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Combat Heroes 1

Black Baron
Black Baron contains two separate action-packed adventures.
One you play by yourself, the other you play with a copy of the
twin book, White Warlord, and a friend.
Solo adventure
You need: Black Baron only
You, Black Baron, are imprisoned in the castle dungeons of
your arch-enemy White Warlord. You must use all your
cunning to survive. Beware the Warlords deadly tricks, solve his
mind-boggling riddles, seek out his treasures. You may yet live
to avenge your honour!
Dual adventure
You need: Black Baron, White Warlord, and a friend!
Your feud with the White Warlord is legendary. "ow the
#a$e-master of %enda has challenged you both to fight it out in
his combat ma$e. &udden death lurks in every shadowy corner of
the underground tunnels and you never know when you may
come face to face with your opponent. &harpen your senses and
tighten your bow: you must outwit, out-shoot, and out-fight
your enemy once and for all. 'emember, every successful bout
can help you achieve the highest warrior rank of Combat Hero.
Joe Dever is the creator of the bestselling Lone Wolf adventure
books and novels. (e is also the writer and designer of the
Combat Heroes books, published in )*+,.
Peter Parr is the illustrator of the Combat Heroes gamebooks. (e
is now a lecturer at the -rts .nstitute at Bournemouth, /0.
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Contributors for Project Aon Editions
1his pro2ect would have been impossible without the helpful
contributions of:
Simon sborne 3 scanning, graphics editing, O4', layout,
and coordinator of the 4ombat (eroes books for 5ro2ect -on.
Phili! Barbier 3 for invaluable assistance in contacting
illustrator 5eter 5arr.
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.nternet 6dition published by Project Aon. 1his edition is
intended to reflect the complete te7t of the original version.
4hanges made, such as to correct incorrect or inconsistent
spelling, punctuation, and grammar have been noted in the
Errata section.
8ue to the scans being taken directly from the books rather than
being of high-9uality original images, the picture-views may not
be e7actly identical to those found in the original book. We
have, however, tried to make them as close as possible to the
published works, and hope this does not spoil your en2oyment of
Combat Heroes 1.
5ublication 8ate: :; <anuary =::;
1e7t copyright > )*+, <oe 8ever
4over > )*+, Unknown Spanish artist
.llustrations copyright > )*+, 5eter 5arr
8istribution of this .nternet 6dition is restricted under the terms
of the Project Aon "icense.
Combat Heroes 1: Blak Baron
A brand ne# adventure $ame
for 1 or % !la&ers
Joe Dever
Illustrated by Peter Parr
=
Combat Heroes 1: Blak Baron
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Combat Heroes 1: Blak Baron
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Welcome to 4O#B-1 (6'O6&, an e7citing new development
in fantasy gamebook design. 6ach book in this series
contains both a solo adventure, and, when used with its
companion book, an action-packed duel for two players.
1he rules that follow e7plain everything you need to know
in order to be able to play the two types of game@solo and
two-player.
8espite the many new ideas incorporated in 4O#B-1 (6'O6&,
it is easy to learn and e7citing to play. .t does not re9uire
dice and it has no board or playing piecesA all that is
re9uired is a pencil, yourself@and sometimes a friend!
B
Combat Heroes 1: Blak Baron
1(6 &1O'Y OC 1(6
B"AC, BA'*
You are the Black Baron of Dorn, a notorious buccaneer
whose e7ploits on the high seas have earned you a fearsome
reputation. You are renowned for your daring raids on the
ports and strongholds of 0ordan, and for your long-standing
feud with the master of 4astle Whitefire@the White
Warlord of 0ordan. (e has dared to offer a reward to
anyone who kills or captures you, and now nowhere e7cept
your island fortress of 4astle Blackdawn, is safe from
loathsome bounty hunters.
1o the south of your island home, in the great city of <akor,
lives %enda the #a$e-master. 6very month he offers the
brave the chance to earn fame and fortune in his arena. 1he
spectacle of man-to-man combat attracts vast crowds from
all over the continent, and those who emerge triumphant
from the 4ombat #a$e of %enda are honoured as heroes
wherever they go.
Your feud with the White Warlord is well-known in <akor,
and it is followed with great interest, especially by %enda
the #a$e-master. 1his month he has issued an open invita-
tion to you and the White Warlord to come to <akor to
settle your feud. (e promises a purse of E:,::: gold coins
to the victor, the highest sum ever offered in the history of
the ma$e. .t is rumoured that the White Warlord has
accepted@are you brave enough to take up the challengeF
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(HE
--------
S" /A)E
--------------------------
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'ules
-----------------------------
Bak$round
-fter many sleepless nights you finally decide to accept the
#a$e-masters challenge and make arrangements for the
voyage to <akor. But as you ride to the harbour, accom-
panied by your escort of Black Guards, you are ambushed
and overpowered by a do$en of the White Warlords
henchmen. "one of your guards survive the attack and
within the hour you find yourself shackled below the deck
of a fishing boat sailing on its way to 4astle Whitefire.
Your accursed enemy has prepared a special welcome for
you. .n the dungeons of his fortress he has constructed a
H0ordan 1rial, a fiendish ma$e of corridors containing all
manner of deadly tricks and traps. .n a self-righteous voice,
he sentences you to be placed in the dungeon as trial and
punishment for your pirate raids. Cew have ever survived a
H0ordan 1rial, but you take some comfort in the fact that
there is one way to escape. By solving the White Warlords
riddles, avoiding his deadly traps, and by finding all nine of
the treasures he has hidden there, you may yet live to
avenge the dishonour of your capture in a fight to the death
with the White Warlord himself in the combat ma$e of
<akor.
E
Combat Heroes 1: Blak Baron
%b&etive
1he ob2ective of the solo-game is to escape from the
dungeons of 4astle Whitefire, with a minimum of personal
in2ury. -ny in2uries you receive will cause you to lose
6"8/'-"46.
You begin with an 6"8/'-"46 score of ?:. -ny losses or
gains are recorded on the 6"8/'-"46 grid of your Solo
Sheet which you will find at the front of this book. .f ever
your 6"8/'-"46 should fall to $ero, then you are dead and
the game is over.
.n order to escape, you must find and keep nine treasure
items hidden in nine different locations throughout the
dungeon. I1hese items are indicated on your Solo Sheet
by the initials H< to H'.J When you discover a treasure
item, put a tick by its initial and write its description in the
space provided on your Solo Sheet.
Your armour and weapons are confiscated before you enter
the dungeon. Your only possession is a tiny Gold 4oin.
1his is a key that will open one of the nine treasure
locations. You will find one treasure at each location, and
each treasure provides the key to opening another location
and taking the treasure from it.
-t every location you will also find a riddle. 6ach riddle is a
clue to the one correct treasure item which provides the
key to the location. When you discover the e7it from the
dungeon, you will be asked to show one of the treasure
items. /nless you possess the correct treasure item you will
be unable to make your escape.
How to 'la(
You begin the solo game on !a$e 3. Below your page view
of the dungeon is a cross and at three of its four points there
is a number. .n order to move, simply choose in which
direction you wish to go and then turn to the page
indicated.
Go forward
Go Keft Go 'ight
1urn around L
face opposite
direction
.f a number appears that is prefi7ed by the letter HY, then
this is not a pa$e number: it is a &pecial .nformation number.
1urn to the S!ecial -nformation Entries listed at the end
of the book and refer to the appropriate HY number as
directed. You will then be given special information about
your present view of the dungeon.
.n order to preserve the vital element of surprise and
suspense, it is essential that you read only those entries
which you are instructed to, and no others.
.f no number appears at one or more points of the cross,
then movement in that direction is not possible.
,
Combat Heroes 1: Blak Baron
How to Survive
1o escape from the dungeons of 4astle Whitefire is a
difficult task and it may take you several attempts to
accomplish it successfully. You will need to draw a map of
the dungeon showing every turn of the passages, the
position of traps, and the locations of the treasures if you are
going to find all the treasures and escape. You will also need
to make a note of all the riddles that appear at each location
to refer back to, so that you know which treasure is needed
as the key to each location.
1he dungeon corridors and the treasure locations contain
many deadly traps, all designed to reduce your 6"8/'-"46.
&ome corridor traps will only be set off if you approach
them from one direction, and some location traps will only
operate if you attempt to open them using the wrong
treasure item.
Good luck!
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1(6
------------------------
(W>P"A7E' /A)E
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'ules
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-n order for t#o !la&ers to !la& 4O#B-1 (6'O6&, the&
must each !ossess one of the t#o com!anion books
in the series? Each com!anion book re!resents the
$ame as seen from the vie#!oint of the character
#hose name a!!ears on the cover? -n order for &ou
to be able to !la& the t#o>!la&er $ame4 &our
o!!onent must !ossess the com!anion book to the
one &ou are no# holdin$4 #hich is entitled@ W(.16
W-'KO'8.
%b&etive
1he ob2ective of the standard two-player game is to kill or
capture your opponent. Winning in either of these ways
will increase your 4O#B-1 &0.KK and 6"8/'-"46 scores,
enabling you to rise through the warrior ranks so that one
day you may become a 4O#B-1 (6'O.
-lternatively, players can raise the stakes of combat by
electing to fight a duel to the death. You may gain more
points this way but you also risk the ignominy of total
annihilation!
;
Combat Heroes 1: Blak Baron
Bak$round
-fter a stormy sea voyage you arrive in the great city of
<akor to be greeted by an e7cited crowd, many of whom
have waited for days to catch a glimpse of the infamous
Black Baron of Dorn. You disembark and immediately find
yourself surrounded by an ocean of bodies. 4heers and
curses fill your ears as the almond-eyed <akorese press
forward on all sides. .t is a widely-held belief that great
fortune befalls any who touch a #a$e-fighter on the eve of
combat. &oon the crush becomes unbearable and you are
beginning to fear for your life when the timely arrival of the
#a$e-master and his bodyguards saves you from the
fren$ied crowd.
HWelcome to <akor, says %enda. H. have arranged for you to
spend the night at one of my most comfortable taverns.
&hould you re9uire anything, simply ask and it will be
brought to you. Only the best is good enough for a warrior
of your calibre.
You are awoken shortly before dawn by the resonant sound
of a large brass gong. You get dressed and step out onto the
balcony of your room, which overlooks the harbour of
<akor. 1hrough the early morning gloom, you see hundreds
of people making their way towards a fortress-like building
perched on the peak of the citys highest hill@it is the #a$e
of %enda.
&hortly after breakfast, two sombre-faced guards come to
escort you to the #a$e. You are met at the south gatehouse
by %enda.
H6verything is ready, he says, enthusiastically. HYour
opponent awaits you!
You are led through a stone archway and along a dingy
corridor where the air is thick with smoke and burning
tallow. 6ventually you arrive at what appears to be a dead
end. %enda and his bodyguards bid you good luck and turn
to leave as a portal of stone slowly opens in the wall ahead.
You pause to check your weapons before stepping through
the portal into the ma$e beyond. 1he duel has begun . . .
!he Charater Sheet
Before the game can begin, each player must create his
character by completing the Character Sheet on page ?.
1his sheet records the progress of your character as you
play, and hopefully survive, each game of 4O#B-1 (6'O6&. .f
at any time your character is killed, his Character Sheet
should be discarded and you must begin afresh with a new
character. 5ermission is given to photocopy the Character
Sheet for personal use.
C)BA( S,-""
-ll characters begin the game with a basic 4O#B-1 &0.KK of
),.
E*D+'A*CE
-ll characters begin the game with a basic 6"8/'-"46 of ?:.
Wea!ons
5ut a ring around those which you possess at the start of the
game. .f a weapon is destroyed or lost during the course of a
game, cross it off the list.
+
Combat Heroes 1: Blak Baron
Wea!on carried in hand
5ut a ring around the weapon which your character is
holding at the beginning of every game round. .f you are in
the process of changing weapons, then Chan$e should be
circled.
Character Status
You begin the game with the status of Warlord. I&ee section
The COMBAT HEROES Campaign for details.J
Critical Hits this $ame
'ecord the details of any 4ritical (its you may sustain
during the game in this section of your Character Sheet.
Arro#s
You begin the game with si7 arrows. 1ick off one arrow
every time you fire your bow.
Bo# "oaded6 YesM"o
.t takes one complete game round to load a bow. /se this
section to record your loadedMunloaded status at the
beginning of each game round.
Startin$ Pa$es
1o begin play, you may start on any of the following pages:
1, %%5, %31?
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rder of Pla&
---------------
6ach game is played in game rounds, and within each game
round there are a number of actions that take place. 6ach
action must be completed in the correct order before
players move on to the ne7t. -ctions occur simultaneously
for both players, unless stated otherwise.
%rder of )tions Within a *ame +ound
). #ovement
=. #issile Cire
?. 4lose 4ombat
--------------------
Actions
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,ovement
). 6ach player picks a 1/'" or #ON6 from those shown in
the grid below the view. 1/'"& are denoted by the
symbols: and represent the player turnin$
to face a new direction as indicated by the arrow point.
#ON6& are denoted by the symbols: and
represent the player movin$ to a new location, as
indicated by the arrow point.
=. Only 1/'"& or #ON6& that show a page number beneath
them can be chosen. .f no page number is listed beneath
a 1/'" or a #ON6, then it cannot be chosen.
?. 5layers now call out to their opponent the page number
that appears beneath their chosen #ON6 or 1/'".
*
Combat Heroes 1: Blak Baron
B. .f there is a grid of numbers directly below your chosen
#ON6 or 1/'", look along the top row to see if your
opponents page number is listed there. .f it is there,
turn immediately to the page number indicated directly
below it on the bottom row.
E. .f your opponents page number appears in the top row
of numbers, the new page that you have been instructed
to turn to will feature your opponent somewhere on
that page.
,. .f there is no grid of numbers below your chosen #ON6
or 1/'", or if your opponents page number does not
appear among the numbers in the top row of the grid,
then simply turn to the page number as indicated below
your chosen #ON6 or 1/'".
5age
"umber
Niew Obstruction
1urns #oves
4all-out
5age Opponents
number 5age call
"ew HGo toH
number
!U+-S ,%./S
'emain stationary@
#ove forward
facing same direction
1urn and move left
1urn to face left 1urn and move right
1urn to face right
'etreat facing same direction
1urn around to face
#ove forward and turn left
opposite direction
#ove forward and turn right
):
Combat Heroes 1: Blak Baron
,issile 0ire
When can &ou fire &our bo#6
5layers may choose to fire their bows at their opponent if all
of the following occur:
). 1heir opponent appears somewhere on their page view.
=. 1hey possess at least one arrow and their bow is loaded.
?. 1hey are not involved in 4lose 4ombat Idenoted by
crossed-swords symbol at the top left-hand corner of the
page viewJ.
B. 1hey are not prevented from firing due to a 4ritical
(it.
Hit or )iss6
1he procedure for determining whether you hit or miss
your opponent is as follows:
). On a count of three, both players call out a number
between one and ten.
=. 1hese numbers are added together to determine the
Bow "umber.
?. 1he firer consults the Bo !ire "rid on page );+.
B. Cinding the Bow "umber on the left-hand side of the
grid, the firer cross-references it with his current 4O#B-1
&0.KK score along the top of the grid.
E. 1he firer now consults the Shot Modi#iers listed below
the grid and makes the necessary ad2ustments as
directed. 1he range of the shot is denoted by a number
that appears at the right-hand side of the page view.
,. 1he resulting letter or number indicates the success or
failure of your bow fire.
))
Opponent
5artial
Obstruction
Bow
Cire
'ange
Combat Heroes 1: Blak Baron
Who shoots first6
.n situations where both players choose to fire at each other,
the player with the highest 4O#B-1 &0.KK rating Iafter all
situation factors have been taken into accountJ will be the
one who fires first. 1he effects of his shot are calculated and
take place before his opponent can return fire. 1he effects
of his shot may prevent his opponent returning fire that
round.
.f both players have identical combat skill ratings, firing and
its effects are simultaneous.
"oadin$ Bo#s
.t takes one complete game round to load a bow. 8uring
this round the character must remain stationary I J, and
cannot #ON6 or 1/'".
Once a bow is loaded, the character may then #ON6 or 1/'"
as he chooses.
Whenever an arrow is fired it must be erased from your
Chara$ter Sheet.
Only one arrow may be fired by a player in any game
round.
Chan$in$ carried #ea!ons
- Hcarried weapon is one that a character is holding in his
hands as indicated in the HWeapon carried in hand section
of the Chara$ter Sheet. 1o change a carried weapon, e.g. to
swap a bow for a sword, or an a7e for a bow, takes one
complete game round. 1he character is free to #ON6 or
1/'" as he wishes, but in any round in which carried
weapons are being changed, the character is considered to
be unarmed.
-s soon as a character is seen by his opponent at a Bow
'ange of = or less, he must declare, when asked, the type of
weapon he is carrying.
Dro!!in$ carried #ea!ons
- player may choose to Hdrop a carried weapon in order to
draw another weapon in the same game round. .f a carried
weapon is so dropped, it must be erased from the players
Charater Sheet. .f a player decides to drop a carried weapon,
he must inform his opponent.
Once a weapon has been dropped it may be picked up by
either character. 1o do so, the character must occupy the
same page location as the dropped weapon for one
complete game round, during which time he cannot move,
turn, fire a bow or engage in 4lose 4ombat.
