsel ves,
of t en bei ng uncomf ort abl e around di vi ded- sex speci es (obvi -
ousl y, Chi ef Engi neer Burgoyne 172 f r om t he St ar Trek: New
Front i er book seri es i s a maj or except i on t o t hi s). They al so
possess razor- sharp cani ne t eet h.
Attributes
Fi t ness 3 [ 5]
Coordi nat i on 2 [ 5]
7
TEMPLATES
Int el l ect 2 [ 5]
Percept i on + 1
Presence 3 [ 5]
Psi 0 [ 5]
Skills
Any Sci ence or Engi neeri ng (choose Speci al t y) 2 (3)
Cul t ure (Hermat ) 2 (3)
Hi st ory (Hermat ) 1 (2)
Language
Hermat 2
Worl d Knowl edge (Hermat homeworl d) 1 (2)
Typical Advantages/Disadvantages
Excel l ent Chemorecept i on + 1, Sexy + 2, Phobi a (mi l d xenopho-
bi a) - 1
Horta
Af t er t he unf ort unat e f i rst UFP cont act wi t h t he Hort a i n
2267, t hese si l i con- based l i f e f orms have f ound a pl ace i n t he
Federat i on. They possess a nat ural underst andi ng of mi ni ng
and can exude an ext remel y corrosi ve aci d (whi ch does 1D6 t o
25 poi nt s of damage, dependi ng on exposure). They have no
vocal apparat us and so must use devi ces t o synt hesi ze spoken
l anguage.
Attributes
Fi t ness 3 [ 5]
Coordi nat i on 1 [ 5]
Int el l ect 2 [ 5]
Logi c + 1
Presence 2 [ 5]
Psi 0 [ 5]
Skills
At hl et i cs (t unnel i ng) 2 (3)
Cul t ure (Hort a) 2 (3)
Engi neeri ng, Mat eri al (Met al l urgi cal ) 2 (3)
Hi st ory (Hort a) 1 (2)
Language
Federat i on St andard 1
Worl d Knowl edge (Janus VI) 1 (2)
Typical Advantages/Disadvantages
Hi gh Pai n Thr eshol d + 2, Medi cal Remedy (speech synt hesi zer)
+ 1, Ni ght Vi si on + 2, Rapi d Heal i ng + 1, Sense of Di rect i on + 1,
Physi cal l y Impai red (mut e) - 1
Zakdorn
Fi t ness 2 [ 5]
Coordi nat i on 2 [ 5]
React i on + 1
Int el l ect 2 [ 5]
Logi c + 1
Presence 2 [ 5]
Empat hy - 1
Psi 0 [ 5]
Skills
Any Sci ence (choose speci al i zat i on) 1 (2)
Admi ni st rat i on (choose Speci al i zat i on) 2 (3)
Cul t ure (Zakdorn) 2 (3)
Gami ng (St rat egema) 1 (2)
Hi st ory (Zakdorn) 1 (2)
Language
Zakdorn 2
Law (choose Speci al i zat i on) 1 (2)
Worl d Knowl edge (Zakdorn homeworl d) 1 (2)
Typical Advantages/Disadvantages
None
Allied Species
Klingon
Once enemi es of t he Federat i on, t he Kl i ngon Empi re al l i ed
wi t h t he Uni t ed Federat i on of Pl anet s af t er t he Khi t omer Ac-
cords of 2293. Kl i ngons are aggressi ve, proud, and enj oy a
wel l - deserved reput at i on as f i erce warri ors.
Attributes
Fi t ness 3 [ 6]
Vi t al i t y + 2
8
LUGTREK NETBOOK
Coordi nat i on 3 [ 5]
Int el l ect 2 [ 6]
Logi c - 2
Presence 2 [ 6]
Wi l l power + 1
Empat hy - 2
Psi 0 [ 6]
Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Cul t ure (Kl i ngon) 2 (3)
Hi st ory (Kl i ngon) 1 (2)
Language
Kl i ngon 2
Pri mi t i ve Weaponr y (bat l et h, d kt agh, or mek l et h) 2 (3)
Unarmed Combat (mok bara) 2 (3)
Worl d Knowl edge (Qo nos or ot her homeworl d) 1 (2)
Typical Advantages/Disadvantages
Hi gh Pai n Threshol d + 2, Toughness + 2, Code of Honor (Kl i ngon)
- 4, Bl oodl ust - 2
Neutral Species
Bajoran
A speci es wi t h a l ong hi st ory of space t ravel , Baj oran ci vi -
l i zat i on suf f ered great l y under Cardassi an occupat i on. Wi t h
t he repel l i ng of t hei r Cardassi an oppressors, t he Baj orans have
t aken t o rebui l di ng t hei r pl anet , and have request ed (and been
grant ed) Federat i on assi st ance. The Baj orans are a very spi ri -
t ual peopl e who worshi p t he Prophet s of t hei r wormhol e; t hei r
recent experi ences have al so f orced many t o become f reedom
f i ght ers.
Attributes
Fi t ness 2 [ 5]
Coordi nat i on 2 [ 5]
Int el l ect 2 [ 5]
Presence 2 [ 5]
Wi l l power + 1
Psi 0 [ 5]
Skills
Any Sci ence (choose Speci al i zat i on) 2 (3)
Art i st i c Expr essi on or Espi onage (choose one and Speci al i za-
t i on) 2 (3)
Cul t ure (Baj oran) 2 (3)
Hi st ory (Baj oran) 1 (2)
Language
Baj oran 2
St reet wi se (choose Speci al i zat i on) 2 (3)
Worl d Knowl edge (Baj or) 1 (2)
Typical Advantages/Disadvantages
One ext ra Courage Poi nt ; Speci es Enemy (Cardassi ans) - 4
Breen
A pol i t i cal l y non- al i gned speci es wel l adapt ed t o survi v-
i ng i n col d condi t i ons. Thei r out l ook has been shaped by t he
harsh condi t i ons of t hei r homeworl d, such t hat t he Breen vi ew
many act s t hat Federat i on speci es deem of quest i onabl e mo-
ral i t y t o be necessary t o f ul f i l l t hei r obl i gat i ons. The Breen must
wear ref ri gerat ed sui t s when expl ori ng most envi ronment s con-
si dered t ol erabl e by M- cl ass pl anet ary st andards.
Attributes
Fi t ness 3 [ 5]
Vi t al i t y + 2
Coordi nat i on 1 [ 4]
Int el l ect 2 [ 5]
Presence 2 [ 5]
Psi 0 [ 0]
Skills
Any Sci ence (choose Speci al i zat i on) 2 (3)
Cul t ure (Breen) 2 (3)
Hi st ory (Breen) 1 (2)
Language
Breen 2
Pl anet si de Survi val (choose non- arct i c Speci al i zat i on) 2 (3)
Worl d Knowl edge (Breen) 1 (2)
Typical Advantages/Disadvantages
Tel epat hi c Resi st ance + 4, Obl i gat i on - 3
9
TEMPLATES
Gorn
The Gorn are i mmense, bi pedal rept i l i ans who adhere t o a
st ri ct code of honor. They are sl ow but st rong opponent s. Si nce
t hei r f i rst cont act wi t h t he Federat i on at Cest us III, rel at i ons
wi t h t he Federat i on have i mproved but have on occasi on bro-
ken down i nt o conf l i ct .
Attributes
Fi t ness 4 [ 6]
St rengt h + 2
Vi t al i t y + 2
Coordi nat i on 1 [ 4]
React i on - 2
Int el l ect 2 [ 5]
Presence 2 [ 5]
Wi l l power + 1
Psi 0 [ 3]
Skills
Any Sci ence (choose Speci al i zat i on) 1 (2)
Cul t ure (Gorn) 2 (3)
Hi st ory (Gorn) 1 (2)
Language
Gorn 2
Unarmed Combat (choose Speci al i zat i on) 2 (3)
Worl d Knowl edge (Gorn homeworl d) 1 (2)
Typical Advantages/Disadvantages
Hi gh Pai n Thr eshol d + 2, Toughness + 2, Code of Honor (Gorn)
2
Kzinti
The Kzi n are a race of powerf ul and aggr essi ve bi pedal
f el i noi ds whi ch st and about ei ght f eet t al l . Thei r f emal es are
uni nt el l i gent . They al so produce t el epat hs whi ch are abl e t o
read mi nds, t hough t hey ar e resi st ant t o readi ng mi nds of her-
bi vores or f emal es.
Attributes
Fi t ness 4 [ 6]
St rengt h + 2
Vi t al i t y + 2
Coordi nat i on 2 [ 6]
Dext eri t y + 1
Int el l ect 1 [ 5]
Presence 1 [ 5]
Empat hy - 1
Psi 2 [ 6]
Focus - 1
Skills
At hl et i cs (choose Speci al i zat i on) 2 (3)
Cul t ure (Kzi nt i ) 2 (3)
Hi st ory (Kzi nt i ) 1 (2)
Language
Kzi n 2
Unarmed Combat (choose Speci al i zat i on) 2 (3)
Worl d Knowl edge (Kzi n homeworl d) 1 (2)
Typical Advantages/Disadvantages
Toughness + 2, Code of Honor (must f i ght t o t he deat h when
engaged i n hand- t o- hand combat ) 3, Int ol erant (herbi vores
and paci f i st s) 2
Nausicaan
The Nausi caans are ext remel y t al l , surl y humanoi ds who
t hrow t hei r wei ght ar ound whenever possi bl e. Once a cl i ent
speci es of t he Romul ans, t hey now are f ound t hr oughout t he
Al pha Quadrant wherever hi red muscl e i s needed.
Attributes
Fi t ness 3 [ 6]
St rengt h + 2
Vi t al i t y + 1
Coordi nat i on 2 [ 6]
React i on + 1
Int el l ect 1 [ 5]
Presence 1 [ 5]
Psi 0 [ 5]
Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Cul t ure (Nausi caan) 2 (3)
10
LUGTREK NETBOOK
Hi st ory (Nausi caan) 1 (2)
Int i mi dat i on (Bl ust er) 1 (2)
Language
Nausi caan 2
Unarmed Combat (choose Speci al i zat i on) 2 (3)
Worl d Knowl edge (Nausi caa III) 1 (2)
Typical Advantages/Disadvantages
Hi gh Pai n Threshol d + 2, Bl oodl ust - 2
Orion
Green- ski nned humanoi ds i nf amous t hroughout t he Fed-
erat i on because of t he Ori on Syndi cat e.
Attributes
Fi t ness 2 [ 6]
St rengt h + 1
Coordi nat i on 2 [ 5]
Int el l ect 2 [ 5]
Percept i on + 1
Presence 2 [ 5]
Psi 0 [ 6]
Skills
Bargai n (choose Speci al i zat i on) 2 (3)
Cul t ure (Ori on) 2 (3)
Hi st ory (Ori on) 1 (2)
Language
Federat i on St andard 1
Ori on 2
St reet wi se (choose Speci al i zat i on) 2 (3)
Worl d Knowl edge (Ri gel VII or ot her homeworl d) 1 (2)
Typical Advantages/Disadvantages
Greedy - 1
Threat Species
Borg
The Borg are a cybernet i cal l y enhanced humanoi d spe-
ci es, each drone t i ed i nt o a cent ral i zed communi cat i ons net -
work known as t he Col l ect i ve. The Borg ci vi l i zat i on i s const ant l y
expandi ng t o assi mi l at e new speci es, whose t echnol ogy and
di st i nct i veness are added t o t hat of t he Borg.
Attributes
Fi t ness 4 [ 6]
St rengt h + 1
Vi t al i t y + 1
Coordi nat i on 1 [ 6]
Int el l ect 4 [ 6]
Presence 1 [ 5]
Wi l l power + 2
Empat hy - 2
Psi 0 [ 0]
Skills
Any necessary Ski l l and Speci al i zat i on (accessed t hrough t he
Col l ect i ve) 3 (4)
Language
Borg 2
Unarmed Combat (wrest l i ng) 2 (3)
Typical Advantages/Disadvantages
Ei det i c Memory + 3, Enhanced Vi si on + 2, Hi gh Pai n Threshol d
+ 2, Mul t i t aski ng + 2, Rapi d Heal i ng + 1
Cardassian
Once a peacef ul race, economi c pressures brought about
a mi l i t ary regi me marked by ri gi d soci al order t o Cardassi a.
The Cardassi ans now make gai ns t hrough war, subt erf uge and
rut hl ess brut al i t y. They f avor warm cl i mes and are renown f or
t hei r phot ogr aphi c memori es. The Cardassi ans have been a
t hreat t o t he Federat i on si nce t he 2350s.
Cardassi ans may f unct i on normal l y at hi gh t emperat ures
(hi gher t han t hose t ol erabl e t o humans). In col d cl i mat es, how-
ever, t hey suf f er t he ef f ect of a - 1 t o t hei r St ami na.
Attributes
Fi t ness 2 [ 5]
Coordi nat i on 2 [ 5]
Int el l ect 3 [ 5]
Percept i on + 1
11
TEMPLATES
Presence 2 [ 3]
Wi l l power + 1
Psi 0 [ 6]
Skills
Any Sci ence (choose Speci al i zat i on) 1 (2)
Admi ni st rat i on (choose Speci al i zat i on) 2 (3)
Cul t ure (Car dassi an) 2 (3)
Hi st ory (Cardassi an) 1 (2)
Language
Cardassi an 2
Worl d Knowl edge (Cardassi a Pri me or ot her homeworl d) 1 (2)
Typical Advantages/Disadvantages
Ei det i c Memory + 3, Shrewd + 1
Ferengi
The Ferengi are a greedy and capi t al i st i c speci es, wi t h
busi ness t ransact i ons and cont ract s f ormi ng t he very phi l o-
sophi cal basi s of t hei r ci vi l i zat i on, as f ormal i zed i n t he 285
Rul es of Acqui si t i on. They are short er t han humans, wi t h cl earl y
l obed f oreheads and promi nent earl obes.
Attributes
Fi t ness 1 [ 5]
St rengt h - 1
Vi t al i t y + 1
Coordi nat i on 2 [ 3]
Int el l ect 2 [ 6]
Logi c + 1
Percept i on + 1
Presence 2 [ 5]
Wi l l power - 1
Empat hy - 1
Psi 0 [ 0]
Skills
Any Sci ence (choose Speci al i zat i on) 1 (2)
Bargai n (choose Speci al i zat i on) 2 (3)
Cul t ure (Ferengi ) 2 (3)
Hi st ory (Ferengi ) 1 (2)
Language
Ferengi 2
Merchant (choose Speci al i zat i on) 2 (3)
Worl d Knowl edge (Ferengi nar or ot her homeworl d) 1 (2)
Typical Advantages/Disadvantages
Tel epat hi c Resi st ance + 4, Greedy - 1
Jem

Hadar
The Jem Hadar are a warri or cl i ent speci es of t he Domi n-
i on, havi ng been genet i cal l y engi neered by t he Founders and
cont rol l ed by t he Vort a. They l ack a cruci al i sogeni c enzyme
needed f or survi val whi ch t he Founders use t o keep t hem un-
der cont rol . They l i ve short , of t en brut al , l i ves, and do not eat
or sl eep.
Attributes
Fi t ness 3 [ 6]
St rengt h + 2
Vi t al i t y + 2
Coordi nat i on 2 [ 6]
Int el l ect 2 [ 5]
Presence 1 [ 5]
Wi l l power + 1
Psi 0 [ 5]
Skills
At hl et i cs (choose Speci al i zat i on) 2 (3)
Cul t ure (Jem Hadar) 1 (2)
Language
Domi ni on 2
Pl anet si de Survi val (choose Speci al i zat i on) 2 (3)
Unarmed Combat (choose Speci al i zat i on) 2 (3)
Typical Advantages/Disadvantages
Hi gh Pai n Threshol d + 2, Rapi d Heal i ng + 1, Resol ut e + 3, Tough-
ness + 2, Fanat i c 3, Medi cal Probl em - 3
Romulan
The soci et y of t hi s of f shoot of t he Vul can race i s ext remel y
r i gi d and dut y- bound. The Romul ans ar e an ar r ogant and
schemi ng speci es, and have remai ned enemi es t o t he Federa-
t i on si nce 2160.
12
LUGTREK NETBOOK
Attributes
Fi t ness 2 [ 6]
St rengt h + 1
Coordi nat i on 2 [ 5]
Int el l ect 2 [ 5]
Percept i on + 1
Presence 2 [ 5]
Empat hy - 1
Psi 0 [ 6]
Skills
Admi ni st rat i on (choose Speci al i zat i on) 1 (2)
Any Sci ence (choose any t wo Speci al i zat i ons) 2 (3)
Cul t ure (Romul an) 2 (3)
Hi st ory (Romul an) 1 (2)
Language
Romul an 2
Unarmed Combat (Romul an) 2 (3)
Worl d Knowl edge (Romul us, Remus or ot her homeworl d) 1 (2)
Typical Advantages/Disadvantages
Curi ous + 1, Shrewd + 1, Arrogant 1, Code of Honor (Romul an)
- 2
Tholian
Thol i ans are very punct ual and t err i t ori al creat ures of crys-
t al l i ne f orm f rom a hot worl d.
