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The document discusses the history and development of video games from their origins in the 1940s to the present day. It notes that video games have evolved from early computer games to become a major part of modern culture and popular entertainment. The document also discusses how video games can serve educational purposes by requiring an active role from the player. It provides definitions of key concepts like video games and video game consoles, and outlines some advantages and disadvantages of playing video games.
The document discusses the history and development of video games from their origins in the 1940s to the present day. It notes that video games have evolved from early computer games to become a major part of modern culture and popular entertainment. The document also discusses how video games can serve educational purposes by requiring an active role from the player. It provides definitions of key concepts like video games and video game consoles, and outlines some advantages and disadvantages of playing video games.
The document discusses the history and development of video games from their origins in the 1940s to the present day. It notes that video games have evolved from early computer games to become a major part of modern culture and popular entertainment. The document also discusses how video games can serve educational purposes by requiring an active role from the player. It provides definitions of key concepts like video games and video game consoles, and outlines some advantages and disadvantages of playing video games.
The video games came from very old time in the decade of 1940, an engineer of German origin that would end up being considered by many as the true "father of the domestic video games had a vision that would be crucial in the later development of the industry of the electronic games: in 1951 in that newly in that decade the first supercomputers appeared in 1946 with the game chess that became popular in that time in this time and appeared to the light in the decade of the 60 and from then on the world of the video games has not stopped to grow and to be developed with the only limit that has imposed the creativity of the developers and the evolution of the technology, these devices are giving the turn to the world with their games of high quality and super graphics endowed since in full HD in old times they didn't have these modernities that there is at the moment, the companies they work hard in making better consoles and exclusive video games that until ending up having fight to be who sells more than their consoles, pc, tablet, etc. One of the most popular video games in those old decades was the game DONKEY KONG in 1981 the best game rcade sold in the entire world that already had more than $100000000 sold copies.
At the present time, the video games are important part of the culture of the society and they are one in the favorite leisure ways of the young and not so young as well as me. But although in a principle it can seem that they are not more than a mere entertainment, the certain thing is that they have a great value like half of transmission of information that can serve as educational, formative, made aware and even rehabilitative resource, time to pass with friends,etc. The video games can end up being much more effective that other such means as television, the radio, the written press or the web because they require the user to take an active paper in the game, he transforms into the main character. This way, the player invests all his attention and understanding besides increasing the motivation to the present situations in those that it should get an objective for itself.
At the present time, the video games are important part of the culture of the society, the video games can end up being much more effective that other such means as television, the radio, the written press or the web because they require the user to take an active paper in the game, he transforms into the main character.
Concept A video game is an electronic game, in which one or more people interact, by a controller, equipped with video imaging device. This electronic device known as a platform may be a computer, an arcade machine, a console game, a portable device (a mobile phone, for example). Advantages: - Distract the mind from the daily grind and the problems. - Serve as didactic tools for the development of skills and abilities. - Prepare people to make decisions faster. - Can be of great support for children with mental disabilities. Disadvantages: - Cause addiction quickly in children and young. - It can affect the vision to play so long. - Many games arouse violent behavior of the players. - Spending excessive money by gambling addiction.
Generation of the videoconsolas First Generation ,Second Generation, Third Generation, Fourth Generation, Fifth Generation,Sixth Generation, Seventh Generation, Eighth Generation. The generation of the videoconsolas is so big that they will be put those but important of which are: In this generation, teams took place with similarities to the architecture of a personal computer, nevertheless, the after-dinner consoles did without of the cartridges and they use means of storage of great capacity like the DVD, GD- ROM, GOD. The prominent of this generation is the use of internet like central axis of the functionality of the consoles, this transformed into half centers joining an only apparatus, the functions of console of games and bazaar of sale of movies, series of TV and other contents from the own apparatus..