Close Combat
.n order to engage in 4lose 4ombat, both players must be
on close combat pages. 4lose 4ombat pages are denoted by
a crossed-swords emblem in the top left-hand corner of the
page view.
1he procedure for 4lose 4ombat is as follows:
). Cirstly, determine who is the attacker and who is the
defender in the first action. 1he attacker is primarily the
player whose move this round has brought him into
4lose 4ombat with his opponent. .f both players move
simultaneously into 4lose 4ombat, the attacker in the
first action is the character with the highest 4O#B-1
O
)=
Combat Heroes 1: Blak Baron
&0.KK score. 5layers who move simultaneously into 4lose
4ombat and have identical 4O#B-1 &0.KK scores should
refer to point *.
=. 1he attacker calls out a number at random, between one
and ten, and refers to the attackers column of his
Combat "rid.
?. 1he defender calls out another number at random,
between one and ten, and the attacker cross-references it
on his chart. 1he resulting number is doubled, and this
represents the loss of 6"8/'-"46 sustained by the
defender in the first combat action only.
B. 1he defender alters his 6"8/'-"46 accordingly.
E. .f the defender chooses to retaliate, he now becomes the
attacker. 1he combat se9uence is repeated as outlined in
=, ?, and B.
,. 5layers can attempt to break off combat at the beginning
of the ne7t game round, either by retreating I J or by
turning and moving to one side I M J.
;. 5layers are limited to one attack each per game round.
+. -ny losses of 4O#B-1 &0.KK, due to wounds received
prior to 4lose 4ombat, are to be taken into
consideration when determining which player is to be
the attacker and which the defender in the first round.
1he following conditions apply to the 4O#B-1 &0.KK& of
both players involved in 4lose 4ombat:
)?
8enotes
4lose
4ombat
5age
Combat Heroes 1: Blak Baron
Weapon carried in hand
is a bow: 3, 4O#B-1 &0.KK
Weapon carried in hand
is a dagger: 3B 4O#B-1 &0.KK
"o carried weapon
IunarmedJ: 3+ 4O#B-1 &0.KK
/naware of opponent in
last game round: 3B 4O#B-1 &0.KK
Nictim of 4lose 4ombat
-mbush: 3B 4O#B-1 &0.KK
Cor every 9uarter of
characters basic
6"8/'-"46 score lost
so far: 3= 4O#B-1 &0.KK
*. .f both characters combat skill scores are identical, both
combat actions are considered to be simultaneous. .n
this case, the attacker in the first combat action has no
advantage at all and the defenders 6"8/'-"46 loss is not
doubled.
):. 4lose 4ombat situations can arise when two players
collide whilst turning a corner of the dungeon. .f you
collide with your opponent you should follow the 4lose
4ombat procedure in the normal way.
Critial Hits
.f during the course of 4lose 4ombat or #issile Cire a P is
found on the Combat "rid or Bo !ire "rid, then the
wound inflicted on the defender is a 4ritical (it.
8etermine the specific nature of the wound as follows:
). On a count of three both players call out a number
between one and ten.
=. 1hese numbers are added together to determine the
4ritical (it "umber.
?. 1he defender consults the appropriate Critial Hit Chart.
I1here are separate Critial Hit Charts for Close
Combat and Bo# 9ire on pages );, and );;
respectively.J
B. Cind the 4ritical (it "umber on the chart. 1he effect
of the wound will be listed ne7t to it.
E. 1he defender ad2usts his Chara$ter Sheet accordingly.
.f at any time a characters 6"8/'-"46 score is reduced to
$ero, he is dead and his opponent wins the game.
Hidin$
On certain pages, a character may hide behind a feature of
the dungeon corridor. .f such an action is possible, a
number will appear in the Hhide bo7 of that particular page,
together with an arrow which indicates the location of the
hiding place.
)B
Combat Heroes 1: Blak Baron
.f a player chooses to hide, the procedure is as follows:
). 1urn to the page number indicated in the Hhide bo7.
=. 1he new page shows the view which you see from your
hiding place.
?. .n order to stay hidden, simply call out the number of
this same page at the beginning of each game round.
B. .f your opponent calls a page number that appears in the
H6nemys 4all grid, look at the page that appears
directly beneath it in the H4heck page grid. 1his will
show you your opponents position without giving
away your hiding place.
E. .f your opponent calls out the page number that appears
in the H-mbush on bo7, you can launch a 4lose
4ombat -mbush by declaring H-mbush and turning to
the H1urn to page number indicated.
1,'%+!)-!2 When ambushin$ an opponent in this wa(3
(ou must inform him of the new pa$e number he must $o to.
!his pa$e number appears ne4t to the 5)mbush on6 number
on (our hidden pa$e view.
1he resultant combat of this ambush is conducted under
the normal rules of 4lose 4ombat.
)E
Combat Heroes 1: Blak Baron
,. .f your opponent is facing you head on and you can,
and wish to, fire at him with your bow, the procedure is
as follows:
iJ 8eclare your intention to fire at him and call out
the page number indicated in the H&tand up bo7
of your hidden page view.
iiJ "ow turn to that page number.
iiiJ /pon hearing your page number called, your
opponent should locate it in the grid of numbers
that appear below his stationary turn I J page
number.
ivJ (e should now turn to the page number
indicated directly below it.
;. Bow fire is calculated in the normal way e7cept that a
character firing whilst in hiding always fires first. .f a
character being fired upon can and wishes to return fire,
his opponent is considered to be obscured by an
obstruction. I&ee Shot Modi#iers on the Bo !ire "rid.J
+. - hidden character can leave his hiding place either by
choosing to H&tand up or H1urn around, and turning to
the respective page numbers shown.
)mbushin$
-mbushing your opponent is one of the most effective
forms of attack in the combat heroes two-player duel. .t
takes three forms:
). #issile -mbush@side view
=. #issile -mbush@rear view
?. 4lose 4ombat -mbush
6nemy presenting a side view
),
Combat Heroes 1: Blak Baron
6nemy presenting rear view
)issile AmbushASide Bie#
). .f you end your movement action on a page where you
can see a side view of your opponent, he will be unable
to see you.
=. .f you are carrying a loaded bow, you may now, if you
wish, launch a missile ambush.
?. &how your current page to your opponent to prove that
your attack is possible.
B. calculate the effect of your bow-fire in the normal way
but, due to the nature of your attack, your opponent
cannot return fire in the same game round.
)issile AmbushA'ear Bie#
). .f you end your movement action on a page where you
can see a rear view of your opponent, he will be unable
to see you.
=. .f you are carrying a loaded bow you may now, if you
wish, launch a missile ambush, in which case follow the
procedure outlined in ,issile )mbush7Side .iew3 from
section ? onwards.
Close Combat )mbush
1his is by far the most effective form of ambush. .f you end
your movement action on a page where you can see either
a side view or a rear view of your opponent at bow range ),
you can attempt to stalk up on him and launch a 4lose
4ombat -mbush in the ne7t game round. 8o not declare
to your opponent that you can see him for he will be
unaware of your current position.
);
Combat Heroes 1: Blak Baron
1he procedure for a 4lose 4ombat -mbush is as follows:
). 5ick a move that will bring you into contact with your
opponent should he remain where you can see him at
present, and call out the paragraph number accordingly.
=. .f your opponents page call number appears on the grid
below your move, your attempt at stalking up on him
has been unsuccessful in this game round. Go to the
new page number indicated as you would in a normal
game round.
?. .f your opponents page call number does not appear on
the grid, then you have launched a successful 4lose
4ombat -mbush.
1,'%+!)-!2 Do not turn to (our new pa$e number.
.nstead, show your current page to your opponent to
prove that your 4lose 4ombat -mbush is possible and
then conduct combat as per the rules covering normal
close combat.
B. .n the following game round, players choose their
moves from the page they were on prior to fighting the
4lose 4ombat -mbush.
-ote: When conducting a 4lose 4ombat -mbush, it is
advisable to use your detachable Chara$ter Sheet as a
bookmark in order to keep a note of the page where you
were prior to 4lose 4ombat.
Capture and Surrender
5layers can chose to surrender to their opponent at any
stage of the game. #any players find this preferable to
continuing a game in which their characters 6"8/'-"46 has
been reduced to a dangerously low level, for it enables a
character to survive and keep any bonuses he may have
gained in previous games.
5layers can elect to try to capture their opponents rather
than killing them and thereby gain e7tra 4O#B-1 &0.KK bonus
points. 1he procedure for capture is as follows:
). 4apture can only be attempted from a successful 4lose
4ombat -mbush.
=. Before combat begins, the attacking player declares his
intention to capture his opponent.
?. 4ombat proceeds in the normal way e7cept that the
6"8/'-"46 lost by the defender in the first round of
combat is tri!led. &hould his 6"8/'-"46 score fall to
$ero or below, he is declared to have been captured by
his opponent. .n this instance, the reduction of his
characters 6"8/'-"46 to $ero does not signify death, it
simply means that he has been overpowered and can no
longer offer any effective resistance to capture
B. Only characters who capture opponents gain bonuses
for captured weapons. "o bonuses are gained for
weapons if an opponent chooses to surrender.
)+
Combat Heroes 1: Blak Baron
0inishin$ the *ame
1he game is over as soon as one player is killed, captured,
or chooses to surrender. 1he surviving or capturing player is
then declared the winner of the game. Both players, if both
have survived, restore their characters 4O#B-1 &0.KK and
6"8/'-"46 scores to their original level prior to the game
commencing. 1hey then receive the following bonuses and
penalties to their scores:
C%,B)!
S#1LL /-DU+)-C/
0illing your opponent in a
duel to the death QB QB
0illing an opponent Q= Q=
4apturing an opponent Q? Q=
Cor every opponents weapon
captured Q) :
Cor every weapon lost or
destroyed 3) :
&urrendering to an opponent 3= :
Over E:R of original
6"8/'-"46 lost during the
game 3) 3=
/sing all your arrows 3) :
Cor every 4ritical (it
sustained 3) 3=
Cor every point of 4O#B-1
&0.KK lost due to wounds
: 3)
!he Combat Heroes Campai$n
1wo-player 4O#B-1 (6'O6& is ideally suited to campaign
play where players fight several games in order to increase
their original 4O#B-1 &0.KK and 6"8/'-"46 scores.
1he following table is a guide to the status each character
attains as, during the course of successful games, he builds
his reputation for combat prowess:
C%,B)! S#1LL of Charater
Iin pointsJ Charater6s Status
:3E 'etainer
,3): Cighter
))3)E Warrior
), Warlord
);3)* Warrior Kord
=:3== Neteran
=?3=E 0night
=,3=+ 4hampion
=*3?= Guardian
??3?E (ero
?,Q 4O#B-1 (6'O
)*
Combat Heroes 1: Blak Baron
*umbered Sections
1
1 48 135 82 140
1
4 2
3
3
1
9
0
1
7
2
2
8
9 2
7
8
1
1
2
1
5
9
1
5
2
1
9
9
3
2
9
3
1
8
2 2
7
8
1
9
9
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
1
0
5
2
8
2
1
9
1
8
2
7
8
2
6
4
=:
Combat Heroes 1: Blak Baron
2
2
213 186 190 168 126
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
4
4
5
8
9
7
1
2
2
2
1
8
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
1
9
1
3
3
2
0
8
1
6
8
5
1
5
8
3
187
59 244
=)
Combat Heroes 1: Blak Baron
4
1
227 22 99 261
2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
7
6
1
9
2
2
0
1
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
7
4
4
2
6
3
2
5
9
5
2
128 233 92 196 111 39
1
7
6
1
7
8
9
2
1
9
9
2
0
1
2
1
0
2
1
2
7
8
1
9
9
2
1
2
6
0
1
4
6 5
6
0
1
2
0
2
1
1
1
0
9
1
6
5
7
4
2
6
6
2
0
9
==
Combat Heroes 1: Blak Baron
6
1
1 48 140 82
2
7
8
1
1
2
1
2
9
1
5
2
1
9
9 2
7
8
1
9
9
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
1
8
2
7
8
2
6
4
7
1 2
7 1 2
2 9
1 1
1 9
6 3
2 1
6 5
1 2
1 2
4 8
0 1
=?
2 1 6
Combat Heroes 1: Blak Baron
8
1
213 186 168 190
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
1
2
1
7
0
2
2
9
1
4
9
2
5
1
8
4 8
1
5
7
6
7
7
6
1
7
9
1
5
1
9
1
170 27 242
1
7
1
1
4
6
5
5
1
0
0
1
3
7 1
3
1
4
4
1
3
1
1
9
6
2
1
8
3
8 9
1
0
1
2
8
0
5
0
4
4
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
=B
Combat Heroes 1: Blak Baron
10
142 201
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4 1
7
1
1
3
1
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
2
9
1
9
4
1
4
11
273 62
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6
3
1
4
4
2
1
8
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
2
1
4
4
1
6
4
=E
Combat Heroes 1: Blak Baron
12
40
121 63
13
13 240 62 254
4
4
5
8
2
1
8
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4 1
3
1
7
1
1
3
1
2
1
8
2
5
5
2
3
8
4
6
1
4
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
=,
Combat Heroes 1: Blak Baron
14
201 254
1
7
1
1
3
1
3
1
7
1
1
3
1
2
2
9
1
9
4
1
4
2
3
1
1
0
2
1
2
9
15
81 170
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
=;
Combat Heroes 1: Blak Baron
16
1
39 126 190 13 186 128
4
4
5
8
9
7
1
2
2
1
5
0
2
1
8
2
2
4
4
4
5
8
2
1
8
2
1
9
1
3
3
3
0
1
6
3
0
8
5
2
5
7
2
3
8
4
6
1
4
8
17
222 55
131
=+
Combat Heroes 1: Blak Baron
18
140 48
2
7
8
1
9
9 2
7
8
1
5
2
1
8
2
7
8
2
6
4
1
8
0
5
6 6
19
1
82 168 213
3
2
9
3
1
8
2
1
1
2
1
7
0
2
2
9
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
0
5
2
8
2
1
9
7
6
1
7
9
1
5
1
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
=*
Combat Heroes 1: Blak Baron
20
156
61 93
21
1
240 13 190 39
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
3
2
9
7
1
8
2
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
0
8
3
0
2
3
6
?:
Combat Heroes 1: Blak Baron
22
227 22 153 99 261
2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
7
6
1
9
2
2
0
1
1
1
2
1
5
2
2
2
9
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
7
4
4
2
6
3
2
5
9
1
1
6
2
8
1
1
9
3
23
1
233 92 128 39 196
1
7
3
2
9
1
9
2
9
7
1
5
0
1
8
2
2
0
1
2
2
4
3
2
9
7
1
8
2
6
0
1
5
5
2
3
6
0
1
6
0
7
9
1
9
7
2
1
1
1
7
4
2
0
8
3
0
2
3
6
?)
Combat Heroes 1: Blak Baron
24
91
250 113
25
1
240 13 190 39
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
3
2
9
7
1
8
2
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
0
8
3
0
2
3
6
?=
Combat Heroes 1: Blak Baron
26
2
273 242 62 27
1
3
1
4
4
1
3
1
1
9
6
2
1
8
3
1
4
4
2
1
8
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
2
1
4
4
1
6
4
27
27 170 271 81
5
5
1
0
0
1
3
7 1
7
1
1
4
6
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
2
8
0
5
0
1
4
4
3
8 9
1
0
1
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
??
Combat Heroes 1: Blak Baron
28
128 196 111
1
7
9
2
1
0
0
1
3
7
2
0
1
7
8
1
9
9
2
1
2 1
5
5
7
1
1
0
0
1
3
5
1
4
6
2
0
1
2
1
1
2
1
1
2
8
5
8
2
1
1
7
4
2
6
6
2
0
9
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
5
4
29
?B
Combat Heroes 1: Blak Baron
30
39 13 92
3
2
9
7
1
5
0
1
8
2
2
2
4
4
4
5
8
1
2
2
2
1
8
3
2
9
7
2
2
4
2
0
8
3
0
3
0
2
3
6
2
5
7
2
3
8
4
6
3
0
1
4
8
1
5
5
1
6
0
1
7
4
31
1
227 22 261 99
2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
1
2
1
5
2
2
2
9
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
6
2
8
1
1
9
3
?E
Combat Heroes 1: Blak Baron
32
220
172
33
1
1 48 82 140
1
4
3
2
9
3
1
7
0
1
8
2
2
2
9
3
2
9
3
1
8
2
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
1
0
5
2
8
2
1
9
?,
Combat Heroes 1: Blak Baron
34
1 1 2
3 3 5 8 2
4 2 0 2 4
2 2 2 2
0 5 3 5
8 7 6 7
3 9
9 7
1
9 3
0 0
35
Y34
47
212
?;
2 8 3
Combat Heroes 1: Blak Baron
36
2
81 111 92 170 233
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
37
55
178 267
?+
Combat Heroes 1: Blak Baron
38
1
170 27 242
1
7
1
1
4
6
5
5
1
0
0
1
3
7 1
3
1
4
4
1
3
1
1
9
6
2
1
8
3
8 9
1
0
1
2
8
0
5
0
4
4
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
39
39 190 126 34 13 186
3
2
9
7
1
5
0
1
8
2
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
4
4
5
8
9
7
1
2
2
2
1
8
2
2
4
4
4
5
8
2
1
8
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
2
0
8
3
0
3
0
2
3
6
2
5
7
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
1
9
1
3
3
2
0
8
1
6
8
5
1
5
8
2
3
8
4
6
1
4
8
1
4
9
2
5
1
8
4 8
1
5
7
6
7
?*
Combat Heroes 1: Blak Baron
40
Y70
210
63
41
1
62 201 142
3
1
4
4
2
1
8 1
7
1
1
3
1
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
2
1
4
4
1
6
4
2
2
9
1
9
4
1
4
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
B:
Combat Heroes 1: Blak Baron
42
2
4 4 1
2 4 8
4 6
1 4
6 3
2 1
2 2
0 1
1 4
43
145
195
B)
7 2
Combat Heroes 1: Blak Baron
44
99 22
1
7
6
1
9
2
2
0
1
6
1
9
2
2
1
2
1
1
7
4
4
2
6
3
2
5
9 4
2
2
1
1
3
2
45
1
81 111 170 92
1
5
5
7
1
1
0
0
1
3
5
1
4
6 1
7
1
1
4
6
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
3
8 9
1
0
1
B=
Combat Heroes 1: Blak Baron
46
13 126
4
4
5
8
2
1
8
5
8
1
2
2
2
1
8
2
3
8
4
6
1
4
8
1
3
3
1
6
8
5
47
110 51
156
B?