Attributes
Fi t ness 2 [ 5]
Vi t al i t y - 2
Coordi nat i on 2 [ 4]
Int el l ect 2 [ 6]
Logi c + 1
Presence 2 [ 4]
Psi 0 [ 4]
Skills
Any Sci ence (choose any t wo Speci al i zat i ons) 2 (3)
Cul t ure (Thol i an) 2 (3)
Hi st ory (Thol i an) 1 (2)
Language
Thol i an 2
Worl d Knowl edge (Thol i a) 1 (2)
Typical Advantages/Disadvantages
Mat hemat i cal Abi l i t y + 3, Sense of Ti me + 1
Vorta
The Vort a are a cl i ent speci es of t he Domi ni on, cl oned by
t he Founders as needed. The Vort a cont rol t he Jem Hadar on
t hei r behal f and serve as admi ni st rat ors and pl anners.
Attributes
Fi t ness 2 [ 5]
Coordi nat i on 2 [ 5]
Int el l ect 2 [ 6]
Percept i on + 1
Presence 3 [ 5]
Psi 0 [ 5]
Skills
Admi ni st rat i on (choose Speci al i zat i on) 1 (2)
Any Sci ence (choose Speci al i zat i on) 2 (3)
Cul t ure (Vort an) 2 (3)
Hi st ory (Vort an) 1 (2)
Language
Domi ni on 1
Vort a 2
Worl d Knowl edge (Vort a) 1 (2)
Typical Advantages/Disadvantages
Excel l ent Heari ng + 2, Poor Si ght - 2
13
Overlays
LUG coul d not i ncl ude every possi bl e Overl ay i n t he core
rul ebook, but most Narrat ors wi l l need many more Overl ays
t han cont ai ned t herei n. Li st serv members have been hard at
work t o f i l l t hat voi d. Unt i l such t i me t hat LUG rel eases new
suppl ement s wi t h addi t i onal Overl ays, make use of t he f ol l ow-
i ng.
Federation Overlays
Starfleet Intelligence Agent
Bat t l es and war s are of t en won or l ost based on
i nt el l i gence gat hered pri or t o engagement . Recogni zi ng t he
val ue of covert operat i ons i n pr ot ect i ng t he i nt erest s and val -
ues of t he Federat i on, St arf l eet mai nt ai ns a wel l - t rai ned di vi -
si on of operat i ves t o carr y out i nt el l i gence mi ssi ons and ot her-
wi se col l ect , di ssemi nat e and anal yze dat a of sensi t i ve na-
t ure.
The f ol l owi ng Overl ay represent s an operat i ve t rai ned ex-
t ensi vel y by, and report i ng di rect l y t o, St arf l eet Command. Ot her
f orei gn nat i onal s empl oyed as agent s by St arf l eet or opera-
t i ves i n- pl ace shoul d use t he Generi c Overl ay f or spi es bel ow.
Primary Skills
Espi onage (Int el l i gence Techni ques) 2 (3)
Language (choose Language) 1
Pl anet ar y Tact i cs (choose Speci al i zat i on) 2 (3)
Securi t y (Securi t y Syst ems) 2 (3)
St rat egi c Operat i ons (choose Speci al i zat i on) 2 (3)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Behavi or Modi f i cat i on (Resi st ance) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapon (Phaser) 1 (2)
Hi st ory (Federat i on) 1 (2)
Language
Federat i on St andard 1
Law (St arf l eet Regul at i ons) 1 (2)
Vehi cl e Operat i ons (Shut t l ecraf t ) 1 (2)
Federation Diplomatic Corps
Whi l e St ar f l eet keeps t he peace by means of i t s mi l i t ary
mi ght , t he Federat i on rel i es upon i t s t rai ned di pl omat s t o mai n-
t ai n rel at i ons wi t h f orei gn powers. Whi l e many di pl omat s are
cul l ed f rom vari ous l umi nari es of i t s const i t uent worl ds, t he
Federat i on mai nt ai ns a wel l - t rai ned cadr e of at t achs, con-
sul s and ot her f orei gn servi ce of f i cers t o augment nat i ve di p-
l omat s.
Primary Skills
Admi ni st rat i on (Bureaucrat i c Mani pul at i on) 2 (3)
Di pl omacy (choose Speci al i zat i on) 2 (3)
Charm (Inf l uence) 2 (3)
Soci al Sci ence (Pol i t i cal Sci ence) 2 (3)
Persuasi on (Debat e) 1 (2)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapon (Phaser) 1 (2)
Fi rst Ai d (choose Speci al i zat i on) 1 (2)
Hi st ory (Federat i on) 1 (2)
Language
Federat i on St andard 1
Law (St arf l eet Regul at i ons) 1 (2)
Personal Equi pment (choose Speci al i zat i on) 1 (2)
The Merchant Marine
Merchant Mari nes are t he prof essi onal crews and capt ai ns t hat
man i ndependent t radi ng vessel s and maj or st arl i ners of t he
Federat i on and beyond. Merchant Mari nes have a very di f f er-
ent educat i on t han do St arf l eet of f i cers. Many crews can speak
a wi de vari et y of l anguages and are f ami l i ar wi t h many cul -
t ures t he resul t of wi de wanderi ngs among t he st ar s and
i n t er a c t i n g wi t h m a n y s p ec i es . Som e c r ews a r e l a zy
spacehounds, and some engi neers bar el y mai nt ai n a r ust y
barge. Yet some Merchant Mari ne crews are t ough as nai l s, as
OVERLAYS
14
LUGTREK NETBOOK
good as t hei r St arf l eet count erpart s, and more t han a f ew ar e
equal l y dedi cat ed t o t he Federat i on...and an honest Credi t .
Merchant Marine (Operations)
Operat i ons handl es al l shi pboard st at i ons (except i ng Com-
mand, Engi neeri ng, and Medi cal posi t i ons). Crews t end t o be
heavi l y cross- t rai ned i ncl udi ng securi t y t rai ni ng but are
onl y as good as t hei r CO or XO. Lazi ness and barel y passi ng
perf ormance t end t o be t he norm among surl y crews wi t h weak
Command. Condi t i ons aboard many t ramp warp f rei ght ers al so
t end t o be poor; gambl i ng hel ps t o pass t i me aboard shi p.
Primary Skills
Merchant (choose Speci al i zat i on) 1 (2)
Securi t y (Securi t y Syst ems) 2 (3)
Shi pboar d Syst ems (choose Speci al i zat i on) 2 (3)
Syst ems Engi neeri ng (choose Speci al i zat i on) 2 (3)
Gami ng (choose Speci al i zat i on) 2 (3)
Secondary Skills
Comput er (choose Speci al i zat i on) 1 (2)
Cul t ure (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapons (choose Speci al i zat i on) 1 (2)
Fi rst Ai d (choose Speci al i zat i on) 1 (2)
Language
(choose a Language) 1
(choose anot her Language) 1
Personal Equi pment (choose Speci al i zat i on) 1 (2)
Vehi cl e (Shut t l ecraf t ) 1 (2)
Merchant Marine (Engineer)
Engi neers. They re al l al i ke. Oh, why Fast Tal k? Because t hey
capi t al i ze on t he f act t hat onl y t hey know what t hey re t al ki ng
about .
Primary Skills
Comput er (choose Speci al i zat i on) 2 (3)
Engi neeri ng, Any (choose t wo Speci al i zat i ons) 2 (3)
Engi neeri ng, Any Ot her (choose Speci al i zat i on) 2 (3)
Shi pboar d Syst ems (choose Speci al i zat i on) 2 (3)
Syst ems Engi neeri ng (choose Speci al i zat i on) 1 (2)
Secondary Skills
Cul t ure (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapons (choose Speci al i zat i on) 1 (2)
Fast Tal k (choose Speci al i zat i on) 1 (2)
Language
(choose a Language) 1
(choose anot her Language) 1
Merchant (choose Speci al i zat i on) 1 (2)
Personal Equi pment (choose Speci al i zat i on) 1 (2)
Vehi cl e (Shut t l ecraf t ) 1 (2)
Merchant Marine (Command)
As st at ed above, t here i s a great di spari t y bet ween t he best
Merchant Mari ne capt ai ns and t he worst . The f oremost among
t hese capt ai n may ri val some of St arf l eet s st arshi p command-
ers.
Primary Skills
Bargai n (choose Speci al i zat i on) 2 (3)
Command (St arshi p Command) 2 (3)
Law (Federat i on Law) 1 (2)
Merchant (choose Speci al i zat i on) 2 (3)
Shi pboar d Syst ems (choose Speci al i zat i on) 2 (3)
Secondary Skills
Comput er (choose Speci al i zat i on) 1 (2)
Cul t ure (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapons (choose Speci al i zat i on) 1 (2)
Language
(choose a Language) 1
(choose anot her Language) 1
Personal Equi pment (choose Speci al i zat i on) 1 (2)
Syst ems Engi neeri ng (choose Speci al i zat i on) 1 (2)
Vehi cl e (Shut t l ecraf t ) 1 (2)
15
Cardassian Overlays
Sever al Car dassi an Mi l i t ar y Over l ays ar e
gi ven bel ow, al ong wi t h bri ef i nf ormat i on on
each Branch. The Cardassi an Mi l i t ary, report -
i ng t o t he Cent ral Command, consi st s of sev-
eral Orders. The l argest and most i nf l uent i al
such Order, t he Sevent h Order, i s used t o model
t he Overl ays bel ow. Each Or der may have i t s own
goal s. Thus, t hei r ski l l s may vary somewhat (and t hei r
Law speci al i zat i ons are l i kel y t o ref l ect t hose of t hei r
own Order).
Ca r d a ssi a n Mi l i t a r y r a n ks, a l on g wi t h t h ei r
St ar f l eet equi val ent s, are summari zed bel ow:
Yel bri n (Ensi gn)
Gal t (Li eut enant Juni or Grade)
Gal t Ri n (Li eut enant )
Leyvan (Li eut enant )
Gl i nn (Li eut enant Commander)
Jurvot (Li eut enant Commander)
Tul gryn (Commander)
Gul (Capt ai n)
Hydak (Commodore)
Kayl an (Admi ral )
Legat e (Di pl omat )
Seventh Order Command
The Command branch provi des t he bul k of Cardassi an Gul s
( Capt ai ns ), COs, and Fl ag Rank Of f i cers. St arbase, st arshi p,
and ground uni t s ar e f requent l y l ed by members of t he Com-
mand Branch.
Primary Skills
Command (choose Speci al i zat i on) 2 (3)
Law (Sevent h Order Regul at i ons) 2 (3)
Tact i cs, Any (choose Speci al i zat i on) 2 (3)
Shi pboar d Syst ems (choose Speci al i zat i on) 2 (3)
St rat egi c Operat i ons (choose Speci al i zat i on) 2 (3)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Hi st ory (Cardassi an) 1 (2)
Language
Cardassi an 1
Pl anet si de Survi val (choose Speci al i zat i on) 1
(2)
Sci ences, Any (choose Speci al i zat i on) 1 (2)
Unarmed Combat (Cardassi an Mart i al Art s) 1 (2)
Vehi cl e Operat i ons (Shut t l ecraf t ) 1 (2)
Seventh Order Communications/Intelligence
The Communi cat i ons Of f i cer i s charged wi t h oper-
at i ng al l communi cat i ons equi pment onboard t he shi p or
st at i on. They handl e al l shi p- t o- shi p and shi p- t o- pl anet
communi cat i ons. The of f i cer i s al so t he of f i ci al Int el l i gence
Of f i cer.
Primary Skills
Espi onage (Int el l i gence Techni ques) 2 (3)
Shi pboar d Syst ems (Communi cat i ons) 2 (3)
St rat egi c Operat i ons (choose Speci al i zat i on) 2 (3)
Syst ems Engi neeri ng (Communi cat i on Syst ems) 2 (3)
Language (choose t wo Languages) 1
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Behavi or Modi f i cat i on (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapons (Phaser) 1 (2)
Hi st ory (Cardassi an) 1 (2)
Language
Cardassi an 1
Law (Sevent h Order Regul at i ons) 1 (2)
Seventh Order Engineering
Thi s of f i cer i s charged wi t h operat i ng and mai nt ai ni ng
t he shi ps power, envi ronment al and ot her key syst ems.
OVERLAYS
16
LUGTREK NETBOOK
Primary Skills
Comput er (choose Speci al i zat i on) 2 (3)
Engi neeri ng, Any (choose t wo Speci al i zat i ons) 2 (3)
Engi neeri ng, Any Ot her (choose Speci al i zat i on) 1 (2)
Sci ence, Physi cal or Space (choose Speci al i zat i on) 1 (2)
Shi pboar d Syst ems (choose t wo Speci al i zat i ons) 2 (3)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapons (Phaser) 1 (2)
Hi st ory (Cardassi an) 1 (2)
Language
Cardassi an 1
Law (Sevent h Order Regul at i ons) 1 (2)
Personal Equi pment (choose Speci al i zat i on) 1 (2)
Pl anet si de Survi val (choose Speci al i zat i on) 1 (2)
Vehi cl e Operat i ons 1 (2)
Seventh Order Medical Officer
The of f i cer responsi bl e f or t he heal t h and wel l - bei ng of
t he shi ps crew. The chi ef medi cal of f i cer does not have t he
aut hori t y t o rel i eve a Gul of hi s command as does hi s Federa-
t i on count erpart . The medi cal of f i cer can, however, make a rec-
ommendat i on t o t he Pol i t i cal Of f i cer i f t hey f eel t he command-
i ng of f i cer i s unf i t f or command.
Primary Skills
Fi rst Ai d (choose Speci al i zat i on) 2 (3)
Li f e Sci ence (choose Speci al i zat i on) 1 (2)
Medi cal Sci ence (choose Sci ence) 2 (3)
Personal Equi pment (Medi cal Dri - Corder) 2 (3)
Shi pboar d Syst ems (Medi cal Syst ems) 2 (3)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapons (Phaser) 1 (2)
Hi st ory (Cardassi an) 1 (2)
Language
Cardassi an 1
Law (Sevent h Order Regul at i ons) 1 (2)
Physi cal Sci ences (choose Speci al i zat i on) 1 (2)
Vehi cl e Operat i on (Shut t l ecraf t ) 1 (2)
Seventh order Operations
The Operat i ons branch st af f s bot h t he Fl i ght Cont r ol l er
and Operat i ons Manager posi t i ons on board Car dassi an shi ps.
The Fl i ght Cont rol Of f i cer i s responsi bl e f or bot h hel m and navi -
gat i onal dut i es, and pi l ot s t he shi p. On a space st at i on, t he
f l i ght cont rol of f i cer i s assi gned t o t he shut t l e bays or as t he
Fl i ght Cont rol Of f i cer aboard any at t ached support vessel s.
The Operat i ons Manager i s responsi bl e f or coordi nat i on of t he
vari ous di vi si onal (depar t ment al ) f unct i ons aboar d t he shi p.
Operat i ons al so has t he abi l i t y t o scan pl anet ar y bodi es wi t h
t he shi ps sensors.
Primary Skills
Shi pboar d Syst ems (Fl i ght Cont r ol and one ot her Speci al i za-
t i on) 2 (3)
Space Sci ences (choose Speci al i zat i on) 1 (2)
Syst ems Engi neeri ng (choose Speci al i zat i on) 2 (3)
Vehi cl e Operat i on (choose t wo Speci al i zat i ons) 2 (3)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapons (Phaser) 1 (2)
Fi rst Ai d (choose Speci al i zat i on) 1 (2)
Hi st ory (Cardassi an) 1 (2)
Language
Cardassi an 1
Law (Sevent h Order Regul at i ons) 1 (2)
Personal Equi pment (choose Speci al i zat i on) 1 (2)
Unarmed Combat (Cardassi an Mart i al Art s) 1 (2)
Seventh Order Political Officer
The Pol i t i cal Of f i cer i s out si de t he normal chai n of com-
mand. He i s a member of t he Pol i t i cal Of f i cer Corps, a body
charged wi t h mai nt ai ni ng Cent r al Aut hori t ys cont rol over t he
mi l i t ary. The pol i t i cal of f i cer i s al so responsi bl e f or al l di pl o-
17
mat i c negot i at i ons and must ret ai n a broad base of knowl -
edge regardi ng f orei gn powers and al i en races. The Chi ef Po-
l i t i cal Of f i cer may count ermand orders by t he CO whi ch con-
t radi ct t he Cent ral Aut hori t ys wi shes. Of course, t he CO re-
port s t o t he Cent ral Command, who may not see t hi ngs t he
same way.
Primary Skills
Di pl omacy (choose Speci al i zat i on) 2 (3)
Law (Cent ral Aut hori t y Regul at i ons) 2 (3)
Soci al Sci ences (Pol i t i cal Sci ence) 2 (3)
St rat egi c Operat i ons (choose Speci al i zat i on) 2 (3)
Language (choose one Language) 1
Int i mi dat i on (choose Speci al i zat i on) 1 (2)
Secondary Skills
Behavi or Modi f i cat i on (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Cul t ure (choose Speci es) 1 (2)
Dodge 1
Energy Weapons (Phaser) 1 (2)
Hi st ory (Cardassi an) 1 (2)
Language
Cardassi an 1
Persuasi on (choose Speci al i zat i on) 1 (2)
Seventh Order Security
The securi t y di vi si on i s charged wi t h mai nt ai ni ng t he shi ps
securi t y at al l t i mes. Thi s i ncl udes but i s not l i mi t ed t o
pol i ci ng t he crew, repel l i ng boardi ng part i es and provi di ng
securi t y on away mi ssi ons. The securi t y di vi si on al so pl aces
an of f i cer at t he t act i cal posi t i on on t he bri dge. Any securi t y
of f i cer can f i l l i n f or t he t act i cal posi t i on, but onl y a cert i f i ed
t act i cal of f i cer woul d normal l y man t he post .