Combat Heroes 1: Blak Baron
48
1 48 86 140 82
1
4 2
3
3
1
9
0
1
7
2
2
8
9 2
7
8
1
1
2
1
5
9
1
5
2
1
9
9 2
7
8
1
9
9
3
2
9
3
1
8
2
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
1
8
2
7
8
2
6
4
1
0
5
2
8
2
1
9
49
106
230
BB
Combat Heroes 1: Blak Baron
50
1
27 170 81
5
5
1
0
0
1
3
7 1
7
1
1
4
6
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
2
8
0
5
0
4
4
3
8 9
1
0
1
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
51
61
206 159
270
BE
Combat Heroes 1: Blak Baron
52
3
213 186 190 168 126
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
53
2
227 22 99 261
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
7
6
1
9
2
2
0
1
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
7
4
4
2
6
3
2
5
9
B,
Combat Heroes 1: Blak Baron
54
111 92
1
5
5
7
1
1
0
0
1
3
5
1
4
6
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
55
252
87 237
222
B;
Combat Heroes 1: Blak Baron
56
2
1 48 140 82
2
7
8
1
1
2
1
2
9
1
5
2
1
9
9 2
7
8
1
9
9
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
1
8
2
7
8
2
6
4
57
1 2
5 1 2
7 2 9
1
7 5
6 1
1 1
6 7
8 0
1
8 7
2 9
B+
2 7 1
Combat Heroes 1: Blak Baron
58
1
128 92 233 196 111
1
7
9
2
1
0
0
1
3
7
2
0
1
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2 1
5
5
7
1
1
0
0
1
3
5
1
4
6
2
1
1
2
1
1
2
8
5
8
2
1
1
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
59
Y112 Y124
B*
Combat Heroes 1: Blak Baron
60
1
92 196 81
1
7
3
2
9
1
9
2
9
7
1
5
0
1
8
2
2
0
1
2
2
4
6
1
7
8
1
9
9
2
1
2
1
7
9
7
2
0
1
6
0
1
5
5
2
3
6
0
1
6
0
7
9
1
9
7
2
1
1
1
7
4
6
0
7
4
2
6
6
2
0
9
1
8
1
7
0
1
6
7
61
202
66 265
169
E:
Combat Heroes 1: Blak Baron
62
62 201 42 142
3
1
4
4
2
1
8 1
7
1
1
3
1
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
2
1
4
4
1
6
4
2
2
9
1
9
4
1
4
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
63
226
210
40
E)
Combat Heroes 1: Blak Baron
64
1
62 201 142
3
1
4
4
2
1
8 1
7
1
1
3
1
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
2
1
4
4
1
6
4
2
2
9
1
9
4
1
4
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
65
1
254 142 240201
1
3
1
7
1
1
3
1
2
1
8
2
5
5
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
E=
Combat Heroes 1: Blak Baron
66
Y84
285
67
2
213 186 168 190
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
1
2
1
7
0
2
2
9
1
4
9
2
5
1
8
4 8
1
5
7
6
7
7
6
1
7
9
1
5
1
E?
Combat Heroes 1: Blak Baron
68
Y98 Y116 Y126
69
2
1 48 82 140
1
4
3
2
9
3
1
7
0
1
8
2
2
2
9
3
2
9
3
1
8
2
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
1
0
5
2
8
2
1
9
EB
Combat Heroes 1: Blak Baron
70
2
81 111 92 170 233
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
71
1
273 242 27 62
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6
5
0
1
0
0
1
3
7
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
2
8
0
5
0
1
4
4
EE
Combat Heroes 1: Blak Baron
72
17
35 250
73
2
126 190 39 128 13
1
7
9
2
9
7
1
0
0
1
3
7
1
5
0
2
0
1
2
2
4
3
2
9
7
1
8
2
1
0
0
1
3
7
2
0
1
1
0
8
2
4
5
2
5
7
9
4
7
3
2
5
7
2
4
8
3
0
2
0
8
3
0
2
3
6
2
8
5
8
2
1
1
E,
Combat Heroes 1: Blak Baron
74
1
196 99 227
7
8
1
9
9
2
1
2
1
7
6
1
9
2
2
0
1 2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
7
4
2
6
6
2
0
9
1
1
7
4
4
2
6
3
2
5
9
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
75
2
254 142 240201
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
E;
Combat Heroes 1: Blak Baron
76
1
168 82 48
1
1
2
1
7
0
2
2
9
3
2
9
3
1
8
2 2
7
8
1
1
2
1
5
9
1
5
2
1
9
9
7
6
1
7
9
1
5
1
1
0
5
2
8
2
1
9
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
77
3
59
E+
Combat Heroes 1: Blak Baron
78
1
213 190
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
9
2
1
0
0
1
3
7
1
8
2
2
0
1
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
0
8
2
4
5
9
4
7
3
1
0
3
2
4
8
2
5
7
79
1
233 92 128 39 196
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2
1
7
3
2
9
1
9
2
9
7
1
5
0
1
8
2
2
0
1
2
2
4
1
0
0
1
3
7
2
0
1
3
2
9
7
1
8
2
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
6
0
1
5
5
2
3
6
0
1
6
0
7
9
1
9
7
2
1
1
1
7
4
2
8
5
8
2
1
1
2
0
8
3
0
2
3
6
E*
Combat Heroes 1: Blak Baron
80
246
161
239
81
81 111 92 233
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4 1
5
5
7
1
1
0
0
1
3
5
1
4
6
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
,:
Combat Heroes 1: Blak Baron
82
82 168 135 213
3
2
9
3
1
8
2
1
1
2
1
7
0
2
2
9
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
0
5
2
8
2
1
9
7
6
1
7
9
1
5
1
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
83
Y89
95
262
,)
Combat Heroes 1: Blak Baron
84
2
213 186 168 190
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
1
2
1
7
0
2
2
9
1
4
9
2
5
1
8
4 8
1
5
7
6
7
7
6
1
7
9
1
5
1
85
2
39 126 190 13 186 128
4
4
5
8
9
7
1
2
2
1
5
0
2
1
8
2
2
4
4
4
5
8
2
1
8
2
1
9
1
3
3
3
0
1
6
3
0
8
5
2
5
7
2
3
8
4
6
1
4
8
,=
Combat Heroes 1: Blak Baron
86
1
8 7 9
6 8 9
2 2
7 6
8 4
1
4
0 2
2
6 1
1 8
87
215
222
252
,?
2 8 1
Combat Heroes 1: Blak Baron
88
2
81 111 92 170 233
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
89
198
106
,B
Combat Heroes 1: Blak Baron
90
2
254 142 201 240
1
3
1
7
1
1
3
1
2
1
8
2
5
5 1
7
1
1
3
1
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
2
2
9
1
9
4
1
4
91
Y37 Y121
,E
Combat Heroes 1: Blak Baron
92
233 92 128 34 39 196
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2
1
7
3
2
9
1
9
2
9
7
1
5
0
1
8
2
2
0
1
2
2
4
1
0
0
1
3
7
2
0
1
3
2
9
7
1
8
2
7
8
1
9
9
2
1
2
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
6
0
1
5
5
2
3
6
0
1
6
0
7
9
1
9
7
2
1
1
1
7
4
2
8
5
8
2
1
1
2
0
8
3
0
2
3
6
7
4
2
6
6
2
0
9
93
49 141
230
,,
Combat Heroes 1: Blak Baron
94
2
126 190 39 128 13
1
7
9
2
9
7
1
0
0
1
3
7
1
5
0
2
0
1
2
2
4
1
0
0
1
3
7
2
0
1
1
0
8
2
4
5
2
5
7
9
4
7
3
2
5
7
2
4
8
3
0
2
8
5
8
2
1
1
95
246 136
224
,;
Combat Heroes 1: Blak Baron
96
2
227 22 261 99
2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
1
1
2
1
5
2
2
2
9
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
1
1
6
2
8
1
1
9
3
97
150
37 80
178
,+
Combat Heroes 1: Blak Baron
98
2
254 142 240201
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
99
2
99 196 153 92 128
1
7
6
1
9
2
2
0
1
7
8
1
9
9
2
1
2
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
0
0
1
3
7
2
0
1
1
1
7
4
4
2
6
3
2
5
9
7
4
2
6
6
2
0
9
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
2
8
5
8
2
1
1
,*
Combat Heroes 1: Blak Baron
100
Y125 Y21
101
2
170 111
1
7
1
1
4
6 1
5
5
1
4
6
3
8 9
1
0
1
2
5
3
4
5
1
2
4
;:
Combat Heroes 1: Blak Baron
102
2
254 142 201 240
1
3
1
7
1
1
3
1
2
1
8
2
5
5 1
7
1
1
3
1
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
2
2
9
1
9
4
1
4
103
2
213 168
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
1
2
1
7
0
2
2
9
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
7
6
1
7
9
1
5
1
;)
Combat Heroes 1: Blak Baron
104
2
227 22 99 261
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
7
6
1
9
2
2
0
1
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
7
4
4
2
6
3
2
5
9
105
2
82 168 213
3
2
9
3
1
8
2
1
1
2
1
7
0
2
2
9
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
0
5
2
8
2
1
9
7
6
1
7
9
1
5
1
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
;=
Combat Heroes 1: Blak Baron
106
138 250
91
107
1 1 1 2
0 1 9 0 3 0
7 7 2 0 7 1
1 2 2
0 4 9 7 4
8 5 4 3 8
1 2
9 2
0 4
2
3 5
9 7
;?
1 9 4
Combat Heroes 1: Blak Baron
108
1
126 190 39 128 13
1
7
9
2
9
7
1
0
0
1
3
7
1
5
0
2
0
1
2
2
4
1
0
0
1
3
7
2
0
1
1
0
8
2
4
5
2
5
7
9
4
7
3
2
5
7
2
4
8
3
0
2
8
5
8
2
1
1
109
1
128 233 92 196 111 39
1
7
6
1
7
8
9
2
1
9
9
2
0
1
2
1
0
2
1
2
7
8
1
9
9
2
1
2
6
0
1
4
6 5
6
0
1
2
0
2
1
1
1
0
9
1
6
5
7
4
2
6
6
2
0
9
;B
Combat Heroes 1: Blak Baron
110
Y120 Y39 Y118
111
81 111 118 170 92
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4 1
5
5
7
1
1
0
0
1
3
5
1
4
6 1
7
1
1
4
6
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
3
8 9
1
0
1
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
;E
Combat Heroes 1: Blak Baron
112
1
273 242 27 62
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6
5
0
1
0
0
1
3
7
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
2
8
0
5
0
1
4
4
113
35
182 17
274
;,
Combat Heroes 1: Blak Baron
114
1
213 186 190 168
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
115
;;
Combat Heroes 1: Blak Baron
116
1
261 140 1
1
1
2
1
5
2
2
2
9 2
7
8
1
9
9
1
4 2
3
3
1
9
0
1
7
2
2
8
9
1
1
6
2
8
1
1
9
3
1
8
2
7
8
2
6
4
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
117
1
99 196 92 128
1
7
6
1
9
2
2
0
1
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
0
0
1
3
7
2
0
1
1
1
7
4
4
2
6
3
2
5
9
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
2
8
5
8
2
1
1
;+
Combat Heroes 1: Blak Baron
118
1
1 7
8 1 1
3
8 9
1 1
7 4
0 6
1
2 0
7 1
7 1
119
2
1 48 140 82
2
7
8
1
1
2
1
2
9
1
5
2
1
9
9 2
7
8
1
9
9
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
1
8
2
7
8
2
6
4
;*
5 6
Combat Heroes 1: Blak Baron
120
2
128 233 92 196 111 39
1
7
6
1
7
8
9
2
1
9
9
2
0
1
2
1
0
2
1
2
7
8
1
9
9
2
1
2
6
0
1
4
6 5
6
0
1
2
0
2
1
1
1
0
9
1
6
5
7
4
2
6
6
2
0
9
121
169
12 206
202
+:
Combat Heroes 1: Blak Baron
122
1
254 142 201 240
1
3
1
7
1
1
3
1
2
1
8
2
5
5 1
7
1
1
3
1
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
2
2
9
1
9
4
1
4
123
2
254 142 240201
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
+)
Combat Heroes 1: Blak Baron
124
1
81 111 170 92
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4 1
5
5
7
1
1
0
0
1
3
5
1
4
6 1
7
1
1
4
6
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
3
8 9
1
0
1
125
2
273 242 27 62
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6
5
0
1
0
0
1
3
7
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
2
8
0
5
0
1
4
4
+=
Combat Heroes 1: Blak Baron
126
39 126 190 13 186 128
3
2
9
7
1
8
2
4
4
5
8
9
7
1
2
2
1
5
0
2
1
8
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
4
4
5
8
2
1
8
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
0
0
1
3
7
2
0
1
2
0
8
3
0
2
3
6
2
1
9
1
3
3
3
0
1
6
3
0
8
5
2
5
7
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
3
8
4
6
1
4
8
1
4
9
2
5
1
8
4 8
1
5
7
6
7
2
8
5
8
2
1
1
127
+?
Combat Heroes 1: Blak Baron
128
2
128 92 233 196 111
1
7
9
2
1
0
0
1
3
7
2
0
1
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2
7
8
1
9
9
2
1
2 1
5
5
7
1
1
0
0
1
3
5
1
4
6
2
1
1
2
1
1
2
8
5
8
2
1
1
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
7
4
2
6
6
2
0
9
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
129
1
254 142 201 240
1
3
1
7
1
1
3
1
2
1
8
2
5
5
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4 1
7
1
1
3
1
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
2
9
1
9
4
1
4
+B
Combat Heroes 1: Blak Baron
130
1
213 186 190 168
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
131
Y117 Y23 Y127
+E
Combat Heroes 1: Blak Baron
132
1
227 22 99 261
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
7
6
1
9
2
2
0
1
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
7
4
4
2
6
3
2
5
9
133
1
126 13 186 128
4
4
5
8
9
7
1
2
2
1
5
0
2
1
8
2
2
4
4
4
5
8
9
7
2
1
8
2
2
4
2
1
9
1
3
3
3
0
1
6
3
0
8
5
2
5
7
2
3
8
4
6
4
6
1
4
8
4
6
+,
Combat Heroes 1: Blak Baron
134
48 82
2
7
8
1
1
2
1
2
9
1
5
2
1
9
9
3
2
9
3
1
8
2
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
1
0
5
2
8
2
1
9
135
1 1
3 3 8
5 2 2
1
0 1
5 8
8 9
2 3
1 2
6 8
8 2
+;
1 4 4
Combat Heroes 1: Blak Baron
136
239
68
246
137
2
213 186 190 168
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
4
9
2
5
1
8
4 8
1
5
7
6
7
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
++
Combat Heroes 1: Blak Baron
138
176
89 72
250
139
1
81 111 170 92
1
5
5
7
1
1
0
0
1
3
5
1
4
6 1
7
1
1
4
6
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
3
8 9
1
0
1
+*
Combat Heroes 1: Blak Baron
140
140 261 86 22
2
7
8
1
9
9
1
1
2
1
5
2
2
2
9
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
8
2
7
8
2
6
4
1
1
6
2
8
1
1
9
3
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
141
Y100
49 51
*:
Combat Heroes 1: Blak Baron
142
254 142 240201
1
3
1
7
1
1
3
1
2
1
8
2
5
5
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4 1
7
1
1
3
1
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
2
2
9
1
9
4
1
4
143
1
242 62 27
1
3
1
4
4
1
3
1
1
9
6
2
1
8
3
1
4
4
2
1
8
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
2
1
4
4
1
6
4
*)
Combat Heroes 1: Blak Baron
144
1
27 170 81
5
5
1
0
0
1
3
7 1
7
1
1
4
6
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
2
8
0
5
0
4
4
3
8 9
1
0
1
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
145
Y43
*=
Combat Heroes 1: Blak Baron
146
1
273 242 27 62
1
7
6
1
7
8
9
2
1
9
9
2
0
1
2
1
0
2
1
2
7
8
1
9
9
2
1
2
6
0
1
4
6 5
6
0
1
2
0
2
1
1
1
0
9
1
6
5
7
4
2
6
6
2
0
9
147
*?