Primary Skills
Energy Weapon (Phaser) 2 (3)
Securi t y (Securi t y Syst ems) 2 (3)
Shi pboar d Syst ems (Tact i cal ) 2 (2)
Syst ems Engi neeri ng (Securi t y) 1 (2)
Tact i cs, Any (choose Speci al i zat i on) 1 (2)
Unarmed Combat (Cardassi an Mart i al Art s) 2 (3)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Hi st ory (Cardassi an) 1 (2)
Language
Cardassi an 1
Law (Sevent h Order Regul at i ons) 1 (2)
Pl anet si de Survi val (choose Speci al i zat i on) 1 (2)
Vehi cl e Operat i ons (Shut t l ecraf t ) 1 (2)
Seventh Order Science
The sci ence di vi si on i s charged wi t h conduct i ng al l sci en-
t i f i c st udi es and i nvest i gat i on needed onboard t he shi p or st a-
t i on.
Primary Skills
Comput er (choose Speci al i zat i on) 2 (3)
Personal Equi pment (Dr i - Corder) 1 (2)
Sci ence, Any (choose t wo Speci al i zat i ons) 2 (3)and(4)
Sci ence, Any ot her (choose Speci al i zat i on) 2 (3)
Shi pboar d Syst ems (Sensors and one ot her Speci al i zat i on) 2
(3)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapons (Phaser) 1 (2)
Engi neeri ng, Any (choose Speci al i zat i on) 1 (2)
Hi st ory (Cardassi an) 1 (2)
Language
Cardassi an 1
Law (Sevent h Order Regul at i ons) 1 (2)
Vehi cl e Operat i ons (Shut t l ecraf t ) 1 (2)
Kzinti Overlays
The Kzi nt i are f ear some opponent s, but have sever al weak-
nesses t hat can be capi t al i zed upon. The f i rst i s t hei r f ear of
i nt el l i gent machi nes, whi ch has hi ndered t hei r comput er t ech-
nol ogy and t hus t hei r general t echnol ogi cal advancement . Per-
si st ent rai di ng and subt erf uge have hel ped t he Kzi nt i more
OVERLAYS
18
LUGTREK NETBOOK
cl osel y approxi mat e t he t echnol ogi cal sophi st i cat i on of t hei r
nei ghbors, not abl y t he Federat i on.
Second, t he weak command st r uct ur e and i nst r uct i onal
syst ems of t he Kzi nt i have brought about a l argel y chaot i c
f l eet , i n whi ch warl ord- l i ke capt ai ns pursue t hei r own goal s
and t r ai ni ng i s i ncompl et e. Though t he compet ence l evel s of
t he aver age Kzi nt i cr ewman f al l bel ow t hat of t he aver age
St arf l eet member, of f i cers are remi nded of t hei r danger ous
f eroci t y and physi cal prowess.
Kzinti Captain
Those Kzi nt i who ri se t o command st arshi ps do so by means
of t hei r physi cal prowess as of t en as by vi rt ue of t hei r i nt el l i -
gence or resourcef ul ness. St i l l , t he average Kzi nt i st arshi p com-
mander i s a f earsome opponent .
Primary Skills
Command (St arshi p Command) 2 (3)
Di pl omacy (choose Speci al i zat i on) 1 (2)
Energy Weapon (Phaser) 1 (2)
Law (Federat i on Law) 1 (2)
Pl anet ar y or St arshi p Tact i cs (choose Speci al i zat i on) 1 (2)
Shi pboar d Syst ems (choose Speci al i zat i on) 1 (2)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 2 (3)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 2
Language
Federat i on St andard 1
Personal Equi pment (choose Speci al i zat i on) 1 (2)
Pl anet si de Survi val (choose Speci al i zat i on) 1 (2)
Unarmed Combat (choose Speci al i zat i on) 2 (3)
Vehi cl e Operat i ons (choose Speci al i zat i on) 1 (2)
Kzinti Crewman
Th i s Over l a y r ep r esen t s t h e st a n d ar d Kzi n st a r sh i p
crewmember: adequat el y t rai ned i n one or more aspect s of
st arshi p operat i on, and abl e t o be cal l ed upon t o do bat t l e i n
space or on a pl anet s surf ace.
Primary Skills
Energy Weapon (Phaser) 1 (2)
Pl anet ar y Tact i cs (choose Speci al i zat i on) 1 (2)
Shi pboar d Syst ems (choose Speci al i zat i on) 2 (3)
Syst ems Engi neeri ng (choose Speci al i zat i on) 1 (2)
Vehi cl e Operat i ons (choose Speci al i zat i on) 1 (2)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapon (Phaser) 1 (2)
Personal Equi pment (choose Speci al i zat i on) 1 (2)
Pl anet si de Survi val (choose Speci al i zat i on) 1 (2)
Propul si on Engi neeri ng (choose Speci al i zat i on) 1 (2)
Unarmed Combat (choose Speci al i zat i on) 2 (3)
Kzinti Telepath
The t el epat h aboard Kzi n shi ps i s regarded as a usef ul
t ool , even i f hi s shi pmat es do not l ook f ondl y upon hi m. Per-
f ormi ng some medi cal f unct i ons, t he t el epat hs pr i mary f unc-
t i on i s si mi l ar t o t hat of t he shi ps counsel or on St arf l eet ves-
sel s i n t hat he i s supposed t o gi ve hi s commander val uabl e
i nf ormat i on about opponent s. Beyond t hi s, a Kzi n t el epat h does
not act ual l y counsel t he rest of t he crew. Readi ng mi nds i s a
t axi ng pr oposi t i on f or Kzi n t el epat hs.
Primary Skills
Bargai n (choose Speci al i zat i on) 1 (2)
Di pl omacy (choose Speci al i zat i on) 1 (2)
Fi rst Ai d (choose Speci al i zat i on) 1 (2)
Recept i ve Tel epat hy 4
Shi pboar d Syst ems (Medi cal ) 1 (2)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapon (Phaser) 1 (2)
Language
Federat i on St andard 1
Law (Federat i on Law) 1 (2)
19
Personal Equi pment (choose Speci al i zat i on) 1 (2)
Pl anet si de Survi val (choose Speci al i zat i on) 1 (2)
Vehi cl e Operat i ons (choose Speci al i zat i on) 1 (2)
Generic Overlays
Diplomat
Pl ayers are l i kel y t o encount er di pl omat s f rom vari ous spe-
ci es wi t h some f requency. Use t hi s Overl ay as a gui de t o creat -
i ng di pl omat s and at t aches f or most speci es. Members of t he
Federat i on Di pl omat i c Corps use t he Federat i on Overl ay above.
Primary Skills
Di pl omacy (choose Speci al i zat i on) 3 (4)
Persuasi on (choose Speci al i zat i on) 2 (3)
Soci al Sci ences (Pol i t i cal Sci ence) 2 (3)
Charm 2 (3)
Law (Federat i on) 1 (2)
Secondary Skills
Art i st i c Expressi on (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Cul t ure (choose Cul t ure) 1 (2)
Fast Tal k 1 (2)
Hi st ory (Federat i on) 1 (2)
Language
Federat i on St andard 1
(choose anot her Language) 1
Worl d Knowl edge (choose Pl anet ) 1 (2)
Merchant
Represent i ng a f ai rl y t ypi cal t rader or si mi l ar busi ness-
man, t hi s Overl ay can be used t o generat e merchant s of most
speci es.
Primary Skills
Bargai n (choose Speci al i zat i on) 2 (3)
Comput er or St reet wi se (choose Speci al i zat i on) 1 (2)
Persuasi on (choose Speci al i zat i on) 1 (2)
Merchant (choose Speci al i zat i on) 2 (3)
Vehi cl e Operat i on (choose Speci al i zat i on) 2 (3)
Secondary Skills
Cul t ure (choose Cul t ure) 1 (2)
Fast Tal k 1 (2)
Gami ng (choose Speci al i zat i on) 1 (2)
Language
Federat i on St andard 1
(choose t wo ot her Languages) 1
Law (choose Speci al i zat i on) 1 (2)
Worl d Knowl edge (choose Pl anet ) 1 (2)
Pirate
Al t hough t he core worl ds of t he Federat i on enj oy an al -
most ut opi an exi st ence, t here are st i l l t hose areas where be-
i ngs f al l t o rai di ng passi ng spacecraf t t o survi ve. Use t hi s
Overl ay t o generat e t hose cri mi nal s who man spacecraf t t hat
board and prey on ot hers.
Primary Skills
Energy Weapon (choose Speci al i zat i on) 2 (3)
Int i mi dat i on (choose Speci al i zat i on) 1 (2)
Shi pboar d Syst ems (choose Speci al i zat i on) 2 (3)
Unarmed Combat (choose Speci al i zat i on) 2 (3)
Vehi cl e Operat i on (choose Speci al i zat i on) 1 (2)
Secondary Skills
At hl et i cs (choose Speci al i zat i on) 1 (2)
Bargai n (choose Speci al i zat i on) 1 (2)
Comput er (choose Speci al i zat i on) 1 (2)
Dodge 1
Language
Federat i on St andard 1
Law (choose Speci al i zat i on) 1 (2)
Securi t y (choose Speci al i zat i on) 1 (2)
Syst ems Engi neeri ng (choose Speci al i zat i on) 1 (2)
Scientist
Thi s Overl ay represent s an average ci vi l i an sci ent i st work-
i ng wi t hi n t he bounds of t he Federat i on or i t s expl ored space.
It can be used t o creat e sci ent i st s, prof essors and speci al i st s
of most speci es wi t h some sl i ght modi f i cat i on. For some spe-
ci al i st s, Narrat ors may need t o rearrange some ski l l s. For i n-
OVERLAYS
20
LUGTREK NETBOOK
st ance, an archaeol ogi st woul d l i kel y repl ace Engi neeri ng wi t h
addi t i onal l evel s of ski l l i n Hi st ory.
Primary Skills
Comput er (choose Speci al i zat i on) 2 (3)
Personal Equi pment (choose Speci al i zat i on) 2 (3)
Sci ence, Any (choose Speci al i zat i ons) 2 (3) and (4)
Sci ence, Any Ot her (choose Speci al i zat i on) 1 (2)
Shi pboar d Syst ems (Sensors and one ot her Speci al i zat i on) 2
(3)
Secondary Skills
Admi ni st rat i on (choose Speci al i zat i on) 2 (3)
Engi neeri ng, Any (choose Speci al i zat i on) 1 (2)
Hi st ory (choose Ci vi l i zat i on) 1 (2)
Language
Federat i on St andard 1
(choose anot her Language) 1
Persuasi on (choose Speci al i zat i on) 1 (2)
Vehi cl e Operat i ons (choose Speci al i zat i on) 1 (2)
Spy
Thi s Overl ay i s i nt ended t o creat e spi es and ot her seedy
underworl d charact ers t ypi cal t o most speci es.
Primary Skills
Comput er (Dat a Al t erat i on/ Hacki ng) 2 (3)
Espi onage (choose Speci al i zat i on) 2 (3)
Personal Equi pment (choose Speci al i zat i on) 1 (2)
Securi t y (choose Speci al i zat i on) 1 (2)
St reet wi se (choose Speci al i zat i on) 1 (2)
Secondary Skills
Charm (choose Speci al i zat i on) 1 (2)
Di sgui se (choose Speci al i zat i on) 1 (2)
Dodge 1
Energy Weapon (choose Speci al i zat i on) 1 (2)
Language
(choose any Language) 2
Law (choose Speci al i zat i on) 1 (2)
Unarmed Combat (choose Speci al i zat i on) 1 (2)
Vehi cl e Operat i ons (choose Speci al i zat i on) 1 (2)
21
Skills
Whi l e t he Trai t s chapt er of t he rul ebook i ncl udes many di -
verse ski l l s, i t i s not exhaust i ve. New speci es may requi re new
t al ent s, NPCs may need some obscure abi l i t y, or pl ayers may
have a uni que charact er concept i on. For t hi s reason, we have
creat ed several new ski l l s as wel l as new speci al i zat i ons
f or exi st i ng ski l l s t o compl ement t hose f rom t he core rul es.
Social Sciences (Intellect)
Whi l e t he Soci al Sci ences ski l l i s i ncl uded i n t he rul ebook,
we i ncl ude some new speci al i zat i ons f or t he ski l l here.
Li ngui st i cs: The st udy of l anguage: i t s f orm, st ruct ur e,
nat ure and use as wel l as l anguage hi st ori es and t he
i nt eract i on of l anguage and soci et i es.
Phi l osophy: The st udy of val ues and meani ng as wel l as
t he anal ysi s of t he grounds and concept s of f unda-
ment al bel i ef s.
Rel i gi on: The st udy of devot i on t o rel i gi ous f ai t h or f ai t hs,
whet her personal or i nst i t ut i onal i zed.
Pain Reduction (Psi)
Thi s abi l i t y i s cl osel y associ at ed wi t h t he Del t ans, al t hough
ot her t el epat hi c speci es ut i l i ze i t as wel l . Usi ng t hi s abi l i t y
al l ows t he pract i t i oner t o cal m and reduce t he amount of shock,
pai n, and emot i onal di st ress of t he subj ect . General l y used t o
assi st i n emergency sur gi cal procedures, Del t ans (and ot her
pract i t i oners) ar e al so abl e t o make excel l ent use of t hi s abi l -
i t y t o ai d vi ct i ms of ment al t rauma and shock.
Pai n Reduct i on may not be used at a di st ance; t he char-
act er must t ouch t he t arget . Each successf ul t ask at t he di f f i -
cul t y l evel of t he addi t i onal wound r educes t he t arget s Wound
Di f f i cul t y penal t y and apparent Wound Ef f ect by one l evel . Pai n
Reduct i on does not act ual l y heal any physi cal damage, how-
ever. The charact ers body r emai ns i n t he f ul l wounded condi -
t i on unl ess f urt her convent i onal heal i ng i s appl i ed. Any addi -
t i onal wounds rest ore t he f ul l (and l i kel y hi gher) Wound pen-
al t y. A Dramat i c Success makes t he charact er f eel as i f t hey
were compl et el y unwounded, and suf f er no Wound Level ef -
f ect s ent i rel y. Such charact ers, i f not caref ul l y wat ched (or
rest rai ned, i n t he case of more seri ous i nj uri es) may at t empt
t asks beyond t he abi l i t y of t hei r wounded bodi es, and cause
t hemsel ves great er harm or even deat h. When cal mi ng a men-
t al l y di st ressed or shocked i ndi vi dual , a Dramat i c f ai l ure i n-
f l i ct s a St unned wound at best and, at t he GMs di scret i on,
may dri ve a t arget i nt o a coma.
Rout i ne: Cal mi ng a St unned t ar get
Moderat e: Cal mi ng or reduci ng t he pai n of an Inj ured t ar-
get
Chal l engi ng: Cal mi ng or reduci ng t he pai n of a Wounded
t arget
Di f f i cul t : Reduci ng t he pai n of an Incapaci t at ed t arget
Nearl y Impossi bl e: Reduci ng t he pai n of a Near Deat h
t arget
Speci al i zat i ons: None
SKILLS
22
LUGTREK NETBOOK
Personnel
In t hi s sect i on we i ncl ude game st at i st i cs f or not abl e char-
act ers of t he St ar Trek uni verse, f rom t he mi ght i est of st arshi p
capt ai ns t o t he deadl i est of vi l l ai ns.
James T. Kirk
One of t he most f amous capt ai ns i n t he hi st ory of St arf l eet ,
Capt ai n James Ti ber i us
Ki r k c om m a n d ed t h e
U.S.S. Ent er pr i se on i t s
hi st ori c f i ve- year mi ssi on
of g a l a ct i c exp l or a t i on
f rom 2264 t o 2269.
Attributes
Fi t ness 3
Vi t al i t y + 1
Coordi nat i on 4
Int el l ect 4
Presence 5
Psi 0
Skills
Admi ni st rat i on (St ar shi p Admi ni st rat i on) 2 (3)
(Logi st i cs) (3)
Charm (Seduct i on) 3 (4)
Command (St arshi p Command) 4 (5)
Comput er (Dat a Al t erat i on/ Hacki ng) 2 (3)
Cul t ure (Human) 2 (3)
Di pl omacy (Int ergal act i c Af f ai rs) 4 (5)
Energy Weapon (Phaser) 3 (4)
(Phaser Ri f l e) (4)
Fi rst Ai d (Human) 1 (2)
Gami ng (3- D Chess) 3 (4)
Hi st ory (Federat i on) 2 (3)
(Human) (3)
Languages
Federat i on St andard 3
Ori on 3
Personal Equi pment (Communi cat or) 2 (3)
(Envi ronment Sui t ) (3)
(Tri corder) (3)
Persuasi on (Orat ory) 2 (3)
Physi cal Sci ences (Mat hemat i cs) 1 (2)
Pl anet ar y Tact i cs (Smal l Uni t ) 2 (3)
Pl anet si de Survi val (Forest ) 2 (3)
Proj ect i l e Weapons (Submachi ne Gun) 1 (2)
Propul si on Engi neeri ng (Impul se) 1 (2)
(Warp Dri ve) (2)
Securi t y (Securi t y Syst ems) 2 (3)
Shi pboar d Syst ems (Communi cat i ons) 1 (2)
(Fl i ght Cont rol ) (3)
(Sensors) (2)
(Tact i cal ) (2)
(Transport er) (3)
(Weapons Syst ems) (2)
Space Sci ences (Ast rogat i on) 3 (4)
St ar shi p Tact i cs (Federat i on) 4 (5)
(Kl i ngon) (5)
(Romul an) (5)
St reet wi se (Human) 3 (4)
Syst ems Engi neeri ng (Weapons Syst ems) 1 (2)
Unarmed Combat (St arf l eet Mart i al Art s) 3 (4)
Vehi cl e Operat i on (Shut t l ecraf t ) 1 (2)
Advantages/Disadvantages
Al l y (crew), At hl et i c Abi l i t y, Bol d, Commendat i on (Many), De-
part ment Head (Command). Famous Inci dent (Many), Innova-
t i ve, Promot i on (Admi ral , l at er back t o Capt ai n) , Qui ck- Draw,
Resol ut e, Sexy, Shrewd, Tact i cal Geni us, Zero- G Trai ni ng, Code
of Honor (St arf l eet ), Impul si ve, Speci es Enemy (Kl i ngons), In-
t ol erance (Kl i ngons).