Combat Heroes 1: Blak Baron
148
1
13 240 254
4
4
5
8
2
1
8
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4 1
3
1
7
1
1
3
1
2
1
8
2
5
5
2
3
8
4
6
1
4
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
149
186 190
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
1
4
9
2
5
1
8
4 8
1
5
7
6
7
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
*B
Combat Heroes 1: Blak Baron
150
Y6
55
255
151
1
168 82 48
1
1
2
1
7
0
2
2
9
3
2
9
3
1
8
2 2
7
8
1
1
2
1
5
9
1
5
2
1
9
9
7
6
1
7
9
1
5
1
1
0
5
2
8
2
1
9
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
*E
Combat Heroes 1: Blak Baron
152
83
217 192
153
1 2
5 1 9 0
3 7 2 1
1 2 2
1 6 5
7 3 9
9 6
9 1
1
9 4
6 4
*,
1 9 2
Combat Heroes 1: Blak Baron
154
3
81 111 92 170 233
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
155
2
233 92 128 39 196
1
7
3
2
9
1
9
2
9
7
1
5
0
1
8
2
2
0
1
2
2
4
3
2
9
7
1
8
2
6
0
1
5
5
2
3
6
0
1
6
0
7
9
1
9
7
2
1
1
1
7
4
2
0
8
3
0
2
3
6
*;
Combat Heroes 1: Blak Baron
156
Y76 Y111
157
1
213 186 168 190
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
1
2
1
7
0
2
2
9
1
4
9
2
5
1
8
4 8
1
5
7
6
7
7
6
1
7
9
1
5
1
*+
Combat Heroes 1: Blak Baron
158
126 186 128
4
4
5
8
9
7
1
2
2
1
5
0
2
1
8
2
2
4
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
0
0
1
3
7
2
0
1
2
1
9
1
3
3
3
0
1
6
3
0
8
5
2
5
7
1
4
9
2
5
1
8
4 8
1
5
7
6
7
2
8
5
8
2
1
1
159
35 212
47
**
Combat Heroes 1: Blak Baron
160
1
233 92 128 39 196
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2
1
7
3
2
9
1
9
2
9
7
1
5
0
1
8
2
2
0
1
2
2
4
1
0
0
1
3
7
2
0
1
1
7
3
2
9
7
1
8
2
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
6
0
1
5
5
2
3
6
0
1
6
0
7
9
1
9
7
2
1
1
1
7
4
2
8
5
8
2
1
1
6
0
2
0
8
3
0
2
3
6
161
68
258 246
)::
Combat Heroes 1: Blak Baron
162
1 140
1
4
3
2
9
3
1
7
0
1
8
2
2
2
9 2
7
8
1
9
9
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
1
8
2
7
8
2
6
4
163
1 1
6 7 9
3 8 9
2
7 6
4 6
1 2
9 1
6 2
2
9 0
9 9
):)
1 4 0
Combat Heroes 1: Blak Baron
164
172
77
165
1
233 196 111 39
1
7
6
1
7
8
9
2
1
9
9
2
0
1
2
1
0
2
1
2
1
7
7
8
1
9
9
2
0
1
2
1
2
6
0
1
4
6 5
6
0
1
2
0
2
1
1
1
0
9
1
6
5
2
0
9
7
4
2
6
6
2
0
9
2
0
9
):=
Combat Heroes 1: Blak Baron
166
164
77
167
1
81 111 92 170
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
):?
Combat Heroes 1: Blak Baron
168
168 82 57 48
1
1
2
1
7
0
2
2
9
3
2
9
3
1
8
2 2
7
8
1
1
2
1
5
9
1
5
2
1
9
9
7
6
1
7
9
1
5
1
1
0
5
2
8
2
1
9
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
169
110
20 66
61
):B
Combat Heroes 1: Blak Baron
170
170 27 118 242
1
7
1
1
4
6
5
5
1
0
0
1
3
7 1
3
1
4
4
1
3
1
1
9
6
2
1
8
3
8 9
1
0
1
2
8
0
5
0
1
4
4
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
171
1
273 242 62 27
1
3
1
4
4
1
3
1
1
9
6
2
1
8
3
1
4
4
2
1
8
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
2
1
4
4
1
6
4
):E
Combat Heroes 1: Blak Baron
172
252
279
32
173
3
81 111 92 170 233
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
):,
Combat Heroes 1: Blak Baron
174
1
233 92 128 39 196
1
7
3
2
9
1
9
2
9
7
1
5
0
1
8
2
2
0
1
2
2
4
3
2
9
7
1
8
2
6
0
1
5
5
2
3
6
0
1
6
0
7
9
1
9
7
2
1
1
1
7
4
2
0
8
3
0
2
3
6
175
1
213 186 190 168 126
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
):;
Combat Heroes 1: Blak Baron
176
Y128 Y`119
177
22 261
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
1
2
1
5
2
2
2
9
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
6
2
8
1
1
9
3
):+
Combat Heroes 1: Blak Baron
178
80 260
187
179
168 186
1
1
2
1
7
0
2
2
9
9
3
1
1
2
1
7
0
7
6
1
7
9
1
5
1
2
5
1
8
4 8
):*
Combat Heroes 1: Blak Baron
180
1
48 140 82
2
7
8
1
1
2
1
2
9
1
5
2
1
9
9 2
7
8
1
9
9
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
1
8
2
7
8
2
6
4
181
1
81 92 170
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
7
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
6
0
)):
Combat Heroes 1: Blak Baron
182
47
274 35
183
254 240
1
3
1
7
1
1
3
1
2
1
8
2
5
5
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
)))
Combat Heroes 1: Blak Baron
184
2
254 142 240201
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
185
1
81 111 92 170 233
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
))=
Combat Heroes 1: Blak Baron
186
1
213 186 57 168 190
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
1
2
1
7
0
2
2
9
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
4
9
2
5
1
8
4 8
1
5
7
6
7
7
6
1
7
9
1
5
1
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
187
Y115 Y90
))?
Combat Heroes 1: Blak Baron
188
2
273 242 27 62
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6
5
0
1
0
0
1
3
7
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
2
8
0
5
0
1
4
4
189
))B
Combat Heroes 1: Blak Baron
190
126 190 39 107 128 13 233
4
4
5
8
9
7
1
2
2
2
1
8
2
2
4
1
7
9
2
9
7
1
0
0
1
3
7
1
5
0
2
0
1
2
2
4
3
2
9
7
1
8
2
1
0
0
1
3
7
2
0
1
4
4
5
8
2
1
8
6
1
7
8
1
9
9
2
0
1
2
1
0
2
1
2
2
1
9
1
3
3
2
0
8
1
6
8
5
1
5
8
1
0
8
2
4
5
2
5
7
9
4
7
3
2
5
7
2
4
8
3
0
2
0
8
3
0
2
3
6
2
8
5
8
2
1
1
2
3
8
4
6
1
4
8
1
4
6 5
1
2
0
2
0
4
1
0
9
1
6
5
191
227 99
2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
1
7
6
1
9
2
2
0
1
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
1
1
7
4
4
2
6
3
2
5
9
))E
Combat Heroes 1: Blak Baron
192
40
241
226
193
1
261 140 1
1
1
2
1
5
2
2
2
9 2
7
8
1
9
9
1
4 2
3
3
1
9
0
1
7
2
2
8
9
1
1
6
2
8
1
1
9
3
1
8
2
7
8
2
6
4
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
)),
Combat Heroes 1: Blak Baron
194
1
201 62 273
1
7
1
1
3
1
3
1
4
4
2
1
8
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6
2
2
9
1
9
4
1
4
2
1
4
4
1
6
4
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
195
Y113 Y94
));
Combat Heroes 1: Blak Baron
196
196 99 163 227
7
8
1
9
9
2
1
2
1
7
6
1
9
2
2
0
1 2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
7
4
2
6
6
2
0
9
1
1
7
4
4
2
6
3
2
5
9
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
197
2
233 92 82 39 196
1
7
3
2
9
1
9
2
9
7
1
5
0
1
8
2
2
0
1
2
2
4
3
2
9
7
1
8
2
6
0
1
5
5
2
3
6
0
1
6
0
7
9
1
9
7
2
1
1
1
7
4
2
0
8
3
0
2
3
6
))+
Combat Heroes 1: Blak Baron
198
230
106
199
2
213 186 190 168
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
))*
Combat Heroes 1: Blak Baron
200
1
227 22 261 99
2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
1
1
2
1
5
2
2
2
9
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
1
1
6
2
8
1
1
9
3
201
1
201 62 276 273
1
7
1
1
3
1
3
1
4
4
2
1
8
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6
2
2
9
1
9
4
1
4
2
1
4
4
1
6
4
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
)=:
Combat Heroes 1: Blak Baron
202
Y50
12
121
203
1
273 242 62 27
1
3
1
4
4
1
3
1
1
9
6
2
1
8
3
1
4
4
2
1
8
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
2
1
4
4
1
6
4
)=)
Combat Heroes 1: Blak Baron
204
233 39
1
7
6
1
7
8
9
2
1
9
9
2
0
1
2
1
0
2
1
2
3
1
4
4
2
1
8
6
0
1
4
6 5
6
0
1
2
0
2
1
1
1
0
9
1
6
5
2
1
4
4
1
6
4
205
240 142
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
3
2
9
7
1
8
2
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
2
0
8
3
0
2
3
6
)==
Combat Heroes 1: Blak Baron
206
66
270 202
207
1
240 13 190 39
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
3
2
9
7
1
8
2
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
0
8
3
0
2
3
6
)=?
Combat Heroes 1: Blak Baron
208
1
39 13 186
3
2
9
7
1
5
0
1
8
2
2
2
4
3
2
9
3
9
7
1
1
2
1
7
0
1
9
8
2
2
9
2
0
8
3
0
3
0
2
3
6
2
5
7
1
4
9
2
5
1
1
4
9
8
4 8
1
5
7
6
7
209
196 233
7
8
1
9
9
2
1
2
6
1
1
9
9
2
1
2
7
4
2
6
6
2
0
9
1
4
6
1
2
0
1
6
5
)=B
Combat Heroes 1: Blak Baron
210
121 63
211
128 196 190
1
7
9
2
1
0
0
1
3
7
2
0
1
6
1
7
8
1
0
0
2
1
2
1
7
1
0
0
2
0
1
2
1
1
2
1
1
2
8
5
8
2
1
1
2
1
1
7
4
2
6
6
2
0
9
1
0
8
9
4
2
4
8
)=E
Combat Heroes 1: Blak Baron
212
274
72 47
35
213
213 186 107 190 168 126
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
1
1
2
1
7
0
2
2
9
4
4
5
8
9
7
1
2
2
2
1
8
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
4
9
2
5
1
8
4 8
1
5
7
6
7
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
7
6
1
7
9
1
5
1
2
1
9
1
3
3
2
0
8
1
6
8
5
1
5
8
)=,
Combat Heroes 1: Blak Baron
214
62 242
3
1
4
4
2
1
8
3
1
4
4
1
3
1
2
1
4
4
1
6
4
2
2
8
1
4
3
2
0
3
215
Y`122 Y74
)=;
Combat Heroes 1: Blak Baron
216
1
240 190 39
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
7
9
2
1
0
0
1
0
0
1
3
7
1
5
0
2
0
1
2
2
4
3
2
9
7
1
2
2
1
5
0
1
8
2
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
1
0
8
2
4
5
9
4
2
0
5
7
3
2
0
5
2
4
8
2
5
7
2
0
8
3
0
2
0
5
2
0
5
2
3
6
217
95
43 83
)=+
Combat Heroes 1: Blak Baron
218
2
213 186 190 168 126
1
7
3
0
9
2
9
7
1
0
0
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
4
4
5
8
9
7
1
2
2
2
1
8
2
2
4
2
1
8
1
1
4 2
1
3
0
5
2
1
7
5
1
3
7
1
0
3
1
9
9
7
8
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
1
9
1
3
3
2
0
8
1
6
8
5
1
5
8
219
2
39 126 190 13 186 128
4
4
5
8
9
7
1
2
2
1
5
0
2
1
8
2
2
4
4
4
5
8
2
1
8
2
1
9
1
3
3
3
0
1
6
3
0
8
5
2
5
7
2
3
8
4
6
1
4
8
)=*
Combat Heroes 1: Blak Baron
220
77
172
221
2
227 22 99 261
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
7
6
1
9
2
2
0
1
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
7
4
4
2
6
3
2
5
9
)?:
Combat Heroes 1: Blak Baron
222
237 255
55
223
2
81 111 170 92
1
5
5
7
1
1
0
0
1
3
5
1
4
6 1
7
1
1
4
6
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
3
8 9
1
0
1
)?)
Combat Heroes 1: Blak Baron
224
83 262
95
225
2
254 142 62 240201
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
)?=
Combat Heroes 1: Blak Baron
226
195
192
227
227 22 7 261 99
2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
1
2
1
5
2
2
2
9
1
7
6
1
9
2
2
0
1
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
6
2
8
1
1
9
3
1
1
7
4
4
2
6
3
2
5
9
)??
Combat Heroes 1: Blak Baron
228
2
273 242 62 27
1
3
1
4
4
1
3
1
1
9
6
2
1
8
3
1
4
4
2
1
8
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
2
1
4
4
1
6
4
229
1
201 62 273
1
7
1
1
3
1
3
1
4
4
2
1
8
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6
2
2
9
1
9
4
1
4
2
1
4
4
1
6
4
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
)?B
Combat Heroes 1: Blak Baron
230
51
141 20
93
231
1
254 142 201 240
1
3
1
7
1
1
3
1
2
1
8
2
5
5 1
7
1
1
3
1
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
2
2
9
1
9
4
1
4
)?E
Combat Heroes 1: Blak Baron
232
233
128 233 92 163 196 39
1
0
0
1
3
7
2
0
1
1
7
6
1
7
8
9
2
1
9
9
2
0
1
2
1
0
2
1
2
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
7
8
1
9
9
2
1
2
3
2
9
7
1
8
2
2
8
5
8
2
1
1
6
0
1
4
6 5
6
0
1
2
0
2
1
1
1
0
9
1
6
5
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
7
4
2
6
6
2
0
9
2
0
8
3
0
2
3
6
)?,
Combat Heroes 1: Blak Baron
234
242 62 27
1
3
1
4
4
1
3
1
1
9
6
2
1
8
5
5
1
0
0
1
3
7
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
2
8
0
5
0
4
4
235
1
254 142 240201
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
)?;
Combat Heroes 1: Blak Baron
236
1
39 190 126 13 186
3
2
9
7
1
5
0
1
8
2
2
2
4
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
4
4
5
8
9
7
1
2
2
2
1
8
2
2
4
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
2
0
8
3
0
3
0
2
3
6
2
5
7
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
1
9
1
3
3
2
0
8
1
6
8
5
1
5
8
1
4
9
2
5
1
8
4 8
1
5
7
6
7
237
274 176
17
)?+
Combat Heroes 1: Blak Baron
238
1
13 240 254
4
4
5
8
2
1
8
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4 1
3
1
7
1
1
3
1
2
1
8
2
5
5
2
3
8
4
6
1
4
8
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
239
Y114 Y123
)?*
Combat Heroes 1: Blak Baron
240
1
240 13 190 39
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
4
4
5
8
2
1
8
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
3
2
9
7
1
8
2
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
2
3
8
4
6
1
4
8
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
0
8
3
0
2
3
6
241
226 100
)B:
Combat Heroes 1: Blak Baron
242
273 242 42 62 27
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6 1
3
1
4
4
1
3
1
1
9
6
2
1
8
3
1
4
4
2
1
8
5
5
1
0
0
1
3
7
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
2
1
4
4
1
6
4
2
8
0
5
0
4
4
243
1
240 13 190 39
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
4
4
5
8
2
1
8
1
7
9
2
1
0
0
1
3
7
2
0
1
2
2
4
3
2
9
7
1
8
2
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
2
3
8
4
6
1
4
8
1
0
8
2
4
5
9
4
7
3
2
4
8
2
5
7
2
0
8
3
0
2
3
6
)B)
Combat Heroes 1: Blak Baron
244
80
37 260
245
1
126 190 39 128 13
4
4
5
8
9
7
1
2
2
2
1
8
2
2
4
1
7
9
2
9
7
1
0
0
1
3
7
1
5
0
2
0
1
2
2
4
3
2
9
7
1
8
2
1
0
0
1
3
7
2
0
1
2
1
9
1
3
3
2
0
8
1
6
8
5
1
5
8
1
0
8
2
4
5
2
5
7
9
4
7
3
2
5
7
2
4
8
3
0
2
0
8
3
0
2
3
6
2
8
5
8
2
1
1
)B=
Combat Heroes 1: Blak Baron
246
Y77
68
136
247
1
227 22 99 261
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
7
6
1
9
2
2
0
1
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
1
1
7
4
4
2
6
3
2
5
9
)B?
Combat Heroes 1: Blak Baron
248
1
126 190 39 128 13
4
4
5
8
9
7
1
2
2
2
1
8
2
2
4
1
7
9
2
9
7
1
0
0
1
3
7
1
5
0
2
0
1
2
2
4
3
2
9
7
1
8
2
1
0
0
1
3
7
2
0
1
2
2
4
4
4
5
8
2
1
8
2
1
9
1
3
3
2
0
8
1
6
8
5
1
5
8
1
0
8
2
4
5
2
5
7
9
4
7
3
2
5
7
2
4
8
3
0
2
0
8
3
0
2
3
6
2
8
5
8
2
1
1
2
5
7
2
3
8
4
6
1
4
8
249
)BB
Combat Heroes 1: Blak Baron
250
Y8
91
138
251
1
213 186 168 190
3
2
9
3
1
1
2
1
7
0
1
9
8
2
2
9
1
1
2
1
7
0
2
2
9
1
4
9
2
5
1
8
4 8
1
5
7
6
7
7
6
1
7
9
1
5
1
)BE
Combat Heroes 1: Blak Baron
252
Y85
222
87
253
2
81 111 170 92
1
5
5
7
1
1
0
0
1
3
5
1
4
6 1
7
1
1
4
6
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
3
8 9
1
0
1
)B,
Combat Heroes 1: Blak Baron
254
254 142 276 201 240
1
3
1
7
1
1
3
1
2
1
8
2
5
5
3
0
4
4
5
8
9
1
9
7
1
2
2
1
5
0
2
2
4 1
7
1
1
3
1
3
0
9
1
9
7
1
2
2
1
5
0
2
2
4
9
0
2
3
1
1
0
2
1
2
9
1
8
3
1
2
2
1
2
3
1
0
2
3
5
7
5
1
8
4
6
5
2
2
5
9
8
2
2
9
1
9
4
1
4
2
1
2
0
7
2
4
3
2
0
5
2
1
6
2
5
255
178
244 55
150
)B;
Combat Heroes 1: Blak Baron
256
1
273 242 27 62
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6
5
0
1
0
0
1
3
7
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
2
8
0
5
0
1
4
4
257
190 13 213
1
7
9
2
9
7
1
0
0
1
3
7
1
5
0
2
0
1
2
2
4
4
4
5
8
1
2
2
2
1
8
9
7
2
0
1
2
2
4
1
0
8
2
4
5
2
5
7
9
4
7
3
2
5
7
2
4
8
3
0
2
3
8
4
6
2
5
7
1
4
8
1
3
0
1
9
9
7
8
)B+
Combat Heroes 1: Blak Baron
258
178 187
80
259
1
99 196 92 128
1
7
6
1
9
2
2
0
1
7
8
1
9
9
2
1
2
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
0
0
1
3
7
2
0
1
1
1
7
4
4
2
6
3
2
5
9
7
4
2
6
6
2
0
9
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
2
8
5
8
2
1
1
)B*
Combat Heroes 1: Blak Baron
260
59
97
261
261 140 7 1
1
1
2
1
5
2
2
2
9 2
7
8
1
9
9
1
4 2
3
3
1
9
0
1
7
2
2
8
9
1
1
6
2
8
1
1
9
3
1
8
2
7
8
2
6
4
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
)E:
Combat Heroes 1: Blak Baron
262
43 95
83
263
1
99 92 128
1
7
6
1
9
2
2
0
1
1
7
3
2
6
1
9
1
9
2
9
7
1
5
0
1
8
2
2
2
4
6
1
9
2
1
0
0
1
3
7
2
0
1
1
1
7
4
4
2
6
3
2
5
9
6
0
1
5
5
4
4
2
3
4
4
1
6
0
7
9
1
9
7
1
7
4
4
4
4
4
2
8
5
8
2
1
1
)E)
Combat Heroes 1: Blak Baron
264
1
140 261 22
2
7
8
1
9
9
1
1
2
1
5
2
2
2
9
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
8
2
7
8
2
6
4
1
1
6
2
8
1
1
9
3
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
265
12
202 169
)E=
Combat Heroes 1: Blak Baron
266
1
196 99 227
7
8
1
9
9
2
1
2
1
7
6
1
9
2
2
0
1 2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
7
4
2
6
6
2
0
9
1
1
7
4
4
2
6
3
2
5
9
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
267
131
87 255
)E?
Combat Heroes 1: Blak Baron
268
1
1 48 82 140
1
4
3
2
9
3
1
7
0
1
8
2
2
2
9
3
2
9
3
1
8
2
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
1
0
5
2
8
2
1
9
269
1
1 48 140 82
2
7
8
1
1
2
1
2
9
1
5
2
1
9
9 2
7
8
1
9
9
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
1
8
2
7
8
2
6
4
)EB
Combat Heroes 1: Blak Baron
270
93
159 141
51
271
2 1 2
7 9 2
1 2 9
1
4 5
4 0
2
2 8
7 0
1
7 5
6 5
)EE
3 7
Combat Heroes 1: Blak Baron
272
1
227 22 261 99
2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
1
1
2
1
5
2
2
2
9
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
1
1
6
2
8
1
1
9
3
273
273 242 271 27 62
5
5
7
1
8
9
1
0
0
1
3
7
1
4
6 1
3
1
4
4
1
3
1
1
9
6
2
1
8
5
5
1
0
0
1
3
7
3
1
4
4
2
1
8
2
5
6
1
1
7
1
1
8
8
1
2
5
1
1
2
2
3
4
2
2
8
1
4
3
2
0
3
1
7
1
2
6
2
8
0
5
0
4
4
2
1
4
4
1
6
4
)E,
Combat Heroes 1: Blak Baron
274
250
17 24
113
275
2
227 22 261 99
2
1
1
2
1
5
2
1
7
9
1
9
9
2
2
9
1
1
2
1
5
2
2
2
9
2
7
2
9
6
3
1
2
0
0
1
9
1
2
7
5
1
1
6
2
8
1
1
9
3
)E;
Combat Heroes 1: Blak Baron
276
2
7 7
6 1 1
2 1
2 9
9 4
2 1
0 3
1 1
6 1
2 4
277
1
1 48 82 140
1
4
3
2
9
3
1
7
0
1
8
2
2
2
9 2
7
8
1
1
2
1
2
9
1
5
2
1
9
9
3
2
9
3
1
8
2
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
1
8
0
5
6
1
3
4
2
6
9 6
1
1
9
1
0
5
2
8
2
1
9
)E+
1 8 7
Combat Heroes 1: Blak Baron
278
1
140 261 22
2
7
8
1
9
9
1
1
2
1
5
2
2
2
9
1
7
5
3
6
1
7
8
9
2
2
0
1
2
1
2
1
8
2
7
8
2
6
4
1
1
6
2
8
1
1
9
3
5
3
2
4
7 4
1
7
7
2
2
1
1
0
4
1
3
2
279
222
252 215
)E*
Combat Heroes 1: Blak Baron
280
27 273
5
5
1
0
0
1
3
7
5
5
1
3
7
1
4
6
2
8
0
5
0
4
4
2
5
6
1
2
5
1
1
2
281
261 227
1
1
2
1
5
2
2
2
9 2
1
5
2
2
2
9
1
1
6
2
8
1
1
9
3
2
7
2
3
1
2
7
5
),:
Combat Heroes 1: Blak Baron
282
1
82 1
3
2
9
3
1
8
2
9
3
1
7
0
1
8
2
1
0
5
2
8
2
1
9
2
7
7
3
3
6
9
283
2
1 48 82 140
1
4
3
2
9
3
1
7
0
1
8
2
2
2
9
3
2
9
3
1
8
2
2
6
8
2
8
3
2
7
7
3
3
6
9
1
6
2
1
0
5
2
8
2
1
9
),)
Combat Heroes 1: Blak Baron
284
1
81 111 92 170
1
7
3
2
9
1
9
2
9
7
1
3
7
1
5
0
1
8
2
2
0
1
2
2
4 1
5
5
7
1
1
0
0
1
3
5
1
4
6
1
7
3
2
9
1
9
7
1
5
0
1
8
2
2
2
4
1
8
1
1
5
4
1
8
5
2
8
4
7
0
1
5
3
6
1
7
3
1
6
7
8
8
2
5
3
4
5
2
2
3
5
4
1
3
9
1
2
4
6
0
1
5
5
2
3
1
6
0
7
9
1
9
7
1
7
4
285
61 169
66
),=
Combat Heroes 1: Blak Baron
&564.-K ."CO'#-1.O"
E*('-ES
-----------------------------------------------------------
71
71@ -s you insert the 0ey and twist it, a blast of fire engulfs
your arm@lose B 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%&''.
.f you choose to leave and continue your search, turn to
page &(&.
7%
7%@ HCool! growls the ferryman, and thrusts his spear at your
chest. .ts sharp tip gra$es your skin@lose ) 6"8/'-"46.
.f you wish to show the ferryman another treasure item,
turn back to %)(.
.f you wish to retreat out of range of his weapon, turn to
page **.
70
70@ You hold the Opal close to the keyhole and suddenly it
emits a bright blue light. &ilently the door swings open to
reveal a small room beyond. Kying there on the floor is a
Suart$ 'ing. 1ick treasure item HS on your Solo
Sheet and write HSuart$ 'ing beside it. Well done!
-nother treasure for your list. 'estore E 6"8/'-"46 and
turn to page +*+.
71
71@ You hold the Opal close to the keyhole and a tongue of
flame leaps out and stabs your hand@lose = 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%,'.
.f you wish to leave and continue your search, turn to
page +'+.
72
72: (e snorts his contempt and 2abs at your chest. 1he tip
gashes your ribs@lose = 6"8/'-"46.
.f you wish to try showing him another treasure item,
turn to %)(.
.f you wish to retreat out of range of his weapon, turn to
page **.
73
73: You insert the Gold 4oin into the slot in the door and
immediately both doors swing open to reveal a beautiful
<adestone lying on a shelf, your Gold 4oin resting beside
it. 1ick treasure item H< on your &olo &heet and write
H<adestone in the space beside it. Well done! You are one
step nearer to your goal. 4ontinue your search by
turning back to page &,'.
75
75: HBah! snorts the ferryman and, without warning, he
lunges forward. 1he tip of his spear opens a nasty gash in
your shoulder@lose = 6"8/'-"46.
.f you wish to try showing him another treasure item,
turn to %)(.
.f you wish to retreat out of range of his weapon, turn to
page **.
7=
7=: 1he message inscribed on the frame of this painting says:
5Show me what (ou an see
and (ou6ll unlok m( treasur(.6
Which treasure item will you use to release the treasure
item held within this paintingF
.f you have and wish to use:
.tem H< turn to %&'& .tem HO turn to %+(
.tem H0 turn to %-, .tem H5 turn to %3)
.tem HK turn to %*- .tem HS turn to %3'
.tem H# turn to %,& .tem H' turn to %((
.tem H" turn to %&- Gold 4oin turn to %.-
.f you do not wish to use any treasure items, continue
your search by turning to page +,'.
),?
Combat Heroes 1: Blak Baron
7<
7<: You hold the 5earl to the keyhole and a dart shoots out
and embeds itself in your wrist@lose ? 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%,'?
.f you wish to continue your search, turn to page +'+.
71;
71;: You hold the <adestone to the lock and a sharp spike
drops from the ceiling, gra$ing the back of your hand. .t
is poisoned@lose B 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%),.
.f you wish to continue your search, turn to page +,+.
711
711: - tongue of flame hits you in the chest@lose ?
6"8/'-"46.
.f you wish to try using another treasure item, turn to
%3(.
.f you wish to continue with your search, turn to page
3,.
71%
71%: You insert the 0ey and a bolt of power paralyses your
arm@lose B 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%)..
.f you wish to continue your search, turn to page )3.
710
710: You press the Kodestone into the keyhole and receive a
blow to the back of your head. - stone has dropped from
the ceiling above@lose ) 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%&''.
.f you wish to continue your search, turn to page &(&.
711
711: You push your Gold 4oin into the keyhole and it flies
out like a bullet, hitting you in the stomach@lose =
6"8/'-"46.
.f you wish to try another treasure item, turn to %,'.
.f you wish to leave and continue, turn to page +'+.
712
712: You recognise the shrine in which you discovered the
0ey. .t no longer contains any treasure.
1urn to page &3*.
713
713: You place the "eedle on the seat but nothing happens.
.f you wish to try another treasure item, turn to %-'.
.f you wish to search elsewhere, turn to page ('.
715
715: You push the needle into the canvas. .t flies out and
embeds itself in your chin@lose ) 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%).
.f you decide to search elsewhere, turn to page +,'.
71=
71=: 1he instant you push the "eedle into the lock, it shoots
out and sticks into your palm@lose ) 6"8/'-"46.
.f you wish to use another treasure item, turn to %&''.
.f you wish to search elsewhere, turn to page &(&.
71<
71<: - barbed arrow shoots from a hidden slit in the wall and
gra$es your neck@lose ? 6"8/'-"46.
.f you wish to try another treasure item, turn to %--?
.f you wish to search elsewhere, turn to page +(*.
),B
Combat Heroes 1: Blak Baron
7%;
7%;: You recognise the statue that yielded up to you the
"eedle. .t contains no other treasure.
1urn to page +&+.
7%1
7%1@ &uddenly the floor drops away to reveal a deep dark pit.
You leap backwards 2ust in time to avoid falling in and
soon the floor rises to seal off this deadly trap.
1urn to page +&'.
7%%
7%%@ You slip the Gold 4oin into the lock and receive a sharp
electric shock@lose ) 6"8/'-"46.
.f you wish to try using a different treasure item, turn to
%),.
.f you wish to search elsewhere, turn to page +,+.
7%0
7%0@ &ticky yellow li9uid s9uirts from two pipes near the
ceiling. .ts acid! Kose = 6"8/'-"46.
1urn to page +3-.
7%1
7%1@ You hold the Opal up to the canvas but nothing
happens.
.f you wish to try using another treasure item, turn to
%).
.f you wish to search elsewhere, turn to page +,'.
7%2
7%2@ (e grunts his displeasure and stabs at your head. 1he
sharp tip nicks your ear@lose ) 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%)(.
.f you wish to retreat out of range of the spear, turn to
page **.
7%3
7%3@ You insert the "eedle into the lock. - hooked claw
snaps down from the door handle and gouges the back of
your hand@lose ) 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%)..
.f you wish to continue your search elsewhere, turn to
page )3.
7%5
7%5@ &teel spikes shoot up from the floor and pierce your feet
@lose E 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%-'.
.f you wish to search elsewhere, turn to page ('.
7%=
7%=@ -s soon as the "eedle touches the shrine it leaps back at
you and sinks into your skin@lose ) 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%--.
.f you wish to search elsewhere, turn to page +(*.
7%<
7%<@ You insert and twist the 0ey. 1he door swings back to
reveal a gleaming 'uby. 1ick treasure item H' on your
Solo Sheet and write H'uby in the space beside it. You
have located another treasure item@restore E 6"8/'-"46
and turn to page &+&.
70;
70;@ You rest the Suart$ 'ing on the lip of the frame but
nothing happens.
.f you wish to try using another treasure item, turn to
%).
.f you wish to continue your search elsewhere, turn to
page +,'.
701
701@ You insert the "eedle into the lock but to no effect.
.f you wish to try using another treasure item, turn to
%,'.
.f you wish to search elsewhere, turn to page +'+.
70%
70%@ You insert the 0ey into the hollow lock and turn it. -
2et of colourless gas shoots out and chokes in your throat
@lose ? 6"8/'-"46.
),E
Combat Heroes 1: Blak Baron
.f you wish to try using another treasure item, turn to
%),.
.f you wish to search elsewhere, turn to page +,+.
700
700@ You recognise this door. 1he room beyond it is where
you found the #irror and it is now empty of treasure.
1urn to page &(&.
701
701@ .nscribed into the statue is the following clue:
5'lae in m( hand a blood8red stone
and (ou will reap a treasure sen.6
Which treasure will you place in the hand of the statueF
.f you have and wish to use:
.tem H< turn to %)- .tem HO turn to %&&
.tem H0 turn to %,- .tem H5 turn to %(.
.tem HK turn to %.& .tem HS turn to %*3
.tem H# turn to %&', .tem H' turn to %,,
.tem H" turn to %+' Gold 4oin turn to %&'*
.f you do not wish to place any item in the hand of the
statue, turn to page 3,.
702
702@ 1he ferryman laughs mockingly and launches a vicious
attack that opens a wound in your side@lose ?
6"8/'-"46.
.f you wish to try showing him another treasure item,
turn to %)(.
.f you wish to retreat out of range of the spear, turn to
page **.
703
703@ - beam of intense light shoots from the mirror and
da$$les you@lose ) 6"8/'-"46.
.f you wish to try another treasure item, turn to %--.
.f you decide to search elsewhere, turn to page +(*.
705
705@ - blast of scalding steam shoots up from holes in the
floor. You are caught in the blast and lose = 6"8/'-"46.
1urn to page )..
70=
70=@ You place the 5earl on the frame. - column of flame
shoots down from above and scorches your shoulder@
lose B 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%).
.f you wish to search elsewhere, turn to page +,'.
70<
70<@ - panel drops in the wall ahead and a cloud of arrows
screams towards your chest. Before you can dive for
cover you are wounded in the arm and neck@lose B
6"8/'-"46.
1urn to page +-'.
71;
71;@ You place the 5earl into the keyhole. .t shoots back at
your face like a slingshot@lose ? 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%)..
.f you wish to search elsewhere, turn to page )3.
711
711@ - blast of fire shoots from the arm of the throne and
burns your leg@lose ? ?"8/'-"46.
.f you wish to try using another treasure item, turn to
%-'.
.f you wish to search elsewhere, turn to page ('.
YB=
71%@ You recognise the chest in which you discovered the
Opal. .t is now empty of treasure.
1urn to page )-.
710
710@ - mighty crackling roar fills your ears as a torrent of raw
lightning rips into your legs. You cannot avoid the blast
@lose ? 6"8/'-"46.