Courage Points: 10
Renown: 70 ( Aggressi on 11, Di sci pl i ne - 9, Ini t i at i ve 19,
Openness 14, Ski l l 17)
Jean-Luc Picard
Anot her f amous capt ai n of st arshi ps named Ent erpri se,
(NCC- 1701- D and NCC- 1701- E) , Jean- Luc Pi card gai ned no-
t ori et y as capt ai n of t he U.S.S. St argazer , whi ch he commanded
f or some 20 years, bef ore assumi ng command of t he Ent er-
23
pri se i n 2363.
Attributes
Fi t ness 3
Vi t al i t y + 1
Coordi nat i on 4
Int el l ect 4
Logi c + 1
Presence 4
Empat hy + 1
Psi 0
Skills
Admi ni st rat i on (St ar shi p
Admi ni st rat i on) 2 (3)
Art i st i c Expressi on (Ressi kan Fl ut e) 3 (4)
At hl et i cs (Fenci ng) 2 (3)
(Ri di ng) (3)
(Runni ng) (3)
Command (St arshi p Command) 4 (5)
Comput er (Research) 2 (3)
Cul t ure (Human) 2 (3)
Di pl omacy (Int ergal act i c Law) 4 (5)
Energy Weapon (Phaser) 2 (3)
Fi rst Ai d (Human) 1 (2)
Hi st ory (Federat i on) 2 (3)
(Human) (3)
Languages
Federat i on St andard 3
French 4
Kl i ngon 1
Law (Federat i on Law) 1 (3)
(Kl i ngon Law) (2)
(St arf l eet Regul at i ons) (3)
Medi cal Sci ences (Psychol ogy) 2 (3)
Personal Equi pment (Communi cat or) 2 (3)
(Envi ronment Sui t ) (3)
(Tri corder) (3)
Persuasi on (Debat e) 2 (3)
Physi cal Sci ences (Mat hemat i cs) 1 (2)
Pl anet ar y Tact i cs (Smal l Uni t ) 3 (4)
Pl anet si de Survi val (Desert ) 1 (2)
Pri mi t i ve Weaponry (Rapi er) 3 (4)
Propul si on Engi neeri ng (Impul se) 1 (2)
(Warp Dri ve) (3)
Securi t y (Securi t y Syst ems) 2 (3)
Shi pboar d Syst ems (Fl i ght Cont rol ) 1 (2)
(Sensors) (2)
(Transport er) (2)
(Weapons Syst ems) (2)
Soci al Sci ences (Archaeol ogy) 2 (3)
Space Sci ences (Ast rogat i on) 3 (4)
(Ast rophysi cs) (4)
St ar shi p Tact i cs (Borg) 4 (6)
(Federat i on) (5)
(Cardassi an) (5)
(Kl i ngon) (5)
(Romul an) (5)
St rat egi c Operat i ons (Invasi on St rat egi es) 4 (5)
Syst ems Engi neeri ng (Comput er Syst ems) 2 (3)
Unarmed Combat (St arf l eet Mart i al Art s) 3 (4)
Vehi cl e Operat i on (Shut t l ecraf t ) 2 (3)
Advantages/Disadvantages
At hl et i c Abi l i t y + 2, Bol d + 1, Commendat i on (Many) + 3, De-
par t ment Head ( Comma nd) + 4. Famou s I nci dent ( Man y;
Pi card Maneuver, et c.) + ?, Innovat i ve + 1, Medi cal Remedy
(Cardi ac Repl acement ) + 3, Promot i on (Capt ai n) + 5, Resol ut e
+ 3, Shrewd + 1, St r ong Wi l l + 2, Tact i cal Geni us + 3, Code of
Honor (St arf l eet ) - 4, Medi cal Pr obl em (Bad Hear t ) - 3, Phobi a
(Assi mi l at i on by t he Borg) - 3, Vengef ul (Borg) - 1.
Courage Points: 10
Renown: 67 (Aggr essi on - 4, Di sci pl i ne 12, Ini t i at i ve 15,
Openness 19, Ski l l 17)
PERSONNEL
24
LUGTREK NETBOOK
Rules and Regulations
An area i n whi ch gamers sel dom accept anyt hi ng at f ace
val ue i s t hat of t he rul es t hemsel ves. Ti nkeri ng wi t h, expand-
i ng upon and i mpr ovi ng game rul es i s a God- gi ven ri ght , so
l i st serv addi t i ons t o t he game rul es are present ed bel ow.
Generating Command Rank Charac-
ters
Preface
Ther e has been some di scussi on and cri t i ci sm of Last
Uni corn Games (LUG) f or not i ncl udi ng rul es f or generat i ng
pl ayer- char act ers of Command rank f or use wi t h t hei r rol e pl ay-
i ng game, St ar Trek: The Next Generat i on Rol e Pl ayi ng Game
(ST:TNG RPG). The desi gners consci ousl y deci ded t o prevent
pl ayers f rom buyi ng t hei r way t o t he rank of Capt ai n i nst ead
of earni ng t hei r advancement t hrough rol e- pl ayi ng. Al t hough I
admi re t hi s posi t i on, years of experi ence i n runni ng St ar Trek
rol e pl ayi ng games has t aught me a val uabl e l esson: never
ever make t he Commandi ng Of f i cer a Non- Pl ayer Charact er
(NPC). In any game I have run t he pl ayers assumed t he key
commandi ng posi t i ons aboard a St arf l eet vessel . Al t hough i t
i s possi bl e t o run t he Execut i ve (Fi rst ) Of f i cer as an NPC, t he
Capt ai n t he charact er t o whom al l ot hers on board l ook up
and f r om whom t hey t ake t hei r l ead must be anot her pl ayer.
Pref erabl y t hi s pl ayer has good l eadershi p ski l l s and can ac-
t i vel y assi st i n keepi ng ot her charact ers i nvol ved i n t he game.
These rul es are pr ovi ded as a gui del i ne t o al l ow t he generat i on
of t hese charact ers.
Method
The act ual f ramework f or creat i ng Command rank char-
act ers f or st arshi ps i s al ready gi ven i n t he Core Rul e Book f or
t he St ar Trek: The Next Generat i on Rol e Pl ayi ng Game. Al l i t
t akes are a l i t t l e t i me and some common sense t o draw t hese
rul es t oget her. The basi s of t he met hods used are deri ved f rom
t he f ol l owi ng:
Page 104: To achi eve t he rank of Commander or bet t er,
t he charact er must possess at l east one ski l l l evel i n t he
pri mary ski l l i n t hree depar t ment s, such as Engi neeri ng,
Fl i ght Cont r ol , Securi t y, or Sci ence.
An exampl e of a Capt ai n char act er, Capt ai n Ann Pot ri kos
(p. 191), act ual l y f i t s wi t hi n t he gui del i nes t hat I have devel -
oped bel ow.
Creation
1) Sel ect a Raci al Templ at e as per t he rul es.
2) Sel ect an Over l ay f or t he charact er. If an Overl ay ot her t han
Command i s sel ect ed t hen at some poi nt duri ng t he
course of t he charact ers career t hey t ransf erred i nt o t he
Command branch. Capt ai n James T. Ki rk i s t he most f a-
mous exampl e of t hi s, havi ng ori gi nal l y been post ed t o t he
Securi t y di vi si on earl y i n hi s career.
3) Compl et e t he charact ers Earl y Li f e Hi st ory of t hei r back-
ground as per t he rul es.
4) Compl et e t he charact ers Academy Li f e Hi st ory of t hei r
background as per t he rul es.
5) Compl et e t he char act ers Cadet Crui se as per t he r ul es.
6) Do t he charact ers i ni t i al Tour of Dut y ei t her by spendi ng
Devel opment Poi nt s or by sel ect i ng a Package. Not e: It i s
hi ghl y recommended t hat charact ers spend t he Devel op-
ment Poi nt s t o cust omi ze t hei r charact er, especi al l y i f t hey
i nt end t o be of Command rank. However, some ski l l s can
onl y be rai sed by sel ect i ng Tour Packages.
7) Compl et e mul t i pl e Addi t i onal Tours wi t h t he f ol l owi ng
provi si ons i n t he f ol l owi ng order:
a) Charact er must purchase t he Promot i on (Li eut enant ,
J.G.) Advant age.
b) Charact er must purchase t he Promot i on (Li eut enant )
Advant age.
c) Charact er must pur chase t he Depart ment Head Ad-
vant age. Not e: Thi s may be i nt erposed wi t h t he above
requi rement .
d) Charact er must pur chase t he Promot i on (Li eut enant
Commander) Advant age.
e) Pri or t o purchasi ng t he rank of Commander t he char-
act er must have at l east some ski l l (wi t h a Rat i ng of
at l east 1) i n t he Pri mar y Ski l l s of t wo ot her prof es-
si ons (Br anches) . The i ni t i al Over l ay t he charact er
sel ect ed i n st ep 2 i s al ready consi dered t owards t he
t ot al r equi rement of t hr ee. Except i on: If t he charact er
25
i n st ep 2 above sel ect ed an Overl ay ot her t han Com-
mand t hen one of t he t wo Branches t hat t he char ac-
t er f i l l s out ski l l s i n must be l i st ed f or t he Command
Branch.
f ) Charact er must purchase t he Promot i on (Commander)
Advant age.
g) Char act er must pur chase t he Pr omot i on ( Capt ai n)
Advant age. Not e: Thi s st ep i s opt i onal i f t he charac-
t er i nt ends t o be a Commandi ng Of f i cer of a smal l er
vessel , such as an Obert h- cl ass shi p. A rank of Com-
mander i s suf f i ci ent t o command a vessel of such si ze.
8) Cal cul at e charact ers i ni t i al Courage and Renown as per
t he rul es but al so i ncl ude bonuses f or any Commendat i on
Advant ages pur chased duri ng t he creat i on pr ocess (see
p. 181 f or Renown val ues f or Commendat i ons and Med-
al s).
9) Tal l y age (see not e bel ow). The charact er i s compl et e.
A charact er may make as many Addi t i onal Tours as nec-
essary t o achi eve t he requi rement s above, however pl ease not e
t hat t he l engt h of each t our i s 2- 7 (1d6+ 1) years. Excessi ve
t ours coul d make a charact er qui t e ol d.
As a general rul e of t humb, page 182 of t he Core Game
Book provi des suggest ed key ski l l l evel s f or vari ous posi t i ons,
i ncl udi ng Capt ai ns. In t hi s aut hors opi ni on t hose val ues are
exceedi ngl y hi gh and shoul d onl y be used as a met er of what
ski l l s are val uabl e t o a Capt ai n.
Unl ess a charact er ori gi nal l y chose t he Command Over-
l ay, i t i s suggest ed t hat charact ers f rom ot her Branches t hat
t ransf er i nt o Command not be gi ven key assi gnment s unt i l
t hei r rat i ngs i n t he Pri mary Ski l l s f or t he Command Overl ay
are of equal val ue.
Usi ng t he above syst em, t he absol ut e mi ni mum number
of t ours i nn whi ch a charact er coul d at t ai n t he rank of Com-
mander ( and command of t hei r own, al bei t smal l , st arshi p) i s
f i ve. Thi s assumes t he charact er t akes t he f ast t rack and
sel ect s t he Promot i on Advant age duri ng t hei r Cadet Cr ui se,
advances t o t he rank of Li eut enant Commander dur i ng t hei r
f i rst t our of dut y, f i l l s out t hei r requi red ski l l s duri ng t he next
t hree t ours, and sel ect s t he Commander Advant age on t hei r
f i f t h t our. Such a charact er woul d be t he except i on, and not
t he rul e, and cert ai nl y woul d not be abl e t o command a shi p-
of - t he- l i ne such as a Gal axy- cl ass st arshi p.
Incorporating Kzinti Into the Star
Trek: The Next Generation Role Play-
ing Game
One of t he maj or st i cki ng poi nt s of canoni ci t y f or St ar
Trek f ans i s t he presence of t he Kzi nt i i n t he ani mat ed epi sode
The Sl aver Weapon by Larry Ni ven. Ni ven wrot e t hi s epi sode
of t he seri es based on one of hi s Known Space short st ori es,
and t hus t he Kzi nt i became part of t he St ar Tr ek uni verse...or
di d t hey?
When Gene Roddenberr y began St ar Trek: The Next Gen-
erat i on, i t was deci ded t o di savow t he ani mat ed St ar Trek se-
ri es, based par t i al l y on t he f act t hat t he product i on val ues were
not up t o Genes st andards. Somet i me i n t he ei ght i es, Ni ven
l i censed t he Known Space set t i ng and charact ers t o a com-
put er game company. He t hen l i censed Chaosi um t o produce a
Ri ngworl d rol e pl ayi ng game, whi ch t hey di d, unt i l t he com-
put er game company t hreat ened t o sue, and t hus t he Ri ngworl d
rol e pl ayi ng game vani shed and became a hi ghl y sought af t er
col l ect i bl e. Thi s i s specul at i on, but si mi l ar l egal concerns coul d
have been t he r eason why t he Kzi nt i are not consi dered part of
t he St ar Trek uni verse t oday...Paramount s l egal depart ment
has al ways been rat her caut i ous i n some respect s. In any event ,
except f or cert ai n key el ement s of t he epi sode Yest eryear by
D.C. Font ana, t he St ar Trek ani mat ed seri es i s no l onger part
of t he cont i nui t y, and i s not i ncl uded i n t he St ar Trek Chronol -
ogy or St ar Trek Encycl opedi a.
Thi s i s al l wel l and good, but of course Narrat ors runni ng
t hei r own campai gns are not bound by such i ssues. However,
t he St ar Trek: The Next Generat i on rol e pl ayi ng game does use
t he t i mel i ne and cont i nui t y provi ded i n t he Chronol ogy. At t empt -
i ng t o f i t t he Kzi nt i i nt o t hi s f ramework does creat e some pr ob-
l ems. The Kzi nt i are st at ed t o have had f our wars wi t h human-
i t y, l osi ng each one, unt i l t hey f i nal l y were made a Federat i on
Prot ect orat e. The ani mat ed seri es has been assumed t o oc-
cur duri ng a f ourt h season of St ar Trek, t he f our t h year of t he
ori gi nal f i ve- year mi ssi on of t he Ent erpri se. However, t he way
t he t i mel i ne i s now set up, t hi s cannot be t he case. Ki rk t akes
command of t he Ent erpri se i n 2264, but t he f i rst season of t he
show i s not unt i l 2266- 67. That means t hat t he f i rst t wo years
of t he f i ve- year mi ssi on whi ch woul d have had Gary Mi t chel l
RULES
26
LUGTREK NETBOOK
as Fi rst Of f i cer and bef ore Doct or McCoy j oi ned t he crew
were never shown. Now one coul d f i t t he Ent erpri se crews en-
count er wi t h t he Kzi nt i somewhere i n t hat t i me peri od, except
t hat t he l ook and f eel of t he Ent erpri se, and t he crew members
i nvol ved, cl earl y i ndi cat e a l at er t i me f rame t han t he ori gi nal
seri es. The f i ve- year mi ssi on ended i n 2269. Thus, i f t hey hap-
pened at al l , t he event s of t he ani mat ed seri es probabl y oc-
curred i n 2269, af t er t he event s of t he epi sode Turnabout In-
t ruder and bef ore t he Ent erpri se ret ur ned t o Eart h at t he end
of t he mi ssi on.