1urn to page &.+.
),,
Combat Heroes 1: Blak Baron
711
711@ You hold the 'uby in front of the canvas. &uddenly, the
gem and your hand are engulfed in ice@lose ?
6"8/'-"46.
.f you wish to try using another treasure item, turn to
%).
.f you wish to search elsewhere, turn to page +,'.
712
712@ 1he Kodestone is too big to insert into the keyhole.
.f you wish to try another treasure item, turn to %,'.
.f you wish to search elsewhere, turn to page +'+.
713
713@ You place the Gold 4oin on the shelf but nothing
happens.
.f you wish to try using another treasure item, turn to
%--.
.f you wish to leave the door and search elsewhere, turn
to page +(*.
715
715@ You hold the <adestone to the keyhole. .t emits a sharp
howl that pierces your ears@lose = 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%&''.
.f you wish to search elsewhere, turn to page &(&.
71=
71=@ - fierce blue flame shoots from the shrine and hits your
chest@lose B 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%--.
.f you wish to leave and search elsewhere, turn to page
+(*.
71<
71<@ 1he 5earl suddenly burns your fingers@lose )
6"8/'-"46.
.f you wish to try using another treasure item, turn to
%3(.
.f you choose to search elsewhere, turn to page 3,.
72;
72;@ Written on a scroll nailed to the centre of the door is the
following message:
5Unlok this door and (ou will find
a wondrous treasure lies behind.6
Which of your treasure items will you use to unlock this
doorF
.f you have and wish to use:
.tem H< turn to %** .tem HO turn to %(
.tem H0 turn to %+. .tem H5 turn to %.
.tem HK turn to %(, .tem HS turn to %&'+
.tem H# turn to %*) .tem H' turn to %))
.tem H" turn to %3& Gold 4oin turn to %&(
.f you choose not to unlock this door, turn to page +'+.
721
721@ You hold the #irror up to the painting and hear a soft
lik. - panel in the frame flips open to reveal a marbled
Kodestone. 1ick treasure item HK on your Solo Sheet,
and write HKodestone in the space beside it. Bravo!
-nother treasure item has been found@restore E
6"8/'-"46 and turn to page &3).
72%
72%@ You put your Gold 4oin on the seat but nothing
happens.
.f you wish to try using another treasure item, turn to
%-'.
.f you wish to leave and search elsewhere, turn to page
('.
720
720@ - flash of sparks erupts as soon as the <adestone touches
the shrine. Your fingers are burnt@lose ? 6"8/'-"46.
.f you wish to try another treasure item, turn to %--.
.f you choose to search elsewhere, turn to page +(*.
),;
Combat Heroes 1: Blak Baron
721
721@ You insert the Gold 4oin into the lock and twist it@
nothing happens.
.f you wish to try another treasure item, turn to %&''.
.f you wish to leave and search elsewhere, turn to page
&(&.
722
722@ You place the 'uby in the hand of the statue and a
silvery glow fills its stony palm. -s the light fades you see
a "eedle lying beside your 'uby. 1ick treasure item H"
on your Solo Sheet and write H"eedle in the space
beside it. You have found another treasure item@restore
E 6"8/'-"46 and turn to page +&+.
723
723@ You recognise the door of the room in which you found
the Suart$ 'ing. 1he room is now empty of treasure.
1urn to page +*+.
725
725@ You rest the 0ey on the hand and a free$ing blast of icy-
cold gas hisses from the mouth of the statue@lose B
6"8/'-"46.
.f you wish to try using another treasure item, turn to
%3(.
.f you wish to leave and search elsewhere, turn to page
3,.
72=
72=@ (e scowls and 2abs at you with his spear. 1he sharp tip
lifts a furrow of skin from your scalp@lose ? 6"8/'-"46.
.f you wish to show him another treasure item, turn back
to %)(.
.f you wish to retreat out of range of his spear, turn to
page **.
72<
72<@ You hold the mirror to the lock but to no effect.
.f you wish to try using another treasure item, turn to
%),.
.f you wish to leave and search elsewhere, turn to page
+,+.
73;
73;@ You hold the 'uby to the keyhole but nothing happens.
.f you wish to try using another treasure item, turn back
to %&''.
.f you wish to search elsewhere, turn to page &(&.
731
731@ 1he <adestone shimmers and glows. -s the light fades
you see a beautiful 5earl resting on the seat beside it.
1ick treasure item H5 on your Solo Sheet and write
H5earl in the space beside it. You have gained another
treasure for your list@restore E 6"8/'-"46 and turn to
page *3.
73%
73%@ You hold the Kodestone to the keyhole. - 2et of no7ious
gas billows out and engulfs you@lose = 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%)..
.f you wish to search elsewhere, turn to page )3.
730
730@ 1he Suart$ 'ing begins to vibrate. 1he sounds builds
until the pain in your ears becomes unbearable@lose =
6"8/'-"46.
.f you wish to try using another treasure item, turn to
%3(.
.f you wish to search elsewhere, turn to page 3,.
731
731@ - dagger drops from the ceiling and stabs your arm@lose
? 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%-'.
.f you wish to search elsewhere, turn to page ('.
732
732@ You place the Kodestone into the shrine but nothing
happens.
.f you wish to try using another item, turn to %--.
.f you wish to search elsewhere, turn to page +(*.
),+
Combat Heroes 1: Blak Baron
733
733@ -s you hold the <adestone to the keyhole, an electrical
shock paralyses your entire arm@lose ? 6"8/'-"46.
.f you choose to try another treasure item, turn to %,'.
.f you wish to search elsewhere, turn to page +'+.
735
735@ You recognise the painting that once held the Kodestone.
1he frame no longer contains any treasure.
1urn to page &3).
73=
73=@ - blast of cold air free$es the mirror to your hands@lose
) 6"8/'-"46.
.f you wish to try another treasure item, turn to %,'.
.f you decide to search elsewhere, turn to page +'+.
73<
73<@ You hold the 'uby to the keyhole but nothing happens.
.f you wish to try using another treasure item, turn to
%)..
.f you choose to search elsewhere, turn to page )3.
75;
75;@ 6ngraved upon a pla9ue fi7ed to the back of the throne
is the following message:
5Hard as rok3 $reen as sea3
from the deep (our reward shall be.6
Which of your treasure items will you place on the
throne to unlock its hidden secretF
.f you have and wish to use:
.tem H< turn to %*& .tem HO turn to %+-
.tem H0 turn to %)+ .tem H5 turn to %-&
.tem HK turn to %&&' .tem HS turn to %*(
.tem H# turn to %(& .tem H' turn to %.3
.tem H" turn to %&* Gold 4oin turn to %,+
.f you do not wish to place any treasure item on the seat
of the throne, continue your search by turning to page
('.
751
751@ You recognise this throne@it is where you found the
5earl. .t no longer contains any treasure.
1urn to page *3.
75%
75%@ You insert the "eedle into the hollow lock and the lid of
the chest flies open. .nside you find a glittering Opal.
1ick treasure item HO on your Solo Sheet and write
HOpal in the space beside it. Well done! -nother treasure
item for your list@restore , 6"8/'-"46 and turn to page
)-.
750
750@ HYou dare to insult me! shouts the ferryman, and thrusts
his spear at your chest. 1he point gra$es your side@lose
) 6"8/'-"46.
.f you wish to show him another treasure item, turn to
%)(.
.f you wish to retreat out of range of his spear, turn to
page **.
751
751@ - flurry of arrows shoots out of the ground around your
feet. 8esperately you throw yourself forward to avoid
being hit and escape with 2ust a gra$e@lose ) 6"8/'-"46.
1urn to page 3+.
752
752@ You place the 0ey on the frame and a stabbing pain
paralyses your fingers@lose = 6"8/'-"46.
.f you wish to try another treasure item, turn to %).
.f you wish to search elsewhere, turn to page +,'.
753
753@ - giant steel ball swings down from the ceiling,
threatening to decapitate you. But your ra$or-sharp
instinct for survival saves you and you escape with 2ust a
bruised shoulder@lose ) 6"8/'-"46.
1urn to page &,..
),*
Combat Heroes 1: Blak Baron
755
755@ - pla9ue fi7ed to the roof of the shrine reads:
5'lae within a $em of the deep
and (ou shall have a ke( to keep.6
Which treasure item will you place in the shrine in order
to receive anotherF
.f you have and wish to use:
.tem H< turn to %,3 .tem HO turn to %()
.tem H0 turn to %&, .tem H5 turn to %&'3
.tem HK turn to %*, .tem HS turn to %&.
.tem H# turn to %3* .tem H' turn to %.+
.tem H" turn to %+) Gold 4oin turn to %(*
.f you do not wish to place a treasure item into the
shrine, turn to page +(* and resume your search.
75=
75=@ You slip the Suart$ 'ing around the door knob and
silently it swings open. 1here before you, on a raised
stone plinth, you see a gilt #irror. 1ick treasure item H#
on your Solo Sheet and write H#irror in the space
beside it. You have located another treasure@restore ,
6"8/'-"46 and turn to page &(&.
75<
75<@ -s you place the Gold 4oin into the keyhole, a blast of
steam scalds your hand@lose = 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%)..
.f you choose to search elsewhere, turn to page )3.
7=;
7=;@ /pon seeing the Kodestone, the ferryman lowers his
spear and removes a flute from his pocket. (e blows a
shrill note and instantly a raft materiali$es, roped to the
2etty. (e beckons you to climb aboard and swiftly steers
the craft across the underground river. -s it grounds on
the opposite bank, he congratulates you and bids you
farewell for you have con9uered the dungeon of 4astle
Whitefire. "ow turn to !a$e 152 to assess your level of
victory.
7=1
7=1@ You insert the 5earl into the hollow lock. - bolt of
forked lightning shoots from the lock and burns your
chest@lose B 6"8/'-"46.
.f you wish to try another treasure item, turn to %),.
.f you wish to search elsewhere, turn to page +,+.
7=%
7=%@ You place the 0ey on the throne but nothing happens.
.f you wish to try another treasure item, turn to %-'.
.f you choose to search elsewhere, turn to page ('.
7=0
7=0@ You place the #irror to the lock and try to reflect some
light into it. "othing happens.
.f you wish to try using another treasure item, turn to
%)..
.f you wish to search elsewhere, turn to page )3.
7=1
7=1@ -s you approach the 2etty, a shimmering mist arises
which gradually takes the solid form of a formidable
warrior. (e glares and lowers his spear alarmingly
towards your chest.
H. am the ferryman, he snarls. H&how me a treasure, a
stone of iron, and . shall ferry you to freedom.
.n order to cross this underground river and escape from
the White Warlords dungeon you must show the
ferryman the one treasure item he demands to see. But
which oneF
.f you have and wish to show him:
.tem H< turn to %+ .tem HO turn to %-
.tem H0 turn to %&'( .tem H5 turn to %,)
.tem HK turn to %)' .tem HS turn to %3,
.tem H# turn to %.* .tem H' turn to %+,
.tem H" turn to %-3 Gold 4oin turn to %,
.f you do not wish to show him any treasure items, turn
to page ** and choose a new course of action.
);:
Combat Heroes 1: Blak Baron
7=2
7=2@ Ci7ed to the top of the chest is a small plate inscribed
with the following riddle:
5!he ke( to me ould make (ou r(.
1t has a point7it has an e(e.6
Which treasure item will you use to try to unlock the
chestF
.tem H< turn to %&' .tem HO turn to %(+
.tem H0 turn to %3+ .tem H5 turn to %)&
.tem HK turn to %., .tem HS turn to %&'-
.tem H# turn to %,. .tem H' turn to %..
.tem H" turn to %-+ Gold 4oin turn to %++
.f you do not wish to try to open the chest, turn to page
+,+.
7=3
7=3@ You hold the Opal near to the lock but nothing happens.
.f you wish to try another treasure item, turn to %&''.
.f you wish to search elsewhere, turn to page &(&.
7=5
7=5@ You rest the <adestone on the statues hand but nothing
happens.
.f you wish to try another treasure item, turn to %3(.
.f you choose to search elsewhere, turn to page 3,.
7==
7==@ You recognise this door. .t leads to the room in which
you found the 'uby. 1he room is now empty of
treasure.
1urn to page &+&.
7=<
7=<@ 1he riddle written above the door knob reads:
5!he li$ht of a $em will let (ou see
the treasure that lies behind me.6
Which treasure item will you use to open this doorF
.f you have and wish to use:
.tem H< turn to %&'. .tem HO turn to %3
.tem H0 turn to %&+ .tem H5 turn to %('
.tem HK turn to %*+ .tem HS turn to %,*
.tem H# turn to %)3 .tem H' turn to %*.
.tem H" turn to %+* Gold 4oin turn to %-.
.f you do not wish to try to open the door, continue
your search by turning to page )3.
7<;
7<;@ 1he floor drops away beneath your feet and you fall into
a pit of sharpened stakes@lose B 6"8/'-"46. &oon, the
floor rises up and seals off this deadly trap.
1urn to page .-.
7<1
7<1@ 1he Kodestone triggers a trap above your head. - large
boulder hits your head@lose E 6"8/'-"46.
.f you are still alive and wish to choose another treasure
item, turn to %3(.
.f you wish to search elsewhere, turn to page 3,.
7<%
7<%@ 1he 'uby begins to glow read hot in your hand@lose B
6"8/'-"46.
.f you wish to try using another treasure item, turn to
%--.
.f you wish to search elsewhere, turn to page +(*.
7<0
7<0@ -n icy blast of air hits you full in the face@lose )
6"8/'-"46.
.f you wish to try using another treasure item, turn to
%-'.
.f you choose to search elsewhere, turn to page ('.
7<1
7<1@ - massive scythe swings out of the wall and opens a deep
cut above your knee before retracting back out of sight.
You lose ? 6"8/'-"46.
1urn to page &,+.
7<2
7<2@ You put the Kodestone into the hollow lock but nothing
happens.
.f you wish to try using another treasure item, turn to
%),.
.f you choose to search elsewhere, turn to page +,+.
);)
Combat Heroes 1: Blak Baron
7<3
7<3@ HCoolish mortal! growls the ferryman, and thrusts with
his spear. 1he weapon skewers your forearm as you reel
back from the attack@lose B 6"8/'-"46.
.f you wish to show him another treasure item, turn back
to %)(.
.f you wish to retreat out of range of his spear, turn to
page **.
7<5
7<5@ You hold the Gold 4oin up to the canvas but to no
avail.
.f you wish to try using another treasure item, turn to
%).
.f you choose to search elsewhere, turn to page +,'.
7<=
7<=@ - sharp stone shoots out of the far wall but you duck in
time to avoid being seriously in2ured.
1urn to page ++(.
7<<
7<<@ You press the 'uby into the hollow lock but nothing
happens.
.f you wish to try using another treasure item, turn to
%),.
.f you wish to search elsewhere, turn to page +,+.
71;;
71;;@ 6ngraved on a metal plate fi7ed to the door is the
following message:
5) rin$ of rok as lear as ie3
open this door or pa( the prie.6
Which treasure item will you use to unlock this doorF
.f you have and wish to use:
.tem H< turn to %(- .tem HO turn to %)*
.tem H0 turn to %& .tem H5 turn to %&')
.tem HK turn to %&3 .tem HS turn to %-)
.tem H# turn to %33 .tem H' turn to %*'
.tem H" turn to %&) Gold 4oin turn to %,(
.f you do not wish to try to unlock this door, turn to
page &(&.
71;1
71;1@ You hold the <adestone up to the painting and you are
stunned by a deafening bang@lose ) 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%).
.f you choose to search elsewhere, turn to page +,'.
71;%
71;%@ You hold the Suart$ 'ing to the keyhole but nothing
happens.
.f you wish to try using another treasure item, turn to
%,'.
.f you choose to search elsewhere, turn to page +'+.
71;0
71;0@ 1he moment the 5earl touches the shrine a 0ey appears
beside it. 1ick treasure item H0 and write H0ey beside it
on your Solo Sheet. -nother treasure item, well done!
'estore B 6"8/'-"46 and turn to page &3*.
71;1
71;1@ 1he ferryman sneers as he lunges forward. 1he tip of his
spear pierces your thigh@lose ? 6"8/'-"46.
.f you wish to show him another treasure item, return to
%)(.
.f you wish to retreat out of range of his spear, turn to
page **.
71;2
71;2@ You place the #irror in the hand of the statue but
nothing happens.
.f you wish to try another treasure item, turn to %3(.
.f you decide to leave the statue and continue your
search, turn to page 3,.
71;3
71;3@ You place the Gold 4oin in the hand but nothing
happens.
.f you wish to try using another treasure item, turn to
%3(.
.f you wish to search elsewhere, turn to page 3,.
);=
Combat Heroes 1: Blak Baron
71;5
71;5@ You place the Suart$ 'ing into the lock. - tiny needle
stabs your finger. .ts poisoned! Kose ? 6"8/'-"46.
.f you wish to try a different treasure item, turn to %),.
.f you wish to search elsewhere, turn to page +,+.
71;=
71;=@ You place the 5earl into the keyhole and a knife fires out
of the wall and cuts your arm@lose ? 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%&''.
.f you wish to search elsewhere, turn to page &(&.
71;<
71;<@ You hold the <adestone to the keyhole and a sharp needle
embeds itself in your knuckle@lose = 6"8/'-"46.
.f you wish to try another treasure item, turn to %)..
.f you wish to search elsewhere, turn to page )3.
711;
711;@ 1he Kodestone flies up and hits you under the 2aw@lose
) 6"8/'-"46.
.f you wish to try using another treasure item, turn to
%-'.
.f you wish to search elsewhere, turn to page ('.
7111
7111@ - massive iron ball hurtles down from above and knocks
you clean off your feet@lose ? 6"8/'-"46.
.f you are still alive, turn to page &,..
711%
711%@ - large spiky metal ball swings down from the ceiling
and gashes your head before swinging back into the
darkness above@lose ? 6"8/'-"46.
.f you are still alive, turn to page &**.
7110
7110@ - swish of air alerts you to the danger of a deadly scythe
trap. - massive blade swings out, missing your legs by the
barest fraction, and then retracts back into the wall.
1urn to page &,+.
7111
7111@ - triangular hole appears in the distant wall. 1here is a
distinct lik and a crossbow bolt comes whistling towards
your chest. 1here is no time to avoid it@lose B
6"8/'-"46.
.f you are still alive, turn to page +,).
7112
7112@ 1he floor sinks beneath your feet and you 2ust manage to
avoid falling into a pit of sharpened stakes. -s the floor
slowly rises once more, you breathe a sigh of relief to
have avoided this deadly trap.
1urn to page .-.
7113
7113@ - pointed cube of stone hurtles out of the far wall and
hits you s9uarely in the chest@lose B 6"8/'-"46.
.f you are still alive, turn to page ++(.
7115
7115@ You hear a gurgle coming from near the ceiling, and
2ump aside 2ust in time to avoid being sprayed with a
deadly corrosive acid.
1urn to page +3-.
711=
711=@ - narrow panel drops open in the far wall. You free$e in
your tracks as a volley of arrows screams along the
corridor. One gra$es your ribs@lose = 6"8/'-"46.
1urn to page +-'.
711<
711<@ - huge blade swings down, cutting the air barely an inch
in front of your nose. You 2erk backwards 2ust in time to
avoid its counterstroke.
1urn to page &&3.
71%;
71%;@ - panel drops open in the wall ahead. .nstinctively, you
throw yourself to the ground to avoid the cloud of
arrows that screams along the corridor. You are shaken
but unharmed.
1urn to page +-'.
);?
Combat Heroes 1: Blak Baron
71%1
71%1@ - blast of hot steam shoots up from the floor, scalding
your legs and feet@lose B 6"8/'-"46.
.f you are still alive, turn to page )..
71%%
71%%@ You are caught by a line of arrows that shoots out of the
ground. One passes right through your foot@lose B
6"8/'-"46.
.f you are still alive, turn to page 3+.
71%0
71%0@ - triangular panel in the far wall drops open and a
crossbow bolt hurtles forth, straight at your chest. You
sidestep and escape with 2ust a gra$e to your arm@lose )
6"8/'-"46.
1urn to page +,).
71%1
71%1@ - loud grating lan$ alerts you to a large spiky ball,
swinging down from above, on a collision course with
your face. You leap aside 2ust in time to avoid
decapitation, and the ball swings up and disappears.
1urn to page &**.
71%2
71%2@ 1he floor drops away to reveal a deep pit. You teeter on
the brink and cannot prevent yourself from toppling in@
lose ? 6"8/'-"46. Within seconds the floor rises and you
are elevated back into the corridor.
1urn to page +&'.
71%3
71%3@ - great block of sharpened stone flies out of the far wall
and glances off your shoulder@lose = 6"8/'-"46.
1urn to page ++(.
71%5
71%5@ You look up in terror to see two streams of yellow acid
pouring down on you. 1he sticky fluid burns your skin
@lose ? 6"8/'-"46 before the deluge stops.
1urn to page +3-?
71%=
71%=@ 1he gigantic ra$or-sharp blade whistles down from the
shadows above and opens a nasty gash across your
shoulders@lose ? 6"8/'-"46.
1urn to page &&3.
------------------------------------------------------------
"EBE" 9 B-C('7
------------------------------------------------------------
"ow that you have successfully escaped from the dungeons
of 4astle Whitefire, assess your level of victory on the
following chart:
/-DU+)-C/
sore at end
of $ame Level of .itor(
:3? Kucky survivor 3 basi vitor(
B3, 4ursory survivor 3 p(rri vitor(
;3* 6mpirical survivor 3 lesser vitor(
):3)= .nstinctive survivor 3 minor vitor(
)?3)E 1rained survivor 3 medial vitor(
),3)+ .nnate survivor 3 reditable vitor(
)*3=) &killed survivor 3 prime vitor(
==3=B 5rofessional survivor 3 ma&or vitor(
=EQ 67pert survivor 3 total vitor(
);B
Combat Heroes 1: Blak Baron
-----------------------------------------------------------
C'-(-CA" H-( CHA'(
--------------------
Combat
------------------------
Critial
Hit
-umber /ffet of Critial Hit
= Dislocated Ja#: &tunned, 3) 4O#B-1 &0.KKA 3B
6"8/'-"46. 8rop weapon in hand. #ust retreat or
dodge aside ne7t game round.
? Stomach Wound: severe in2ury, death is
instantaneous.
B /ashed Shoulder Blade: 3) 4O#B-1 &0.KKA 3E
6"8/'-"46. "o use of bow for ? game rounds.
E (orn 'i$ht Bice!: 3) 4O#B-1 &0.KKA 3E 6"8/'-"46.
8rop weapon in hand.
, Sliced Cheek: &tunned, 3B 6"8/'-"46. "o movement
or turning for ) game round.
; Cut in 'i$ht 9orearm: 3) 4O#B-1 &0.KKA 3?
6"8/'-"46. 8rop weapon in hand.
+ (hi$h Wound: 3E 6"8/'-"46. "o movement or
turning for ) game round.
* Dee! Wound 'i$ht Shoulder: 3= 4O#B-1 &0.KK I5JA
3B 6"8/'-"46. 8rop weapon in hand. "o weapon
change for = game rounds.
): /ashed "eft Bice!: 3E 6"8/'-"46. "o use of bow for
E game rounds.
)) Wound Across 9orehead: &tunned, 3B 4O#B-1 &0.KK
for B game rounds. "o weapon change for B game
rounds.
)= (orn Hi!: 3) 4O#B-1 &0.KK I5JA 3B 6"8/'-"46. 8rop
weapon in hand. "o use of bow for E game rounds.
)? Dee! Wound in *eck: &tunned, 3, 6"8/'-"46.
/nable to defend or attack for ) game round.
)B /ashed 'ibs: 3B 6"8/'-"46. Winded, must retreat or
dodge ne7t round.
)E Punctured Heart: 8eath is instantaneous.
), /ashed 'i$ht Elbo#: 3) 4O#B-1 &0.KK I5JA 3B
6"8/'-"46. 8rop weapon in hand. "o use of bow for
E game rounds.
); Wounded "eft Hand: 3E 6"8/'-"46. "o use of bow
for , game rounds.
)+ Punctured ri$ht lun$: 3, 6"8/'-"46. #ust retreat or
dodge aside ne7t game round.
)* /ashed "eft 9orearm4 Severed Arter&: 3) 4O#B-1
&0.KK I5JA 3+ 6"8/'-"46. "o use of bow for rest of
game.
=: Sliced 'i$ht Hand: 3= 4O#B-1 &0.KK I5JA 3B
6"8/'-"46. 8rop weapon in hand. "o changing
weapon for ? game rounds.
I5J T 5ermanent loss
);E
Combat Heroes 1: Blak Baron
-----------------------------------------------------------
C'-(-CA" H-( CHA'(
-----------------------
Bo#
-------------------------
Critial
Hit
-umber
/ffet of Critial Hit
= Arro# in 'i$ht Calf: 3, 6"8/'-"46. "o movement
for = game rounds.
? /lances ff 'ibs: 3E 6"8/'-"46.
B Punctures 'i$ht Elbo#: 3) 4O#B-1 &0.KK I5JA 3E
6"8/'-"46. 8rop weapon. "o use of bow for E game
rounds. "o weapon change for = game rounds.
E Arro# in Shoulder: 3) 4O#B-1 &0.KKA 3E 6"8/'-"46.
8rop weapon in hand. "o movement for ) game
round.
, Pierces Hi!: 3, 6"8/'-"46. "o movement for = game
rounds. 8rop weapon in hand.
; 9ractured Ja#: &tunned, 3= 4O#B-1 &0.KKA 3B
6"8/'-"46. "o attacking for E game rounds. 8rop
weapon in hand.
+ Hits 'i$ht ,nee: 3) 4O#B-1 &0.KKA 3E 6"8/'-"46. "o
movement for = game rounds.
* /ashed *eck: &tunned, 3) 4O#B-1 &0.KK I5JA 3B
6"8/'-"46. "o movement or turning for = game
rounds.
): Pierced 'i$ht 9orearm: 3) 4O#B-1 &0.KK I5JA 3B
6"8/'-"46. "o use of bow for ? game rounds.
)) Hit in Head: -rrow punctures skullA death is
instantaneous.
)= Wounds "eft Wrist: 3B 6"8/'-"46. "o bow use for
rest of game.
)? 9ractures Shoulder Blade: 3) 4O#B-1 &0.KK I5JA 3;
6"8/'-"46. 8rop weapon in hand. "o movement for )
game round.
)B Arro# in "eft (hi$h: 3E 6"8/'-"46. "o movement
or turning for ) game round.
)E Pierces 'i$ht 9oot: 3E 6"8/'-"46. "o movement or
turning for = game rounds.
), Arro# Punctures Heart: 8eath is instantaneous.
); Pierced Hand: 3) 4O#B-1 &0.KKA 3? 6"8/'-"46.
Weapon in hand shattered. "o weapon change for =
game rounds.
)+ Pierces "eft Bice!@ 3; 6"8/'-"46? 8rop weapon.
"o use of bow for rest of game.
)* Shatters 'i$ht Wrist: 3? 4O#B-1 &0.KK I5JA 3?
6"8/'-"46. Weapon in hand destroyed. "o weapon
change for ? game rounds. "o use of bow for rest of
game.
=: Pierces +!!er Chest: 3+ 6"8/'-"46. "o movement
or turning for = game rounds.
I5J T 5ermanent loss
);,
Combat Heroes 1: Blak Baron
BW 9-'E /'-D
DE9E*DE'
B
o
#

*
u
m
b
e
r
:3E ,3): ))3)B )E3); )+3=: =)3=? =B3=, =;3=* ?:3?E ?,3?* B:Lover
= # P # # # P # = P = ?
? # # # # = = P # ? B P
B ? # B # B # # P # # P
E # = P # = # B P P = B
, P # = ? P # = P B P =
; # # # ? P ) P = ? P B
+ # # ) P ) ? ) B P ? P
* ? # # ? # # P # B ? P
): # # ? P # # # ? P P P
)) # ) ) # ? P # ) P # P
)= # ? # B # ? P = # B P
)? ) # # # # # ? P ) P =
)B # B P = P B ? P # P #
)E = = # # B = P B ? ? P
), B P # = # = = P P P B
); = # = P ? P ? # ? P =
)+ # ? # # P ? B = = = ?
)* # ) P ) = P = # P B P
=: ) # ? P # P # ? = P ?
SH( )D-9-E'S
'ange =: .................................................. #ove one column to the left
'ange ?: ................................................ #ove two columns to the left
5artial obstruction: ................................... #ove one column to the left
"o moveMturn last round: ..................... #ove one column to the right
/naware of opponent last round: ............. #ove one column to the left
# T #iss
P T 4ritical (it
C)BA( /'-D
DE9E*DE'
A
(
(
A
C
,
E
'
) = ? B E , ; + *
)
:
) P B = ) ? = E : ) =
= ? = P E B ) = ) : =
? = ) B : P ? E = ) =
B E : = ? ) P B = = )
E = ? B ) E = P = : )
, B = P = = ? : ) E )
; ) E ) = ? B : = P =
+ = : B ) = ) ? P E =
* ? = = : E ) = B ) P
): ) E = P = B ? : ) =
: T #iss 3 no damage
)M=M?MBME T 8efender loses double the
indicated amount of 6"8/'-"46 I0irst
round onl(9
P T 4ritical (it 3 consult 4ritical (it
chart ICombat or Bow as appropriateJ.
);;
Combat Heroes 1: Blak Baron
Black Baron contains two separate action-packed
adventures. One you play by yourself, the other you play
with a copy of the twin book, White Warlord, and a
friend.
Solo adventure
You need: Black Baron only
You, Black Baron, are imprisoned in the castle
dungeons of your arch-enemy White Warlord. You
must use all your cunning to survive. Beware the
Warlords deadly tricks, solve his mind-boggling riddles,
seek out his treasures. You may yet live to avenge your
honour!
Dual adventure
You need: Black Baron White Warlord
and a friend!
Your feud with the White Warlord is legendary. "ow
the #a$e-master of %enda has challenged you both to
fight it out in his combat ma$e. &udden death lurks in
every shadowy corner of the underground tunnels and
you never know when you may come face to face with
your opponent. &harpen your senses and tighten your
bow: you must outwit, out-shoot, and out-fight your
enemy once and for all. 'emember, every successful
bout can help you achieve the highest warrior rank of
C)BA( HE'
Errata
Solo Sheet: -dded missing label H' to the item chart.
bjective: 'eplaced HH< to H'. with HH< to H'.J
Ho# to Pla&: 'eplaced H&pecial .nformation entries with H&pecial .nformation
6ntries.
(he (#o>!la&er /ame 'ules: 'eplaced Hview-point with Hviewpoint,
Hwhos with Hwhose, Hcombat skill with H4O#B-1 &0.KK, Hendurance
with H6"8/'-"46, and Hscores enabling with Hscores, enabling.
Back$round: 'eplaced Hon to with Honto.
(he Character Sheet: 'eplaced three instances of Hcharacter sheet with
H4haracter &heet, H4ombat &kill with H4O#B-1 &0.KK, H6"8/'-"46 score
of ), with H4O#B-1 &0.KK of ),, H6ndurance with H6"8/'-"46, and
Hcritical hits with H4ritical (its.
rder of Pla&: 'eplaced H4all-out with H4all-out H#oves with H#ON6& and
H1urns with H1/'"&.
)issile 9ire: 'eplaced both instances of Hleft hand with Hleft-hand, Hright
hand with Hright-hand, HaccountJ, with HaccountJ, H#ove or 1urn
with H#ON6 or 1/'", two instances of Hmove or turn with H#ON6 or
1/'", Heg with He.g., Hswop with Hswap, and Hsword, an a7e for a bow
etc, with Hsword, or an a7e for a bow,.
Close Combat: 'eplaced Hleft hand with Hleft-hand, and H=, ? and B with H=,
?, and B.
Ambushin$: 'eplaced Hside view with H&ide Niew, Hrear view with H'ear
Niew, and Hsection ?. onwards with Hsection ? onwards.
9inishin$ (he /ame: 'eplaced Hcaptured or with Hcaptured, or, both
instances each of H4ombat &kill with H4O#B-1 &0.KK, both instances of
H6ndurance with H6"8/'-"46, and Hcritical hit with H4ritical (it.
(he Combat Heroes Cam!ai$n: 'eplaced H4ombat &kill with H4O#B-1
&0.KK.
Section %: 'eplaced H))* with H)**.
Section %%: 'eplaced H*= with H*,.
Section %<: 1his illustration is missing from the published book, and has
therefore been intentionally left blank.
Section 11%: 'eplaced H),= with H,=.
Section 112: 1his illustration is missing from the published book, and has
therefore been intentionally left blank.
Section 1%1: 'eplaced H?:: with H?+.
);+
Combat Heroes 1: Blak Baron
Section 1%5: 1his illustration is missing from the published book, and has
therefore been intentionally left blank.
Section 115: 1his illustration is missing from the published book, and has
therefore been intentionally left blank.
Section 1=<: 1his illustration is missing from the published book, and has
therefore been intentionally left blank.
Section %0%: 1his illustration is missing from the published book, and has
therefore been intentionally left blank.
Section %1<: 1his illustration is missing from the published book, and has
therefore been intentionally left blank.
Section %5%: 'eplaced H*= with H*,.
71: 'eplaced Hkey with H0ey
7%: 'eplaced Hits with Hits.
70: 'eplaced Hkeyhold with Hkeyhole, and H1reasure with Htreasure.
73: 'eplaced Hbeside. with Hbeside it..
7=: 'eplaced Hsee, with Hsee, and centred and italicised riddle.
71;: 'eplaced Hhand, .t with Hhand. .t.
700: 'eplaced Hmirror with H#irror and Hpa$e 1:1 with Hpa$e 1;1.
701: 'eplaced Hstone, with Hstone, and centred and italicised riddle.
70<: 'eplaced Hcloud of arrows scream with Hcloud of arrows screams.
72;: 'eplaced Hfind, with Hfind, and centred and italicised riddle.
721: .talicised Hlik.
720: 'eplaced Hflash of sparks erupt with Hflash of sparks erupts.
721: 'eplaced HGold 0ey with HGold 4oin.
722: 'eplaced Hbeside. with Hbeside it..
73<: 'eplaced Hturn to <=> with Hturn to <=?.
75;: 4entred and italicised riddle.
751: &plit link onto separate line.
75%: 'eplaced Hbeside with Hbeside it.
751: 'eplaced H- flurry of arrows shoot with H- flurry of arrows shoots.