So when di d t he St ar Trek versi on of t he Man- Kzi n War s
occur? Wel l , i t was most l i kel y wi t hi n a peri od bet ween 2261,
when t he UFP was f ounded, and 2264. In t he excel l ent adapt a-
t i on of The Sl aver
Wea p on b y Al a n
Dean Fost er, i t was
s t a t ed t h a t Uh u r a
had f ought t he Kzi nt i
i n ba t t l e; t h i s was
m os t l i k el y i n t h e
f our t h and f i na l of
t hese conf l i ct s. Be-
f ore t he f oundi ng of
t h e UFP, h u m a n s
wer e busy wi t h t he
Romul an War. What I
t hen pr opose i s t hat
t h e Kzi n t i Wa r s
(whi ch are l i kel y con-
s i d er ed wa r s
mai nl y by t he Kzi nt i ) were f ought bet ween 2161 and 2264;
duri ng t he f i rst wave of expansi on af t er t he est abl i shment of
t he Federat i on. Federat i on shi ps r an i nt o t he Kzi nt i i n a st ar
cl ust er near t he ar ea of col oni zat i on. Kzi nt i l i kel y rai ded shi p-
pi ng, at t acked col oni es and so f ort h i n f our maj or waves ,
def eat ed easi l y each t i me by St ar f l eet , owi ng t o bet t er t ech-
nol ogy and t he i nf amous Kzi nt i i mpul si veness. It i s doubt f ul
t hat St arf l eet needed more t han a l arge t ask f orce t o def eat
t he Kzi nt i space navy, al t hough gr ound combat agai nst t he
Kzi n warri ors cert ai nl y was no cakewal k. By 2264, t he Federa-
t i on f i nal l y deci ded t o put an end t o t hi s; t hey crushed t he
Kzi nt i f l eet , t ook over t he homeworl d, and set up a Kzi nt i Pro-
t ect orat e, st ri ppi ng t he Pat ri archy of i t s abi l i t y t o wage war
and l i mi t i ng spacef l i ght by t he Kzi nt i . Thi s was most l i kel y a
hot l y debat ed t opi c among t he Federat i on Counci l at t hat t i me.
Thi s al l ows Uhura t o f i ni sh her t our of dut y and t hen t ransf er
t o t he Ent erpri se when a posi t i on opened t here around l at e
2265.
Where i s t he Kzi nt i Pat r i archy l ocat ed? Gi ven t he f act t hat
t he Federat i on was smal l er i n t hose days, t he Pat ri ar chy i s
probabl y not f ar f r om t he core worl ds of t he Federat i on; I f avor
a l ocat i on somewhere near t he area where t he Kl i ngons were
f i rst encount ered, mai nl y because I remember t he Kzi nt i - Kl i ngon
bat t l es f rom t he St ar Fl eet Bat t l es game. I woul d say t hey woul d
l i kel y be i n a f ai rl y cl ose groupi ng of st ars, as t here are t wel ve
worl ds i n t he Kzi nt i Pat ri ar chy, and t hei r war p dr i ve t echnol ogy
was pr oba bl y never
t h a t g r ea t ; a s t a r
cl ust er makes sense.
It was al so f ai rl y cl ose
t o Si ri us, si nce t hat i s
where t he t r eat y t hat
set up t he Prot ect or-
at e was wri t t en and
si gned.
Wh er ev er t h ey
a r e l oc a t ed , i t i s
hi ghl y doubt f ul t hat
t hey pose much of a
t hreat by t he t i me of
t he St ar Trek: The Next
Generat i on seri es, but
Nar r at or s have sev-
eral opt i ons when deci di ng j ust how t he Kzi nt i wi l l f i t i nt o t hei r
game. One opt i on i s t o assume t hat by 2370, t hey are Federa-
t i on members and t hus serve i n St arf l eet (maki ng great Secu-
ri t y personnel ), and t he Kzi nt i Prot ect orat e i s a t hi ng of t he
past . They l i kel y get al ong wel l wi t h t he Ferengi , owi ng t o si mi -
l ar at t i t udes about f emal es, al t hough i f I were a Ferengi Mer-
chant , Rul e of Accqui si t i on #403 woul d be Cheat every ot her
race i n t he gal axy...but not a Kzi n. Renegade Kzi n ar e l i kel y
f ound wi t hi n t he Ori on Syndi cat e. They probabl y st i l l do not
l i ke Vul cans very much. Owi ng t o si mi l ar at t i t udes and cul -
t ures, t he Kzi n may have bef r i ended t he Kl i ngons, or t hey may
be at each ot hers t hroat s. Perhaps t hey have f ought on t he
si de of t he Federat i on dur i ng t he Cardassi an- Federat i on con-
27
f l i ct s, or duri ng t he war wi t h t he Domi ni on.
As anot her opt i on, Narrat ors may consi der mai nt ai ni ng t he
Kzi nt i s adversari al rel at i onshi p wi t h t he Uni t ed Federat i on of
Pl anet s. Thi s seems i n keepi ng wi t h t hei r vi ol ent and i nt ol er-
ant nat ur es, and al l ows t he Narrat or anot her st ock charact er
t o dr aw upon when a bad guy i s needed. St i l l broodi ng over t he
def eat s of so l ong ago, i n t hi s scenari o t he Kzi nt i bi de t hei r
t i me, l ooki ng f or a chance t o st ri ke back at t hei r anci ent f oes.
The Narrat or must deci de how bi g a t hreat t he Kzi nt i are and
what sort of t act i cs t hey use. It i s possi bl e t hat , l i ke t he pi -
rat es of Ori on, t hat Kzi nt i pri vat eers cont i nue t o har ass l ocal
shi ppi ng, and r emai n i nvol ved i n i l l egal act i vi t i es near t he
Pat r i archy. Though t he Pat r i archy i t sel f remai ns a mi nor power
under t he wat chf ul eye of t he Federat i on, t hei r shi ps hope-
l essl y out cl assed by t hose of St arf l eet , t he Kzi nt i are no l ess
dangerous when conf ront ed on t hei r home t ur f , or i n ci rcum-
st ances of t hei r own choosi ng. By necessi t y, t hey have become
mast ers of st eal t h; j ust as t hei r ancest ors l earned t o qui et l y
appr oach t hei r prey, now t he Kzi n have gai ned mast ery of sub-
t erf uge and surrept i t i ous act i on.
Al t ernat el y, t he Narrat or may deci de t hat t he Kzi nt i have
done such a f i ne j ob of pl ot t i ng and t hi evi ng, t hat t hey now are
an even bi gger t hreat t o t he Federat i on. Wi t h St ar f l eet f ocused
on t he Bor g and Domi ni on, per haps t he Kzi nt i have st ol en
enough t echnol ogy and/ or f orged enough al l i ances t o act ual l y
be an up- and- comi ng pol i t i cal power. St arf l eet may real i ze wi t h
a st ar t t hat t hi s ol d enemy wi t hi n t he Federat i ons own borders
i s agai n f l exi ng i t s muscl es, seeki ng revenge...
Some of t hi s art i cl e was based on t he ar t i cl e The Kzi nt i
Have Landed by Jon Sl obi ns f rom t he December 1985 i ssue of
Dragon magazi ne.
RULES
28
LUGTREK NETBOOK
Starships
Part of our f asci nat i on wi t h t he St ar Trek uni verse comes
f rom t he wonderf ul st ar shi ps t hat wander f rom worl d t o worl d,
pl y t he t r ade r out es bet ween sol ar syst ems, and do bat t l e
ami dst arcs of sci nt i l l at i ng dest ruct i on. Nat ural l y, pl ayers of
St ar Trek: The Next Generat i on wi l l be equal l y f asci nat ed by
quant i f yi ng shi ps ot her t han t hose i ncl uded i n t he rul ebook,
creat i ng compl et el y new desi gns or drawi ng up deck pl ans f or
vessel s of t he i magi nat i on.
Akira-Class Starship
Cl ass and Type: Aki ra- cl ass Fri gat e
Commi ssi oni ng Dat e: 2357
Hul l Char ac t er i st i c s
Si ze: 7 (455 met ers l ong, 21 decks)
Resi st ance: 3
St ruct ural Poi nt s: 140
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 250/ 1000 (passengers must be bert hed
i n crew quart ers)
[ 6 pwr/ r ound]
Comput ers: 4
[ 4 pwr/ r ound]
Transport ers: 4 personnel , 5 cargo, 4 emergency
[ 6 pwr/ r ound]
Tract or Beams: 1 ad, 1 f v
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
The Aki ra- cl ass i s hi ghl y maneuverabl e. Al l maneuver ac-
t i ons are perf ormed at - 1 di f f i cul t y.
War p Syst em: 6.0/ 9.0/ 9.4 (12 hours)
[ 2/ war p f act or]
Impul se syst em: .75 c/ .92 c
[ 7/ 9 pwr/ round]
Power: 160
Sensor Syst ems
Long- range Sensors: + 1/ 15 l i ght - years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght - year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Sensors Ski l l : 5
Weapons Syst ems
Type VIII Phaser:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 16
Power: [ 16]
Type VI Phot on Torpedoes:
Number: 250
Launchers: 2 f v, 2 f d, 1 f d (Pul se Fi re)
Spread: 2 (Pul se Fi re has Spread 5)
Arc: Forward, but ar e sel f - gui ded
Range: 15/ 300,000/ 1,000,000/ 3,500,000
Accuracy: 4/ 5/ 7/ 10
Damage: 20
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
St ar f l eet Def l ect or Shi el d
Prot ect i on: 55/ 75
Power: [ 55]
Desc r i pt i on and Not es
Fl eet dat a: Duri ng t he l at e 2340s St ar f l eet became i ncreas-
i ngl y worri ed about t he average age of t he shi ps i n t he f l eet .
Al t hough vessel s such as t he Mi randa- and Excel si or - cl ass were
perf ormi ng adequat el y as mi d- si zed crui sers and dest royers,
t hese desi gns dat ed back bet ween 50 and 100 years and were
l aggi ng behi nd t he l at est t echnol ogy despi t e f requent ref i t s.
Rapi d expansi on of t he Federat i on was al so put t i ng a great
st r ai n on bot h t he expl or at or y and def ense capaci t i es of
St ar f l eet , and al t hough t he Nebul a- cl ass was under devel op-
ment , St ar f l eet was predi ct i ng t hat i t woul d be unabl e t o meet
al l of i t s commi t ment s by 2365.
The Aki ra- cl ass i s one of several maj or desi gns f i el ded t o mod-
erni ze and expand t he f l eet i n order t o correct t hi s st at e of
af f ai rs. St arf l eet i ssued a requi rement f or a vessel t o compl e-
ment t he Ambassador- cl ass, repl aci ng t he Excel si or- cl ass ves-
sel s i n t he f ront i er regi ons of t he Federat i on. The new vessel
woul d be capabl e of carryi ng out general purpose expl orat ory
and sci ent i f i c f unct i ons, but woul d al so carry armament t hat
29
woul d enabl e i t t o operat e i n hi gh- t hr eat ar eas as a heavy
crui ser uni t . By usi ng t he l at est engi ne t echnol ogy t he Aki ra-
cl ass woul d be capabl e of operat i ng at hi gher speeds t han t he
Excel si or- cl ass i n al l f l i ght regi mes, i deal f or a shi p whi ch woul d
need t o cover l arge di st ances as a mat t er of rout i ne.
Not ewort hy vessel s / servi ce records / encount ers: The U.S.S.
Aki ra ent ered servi ce i n 2357, and a rapi d product i on run put
nearl y a hundred ot hers i nt o t he f l eet over t he next t wel ve years.
As i nt ended, most of t he Aki ra- cl ass shi ps have been based
f ar f rom t he core of t he Federat i on, general l y operat i ng f r om
di st ant St arbases on l ong- t erm expl orat i on mi ssi ons. More re-
cent l y t he escal at i on of t ensi ons at t he Federat i ons core has
l ed t o many of t hi s cl ass bei ng recal l ed t o operat e nearer t o
Eart h. Thi rt y- f i ve Aki ras were assi gned t o t he Typhon Sect or
Fl eet i n 2370, t he remai nder bei ng assi gned t o t he areas adj a-
cent t o t he Cardassi an, Kl i ngon and Romul an borders. Aki ra-
cl ass vessel s served promi nent l y i n t he Typhon Fl eet , whi ch
t oget her wi t h several rei nf orcement squadr ons, f ought a run-
ni ng bat t l e wi t h t he Borg vessel f rom t he Typhon sect or t o Eart h.
Many of t hese shi ps were dest royed duri ng t hi s bat t l e. A no-
t abl e part i ci pant was t he U.S.S. Thunderchi l d (NCC- 63549),
whi ch part i ci pat ed i n t he f i nal assaul t whi ch dest royed t he
Borg cube.
Constellation-Class Starship
Cl ass and Type: Const el l at i on- cl ass Expl orer
Commi ssi oni ng Dat e: 2283
Hul l Char ac t er i st i c s
Si ze: 5 (231 met ers l ong, 11 decks)
Resi st ance: 3
St ruct ural Poi nt s: 100
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 350/ 450
[ 6 pwr/ r ound]
Comput ers: 4
[ 2 pwr/ r ound]
Transport ers: 4 personnel , 3 cargo, 4 emergency
[ 6 pwr/ r ound]
Tract or Beams: 1 f d, 1 f v
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 6.0/ 8.0/ 8.6 (12 hours)
[ 2/ war p f act or]
Impul se syst em: .75 c/ .9 c
[ 7/ 9 pwr/ round]
Power: 160
Sensor Syst ems
Long- range Sensors: + 2/ 18 l i ght - years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght - years
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Sensors Ski l l : 5
Weapons Syst ems
Type VIII Phaser:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 16
Power: [ 16]
STARSHIPS
30
LUGTREK NETBOOK
Type II Phot on Torpedoes:
Number: 100
Launchers: 1 f v, 1 ad
Spread: 5
Arc: Forward or af t , but are sel f - gui ded
Range: 15/ 300,000/ 1,000,000/ 3,500,000
Accuracy: 4/ 5/ 7/ 10
Damage: 20
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
St ar f l eet Def l ect or Shi el d
Prot ect i on: 48/ 70
Power: [ 48]
Desc r i pt i on and Not es
Fl eet dat a: Ut i l i zi ng an unusual f our- nacel l e desi gn, t he ves-
sel s of t he Const el l at i on- cl ass were i nt ended f or expl orat i on
dut i es, and t hus t o assume t he rol es of t he agi ng Const i t u-
t i on- cl ass st arshi ps. Whi l e t he f our- nacel l e arrangement di d
not t ake, t he desi gn was a successf ul one, and t hese shi ps
became a common si ght i n Federat i on space. Some t hi rt y ves-
sel s of t hi s t ype were produced.
Not ewort hy vessel s / servi ce records / encount ers: U.S.S. Con-
st el l at i on (NCC- 1974), prot ot ype; U.S.S. St argazer (NCC- 2893),
commanded by Capt ai n Jean- Luc Pi card f or 22 years, l ost i n
t he bat t l e of Maxi a; U.S.S. Get t ysbur g ( NCC- 3890) ; U.S.S.
Hat haway (NCC- 2593); U.S.S. Magel l an (NCC- 3069), U.S.S.
Vi ct ory (NCC- 9754).
Constitution-Class Starship
Cl ass and Type: Const i t ut i on- cl ass Heavy Crui ser
Commi ssi oni ng Dat e: 2245
Hul l Char ac t er i st i c s
Si ze: 6 (289 met ers l ong, 24 decks)
Resi st ance: 2
St ruct ural Poi nt s: 120
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 430/ 900
[ 5 pwr/ r ound]
Comput ers: 4
[ 4 pwr/ r ound]
Transport ers: 4 personnel , 2 emergency, 2 cargo
[ 4 pwr/ r ound]
Tract or Beams: 1 f d, 1 f v
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 5.0/ 6.0/ 8.0* (12 hour s) * gi ven i n ol d warp
f act ors, 4.3/ 5.0/ 6.5 i n current warp f act ors
[ 2/ war p f act or]
Impul se Syst em: .5 c/ .75 c
[ 5/ 7 pwr/ round]
Power: 90
Sensor Syst ems
Long- range Sensors: + 1/ 10 l i ght years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Sensors Ski l l : 5
Weapons Syst ems
Type V Phaser:
Range: 10/ 10,000/ 50,000/ 100,000
Arc: Al l except di rect l y af t (630 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 10
Power: [ 10]
Type I Phot on Torpedoes:
Number: 120
Launchers: 1 f v
Spread: 2
Arc: Forward, but ar e sel f - gui ded
Range: 15/ 150,000/ 500,000/ 1,000,000
Accuracy: 4/ 5/ 7/ 10
Damage: 15
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
St ar f l eet Def l ect or Shi el d
Prot ect i on: 20/ 30
Power: [ 20]
Desc r i pt i on and Not es
Fl eet dat a: One of t he most cel ebrat ed UFP st arshi p desi gns,
t he Const i t ut i on- cl ass crui ser was i nt ended t o t ake t he Fed-
31
erat i on t o st range new worl ds and served admi rabl y i n t hi s
regard. Equi pped t o spend ext ended peri ods away f r om home,
t hese vessel s were i ni t i al l y assi gned f i ve- year expl orat i on mi s-
si ons t hough many were unabl e t o compl et e t hem due t o ca-
t ast rophe. Remai ni ng vessel s underwent maj or ref i t s i n t he
2270s.
Not ewort hy vessel s / servi ce records / encount ers: U.S.S. Con-
st i t ut i on (NCC- 1700) , pr ot ot ype; U.S.S. Const el l at i on (NCC-
1017), commanded by Commodore Mat t Decker and sel f - de-
st ruct ed i n an at t empt t o dest roy t he Pl anet Ki l l er i n 2267;
U.S.S. Def i ant , (NCC- 1764) , l ost near Thol i an space i n 2268
when t he shi p sl i pped i nt o spat i al i nt erphase; U.S.S. Eagl e
(NCC- 956) ; U.S.S. Endeavour (NCC- 1895); U.S.S. Ent erpri se
(NCC- 1701), commanded by Capt ai ns Robert Apri l , Chri st o-
pher Pi ke, and James T. Ki rk, perhaps t he most f amous st arshi p
i n St arf l eet hi st ory, gi ven t he many i nci dent s she was i nvol ved
i n, dest royed by Ki rk by means of sel f - dest ruct sequence i n
2285; U.S.S. Essex (NCC- 1697); U.S.S. Excal i bur (NCC- 1664),
commanded by Capt ai n Harri s, al l hands l ost and shi p se-
verel y damaged i n war games wi t h M- 5 mul t i t roni c comput er
i n 2268; U.S.S. Exet er (NCC- 1672), commanded by Capt ai n
Ronal d Tracey, crew l ost t o bi ol ogi cal warf are agent on Omega
IV i n 2268; U.S.S. Hood (NCC- 1703), part i ci pat ed i n t he i l l -
f at ed M- 5 war games of 2268; U.S.S. Int repi d (NCC- 1631),
manned compl et el y by Vul cans and dest royed by an i mmense
space ameba i n 2268; U.S.S. Lexi ngt on ( NCC- 1709), com-
manded by Commodore Robert Wesl ey, 53 dead i n war games
wi t h M- 5 comput er i n 2268; U.S.S. Pot emki n (NCC- 1657), t ook
part i n t he i l l - f at ed M- 5 war games of 2268; U.S.S. Republ i c
(NCC- 1371); U.S.S. Yorkt own (NCC- 1717), commanded by Cap-
t ai n Joel Randol ph, di sabl ed by al i en probe i n 2286.
Intrepid-Class Starship
Cl ass and Type: Int repi d- cl ass Expl orer
Commi ssi oni ng Dat e: 2370
Hul l Char ac t er i st i c s
Si ze: 6 (373 met ers l ong, 15 decks)
Resi st ance: 3
St ruct ural Poi nt s: 120
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 150/ 700
[ 6 pwr/ r ound]
Comput ers: 4
[ 2 pwr/ r ound]
Transport ers: 4 personnel , 4 cargo, 4 emergency
[ 6 pwr/ r ound]
Tract or Beams: 1 f v, 1 av
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 8.0/ 9.0/ 9.985 (1 hour)
[ 2/ war p f act or]
Impul se syst em: .8 c/ .95 c
[ 8/ 9 pwr/ round]
Power: 150
Sensor Syst ems
Long- range Sensors: + 2/ 22 l i ght - years
[ 6 pwr/ r ound]
Lat eral Sensors: + 2/ 2 l i ght - years
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 2
[ 5 pwr/ r ound]
Sensors Ski l l : 5
Weapons Syst ems
STARSHIPS
32
LUGTREK NETBOOK
Type VIII Phaser:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 16
Power: [ 16]
Type II Quant um Torpedoes:
Number: 19
Launchers: 2 f v, 1 av
Spread: 6
Arc: Forward or af t , but are sel f - gui ded
Range: 10/ 200,000/ 750,000/ 2,000,000
Accuracy: 4/ 5/ 7/ 10
Damage: 24
Power: [ 5]
Type VI Phot on Torpedoes:
Number: 19
Launchers: As f or quant um t orpedoes
Spread: 5
Arc: Forward or af t , but are sel f - gui ded
Range: 15/ 300,000/ 1,000,000/ 3,500,000
Accuracy: 4/ 5/ 7/ 10
Damage: 20
Power: [ 5]
Type I Tri - Cobal t Warheads:
Uni t s are not warp- capabl e and can onl y be used on
st at i onary t arget s.
Number: 10
Launchers: As f or quant um t orpedoes
Spread: 2
Arc: Forward
Range: 10/ 30,000/ 100,000/ 300,000
Accuracy: 5/ 6/ 8/ 11
Damage: 50
Power: [ 10]
Weapons Ski l l : 5
Def ensi ve Syst ems
St ar f l eet Def l ect or Shi el d
Prot ect i on: 50/ 65
Power: [ 50]
Desc r i pt i on and Not es
Fl eet dat a: Recent St arf l eet desi gns had cal l ed f or l arger, more
expensi ve and t i me- consumi ng vessel s capabl e of perf ormi ng
a number of rol es. The Int repi d- cl ass was desi gned t o count er
t hi s way of t hi nki ng and r et urn t o smal l er, f ast er, more ef f ec-
t i ve st arshi ps t hat coul d cont i nue t he expl orat i on of t he gal -
axy. The Int repi d- cl ass i nt roduced many uni que f eat ur es, i n-
cl udi ng bei ng t he f i rst shi p of i t s si ze t o be capabl e of pl an-
et ary l andi ng and f l i ght . Thi s cl ass al so i nt roduced bi o- el ec-
t ri c gel - packs, a new way of t ransmi t t i ng comput er dat a qui ckl y
and ef f i ci ent l y, whi ch l owers t he shi ps comput er power re-
qui rement . Al t hough not desi gned f or heat ed combat t he In-
t repi d- cl ass i s desi gned t o t ake a consi derabl e beat i ng and
st i l l be abl e t o f l ee t he scene f or hel p. Ten shi ps of t hi s l i ne
have been bui l t and anot her ei ght y- ni ne are proposed.
Not ewort hy vessel s / servi ce records / encount ers: U.S.S. In-
t repi d (NCC- 74600) , prot ot ype; U.S.S. Voyager (NCC- 74656),
once presumed l ost , now known t o have crossed i nt o t he Del t a
Quadr ant .
Miranda-Class Starship
Cl ass and Type: Mi randa- cl ass Crui ser
Commi ssi oni ng Dat e: 2277
Hul l Char ac t er i st i c s
Si ze: 5 (237.6 met ers l ong, 11 decks)
Resi st ance: 2
St ruct ural Poi nt s: 100
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 220/ 150
[ 5 pwr/ r ound]
Comput ers: 2
[ 2 pwr/ r ound]
Transport ers: 4 personnel , 2 cargo, 7 emergency
[ 6 pwr/ r ound]
Tract or Beams: 2 f v
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 5.0/ 9.0/ 9.2 (12 hours)
[ 2/ war p f act or]
Impul se syst em: .75 c/ .9 c
[ 7/ 9 pwr/ round]
Power: 135
Sensor Syst ems
Long- range Sensors: + 1/ 15 l i ght - years
33
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght - years
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Sensors Ski l l : 4
Weapons Syst ems
Type VII Phaser:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l except di rect l y af t (630 degrees)
Accuracy: 5/ 6/ 8/ 11
Damage: 14
Power: [ 14]
Pul se Phaser Cannon (Type III onl y):
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Ful l f orward (540 degrees)
Accuracy: 4/ 5/ 7/ 10
Damage: 18
Power: [ 18]
Type II Phot on Torpedoes:
Number: 100
Launchers: 1 f d, 1 ad
Spread: 2
Arc: Forward or af t , but are sel f - gui ded
Range: 15/ 300,000/ 1,000,000/ 3,500,000
Accuracy: 4/ 5/ 7/ 10
Damage: 20
Power: [ 5]
Weapons Ski l l : 4
Def ensi ve Syst ems
St ar f l eet Def l ect or Shi el d
Prot ect i on: 44/ 64
Power: [ 44]
Desc r i pt i on and Not es
Fl eet dat a: One of t he l ongest - l ast i ng desi gns i n St arf l eet hi s-
t ory, t he Mi randa- cl ass ent ered servi ce i n t he 23r d cent ur y as
smal l er compani on t o t he Const i t ut i on- cl ass. Thought t hey have
not been i n product i on i n decades, many of t hese vessel s are
st i l l i n servi ce, some nearl y a cent ury ol d. There have been
several vari ant s of t he desi gn whi ch has been upgraded nu-
merous t i mes i n i t s servi ce. These vessel s are easi l y modi f i ed
t o servi ce speci f i c mi ssi ons; f or exampl e, by havi ng t hei r weap-
ons repl aced t o accommodat e more sensors f or sci ent i f i c mi s-
si ons. Some have been convert ed t o cargo vessel s whi l e ot hers
st i l l f ul f i l t hei r rol e as expl orat i on craf t . Though wel l - armed f or
her si ze, t he Mi randa- cl ass i s no mat ch f or a modern warshi p.
She can hol d her own agai nst l i ght er vessel s however and per-
f orms wel l i n f l eet act i ons.
Not ewor t hy vessel s / ser vi ce r ecor ds / encount er s: U.S.S.
Mi randa, prot ot ype; U.S.S. Brat t ai n (NCC- 21166), st randed i n
a Tykens Ri f t i n 2367; U.S.S. Lant ree (NCC- 1837) , commanded
by Capt ai n L. Isao Tel aka, dest royed by U.S.S. Ent erpri se i n
2365 af t er crew exposure t o deadl y ant i bodi es; U.S.S. Rel i ant
(NCC- 1864), commanded by Capt ai n Cl ark Terrel l , hi j acked i n
2285 by Khan Nooni en Si ngh and dest royed by det onat i on of
t he Genesi s Devi ce; U.S.S. Sar at oga (NCC- 1937), di sabl ed by
al i en probe i n 2286 whi l e pat rol l i ng Neut ral Zone; U.S.S. Ti an
An Men (NCC- 21382), part of Federat i on bl ockade of Romul an
border dur i ng Kl i ngon Ci vi l War i n 2368.
STARSHIPS
34
LUGTREK NETBOOK
MORAY-CLASS ESCORT
Saber-Class Starship
Cl ass and Type: Saber - cl ass Scout
Commi ssi oni ng Dat e: 2343
Hul l Char ac t er i st i c s
Si ze: 4 (190 met ers l ong, 11 decks)
Resi st ance: 3
St ruct ural Poi nt s: 80
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 102/ 300
[ 6 pwr/ r ound]
Comput ers: 4
[ 2 pwr/ r ound]
Transport ers: 3 personnel , 2 cargo, 3 emergency
[ 6 pwr/ r ound]
Tract or Beams: 1 av, 1 f v
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 6.0/ 8.8/ 9.2 (12 hours)
[ 2/ war p f act or]
Impul se syst em: .75 c/ .9 c
[ 7/ 9 pwr/ round]
Power: 130
Sensor Syst ems
Long- range Sensors: + 2/ 17 l i ght - years
[ 6 pwr/ r ound]
Lat eral Sensors: + 2/ 1 l i ght - year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 2
[ 5 pwr/ r ound]
Sensors Ski l l : 5
Weapons Syst ems
Type VIII Phaser:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 16
Power: [ 16]
Type VII Phaser:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 14
Power: [ 14]
Type II Phot on Torpedoes:
Number: 30
Launchers: 1 f v
Spread: 4
Arc: Forward, but ar e sel f - gui ded
Range: 15/ 300,000/ 1,000,000/ 3,500,000
Accuracy: 4/ 5/ 7/ 10
Damage: 20
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
St ar f l eet Def l ect or Shi el d
Prot ect i on: 50/ 70
Power: [ 50]
Desc r i pt i on and Not es
Fl eet dat a: A smal l shi p desi gned f or rapi d product i on and
i nt ended f or bot h expl orat i on and l i ght pat rol dut i es. It s cost
ef f ect i veness and f avorabl e revi ews by St arf l eet crews resul t ed
i n a great number of t hese craf t bei ng produced. These craf t
are f r equent l y encount ered on t he f ront i ers but ar e al so f ound
pat r ol l i ng t he space l anes bet ween t he maj or pl anet s of t he
Federat i on.
Not ewort hy vessel s / servi ce records / encount ers: U.S.S. Sa-
ber, prot ot ype; U.S.S. Yeager (NCC- 81947), def ended Sect or 001
duri ng t he Borg i ncursi on of 2373.
Sovereign-Class Starship
Cl ass and Type: Soverei gn- cl ass Expl orer
Commi ssi oni ng Dat e: 2372
Hul l Char ac t er i st i c s
Si ze: 9 (680 met ers l ong, 24 decks)
Resi st ance: 4
St ruct ural Poi nt s: 180
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 700/ 1000
[ 6 pwr/ r ound]
Comput ers: 6
[ 6 pwr/ r ound]
Transport ers: 5 personnel , 4 cargo, 4 emergency
[ 6 pwr/ r ound]
35
Tract or Beams: 1 ad, 1 f v
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 8.0/ 9.95/ 9.9982 (36 hours)
[ 2/ war p f act or]
Impul se Syst em: .75 c/ .92 c
[ 7/ 9 pwr/ round]
Power: 300
Sensor Syst ems
Long- range Sensors: + 2/ 20 l i ght - years
[ 6 pwr/ r ound]
Lat eral Sensors: + 2/ 1 l i ght - year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 2
[ 5 pwr/ r ound]
Sensors Ski l l : 5
Weapons Syst ems
Type XII Phaser:
Range: 15/ 45,000/ 120,000/ 350,000
Arc: Al l (720 degr ees)
Accuracy: 4/ 5/ 7/ 9
Damage: 24
Power: [ 24]
Type II Quant um Torpedoes:
Number: 200
Launchers: 2 f v, 1 f v t urret , 1 ad
Spread: 12
Arc: Forward or af t , but are sel f - gui ded
Range: 10/ 200,000/ 750,000/ 2,000,000
Accuracy: 4/ 5/ 7/ 10
Damage: 24
Power: [ 5]
Type XXV Phot on Torpedoes:
Number: 100
Launchers: As f or quant um t orpedoes
Spread: 12
Arc: Forward or af t , but are sel f - gui ded
Range: 15/ 300,000/ 1,500,000/ 4,050,000
Accuracy: 4/ 5/ 7/ 10
Damage: 20
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
St ar f l eet Def l ect or Shi el d
Prot ect i on: 80/ 90
Power: [ 80]
Desc r i pt i on and Not es
Fl eet dat a: Usi ng t echnol ogi es devel oped by t he Def i ant - cl ass,
t he Soverei gn- cl ass st ands poi sed t o answer t he t hreat of Do-
mi ni on and Borg i ncursi ons. Ut i l i zi ng a sl eek new desi gn, t he
Soverei gn- cl ass shi ps are t he f ast est i n t he f l eet . Thi s cl ass
enj oys t he second- st rongest t ype of shi el ds i n St ar f l eet (j ust
behi nd t he Promet heus- cl ass) and t he abl at i ve armor t hat has
proven so successf ul i n ot her desi gns. Asi de f rom t he U.S.S.
Soverei gn and t he U.S.S. Ent erpri se, 15 shi ps of t hi s cl ass are
pl anned f or const ruct i on.
Not ewort hy vessel s / servi ce records / encount ers: U.S.S. Sov-
erei gn, prot ot ype; U.S.S. Ent erpri se (NCC- 1701- E) , success-
f ul l y def eat ed Borg at t ack of 2373.
Steamrunner-Class Starship
Cl ass and Type: St eamrunner - cl ass Li ght Cr ui ser
Commi ssi oni ng Dat e: 2342
Hul l Char ac t er i st i c s
Si ze: 5 (244 met ers l ong, 9 decks)
Resi st ance: 3
St ruct ural Poi nt s: 100
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 185/ 300
[ 1 pwr/ r ound]
STARSHIPS
36
LUGTREK NETBOOK
Comput ers: 5
[ 5 pwr/ r ound]
Transport ers: 2 personnel , 2 cargo
[ 2 pwr/ r ound]
Tract or Beams: 1 av, 1 f v
[ 2 pwr/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 6.0/ 8.8/ 9.5 (12 hours)
[ 2/ war p f act or]
Impul se Syst em: .75c/ .9c
[ 7/ 9 pwr/ round]
Power: 140
Sensor Syst ems
Long- range Sensors: + 1/ 15 l i ght - years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght - year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Sensors Ski l l : 5
Weapons Syst ems
Type VII Phaser:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 16
Power: [ 16]
Type II Phot on Torpedoes
Number: 100
Launchers: 1 ad, 1 f v
Spread: 6
Arc: Forward or af t , but are sel f - gui ded
Range: 15/ 300,000/ 1,000,000/ 3,500,000
Accuracy: 4/ 5/ 7/ 10
Damage: 20
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
St ar f l eet Def l ect or Shi el d
Prot ect i on: 55/ 75
Power: [ 55]
Desc r i pt i on and Not es
Fl eet dat a: Desi gned as a smal l er and f ast er shi p t han t he
St ar f l eet crui sers of t he t i me, t he St eamrunner - cl ass was i n-
t en ded t o b e p r od u ced i n l ar ge n u mb er s t o sup p l emen t
St ar f l eet s l ar ger shi ps. The St eamr unner - cl ass i nt r oduced
several changes t o St ar f l eet f orces. The cl ass was t he f i rst t o
be bui l t usi ng t he new i sol i near comput er syst em, rat her t han
t he pri or duot r oni c syst em. The shi ps f orm was a change f rom
t he usual St ar f l eet appearance as wel l : t he warp nacel l es were
i nt egrat ed i nt o t he saucer sect i on, and t he overal l f orm i s more
angul ar t han pr evi ous desi gns. Whi l e t he new shape al l owed a
st urdi er craf t at a l ower mass, i t was l at er det ermi ned t hat
cracki ng of t he superst ruct ure coul d resul t af t er sust ai ned hi gh
warp speeds.
A seri es of ref i t s are avai l abl e t o t he St eamrunner- cl ass,
i n order t o compensat e f or t he hi gh warp speed weakness of
t he st ruct ure. In addi t i on, t he St eamrunner may have several
shut t l ecraf t f aci l i t i es convert ed permanent l y t o i ncrease t he
number of phot on t orpedoes carri ed.