753: 'eplaced H1urn to 1@? with H1urn to pa$e 1@?.
755: 'eplaced Hdeep, with Hdeep, and centred and italicised riddle.
75=: 'eplaced Hpa$e 1:1 with Hpa$e 1;1.
7=2: 4entred and italicised riddle.
7=<: 4entred and italicised riddle.
71;;: 4entred and italicised riddle.
71;5: 'eplaced Hpoisoned!@lose with Hpoisoned! Kose.
711%: 'eplaced H6"8/'-"46 with H6"8/'-"46..
7110: 'eplaced Hbearest fraction with Hbarest fraction.
7111: .talicised Hlik.
711=: 'eplaced Ha volley of arrows scream with Ha volley of arrows screams
71%;: 'eplaced Hthe cloud of arrows that scream with Hthe cloud of arrows that
screams
71%%: 'eplaced Ha line of arrows that shoot with Ha line of arrows that shoots.
71%1: .talicised Hlan$ and replaced Hdecapitation and with Hdecapitation, and.
Critical Hit Chart CCombatD: 'eplaced all instances of H4ombat &kill with
H4O#B-1 &0.KK and all instances of H6ndurance with H6"8/'-"46.
'eplaced H6nduranceA "o with H6"8/'-"46. "o, H3, endurance.
&tunned, unable with H&tunned, 3, 6"8/'-"46. /nable, Hone game
round with H) game round, and H&evered artery with H&evered -rtery.
Critical Hit Chart CBo#D: 'eplaced all instances of H4ombat &kill with
H4O#B-1 &0.KK and all instances of H6ndurance with H6"8/'-"46.
'eplaced H3= combat skillA 3B endurance. &tunnedA no with H&tunned, 3
= 4O#B-1 &0.KKA 3B 6"8/'-"46. "o, H3) combat skill I5JA 3B endurance.
&tunned, no with H&tunned, 3) 4O#B-1 &0.KK I5JA 3B 6"8/'-"46. "o
Combat /rid: 'eplaced H6ndurance with H6"8/'-"46E4 and HonlyJ. with
HonlyJ.
'ear Cover: 'eplaced HW-'KO'8s with HWarlords, H#a$e-#aster with
H#a$e-master, and Hout-shoot and with Hout-shoot, and.
);*
Combat Heroes 1: Blak Baron
?: <une =::,
;? Preamble
<oe 8ever, author of the Kone Wolf game books, and .an 5age, author of
the World of Kone Wolf books are providing certain of their works for
free IgratisJ download from the internet. 'ob -dams, 5aul Bonner, Gary
4halk, #elvyn Grant, 'ichard (ook, 5eter -ndrew <ones, 4yril <ulien,
5eter Kyon, 5eter 5arr, Graham 'ound, and Brian Williams are similarly
offering the illustrations that they did for these books. 1his license is
intended to protect the rights of the authors and the illustrators, grant
rights to their readers, and preserve the 9uality of the books distributed in
this way.
By viewing or downloading the books or the illustrations, you agree to
refrain from redistributing them in any format for any reason. 1his is
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or from being asked for payment in e7change for the books by someone
who is redistributing them unofficially.
-nyone who wishes to simply view or download the .nternet 6ditions
for their own personal use need not worry about running afoul of the
terms of this Kicense. 1hese activities are within acceptable behaviour as
defined by this Kicense.
1his section does not contain the legally binding terms of this license.
5lease read the precise terms and conditions of this license that follow.
1he current version of this license can be found at the following /'K:
htt!@88###?!rojectaon?or$8en8)ain8"icense8
1? Definitions
1?;
HKicense shall hereafter refer to this document.
1?1
H-uthors shall hereafter refer to <oe 8ever, .an 5age, and Gary 4halk,
copyright holders for the literary works covered by this license. Where
<oe 8ever, .an 5age, or Gary 4halk is mentioned singly, they will be
referred to by name.
1?%
H.llustrators shall hereafter refer to 'ob -dams, copyright holder of
portions of !he ,a$namund CompanionA 5aul Bonner, holder of the
copyrights for the illustrations of the World of Kone Wolf booksA Gary
4halk, holder of the copyrights for the illustrations of Kone Wolf books
one through eight counted inclusively, holder of the copyrights of
portions of !he ,a$namund Companion, and holder of the copyrights for
!he Lone Wolf 'oster 'aintin$ BookA #elvyn Grant, holder of the
copyrights for the illustrations of 0reewa( Warrior 1: Hi$hwa( HoloaustA
'ichard (ook, copyright holder of portions of !he ,a$namund
CompanionA 5eter -ndrew <ones, copyright holder of the illustrations used
in the Lone Wolf 1A
th
)nniversar( CalendarA 4yril <ulien, copyright holder
of portions of !he Skull of )$arashA 5eter Kyon, copyright holder of
portions of !he ,a$namund CompanionA 5eter 5arr, copyright holder of
the illustrations of Blak Baron and White Warlord, /merald /nhanter and
Sarlet SorererA Graham 'ound, copyright holder of portions of !he
,a$namund CompanionA and Brian Williams, holder of the copyrights for
the illustrations of Kone Wolf books nine through twenty-eight counted
inclusively with the e7ception of the illustrations for book twenty-one,
!he .o(a$e of the ,oonstone, holder of the copyrights of portions of !he
Skull of )$arash, and holder of the copyrights for the illustrations of books
two through four, counted inclusively, of the Creeway Warrior series.
Where 5aul Bonner, Gary 4halk, #elvyn Grant, 'ichard (ook, 5eter
-ndrew <ones, 4yril <ulien, 5eter Kyon, 5eter 5arr, Graham 'ound, or
Brian Williams is mentioned singly, they will be referred to by name.
1?0
H.nternet shall hereafter refer to any means of transferring information
electronically between two or more HKicensees. I1he term HKicensee is
defined in &ection ).E of the KicenseJ
1?1
H.nternet 6ditions shall hereafter refer to the document or documents,
any parts thereof or derivative works thereof Iincluding translationsJ made
available to the public under the terms of this Kicense via the .nternet.
1he term H.nternet 6ditions is limited to the electronic transcription of
certain te7t and illustrations by the -uthors and .llustrators respectively as
listed hereafter.
1he following are the works written by <oe 8ever which are being
offered under the terms of this license:
0li$ht from the DarkA
> )*+B <oe 8ever and Gary 4halk.
0ire on the WaterA
> )*+B <oe 8ever and Gary 4halk.
!he Caverns of #alteA
> )*+B <oe 8ever and Gary 4halk.
!he Chasm of DoomA
> )*+E <oe 8ever and Gary 4halk.
Shadow on the SandA
> )*+E <oe 8ever and Gary 4halk.
!he #in$doms of !errorA
> )*+E <oe 8ever and Gary 4halk.
Castle DeathA
> )*+, <oe 8ever and Gary 4halk.
!he "un$le of HorrorsA
> )*+; <oe 8ever and Gary 4halk.
!he Cauldron of 0earA
> )*+; <oe 8ever.
!he Dun$eons of !or$arA
> )*+; <oe 8ever.
!he 'risoners of !imeA
> )*+; <oe 8ever.
!he ,asters of DarknessA
> )*++ <oe 8ever.
!he 'la$ue Lords of +uelA
> )**:, )**= <oe 8ever.
!he Captives of #aa$A
> )**) <oe 8ever.
!he Darke CrusadeA
> )**), )**? <oe 8ever.
!he Le$a( of .ashnaA
> )**), )**? <oe 8ever.
!he Deathlord of 14iaA
> )**=, )**B <oe 8ever.
Dawn of the Dra$onsA
> )**= <oe 8ever.
Wolf6s BaneA
> )**?, )**E <oe 8ever.
!he Curse of -aarA
> )**?, )**, <oe 8ever.
.o(a$e of the ,oonstoneA
> )**B <oe 8ever.
!he Buaneers of ShadakiA
> )**B <oe 8ever.
,(dni$ht6s HeroA
> )**E <oe 8ever.
+une WarA
> )**E <oe 8ever.
!rail of the WolfA
> )**; <oe 8ever.
!he 0all of Blood ,ountainA
> )**; <oe 8ever.
.ampiriumA
> )**+ <oe 8ever.
!he Hun$er of Se&anoBA
> )**+ <oe 8ever.
!he ,a$namund CompanionA
> )*+, <oe 8ever.
0reewa( Warrior 1: Hi$hwa( HoloaustA
> )*++ <oe 8ever.
0reewa( Warrior :: Slau$hter ,ountain +unA
> )*++ <oe 8ever.
0reewa( Warrior >: !he %me$a ConeA
> )*+* <oe 8ever.
0reewa( Warrior ;: California CountdownA
> )*+* <oe 8ever.
Blak BaronA
> )*+, <oe 8ever.
White WarlordA
> )*+, <oe 8ever.
/merald /nhanterA
> )*+, <oe 8ever.
Sarlet SorererA
> )*+, <oe 8ever.
1he following are the works written by .an 5age which are being offered
under the terms of this license:
*re( Star the WiBardA
> )*+E .an 5age.
!he 0orbidden Cit(A
> )*+, .an 5age.
Be(ond the -i$htmare *ateA
> )*+, .an 5age.
War of the WiBardsA
> )*+, .an 5age.
1he illustrations created by 'ob -dams for the following book are part
of the illustrations being offered under the terms of this Kicense:
!he ,a$namund CompanionA
&ome illustrations > )*+, 'ob -dams.
1he illustrations created by 5aul Bonner for the following books are part
of the illustrations being offered under the terms of this Kicense:
*re( Star the WiBardA
.llustrations > )*+E 5aul Bonner.
!he 0orbidden Cit(A
.llustrations > )*+, 5aul Bonner.
Be(ond the -i$htmare *ateA
.llustrations > )*+, 5aul Bonner.
War of the WiBardsA
.llustrations > )*+, 5aul Bonner.
1he illustrations created by Gary 4halk for the following books are part
of the illustrations being offered under the terms of this Kicense:
0li$ht from the DarkA
.llustrations > )*+B <oe 8ever and Gary 4halk.
0ire on the WaterA
.llustrations > )*+B <oe 8ever and Gary 4halk.
!he Caverns of #alteA
.llustrations > )*+B <oe 8ever and Gary 4halk.
!he Chasm of DoomA
.llustrations > )*+E <oe 8ever and Gary 4halk.
Shadow on the SandA
.llustrations > )*+E <oe 8ever and Gary 4halk.
!he #in$doms of !errorA
.llustrations > )*+E <oe 8ever and Gary 4halk.
Castle DeathA
.llustrations > )*+, <oe 8ever and Gary 4halk.
!he "un$le of HorrorsA
.llustrations > )*+; <oe 8ever and Gary 4halk.
!he ,a$namund CompanionA
&ome illustrations > )*+, Gary 4halk.
!he Lone Wolf 'oster 'aintin$ BookA
> )*+; Gary 4halk.
1he te7t written by Gary 4halk for the following book is being offered
under the terms of this Kicense:
!he Lone Wolf 'oster 'aintin$ BookA
> )*+; Gary 4halk.
1he illustrations created by #elvyn Grant for the following book are part
of the illustrations being offered under the terms of this Kicense:
0reewa( Warrior 1: Hi$hwa( HoloaustA
.llustrations > )*++ #elvyn Grant.
1he illustrations created by 'ichard (ook for the following book are
part of the illustrations being offered under the terms of this Kicense:
!he ,a$namund CompanionA
&ome illustrations > )*+, 'ichard (ook.
1he illustrations created by 5eter -ndrew <ones for the following book
are part of the illustrations being offered under the terms of this Kicense:
)+:
Combat Heroes 1: Blak Baron
Lone Wolf 1A
th
)nniversar( CalendarA
.llustrations > )**B 5eter -ndrew <ones.
1he illustrations created by 4yril <ulien for the following book are part of
the illustrations being offered under the terms of this Kicense:
!he Skull of )$arashA
&ome illustrations > )**B 4yril <ulien.
1he illustrations created by 5eter Kyon for the following book are part of
the illustrations being offered under the terms of this Kicense:
!he ,a$namund CompanionA
&ome illustrations > )*+, 5eter Kyon.
1he illustrations created by 5eter 5arr for the following books are part of
the illustrations being offered under the terms of this Kicense:
Blak BaronA
.llustrations > )*+, 5eter 5arr.
White WarlordA
.llustrations > )*+, 5eter 5arr.
/merald /nhanterA
.llustrations > )*+, 5eter 5arr.
Sarlet SorererA
.llustrations > )*+, 5eter 5arr.
1he illustrations created by Graham 'ound for the following book are
part of the illustrations being offered under the terms of this Kicense:
!he ,a$namund CompanionA
&ome illustrations > )*+, Graham 'ound.
1he illustrations created by Brian Williams for the following books are
part of the illustrations being offered under the terms of this Kicense:
!he Cauldron of 0earA
.llustrations > )*+; Brian Williams.
!he Dun$eons of !or$arA
.llustrations > )*+; Brian Williams.
!he 'risoners of !imeA
.llustrations > )*+; Brian Williams.
!he ,asters of DarknessA
.llustrations > )*++ Brian Williams.
!he 'la$ue Lords of +uelA
.llustrations > )**:, )**= Brian Williams.
!he Captives of #aa$A
.llustrations > )**:, )**= Brian Williams.
!he Darke CrusadeA
.llustrations > )**), )**? Brian Williams.
!he Le$a( of .ashnaA
.llustrations > )**), )**? Brian Williams.
!he Deathlord of 14iaA
.llustrations > )**= Brian Williams.
Dawn of the Dra$onsA
.llustrations > )**= Brian Williams.
Wolf6s BaneA
.llustrations > )**? Brian Williams.
!he Curse of -aarA
.llustrations > )**? Brian Williams.
!he Buaneers of ShadakiA
.llustrations > )**B Brian Williams.
,(dni$ht6s HeroA
.llustrations > )**E Brian Williams.
+une WarA
.llustrations > )**E Brian Williams.
!rail of the WolfA
.llustrations > )**; Brian Williams.
!he 0all of Blood ,ountainA
.llustrations > )**; Brian Williams.
.ampiriumA
.llustrations > )**+ Brian Williams.
!he Hun$er of Se&anoBA
.llustrations > )**+ Brian Williams.
!he Skull of )$arashA
&ome illustrations > )**B Brian Williams.
0reewa( Warrior: Slau$hter ,ountain +unA
.llustrations > )*++ Brian Williams.
0reewa( Warrior: !he %me$a ConeA
.llustrations > )*+* Brian Williams.
0reewa( Warrior: California CountdownA
.llustrations > )*+* Brian Williams.
1he works distributed under the collective title Lone Wolf Club
-ewsletters@which are composed of, in part, portions of the above named
works@will also be distributed under the terms of this Kicense.
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any other illustrations by the .llustrators unless the -uthors or .llustrators
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illustrations of the above works when made available through the
.nternet.
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groups of individuals when regarded as one legal entity. 1his Kicense
e7clusively grants rights to private individuals.
'edistribution includes but is not limited to displaying the .nternet
6ditions within the graphical representation of an .nternet site other than
the 8istribution 5oint. 1his prohibition includes but is not limited to the
use of (1#K Hframes.
-n e7ception to the restrictions on redistribution in this section is made
in that you may send the .nternet 6ditions or derivative works thereof to
the 8istribution 5oint by the consent of the #aintainer.
%?0
1he -uthors and .llustrators retain all other rights to their respective
portions of the .nternet 6ditions not covered by this Kicense. 1he
-uthors or .llustrators may, at any time, without notice and without need
to show due cause, revoke the rights granted to you by this Kicense to
their respective portions of the .nternet 6ditions.
%?1
.f a person is under the legal age to be able to enter into a contractual
relationship as defined by the laws of the area in which that person
resides, they may have a parent or legal guardian agree to be bound by
the terms and obligations of this Kicense. On condition of agreeing to be
bound by the terms of the Kicense, that same parent or legal guardian may
thereafter give a copy or copies of the .nternet 6ditions to that child.
1hat parent or legal guardian is thereafter legally responsible to ensure
that that child behaves in accordance with all of the terms and obligations
of this Kicense.
1he authority of a parent or legal guardian to distribute the .nternet
6ditions does not e7tend to the distribution of the .nternet 6ditions to
any other person or persons e7cept his or her child or legal dependent.
0? (ermination of the "icense
0?;
.f for any reason you are unable to comply with any of the terms and
obligations of this Kicense, you agree to destroy all copies of the .nternet
6ditions of which you have control within fourteen calendar days after
the first violation.
0?1
.f any of the -uthors or the .llustrators revokes your rights granted under
this Kicense, you agree to destroy all copies of the -uthors or .llustrators
work which is a part of the .nternet 6ditions of which you have control
within fourteen calendar days of receiving notification in any form.
1? Jurisdiction
1?;
.f, in conse9uence of court 2udgement or the laws of a particular area, any
portion of the Kicense is held as invalid or unenforceable in any particular
circumstance, you are no longer granted any rights under the terms of this
Kicense in that circumstance. You agree to act in accordance with section
?.: for all copies of the .nternet 6ditions for which the Kicense is held as
invalid or unenforceable as if you had violated the terms and obligations
of the Kicense. 1he Kicense is intended to remain in force in all other
circumstances.
2? 'evision of the "icense
2?;
1he -uthors and the .llustrators may publish revisions of this Kicense in
the future to address new concerns. -ny further revisions will be legally
binding at the time that you receive notification in any form of the
revision.
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