Not ewor t hy vessel s / ser vi ce r ecor ds / encount er s: U.S.S.
St eamrunner , prot ot ype; U.S.S. Appal achi a (NCC- 52136) .
The Federation Mothball Fleet
St ar f l eet mai nt ai ns a si zabl e f l eet of st ar shi ps. Whi l e t he
most f requent l y t al ked about and best , as any wi l l admi t
post i ngs are on modern shi ps of t he l i ne, t hey are har dl y
t he onl y st ar shi p post i ngs. As i n t r adi t i onal naval f l eet s,
St ar f l eet keeps many ol der somet i mes al most t ot al l y obso-
l et e st arshi ps i n dry- dock, mot hbal l ed, or servi ng onl y odd
servi ce runs. One unf ami l i ar wi t h pract i ce mi ght be surpri sed
at t he number of ol der shi ps are st i l l i n servi ce.
Whi l e t he maj ori t y of shi ps dest royed at Wol f 359 were more
current desi gns, t hi s event prompt ed St ar f l eet t o bri ng even
mor e of t he mot hbal l f l eet out of r et i r ement . For t unat el y,
St ar f l eet ref i t t ed some of t he ol der vessel s duri ng t hei r l i f e-
t i mes. A f ew, however, bear si gns of over a cent ur y of near
const ant use. Too f ew of t he ol der desi gns have seen much of
a ref i t or upgrade. The j ob may f al l t o t he new crew.
Most shi pyards and docks are t oo busy wi t h new, cut t i ng-
edge or at l east more recent desi gns t o devot e much at t ent i on
t o t he ol der vessel s. Of course, some Chi ef Engi neers rel i sh
t hi s chance t o upgrade a shi p, but f ew of t he rest of a crew l i ke
37
bei ng on t hese agi ng workhorses, or, as one Andori an XO was
heard t o say, a dement ed exampl e of f i el d st ri ppi ng a once
f i ne pi ece of equi pment . Then agai n, t here i s somet hi ng t o
be sai d f or hi st ory.
Moray-Class Starship
Cl ass and Type: Moray- cl ass Escort
Commi ssi oni ng Dat e: 2270
Hul l Char ac t er i st i c s
Si ze: 4
Resi st ance: 2
St ruct ural Poi nt s: 80
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 140/ 200
[ 5 pwr/ r ound]
Comput ers: 3
[ 3 pwr/ r ound]
Transport ers: 2 personnel , 2 cargo
[ 2 pwr/ r ound]
Tract or Beams: 1 f v, 1av
[ 2 pwr/ r at i ng used]
Pr opul si on and Power
War p Syst em: 4.0/ 7.0/ 7.6
[ 2/ war p f act or]
Impul se Syst em: .5c/ .75c
[ 5/ 7 pwr/ round]
Power: 95
Sensor Syst ems
Long- range Sensors: + 1/ 15 years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght - year
[ 4 pwr/ r ound]
Sensors Ski l l : 4
Weapons Syst ems
Type VI Phaser:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 12
Power: [ 12]
Type IV Phaser:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 8
Power: [ 8]
Weapons Ski l l : 4
Def ensi ve Syst ems
St ar f l eet Def l ect or Shi el d
Prot ect i on: 38/ 50
Power: [ 38]
Fl eet dat a: The U.S.S. Moray, prot ot ype f or t he Moray- cl ass
Escort , was l aunched i n 2270, and has had a l ong, di st i n-
gui shed hi st or y. Th e shi ps of t hi s cl ass wer e r et i r ed and
mot hbal l ed i n 2355, havi ng served val i ant l y, al t hough out -
cl assed, i n t he Cardassi an War. The shi p i s general l y f el t t o be
STARSHIPS
38
LUGTREK NETBOOK
underpowered and severel y under- armed f or modern
escort dut y.
Not ewort hy vessel s / servi ce records / encount ers: U.S.S.
Moray, prot ot ype.
Kzinti Starships
The Kzi nt i are di st rust f ul of i nt el l i gent comput ers.
Thi s, combi ned wi t h t hei r t emper ament , has caused Kzi n t ech-
nol ogy t o l apse behi nd t hat of ot her speci es. However, even
under Prot ect orat e st at us and t he wat chf ul eyes of t he UFP,
t he Kzi nt i have produced a great many r ai ders who have st ol en
or ot herwi se acqui red t echnol ogy. So whi l e many Kzi n vessel s
are ant i quat ed j unk, t here i s a burgeoni ng, t hough smal l , num-
ber of Kzi nt i vessel s spor t i ng t op- of - t he- l i ne of f ensi ve and
def ensi ve syst ems.
Police Cruiser
Cl ass and Type: Kzi nt i Pol i ce Crui ser
Commi ssi oni ng Dat e: 2250
Hul l Char ac t er i st i c s
Si ze: 2 (30 met ers l ong, 1 deck)
Resi st ance: 1
St ruct ural Poi nt s: 40
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 4/ 8
[ 1 pwr/ r ound]
Comput ers: 1
[ 1 pwr/ r ound]
Transport ers: None
Tract or Beams: None
Pr opul si on and Power
War p Syst em: 4.0/ 5.0/ 6.0 (2 hour s) * gi ven i n ol d warp
f act ors, 3.5/ 4.3/ 5.0 i n current warp f act ors
[ 2/ war p f act or]
Impul se Syst em: .5c/ .75c
[ 5/ 7 pwr/ round]
Power: 40
Sensor Syst ems
Long- range Sensors: - 2/ 2 l i ght - year s
[ 6 pwr/ r ound]
Lat eral Sensors: - 1/ 1 l i ght - year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 0
[ 5 pwr/ r ound]
Sensors Ski l l : 2
Weapons Syst ems
Type III Di srupt or:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 6
Power: [ 6]
Weapons Ski l l : 3
Def ensi ve Syst ems
Kzi nt i Def l ect or Shi el d
Prot ect i on: 16/ 24
Power: [ 16]
Fl eet dat a: The Kzi nt i Pol i ce Crui ser was desi gned wi t h t he
hel p of Federat i on overseers t o pat rol Kzi nt i space af t er one of
numerous def eat s suf f ered by t he Kzi nt i Pat ri archy at t he hands
of t he Uni t ed Federat i on of Pl anet s. The Federat i on, of course,
di d not want t o put a powerf ul st arshi p desi gn i n t he hands of
t hei r bel l i gerent prot ect orat e. Inst ead, t he UFP st eered t hem
t owards a very l ow- powered, ut i l i t ari an desi gn, meant onl y t o
be used agai nst equal l y l ow- powered pi rat es and t he l i ke. St i l l ,
numerous Pol i ce Shi ps were used by Kzi nt i pi rat es t o rai d
passi ng vessel s, Federat i on or not , al t hough i t i s suspect ed
t hat t hese st ol en craf t had t he unof f i ci al sanct i on of t he
Kzi nt i Pat r i archy and are i n real i t y pri vat eers. The desi gn i s
now more t han a hundred years ol d but st i l l f ound wi t h f re-
39
quency near Kzi nt i space. The craf t has no t ransport ers but
can l and on a pl anet s surf ace. These shi ps are t ypi cal l y crewed
by f our Kzi nt i , one of whi ch i s a t el epat h.
Not ewort hy vessel s / servi ce records / encount ers: The Trai t ors
Cl aw, commanded by Chuf t Capt ai n, whose crew assaul t ed
members of t he U.S.S. Ent erpri se i n order t o t ake possessi on
of t he Sl aver Weapon.
Assault Cruiser
Cl ass and Type: Kzi nt i Assaul t Crui ser
Commi ssi oni ng Dat e: Mi d- 24t h cent ury
Hul l Char ac t er i st i c s
Si ze: 7 (615 met ers l ong, 32 decks)
Resi st ance: 3
St ruct ural Poi nt s: 140
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 500/ 1,000
[ 1 pwr/ r ound]
Comput ers: 3
[ 3 pwr/ r ound]
Transport ers: 4 personnel , 4 cargo
[ 4 pwr/ r ound]
Tract or Beams: 2 av
[ 2/ r at i ng used]
Pr opul si on and Power
War p Syst em: 4.0/ 8.0/ 9.0 (2 hours)
[ 2/ war p f act or]
Impul se Syst em: .25c/ .5c
[ 2/ 5 pwr/ round]
Power: 150
Sensor Syst ems
Long- range Sensors: + 1/ 12 l i ght - years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght - year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Sensors Ski l l : 3
Weapons Syst ems
Type VIII Di srupt ors:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 4/ 5/ 7/ 10
Damage: 16
Power: [ 16]
Type III Di srupt ors:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l (720 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 6
Power: [ 6]
Mark V Neut roni c Mi ssi l es:
Number: 150
Launchers: 2 f v
Spread: 10
Arc: Forward or af t , but are sel f - gui ded
Range: 15/ 300,000/ 1,000,000/ 3,500,000
Accuracy: 4/ 5/ 7/ 10
Damage: 15
Power: [ 5]
Weapons Ski l l : 4
Def ensi ve Syst ems
Kzi nt i Def l ect or Shi el d
Prot ect i on: 50/ 70
Power: [ 50]
Fl eet dat a: A mi ssi ng St arf l eet Int el l i gence operat i ve t urned
up i n 2268, cl ai mi ng t o have been hel d capt i ve by a renegade
Kzi nt i commander f or t he past year. Duri ng t hat t i me, he wi t -
nessed several new Kzi nt i shi p desi gns wi t h uncharact eri st i -
cal l y hi gh- t ech weapon and comput er syst ems. Among t he l arg-
est of t hese vessel s, t he operat i ve i nsi st ed, was a new t hi rt y-
t wo- deck assaul t crui ser wi t h devast at i ng weaponry and car-
ryi ng a r egi ment of Kzi nt i t roops. Whi l e no evi dence of a cl oak-
i ng devi ce was not ed, St arf l eet Int el l i gence became acut el y
aware t hat new reconnai ssance mi ssi ons were cal l ed f or t o
l earn more of t hese vessel s capabi l i t i es. The pol i t i cal f al l out
of t hi s revel at i on cost several anal yst s i n t he i nt el l i gence com-
muni t y t hei r careers and saw i ncreased St arf l eet pat r ol s near
t he worl ds of t he Kzi nt i Pat ri archy.
Not ewort hy vessel s / servi ce records / encount ers: Furys Fangs,
t he Assaul t Crui ser seen by a St ar f l eet operat i ve i n 2267, i s
t he onl y known exampl e of t hi s cl ass, but t hi s vessel has not
STARSHIPS
40
LUGTREK NETBOOK
been encount ered anywhere el se by St ar f l eet , so i t s exi st ence
i s st i l l i n doubt .
Klingon Starships
D7-Class Starship
Cl ass and Type: D7- cl ass Bat t l ecrui ser
Commi ssi oni ng Dat e: 2260s
Hul l Char ac t er i st i c s
Si ze: 5 (228 met ers l ong, 10 decks)
Resi st ance: 2
St ruct ural Poi nt s: 100
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 352/ 250
[ 5 pwr/ r ound]
Comput ers: 4
[ 4 pwr/ r ound]
Transport ers: 3 personnel , 1 emergency, 2 cargo, 5 22-
person combat t r ansport ers
[ 5 pwr/ r ound]
Tract or Beams: 2 f v, 2 ad, 2 av
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 5.0/ 6.0/ 8.0* (10 hour s) * gi ven i n ol d warp
f act ors, 4.3/ 5.0/ 6.5 i n current warp f act ors
[ 2/ war p f act or]
Impul se Syst em: .5 c/ .75 c
[ 5/ 7 pwr/ round]
Power: 80
Sensor Syst ems
Long- range Sensors: + 1/ 9 l i ght years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Sensors Ski l l : 4
Weapons Syst ems
Type IV Di srupt ors:
Range: 10/ 10,000/ 50,000/ 100,000
Arc: Al l except di rect l y af t (630 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 8
Power: [ 8]
Weapons Ski l l : 5
Def ensi ve Syst ems
IKN Def l ect or Shi el d
Prot ect i on: 18/ 24
Power: [ 18]
Desc r i pt i on and Not es
Fl eet dat a: The most f requent l y- encount ered Kl i ngon vessel s
bef ore t he devel opment of bi rd- of - prey desi gns, t hese shi ps
f ormed t he backbone of t he Imperi al Kl i ngon Navy. Whi l e un-
derpowered i n compari son t o i t s St arf l eet count erpart , t he Con-
st i t ut i on- cl ass crui ser, D7s of t en operat ed i n groups of t hree.
A l arge number ground t roops can al so be t ransport ed by means
of cryogeni c suspensi on. In t he 2280s t he desi gn was upgraded
t o become t he K t i nga- cl ass.
Not ewort hy vessel s / servi ce records / encount ers: I.K.S. Gr ot h,
commanded by Capt ai n Kol ot h duri ng t he Tri bbl e Inci dent on
Deep Space St at i on K- 7.
41
K

inga-Class Starship
Cl ass and Type: K t i nga- cl ass Bat t l ecrui ser
Commi ssi oni ng Dat e: 2270
Hul l Char ac t er i st i c s
Si ze: 5 (246 met ers l ong, 10 decks)
Resi st ance: 2
St ruct ural Poi nt s: 100
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 373/ 250
[ 5 pwr/ r ound]
Comput ers: 4
[ 4 pwr/ r ound]
Transport ers: 3 personnel , 1 emergency, 2 cargo, 5 22-
person combat t r ansport ers
[ 5 pwr/ r ound]
Tract or Beams: 2 f v, 2 ad, 2 av
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 8.0/ 8.5/ 9.0* (10 hour s) * gi ven i n ol d warp
f act ors, 6.5/ 6.9/ 7.2 i n current warp f act ors
[ 2/ war p f act or]
Impul se Syst em: .75 c/ .9 c
[ 7/ 9 pwr/ round]
Power: 96
Sensor Syst ems
Long- range Sensors: + 1/ 12 l i ght years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Sensors Ski l l : 5
Weapons Syst ems
Type V Di srupt ors:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l except di rect l y af t (630 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 10
Power: [ 10]
Type I Phot on Torpedoes:
Number: 80
Launchers: 1 f v, 1 av
Spread: 2
Arc: Forward, but ar e sel f - gui ded
Range: 15/ 150,000/ 500,000/ 1,000,000
Accuracy: 4/ 5/ 7/ 10
Damage: 15
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
IKN Def l ect or Shi el d
Prot ect i on: 25/ 35
Power: [ 25]
Desc r i pt i on and Not es
Fl eet dat a: A redesi gned versi on of t he D7- cl ass bat t l ecrui ser,
t he K t i nga- cl ass was a response t o t he ref i t s of t he Const i t u-
t i on- cl ass st arshi ps of t he Federat i on.
Not ewor t hy vessel s / ser vi ce r ecor ds / encount er s: I.K. S.
K t i nga, prot ot ype; I.K.S. Amar , dest royed al ong wi t h t wo si s-
t er vessel s by V Ger i n 2271; I.K.S. Kronos One ( Qo noS Wa ),
shi p upon whi ch Chancel l or Gorkon was assassi nat ed i n 2293
duri ng a peace i ni t i at i ve t o t he Federat i on; I.K.S. T Ong, com-
manded by Capt ai n K Temok, l aunched on a deep- space ex-
pl orat ory mi ssi on i n 2290, i t s cryogeni cal l y hi bernat i ng crew
revi ved i n 2365.
Upgraded K

inga-Class Starship
Cl ass and Type: K t i nga- cl ass Bat t l ecrui ser
Commi ssi oni ng Dat e: 2270
Hul l Char ac t er i st i c s
Si ze: 5 (246 met ers l ong, 10 decks)
Resi st ance: 3
St ruct ural Poi nt s: 100
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 373/ 250
[ 5 pwr/ r ound]
Comput ers: 4
[ 4 pwr/ r ound]
Transport ers: 3 personnel , 1 emergency, 2 cargo, 5 22-
person combat t r ansport ers
[ 5 pwr/ r ound]
Tract or Beams: 2 f v, 2 ad, 2 av
[ 2/ r at i ng used]
STARSHIPS
42
LUGTREK NETBOOK
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 6.5/ 7.0/ 8.0 (10 hours)
[ 2/ war p f act or]
Impul se Syst em: .75 c/ .9 c
[ 7/ 9 pwr/ round]
Power: 120
Sensor Syst ems
Long- range Sensors: + 1/ 12 l i ght years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Sensors Ski l l : 4
Weapons Syst ems
Type VIII Di srupt ors:
Range: 10/ 30,000/ 100,000/ 300,000
Arc: Al l except di rect l y af t (630 degr ees)
Accuracy: 4/ 5/ 7/ 10
Damage: 16
Power: [ 16]
Type II Phot on Torpedoes:
Number: 100
Launchers: 1 f v, 1 av
Spread: 4
Arc: Forward, but ar e sel f - gui ded
Range: 15/ 300,000/ 1,000,000/ 3,500,000
Accuracy: 4/ 5/ 7/ 10
Damage: 20
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
IKN Def l ect or Shi el d
Prot ect i on: 50/ 70
Power: [ 50]
Desc r i pt i on and Not es
Fl eet dat a: Whi l e St arf l eet ret i red t he ref i t t ed Const i t ut i on- cl ass
vessel s i n t he 2290s, t he Kl i ngon K t i nga- cl ass shi ps were f or
t he most part newer vessel s and some remai n i n servi ce i n t he
mi d- 2300s. However, t hey are rel egat ed t o second- l i ne dut i es,
empl oyed as couri ers, scout s, or i n ot her l ess demandi ng t asks.
For t hose upgraded vessel s st i l l i n servi ce duri ng t he St ar Trek:
The Next Generat i on t i mef rame, use t hese st at i st i cs.
Not ewort hy vessel s / servi ce recor ds / encount ers: I.K.S. T Acog,
dest royed by t he renegades Korri s, Konmel and Kuni vas.
Romulan Bird of Prey Starship
Cl ass and Type: Bi rd of Prey Crui ser
Commi ssi oni ng Dat e: 2260s
Hul l Char ac t er i st i c s
Si ze: 4 (190 met ers l ong, 6 decks)
Resi st ance: 2
St ruct ural Poi nt s: 80
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 150/ 250
[ 5 pwr/ r ound]
Comput ers: 2
[ 2 pwr/ r ound]
Transport ers: 2 personnel , 2 cargo
[ 2 pwr/ r ound]
Tract or Beams: 1 av
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 4.0/ 5.0/ 6.0 (2 hour s) * gi ven i n ol d warp
43
f act ors, 3.5/ 4.3/ 5.0
i n cur rent warp f ac-
t ors
[ 2/ war p f act or]
Impul se Syst em: .5 c/
.75 c
[ 5/ 7 pwr/ round]
Power: 50
Sensor Syst ems
Lon g - r a n g e Sen s or s :
+ 0/ 8 l i ght years
[ 6 pwr/ r ound]
Lat er al Sensor s: + 0/ 1
l i ght year
[ 4 pwr/ r ound]
Na vi g at i ona l Sensor s:
+ 1
[ 5 pwr/ r ound]
Cl oak: 8
[ 32 pwr / round]
Sensors Ski l l : 4
Weapons Syst ems
Type I Pl asma Torpedoes:
Number: 50
Launchers: 1 f v
Spread: 1
Arc: Forward, but ar e sel f - gui ded
Range: 10/ 100,000/ 350,000/ 1,000,000
Accuracy: 4/ 5/ 7/ 10
Damage: 40 (see bel ow)
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
Romul an Def l ect or Shi el d
Prot ect i on: 10/ 15
Power: [ 10]
Desc r i pt i on and Not es
Fl eet dat a: These craf t , armed wi t h powerf ul pl asma t orpe-
does, were t he f i rst known vessel s equi pped wi t h cl oaki ng de-
vi ces. Whi l e t hey are no mat ch f or most St ar f l eet vessel s i n a
st and- up f i ght , t hese shi ps were nonet hel ess f eared f or t hei r
abi l i t y t o sl i p unnot i ced behi nd enemy l i nes and del i ver devas-
t at i ng f i repower.
These vessel s were i ni t i al l y onl y wi t nessed t ravel i ng at
subl i ght speeds, l eadi ng St arf l eet Int el l i gence t o deduce t hat
t hey had no war p dr i ve. Thi s seemed i mprobabl e gi ven t he
i mmense power requi rement s of a cl oaki ng devi ce. Lat er en-
count ers wi t h t hese shi ps demonst rat ed t hat t hey were i ndeed
warp- capabl e. However, i t i s unknown whet her t hese l at er shi ps
were upgraded versi ons or whet her t he previ ousl y- encount ered
shi ps had si mpl y been f orced t o mai nt ai n i mpul se speeds,
perhaps because of some f uel or power requi rement .
The pl asma weapons used on t hese st arshi ps were power-
f ul but unst abl e at hi gh warp speeds. The t orpedoes aboard a
Bi rd of Prey vessel cannot overt ake shi ps t ravel i ng at speeds
great er t han Warp Fact or 4. St ar f l eet Int el l i gence i s i nvest i -
gat i ng rumors t hat t he Romul ans have sol ved t hi s probl em
and ar e prepared t o i mpl ement a new versi on of t hi s weapon.
The t orpedoes al so di ssi pat e and t hus l ose ef f ect i veness
wi t h range; f or each range band beyond poi nt - bl ank, decrease
t he t orpedos damage by 10 poi nt s ( i .e., i t does 40 damage at
poi nt - bl ank range, 30 damage at short range, 20 at medi um
range and 10 poi nt s at l ong range).
Not ewort hy vessel s / servi ce records / encount ers: Gi ven t he
secrecy f avored by t he Romul ans, as wel l as t hei r habi t of de-
STARSHIPS
44
LUGTREK NETBOOK
st royi ng t hei r shi ps rat her t han be capt ured, next t o not hi ng i s
known about t he shi ps of t hi s cl ass; t hei r number, t hei r names
or t hei r commanders.
D7-Class Starship (Romulan)
Cl ass and Type: Romul an D7- cl ass Bat t l ecrui ser
Commi ssi oni ng Dat e: 2268
Hul l Char ac t er i st i c s
Si ze: 5 (228 met ers l ong, 10 decks)
Resi st ance: 2
St ruct ural Poi nt s: 100
Oper at i ons Char ac t er i st i c s
Crew/ Passengers: 352/ 250
[ 5 pwr/ r ound]
Comput ers: 4
[ 4 pwr/ r ound]
Transport ers: 3 personnel , 1 emergency, 2 cargo, 5 22-
person combat t r ansport ers
[ 5 pwr/ r ound]
Tract or Beams: 2 f v, 2 ad, 2 av
[ 2/ r at i ng used]
Pr opul si on and Power Char ac t er i st i c s
War p Syst em: 5.0/ 6.0/ 8.0* (10 hour s) * gi ven i n ol d warp
f act ors, 4.3/ 5.0/ 6.5 i n current warp f act ors
[ 2/ war p f act or]
Impul se Syst em: .5 c/ .75 c
[ 5/ 7 pwr/ round]
Power: 80
Sensor Syst ems
Long- range Sensors: + 1/ 9 l i ght years
[ 6 pwr/ r ound]
Lat eral Sensors: + 1/ 1 l i ght year
[ 4 pwr/ r ound]
Navi gat i onal Sensors: + 1
[ 5 pwr/ r ound]
Cl oak: 6
[ 32 pwr / round]
Sensors Ski l l : 4
Weapons Syst ems
Type IV Di srupt ors:
Range: 10/ 10,000/ 50,000/ 100,000
Arc: Al l except di rect l y af t (630 degr ees)
Accuracy: 5/ 6/ 8/ 11
Damage: 8
Power: [ 8]
Type I Pl asma Torpedoes:
Number: 25
Launchers: 1 f v
Spread: 1
Arc: Forward, but ar e sel f - gui ded
Range: 10/ 100,000/ 350,000/ 1,000,000
Accuracy: 4/ 5/ 7/ 10
Damage: 40 (see bel ow)
Power: [ 5]
Weapons Ski l l : 5
Def ensi ve Syst ems
Romul an Def l ect or Shi el d
Prot ect i on: 18/ 24
Power: [ 18]
Desc r i pt i on and Not es
Fl eet dat a: The resul t of a bri ef al l i ance bet ween t he Kl i ngon
Empi re and t he Romul an St ar Empi re i n 2268, t hi s vessel i s
si mpl y a Kl i ngon D7- cl ass bat t l ecrui ser adapt ed t o Romul an
t echnol ogy. In addi t i on t o t he st andard di srupt ors of t he Kl i ngon
desi gn, t hi s vessel packs pl asma t orpedoes and i ncorporat es
a cl oaki ng devi ce, maki ng i t f ar more f ormi dabl e.
Not ewor t hy vessel s / ser vi ce r ecor ds / encount er s: Agai n,
Romul an secrecy has prevent ed St ar f l eet f rom l earni ng much
of t he names or servi ce records of t hese vessel s.
45
Appendix Two: Conversion
Converting FASATrek Characters to
LUGTrek
Al l en Shock devi sed t hi s syst em t o convert charact ers f rom
t he ol d FASA St ar Trek rol epl ayi ng game t o t he cur rent versi on
publ i shed by Last Uni corn. The syst em seems t o produce f ai rl y
accurat e charact ers, or at l east reasonabl e ones.
Basic Conversion Formula
St ar Tr ek (FASA) score/ 20, r ounded up (rounded down f or Psi )
= St ar Trek (LUG) rat i ng.
FASATr ek At t r i but e LUGTr ek At t r i but e
STR Fi t ness/ St rengt h*
END Fi t ness/ Vi t al i t y*
INT Int el l ect
DEX Coordi nat i on
CHA Presence
PSI Psi
* Fi gure bot h, i f t hey ar e t he same, gi ve t hi s score as t he over-
al l Fi t ness rat i ng. Ot herwi se, t he l ower becomes t he Fi t ness
score, and t he di f f erence bet ween t he t wo becomes t he appro-
pri at e Edge.
LUC i s not used, as LUGTrek charact ers get Courage Poi nt s.
If desi red, you coul d gi ve charact ers wi t h 70- 89 LUC an ext ra
Courage poi nt and charact ers wi t h LUC of 90- 00 2 ext ra.
Skills
Ski l l s are convert ed usi ng t he same f ormul a as above.
Ski l l s rat ed at l ess t han 20 FASA poi nt s are dropped.
As t o whi ch ski l l s a LUGTrek charact er shoul d have, con-
sul t t he f ol l owi ng char t and mat ch t he FASATrek ski l l wi t h t he
new LUGTrek ski l l .
APPENDICES
Appendix One: Equipment
The wondrous t ool s of t omorrow are ubi qui t ous on St ar
Trek: The Next Generat i on, but onl y a smal l number of t hem
coul d be descri bed i n t he core rul ebook. What f ol l ows are ad-
di t i onal pi eces of equi pment t o compl ement t hose al ready de-
scri bed.
Ferengi Energy Whip
Used by some Ferengi pi rat es, t hi s unusual si dearm l ooks
l i ke a short , t hi ck bul l whi p. By f l i cki ng i t at t he t ar get , an
energy bol t , much l i ke a phaser bl ast , i s f i red al ong t he l engt h
of t he weapon at t he t arget .
Al t hough pr i mari l y empl oyed as a ranged weapon, energy
whi ps can al so be used as mel ee weapons; t he same set t i ngs
(i nf l i ct i ng t he same damage) empl oyed i n ranged at t acks can
be used when st ri ki ng mel ee opponent s.
Set t i ngs: 3- 8
Range: 5/ 10/ 25/ 50
Si ze: 1 met er l ong
Mass: 1.0 kg
Ac c ur ac y: 7
Bl oc k : 0
Ener gy: 150 charges
46
LUGTREK NETBOOK
FASATr ek Sk i l l LUGTr ek Sk i l l
Admi ni st rat i on Admi ni st rat i on (St ar shi p)
Art i st i c Expressi on (any) Art i st i c Expressi on (any)
Carousi ng ??? (maybe Charm?)
Communi cat i ons Syst ems Operat i on Shi pboar d Syst ems (Communi cat i ons)
Communi cat i ons Syst ems Technol ogy Syst ems Engi neeri ng (Communi cat i ons)
Comput er Operat i on Comput er (choose)
Comput er Technol ogy Syst ems Engi neeri ng (Comput er Syst ems)
Damage Cont rol Procedures Syst ems Engi neeri ng (choose) and/ or Mat eri al Engi neeri ng (St ruct ural /
Spacef rame)
Def l ect or Shi el d Operat i on Shi pboar d Syst ems (Tact i cal )
Def l ect or Shi el d Technol ogy Syst ems Engi neeri ng (Weapons Syst ems)
El ect roni cs Technol ogy Syst ems Engi neeri ng (appr opri at e speci al t y)
Envi ronment al Sui t Operat i on Personal Equi pment (Envi ronment al Sui t )
Gami ng (any) Gami ng (choose)
Inst ruct i on Command (Mi l i t ary Trai ni ng)?
Language (any) Languages (any)
Leadershi p Command (St arshi p Command)
Li f e Sci ences, Bi oni cs Li f e Sci ences (Bi oni cs)
Li f e Sci ences, Bot any Li f e Sci ences (Bot any)
Li f e Sci ences, Ecol ogy Li f e Sci ences (Ecol ogy)
Li f e Sci ences, Exobi ol ogy Li f e Sci ences (Exobi ol ogy)
Li f e Sci ences, Genet i cs Li f e Sci ences (Genet i cs)
Li f e Sci ences, Zool ogy Li f e Sci ences (Zool ogy)
Li f e Support Syst ems Technol ogy Syst ems Engi neeri ng (Envi ronment al Syst ems)
Marksmanshi p, Archai c Proj ect i l e Weapons (any)
Marksmanshi p, Modern Energy Weapon (any)
Mechani cal Engi neeri ng Mat eri al Engi neeri ng (Mechani cal )
Medi cal Sci ences, General Medi ci ne Medi cal Sci ences (Fi rst Ai d)* * or General Medi ci ne
Medi cal Sci ences, Pat hol ogy Medi cal Sci ences (Pat hol ogy)
Medi cal Sci ences, Psychol ogy Medi cal Sci ences (Psychol ogy)
Medi cal Sci ences, Surgery Medi cal Sci ences (Surgi cal Speci al i zat i ons)
Negot i at i on/ Di pl omacy Di pl omacy (choose)
Personal Combat , Armed Pri mi t i ve Weaponry (any)
Personal Combat , Unarmed Unarmed Combat (any)
Personal Weapons Technol ogy Mat eri al Engi neeri ng (Personal Equi pment )
Physi cal Sci ences, Chemi st ry Physi cal Sci ences (Chemi st ry)
Physi cal Sci ences, Comput er Sci ence Physi cal Sci ences (Comput er Sci ence)
Physi cal Sci ences, Mat hemat i cs Physi cal Sci ences (Mat hemat i cs)
Physi cal Sci ences, Physi cs Physi cal Sci ences (Physi cs)
Pl anet ar y Sci ences, Geol ogy Pl anet ar y Sci ences (Geol ogy)
Pl anet ar y Sci ences, Hydrol ogy Pl anet ar y Sci ences (Hydrol ogy)
Pl anet ar y Sci ences, Met eorol ogy Pl anet ar y Sci ences (Cl i mat ol ogy)
47
Pl anet ar y Survi val (choose) Pl anet si de Survi val (choose)
Securi t y Procedures Securi t y (any)
Shut t l ecraf t Pi l ot Vehi cl e Operat i on (Shut t l ecraf t )
Shut t l ecraf t Syst ems Technol ogy Mat eri al Engi neeri ng (Vehi cul ar) and Pr opul si on Engi neeri ng (Warp Dri ve
and Impul se)
Smal l Equi pment Syst ems Operat i on Personal Equi pment (choose)
Smal l Equi pment Syst ems Technol ogy Mat eri al Engi neeri ng (Personal Equi pment )
Smal l Uni t Tact i cs Pl anet ar y Tact i cs (Smal l Uni t )
Soci al Sci ences, Archaeol ogy Soci al Sci ences (Archaeol ogy)
Soci al Sci ences, Economi cs Soci al Sci ences (Economi cs)
Soci al Sci ences, Law Law (choose)
Soci al Sci ences, Pol i t i cal Sci ence Soci al Sci ences (Pol i t i cal Sci ence)
Raci al Cul t ure/ Hi st ory (any) Cul t ure (any)* * and Hi st ory (any) * *
Space Sci ences, Ast rogat i on Space Sci ences (Ast rogat i on)
Space Sci ences, Ast ronaut i cs Mat eri al Engi neeri ng (St ruct ural / Spacef rame)* * and Propul si on Engi neer-
i ng (Impul se)* *
Space Sci ences, Ast ronomy Space Sci ences (Ast ronomy)
Space Sci ences, Ast rophysi cs Space Sci ences (Ast rophysi cs)
Sport s At hl et i cs (speci f i c sport )
St ar shi p Combat , St rat egy/ Tact i cs St ar shi p Tact i cs (choose) and St rat egi c Operat i ons (speci f i c st rat egi es)
St ar shi p Hel m Operat i on Shi pboar d Syst ems (Fl i ght Cont rol )
St ar shi p Sensors Shi pboar d Syst ems (Sensors)
St ar shi p Weaponry Operat i ons Shi pboar d Syst ems (Tact i cal )
St r eet wi se St reet wi se (any)
Transport er Operat i onal Procedures Shi pboar d Syst ems (Transport er)
Transport er Syst ems Technol ogy Syst ems Engi neeri ng (Repl i cat or/ Transport er)
Tri vi a ???
Vehi cl e Operat i on Vehi cl e Operat i on (choose any but Shut t l ecraf t )
War p Dri ve Technol ogy Propul si on Engi neeri ng (Warp Dri ve)
Zero- G Operat i on gi ve charact er Zero- G Trai ni ng Advant age
LUGTrek ski l l s marked * * correspond t o Speci al i zat i ons f rom ot her ski l l s i n FASATrek.
APPENDICES
The LUGTrek Netbook features the best of fan-created materials for the Star Trek:
The Next Generation Role Playing Game . Examples include:
New species Templates
New occupation Overlays
New Skills
Game statistics for your favorite Star Trek characters, including James T. Kirk
and Jean-Luc Picard
New Starships
New Equipment
And much more!
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Games authorized user. Star Trek: The Next Generation Roleplaying Game 1998 Unicorn Games.
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